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#game masters
educationaldm · 11 months
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Crocodile Armor from 3rd Century Egypt. Do you allow your players to skin and make armor out of monster hides?
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rollforfelicity · 10 months
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What's a favorite NPC you've made up? I'll go first with some of my favorites.
In Good Society, I played Mortimer Farthingbottom, a sad middle triplet and horticulturist who somehow ended up both hot AND pathetic (and not pathetic in a hot way, just pathetic in a pathetic way)?? If I ever do merch, it will 100 percent be something with him saying "I was distracted by a comely root," which is one of my favorite things I've ever said on stream.
In Monsterhearts, I semi-recently introduced an NPC named Orion, who I can't say one of my FAVORITE things about because the players don't know it yet and they might read it, but he's homeschooled and cringe and too honest. Is he inadvertently inspired by my sneaking suspicion that I'm autistic??????? Is he honest in social situations in a way I wish I could be????????? I'll never tell.
In D&D, I VERY recently introduced an NPC who helped one of the PCs escape from prison in exchange for a favor, and immediately called in the favor by getting into the fanciest party in the Capital and trying to sell his new invention: the tuxedo tee shirt. He's a total piece of shit elf with a perfectly coiffed mullet and his name is Jasper Delmont. He's in law school and he thinks if he signs V.C. on a contract it's not legally binding. The players are supposed to be figuring out who at this fancy party is a lich but instead they've decided to "discredit and destroy Jasper as a person." He's the kind of idiot who makes you look foolish for arguing with him. He's wearing assless chaps in front of the King and Queen.
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housamodrabbles · 1 year
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Sanat Kumara [1]
Scenario: His impatience will be the end of his pride one day, but he doesn’t have to worry about such things with your loving and accepting self. Sanat Kumara has always been direct with how he feels. When he craves to ride you, he makes no secret of it.
(Gotta love his big booba. Seriously, those things are huge. Also anything NSFW will be under the After-Hours tag.)
Many know Sanat Kumara to follow a strict code of self discipline, but even with these restrictions upon himself, he never fails to seem loud even when he’s not speaking a word. He could sneak into the shadows if he had to, but if the intention was not there, Sanat Kumara always found himself in this position of a hawk simply existing in a crowd of chicks.
They look, they stare, they fall in line.
He doesn’t want to be this intimidating presence, especially not to you. So Sanat Kumara was trying his hardest to be delicate as he lowered his hips upon yours, grinding and letting his insides seize your fake cock.
“So cute,” you hummed out, skimming your fingers over his kneeling, shaking legs. You plucked at his fundoshi, your eyes thinning as his clothed dick twitched at attention, begging for more than what he’s giving, “You were so impatient, you didn’t even take it off.”
When you caressed a finger over the straining crown, Sanat Kumara couldn’t keep his hips from rutting, giving the toy inside him a new angle. It slid over his prostate and Sanat Kumara jerked and nearly growled. His skin was too heated, the waves of bliss washed over his spine and hips. It was almost too much. Even the light touches of his fundoshi was borderline agony upon his sensitive flesh.
“Come on, Sanat Kumara,” your voice soothed away the fog in his head, “You don’t have to hold back with me. Go on. I know you want to.”
You pushed yourself up, giving his underwear a playful tug before you left it alone. Your hands settled on his hips, thumbs digging into the dips made deeper by his sheer muscle. His focus was so planted on your fingers and arms that he nearly shouted when you bit down on his chest. And without any mercy, you bucked up your hips.
Sanat Kumara bowed over and buried his head in your shoulder as he went slack-jawed and nearly drooled. You licked over the teeth marks.
“You can lose yourself to me. I’ll allow it. Show me this passion you’re so proud of.”
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cloaksandcapes · 1 year
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I Need DnD Help!
I gave my players aa Sending Stone, so they an use the Sending Spell once per day. My BBEG also showed up recently to taunt one of them, try to get in their head. NOW THEY'RE PLANNING TO START PRANK CALLING HIM! How do I even deal with this?! How do I maintain an illusion of dignity and malevolence when the Paladin is calling the Plague of Eyes like, "Hello, this is the Plague of Noses! *Sneezes 18 times*" I need ideas!
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haggardclint · 3 months
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Storytelling in Combat
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What Professional Wrestling Can Teach Us About Running Combat Encounters
In the world of professional wrestling, where every slam, suplex, grapple, and high-flying maneuver tells a story designed to captivate its audience, lies an unexpected trove of inspiration for game masters seeking to better craft their combat encounters. Like a well-choreographed wrestling match, combat encounters are an artful blend of pacing, tension, and dramatic moments. In this quest to unravel the secrets behind crafting epic encounters, let’s step inside the ropes and explore how the structured chaos of a wrestling match can teach us how to orchestrate a dynamic, unforgettable battle for your tabletop game.
While not a hard and fast rule, traditionally, any professional wrestling match will follow the Seven Stage Structure. These stages are designed to raise the audience up and lower them down. If done well, tease and twist their emotions into a fever pitch until they explode. Any tabletop combat encounter can follow a similar rhythm. The initial lock-up between wrestlers mirrors the roll of initiative. Characters assess their adversary, position themselves accordingly, stalk the combat space, size each other up, and then go! From there, the narrative evolves into a series of turns, just like the back-and-forth in the squared circle. Tension escalates, reaching a boiling point and then BAM! 1-2-3! The climatic finish and a winner declared! Such pacing, stakes, and pivotal beats transform the mere skirmish into an epic tale of heroism and villainy.
Stage 1: The Stakes
In wrestling, a match has two defined roles: heels (Villains) and faces (Heroes). Start your combat by clarifying to the Heroes how tough and nasty the Villain is. The Villain antagonises the players through trash talk or monologing or, without hesitation, kills a minion or an innocent NPC. Alternatively, or along with, you can have the Villain unleash their most devastating attack, potentially as a surprise, like a chair shot to the head! The more damage you deal at the start of combat, the higher the chances of their hit points being high enough that you won’t completely kill them, but you’ll also be sending a message.
Stage 2: The Shine
The opening moves of your Heroes that’ll allow them to answer back. This stage invites the back-and-forth where the Heroes retaliate, and you have the Villain answer back with equal attacks, allowing them to remain a threat but ultimately be bested. This is the fun part for the Heroes, and by the end of the round, your Villain should be feeling the need to get a little dirty or creative.
Stage 3: The Heat
The Villain has been injured by the players, pushed too far, and will now do just about anything to survive or win. They go for the low blow, use an illegal weapon, or some other underhanded tactic to establish that they’re “the bad guy” and do what it takes if they have to. Like all good heels, the Villain should be arrogant in their one-up-manship. This is a great time to have a few pre-prepared taunts or actions designed to get under the Heroes’ skin. They take turns attacking one of their beloved NPCs instead of them or attempt to entrap them behind a wall, keeping them annoyed and in pain.
Stage 4: The Comeback
With the stakes never higher, the Heroes, too, must find the fire inside them they need to survive. They scramble around the environment, maximise their spell use, and let loose with whatever they have left to solve the puzzle that the Villain has become. The Villain gets hurt and shakes it off as best they can, but is clearly getting hurt and sending the message that the Heroes might just have them licked!
Stage 5: The Shut Down
Just when we think the Heroes will win, the Villain unleashes an unexpected maneuver that changes the encounter into a puzzle needing to be solved. This is the part where the Villain explores (and changes) the environment in some dramatic way that temporarily nullifies the Heroes. The dragon flies into the air out of reach, the wicked wizard teleports to higher ground and unleashes a flood, the rogue general calls down a rain of fire from their warships, or the mad scientist activates the machine and unleashes a devastating earthquake in the area. Whatever it is, it’s a big, environment and stakes-changing moment that creates a puzzle for the Heroes to solve.
Stage 6: The Final Moves of Doom
The Villain makes a mistake the Heroes can capitalise on, or the Heroes somehow get the upper hand, overcoming the Shut Down. In wrestling terms, this is where John Cena says, “You Can’t See Me!” and shakes his hand in their opponent’s face before unleashing their biggest and best attacks in quick succession. This combat stage is quick and loud, like an explosion, putting the Villain on his last legs.
Stage 7: The Finish
With a mighty crescendo, the Villain is beaten, escapes or brings the whole environment down on the Heroes, sending them into an escape scenario. Should Villain find a chance to win, this can happen in various ways. They call minions in to shield their escape. They straight-up cheat and flick a lever, revealing a trap door or self-destruct button. Whatever it is, if the Villain loses, then ok, everyone goes home happy. However, should the Villain win, the previous stages have set the tone to ensure the Heroes may be disappointed but hungry to chase them down and get a second chance.
That seems like a lot of stages? Won’t combat drag on forever?
GOOD QUESTION! Here’s the good news! At any point, if the Heroes kill the Villain or the Villain needs to get away, you can always “go home” and cut to Stage 7: The Finish. While the previous stages raise the stakes and emotions throughout the combat, the Finish can always take place and do its job satisfactorily.
In my experience, though, no combat should last longer than 3 rounds. You can streamline the Seven Stage Structure into 3 rounds using only 3 stages, as follows:
Initiative - Stage 1: The Stakes
Round 1 - Stage 2: The Shine
Round 2 - Stage 3: The Heat/Stage 4: The Comeback
Round 3 - Stage 5: The Shut Down/Stage 7: The Finish
Embracing the narrative flair of professional wrestling, game masters can enhance combat encounters using a formula designed to entertain due to wrestling’s ability to evoke emotions and escalate tension to craft epic battles. The stages, mirroring the back-and-forth dynamics of wrestling matches, provide a rhythmic approach to combat, transforming a skirmish into a captivating saga of heroism and villainy.
Your friend in time, Haggard Clint
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st-hedge · 6 months
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To the temple in the woods
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aslyran · 4 months
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Visions
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blackfeatherdragon · 8 months
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the amount of games made with unity though...
night in the woods, ori, cuphead, untitled goose game, hiveswap, hollow knight and silksong, pokemon bdsp, pokemon go, fate: grand order, fire emblem engage, genshin impact, doom (switch port only), ultrakill, among us, yugioh duel links, yugioh master duel...
so many games Will be impacted it's not even funny. Fuck Unity.
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satoshy12 · 5 months
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My hero actually DID his job!
It had been a political meeting with the big media, as Vlad had to listen to other citizens talk about their heroes and complain about how they have more supervillains and damage. As a reporter, asked Vlad, the mayor of Amity Park, what he thought about it. He himself didn't talk about villain attacks or similar.
Vlad:" It's not my fault that your heroes are failures."
Yeah Vlad insulted every hero and city just with 1 sentence.
Politician angry from Metropolis:" What the hell are you talking about?"
Vlad:" How many years did your heroes fight their villains in your cities with collateral damage?"
Someone from Gotham said, " Maybe now 20 years maybe more."
Vlad:" The hero in Amity Park only took 1 year to show all his villains the right path, that they dropped being evil, and only once in a while visit to fight the hero without any damage to the city other than that place where they fight."
Vlad had built an Arena for it; it helped both Ghost and Danny fight and train.
Many of them are silent, as if they couldn't believe 1 word to say, " Impossible. Our heroes tried it for so many years."
Vlad:" If your failures did their job, you wouldn't have any villains years ago. So, yes, I don't think your heroes do their jobs."
Vlad then didn't talk anymore about this theme; he got bored of it.
And for the media and politicians, 1 online search and they saw Vlad told the truth... And they were kind of angry and confused. How comes that boy in 1 year fixed all his villain but someone like Superman or Batman wasn't able to do it for years!
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feebledungeons · 8 months
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If your some of your goblins don’t speak in terrible cartoony gobbledygook in Common but intelligently, suavely or charming in Goblin then I fear you’re missing a trick in your Games Mastery
Gobbo in Common: Craig say you go there bad big bad go boom! Boom!
Gobbo in Goblin: Oh thank the gods you understand me. I skipped Common to fast track my chemistry masters. Enchanted to meet you but we have a dastardly plot to foil. If you can take me to the detonator I’m sure I can defuse it. It was… my design after all… *smoulders in biochemist*
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retrogamingblog2 · 6 months
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Constellations by  lulu__tsuyu
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tuna-cereal-box · 8 months
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Despite everything, he'll always be a part of you
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cloaksandcapes · 1 year
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GMs and DMs of Tumblr, what do you do when writing\creating content for your world\session? Do you use a play list? Or is it one track on repeat depending on what you're making? I've noticed I find one track for the day and just repeat that. Critical Role's 'Welcome to Wildemount' Back to the Blooming Grove is getting me miles today.
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tsukii0002 · 18 days
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Levi: Mc!!!! Mammon won't give me my money back
Mc: Mammon either give Levi his money back or stop asking him for money.
Later that day
Belphie: Mc, Lucifer won't stop sending me work that I don't have to do.
Mc: Lucifer!!! Stop bringing you extra work and you Belphie do your fair share!!!
A couple of hours later
Solomon: Mc! Asmo won't let me wear my wizard cape!
Mc: *sighing* Asmo let everyone dress the way they want to dress, ok?
A while later
Luke:*crying* Mc!! Beel has eaten the cake I had just made!!!!
Mc: Beel!!! What did we say about eating Luke's sweets without permission????
After all day resolving other people's conflicts
Mc: Can't you do anything on your own?!!!!
Barbatos: *standing next to Mc with a smile* ….
Mc: Barbatos?
Barbatos: Mc, the young master keeps touching my exclusive tea pots.
Mc: …
Mc: All of you do this on purpose, don't you?
Barbatos: ...
Mc: *sighs* Diavolo!!!!
.
.
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What people think DnD is like:
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What it's actually like:
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aj-artjunkyard · 2 months
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I think even funnier than Anakin being a Big War Hero is if he was like. The Temple’s resident tech guy. Cal or Kanan find out who Darth Vader is and they’re like ‘the guy who reset my password???’
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