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#its also being a failure at several other points
waluijoe · 2 months
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fascinating how i gave up on my dreams just because i was scared and i had a terrible first job experience in it that crushed any hope i had in myself, the industry and also made me unable to walk for several months but thats that.. also because it relies on making friends out of colleagues and i am severely uncapable of being a social being i guess.. also because i can't concentrate for shit on working on my folio .. also because i want to die generally.. i guess.
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Early Adventure Time episodes: Ice King "kidnaps" Wire Princess, a vaguely humanoid heap of scrap with a smiley face painted on its "head" which he obviously made. Finn wants to stop him on the principle of kidnapping being bad, while Jake argues that since his "victim" is an inanimate piece of junk, no one's getting hurt and it might even quell his kidnapping thirst. After a series of shenanigans, Ice King attacks Jake, at which point Wire Princess speaks, revealing that not only was she alive, but consenting to the kidnapping as well, because of Ice King's fluffy beard. But now that she has seen him attack Jake, another fluffy thing, her heart is wavering and she must journey alone to find the true meaning of fluff. The end gag is Ice King screaming "She was alive?"
Middle Adventure Time episode: Raggedy Princess' kingdom is being attacked, and the assailant is revealed to be none other than Wire Princess, whose quest for fluff has turned destructive. PB appears excessively distraught by this, and it's revealed that she created Wire and Raggedy Princess (then known as cloth princess) in a recreation of the monkey experiment to best gauge her approach to ruling, in the early days of the Candy Kingdom. However, when the Wire Princess AI realized the candy people were more driven to Cloth Princess' caring nature, it logically concluded the only biological need of candy people is "fluff", and so tried her best to imitate Cloth's behavior, while Cloth Princess' deeply ingrained love for her citizens caused her to attempt to physically care for them. Declaring the experiment a failure, PB mind-wiped them both, gave Cloth Princess a new kingdom and name, and put WP in sleep mode, as well as left her in Ice King's junk pile. Jake, who has been listening, says "PB, that's messed up, man". Although they deliberate whether to reboot her again, she ends up being smashed by a gumball guardian or something. While everyone staress in shock, Raggedy Princess says "That's messed up, man. Also I didn't have time to say this earlier but I'm fine with either Raggedy Princess or Cloth Princess. So, um, yeah. Anyway, I'm going to call the cleanup crew"
Late Adventure Time episode: A strange techno-magical maze appears out of the blue in the Ice Kingdom. Finn and Jake explore it and find imagery of both softness and some sort of pre-apocalypse university, ultimately discovering it was created by Magic Woman/Betty mind-melding with Wire Princes, who was trying to reverse engineer an AI with love magic infused through Simon or whatever. She inadvertently mind-melded then, accidentally creating the semi-physical maze with her magic powers, and in turn realized that WP was, in fact, not only functional and aware this whole time, but she also had a slowed down perception of time. Finn and Jake sever the link after fighting some techno-nightmares. Magic Woman, despite only having been mind-melded for a day, has experienced a whole year, and appears distraught. But this is only momentary, as she declares that her accelerated madness means that her magic will grow exponentially stronger, and runs off appearing to have a plan. Finn and Jake are worried about Wire Princess going haywire (the pun is pointed out), but she clarifies (her voicebox is working now, but not much else) that actually, since she didn't have or understand emotions for most of her aware existence, she was just fine then. She then goes on a beautiful monologue about how, since she's now bonded to one, she finally, truly understands emotional beings and their complex needs. She renames herself "wire knight", and downloads her consciousnesses onto Finn's arm. A later episode has BMO and Wire Knight debating the trolley problem
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transmascpetewentz · 5 months
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i meant wrapped not trapped, I do not blame you for misunderstanding me, thats entirely my fault
I think you seem to believe that my issue with transandrophobia as a label is the idea that trans men face oppression (which they do), when instead its the idea that the oppression transmasculine people face is something completely unique to them, instead of being the underlying current of tranphobia
I literally spent the first paragraph explaining my issues with the *concept* of it before segawaying into my issue with it as a conterpart to transmisogyny due to them not sharing an underlying ideological framework
And to touch on some of doberbutts points, trans women are also correctively raped and have suicide rates, and the issue of access to abortion is for every person with a vagina, not just trans men
A frustrating thing that he does there is that instead of giving a counterargument to one of my points (what i personally believe to be a misnomer about the purpose of the label of transmisogyny, were you (nonspecific) view it as a threat to the validity of the trauma we face, and not as a way to describe their own, and what others believe to be just attention seeking) is to bring up severe (often sexual) trauma as a way to put a landmine on that specific point, because any attempt to explain why they are wrong becomes a personal attack on the traumatized parties
this got quite long, so response under the cut. @doberbutts this is the same anon you responded to (by reblogging my post) earlier.
ok
no form of violence experienced under an oppressive system is truly "unique" in that i don't think there are any experiences of violence or oppression that apply to only one specific group, but the motivations behind the violence can differ depending on the demographic it's being done to. i do not think that any specific example of transandrophobia is something that no one who isn't transmasc has experienced, but transandrophobia is the oppression specifically targeting transmascs. i and doberbutts have already pointed out how this works, so i don't feel the need to reiterate that.
you do not understand the concept of transandrophobia, and you regularly demonstrate that your understanding is surface-level and comes from people who have an interest in making it seem less credible. instead of asking people who theorize about anti-transmasculinity (including me and doberbutts!!!) you immediately become hostile and make many incorrect assumptions about our beliefs. i find this highly disrespectful and encourage you to stop getting all of your information about transandrophobia from people who misrepresent it to argue against the concept of anti-transmasculinity.
yes, abortion access is something that everyone who can get pregnant has to deal with, but trans men face unique discrimination wrt abortion access and access to reproductive healthcare that trans women do not. this is because there is a fundamental misogyny component to anti-transmasculinity that you and others who deny it because "it's transmisogynistic!!!" seem to have a failure to grasp. transandrophobia is transphobia, misogyny, homophobia, and the specific modifier of maleness on this oppression all at once. i wish there was a better word for how maleness adds to and modifies oppression in an intersectional way that wasn't associated with mras, but alas there is none that i am aware of. also: anti-transmasculinity never says or implies that trans women don't face some of the issues that trans men do! you are treating this like a pissing contest for who has it worse and that is an attitude i'll need you to drop.
denying transandrophobia is a sentiment that is directly hostile to transmasc survivors of sexual assault, abuse, hate crimes and other things that arise from living under a patriarchy that systemically excludes you from both the male and female classes. the reason why we use this rhetoric is because these types of things arise from the specific intersection that trans men face, and how that can further intersect with sexuality. you are simply making up what we believe on the spot and not actually listening. if you want to come off anon and have a conversation in dms, i'd be willing.
talking to people like you is frustrating because you make these claims about what transandrophobia theory is as if we're a monolith or a homogenous group instead of hundreds of trans men on tumblr dot com all contributing to a larger conversation. no matter how much you claim to be in good faith, you continue to disregard actual transandrophobia theory in favor of some bastardized version you got from someone with "white tme/tma" in their bio. i hope you take this criticism and reflect on how you may be wrong.
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niqhtlord01 · 2 months
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Humans are weird: The Pettiness of Man
( Please come see me on my new patreon and support me for early access to stories and personal story requests :D https://www.patreon.com/NiqhtLord Every bit helps)
Human pocket kingdoms were the result of the fragmented nature of humanity’s space exploration and settlement programs. Central authority still resided with the Terran Protectorate the closer one got to the Terran homeworld, but the further one went the less and less power the Protectorate had leaving opportunistic parties to establish their own domains.
The Federalist Union and Kingdom of the Fallen Sun were two such domains. Each situated in their own star system neighboring the other, the two realms had at one point been part of what was known as the Caspen Initiative. Funded by the Caspen Corporation, both systems were colonized and put under direct corporate rule rather than the laws of the Protectorate.
The Truna System held the most infrastructure and had turned its settlements into thriving cities. The comforts of the core worlds could be found here in abundance leading to a higher quality of life. It was here Caspen situated their corporate headquarters for the initiative which further led to the system becoming a major trade hub.
In contrast, the Kefer System was still largely untamed and wild yet rich with natural resources. Caspen did not wish to risk losing more experienced personnel on these planets nor take the time to invest in an expensive robotic work force. The wildlife across all the planets within the Kefer System was extremely hostile and dangerous; resulting in the failures of two colonization attempts already. In the end Caspen instead was able to obtain several transports of convicted criminals and turn them into penal laborers.  Fortified factories were established with a heavily armed guard force watching over the laborers and delivering them expected quotas. In exchange for their labor they were provided with basic necessities for living and comfort; though the prisoners soon realized that the corporate ideal of “comfort” was often the least expensive option they could find.
Initially the management of both systems under the Caspen Corporation went well the company saw ever increasing share values. Unsurprisingly though, corporations are not equipped to act as a governing body and rifts soon began brewing in both systems. In Truna, the citizens began moving for more reasonable work hours and a louder voice in who is selected for high level positions. Around the same time the penal laborers in Kefer began planning mass revolts to overthrow an increasingly oppressive guard force that repeatedly put them in danger for the sake of profit margins. Caspen naturally tried to clamp down on the unrest, but their often heavy handed retaliations only further inflamed dissident movements to the point open revolt occurred almost simultaneously.
The resulting struggle would eventually see the complete removal of the Caspen Corporation from both systems, but also lay the groundwork for future conflicts between the newly established Federalist Union of the Truna system and the Kingdom of the Fallen Sun in the Kefer System.
The Unionists of Truna saw the penal laborers as nothing more than convicts and refused to recognize their newly founded kingdom as legitimate. Likewise the newly freed prisoners of Kefer, under their chosen king Sigvold the Mad, saw the citizens of Truna as part of the corporate machine that had made their lives a living hell and wanted nothing to do with them.
Each side regards the other as being the natural aggressor, but to finding the truth of who fired the first shot will never be known. What is certain is that not long after their corporate overlords were driven away did both systems set their sights on each other.
For nearly two centuries both systems have been at war with each other with the Federalist Union developing into a thriving independent system and the Kingdom of the Fallen Sun becoming a haven for every backwater, illegal, and nefarious scoundrel the galaxy has to offer. The Federalist council has attempted to isolate the Kefer system via naval blockades, while the new king Haren Hammer launches periodic raids against the Union to steal technology and supplies.
It looked like the stalemate would continue until the end of time until a third party intervened.
The alien species Gresh’n had been eyeing the prosperous worlds in the Truna System and had waited for the right moment to strike and claim them for their own. This moment came when the Federalist Union deployed the majority of their fleet to make yet another attempt to destroy the Kingdom of the Fallen Sun and remove the corruption so close to their doorstep.
Once the Gresh’n confirmed both human fleets were locked in deadly battle did they commit their own forces to invading the Federalist Union.
Caught completely unaware, the forces left to protect the borders of the Federalist Union were easily swept aside in a series of lightning strikes. Even the capital world came under siege with Gresh’n forces poised to conquer the world in little more than a month.
Just when the system was at its darkest something beyond comprehension happened.
At the outskirts of the Truna System the Gresh’n detected a massive fleet. The picket lines established to screen the main invasion force were decimated and when the mystery fleet finally held orbit and squared off with the primary fleet of the Gresh’n military they were surprised to see that it was comprised of both Unionist and Kingdom forces. Before the final battle commenced a system wide broadcast went out originating from the Kingdom’s flagship and personal ship of king Harren Hammer.
“YOU FUCKING INGRATES!!!” the pocket king shouted into the camera, “YOU’VE RUINED EVERYTHING!!!!”
“FOR YEARS I PLANNED THE PERFECT WAR TO END THESE UNION BASTARDS ONCE AND FOR ALL AND YOU COME ALONG AND FUCK IT UP! I WILL NOT HAVE MY VICTORY STOLEN FROM ME!”
With that the massed armada descended on both the Gresh’n fleet and their forces on the capital world. The civilized citizens of the Union watched as they were rescued by pirates, thieves, criminals, and every variety of psychopaths the galaxy had a name for while overhead Kingdom junkers and corsair ships boarded Gresh’n ships and took them as trophies.
After thirteen hours of intense fighting the Gresh’n finally flung up the proverbial white flag and surrendered. King Harren replied that he would give them a three hour head start and that after that every Gresh’n in system would be hunted down and killed. In its weakened state the Federalist Union could not oppose this decision and so remained quiet.
Three hours passed and true to his word King Harren began a massive hunt the likes of which are still spoken of. Fleeing Gresh’n ships were magnetically harpooned as they fled and dragged back to be boarded by cutthroats while Gresh’n ground forces pleaded to deaf eared Union citizens for shelter as the Kingdom vagabonds scoured the planet for new trophies.
When the hunt was finally finished there was no exchange of thanks, nor celebration held in honor of their saviors. The forces of the kingdom withdrew one by one, hulls full of new bounty, until only King Harren’s flagship remained.
“You get five years to rebuild.” He said over another system wide broadcast. “After that I’m coming back and taking this all proper.”
With that final ominous warning the pocket king left.
The effects of the Gresh’n failed invasion would have limited impact on the wider galaxy save for the fact it would teach future alien leaders that when considering invasions of human territory, one could not always count on the enemy of your enemy being your friend.
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draco-after-dark · 4 months
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Feral JD!!! I love this kinda stuff, and you already got some awesome art for it! I’ve been appreciating John Dory more and more lately, so it’s cool to find all the AUs
Got any specific scenarios you’ve been thinking about for him? Love to hear anything about it.
I also wonder about when he discovered he couldn’t read anymore, was he nonplussed? Disappointed? Didn’t realize it happened? How’d his brother figure it out and would they go about teaching him again?
I appreciate you! ✨💜👍 have a good day!
OOOOOOOOH I HAVE SO MANY ACUALLY
I'm having so much fun building his world out
I actually have a few scenarios in the works now and some mini comic ideas too, Just gotta finish them :]
The reading thing is actually an interesting point. To be honest it wasn't something I initial thought to hard about but now that you brought it up. Here are some thoughts I had on it.
(Also sorry this kinda long I got a bit carried away woops)
not being able to read does come as a shock to JD when he first realizes, It takes him a bit to come to terms with it and when he does realize its a "Shit, I really am a failure." kind of mentality.
Since he was just out in the wilderness reading and writing wasn't something he need to do, it was all about survival for him so something so simple as that never crossed his mind as a skill he could lose.
Not being able to sing/talk just sort of sprouted from when he turned grey and fully integrated himself to being alone, Truly alone. Just being by himself he never had a reason to speak, so eventual the years added up and he just couldn't figure out how to speak.
So I always figured Clay would be the first one to figure out that JD can't read. For some context JD has been away from any type of society for several years if not a whole decade at this point. just by himself out in the wilderness wander around from place to place. So loneness has set in hard and he hasn't had a conversation with someone since being on his own.
JD tends to approach his brothers when their on there own or hanging out with each other. He tends to avoid large crowds and sticks to the outskirts of pop village unless there is immediate danger within the village. They had a spider incident a week ago but JD dealt with that real quick. The village still has pretty mixed options on allowing him to stay but considering the brothers haven't even been able to get JD to come inside branch's bunker yet. It's not something the they have really considered or cared about yet.
Also for Clay figuring out JD cant read it would probably go something like this...
Being in a book club Clay can often be found reading books around pop village. So when its a beautiful sunny day. He decides that it's the perfect time to catchup on his latest book. That quickly becomes wishful thinking however when he feels the brush of fur against his arm. He's surprised to see John Dory crouched next to him head tilted leaning into his personal space. Just sort of staring at his book with a curious look on his face. He's not interacted this close to JD yet on his own, usually he only makes an appearance if Floyd or Branch are around. So being on his own with John so close makes him pretty nervous. Especially since previous interacts between the two of them haven't been the best. John may or may not have tried to attack him and Bruce at their first interaction. It was quite a shock to all the brothers when they discovered that not only Floyd but also John Dory had been kidnapped by the pop star wannabes. If Clay's being honest he didn't believe Floyd when he first told them that John Dory was still trapped some where in the dressing rooms. It didn't make any sense to him. Why would they keep leave John backstage for their big performance. Unless they had already sucked him dry of his talent. What they actually discovered Clay could have never seen coming. Their brother, their oldest brother was practically unrecognizable, In both behavior and colour. He still thinks about when they found him in that room huddled in the corner. The terrify snarl that came from him when they tried to get close. Heck. he didn't even know a troll could make such a noise. So what was he doing here with him now?
"Uh . . . hi?" Clay asked curiously his voice wavering slightly.
He could see John's ear tilt towards him so he must have heard him and was at least listening. Hopefully.
"what uh . . . what brings you here today?"
A low deep rumbled sounded out from John's throat has he lifted his hand nearest to the book and brought it closer to himself. Eyes flickering across the page. To Clay it looked as if he was trying to read the pages so without a word he tilted the book more towards JD and waited. Just watching him. As seconds turned into minutes he could feel the frustration growing inside his brother, from the way his brows knitted together, to the way he kept getting closer to the book. Like if he looked harder, tried harder it would all make sense. That was when it clicked.
He cant read. Clay thought.
He can barely talk, if grumbling even counts as talking. Can't read and chances are he cant write anymore ether.
With a scoff John shoves the book away from himself slides down from the rock to sit on the grassy earth below.
Clay felt odd. He wasn't sure what he was feeling. Pity? Hurt? No that wasn't quite right. Emptiness? A sense of loss? A mix of everything he guessed.
He never really considered how John must be feel. That it must be . . . frustrating. Not just being alone for so long that he unconsciously forgot things that always seemed so, basic. Normal to everyone. That writing and singing songs came so natural to all of them. That the once self-proclaimed leader of Brozone couldn't even read his own lyrics anymore. He could never imagine not being able to read again. Being left unable to communicate even the simplest of things, but here John was. Going through all that. Practically alone. Clay frowned well he stared down at his once proud brother and then a flicker of hope flashed through his eyes.
". . ."
"Do you want to read again?"
His ear perked up at that and his head quickly flipped back to Clay. An unreadable look in his eyes.
"I could teach you, to read, write, to talk again?"
He see the thoughts swirling through his eyes, the hope, that became to spark but that quickly disappeared as he sank back down towards the grass. I look of sadness crossing over his face as he began to fiddle with his claws.
"Do you not want to learn how to read again?" Clay aske bewilders
John huffed and stared at him with an unamused face
"well why then?"
John glanced to the side and gestured in way "carry on" sort of way.
"I don't understand."
John gave him a deadpan stare and flung his head to the side letting out a deep sigh.
Clay was thoroughly confused. what was he missing, what wasn't ne understanding. This was his brother, his older, former bossy, arrogant, obsessed older brother. So Clay wanted to try something. Something he had done in years.
"What, are you still to cocky to let your little brother teach you a thing or two?"
He huffed again, but this time it sounded more like a light chuckle followed by a quick eyeroll and after a few seconds John stared at him, one eyebrow raised like he was saying "are you serious right now?"
"So your telling me you'd rather sit on grass and feel sorry for yourself rather then spend time with your younger brother?"
Oh ya, That hit a nerve. If there was one thing John cared about it was his family, Family was apart of him and it always had been. His greatness strength and weakness. Something Clay figured out real quick when they were younger trollings. John must have felt as offended as he looked because next thing clay new he had already stood up and hoped right back up on the rock beside him.
"Same old Dory"
To which John responded by giving his brothers shoulder a shove and jerked his head towards the book down in Clay's hands.
"okay okay, will start with the basics . . ."
Don't know how in character this is for Clay but I tried guys. So yeah that's my thoughts so hopefully this makes sense.
Also if any Fanfic people out there stumble across this and start thinking they want to give try at writing some stuff for the Feral boi please do I would LOVE to read it. Like tag me please so I can read it and draw it.
Anyway imma go to bed byeeeeeee
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enigma2meagain · 7 days
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RWBY Relic Pieces in Volume 1, Symbolism of the Pieces, and How It Ties To the Broader Narrative.
Did a quick searchup on the symbolism of chess pieces, and taking what I saw into consideration (note that this is very abridged, and possibly not entirely correct):
CRDL and the Black Bishop
Bishops are representative of religion, as well as spirituality, morality, and wisdom, and a direct reference to Cardin's mythological reference, the Cardinal of Winchester. In regards to the broader narrative that RWBY sets up, he can be considered V1's partial representation of the institution of Huntsmen, more specifically the deeply flawed and darker side standing opposite to the better/neutral aspects of Huntsmen that RWBY/JNPR represent, due to being a racist bully who stands against Grimm, yet also willfully persecutes and harms the people he's supposed to fight for, such as minority groups like Faunus and (given Jaune at this point is basically a civilian in huntsmen's clothing and training wheels) the people depending on the circumstances. Also acts as a form of foreshadowing to the other deeply flawed or outright bad huntsmen we'd come to see later in the series, as well as highlighting the lack of wisdom and morality that can blight the institutions that Huntsmen are supposed to be, represent and protect.
The Black pieces in chess always move second, which highlights how the Huntsmen are a highly reactive organization, and how this severely limits their ability to truly tackle the bigger problems regarding threats like the Grimm, Salem, society's deep internal problems, and in the bigger picture, Ozpin's divine mission.
JNPR and the White Rook
Rooks are representative of the land, being symbolic of the fortress that guards a city or land and its royalty, and how they essentially "guard" the other pieces, as well as representing stability. The majority of JNPR come from civilians compared to the likes of RWBY, with this becoming completely the case after Pyrrha's death and Oscar's inclusion, and they're shown consistently throughout the series as having the strongest connections to civilians on a personal level. They also frequently as the bedrock and stabilizing influence, through Jaune, Nora and Ren's friendships and roles as supporting characters. Being white pieces also highlights how as time goes on, they would develop an increasingly proactive role through the questioning of the narrative told to them by the metaphorical "royals" (in this case, Ozpin's secret circle) and the latter's failure to actually protect them.
This is especially notable in regards to Jaune, Nora, and from a story perspective Ren, given how the former consistently questions Ozpin and his inner circle's shadier actions throughout most of V4 - V8, and Nora and Ren were failed miserably and made orphans due to the lack of huntsmen and the society around them failing to protect them, while putting them into a situation where their only recourse is to become part of the system that failed them.
RWBY and the White Knight
Knight pieces are representative of the medieval military, fitting given the status of Huntsmen, as well as being considered adventurous, valorous, and unpredictable due to their unique fighting style allowing them a level of unpredictability that other pieces don't have, fitting of how RWBY are the main proactive force to pushing Ozpin and the true nature of the secret war against Salem out into uncharted territory, forcing them to actually change and grow.
Knights are also often historically drawn from nobility, much like how every major character in RWBY has some kind of tie to Remnant's most illustrious groups or some kind of major player (Ruby and Yang being part of major Huntsmen lineages, Weiss being a rich heiress to the most powerful corporation in the world, and Blake being effectively the Princess of the Faunus, as well as having ties to the most prominent civil rights activists and movements in all iterations of the White Fang).
Much like JNPR, they are far more proactive compared to the royals they serve, actively pushing the latter outside their comfort zone in a two-pronged attack alongside JNPR, but the series also strives to highlight and deconstruct the messier aspects of their relationship as huntsmen (and thus a form of warrior caste/mercenary, with the following tension in that relationship with the people they are trying to protect) and how the unpredictable nature of their changes results in as much positive and messier forms of change, for better or worse.
This got way longer than I thought it would.
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Debbie Urbanski’s ‘After World’
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Debbie Urbanski's debut novel After World is an unflinching and relentlessly bleak tale of humanity's mass extinction, shot through with pathos and veined with seams of tragic tenderness and care:
https://www.simonandschuster.com/books/After-World/Debbie-Urbanski/9781668023457
I first encountered Urbanski in "An Incomplete Timeline of What We Tried," an experimental short story on Motherboard's brilliant Terraform science fiction portal:
https://www.vice.com/en/article/xwvgeq/an-incomplete-timeline-of-what-we-tried
"Incomplete Timeline" is a list of climate remediation steps "working back from human extinction," like "increased military fortification of national, provincial, and state borders," "the founding of several utopias," and "redefine the word wilderness."
These items begin with a climax, or perhaps an anticlimax: "The coordinated release of various strains of a human sterilization virus."
This is the jumping off point for After World, which expands this final item to the action of a wrenching tale whose backstory is the list's remainder. Sen Anon – the story's semi-protagonist – is 18 years old when the world learns that every person alive has been sterilized and so the human race is living out its last years.
The news triggers a manic insistence that this is a good thing – long overdue, in fact – and the perfect opportunity to scan every person alive for eventual reincarnation as virtual humans in an Edenic cloud metaverse called Gaia. That way, people can continue to live their lives without the haunting knowledge that everything they do makes the planet worse for every other living thing, and each other. Here, finally, is the resolution to the paradox of humanity: our desire to do good, and our inevitable failure on that scor8e.
And so the Earth is converted to a place of mass suicides, as people gurn and mug while boarding airplanes filled with explosives so they can go out in a literal blaze of glory. The food will run out soon, and the government makes sure everyone has a suicide pill for the day when the hunger grows too intense. Not everyone is lucky enough to get on one of the suicide flights, and, being eager to see themselves off before they harm the planet further, just hang themselves in the garage or jump off a roof. They are counted as heroes, but also nuisances, because disposing of the bodies is a lot of work.
But some people – young people – are given a mission to live on for as long as possible. These are the observer/recorders who are charged to spend the last days of the species closely watching the return of the natural world, the seeing off of humanity, and to write it all down in longhand in a succession of notebooks that are taken away by drones. This is part of the story humanity cooks up for itself about extinction being a noble choice, rather than a chaotic act born of desperation.
Sen Anon is one of these observers, and her mothers take her to a remote cabin to live out (and observe) the last of humanity's days, ensuring she is settled in and then killing themselves. After all, without them, Sen Anon's limited food supply – meagerly supplemented by drones in proportion to the quality of the observations in her notebooks – will stretch further.
Much of the novel takes the form of Sen Anon's notebook observations, countersunk with an omniscient third-person narrator who is revealed to be [storyworker] ad39-393a-7fbc, a software agent involved in the project to recreate all those dead humans in the Gaia metaverse.
[storyworker] ad39-393a-7fbc is a very unreliable narrator, who reprograms itself through the course of the story, all the while muttering asides to itself about the theoretical basis for telling Sen's story this way. [storyworker] ad39-393a-7fbc struggles with a supervisory AI that has been charged with overseeing all the [storyworkers], but which can't – or won't – rein in [storyworker] ad39-393a-7fbc as [storyworker] ad39-393a-7fbc grows more involved in Sen's life.
This experimental storytelling style (supplemented by found texts from humanity's dying, like a glossary of terms to be retired and new terms being created by a linguist who is starving to death as they complete their task) creates a contradictory narrative distance and closeness.
It's a curiously flawed omniscience that's allows Urbanski to capture the yawning, bottomless horror of the climate emergency of today and on the horizon. I don't think I've ever experienced the kind of sustained, deepening existential dread that After World created, chapter by chapter.
To sharpen this, Sen's mothers – scientists who were given exceptions to the no-child policy because their work was deemed essential to the now-abandoned project of saving humanity – are grimly supportive of the mass suicide project. When Sen's own horror creeps up on her, her mothers are sharp and often unkind, with only the smallest flashes of love and sorrow for their daughter escaping their facades, all the more vivid for their rarity.
In contrast, [storyworker] ad39-393a-7fbc grows ever more sympathetic to Sen and the rest of vanished humanity. [storyworker] ad39-393a-7fbc is a very convincing alien with motives and perspectives that are profoundly nonhuman, and yet, the compassion and love are unmistakable.
Of After World's two protagonists, [storyworker] ad39-393a-7fbc might be the more relatable. It takes an alien point of view to truly see humanity's flawed glory, irredeemable and irreplaceable. If you reveled in the nonhuman umwelts on display in Laura Jean McKay's 2020 debut The Animals In That Country, [storyworker] ad39-393a-7fbc will stretch your brain and imagination in similar ways:
https://pluralistic.net/2022/04/27/im-a-backdoor-man/#doolittle
After World is a book that goes hard. Pitiless, merciless and relentless, it takes you to the darkest depths of climate despair and reveals the indestructible beauty at our species' core.
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If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2023/12/18/storyworker-ad39-393a-7fbc/#digital-human-archive-project
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leconcombrerit · 2 months
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Phee is lying
I mentioned a theory of mine a few times (or is it hopeful thinking ?) and I decided I could share the big outline. I don't feel very legitimate making this post given that I'm one episode and a half behind, but then again I'm pretty sure I'd earn my clown costume either way.
Phee and Non's relationship : a carefully rushed framing
The cute montage at the beginning of episode 6 never sat well with me. DFF knows how to take its time ; how to develop characters, hint at dynamics without having to spell it out. And suddenly one of the most important relationships in the series is summed up in a five minutes montage ? Are you kidding me ? After that we get one scene (the bracelet one by the river) before their relationship starts to crumble upon the weight pressuring Non.
In other words, we get nothing. Most of my attachment for this couple stemmed from a) boundless joy at finally seeing someone, anyone on Non's side and b) Ta and Barcode eating ever single one of their scenes. Aside from this cute beginning, it's just Phee trying to help Non and Non not being mentally nor emotionally available for anything.
They could have done better. They could have shown us more. But they didn't. I know a common conception is that a montage with the occasional slo-mo fits the "first and naïve love" theme buuuuut I don't like it because I don't like it, sue me.
Let's see what they did show us first ; when you give so little, there's no room for triviality. And then I have just a few details I picked up on (or excavated and extrapolized like a mad scientist) that come feed my "Phee is a lying liar that lies" theory. But first, here goes a montage breakdown.
One : first in person meeting
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There are several interesting points here. Phee is standing and bending to Non's level, Non is acting cute and waving his hand like a child would ; the groundwork of their relationship is laid down. Phee is the one taking care of Non. But what I found truly noteworthy is this :
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"Do you wanna meet up ?"
Phee is taken aback by Non's suggestion. He clearly didn't expect him to do that. Except you don't have expectations for strangers or vague acquaintances. By that point, Phee and Non have been messaging for long enough for Phee to know Non quite well and for the both of them to smile like idiots upon meeting. How long exactly ? Nobody knows.
Two : perfect date and the start of a series of promises
Three or four shots of a traditional, happy date, what more could we ask for. Genuinely. Sad Non, abused Non, crying Non is brought back to a softer world. He earned this level of cliché and happiness. There's also the pinky finger promise ; that's what interests me the most, not as a singular instance but as the start of a pattern. Promises are a running theme in Phee and Non's relationship. As willing as Phee is to take oaths, he's quick to fail them -hell, just one episode prior he wasn't here for Non and it resulted in a suicide attempt. The situation with Keng isn't Phee's first failure.
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Three : Non's home
Here Non is letting Phee in his home, his room -his life. And he does so with glee. We've seen beforehow Non tends to keepto himself. Jin has to try a lot and try hard to get him to open up a bit, so whatever happens here is meaningful.
Phee taking his manga from Non could be read as them not sharing common interests (unlike Jin, my imaginary public argues with a nod). I personally saw it as them being comfortable enough to do their own thing while sharing space, until Phee got bored. Or horny. Or both. No sex scenes are shown, which has to be intentional. Phee gets a graphic sex scene with Jin, Non gets a graphic sex scene with Keng -but none for Pheenon. There's enough suggestion that the audience will get the idea, and I haven't pinpointed what lies behind that choice, but it's definitely there. They go back and forth between tooth-rottingly cute and buying a house in the bone-zone.
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Four : being each other's whole world
They're both giddy and running to find each other. Their families don't understand because they haven't told ; it's their own little world (and in Non's case probably his only happy place with no worries).
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Five : the kiss scenes
The sensual aura that built up in all previous scenes reaches its peak here. Once again nothing is shown in terms of sex, yet you can feel the physical attraction just as well. I might be getting off the rails by saying that while they're honest, they also virtually keep things private. They show us the truth, but an amputated, rushed one.
Just like I suppose Phee gives Jin an amputated and rushed version of what happened.
Six : The river
Ah, yes, the river scene. I won't be talking about the longer one with the bracelet yet cause it's separate from the little glimpses we got so far (it has dialogue, for one). But this ? This is gold to my brain.
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An apple. Not only are they both biting it, but Non's eyes are open and staring right at Phee, while Phee's are closed. Non is holding it too. Now I know the apple symbolism is a Chrisitian one and we're in Thailand, but that little detail struck me as odd when Phee and "Tan" were introduced :
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We're entering full clown territory cause the cross was probably hung there like the curtains are probably just goddamn blue, but I added a badly drawn plan of how our brains read images, starting from top left corner (where the cross is) to skim over the middle in a downward axis to the bottom left (Fluke, Jin, the more innocent ones actually I just realized) and then to the bottom right. The cross is what we see first.
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And then, wouldn't you know, our lovely apple comes back as New and Phee are discussing the boys -and where New is out to get them, Phee is already giving even Por the benefit of doubt. He's also keeping his left hand behind his back. I'll get back to Phee's left hand, but the apple comes first.
If the cross is any indication, and that we get two apples, then the first one that's set in the past, a flashback in a flashback, could be the Old Testament version, a fall from heaven ; and the second one that Phee is eating by himself, not blindly this time, could be the New Testament version as redemption from the original sin. Not to mention the greenery around them, almost like a garden.
"But then doesn't it mean that Phee, after falling for Non, starts to get redemption for failing him by saving the boys from New ?"
You know what, MAYHAPS. It could work, I guess. But same as the manga reading scene, it could go many ways. I personally think the redemption he longs for is redemption for having let Non down so badly. Besides, I don't think New is ready to kill people yet in that scene. He's just trying to gather evidence for now, and Phee knows it. So why defend those boys ? Jin I could understand, but Por ? And protect them from what, exactly ? Getting justice served and truth exposed for something they actually did ? If they're innocent, what's the rush in getting New to let go ?
Why wouldn't Phee be trying to keep New safe ?
Look it's not that far-fetched I swear. First I'm going with the fact that Phee knows Non is alive and got in contact with him somehow. One because I stand by my words, this is a face that calls for murder.
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And two, the ring tattoo. I don't think it's a continuity error. And he just so happens to keep his arm hidden behind his back when trying to stir New into giving up on his search. As a sign he's actually carrying on Non's wish ? I'd love that.
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Then someone in the group has to be in contact with the masked man, the ninth person, or else they wouldn't have known when to expect the group. Unless they literally live in those woods, which is also possible.
There's also a long post I'd started about how the show always plays by the rules, not even trying to be surprising in the decision it takes (A guy dying early on in a slasher, Phee being Non's boyfriend, Tan being New, both of them being part of the scheme) but pulling the rug off under our feet in the execution (no one else of importane having died after Por, quiet Tan being the one to murder people while decisive Phee is crying about, etc). Which gives me the feeling that it will be the same here and that Phee is much more of a mastermind than he's been whining on to Jin.
Speaking of Jin, it would also explain why Phee has been investigating him specifically. They might have been trying to determine if he'd done anything, had leaked the video or not. When push came to shove, Phee played the honesty card to get him to confess. And. He. Did.
Not to say Phee doesn't have genuine feelings for Jin, and that it doesn't make him feel torn and confused. But the fact that they banged right after Jin reminded him of Non more strongly also isn't something I'd ignore.
Anyway, I'm getting tired, short version :
Tl;dr :
I think Phee and Non's relationship was actually much stronger than we've been shown, that Phee knows Non is alive because he's the only person Non would have contacted and works with him. He was tasked with keeping New away from all this because Non doesn't want him to get hurt, but also doesn't trust him enough to tell him anything (remember that New was defined by his absence prior to Non's disappearance, only there to serve as a hurtful point of comparison, and that he wasn't close at all to Non to begin with, regardless of how much he regrets now ; I don't think Non factored New would go that far for him in his plan). The revenge plot is already underway for Non, and Phee is trying to keep things going the way they should.
Here it is. It was itching my brain and I slept very badly because of it, but I AM NOW FREE.
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transmutationisms · 7 months
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thoughts on adhd diagonsis and the rising numbers of it? heard a couple different theories, including a school therapist saying that he thinks children are just getting misdiagnosed because they’re cutting recess times, but interested in your thoughts! lol
yea i talked about this a bit here but i would add for clarity:
this kind of narrative of 'rising rates of' [any dsm diagnosis, in this case adhd] is kind of misleading on the surface because these numbers, and cultural and medical attitudes toward these labels, vary widely. matthew smith gives a very abridged introduction to varying attitudes toward adhd globally, and points out that countries that have 'embraced' the adhd diagnosis and its corresponding drug treatments tend to be countries where pharma companies have pushed to expand their market for these drugs, and have been able to succeed in partnering up with local and regional medical guilds and practitioners' professional interests. which is to say that any 'rise' in 'adhd' should be interpreted with an eye to material factors, meaning, specifically, profit-seeking and broader patterns of imperialism and global market expansion.
none of this is to say that the impairments people experience in adhd are any less real, debilitating, or distressing. however, when we ask about those impairments becoming more widespread or severe, often the conversation becomes rapidly re-routed to cover only a narrative of individual cognitive or neurological 'failures' constituting a distinct 'disorder'. elided from this framing is the idea that an impairment of this sort arises not just from the individual's brain-mind-body, but from the extent to which that person is being accommodated by their social context, specifically demands for productivity, sustained attention, &c in the home / school / workplace.
the core research methodologies & data interpretation in the psy-sciences embed social valences into neuro-psychological investigations, heightening the perceived contrast between, eg, 'normal' and 'adhd' brains / neurotypes / &c. susan hawthorne points out that this is a powerful feedback loop: social values are embedded in the scientific investigations, the results of which are then of further social interest, and together social and scientific values tend to converge, mutually reinforce one another, and strengthen the ideas and data interpretations supporting the concept of a discrete, pharmacologically actionable, transhistorical and cross-societal brain disorder.
i truly cannot overstate the extent to which it matters that when ritalin arrived on the us market in 1955, psychiatric diagnosis of and pharmacological prescription for children's behaviours were in a very different state to how they are today. it is quite common (in psychiatry but also in other branches of medicine!) that diagnostic definitions and categories change, or even come into existence altogether, at the behest of pharmaceutical companies who need a diagnostic label in order to ensure insurance coverage for patients interested in taking their patented drugs. this combined with marketing direct to patients, and paid promotion to physicians, is a critical piece of the history of the adhd diagnosis.
because i always feel the need to make this crystal-clear: i do not oppose or object to people seeking or using stimulant medications lol. i <3 stimulants. that's not what this is about. i want you and me both to be able to use white-market amphetamines whenever we damn well please and you don't need to justify that on any moral or medical grounds. xx
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thehomelybrewster · 10 days
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1d8 "Free" Fantasy RPGs To Replace 5e At Your Table
D&D 5e sure is a roleplaying game, and it's one that I have enjoyed a lot. However, that doesn't mean that I'd recommend it automatically for other people. This has many reasons, which I won't elaborate here. It has also shaped the perception of TTRPGs significantly thanks to its market dominance, and not in a good way.
5e has a reputation for being an expensive, complex game, and 5e players fear that other RPGs might just be the same. That it's too much of a hassle and too much of a financial burden to switch systems.
So, to help 5e players pick out a different system, I've made this handy 1d8 rolling table to help them pick a fantasy TTRPG with a combat component that they can try instead!
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Let's now go through these eight nine RPGs and see what's up with them, right below the "Keep reading" section!
I'll be listing some metrics like the page count for the rulebook(s), the core resolution mechanic, how complex the game is in terms of character creation & combat, and how well-supported the game is by their publisher and the community-at-large.
1. Cairn
Author: Yochai Gal
Release Year: 2020
Cost: Free PDF, printed copies cost between $3 to $10 depending on the print quality.
Page Count: 24
Website: https://cairnrpg.com/
Resolution Mechanic: 1d20 Roll Under system for ability checks/saving throws, attacks hit automatically, "fiction-first".
Action Economy: Movement + one action per round.
Characters: Random character creation, class-less and level-less, advancement based on "Scars" (suffering damage that reduces your HP exactly to 0)
Setting: Implied. Low-magic European-style fantasy; mysterious woodlands.
Other Noteworthy Mechanics: Hit Protection and Ability damage instead of HP, Slot-Based Inventory.
Degree of Support: Very high. Available in fifteen languages (e.g. Spanish, Russian, Chinese, and German); full rules text is under CC-BY-SA 4.0; multiple published third-party adventures & supplements available; some official bonus material (e.g. bestiary, magic items/relics, and spells) is available for free on the website.
Addendum: An expanded 2nd Edition is currently on Kickstarter (ends April 26th 2024); Cairn is legitimately easy to learn, however the Hit Protection system and the connected Scars system is a very different abstraction to health and advancement compared to 5e.
2. Cloud Empress
Author: worlds by watt
Release Year: 2023
Cost: Free PDF of the rulebook and the creator-written sample adventure "Last Voyage of the Bean Barge", $20 for the print edition of the rulebook, $12 for PDF supplements, $25 for print + PDF supplements; free solo rules also available as PDF only.
Page Count: 60
Website: https://cloudempress.com/
Resolution Mechanic: d100 Roll Under system for stat checks/saving throws, critical successes or failures on doubles (11, 22, 33, etc.), 5e-style advantage/disadvantage, attacks generally hit automatically.
Action Economy: Two actions per round with no free movement.
Characters: Semi-random character creation, four classes ("jobs"), no rules for character advancement in the ruleset.
Setting: Specific. "Ecological science fantasy" heavily inspired by Hayao Miyazaki's "Nausicaä of the Valley of the Wind"; costly magic, giant insects, dangerous mushrooms; only human player characters.
Other Noteworthy Mechanics: Damage points culminate in Wounds; Wounds and Stress as ways to track your character's physical and mental state; slot-based inventory system.
Degree of Support: Low-ish. Several official supplements exist, however third-party material is very sparse. May improve due to the recent establishment of a Cloud Empress Creators Fund, has a simple 3rd party license system.
Addendum: A supplement, "Cloud Empress: Life & Death" is currently on Kickstarter (ends April 26th 2024, yes, the same day as Cairn 2e) and as a disclaimer I even backed that current Kickstarter; Cloud Empress is built on the engine of the sci-fi horror RPG "Mothership"; clearly built for one-shots and short campaigns; has a wonderful resting system that encourages roleplay between players.
3. Iron Halberd
Author: level2janitor
Release Year: 2023
Cost: Free PDF of the rules; no print option available.
Page Count: 60
Website: https://level2janitor.itch.io/iron-halberd
Resolution Mechanic: 1d20 + Bonus Roll Over system against difficulty or armor rating, however most non-combat-related actions follow a fiction first approach without dice rolls.
Action Economy: Movement + one action per round.
Characters: Semi-random character creation, class-less but there are four different "gear kits" that nudge your character towards certain archetypes, levelling up with XP.
Setting: Essentially non-existant. General European fantasy with magic, gods may or may not exist/shape the world, various fantastic ancestries included.
Other Noteworthy Mechanics: Includes rules for building strongholds and maintaining warbands; slot-based inventory with a durability mechanic.
Degree of Support: None. The game is intended to be relatively compatible with other OSR content and the creator suggests using adventures made for the D&D retroclone Old-School Essentials if you wanna use pre-published ones. An official introductory adventure, "Sea-Spray Bay", is apparently in the works. No 3rd party license available, as far as I know.
Addendum: One thing about Iron Halberd I like especially is how it uses random tables for generating equipment. Most of the equipment is listed in a numerical order by category, and the various gear kits include references on different rolling formulas for those equipment categories. For example someone taking the "soldier's kit" rolls twice on the d20 Weapons table and takes their preferred pick, while someone taking the "sage's kit" only rolls a d4 on that table.
4. Mausritter
Author: Isaac Williams
Release Year: 2020
Cost: Free PDF of the ruleset available; box set with the rules and several goodies including an adventure costs $55; additional box set + PDFs containing eleven official adventures costs $55 (or $20 digital-only).
Page Count: 48
Website: https://mausritter.com/
Resolution Mechanic: 1d20 Roll Under system, 5e-style advantage/disadvantage, attacks always hit.
Action Economy: Movement + one action per round.
Characters: Random character creation, class-less, levelling up with XP.
Setting: Vaguely specific. You play as mice and everything is related to mouse-size; cats are the equivalents of devils or dragons; humans exist as a setting background but may or may not be present in a campaign.
Other Noteworthy Mechanics: Includes rules for recruiting warbands; slot-based inventory with a durability mechanic.
Degree of Support: Very high. Several official supplements exist, as well as loads of content, be it adventures or supplements, made by other creators. Available in seven languages (all of them however are European). Has a simple 3rd party license system.
Addendum: Mausritter uses the phrase "adventure site" instead of dungeons. On the website a free adventure site generator is available, as is a digital tool that can be used to generate your own item cards for the slot-based inventory system.
5. Maze Rats
Author: Ben Milton
Release Year: 2017
Cost: $4.99 for the PDF, no print option regularly available.
Page Count: 32
Website: https://questingbeast.substack.com/
Resolution Mechanic: 2d6 + Bonus Roll Over system; advantage system that uses 3d6 drop the lowest + Bonus.
Action Economy: Movement + one action per round.
Characters: Semi-random character creation, class-less but instead there are character features (e.g. spell slots or attack bonuses), levelling up with XP.
Setting: Essentially non-existant. Magic is very irregular (s. the section below), but otherwise it implies a vaguely European fantasy setting.
Other Noteworthy Mechanics: Spells are randomly generated each adventuring day and spell effects are negotiated between the GM and the spellcasting player; includes several fantastic d66 tables that can be used to randomly generate worlds.
Degree of Support: Decent. The rule text is licensed under CC BY 4.0 and unofficial translations are available. Some third-party content has been made specifically for the game.
Addendum: The only purchase-only game on this list. However "unofficial" distribution of the PDF is very common. Also this is the oldest game on the list. Ben "Questing Beast" Milton is a prolific OSR blogger and runs a YouTube channel on the OSR. Great dude.
6. Sherwood - A Game of Outlaws & Arcana
Author: Richard Ruane
Release Year: 2022
Cost: Free quickstart PDF titled "Sherwood - A Quickstart of Outlaws" available; digital rulebook costs $7.50 and the print edition (including PDF) costs $15.
Page Count: 25 (Quickstart), 32 (Rulebook)
Website: https://www.r-rook.studio/
Resolution Mechanic: 2d6 + Bonus Roll Over system for skill checks (including attacks), 2d6 Roll Under system for saving throws; advantage & disadvantage system that involves rolling 3d6 and using the higher/lower of the two results; almost all rolls are player-facing
Action Economy: "Conversational", assumption of movement + action.
Characters: Largely choice-based character creation. Combine two (of six) background abilities with the benefits of seven different careers. Big focus on interpersonal relationships during character creation. Limited character advancement takes place during downtime.
Setting: Specific. Takes place in a fantastical version of 13th century England, with fey and magic coexisting with outlaws and crusaders.
Other Noteworthy Mechanics: The group of outlaws possesses two shared resources (Resources and Legend) that can be spent to gain certain benefits; spellcasting is divided into two categories: arcane talents and sorcerous rites, with the former being immediate and the later taking significant time; slot-based inventory.
Degree of Support: None. No further publications exist for the game and while it is published under the CC-BY 4.0 license, no third-party content exists as far as I know. It does include a guide on how to convert D&D and Troika (N)PCs into Sherwood characters, as well as three adventure seeds (one in the Quickstart, two in the rules), which is at least something.
Addendum: Might just be the game on this list that encourages the most roleplaying; the character sheet is sadly very provisional-feeling and the Quickstart feels outdated compared to the finalized rulebook.
7. The Electrum Archive
Author: Emiel Boven
Release Year: 2022
Cost: Free Rules PDF available, zines cost $12 as digital PDFs or $24 as print + PDF combos; the first zine contains the entire contents of the Free Rules PDF
Page Count: 26 (Free Rules), 72 (Issue 01)
Website: https://www.electrumarchive.com/
Resolution Mechanic: 1d10 Roll Under system, attacks always hit.
Action Economy: Movement + one action per round.
Characters: Largely choice-based; three archetypes roughly corresponding to fighters/rangers (Vagabonds), rogues (Fixers), and spellcasters (Warlocks); player characters are presumed to be human; levelling up with XP.
Setting: Specific. Mechanics heavily tie into the lore; humanity has abundant access to minerals but requires a rare substance known as Ink to operate certain pieces of tech (like guns) and cast spells but cannot produce Ink themselves; spirits of various sorts can be foes, targets of worship, or sources of power.
Other Noteworthy Mechanics: Uses a spellcasting system for the Warlock archetype that's heavily based on the one used in Maze Rats, as in it uses randomly-generated spells whose effects are negotiated between the player and the GM; slot-based inventory with a durability mechanic.
Degree of Support: Minimal. The game consists out of the free rules and (soon) two zines; a third party license exists but content produced under it is very rare.
Addendum: I need to disclaim that I recently backed the Kickstarter campaign for the second zine for this game; the free rules feature wrong page numbers in its table of contents which is unfortunate; The Electrum Archive uses incredibly simple stats for NPCs which makes creating new ones based on other games rather simple.
8. Shadowdark RPG
Author: Kelsey Dionne
Release Year: 2023
Cost: Free player and game master quickstarts exist as PDFs and are available in print for $19, the core rules cost $28 in PDF form and $57 in a print + PDF bundle
Page Count: 68 (Player Quickstart Guide), 68 (Game Master Quickstart Guide), 332 (Core Rules)
Website: https://www.thearcanelibrary.com/
Resolution Mechanic: 1d20 + Bonus Roll Over system, 5e-style advantage/disadvantage, natural 1s are critical failures and natural 20s are critical successes.
Action Economy: Movement + one action per round.
Characters: Largely choice-based; players have a fantasy ancestry and a class; levelling up with XP; class progression largely random.
Setting: Vague. General (dark) western fantasy conventions apply; alignment is a force in this universe and a sample pantheon is provided; the most potent enemies in the rules are named individuals that fit classic TTRPG monster types; illustrations and lore snippets have recurring motifs.
Other Noteworthy Mechanics: The key mechanic of Shadowdark is how the game handles light, namely that light sources are tracked in real time (i.e. a normal torch lasts 1 hour), which increases tension; slot-based inventory; has a 0th-level character creation option using an eliminationist "Gauntlet".
Degree of Support: Fantastic. Several official supplements and offically sanctioned digital tools exist; lots of third-party content available under a generous third-party license.
Addendum: Definitely the most similar game to 5e on this list besides the next entry; very robust mechanically and the Core Rules features extensive lists of magic items, monsters, and spells; also for early play giving your players only access to the quickstart is a totally valid choice; and finally, before Dionne made Shadowdark, she made 5e adventures for years and it shows (affectionate).
9. Pathfinder
Authors: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, Mark Seifter
Release Year: 2019 (initial release), 2023 (remaster)
Cost: Free and comprehensive SRD available via the platform Archives of Nethys, free "Pathfinder Primer" abridged rulebook available via the Pathfinder Nexus (powered by Demiplane), Core books are priced $20 for PDFs and $30/$60 for print as a softcover/hardcover; a Beginner Box set with shortened soft-cover rules costs $45
Page Count: 464 (Player Core), 336 (GM Core), 376 (Monster Core), 160 (Combined Beginner Box Softcovers)
Website: https://paizo.com/pathfinder
Resolution Mechanic: 1d20 + Bonus Roll Over system, 5e-style advantage/disadvantage, four degrees of success based on result compared to target number.
Action Economy: Three action points per round; various actions may require more than one point; every character can use one reaction per round of combat.
Characters: Choice-based; players first pick an ancestry and a background and a class (the ABCs) and then tend to have meaningful choices after each level-up; levelling up with XP.
Setting: Important. Golarion, the game's setting, is a world that has been long in development and it shows; powerful magic and influential gods; very clear notions of what the societies of the various peoples of the world are like and how they should behave.
Other Noteworthy Mechanics: Balance between character classes and reliable combat challenge calculations are an important design goal; weight-based inventory system; archetype system for "multiclassing".
Degree of Support: Fantastic. Loads of content gets regularly produced by the game's publisher Paizo; the Pathfinder Infinite program (similar to D&D's Dungeon Master's Guild) provides lots of lore-compliant third-party content; uses the ORC third-party license for content produced outside of the Pathfinder Infinite program. Translations into other languages available but Paizo does not provide a comprehensive list of available languages (only German and French confirmed after brief personal research).
Addendum: The most popular and commercially successful of the listed games; but also by far the most complicated, though it is easier to GM for specificallty than 5e; also I dislike how certain feats create situations where fairly mundane actions get mechanics through these feats instead of being things you can generally do; anyway the reason why it's a 9 on a 1d8 table is because if you wanted to try out Pathfinder 2e you already would have and because while Paizo is better than WotC it's still a flawed big company.
...
So this was an exhausting little project. I hope you found this helpful and I hope you give at least one of these games a shot! A follow-up to this post is not out of the cards, but I don't plan on one.
Before we go, have this poll about which of these systems you're most looking forward to try! Shame it can only be open for one week...
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girlactionfigure · 5 months
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Gaza Scandal
by Seth Mandel
“We cannot just be a relief organization,” Peter Maurer, president of the International Committee of the Red Cross until 2022, said in a 2015 speech about the organization’s failures during the Holocaust. The Red Cross, Maurer said, was regretful: “It failed as a humanitarian organization because it had lost its moral compass. It failed … by responding to the outrageous with standard procedures, it looked on helplessly and silently.”
It would be more accurate, actually, to say the Red Cross expressed regret. Because it’s clear its officials weren’t all that sorry.
Not only has the ICRC, which receives many millions of dollars in U.S. contributions, failed to advocate meaningfully for the Israeli hostages held by Hamas, and not only has the organization appeared uninterested in gaining access to them or their release, but it now faces legitimate questions about its complicity in Hamas war crimes.
Over the weekend the IDF released footage from al-Shifa hospital showing Hamas fighters bringing hostages to the medical compound on Oct. 7, the day of its bloody incursion into Israel. One hostage, an Israeli soldier, was likely killed there. Fighters dragging the hostages can be seen interacting freely with medical personnel at the hospital, in case anyone still tries to argue that hospital officials have plausible deniability.��And as some have pointed out, there was no way for the hostages to get to Shifa without being taken past several other hospitals on the way, so they were not brought in for medical care.
Ridiculous excuses thus dispensed with, we can move on to what ICRC officials knew and when they knew it. The Red Cross was no stranger to Shifa. On November 6 and 7, for example, it boasted of ICRC caravans transporting supplies to Shifa and patients from Shifa. What did ICRC personnel see as they cleared out patients for transfer? More important, what did they pretend not to see? They had communication with and access to the hospital compound and its staff; to what purpose did they use this access? They were aware of the material needs of the hospital and therefore what was being used daily. ICRC doctors and surgeons around Gaza were in contact with colleagues at Shifa.
And we certainly know they are capable of outrage. ICRC Director Robert Mardini, for example, had this outburst on Nov. 11: “We @ICRC are shocked & appalled by the images & reports coming from Al-Shifa hospital in #Gaza. The unbearably desperate situation for patients & staff trapped inside must stop. Now. Hospitals, patients, staff & health care must be protected. Period.”
Mardini was talking about Israel’s supposed lack of respect for medical facilities in wartime, just to be clear. ICRC regional director Fabrizio Carboni was also quite exercised about it: “The information coming from the Al Shifa hospital is distressing. It cannot continue like this. Thousands of wounded, displaced people and medical staff are at risk. They need to be protected in line with the laws of war.”
Meanwhile, the ICRC had no qualms about portraying Israeli troops as a constant threat to medical personnel or would-be butchers, or going on Al Jazeera to remind the IDF of its obligations to the hospitals that Hamas was already misusing.
Indeed, the ICRC’s partnership with Shifa is a point of pride for the organization. In July, as Hamas was planning its Oct. 7 massacre, officials boasted of improvements to the hospital “implemented by the International Committee of the Red Cross (ICRC) in partnership with the Ministry of Health in Gaza,” i.e. Hamas. “Hospitals stand at the heart of communities, and Al-Shifa Medical Complex Emergency Department is now beating strong and steady for Gaza,” crowed William Schomburg, a top ICRC Gaza official.
Back in that 2015 speech, Maurer faulted his organization for not balancing its private efforts with public pronunciations. But one difference between the Red Cross’s work in World War II and the current Gaza conflict is that in WWII, the ICRC’s record was mixed. Yes, it failed Jewish prisoners repeatedly. But it also facilitated communication to and from those prisoners, provided medical care to some of them, and was involved in prisoner exchanges—all actions for which it was awarded the Nobel Peace Prize in 1944. The Nobel committee acknowledges now that the ICRC knew more about Nazi atrocities than it let on at the time, suggesting that the Red Cross’s full wartime record might not be deserving of such an award.
This time, it has let down the hostages in every way imaginable. At the end of its note on the 1944 Nobel Peace Prize, the committee writes: “The Red Cross has since expressed regret for this suppression of the facts.”
How long will it take them to come clean this time, and what will it require to ensure there is no repeat of the ICRC’s Gaza disaster?
H/T @scartale-an-undertale-au 
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yellowcry · 7 months
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So... I've got this idea a few months ago...
What if after the argument, instead of dying, the magic turns Madrigals' gifts into curses in order to save itself...
CW: traumas, body modifications
Isabela: The plants are growing inside of her body, replacing her flesh. Causing severe bleeding. And attempts to remove plants only making it worse. She still tries tho and gets a lot of scars from removed vines. Not like it's matter, they will be replaced with plants anyway.
Dolores: The vibration from sounds starts to affect her body. It works like electricity. Quiet sounds are painful. But loud... Loud sound can cause heart failure. She just stays in her room the entire time, isolated, so she won't die.
Luisa: Her body slowly turns into a stone statue, cell by cell. Her mobility is also dissapearing since her joints being a fused pieces of stone. No need to tell that it's extremely painful. The fact that she can see how the difficulty of the simple movements grows only makes her more terrified.
Camilo: He shapeshifts uncontrollably. His curse usually combines the details from different people, making it even worse. For example, he might have Luisa's arms with Antonio's body and legs and Mirabel's head. Everything in its original size. Or somebody's leg instead of head... There's endless possibilities.
Antonio isn't affected. He's five and he only got his gift. It would be too cruel even for the curse. So he just loses his new ability, without any effect. The other Madrigals are keeping their gifts, but control over them is awful.
Alma, Mirabel, Felix and Agústin aren't cursed as well, since they didn't have gifts to begin with. But the whole situation can be viewed as the punishment for Alma.
And I'm not sure about the triplets. I think that Julieta might get back all the injuries she ever healed and Pepa's emotions being affected be the weather. But I don't want it to be too deathly (there's no point in curse if they die instantly) or predictable (that's why Dolores'/Luisa's curses aren't based on hearing/strength) And I have no idea about Bruno. You're welcome to give me ideas about their curses
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wazzappp · 5 months
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Ok @moosemonstrous here we fuckin go.
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OK SO. I apologize if it comes off more Evangellion than Pacific Rim but I thought that making The Charger more slender would help to differentiate it and allow for a focus on agility (also helps it to look more skeletal and unsettling).
The Charger is built in layers. An outer layer that constitutes the armor, a thinner covering, metal scaffolding, secondary thin covering, and then finally the essential wiring that makes the 'nervous system' of the Jaeger. Most of the damage (corruption scars, nicks, paint chipping) is just cosmetic, and the structural nature of the Jaeger is intact.
HOWEVER. The same can not be said of the reactor core. At some point (maybe during Eli's death?) corruption made its way behind the main fans of the outer engine and into the main reactor that powers the Jaeger. In theory this should lead to a catastrophic failure, but in this instance Im thinking there was a chemical reaction that essentially stabilized the corrosive nature of the Corruption (were gonna circle back to that).
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For the most part my version of Robbies suit is fairly standard. I added an orange tint to his helmet screen for flavor because hey. Why not.
The spine of the suit is probably newly integrated to allow for an updated interface, I imagine theres at least a little development in the technology between the time Eli dies and Robbie comes into play. That would make the suit a weird mishmash of past and new technology which could be VERY fun.
Also I LOVED the white accents @cicada-candy added for their design but I didn't want to steal ideas so I just added it in my own places. Your art fucks severely bro I just wanted to make sure and let you know that <3
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TIME FOR MY FAVORITE PART: SPECULATION ABOUT THE CORRUPTION AND ITS THEORETICAL GENETIC EFFECTS IN DOSES ON A SUBJECT!!!!!! (AKA self indulgence part 2 electric boogaloo)
I believe you mentioned the Corruption being a Neurotoxin which would be Very fun and VERY cool but I also have a suggestion. Mainly because you also referenced an increase in Robbies strength, as well as another person who got fuckin deaded shortly after.
A rapid growth in muscle density to allow for this strength would be very interesting, but why would the Corruption cause that? Simple answer; it isn't. At least not intentionally. Whats actually happening is a kind of nerve damage that changes the brains regulation of muscular exertion. Our brains really only let us use a certain percentage of our real strength, because if we just let loose and used it all we would cause significant physical damage to ourselves. Like. ripping your own tendons free from their anchors. you could break your own bones. you would die SO fast bro.
Now it is POSSIBLE to access this strength in situations of extreme stress and thats how you get people lifting cars off of loved ones, but this does still cause damage. It also gets more complicated when you consider Fast Twitch muscle reactions but for the sake of simplicity: You Would Die.
So a release of cortisol and other stress hormones, combined with a lessened ability to control strength. This means they would be USING that strength A LOT against ANYONE AND EVERYONE. But maintaining this sort of metabolism is not reasonable. Someone suffering from Corruption would likely also suffer from Hypoglycemia fatally. So extremely strong, extremely scared, and extremely short lived is the kind of deal we would be talking about here.
SO. Having said ALL OF THAT. WHAT IS ROBBIES DEAL. Well heres my proposal: The Corruption is a virus that causes neurodegenerative disease.
If Robbie was exposed to very small amounts of it as a child, it's possible it was inactive or defective, which would have allowed for an immunization point. Its also highly possible that this is a virus that can not survive (well i say survive very lightly. theres significant debate as to wether viruses are actually alive at all but I digress) outside its usual area AKA Inside a demon. He could have been exposed through contaminated water, direct contact, maybe even breathing burned version through the air. Either way, he came into contact with a weakened version of the virus and it helps him later on.
As he comes into DIRECT contact with Corruption via plugging into The Charger this is when we would start to see some more interesting effects. This Corruption would still be different though because of the aforementioned stabilizing chemical reaction in the reactor. Also, because I think Eli's DNA would be integrated into it. This provides Robbie with genetic compatibility for the virus to jump off of. Remember, viruses don't want to kill a host, they just want to reproduce as much as possible (which does end up killing a host but still). And a fun fact about viruses is that we never actually get rid of them, we just get rid of the symptoms. Once you have it its in you forever.
SO. 1. Immune response from Robbies body begins to cause the nervous damage that would allow for his rapid increase in strength. 2.Immune system recognizes the genetic material is familiar (Eli doing something good even inadvertently I guess). 3. Immune system neutralizes the virus and incorporates it into Robbies genetic coding. All good right? Happy ending? WRONG.
BECAUSE WHEN THERE ARE COPYING ERRORS IN YOUR DNA (SOMETIMES FROM VIRUSES) WHAT DO WE CALL IT?? DING DING DING 10 POINTS TO THE MUTUAL THAT SAID ✨MUTATION✨
This virus still carries genetic material from demons, this would also be getting integrated into Robbies DNA. Places like his spine which would have the most regular contact with the Corruption would probably take the brunt of these changes. It's possible that the nerve damage never truly goes away and he continuously tears and then rebuilds those muscles, resulting in overall increased strength thats technically?? stabilized?? Also I could totally see his body going 'oh shit were finally growing with decent access to fuel? BET' and just. Reactivates the growth plates in his bones ('Look! I've fixed his runt of the litter insecurity!' 'YOU FUCKED UP A PERFECTLY GOOD PILOT IS WHAT YOU DID. LOOK AT HIM. HES GOT ANXIETY ABOUT THE STATE OF HIS HUMANITY').
Oh yeah its also worth noting that this would be like. Pretty painful. We're talking constant soreness, cramps, deep aches that just won't go away. General suffering <3
Of course tapetum lucidum OF COURSE TEEF obviously as if I could go without it. You can get funky with mutations because hey. fucky wucky demon genome integration whoop whoop. Also could be interesting to see damaged areas on the Charger manifest on Robbie as damaged tissue. His skin says 'AH. Damage' and copies itself as scar tissue instead of the usual.
Oh god Ive been writing for a solid hour and a half I was supposed to be asleep a while ago ok. Moose I love this au and its making me unwell thank you for sharing with the class I hope you will consider my virus proposal for body horror purposes.
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gospelofme · 11 days
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A Rambling Essay about Crosshair
I feel like there are lots of characters like Crosshair in Star Wars. Characters that portray themselves to be unfriendly assholes, but are using that to protect a vulnerable, traumatized inner self.
When we meet Crosshair in season 7 of The Clone Wars episode The Bad Batch, he’s an asshole. He and Wrecker start a fight when Cody is injured (Cody is the only “reg” Crosshair has respect for, but I’ll get into this another time). In the episode, A Distant Echo, he brings up the fact that Echo could be dead, or a traitor. He goes so far as to suggest just leaving Echo for dead since he is “just a reg”. This upsets Rex, which was his intention in my opinion, and Crosshair ends up getting punched in the face for it. While this was an important aspect to remember, Crosshair could’ve been more gentle about it. Instead he was arrogant and dismissive, he meant to be cruel with his remarks. This is asshole behavior.
Skipping ahead to The Bad Batch series. When Order 66 comes through, he actively tries to kill Caleb (Kanan). We know the others didn’t have their chips activate, due to their defectiveness (later we do have Wrecker’s activate, but only after a head injury). But Crosshair’s did, partially at least if not fully. He still tried to be part of the squad (not initially reporting Hunter for disobeying Order 66) until his chip’s influence was strengthened. Once that happened, he became loyal to the Empire and thus began the era of Crosshair being their enemy. What he did during this time wasn’t his fault, as he was being controlled by the implanted chip.
However, I wish to draw attention to the episode Reunion in Season 1 of The Bad Batch. Crosshair is injured by the engines of a Star Destroyer activating and burning his face. We were left with three options here.
One: the chip was destroyed by the injury, since it was on the right side of his head. This would result in its removal.
Two: the chip is intact, but has been damaged and may not be fully functioning.
Three: the chip is intact and still functioning as normal, since the injury seems to be just scarring and largely focused on the surface of his skull.
Reason one would bring us to the realization that any action Crosshair was doing post-injury was of his own free will. This is further solidified when Hunter and Crosshair are arguing in the season 1 finale, Crosshair revealing that he had had his inhibitor chip removed a long time ago. He does refuse to tell Hunter when he did this. His hair could’ve hid the removal scar easily, but the procedure would’ve left him with a bandage and a shaved portion of his hair. The others would have noticed. That makes it logical to think the chip was removed when Crosshair was receiving treatment for his injury. But this is also unlikely since I don’t see the Empire removing their source of control from Crosshair.
This brings me to the only option of the chip still being in place and Crosshair just lying to Hunter to make him feel like a failure. I feel like he did this to Hunter for the same reason he told Rex that he would’ve left Echo for dead because he’s “just another reg”. He’s trying to get the other to believe he is just an asshole. Irredeemable.
Later in Kamino Lost, Crosshair is still unwilling to renounce his loyalty to the Empire, but he’s also not actively trying to kill his former team. He even saves Omega at the end, knowing he was the only one who could’ve made that shot.
The latter half of Season 2 is where we start to see the real Crosshair come out. His interactions with Cody and Mayday are turning points for him. Mayday’s murder is the trigger he needs to sever his loyalty to the Empire. Crosshair goes through some serious torture and is traumatized as a result. This shatters the protective shield he had built around himself (likely since childhood). Before, the only ones he had willingly allowed in was Hunter, Tech, and Wrecker. Later Echo was included. He is still refusing to let Omega in, but this will likely change at the end of the series. He is still suffering through this experience, even though he’s rejoined his team. He’s refusing to admit his fears, the shaking of his hand is enough for Hunter and Wrecker though. They don’t seem to press this as much, but I don’t think any clone trooper knows how to deal with mental health and trauma (as they were supposed to be “immune” to the effects of battle fatigue/stress/PTSD).
He’s not the same Crosshair he was when we met him, but he’s trying to act as if he is. He has gone through being a loyal member of Clone Force 99, to feeling betrayed and abandoned by them. He becomes loyal to the Empire, until he is abandoned (on Kamino) and betrayed (by Mayday’s murder) by them.
I found it interesting that he still tried to be loyal to the Empire after they abandoned him on Kamino. He still tried to be a good soldier. He still tried to please them. It made me wonder if this is what he was like as a child. Trying to get others to like him or be pleased with him. But due to the obvious animosity between Clone Force 99 and regular clone troopers, this was likely something he’d never achieve and he had to accept that. Thus he walled up the hurt he felt and actively tried to keep others at bay with an asshole attitude.
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deepfocusreviews · 9 months
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Art stages the scene in Louis’s “coffin,” as he refers to the Dubai penthouse, but when it comes to his life the references are literary, and none too subtle. A Doll’s House is attended as he’s trapped in an oppressive, offscreen marriage, inviting his audience to draw their own parallels. Flaubert and Chéri draw our attention to a sudden shift in tone, and a never-heard nickname, at the turning point of the season. The less said about On Marriage the better. These references serve as clues and markers, shaping his story, guiding his audience, which makes his first one, the opera Iolanta, so interesting. It feels most organic, almost a slip, considering its content. It’s about “a princess who didn’t know she was a princess,” and moved Louis to tears. Iolanta, who is blind, lives a pampered life in a tower. Her father hopes she’ll never have to realize she’s disabled, but eventually she does learn about sight from a stranger who wanders into her garden. They fall in love, and it’s to save his life that she submits to magic to gain vision. She recoils from the world once she does. Sights are disturbing and the people she thought she knew alien. Her new gift, born of trauma, isn’t a gift at all. The link to Louis is obvious, especially as we’ll watch him grapple with his new state of being throughout the rest of the season. He received his own “gift” that wasn’t a gift: he was unsuited to it, a failure, “botched,” will spend three mostly miserable decades in New Orleans, lose the only person that made those decades worth it and even now lives like Iolanta, trapped in another tower, symbolically in darkness: surrounded by torn diaries, distorted fragments of the past, feeding another fantasy to a person he pays to listen; severed from his favorite hobby, in poor mental health, in a potentially dangerous environment. . . . Iolanta’s story, however, doesn’t actually end in that tower. Though her early life was one of luxury, it was also extremely isolated and depressing. She was never truly happy (she believed her eyes were “only for crying”) and despite her father’s efforts was cognizant of missing something other people had. And though her sight was gained through terrible circumstances, and the world seemed overwhelming at first, by the final lines of the play she has come to understand and embrace her new life. She abandons “darkness” for “light” and love. For Iolanta, the trick was understanding her transformation couldn’t only be physical. Two worlds make up creation, according to her physician, “that of the flesh and that of the spirit.” Until she accepted the two went hand in hand, that “the notion of sight is not just of the flesh,” no real change was possible, and light would never penetrate her darkness. Be all the beautiful things that you are, Lestat asked as he and Louis knelt at the altar, and be them without apology.
In AMC’s Interview with the Vampire, the plot holes are the point. (We hope.)
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IOTA Reviews: Illusion
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You know, It's really sad how this is a Lila episode, and she somehow isn't the most annoying character to come out of it.
Let's get into the fifth episode of Miraculous Ladybug's fifth season: Illusion
We start off with a news broadcast where several people are interviewed about the recent developments this season. There's an attempt made to show differing perspectives, but while half are recurring characters who are confident Ladybug and Cat Noir will beat Monarch (Xavier, Mr. Damocles, and Alec), the other half are antagonistic characters who either blame Ladybug for everything going wrong or are too stupid to care about the bigger picture (XY, Chloe, and Bob Roth).
This is one of the overarching problems with the show, its refusal to show any nuance in its arguments. We already know how easy it is for the writers to blame Marinette for things whenever there's a conflict, but whenever there's an argument where both sides make interesting points, the opposing side is almost always represented by an antagonist or jerk who frames their view in either a condescending or idiotic way so it's easy for the viewer to brush them off, and the same can be applied to their side of the argument as well. Hell, it's already happened twice this season with Lila and Chloe (Multiplication, Determination). It just comes across like the show is pretending to act like its conflict is deeper without actually showing any real nuance with it. I get that some arguments aren't morally gray, but if you're trying to discuss Ladybug's past failures, put more effort into showing how the people of Paris would see something like this without knowing the full context.
Also, this is a minor thing, but I actually like how when we see Alec on the talk show, he's wearing a wig like the one he had in “Wishmaker”, and has the same positive outlook on life he had at the end of that episode. For a show that usually plays loosey-goosey with its continuity, it's surprising to see the writers actually acknowledge the character growth of someone as insignificant as Alec.
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Congratulations, Miraculous Ladybug. You managed to give a very minor side character a consistent arc. Now if only you could put the same amount of effort into writing your main cast.
We cut to Adrien's room where, shock of all shocks, he isn't exactly a fan of his image being used for a high-tech ring without his consent. He storms off to see his father, but it turns out that Gabriel is experimenting with the idea of not being such a terrible father for once. He's making breakfast, saying that Adrien can call him “Dad” now, and even admits that he's been very neglectful towards his son ever since Emilie “disappeared”. Yeah, he's cooking breakfast in his white suit and haircut that makes him look like a grandpa for some reason, but hey, at least the kitchen isn't on fire.
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Of course, Gabriel still isn't really good at comforting his son, as seen with his response to Adrien's concerns about Alliance.
Adrien: Speaking of which, Dad, I'm not really comfortable with having my face on all these rings. That's actually why I didn't want to be a model anymore, to avoid that. Do you understand?
Gabriel: Of course, I understand, my son. But that's the point; it's just an image, it's not you! And since this image frees you from your obligations, we, the Agrestes, are able to spend more time together. But if you'd rather everything went back to the way it was before, just say the word.
Adrien: You're probably right.
Gabriel: You'll see, my son. Alliance will bring us closer.
“I know you're concerned about me using your image for something that I could have hired literally anyone else for, but if you would rather go back to being a model on a strict schedule, just say the word.”
Father of the year, ladies and gentlemen.
We get a decent interaction between Marinette and Alya where they discuss ways that Monarch could be giving Miraculous to his Akumas, unaware of what the Alliance rings do. Alya comes up with an interesting hypothesis that Monarch is using the Dog Miraculous to swipe them back, and honestly, that sounds like a much better plan than “develop a cutting-edge AI ring and hope whoever I akumatize had enough money to buy one”. I like this bit, as it shows the two thinking of ways to stop Monarch beyond beating whatever Akuma he sends out next. It honestly could have been a really interesting story arc to see Marinette, Cat Noir, and Alya learn more about how Monarch is using the new Miraculous he got instead of having us know what he's doing already.
After class ends, Nino talks to Adrien about an underground resistance he's forming with his friends, deciding to give each member a condiment-themed title.
Alya: What's up with the sauces?
Nino: What's up is Ladybug and Cat Noir don't have us to help them anymore.
Alya: (nervously) Um... uh... what do you mean, “us”?
Nino: Well, us, you Rena Rouge, me Carapace! (Alya kicks Nino's leg underneath the table) Ouch! What's the big deal? We can tell Marinette and Adrien we used to be superheroes. It's not like we have any Miraculous that Monarch could steal from us. The only ones who need to protect their secret identities are Ladybug and Cat Noir, not us. And anyway, I already told Adrien about Carapace.
Adrien: (chuckles nervously)
Marinette: Adrien knew?! Alya, did you know that he knew?!
Alya: What, no, I swear I didn't know at all! (kicks Nino's leg again)
Nino: Ow! Come on! He's my best bud, I can tell him stuff! You and Marinette tell each other stuff, don't you?
Alya and Marinette: No we don't!
Yeah, remember how shocking it was for Nino to reveal that he and Alya were Rena Rouge and Carapace to Adrien in “Rocketear”, and how we thought this reveal would play into something big like the Season 4 finale, possibly splintering the trust several characters had with each other? This is what it culminates in. Wasn't waiting over a year since that plotpoint was established totally worth it for that gag that once again ignores the secret identity rule?
Also, just because you don't have a Miraculous, it doesn't mean Monarch can't target you like he did last season (Optigami, Sentibubbler), you dumbass.
For the first time in God knows how long, Lila actually becomes relevant when she asks to sit with the four, only to be rebuffed by Marinette and Nino. Using some more condiments and food as props, Nino explains his plan.
Nino: We're gonna film an akumatization.
Alya: And how are you, Comrade Ketchup, gonna be in the know when and where this akumatization takes place?
Nino: Easy, Comrade Beurre Maître d'Hôtel. I'm gonna make it happen.
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Yep, this is the plot of the episode, people. Nino's going to try and get someone akumatized. Now I know what you're all obviously thinking: Isn't this cruel?
Adrien: Isn't that cruel?
Alya: Totally! To make someone suffer just to discover Monarch's technique? Super cruel!
Nino: No, it's not! You forget Ladybug always fixes everything in the end with her magic ladybugs! The akumatized victims forget what happened to them.
Oh yeah, this is totally ethical, you guys. Who cares about the emotional trauma an Akuma victim would go through, much less any civilians endangered by their rampage?
To make things even better, guess who Nino wants to get akumatized?
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Okay, putting aside what we, the audience, already know about Gabriel that Nino doesn't, why would he think pissing off one of the most influential fashion designers in the city of Paris is a good idea? He says he's targeting him because it's easy to do so during parent-teacher conferences, but why not target someone else who has been akumatized more often than him, like Xavier/Mr. Pigeon? I don't think the idea of a more morally gray plan to stop Monarch is a bad one, it's just that this plan is so stupid, and the writers only go over the ethical implications, and that said plan is so ludicrous, Nino is basically asking for a restraining order.
While Adrien and Marinette agree to Nino's plan, Alya only hesitantly goes along with it, but unbeknownst to any of them, Lila was overhearing their conversation, so she goes to tell Gabriel what they're doing. During the conferences, Marinette barges in and pretends to trip and drop some pizza onto Gabriel's clothes, and I'm going to assume that either the pizza was cold of Gabriel is really good at keeping a cool head because there's no way taking a hot pizza to the chest wouldn't hurt like hell. Adrien and Alya come in with more food, and we get the one funny joke of the episode with Alya half-assing her performance as the half-heartedly throws some cake onto Gabriel's suit. Pretty funny how Nino is conveniently the only one who isn't taking the risk by attacking Gabriel in front of his teacher by filming the whole thing, isn't it?
Gabriel has had enough and does a 180, planning to take Adrien out of school and somehow, Marinette blames herself for going along with the plan... even though she was the only one to not approve of it, while Adrien and Alya did, and even then, the latter two were very hesitant. It turns out this was all part of Gabriel's plan, as we see him transform into Monarch as soon as he gets to his lair and uses Trixx's power to create a Mirage of his civilian form, having a breakdown so dramatic, I'm surprised he didn't end it by saying, “YOU ARE TEARING ME APART, MARINETTE!”.
The illusion of Gabriel turns into the Collector again, and now he supposedly has the Horse Miraculous' Voyage as a power. Adrien and Marinette transform into Cat Noir and Ladybug respectively, and try to fend off the “Akuma”. Back in Monarch's lair, we learn that he somehow has the ability to unify with five different Miraculous at once, choosing to do so with the Bee, Mouse, Horse, and Rooster Miraculous. Why is he able to do this now?
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Monarch uses Voyage and heads to the sewers, activating Venom before using Multiplication to create eight smaller clones of himself, finally using Sublimination to give the copies the power of invisibility. Strange, wouldn't wanting to be invisible count as a wish? While looking for “the Collector”, Ladybug uses her Lucky Charm, getting a bag of shredded cheese. The two chase after the illusion, only to fall through a Voyage portal into the sewers, where Cat Noir is almost immediately stunned by one of the clones. Hey, it took five whole episodes this season for him to be incapacitated by an Akuma to pointlessly raise the stakes this time! It's a new record! Ladybug throws the cheese to reveal the clones, who are then chased off by some nearby rats.
Monarch goes back to his normal form, and after a small pep talk, the illusion pretends to reject the Akuma entirely before falling into the water. The real Gabriel detransforms and then pretends to have gotten out. So Gabriel tricked the heroes with his foolproof plan... except for the fact that Ladybug and Cat Noir should have recognized the use of Venom, the hidden clones of the Collector when the video Nino got only said he had the Horse Miraculous' power, the akuma somehow purifying itself when Ladybug still needed to de-evilize it in “Rocketear” and “Penalteam”, the fact that Gabriel should be soaking wet from falling into the water, and the—okay, you all know where this is going.
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Meanwhile, Nino sees the footage of the illusion and sees what he believes to be the way Monarch gave the Collector the Horse Miraculous' powers. Nino then apologizes to Gabriel for attacking him, Gabriel forgives him, and Nino invites him into the Resistance, with a bunch of new members. The final scene reveals that in addition to Nino, Alya, Marinette, Adrien, and Gabriel, the Resistance now has Max, Kim, Rose, Juleka, Ivan, Mylene, and to Marinette's horror, Lila. Also, there's a post-credits scene where Gabriel explains what he did to Tomoe when literally everyone watching was able to figure it out.
Okay, so let's summarize. The first mission for Nino's resistance involved assaulting a private civilian, was easily discovered before it could even be implemented, was just as easily foiled by an illusion, now Monarch and one of his allies have infiltrated the alliance as moles, and Nino isn't even aware that his plan was a colossal failure. This resistance isn't exactly going to be like the Rebel Alliance, is it?
Yeah, this episode sucked. It's easily the worst one so far in my opinion. There were a handful of decent moments and ideas here, but my God, the story was just terrible. Morally gray subject or not, it's hard to get behind the heroes when they try to intentionally piss someone off for a plan that the audience knows is going to fail, especially a plan as stupid as Nino's. This episode features Nino at his most obnoxious and unlike Alya, Marinette, and especially Adrien, he doesn't even feel bad for what he did to Gabriel when it ended up being (as far as we know) completely pointless. It feels like the writers wanted to gloss over the ethics of Nino's plan by making Gabriel the victim, because if it was anyone else, it would have made him look like a colossal prick. The fact that he learns nothing and thinks his moronic scheme was a success really doesn't help.
The other characters thankfully weren't as bad. It seemed like the writers were trying to show some self-awareness by having Alya, Marinette, and Adrien object to the plan in one way or another, but it never really went much other than them begrudgingly going along with it, much less calling him out for his actions. At the same time, they all got some decent moments, like Alya and Marinette's discussion about Monarch and Adrien struggling to convey his feelings about the Alliance rings to Gabriel.
It's also kind of weird that it took us about five episode into the season for Lila to finally be relevant again after she did absolutely nothing for the last three episodes of Season 4 and the first four episodes of this season. It was only three and a half years since “Ladybug”, the last major Lila episode premiered, right? But hey, at least the writers didn't overindulge in the dumb Lila lies like her other episodes, and was used more as an informant to kick off Gabriel's counter to Nino's plan.
Putting aside how terrible Nino's plan was, Gabriel's plan still had a lot of problems to it. Like I already mentioned, it's a little strange that Ladybug and Cat Noir never talk about the tiny clones they fought, or the fact that Cat Noir was stung by Venom. I can kind of suspend my disbelief by saying Ladybug was too focused on the battle to think, but why the hell didn't Cat Noir say anything? You would think after working alongside Queen Bee and Vesperia, he would recognize what being stung by Venom must look like. Yeah, Ladybug and Cat Noir didn't know Monarch can now use more powers for some reason, but it still really bothers me, because they should know the Collector can't multiply himself. It's also strange that he made his trick so hard to find when you would think it would be more obvious to see
But overall, this one was just a chore to get through. It feels like the writers saw how much some people didn't like Nino in “Rocketear”, and were like, “You call THAT character assassination?” And speaking of...
THE BIGGEST IDIOT OF THE EPISODE IS... NINO
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Was there ever any doubt? The dude talked about his identity in a public place, nonchalantly blew him and his girlfriend's cover when he had no reason to for his Resistance, tried to get his best friend's dad akumatized while not caring about any potential damage, showed no remorse for what he did when his plan blew up in his face, tried to tell Ladybug and Cat Noir about what he learned while they were fighting the Collector, and all that was for a plan that didn't even work because the intel was discovered with ease, to say nothing about how he unintentionally let two enemies into his own Resistance. I've seen a lot of stupid decisions in this show, but never have I seen a single episode where a character makes screw-up after screw-up and doesn't even realize how much of a colossal moron he's being. With the past five episodes I covered and awarded Biggest Idiot Awards to (Ladybug, Alya, Xuppu, Mr. Damocles, and Luka), it was more them not seeing the bigger picture. Here, Nino is honestly trying to help Ladybug and Cat Noir, yet he failed at his job in every way.
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