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#there are some really good 3d models people have made.
haarute · 1 month
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i impulse bought a model someone made for 3d printing and now i'm looking at videos on how to paint printed resin figures lmao
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cy-cyborg · 9 months
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Tips for wring amputees: its ok if your amputee can't repair their own prosthetics
There's a trope in fiction for amputees to always be these mechanical geniuses who can make and repair their own prosthetics, endlessly tinkering away and improving them. This isn't a particularly trope, and i dont think its harmful or anything, but in reality, prosthetics are REALLY, REALLY complicated, and a lot of amputees cant do their own repairs. And thats ok. Like, prosthetic creation and repair is way, way harder than I think people expect. Well outside the skillset of your standard mechanic, handy man or craftsperson.
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People who make and repair prosthetics are called prosthetists. To become a prosthetist, most countries around the world today require you to have completed a bachelor's degree in specifically in prosthetics and orthotics, which covers not only how to make a prosthetics (and orthodics) but a great deal of medical knowledge, physics, how different forces impact "non-standard" bodies, the additional biological wear-and-tear that comes with being an amputee and so much more. This will qualify you to do the job of fitting/making the prosthetic socket (the part that attaches to your body) and putting premade components together to make a functioning device. On top of this, many prosthetists are also expected to have artistic skills, sewing skills, good physical strength and dexterity, IT skills, and more recently, knowledge of 3D modelling and printing.
You want to make all the high-tech components the prosthetists put together to make the full prosthetic? The requirements for that vary country to country, but most will require at least some level study in the field of engineering and/or medicine, on top of what was already required for the prosthetics course.
The reason for all this is because even "basic" prosthetics are extremely finicky, and messing up one thing will have a domino effect on the rest of the body, especially in more complicated prosthetics. It can also result in people getting severally injured if anything is even slightly off. many leg amputees for example end up with spinal issues due to extremely minor issues with their prosthetic that weren't caught until years later, and by then the damage had been done.
Some amputees do learn to do basic repairs. This is most common in places like the US, where a visit to the prosthetist can cost hundred to thousands of dollars (depending on your insurance), but it's also quite common in rural parts of countries like Australia, where cost isn't an issue but access is due to vast distances between major cities. I was personally in this category; as a kid, my nearest prosthetist was 6 hours away. My prosthetist was able to teach my dad, who later taught me, how to do some of the simple repairs, but we still needed to go in every few weeks for the more complex stuff (Kids prosthetic need more adjusting than adults because they're still growing. Also I was rough on my prosthetics and broke them a lot lol).
But even after being taught how to do repairs and having my prosthetics for 20+ years, I only ever did these sorts of repairs to my below-knee prosthetic. I will not do any repairs of any kind to my above knee leg, which is much more technologically complex. Every time I tried, I made it worse to the point where the leg was unusable. I just leave those repairs to the guy who went to university to learn how to do it, and sometimes even he needs to send it off to someone with even more specialist knowledge when it's really badly messed up lol. Last time that happened Australia post lost the package. Not really relevant to this post, I just find the idea of it being sent to the wrong place by accident hilarious, it was one of my more realistic legs too so someone probably had a heart attack when they opened that package lmao.
Anyway, back on track lol.
This isn't even touching on the fact that on some more advanced prosthetics, many features are actually locked behind a security barrier only prosthetists can access. My prosthetic knee has an app on my phone I can pair it to, that allows me to change certain settings and swap between certain modes for different activities that tell the leg to change its behaviour depending on what I'm doing (e.g. a mode for running, a mode for cycling etc). but most of the more in-depth settings I can't access, only my prosthetist can, and he can only gain access to those settings with a security key given to him by the manufacturing company that requires him to provide proof of his credentials to receive it. I don't really agree with this btw, something about being locked out of my own leg's settings makes me feel a bit of an ick, but it's set up like this because people used to be able to access these settings and they would mess with things to the point their leg was virtually unusable. Because altering one setting had a domino effect on all the others, and a lot of folks weren't really paying attention to what they were messing with, all their prosthetists could do was factory reset the whole leg, which causes some issues too. Prosthetic arms are often similarly complex, as I understand it and have similar security barriers in place for more advanced arms. I don't know for sure though, so take that with a grain of salt.
All this to say these are incredibly delicate, finicky and complex pieces of equipment. There's nothing wrong with having a techy amputee character who can do their own repairs, but in reality, that is pretty rare, and its ok to have your character need to see a prosthetist or someone more knowledgeable than them. It's a part of the amputee experience I don't see reflected very often in media. In fact, the only examples I can think of in fiction (meaning not stories based on real people) where this is reflected are Full metal alchemist.
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technically I think Subnautica Below Zero also mentions prosthetists are a thing in that world, but its a very "blink and you'll miss it" kind of thing...in fact I did miss it until my last playthrough lol.
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dawns-beauty · 3 months
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Okay, to counteract all my complaining, here are some (lore friendly) mods that I just like a lot (no animals, people, weapons/armors, mesh/texture replacers, etc. because there's too many and it gets boring.)
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Ghosts of the Deathbells: adds a really rare, somber event to picking a deathbell flower.
Falmeroon: adds Snow Elf ruins to some remote edges of the map. I've made an unofficial SE port here.
Snow Whale Bones: adds the remains of Snow Whales in some mountainous areas (iffy canon but sorry they are Cool.)
Windmills of Skyrim: adds windmills with unique, custom-painted sails to farms.
Scarecrows of Skyrim: adds scarecrows to farms.
Scribes of Skyrim: makes books and notes use a variety of typefaces (any fellow Pentiment fans out there?)
The Old Ways-Nordic Religion: adds totems representing the Nordic pantheon around Skyrim. Has patches for the next recommendation.
The Great Towns/Villages series: overhauls the smaller, worldspace towns in a really cool way, includes voice-acted NPCs. Personally, I like Kynesgrove the best because it actually adds to the lore about the Nordic pantheon. For Shor's Stone, I recommend this mod as well.
Redbag's Rorikstead: I like this mod over Great Village's version because the houses have sod roofs and I'm a sucker for sod roofs.
Capital Windhelm Expansion: adds some really thoughtful lore touches (Dunmer refugees outside the walls, an Arena, and a cool vampire quest)
Relic of Dawnstar: adds a Gehenoth skull to the White Hall (requires Cities of the North), inspired by the lore of the Travels game
Environs series: thoughtful additions that makes certain places change over time.
WiZKid's mods: especially Lund's Hut, Lively Farms, Icy Windhelm, Pinewatch, Hall of the Dead Stained Glass Windows, and Pavo's House. Sepolcri is also pretty good but loses immersion points for using celtic cross gravestones. You can pry Lanterns of Skyrim II from my cold, dead hands, though. Lux? Idk her, LoSII is my bestie.
Fancy Sleeping Tree Replacer: the Sleeping Tree is supposed to be a remnant of the sentient trees of the flying city of Umbriel (from the novels.) It should be weird, is what I'm saying, and this mod makes it alien and beautiful.
Unique Culture Riverwood: a mod that gives Riverwood its own style of farmhouse and a little more personality. The author has also made a mod for Falkreath.
Immersive World Encounters: adds more and edits World Encounters, including encountering faction NPCs out and about (ex. the Companions outside of Whiterun doing Companion-y things in the wilderness).
Glorious Doors of Skyrim: adds some really cool doors. 'nuff said.
Redbag's Dragonreach: adds some unique flair to Jarl Ballin's crib.
Cultured Orc Furniture: replaces generic furniture in Orc Strongholds with custom furniture.
Lavinia's Memorial: adds some gifts from her grieving parents to the little girl's grave in Falkreath. Ouch.
Nocturnal Moths: adds moths that spawn around lanterns at night.
Moons and Stars: fixes the positions of the stars and moons, as well as making moon phases consistent.
DK's Realistic Nord Ships: replaces Skyrim's ships with some gorgeous new models.
Morgenstern's Mushroom Circles: adds more fairy rings in the wilderness. Delightful!
Bloodmoon Brodir Grove: makes the grove in Solstheim a little more like it was in the Morrowind DLC. The mod author also has more mods that bring Bloodmoon details and locations to Solstheim.
Ships of the Horizon: does what it says on the tin.
EVG Animation Variance: the whole animation series by Everglaid is nice (haven't tried Traversal yet, but that is some incredible technology) but I especially like this one for the old people animations
jasperthegnome's houses: these are SO cozy and comfy.
Arctic- Frost Effects Redux: makes frost spells have cooler effects (including 3D ice spikes)
Northern Roads- Let Me Guess Someone Stole Your Sweetroads: a plugin that cuts down on Northern Roads, removing all the landscape changes and bridges and just keeping the clutter. Way more compatible than the original mod.
Skyrim Bridges: this is my favorite bridge mod. There are many, but I like this one best.
Edit: forgot two tiny mods in my original post:
Nightcaller Temple Unique Shrine of Mara: replaces the generic shrine with a wooden shrine Erandur carved
Broken Tower Redoubt Unique Shrine of Dibella: similar to the above mod, but Reachmen carved this one.
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coralinnii · 9 months
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❋ Crushing on a game character ❋ ↳ bonus: he kinda reminds you of your bf feat ⎸Leona ⭑ Azul ⭑ Jack ⭑ Kalim genre ⎸fluff, humour note ⎸no pronouns used with reader, established relationships, reader is kinda oblivious and scatterbrained. 
part one
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Ugghh, the disgusted looks this man would give. Stop, I can’t handle the judgemental stares! 
Jokes aside, Leona’s not really going to care too much. It’s your life so you can like whatever you want so long as it doesn’t bother him. 
He may look like he isn’t listening to you as you gush about your ult fav, but he’s listening enough to get the gist of this fictional character that seems to capture your attention. 
“He sounds like a real jerk. You got some weird taste” 
“He’s actually a good guy, I swear!” 
“Well, for a good guy he sure acts like an as-“ 
Am I getting too meta on this?
Despite his supposed indifference, he pays enough attention to notice some similarities appearance-wise between him and your favorite character and of course he had to point it out at any given chance. 
“Can’t get your mind off of me, can ya?”
He can sleep through your gaming and your giggling well enough, and at the end of the day he’s the one that gets to have you in his arms as you fall asleep after a long gaming session.
But soon, you started buying some merch. At first, it was just some photo cards and keychains so it’s nothing too crazy. He almost can’t believe that people would actually spend time and money collecting those kinds of things. But when he realized that he could quell your anger a lot better now by handing you merch he made Ruggie get, he can’t complain about an easy out. 
Then the bigger stuff started coming in, and Leona starts to notice that this fictional bastard is taking more than just space in your phone. He doesn’t like sharing what’s his, fictional or not.
“You can’t be serious” 
Your lips curled into a pout as you glanced back at your new purchase that somehow offended Leona for some reason. “What? It looks cool, doesn’t it?” 
Leona doesn’t agree as he stood face to face with the monstrosity sitting on your desk.
A giant figurine of a certain character he’s starting to think he’s seeing way too much of.
It was a detailed piece with decor and props surrounding the character, showing off more of its 3D splendor. The smug expression on the figure, regardless if simply painted on, made Leona growled under his breath as it rubbed him the wrong way.
Your beastman boyfriend was waiting for you in his bedroom when the school day was done, expecting some quality time with his mate. Instead, he was practically left forgotten when you heard that a package was dropped off for you and you were excited to unbox your long-awaited splurge. Leona finally got your attention when he unceremoniously burst through your bedroom doors to find you rearranging your desk to fit your new figure.
“The damn thing is takin’ up your whole desk,” Leona sneered down at the piece of clay as though it offended his honor. “And it’s ugly as hell” 
“How dare you! He’s a masterpiece!” Leona felt a vein tense on his forehead. Did you really have to call it a he? “Besides, I still have space on my desk and just looking at him while I study relaxes me” 
As if to prove your point, you bent down to gaze at your new figure and a fond smile immediately found its place on your face. You playfully tapped the top of your character’s head, giddy as you took in the well-crafted design of the model. 
Leona on the other hand, can only feel a headache forming as he has to watch his lover go gaga over a cheap piece of clay (cheap to him, maybe!). It’s one thing to have your attention away from him when you're gaming, but he’s not gonna fight with a freaking toy for your loving looks outside of that. He’s the boyfriend here. 
You felt yourself pulled back by your collar, making you fall backwards unceremoniously onto your bed. You wanted to get up but Leona immediately joined you, trapping you as he laid his body atop of you, wrapping both his arms and his tail to keep you in his hold. He didn’t say anything but you could see his flattened ears and a sour expression across his face. 
“Do you really not like it?” You asked him, carefully caressing his head in hopes to ease his tense ears. Leona tried to ignore your question but one glance at your worried look just wouldn’t let him. 
“It’s fine… now stop talkin’ and just sleep already.” Quickly snuffing the conversation, Leona pulled you close to rest his head on you, being lulled by your heartbeat. Leona isn’t gonna tell you to stop if you really like this stuff, but his time with you is not negotiable. 
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His first thought was how obsessi- I mean passionate you must be. 
Though, having been around Idia and even Jade long enough, Azul wouldn’t be that surprised as he assumed that this sort of infatuation with such a trivial thing is not something uncommon. Not something he would do but not surprised if you have something you like to such an extent. 
Azul would be curious and have many questions about your fixation. What’s enticing you so? How is it addicting for you? How can he possibly market on this- 
Being a doting partner, Azul would let you play your game in his office while he works on some paperwork. But Azul would secretly listen to you as you gush about the game and your favorite character. 
And I mean, ACTUALLY listen. He remembers your expressions as you ramble about that character’s favorite food or how good he looks in his new “skin” as you call it. He’s very attentive and he does find your goofy smiling very cute. 
But if this goes on, Azul might start to get worried. Is this character perhaps your ideal type all along? This suave and admittedly well-designed game character better suits your fancy than anything or anyone else. 
Azul would start comparing himself to this fictional character and wondered…is that who you wanted? 
You were starting to worry about your boyfriend so you made your way to his office. He seemed to be a lot busier lately and you noticed there were more papers on his desk than the usual contracts and bills. However, whenever you near him Azul was quick to hide certain things on his desk from your sight which you tried to convince yourself that something like that should be expected considering the confidential documents he may have as an owner of an establishment. But the way he forces a tight-lipped smile when he does so…it leads your mind to upsetting thoughts.
Working to dispel those thoughts, you knocked on his door but there was no response. That was strange since Jade assured you that the Housewarden was in his office and Azul would always respond back from beyond the door. 
Your worries deepened, you carefully opened the door just slightly in case Azul was actually preoccupied with a client. Thankfully, you saw no one on the guest seats and when you pushed the door further, you noticed your fair-haired boyfriend slouched in his seat pouring over some papers, mumbling to himself. 
“Azul?” 
Your voice startled the merman as he flinched out from his trance, his hands accidentally scattering his papers off his desk and close to your feet. 
“Ah no, wait!” Azul yelled in panic but you already took a good look at what was printed on the sheets of paper. 
It was your current favorite from the game you’ve been playing, with facts taken from the game lore as well as from fan theories. There were also pictures of his CGs with special dialogues catered to the players. 
Upon closer inspection, you soon noticed written memos and certain sections highlighted on these fact sheets, all in Azul’s intricate handwriting. 
Light-colored attire… prince-like aesthetic 
Skilled with swords…athletic appeal? 
Potential date sites? Food-sharing ideas….Hand-holding opportunities…
Littered all over the papers were scribbles as such which made you initially assume that it was for research purposes only. However, between these notes were details about you which made you rethink that assumption. 
You saw your personal interests, your food preferences, whether you would enjoy such date scenarios. Notes pondering if you would enjoy such a thing or if you find this attractive on Azul. 
Your boyfriend must have gone through so many websites, forums, and postings to find this much information without playing the game. Heck, you recognized some of these CGs from mini events that weren’t promoted as much as others. All this detailed research…you smiled at how adorably Azul-like of him. 
Azul eventually built his courage to break the awkward silence. “I can explain, my dear” 
You raised your brow but nodded. “Ok”
“I became intrigued by your fixation of this game and decided on checking on myself the appeals of this game” Azul pushed his glasses to cover his nervous countenance. “I must say, I am quite impressed with the details this company puts into their characters. Perhaps I can find some way to implement these elements into Mostro Lounge as a limited time event” 
You couldn't help but chuckle seeing Azul trying to compose himself, but the flushing of his pale skin betrays him. “I see. Well needless to say, I agree with your thoughts from what I can see, especially the date scenarios”
Your tease successfully flustered your Azul even more, but you want to fluster your cute lover further “While I do like the aesthetic of the handsome, princely type…” 
Azul watched you approach him at his desk, wary of the cheeky look on your face. Smiling, you proceeded to surprise him with a kiss on his face, teasingly close to his beauty mark. 
“…I like the very cute and clever merman better” 
How skilled you are to turn an octopus boiling red without fire.
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Very confused. He understands that people have their own preferences and interests but he’s just…so, so confused. 
He supports you and your passions but you will have to explain the concepts like “simping” and “biases” to him. Very much a normie, but a supportive one. 
He makes sure that you balance your gaming life with your personal life, which means no late night gaming, no 3AM game check-ins, and he paces your grinding sessions with breaks. 
We don’t deserve him 
He would notice that your favorite character seems to be a beastman like him, but doesn’t connect the reason why you would be so infatuated with this silent wolf-like character in particular. 
Such a coincidence they look similar to each other, huh… 
He would chastise you if you get too absorbed into the game but he does respect your dedication and your gaming knowledge. 
If you offer, he wouldn’t mind trying out the game you love so much just so he can understand your interest better. 
“Ughh, I lost” 
You laughed as you watched your tall boyfriend groan, ruffling his hair in frustration. Jack decided to finally try out your new obsession and after a quick crash-course explanation from you, Jack tried his hand at the battle portion of the game. It ended unfortunately in his defeat as all his players died and the screen on your phone darkened. 
“You were really good for your first time, though” you tried to cheer him up. “Sometimes it just comes down to luck” 
You could tell however that Jack was still bummed about his loss, his tail slowly flicking around and his ears flattening on his head. 
“This is actually pretty tough” Jack grumbled under his breath, not realizing how complicated the game mechanics were. “I always thought you were amazing with how good you were at this game but wow…” 
“This man, complimenting me like it’s nothing…” 
Trying to cover your flustered expression, you crawled over to your boyfriend who was currently sitting down. Gently, you pushed his arms in order to climb onto his lap, your back resting against his chest which flinched upon your touch. You took back your phone from Jack’s hands. 
“Here, I’ll show you some stuff to boost your chances” you looked to your boyfriend, who went suspiciously quiet…quieter than usual. “Jack?” 
You could feel how Jack immediately stiffened at his name before he slightly yelled out his response “Right, got it!” 
Stifling your laugh, you made yourself comfortable as you continued with your gaming. Although, you couldn’t stop yourself from smiling when you felt a pair of muscular arms wrapping around your waist, and a fluffy tail resting on your legs.   
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Another clueless but supportive partner. 
Kalim’s really glad you have something you really love and is happy to hear you talk for hours about anything and everything related to the game and your favorite game character. 
“He can do that? Wow!” “What? That’s such a sad story, poor guy!” 
He understands why you would like this character, seeing how jovial and sweet-natured your ult fav seem to be. 
“What a real nice guy, you must really like these types of guys, huh?”
“Yea…guess I do” 
He’ll go to conventions with you, even wait in long lines with you, and listen to fan theories while not understanding a single thing, all because seeing you so happy is worth it.
You will have to be the one with self-control because the moment Kalim finds out there’s merch out there, he’s buying them without hesitation. 
Even the less…subtle merchandise out there 
“Kalim…where did you get this?” 
“Do you like it? I saw this while searching for stuff you might like” 
You questioned what Kalim thought of you if he assumed that this would be something you like, because you’re faced with a large body pillow of your bias character laying on your bed, with your boyfriend joyously showing it off. The picture printed on the cover showcased your favorite character in a cute pose, which you were honestly grateful for because you wouldn’t know the best reaction to have if Kalim bought a less than school-friendly image. 
“It’s…wow” despite the insanity of the situation, you started to smile in amusing absurdity “I mean…I never thought I would have the chance to hold a body pillow, let alone have a cute looking one” 
Kalim, oblivious as ever, grinned as he assumed you were happy with his purchase “Right?! I heard from some people at the convention that pillows like these were really popular!” 
Ah, so that’s where he learned about this side of the fandom. Kalim is such an easy guy to talk with so he would occasionally start conversations with other convention attendees despite being a “normie”, so to speak. 
“I managed to get one commissioned with the fluffiest pillow I could get.” Grabbing the pillow, Kalim proudly held it out in front of you. “Here, feel it!” 
You did what your boyfriend asked, and your eyes widened at luxurious sensations under your fingertips. “Holy crap, this is so soft! And the picture quality is super good too” 
Any experience or expectations you had about body pillows is now blown out of the park as you can’t imagine anything ever beating the softness and quality of this body pillow. Heck, your regular pillows can’t be compared to the feeling of heaven you’re feeling. 
Kalim grinned at you, satisfaction and joy clear on his cute face. Gently, the tanned man pulled you onto your bed, making you lay onto the mattress with your boyfriend and your new body pillow. Wrapping his arms around you, you were now sleeping between the Housewarden and your printed-out ult bias. 
“See, even if I can’t be here, you still have something with you when you’re tired” Kalim’s ruby eyes shined with affection. “Though I don’t ever want to leave your side, I wanna make sure you’re never alone even if I can’t be with you”    
Internally screaming, you swore to protect this cinnamon roll.
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candysims4 · 7 months
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SWEET TOOTH SET
Oh my gosh, I am so excited about this new set and finally releasing it! I seriously can't get enough of these pieces - they're just so cute! Every little detail is lovely, from the bow in the hair to the hearts on the nails.
AS IT’S TOO MUCH TEXT, I’LL LEAVE THE DESCRIPTION OF EACH ITEM PLUS THE CREATOR’S NOTES BELOW THE CUT.
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ALL ITEMS ARE:
TEEN TO ELDER
BASE GAME COMPATIBLE
MADE FOR FEMALE FRAME
DISALLOWED FOR RANDOM
360º GIF & THUMBNAILS (HOSTED IN IMGUR)
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MY SITE (NO AD.FLY): BONBON HAIR | APPLE PIE NAILS (TWO VERSIONS) | BISCUITS EARRINGS | CHERRY TART DRESS (TWO VERSIONS) Free release on 17th October 2023
PATREON EARLY ACCESS + MERGED OPTIONS
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TERMS OF USE | SEND YOUR FEEDBACK | REPORT AN ISSUE
Thanks to all the cc creators that I used in the pic. And thanks to @maxismatchccworld, @simblrcollective, @s4library​, @wewantmods​, and everybody who reblog this post!
If you’re a cc finds and want to be tagged when I post, please, let me know. You can send me an ask or in DM.
With your help, more people can know about my work! 💖 Love you all, XOXO 💖
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DESCRIPTION OF EACH ITEM:
BONBON HAIR
HAT GAME INCOMPATIBLE
6.476 POLYGONS
119 SWATCH COLORS - 24 plain colors from EA Color Palette - 95 plain colors from my Candy Color Palette
YOU WILL FIND IN LONG HAIR OR/AND STRAIGHT OR/AND UPDO
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APPLE PIE NAILS (TWO VERSIONS) Same colors description for both versions.
1.320 POLYGONS
113 SWATCH COLORS - 55 plain colors - 58 color combinations
YOU WILL FIND IN ACCESSORIES/FINGERNAILS
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BISCUITS EARRINGS
360 POLYGONS
10 SWATCH COLORS - All plain colors
YOU WILL FIND IN ACCESSORIES/EARRINGS
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CHERRY TART DRESS (TWO VERSIONS) Same colors description for both versions.
5.446 POLYGONS
55 SWATCH COLORS - All plain colors
YOU WILL FIND IN FULL BODY/SHORT DRESS
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CREATOR’S NOTES:
Let's start with my favorite item of the set, Bonbon Hair. It's the cutest hair I've ever created, and I'm really proud of it. The bow is adorable, and I was finally able to make a great 3D model of it. I'm really happy with how the hair looks - it's exactly what I had in mind. I hope you love it too! One thing to note is that the bow on Bonbon Hair isn't removable and won't work with hats. Usually, I prefer hairstyles that can be worn with hats, but for this one, I needed more space for the bow's texture. I also drew the bow's shadow onto the hair's texture to give it more depth and a better overall look. I also made sure to keep the polycount low - around 6k polygons. I could have made it lower, but it didn't look as good in movement. So, I kept it at a higher polycount to maintain good movement without too much distortion.
I designed the dress to complement the hairstyle, adding a bow at the back for an extra touch of charm and romance. I used a new mesh from the latest kit that I couldn't wait to franken-meshing with it. My goal was to create a vintage silhouette and style, and while I'm not sure if it was successful, I'm very happy with the final result. At the end of the day, it looks cute, and that's all that really matters.
The nails are a kind of old wip that I finally decided to finish. It's one of the cutest designs I've ever come across, and I was determined to recreate it in The Sims. I love a stiletto design, and for me, one of the best nail art is this one; it matches the nail's format and is so cute. The nail includes two color options but only one spec option. However, I plan to create additional versions in the future, including a glossy and matte finish, possibly as part of a mini set that I'm working on that will have this and other versions of some of my recent clothing designs.
Next up, we have the Biscuits Earrings. These were originally a work in progress meant for a different set, but while I was styling the Sims, I realized how well they matched with the current Sweet Tooth Set. So, I quickly finished them up and included them as part of the set.
By now, it's all. Unfortunately, I've been working very slowly lately; thanks to this heat wave, I feel most of the day like I'm melting. It's scorching in here, guys. I don't understand how a person can say global warming is a lie; really, how?!
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jazzmasternot · 1 month
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Hazbin hotel college AU head cannons
Note: decided to write these out after reading @sprainedwriting’s fanfic about Adam being a frat boy and I took that concept and ran with it.
Obviously this is based off of my own university experience where I attend a really big public university in the southern US. so that’s where my takes are coming from.
This is also my first time writing anything on here so there’s that aswell.
Charlie
Majors in musical theatre, but not performance education. She wants to be the unhinged theatre teacher that everyone loves. Lives in one of those really fancy student apartment lofts with keke. And is part of the cat club where she feeds the cats on campus
Vaggie
She probably does something super hard like biomedical engineering (let’s go women in stem!) which takes up allot of her time already. Is also an RA for one of the dorms on campus which is good for her bc free housing and gets paid to do her homework at the front desk. Met Charlie in an English class and have been together ever since. When she’s not on call she’s spending the night at Charlie’s and Charlie’s almost always sitting at the front desk with vaggie even tho she doesn’t work or live at the dorm and no one says anything bc it’s just not that deep.
Alastor
Majors in audio engineering and runs the campus radio station that people definitely still listen too. He went to community college first then transferred to a four year (to save money ofc) and is a commuter where he still lives with his mom. Does work study where he works the front desk of the library where he does his homework and works on his scripts for his radio show. Has no interest in working with Vox since he runs the tv channel simply bc he doesn’t want all that extra work. Still takes his notes on pen and paper and still has a nightmare of a time figuring out to electronically submit all his assignments and take his tests.
Angel dust
Okay so hear me out he majors in math ikik it sounds crazy but every gay math major I’ve ever met acts just like Angel dust. Goes to raves and frat parties even tho the guys don’t want him there but he always brings girls with him so the kinda have to let him in. Does nude modeling for extra cash at the art school so he’s kinda a celeb over there even tho he’s not in anyway related to that major.
Husk
Majors in Restaurant and hotel management and is one of those college students that are in their late twenties so already has more life experience than most other ppl here so he doesn’t do allot of the stupid college that allot of other ppl do. Lives in some off campus apartment that’s just a large house rented out to students made to look like a apartment (yk the ones in talking abt) works at the dive bar located just off campus that everyone goes to atleast once in their four years.
Sir pentious
Majors in mechanical engineering or industrial design I can’t really decided. Definitely uses the 3D printer all the time and is on the robotics team, which wins every competition they go to.
Nifty
She’s changed her major so many times nobody knows anymore. Is part of the kpop club and has biases complete with intricately decorated covers, like she has so many photo cards. Also runs the campus hotties account where it’s just a bunch of candids of cute guys taken from far away. Will also get really pissed if you don’t wash your dishes bc it will attract bugs so if ur her roommate you better do the dam dishes.
Cherry bomb
Art major and is the one who got Angel the nude modeling gig. Is always pulling all nighters bc she kept postponing the assimgment till the last minute. Has probably vandalized a couple buildings surrounding the university but hasn’t been caught. Goes to raves and the aforementioned frat parties with Angel. Also has a traffic cone in her dorm room for no other reason than just bc.
Vox
Majors in multi media marketing, runs the campus tv and YouTube channel. Definitely the president of a frat that inflates his ego more than it already is. Always at sporting events at the front row with all the frat guys giving everyone the inside scoop and game commentary. Is very pissed that alastor won’t work with him. Treats himself like a campus celebrity even tho ppl could care less and are just trying to get their degree.
Valentino
majors in film and media productions yeah he’s one of those. Always asking if you’ve seen pulp fiction and telling you that you need to watch some random black and white movie that’s only in French. Will definitely invite you over to watch something with you but we all know that’s not the case. Also all his film projects has allot of unnecessary nudity and sex under the guise of artistic expression, even when it’s so not relevant to the plot. Unless it’s a film that he’s making for the university in which case Vox is controlling every aspect of it which in this case is a good thing. Smokes in his dorm room without a care in the world and has really loud inconsiderate sex at any random point in the 24 hour day cycle.
Velvette
Majors in public relations and runs the university’s Instagram account. She’s always walking up to ppl with a lil microphone to ask you to tell us what you’re wearing. Speaking off she always comes to class dressed up (like the international students) no leggings and tennis shoes for her. Also is definitely in a divine nine sorority, and runs their insta too.
Carmilla
She’s a professor for the aerospace engineering dept and shes here bc she got sick of making rockets for Lockheed Martin and reatheon. Hella smart and ppl are baffled that she chose to give up a seven figure job to teach a bunch of college kids but she’s so chill abt it tho.
Zestial
Definitely English lit professor, makes you read the books no one’s heard of and not the classics. Always brings his own open regular coffee mug from his house to sip his tea from instead of a thermos, everyone asks how he doesn’t spill it on his ride to work. Also just straight up has an electric kettle in his office so he can have tea whenever he wants. Takes turns with carmilla eating lunch in each other’s offices.
Rosie
Studies agriculture sciences and food processing. Will probably run a slaughter house when she’s done with her degree. Hangs out with Alastor in his radio booth from time to time just to gossip about whatever drama is going around lately. Wears long skirts and a tote bag all the time. Is always sweet to Charlie and Emily, also loathes Vox just as much as Alastor she just finds him annoying.
Lucifer
Is probably a religion professor that’s not religious at all and is super laid back in his class like one easy discussion board post a week. The kinda guy to be like “it’s so nice out let’s have class outside today guys” or “if I make this shot ur all getting extra credit on the quiz this week”.
Adam
Definitely majors in finance and is a frat boy. And his band plays at all the said frat parties. Is very insufferable to talk to at parties will try tell you how crypto is the currency of the future and how wolf of Wall Street is his favorite movie. Has a Saturdays are for the boys flag in his room and navy blue sheets. Oh did I mention he vapes he definitely vapes those Mike Tyson ones that taste awful and look like bricks yeah those. Always gets drunk at the tailgate way before the game is even started.
Lute
Yeah she’s in premed and wants everyone to know she’s better than you bc of it. Everyone else’s major is easy compared to hers so don’t you dare complain about all your assignments in her vicinity. She’s basically made it her whole identity like she’s in the premed honors society, future doctors of America. Types her notes on her laptop and then rewrites them with all her gel pens and fancy highlighters, like thee be so colorfull and pretty then the title would be something like blood clots. Still friends with Adam bc they went to the same highschool together and always helping him with his homework in turn he gets her into the tailgate tents and frat parties so she always gets free alcohol.
Emily
Majors in Elementary education and looks like it too, with the Stanley cup, James Avery charm bracelet, and all. She also takes super pretty notes but she does them in class which is super power all in itself, like her desk is scattered with gel pens and highlighters of every color and swears by her bullet journal. She also feeds the cats on campus with Charlie and runs the arts and crafts club on campus where they always host events like tote bag painting in the grass area of the university. Also doesn’t drink bc she’s not twenty one yet even tho she’s in college and definitely won’t smoke even tho most of the ppl that show up to her events are total potheads
Sera
She’s like the university president who doesn’t actually GAF abt the students and just fund’s athletics and raises tuition every year under miscellaneous fees. She tries to come off as supportive when she’s out in public but no one’s buying it.
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Hope Morphin Q&A
About a few months ago, I got a message from a surprising source: @hmrphin/Hope Morphin.
In case you don't know, Hope Morphin is a model and makeup artist who the character of Marc was based on. I also made a post about how their friendship with Astruc had ended thanks to the Rising Sun Flag controversy, which they had actually read one day. We talked a little, and they told me to message them on their Instagram to confirm that this is the real Hope.
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They said they'd be down to answer some questions, I came up with a few, and I got their permission to post this on my account. So, without further ado, as Sid the Science Kid once said, let's go get some answers.
Question: When did you and Thomas first get to know each other, and how?
Answer: It was years ago, when the series premiered on TFOU. There were a lot of people complaining on twitter that the characters of the show were in 3D instead of in 2D, and I answered one of Thomas' tweets saying that characters' butts looked better in 3D rather than in 2D (yeah, I had a terrible sense of humor back then, glad I don't do that anymore) and he answered "yeah we could say that lol". Then, it became a running gag between us on the web, and we met for the first time at a french convention called Japan Tours, the 2015 one. So yeah, I think it was when I was... 20/21 years old, something like that.
Question: It's okay. We've all been cringe at some point in their lives. Did you two meet up again after the convention?
Answer: Yup. In fact, after the convention, he sent me a friend request on Facebook. Then, we chatted for a bit and he asked me if I wanted to be a model for him, and I met him for the second time during that model session.
Question: How did Thomas approach you about creating a character in his show based on you?
Answer: So, it was after I modeled for him. It happened after S1 has ended, so when we were chatting, he asked me which one was my favorite character. I answered Nathaniel, because at this time I felt quite close to this one (we love the angsty artist boy lmao). He told me that he didn't understand people liking Nath because he found it was a very empty character aha, but then he told me that they were searching for inspiration to create a boyfriend for him. He told me he wanted the persons to be happy that he got a boyfriend and that they would “stop bothering him with Nathaniel”, and as he wanted to take inspiration on someone looking androgynous he thought I was a good inspiration, so I accepted.
Question: Interesting story. Didn't know Nathaniel was so popular before Season 2. Did you have any input in the creation of Marc in terms of stuff like his design or personality?
Answer: Yeah he rather was, I remember a lot of people wanted to see more of him ehe. Not at all, I even though that he was joking on the moment, then one day he sent me Marc's characters sheet. I had the same haircut back in the day. Also, I was always wearing armor rings and I was wearing those kind of rings when I had this conversation with him, and he told me that Marc was going to have one of those as his miraculous. I was also still writing a lot back in the days, so I guess he still did took some stuff there and there in my personality to create him.
Question: You mean this design?
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Answer: Yup! I was wearing only black sooo yeah the red and rainbow wasn't in my wardrobe aha.
Question: Do you know why they made the design rainbow themed?
Answer: Nah, he didn't told me :/ My guess is to make him more LGBT+ themed...
Question: Okay, sorry. Next question: What are your thoughts on Marc as a character? What do you think of his relationship with Nathaniel and his respective villain and hero forms, Reverser and Rooster Bold?
Answer: To be honest, when he first appeared, I really liked him. I thought he had a lot of potential as a character, his villain form was really cool and I really liked the ideas behind him, and I liked the relationship that he got with Nathaniel, from enemies to associates ehe. But after that... meh. There wasn't nothing much on the LGBT+ relationship with Nathaniel (we had to wait until the end of season 5 to see them hold hands... wow), and I didn't really find myself anymore in his character. I liked the design of his hero form and I liked the concept of his power, but like the other heroes that appeared during this episode, we didn't see Rooster Bold that much and I think that doesn't really make him feel appealing. I have the feeling that Marc and many other side characters could be way more develop in very cool subthemes but this is never really done in the series. Instead, now, they are just the characters getting out a whiteboard and giving terrible ideas to Marinette for her to date Adrien =="
Question: Just for fun, do you have any personal headcanons for Marc?
Answer: Well of course ehe, I have ton of those :D
Mmmh... For example, I think he is a dog person, that he's also fond of fashion such as Marinette but that he just don't have the patience to learn how to draw and how to design clothes... Also have the headcanon that him and Nath often meet at one of their places to do some little workshops together to work on their series and on tons of other projects :D
Got also tons of headcanon for future!Marc, such as him being a model for lgbt+ brands and Nath designing his clothes, I would love to see this shy patootie being at the front of the spotlight ehe, full of confidence and all :D There's tons of ideas to have with this character, I remember when I saw lots of artists drawing him with alternate clothes back in the day, such as shishitsunari or hazy (will try to find them back but it's been a while lol). I wish those clothing styles would be canon, with Marc rocking those kind of genderless clothes.
Links to fanart of Marc with different outfits: (https://www.deviantart.com/hazydayclouds/art/72918-756895643) and (https://ladyofacat.tumblr.com/post/176231424098/rises-from-the-underworld-marc-is-perfect-i-want)
Question: This one's a little tough, so if you don't want to answer, that's perfectly fine. What exactly went down before Thomas blocked you? Did you have any conversation online or in real life regarding the use of the Rising Sun Flag in "Ephemeral", or did Thomas just block you with no warning?
Answer: Honestly ? Blocked me without any warning. We were talking less and less, and, since I have affective dependancy, I had the feeling that I said / done something wrong. He was often answering only when I was defending him on social medias during these times. But we didn't have any harsh conversation from what I recall. So, I did the tweet about ephemeral, pointing out the use of the rising sun flag, and, well, maybe he had a plugin on twitter that blocked everyone using the term "flag", and maybe it blocked me automatically. The thing is : he has my number, he has my address (well, my old address now, lol). He had many ways to tell me this was a misunderstanding and that he didn't want to block me. He didn't call me, didn't send me any text after that to talk about it, so he clearly didn't want to make anything to sort out the problem. To this day, he still hasn't send me any message to talk about it. He commented on some of my facebook posts I did last year (I posted some makeups I did for my school) just saying it was cool, so... Yeah, not the type of friend I want to keep. I still have him as a friend on FB if I ever get the guts to try to send him a message to tell him everything that was wrong towards me and towards other people, but I clearly have other things to deal with lately.
Question: So he blocked you and didn't say anything else?
Answer: Yup, exactly, blocked me and didn't say anything else :/ After years of supporting him lmao.
Question: I'm really sorry to hear that. And you still haven't heard from him after all this time?
Answer: Well, apart from some comments he made on my facebook posts (I posted my makeup from my makeup school and he commented "very nice!") nothing at all. But honestly I'm not too bothered by that. I heard new stuff that he did prior and I really don't think it's a good idea that I interact with him again. I keep him in my facebook friends because maybe one day I'll send him a message to try to confront him, telling him that he had a very terrible behavior towards me and other people... But not today, I have other stuff to deal with.
Question: Despite everything that's happened between you and Thomas, do you still keep up with Miraculous Ladybug? If so, what do you think of it?
Answer:
Well, I've kept up with it because I still have lots of friends who are watching it (for example Octolady, Kogenta and Candy...), and they help me keep a little hype.
So I watched the episodes... There are some stuff that I like. There's good LGBT+ representation, and I like seeing an international known cartoon doing that (especially a french one since we have lots of far-right rising lately).
But honestly, I don't have the same hype as before. At the beginning, I was hyped because S1 looked awesome and had lots of cool fights, lots of wholesome characters and all, but the animation problems and differences are really making me bothered. Also, I have the feeling there's a lot of characters who could be more elaborated and who aren't, and... That's kinda sad, because there's a lot of topics that could be explored thanks to them and not just brushed off in one episode.
Plus, to be honest, I didn't really like the ending of S5. And I don't like the idea of it going on for seasons and seasons and seasons, milked until there's nothing more for it. The fewer the better in my mind...
I also seen the movie and didn't really liked it. Too much fanservice and didn't really made sense. The animation was nice, though.
Honestly, I love the writing team, they are wholesome people and they are doing their best for this show, but people like Thomas and Zag are the kind of people I don't want to support anymore. So yeah... To sum it up : still watching it from afar to see if nice stuff is happening, been pleased with some little stuff, displeased with a lot more, but I don't think I'll keep watching it both because I'm not that hyped up anymore and because I don't want to support anymore these 2 people. I supported Thomas too much before, was too attached to him and was a terrible person towards fans who didn't deserved it because I was too blind, so yeah, won't happen anymore.
Still, I'm glad there's still some people who are fans of Marc and who felt helped thanks to this character. I really hope he will have a better representation in the future (clear relationship with Nath, maybe even some trans / non-binary representation ?) in order to inspire young people.
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I'd like to personally thank Hope for being willing to answer my questions, and I highly reccommend giving their Instagram a follow.
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villiedoom · 10 months
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I have been into studying animals for basically my whole life. Not a day goes by where I don't pour through books and documentaries relating to them, and I am especially in love with their anatomy. Becauseof my knowledge,to me, 3D animals always felt weird for some reason, They never seemed animal. I don't know how to explain it but they always feel off. I pour hours and hours into making up species and trying to figure out how to make them seem animal even if they don't exist. Even Disney with their million dollar budgets couldn't get this. I concluded that it's just impossible to make something cgi feel 100% animal. But you??? Just??? Did it??? I literally have chills. They look like actual creatures. I don't know what you did or how you cracked the code but I am just in awe, I feel like I've stumbled upon some kind of hidden treasure trove. Honestly and genuinely with every animal loving bone in my body your stuff is the most impressive I've seen and I applaud you for it.
Wow, I think it's an honor to hear this! :D I don't consider myself that good, heh, but thank you very much! 💙
As an animal art lover, I think I understand what you mean! I think this because people are less aware of all the details of animals, and tend to be less picky and less attentive to their features and expressions. But if you know animals well, you can notice many small details that make them seem weird or unnatural. This is true for me too - any animal I try to draw or model will most likely be really weird and look a bit like a Vaeraf, because I'm too used to them :D
But speaking of my characters and art, this (as well as many other questions and comments) made me think about my perception of animals and my characters, so I decided to share my thoughts. I hope you don't mind! ^^ The fact that my characters are perceived as animals, with all the nuances of such perception and attitude, is a rather complex topic for me to think about.
I don't know if it matters, but I believe so - I don't see my characters as animals - meaning wildlife, because for me Vaerafes are hardly more wild animals than humans, while Tkhorm is a Varlaf, a kind of fantasy spirit, a mystical creature. I understand why other people perceive them as animals and that's ok, technically we are all animals, but often this leads to a certain impersonal perception of them, seeing them as just cool creatures, "things" to pet or be afraid of, or with a focus on biology and anatomy. But I see my characters as persons, as people in fact, with their own personality, sometimes quite complex thinking, personal dilemmas and philosophy, which simply belong to another species, even if their species is non-human, fictional and fantasy. Their movements, their expressions, their appearance, even their anatomy and species - all this is part of them as persons, of who they are.
Real animals, especially complex and intelligent ones, also have all this in their own way, they aren't just biological objects.
Also, I don't work with characters because I create species, but I learn about species because my characters happen to belong to that species, so I need to learn at least a little about their nature to understand them as persons. I learn, allowing them to live their lives inside my head and tell me their story, their life. It doesn't matter if it's something realistic, fantasy, or crazy and cartoonish chaos - that sometimes happens too. (and now I suddenly realized that I actually never even really wanted my characters to be some kind of fictional species, but it just turned out to be so, because no real animal suits them, heh!)
And knowing my characters as individuals and persons, I can say that I still have a lot of work to do, really a lot, maybe even more than I have already done :D
The problem with Disney movies, if I take the 3D Lion King as an example, is that they were never animals. They were never even meant to be animals. They are slightly stylized - too little to be anthropomorphic and humanly expressive, but enough to seem "wrong" for realistic animals. And since the behavior and expressions of the real animals don't work for their story and the interactions between the characters, they seem weird and even less expressive than real animals. I believe this is not a problem of artists and budget, but of the concept as a whole, including the story that didn't intend for its characters to actually be realistic animals.
Whereas realistic animals… well, they are difficult to use them for a beautiful movie for a wide audience. Although there are such things as, for example, "Prehistoric Planet". These are dinosaurs, but they are animals too, so I think they can be considered 3D animals being animals, heh! :D Plus, they're just really beautiful and well made. I would recommend watching this to all 3D animal lovers c:
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(Sorry for such a long post, but this is a really catchy and interesting topic for me ^^')
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ordinaryschmuck · 15 days
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*Sighs*...Okay, yeah, Wish really IS bad
And I didn't want to go in thinking that. I went in with the most optimistic view possible. Because with EVERYONE treating this movie as the worst thing possible, a POX upon the house of mouse itself, I went in thinking that there's no WAY it's THAT bad. So when I finally watched, I decided...I was right. It's NOT that bad. But...Well...Let's get into it.
This is the part where I'd say "Positives First," to show off what worked before picking apart what didn't. Except that, aside from a few little moments and easter eggs that made me go, "Aw, that's cute," I'm coming up EMPTY. Every single thing--And I do mean EVERY SINGLE THING in this movie, from the animation, songs, characters, story, themes, ideas, and even EXECUTIONS...is ALMOST good. Every single aspect of this film ALMOST worked. The pieces are there and I can see just how this film could have been the masterpiece that was a CENTURY in the making. The problem is that there's ONE THING holding it back: Not enough time. And I don't just mean that the movie should have been longer. No, I mean that this movie needed another YEAR of production to tighten up EVERYTHING. Why's that? Well, let's go in order of the things I mentioned.
The animation is clearly trying to go for this mixed-medium style that movies like Puss in Boots: The Last Wish or Spider-Verse popularized. Those movies mixed hand-drawn animation with 3D models, making storybook illustrations or comic book art feel ALIVE. That's sort of Wish is going for. I hear people say that Disney's 100 year celebration should have been completely hand drawn to call back to their early years, but I tend to disagree. I think Disney making a movie that's mixed-medium is a better way to honor its one hundred years, taking the animation that made Disney huge and mixing it with modern CGI as a way to make it feel like a celebration of the old AND new. EXCEPT that it doesn't really look good, aside from certain screenshots. There are SOME still images where if you paused the movie at the right time you can get something that looks like a 2D image with CG touch-ups. For the rest of the movie, it looks like a modern CGI Disney film with a storybook filter slapped on it. It doesn't look TOO BAD when your eyes get used to it, but it doesn't stop the movie from feeling like it ALMOST hit the right mark. The only times it REALLY works is with Star.
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Wha--No. No, not that one. That's the wrong Disney character named Star.
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There he is. There's my little guy.
But look at him. He's a 3D character with hand-drawn touch-ups that really makes him feel like a 2D character brought to life. If the whole movie looked like HIM, then it would have been a revolutionary achievement for Disney. But it doesn't. Instead, it feels like a missed opportunity that would have worked better if they had more time to animate this film instead of leaving their animators scattered to the winds to make half-assed sequels or forcing out one to two projects every year.
There should have also been more attention given to the songs because...Oh my gosh, they're bad. They SOUND nice, I love the instrumentals and the POWER these people put into the vocals. "This Wish" and its reprise successfully gives me chills through how well they're sang and how epic the instruments make them. But the LYRICS...are messy. When you sit down and actually LISTEN to what's sung, it all just...BLEH. That's the best way I can describe it, I'm sorry! It's BLEH!
Why would a king in a fairytale kingdom in the distant past sing, "You're sure you're not the prob?"
"Throwing caution into every warning sign" doesn't come across as a person freeing herself from her insane king's vague warnings but ADHERING to them.
The way that Asha and King Magnifico sing about protecting wishes makes it sound like they're singing to EACH OTHER.
And "You're A Star." OH BOY! The song that's meant to explain how these animals can magically talk is just filled with allegories and allusions that think they explain EVERYTHING only to explain NOTHING. It's just vague nonsense that, again, SOUNDS nice, but offers no real substance. On its own, I guess I can get into it, but to tell a story, it falls apart. Because that's the difference when it comes to writing a regular song and writing a musical: You're not just making a good song, you're telling a story through MUSIC. Wish's soundtrack is one that's filled with catchy songs, but not ones that properly move the story forward. Not to mention how they're so jarringly out of character in cases like "This is the Thanks I Get." When Disney released the soundtrack, that was my favorite song because I felt like it perfectly fit this smug, egotistical prick who thought he was the best person alive. Turns out that's not what Wish was going for...Not entirely.
Magnifico feels like he's meant to be a mix between Gaston and Maleficent. A character that has a huge ego and loves himself more than anything, but has an incredible amount of power to make himself a threat. If done right, a villain like that could stand up to be with some of Disney's best. And, yeah, like everything else in this movie, he ALMOST works. When he's finally a villain, he's campy and over the top, making him entertaining...But notice how I said "When he's finally a villain." That's because Magnifico doesn't really become what he's meant to be until halfway through the movie. He starts off as a King with good intentions but paranoid ideals that doesn't make him evil, it makes him feel like a guy who needed evidence to prove that other magic isn't a threat. By the time he finally acts more like a Disney villain, it was such a jarring left turn that his sudden switch-up made me feel like it was somehow a nightmare sequence from Asha. He's NOTHING like the guy he starts out as, and it's not a natural change that flows well throughout the film. That's mainly because the story has a pacing problem worse than any movie I've seen. If King Magnifico's path to the dark side was slow and gradual, showing signs of his worst qualities first and make them more apparent as the film goes on, he would have worked INCREDIBLY. Instead, it comes across as his villainy was activated like someone flipped a switch in his brain that says, "Be evil now." It's the absolute REVERSE of a bad redemption story, mixed with a lazy explanation that it was dark magic that made him more corrupt when he should have been evil since minute one. And you want to know the worst part? He's probably the best character in this.
Asha...isn't bad. She's your standard quirky nice girl protagonist that Disney just LOVES to use, especially lately. It's just that Asha doesn't have that "Gets stuff done" attitude like Moana or Mulan, nor does she have the infectious charm like Maribel or Anna. Asha, instead, is a lot like her breakout song: Nice and enjoyably, but doesn't stand out from the biggest hits. As for her animal sidekick Valentino...He's not annoying, but he's not funny either. Honestly, his comedy peaked when it was revealed that this cute baby goat sounded like Clayface from that Harley Quinn cartoon. A joke, by the way, that got spoiled by the trailers, so it's not really AS funny in the movie. Honestly, Asha's SEVEN FRIENDS are funnier at times. Speaking of, those characters are very clearly meant to be the Seven Dwarfs. And it is VERY distracting because not only does it feel like only two or three of them are necessary to the plot, but they're the ONLY major reference that the movie shines a light on when it comes to Disney's history.
Would I have wanted this entire movie to be nothing but references of past Disney movies? Of course not. That's not how movies work. But Wish seems to have this problem where it doesn't really COMMIT to honoring Disney's legacy. The most it does is give the Seven Dwarfs human OCs, make them supporting characters, and throws in tiny little easter eggs here and there. Again, some of them are cute, but it's not enough. The same goes for when Wish tries to honor some of the tropes and cliches that Disney popularized. It's an animated musical with talking animals, a campy villain, an objectively pretty protagonist, and goofy sidekicks. But it takes more than ADDING that stuff to your movie in order to honor them. You need to look at what made those tropes and cliches work in the first place and make something that calls back to those classic films while still having something new to say. And Wish almost--ALMOST--has something new to say.
With everything surrounding King Magnifico and how he got more power with people's wishes, I almost thought Wish was going to be a film that called out modern Disney. At least, modern CORPORATE Disney, a company that takes ideas and thoughts created by dozens of talented people, twists them into something unrecognizable, and refuses to give those ideas back when choosing to do NOTHING with this great idea leaves them free of competition. And to stop something evil like that, you must make something of your own and work hard to make your idea yours instead of letting someone more powerful take it from you. I thought that would have been a GREAT message...But of course DISNEY wouldn't want a movie calling them OUT for their one hundred year victory lap. So, instead, we have a message that tries to get the same idea across, but in a simplified way where the wishes are taken LITERALLY and that the only way to get what you want is to wish hard enough for it. That is...NOT the message I want kids to learn from this as it often leads to bad expectations. If this movie tried an ironically anti-Disney message in ANY OTHER year, it would have a better chance of getting away with it. But for a hundred year celebration, there was no chance in hell.
Wish is NOT Disney's worst movie, but it's nowhere near the best. I love SO MANY of the ideas and what it TRIES to do, but there's a difference between good ideas and good executions. It was ALMOST good, but Wish was not the movie anybody was really wishing for...
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prince-kallisto · 1 year
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Larry’s Suit Style Analysis
After making my Tucked-In Tie post, I started to analyze Larry’s suit because I’m not normal for him. Long story short, it’s a cheap average suit haha. But if you want a thorough analysis and some suit facts, continue!
Quick disclaimer, I’m not an expert at suits, fabric, or tailoring. This is an analysis based on the in-game models, official art, and my own knowledge. If I missed something or got something wrong, please let me know!
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Larry is wearing an American cut, single vented, three buttoned suit with a notched lapel. The American cut suit was the first type of suit to be mass produced and affordable to the working class. It’s a modern suit compared to the traditional British cut and the sleek Italian cut, so most business men wear this type of suit. It’s referred to as the “sack suit” because of its shapelessness. American cut suits are often off-the-rack (OTR), meaning they are cheap and mass produced with ‘average’ measurements. OTR suits will always need tailoring to fit you perfectly.
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I love how he wears a three buttoned suit!! It’s hard to see on his 3D model, but the official art confirms its there. Three buttons aren’t as flattering on most people because it isn’t as slimming and elegant as one or two buttoned suits. Tall and thin people are recommended to go for this type to suit if they want to “fill themselves out” visually. I don’t know Larry’s height, I’m terrible at comparing models haha. My guess is near 6 feet because he towers over the player character, and he slouches a lot. No matter his height, it’s an very interesting choice to add that extra button and I love it. A singular button can make a huge difference for a suit.
Edit: In case you’re curious, the BIGGEST rule of wearing suits is that you NEVER button the last button. This rule is so important that modern suits are deliberately designed and cut to not button the last button, or else the suit will be incredibly uncomfortable and awkward looking. Weird, right? But it’s why Larry has 3 buttons, but only 2 are actually buttoned.
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He has three cuff buttons, which look nonfunctional. Two buttons is considered casual (Hassel) and four buttons is formal (Geeta), so three is an in-between. It’s expensive to have functional cuff buttons, so OTR business suits will almost never have functional buttons.
There’s minimal padding in the shoulders. It’s another standard for OTR suits because it works on most people’s shoulders. Larry has sloping shoulders, so the padding on his shoulders help support his upper body silhouette a bit.
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Am I going crazy (yes), or am I seeing the stitches in his shoulder seams? It’s something that’s caught my eye since I first saw his 3D model. If it’s actual the thread becoming visible, then his suit is falling apart! Whatever it is, I really love the detail of it!
Edit: Notes pointed out his Pokéball throw, which makes sense why the threads are so strained! He has a really aggressive arm movement, so that plus the cheap and old suit isn’t a good combination haha
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Depending on his pose and angle, his shoulders look like they have divots. If this is the case, then he probably has a hard time finding suits that fit his shoulders properly. Shoulder divots can happen for a variety of reasons, most commonly with athletic people because their biceps don’t fit the arm hole. But people with bent postures also need to have their suits accommodate them, because their shoulders will likely not match up with the suit shoulders. This is probably Larry’s case.
The suit looks like its made of cheaper polyester/polyblend fabric, which is really textured and very shiny. I love the detail on his model, but his suit immediately looked on the cheaper side to me, which was probably the point haha.
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His suit is also a bit wrinkled; it’s not tailored specifically for him. Tailored suits aren’t necessarily form-fitting and slim, but they aren’t supposed to be creasing the way Larry’s is. Although suits can generally fit your size, an OTR suit will never fit you perfectly. His suit in the 2D official art isn’t wrinkled at all, so…I guess this just applies to his 3D model haha.
My theory is that he had some tailoring done to the lapel, which can pop out if it isn’t tailored (a bad lapel is one of the first signs of a cheap OTR suit). Minimal tailoring is a lot cheaper than tailoring the entire suit, especially if the suit was cheap and ill-fitting to begin with. He also has triangle embroidery on the lapel, which I interpret as foreshadowing for his Elite Four status! I wonder if Geeta asked the tailor to do that so Larry’s outfit could have something special about it haha
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His dress shirt is way oversized, or at least has bad shoulders for his body type and posture. The shoulder seam is way lower than it should be. It’s really not worth it to tailor the shoulders in dress suits/shirts, it’s pretty much impossible unless you want to shell out a fortune. Your dress shirt and suit should at least have properly fitting shoulders, because every else can be tailored.
Of course, I want to mention how his tie is tucked into his shirt in the concept art! It’s not considered the be “proper” to do this, at least according to suit fanatics. Many people do this when they’re doing something messy or eating, and Larry eats a lot! I love this detail!
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Larry wearing quarter-break pants. When the suit pant creases as it meets the shoe, this is considered a ‘break.’ A quarter-break has a very subtle crease and shows a hint of your socks. This style is considered modern but not trendy or flashy, so it’s very fitting for businessmen. Quarter-break also works well for tall and/or thin people! Geeta has no-break pants, which is very trendy and youthful, and Hassel has full-break pants, which is older and traditional. Hnnn the details!!!
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He’s also wearing casual business loafers, and they look pretty worn out and dusty at the edges, especially in the official art. He seems to walk a lot between his three jobs, so his loafers probably get a lot of wear and tear.
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This could be a coincidence, but in Japan there’s a very well known apparel company called AOKI. AOKI was established in the late 1950s, and their goal was to make suits affordable to the average Japanese man. Even today, AOKI is best recognized for their suits for salarymen. Larry’s name in Japanese is Aoki! Again, it’s probably a coincidence but it’s a fun one nonetheless!
I don’t know what the point of this was haha (*゚∀゚*) I just adore the character designs in Scarlet and Violet, and despite how plain Larry’s outfit is, there’s so much to be revealed in the details! I hope you liked this analysis!
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alyss-erulisse · 6 months
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Morph Madness!
Fixing Exploding Morphs
Marik's Egyptian Choker is currently in production. It is the first accessory I've made that involves assignment to more than one bone and morphs for fat, fit and thin states. So there is a learning curve, and it is during that learning curve that interesting and unexpected things can happen.
As with my other content, I'm making the choker fit sims of all ages and genders--that's 8 different bodies.
Adding fat, fit and thin morphs multiples this number to 27 different bodies.
I'm also making 3 levels of detail for each of these. The number comes to 81 different bodies, 81 different bodies for which I need to tightly fit a cylinder around the neck and avoid clipping.
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That's a lot of work. I can see why most custom content creators stick with one age, gender and detail level. At least, they did in the past. Our tools are getting better day by day, and that may partly be because of creative, ambitious and somewhat obsessive people like me.
There are usually multiple ways to solve the same problem. Some ways are faster than others. This I've learned from working in Blender3D. You can navigate to a button with your mouse or hit the keyboard shortcut. You can use proportional editing to fiddle around with a mesh or you can use a combination of modifiers.
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If I am going to be creating 81 chokers, I don't want to be fiddling around on each one of them for an hour. I need something automated, repeatable and non-destructive so I can make adjustments later without having to start over from the beginning. I need to work smart rather than just work hard.
This is where modifiers and geometry nodes come in. After you develop a stack to work with one body, the same process pretty much works for the others as well. That is how it became easier for me to model each of the 81 chokers from scratch rather than to use proportional editing to fit a copy from one body to the next.
But I was about to confront an explosive problem…
Anyone who has worked with morphs before probably knows where this story is headed. There is a good reason to copy the base mesh and then use proportional editing to refit it to the fat, fit and thin bodies. That reason has to do with vertex index numbers.
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You see, every vertex in your mesh has a number assigned to it so that the computer can keep track of it. Normally, the order of these numbers doesn't really matter much. I had never even thought about them before I loaded my base mesh and morphs into TSRW, touched those sliders to drag between morph states, and watched my mesh disintegrate into a mess of jagged, black fangs.
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A morph is made up of directions for each vertex in a mesh on where to go if the sim is fat or thin or fit. The vertex index number determines which vertex gets which set of directions. If the vertices of your base mesh are numbered differently than the vertices of your morph, the wrong directions are sent to the vertices, and they end up going everywhere but the right places.
It is morph madness!
When a base mesh is copied and then the vertices are just nudged around with proportional editing, the numbering remains the same. When you make each morph from scratch, the numbering varies widely.
How, then, could I get each one of those 81 meshes to be numbered in exactly the same way?
Their structures and UV maps were the same, but their size and proportions varied a lot from body to body. Furthermore, I'd used the Edge Split modifier to sharpen edges, which results in disconnected geometry and double vertices.
Sorting the elements with native functions did not yield uniform results because of the varying proportions.
The Blender Add-On by bartoszstyperek called Copy Verts Ids presented a possible solution, but it was bewildered by the disconnected geometry and gave unpredictable results.
Fix your SHAPE KEYS! - Blender 2.8 tutorial by Danny Mac 3D
I had an idea of how I wanted the vertices to be numbered, ascending along one edge ring at a time, but short of selecting one vertex at a time and sending it to the end of the stack with the native Sort Elements > Selected function, there was no way to do this.
Of course, selecting 27,216 vertices one-at-a-time was even more unacceptable to me than the idea of fiddling with 81 meshes in proportional editing mode.
So… I decided to learn how to script an Add-On for Blender and create the tool I needed myself.
A week and 447 polished lines of code later, I had this satisfying button to press that would fix my problem.
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Here are the index numbers before and after pressing that wonderful button.
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My morphs are not exploding anymore, and I am so happy I didn't give up on this project or give myself carpal tunnel syndrome with hours of fiddling.
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Marik's Egyptian Choker is coming along nicely now. I haven't avoided fiddling entirely, but now it only involves resizing to fix clipping issues during animation.
Unfortunately, I'll have to push the release date to next month, but now, I have developed my first Blender Add-On and maybe, after a bit more testing, it could be as useful to other creators in the community as its been to me.
See more of my work: Check out my archive.
Join me on my journey: Follow me on tumblr.
Support my creative life: Buy me a coffee on KoFi.
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hellspawnmotel · 2 years
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I love your art!! I really admire your work and I love your deltarune fanart, especially how you draw noelle :) whenever I look at your art I always feel like you have such a firm grasp on anatomy and all your drawings feel like they really exist in 3d space, and i love how the characters in your drawings are shaped :0 do you have any tips for a learning artist?
well gosh, after you buttering me up like that, how can i refuse? (jk but in all serious, thank you so much this is SO sweet) anyway, let's see, tips..... (this ended up turning into a whole tutorial lmao)
so one thing you'll hear a lot of artists say is to start with a warm up first, but not a lot about what "warming up" actually means. some people take that to mean they have to start with a whole other drawing, personally i find that takes away too much energy and i end up spending way more time on it than i want to. i like doodling little cubes and cylinders, but if i have something to color sometimes i just do that to warm up. whatever works for you best, just anything to get your hand used to the motion of drawing.
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for starting the actual drawing it really is important to begin with a line of action. think of it as a basic guideline for how you want to pose a character. it will help the pose flow better, trust me. (im going to draw noelle bc obviously im pretty used to that)
some artists start with just the line, i like to do the guide for the head first and then the line, whatever
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you dont absolutely have to follow the line for your pose btw its just good to have an idea of what youre doing before you do it
after that is when you start worrying about shapes, usually. an important thing to remember when drawing is that absolutely everything is made of shapes, first and foremost. humans, animals, objects, drawing anything starts with shapes. circles squares and triangles. this goes for drawing from life too! it's why you want to start with a light pencil or a sketch layer cuz this is the stuff youre gonna erase later, but it's essentially the skeleton of your drawing
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btw, i give noelle a very basic "average thin teenage girl" figure but it's good to practice other body types too and learn what shapes work best for drawing those
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you mightve heard the advice to "draw the person nude first and then draw the clothes on top of them" and that's only partially true- it's good to know what the shape of the body is before you dive in with the clothes but you dont have to do like, a whole nude model first. you just need enough to understand how the fabric is going to fall on the body
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also, and this is sort of off-topic, but when it comes to clothes its good to understand how different fabric works and how it's going to react to a body underneath it. some fabric clings, some is very loose, some is thin and some is thick. basically what im saying is that you dont have to shrink-wrap the clothing to the body, especially when it comes to a character with breasts or anything else that sticks out. thats a mistake a lot of beginner artists make. in this case, noelle's robe is very loose but i still want it to conform to her body a little bit so the pose isn't totally lost
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aaaaand there ya go! after all that is when im ready to actually draw the dang thing. you can tell if you look close that i didnt totally follow the guidelines i made for myself, and that's okay. for example i tend to almost always draw the head too small and then have to enlarge it afterwards. one of the perks of being a digital artist is i can make mistakes and not have to re-do the whole drawing to fix them.
one other thing as to how to get better at actually drawing the body right in the first place- FIGURE DRAWING! as cliche as it might sound it really helps. it's best to draw from life, but if you can't get into a class for it there are plenty of websites out there with good photography of nude models. i also reference a lot of my poses from those websites, or sometimes from videos of figure skating or ballet if i think the situation calls for it.
this is a good website for figure drawing practice- it lets you set a timer so you can practice getting a pose down quickly or spend a lot of time on one model, your choice
also, yknow, always make sure you're having fun and dont stress out too much about whether what youre drawing looks good. the more you draw, the better, and don't think you have to post everything to social media if you dont want to. draw for yourself first and foremost and observe from life and artists you admire what you WANT to draw and want to get better at, and what looks like fun. that's the most important part
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ask-a-goldsmith · 1 month
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In writing my last few posts, I have realized that there is quite a lot of basic(to me) knowledge required to understand most of this stuff. I've done my best to explain as I go, but I think this deserves its own post. So, here we go!
Junior Gemology 101
This post is mostly about diamonds! I am well aware it's called Junior Gemology, but 90% of what I deal with on a day-to-day basis is diamonds. Also, a lot of this applies to coloured stones too, so no need to repeat myself.
What is a diamond, actually?
Diamonds are carbon! That's all there is! Except for inclusions. And coloured diamonds. Those have little bits of other materials in them. And are also a topic for later. I digress. Like always.
Specifically, diamonds are carbon atoms bonded together covalently in a tetrahedral shape. Confusing enough yet? This means that each carbon atom is bonded to 4 other carbon atoms. It's ok if you don't get it, I spent about 3 hours trying to understand diamond structure before things started to make sense. This website has a 3D model of the tetrahedral structure seen in diamonds and is what I used to finally wrap my head around it. The important part is: diamonds are made of carbon atoms connected in a pattern. If the pattern was different, It wouldn't be a diamond! If the carbon was bonded in hexagonal rings, it would be graphite! Same atoms, veeeerrrryyy different result.
What makes diamonds so darn special?
I've told you what a diamond is - so why do people care about this very specific pattern of carbon? The answer is(mostly) that humanity LOVES shiny things, and diamonds are great at being shiny. Why have diamonds become THE shiny thing to have? A combination of some REALLY successful marketing campaigns and some of diamond's unique characteristics. These characteristics include things such as their hardness, brilliance, and fire. I went deeper into these characteristics and what they mean in terms of telling diamonds from other stones in this post, but I'll give you a quick run-down here.
Diamonds are very(and famously) hard. They're a 10 on the Mohs scale, and almost nothing is harder than them. This doesn't mean diamonds are impervious to damage - while they are very hard, diamonds can also be brittle, and a hard smack in the wrong place can chip, crack, or even shatter a diamond. Trust me, I know. I've broken a few by accident.
Brilliance and fire are what give diamonds their characteristic bling. Though they are classified as different things - brilliance being the bright white reflections of light and fire being the rainbow reflections - they're both caused by diamond's Refractive Index. Refractive index(RI) is the measurement of the speed at which light travels through different materials - for our purposes though, think of it as how much a ray of light bends when it moves from one material to another. Diamonds have an RI of 2.42, which causes high brilliance and a medium amount of fire. RI isn't super important for most people to know - it really only comes into the conversation when comparing diamonds to simulant materials.
What are the 4 Cs?
The 4 Cs are the meat and potatoes of diamond basics - Carat weight, Colour, Clarity, and Cut. These four terms are used to describe diamonds worldwide, each describing a different part of a diamond's look.
Carat weight is the weight of a diamond. Pretty self-explanatory. What's not clear is what a carat actually is - no, not a carrot. A carat. A carat is 0.2 grams. Therefore, a 5 carat diamond(good lord) would weigh 1 gram. With me? Why do we weigh diamonds in carats instead of grams like sane people? Because way back yonder, carob seeds were used as a counterweight to weigh diamonds, and language did what language does.
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Image from loosegrowndiamond.com
Colour refers to - you guessed it - the colour of the diamond. There are two basic systems that GIA(The Gemological Institute Of America, and the accepted authority of these things in North America) use; the normal colour range and the coloured or fancy diamond range. The normal colour range is used for stones that are colourless, light yellow, or light brown. These are the most common colours of diamond, thus the "normal" colour range. These stones are graded alphabetically D-Z, with D being colourless and Z being quite noticeably yellow or brown. Normal range colour grades are sorted into 5 groups based on the general amount of colour; colourless(DEF), nearly colourless(GHIJ), Faint(KLM), Very Light(N-R), and light(S-Z).
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Image from GIA article 4Cs Color
Stones that fall outside this range (stones that are too yellow or brown for the scale or show any colour other than yellow and brown) are graded using the fancy colour grades. Fancy colour grades are an entire thing, but generally pretty self-explanatory. The grade will include 1 or two colours(the more dominant of which goes last) and an intensity descriptor such as light, intense, fancy deep, etc. For example, a stone may be graded as a fancy greyish blue - this means that the stone has a middling amount of colour and is blue with a hint of grey. Easy peasy.
Clarity is how many inclusions are in a stone. Well, technically it's more complicated than that, accounting for placement and contrast and type of inclusion etc etc etc. Really, clarity is how many inclusions you see in a stone. Inclusions are things in the diamond that are not diamond, such as included crystals, or imperfections in the diamond itself, such as cracks(called feathers) or chips.
Clarity grades are, frankly, confusing as fuck. There are 11 grades, broken down into 6 grade groups. From highest to lowest, they are; Flawless, Internally Flawless, Very Very Slightly Included(VVS), Very Slightly Included(VS), Slightly Included(SI), and Included(I). VVS, VS, and SI are each broken into 2 grades - 1 and 2. I is broken down into 3 grades - 1, 2, and 3. The lower the number within a grade, the better the grade - a VS1 stone would be less visibly included than a VS2. You know what'll help? Visuals!!
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Images from GIA D&DG Chapter 11. Credit to John Koivula/GIA
The diamond on the left is graded as a VVS2 - the red arrow points to the inclusion that gave it this grade. The diamond on the right is graded as an I2. No red arrows are required - this stone has many highly visible inclusions. If you want a little more info (and examples) of clarity grades, GIA has a lovely little tool that explains it quite well.
Cut refers to the shape of a diamond - specifically, the combination of shape(face-up outline) and cutting style(the arrangement of the facets). A classic round brilliant is what most people think of when they think of a diamond, but there are dozens of different cuts. When talking about cut grade, cut refers to how well executed the cut is. Are the proportions ideal? Is everything symmetrical? Is the polish well done? These determine the cut grade of the stone. Cut grades are as follows, best to worst; Excellent, Very Good, Good, Fair, and Poor.
What are the parts of a cut diamond?
Specifically, the parts of a round brilliant diamond. Round brilliant is the name of the most common cut of diamond. Think of a diamond. Is it round? That's almost definitely a round brilliant. Think I've said round brilliant enough? Round brilliant. Whew. Done with that now. This is best explained with diagrams.
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The parts we're most interested in are the table, crown, girdle, and pavilion. The way those 3 parts are shaped and proportioned has a huge effect on the looks and value of a diamond.
Knowledge Check
Let's say you're looking at a 1.01 carat round brilliant diamond - it has a colour grade of F, a clarity grade of SI1, and an excellent cut grade. So, what does this mean to you?
Round brilliant is the cut of the diamond. It has a round outline and a brilliant cutting style. 1.01ct is a fairly large diamond - this one in particular is 6.42 mm in diameter (that's a quarter inch!). This stone is colourless - F is the lowest colour grade in the colourless range, but it is still classified as colourless. The diamond will either have one large or several small inclusions that are easy to see under 10x magnification, but hard or impossible to see while looking through the table of a stone with the naked eye(they may be visible through the pavilion with the naked eye). The diamond will be very well cut - the best cut grade possible, in fact! There will be no visible variation in the girdle outline, and all the facets will be well-placed and symmetrical.
It's up to you to decide if this stone matches your criteria - is SI1 a good enough cut grade for you? Is 1.01ct the right size? How "good" a stone is depends on what you want - there will always be bigger, clearer, more colourless diamonds on the market. What makes a stone "good" is if it's the right fit for you. Another stone may be better quality, but if it's out of your price range, then it's not a good stone for you.
In Conclusion
So, you made it this far! Congrats! Hopefully, I haven't bored you too much. We've really just scratched the surface - this was enough information to give you a good idea of what's going on and allow you to navigate the mysticisms of those strange numbers and letters you see associated with diamonds. All information was taken from the GIA Diamond Essentials 130 and Diamonds and Diamond Grading 230 courses and my 6ish years in the jewelry industry. If you have questions about specific pieces of information or want more resources, send me an ask! I will be delighted to answer.
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revelingrexan · 5 days
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an assignment in my 3D modeling class was to create two busts (head and shoulders) and spend two hours on them each.
we were allowed to even make fanart. so i. uh.
i got inspired by this art print
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and i made a duck man.
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"what if i add hair to the duck man"
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I LAUGHED SO HARD. I DIDN'T EXPECT IT TO WORK SO WELL
anyway here's the finished version. i hadn't planned on giving him his hair when i started, just the horns, halo, and clothes, but the hair REALLY WORKED, SO--
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(more angles and further detail on the assignment under the cut!)
____
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(this class, we're mainly using a program called ZBrush. highly discounted for students at participating schools, $10 for six months of access)
this class taught by my particular professor, the first few weeks' assignments were incredibly forgiving:
weeks 1 and 2 of getting an assignment was "four busts, spending one hour on each." (so, eight busts total in those two weeks)
weeks 3 and 4 of getting assignments was "two busts, spending two hours on each." (four busts total in those two weeks)
each week had a few different parameters, such as not using subtools or yes using subtools (a subtool is basically a separate "part" or "piece," like the hair, halo, and several other parts on this model), having the model's final resolution set at different levels, or using specific techniques the professor went over in class
but the MAIN GOAL of the assignments was to just get comfortable in the program. spend time in it so it hopefully won't be so scary
the professor EMPHASIZED, MULTIPLE TIMES, that he wanted us to stop at the one or two hour mark and not spend hours and hours making the models perfect. that, YES, the main goal was as said above, just to get comfortable, not to make masterpieces
i've failed multiple 3D modeling classes (i'm much more comfortable animating, which is making things actually move), and this is the first where we had assignments like this. it was such a relief. (this guy is seriously one of the best professors i've had, for any subject)
so yeah, there's a lot of stuff i'd like to change on this model, and it woulda been fun to include a little flame under the halo, but it's also nice to see what i did manage to get done, given the constraints.
(also, again saying that i've failed multiple 3D modeling classes. which means this is NOT my first time in this 3D modeling program lol. i may not have passed some classes, but i did get SOME practice in while taking them, and i did gain SOME understanding of what i'm doing. so, to anyone who may be struggling with this or similar programs, IT'S OKAY)
anyway, sharing what the professor assigned because it's a good mentality that helped me (especially with the assignments being so low stakes), and i hope it'll help other people too: just spend time getting used to new things. just get practice in! :)
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cbedfordart · 9 months
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Hey! Question from one wannabe game design graduate who is also an artist and wants to make their own (very simple) little game one day - how is it like working on a game set to release one day? Did u feel discouraged learning a new skill (?) after already being a pro artist? Was the game a random idea or have you guys been planning this since a long time? Btw super excited for Sorry We're Closed and I'm obsessed with the retro look and artstyle <33
Firstly THAnk you so much for being into Sorry We're Closed - it's my lil bby pride and joy so I'm glad someone out there in the wider world is looking forward to it! I'll try and answer your questions in order and not ramble too much! I'm a little older now, and gotten to that point where deadlines aren't so scary anymore. There's a point in which you learn to live with what you can make, rather than trying to make something that's not what's within your ability (which is why we always want more time to get better while we work). But after a while you just realise its better for the idea to be out there in the world where other people can see what you were trying to do! Admittedly i will do a lot of hours sometimes if i REALLY want something to be a certain level or if I'm particularly stuck on something , but a deadline keeps me realistic. It allows for the thing to be good and exist, rather than perfect and existing only in my mind. Learning a new skill was actually extremely exciting. I wanted to absorb everything like a sponge. I hadn't done any 3d modelling before 2020 seriously (i tried zbrush once in like 2015 and i kept crashing my computer lol). I just wanted to keep going because it was so fun seeing my creations come to life! I always dreamed of designing game characters and it was literally happening before my eyes. Also, the indiedev community is extremely kind, helpful and resourceful. There's lots of free knowledge out there, and people who are willing to talk to you and help you figure things out! Being trained as an artist honestly only helped the modelling endeavour. Having an understanding of anatomy helped my understand how I wanted to approach the form of my models - what needed to be shaped and what I could get away with painting on.
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So my knight is about 934 verts/1,861 tris (sort of like a ps2 character) but painting can give some fun depth. I've found this method to be really tricky though as it's highly prone to unflattering angles - but thats partly cause I'm still learning and relying too much on my skills as a 2d artist I guess. This model I made a bit later on, the Sorry We're Closed models I made were far earlier before i really knew what i was doing so they rely even more on my painting skills
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but I felt it was okay since we were going for a nostalgic game feel which means some funny deformities like this
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but it's whatever, i think it's kind of cute lol. We started planning the game in 2020 as well, literally after I saw my partner Tom make a character model move around in Unity (it looked pretty terrible) so i said I'll make models and he would code. Then I came up with a story, and from there we came up with how the game itself would play. Game design itself is something we were both lacking and real experience in so that has been the biggest wall to climb so far but its been a really fun and rewarding journey so far. Anyway sorry for the ramble!! I really hope you get a shot at working on a project you really love and want to pour everything into!
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wyrdwulf · 3 months
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I've been looking at Palworld discourse as I come across it because it's something that interests me in a few ways. Discussions of AI usage and of plagiarism in media affects artists, and I am a big Pokemon guy even if I am highly critical of the games and company practices rnow. I think there's a lot of valid reason not to support Palworld/studio that made it, and to criticize the game-- the dev being a huge fan of using AI in making games and Cryptobro is enough for me, tbh. But I also feel like there are some arguments and reactions being had about why the game is bad where there's like, validity to them to an extent, but that people are working on assumptions or being overly reactive in a way that muddies valid arguments that can and should be made? And I think overlooking that is. I dunno. Not helpful in trying to have conversations on what is and isn't bad form in making art.
One of the big things is the whole accusation that the monster designs in Palworld are AI generated. I will be perfectly upfront with my take-- based on comments and tweets made by the dev, (especially the one below) I really do suspect that AI could have been used to either make monster designs wholesale, or to 'help' the process along. However, there is no definitive proof of this. This has not been confirmed. But I see so many people spreading that 'fact' as if it is. And again, I really do suspect that could be the case, but like. It's not helpful to spread misinformation, even if it's for a cause that might be good. Both because misinfo is just generally harmful and because it can do so much harm to your argument when you include falsities or state conjecture as fact to people.
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Side note-- I've been seeing now that there are claims that the Palworld models are either direct rips of or heavily copy Pokemon models. For that, too, I've already been seeing that the claims of them being full rips can be proven false, but that it is very arguable that there are some severe similarities between elements of certain models, etc. I'm no 3D modelling expert, so for me I really just want to take this information with a grain of salt and wait until I see definitive proof one way or another.
Another thing I've been thinking about is the claims of the monsters fully plagiarizing existing Pokemon... To start, there's a whole question of parody and what constitutes being fair parody versus just stealing which I feel could be debated here. From what I've seen, the game was kinda marketed as parody, and looking at for example the Salazzle clone, its description really seems like it's parodying Salazzle to me. But moving past that, I do really feel that some of the Palworld monster designs are blatantly ripping off Pokemon-- however, I think that it's like, WAY less than I see a lot of people asserting. I've seen some people arguing that the Palmons are legally distinct enough that none are ripoffs but like, c'mon--
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I genuinely think someone who argues that this guy doesn't look like Luxray is lacking observational skills.
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This is another one for me that like, yes, the silhouette and certain features are different enough to make it 'distinct', but I feel like anyone with pattern recognition should be able to see the colors and design elements being waay too similar here to be a coincidence.
Also, there are definitely designs that feel like mashups of multiple Pokemon features to me, like this guy feeling like it's got Meganium, Serperior, Lilligant, Goodra in it--
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But then there are some that I see people using as examples of plagiarism where I'm just like. Brother. That's just Common JRPG Mob Design.
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I'll just use this guy as my one example but like. Claims that this is just a Wooloo rip are wild to me. This looks like I can find it in like half of fantasy JRPGs. There's other examples like this where I'm just like... I get that because a good amount of these monsters ARE very likely ripoffs/inspired by existing Pokemon, people are trying to find the Pokemon 'in' each Palmon, but I feel like so many of the comparisons are stretches which can weaken genuine argument.
Also this is an aside but a very petty thing-- I'll be seeing people claim X palmon is a ripoff of Y Pokemon when there's a different Pokemon that feels like a better comparison, like this guy?
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So much closer to the unreleased water starter line from gen 2 than Lapras. C'mooooon.
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I guess tl;dr though, I think there are genuine issues about artistic integrity, plagiarism, possible AI use and such which should be discussed about this game, and again, the company's ties with AI and crypto are reason enough to not support them, but. I feel like when having these conversations it's best to critically think about what's proven fact and what's speculation, and to consider what's a strong argument for why it might suck and what's not.
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