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#if writing process
hpowellsmith · 2 months
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Happy birthday, Royal Affairs!
It's been a year since Royal Affairs came out and I've been over the moon about how it's been received. It's meant that I've been able to write full-time, make Honor Bound as rich and detailed at high speed, and do a lot of physical and mental health recovery after various periods of burnout. I'm really grateful for everyone's support, here and elsewhere, and it really makes a huge difference.
I had so much fun returning to the characters after a while away for the epilogue - if you enjoyed the game at release and haven't replayed for the epilogue, I very much recommend giving it a go!
After beta testing, I wrote up a retrospective about what came up and how I organised my work. I thought I'd share it for some insight into my process, for players and authors. Here it is:
In Crème de la Crème I ended up adding large branches to the plot during beta, but I was fortunate not to have to do it this time around. Mostly it was building on what was there or bringing certain things to the forefront, or adding a few different ways of navigating situations.
As feedback came in, I was lucky enough to have so much that it became unwieldy to act on it in one go, so I made a priority list.
Highest priority was game breaking bugs or large continuity problems like Dominique's final game scene switching to Beaumont's.
High priority was smaller continuity bugs like the game confusing who you were romancing or whether you had or hadn't done a particular action earlier.
Medium priority was things like small scene additions or multi romance responses, or tweaking first impressions of characters, and so on.
Low priority was nice-to-haves like allowing a character to be romanced only late on.
Alongside this, I fixed typos and made small adjustments - easy wins that added polished. There were also some major sweeps that I did: a stat test clarity sweep, a stat change sweep, a reduction of tests in casual conversations, and repetitive words or phrases.
Stat test clarity:
I picked 3-4 stat tests at random from each chapter, copied their text into a separate document, and highlighted words that reflected the stats. For example: for Authoritative I had things like "I order them to..." "I tell them what to do", "I stay aloof to maintain my authority..." and so on. I edited testing choices to include these keywords, and also edited the stat guide to include them.
Checking all this had the side effect of helping me spot unnecessary tests or points where the stat being tested just didn't match the situation at hand.
Stat changes:
There are a lot of points where stats can change, and not all of them made sense at the start of beta. I did variations of this sweep several times, including the Action Skills, NPC stats, and adding a lot more chances to boost your Powers of Persuasion. Again doing this check helped me spot unnecessary or unintuitive tests and changes.
Tests in casual conversations:
This was again something that I iterated several times. Some of the commentary about Crème de la Crème said that the stat tests felt punishing or too difficult, and an early playtest from my wife flagged that some of the tests in Royal Affairs felt unfair. Why should a character's relationship reduce when you're trying to be affectionate, if the circumstances aren't in a state where that makes sense?
So I stripped out a lot of this, generally replacing a success/failure with flavour text (such as a Subtle MC perhaps being, well, more subtle about holding hands with someone). In some cases, where a character needs to be drawn out of themselves to talk more emotionally (Beaumont or Hyacinthe, on occasion), or they see the conversation as a contest or challenge in some way (mostly Javi or Trevelyan), I left them in. But I liked that they were a rarity rather than default.
Repetitive words or phrases
As I was writing, sometimes I noticed that I was overusing phrases, so if I got that feeling I would make a note for the sweep. In the end there wasn't as much as that as I thought, but there were a lot of qualifier-type words that reduce the impact of a sentence - "a little" was one, or "really", usually in dialogue - or filler words like "down" in sentences like "you sit down beside them".
I also looked for phrases like "you know" or "you suspect" to spot places where I could express whatever it was that the MC knows more elegantly (this is something a former colleague told me once and I've never forgotten it!)
More involved edits
With some major things that I did change, I'd put them on my to-do list before beta but they were either unwieldy and I wanted to start testing sooner rather than later, or I wanted to check whether other people agreed. It was great to have more opinions and mostly they confirmed what I'd thought. With others, I studied the feedback to gauge whether the effort of making the changes would be worth the payoff. In most cases, I decided to go for it.
In general, this stage involved adding things, including:
more worldbuilding details to give more context to the plot
more teacher interactions throughout; added scenes as well as offhand references to other classes; more about Clemence and Vere and expanded outcomes to their storyline
romanceable characters responding to players romancing other people: in the moment, checking in about where your relationship was at, and a set of final breakup conversations if it was left until the very last minute (this was a very big undertaking and would have been better to do earlier - a lesson I've taken to Honor Bound)
lengthening the main suffrage debate
adding slow-paced romance dynamics for two characters (I was really keen to do this but was disciplined about making it low priority - it was a lovely idea and I knew I'd enjoy doing it, but it was very much a nice-to-have compared to other things. I was delighted to be able to do it!)
more communal scenes with classmates to give more of a sense of living in each other's pockets
adding an option to confide in Asher about a particular plot point and for them to assist with it if wanted (I was so happy about adding this: it's one of my favourite Asher moments, even if few people see it!)
tweaking some of the friendship/romance conversations to add more emotional chat (mostly this applied to Javi and Hyacinthe; there was a bit added to Asher and Dominique at Verdancy)
more pet time
more narrative and conversational responsiveness about whether an imperilled character was romanced
more Javi asexuality chat
more detailed outfit descriptions throughout with more choices about what to wear
generally expanding some scenes to give more breathing room to important moments
In the end I added 45000 words to the game during beta testing, thanks to feedback from editor review, continuity testing, and copyediting. Testing took place during late December 2022 and January 2023, and I massively appreciate everyone who contributed to make this big game as polished as it is!
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char-writes · 3 months
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Daydreaming about my book:
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Writing my book:
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themightyhumanbroom · 4 months
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This is a friendly reminder to give your OC a firm and unmistakable L every now and then.
This is a necessary action to keep your OC healthy for the long term.
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lu-inlondon · 5 months
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source
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morbidmiracle · 4 months
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me writing: i am a god and reality bends to my whims
me proofreading: im too stupid to be alive
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soleilsplanet · 3 months
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do you ever just … picture a whole scene, a whole fanfiction in your head, you know how to place every single word of the english dictionary that you need (or your language dictionary), you know how to structure your sentences, you know just what your characters are going to say to each other and then… and then you just open microsoft word.
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kaizestar · 3 months
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is this relatable for anyone else…
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writers-potion · 2 months
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how do you write a liar?
How to Write Liars Believably
Language
The motive of every goal is the make the lie seem plausible while taking blame off the speaker, so liars will often project what they say to a third party: "Katie said that..."
Referring to third parties as "they" rather than he or she
In the case of a deliberate lie prepped beforehand, there will be an overuse of specific names (rather than pronouns) as the speaker tries to get the details right.
Overuse of non-committal words like "something may have happened"
Masking or obscuring facts like "to the best of my knowledge" and “it is extremely unlikely," etc.
Avoiding answers to specific, pressing questions
Voice
There's isn't a set tone/speed/style of speaking, but your character's speech patten will differ from his normal one.
People tend to speak faster when they're nervous and are not used to lying.
Body Language
Covering their mouth
Constantly touching their nose
fidgeting, squirming or breaking eye contact
turning away, blinking faster, or clutching a comfort object like a cushion as they speak
nostril flaring, rapid shallow breathing or slow deep breaths, lip biting, contracting, sitting on your hands, or drumming your fingers. 
Highly-trained liars have mastered the art of compensation by freezing their bodies and looking at you straight in the eye.
Trained liars can also be experts in the art of looking relaxed. They sit back, put their feet up on the table and hands behind their head.
For deliberate lies, the character may even carefully control his body language, as though his is actually putting on a show
The Four Types of Liars
Deceitful: those who lie to others about facts
2. Delusional: those who lie to themselves about facts
3. Duplicitious: those who lie to others about their values
Lying about values can be even more corrosive to relationships than lying about facts. 
4. Demoralized: those who lie to themselves about their values
Additional Notes
Genuine smiles or laughs are hard to fake
Exaggerations of words (that would normally not be emphasized) or exaggerated body language
Many savvy detectives ask suspects to tell the story in reverse or non-linear fashion to expose a lie. They often ask unexpected, or seemingly irrelevant questions to throw suspects off track. 
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vavandeveresfan · 2 months
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Me about 100 times a day.
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Later, when I read my notes.
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urfriendlywriter · 18 days
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20 angsty romance prompts part 2
(feel free to use <33 tag me when yall writeeee)
crying in your lover's arms
^ face buried in their chest, while their heart breaks at your every sob :(
"i wish i loved you less." but it is spat at the other person angrily, immediately being regretted after the words leave their mouth.
watching them cry and not knowing what to do (ouch-)
"why do you love me when you know i can't- shouldn't love you back?"
"you messed me up, you fcked me over and what- how dare i? how dare fckn you!"
"i am sorry. i am so so.. so.. sorry. please.. let me go."
"don't you dare do this to me- No! No, no, no, no- nono, hey, please!!"
"... why can't.. anybody see--that... I'm tired?... " (if written write, this wud traumatize me)
"I'm done waiting for you, [name]."
them literally on their knees, "please, please--just please trust me! Why is it so hard for you to believe me once?"
^ "how many times do i have to get hurt by trusting you!!?"
"i am not sorry that i don't love you. I'm sorry that you don't love yourself."
"i loved you, believe me. i did. then you turned into someone else, someone... scary."
"WHY DO YOU HAVE TO KEEP HURTING ME? why--why am i the one.. always losing everything..?"
"listen to me-" "No, no!" "my dear, i swear, that isn't what i meant." "oh yeah? i don't think so. you were pretty loud and clear back there."
"so.. you're just going to.. give up on me." "that is NOT what i meant-" "you're not willing to fight for me either. i think it's pretty clear, [name]."
hands trembling while holding their pale, bloodied face, "k-keep your eyes open, for fucks sake! PLEASE-please please, talk to me."
"promise me you'll be okay, and that you'll keep living. moving on, even without me." "only if you do the same." (this happened irl yall)
"you saved me then killed me all over again."
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thechekhov · 1 year
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👌Content™
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illchoosedismaythanks · 8 months
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If this wasn’t on clickhole I think I’d pretty easily believe he actually said this
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themightyhumanbroom · 1 month
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My average writing experience:
"Alright I think I'm almost done actually-"
*Google doc grows second health bar and a choir starts singing in latin*
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morbidmiracle · 3 months
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writers writing: pacing must be an intentional element of mood and style; grammar and punctuation has to be on point; wording needs to be perfect.!!
writers texting: im.,, silly. i put the punctuation whereever my heart desires........ must not sound upright or passive aggressive.,,,,
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st-hedge · 26 days
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I can’t believe they’d managed to animate kusuriuri’s insane character design and then decided to make it even more insane. The most character ever
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chodzacaparodia · 28 days
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It's frustrating that you can come up with the plot of an entire fic in just a few seconds, but writing it all down can take anywhere from never to forever.
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