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#might try different animals for them or the others if i get inspired
kcrossvine-art · 1 month
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Hi fellow adventurers!! A few weeks ago i caught wind of "Delicious in Dungeon". I'm not really an anime person, but I am a TTRPG, CRPG, and cooking person- . And holy shit. It is so good i  convinced my partner to binge read the whole thing. I'm caught up on dungeon meshi, the anime, and just yesterday i also finished dungeon meshi, the manga.
Its rare to come across a serialized story that is so thematically cohesive and knows its characters so well. All of the bonus content like the artbooks and monster tidbits are just the icing on top.
So, inspired by Ryōko Kui's writing and illustration I'm going to attempt to create a recipe for every single Delicious in Dungeon recipe!-
Today that means Huge Scorpion and Walking Mushroom hotpot is on the menu!
(As always you can find the cooking instructions and full ingredient list under the break-)
MY NAMES CROSS NOW LETS COOK LIKE ANIMALS
SO, “what goes in to a Huge Scorpion and Walking Mushroom hotpot?” YOU MIGHT ASKThis is one of the pricier dishes until we get to the kelpies and dragons of the menu-
Rock lobster tail
Porcini mushrooms
Shiitake mushrooms
Snow fungus
Small potatos
Fensi (glass noodles)
Water
OPTIONAL: your choice of dipping sauces
There was a crossover/promotional event in Shibuya which featured various realworld dishes from the series. They had one for Huge Scorpion and Walking Mushroom, but they used prawns.  while those cook better in a hotpot, they also didn't look enough like the scorpion for me, they also used udon noodles for the slime and a seaweed/kale(?) mixture for the algae. If you're looking for substitutes due to price or availability i would start with those ingredients.
AND, “what does a Huge Scorpion and Walking Mushroom hotpot taste like?” YOU MIGHT ASKI hope Senshi would forgive me for technically cooking the lobster outside the pot, once he tastes it.
Okay im always partial to veggies but wowowowowowowoowowowow the snow fungus and the mushrooms tasted soooooooooooo good in the lobster stock
A nice delicate layering of different flavors
Try to get a bite with the lobster meat and shiitake together, dip in butter then chili- trust me
Its up to you what texture you prefer if you want to put the noodles in at the end or put them in halfway through the meal. Either way dont go for eating those first as theyre very filling
I think this would pair well with a citrus drink, something light and clarifying
This would also pair well with being extremely high and hungry (if you feel safe cooking while inebriated lol) very calorically dense
For the trial run I did one lobster tail in the pot with everything else, and one lobster tail off to the side to be picked apart. The former is more in spirit with a hotpot, but it got rubbery as the meal went on and lost its nice taste. The latter may be a bit more work but all you have to do still is boil it and set it aside. I found it held up much better. It was also easier to get inside the shell.
. If you have hardshell maine lobster available, i think it would be superior to rock lobster (keep in mind crustaceans will get rubbery if cooked too long in the pot) . Green onions and/or lotus root would make excellent additions
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From getting the ingredients out to sitting down and eating, id say it took maybe 30 minutes max? It'd vary on how fast you can prep vegetables and get the various implements heated.
Hotpots are not something i do very often as i'm usually just feeding myself. I think thats why a hotpot makes perfect sense to start the series off. If you want to set the tone of "take care of yourself, eat food with others, and use what you have" (generally speaking) there is nothing more simplistic, flexible, and defeats-the-purpose-if-you-eat-it-alone than a hotpot. Gather around and let your friends bring ingredients to the pot if you want to fill your heart up extra full <3
I'm doing something different here because unlike previous recipes where i used a bunch of different sources and made my own recipe out of hodge-podging it, or just used another persons recipe entirely if they did it really well, i made this more whole-cloth based off of what i had available, what I could discover through research, and my existing knowledge. Instead of the recipe being 50/50 original, this one is more 20/80. So. I'll pass the final verdict off to you guys :D 
What would you rate this recipe out of 10? (with 1 being food that makes one physically sick and 10 being food that gives one a lust for life again.) Did you love it, did you hate it? What're your thoughts on what I could do different, and what would you have done instead?
🐁 ORIGINAL RESIPPY TEXT BELOW 🐁
Ingredients:
2 Rock lobster tails
3 Porcini mushrooms
2 Shiitake mushrooms
Snow fungus (a good handful, should rehydrate in the hotpot)
2 Small waxy potatos
Fensi (glass noodles)
Water/lobster stock
Method:
Lightly rinse all of your vegetables beforehand and let them dry.
Vertically slice the porcini mushrooms. Cut off and dice the stems of the shiitake mushrooms. You can slice the tops if youd like.
Peel and cube the potatoes, roughly an inch each.
For the lobster tails; Boil a pot of salted water. Keep the shell on. Weigh the largest tail and add 1 minute of cooking time for every ounce of weight.
When done, strain the lobster from the water. Pour the water into your hotpot as the base. Serve the lobster on the side so people can pick the meat out to dip into the hotpot.
Bring the hotpot to a simmer. Add the potato cubes, snow fungus, mushrooms, and noodles.
OPTIONAL: this wasnt in the show, but its fun having sauces on the side :) i had oyster sauce, dry seasoned chili dip, melted butter, and soy sauce available
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ivesambrose · 7 months
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ʏᴏᴜʀ ᴛʀᴜᴇ ᴘᴀꜱꜱɪᴏɴꜱ ᴀɴᴅ ʜɪᴅᴅᴇɴ ᴛᴀʟᴇɴᴛꜱ
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1. 2. 3.
╚══ ≪ °❈° ≫ ══╝°❈°╚══ ≪ °❈° ≫ ══╝
If you feel lost, aimless, overwhelmed or unsure in regards to yourself this has found it's way to you at the right time.
Personal Readings
Masterpost
Thank you for the tip! 🌹
Picture 1
A lot of you are burnt by your own ambitions and a need to prove something. You quietly wonder if you're even passionate about anything anymore or you are but do not what to do, where to start so you end up spacing out and procrastinating. Likely you were made to believe that if what gets you excited and happy doesn't automatically put you on the map and bring you money in traditional ways then it's practically useless.
You have in a way put yourself down consistently due to these external projections.
Of what I'm picking up on some of you are passionate about the following :
- Dancing
- Fitness
- Makeup
- Music
- The occult
- crafting something intricate such as designing jewellery or curating them
- A select few might be into taxidermy, herbology and even archeology
- A combination of the above, some of you have your own allure and might want to get into modelling, styling, dancing and design. You want to express yourself freely including your sensual as well as spiritual and esoteric side.
You want to be known but you want to stand out, with your accumulated power you want to guide others too, make them feel less alone and more understood and yet you want to be an enigma and mystery. You do have a strong potential to be a muse to many.
Your hidden talents:
- Something that is coming through significantly that it is something from your past/childhood/early teens that you had to sacrifice/were made to sacrifice even if you cared for it deeply and wanted to nurture it. It makes you bitter to this day because you were naturally good at it.
- Some of you should definitely consider working for animals especially birds. You have a gift to heal and develop empathy with them.
- Some of you can end up being excellent bakers and decorators.
A lot you can find success in the entertainment industry, media, running your own business and being your own boss, you have excellent leadership skills and determination it's just that you haven't gotten the chance to explore that side of yourself yet.
The advice here is to only look back at the past to pick up what you had left and walk ahead. Become your friend and ask your own subconscious to show the way, trust me you will be shown when you least expect it.
Picture 2
You simply love to learn and acquire knowledge. You could have specific subject(s) you're drawn to or you don't even like limiting yourself to that. You'd rather be an eternal student. I wouldn't be surprised if you were drawn to picture 1 or 3 as well. You have a thrist that sometimes almost feels insatiable.
You are rather intellectual and often give very sound advice. Mainly cuz you are highly self aware and very intuitive.
Regardless of anything else, you seek inspiration and adventure above all. You do tend to get bored with just one thing easily.
Of what I'm picking up on, some of you are passionate about the following:
- Learning, experimenting, teaching and innovating. Again this could be any topic or multiple. Could be something as literature and academics or physics or could even be cooking or carving wood. You could even be here educating people about Gothic architecture or the human anatomy. Or all of this. You're not meant to confine yourself.
- A lot of you seek travel and adventure. Even be passionate about extreme sports.
- Languages and culture.
- Some of you want to try and do everything, experience different things and don't want to niche yourself down. Your passion can simply be experiencing your life to the fullest so you have wisdom to give and stories to narrate and memories to look back on and trust me, that is more than enough.
Which quickly brings me to your hidden talents because you're supressing quite a few:
- Some of you can be excellent astrologers or even astronomers.
- A lot of you can read into symbolisms real. You can be a gifted psychic too if you aren't aware already.
- You can be really good at sports like archery, fencing, MMA etc
- Creative direction, photography is also coming through.
- You're very good with your words, whether it be in writing or speaking.
You are rather mutable and a very poised individual too, you can easily influence the people you come in touch with. Some of you can be good speakers, representatives or the face of a brand. Whatever you do, you end up being very good at it whether you like it or not.
The advice is to simply continue what you're doing, you're not as lost as you think you are. Keep making connections and continue being yourself instead of trying to make yourself small and fit in or follow trends or the algorithm.
Picture 3
You feel like a misfit and an outsider so much so that being passionate about anything worries you because you may end up looking a fool, not being good enough or not being disciplined enough.
You carry a lot of anguish in you mainly because you had to focus on things that were expected of you or because you had to survive so you might feel like you're good at many things but not great or could be great at something but you don't necessarily love it.
You're an interesting group here because you haven't even allowed yourself to feel excited about things.
What are you truly passionate about? I see nature, authenticism, a slower, softer life. The word passion itself feels too intense and deliberate for you.
You simply want to experience a life that doesn't feel like you running on a treadmill till your knees give out.
I do see there's an innate desire in you to help others, be it people or animals or even a dying plant. You want to find your peace and bring some of that peace in others lives too. Your energy feels like a walking into a warm cabin in the woods during winter with freshly made dinner waiting.
Hidden talents you have ample, a lot of them are based on learning and perfecting with practice :
- Cooking, experimenting with different herbs. I do see some of you have the potential to start a small business that involves food.
- Gardening and farming
- Painting
- Tattooing (this is coming through because it can be very therapeutic for a lot of you)
- Perfume making is also coming through as well as skincare.
- pottery and sculpting, crocheting etc
- reiki, medicine, physical therapy etc
- divination
Think of a life that's a bit more laid back a career that makes you feel less on the edge.
You've already been running on the validation of people who think you're dispensable or your worth is tied to something outside of you that you can't even find meaning in.
The world needs more souls like you.
The only advice is to be more compassionate with yourself, you're not running a race even if people have constantly been reminding you of it, there's no finish line. The only truth that matters is the story you tell yourself, over and over again. It will come to pass. Continue being. Continue creating instead of wondering about the how. You've figured out many things in your life, let life sort this out for you.
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master-muffinn · 1 month
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Lord of the rings X druid!reader headcanons
Legolas x reader, Thranduil x reader, Gandalf x reader (platonic), Merry/Pippin x reader (platonic), Elanor x reader.
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Legolas
🧚‍♀️ Legolas is very curious and excited! He wants to know EVERYTHING about you and what you can do!
🧚‍♀️ But he finds the fact that you can turn to different kinds of animals the most interesting, and asks you a lot of questions about every animal you can transform too.
“Y/n what is that for an odd creature?”
“It’s a seastar”
“A STAR!??” 🤩
🧚‍♀️ Asks you if he can touch you in your animal forms. He lights up with happiness when you say ‘yes’ and touches you with utmost care and curiosity.
🧚‍♀️ Loves carrying you around in your smaller forms. If you turn to a snake he’ll put you around his neck like a necklace, a bird on his head or any other animal that can be on his shoulders.
🧚‍♀️ When the fellowship was in the snowy mountains and while the others had to walk in the deep snow, you were a little mouse in Legolas warm pocket. Not needing to do anything and Legolas didn’t need to worry about your safety. Win-win.
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Thranduil
“I thought the druids died out for 4000 years ago, guess i was wrong”
🍷 Like Legolas he is very much interested but in a more calmer and quieter way. He also likes the animal shapes more. 
🍷 He likes when you turn to a little bird and sit on his shoulder whenever he goes to different places.
🍷 LOVES when he sits on his throne and you turn to a smaller animal and sit on his large hand and put your tiny paws on his fingers- the king has heart eyes. 😍 (yes you are his pet now lol) And he totally would feed you grapes too.
🍷 Other than that he also likes your plant and flower abilities. He has left the garden's beauty to you and it is shining more beautifully than it ever has since you came into his life- or perhaps it is just (amazing) you who has grown beautiful and colorful flowers in his heart❤.
🍷 And of course he will try out some of your abilities in the bedroom 😉
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Gandalf
🧙‍♂️ Sorry Frodo, Sorry Bilbo, y/n is his number one favorite friend now!
🧙‍♂️ He is very fascinated over your elemental abilities. Wind, water, fire, plants/trees? “What can you do?” 
🧙‍♂️ Gandalf would try (hard) to not sound too eager and excited when you show him. But he can’t help but smile and laugh when you make a phoenix appear out of the fire.
🧙‍♂️ Might show you his ‘magic’ if you ask nicely and you will inspire one another. 
🧙‍♂️ If you have any difficulties with your training and elemental controlling he will give you advice and guidance with what he knows.
🧙‍♂️ Gandalf wouldn't mind if you join him for a while on his journey. He greatly enjoys your company.
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Merry/Pippin
🤡 Oh no! OH NOOO! Gandalf will pray to god ... .PLEASE DON’T LET THE WORLD END!!
🤡 When they learn what you are, they will storm you with questions. They will drag you with them for every little prank and misery they are planning.
“Y/n, can you turn to bird and poop on someone's hea-” (pippin)
“No!”
“Can you poop in someones drin-”
“No!”
“Can you-”
“ENOUGH WITH THESE POOP REQUESTS!!!!”
🤡 If you meet on the ring quest, they will ask you to turn to a larger and fluffy animal, like a bear so they can sleep with (on) you on cold nights (like the bear in jungle book? Yes!) Boromir will get jealous because you stole his children. 😢
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Elanor Brandyfoot
🐌 The others don't trust you and don't want you around until you show them how quickly you can turn seeds to flowers.
🐌 Elanor will try to calm them down and talk to them so they don’t ‘use’ you for their ‘food greed’.
🐌 You two will have a contest of who is quickest to fill a bucket with berries, buuut of course Elanor wins. 
“Looks like ya powers weren't able to outmatch me!” 
🐌 She loves to see your abilities and is very happy that others like you too and have accepted you to the group, but she gets a little jealous when you get too much attention because she wants to be alone with you too! 
🐌 She loves the evenings when things have been calming down and laying under the stars with her head on your (larger) animal form. Petting you is very calming for her and she mostly falls asleep like that with you. 
Thank you for reading! I hope you like it! 💖
Post made by me, @master-muffinn
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theresattrpgforthat · 5 months
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Do you have any recommendations for games in the western genre? Or western fantasy/sci-fi? Absolutely can’t get enough of the combination of cowboys and six shooters, steampunk, and magic fantasy. I’m considering writing my own setting for DnD5E that combines these elements.
Theme: Fantastic Westerns
Friend, I think I've collected a real tight bunch of winners here, so I'm confident you'll find something that really scratches that itch you've got!
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Wicked West, by Finch Edmund.
Wicked West is a PbtA game by Finch Edmund (they/them) about paranormal cowboys. It combines classic monsters with the backdrop of the old west and is meant to be played with at least two players with one player taking the role of Game Master. Wicked West is made to tell stories similar to the westerns of the 1940s-1960s about small towns and the struggles of life with a horror twist.
If you like combining monsters with your westerns, this is the game for you. It looks like you combine a couple of different options to make your character playbook, which is something I’m personally pretty jazzed about when it comes to creating characters. One interesting thing about Wicked West is the relationship your cowboy has with their horse: a vampire might feed off of their steed, while a witch can cast spells on their horse to run faster. If you don't mind a bit of a horror flavor to your Western, this might be the game for you.
Wizards of the Wild West, by ckellyrpg.
Wizards of the Wild West is an action-oriented TTRPG that combines fantasy magic with classic Wild West themes. It is powered by the LUMEN system, and takes heavy inspiration from looter-shooter games such as Destiny.
LUMEN is still a game that I’m excited to try out, so seeing it tagged onto a western game about wizards made me take a second look. This is a game for a raucous good time; you’ll be pulling off sweet character combos, with easy-to-understand breakdowns of each character class. Right now the game is still in development, but it’s still considered playable, so if you get it now it might have more content for you down the road!
We Deal in Lead, by Odin’s Beard.
You look to those closest to you, fellow gunslingers of the Order of the King. The arduous trek across the bleached desert is over and now you stand before a slip door. Though tested, the fellowship of your Order stands true.
You grasp the worn sandalwood grip of your artefact gun and twist open the door. You gasp as the sharp sea air hits your lungs. Gulls caw and the foam sprays your face like a baptism. You step through to another reality.
After all, there are other worlds than these.
We Deal In Lead comes highly recommended to me by folks who like the OSR scene. It’s based off of Cairn, a well-beloved fantasy system, and if you got the TTRPGs for Trans Rights in Florida bundle, you already have a copy!
The setting is meant to be somewhat post-apocalyptic, but the barriers between your world and others are thin, causing threats (and allies) from other dimension to have a chance to enter your world. The game focuses on combat, exploration and survival, and it’s almost completely compatible with anything released for Cairn.
If you like what you see so far with this game, you might also want to check out Omega City, a weird west city setting, still in ashcan form.
Vampire Cowboys, by Maddy Searle.
You are a gang of outlaws in the Wild West. You have a lot to contend with: enemy gangs, law enforcement, wild animals, and… did I mention? You’re also vampires. You must figure out how to survive in this harsh land, where “justice” is often swift and violent. Will you blend in with the crowd, and hide your vampiric side in an attempt to live as a gun-toting cowboy? Or will you give in to your monstrous urges and use your supernatural powers, making yourself known as a vampire? It’s entirely up to you. 
This game premise is simple and easy to describe: you are vampires who are also cowboys. You live in a world where everything wants you dead, and you’re constantly fighting the parts of you that make you monstrous. The mechanics are very familiar if you’ve every come across a Lasers & Feelings game: a couple pages to read and you’re off to the races, ready to play.
Reboot Hill, by Groovy Dad Games.
REBOOT HILL is a sci-fi Western TTRPG set in the "Future West" of the far flung Hill-Ceballos System. When a war back on Earth results in a cyber-attack that frees all of the bots in the Hill-Ceballos, things go bad for the humans right quick. In the aftermath, bots have got to rely on their shooting irons and their processors to make their way in this new, post-human frontier. 
REBOOT HILL is a card-driven tabletop role-playing game in which players portray "Aces"--bots with advanced AI that find themselves on the right or wrong side of the law. 
Finally, a space western! Here’s a card-based game with a plethora of character options, including mechanical upgrades, as well as weapons and vehicles. You’re mainly going to be bounty hunters, chasing after varmints and villains so that you can scrape together a living. If you want a game whose game mechanics make you feel liked you’re sitting at a poker table, you should check out Reboot Hill.
Clink, by Technical Grimoire.
Clink is a tabletop RPG about drifters, the creeds that bring them together, and the history that drives them apart. This game uses coins to tell a story inspired by spaghetti westerns, ronin tales, and shows like Firefly or Supernatural.
Characters begin as rough sketches of the shifty sort you’d see in an old Western or Noir film. They all start as blank slates, their histories unknown. Tell stories about their past and create your character as you play.
I’m a big fan of Technical Grimoire, especially their expertly-designed Troika setting, Bones Deep. Clink isn’t Troika - it uses coins as a storytelling mechanic - but it’s very setting-flexible, as seen in the variety of the starting scenarios provided.
The game is also non-linear: throughout play your characters will experience flashbacks, which will help flesh out who they are as you play, and tell us something about who they used to be. You’ll start the game with two coins, which you can spend to gain a flashback, but you can also flip them to try and succeed at various tasks. As you play, you’ll also gain coins using a mechanic called a Trigger - bad habits that get them into trouble.
If you want a fresh set of rules to play around with in a flexible setting that stays true to the woes of outlaws and other Western tropes, I heavily recommend Clink.
Boondock Cartomancy, by Hookline & Sinker.
The consequences of westward expansion rear their head. Desolate, inhospitable, and unpredictable - the Outbacks are a ravaged desert, a wild tundra, an ancient tomb. Host to a plethora of unknown variables and formed from the corpses of failure, it’s a hotbed for the lawless, the corrupt, and the lost. Conditions for growing a corporate empire couldn’t be more ideal.
BOONDOCK CARTOMANCY is a tabletop roleplaying game about personal growth in a cruel and inhospitable wasteland, backlit with Western cowboys wielding powerful and unpredictable magic. It’s a game about reflecting upon the world and systems of exploitation we live in, and using ancient spells to blow up a caravan of criminals in a climactic shootout. It’s a game about interfacing with the human condition, and feeling cool as shit while doing it.
This game looks so cool! You are brokers, going on dangerous jobs in a hostile frontier, giving your characters objectives to complete while also exploring the way colonialism forces so many folks to act as simply cogs in a larger, uncaring machine. The game also gives you a fantasy to explore, by granting your characters card-based magic skills, and replacing their hit points with a luck meter. The game itself also has a really clever layout, presenting itself like an old-fashioned newspaper, with pieces of advertisements sprinkled throughout to give you bits of lore about the world. All in all, definitely worth checking out.
Former Rec Posts to Check Out
Rootin’, Tootin’ and Shootin.
Space Westerns.
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thesensteawitch · 5 months
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🩷🌹🩷🌹🩷🌹🩷🌹Yours And Your Future Spouse's Energy Check!🌹🩷🌹🩷🌹🩷🌹🩷
Pick A Pile Reading
(Left to Right- Pile 1, Pile 2, Pile 3)
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Hey, Senstea Souls!
I am back with another collective tarot reading for you all. Choose a pile intuitively and if you are not sure you can read your energy check. If it doesn't resonate then feel free to choose another pile.😊
At the end of each pile, I have also mentioned a spread that can help you FIND YOUR TRUE LOVE.🫶🏼
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🩷Happy Reading🩷
Pile 1
Your energy check:
Cards: Strength, 8 of Cups, 9 of Swords, 6 of Pentacles
Spirit animal: Lizard
You are a very strong individual pile 1. You have learned a lot through heartbreaks and every kind of relationship in your life. People around you teach you a lot. You know that with pain comes wisdom. You stick to people or situations longer than you should. You are very passionate. Some of you even want to be the center of attention. I sense Leo's energy. But unfortunately, those around you somehow disappoint you. You try your best to walk away from toxic relations but you haven't completely let go of them. You carry the baggage and think of them when the moon takes over the sky. Your mind wanders to every place that has caused you pain. Pile 1, this way you'll sabotage the happy moments of your life. Give your thoughts a redirection. You're very giving. But your lesson in this lifetime is to live within limits because the receiver knows no limit. You have to keep your balance in life. Deep down you know that crowd overwhelms you. You have a strong perception of people's energy. You can sense their true intentions but you don't know how to move past that. You don't know how to handle all that sensory information. You don't need to worry about pile 1. The answer is simple. Take a step back. Do not get yourself involved in everything. Take time for yourself. You'll be fine. God bless you!
Your future spouse's energy:
Cards: 7 of Cups, Page of Swords, Ace of Wands, King of Wands
Spirit animal: Zebra
Well, pile 1 your future spouse will be somebody who will have too many interests. They may appear naive but deep down they won't be. They will have an abundance of knowledge. They will love traveling. Everything about this world will fascinate them. Magic is something they will truly believe in. They will have a balanced masculine and feminine energy. New ideas keep popping into their head. They will be emotional, witty, and passionate about what they love but they might lack stability. They may struggle to settle. They may have strong Sagittarius placement. Nothing will satisfy them so easily. They would want something extraordinary in life. They can be of a different nationality. They will be artistic. They would like to have an intellectually stimulating conversation with you. If you are with them you'll never feel bored. They will have so much to talk about. You'll travel with them a lot. Their magic and spontaneity will be contagious. Also, they would be someone who loves to teach and guide others. They will have a philosophical viewpoint on life. They may also be stubborn. It will be difficult for you to change their mind. You will be the one following their lead. Their presence will pull you out of the emotional rut you have been in. They will always be a reason for the smile on your face. They will bring the sun with them. They will challenge you in life which might make you a bit uncomfortable at first but there will be a greater purpose behind you both coming together.
Book Your Finding True Love Reading Only At $10
Pile 2
Your energy check:
Cards: The Hermit, Emperor, The Hierophant, Queen of Pentacles
Spirit Animal: Firefly
You're an old soul, pile 2. You work so hard for the betterment of the world. You are a fair person and that's inspiring. You may seem intimidating to a lot of people. But at the same time, they come to you for advice because they know that no one else can guide them better than you. You are the light people search for in their darkest of times. You empathize with others because you have seen the polarities of life. Deep down you have the skill, talent, and whatever it takes to create a stable and abundant life for yourself. You may face a lot of hardships during your lifetime but the result is always going to be massive because of your just and honest nature. You may have strong Saturn or Pluto placements. You may be a Libra or an Aquarius. You may feel burnout pretty often. It's very important for you, pile 2, to give yourself time to relax. Allow yourself to take a break. Don't feel guilty about doing nothing. Sometimes that's all we are supposed to do in fact just be and stay in the moment. Your hard work will give you such profound wisdom that one day you'll be sharing it with the world. You'll be looking up to in life. God bless you!
Your future spouse's energy:
Cards: Two of Wands, 3 of Swords, Queen of Cups, Magician
Spirit Animal: Lion
Your future spouse will be somebody who gets trapped in their ego. They will have great plans and huge wishes but they will remain in their mind for longer than they should. When it comes to action they might run away. They will be afraid to be vulnerable. They will not want the world to see their soft side or true side. Deep down they will be like a magician. They can manifest anything they want. They will have the resources to create a wonderful life for themselves but they won't have enough faith in themselves. It will be difficult for them to move on from their past hurt. They may hide themselves from the world but you will be the key to finally helping them release those emotions out of their system. They can be a writer and their creativity will be affected due to the baggage they have been carrying. You will be their key to unlock the door and set them free. They will need to see the world beyond the four walls. They will know that they are in their head but they won't do anything about coming out of it unless someone shows them the way. I hear, “I can't escape this now unless you show me how.” Your future spouse more likely will have their own business. They may seem withdrawn and too serious at first but gradually as you will give them reasons to trust them they may be interested in being your friend. Because you will be their strength which they have lost. I hear the song ‘Strong’ by One Direction. Maybe listen to it. There can be a message for you.
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Pile 3
Your energy check:
Cards: Knight of Wands, 7 of Swords, 3 of Wands, The Sun
Spirit Animal: Camel, Tarantula
You are always on the lookout for something more. You may have noticed this in your past relationships as well. You always feel that there's something better out there. But it's not true. At times you fool yourself into believing that what good is in front of you is never going to be good enough for you. You are not afraid to take risks in relationships. You are a bit naive when it comes to love. You are carefree like a child. You think that it's okay if you make mistakes. You may have been forgiven many times in the past. Are you the younger child in your family? Perhaps some of you are! The idea of love is very much intellectual for you rather than emotional. You think of love but you don't know how to feel it within you. Especially for someone else. You know what receiving love feels like but you don't know what loving someone feels like. And I think that is what your soul craves. To love someone else truly and deeply. Some of you may also think that you're going to find your lover while traveling. Perhaps, that's what you need. You need to travel. Maybe just like the Before trilogy, you may find your person on a train and may have some cool talk with them. And if nothing of that sort happens then also you'll learn a lot in solitude. I sense strong fire energy (Leo, Sagittarius, Aries). God bless you, pile 3.
Your future spouse's energy:
Cards: Page of Swords, 9 of Wands, 7 of Cups, Temperance
Spirit Animal: Starfish
Your future spouse is going to be everything that you are not. They will be filling the gaps. They will be attuned to their emotions. They will be a package of everything. The emotions that you run from they will make you confront them. They will be involved in a lot of pursuits. You'll be surprised how a single person can do so many things. They may have a high temper but deep down they will be trying to control it and balance their emotions in front of you. They will not like to burst out in front of you so don't test their patience. They may appear an amateur but believe me they won't be. Self-doubt is something they may struggle with and you'll have to be patient with them. They may be somebody who gossips a lot. You'll be mesmerized by looking at them. They'll have beautiful facial features. As per the current energies I see that you two may not seem comparatible at first but you both are going to mirror each other. This can be a karmic relationship. The person will appear to be the complete opposite of yours. There will be a lot of passion and emotions involved from your Spouse's side. This quality can overwhelm you. It may also be difficult for you to handle their emotions. They may daydream a lot. Their life may lack focus. Deep down they think they know how to remain focused but in reality, they will be sabotaging their emotions until they all come out like an emotional breakdown. So many interests can easily distract them in life. You'll need to help them concentrate on one thing at a time.
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another-lost-mc · 7 months
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The Wild Side was so adorable and my heart wouldn’t be able to take it if you wrote something for the other characters (and Azra!) Maybe their animals from the Magical Eggs event would work, but I’d love to see your take, too.
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a/n: I’m using the dateables’ onesies for their animal inspiration. I wouldn’t put it past solomon to jinx them somehow during a sleepover.
the wild side: slumber party edition | the dateables + azra
1k words | sfw | more silly fluff + humor
cw: relationships can be romantic or platonic in nature (your choice) except for luke, he is our baby brother and must be protected at all costs.
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Lucifer arrives at the Demon Lord's Castle with little fanfare. You were supposed to be having a slumber party with Diavolo and the residents of Purgatory Hall, and he incorrectly assumed there was no possible way things could go wrong. He started receiving a series of alarming messages from staff at the castle that something strange was going on. He hears a disturbance as soon as he lets himself inside the main entrance hall. A loud ruckus coming from the ballroom, typically used to host the young prince's lavish parties, draws his attention. He opens the door and is completely stunned, shocked into silence by the chaos he finds within...
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The Dragon (Diavolo)
It's a minor miracle that he's not a full-sized dragon. He's a bit smaller than Cerberus is and the ballroom is spacious—he has plenty of room to stretch his wings.
Judging by the scorch marks across the ballroom's marble flooring, he hasn't figured out how to control his flames yet.
(As soon as Lucifer walked into view, Diavolo snorted happily through his nose. He shot flames across the room and another set of curtains is currently on fire.)
Diavolo's still aware of his size and potential danger. He does his best to keep away from you and Luke who are at the greatest risk of being stepped on.
His scales are very warm to the touch. Barbatos can't land on him without injuring himself, so he squawks angrily at his young master from a safe distance.
He was excited to host this little sleepover for everyone to watch some new movies together, but he thinks this is even better!
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The Owl (Barbatos)
He's very anxious, but you can tell he looks at you differently vs. the way he looks at Diavolo Solomon everyone else...
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He doesn't believe in regicide, but Diavolo is going to be punished severely after this. And Solomon, too—this is his fault!
(Being a dragon is no excuse for his master to engage in such reckless destruction. He's going to burn down the whole castle at this rate!)
The Little Ds are enjoying this far too much and slacking off on their duties while they watch the madness unfold. The least they could do is help put out these wretched fires...
Barbatos doesn't seem to be nearly as intimidating in this smaller form. Diavolo rolls his eyes when he hoots at him, and the Little Ds keep tugging on his tail feathers teasingly and dashing away.
(If they think he's going to forget this, they're sorely mistaken.)
He gives up on trying to reign in the mayhem and tries to stick close to you instead. You're so small and fragile in your little sheep form, he worries the others might hurt you by accident. He pecks at them to remind them to be gentle.
When everything gets too overwhelming, he flies up and rests on one of the sconces on the wall or the chandelier.
(He nearly falls to the floor when the magic spell finally fades away mid-flight, and that makes him even angrier.)
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The Panther (Simeon)
His main concern is keeping an eye on you and Luke. It's amusing to watch the others though; he's content to stick to the edges of the room and observe the chaos.
This is actually great inspiration for a new novel! Or maybe he should try writing a children's book. You would make a cute main character!
He carries Luke somewhere safe when he inevitably falls asleep from all the excitement.
(Solomon and Azra get so distracted picking fights with each other that Simeon picks you up by your collar and carries you to where Luke is sleeping. He curls around your little sleep pile protectively until the spell wears off.)
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The Red Panda (Luke)
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He's too small to get into too much trouble, but he has a surprising amount of fun—probably the most fun out of everyone, except for Diavolo.
He's not used to having a tail and he trips on it a few times by accident when he runs too fast. He swears that Simeon chuckles in a weird, cat-like way when he falls on his face with a growl.
He follows you around the ballroom, but the other animals are so much scarier bigger than he's too nervous to get close to them.
There are still trays of desserts on the table from dinnertime, and he helps himself to some sweets.
(The spell and abundance of sugar knocks him out cold in less than an hour.)
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The Wolf (Solomon)
He didn't mean for this to happen, but he's going to enjoy it while it lasts.
He saunters around, swishing his fluffy white tail and showing off his stunning wolf form for you to admire. For some reason, you don't seem that impressed.
You squirm and glare at him when he tries to kiss lick your face, too.
He lays down and rolls over, hoping that you'll curl up with him because his fur is so warm and perfect to snuggle in.
Maybe you're just shy? The hellhound won't leave you alone but Solomon's not sure he can take him on in a fight...
(Really, can't he enjoy your company for once without one of the demons butting their nose where it doesn't belong?)
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The Hellhound (Azra)
You said this was supposed to be a fun little sleepover. He even put on that stupid onesie you bought him because you're cute when you pout you said it would be more fun this way. This was supposed to be a chance for him to get to know your friends—and now he's stuck as a dog!
You weren't immune to the mysterious magic either, and you and the young angel are the tiniest animals here. He's extra-vigilant about trying to keep the others away from you; he's scared they're going to hurt you by accident.
(He's never seen this side of Diavolo before, and he hates to admit how much fun it is watching the young prince set half the ballroom on fire while he shoots fireballs at random objects for target practice.)
He's very agitated when Solomon tries to approach you. That damn wolf keeps stalking you around the room with a hungry glint in his eye.
You don't seem happy with either of them when they start growling and snapping at each other and he's already thinking about how to make this up to you later.
(Maybe when this is over, he can convince you to go back home with him.)
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read more: the demon brothers version | obey me masterlist
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themeeplord · 5 months
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Hey Meep, Meepster, Meeperoni how do you draw scales?
I love your scales, both the prominent and far away ones. I especially love the scales on your cryptid boys.
So how do you do it?! When I try to draw scales it looks like a gravel road and just overall bad. Please share your wisdom, I beg.
In my head this turned into a bigger question than you might have intended pfjfjf, I tried my best to stay relativity simple with my answer!
Let me show you how you can think when figuring out big scales.
First I try to keep it simple and not sketch in all the scales until I've gotten the pose down.
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When I start planning out scales I start with figuring out the direction of the scales and the big shapes (I usually do this in my head, but drawing it can be very useful)
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Once I'm happy with the shapes and directions I start adding the scales one at a time, all overlapping each other like they're huge fish scales.
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Scales don't always have to follow the same 'start at the head and run down the body' idea, you can do the opposite and get some very neat looking shapes. You can mix it up too. Here's some examples!
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There are a lot of different kinds of scales and animals often have more than one kind. Some even do look like gravel!
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I suggest looking at real life animals and fictional creatures for inspiration and reference. It takes a long while to learn how and where to use specific scales, but it'll be easier if you're willing to spend some time looking at and studying scales and the anatomy around them.
Some examples of animals with scales~ (names in alt text)
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ponett · 13 days
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Do you have any advice for people making OCs/sonas? Yours are really well rounded and unique and I'd greatly appreciate the insight of someone who got a passion project off the ground!
So this is a very broad topic, and it varies a lot based on your own creative goals, what kind of characters you're creating, and where you want to use them. Creating an OC to be used in furry pinups is a little different than creating one for a dramatic story. But I'll try to give some general advice on how I do things for the types of characters and stories I tend to work with
Heads up: this will be kinda long lol
The germ of an idea
For me, I'll generally be inspired to create a character starting with a small number of core traits. These could be anything. A color scheme, a body type, a job, a hobby, a personality archetype, an outfit, a visual motif, a functional role in a story I'm working on, a noteworthy facial feature, a weapon, a relationship of some sort to an existing character, a single scene or joke I want to use them for. For furries and fantasy characters, species is usually one of the first things I'll have an idea for, which tends to get the ball rolling fairly easily since we have all sorts of cultural associations with different animals and fantasy creatures.
Any standout character trait like this that you find compelling can serve as that initial spark. The inspiration can come from anywhere, but it's often just a matter of knowing yourself and your own tastes. What do you like? What are the people in your life like? What really speaks to you in a character? What's an existing fictional character that you'd like to rewrite and take in a different direction? What's an aspect of yourself that you would like to see represented more often in fiction? It doesn't have to be something super deep or fleshed out right from the start, though. You can start with something as simple as "I want a black cat character" or "I want a character who dresses like an arcade carpet" or "I want a character who looks scary but is actually nice." Whatever it is, it's something that differentiates the new character from the ones I already have, because otherwise I'd just be using them.
Contrast
From there, you can start brainstorming other traits that might go with those core traits. Some of those may be traits that naturally complement each other. Continuing with the black cat example, maybe you wanna play into the common cultural perception of black cats and say that this character brings bad luck, or is associated with witchcraft. However, I often like to give characters contrasting or even seemingly contradictory traits, which can help elevate a character beyond a stock archetype. Real people tend to be a walking ball of contradictions, after all.
I've talked a lot about how I did this with the main cast of SLARPG. Melody is a fox, traditionally a crafty and untrustworthy predator, but she's extremely introverted and gentle. Allison is a bunny, but instead of being a meek and cuddly little prey animal she's an outgoing fighter who loves a challenge, and she has a muscular build. I think this kind of thing gives characters some fun flavor, and can be really effective for both comedy and drama. For an example from something I didn't write, take Senshi from Dungeon Meshi. He's a dwarf, and he embodies certain stereotypical aspects of dwarves - he's a short, buff man with a big bushy beard, he lives underground, he's stubborn and doesn't like elven magic - but he also goes against some of them. Instead of being an expert on mining and blacksmithing, Senshi is a culinary expert who has a deep appreciation for the natural ecosystem of the dungeon. He's a weirdo among dwarves for not caring about the wellbeing of his axe and for using his super awesome shield primarily as a giant wok. And that's what makes Senshi fun and interesting.
So going back to our example, instead of going with the stereotype, we could make a black cat character who has comically good luck, or who's superstitious and afraid of witchcraft, or who's an extremely rational person who always believes in science over superstition. Or maybe you roll with the bad luck angle, but instead make the black cat be the victim of their own bad luck in some interesting way. Maybe this black cat has terrible luck with love and can't hold down a relationship. Maybe this black cat is an aspiring speedrunner who consistently gets the absolute worst RNG possible in every video game due to their own bad luck. Maybe this black cat has accrued a horrendous gambling debt after a long losing streak and has loan sharks coming after them.
These are all just hypothetical examples, of course. I don't exclusively make characters with ironic contradictions like this. The idea is just to build on those core traits you started with in interesting ways, and that's one of my favorite ways to do so. But honestly, a lot of the time execution is more important than the sheer originality of an idea, and sometimes really putting your all into playing a trope you love straight is the right move.
Specificity
Regardless of what direction I take a character in past that initial seed of an idea, the key ingredient tends to be specificity. To give them specific details beyond the most stock possible version of that core idea you started with.
This is something I internalized from Tim Schafer, via a blog post in the behind-the-scenes backer material for Broken Age. Sadly I'm not sure if that stuff is still available, but I did save this particular post about creating characters since it really helped me, so I'll directly quote a chunk of that post here:
No two characters would approach a problem or react to events in the same way. At least, not if you’ve designed the characters well. If you’ve left them too vague or superficial, if they are merely functional elements in your story instead of individuals, then they might react in the same way. And that’s a problem. So to avoid that, I’m going to talk about one the most important parts of character development: specificity. Making sure your character is a specific individual, not a stereotype. A unique character, different from anyone else in the world. It doesn’t mean that they have to have wacky gimmicks, eyepatches and crazy accents. It just means they have to be specific. For example, let's create a new character. Let's say your story has a scene where your main character gets in trouble in school. So you’re probably going to need a school teacher. Imagine a school teacher for a bit. Do you see her in a little red schoolhouse? Maybe a bun in her hair? An apple on her desk? Thick black glasses? Let’s put a ruler in her hand for good measure. Done! We have our teacher character. She’s ready to be in the scene where our hero goes to school and the teacher sends her to the principal’s office for passing notes. Right? I mean, this character doesn’t have too many lines, so why develop her character any more? The problem is that this teacher is a very shallow stereotype of a teacher. She has no specific attributes that make her memorable. She’s the teacher you would get in a set of free clip art. She might not have many lines, but if all your supporting characters are this way, your story will be more bland than it should be. Even if this teacher is only onscreen for a minute, she should be unique and different from any other teacher in the world. Luckily, it's not actually that hard to make her so. You just have to ask some very basic, specific questions.
Tim goes on to explain how simple exercises like filling out character sheets with basic questions about your character (there are a million of these online) can help push a character beyond a stock archetype, even if it's a minor supporting character. Questions about where they're from, their likes and dislikes, their beliefs, their goals in life, that sort of thing. For minor characters especially, a lot of these details may never actually come up in a story, but just asking even a few of these questions and giving them specific answers helps you see them less like an archetype and more like a real person in your head. Maybe you never bring up your character's backstory or their favorite sport or what kind of music they listen to, but just having a specific answer for questions like that might help color the way you depict that character in subtle ways. It makes it feel like they aren't defined by just that one core trait you started with, and helps make the characters and world feel more alive, like there's stuff going on with them beyond the bounds of the story or the drawing.
It's a careful balancing act, though. It's easy for a character to feel like they're a collection of too many unrelated gimmicks and quirks. Again, like Tim said, these specifics don't have to make for the craziest, most original character ever, there just has to be something there.
Let's go back to SLARPG as an example, where I combined broad character archetypes I liked with more specific personal elements that I felt like I wasn't seeing enough in the fiction I liked. Melody is riffing on the common idea of the reserved healer character in the RPG or MMO party and the shy girl archetype, but she's the main hero instead of a supporting player in another person's story, and she's also a fat bisexual trans woman who draws a lot of little details from my own life. Her interests, her relationships, her opinions on things, her personal hangups and dreams, these all set Melody apart from other fantasy healer characters and define her as Melody Amaranth. Specificity!
But it doesn't always have to be super deep, especially if you just want some characters to draw for fun and aren't planning on writing a story with them. Take my fursona. I've always loved dogs, so I made my fursona a dog. I chose a Samoyed in particular because I think Samoyeds are the cutest, and I hadn't seen hardly any anthro Samoyed OCs at the time. I leaned into the breed's signature fluffiness to help my fursona stand out from other canine OCs. She has simple identifying traits like being fat like me, wearing glasses like mine, and having a hairstyle kinda like mine (when I tied my hair up in a bun, at least). And there you go. Fursona achieved. She's not a wildly high concept character, but she doesn't need to be
Anyway I realize that this is mostly about the writing aspect, so here's a few quick bullet points about designing a character's appearance:
Face and body type variety are good, but personally I would say lack of body type variety is worse than same face syndrome
Knowing some stuff about shape language is good, but you don't have to be completely beholden to the "circles are friendly, squares are sturdy, triangles are scary" shit. I'm generally more interested in using repeated shaping in different parts of a character's design as sort of a shape motif. Melody's body, hair, and tail are all made of round, swooping shapes, for example. (This is more applicable if you're designing cartoonier characters as opposed to realistic humans, obviously.)
Knowing some basics of color theory is also good. I like using complementary and contiguous color schemes on characters and generally try not to use too many distinct colors on one design. Black and white and grey and various browns are good as neutral colors to balance out the colors of the rainbow, and gold can be a nice accent color
A small handful of identifying accessories can be fun, but don't rely on those to make a design stand out. Ideally your character should still be identifiable even when not wearing their default outfit, or even in silhouette
Aaaaaand I'm gonna call it a wrap there! This is a huge topic, so hopefully this helps with at least some of the basics! At the end of the day, though, don't beat yourself up if you can't sit down and force yourself to come up with the most crazy awesome OC ever. Just have fun and be yourself!
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t34-mt · 9 months
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kyhuine mount, after so long (1 year?) ive finally updated its look + their name gets an update too: kriihan in kyhuine, sometimes called mamui ("our gift") in maanul
the "beak" is actually their front teeth, each year a new layer of keratin grows on top. They might be "related" to maanul in kyhuines, by that i mean like how lemurs and humans are both from the primates family but widely different/distant from each other.
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kyhuines are around 110-120 cm on average (3 feet 11 1/4 inches or whatever that works), and their mounts are around 2 meters (6 feet 6). Maanuls couldn't be able to ride them as they were almost the same size as the mounts.
kyhuine mounts are used to transport people and materials, keep livestock protected as when having one or two live alongside herd of other domesticated animals will protect them as they consider them a part of their "flock", small breeds (prob the size of a male maanul) also used as mobility assistance pet in some regions as they're easier to train for that than kitri are but they take much space so in the city of kaar'kchir it would be complicated to own one in streets while in large open villages or in semi-nomadic kyhuine villages it would be easier to have one.
They can be used as animal sacrifices in some regions, animal sacrifices aren't a thing every kyhuine population does it's mainly an eastern one. Though kriihans are rare to see in sacrifices as they're so useful for many reasons, if sacrificed it's an old individual that will be.
Late AOS, first contact, kyhuines gifted some of their mounts to maanuls, which is why maanuls might call the mounts mamui "our gifts". And while for the most part, they weren't so useful since maanuls spend their time at sea, and live at cliffs. They were useful to people who would travel out in the land like for example "botanists" or central north maanuls who are half nomadic and will travel to 2 spots per year because of season and temperatures. But they could only transport materials rather than people with the kyhuine mount.
Thus northern maanuls made their own breed, much bigger so it could transport people. Tho, they would keep many kyhuine breed ones around to just transport materials. And have several maanul breeds only to transport young tired maanuls or maanuls with mobility issues that would prevent them from walking/walking long distances when migrating, before they had mamui central north maanuls used a sort of pulled rickshaw to transport people when migrating. it is still quite common to see because not every central north colony has mounts, and in general pulled various types of rickshaws are common on altuyur.
I will try to take inspiration from the Belgian Draft Horses when i design them, a maanul's kriihan would look like a behemoth next to a kyhuine. i still don't know how saddles work, i need to figure out how a dinosaur shaped creature would ride another dinosaur/ostrich shaped creature
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ryker-writes · 1 year
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Could I request the dorm leaders with an s/o who's a zoologist?
of course darling! I don't know much about zoology or the profession, but I tried to look up what they do online so I hope it's accurate and to your liking <3
Request rules and Masterlists
Riddle:
he finds it very interesting
Riddle has a basic understanding of many animals, but he's never seen most of them in real life due to his mother keeping him inside most of the time
so he does like to learn more about them, but he loves even more to see them
he's a big animal lover
please show him your animals
he wants to learn how to take care of them any any other animals
you have his complete trust when it comes to taking care of Heartslabyul's animals
in fact he trusts you more than most of the students at the school
Leona:
Leona really likes it
both the Afterglow Savanah and Savanaclaw are pretty much full of beastmen so there can be a lot of animal behavior around you two
he likes not having to explain every little thing about something specific type of beastman do
but this also means that if anyone else doesn't understand beastmen things, he's going going to tell them to ask you instead
he also just really likes hearing you talk about something you like
so he'll ask you about a specific animal thing just to get you talking about it, and he'll just lay there quietly listening
it's his favorite way to fall asleep
if you bring animals near him, he won't even be disturbed
he just kinda vibes with them
Azul:
he has mixed feelings about it
don't get me wrong he loves you and your passion for zoology and animals
and he fully supports you when it comes to that
his condition is that there can't be any animals in the lounge
and he gets real nervous if there's a big animal near him in general (especially if it's an animal that eats octopus)
he also just worries about animals ruining his paperwork or getting into his things
but outside of all that, he fully supports you and even encourages you to tell him about it
he might even find inspiration to have events in the lounge based of different types of animals and ecosystems you tell him about
he may ask you about certain animals like lions...you know just incase he needs to make a deal with someone
Kalim:
asks you questions all the time
Kalim loves animals a lot and would always love to learn more about them
he'll pay to have an animal in Scarabia for a day just to ask you everything he possibly can about it
as you tell him about the animal and the environment it lives in, he's trying so hard to retain all that information
he's totally going to try and get animals to live in Scarabia for you
and he wants to use the animals that go together in their ecosystems...but he may have trouble remembering
don't be upset he's really trying
will ask you again about the ecosystem with some specific animal and run of with that information
next thing you know, Scarabia is completely filled with animals of all kinds because he wanted to create one giant ecosystem
Vil:
he thinks it's wonderful
Vil is someone who can truly appreciate your passion and love for animals
and he fully supports it too
as long as any animals you bring are kept under control
he would still love to see the animals and listen to anything you have to say about them
he even appreciates the beauty of both the animals and their ecosystems
he would love to do something like a photoshoot with some animals in their natural habitats
and anytime he's doing a photoshoot/acting with animals, he always calls you to ask about the specifics of the animals he's going to be working with
if you trust the animals, he will too without hesitation
Idia:
Idia really likes animals, especially cats
animals are just so much better than people
but that doesn't mean he'll just accept any big animal being near him
if it's something small like a ferret or something it's fine
but please don't bring in anything bigger than a fox or he'll get real nervous
he will allow the animals in his room as long as they are behaved and you can promise they won't break his things
if he's spending time with an animal or just being near one, he wants to know about it first and will ask you about it
Idia is another one who likes to listen to you talk while he does his own thing
so he may ask you about an animal while he's playing games
even though he's playing video games, he's listening to you and taking in everything you tell him
Malleus:
he finds it fascinating
most of the animals Malleus has seen are the ones that hang around Silver
...every other animal is scared of him and usually runs away when he gets near
Malleus supports your interest in zoology, but he wishes he could be more involved without scaring the animals
even if he knows all about some of the animals and their lifestyle, he's still going to ask you just because he loves hearing you talk about it
and he would love to show you the rarer types of animals he knows about and some that have gone extinct
do you want to learn about dragons-
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mintsuwu · 2 months
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please how did you come up with her design I've been trying to make a design for my poppy playtime oc but it always ends up looking like rubbish please give tips😭😭
Hello, thank you for asking! Truth be told is that it took me a bit to figure out how to do LoolaLamb in general, she didn't come out too well on the first try xD I had to tweak a couple of things in her like the hair, colors or snout.
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Initially, I wasn't quite sure of what animal picking for her, but then I went with the lamb idea for a few reasons:
- When I was little, I used to have a lamb plush I used to love dearly. Sadly I don't have any pictures to show since I no longer have it with me so I tried to look for one that looked similar on the Internet- But that was the main inspiration for her character. And since the Smiling Critters have their own plushies as well, I thought it would be interesting to make one of them after a real toy. I also took reference from other characters in media that were based on sheeps, like in Pokémon (Flaaffy & Whimsicott).
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I would always recommend using references if you ever don't know where to start with a design. And in the case of a Poppy Playtime OC, you can look for references if you desire as well, or even turn a beloved toy of yours into a character, anything works!
In many cultures, the lamb is a revered symbol of innocence, purity, and sacrifice. It is often associated with religious connotations, particularly in Christianity, where it symbolizes the embodiment of Christ's innocence and the sacrificial lamb offering redemption and atonement for humanity's sins. I simply liked the symbology of this because I'm always a sucker for that when it comes to creating characters;;
This was mainly due to lore reasons, her association with Catnap, a follower of an entity, the Prototype, whom he workships and would do anything to get its blessing. LoolaLamb "sacrified" her voice for the Prototype (well, it actually was that Catnap took away her voicebox with that excuse).
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Her name "LoolaLamb" is a word play for "lullaby", given the role she was going to have in the Smiling Critters line, a replacement for Catnap who would have a similar role as his, except that instead of using a gas to make people fall asleep, she would use her voice. Sheeps and lambs are also heavily associated with sleep and dreams, given the advice: if you can't get to sleep, just “count sheep” until you drift off into a peaceful slumber.
Sheep are wanderers. It's their nature. Even in the best and safest of places, places that provide protection, water, and food, sheep are known to wander off, get lost, and sometimes eaten by predators.
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Her color pick was mainly because even if the smiling critters have more or less the colors of the rainbow and there are already two blue colored critters (Bubba Bubbaphant being more of a neutral blue or azure and Craftycorn cyan or aquamarine), I noticed that there were no dark blue or indigo colored ones. My first idea for LoolaLamb was to give her more violet colors, given her correlation to Catnap, but at the same time I wanted her to stand out amongst the others, being a little more of her own character, so that´s why I ended up picking a different color pallete for her.
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And those are pretty much the basic things I had in mind when creating LoolaLamb! Of course it doesn't always have to be so elaborated with all characters, but I'd always recommend to find references, information, symbolism, anything that might help you with the creation of your character in case you don't know where to start or are simply stuck!
I might not be the best when it comes to explaining things but I hope this has helped you and I wish you the best in your creative process, anon! 🙏🏻💖
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johannestevans · 3 months
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Finding Your Style, Part I: Shape & Silhouette
A deep dive into deciding on your own personal fashion and tailoring your clothes to fit.
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Introduction
Before I start with the actual meat of this piece, I want to establish what this series of guides is not going to be. These guides are going to be about building and cultivating your wardrobe and accessories for you and your preferences.
I have no interest in and will not be going into how to look good (or revoltingly, how to look “slimmer” or similar), how to be fashionable or trendy, or alternatively, how to look unique or dress differently to everybody you know.
I often get frustrated when pieces about cultivating one’s personal style stumble across my dashboards and they advise the reader to pay attention to the latest trends, to make a moodboard, cultivate a capsule wardrobe, and leave it at that — a moodboard can be helpful if you’re a visual thinker, and there’s nothing wrong with a capsule wardrobe as a tool, however.
I have a particular style of dress, I like to play around with a lot of colours and fabrics, a lot of patterns, and a lot of the people around me tell me I dress well and that they enjoy my style: I have never read a style guide that is envisioning a man who dresses like me, or even a man who dresses even close to the way I dress.
When I think of someone’s personal style, I’m talking about aspects of their appearance and the mode in which they clothe and carry themselves that are distinctive to them.
Firstly, this doesn’t mean that they dress uniquely, and like no other person around them.
I know guys who basically dress themselves to match mannequins in particular stores, and they look good for it — when I see them around, even if I haven’t seen those mannequins and don’t shop in the stores they shop from, what makes them distinctive is particular colour palettes, brands, and also a clean-cut, neat style that works really well on a shop mannequin. What they’re wearing obviously isn’t unique, but it is distinctive, and it is a particular visual I associate with them when I see them.
Secondly, when we think of distinctive qualities, I might associate them with a specific style that isn’t inspired by a high street store or particular fashionable brand — people who dress in vintage clothes and are always kind of ’90s or ’70s, or people who dress in lolita or goth or emo or cottagecore or identify with another subculture that has a particular visual signature.
Apart from fashion subcultures, there might be other aspects — yes, specific high street brands, but there are all kinds of other visual signatures like particular patterns (someone who always wears stripes, for example), other brands or media (e.g. someone who wears a lot of stuff printed with anime characters), particular places or hobbies, et cetera. I’m currently fleshing out my wardrobe and trying to find a lot more pieces that are nautical or sailing themed, so there are a lot of anchors, compasses, helm’s wheels, and ships incorporated into my wardrobe.
And thirdly — this is one thing I want to impress very firmly, because far too many pieces that focus on fashion don’t take this into account at all — one of the most distinctive qualities is how much I might recognise a friend’s specific needs for comfort in their style of dress.
I, for example, have a lot of cardigans, jumpers, woollen vests and waistcoats, etc, and in winter will often appear in multiple layers of wool underneath another layer of leather because I get cold so easily; even in summer, I’m often wearing a t-shirt under a collared shirt, sporting a cardigan, or even wearing three-piece suits. I know other people who basically from spring through to late autumn will only ever be wearing one layer, particularly just a t-shirt or long-sleeved shirt, because they overheat so easily.
This is going to be a series of pieces, and I want to focus on a handful of specific points to focus on in cultivating your wardrobe and accessories:
Part I: Shape and Silhouette
Part II: Fabrics and Materials
Part III: Colours and Patterns
Part IV: Garments and their Construction
Part V: Accessories and Details
Part VI: Eras & Epochs, Subcultures & Alternative Looks
Part VII: Thematic Cohesion
Part VIII: Editing and Adding to your Wardrobe
A lot of style guides are written with people in mind who are trying to look good at work, especially at office jobs, and subsequently they assume a certain level of conformity with business casual or other “acceptable” styles in mind, where standing out to any degree is considered in poor taste, but more importantly, where things like personal comfort aren’t taken into account.
Your personal comfort in the clothes you wear, whether that’s to do with your resting temperature, if you feel most comfortable in any specific fabrics or textures, if you feel comfortable under multiple layers or only one, how many pockets you have and how accessible those pockets are, how exposed or free certain parts of your body are, etc, is far more important than virtually any other aspect in selecting your wardrobe.
There are absolutely garments or styles where you might either enjoy the discomfort or think it’s worth withstanding for the visual effect, but that’s really up to you to decide, and anyone who says that you should be uncomfortable on your day-to-day, or that it’s normal and therefore desirable to feel uncomfortable in your own clothes, is a prick.
As a species, we wear clothes to keep our bodies warm and safe from harm, and while we might enjoy looking good or projecting a particular image, our comfort, safety, and our feeling of security in the clothes we’re wearing is no less vital.
Especially if you’re used to dressing in uncomfortable clothes, it can be hard to figure out what you actually do feel comfortable in, and that’s okay, that’s a process.
A lot of us have basically had it embedded into us, after years of conditioning, that there is only one way to dress, one way to exist, and that this is in-keeping with what’s Appropriate or what’s Pretty or in line with any other expectation, and unlearning that is hard, but it’s a process, and it’s possible to work through it.
Shapes & Silhouette
The first thing we often talk about when it comes to fashion, and the first thing a lot of clothes designers sketch out and visualise, is silhouette — if you find that hard to envisage, imagine yourself in whatever outfit is a favourite of yours, that you’re behind a canvas, and you’re being backlit from behind.
Your silhouette is the shadow cast by the shape of your body and your clothes — when someone first enters into a room, when we take in their outfit, we take in the broad strokes of it and the silhouette it casts, the shape of their body.
You might want to cast an initial impression that emphasises particular bodily qualities you’re proudest of, makes you seem taller or shorter than you are, slimmer or fatter, curvier or squarer, softer or more angular.
The problem with a lot of silhouette discussion is that many clothing designers abhor and loathe clothing anyone who isn’t a white, thin cisgender woman: imagining silhouette becomes about imagining a base body that serves as a mannequin and clothes that are draped on her, rather than about imagining a range of body types and different silhouettes that might go with them, complementing or contrasting the base body on which they’re built.
Subsequently, when people talk about clothing for fat people, particularly for fat women, a great deal of emphasis is placed on a silhouette that attempts to disguise or hide the body’s natural shape, whether that means making them seem nebulously slimmer by increasing their perceived height or by some other method, or increasing or decreasing their curviness.
The problem with that, apart from the fact that it relies on a vociferous hatred of fat people, of fat people’s bodies, of body fat in general, an odious bigotry in itself, is that a lot of the time, it doesn’t fucking work.
It’s instead people writing pages upon pages of advice on how to make yourself appear smaller and lesser, capitalising on people’s taught and conditioned self-loathing, and a lot of it is just clickbait. I’m by no means saying it would be ethical or correct if a lot of this advice did work, but the fact is that it doesn’t.
Someone might take your outfit with lots of layers and rounded shapes to it and assume you’re fatter than you in fact are, because multiple layers make you look larger — it could also be that simply wearing those soft fabrics make people think that you’re rounder, which they associate with fatness. In contrast, someone might take an outfit with lots of angles to mean that you’re bigger than you are because when we drape our body with angular clothes, they often work by sticking out from our body and creating corners where they don’t exist — but, people might associate that angularity with a lack of body fat, either with bones or with muscle, and therefore think you are bigger, but less fat.
We live in a fatphobic society where people make a lot of judgements based on how fat they perceive you as being. Because of the aforementioned fatphobic society, we also live in a society where people might associate you with fatness (or some other physical trait they consider negative) because they dislike you.
If you speak loudly or “a lot”, people might perceive you as being fatter than you are — if you barely speak, they might perceive you as being thinner, because you take up less apparent space, no matter what you wear or what shape you present.
There is no way to win, is my point.
You cannot win against bigotry in a fundamentally bigoted society by trying to change subtle perceptions of angle or size or light or shadow, and the people who say that you can are lying. The point of those lies is firstly to sell newspapers and screentime, but the second of them is to make the reader think that a bigoted society’s attitude toward them is their fault, because they weren’t employing enough tricks to deter the bigotry.
When I talk about the varieties of silhouette you might want to attain or aim for in your clothing choices, or how well-fitting or loose a garment might be for you, it should be in line with your preferences and your desires, whether that’s about aesthetic, comfort, or something else.
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Photo by cottonbro studio via Pexels, with guide lines added by me.
When envisioning your silhouette, the key points of your body might be:
your head
your shoulders
your waist and hips
your feet
This depends on your body shape and also on the sorts of outfits you’re wearing — it might change for you depending on the clothes you’re wearing on a given day, or you might cut a drastically different silhouette in boymode versus girlmode, or in summer versus winter, etc. 
Think of these as anchor points on which your clothing or accessories are draped over or mounted from, almost like you might envision armour slots in a videogame. When you envision your silhouette, it’s how your body immediately appears when lit from behind — your legs and arms aren’t irrelevant here, and the shape of sleeves, trousers, and skirts will absolutely contribute to your silhouette, but depending on your body in motion or how you stand, these won’t always be immediately distinctive, whereas your head and torso will be.
As well as being the place where your clothes drape from, these might be the points where your most important accessories might be placed — headbands or hats, shoulder clasps or shawls or collar pins and such, belt buckles or suspender clips, and your shoes or boots. These points become the focus to which the eye is drawn because they’ll be the most static parts of the body, whereas other parts in between might jiggle or flow. 
These points aren’t part of some sort of rule you have to follow — it’s more of a handy shorthand to help train your eye into seeing the particular shapes each part of someone’s body cuts, and what the overall effect is, and how much you like or dislike the effect. 
You might feel that some of these anchor points, when emphasised or de-emphasised, add or take away from your dysphoria or your general self-esteem, make you feel more feminine or masculine, just look really fucking cool or really hot, etc. Think about those when you start sketching out your shapes in your head and what you like best. 
When you really want to imagine a silhouette, do what I did with the first three images — there’s the outfit itself, I’ve drawn the anchors at the top of the head, the top of the shoulders, the waist, and then the feet. Contrast that silhouette with this image:
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Photo by Becerra Govea Photo via Pexels, with guidelines added by me.
This person has a different hair style, but see how with the shape of the dress, the waistline is drawn in compared to their shoulders, and would be even if they weren’t posed with their elbows outward? See how their waist appears to be smaller in contrast with the wide sweep of the thickly layered, loose skirts?
A useful exercise when thinking about a silhouette you like is to draw these anchor points and then either draw in lines following the outside of the body’s / clothing’s shape, or you can separate into each section and think about the simplest shape that silhouette can be boiled down to: a circle, a square, a triangle, a straight line.
In the two images I’ve indicated, I’ve focused on the waist as an anchor point because it’s the base of the suit jacket and then where this dress is drawn in — on your body, you might find that somewhere else on your pelvis is better for you to draw the line.
Have a look at this TikTok and look at all these bodies in motion, the clothes they’re wearing, how much skin is or isn’t being revealed, how loose or fixed each piece of clothing is, how much contrast is or isn’t present in the different shapes on show. Think about each different silhouette and how different or similar they are to one another.
(A TikTok of an NYFW fashion show in September from Remi Jo on TikTok.)
Look for the motion in these garments and in these people’s bodies — the parts that jiggle, that flow, that have free motion — and contrast them with the bits of their garments or bodies that remain more static. Many of these garments bare skin or flesh, and many of them cover a lot up, depending on the garment’s design — look at shoulder pieces, busts, waists, skirts, hemlines, sleeves. If a garment stands out to you as pleasing, cut it up in your mind and look at each piece of it individually before you consider the whole again, see what stands out most to you.
Generally, for modern men’s tailoring, the focus is often on the lower-slung hips rather than on the higher waist. If you’ve got a squarer body, your waist and hips might be the same or almost the same width, to the point you have no big distinguishing angle between the two points — you might want to think of your anchor point as at the base of your hips, in line with your backside; you might want to think of it as at the absolute high point of your waist if you tend to very high-waisted trousers or skirts. 
If you’re fatter and have a significant overhang to your belly, depending on whether you like to wear your waistband underneath the overhang and have your belly rest on top / over it, or if you wear looser clothes or generally keep your belly within the waistband, for example under your dress or your skirt, this might change how you think about your silhouette too. 
You might still be looking from the tops of your shoulders, but then the end of that “shape” might be in line with your backside or your upper thigh instead because that’s where you can see the lowest part of your belly in your trousers or leggings, or in a maxi dress, it might be a straight (or mostly straight) line from your shoulder down to your feet. Alternatively, rather than focusing on your hips or specifically where your waist is, you might like to make sure your middle point is at the widest point of your belly — if you’re wearing a belt, you might like the belt buckle to rest in the middle point there, or have the waistband of your skirt there so that you have the maximum flow to the skirt. 
And remember, as I said about how the most key points might be different depending on what sort of outfit you’re wearing or what the occasion is, consider how much you’re going to be sitting down or from what angle you’re going to be viewed by others. 
If you’re generally going to be sitting down while wearing a particular outfit, your midpoints at the waist might be less important to you than your shoulders and your feet — and if you’re going to be viewed significantly from above or below (for example, if you’re on stage or performing in a theatre), or from a further distance, this might make a difference to what key points you want to focus on. 
If you use a wheelchair, depending on how big your wheelchair is compared to you in terms of its back and shape, you might like to take its angles and colours in complement to your outfit — if you use a cane or crutches, or if you wear a prosthetic limb for some events but not others, you might want to consider the asymmetry or the squarer shapes cut by your mobility aids. 
Similarly, if you’re in costume and you’re wearing or using a really important prop like a stave or wand, some sort of weapon in the hand or slung on the belt or worn in some sort of other holster, you might want to employ similar complementary or perpendicular angles. 
For example, if you’re wearing something that’s really angular and is going to make one shoulder, side of your head, or side of your waist/belly seem much higher than the other side, you might want to match that angular shift to the side you don’t have a limb or use a cane or have a prop to continue that exaggerated angle — you might want to make it go to the opposite way to offset the imbalance. 
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I’ve talked a lot above about how to observe and identify shapes and silhouettes in outfits you’re observing, but only a little bit about how to actually construct and cast them. 
For a lot of people, the shadow cast by your head is going to be the same every day depending on your haircut or hairstyle: if you have shorter hair, you’re unlikely to change it much on the day to day in a way that will be noticeable at a glance.
If you do have longer hair or you change your style regularly, you can think about the shape that your head is casting in contrast to your outfit — if you alternate, for example, between having a big ‘fro and braids or twists that are much tighter to the head or are gathered at the back of your neck, those will be pretty dramatic differences to your silhouette; ditto if you go between different ponytails or braids and different up-dos, whether that’s a bun or gathered braid or similar. 
If you wear hats and/or wear headscarves, those will make a big difference too — a beanie casts a very different shadow to a Panama hat, different again to a boater, a baseball cap, or a bandana. 
A more structured hat or other garment for the head — a tiara or crown, for example, or more structured hair styles that come out from the head such as bantu knots or structured wigs and up-dos, will be more static; looser hats, scarves, and loose-worn hair will have more flow and wave when you move, and will stay in motion as you walk or even as you turn your head. 
How visible do you want your neck to be? The lines of your jaw, your chin, your ears (and earrings), your brow, the nape of your neck? Do you enjoy the sensation of fabric or your own longer hair touching the tops of your shoulders, or being a weight on your back? Do you need the shade from your bangs or longer fringe, or that a structured hat will give you?
From your head we can jump to the broader part of your actual outfit or the garment that covers most of your body. 
Your shoulders and your hips / waist / the widest point of your belly are where the garments you wear are going to rest — shirts, jackets, vests, coats, all of these are going to sit on your shoulders and either cling closely to your body or hang over it; loose fitting trousers and any sort of kilt or skirt are going to hang off your hips or the widest point of your middle. 
Depending on your outfit and how your legs are clad, your feet might not actually be particularly noticeable — if you’re wearing shorts or anything with a shorter skirt, more attention is going to be drawn to the feet in contrast to your legs, ditto any sort of skinny trouser, legging, or tights. This goes especially for bigger boots, trainers/sneakers, and various heels.
MSCHF’s newest crowd pleaser, the Big Red Boot, is distinctive because the Big Red Boots are extremely shaped like boots, but not particularly like feet.
And after this point, you might have different points entirely that you construct away from your body — big earrings can be a point of interest; the hem of a shorter skirt, for example, might stop at your mid-thigh or knee, and that might be at an angle with your shoes; if you wear flared trousers like I tend to, you might create another point of contrast at your knee or at the mid calf.
Some points to consider are: 
Which parts of your body or your shape do you enjoy most, want to most emphasise, or want to draw most attention to? Are there any parts of your body or your shape you feel less comfortable showing or emphasising, and would like to draw attention from?
Are there any silhouettes, for any gender, that you feel most drawn to and interested in? For example, do you particularly like the shape cut by certain styles of suits, robes, dresses, or other garments? What points do you like most, are most drawn to? What points are the same from outfit to outfit? 
Think of cartoons and other animated series you like or have enjoyed, which normally have distinct styles and place emphasis on certain body parts or shapes for each characters. Do any particularly appeal to you? Do any characters look especially fun or cool compared to others, because of the style they’re drawn in or what garments or armour they’re drawn in? Cartoons will show an extreme, but they might help you visualise something you’re particularly drawn to because the extremity makes it so visible.
Apart from the shoulders, middle, head, and feet, do you want to create any further points of interest? Draw attention to your elbow or knees, dangling earrings, shift the silhouette of your feet by elevating your heel or sole?
Do you want your garments to hang from your body and be loose, or do you want them to be more tightly tailored? A garment that “hangs” will generally rest on your shoulders or around your middle and then be looser or boxier — a more fitted garment will hug tighter to the lines and curves of your body, and the extent to which will depend on the fabric weight and the construction of the garment. 
How much is your silhouette different in motion, standing, seated, or otherwise? How much does it change with different mobility aids, or in different seats, while doing different activities? 
And that’s it for that piece!
I am going to go through the other parts of this bit by bit — originally I was going to do this as one huge deep dive, but it just became untenable in terms of length. Let me know what you think, which bits are most helpful, and please feel free to mention anything you’d particularly want me to cover in the other pieces as I go through them. 
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hyruleairbnb · 4 months
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Posting all of my deep sea Zora again because that’s where I stopped (for now) and I’m not sure if tumblr can actually save my old posts so I will just continue here:
I have a small little backstory (lore?) for them
They are made to live in the deepest part of the ocean
Their king is inspired by the great oarfish, the Princess has different features of bioluminescent animals and the anglerfish for the others I took references by magnapinna squids
They can handle high pressure and would die swimming to the surface(the Princess is the only one who can swim at the edge of the abyss you can see at the bottom of the ocean that’s how they could get in contact with other Zoras and link)
Their eyes are made to see in complete darkness
They have bioluminescent features what is both used for communication, orientation and attraction of prey
They also have their own language so no one could even pronounce their names so they are just called after things they can be associated with for example the king is just called king by foreigners like link
They are usually very isolated (obviously) and are able to learn from the few Zoras that are able to swim a little closer to the surface(still figuring that out xD)
They still have some Zora features because of evolution but it all is evolved for living at these depths. For example the fins on their waists are hollow and they lack the ear fins because I thought both could be unpractical at high pressure
This is why link also needs to wear his submarine suit . he’d end up as link pancake trying to swim down without it
Link also needs constant accompaniment during his visit because in complete darkness he would loose orientation and is lost forever(his head light is just for being able to even see something
Okay that’s it for now I love deep sea live it’s just so interesting and unusual. So.. this might not be the last post about them 🐟
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Errors, “Errors,” and Animorphs
So in a different post I ranted about how a tiny non-distracting unfixable difference between two shirts is not an error in Jurassic Park.  IMHO, a continuity gap is only an error if:
It draws attention to itself and distracts the audience
It could’ve been fixed pretty easily in-story
It makes character, plot, or setting nonsensical
Animorphs has continuity gaps of its own.  And I have opinions about what we readers do and do not count as “error.”  First, an example that’s clearly an error:
I wondered if Tobias had heard my thought. I concentrated. Tobias, can     you hear me?
«Yeah,» he said, «I hear you.»
“Did you hear my thoughts before that?” I asked.
«No, I don’t think it works that way.  You have to think at me for me to     hear.»
—#1: The Invasion
Tobias briefly hearing Jake thought-speak in #1 breaks the rules of the setting; several other books (#2, #23, #31, #33, #46) clearly state that it’s impossible to thought-speak if one is human and not in morph.  It’s an easy fix; the re-releases and audiobooks delete this moment, and the graphic novel makes Tobias unable to hear Jake.  It distracts the audience; I’ve gotten 5 or 6 separate asks over the years of people going “I was rereading #1, and the weirdest thing...” It’s an error.  I can’t say what happened behind the scenes — K.A. Applegate toyed with a thread that was later dropped, or decided to introduce a limitation for plot fuel at a later time.  But it’s an error.
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Second, an example that I don’t think counts as an error:
I returned to my life, feeling strange and out of place. That night Jake came over. We went outside.
"I tried morphing the Tyrannosaurus," he said. "Nothing. Didn't work."
"You could ask Ax. He may know why."
Jake laughed. "Yeah, but even if he explains it, I still won't understand it."
—MM2: In the Time of the Dinosaurs [Cassie’s narration]
The kids not being able to morph dinosaurs outside of the Cretaceous Era makes a lot of sense in context.  The whole book series would fundamentally change if they could use T. rex — that would become heavily a favored morph for many of them.  It kicks off all kinds of plot questions that demand answers: Where do the controllers think the “andalite bandits” got dino DNA? What anti-dinosaur measures would they be forced to adopt? Would the Animorphs’ whole strategy change around having those morphs? How would Rachel feel about everyone but Tobias suddenly having a much stronger morph than her? Would they even bother with contemporary animal morphs afterward?
If the kids are morphing dinosaurs all the time after ~#18, then the series loses a lot of its uniqueness.  Applegate has said that most of the inspiration for the series was about trying to help kids understand what it would really be like to be inside an animal mind, with as many animals as possible.  That’s part of why so many of the plots hinge on giving the Animorphs an excuse to learn a new morph (e.g. #4, #17, #27, #47, #52) so that we can experience the coolness right along with them.  That’s why the war is explicitly about fighting for Earth, nonhumans and all (#7, #23, #53).  If it’s not a menagerie of six different critters — including one immigrant from space — rolling up to battle, then it’s not Animorphs. No, it makes no dang sense that sario rip morphs stop working once the rip gets unripped.  But the series acknowledges it, and it allows us both to have a unique animal-based story (dinosaurs! Heckin dinosaurs!) without ruining its own premise.
Third, one that I find fascinating because it’s kind of right on the margin:
"What I don't get is why I have to be a girl wolf," Marco grumbled.
"We had one male and one female," Cassie explained for the tenth time. "If two of us morphed into the male, we'd have two males. Two male wolves might decide they had to fight for dominance."
"I could control it," Marco said.
"Marco, you and Jake already fight for dominance, and you're just ordinary guys," Rachel pointed out.
—#3: The Encounter
Later, Tobias’s narration uses the word “alpha” to describe Jake’s morphed behavior — howling and peeing to mark territory, challenging another wolf pack to protect his own.
There is scientific consensus right now, as of the 2020s, that the term “alpha” is an inaccurate descriptor of pack-lead behavior, and that dominance fights between adult males are almost nonexistent.  That although wolves usually run in a phalanx-like shape with one middle-aged male and female at the point, this isn’t the result of dominance fights but rather an effort to have the physically strongest wolves absorb blows from rogue prey animals or rival predators.  That the dominance fights observed in captive wolves in the 1970s were the result of an ecology error, putting wolves from rival packs into single enclosures.  Fox (1972, 1973) gave a reasonably accurate description of how wolves behave if you put a bunch of adult strangers in a zoo together: the young adult males fight, the winner of that fight wins first access to food, and the mate of the winner gets the most resources for her puppies.
However, time rolls forward, and advances like hidden cameras (and the resurgence of wild wolf populations) allow us to watch wolves without needing to capture them first.  Mech (1999) follows some such wolves around, and quickly realizes that dominance and submission aren’t nearly as important among wolves who chose to make a pack.  Stahler et al. (2002) figure out a better way to introduce stranger wolves in captivity, and get full cooperation among young adult males.  Nowadays drones and radio collars get 1000s of times the wolf data Fox had to work with, and reveal intense cooperation with little more than play-fighting among puppies.
The Encounter comes out 1997.  Mech publishes the first big takedown of the alpha concept 1999.
Did an error occur anywhere in this process?
No, in that Applegate presumably doesn’t own a Time Matrix and published a book based on the scientific consensus at the time about how wolf social dynamics worked.
Yes, in that the error is pretty distracting — I get drawn up short by it every time I reread #3, and I know others have too.
No, in that the error was corrected in the graphic novel adaptation.
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Yes, in that the error is still present in the audiobook, and Michael Crouch delivers the moment about Jake being backed into a dominance fight with all of Tobias’s exasperated humor.
No, in that the error allows for some character moments, both silly (Jake peeing on trees) and sweet (Jake being ready to take on an entire rival pack alone, over a rabbit he doesn’t want).
Yes, in that the error takes away from one of the series’ most fundamental purposes, to educate kids about animals.
Anyway, books are great, science is imperfect, and I think the more we all engage with amateur criticism the more we’re all going to learn about what counts as an error in fiction writing with inspiration in scientific reality.
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I’ve got so many more snake and snake related questions and so I’m just gonna give them in a big list:
I thought that your “animal bones” tag said “snake bones” and now I’m fascinated by that idea as a tag and generally snake skeleton stuff. This isn’t a question I suppose.
Is the number of vertebra of a snake (minus the tail vertebra) comparable in amount to human vertebra?
Are snake scales and snake skin made out of the same stuff human skin and nails and hair are made of (keratin and collagen and the like)?
Are any snakes physically capable of chewing or generally eating something not-whole? Do any of them chew?
To your knowledge, was the creation of syringe needles inspired in any way by snake fangs?
How do scientists milk venom, physically? How much can you take from a snake in one go without harming it? How often?
What are your “smartest” and “dumbest” snakes, if such a thing can be quantified?
Thank you for the snake fact answers. I could just look it up but SEO is a bitch and I like asking people questions about things they’re passionate about.
Great questions!!
Snake bones are so cool. I love looking at viper skeletons especially.
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2. Nope! People have like 24 vertebrae, with snakes it depends on species length but snakes have between 100-600. Snake tails are actually pretty short when compared to their torsos (look at the skeleton image below, the tail starts where the ribs end); tails have as few as 10 and as many as a couple hundred vertebrae. Those numbers sound very variable, and that's because snakes just vary so wildly in size and shape!
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3. Yes! The same materials make up snake skin and scales as make up human skin and nails. Same stuff, different blueprint! :)
4. Snakes are built very specifically to swallow whole prey, and there are no real exceptions to this. No snake can chew. Some snakes, like snail-eaters, have specialized teeth and jaws designed to "scoop" snails out of their shells so sometimes they don't get it all in one go, but even they are built to try and get as much out at once as possible.
5. Not to my knowledge, I think it's a matter of convergent evolution! :) Hollow needles are just really good at getting stuff into other stuff.
6. When we do venom extractions from snakes, we usually just have them bite a funnel and what they give us is what they give us. If a certain venom is in very high demand, then sometimes we'll express the venom glands while the snake is biting down. That involves gently squeezing the glands to ensure a good amount of venom is released in the bite. It looks rough but I promise it's not, the hold is as gentle as possible and the snakes are not hurt in the process! You gently hold the snake's neck to keep them restrained and keep everyone safe (if you lightly squeeze your wrist just hard enough to manually tilt your hand, it's about that much pressure) and you use your fingers on the opposite hand to express the glands.
We might get 1/10 a teaspoon from each snake per extraction, it's genuinely just a few drops. It takes multiple snakes to get enough to do anything with. At my lab we extract from each snake about once every other week; they need time to relax in between! Venom isn't necessary to remain healthy for lab snakes, but we don't want to stress them.
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7. In general, elapids (cobras and their relatives) are the smartest snakes I've ever worked with! King cobras absolutely take the award here, they're so intelligent and curious and just a treat to interact with. Our old boy at my lab, Puppy, can put himself in his handling tube and is always such a show-off for tours. One of my favorite snakes at the lab is an Egyptian cobra named Seth, he's so much fun and loves figuring out the food puzzles and mazes I set up for him!
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As for dumbest...I've said it before and I'll say it again, but hognoses are just absolutely zero thoughts animals.
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egophiliac · 9 months
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Um…hello! Your art is like a HUGE inspiration to me how you draw everyone is so unique, I love it! So I just wanted to ask what inspired you and your art to what it is today?
(hopefully I explained that correctly ;w;)
oh my gosh, thank you! :D :D :D I've been feeling pretty down about my art lately, so this was a super nice message to wake up to! one of the easiest traps to fall into is forgetting that other people are seeing your art without all the baggage and hangups that your brain has given it, and sometimes...they might actually like it? hmm. 🤔 (seriously though, that really is incredible to hear, thank you! 💕)
inspiration is really really hard to put into words. so I apologize if none of this makes sense! :') a lot of it comes from looking at things I like, trying to break down what it is that I like about them, and smooshing all those pieces together into some kind of amalgamated homunculus. I'll see something that uses a lot of straights vs curves, go "ooh", and then just start throwing those in there until it is fully absorbed into the gelatinous mess that is Developing An Artstyle. or I'll see some pretty soft-style shading, go "ooh", and then decide I'm not meshing with it and try something else. just, like, being open and trying different things and seeing what sticks, I guess!
overall, I would say I was mostly shaped by the Western media landscape of the early 2000s, when anime was becoming more mainstream and starting to show influence on Western cartoons; I think particular works that influenced me were Sailor Moon, Utena, the works of Takahashi Rumiko, Samurai Jack, Batman Beyond, and Bone. (there's also the French movie Princes et Princesses -- which is itself a homage to The Adventures of Prince Achmed -- which...yeah, you can basically take one look at it and see the effect it had on me.) and there are probably a lot of other things that I didn't consciously realize!
on a more philosophical level, one of my teachers once said to me that "the art that you like to look at isn't necessarily the art that you should be doing". which is something I try to hold onto! I had been trying really hard at the time to be, like, a more realistic traditional-style painter, and was getting really frustrated because that kind of art isn't fun for me to do. it wasn't until I gave myself permission to actually try out different things and not lock myself into what I thought was the kind of art I should be doing, that I realized I actually just like drawing little dudes making weird faces at each other! (I definitely still have some hangups about this, but I am getting better at it! ...I hope!)
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