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#the fact that I’ve become a comic artist and I draw my characters as a job is still absolutely mental to me
inimeitiel · 8 months
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First half of this year (digital) Inktober, featuring the main characters from me and @ivanhoenineteenninetyfour new comic in the making. Their names are Lyndon and Chaim.
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master-of-the-game · 4 months
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seeing you make oil paintings of elim garak has changed something about the way i perceive art, both in what others make but also in what i am capable of making.
it’s probably due to learning mostly euro-centric art history, but i’ve always thought of oil paintings as like the peak of painting ability? like, it’s fancy and it takes a while so i thought that it must be the best (ignoring the fact that my artistic field is mostly in acrylic paints and 3D sculpting and yet i still consider it very good). and i’m still working on disproving this sort of mentality that there are mediums inherently better than others, because it’s incredibly limiting to my creativity to impose a higharchy, and also it feels kind of xenophobic.
i digress a bit. point is, i’ve viewed oil paintings as a medium only deserving of gallery-type realistic portrait stuff, which is very much not what i do. i don’t make the sorts of fancy art rich people would pay for- the type of art i thought oils were for. i make paintings of comic book characters and sculptures of my personal heroes, i make jewelry and clothes and stuffed animals. stuff that i enjoy. which is good!
but still somewhere lurking in my brain was this voice telling me that on some level my works weren’t as meaningful or creative because they were fan works or made from materials i’m not an expert in or because the only people i draw and paint and sculpt are queer and trans, like me. that because my art was self-indulgent, on some level i suppose i thought it lesser.
but then i see your art. and holy shit! you’re work is INCREDIBLE! at first i was excited because, hey, i’m a big star trek fan, and garak is one of my favorite characters. i love coming across fan art of him, and it always manages to strike a chord with me. but then. as i looked at it closer, i realized it was on canvas. as i scrolled down i realize it was oil on canvas.
before, i’d pretty much only seen fanart as sketches on paper or digital drawings. one that is really only meant art-wise for quick sketches or planning of what will become “real” works, and one that doesn’t actually take up any physical space in our world, and is stored away in a little digital file.
but oil on canvas? that’s not meant to be thrown away, it’s meant to be held in gloved hands, as it is precious, and it’s not meant to be hidden away in the “files” on a laptop. no, those hang on the walls of museums or houses, meant to be displayed with pride for all to see.
and with those too colliding thoughts, that of fan works as some lesser form of art but oil paintings being the art of the rich and talented… well i realized that both were wrong. fan works are not in any way shape or form lesser than original works. what makes my layered ink painting of dream of the endless any less important than my painting of the ocean during a storm? nothing! they’re both good works. and on the other side, there is nothing that makes my oil paintings more important than my acrylic paintings or my sculpture or my knitting. it’s all art, lovely art, in the end. and the only thing that really matters is that i enjoy it.
seeing your art has helped me break some (minor) yet harmful thoughts i didn’t really even realize i had. so thank you for that. also your garak art is fucking good, and it really makes me think about what sort of life he would have after ds9. anyways, thank you. that’s what i’ve been meaning to say (that’s what this whole thing is). thanks for changing my vision for the better.
Oh wow! You know, it is very important and gratifying to know that results of your work make person rearrange their thoughts and views on something. Thank you for your sincerity! Now back to subject. I personally believe that fan work can be something fine and vice versa something fine can be a fan work. One thing that is very important to remember and remind yourself is that most of fine art that you've mentioned - gallery and most famous works (at least in european tradition) - are, well, derivative. Of Bible, of ancient myths. Yes. All this stuff can be considered maybe not fanart - but it is a subject for discussion - but illustration at least. And it is still fine art. Book illustrations - oh well. Sometimes I want to hang them on the wall, especially old ones. So - why not? Fan work always has a connotation of something derivative, and it certainly is... But just as well as most of the most prominent works. Dixi :D So that's the matter. Medium of course matters but medium does not always define the subject of art (except for common sense), as you've said. It's just maybe the cost of medium (some watercolor brushes for some reason cost... ehm. Too much :D) that defines its price, but not necessarily. I like thinking about this issue and discussing it... Plenty room for ideas. Thank you!
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the-darklings · 2 years
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As a life long lover of The Sandman comics, I feel that if Neil Gaiman were to ever have given Dream a happy ending of some sorts, it somehow would have been your Wanderer.
I have never read anything that has come close to how Sandman has made me feel, with the exception now being your Story. In some unexplainable way, you, Dearest Writer, are on the same wavelength as Mr. Gaiman.
(If you were an artist during his Sandman publishing days I just know he would have HOUNDED you to draw an issue, you just radiate the exact vibes)
Thank you so much! That means the world to me 😭
Perhaps ironically, I’ve had quite a few people ask me how I manage to write Dream so well (which is, of course, very subjective, but I deeply appreciate the sentiment all the same) and my half-ironic thought was always: I write like Neil Gaiman himself is standing over my shoulder, keeping me on the straight and narrow. Which is now unironically true by this point. In my mind, I write tibyim as if I had to turn this in to Neil himself as I would an editor. Maybe it’s the fact I work with comics too (albeit digital) but I have a lot of respect for Neil and his work just on author level. He’s actually become a bit of an inpsiration for me which I’m always wary about and rarely have “heroes” since we all know how those tend to go jdfhjdshf.
He created something truly unique with the Sandman, and it feels like the least I can do is pay homage to these characters in a respectful manner.
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pizzazz-party · 6 months
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ice and snow spoilers issues #1 through #3
usagi’s arm—the one that got smashed by a kappa that one time—being the arm that got dragged by the yuki-onna 👀👀👀
watching keiko and jei eat. i’m gonna think of the emperor’s ban on meat until the day i die. meat was something basically everyone enjoyed anyway, if they could get their hands on it (the hikone clan gifting “medicine” to the emperor, the illicit meat market trade in the bigger cities, the fact that poorer towns with poorer harvests relied on hunting as another avenue for food), but these two really don’t do things by half, huh.
jei casually rooting through someone’s mind and memories, his victims eyes momentarily going white.
side note, i love these little details, like their (straw?) winter capes being “well-oiled to make them waterproof and keep in the heat,” i was wondering how those worked.
for tbs au stuff, i’ve been looking into housing around this general era. and it’s interesting to compare the few remaining farmer houses of the edo period (along with some amazing recreations in japanese museums), to what stan puts on the page. he’s a comic artist, and that means he has to work fast, and that means simplifying a lot of what he works with. no one except the nitpickers are going to care if his houses look less than lived in when there’s a greater story going on.
and in this case, it makes sense if the yuki-onna doesn’t have that much stuff lying around.
nonsequitor: yuki-onna’s fire burnt hair cut looks kinda gay (approving)
jei proves to be far more interesting when his face isn’t just stuck like that. or when he’s having opinions.
for the longest time, part of jei’s only slightly interesting angle was the fact that he was shrouded in mystery. but in my opinion, that’s held him back a lot. having keiko around, spilling his backstory, having him interact with other supernatural beings—all of that helps him become more like a character than a force of nature. which, in theory, sounds a little like a downgrade. but it’s not. lord hikiji can pull off the former, because his actions are used very sparsely by stan sakai, while simultaneously ghosting the entirety of the narrative. there is no story without him. by comparison, we get a lot of jei. and it only serves to draw attention to how little substance he has as a character.
he doesn’t have an arc. he never learns anything or grows (prior to keiko). he interacts with bandits the most (this is what, the second or third time he’s become someone’s boss?), but only to kill them really. and watching them cower around him gets real old, real fast.
even watching him fight usagi isn’t actually that interesting. i’m never as worried for usagi as i am for other characters. (rest in peace, inazuma—and hold on yukichi.)
unrelated: jei is made of void, confirmed /j
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henriettalamb · 1 year
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To Pause, and Breathe
Hello everyone, this is Wally, the author and artist of the comic- earlier I announced a hiatus for the Lamb comic series, and now I’m going deeper into why.
Lamb and Sweet and all the characters I made for the story, they were all made in a very precarious, precious, and specific part of my life when I was coming out and needed to find a source of happiness- and I could find that in them! Coming up with scenarios to draw them in was exciting- it was new uncharted territory for me and i was brimming with inspiration- and that led to the story of them that I’m telling now.
Unfortunately, I’ve been pushing myself so hard, keeping a schedule in unrealistic ways and it’s been negatively affecting my health, both physically and mentally. As soon as the art got more and *more* complex, with artwork taking longer and longer to complete each week, I eventually just hit a wall, and practically- it’s no way to release a comic, it’s unprofessional, and (to be brutally honest) it’s going to eventually kill me, I’ve never been so lethargic in my life. It will take way too long, and that’s not only a disservice to myself- it’s a disservice to all of you who wait patiently while i make a “weekly” update into a de facto bi-weekly one, it’s not fair to you all.
Changing the schedule to make it bi-weekly won’t fix the problem- it just delays it. But there is a more pressing, personal issue at hand- aside from the comic, it’s been leaving my accounts (on here and on Twitter) so stagnant and effectively dead- effectively meaning I no longer draw the characters for fun, or for boosting my mood, it’s become a job that frankly, I’m not even being paid for to begin with- I’m pressuring myself to unreasonable degrees
It’s spiritually draining, and as a result, I’ve become not only emotionally and spiritually detached from my characters i hold dear- I’ve become robotic with my comic, it feels soulless and that in itself is going to become a ticking time bomb in terms of narrative and output.
SO with that all in mind, what am I going to do? Where is the story going? And what’s going to become of the accounts?
I’m not going to stop updating the accounts at all, as a matter of fact, I’m going to do something that has been sorely lacking- while I’m on a comic hiatus, I will be making these....Lamb art accounts!
It helps me get used to them again, give some new ideas and life on these accounts and even may help me get new ideas in the process! Not only that, it may help me foster a more positive connection with followers or any that view it- I’ve unfortunately been dead doing comic only. So, I am excited for this, actually!
As for the comic: I DO want to finish the current issue I’m working on at some point- just to say that I gave it a full shot (plus you all deserve that).
After the comic issue ends though, I have to think it over on *how* to continue the story- whether it should still be told through comic....or something else, something possibly better even! (special illustrated novel perhaps?...)
Whatever it may be, this story is a burning passion from within me, i NEED to tell it- but I’m only human, a flawed being on a flawed world, and i can’t do it at the expense of you, my connections with others, and my own health. So, keeping that all in mind, I thank you for any patience I’ve received over the years, and instead of apologizing, I now need to move forward in a smarter, more emotionally, spiritually connected & healthier way, not just with my story, but for how I do art, and writing in general (as well as for my own personal life as well). And while I navigate through it all, I hope the stories of Lamb, Sweet, Coco and the others bring you as much joy as they did (and continue to do) for me.
With lots of love -Wally
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catesartworks · 1 year
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Answering Asks about Isekai Maid
I received a lot of asks about Isekai Maid in my inbox, so I will post them here under the cut! They are from November to now, so check and see if yours is down there!
Cw: Discussions of abuse, xenophobia, and assault.
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This is gonna be long, so buckle up!
I get what you’re saying, I don’t think that every webtoon author has these same opinions on classism and racism in these stories, certainly not. Everyone is different, not everyone is going to make the same story and their views are based on their personal ideals and upbringing.
I can’t comment knowledgeably on East Asian nobility politics in fiction, or their dynamics and the tropes used in that setting, though I can recognize the tropes being used. When a webtoon takes place in an East Asian court, it’s harder for me to get the greater scope and the cultural context because it is not the culture I was born in, so I have to do research and think about how those translate. It’s part of the fun! I get to learn something new.
But the implications come with the setting they choose. And many authors choose European/western settings and thus carry all of the issues that come with it regardless of intention. 
In fact, when it comes to Otome Isekai webtoons and novels that I am criticizing, the majority I’ve read have the settings, character names, costumes, etc. are inspired by European aesthetics and nobility titles, western historical figures, artwork, etc. My “maid slapping” master post is pretty much exclusively western inspired settings.
I’ve read stories that I really love (Beware the Villainess) and ones I really dislike (Abandoned Empress), and they all to an extent use Western Aesthetic with some East Asian Nobility tropes that you mentioned at some points.
For example, the fact that Ian from Beware the Villainess and Ruve from Abandoned Empress become the Emperor when they’re illegitimate children and not born from the Empress wouldn’t happen in Europe, but I accept it nonetheless because it doesn’t really hinder the story and it’s interesting. It’s a different perspective. 
I can make concessions on certain things, but not slapping maids, no matter how justified it is in the story. It just doesn’t work in European/western settings, and it makes me uncomfortable.
I think the idea of being ignorance does a disservice to those who DO take the time and effort to do their research. The internet is there, and so are books, reference material, websites that many artists and writers draw from. And there are authors who do amazing amounts of research, and care into the dynamics of the setting they’re in, even when taking liberties.
One such example is Monster Princess and Contract Duchess. It’s one of my favorite webtoons ever, I even own the physical edition. The author took great care in depicting black people and how they are drawn. The politics and power dynamics in that story are also very good and show how corrupt a system can be to children who need help the most. There is an acknowledgement of Leslie being sheltered, and going past her preconceived notions of others, being taken aback by people who do not look like her and embracing the diversity of the world around her.
Which is why is pains me when authors, no matter who, use the aesthetic of European nobility and insert dynamics that romanticize social ills (like classism) that Europe and western countries struggle with historically. If you can do extensive research on historical costume and art, then the cultural information surrounding it was always a click away.
Maids historically in the west have been people who are lower status socioeconomically, and at the mercy of their employers especially in a western setting where they are often immigrants. There are Romance Fantasy comics that acknowledge that the noble is of higher standing than a maid (who are commoners) and has more power than them, would be free to fire them and yet, still indulge in maid slapping (Duchess 50 Tea Recipes, The Lady Needs a Break, Just Leave Me Be).
And when a western inspired story is exported into a western market, it’s going to be looked at from a historical lens by people who grew up in that culture. I’m sorry, but it can’t be avoided. The author’s chose to do this and it is inevitable.
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Saint Soo is a woman who was accidentally Isekai’d into Teffrah. She had healing powers and was at odds with the Empress, Christina. Empress Christina, who herself had gone back in time after being killed by the Emperor over his love for Lady Soo, already met Lady Soo and assumed that she would be just like her previous timeline self and try to win the Emperor’s affections.
But Lady Soo, in this timeline, had no memory of the previous timeline and acted differently. She became disillusioned with the emperor and the noble court after witnessing them beating a servant to death for a minor mistake. The Emperor, no longer interested in Lady Soo, went back to the Christina, who was certain that he was a different man in this timeline and deserves a second chance.
She didn’t afford this mindset to Lady Soo, who she saw as ignorant for supporting the abolishment of slavery and supporting the people of Teffrah’s constitution. Lady Soo didn’t do that in the previous timeline, so the Empress thought that she was only doing this to look good for commoners.
She had Lady Soo accused of trying to start a coup because of her involvement with supporting the constitution, and had her executed. This nearly caused a civil war and the emperor later went back to his old ways and began mistreating Christina. She was later imprisoned and executed. Lady Soo was then made a posthumous saint.
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Nora Williams is transgender. She was assigned male at birth, so that is why she was wearing boy’s clothes as a child. 
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There are spells for transportation, time and space, sound, purification, temperature, and mind altering. Each spell has a time limit, but depending on your skill level, it can be extended from seconds, to minutes, to days to years. 
The general populace tend to use things like stones and wands because they are most accessible, but with sufficient training one can use their hands to use magic. There are also laws strictly forbidding certain types of magic falling under the “time and space” and “mind altering” types of magic (though there are some grey areas because transportation magic also falls under it). 
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It’s a combination of a transportation spell and a sound spell. They look for key words like “reincarnator” and words relating to it, such as names of figures in history. What happens if it’s triggered is that Imperial Knights are sent an alert to arrest the person who set the spell off. 
There is also a dust that covers the person in question so they are easily identified.  It’s not a perfect spell though, it kind of relies on the only people who know about reincarnators being educated in that specific academy, so people who do know about reincarnators who don’t attend the academy won’t be prosecuted (like Linus)
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Shellie was a bit of a troublemaker growing up, and hates the Imperial Knights with a passion. This is due to the fact that out of most of her family, she passes as a Teffrah citizen due to her light skin color. When she was a child, Imperial Knights arrested her and her mother and threw them both in prison overnight. 
They didn’t believe that her mother, who was darker in skin tone than Shellie, was biologically related to Shellie and assumed she stole her. When it was confirmed that she was Shellie’s biological mother, they gave no apology whatsoever. 
Shellie often got into trouble, and had a fiery personality until her parents got laid off from their work. For a long time, Shellie and her siblings had to be the breadwinners of her family, so she read hand me down books and as a result idealized the noble lifestyle to get away from the chaos. 
In the original timeline, this resulted in Shellie being a people pleaser who isolated herself and had an unbalanced relationship with Anette. But in this timeline, Bridgette became someone Shellie could vent all her frustrations with, and developed a good relationship with her.
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Marina has autism, she is sensitive to certain sounds and noises. Her knowing magic contributes to her using her hearing sensitivity to track when people are using spells, but it can also be painful for her.
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  Yep. What happened with Nahla (Lord Demeter’s birth mother) was very infamous throughout the Limpette community in Teffrah, and the nobility as well. The maids who were employed by the Demeter household were all let go, and forced to sign agreements not to talk about what happened in that household. 
Servants from other households also warned young Limpette women not to accept jobs there, so there was a massive decrease in maid applications as well. While the Demeter household attempted to spin it into “Nahla fell in love with Lord Demeter and killed him” while omitting that she was assaulted and forced to have his child, they also imposed a ban on female servants before the fact that female servants were too afraid to work there came to light. 
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There are timelines where Marinus was rescued by his family, and Nahla survived, but they wouldn’t go to Limpette. Nahla’s family escaped Limpette because of Teffrah’s brutal occupation and military invasion. They couldn’t go back to Limpette because it’s not safe to live there. 
The timeline where Marinus lives with his mother’s family would be because Lady Demeter successfully gave birth to a male heir around the same time that Marinus was born. Marinus couldn’t pass as a Teffrah child, so he and Nahla would be expelled from the household.
Nahla, no matter what timeline, wouldn’t be able to bring herself to raise him (now named Seasalt) because of the trauma surrounding how he was born. He would be raised by his aunt Talia (Marina’s mother), his grandparents, and with his cousins. his relationship with his mother is distant, but she cares about him.
Seasalt would grow up to be haughty, and very charismatic but selfish. Overall a decent person, if a bit overdramatic. He can’t handle money and always has to ask Marina for it since she handles the family's finances. He would also constantly threaten to run away and never return, but always comes back home after a few days because he blows through his savings.
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Gregory’s family belongs to a fundamentalist sect of Teffrah nobility. They don’t believe in medical intervention, and are strongly opposed to things that they consider “outside of the laws of the divine will.” 
To them, getting sick is just nature weeding out the weak, and if someone is weak enough to die, then they deserve to. 
However, it should also be noted that this apparently doesn’t apply to the leader of their sect, or his inner circle and their families, who are allowed to have as much access to medicine as they want or need. They are deemed “socially superior” due to their wealth, and must stay alive to keep the population of Teffrah “pure” from “foreign blood.”
When Gregory fell into a coma from the poison, his parents did ask for permission to give him medical attention, but their request was denied and he died as a result.
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She finds them on the ground, puts magic in them, and when they’re done they turn back into rocks.
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Thank you for reading! I haven’t read Ascendance of a Bookworm yet, but I’ll check it out!
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OG!Delilah would probably be very quiet but ashamed. She doesn’t like getting attention and her reincarnator is an extrovert.
OG!Anette would probably be over the moon at first that Marinus finally loves her, then get very shocked when finding out his true nature and try to run away. She would probably be at odds with her reincarnator, they are very different people and would probably argue a lot.
OG! Phoebe wanted to be more assertive, but she didn’t want what her reincarnator wanted. She is horrified by the way she treats people and can’t stand Dimitri (who she thinks is creepy).
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Yes, Caravaggio’s mom is from the same town as Eriadne, though a little in the boonies.
Demons are manifestations of the magic within people that is not properly contained. Nobles who aren’t interested in magic and neglect understanding it, and commoners who lack access to education to harness it are the main victims. Magic can manifest through trauma, and if someone is too scared to die, they have a high chance of becoming a demon or spirit.
Spirits can latch onto demons and do their bidding in exchange for more power, which is what led to the problems at Eriadne’s manor. Her demon stepfather had a whole bunch of evil spirits that followed him around and resorted to eating people/possessing them in order to try and become human again.
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dreadnotau · 2 years
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This is probably not the post any of you wanted to see.
Before anyone panics, NO, Dread Not is NOT cancelled, and NO, I have NOT given up on it. It’s just being put on another hiatus, though I’m not sure how long this one will last.
TL;DR - when your “passion project” feels less fulfilling as an art activity than your college assignments do, you’re doing something wrong.
As some of you may know one person alone has been working on the art and management of the Dread Not accounts, the server, and most importantly the comic itself. That unlucky fucker is me. Managing it all used to be a lot more exciting, I guess, but nowadays it’s become a looming deadline and a chore. By purely my own fault, might I add. I’ve boxed myself into a lot of arbitrary things and now making this comic isn’t nearly as fun as it used to be, hooray. Coupled with the fact that meowchela, the co-creator of the au, the one who helps write it and spellcheck it (even if neither of us are good at it), and also my moral support and the only reason I started posting the comic in the first place, hasn’t even been into deltarune for the past half year. It all stacks up to a very tired and unhappy Kooki.
Now, most of you don’t give a shit about this melodrama, and that’s valid. You’re here to see my drawings of cute monsters in distress going through several kinds of midlife crises, and also baby Kris, and that’s good because that’s what I want out of this comic too. But right now? I am NOT in the mental state to be meeting my own arbitrary deadlines for a comic a lot of people don’t directly engage with. This isn’t to say that any of you are obligated to care, or reblog or like or whatever. It’s just the way the internet works. It’s extremely hard to engage in a productive or proactive way, and I think that’s why I have more fun with my art college assignments, nowadays. Because the art, whether it be good or bad and no matter the technique, immediately gets feedback both from my professors AND my colleagues!
Some of you who aren’t as involved in art making might not know that negative feedback is some of the most valuable feedback an artist can get back (when it’s given in good faith, of course), and as Dread Not as an art project was set up specifically to help me improve my art, it’s kind of a shame I haven’t been getting a lot of negative feedback from people unless I ask directly. It’s like the internet actually took the idea of “if you don’t like it don’t look at it” to heart, which is great! But not for me and this comic, sadly. Going forward (aka whenever I have the strength to start uploading weekly again), I might drastically simplify the visuals of the comic, maybe even change some style things because it feels like I’ve really stagnated with the art of the comic.
I talked about this with meowchela recently, I had a very specific style in mind when I first started the sketches for this comic, and when I finished the first page, it wasn’t quite what I wanted it to be. The truth is, I didn’t have the skills to execute the style I wanted for the comic, and to an extent I still don’t, so instead of the tedious and not-quite-what-I-wanted current style, I might just change it up to be completely different and less time consuming, because either way it won’t be what I want. (And, for the record, most of this drivel is about the backgrounds, the text boxes, and aesthetic choices, and not about the character art, because I’m decently happy with that)
And to the dedicated readers, I have to stress that this isn’t the end. Dread not is a story I care about, even if its amateurish and was basically made by accident. I WANT to tell this story, if only because I know a past version of me was yearning to tell it but lacked the bravery to even try (again, meowchela is the only reason this comic exists, and I basically owe her a life for getting me to start upload the ludicrous au idea I had so long ago). The story and comic WILL continue one day, just not soon. Call it an indefinite hiatus if you want, but it’ll come back one day, stronger than ever, and hopefully better organized. I feel a strange mix of melancholy and relief finally putting this beast down for a nap again.
If I may go a little bit into the behind the scenes, my creative process is hardly a coherent process at all, and is mostly a hodgepodge of spur of the moment ideas immediately put to paper without much thought. Days, weeks, months, or years later, I have to face the consequences of those split-second decisions, and that’s the process that’s been the status quo for this comic’s creation. Sometimes it’s good, like a core symbol to the story coming from what was originally a one-off gag (a-la early homestuck), but most of the time its bad, with hours spent reformatting and redrawing sketches in order to actually make it look competent, which just results in a lot more time that I feel I’m wasting because it’s hardly a part of the finished page itself.
All in all, Dread Not is my baby, my first large-scale project, and I’m not going to abandon it because of one really bad burst of art block. I’ve had other projects I’ve been slowly chipping away at (most of them deltarune related as well) that’ll also be put on hiatus too… not that anyone will really notice because I hardly upload them. But there’s also a lot of personal projects and OC stories I’ve been meaning to work on but just couldn’t get in the right frame of mind to, so maybe I’ll finally start work on those while I take a proper vacation from Dread Not. This whole hiatus thing, however, also means I’ll stop responding to messages, both on Tumblr and in the Discord server, as frequently. Some of you may have already noticed my decline in activity on both fronts. This break has been a long time coming, I’ve just been in denial about it.
And finally, thank you all, again, for reading and enjoying this comic. You probably enjoyed it more than I have! And I mean everyone, from the people who only read and don’t interact with any of the posts, to the people who reblog nearly every page that comes out (I see you guys, and I love your tags), all of you kept me going and I wish I had more to give for the support you’ve shown. I’ll take my time off to really put myself in the right place mentally and physically to bring you the best comic I can. And hey, if you stick around long enough, maybe you’ll even see the end of it! I know I will.
Stay tuned!
PS - If anyone wants lore to chew on while the comics on hiatus, have this bit of trivia I’ve been meaning to share: the current events that are unfolding were originally (and technically still are) only the backstory for the plot I wanted to tell from the beginning. It’s why Kris is so young compared to their deltarune self, it’s why a lot of locations are bare-bones and placeholder, it’s why we aren’t seeing many characters involved right now even though a lot of characters have appearances planned. What I’m trying to say is, this is only the beginning, and I’d love to see someone try to predict where things will go from here, because this status quo won’t stay for much longer, that’s for sure :)
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semper-legens · 1 year
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3. Queen of the Sea, by Dylan Meconis
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Owned?: Yes   Page count: 394 My summary: Margaret has always lived on the Island. She knows it inside and out - the nuns, the livestock, the storms that wash over the ocean. But when the supply ships bring new arrivals, her world is about to be upturned. First is her new friend WIlliam; then Eleanor, the banished former queen. And Margaret will soon find herself hopelessly entangled in the queen’s plans… My rating: 5/5       My commentary:
This is honestly one of my favourite books that I own, I am so glad that I picked it up randomly at a comic shop at that one time. This is a reread, I have previously talked about it a couple of years ago, but as I’ve recently played through the entirety of Pentiment (an excellent video game that you should play) recently, I thought I’d pick it up again. It’s such a sweet, surprisingly complex story, with a well-grounded and realistic cast of characters who are all very grounded to the world that they live in and the reality they inhabit. I absolutely adore it.
Margaret, our protagonist, is such a strong character, and a part of that to my eyes is the fact that Meconis doesn’t fall into the Not Like Other Girls character archetype. Margaret is raised with the expectation that she will become a nun when she is older, and doesn’t really seem to consider any other future for herself than that initially. We see her learning embroidery, and she seems to like doing it! She does her chores around the convent, and while she’s a headstrong and outspoken girl, she never really contrasts herself with other girls while being that, it’s just a character trait that she has, which is really nice. I love to see historical women who aren’t given anachronistic or heavy-handed ideas to highlight how they’re Strong Independent Women, and are allowed to be independent within a realistic image of how a woman in their era might achieve that. And in addition to that, Margaret is just really sweet, really positive and optimistic, and an interesting character in and of herself! I love her.
The art is gorgeous. It’s #bright, colourful but with more moody tones when needed, with a lot of soft curves and clean lines. Every character’s face is unique and distinctive, and easy to distinguish from each other, which is very much welcome given that all of the nuns have their hair and most of their bodies covered. I absolutely love this style, it’s very welcoming.
This graphic novel is very much made to be accessible to kids, what with the child protagonist and colourful art style and casual tone. However, it’s in no way dumbed down for that audience. It touches on serious themes and political machinations in a very accessible way that can be understood and enjoyed both by children and adults. Part of this is the coming-of-age aspect of Margaret’s life - she’s being introduced to a lot of the harsh truths about the world beyond her island, and has to grow up fast and come into the political sphere when she never assumed that would be part of her life. It’s very much welcome, though, and makes for an interesting, historically grounded narrative. Final note, though - while I’ve talked about the historical influences on this story, the world of it is not Tudor England, it’s a non-real world inspired heavily by Tudor England, so some artistic license and fabrication is absolutely fine because this is not depicting real history, which makes the places where it is historically attested and draws from reality all the more impressive to me. You didn’t have to put this degree of work in, but you did, and I appreciate it!
Next up, some tales from the depths, and the creatures that lurk there.
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t00thpasteface · 2 years
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Expanding on the ask about the TES fandom having stage IV terminal Hiatus-Brain (paging @allroadsstilllead and @pleasespellchimerical):
It's a blessing and a curse, really. I love that it's become such a close-knit, creative, and supportive community for all sorts of OCs, canon divergence art/fic, speculative worldbuilding, you name it. Honest, it's wonderful!
But (and I don't know how to say this next bit without sounding like a total wet-blanket buzzkill) when you spend far, far more time creating and engaging with completely fanmade fabrications than the actual games/canon, even if it’s beautiful and bespoke and very lovingly crafted, I think there's definitely a line you cross where canon-- the actual thing you claim to like-- is really just holding you back.
And I mean this in a completely 100% affectionate, positive, even admiring way. The TES fandom has the most brilliant, creative, galaxy-brained, and just plain talented artists, writers, and worldbuilders I've ever seen in any fandom in all my years. And I think Todd is holding them back!! I firmly believe they could all easily launch into their own 100% original illustrations, short stories, comics, novels, you name it, to raucous applause. They have the talent, the drive, and the loyal fans!
If nothing else, I think they could benefit from seeking out things that already have what they want. Yes, it's hard to find anything with good, positive representation for all sorts of people and places. But TES, Bethesda, Zenimax, Todd himself... they will never give you any of that representation, either. I'm not going to use the phrase "consuming media" because (I despise it and) I think it waters down the profound experience of engaging with art. You need to engage with new, fresh, vibrant, different art. It’s wonderful to be inspired by art, to let any art move you into creating your own art, but being inspired to expand on something and being compelled to fix something are two completely separate ballgames. And they are not interchangeably constructive. One is buying brand new running-shoes and the other is tying lead weights to your bathing suit.
And, yes, even mass-produced blockbuster AAA games are art. And being inspired by art, creating things derived from the art you love, is a natural and wonderful part of the human experience. And it is because, not in spite, of those facts that I think you should never limit yourself to only the same tired art that ultimately makes you unhappy just because it is comfortable or familiar.  You don't owe Bethesda anything, any loyalty or continued affection, just because you have enjoyed their games in the past. You can shake off that chrysalis and find something that truly makes you happy as it is, without you putting it through the wringer of ten million fix-it fics.
I can’t say I’ve ever felt compelled to get into this degree of speculation and worldbuilding with TES in particular, but goodness knows I’ve gone through this a hundred times myself with my own fandoms. Over the course of only five or so years I went from wearing Eridan’s horns to class and talking everyone’s ears off about my own theories in high school to hardly breathing a word of Homestuck once I started college. My love of Overwatch pulled me out of a catastrophic months-long depressive episode where I didn’t draw from June to September until I just had to sketch McCree again and write pages and pages of fic, but I just flat-out do not play it anymore, and it’s not even installed on my current computer. I wanted them to be things they weren’t and could never be. I wanted the characters to grow and thrive beyond what their creators would ever write for them. And with every new update or lore tidbit I was left bitter and unsatisfied and ultimately resentful that I liked it only for its potential.
As an autistic woman I’ve had a new identity crisis with everything I thought was a crumbling cornerstone of my artistic identity-- I wanted the dopamine to hit in the exact same way forever. Ultimately they sloughed off like dead skin. Even an inferno can cool down to an ember, and they weren’t the only flames in town.
I mean, if you don’t like Picasso, why do you spend your precious time and money seeing Picasso exhibits? If you don’t like the taste of fish or shrimp or crab, why are you eating at the same seafood place every Thursday just to get your unsatisfying bread rolls and hush puppies? If you don't like your boyfriend one bit, you bicker with him all the time, and you wish you could just change everything about him from the ground up, why are you still dating him?
And if you don’t like the game-- the game itself, as the ones and zeros published by Bethesda Softworks, not the game as it exists in the nebulous aether of the fandom’s collective subconscious-- why haven’t you uninstalled it and played/watched/read something you really, truly, genuinely love?
Just sweetrolls for thought, I suppose. Again, I mean all of this affectionately, sincerely, and passionately, with nothing but love and appreciation from the bottom of my heart for all my wonderful artists and writers in the TES fandom. Todd doesn’t deserve you. You’re too good for him. All of you.
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7goodangel · 3 years
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FAQ (Frequently Asked Questions) / Guidelines
~ 2021 Edition ~
Last Updated: 03/20/2021
(Note - This is also on dA - but the format on that version is not correct due to site changes)
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Any updated portion will be indicated by double asterisks (**) leading and ending section.
[TL;DR - Please at least read the answers to questions 6, 7, 9, 11 and 12]
This post is split to three separate sections:
Guidelines - Questions for permissions on character(s) and limits on said permissions.
General FAQ - Questions centered on 7goodangel.
Character Specific FAQ - Questions on individual characters.
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GUIDELINES
1.Q: Can I draw your character(s)?
A: Yes. Please credit myself in the description when you post it (and/or tag me if you post it to a platform I'm also on). Also refer to question 6.
2.Q: Can I write fan-fiction with your character(s)?
A: Yes. Please credit myself in the notes/description when you post it (and/or tag me if you post it to a platform I'm also on). Also refer to question 6.
3.Q: Can I have your permission to make an alternate version of your character?
A: Yes. Please take the time to read the full FAQ / Guidelines prior to creating your variation. And have fun!
4.Q: Can I voice act as [character] for comics / stories / etc?
A: Yes. Please refer to questions 5, 6 and 8 prior to publishing works.
5.Q: Can I be the official voice for [character]?
A: There will not be any official voices for characters I have made.
6.Q: Can I write / draw NSFW (Not Safe For Work) of character(s)?
A: No. Please do not post any variation of sexual NSFW including character(s) online. Do not show in detail on any acts that would require a 'fade to black' treatment. This includes but not limited to in$est, v0re, and r@pe. General violence - i.e. battles / fights - is allowed, however, please contact me for any additional questions regarding to this topic.
7.Q: I found NSFW art / story on [website / app] with your character(s) - what should I do?
A: If the website does not allow NSFW in any aspect, report the piece using the correct filter. If the website does allow, then please ignore the item. Do not report art / stories on my or any artist's behalf (i.e. saying you represent the original artist).
8.Q: Can we include a character(s) of yours in a project?
A: Yes, as long as there is no monetization. (Refer to question 9)
9.Q: Can I sell products / commissions / etc. with [character(s)] in it?
A: Depends - Please look at the list below for clarification. 1) One Time Products / Commissions: If a product is only created one time - i.e. a digital/traditional art commission or a one time custom plush - and is not sold in mass production, that is okay. There cannot be a dedicated page for a product with a character of mine - even if the item is labeled "Made to Order" or "Custom Plush [Character Name]" or similar variations. Refer to question 6 as well. 2) Mass Produced / Factory Made Products: No. Do not sell anything with any characters I've created that is massed produced. This includes but not limited to: TShirts produced on websites like RedBubble, Amazon, etc; Mass producing plushies either via factory or by hand (having many created prior to selling); Charms / Buttons / Stickers created in a factory to be sold. 3) Monetization of Videos / Patreon Support for Project / Kickstarter of Project: No. Do not include my character(s) in a project that is monetized. This includes but not limited to: dubbing comics / images / stories that I have created; dubbing comics / images / stories that include character(s) that are not fully distinguished from originals; creating a Patreon specifically around the project including character(s).
10.Q: Can I use [character(s)] as my icon?
A: Yes. Credit appropriately within your header / description (i.e. character by 7goodangel, art by [artist]).
11.Q: Can I repost your artwork to [website / app]?
A: No. Do not repost my artwork to other websites or apps.
12.Q: Can I do the lineart / color for a picture you've done traditionally / digitally sketched?
A: Please send me an ask on Tumblr or message me on dA if you plan to do this.
13.Q: Can I translate asks / facts about character(s) / etc to [language]?
A: Yes. Please give proper credit and links to original question.
14.Q: Can I create an ask/RP account for [character(s)]?
A: No. The only exception to this is if the version is a variation / alternate you've created or had permission for.
15.Q: Can I RP as [character(s)] in other ways?
A: You can RP as [character(s)] within private servers / chat rooms with prior noting that variation will not line up with original.
16.Q: Can we RP with [character(s)] in NSFW situations?
A: Refer to question 6.
GENERAL FAQ
17.Q: Where are you from?
A: Earth.
18.Q: Can we become friends?
A: There are no guarantees.
19.Q: How long have you been drawing?
A: Most of my life - but started to focus into current style in 2006.
20.Q: What programs / tools do you use for your drawings?
A: In the past, programs I used were Photoshop CS5 and Illustrator CS5. Currently, I use Clip Studio Paint. Traditional is mostly typical printer paper and mechanical pencils.
21.Q: Can you draw [character(s)]?
A: Not likely. If opened to suggestions - I may draw them if there is time. Please do not expect all suggestions to be fulfilled.
22.Q: What about pairings / ships?
A: I'm pretty neutral with most ships, except for dynamics like in$est, abusive or [adult x minor] (whether actual ages or coded like that). (Note: Exceptions can/is more than listed.). Though I typically ship in more of a friendship way verses romantic.
23.Q: Are you okay with the ship FreshPaper / PaperFresh / Fresh x Paper Jam?
A: I am fine with others shipping this. I have my own interpretations for this ship that are different from most. Refer to question 22.
CHARACTER SPECIFIC FAQ
24.Q: Is Paper Jam / Blue Screen a Sans?
A: No.
25.Q: Is there a biography for Paper Jam?
A: Yes. You can find here: https://www.deviantart.com/7goodangel/art/Paper-Jam-Bio-779347877
26.Q: Can we still use old design of Paper Jam?
A: Yes.
Note: Additional items can be added to this post, as well as edits.
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orionshounds · 3 years
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I’ve been knee deep in dsmp lore streams and I just want to ramble about it
Dream smp lore is so good, it’s so good!!! Not only is the story itself just fascinating, but how it’s presented so uniquely through the medium of minecraft of all things is just so cool. One of my favorite parts of the lore is seeing how everyone on the smp has their own “style” they present it in, and watching them find the way they find the most enjoyment in is so cool. Literally no two streamer’s lore stream quite like each others and it’s just incredible! It just speaks to the flexibility of roleplay as an artistic medium and really shows everyone’s individual personalities. 
Wilbur was dramatic as hell and wrote eloquent speeches. He started a drug operation under the guise as a country, and it lead to a revolution in which he was able to explore the spiral of a man who loses control of everything he had built. And after his arc and he wanted a break from the server? He created ghostbur, an amnesic comic relief with just enough touch of tragedy that he is still able to make heartbreaking monologues when he wants to.
Tommy is able to run around with his friends and cause as much chaos to his heart’s extent, but there is so much more than meets the eye. He is incredibly social and isn’t afraid to start conflict with a lot of people, bringing them into the roleplay. He doesn’t back down from storytelling either. His character goes through terrible situations and he fully explores the trauma that comes from those experiences. His character goes against the “stereotypical” trauma I see alot in media; instead of being shy or scared he’s reactionary, he’s angry, he’s violent, he’s depressed. I’m actually really impressed with the heavy subject matter this 17 year old teen has managed to portray (I’ve connected with it quite personally at certain points), while still being able to keep the light hearted fun that’s so intrinsic to his personality. 
Tubbo isn’t really interested in serious lore as much. Even in dire moments he tells jokes and just has fun. So, in his recent lore, he just streams as normal while putting mysterious writing on screen that he doesn’t acknowledge or have to explain, which I think is just a genius work around for him to participate in lore. He still has his dedicated lore streams sometimes, and when he is in the acting zone he has some of the most powerful moments out of everyone on the server.
Ranboo, while having stake in the greater smp lore, is much more character focused. He presents his lore through long monologues and fucking heart-wrenching voice acting. He loves working in themes of horror and causing a specific feeling in the viewer. So he chooses specific music as a themes for events/characters and creates visual queues in his overlays to draw out that desired reaction. He also values improve a LOT, if something unexpected comes up he just runs with it and he has made huge changes to his lore as early as 30 min before a stream.
Technoblade, while arguably one of the most powerful people on the server, prefers a more light-hearted yet dramatic approach to lore. When Dream was at his house looking for Tommy, Techno had no problem joking around and making fun of him for being homeless. He tore down an entire nation on the server and had so much fun doing it! He’s more of an antagonist than a true villain in my opinion. And lets not forget how dedicated he is to the game, he’s cracked at the craft. He spends hours grinding and creating farms on the smp, for amazing pay offs (his several vault reveals, the withers, etc), most of which weren’t even on stream!
Karl Jacobs is extremely social, so he created Tales from the smp as a way to involve TONS of people in lore while exploring the past and future of the server (it was also a way for viewers who weren’t that well versed in dsmp lore to join and not have to worry about it!). And through this premise, he took the opportunity to develop his own character on the smp; making an incredibly tragic story of a time traveler trying to save his home while slowly loosing his memories. Not to mention the beautifully shot cutscenes of the Inbetween and the Other Side. He includes so many people behind the scenes as well, collabing with other members on lore, hiring building teams and people to make intros and credit scenes, and promoting fanart and fansongs from the community!
Quackity explores his lore through heavily scripted events and amazingly shot cut scenes. While the way he expresses his lore comes at the cost of improv, the payoff of the visuals and story is well worth it! The shots he makes of the smp is downright gorgeous, no to mention he’s the first person to include irl footage in his lore (not counting facecams)! He’s not afraid of thoroughly examining his own character, being one of the only people I can think of that shows us “past events” leading up to something that has already happened.
Badboyhalo, Antfrost, Ponk, Skeppy, Captain Puffy, Punz, Awesamdude, Hannahxxrose all work together on shared lore and the payoff is amazing! By introducing the Egg, a constant antagonistic force that constantly pulls on character’s relationships with each other, everyone is able to stream together to battle for or against the egg! There’s also plenty of room for people to do individual lore that's more intimate to their respective character. They spend hours changing vines, putting up posters, slowly shaping the smp in a way that makes it exciting to watch streams to see just what has changed everyday. Because there’s so many people necessary to tell the egg’s story, it does comes at the cost of time (the egg has been around FOREVER). However, they all work together super hard and I just admire their commitment to the story they’re trying to tell!
And Sam! He has several different “Modes” his character is in (and an entirely separate character, Sam Nook) that he gets to explore lore with. He’s a terrifying warden, he’s a money motivated businessman, he’s a conflicted lover, he’s a traumatized victim of the egg, and just so much more. Through having so many different “roles” in the rp he gets to explore relationships and plotlines with a whole array of people. Not to mention he’s absolutely cracked at redstone and has some of the most impressive builds on the server.
And Puffy! So much of her lore is calling into question the morality of the server and really makes you step back and think critically about the characters. Her character also has, in my opinion, one of the most interesting relationships with Dream, the main antagonist of the entire server, which is just fascinating to watch unfold. Not to mention she’s one of the first people to start exploring the backstory of her character!
George doesn’t exactly do lore. In fact he’s slept through so much of it it’s become a meme. And you know what? That mad man took that and ran with it. He explains his absence in the story by having his character literally being asleep through it, creating mystery where there used to just be an absence. He’s able to goof off with his friends and have borderline nonsensical streams, then at the end sucker punch the audience emotionally by “waking up” and have the viewers question just what was real and what wasn’t?
The smp has the freedom for people who want more independent lore to be able to explore their character’s that way as well!
Hbomb, Connereatspants, and Purpled don’t have a lot of lore on the smp, generally only coming on to have fun with everyone, but when they do have their moments it unfolds in very interesting ways!
Sapnap, Eret, and Schlatt maybe aren’t as active as some other people, but when they are on they actively participate in lore and have lasting impacts on the story (Ex: Eret’s betrayal, Sapnap’s visit to dream in the prison, Schlatt becoming president).
Philza mostly does his own thing, improving the server or making some bomb ass builds. He has incredibly devastating roles in lore (killing wilbur, blowing up L’manberg for the final time, starting the syndicate with Techno), but he also has quieter moments that speak to the depth his character has, such as fishing with fundy or reminiscing about his dead son and how it went so wrong. Like Techno, he doesn’t like to take lore completely seriously, often laughing no matter what’s happening or teasing chat after something big goes down, but his character is solid with a lot of potential for future lore.
Foolish has only started on his character and its already super interesting. The hints at his dark past as a “god of death” and his current conflict with the egg are intriguing as fuck. Not to mention the MASSIVE builds he does for everyone, helping to progress their lore as well.
Fundy has a lot of freedom with his character to participate however much he wants in lore. While generally he’s a trickster who loves to prank people he has enough tragedy build into his backstory he’s able to break the viewer’s heart with a flip of a switch. Not to mention his recent, almost surreal, stream that explored his character’s disturbing dreams that may or may not predict the future.
Niki is very character driven, exploring her character's grief of losing her best friend and her anger of being ignored in the very country she helped create. She has incredibly emotional moments, and even though she’s on her own building an underground city she still participates in other lore via teaming with jack manifold or the syndicate.
Jack Manifold’s lore is VERY character focused, and while he’s described his story as a “B plot that occasionally intersects with the main plot”, the story he tells is still fascinating. Being pushed aside not taken seriously his whole life, his character develops into a fun cartoony-esque villain who begs to be taken seriously, that has the depth of a truly conflicted person who is torn between wanting revenge on everyone who’s done him wrong and just wanting a friend.
Last but not least, the man himself, Dream. The most fascinating thing about his lore is that absolutely none of it is from his pov. All we know about his character is only from what we see from everyone else’s povs, and in his case it leads to a very intimidating villain! Not to mention, mans owns the damn server and yet has made himself the main antagonist! He is the only character I consider a “true villain” on the smp. His voice acting and writing is downright sinister. I could write a fucking essay on how his character’s obsession with power has led him to the point he thinks himself an unstoppable god
Everyone on this server is stunning and I love all of them!!!!!
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true-blue-megamind · 3 years
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FAN THEORY SUPPOSITION SUNDAY: The Warden
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SPOILER WARNING!  It’s still a thing, and, if you haven’t yet, you still need to watch Megamind.  (If you have seen it already, however, you need to see it again.  Because it’s awesome.)
Yes, yes, the post is three days late this time.  Real life has to take priority and such. So sue me.  (Don’t really do that.  LOL!)
For that same reason—or more accurately because this week has exhausted me—I will attempt to make this post shorter than usual.  We’ll see how that goes.  My money is on “not well.”  LOL.
Anyway, today we’re going to look at a subject that often divides the Megamind fandom: the Warden and his relationship with Megamind. There are several fan theories—I mean, suppositions—surrounding this, but I’m going to be focusing on a few of the main ones.
The first of these is that the Warden was actually a father figure to Megamind when he was young, allowing him to be raised in jail not out of cruelty or disinterest, but because it was the only way to keep him safe from shadowy government agencies that otherwise would have performed all sorts of experiments on the blue alien.  This both accounts for why a child would be allowed to grow up in what is clearly a high-security prison for dangerous adult criminals—something that, admittedly, needs some sort of explanation—and fits with widely accepted sci-fi and comic book tropes. (From Area 51 to mysterious “Men in Black” type organizations, fiction is full of government agencies created to study extraterrestrial life and technology.)  Some even go so far as to suggest that the Warden may have tried to adopt Megamind officially, but was blocked from doing so by these same entities. On top of this, such an idea also offers room to re-imagine the Warden as a much more interesting, complex, and sympathetic character.  Indeed, there has been some excellent fan fiction written about this pseudo-parental relationship.
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Art: Fathers And Sons Day by tabbydragon
There is some evidence to support this.  The first is that, although the Warden behaves harshly toward Megamind in the “jail-break” scene near the beginning of the film, Megamind himself seems to be trying to engage in a playful exchange: pranking the older man, wishing him a good morning, and even teasing him.  While some say that this is simply Megamind’s personality as well as his determination to always appear indominable, others suggest that, perhaps, the blue man is trying to recapture a lost amiability between himself and the prison Warden.  It is possible that, when he was younger and less villainous, Megamind might have exchanged friendly jokes and greetings with the man in charge of the jail he called home.  It has even been suggested that the Warden is so hard on the blue man at the beginning of the film not because he hates Megamind, but because Megamind’s life choices have hurt and alienated his father figure. This idea finds some support in the facts that, when Megamind leaves jail to confront Titan, the Warden wished him good luck, and at the end of the movie, that same man seems genuinely happy as he watches the television broadcast of his one-time prisoner being named Defender of Metro City.  Finally, there is some evidence from the comics which, although not truly considered canon, as I’ve mentioned before, do offer some material for fan theories.  In the “episode” entitled Bad Minion! Bad! Megamind runs into the Warden in a bar, and the latter offers the former advice.  There is certainly a somewhat fatherly feel to the scene.
The second theory is exactly the opposite: that the Warden either did not care for or outright disliked the former supervillain.  Unfortunately, as fun as the Warden/Father Figure concept is, this second, darker idea has far stronger evidence to support it in the film itself.  (Try not to hate me, everyone.)  These clues range from the obvious to the subtle, but there are quite a few of them to be found.
During the first scene in which we see Warden interact with Megamind, he doesn’t behave like an angry, disappointed father—at least not a good one.  He isn’t merely surly toward Megamind; he is absolutely nasty. The Warden verbally condemns the alien, telling him that he’ll “always be a villain,” and essentially steals what he believes is a gift for the blue man, even taunting him by saying: “I think I’ll keep it!”  This hardly seems like the actions of someone who once felt any sort of affection for the extraterrestrial.  That same portion of the movie holds another clue as well: the screens monitoring Megamind’s brain activity.  Indeed, in original concept art for the film, the system appears both more invasive and more nightmarish.  It seems that, far from protecting Megamind, the Warden may have actually allowed him to be experimented upon.
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Next, there is the newspaper article at the beginning of the title sequence, which bears the headline “Hometown Boy Makes Bad.” It’s hard to see what the paper says, of course, even if you bother to really notice it, but luckily for us Liz (Demishock) wrote a wonderfully thorough blog post which, among other things, provides a transcript of the “news story.”  In it, the Warden is quoted as referring to young Megamind as a born villain as well as abnormal.  
You don't know this kid. I've watched the little criminal since he was in diapers. This kid is just a bad seed. I've got experienced, hardened criminals in here who are afraid of him - I mean, have you seen the size of his head?…  It's not like he's a normal kid… I mean, have you gotten a good look at his gigantic blue head? I don't know where you come from, but where I come it's just not right.
Granted, there seems to be some truth to what the Warden is saying, as the article also mentions that Megamind, who can hardly have been more than seven years old at the time, has basically been put into solitary confinement for the safety of other prisoners following an unnamed incident, adding that the other inmates “refused to point fingers for fear of retaliation.”  (This fits with the fan theory that young Megamind would have had to both fight and develop a fearsome reputation in order to protect himself. You can read more about that in the post How Strong is Megamind?) However, the Warden seems to dwell a lot on the fact that Megamind looks alien, and he displays an obvious dislike for the young boy.
Finally, there is evidence hidden in the school scene, although it’s easy to miss. In an amazing two-part video series, Megamind: A City of Deception. YouTuber The Theorizer illustrates several hidden clues about Megamind’s early life and how it it led him to embrace villainy.  (I will very likely write another post going into more detail about that at a later date.)  One thing that The Theorizer discovered is a seemingly innocuous detail in the background during the popcorn scene.  Take a moment to examine the images below.  Look closely at the blackboard and you’ll see a paper cut out of a school bus.  Look even more closely at that and you’ll find something odd: the bus is full of crayon-drawn children except for one figure: an adult male, riding in the back of the bus, who looks suspiciously like the Warden as he appears at the beginning of the film. 
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In a movie where so much attention is given to small things—I mean, seriously, the animation team actually went through the trouble to write a news story for a paper that was on the screen less than ten seconds—this cannot possibly be a coincidence.  (You can learn more about the artists’ amazing dedication to detail in my post What’s Hidden in the Animation?)  Although it is vaguely possible that Megamind, painfully aware of how much his appearance was despised, chose to draw the Warden’s face instead of his own, most fans believe there is a darker reason for this oddity.  
Think about it: the Li’l Gifted School for Li’l Gifted Kids is built close by a jail with a strangely similar name: Metro City Prison for the Criminally Gifted.   It’s clearly a small academy, yet the only two known aliens in the city—who, by the way, have extremely different social backgrounds—both just happen to attend there.  And now the prison warden appears to be somehow involved with the elementary school?  It’s bizarre.  Add to this the fact that the young alien adopted by a privileged family—a boy who possessed super-strength and laser vision—seemed inclined to be a bully, (as is made obvious by the kickball scene,) and a disturbing fan theory emerges.  Adults realized that Wayne Smith, the child who would eventually become Metro Man, might prove dangerous if left unchecked, and came up with a plan to turn him into a hero instead.  Wayne was showered with praise, conditioning him to seek public approval, but a superhero needs a nemesis.  The strange-looking, unwanted blue boy who’d already been labeled a criminal would have seemed like the obvious choice.  If this is true, then Megamind was purposefully, albeit covertly, groomed to become a supervillain from a young age, and the Warden played a major role in doing that.
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So there you have it.  Two competing fan theories concerning the Warden’s connection with Megamind.  Both have some evidence supporting them, and there are fans who are firmly dedicated to one or the other.  Which is true?  Did the Warden care for Megamind like a son but distance himself when the boy turned to villainy?  Or did he judge and despise Megamind but come around to liking him when he finally realized what sort of person the blue man was deep down?  The fact is that those questions can be argued for hours on end.  No matter which of these suppositions you prefer, however, the mere fact that even a minor supporting character is complex enough to offer room for this debate speaks to the impressive amount of work and devotion that went into creating this amazing animated film.
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chipper-asks · 3 years
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Any tips on how to grow your own blog by chance?
Aah man I've written a response to this kind of question many times but I always delete it because I'm afraid of coming off as self centered or arrogant, but I definitely have some tips on what works and doesn't work (on tumblr.)
I will say that I never believed I would get to the "Big Fandom Artist" stage. I've seen people drop my name in conversations or descriptions and just assume other people know who I am and that's still incredibly wild to me. I never really pushed to get a big blog it really just happened.
But! I do have rules and personal guidelines that might help if you are thinking of actively building your blog!
1: Keep personal information and vent posts to a minimum
It should go without saying that its not a good thing for your personal information to be on the internet. Once its out there its near impossible to erase. This is for your own safety.
Vent posts give out more information than you might think, but also some people who are following you may be going through difficult times themselves. I go on the internet to get away from my stressors and problems and i've specifically catered my dashboard to reflect my desires. I have no doubt others are the same.
I've unfollowed mutuals because they vented too frequently. I enjoyed what they made! But it stressed me out to read their vent posts because I couldn't help. I realized it was taking a toll on my mental health and I made the tough decision to unfollow.
It is very tempting to vagueblog because its nice getting out all the angry feelings, but a blog with thousands of people following it is not the place to do it.
2: Shitpost vs Quality Foley
I could go into a massive essay on this alone (ive even written out an outline already) but i'll keep it as brief as I can.
Throughout my time on Tumblr I’ve seen a number of posts of artists complaining about the lack of notes on their serious work compared to the abundance of notes on their shitposts.
This is because Tumblr IS a place of shitposts. It's like squeezing a clown nose and expecting it not to honk.
However! It's more complicated than that and i've broken it up into four parts organized by importance.
A. Relevance/Meta: Is it something that people are already familiar with? Is it something that's currently going on?
People want to enjoy things they're already familiar with. For example, people getting into Hollow Knight are more likely to follow a blog that posts HK content regularly over a HK blog that posted a picture of Grimm once and then is full of original content. It's not that people don't like your original stuff, its just not what they're looking for.
If you like striking while the iron is hot, meta jokes are the way to go. Making references to games like Among Us during the height of its popularity for example would get you lots of notes.
B. Hilarity
Is it funny? Does it subvert expectations?
Shitposts will always be more popular than a well drawn post. People like to laugh and share things that laugh. A cool, well drawn post is more often than not met with a "hm, cool. scrolls down."
This is a polished comic I made 10 months ago. I'm very proud of it and i'm pleased with the amount of attention it got. It took me 2 days to finish.
This is a shitpost I made 3 years ago that I still haven't been able to top. It took me 30 minutes to make.
That's not to say a well drawn post can get popular! It's just that people enjoy a good laugh over something shiny. This is a factor of knowing your audience. Some things land better than others and you'll be better off if you just roll with what you get.
I will say tho I appreciate the people who reblog my oc posts 200x more than people who reblog my shitposts and fanart. Those are quality followers and you must cherish them.
C. Appeal
Is it cute? Is it fluffy? Is the design easy to understand? Does it make people emotional? Is it angsty? Is it relatable?
People like cute shit. People like things that make them hurt (albeit not too much). People like things that they can see themselves in.
D. Skill
There is some merit in being good at what you do. People do like funny things more than shiny things, but shiny things are cool too.
If you post things that are funny? You're normal horoscopes.
If you post things that are well drawn? (its really telling that I can't think of someone right off the top of my head)
If you post things that are funny AND well drawn? Well then you're iguanamouth
3: Know your boundaries.
There's a difference between being understanding/tagging things correctly and catering to people who want you to be someone else.
I know that many people get upset with others who gender the vessels in Hollow Knight. While it doesn't bother me, I can recognize the misgendering of vessels as a source of dysphoria and I tag accordingly.
If someone comes into my inbox and tells me to stop drawing a character because they're "problematic," I'm just going to block them and go about my day.
4: This is your blog, its your rules.
I'm apologetically myself on my blog. I post what I want and what inspires me. The reason why I have so many AUs is because its my blog and I like AUs. If a large portion of the fandom doesn't like my AUs, its their loss, I make great AUs.
In fact, its just a good mindset in general to have. If some people don't like what you make, its not your problem. It makes you happy and it makes hundreds of others happy then continue to do what you do. It's impossible to have a large following and not have someone who dislikes you purely out of spite.
Make stuff for yourself, not because you want numbers.
5: Don't feed the trolls.
If someone sends you hate, take a picture of it, share it with your friends, laugh, block the person, delete message, move on with your life.
It's really fun to feed the trolls, but feeding trolls attracts more trolls and soon its not fun anymore. Just laugh when you get your first anon hate, maybe frame it in your room, and don't even acknowledge them with a "fuck you."
6: Recognize your position.
This is more advice for when you do get a big blog. You get to a point when you realize you have a portion of your audience who value much more than a regular human being and are willing to take up arms for you.
Do. Not. Weaponize. Your audience.
It's incredibly shitty and can ruin peoples lives.
7: Post Frequency/Schedule
Now this is one I can't do. It's normal for me to become incredibly active for 2 weeks and then end up posting nothing for a month. I don't have the patience to build up a queue of new things.
However! If you have more discipline than me, posting daily or twice a week builds up anticipation for your next post. You're dependable and people have the chance to look forward to seeing something from you on their dash on Friday.
Thats all I can think of so far.
There's no TL;DR you'll miss my important advice within these tips.
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outoftheframework · 4 years
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characterization cheat sheet: the batfamily boys
Hey everyone! I had the idea to compile a comprehensive list of different traits and attributes for each member of the batfamily based off of both canon and fanon interpretations. I think this could be useful for new members to the fandom, or those looking to write and/or draw for these characters. Remember that these will have a slight bias considering I, a fanon creator, am creating the lists. But I’ll try to make them as accurate as possible.
Appearances vary from artist to artist, so I’ll try to stray away from general details and add more little things you can consider in your art.
Bruce Wayne:
Age: 35-45
Appearance: Extremely physically fit, but signs of aging and prolonged exertion can slip through. Has a collection of scattered scars varying from fresh to fully healed. Strong, dark features. Conventionally attractive, but can easily switch to be foreboding/intimidating. Well kept in public appearances, but can look like death incarnate when in private.
Personality: Dual personas: “Bruce” (at home, but not as batman) and “Brucie” (public appearances like galas, news interviews). Bruce is stoic, well-read and educated, well-mannered, and occasionally can be witty and laid-back. Smirks rather than smiles. Brucie is loud, spontaneous, charming, and sometimes oblivious. He is the womanizer and scandal-maker. Often the actions of Brucie are motivated by Batman’s interests.
Speech: Bruce was mainly raised by as English butler, so his speech patterns are proper and smooth. Rarely uses speech fillers such as “uh” and “um,” except when interrupted while concentrating. Despite living in Gotham his entire life, he has not picked up the accent. His voice is newscaster American, almost impossible to pinpoint to a certain region. His speech as Brucie changes to relate more to the audience he is addressing. Speeches to Gotham high society will sound different than those aimed to the general public.
Additional Attributes: Bruce Wayne in all of his personalities is fiercely protective, and can easily slip into a deeper voice to intimidate. Bruce can be extremely empathetic and slightly impulsive when it comes to children who have lost their parents. As learned through his training to become Batman, Bruce is disciplined and can work for hours straight.
Dick Grayson:
Age: 23-29
Appearance: Dick Grayson mirrors a young Bruce Wayne despite their not being blood related. This could be a subconscious action by Dick to absorb traits of his father figure. His lean acrobatic body starts to set him apart from Bruce’s image. Dick manages to be well-built but still limber and flexible. His feet and hands are rough and calloused. His hair can get long but usually stays at a length in between Bruce’s and Tim’s. His eyes are bright blue without even a hint of green or brown. 
Personality: In one comic I believe it was Superman who said that Dick Grayson is a universal constant, meaning that on every alternate earth or timeline, you can always rely on him to be good and pure. I think this really sums up who Dick should be. He is kind to a fault, and can sometimes be naive and not think things through. He loves to love, be that in his family, in his romantic relationships, in his friendships, and even in strangers. He is a chronic hero who only wants to see the world as a better place. But it’s important to note that Dick can get angry when pushed, and holds grudges.
Speech: Dick is an extremely interesting study in speech patterns. As a child he traveled with the circus, until he lived with clear-spoken Bruce Wayne and a proper English butler. So influences to his speech and accent come both internationally and locally to Gotham and Bludhaven. As a child living at Wayne Manor, Dick picks up a slight Gotham tinge to his accent with some British flourish in his vowel sounds. He regularly speaks in slang. As Nightwing he is able to suppress his unique speech to sound more evenly American.
Additional Attributes: Dick acts differently around each of his family members as to be what they need in a big brother. For example, he is more fatherly to Damian while to Tim he is more an equal. Dick can fidget and has less of an attention span than Bruce. He can use jokes as a coping mechanism.
Jason Todd: 
Age: 22-26
Appearance: Hair is often long on top and shorter on the sides, sometimes with a white streak as a side effect from the Lazarus Pit. Tallest and heaviest of all the kids, very physically intimidating. Has a lot of scars and burns, and in some fan works he has a “Y” shaped scar the length of his chest from his autopsy. Never skips leg day. Green/blue eyes.
Personality: Jason goes through a lot of character development, but for this list I’m going off a timeline of post-Under the Red Hood, where Jason is on okay, yet still a little shaky, terms with the rest of the family. Jason has a hard time separating vigilante life and civilian life; his death as Robin ended his life as Jason Todd, blurring the lines between the two. Jason is legally dead, so he is basically building an identity back up. He holds some attributes from childhood: brave, impulsive, loud-mouthed, and street-smart. But his experiences post-Robin have made him a hardened loner. He lives modestly and with some semblance of order. He’s hard to foster a relationship with, but can be a passionate friend/family member when he opens up.
Speech: Jason probably has the least influence from Bruce and Alfred’s speech patterns, seeing as though he spent a lot more time with his biological family/on the streets than he did as a preteen in the manor. He is the definition of Gotham vernacular, with a rough edge. So much so that as a child, the high society gala attenders sometimes had a hard time understanding him. Often talks in curt, short sentences.
Additional Attributes: He has trouble expressing his emotions, more specifically anger and/or grief. Can both love or hate furiously. Inherently good, but sometimes does “bad” things. Protective over children, especially those living on the street. Very much a believer in “the ends justify the means.”
Tim Drake:
Age: 17-20
Appearance: Pale skin, dark hair. Sharp cheek bones and jawline, mostly from how skinny he is. His body isn’t technically “built” to be extremely athletic, but he’s forced a nice lean build from stringently working out. Easily loses and gains weight as a direct result of his work, causing fluctuations in his build. Five foot something, will eventually be out-grown by Damian. Long hair that can still be styled to look professional.
Personality: Tim Drake is very passionate in pretty much everything he sets his mind to. He feels as though he imposed himself onto Batman to become Robin, so he works twice as hard to prove his worth. He can be self conscious and deprecating. Tim as Robin or Red Robin is very different than civilian Tim; his hero personas can be bolder and more confident. Despite dropping out of high school, he values education.
Speech: Tim grew up rich, and his speech reflects an intelligence gained from private tutors. Despite this, he knows how to interact with those his age in using less formal language and slang. Often quotes books and movies. Can be awkward and stumble over his words when teased by his friends/family. He can manipulate people easily in business settings by talking fast and confidently while explaining complex topics.
Additional Attributes: Tim’s demeanor is directly tied to his varying levels of confidence and anxiety. Tim is has above-average intelligence and is diligent in detective work, but can still act like a teenager. He can be stubborn to extremes and will patiently play the long con. He does not cope well with loss.
Duke Thomas:
Age: 17-19
Appearance: Short dark hair, shaved on the sides and/or the back. Often wears the colors yellow and black. Around the same height as Tim, but a little taller. Stronger and heavier build more alike to Jason than Dick, but he’s still light on his feet. Expressive face that can give away his feelings easily. Still a bit of a baby face, but he’s still well-proportioned and conventionally handsome.
Personality: In my works, I’ve often described Duke as having a “sun-shiny” personality. He is one to not even think twice about putting others before himself. Duke uses his own personal experiences to guide him as a hero rather than suppress his emotions. Duke went from being an only child to having a large family, so he can sometimes feel overwhelmed. He is on friendly terms with every member of the batfamily, as well as many other heroes. Duke is self-sacrificial and is still learning how to effectively work as a detective.
Speech: Duke grew up in a middle class Gotham family, so his speech is influenced by his parents as well as his city environment. Duke has a mild Gotham accent and speaks a lot in modern slang. He hasn’t had much influence from Bruce and Alfred, considering he hasn’t lived with them for long. It’s possible that as he grows he will pick up some influences from Bruce and Tim’s way of speaking, but will most likely hold onto the accent of his childhood.
Additional Attributes: Duke is a metahuman vigilante in a city where Batman typically bans them, which causes a bit of an insecurity and a perfectionist drive. These are exasperated by the long line of history preceding him, as well as the fact that he involved himself in the Robin movement rather than being handpicked by Batman. He and Tim can relate in that way. Duke is an ardent student of Batman and is dedicated to the cause.
Damian Wayne:
Age: 10-14
Appearance: Looks similar to Bruce when he was the same age, yet stronger and with tanner skin. His hair is expertly cut and styled, but still age-appropriate. He is the shortest of the batkids, but still has a lot of time and potential to grow. He pretty much won the genetics lottery with Bruce and Talia as his biological parents, and is made for athletics. He has some scars that stand out with their pale coloring against his tan skin. 
Personality: Damian is slowly becoming less of a brat, to put it bluntly. He admires his family and tries to mimic them, but will never confess it. Damian is quick to judge and will voice his opinion no matter how scathing it may be, both as civilian and hero. Damian is slowly realizing he may not want the Batman mantle as quickly as he planned. Jon is a perfect foil to Damian, and often makes him a better person when they’re together. 
Speech: His speech is proper and formal. Prefers formal titles: ex. “father” over “dad” and last names over first. Damian is at least bilingual (Arabic and English), and can switch between languages easily. Most of his speech patterns developed from his tutors in the League, and more recently, Alfred. Influences like Jon and Dick have introduced him to a more modern, laid-back way of speaking, which he sometimes utilizes when relaxed.
Additional Attributes: Damian has problems with authority, especially those that he doesn’t respect like his teachers at school. He can be arrogant and childish ever though he often acts like he knows everything. Damian is still a child and has much to learn from batman and family as well as unlearn from his time at the League. Dami was forged to be a ruthless warrior, but now has to find a balance between the hero Robin and the child Damian Wayne.
Hope this helps someone! Feel free to add on if you think I missed anything. Just please remember to be civil and respect different interpretations of these characters. Let me know if you want another one of these posts outlining the girls or other characters.
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scorpionyx9621 · 3 years
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While the art is left to be desired (i'm hope i use this ohrase right, my english is awful). I suprised that i found future state!Jason to be more enjoyable than Urban Legend one. Like he's way more capable there and [spoiler alert] also Bruce depend on him and still call him son? So you can have a bad ass Jason and good son jason at the same time.
So I need to apologize because this turned into a rant about Jason's characterization as whole and MAN is it long-winded and I'm sorry.
I have to agree. I really like the characterization Future State/Dark Detective is going for with Jason.
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Jason is still the typical Jason we've grown to expect. Cold, cynical, snarky, willing to cross the dark red line and kill if need be, but he's still shown to have emotions. When he's betraying the family it's vocalized by Jason that he's upset about the situation. He doesn't want to, but he must for the mission Bruce put him under.
Truth be told, I'm not fully caught up on Future State/Dark Detective. I've kind of been reading spoilers and just getting the general gist in the periphery from people like you on Tumblr. I've been more focused on Urban Legends, which, while I will say I still don't hate the story, hell we still have two issues left of Cheer, and I by no means think Chip Zdarsky is a bad writer by any means. His characterization of Jason irks me.
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*God I was so on the fence about Eddy Barrow's take on Jason until Issue #3. That right there? THAT. That's a handsome ass man Maurry*
ANYWAYS: I'm irked by Zdarsky's take on Jason just because of how hot headed and brash Jason is. Now don't get me wrong, every main writer for Jason has taken a bit of a different spin and while the big characters who have written Jason (Judd Winnick, Scott Lobdell, Tony Daniel) and while Zdarsky seems to be what I'm hoping to be a bit of a medication of Jason & Bruce's relationship. He's doing it at the expendature of Jason's characterization of being a damn near criminal mastermind.
If we focus on Winnick and Daniel's interpretation of Jason (Winnick wrote the original Under the Hood & Lost Days. Daniels wrote Battle for the Cowl) as well as all Pre-New 52 versions of Jason. Jason is a monster. Like genuinely a horrible human being. He still fights for right moral side (he kills mostly child abusers/drug traffickers and the likes) but this Jason is genuinely unhinged and while smart, he's absolutely monster. Hell, in Battle for the Cowl after hearing Bruce's final words, he has a villainous breakdown. Dresses as batman, and starts killing people. Judd Winnick himself said he sees Jason as a 'Psychopath' and there are a lot of very vocal people who say Winnick's original interpretation of Jason as a violent, misanthropic villain is the superior version and that Jason should return to this.
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*I love to point out that I made a post on my alt account questioning Jason's age in this issue. Turns out he's Like SEVENTEEN. I get why they draw him older and more mature because of his darker/more villainous tendencies. But there's something kind of True Crime Podcast host fascination I have with this greasy, crusty, 17 year old who just casually kills 30 mobsters in horrific gun violence and calls it a day.*
Then we have the New 52. And in comes Red Hood & The Outlaws + the eventual Red Hood: Outlaw series. Piloted by the one Scott Lobdell. Now I know a lot of people dislike Lobdell for his takes on certain characters, his all-over-the-place writing style. (Let's not forget his allegations of SA and the fact that he openly admits that he wrote Jason as a self-insert for a 'bad guy seeking redemption') this was my first comic experience with Jason and to be honest, I can't bring myself to hate it. Sure there's some parts that literally show how much of a dumpster fire Lobdell's writing can become, but for the most part I genuinely liked the characterization of Jason that Lobdell gives. Jason may be a bit more reactionary and just kind of making shit up as he goes along, but he's far from dumb. The intro to the series has Jason sneaking into a terrorist run nuclear sub and killing everyone inside.
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Again: Lobdell's writing is all of the place. But I do like that his take on Jason is a bit more subdued. I know in the New 52 they wanted to make Jason an Anti-Hero. Someone who very much still driven by emotion and revenge. But he's definetly more relaxed and even has a lot of fun. Intelligence wise he has is moments, but it does emphasize that while he may be the best read Robin, he does have a tendency to leap before he looks. Also all the art for RHATO with the exception of a few series were TOP TIER. I understand why they hired artists like Kenneth Rocafort and Dexter Soy to rehabilitate his image. I mean, come on.
Now if we're talking about Jason's intelligence, I'd be absolutely remiss if I didn't discuss Red Hood: Outlaw and the Price of Gotham Arc. Specifically this exchange between Bruce & Jason. To me, this is the single best part of Lobdell's run and shows Jason's true intelligence.
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To give a rundown: After Bruce banished Jason from Gotham after seemingly killing the Penguin. Bruce proceeded to find Jason and literally beat him to within an inch of his life. It took MONTHS for Jason to recover. A lot happens but mostly Jason finds out (from Bruce no less) that Penguin is still alive. Jason hatches a devious plan. He takes over the iceberg lounge, kidnaps and holds Penguin hostage. Publically outs himself as Jason Todd, the dead ward of Bruce Wayne, as alive and well, and the new owner of the Iceberg Lounge.
When Bruce finds out he's clearly pissed and goes to confront Jason because he's banished him from Gotham. But because Jason outed himself as alive and one of Bruce's sons. Batman can do NOTHING. Jason has Bruce by the balls. If Bruce does anything to Jason while he's out and alive as Jason, all Jason has to do is tell the truth. And the whole Batman jig is up in an instant. And Bruce? After these panels? He runs off with his tail between his leg because he can't touch Jason. And all Jason did was capture penguin, and come out as alive. THIS is the Jason that I love. This is the Jason that strikes fear into people's hearts.
I think a lot of the general complaints we see about Jason as a whole is just how inconsistent he is with his writing. Which I agree. It's hard to characterize Jason well when there's been a character like Lobdell who was at the Helm of Jason's character for 10 years and then forced to leave. And I don't really know if DC has any really solid plans for his character and development. There's a lot of hype surrounding the end of Cheer and them saying it'll 'change Red Hood & Batman's relationship forever' as well as with Jason being featured in the new Suicide Squad coming this August, and Jason getting a feature in an issue of Robin. It'll be interesting to see where they take the character. Personally I do want a resumption of Jason. But like Harley Quinn where they're taking their sweet time redeeming her. Jason has done A LOT of awful things and of they wanna make him a hero, I want a few years to pass in terms of monthly issues before we see Jason become a hero again.
*edit: spelling*
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raimispiderman · 3 years
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From the booklet which comes with the Spider-Man Trilogy Limited Edition Collection blu-ray!
This talks about the making of Spider-Man 2, here’s the bit about the first Spider-Man movie.
Click for a transcript:
THE EVOLUTION OF A SUPERHERO
“It was truly gratifying and even a bit overwhelming to witness how strongly moviegoers around the world reacted to Spider-Man,” said director Sam Raimi. “As a filmmaker, I always want people to really enjoy my movies, and on that level, Spider-Man exceeded my expectations.”
After the triumph of the first Spider-Man, Raimi knew he had a responsibility to follow it up with a story that justified the fans’ enthusiasm and their built-in expectations for the next adventure. “There’s great interest in this movie, following the success of the first one,” he acknowledged. “For the kids who come to see it, Spider-Man is their hero. So while the job of making this movie is to provide entertainment, it is also to create a story that shows them a moral character, someone who has to make tough choices and the right decisions in order to continue to be worthy of their admiration.”
The wealth of detailed stories and characters in the Spider-Man comic book series provided a mother lode from which to cull the plot for Spider-Man 2. “The Marvel artists and writers have done a great job through the decades – I know, because I’m a big fan myself – so there’s a tremendous amount of good material to draw upon,” noted Raimi. “Finding a storyline wasn’t that difficult. It was finding the right story, the one that made for a proper follow-up installment, and provided a logical progression for the audience and a logical growth for the character. For the, I relied on the terrific storytelling instincts of my very fine producers Laura Ziskin and Avi Arad. Together with the contributions of our great writers, we found a plot line with ideas that reverberated.”
With the storyline of the new adventure locked, Arad looked forward to the reunion of the Spider-Man filmmaking family, not the least of which was Tobey Maguire. “Tobey was so happy to be Spider-Man again and to be Peter Parker,” said Arad. “As an actor Tobey relished deepening the audience’s understanding of who Peter Parker is and who is becoming,” added Ziskin. “Peter’s a man who is transition, someone who’s struggling with the choices he is making.”
Maguire added, “The theme ‘with great power comes great responsibility’ is never lost on Peter. It’s difficult to be a young man and have to sacrifice as much as he has – presumably for the greater good – and to neglect his personal desires. The struggle continues here and it’s quite complicated, because Peter’s searching desperately for a way to achieve some balance in his life.”
 As Peter becomes more immersed in his dilemma, it creates a rift between him and the important people in his life. Though his love for MJ is stronger than ever, she has moved on with her life, pursuing an acting career, living in Manhattan and moving in new social circles. “In this film, Peter is off in his own world and not a reliable presence in MJ’s life,” explained Kirsten Dunst. “She still loves him a great deal, so it has become painful for her to be around him. Though they’ve both done a lot of growing up in the past two years, at the same time, they’ve drifted apart.”
Then, as if Peter’s life were not complicated enough, the situation moves from bad to worse – much worse. Enter Doc Ock.
Dr. Otto Octavius (Alfred Molina) is a brilliant scientist whose life work has been dedicated to experiments utilizing fusion as a new source of energy. Charming, vibrant and energetic, Dr. Octavius is introduced to Peter by Harry Osborn.
“This movie is the story of Peter’s life, which is out of balance, and Dr. Octavius who, for Peter, represents someone who has achieved that balance,” explained Raimi.
“Peter sees Octavius as somebody who has mastered both his gifts – in this case science, through which he can serve the good of mankind, while also maintaining a personal life, a loving relationship with his wife Rosie (Donna Murphy). This leads Peter to the conclusion that it’s possible to have both.” Dr. Octavius, with the support of his wife, has been working diligently in his home laboratory, trying to perfect his groundbreaking fusion theory. But when a demonstration of his creation goes horribly wrong, Dr. Octavius undergoes a terrible transformation – evolving into the powerful, multi-tentacled Doc Ock.
In Spider-Man 2, the talented and versatile Molina brings this powerful adversary to terrifying life. “He is a formidable enemy for Spider-Man,” said Arad. “He can climb walls faster and better than Spider-Man. In fact, there’s nothing Spider-Man can do that Ock cannot counteract.”
Doc Ock, one of the most popular villains of the Spider-Man comic book series, first appeared in “The Amazing Spider-Man #3,” which was published in 1963. He immediately became one of Spider-Man’s most formidable foes. According to comic lore, each of Ock’s limbs can move at speeds of up to 90 feet per second and strike with the force of a jackhammer. The extremely powerful tentacles enable him to lift a vehicle off the ground, pulverize bricks, claw through concrete walls and hover above his victims by rising into the air.
The filmmakers were eager to attract Molina for the central role. “We needed someone who brought a palpable reality to the part, and who was also sincere, had a great sense of humor and personal warmth,” said Raimi. “Alfred is a brilliant actor, and what he’s brought so effectively to the character of Doc Ock is the sense of him as a misunderstood man who has turned into a beast.”
Molina confessed, “I’ve always been a Marvel Comic fan because their characters are so interesting. They have problems. They’re very realistic.” From him, the mechanics behind the role of Doc Ock was a true education. “It was mind-boggling, the breadth and the imagination that went into how each of my character’s actions – flying across the room, crashing through a plate glass window, smashing a taxicab – was to be executed. It’s a unique way of filming that’s not like anything most of us get to do really. It’s a very particular way of working, and absolutely fascinating.”
J.K. Simmons also returns in Spider-Man 2 as Peter’s gruff boss at the Daily Bugle, J Jonah Jameson. “I fire Peter several times in this movie. Every time I see him, I fire him,” laughed Simmons. “And then I re-hire him because there’s always some pressing need for his services.”
Principal photography on Spider-Man 2 began on April 12, 2003, in New York City, where the production spent approximately three weeks shooting at various locations in Manhattan, Queens and Brooklyn, as well as on a Yonkers stage. From ground-level street shots to rooftops high above the city, the filmmakers efficiently utilized the time they spent in New York, giving them the opportunity to expand on the city’s unique environment, which had lent such vibrancy to the first Spider-Man.
“In the first film we established New York as a character in the movie. With Spider-Man 2, we went even further,” said production designer Neil Spisak. “We used a lot more of the city, including [photographic] plates of real buildings and real streets. Improvements in technology over the past three years enabled [visual effects designer] John Dykstra and I to marry existing buildings to scenery buildings to CG buildings even better than the first time around. It’s a much more complete experience.”
“We got more of a feeling of New York in this movie,” added Ziskin. “The movie is being shot in widescreen, which is appropriate because this is a different story, so it required a different approach.”
Production began on the campus of Columbia University in uptown Manhattan, which served as the university Peter Parker attends while he struggles with the responsibilities of his academic workload and his superhero duties. The rooftop of the Hotel Intercontinental, across from the Waldorf Astoria, was the location where Spider-Man contemplates his next move, while downtown, in the Wall Street area, another rooftop served as the “launch-pad” for the Spydercam camera, as it dipped and swooped over several blocks to replicate one of Spider-Man’s high-stakes aerial journeys through the city.
“We executed one of the longest wire shots the Spydercam has ever done,” said executive producer Joseph M. Maracciolo. “The Wall Street shot was around 2,400 feet. I’m an ex New Yorker, so I didn’t find the location shoot particularly daunting. But there are always difficulties when you’re doing wire work in New York, including the placement of the cranes on the buildings, the movement of the cast, crew and equipment, and of course, the crowds.”
“It was a challenge for us to move our production to the tops of buildings, but we couldn’t have been happier, because rooftops are Spider-Man’s world and that is his view of the city as he swings through it,” noted co-producer Grant Curtis. “It was breathtaking to see the world from 70 stories up – a world unto itself. You can’t fully really appreciate the beautiful architecture of New York’s skyscrapers from ground level. We showed some of that in the first film, but we wanted to show more of Spider-Man’s vertiginous world, and I think we really captured that with this film.”
In Spider-Man 2, Doc Ock sweeps Aunt May off her feet – literally – and takes her up several stories of a tall building. Rosemary Harris performed her stunts in a variety of harnesses, but only after she had managed to talk the filmmakers into letting her give her stunt double a rest. “I was a bit miffed at first, because my wonderful stunt double was going to do a lot of these harness maneuvers,” recalled Harris. “So I asked Sam and Laura, ‘Why not let me have a go at it?’ At first they were reluctant. But I begged them to at least let me try and they finally relented.”
Returning to Los Angeles, Spider-Man 2 shot on several stages on the Sony Pictures Studios lot in Culver City. Stage 15 was home to the Daily Bugle offices, as well as Peter’s tiny apartment and Dr. Octavius’ elaborate home laboratory. On Stage 29, the Osborn mansion, where Harry Osborn now lives, was recreated. Stage 27 housed MJ’s apartment set, a giant spider web, the interior of the Planetarium, the massive clock tower set as well as various other set pieces. A series of elevated trains were built on Stage 14, where Spider-Man and Doc Ock match wits.
One of the most elaborate sets for Spider-Man 2 was the pier set, designed by Spisak and built over the course of 15 weeks on Soundstage 30. “In contrast to Dr. Octavius’ lab, which was part of his apartment – a streamlined, organized and clean space – the pier is a maniacal, decaying, decrepit space,” explained Spisak. “It follows his character development in terms of his becoming a wilder, more dangerous and more formidable adversary for Spider-Man.”
The set, approximately 60 feet wide by 120 feet long and 40 feet tall, was constructed over a water tank and enhanced by several different components, including CG/plate work and miniatures.
“Before we built the set, we created an exact ¾ scale model of it, about 7 feet long and 4 feet wide, from drawings and blueprints. The model was extremely useful to the carpenters, who could take measurements to help them construct the full-sized pier, as well as for the miniatures team, so they could ascertain the dimensions, textures and materials that were used,” explained art director Tom Wilkins. “We shot plates down in San Pedro, where we panned from a real pier to the water. In post-production a New York background was added. We also built a miniature pier – interiors and exteriors – to complete the composition on the East River.” The art department team designed a 136 foot by 40 foot-high vinyl backing to represent Ock’s view of Manhattan through a large window at the end of the pier set. Wave machines were rigged in the water to create movement under the pier.
The production then moved to the Universal backlot for two weeks of shooting. Several city streets were transformed into a variety of New York neighborhoods including the exterior of the Lyric Theatre where MJ performances in an off-Broadway production of Oscar Wilde’s The Importance of Being Earnest. Ari’s Village Deli and Bakery became the site of an extremely complex scene involving a quiet conversation between Peter and MJ, which is interrupted by Peter’s “spider sense” – and a car careening through the plate glass window, followed by the arrival of Doc Ock.
“It was a great luxury to be able to build that set from every aspect, so that we could do everything we needed for the scene,” said Spisak. “The walls were made of french plate so that when the car smashed through it, the buildings around it were protected. We were able to design what we thought it should look like visually, then as tricks, gags and stunts became clearer, we were able to add them to the set before it was completely finished.”
“The deli was a full, 360 degree set, with a kitchen, deli counters, pastries, ceiling fans and chandeliers,” added art director Steve Saklad, who worked closely with Spisak. “We dressed the exterior streets so that you could look out of the window and see the intersection of Lafayette Street and Astor Place. It required an enormous amount of signage, billboards, street dressing, trees and traffic lights.”
For Raimi,  “The diner was a complex technical scene, because it brought together so many different departments, each relying on the other to fulfil their function  and communicate with each other so that each individual shot would work. We utilized mechanical effects and the stunt department had to take an automobile, spin it and flip it through the deli window, with the prop department providing the breakaway items. What made it even more complex was that we had to fly Doc Ock in, using something we dubbed the “walk rig.”
The “walk rig” was created for Doc Ock, because the character not only moves himself, but his tentacles move him around as well. When he walks on the tentacles, they support his weight, so a device was constructed to harness him and move him through space as if the tentacles were supporting him. The visual effects department also created “virtual” tentacles where practical ones weren’t feasible.
When he was in full costume, Molina’s tentacles weighed between 75 to 100 pounds, depending upon the action required for the scene. Each of the tentacles was fully articulated. In their expanded, 13-foot length, each upper tentacle consisted of approximately 76 individual pieces Each vertabra was handmade, hand molded, sanded, individually hand painted, chromed, then painted again and assembled by hand. The entire collection of Doc Ock tentacles, bases, heads and wrists, if laid end to end, would be taller than a 20-story building.
Academy Award winning costume designer James Acheson welcomed the opportunity to further explore and improve upon the already classic Spider-Man costume for Spider-Man 2. “Creating the Spider-Man suit for the first film was a real challenge since we were designing for a kind of Cirque du Soleil acrobat, someone who had a unbelievable kinetic spiraling ability,” he said. “So the suit had to be extremely flexible. For the new installment we made several improvements, though you’d have to be a real enthusiast to spot them. The colors are slightly different, and we have made subtle changes in terms of the movement inside the costume’s hood. We also adjusted the eyepieces of Spider-Man’s mask as well as certain aspects of the spider design on the front and the back of the suit.”
For Spider-Man 2’s Doc Ock, Acheson and Raimi spent close to a year collaborating with Spisak and visual effects designer John Dykstra and working with Edge FX in what began as a series of “group think” sessions, according to Raimi. “I needed John Dykstra’s input, because it was John who was going to have to handle Doc Ock’s movements in CG, so he had to be involved in designing the character, along with Jim, who was going to determine the look of the character,” recalled Raimi. “Part of the look determined the movement, and what the arms look like began to govern how it functioned. Neil was involved because Ock had to be a part of Neil’s world in the film. A great interdependence developed among the department heads in order to achieve the complex nature and physicality of the character,”
“The challenge with Doc Ock is to visually create a believable world, focusing on a man with four tentacles growing out of his back,” said Spisak. “Now, that can be a tough swallow. So, in creating Ock and his world, we needed to design and play it so that everything was credible. Ove the course of several months, it became clear what was physically possible for Ock and what would have to be achieved via CG. We conceptualized the look and only then did we deal with the physical limitations, rather than letting them stop us at the beginning.”
Added Dykstra: “It was a huge challenge to make Doc Ock come to life. His tentacles had to meet several criteria. They had to be appropriate with regard to the world Neil had created for Spider-Man and Ock. The components of the costume – the texture and the weight – had to bed something an actor could actually wear. Since using the tentacles wasn’t always practical, we had to create ‘virtual’ versions with Edge FX. In the end, integrating the tentacles into the story was a marriage of all those components and the collaboration of everyone involved.”
Spisak and his team designed and dressed more than 100 sets and locations for Spider-Man 2. “There are probably 10 enormous sets, while some are simply street corners. We covered eleven blocks in downtown Los Angeles and used many rooftops, streets and buildings in New Yorj City,” noted Spisak. “This is certainly the biggest film I’ve ever done.”
Spisak worked with director of photography Bill Pope on the color palette for the sets, and they pored over research and location pictures to inspire them for the story’s lighting requirements. “In the first film, Peter Parker was younger, less aware and just beginning to discover his new powers. That was reflected in the overall look of the movie,” said Spisak. “With this film, he has been Spider-Man for a while, so his frustration over how to deal with his life versus his duty is more complex. That’s reflected in the color palette and the tone of this film – it’s a little more sophisticated, more complicated and deeper, in terms of color and look.”
Among the tools Dykstra and his team utilized to achieve the shots presenting Spider-Man’s point-of-view, while he is soaring over the city, was Earl Wiggins’ Spydercam. During the New York portion of the shoot, the specialized camera was launched using a remote-controlled computer suspended on a cable from a Wall Street-area rooftop more than 30 stories in the air, which recorded what DSpider-Man saw as he swung over the city. The camera traveled along a line suspended over four blocks, dipping down into the street and over the tops of several blocks of vehicles and background art that had been placed for the sequence.
“We were dropping the camera and moving it up and down over the course of the shot to follow Spider-Man’s trajectory as he swings through the arch, releasing a web, and shooting a new web as he swings into the traffic below,” explained Dykstra.
“One of the successes of the first film was the empathy the audience had for the main character. He was very sympathetic,” Dykstra said, “This movie explores the character in greater depth, and in terms of the visual effects, we’re hoping to give audiences an event more intimate sense of what it’s like to be Spider-Man. In the first film, we get to fly with him. The idea here is to make the flying sequences poetic enough and evocative enough that you will get an even stronger sense of what it’s like to fly like Spider-Man.”
That approach is reinforced by Raimi, said Ziskin, “One of the really striking aspects about Sam is that he is the audience for this film. He makes the movie for the audience, identifies with the characters and is always aware of the rhythms and how each sequence will play – both to him and the other members of the audience. That makes him the perfect director for this kind of material. Also, he’s at a point in his directing career where he’s at the top of his game. He is brilliant technically, but also works extraordinarily well with the actors. Ultimately, his personal connection to Peter Parker and the other main characters is a great gift to the audience.”
“These are tough, scary times and during such periods we look to heroic stories to give us hope,” noted Raimi. “Maybe that has something to do with why the audience was so taken with Spider-Man when he first appeared two years ago. With Spider-Man 2, I truly hope that audiences will feel that they’re seeing a love story, that they’re participating in another episode of Peter Parker’s life and are seeing the challenges and conflicts he faces and how he overcomes them. I hope it will leave them feeling uplifted and exhilarated.”
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