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#slarpg asks
ponett · 5 months
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Does Melody smell like strawberries or amaranth flowers? Or a mysterious third thing?
perhaps a mix of both
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bumblequinn · 25 days
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Hi quinn! I just wanted to tell you that I love your music for Super Lesbian Animal RPG. I think it's really innovative and interesting to listen to. I'm not ashamed to admit that I look up to your accomplishments and the bold artistic decisions that you make.
I'm curious, how do you make a living as a musician? It's clear that you put a lot of heart and soul into your music, and I imagine that making a living as an artist can be challenging at times. I would love to hear more about your journey as a musician and how you navigate the music industry. How are you making a living? (Any tips? Tricks?)
Thank you for sharing your talent with the world. Your music has brought me joy and inspiration, and I look forward to hearing more from you in the future.
hello neighbor! thank you for the kind words. :)
i'm afraid to say that if i'm honest, i haven't actually started making a living from music yet. at present, the biggest part of my income by far comes from bobby and i splitting the sales revenue for SLARPG through steam and itch. so i suppose it would be more accurate to say my living, for now, is as a game dev.
that's not to say i don't make any money off my music! selling the OST, both online and in physical form, hasn't been insignificant, and i'm incredibly grateful to everyone who has supported my work directly in that way. but at least for now, that alone isn't enough to live on.
while i can't speak from my own experience, one word of advice i've heard countless artists and freelancers impart is that making a living through creative work is largely about having a diversity of income sources (commissions, contract work, streaming, revenue shares, patreon, merch, etc etc).
so, my goal this year is to do just that! behind the scenes i've been working toward making the music side of things more sustainable (mostly in the shape of "hire me to make music for your project oh god please"), but it would hardly be honest to say i've gotten that off the ground. i expect it will be quite the challenge, but i'm determined to make the effort!
rest assured, if i figure it out, i'll be sure to share what i learn. until then, you have all my encouragement. 💓
with care, bee 🐦
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goobie-plomp · 1 year
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punkitt-is-here · 10 months
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Do you think Melody slarpg and Fluttershy mlpfim would vibe?
i mean they were the same character at one point so yeag!
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beatrix-quinn · 6 months
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Is the SLARPG ost free use or would I need to receive express permission from you to use it in a video for example?
the short answer is SLARPG OST is free to use so long as you provide credit, and you don't need to ask for my permission first!
the slightly longer answer is that SLARPG OST is published under the following creative commons license:
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there are only three stipulations with this license!
give appropriate credit to me by name (beatrix quinn), unless it is one of the following tracks:
"melody's plan to get super ripped" (track 5): credit devi mccallion OR blacksquares "you'd think our flag would be green" and "greenridge theme but 37% softer" (tracks 6 and 9): credit beatrix quinn and thom wall "dissected program" (track 60): credit decibelle
(i prefer if when crediting me you also link to my website or blog, as well as to the SLARPG website, but that's not a specific stipulation for this license and you're not gonna be in any trouble if you don't.)
the work must not be commercial in nature. NOTE: i put this stipulation in place mainly to protect my work from opportunism and abuses by corporate entities. it does NOT mean you're not allowed to, for example, monetize a youtube video that analyzes the music or has it playing in the background, or sell a remix (with proper credit) on bandcamp! by all means, so long as whatever you're making is transformative in some way and not a straight-up reupload without any alteration or commentary, and you want to monetize that, you have my blessing. if you're not sure about a specific use case, feel free to contact me!
the work must also be published under the same creative commons license (BY-NC-SA). once again, this is mainly to protect my work from other entities swooping in and claiming copyright for it. it does not mean you have to license your remix, commentary, analysis, or video that just happens to use SLARPG OST as background music under the same creative commons license if that's not your jam. (though it would be incredibly based if you did.)
that's basically it! if you have any questions, feel free to follow up. otherwise, go nuts. :)
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slarpg · 11 months
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Was the heavy jelly added all at once (like the scene with her sculpting, the slime room, and the actual boss) or was it just you during development constantly going “you know what would be funny”
The latter.
It started with the Slime Room. The Neon Labyrinth was the last major obstacle in the way of the big Acts I and II Alpha at the end of 2020, and there was an optional path in the back half of the dungeon that I needed to come up with something for. Burnt out on doing actual level design, I instead quickly made some NPC sprites for the Helper Jelly (an enemy I'd already designed and was fond of) and filled a room with them as a joke.
After that, since I already had the Helper Jelly sprites, I just kept reusing them in different situations. I thought it would be funny if there was one specific Helper Jelly who had something of a character arc running through the game, but you're only catching these brief glimpses of what she's up to.
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krisispiss · 1 year
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Kris gets a tarot reading
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wolfnanaki · 5 months
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I'm genuinely surprised that GVH had the self restraint to not give a trans character clothes colored exactly like the trans pride flag but SLARPG didn't.
Both are valid! Plus it's hard to compare their fashion aesthetics because SLARPG is a fantasy world with magic so they can do whatever they want, whereas GVH is more grounded in the real world and therefore takes inspiration from real-life fashion. That said though, Fang does have a cool pronoun patch on their bag!
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bunnyrabbitbracket · 1 year
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You set Oswald up to lose. RIGGED
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Do you understand how funny it is to blame me specifically for rigging the Oswald, the big timer perhaps universally known, vs Allison, the indie character from the relatively new game, poll to be in Allison's favour? I know why Allison won, and it wasn't because of how I seeded it (that is to say somewhat properly which in retrospect is prrrobably not suited to how Tumblr tournaments work).
By the way, if you want me reblogging pro-Your Guy propaganda... make Your Guy propaganda? Make a post, tell people why you should vote for Your Guy. I look in the #bunny rabbit bracket tag, and in the reblogs, and in my mentions. If I missed something, then oops! Bunny rabbit error!
I mean.. I get it, but... erm... perhaps celebration instead? Be happy for the indie bunny beating out the big rabbit, be happy for lesbians and furries and lesbian furries and lala frolic in a meadow that they managed to get to round 2. Shake hands, sportsmanship! Congratulations, Allison! Y'know? Do I have my own personal biases? Yes, of course, what kind of bracket runner doesn't? But I try my best to remain publicly neutral, and we keep it silly here. So...
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uphx · 4 months
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hey!
how the heck did my slarpgposting gain SO MANY notes than usual?! is this like a popular mutual contact reblogs this and blows up kind of thing?
where did y'all come from??
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lytmeowtif · 1 year
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harmony fan club
I'm not sure I would call myself a 'fan' of the personification of some of the most toxic self-loathing and paranoia I've ever seen
but she IS hot is the thing
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ponett · 7 months
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Did Melody inherent a gene that caused her fur to be naturally pink, or is it just a rare condition for beast-folk to have unnatural color for their subspecies?
beast folk can naturally be whatever color i feel like making them
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bumblequinn · 8 months
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Hi! Medium time listener (I followed after slarpg altered my brain chemistry), first timer asker! What is your process when it comes to composing for games? Is it any different when the subject changes (personal, commission, etc)?
hehehe, well i hope that alteration was a positive one! 😋
so i think there's kind of two sides to this: there's the creative process, and the collaborative process.
The Creative Process
my creative process is actually pretty similar whether i'm working on contract or for personal enjoyment.
first, i consider:
the needs of the prompt in front of me (is it a save menu or a boss battle? is it a tense scene is or a tender one?)
how it should fit into the bigger picture of the whole project (mood/tone, genre, leitmotifs, instrumentation, production style, etc)
what tools i will need to use (subtractive synth or sampler or soundfont or live recording?)
then, i typically write what i call a "skeleton:" just the barest bones of a piece of music. i almost always do this on piano, dividing the bass, harmony, and melody into very distinct registers. i do it this way for several reasons learned the hard way:
first, by dividing parts into clearly delineated registers, i'm saving myself a whole lot of trouble down the line. i have long had a bad habit of over-crowded arrangements, which besides being weaker from a composition standpoint, are also notoriously difficult to mix. and mixing is already hard enough as it is! so writing a strong and well balanced composition from the outset is the best way to go.
second: when you jump into arranging or mixing before the whole piece is written, it's much easier to get stuck. where should i take this track next? i dunno, guess i'll fiddle with the mix. suddenly a week's gone by and i'm still working on a half-written track. if i require myself to write the whole piece out first, then this bottleneck is almost always eliminated.
sometimes you can get really excited about an idea, get carried away with arranging and producing a whole track, get to feeling really attached to it—only for your collaborator to say it's just not the right direction. by limiting myself to one instrument, i don't put in a disproportionate amount of work before confirming whether or not the piece is actually a good fit. and bonus, if it's not a good fit then i have a piece of music written that can serve another project later (or another part of the current project, if i'm lucky)!
of course, i'm not always perfect about this. even very recently, i got really stoked about a track i was cooking up for susan taxpayer and went BANANAS with it—only for punkitt to say she loved it but it wasn't at all the right vibe. a hard but necessary reminder of why i try not to get carried away prematurely!
(don't worry, the one i made to replace it fit like a glove, and the first attempt is gonna be used elsewhere. love wins 😌)
once i do have confirmation that i'm headed in the right direction with an idea though, that's where i really get into it with choosing instruments, designing synths, figuring out the production style, etc. and there's where the real back-and-forth with my collaborator begins, to make sure things are staying on track every step of the way. that leads us to:
The Collaborative Process
for starters, and probably most obviously, different people are different to work with. everyone has different strengths and challenges both creatively and interpersonally, so i try to meet my collaborator where they're at and tune in to their specific needs, vision, and communication style. within reason, i try not to look at these things as being "better" or "worse" with one person versus another, just different!
i think the biggest differences for me as far as how much time and energy i invest into a project are A) whether it's paid or pro bono, and B) my own level of personal excitement about the project.
if i'm doing something purely for fun, it's pretty exclusively because i'm really hyped about the project. because, well, it wouldn't be fun if i weren't, right? and in that situation, i enjoy giving it my all! susan taxpayer falls firmly into this category, and i'm having a blast with it.
SLARPG started out pretty similarly, but as the scope of the project grew, it evolved into more of a pro bono arrangement; bobby and i drafted up a contract and negotiated on how we would split earnings from the game once it released, and that's where i've gotten the vast majority of my income this year. it remained a passion project til the end, but i could not in good conscience put that much of my life into a project of that size unpaid, no matter how much i loved it! (maybe one day, if we collectively defeat capitalism and i no longer have to worry about such things... 🥲)
things get a bit different when you get into strictly contract work, though. when it's something i'm doing for a client who's paying from the start and it's not for my own enrichment, i have more hard and fast boundaries on how much of myself i put into the project. i have specific rates, and offer only so many free revisions before charging additional fees. sure, i can be horribly particular and will revise something a bazillion times to get it "just right" if i'm working on a passion project, but i'm not about to do that for like. a corporate commercial or whatever lol
whether it's for fun or all business, though, i always try to make something i'm proud of. because i want whomever i collaborate with to have something they're happy with in the end, of course! plus i'm kind of allergic to phoning it in, i'm too extra for that 😜
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i'm sure i could go on, but i think i'll leave it at that! pardon the slow response, it took me some time to formulate my thoughts for this one. thanks for the question, and take care ^^ 🎵
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maretriarch · 2 months
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You're so right about slarpg and u should say it.. I like the chick who made it and dislike vivziepop but she has a review where she criticizes vivz' designs in hh for blending together and using the same palette too much and I was sitting there like. You do that though
I was literally going to say something about how it's like the mirror image of hazbin hotels design problems but with a worse color palette but i was having a hard time putting it together lol. hazbin hotel feels overdesigned though while slarpg is underdesigned. idk how something ripping off mlp can have such bad visual storytelling and shape language. its kind of mlps whole thing?
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punkitt-is-here · 1 year
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Ask and you shall receive.
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SO GLAD U CAME OFF ANON THIS IS FUCKING HILARIOUS
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doggirlhen · 1 year
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idk if you played it but this is an unedited slarpg screenshot
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I KNOOOOOW I WAS SO FUCKIN HAPPY WHEN I SAW THIS!!!!! they put me in the video game
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