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#Screenwriting
i-station · 48 minutes
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writingwithfolklore · 2 months
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5 Tips for Creating Intimidating Antagonists
Antagonists, whether people, the world, an object, or something else are integral to giving your story stakes and enough conflict to challenge your character enough to change them. Today I’m just going to focus on people antagonists because they are the easiest to do this with!
1. Your antagonist is still a character
While sure, antagonists exist in the story to combat your MC and make their lives and quest difficult, they are still characters in the story—they are still people in the world.
Antagonists lacking in this humanity may land flat or uninteresting, and it’s more likely they’ll fall into trope territory.
You should treat your antagonists like any other character. They should have goals, objectives, flaws, backstories, etc. (check out my character creation stuff here). They may even go through their own character arc, even if that doesn’t necessarily lead them to the ‘good’ side.
Really effective antagonists are human enough for us to see ourselves in them—in another universe, we could even be them.
2. They’re… antagonistic
There’s two types of antagonist. Type A and Type B. Type A antagonist’s have a goal that is opposite the MC’s. Type B’s goal is the same as the MC’s, but their objectives contradict each other.
For example, in Type A, your MC wants to win the contest, your antagonist wants them to lose.
In Type B, your MC wants to win the contest, and your antagonist wants to win the same contest. They can’t both win, so the way they get to their goal goes against each other.
A is where you get your Draco Malfoy’s, other school bullies, or President Snow’s (they don’t necessarily want what the MC does, they just don’t want them to have it.)
B is where you get the other Hunger Games contestants, or any adventure movie where the villain wants the secret treasure that the MCs are also hunting down. They want the same thing.
3. They have well-formed motivations
While we as the writers know that your antagonist was conceptualized to get in the way of the MC, they don’t know that. To them, they exist separate from the MC, and have their own reasons for doing what they do.
In Type A antagonists, whatever the MC wants would be bad for them in some way—so they can’t let them have it. For example, your MC wants to destroy Amazon, Jeff Bezos wants them not to do that. Why not? He wants to continue making money. To him, the MC getting what they want would take away something he has.
Other motivations could be: MC’s success would take away an opportunity they want, lose them power or fame or money or love, it could reveal something harmful about them—harming their reputation. It could even, in some cases, cause them physical harm.
This doesn’t necessarily have to be true, but the antagonist has to believe it’s true. Such as, if MC wins the competition, my wife will leave me for them. Maybe she absolutely wouldn’t, but your antagonist isn’t going to take that chance anyway.
In Type B antagonists, they want the same thing as the MC. In this case, their motivations could be literally anything. They want to win the competition to have enough money to save their family farm, or to prove to their family that they can succeed at something, or to bring them fame so that they won’t die a ‘nobody’.
They have a motivation separate from the MC, but that pesky protagonist keeps getting in their way.
4. They have power over the MC
Antagonists that aren’t able to combat the MC very well aren’t very interesting. Their job is to set the MC back, so they should be able to impact their journey and lives. They need some sort of advantage, privilege, or power over the MC.
President Snow has armies and the force of his system to squash Katniss. She’s able to survive through political tension and her own army of rebels, but he looms an incredibly formidable foe.
Your antagonist may be more wealthy, powerful, influential, intelligent, or skilled. They may have more people on their side. They are superior in some way to the protagonist.
5. And sometimes they win
Leading from the last point, your antagonists need wins. They need to get their way sometimes, which means your protagonist has to lose. You can do a bit of a trade off that allows your protagonist to lose enough to make a formidable foe out of their antagonist, but still allows them some progress using Fortunately, Unfortunately.
It goes like… Fortunately, MC gets accepted into the competition. Unfortunately, the antagonist convinces the rest of the competitors to hate them. Fortunately, they make one friend. Unfortunately, their first entry into the competition gets sabotaged. Fortunately, they make it through the first round anyway, etc. etc.
An antagonist that doesn’t do any antagonizing isn’t very interesting, and is completely pointless in their purpose to heighten stakes and create conflict for your protagonist to overcome. We’ll probably be talking about antagonists more soon!
Anything I missed?
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sas-soulwriter · 3 months
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How do we write characters authentically?
Hello, my dear writer! I assume we've all wondered at the beginning of our writing journey, "How do I find my own writing style? How do I stand out, and how do I make my characters sound authentic?" This post is dedicated precisely to the latter question. How do we write characters authentically?
Observe Different Personalities: Observe people of different age groups, from various cultural backgrounds, and with diverse life experiences. Pay attention to their language, gestures, and behaviors to develop a broad understanding of human diversity.
Take Time for Character Development: Invest time in developing your characters, including their background, motivations, goals, strengths, and weaknesses. The better you know your characters, the more authentically you can portray them.
Utilize Realistic Settings: Place your characters in realistic environments and situations that are recognizable to your readers. Describe the details of their surroundings, such as landscapes, buildings, clothing, and everyday items, to create a vibrant backdrop for your story.
Be Open to Change and Development: Allow your characters room for growth and change. People evolve over time based on their experiences and decisions. Permit your characters to learn from their mistakes, gain new insights, and undergo development.
Everyday SituationsAn additional tip is to place your character in various small situations, even if they are a fantasy figure. For instance, have your character order coffee. What happens if they encounter a ghost? What are their feelings about Christmas? Accompany them while shopping. How do they react when meeting their greatest hero? Describe everyday scenarios that aren't part of your official story but are meant for you to better understand your character.
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Don’t say you don’t have enough time. You have exactly the same number of hours per day that were given to Helen Keller, Pasteur, Michelangelo, Mother Teresa, Leonardo Da Vinci, Thomas Jefferson, and Albert Einstein.
H. Jackson Brown Jr.
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bodhrancomedy · 5 months
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I really think they should let me write Doctor Who because I bet I could knock out a banger anti-eugenics bottle episode.
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nevergetoffthebus · 8 months
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AMPTP back on their bullshit, I see...
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rad-batson · 8 months
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The Waynes - TV Pilot (Part 2 of 4)
Logline: In an effort to appear as harmless celebrities, billionaire Bruce Wayne hires a reality TV crew to document his family members' chaotic lives. (Part 1)
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Part 3 is up now!!!!
DO NOT REPOST WITHOUT PERMISSION (I WILL MAKE IT LOOK LIKE AN ACCIDENT /J)
Btw (O.C.) means Off-Camera and (O.S.) means Off-Screen. I use (O.C.) for when they're in the room but not visible and (O.S.) when they're not in the room at all, but that's just preference :)
Again, I am working on finding the best way to upload this to AO3, but I can't promise if or when it will happen.
The second episode will be parts 3 and 4. Follow "#the waynes script" for updates!
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mo-mode · 3 months
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Back on my Screenwriter soap box while watching PJO: They should have bought a bunch of oil diffusers.
(Edit: This post was made before someone pointed out to me that I missed a key line of dialogue, but my points and theories still stand for the same reasons backing up my original post so I’m not changing anything. The dialogue I missed lets us know that Hermes told Percy the lotus was being pumped into the air off-screen. It’s also implies (? I’m still on the fence about this one?) that Hermes told him what day it is, but I missed these during my first three watches because of how quick and vague it was. Which actually kind of supports my point on why visual indicators are so important. Without these, it’s easy to miss key information. And remember, it’s a kid’s show. ANYWAY my conclusions haven’t changed, and I still believe these edits would work better than the quick line of dialogue so just keep this in mind. Thanks.)
(I’m not being nit-picky. I swear. Just hear me out.) So the weirdest thing to me in episode six was how Percy just…learned everything so quickly without any visual indicators? Like they know time passed because it’s dark outside, but how did he know it was Thursday? They know they were affected by the lotus flowers, but how does he know it was pumped into the air? This irked me because even if he’s smart enough to figure some of this out himself (which he is) we as the audience should still be able to follow his thought process instead of learning after the fact.
What if there were oil diffusers?
So imagine the trio walks into the Lotus, figures out this is like the Odyssey, and decides not to eat anything. They waltz in super confident that they cracked the code, but they were wrong. How do we know? Because the moment they enter the crowd, we get an establishing shot of a lotus-branded oil diffuser letting out steam.
Immediately, we as the audience realize their mistake, making it just that more tantalizing to watch. As the episode continues, we realize they’re everywhere. There’s a diffuser in the plants, on the counter, between the game tables, always right out of the corner of our eyes. They just keep churning out lotus-scented oil into the air, which we can infer because we’re smart. (Remember that.)
Now when Percy realizes what’s going on, we know HOW they’re doing it and HOW Percy knows without being told!! Because they were there the whole time.
Onto Thursday.
Consider: A watch.
What if Hermes has the only watch in the casino until the trio walks in with their own?
Let’s give Annabeth one of those cheap, funky watches that gives the time, day, month, year, etc. Something you get from a kids toy catalogue. It’s waterproof, glows in the dark, has an alarm or whatever. I feel like Annabeth would have one of those. (And honestly, she might already. I forgot.) The most important feature for us, though, is the day. It clearly tells us the day of the week.
It’s pretty easy to establish that Annabeth has the watch. Just do it the same way they establish the date: Percabeth arguing over it in the truck. Annabeth shows him the watch. Establishing shot of the watch’s face. That’s it. No bells or whistles necessary. Then when they get to the casino, Annabeth checks it one more time (without an establishing shot, she just does it casually) and they walk in.
(It’s so easy. I promise.)
While Grover is walking around alone, he tries to check the time and realizes there’s no clocks. (Which ngl is super common in casinos already, but it’s creepy nonetheless.) Yada yada, he gets sucked in by Augustus and that’s how he gets got.
Meanwhile, Percy and Annabeth keep meaning to check the time, but every time they do, someone tries to hand them an appetizer or a drink, which makes them forget OR Annabeth’s hubris keeps her from checking. (Percy: Time check? Annabeth: Its only been five minutes. We’re fine. We need to focus.)
And that brings us to Hermes. After their chat, yada yada, Annabeth “leaves” and Hermes gets all cryptic, then he makes a BIG show of checking his watch, and THAT’S when Percy realizes something’s wrong because oh no they haven’t checked the time. So he finds Annabeth, they see it’s dark outside, they check her watch, and it’s Thursday.
“But we didn’t eat anything!” Annabeth says. Percy looks at the diffusers by the entrance. It dawns on him. “They’re pumping it into the air.”
That’s how you VISUALLY SHOW US THINGS instead of Percy just figuring everything out off-camera and telling us!!!!
Now, you may be thinking “Oh but do they have the budget for that??” Do you know how cheap these props are? Just bulk buy like six oil diffusers, slap a homemade sticker of a lotus flower on them, and keep moving them into every shot. And they’re quiet!! They wouldn’t interfere with the sound, the steam is visible enough to be caught on camera without messing with the lighting, they actually look really cool in some lighting, and they fit the atmosphere of a hotel/casino!! Then the watch is like $15, fits with Annabeth’s character, and totally matches her outfit.
It’s CHEAP! It’s EASY! It DOESN’T CUT INTO THE RUN TIME! It’s AESTHETICALLY PLEASING! ANNABETH GETS A SICK WATCH!! NO DOWNSIDES!!!!
The biggest problem with this show isn’t how accurate it is to the book or how much money they have or that they’re “Disney-fying” it. The problem is they are TELLING US things instead of SHOWING us. And not to beat a dead horse because everyone’s heard of “Show Don’t Tell” but like??? This is exactly why everyone is taught this over and over again in school?? Because people still do it anyway all the time???
There’s also something else I learned (or really just picked up) when I got my B.A. in Creative Writing: Good shows are predictable.
Whether it’s a case of the audience learning what’s going to happen before it happens or them watching the show again and realizing how obvious the answer was the whole time, audiences always want to feel smart. They want to interact with the material. If you don’t give them the opportunity to pick apart the mystery themselves by setting down clues, they’ll give up on interacting with the show and lose interest. That’s why you SHOW them things. There are several moments where this show is completely unpredictable, not because it’s complex but because it doesn’t let you predict it. That doesn’t make it bad—the comedy and character development is doing a great job of carrying the show’s weight so far. But it definitely doesn’t make the show good.
It’s like Rube Goldberg machines. Or dominoes! We don’t watch those crazy 1000+ domino videos so we can watch the last one fall. We watch it to see HOW they fall. Take one domino out, and it’s unsatisfactory. It doesn’t work anymore.
But some oil diffusers and a watch??? Little clues that make the realization that more visually appealing??? THAT’S SATISFYING
Anyway, these are just two things that could have been done, but weren’t. Most of the show is stellar. I think it just needs a little bit of editing here and there. I studied this for like years, and I needed to get this off my chest. That’s it.
Rick Riordan, if you ever see this, I am available for hire :) I would love to be a script doctor please please please please
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nakajimeow · 1 year
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SELF-CARE TIPS FOR WRITERS
I do these to keep my mental/physical health well in order to write properly. I do not want to be stressed out whenever I am writing and also in order to avoid being in a rut.
REST YOUR EYES !! It is very important to take breaks from staring at our screens due to writing. You can nap or constantly blink to avoid eye strain/dry eyes.
DRINK WATER AND STAY HYDRATED. In my experience, staying hydrated gives me energy and avoids headaches. (PAIR THIS ALONG WITH A HEALTHY DIET TOO.)
FIX YOUR POSTURE. I know it is challenging to maintain good posture but it is a remarkably good investment. Sitting down while writing with a bad posture can cause us to have back/shoulder pains.
SLEEP !! Maintaining good sleep for about 8 - 10 hours helped my brain to function well. Lack of sleep gave me confusion and writer's block every time I tried to write. Plus, feeling sleepy and tired too.
EXCERCISE. I work out for 5 to 10 minutes or if I do not feel like it, instead, I do 5-minute yoga stretches. I could not believe it at first but this boosted my productivity and motivation.
JOURNAL !! Write down your thoughts, rants, and gratitude. Journaling helped me to let go of the heavy baggage I was carrying. I was skeptical at first because I thought it would not work but it made my mental health better and gave me clarity (it cleared all of my messy thoughts). I also used my daily documentation of my life as an inspiration for writing.
reblog to help other writers !!
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ravenstarmedia · 5 months
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Me learning the original concept for Wish had Star as a Peter Pan/Genie-esque shapeshifter, he would be Asha's love interest, the king and queen would be a villainous couple, and that sounds a hundred times more interesting than what we actually got:
*opens Final Draft*
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alchemisoul · 1 year
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“A film or a painting – each thing is its own sort of language and it’s not right to try to say the same thing in words...The words are not there. The language of film, cinema, is the language it was put into, and the English language – it’s not going to translate. It’s going to lose.”
“I don’t ever explain it. Because it’s not a word thing. It would reduce it, make it smaller."
- David Lynch, Interview with The Guardian
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In all kindness, f*ck anyone that doesn't take the strike seriously. The fact that people think that the writers and actors of their favorite shows don't deserve living wages, and they would rather bootlick studio execs who don't give two shits about them is absolutely delusional.
I can understand being indifferent to the strike, though I don't agree with it. Some people just don't follow show business, and the writing process in particular, and don't really know what's going on. Okay fine whatever.
But to actually be opposed to the strike, harassing writers and supporters online (and hopefully not in person) saying they are just being whiny entitled brats who should just get a real job, you've got to be a unique breed of scum.
I responded to someone online with what I wrote below, and I liked it so I wanted to share it here.
Enjoy my Strike Support Manifesto, "In their shoes"
okay so imagine your job, that you've worked at for years, suddenly says "hey guys we only need you for a few months every year, good luck the rest of the time" and they hardly pay you anything for work you've already done. Now imagine you want to try to change that, because you want to keep working at your dream job that you've worked your whole life to get, but your boss just says, "nah, you can lose your house and starve, I want to keep all of the money we earn" so you decide to go on strike, to protest a change to the system in a changing world. But some ignorant people on the internet just tell you to give up and just go get another job. Forget about all of your schooling and training and years of experience in your chosen field, these losers on the internet don't think that means shit, because you're being a whiny baby for standing up for what you believe to be honest work. Kindly put yourself in their shoes and shut up
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writingwithfolklore · 3 months
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Describing Foods - A Masterlist
                As a broke university student, I love reading about food. It’s almost like eating a real meal myself <3.
I get a little angry when characters are eating a meal and I barely get to experience it with them. In that, I mean I don’t just want to know what it is, but what it’s like to eat that food—how it tastes, smells, sounds, and feels. Is a perfect croissant still a perfect croissant without the crack of the exterior, the airiness of the pastry inside, the smell of yeast?
                Probably not. When writing about a dish, the smell, texture, technique, taste, and how it looks are all important to painting the experience, so here’s some words to use when describing a meal:
Taste:
Acidic: Sharp tasting. Often used to describe tart or sour foods as well.
Aftertaste: A different taste that remains in the mouth after eating something
Bitter: Tart, sharp, and sometimes harsh flavour.
Bittersweet: Less harsh than bitterness. Tartness + sweetness.
Bland: Has no significant flavor or texture
Briny: Just means salty. Often describes pickled foods.
Citrusy: Bright flavour like… well citrus fruits—oranges, lemons, limes, etc.
Cooling: Mimics that cooling feel—like mint.
Earthy: Reminiscent of soil. Can be used to describe wines, root vegetables, and mushrooms.
Fiery: Another word for spicy.
Fresh: Light and crisp—describes produce or herbs.
Fruity: Sweet and reminiscent of fruit.
Full-bodied: Rich and ‘feels heavy’ in your mouth. Can describe wines or soups.
Herbal: Bright, fresh, sometimes earthy from the presence of herbs
Honeyed: Sweet or candied taste like honey.
Nutty: Taste similar to the flavors of nuts. Often used to describe certain cheeses.
Rich: Full, heavy flavour. Often dishes that contain cream taste rich.
Robust: Rich + Earthy. Used for lots of wines or aged liquor.
Savory: Describes meaty, earthy dishes and soups.
Sharp: Harsh, bitter, or tart taste. Used to describe acidic foods.
Smoky: Reminiscent of the smell of smoke.
Sour: Biting, tangy, tart flavor.
Spicy: Burning taste.
Sweet: Sugary.
Tangy: Tart, biting taste—feels tingly
Tart: Sharp, bitter, or sour flavour. Used to describe acidic foods.
Woody: Earthy, sometimes nutty taste. Describes some coffees or cheeses.
Yeasty: Earthy taste reminiscent of yeast. Describes beer and bread.
Zesty: Fresh, vivid, or invigorating flavour.
Sound/Texture:
Sound has a lot to do with texture, so I've combined them for this section!
Airy: Light, pillowy texture (think inside of croissant)
Brittle: Hard but easy to break
Bubbly: Usually during heating, when bubbles rise to the surface—low sound.
Buttery: Smooth, creamy texture (think certain pasta sauces)
Chewy: Food that needs to be chewed thoroughly. Can be light and bouncy (chewy bread) or heavy (steak) and sticky (candy)
Creamy: A smooth and rich texture, comes from dairy.
Crispy: Light texture with slight crunch.
Crumbly: Food with loose structure that falls apart into crumbs.
Crunchy: Firm, crisp texture with a sharp, loud noise.
Crusty (behave): Food with a hard outer layer and soft interior (many loaves and breads)
Delicate: Light and fine, feels like it can come apart easily.
Doughy: Soft and heavy, usually pale colouring.
Fizzy: Usually liquids—a hissing sound, feels like ‘static’
Flaky: Light, characterized by layers that come apart during eating.
Fluffy: light and airy.
Frothy/Foamy: Airy bubbles, usually in a drink like a latte.
Gamey: Usually refers to meats when they’re very “meaty”
Gooey: Viscous, sometimes sticky texture from moisture in a dense/solid food.
Hearty: Firm, robust texture.
Juicy: Tender and succulent texture from liquid in a solid food (steak)
Molten: Hot, gooey
Oily: Slick, heavy, lingers on the tongue.
Silky: Fine, smooth texture that feels sleek.
Smooth: Texture free of grit, lumps, or edges.
Snap: A quick, sharp, crackling sound when broken.
Squelch: A soft sucking sound when pressure is applied. Somewhat gross.
Sticky: Gluiness in the mouth.
Succulent: Tender and juicy
Tender: Soft and easy to break down
Velvety: Smooth and rich
Smell:
Acrid: Strong, bitter, unpleasant
Comforting: pleasant, probably calls back to a nice memory
Damp: Wet smelling—probably a bit earthy
Delicate: subtle, faint, not overpowering
Earthy: reminiscent of soil
Fetid: Caused by decay—unpleasant
Fishy: reminiscent of fish
Floral/flowery: Reminiscent of flowers
Fragrant: Sweet or pleasing
Fresh: Cool, crisp, refreshing—produce, probably not cooked
Funky: Something’s gone off
Heady: Strong smell, pungent, rich
Musty: Not fresh
Perfumed: Pleasant, reminiscent of something (can be perfumed with citrus, say)
Piquant: stinging, pungent—tickles the nose
Powerful: strong
Rancid: Definitely gone off, decomposing
Ripe: Strong, usually unpleasant smell
Savory: spicy, salty, no elements of sweetness
Sour: has gone off
Spicy: Sharp, tingles the nose
Tangy: Strong and bitter but in a good way
Tart: Sharp
Woody: earthy smell, reminiscent of wood
Sight:
Usually texture gives us a really good picture of what a food looks like, so here’s some non-texture sight additions:
Blistered: Bumpy exterior.
Caramelized: Usually golden brown
Cloudy: Splotched. Almost see through if not for a slight white or grey mist.
Colourful: Bright and vibrant
Glassy: Resembling glass
Glossy: Smooth, shiny
Marbled: Two colours intertwined
Opaque: Not transparent. Can’t see through.
Ripe: Colourful (can be to a fault). Nearing the end of its edible state.
Scaly: Covered in scales, fish.
Shiny: Appears wet or glossy
Sparkling: Glimmers under the light
Stuffed: An ingredient placed inside a larger part with no additional space.
Translucent: Allows light through
Vibrant: Striking, bright
Food Prep:
How the food is prepared gives it these other attributes. If your character is familiar with cooking (or is the cook themselves!) they may describe food this way.
Baked: Cooked in an oven. Results in browned or crispy outer layer.
Blackened: When food is dipped in butter and coated with spices then cooked in a hot pan—spices darken, making it appear ‘blackened’
Blanched: Food scalded in boiling water and moved to cold water so it stops cooking. Texture comes out soft.
Braised: Food that is briefly fried in fat and then stewed in a pot. Results in seared, crispy exterior with a tender interior.
Breaded: Coated with breadcrumbs/batter then baked or fried so it turns crispy
Broiled: Food cooked with intense radiant heat in an oven or on the grill. Results in a darkened appearance and crispy texture.
Caramelized: Food slow-cooked until it’s browned, nutty, and has a bit of sweetness.
Charred: Grilled, roasted, or broiled and gains a blackened exterior and smoky flavor.
Fermented: Food that’s sat with bacteria, yeast, or another microorganism and has produced acids, alcohols, or gases. Results in a biting, pungent flavor. (Kimchi is fermented)
Fried: Food cooked by submerging in hot oil. Creates crispy, crunchy texture and golden colour.
Glazed: Food with a coating brushed onto its surface. Appears glossy with a thin, flavorful, and crisp outer layer.
Infused: Food steeped in liquid with another ingredient so it carries the essence of that ingredient. Used with herbs usually.
Marinated: Usually meat soaked in liquid containing flavourful herbs, spices, vinegar, or oil.
Poached: Food cooked in near boiling water. Results in tender, moist texture.
Roasted: Food cooked with dry heat in an oven or over the fire. Results in browned exterior and crisp coating.
Sautéed: Food cooked quickly in small amount of fat.
Seared: Food cooked in small amount of fat until caramelized. Finished by roasting or grilling. Results in crisp exterior and tender interior.
Smoked: Food exposed to smoke from smoldering wood for a long time. Results in that distinctive smoky flavor.
Whipped: Food beaten to incorporate air. Light and fluffy.
What did I miss?
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bronzeagepizzeria · 27 days
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ANATOMY OF A FALL (2023) dir. Justine Triet
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ronniaugust · 9 months
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How to Write on Final Draft (without it feeling so daunting)
It's incredibly difficult to open up a Final Draft document without feeling like you're literally writing your final draft, so here's a few features you can use your advantage!
1. Turn on dark mode
Dark mode makes it look like less of a script and more of an outline. Edit and rewrite in light mode, you will feel the difference.
2. Use speed view
Speed view gets rid of pages and page numbers and therefore you are only looking at the words you type.
3. Use focus mode
Focus mode removes the scenes, page numbers, and outlines you have at the top on the program while writing. Another way to forget about focusing on progress.
4. Make a messy beat board
Throw all your ideas onto the beat board, it should help make the document feel a bit more lived-in and less pristine.
Bonus:
5. Set a template with your formatting and use that to start every script you write
While a script format is very ridged, there are things you can do to personalize it. When you find those things, make them in a Final Draft doc (without actual writing) and save as your own template so you don't have to change all the elements every time.
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bodhrancomedy · 11 months
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The novel ones are all real situations in my novels by the way, the screenwriting one are complied from friends and my own experiences.
Funnily enough, I actually prefer writing screenplays because of the limits. My novels are fantastical magical other worlds with dragons and sorcerers, but my screenplays are mostly realist family comedy-dramas.
(Except the Baby’s First Steampunk Horror and The Mystery Series Set in an Asylum For Were-People, but they’re exceptions)
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