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bumblequinn · 6 months
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hi @sourpatchsquids! thank you for your question.
as an artist with ADHD, i know this struggle very well. unfortunately offering advice on this kind of thing can be tricky, because what works for me may not work for you (and vice versa!). nonetheless, i can try; take whatever works for you, forget the rest, or reshape any part of it as you see fit. :)
but before i offer any actual tools, i have one caveat. i want you to take a moment to reflect and consider if you should be:
changing expectations
the timing of this question seems fated, because just the other day i had a therapy session wherein i expressed my grief and frustration over struggling to work lately due to my seasonal depression. it's not fair that i'm struggling just because it got a little darker outside! i just want the spark i had in the summer! i was so much more consistent!
my therapist's response: nothing about human beings is consistent. we get sick, we get tired, we get hungry and thirsty (and thirsty) and sad and lonely and restless and stressed and overwhelmed. this all gets amplified for folks who are atypical in some way or another.
when my therapist compared our seasonal cycles to those of plants and other animals, who wilt and slow down and hibernate, i protested aloud that i wanted to be a perennial instead. at this she said: even perennials change with the seasons. rose bushes have to be pruned, sometimes down to half their height! it was a dose of perspective i didn't particularly want, but really needed.
so when you're struggling to work through executive dysfunction, burnout, or brain fog, it can help to first check in with yourself about a few things. what do you have the capacity for right now? do you need any accommodation? and if so, what changes you might make to accommodate yourself?
with practice and self reflection, i've learned a handful of specific routines that help me when i'm struggling with creative work, which i'll detail next. note that while your question is specifically about music and i am specifically a musician, i believe that all of these suggestions can apply to most any form of digital creative work.
with that in mind:
#1: work slower
when i'm at the top of my game, i can get a LOT done in a day. but when i'm depressed, fatigued, or distracted, i just can't go full steam. sometimes i'll try to convince myself that i can if i just push harder, but what actually ends up happening is that i'm just fiddling with settings and going in circles rather than moving forward.
instead of that, when i want to work a lot but can't, i try to work slow. how slow? however slow i need to. take four hours to figure out the melody for a single verse. take all day to figure out that drum groove. yeah, i take a lot of breaks in between. who says i have to be my Absolute Most Productive Every Day Or Else? that's the puritan work ethic talking. kill it. be kind to yourself.
i'm reminded of advice i once read about some super successful and prolific author (gaiman? king? pratchett?) who said they wrote only four hundred words every weekday. that's already less than the word count of this post, and i'm only—[travels into the future to check my final word count]... 22.8% of the way through writing it!
now, i don't think i could function that way, because ADHD means some days i'm hyperfocused like crazy, and other days i just have no steam at all (more on that in #4-6). but it seems to me that if even someone highly respected in their profession can achieve what they have with only a little bit of work on a regular basis, maybe i don't have to punish myself for not pumping out a finished work every single week.
doing less work per day means you're much less likely to burn out, which does a lot for working more consistently. if that consistency still doesn't look like a five-day work week, that's okay! as long as it helps you work even a little more often when you want to, it's something worth doing.
however, if you're still feeling truly stuck, all hope isn't lost. you can still try:
#2: switch projects
sometimes the reason i'm moving slow is because of a bad brain day, but sometimes the reason is that i just cannot muster the motivation to do the specific task i'm trying to do right now. ADHD is fueled by novelty and interest, and if i'm not interested in what i'm doing, or it's feeling stale, that's a sign that i need to switch gears.
this is why first it's helpful for me to have more than one project going at a time. this might mean completely unrelated works, or it might just mean related tracks as with the music for a game like SLARPG or susan taxpayer.
the idea here is not to start a dozen different projects and bounce around them like i'm playing whac-a-mole—though i have done that. (i don't recommend it.) the idea here is to have a manageable number of different projects i can be working on so that if i get bored or stuck on something, i have fallback options.
what that number of projects is depends entirely on the week. maybe right now it's two, maybe another time it's three. i would probably be getting carried away if i tried more than that, but that's just my own limit. maybe yours is different. that's something for you to think about.
but it doesn't have to stop there.
#3: switch focus
maybe there is this one project that i just HAVE to work on, but the task i'm trying to do at this stage just isn't coming to me. okay, well, why don't i try working on a different task?
let's say i can't figure out what i want to do with the melody in one part of the song:
what if i try jumping ahead to a different part of the melody? ...no, i'm stumped on melodies today. okay, how about working on the drums instead? ...hmm no, i think i'm just completely tapped out on writing parts right now. alright, what if i organized my tracks, making sure they're all grouped and named in a way that i can work with easily? what if i did a rough volume balance for the mix?
and so on. if that's not enough to shake the off stuckness, i might consider: what can i do to make this project more interesting to me?
what happens if i try using an instrument or effect that i almost never reach for? what if i try sampling something obscure? what if i bang out the drums using my midi keyboard instead of drawing it in on the piano roll?
any approach that breaks me out of my usual habits is bound to get that feeling of novelty and fun back when i need it.
or maybe i can't do any of that right now, and so i take the time to answer a question from a fellow musician instead. i consider that part of my work, too, in a broader sense. check in with yourself and figure out what you can do right now. the rest will still be there later.
but okay, let's say you try switching gears, and switching again, and again, and nothing is moving. you try new approaches, but that wall of awful is insurmountable in this moment. it happens! the next thing you might try is:
#4: learn something new
when you aren't able to make progress on your projects, you can still make progress on your knowledge and craft. i often find this stokes a flame of inspiration in me where there wasn't one before. and even when it doesn't, it still gets my brain out of that feeling of stuckness and dread and into one of thought and action. learning also benefits in the long term because it adds to the well of knowledge from which you draw for all your future works.
for all the awfulness that exists on the internet, it remains an absolute treasure trove of teaching. there's an endless ocean of videos, blog posts, and articles from which you might learn something about your craft. (and if you sail the seven seas, plenty of book PDFs as well. 🦜🏴‍☠️)
it's true that the quality and depth of information out there can vary wildly, but in my experience most resources get at least some things right. and the more you research, practice, and figure out what works for you, the better you will learn to differentiate between the advice worth keeping, and the advice to forget. (that goes for all of what i'm saying here, too!)
that said, since our shared focus is music, a few resources i would highly recommend are:
music theory and composition music matters, 12tone, charles cornell, music with myles, 8-bit music theory, and this introduction by andrew huang
mixing and production dan worrall (especially this series for fabfilter), kush after hours, red means recording, andrew huang, alice yalcin efe, in the mix
general inspiration nahre sol, ben levin, david hilowitz, game score fanfare, posy, jerobeam fenderson, open reel ensemble, and ELECTRONICOS FANTASTICOS!
(if any readers have their own helpful resources for creating music or any other media, feel free to share in the replies & reblogs! 💓)
of course, on an especially bad day, it might be a challenge to seek out information, let alone retain it. that can feel pretty bad, but remember: be kind to yourself. the next thing you might consider trying is:
#5: consume art you love
not just music. books. shows. movies. games. illustration. animation. whatever moves and inspires you.
but do it intentionally. don't just pull up some random thing the algorithm suggested! check in with yourself about what you want (or are able) to engage with right now. choose accordingly. if you get a little way into it and realize it's not scratching that itch, hit the bricks. check in with yourself again. wash, rinse, repeat, until you find whatever it is that speaks to you right now.
and do it actively, if you can. don't just let it go in one eye and out the other! really pay attention to the work. what do you like about it? what are its themes and motifs? what makes it work so well? what are its flaws, and how much do they matter? what might you do differently? you can write notes as you do this if it helps, but even simply noticing and thinking goes a long way.
what you don't want to do is come at this with a lens of shame or envy. you're not here just to say to yourself, "ugh, if only i could do THAT." it's okay if it happens. use that thought as a springboard for curiosity: "well okay, how DID they do that? do i have the resources for it? if so, how could i apply that to my own work? if not, how can i adapt it, or what do i need to learn?" keep your mind open and approach the work with a sense of wonder.
as a creative person, it's very easy to think, "i should be making something right now, not watching a movie!" but that thought forgets something vital: your art is a response in a conversation. of course the "language" you use is your own, and maybe if you're lucky you'll invent a new word. but most of the words you use have been around long before you were born. you're just one voice in a dialogue that spans continents and generations, and that's okay. it's even the whole point.
none of us is an island. we are profoundly social animals. just as we can't live without eating, we can't make without learning. so half of making art is consuming it. consider this part of the process as well.
and finally,
#6: rest, and live your life
let's say you're in really dire straits. you've tried working slower. you tried changing focus, you tried changing projects. you want to take in new information or actively engage with your favorite art, but you're not in the headspace for it. what now?
take a nap. take a walk. take a shower. eat a nice meal, or an okay one. talk to a friend. maybe even do that chore you've been putting off (you know the one).
it's human to always crave making, but you're not a machine—and even if you were, machines need regular maintenance, too! you wouldn't drive a car that's completely out of gas, and you won't do yourself any favors treating your body that way either.
i know that when you take a break it feels as though you're not accomplishing anything, but you are: you're taking care of your animal self. and while you do that, your creative brain doesn't stop working! much like windows, it has countless background processes running at any given moment, with inscrutable names like "cbdhsvc_692da" or "Microsoft Edge Update Service." it's true, i checked.
when you're stuck on a project and you step away to rest, your brain is still chipping away at your ideas unconsciously. i like to tell people, "it's percolating." much like waiting for a pot of water to boil, that idea is still heating up, even when you take a step away. just be sure to check in on it once in a while. the time will pass, and it'll be boiling again before long. :)
before i go, i'll leave you with one last thing to keep in mind as you try all of these strategies:
be kind to yourself.
being human is just about one of the hardest things you can do. let alone being a human trying to survive capitalism while living with disabilities! the last thing you need on top of that is to overwork yourself, talk to yourself negatively, or treat yourself harshly. there are plenty of other people in the world who do that to you—don't be one of them.
i'm not saying that you shouldn't try to challenge yourself, to test your limits and go above and beyond your ambitions, if that's what you want to do. just remember that hard work and self compassion are not mutually exclusive. so be careful not to bully yourself. take pride in the progress you make, even when it seems small. encourage yourself like you would a friend who's going through a hard time. and when you challenge yourself, be your own cheerleader.
i hope you find this advice helpful! remember, this is just what helps me, so don't feel like you have to follow any of it exactly. maybe taking time to learn new information helps break you out of your rut more than working slowly, so you reach for that tool first. maybe having multiple projects going at once is too distracting for you, so you prefer to stick to one at a time. whatever your needs are, feel free to alter and adapt these ideas to fit you.
thank you for reading, and i wish you the best of luck in your creating.
with care, bee 🐦
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lytmeowtif · 7 months
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I've never played a Kingdom Hearts in my life but Xion is my favourite
(commission for @sourpatchsquids)
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sourpatchsquids · 6 months
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I got some lovely advice from Beatrix Quinn (of SLARPG fame [go play SLARPG]) and im putting it to good use! I shook off the rust a bit and I'm taking the next step by putting out some of my work! I had this idea the other day and managed to get a lot of it into the DAW. Gonna take it bit by bit, updates soon!
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thenotoriousafrokat · 2 years
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Can larger people safely consume more caffeine regularly than small individuals?
As far as the 400mg recommend safe daily Intake limit of caffeine goes, would it technically vary person to person like calories for example?
Such as how they say “2,000 calories a day” but many smaller people need less while many larger people need much more, would it be safe for say a 6’ 5” 250 lbs guy to often consume more than 400mg of caffeine a day where on the opposite side smaller people should actually consume less than 400mg? Or does caffeine effect people so similarly that the safe amount is pretty stable across the board regardless of body size?
Excluding other health situations that could cause someone to have an abnormal caffeine sensitivity of course.
submitted by /u/SourPatchSquid [link] [comments] from Nutrition https://ift.tt/O4Zcv0n
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bumblequinn · 8 months
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Hi, you're the first person i though of to potentially signal boost this. FM8 is on sale for $10 USD (93% off!!??) on pluginboutique for the rest of the day (9/3) and I just found out it makes you eligible for Komplete 14's crossgrade price. With the sale on Native Instruments's home site, I just got Kontakt 7, Nectar 3, Melodyne 5, and a bunch of other stuff for barely over the price of Kontakt 7 standalone.
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bumblequinn · 8 months
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Hi! Medium time listener (I followed after slarpg altered my brain chemistry), first timer asker! What is your process when it comes to composing for games? Is it any different when the subject changes (personal, commission, etc)?
hehehe, well i hope that alteration was a positive one! 😋
so i think there's kind of two sides to this: there's the creative process, and the collaborative process.
The Creative Process
my creative process is actually pretty similar whether i'm working on contract or for personal enjoyment.
first, i consider:
the needs of the prompt in front of me (is it a save menu or a boss battle? is it a tense scene is or a tender one?)
how it should fit into the bigger picture of the whole project (mood/tone, genre, leitmotifs, instrumentation, production style, etc)
what tools i will need to use (subtractive synth or sampler or soundfont or live recording?)
then, i typically write what i call a "skeleton:" just the barest bones of a piece of music. i almost always do this on piano, dividing the bass, harmony, and melody into very distinct registers. i do it this way for several reasons learned the hard way:
first, by dividing parts into clearly delineated registers, i'm saving myself a whole lot of trouble down the line. i have long had a bad habit of over-crowded arrangements, which besides being weaker from a composition standpoint, are also notoriously difficult to mix. and mixing is already hard enough as it is! so writing a strong and well balanced composition from the outset is the best way to go.
second: when you jump into arranging or mixing before the whole piece is written, it's much easier to get stuck. where should i take this track next? i dunno, guess i'll fiddle with the mix. suddenly a week's gone by and i'm still working on a half-written track. if i require myself to write the whole piece out first, then this bottleneck is almost always eliminated.
sometimes you can get really excited about an idea, get carried away with arranging and producing a whole track, get to feeling really attached to it—only for your collaborator to say it's just not the right direction. by limiting myself to one instrument, i don't put in a disproportionate amount of work before confirming whether or not the piece is actually a good fit. and bonus, if it's not a good fit then i have a piece of music written that can serve another project later (or another part of the current project, if i'm lucky)!
of course, i'm not always perfect about this. even very recently, i got really stoked about a track i was cooking up for susan taxpayer and went BANANAS with it—only for punkitt to say she loved it but it wasn't at all the right vibe. a hard but necessary reminder of why i try not to get carried away prematurely!
(don't worry, the one i made to replace it fit like a glove, and the first attempt is gonna be used elsewhere. love wins 😌)
once i do have confirmation that i'm headed in the right direction with an idea though, that's where i really get into it with choosing instruments, designing synths, figuring out the production style, etc. and there's where the real back-and-forth with my collaborator begins, to make sure things are staying on track every step of the way. that leads us to:
The Collaborative Process
for starters, and probably most obviously, different people are different to work with. everyone has different strengths and challenges both creatively and interpersonally, so i try to meet my collaborator where they're at and tune in to their specific needs, vision, and communication style. within reason, i try not to look at these things as being "better" or "worse" with one person versus another, just different!
i think the biggest differences for me as far as how much time and energy i invest into a project are A) whether it's paid or pro bono, and B) my own level of personal excitement about the project.
if i'm doing something purely for fun, it's pretty exclusively because i'm really hyped about the project. because, well, it wouldn't be fun if i weren't, right? and in that situation, i enjoy giving it my all! susan taxpayer falls firmly into this category, and i'm having a blast with it.
SLARPG started out pretty similarly, but as the scope of the project grew, it evolved into more of a pro bono arrangement; bobby and i drafted up a contract and negotiated on how we would split earnings from the game once it released, and that's where i've gotten the vast majority of my income this year. it remained a passion project til the end, but i could not in good conscience put that much of my life into a project of that size unpaid, no matter how much i loved it! (maybe one day, if we collectively defeat capitalism and i no longer have to worry about such things... 🥲)
things get a bit different when you get into strictly contract work, though. when it's something i'm doing for a client who's paying from the start and it's not for my own enrichment, i have more hard and fast boundaries on how much of myself i put into the project. i have specific rates, and offer only so many free revisions before charging additional fees. sure, i can be horribly particular and will revise something a bazillion times to get it "just right" if i'm working on a passion project, but i'm not about to do that for like. a corporate commercial or whatever lol
whether it's for fun or all business, though, i always try to make something i'm proud of. because i want whomever i collaborate with to have something they're happy with in the end, of course! plus i'm kind of allergic to phoning it in, i'm too extra for that 😜
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i'm sure i could go on, but i think i'll leave it at that! pardon the slow response, it took me some time to formulate my thoughts for this one. thanks for the question, and take care ^^ 🎵
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lytmeowtif · 2 months
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Ref sheet commission for @sourpatchsquids of their OC, The Skeleton Key!
Character's pronouns are they/it
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