This started as an attempt for me to simply research the sport so I could better write my own stories with it involved and turned into something so much bigger than I expected it to. So, for all my fellow writers out there, please accept my notes and observations on the ever-loved sport of Twisted Wonderland: Magical Shift! (or Spelldrive, whichever you prefer)
Since the sport was compared a lot to soccer/futball by Yuu, I took a few inspired liberties via the rules and regulations to further flesh the game out further.
HUGE thanks to @yuurei20 for helping provide additional information from the novels to help me compile these notes! If at some point additional information is revealed with regards to the game in the manga, I’ll go back and update this post further!
Sources used: Twisted Wonderland main story (Ch 2), Twisted Wonderland the Novel Book 2: Savanaclaw (translated)
he’s already so god dame gorgeous. with his hair up and the tight black uniform with the straps and his hands damn… but the groovy…
💛💛💛💛💛💛💛💛💛💛💛💛💛💛💛💛
the upwards angle!! the disc speeding by into the goal behind him!! the movement of his jack the necklace! his hair!! and HIS FACE!! HIS GORGEOUS GOD DAMN FACE MY GOD PLEASE I AM DYING YOU DO NOT UNDERSTAND AHAHAHAHAHAHAH.
TWST Ruggie Magical Shift... in Quidditch Clothes?!
So I was browsing through Twitter and found this little Japanese TWST ad announcement. And lo and behold, I see Ruggie wearing Magical Shift gear! Do my eyes deceive me or is Ruggie actually wearing Quidditch gear from Harry Potter?!
You can't deny the similarities between the Magical Shift uniform and the Quidditch uniform Harry wears! Yana definitely took some inspiration from J.K Rowling. What do you think?
Here’s the club badge for Twisted Wonderland’s spelldrive/magical shift sport. I love how they made their own broom flying sport. There’s another version of the no-fill badge on my deviantart.
One of the young justice members is complaining about how their parents or mentors benched them after getting injured.
And Marvel snorting and saying that that reminds him of Phantom. And of course, the YJ crew, ask who that is.
“Oh Phantoms my big brother, pops never really understood our human halves or limits so…” and he just shrugs like he didn’t just drop Lore. And the teens smell blood in the water, they want to know more.
When looking at this dramatic deep-sea denizen, it may be difficult to discern its designation. That’s because this aquatic animal — related to jellies and sea anemones — effortlessly shifts between two striking appearances. When the mushroom soft coral’s tentacles are sealed shut, it sports the semblance of a shroom. But when it's time to snare its supper, it blossoms into a flowery facade. How does this marvelous mushroom soft coral snare its snacks? Its tantalizing tentacles capture tiny travelers with their venomous stinging cells. 🍄🌼🌊
Contact with Phyrexian creatures and glistening oil can lead to phyresis, a special condition tracked in ten stages. Phyresis is not a disease, so immunity to disease cannot prevent a creature from being afflicted. Phyrexian creatures are immune to this condition.
A creature infected by phyresis experiences the effects of its current level and all those below.
Until level 5, greater restoration may remove a phyresis level from a targeted creature in addition to its other effects.
Every 24 hours, a character who has at least 1 phyresis level must roll a d20. On a roll equal to or less than their current phyresis level, they gain one level.
Phyresis Level Effects
1: No effect
2: No effect
3: Disadvantage on saving throws against being charmed or frightened by Phyrexian creatures
4: No new effect
5: Phyresis can no longer be removed by greater restoration
6: No new effect
7: Phyrexian language proficiency
8: Gain one augmentation for which you meet the prerequisites (detailed in a later installment)
9: No new effect
10: Incapacitated; begin compleation saving throws (see “A Sublime Transformation”) (Below the cut)
A Sublime Transformation
Most compleated adult Phyrexians, including player characters, are capable of compleating other creatures with sufficient ichor and time. A compleated creature retains its original type and racial features but gains the Phyrexian supertype. As a general rule, spells cast using Phyrexian mana that raise a target from the dead will return them compleated, if they were not already.
Much like being raised from the dead, the process of compleation is an exhausting ordeal that saps the energy of affected creatures. A newly compleated Phyrexian takes a -3 penalty to all attack rolls, saving throws, and ability checks. Each time the creature finishes a long rest, the penalty is reduced by 1 until it disappears.
Often, compleation is a process of optimization, reinforcing a creature's existing strengths. In that spirit, compleated player characters may increase one ability score above 20 by subtracting 2 from another ability score for each increase by 1 to the target score, to a maximum of 22. In addition, the compleated character gains one Phyrexian augmentation for which they meet the prerequisite.
Compleation is a unique opportunity for a player to re-work their character, extending to even class and subclass choices. Additionally, the mnemonic nature of glistening oil means that genetic material is not the only thing passed down from a Phyrexian to a creature they compleat. A newly compleated creature gains one skill proficiency possessed by the Phyrexian who compleated them.
Glistening oil carries the voice of Yawgmoth, who seeks to bend all to his whims. When you reach 10 phyresis levels, you must make a DC 16 Wisdom or Charisma saving throw each turn (your choice). The Phyrexian compleating you may grant you advantage on these saving throws. Successes and failures don't need to be consecutive; keep track of both until you collect three of a kind. When you roll a 1 on the d20, it counts as two failures; likewise, a 20 on the d20 counts as two successes. On your third success, you become compleated while retaining your previous memories and convictions. On your third failure, your bonds are altered to serve Phyrexia. You retain your base alignment and personality, but may suffer memory loss. Either way, you lose all phyresis levels and their effects.
Though powerful, the alteration of loyalties during compleation can be undone. Dispel magic or remove curse cast with a 7th-level slot or higher can restore one target creature to its former bonds if its mind had been altered in this way. You can target one additional creature for each slot level above 7th.
The equestrian club has one of the prettiest badges by far. And I bet Jade helped design his club’s logo’s because the mountain has sparkles and it had a heart. I love how the Spelldrive goal post has the upper half floating. I checked the Savanaclaw dorm backgrounds just to be sure. There is also a little circle in the center of the large ring.