When I was a kid one of my moms would call her period "moon time" or "her monthlies" or shit like that and my other mom straight up stealthed it, but when I'm a dad I think I'm gonna go straight down the middle and call it Werewolf Week. Like sorry kids, dad can't roughouse right now, it's Werewolf Week
There is a conversation to be had about the fact that Taylor Swift's album is being played in its entirety across all of iHeartRadio's 868 stations, pushing out the opportunities other artists might have had to get radioplay. That's the literal definition of a monopoly. No wonder she'll hit the top of the radio play charts with this maneuver, because at least 65 minutes (if not the back side of the album, which would take it to nearly twice that length) across EIGHT HUNDRED AND SIXTY EIGHT STATIONS will be dedicated to her, artificially boosting her radio play and decreasing everyone else's. In this essay I will—
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Elesa’s feeling homesick. Emmet, bless his heart, tries to help by infodumping while Ingo frantically runs off to find water (crying is a very dehydrating experience).
((Would you look at that! The kids are picking up kantonese and galarian from each other!))
BONUS:
Heh. Callback.
Want to see more? Here’s the masterpost for submas!
I think 90% of my gripes with how modern anime looks comes down to flat color design/palettes.
Non-cohesive, washed-out color palettes can destroy lineart quality. I see this all the time when comparing an anime's lineart/layout to its colored/post-processed final product and it's heartbreaking. Compare this pre-color vs. final frame from Dungeon Meshi's OP.
So much sharpness and detail and weight gets washed out and flattened by 'meh' color design. I LOVE the flow and thickness and shadows in the fabrics on the left. The white against pastel really brings it out. Check out all the detail in their hair, the highlights in Rin's, the different hues to denote hair color, the blue tint in the clothes' shadows, and how all of that just gets... lost. It works, but it's not particularly good and does a disservice to the line-artist.
I'm using Dungeon Meshi as an example not because it's bad, I'm just especially disappointed because this is Studio Trigger we're talking about. The character animation is fantastic, but the color design is usually much more exciting. We're not seeing Trigger at their full potential, so I'm focusing on them.
Here's a very quick and messy color correct. Not meant to be taken seriously, just to provide comparison to see why colors can feel "washed out." Top is edit, bottom is original.
You can really see how desaturated and "white fluorescent lighting" the original color palettes are.
[Remember: the easiest way to make your colors more lively is to choose a warm or cool tint. From there, you can play around with bringing out complementary colors for a cohesive palette (I warmed Marcille's skintone and hair but made sure to bring out her deep blue clothes). Avoid using too many blend mode layers; hand-picking colors will really help you build your innate color sense and find a color style. Try using saturated colors in unexpected places! If you're coloring a night scene, try using deep blues or greens or magentas. You see these deep colors used all the time in older anime because they couldn't rely on a lightness scale to make colors darker, they had to use darker paints with specific hues. Don't overthink it, simpler is better!]