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#where the core of the issue also is 'was it all not real then'
skalidris · 4 months
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episode 33 really knows how to twist the knife..
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doctorbrown · 4 months
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I found this video essay once about BTTF and it goes through the various plot points and stuff and it points out that Doc is Marty's dad, at least his adopted dad, and I wish I could find it again because it did such a good job explaining the points made there. About how the words George echoes to Marty were originally Doc's, and how even in the better timeline, George still has shortcomings as a father.
YES!! I MADE A LONG ASS POST ABOUT THIS A COUPLE TIMES TOO!! (I've never seen this video essay but it sounds like we're coming from the same place here haha) because it's so true. I should see if I can find all these damn ramblings of mine hmmmmmmm
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fellhellion · 6 months
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as a purely personal preference i honestly kind of wish sm/2099 had more self contained issues and/or specials, since the restrained format seems to really prompt the writers (PAD as well as the guest writers of the specials) to play around with and explore a particular niche of the world building implications of 2099 upon the characters.
#i honestly want to read some more of PAD's work because i get the impression that he gets kind of. lost??? narratively sometimes??? on the#journey to get where he wants to go w the point of the arcs#the first ten issues are - imo - as good as they are w their pacing Because they would've been the pitch arc yknow?#arc 2 has a Really interesting core idea that its driving at (exploring what the prevelance of cults and new faith religiosity#in 2099 is all about) but by the time you GET to the core of that arc it feels like weve lingered too long in the question of#'are supes back?' instead of exploring what that MEANS to the characters (and the fuckign xmen crossover oh lord <- hater disease)#because the mystery of 'are supes back' is just. honestly not that interesting when you dont explore what Effects this would have on miguel#esp right out of the gate of his first Real Spiderman Identity Actualisation. 'spiderman 2099 meets spiderman' seems to retroactively speak#to all of that characater unpacking i WANTED from arc 2 but the fact of the matter is that - imo - 2 spends too long on the set up and too#little on the implications of the answers WHICH ARE FACINATING ANSWERS.#also AS a hater of crossovers i just think dooms inclusion is very disjointed in the story. hes got some interesting stuff to say when hes#around but when he disappears for like 20 issues and by the time he does a military coup (the buildup to which was in his OWN run) ur just#kind of disorientated by his reemergence in the narrative. comic reader complains about hallmarks of the medium SURE but like.#for STORYTELLING purposes i feel like this isnt the best. like to prioritise reiterating miguels venom abilities so new readers know whats#going on w him but assuming its not going to be disorientating if doom suddenly injects himself into the narrative#where the stakes and buildup are in a COMPLETELY different run and never alluded to just honestly sucks as storytelling to me#like ur going to give new readers a power run down of the protagonist of THE RUN??? but not coordinate foreshadowing for your own crossover#???? like i KNOW that would be a lot of work but its also like. why NOT make the effort to do it effectively yknow?#tunes talks critical#man this went all over the place#tunes talks 2099
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arolesbianism · 20 days
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Sorry for failing to post more than once every 3 am anyways more stalien icons 👍
#keese draws#eternal gales#oc art#oc#ocs#now sprinkles is the only one left icon wise and ref wise Ive finished aris mase and the snake triplets#oh and then icons for the human kids all need to be made but thats a future me problem#Im probably gonna go for dodie or sier next for new ref#although idk when thatll be since Ive been once again burnt out as hell#but yeah I've been thinking abt the eg cast again I love them all sm#idk maybe I should make them lil summary pages so I can better introduce them all#I dont want to go too deep into actual plot stuff tho as while I dont have issues with spoiling things pre actually making the comic just#due to the fact that things are still prone to change I also would rather not basically live script out the story to summarize one scene#its the eternal problem with talking abt eternal gales its the kind of story where you really arent meant to know more than the characters#and as such while the worldbuilding is important to understanding the plot from an overarching perspective thats not rly how the story is#meant to be told as quite frankly I dont think that is or should be the appeal of this story#eternal gales is pretty much set to be an aquired taste of a story since the core of it is less abt watching characters in a plot and more#abt watching said characters having a plot happen at them while they try to navigate the situation and their relationships with eachother#basically it's hard to summarize cause while there is a plot thats not really how Id advertise it as a story#theres a reason Im not jumping straight into this project rn even tho I do wanna make it real some day and its how damn ambitious it is#Ill get there some day but itll likely still be several years at least until I go for it#mostly because Im gonna need to learn some programming skills or get someone who has them already to help#I also ideally wanna finish spiraling upwards first which will also likely be a several year project#tbf thats mostly because Im just being slow as hell to work on that one#but it's a warriors fan comic so Im trying not to put too much pressure on myself
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artbyblastweave · 1 year
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I saw a post a couple of days ago that said one of the most important things about Steven Universe, thematically, is that everybody in the core cast has done at least one completely morally unjustifiable thing, regardless of how likeable or sympathetic they are otherwise, and that this is important to understanding the show thematically. This is true. 
But it also reminded me of one other thing I really like about Steven Universe, which is that it’s the emotional-toxicity equivalent of all those posts about how cartoons have to come up with unimaginably worse forms of death and violence in the course of avoiding getting censored for depicting plausible forms of death and violence.  All of the ways in which SU characters cross those emotional and interpersonal lines are wrapped up either in their fantastic abilities or their bizarre life circumstances in a way that makes it all esoterically awful and often much more existentially horrifying than any of the real-life dynamics it’s alluding to. You’ve said nasty things to people in the heat of the moment but you’ve never shapeshifted into the guy’s dead wife to twist the knife a little more. No violation of bodily autonomy is ever gonna involve contriving a situation in which the other party will believe that it’s necessary to fuse with you, body and soul in order to do demolition work. The most toxic relationship in the world isn’t gonna involve imprisoning someone at the bottom of the ocean for several months and only emerging to participate in humanoid-sacrifice rituals. Your codependency will never last 8,000 years, be frontloaded with a faked death you’re biomechanically incapable of confessing to, and end with your partner’s suicide-by-childbirth. Your worst roommate situation will never end with one party stealing the apartment and taking it to the moon. Et al. Et al.
I don’t remember where I was going with this, precisely, (and I may have drifted sideways from the original discussion topic of crossed lines per se, but whatever.) I mean part of it’s funny because it exists in a series with tons of mundane, non-metaphorical examinations of interpersonal issues, like everything to do with Lars and Sadie, or Sour Cream and Marty. And there’s an extent to which I’m just describing how cartoons are written. But there’s something special about how Steven Universe does it. Something delightfully fucked up about it all. I think maybe part of it is that it’s a considered and embraced fucked-upedness, none of this is just an ill-considered fridge-logic by-product of something else they were trying to do. Like for every one of these, someone in the writers room probably went, “Man, this has some fucked up implications,” and then everyone would go, “Yeah!” and hi five and put it in specifically because of that. Great Show. Great show
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j-jinxee · 3 months
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ALASTOR NSFW HC'S
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TYPE - Alastor x Reader
WARNINGS - mentions of restraint, period blood, oral, cannibalism, hair pulling, chains, and demons.
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- Let's start off by acknowledging the fact that Alastor is a literal cannibal.
- Finds his pleasure, in pleasuring you. Not one to enjoy receiving any sort of it, apart from the off times he's in full control over your actions.
- He most likely owns your soul, so for those off times where he does want his own raw pleasure, he will restrain you to your limit.
- Only a fan of head if he's giving it. He feels vulnerable and awkward if he's the one recieving. So for him, being able to taste your core while you're shaking above him and pulling at his hair, is the best pleasure he could receive.
- Being skilled with his tongue means making you cum atleast four times before he gets to his first climax. Obviously since he's not recieving any "real pleasure", it takes longer for his to reach him, all while you're just squeezing his head in between your thighs, screaming that it's too much.
- If you say something to piss him off while you're alone, you'll immediately be pulled to the ground by the chain 'round your neck.
"crawl"
- As you arrive in front of him, still on your knees, he'll hold your face with his right hand, the chain still held tightly in his left. His nails slightly dig into the side of your face, while slowly moving his thumb into your mouth, deeper, pushing your tongue down, deeper, deeper...
- Don't get me wrong, yes he's very animalistic, but he's also such a gentleman.
- An aftercare GOD, but that's a topic for another day.
- Definitely not fazed by period blood, he will have no issue with eating you out while you're bleeding. He actually enjoys it even more since he's a cannibal, the blood riles him up to the point he'd end up cumming before you.
- He's not one to moan or talk, but you can definitely hear his breath stuttering, and some slight deep groaning here and there.
- He'll only talk if others are listening, like when he's on the air. "Oh darling, let these filthy little sinners hear your desperate moans, I'm sure it'll make their day ~
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It's good to be back on the air! Cya, luv ya.
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violetbeauregut · 24 days
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In Defense of Feedism
I was absolutely struck when I read  @fatliberation‘s beautiful, vulnerable post the other day. They always have brilliant ideas and they show unfailing grace and kindness to everyone, despite a ton of rude, ill-informed backlash (I would 100% recommend following them). 
I can’t stop thinking about the reactions to that post and how incredibly strange it is to have to tiptoe around feedism (to use an umbrella term) in a movement that is supposed to be centered around ending the oppression of fat people. 
I can understand why fat people who are not feedists would be weary or even repulsed by this kink. From the outside it may seem degrading and manipulative that the language and insults used against fat people are replicated in the bedroom. It is also harmful to be fetishized when you do not want to be fetishized, both in real life and online. 
But these are the only points I’ve heard against feedism that I consider to be a legitimate argument in the discourse of fat liberation, as these are the only claims against feedism I’ve come across that are not based in fatphobia. If you are in favor of fat liberation, then you must see fatness as morally neutral. Therefore, the choice to gain weight is not inherently “good” or “bad,” it is instead a matter of autonomy– a right that should be granted to everyone, regardless of size. 
The major issue with feedism is the same issue that permeates all kink and, by extension, all sexuality: consent. There are feedists, particularly feeders, who fetishize all fat people, regardless of their wishes; feedists who try to force fat people to participate in kink with or without their knowledge or permission. This is abhorrent behavior; there are no excuses for it. But the problem here is a violation of consent and not the kink itself. The unethical practice of kink does not make the kink unethical. And while feedees are often disregarded in discussions of feedism and fat liberation (which I have already talked about in depth here), there are most assuredly fat feedees, like myself, who are fully consenting to fat fetish play. 
While I can only speak for myself, I know that I am not the only person who developed this kink because of weight-related trauma. When you grow up fat, when you are forced to go to Weight Watchers at seven years old, your brain comes to associate fat as taboo and taboo as sexy–but it goes beyond an attraction to something risky or frowned upon. 
I live my life as a fat woman; I am fat at the doctor’s office and fat in tiny airplane seats and I am especially fat as a feedee. No matter if I’m engaging with my kink or not, I am fat and I don’t get to stop being fat outside of my bedroom. Out of all of the scenarios where I am existing in my fat body, engaging in kink play is the only one where I am experiencing pleasure because of my body, not despite it. It’s arousing to be praised for the thing that once made you hate yourself. It’s arousing to engage with something you fear or that has harmed you in a safe, controlled context where you have all the power to make it stop. 
What anti-feedist fat liberationists need to understand is that feedism is, at its core, a resistance to fatphobia. When you see things that are typically fatphobic in feedist play– terms like “pig,” “cow,” “tubby,” etc. and comments about being “out of shape” or “ruined” by fat– it is not a replication of weight stigma, but a subversion of it. Feedism takes the harmful stereotypes of fatness and robs them of their power by putting them in a new context; a context where fatness is so desirable that feedists want more of it. By using the language and misconceptions of fatness to give and receive pleasure instead of to oppress, feedism not only creates a safe space to heal from fatphobic trauma, but it empowers fatness– it empowers fat people, which is supposed to be the goal of fat liberation.
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fateandloveentwined · 10 months
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wuxia, xianxia, and cultivation differences meta
translations: wuxia 武俠, xianxia 仙俠, and cultivation 修真/修仙 (xīuzhēn/xīuxiān)
think i've seen posts on this eons ago, and i'm pretty sure there are tons of these online, but since this has been written up already let's just have another one.
wuxia 武俠
wuxia and xianxia sound similar, but basically for wuxia it is about the pugilistic world (江湖 jiānghú). It is relatively more down-to-earth, and people practice martial arts ("kungfu") in their current life -- they do not do it to become xians (仙) and gods (神) however.
Like Thousand Autumns and Faraway Wanderers/Word of Honor, it has more historical background and ties to the current court and kingdoms, because people are living in the moment and concern themselves with worldly issues.
Martial arts may seem unrealistic, but in view of chinese fantasy it would be considered "real". It consists of fighting moves and internal energy, which they call qi or nèigōng (內功), and at times you see people flying around, climbing hills and jumping across rooftops which is qīnggōng (輕功).
xianxia 仙俠
A level up would be xianxia, where characters in the story cultivate to become xians (and gods, like in the heaven official's blessing). They don't really care about earthly issues here now, because their ambitions lie beyond the current world, and cultivation, getting stronger, and an immortal life are majorly all their goals.
You may not always see them working towards that purpose, such as in mdzs they are considered a lower-xianxia society (低魔), meaning people don't go through all the steps of cultivation and only stay at the stage before the "golden core" stage.
In xianxia, characters still learn basic fighting moves aka. martial arts, but to direct the internal energy they use línglì (灵力), zhēnqì (真气), and fǎlì (法力), all xianxia terms you commonly see. "neigong" is practically nonexistent in this genre. That's why people building up their "neigong" instead of "lingli" are likely never going to be able to cultivate.
cultivation 修真/修仙
A subgenre in the xianxia category would be cultivation. Characters actively go through the stages of cultivation, and likely for the MC, because they are the main character, they successfully become a xian and exit the world at the end of the novel.
There are many stages of cultivation, usually defined at the beginning of the novel in the synopsis, and a typical example of the different levels would be this:
练气,筑基,金丹,元婴,化神,炼虚,合体,大乘,渡劫
And with a cursory search, an English translation would be something like this, albeit not with all the cultivation ranks identified.
Qi condensation (练气), Foundation establishment (筑基), Core Formation (金丹), Nascent Soul (元婴), and the names after that vary too greatly with translation and fandom so I'll jump straight to Immortal Ascension
extra info: getting into the philosophy of it all
It'd be interesting to note that the word "xiá" (俠) permeates all these genres. This is something akin to the concept of "hero", but not at all also, and I'd love to speak more on this but this post has already gone way longer than I hoped it would be, so perhaps another day.
Regardless, it is interesting to note that wuxia has a greater emphasis on "xia" than xianxia. (some joke that cultivation doesn't have the word "xia" in it, and much of that is because characters have foregone heroism and focused on gaining powers and working towards ascension instead). As a result, wuxia is more confucianism-oriented, though not without its taoism and buddhism influences.
xianxia, on the other hand, is mainly derived from "dào" (道), from taoism, which is another lengthy concept if I ever get to it.
And some may have heard of the "farming" genre, 种田 (zhòngtián). This has to do with golden fingers (mary sues) in imperialistic china, earning a wealth of money, and all that. It has nothing to do with cultivation, alike they sound in english.
that's it for now, hmu if you wish to ask/discuss!
(and apologies for the pinyin translations, hope it's understandable still! formally writing pinyin they are supposed to be two separate words not one.)
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psychoticallytrans · 9 months
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I believe very strongly that if you want to be an ally to marginalized groups, you should absolutely read and watch material bigoted against them.
This is because one of the big things that radicalization pipelines benefit from is the principle I've seen framed as "milk before meat", where they feed you palatable, easily digestible ideas, often with a kernel of truth, in order to work you up to the core of the bigoted ideology. If you go to the meat first, you will choke on it. This will make you more easily able to spot it when they try to feed you the milk, and more resistant because you know the meat it's building up to.
There are two keys. First, you need to start with the meat, and second, you need to read it with a sharply critical eye.
If you're looking to read something fatphobic, for example, Harry Potter may be a great mainstream example, but it's in a way that is so culturally acceptable that it can slip by if you aren't looking for it. "None For You: How Fat People Are Ruining America and the Planet and What You Can Do About It", on the other hand, is rather obvious in its biases, allowing an amateur to see them clearly for easier interrogation of the premise. Most bigoted material can be acquired by piracy or through your local library. This is one of the big reasons that libraries stock bigoted material.
Then, start noting down all of the things that the material says that seem to make sense, or that you are sure are true. There's no shame in this. Bigoted ideas are ingrained in your upbringing, and on top of this, a lot of bigots will take real problems and build on them in ways that are bigoted.
For instance, anti-immigrant sentiment in the USA is often bolstered by the fact that wages in the USA are effectively decreasing, along with job security. They say that this is because immigrants are taking the jobs, decreasing the amount of value that is available to USAmericans. To a USAmerican who does not know much about immigrants, but does know that their paycheck buys less and less, this sounds like a plausible explanation.
Then, later, look up exactly what they are saying. What are the real issues? (Racism and unchecked capitalism.) Why are they being used to bolster this argument? (Because it takes the heat off of powerful people and puts it on powerless ones, redirecting the hate to people it can more easily hurt, which satisfies the rage of the USAmerican, drives a wedge between them and immigrants, and takes heat off of the powerful.) What are real ways to tackle the real issue? (Solidarity with immigrant workers, especially undocumented ones, unions, and working for better social safety nets.) Why did I fall for that? (You did not have enough information.) Can I notice this rhetoric in the future and avoid falling for it? (Yes.)
Know that many of the ideas you encounter will be normal. Much bigotry is normal. Normal is not automatically good or right.
Know that there will be useful ideas interspersed with some bigotry. A lot of people with useful ideas have been bigots. This does not mean we must discard their ideas, nor that we must accept the bigotry. It does mean that we need to critically examine the ideas to see if they are rooted in and/or affected by the bigotry, and if it is possible to effectively remove them from their bigoted origins, or if the bigotry is so wound into the ideas that they is no longer useful if you wish to avoid harming the group the thinker was bigoted against.
This is difficult work to do. It is intellectually intensive, and emotionally exhausting. You will start seeing bigotry in all kinds of places, including media you thought of as "good" and "progressive", and that will also be emotionally exhausting and dispiriting. It will also mean that you are no longer passively absorbing those bigoted ideas because you settled on the idea that this media is "good" and that as long as you only consume "good" media, you will be free of bigoted ideas- a premise that is disturbingly popular for how incorrect it is. Knowing how to recognize and discard bigotry in works is far, far more useful than flatly refusing to consume more overtly bigoted works.
One way to make it easier is to form reading groups, so that you can lean on each other when reading something that's affecting you badly. It also means that there's more than one person processing the bigotry, so other people might notice more subtle parts of the bigotry that slipped past you in your own reading, allowing you to have a fuller picture of the book. If you can't form a reading group, more famous bigoted works often have criticism available online for you to read through. Remember to do your own research. What makes doing this so valuable is increasing your own ability to detect bigotry and to think critically about material you are consuming.
You do not have to limit yourself to traditional media, either. There are forums and social media bubbles that are hotbeds of bubbling, seething bigotry that is more extreme and repugnant than the vast majority of published work. Reading these conversations can be useful for the exact same reasons that reading overtly bigoted books, articles, letters, and essays can be, and they often contain more up to date dogwhistles. However, this is a riskier move. Social media is built to make you keep scrolling, and you can easily find yourself at your wits end and vulnerable to a bigot whose rhetoric is slightly less obvious than the others. In addition, it can be tempting to interact- at which point the bigots will either attack you or try to recruit you, both of which are damaging to you. Only read the conversations of bigots if you are well supported and have strong impulse control, and read them in small doses.
You are not immune to propaganda, but you can partially inoculate yourself into being less vulnerable by consuming it in controlled circumstances that match your ability to recognize it as such and reject it.
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txttletale · 2 months
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Can you elaborate on what you think would be the minimal needed changes to fix what you see as an issue in Civ? Civ has done fairly large shifts in some mechanics before, and "civ like" is still an interesting game space that can scratch certain itches
yeah i mean as i said, the baked-in racism arises from a certain set of core assumptions that i think lock it into that position, which are that civ is a
1) symmetrical
2) 4X
game about
3) 'real world civilizations' (deeply loaded terms ofc but that's how civ envisions them)
4) trying to 'win the game'
5) with a global
6) and transhistorical
scope
so, in its role as a symmetrical (1) game with victory conditions (4), civ as a text has to take positions on what constitutes a 'successful civilization'. as a (2) 4X game this definition also has to include some variation on the profoundly loaded eponymous Xs, 'explore, expand, exploit, and exterminate'. furthermore, as a (1) symmetrical game with a global, transhistorical (5, 6) scope, it has to necessarily create a model of what 'a civilization' looks like and apply it to every 'civilization' it wants to include, at all points in their history.
this all kind of naturally leads into civ being a game in which the colonial european imperialist powers are the default 'civilizations' and all other cultures are basically just like them -- a game where technology progresses linearly and innovations are made in the order they were in european imperial history -- a game where all cultures fundamentally work in the same way and hold similar values, a game where all religions are based on christianity (i mean, just look at civ vi's system, where every religion has a 'prophet', 'apostles', 'missionaries' and 'inquisitors'), a game where not only do cultures have teleological overarching 'goals' but where these goals are shared and these goals are fundamentally based on imperialist visions of 'victory'.
to drill into some specific examples: you can't play a game of civilization without founding cities. you will constantly be founding cities. when you're playing as 'the mongols' or 'the cree' or 'scythia', this makes no sense! these were peoples who historically had rich culture, science, arts, and certainly a notable military history, but were (to varying degrees, at varying times in their history, i don't mean to create a new and similarly heterogenous absolutist category here) nomadic!
similarly, to advance in civilization you must invent 'the wheel'. 'the wheel' is necessary to many later innovations, while of course the andean peoples represented by the playable 'inca' never made significant use of the wheel because the lack of suitable pack animals and environmental factors meant that it did not, in fact, prove a suitable tool for transporting large quantities of heavy goods. for an even more glaring example, a lot of early military technology is locked behind 'horses', which is pretty absurd considering that several of the game's playable civilizations, in the real world, developed plenty of military technology despite living on a continent without any horses!
so having established what i mean by 'the issue', which is that the game's core assumptions lock it into imposing a eurocentric, imperialist vision of 'civilization' onto cultures where it doesn't make sense, here's a few different jenga blocks you could pull out to resolve it:
SID MEIER'S EUROPE
the pillar you knock out here is #5. keep the game engine and core assumptions just as founded on eurocentric imperialist societies as they are now, and just make it about european empires doing imperialism. now, i think we can immediately spot some problems in there -- how are we going to represent the rest of the world? after all, this kind of just creates a situation where, either as NPC factions or as outright exclusions, all other cultures in the world are deprived of any meaningful agency in "history". this one just kind of gives you a new problem and also from a gameplay standpoint results in a game that just Has Less Stuff On It. i think this is a bad one
SID MEIER'S ELYSIUM
now here's one you can get if you knock out pillar #3. keep the same assumptions and gameplay and transhistorical global narrative scale, but remove the 'real-world' aspects. you can get real silly with it and add fantasy stuff to it, or you can be a relatively grounded 'our-world-but-to-the-left' situation. now to some extent this already matches a lot of the features already in civ games: after all, unless you specifically load in a 'true start location earth' map, you're usually playing on a strange parallel world with semiplausible but wholly original continents! now, you also need to get some fucking Nerds and Geeks working at your company to build out your fictional world, or you'll just end having pointlessly pallette swapped a bunch of factions that are now just Schmance, Schmina, and the Schoman Schempire, and not really have avoided the issue. but if you do that, and invent a deep and rich fictional history to riff on, then you could create something really cool and incorporate alt-tech or fantasy or retrofuturistic elements or all sorts of cool shit.
the downside of this is that it makes your game less accessible and appealing to a lot of people. a big part of (at least the initial) appeal of civilization is pointing at the screen and saying 'hey i recognize that thing!'. it is instantly more accessible to someone who isn't super invested in strategy or fantasy dork shit to say to them 'you can be BRAZIL and nuke FRANCE while at war with CHINA and allied to BABYLON'.
more importantly than that, i think some parts of the historical theming (because let's be honest, it is ultimately theming, i don't think civ is interested in 'history' in any serious way) serve a pretty load-bearing role in the game's information economy. it's a pretty tall order to ask a player to remember the unique abilities of dozens of factions and unique wonders, and the historical background makes it a lot easier. e.g., it is a lot easier for a player looking at wonders to remember 'the pyramids need to be built on desert' or 'broadway will help me make more culture' than it would be for them to remember the requirements/effects of 'under-eusapia' or the 'wompty dompty dom center'. i think this is one of the number one things that, if subtracted, would meaningfully create something that is no longer 'sid meier's civilization'.
SID MEIER'S ALPHA CENTAURI
now if you cut out #3 and #5 and #6 on the other hand... sid meier's alpha centauri is not technically an entry in the civilization franchise, but i think most people correctly consider it one. it has similar 4X gameplay to the series, and its (very bad) spiritual successor beyond earth was an official entry. instead of 'civilizations', the playable factions are splinters from a colony ship that fell into civil war as soon as it landed, each one representing a distinct ideology. now, y'know, this doesn't mean it's free from Some Problems (the portrayal of the Human Hive in particular is some of the worst apects of 90s orientalism all piled together) but i think they're problems it's not at all locked into by its design!
SID MEIER'S THERMOPILAE
by cutting out #5 and #6 -- making a civ game about a particular time and place in history you could achieve something much more richly detailed in mecahnics while also being able to handwave a lot more homogeny into it. giving the same basic mechanics to, say, every greek city-state in the peloponnesian war is far less ideologically loaded than giving them to every 'historical civilization' someone who watched a few history channel documentaries once can think of. it also lets you get really into the weeds and introduce era-and-place-specific mechanics.
the scale needs to be smaller conceptually but it doesn't really have to be smaller in terms of gameplay -- just make maps and tech trees and building more granular, less large-scale and more local and parochial and specific. this also gives you the advantage of being able to do the opposite of the last two options and really lean hard into the historical theming.
if this sounds like a good idea to you, then good news -- old world does something pretty similar, and it's pretty good! worth checking out.
SID MEIER'S LOVE AND PEACE ON PLANET EARTH
what if we take an axe to #2 and #4? instead of putting all these civilizations into a zero-sum game of violent expansion, make it possible for several civilization to win, for victory goals to not inherently involve 'defeating' or 'beating' other factions. now, that doesn't mean that the game should be a confictless city-builder -- after all, if you've decided to be super niceys and just try and make your society a pleasant place to live, that doesn't mean that the guy next to you isn't going to be going down the militarist-expansionist path. hell, even if all you want to do is provide for your citizens, a finite map with finite resources is going to drive you into conflict of some kind with your neighbours in the long run.
to make this work you'd have to add a bunch of new metrics -- 'quality of life', for example, as a more granular and contextual version of the 'happiness' mechanics a few games have had, or 'equality', game metrics that you could pursue to try to build an egalitarian, economically and socially just society where everyone is provided for. after all, why shouldn't that be a goal to strive for just as much as going to mars or being elected super world president or whatever?
SID MEIER'S DIVERSE HISTORICAL CONTEXTS
ultimately, all cards on the table, if i was made god-empress of The Next Civ Game, this is the option i'd go for: jettison #1 as much as practically possible, introduce as much asymmetry into the game as you can. some civilizations keep the established settler-city model -- others are nomadic, building their units in movable 'camps' -- maybe the 'colonial' civilizations, your USA and Brazil and so on, can be like the alien factions from the alpha centauri DLC, only showing as NPCs at the appropriate point in the timeline when other civs are colonizing other continents, or putting you into an accelerated-forward version of the game if you choose to play as one.
you could combine this with a more interesting version of humankind's civ-choosing system, where you lock certain civilization choices behind specific gameplay events. this would let you do crazy shit with the balancing -- imagine an ostrogothic kindgom civ with crazy strong abilities and units that you could only choose to play as if your capital is overrun by barbarians, or a hungarian civ that requires you to have started as a nomadic civ and invaded somewhere, or a soviet union civ that requires you to lose a revolution, or a usamerican civ that requires you to split off all cities on a foreign continent from your original civ -- you could add so much variety and so many new and bizarre strategies into the game with this!
as for the universal aspects of tech and the narratives of linear progression contained within, there are lots of approaches that already solve this! stuff like stellaris' semi-random branching tech paths, or endless space 2's circular tech web, could allow civilizations to take tech paths that make sense for them, rather than imposing one single model of 'technological progress' on the wole world.
obviously there's limits to this, right -- civilization isn't going to be a detailed historical materialism simulator any time soon. but i think abandoning the idea that every faction has to play fundamentally the same and introducing some severe asymmetry as well as choices that you can make after starting the game would work wonders to wash out some of the racist and colonialist assumptions built into the game's foundation, while also (imo) creating a more fun and interesting game.
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threewaysdivided · 9 months
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New Desktop Dash, No Bueno
Okay so, new dash layout on desktop.
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As seems to be a common reaction: not a fan.
Let's talk about some of the issues:
1. Really visually cluttered
The new sidebar crowds out the dashboard content and the bright blue popup notifications (now at the side AND top) and create-post bar pull your eyes in different directions. There is no space for the eye to rest on anymore - it's all noise. The end result is that everything flattens - there's no focal point anymore.
It's also pretty overwhelming - even for someone like me - so I can't imagine it would be very user-friendly to someone who was photosensitive or struggled with visual overload (especially when paired with the high-contrast 'true blue' default site palette and animated icons for the changes-on-tumblr/staff-picks/trending buttons).
2. The activity pop-up now covers dashboard content
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This is really bad from a usability standpoint. In the old layout the activity pop-up used to drop down over the recommended blogs sidebar. Now it actively gets in the way of looking at core content. The dash is why we are here, burying it like this is baffling.
The search bar now drops down over the recommended blogs banner instead, but where the old design had non-critical space on each side of the dashboard to visually allow both features to pop in, this new layout is way worse for efficiency. And for what? Having a rarely-used former drop-down menu now permanently active? The old banner with quick-links for the key use-features (notes, messages, askbox) made much more design sense.
It also means that the activity pop-up gets now completely covered by the blog pop-up that opens when you click the notification, so double demerit there. 0/10.
3. It's harder to navigate to the activity page, and the new page-stretch means you can't see new notes without scrolling down
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That first bit is kind of a nitpick but cramming the 'See everything' link down at the bottom of a browser window isn't a great navigation choice. (Again, the visual signifiers and eye-direction in this new design are incredibly poor.)
That the main activity page now requires you to scroll to even see the top note due to the new display ratio is really egregious. It makes another key site feature just slightly less convenient and accessible in a very irritating way. Bad choice.
4. The new ratio pushes the Radar and Main Sponsored slot completely off-screen
This one is directed the tumblr staff: that's also a bad choice, guys. That's your main ad-slot for people loading into Tumblr so hiding it is going to hurt both your ad-impressions and your ability to promote the ad-free option. The new layout ratio also means that the in-dash ads are going to be a lot more invasively screen-filling - and let's be real most users will either add-block or leave before purchasing ad-free. I have no idea what the new layout is trying to achieve but if ad optimisation is the goal then this ain't it, chief.
To be honest I cannot comprehend the rationale for this change. I guess it's visually a bit more like Twitter... but that site is currently being demolished from the inside by poor management decisions so maybe it's not the best aesthetic to be aping.
Well then, what do?
Okay so, new dash bad. And so, in true Tumblr spirit: we complain. However, to get results we must deploy the art of kvetching productively.
If you want the old dash back (or at least, a better new-dash design that corrects some of these big weaknesses) what you should do is head over to https://www.tumblr.com/support and lodge a feedback ticket pointing out the problems. The more users who do that, the more likely you are to see an effective response.
Remember, tagging @staff and @support in posts won't fix this. There's no guarantee they'll see it among the notes barrage.
Also: please don't be rude or abusive when you lodge tickets. Whoever is manning those blogs and inboxes probably isn't the person who forced through this change. Save an intern, be polite.
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Go forth in disgruntlement to keep this hellhole a hellhome.
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aplpaca · 2 years
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Honestly while I 100% agree with the pushback against the misuse/misunderstanding/watering-down of "intrusive thoughts" as a term, i think on some level it's also misrepresentative when the only kind of counter to "lol I had an intrusive thought to jump on the table" is stuff like "real intrusive thoughts are terrible and involve stuff that's gory or morally repulsive like 'you should stab your mom' and are things no one would ever ever talk about"
Cause like, gory and morally repulsive thoughts like that are definitely examples of forms intrusive thoughts can take, but a lot of times it seems like the implication/vocal consensus of a lot of these counter-posts is that intrusive thoughts are things that are all Objectively horrible/terrifying/gruesome/immoral, when that's not actually the case
Like, the core thing about intrusive thoughts is that they're thoughts/images/"urges"/ideas that are unwanted and distressing to the person having them, and are generally repetitive/reoccurring. So while repeated thoughts of "what if I want to kill my mom" that cause distress to the person having them are definitely intrusive thoughts, basically any theme of worry can be the focus of intrusive thoughts, as long as the thoughts are distressing.
Stuff like "what if I don't actually believe in God", "what if I'm not actually an atheist", "what if I'm actually gay/straight/bi/etc", "what if i left the oven on", "what if I'm living in an alternate reality", "what if I forgot to submit my assignments", etc are all themes that intrusive thoughts can have that aren't Objectively Horrible or Immoral, and many are stuff that a lot of people wouldn't consider an Issue. But like even stuff like "I keep counting things in my head" can be an example of intrusive thoughts if the counting is causing distress.
And like idk it just seems like boiling down intrusive thoughts to "horrible things you could never talk about to other people and that fundamentally go against your own morality" does a disservice to a lot of people with different "themes", and can lead to dismissing the distress of those who have more "speakable" intrusive thoughts, or with these people not recognizing their thoughts as intrusive ones bc it doesn't fit what they've seen talked about.
Plus like off the top of my head, I've personally seen the idea that intrusive thoughts are always about things that are Morally Repugnant to the person experiencing them end up in someone being dog-piled on a reddit thread, when a poster (a straight guy) talked about having intrusive thoughts that he was "actually gay" and was met with people accusing him of being homophobic for "being disgusted by the idea of gay people" (and also with people telling him he was repressed and in the closet, which is also definitely not something that would help with said intrusive thoughts)
And just I don't super know where I'm going with this or how to wrap it up nicely but I think in the pushback against the misuse and infantilization of "intrusive thoughts" I think there should also be effort to make sure that we're not just replacing one misunderstanding with another
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arolesbianism · 1 month
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hello gamers minor life update I have been doing Real bad lately so I will likely continue to be very inactive, but hey on the bright side I have been fleshing out some eternal gales lore I reworked a while back and I can happily say that Dodie no longer completely contradicts the very nature of reality in eternal gales and the fog tower™ officially has a real reason to exist again so hell yeah to that
#rat rambles#eternal gales#oc posting#this is a piece of lore I technically updated a while ago but I mostly just relocated dodie home to a different piece of worldbuilding#but now Im fleshing things out a bit more and Im so glad that I set myself up such an easy way to jump ship on the old stuff#it also makes my life easier because it means that I have an actual reason for mase to be the first person dodie encounters in person#also an actual reason to trap him at first sorry dude it adds to the suspense#longggggg story short dodie lives in the universe's core of sorts#its where all the other characters are transported to at the beginning of the story due to other stuff#I already had it as a thing that the core attempts to replicate the casts home and food and such to help maintain them#but the fog tower™ had its core echo in place since forever basically#mostly because the narrator wanted to get dodie a home set up in the core instead of having to find a way to house her in notmal society#now the tower wasnt exactly meant to be found but it still had to be real enough to actually get echoed so it was real enough to be found#hense why mase's family lives in the lower half of it#the top half is fully reserved for setting up stuff to be echoed to dodie's tower#this is mostly handled my cup aka dodie's long distance mom figure#but most of that stuff was done before dodie was properly created and as such cup had to fight for their life to figure out how to best get#this child growing up in fucked up situations as happy and stable as they could with limited budget and time#they were also dealing with doing a lot of this behind the backs of mase's parents as the two wanted them to provide just the bare basics#despite this cup managed to sneak in a shit ton more video tapes than they were supposed to and attempted to cover as much as possible#ofc dodie still ended up incredibly unstable and fucked up anways but she still loves her long distance video mom dearly#up til she was like 12 or so those tapes were the only way she could see and hear another person#but yeah in the echoed version the lower half of the tower is mostly consumed by plantlife and the such#hense why dodie avoids the area like the plague she has hashtag issues regarding plants#oh yeah Ive also been thinking abt fydd a lot lately#I have been slowly developing a bit of a side plot for him in my head that Im not 100% sure Im going to commit to but Im mivrowaving it#basically I was thinking abt each of the human casts sort of quote unquote domains are#by that I mean the whole reason they get drawn to the universe core is because theyre all sorta connected to universe functions#fydd is one of the weird ones because his place in the system is the basic software ig would be the best way to put it?#hes connected to the very base of the system that the rest of the functions are built into
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alpaca-clouds · 9 months
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Solarpunk is not archievable under Capitalism
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Okay, let me make one thing very clear: We will never have a Solarpunk future as long as we live under capitalism. Again and again I will find people, who have fallen in love with the idea of Solarpunk, but are unwilling to consider any alternative to capitalism. So, please, let me quickly explain what that just is not gonna work out that way. There will be no Solarpunk under capitalism. Because the incentives of capitalism are opposing anything that Solarpunk stands for.
So let me please run over a few core points.
What is capitalism?
One issue that a lot of people do seem to have is understanding what capitalism even is. The defining attribute of capitalism is that "the means of production" (e.g. the things needed to create things) are privately owned and as such the private owners will decide both what gets created through it and who will get a share in any profits created through them. The ultimate goal in this is, to generate as large as a profit as possible, ideally more and more profit with every year. In real terms this means, that most of those means of productions in the way of companies and the like are owned mostly by shareholders, that is investors who have bought part of the company.
While capitalism gets generally thaught in schools with this entire idea of the free market, that... actually is not the central aspect of capitalism. I would even go so far to argue something else...
The market is actually not free and cannot be free
The idea of the free market is, that prices are controlled by the concept of supply and demand, with the buyer in the end deciding on whether they want to spend their money on something and being able to use that power to also enact control on the supplier.
However... that is actually not what is happening. Because it turns out that the end consumer has little influence, because they are actually not actively participating in the market. The market mainly is something that is happening between multimillionaires. It is their demand (or the lack thereoff) that is the influence. Investors, mainly. Which is logical. In a system, where the power to buy is deciding, the person who can spend multiple millions is gonna have a lot more power, than the person who has twenty bucks to their name.
Hence: 99% of all people are not participating in anything resembling a free market, and the remaining 1% are not interested in such a system.
Money under capitalism
One thing everyone needs to understand is, that for the most part money under capitalism is a very theoretical concept. It might be real for the average joe, who for the most part will not have more than maybe ten grand to their name, but it is not real to multi millionaires, let alone billionairs. Something that is going to be thrown around a lot is the concept of "net worth". But what you need to realize is that this net worth is not real money. It does not exist. It is the estimated worth of stuff these people own. Maybe houses and land, maybe private jets, maybe shares in companies and other things. These people's power and literal worth is tied to them being able theoretically able to sell these assets for money.
In fact a lot of these very rich people do not even have a lot of liquid money. So money they can spend. In fact there are quite a few billionairs who do not even own a million in liquidated money. The money they use in everyday life they borrow from banks, while putting their assets up as a security.
Why capitalism won't abolish fossil fuels
Understanding this makes it quite easy to understand why the capitalists cannot have fossil fuels ending. Because a lot of them own millions, at times billions in fossil fuel related assets. They might own a coal mine, or a fracking station, or maybe an offshore rig, or a power plant burning fossil fuels. At times they have 50% or more of their net worth bound in assets like this. If we stopped using fossil fuels, all those assets would become useless from one day to the next. Hence it is not in the interest of these very rich people to have that happen.
But it goes further than that, because politicians cannot have that happen either. Because the entire economy is build around these assets existing and being used as leverage and security for other investments.
Why capitalism won't build walkable cities and infrastructure
The same goes very much for the entire infrastructure. Another thing a lot of people have invested a lot of money into is cars. Not physical cars they own, but cars manufacturing. So, if we were building walkable cities with bikelanes and public transportation, a lot less people would buy cars, those manufactoring factories becoming worthless and hence once more money... just vanishing, that would otherwise be further invested.
Furthermore, even stuff like investing into EVs is a touch call to get to happen, because the investors (whose theoretical and not real money is tied to those manufacturers) want to see dividents at the end of the quartal. And if the manufactuerer invested into changing their factories to build EVs for a while profits would go down due to that investment. Hence, capitalism encourages them not doing that.
Why capitalism won't create sustainable goods
A lot of people will decry the fact that these days all goods you buy will break within two years, while that old washing machine your grandparents bought in 1962 is still running smoothly. To which I say: "Obviously. Because they want to make profits. Hence, selling you the same product every two years is more profitable."
If you wonder: "But wasn't that the same in 1962?" I will answer: "Yes. But in 1962 the market was still growing." See, with the post war economic boom more and more people got more divestable income they could spend. So a lot of companies could expect to win new costumers. But now the market is saturated. There is not a person who could use a washing machine, who does not have one. Hence, that thing needs to break, so they can sell another one.
The market incentive is against making sustainable, enduring products, that can be repaired. They would rather have you throw your clothing, your smartphone and your laptop away every two years.
Why workers will always be exploited under capitalism
One other central thing one has to realize about capitalism is that due to the privitization of the means of production the workers in a capitalist system will always be exploited. Because they own nothing, not even their own work. Any profit the company makes is value that has in the end been created by the workers within the company. (Please note, that everyone who does not own their work and cannot decide what happens to the value created by it is a worker. No matter whether they have a blue collar or a white collar job.)
That is also, why there is the saying: All profit is unpaid wages.
Under capitalism the profits will get divided up under the shareholders (aka the investors), while many of the workers do not even have enough money to just... live. Hence, good living standards for everyone are explicitly once more against the incentives of capitalism.
Why there won't be social justice under capitalism
Racism, sexism and also the current rise of queermisia are all a result of capitalism and have everything to do with capitalist incentives. Because the capitalists, so the people who own the means of production, profit from this discrimination. This is for two reasons.
For once having marginalized people creates groups that are easier exploitable. Due to discrimination these people will have a harder time finding a job and living quarters, making them more desperate and more likely to take badly paid jobs. Making it easier to exploit them for the profit of the capitalists.
A workforce divided through prejudice and discrimination will have a harder time to band together in unions and strikes. The crux of the entire system si, that it is build on the exploitation of workers - but if the workers stopped working, the system would instantly collapse. Hence the power of strikes. So, dividing the workforce between white and non-white, between queer and straight, between abled and disabled makes it easier to stop them from banding together, as they are too busy quaralling amoung themselves.
Why we won't decolonize under capitalism
Colonialism has never ended. Even now a lot of natural ressources and companies in the former colonies are owned by western interest. And this will stay that way, because this way the extraction of wealth is cheaper - making it more profitable. Colonialism has never ended, it has only gotten more subtle - and as long as more money can be made through this system, it will not end.
There won't be Solarpunk under capitalism
It is not your fault, if you think that capitalism cannot end. You have been literally taught this for as long as you can think. You never have been given the information about what capitalism is and how it works. You have never been taught the alternative mechanisms and where and when they were implemented.
You probably look at Solarpunk and think: "Yeah, that... that looks neat. I want that." And here is the thing: I want that, too.
But I have studied economics. Literally. And I can tell you... it does not work. It will not create better living situations for everyone. It will not save the world. Because in the end the longterm goals are not compatible with a capitalistic system.
I know it is fucking scary to be told: "Yeah, change the world you know in massive ways - or the world will end." But... it is just how the things are standing.
You can start small, though. Join a local party. Join a union. Join a mutual aid network. Help repair things. Help people just deal. Our power lies in working together. That is, in the end, what will get us a better future.
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ash-says · 27 days
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Things to be aware of as a Hopeless Romantic:
We all have been there daydreaming about the perfect man, the perfect life, the perfect whatever,etc. Still life is not full of roses and thorns are inevitable.
So here are some aspects to look out for according to me so that you won't fall in the delulu is the only solulu trap.
Remember if you follow me, we don't do regrets here. We accept, take accountability and move on. We don't soak ourselves in problems. We solve them effectively.
1) Drop those rose-colored glasses. Crush them under your feet and now look at the world again. Learn to accept reality. It is what it is. Not what you make it out to be. Learn to become an observer of your life from time to time. It will give you the real picture.
2) Potential is useless if you are not leveraging it. It's a trap both for yourself and others. You see potential in him of changing and being a good guy?? Girl, he *IS* not a good guy. It's not your job to raise a man. It's embarrassing. Stop babysitting grown men.
3) Standards are important but ensure they are not rooted in fantasy. Let's be honest finding a man who is rich, dark, tall, sexy and talks in the way you read in your romance novels is difficult. I am not saying it's impossible but don't be too rigid. All I will say is make sure you are also on the level where if you come across such a man he should be ready to date you.
4) Men view sex differently than us women. I know many of you will get triggered after reading this but the majority of men really view women as sex dolls. Blame the porn industry maybe. Good men exist but not every other man who talks sweetly is good.
5) A person in your life treats you nicely. Always talk sweetly, tells you that you matter to them but their actions don't match it. Chances are you are being breadcrumbed. Plans being cancelled? Messages being unseen? But when confronted all you get is,"Sorry love, I was busy. I was going to do it. You matter a lot,etc etc." Breadcrumbing. Be smart it can happen even in friendships too. I understand people get busier with time and things do happen. Use your discernment to see who really is busy and who is faking to be busy.
6) That uncle was so kind to me. He talked to me sweetly and always tried to help me out. Now, that's really sweet of him. Next he calls you home to help out with the household chores and he is alone at home because his wife is out of town for some work. Would you go and help? Yes. Will you go alone? No. That's unsafe.
No matter how much a gentleman a man appears to be you are not allowed to be in a situation where he could potentially take advantage of you. You always bring along a friend or deny it. I know it's wrong to not help someone but at your own risk. No. Never. It's common knowledge in our society.
7) Dreaming of a Prince Charming to whisk you away from all your troubles??? Dream on. The idea that a soulmate or one person will magically solve all our issues is dumb. We as human beings add to each other's happiness rather than becoming the core of it.
8) One of the biggest mistakes I have seen girls around me make is of being fully invested in a relationship to the point one small fight makes them depressed. That's codependency. It's unhealthy.
9) Never make your relationship your identity. You should always have a separate identity out of it. Stop curating yourself for your partners. Morphing yourself according to their likes and dislikes. That's one way ticket to an identity crisis after breakup. Compromises are essential but changing your core self??? Crazy shit.
10) Your relationship should not be the reason for your downfall. It happens especially with my intense girlies we invest so much of ourselves in the relationship to the point it becomes our focal point and when it faces upheavals we are devastated. The mental distress starts flowing in other areas of your life and suddenly your grades are falling, your career seems unstable, etc. Develop the emotional strength to compartmentalize your emotions and not allow them to overflow in other areas and affect them.
Imagination is fertile but being delusional is being stuck in a swamp.
That's all for today's show on ash-says. Stay tuned for more illegal tricks and explosive opinions.
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whetstonefires · 9 months
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Underrated element of where Jiang Cheng is re: wwx after everything is that they always had a sort of dual relationship. Two different relationship premises, superimposed on one another.
There's the one where they grew up together, as close as brothers, beating each other up and complaining and being one another's closest companions, sharing a bedroom as kids and eating at the same family dinner table, actively encouraged by Jiang Fengmian to interact as equals.
And then there's the one where Wei Wuxian was in service to Jiang Cheng's family. Not as a servant--Jiang Fengmian absolutely refused to do that, even if he couldn't adopt him. But as a disciple of Jiang Cheng's father and recipient of his charity, as Jiang Cheng's future right hand and most trusted subordinate.
It's a vertical relationship, intimate in its own way but with very strict expectations about what obligations flow in what directions; they are not identical and reciprocal as between friends and equals.
(It's my opinion that Jiang Fengmian's core deal was a deep-seated discontent with the hierarchies he was at the top of, without access to any way to actually deconstruct them or even coherently articulate his opposition. Wei Changze was his dear friend, and no one thinks that's a good enough reason for him to treat Wei Changze's son like his own, because Wei Changze was also his servant, and you can't make that circle square. That's not a way you're allowed to love.)
Jiang Cheng and Wei Wuxian were like brothers; Wei Wuxian served Jiang Cheng.
The personal relationship was always the most important one. To them, in their hearts. But it was the other one that was real, that had weight in the world.
And it's important to understand that neither can be held up as more factual than the other, even though they conflict. Both relationships existed, and had power.
So then when Jiang Cheng chose to hate Wei Wuxian and articulate his grudge against him, he chose to do it in the language of fealty. Because as far as he knew, his case there was secure, watertight, and it wouldn't expose him emotionally or politically.
And those are the terms in which he's been condemning him all this time: for abandoning the Sect, for ingratitude, for lack of loyalty.
For fuckups, too, and poor judgment, but some of that now turns out to have been justified and some of it was mostly the fault of enemies behaving badly, or even Jiang Cheng himself allowing himself to be pushed into making unworthy choices.
And it was all for his sake.
The thing, the thing in my opinion, about what Wei Wuxian did, about the core transfer and his silent self-destruction around keeping it secret, is that that is a hideous thing to have done between two people who love each other, as an act of love. Beautiful, but awful. As the man who was like a brother to him, Jiang Cheng has a great deal of standing to object to it.
But as an act of vassalage, it's basically perfect.
If Wei Wuxian were only what he formally was to Jiang Cheng, if he is interpreted through a lens of fealty and obligation, he did exactly what he should have done, and went beyond what duty actually required. And went to his death silently, allowing himself to be judged, taking all the burden on himself rather than let harm come to his lord.
Like, obviously Jiang Cheng was harmed by the part where Jin Zixuan got manslaughtered and Jiang Yanli walked into the line of fire in situations where Wei Wuxian was resorting to violence and probably shouldn't have, but those are one step removed from the core issue. In terms of Wei Wuxian's intentional choices around Jiang Cheng himself, at the times he was feeling betrayed and abandoned Wei Wuxian was in fact being impossibly, poetically loyal, an absolute cliche about it.
But only in terms of the hierarchical form of their relationship.
Which means that even though Jiang Cheng has a lot of reasons to still be mad at Wei Wuxian, his actual complaints that he's centered for thirteen years are basically wiped out by the revelation of Wei Wuxian's sacrifice.
Wei Wuxian was in fact doing the tragic hero loyal vassal thing, which very much includes being misunderstood and slandered by the world. (Chenqing as a name choice absolutely references this expectation, and the idea that Jiang Cheng specifically will never understand that Wei Wuxian was trying to help him first and foremost all along; he is not subtle.)
The debts Jiang Cheng has been spitefully calling in and considering defaulted were already long paid.
So if at this point Jiang Cheng keeps pursuing that same line of rhetorical attack, now that he knows, he'll be putting himself morally in the wrong, and he knows it. But if he pivots to something else, he'll both be signalling the shape of that secret to the entire world and looking like a prize idiot.
Which is already how he feels.
To actually address the remaining grievances between them, which are considerable, would require releasing those safe, open grudges to Wei Wuxian's face and then reclaiming him as a loved one. Which is, one could fairly say, more than anyone could expect.
Which is why Wei Wuxian told him he didn't have to.
Which leaves Jiang Cheng at something of an impasse.
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