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#the parallels are quite striking though
ingravinoveritas · 10 months
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Saw this posted on Facebook earlier and now I absolutely cannot unsee it...
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daily-hanamura · 8 months
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#persona 4#p4#persona 4 golden#p4g#hanamura yosuke#yosuke hanamura#this scene gets to me because it reveals how a lot of yosuke's talk about getting a gf or meeting a girl and all of that is just... talk#on the one hand it's atlus needing the best friend character to fill that role of “lets check out girls!”#on the other hand it also reads to me as another facade of yosuke's struggle to meet his idealised conception of an average teenage boy#see it's funny because even in the first instance the role is always a bit deeper than it is#slight spoilers for p3 and p5!!!#but in junpei's case regardless of his flirtations he doesnt actually reciprocate or is even a potential LI for femmc#in ryuji's case when ann turns on the charm and offers to go on a date with him he tells her off and says that she should be like herself#i think that theres always a surprising level of nuance to be found with that skirt-chasing stereotype atlus likes to give us#i think yosuke's narrative here quite closely parallels junpei's in that theyre actually super devoted people#and yosuke has found an attachment to saki in the way junpei had with chidori so of course hes not willing to compromise on it#its such a mixed thing because even though he knew saki's kindness to him was probably faked yosuke's loyalty to her was already set#yosuke strikes me as the type of person that if youre nice to him once he'll follow you for life#i love that nanako was the one that responded to yosuke with like “oh like homework?” and yosuke gently plays along#its evocative of his tendency to shoot his mouth off only to quickly cover it up with a joke#but yu is there in the room as well listening and empathising and i think it was a moment that really#revealed to us (and yu) yosuke's underlying motivations and beliefs#even if it was sandwiched between the moment of yosuke trying to look at yu's prn#or perhaps especially because it was sandwiched between that moment the juxtaposition becomes more salient#that such talk from yosuke functions as a distraction from the anguish and ennui he feels about losing saki#he's good with his queue
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linkedin-offficial · 4 months
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local full time technician gets alot more than she bargained for, more at 8
some stuff for dragons in my flight rising lore! sirko runs a circus on the outskirts of hyrule, and pipimi unfortunately gets wrapped up in the places hijinks after being hired by them to be a full time technician.
more details under the cut!
like stated previously, sirko is the ringleader of a circus called "the sensational sunset circus", popular for its sunset aesthetic and plethora of attractions. pipimi was attracted to this job offer because she was looking for an excuse to get away and leave her old life behind. so, she applied, and the moment she arrived, she was adorned with compliments and attention. to her suprise, she was the only new hire theyve had in years. and the longer she stays, shes grows quite certain she knows exactly why.
(and yes, the tadc parallels are apparent .. oops 😭 my brain loves to unconsciously attach my hyperfixations to eachother)
all of the members of this circus are very different and have quite striking personalities. the current list of the living (excluding sirko and pipimi) is as follows :
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mowbray - (he/him ; sibling and right hand man to sirko) a fairly lax individual most of the time. one of the few of them with a braincell. can usually tolerate most things but can very easily snap if you bother him enough. friends with pipimi solely because they both are somewhat smart enough to not go insane immediately.
holiday - (she/her ; makeup artist and costume designer) fairly laid back and super duper chill, and easily one of the sweeter members of the circus. she doesnt hesitate to bring others up in mood and try to help where she can.
she has a .. "special connection" with pipimi, letting her call her 'holly', and visiting her often. she says its just because of how often her clothes tear, but most of the other members speculate other .. interesting reasons.
jaxton - (he/him ; That asshole) probably the one guy who most likely wouldnt lay down his life for pipimi. he constantly bullies her, teasing her at every chance he gets.
when he isnt messing with her though, hes trying out new tricks to impress the locals and maybe scam some out of their money. hes tried countless times to help his fellow coworker iskam try and become better at her scam artistry, but iskam certainly isnt smart enough for his precious arts. what a shame.
iskam - (she/he/they ; "future seer" vendor) a particularly clueless individual, he enjoys trying his hardest to predict others futures, genuinely believing hes right when in reality, she just makes things up. the money is just a bonus to her endeavors. couldn't count to 100 if you asked.
on the plus side, they like the company of pipimi, mostly because she tries really hard not to hurt others feelings. pipimi knows iskam is wrong, but wont say it.
pakwan - (she/they ; resident dumpster fish) somehow more clueless than iskam, but still just as cheerful. she enjoys a melon snack more than anything in the world. well, not really. she enjoys pipimi's company more than anything else, and often accidentally splashes her with water with excitement when pip comes by.
she loves doing tricks, especially for pipimi. pipimi loves to listen to pakwan ramble about her day. in a sort of mutual peace of mind, kinda way.
mang - (he/it ; horrible little rat bastard thief) being small and cunning has its advantages, and mang uses them well. known to be the local thief of the circus, it takes every opportunity he can to sneak about and steal anything he can fit into his pockets. if you can get on his good side however, youll never lose another key again. because of this, it quite likes pipimi.
halimaw - (he/they ; the beast of the basement) dangerous and cunning. halimaw is sly with his words but bumbly and outrageous at the same time. large and un-anxious, he wont hesitate to bite your head off if you refuse to listen to him. gets what he wants, and when he doesnt, he takes by force. these are primarily reasons why he was locked down there. better safe than sorry.
saya - (she/her ; sister to holiday and ex-partner to halimaw) very reserved and almost acts as a mediator. she values her dance skills VERY seriously and considers dance the ultimate art, much to her sisters dismay. they dont fight about it however, and they are quite close.
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anyway, thats it for now!
ill probably be talking about these 10 sometime in the future but for now have this !! i love thinking about them and they mean alot to me <3 circus freaks
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eviebane · 5 months
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Aziraphale spoke with The Metatron during the attack
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Aziraphale's only plan during the bookshop attack was to request the gate. We know from S1 that someone in Heaven has to open it. Aziraphale initially thought it was God but it turned out to be The Metatron, who says he'll leave the gateway open for Aziraphale.
In 2x05 Aziraphale requests a gate. "Hello? Anybody there?" He's reaching out to someone in Heaven. Note that just before the gateway opens, the audience mostly stays with Maggie & Nina while Aziraphale is busy in the background. He disappears for 1 minute and 14 seconds just before opening the gateway.
The video below shows the bookshop attack up until Aziraphale steps away from the gateway, focusing on Aziraphale's whereabouts (2m16s).
At this point I wonder exactly what Aziraphale was up to. Requesting a gateway is a sure-fire way to summon someone from Heaven, but no one appears in the gateway and he ends up just using it to discorporate demons. Aziraphale acknowledges that even demons aren't that stupid, they won't keep walking into it forever - it was a flimsy plan.
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Is it possible that this plan was either only part of his plan, or a failed plan so he adapted. In either of these plans, I think the goal was to speak to Heaven but as the gateway was empty, Aziraphale used the gate as a weapon.
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Why would Aziraphale reach out to Heaven? Well, it's exactly what he did in S1 when things went wrong. He tried to talk to God to 'sort this whole mess out'. Trying again in S2 isn't that far-fetched.
Several times in S2, Aziraphale references being under Heaven's protection and the bookshop being an embassy, despite even Shax pointing out that wasn't true.
Did Aziraphale want to speak to Metatron? We now have Aziraphale requesting a gate in the same manner he did in S1 when he spoke to Metatron, so we have to assume Aziraphale expected that requesting the gate would summon the Metatron to it.
Perhaps he was trying God (even though he tried God in S1 and knows he just gets the Metatron) or trying another angel (but we don't know of any angel allies he has so this seems unlikely). Therefore I'm concluding he was trying to summon the Metatron.
Why would Aziraphale want to speak to the Metatron? It could have been purely to get access to the gateway as a weapon in the attack, but again, Aziraphale himself said it wouldn't be that effective. I believe Aziraphale's plan went beyond just opening the gateway.
You can read my meta post about the Final Fifteen and Aziraphale’s plan for season 3 here.
If Aziraphale wanted to speak to the Metatron, I believe it was to ask for help. Now, the Metatron wouldn't give this freely so he would ask for something in return. Remember that the Metatron is keen to launch Armageddon 2.0 and knows that Aziraphale is a threat to his plans.
What was the deal? This is difficult to theorise as we don't have a lot of clues. There's a few lines that strike me as odd.
"Do people ever ask for Death?" "What?" "Well, the name of your establishment, Give Me Coffee or Give Me Death. I assume they always ask for coffee." "They don't ever ask for Death, no." "No, I don't suppose they do. So predictable."
"It's just you and me, Aziraphale. I think we need to have a bit of a chinwag, don't you?" "I don't believe there's anything left to be said. I've made my position quite clear."
The way Aziraphale says he's made his position quite clear feels to me like a conversation has already taken place. We know Aziraphale isn't offered the Supreme Archangel job until later on, so what could they have discussed prior?
We see parallels in S2 about making deals where someone could claim a favour owed later on. Did Aziraphale also make a deal with the Metatron - in exchange for the gateway, the Metatron could claim a favour from Aziraphale?
It could be a blanket 'yes' to anything he asks for. It could be Aziraphale's return to Heaven or even his death. I'm honestly not going to rule anything out. But this could (could!) explain Aziraphale's sincerity during the Final Fifteen when he tells Crowley about the Metatron's offer. Perhaps this was a better deal than he was originally offered or just imagined. Remember that there are pieces of his café conversation with the Metatron that we don't see.
Maybe it's a little far-reaching, but I do think it's not outlandish to believe that Neil has something very sneaky happening up his (and Aziraphale's) sleeve, and any good magician has already started their trick before the audience even starts watching for it to begin. There is so much to unpack in S2 and I think to guess at S3, we need to look back further than the Final Fifteen.
As always let me know your thoughts!
*edit* I don't think the gateway was opened before we see it open, but we know that Heaven can hear his pray before the gateway opens. Was Aziraphale in the back room praying for help?
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rayroseu · 4 months
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Some Crowley and Lilia Parallels(?)
?? am i reaching here but doesn't "Crowley searching for a way for Yuu to go home" similar to "Lilia searching for a way for Malleus to hatch"?lol
like they both travel to far away places to search for clues to solve their younglings' problem and both Malleus/Yuu are frustrated whenever they're gone for their travels, Crowley/Lilia can't find a logical explanation why they're taking so long solving their problem too (like how Lilia foolishly trust wishes to make a dragon egg hatch bcs its just impossible to find another dragon and how Crowley seems like he's being lazy because he truly doesn't know how to transport a human back to another world) even though they're the person best suited to solve Malleus/Yuu's problem (crowley being the manager of orientation so he definitely must know(?) where the students came from and lilia being the only person Meleanor told that he'll hatch Malleus) also both of them are quite detached by how much Malleus/Yuu depends on them (by that i mean they leave them alone too much and lack communication with them even though theyre the person who took them under their wing)
They also have a habit of surprising people by falling from the sky (like Crowley's animation during special lessons and how Lilia always appears upside down to scare people)
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and the difference between their serious and goofy personality is striking (like General Lilia with his mean attitude and deep voice vs Peepaw Lilia and then Prologue Crowley w his ominous vibe and again deeper than usual voice vs Weird Headmage Crowley).
Also idk if this means anything but they're also the characters with the most unique voices in-game, and im unsure about this too but i think their speech patterns both uses old english phrases yet still maintaining a modern pattern (to fit with the youths yk) and they both have "groups of bats/crows" surrounding them and serving as their only motif-- which makes me think both of them have familiars????
also both of them have "minimal magic usage"..... Crowley really doesn't casts any magic atleast in-game (but in other TWST media Crowley casts basic magic) and we know how Lilia is losing his magic because he exhausted it for hatching a dragon egg- Both of their (potential) twisted Disney characters (Bat goon and Diablo/Diaval) have a role in searching for Aurora too (I remember the Bat goon and co. was originally the ones tasked to search for Aurora but he failed so the task was passed to Diablo instead, and Diaval bcs he discovered that King Stefan had a daughter which raged Maleficent in the live action-)
I'm pertaining that if Crowley is Levan,,,, then these similarities would point out to the fact that [Lilia and Levan were always together](than Meleanor did) to the point where they kind of adapted each other's qualities, even if centuries pass-- Also TWST likes mirroring the "knights" of this game (i.e Silver and Sebek, Deuce and Ace), Lilia and Levan were Right and Left Generals (knights), so it kinda explains why they're having similar struggles and similar life pattern(?) (like babysitting an unprecedented child amidst their independent life and being hit with an important problem that is "impossible to solve")
so In conclusion?? did Meleanor cursed her generals to be eternally struggle babysitting troubled children?? XD
totally reaching here-- if Crowley is Levan and his life truly is similar to Lilia's,,, then then does that mean he cut his hair like Lilia's ???? 😳 bcs think about it,,,, all the Briar Valley characters we got has long hair (Meleanor, Baul, and Gen. Lilia) so does that mean if we do get a reveal of Crowley/Levan,,, we'll see Crowley with a longer hair as Levan- ✨🙏
If that's true,,, atleast Levan's hairstyle as Crowley wasn't a chaotic job like Lilia's,,,, LOL it kinda matches their description that Levan is more prim and proper KDHWKHD atleast as Crowley, Levan is actually attempting fashion instead of randomly matching whatever like Lilia 😭 also didn't Crowley had a tangent about his very specific food taste when asking for souvenir(GloMas Event)?? which hits the nail about Lilia's complaint about Meleanor and Levan being picky eaters lol
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easternmind · 7 months
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The weird and wonderful history of Kowloon as a digital interactive space - Part II
This article is the continuation of a previous post.
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Any comprehensive history of 20th century Hong Kong is not complete without a chapter entirely dedicated to the architectural and urban planning puzzle that was Kowloon Walled City. Quite unlike any other slum in Asia or elsewhere in the world, the extreme conditions under which its inhabitants lived captured the attention of various international journalists and photographers whose reports of this accidental labyrinth, in turn, inspired some of the most remarkable artistic explorations of our time. In this regard, video games did not remain impervious to the powerfully stimulative imagery, as much a reference today as it was when its hardened concrete walls still stood tall.
Kowloon's Gate Suzaku VR - Jetman - 2017
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Kowloon's Gate made a most unexpected comeback twenty years after the original episode via the crowdfunded VR project Suzaku developed by Jetman, a studio founded by and composed almost exclusively of ex-SME/Zeque staff. While it is not the remaster many had hoped for, essentially consisting of a walking simulation through some redesigned locations from the original, it does a commendable job in faithfully replicating its instantly recognizable, light-starved alleyways in competent high-definition. It is also the only VR-compatible entry from this list, granting it a degree of uniqueness over its counterparts.
Stranglehold - Midway/Tiger Hill Productions - 2007
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Stranglehold is the result of a collaboration with Hong Kong movie director John Woo, developed as a direct sequel to his heroic bloodshed classic Hard Boiled, featuring Chow Yun-fat in the role of detective 'Tequilla' Yuen in his unending confrontations with organized crime. One of the game's most unforgettable levels, Slums of Kowloon, takes place during a particularly rainy day, seemingly in those last days when the zone had been emptied of residents and demolition work was well underway. The visual representation of the quarter is suitably evocative, its buildings in complete state of disrepair, the remnants of local businesses or places of prayer still discernible from under the piles of steel and cement rubble.
Resident Evil 6 - Capcom - 2012
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For all its shortcomings, Resident Evil 6 partly succeeds in taking the first two episodes' concept of parallel storylines and realizing it to a much fuller extent. Its choice of different characters translates into entirely different campaigns, locations and playing styles. The very first scene in Chris/Piers' campaign occurs in the fictional Chinese city of Lanshiang, modelled after real-life Hong Kong. The mayhem in the main streets forces the player to take a detour into a location named Poisawan, which bears a striking resemblance to the Kowloon district. Though an unofficial representation, it is among the most skilled replications of the scenery we find in the vast photographic repository of the area. The degree of minutiae with which the district's haphazard electric installation is replicated, alone, suffices to demonstrate a true commitment to authenticity.
Paranormal HK - Ghostpie Studio - 2020
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Few would dispute that Kowloon is, itself, naturally conducive to sentiments of dread and anxiety. Paranormal HK is a 2020 made in China production reviving the defunct neighbourhood in a gripping, blood-curdling contemporary ghost story. The player is the cameraman of a paranormal-themed TV show exploring the zone during the evening of the Zhongyuan festival, a scheme suspiciously akin to that of Akira Ueda's 2004 game, Michigan: Report From Hell. As a result of the thorough research work performed by its creators, as well as the impeccable usage of contemporary 3D graphics techniques to achieve accurate lighting conditions, players may momentarily experience the feeling of walking into a photo of the actual city as it existed in the mid eighties.
Sifu - Sloclap - 2022
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Notwithstanding of its renaissance during the 128-Bit era, the beat 'em up genre is commonly associated with the arcade games of the late 80s and 90s, the period of time when it flourished and, arguably, reached its zenith. The simplicity of controls and ease of access sufficed to attract players to the arcade cabinet, while the frequently extreme levels of difficulty of advanced levels ensured a steady flow of cash for arcade room owners and game development companies alike. Nevertheless, the genre has but perished and, in many aspects, recent years have indeed elevated it to unforeseeable degrees of complexity. Sifu, by Sloclap, synthesizes the elation of digital hand to hand combat simulation with the real-life complexity of mastering a martial art.
As is the case of previous entries in this list, Sifu makes no admitted reference to Kowloon or Hong Kong. However, the designers left little to the imagination in what pertains to their inspirations when taking on the task of constructing the game's environments. Another notable coincidence stems from the fact that this production was made possibly with the support from a celebrated independent game funding group going by the name Kowloon Nights.
Stray - BlueTwelve Studio - 2022
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Stray is one of the most revered independent video games in recent memory, and justifiably so. The long development process yielded many benefits, judging from the consistency and attention to detail that engrossed many an avid player. That the main character is singularly charming feline may have played an equally crucial role. The creators have made no effort to conceal the fact that the notorious Hong Kong district was a pivotal influence to the design of its nameless city. The first indication can be spotted in the game's earliest footage, in which a black cat traverses a street where a particularly conspicuous sign boasted the initials HK. Stray is less concerned with presenting a precise replica of Kowloon than it is about summoning the very essence of its atmosphere. Moreover, in an exquisitely poignant way, its ending lends an entirely new meaning to the term walled city. In the future, robots may well take the place of humans. Invariably, the Walled City is no more. Slitterhead - Bokeh Game Studio - Work in Progress
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An sequence of unconscionable mistakes from the part of Sony Computer Entertainment's management galvanized Keiichiro Toyama to part ways with Japan Studio, as it once was, and establish his own game production label. Their debut title, Slitterhead, is described as a grotesque survival horror experience, a genre within which the author moves with matchless ease. Among the few certainties regarding this project is the fact that it will take place prominently - if not exclusively - within the Kowloon City province. A wide variety of aspects included in the preview footage leave the viewer optimistic as to this being one of the most accomplished portrayals of the district ever seen in a video game. Subtle yet telling signs already demonstrate the creator's in-depth knowledge of the quarter's architecture and history. Take, for instance, the suggestive image of the airplane flying mere meters above the top of the buildings. Although the growth of Kowloon was for the most part ungoverned, buildings did not rise above a certain height, even as inhabitants claimed for increased availability of space. This is due to the fact that airplanes landing at the nearby airport would be required to make their descent at relatively low altitude, performing a tight curve as they soared just above the enclave, thus preventing construction from expanding upwards. Another scene shows a child playing on the rooftops of the buildings, which once again is consistent with the documented habits of residents who, starved for sunlight and open space elsewhere within the city limits, had little alternative than to take the stairs all the way to the top.
Warehouse Kawasaki Arcade
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I would be remiss not to make some form of allusion to Warehouse Kawasaki, an arcade built to replicate the Walled City with unthinkable detail. Though its ultimate purpose was for visitors to engage in digital entertainment, the venue was scrupulously put together. Point in fact, many of the objects used in the construction of the five floor amusement centre were imported directly from Hong Kong. Like so many other Japanese arcades, it closed its doors in 2019.
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In recent years, a rather similar initiative was taken by the Chinese in their attempts to build unique mall spaces. The 文和友 malls in mainland China, found in Changsha, Guangzhou and Shenzhen, attempt to reproduce the walled city aesthetic. Local residents inform me that these are increasingly lacking in foot traffic, for which reason the majority of their stores are closed. Other digital replicas of Kowloon
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A number of other videogames set in or deriving inspiration from Kowloon could not be featured in this article. A frequently cited reference in this context is the action/adventure game Fear Effect, one which I emphatically dispute. No doubt remains as to it being located in a futuristic version of Hong Kong, yet I could discern no parallels with the walled city, save for those scattered second-hand visual motifs that were no doubt imported from sci-fi classics such as Blade Runner or Ghost in the Shell.
The Utelek Complex stage of Deus Ex: Makind Divided presents a similar situation, where the overall atmosphere of the futuristic favela bears some resemblance to Kowloon, without meeting the specificity quota that would warrant a more comprehensive exploration.
The 2004 Shout! original Kowloon High-School Chronicle for the PS2 is a unique case, in that it borrows the city's name despite taking place in a massive, Tokyo underground dungeon that is later revealed to be a maze-like Egyptian pyramid. The odd choice of title remains unclear. Shadowrun: Hong Kong game (screenshot above) contains a very direct mention of Kowloon as the place in which an entire episode comes to pass. Another project still in development, Kowloon's Curse (screenshot below), is following the lead of many popular independent horror games in recent memory by using a visual design and structure that elicits memories of the late Playstation/early Dreamcast era. A short prequel episode was made available earlier this year, for free.
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Additionally, I refrained from mentioning the Kowloon maps in Call of Duty: Black Ops or Counter-Strike: Global Offensive, as I perceive both games to be insufficiently relevant to merit study or contemplation.
A space that refuses to be forgotten
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(China rooftop stage from The King of Fighters 2003)
It would be a gross overstatement to claim that Kowloon is a recurring location or level design motif in videogames. The relationship between digital games and the real life ghetto has been one of sporadic references. What makes the subject so engrossing pertains to the quality of the relationship, particularly that of a small cadre from among the titles featured in this article. Kowloon's Gate was one of the most relevant game creations of the 32-Bit era, a game deserving of reverence and cult following inside and outside Japan. Likewise, Shenmue II is the second instalment of a truly ground-breaking and highly advertised series whose production costs alone were unmatched until quite recently.
Moreover, this is an affair that is far from concluded. The unexpectedly high number of allusions to Kowloon in videogames released or revealed just last yet demonstrates that its aesthetic is still very much present in the minds and hearts of artists and designers working in the field. The walled city lives on as a digital demarcation that is certain to resurface time and again in years to come.
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fortuna-et-cataclysmos · 11 months
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Ms. Sans-Culotte and the obvious French Revolution symbolism
This episode is a field day for me, so I'll need to analyse it bit by bit. Let's first start with the obvious and less obvious French Revolution references in this episode. This will be especially obvious for French viewers, but I thought that it may be interesting for others.
Sans-culotte
I know that the term sounds funny to most, but sans-culottes are a key figure in the French history. Those were the commoners who revolted to the King and aristocracy, and undertook the French Revolution of 1789. As Mademoiselle Bustier explains in the beginning of the episode, the sans-culottes were called so because:
Contrary to rich aristocrats, they would wear simple pants.
So when Mlle. Bustier is akumatised, we see the following character design:
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THE PANTS. Very obviously the pants. But there are more obvious symbols in this character design.
Marianne
Marianne is the national personification of the French Republic. She is very much synonymous with the free and republican spirit of France. Yes, that's also the name of Master Fu's girlfriend, and for good reason (she was a Résistance fighter during the German occupation of France!).
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By the way this exact painting is in the background in the few seconds after Mlle. Bustier is akumatised:
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Marianne is usually depicted with the following symbols:
the Phrygian cap
Greco-Roman clothes
Partial nudity
We see these signs in Mlle. Sans Culotte's character design.
Mlle. Sans Culotte's helmet has the unique shape of the Phrygian cap.
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2. Mlle. Sans Culotte is dressed in a Greco-Roman armour. The usual depiction of Marianne is in flowy Greco-Roman clothes, but the helmet and armour really add to that fighter spirit of Mlle. Sans Culotte. Also, even though rarer, there are some depictions of Marianne with a Greco-Roman armour.
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3. Partial nudity. Obviously they couldn't actually show that on a kids show. However, I think that the character design does hint to a type of nudity. The fact that the white of the French flag covers all of Mlle. Bustier's face and body make it seem like it is not actually her clothes but her skin. And other than the golden armour she wears, she has no other clothes on her.
The Guillotine
Mlle. Sans Culotte's weapon of choice is a freaking guillotine knife. This was a device used by the French revolutionaries to behead their opponents. To this day, it is associated with the violence of the French revolution.
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Now to more implicit references:
Ça ira
When Mlle. Sans Culotte hits people, they turn into balloons that chant:
Ça ira, ça ira, ça ira!
Which is a song sang by the sans-culottes during the French Revolution (thanks to @2manyfandoms2count for helping out with this one!)
Other quotes and remarks
There are various quotes throughout the episode with a revolutionary lexicon.
Monarch: The power of Jubilation will help you show the people their dream of freedom, and as such gain partisans/supporters to your cause.
Monarch: To arms, citizens! Form batallions!
This one is especially striking for me, because it is very explicit call to violence (frequently used in French revolutionary history too).
Mlle. Sans Culotte: No one stops the revolution. Long live the revolution!
She quite literally says Vive la révolution. Seriously, it doesn't get any more obvious than that.
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She literally runs head-first into a group of policemen, paralleling the Storming of the Bastille on 14 July 1789. And literally afterwards Chat Noir mentions this same event:
Chat Noir: It is not the 14th of July, my Lady. Do you think that this akuma victim wants to celebrate the Bastille Day early?
And later on:
Mlle. Sans Culotte: Ladybug, Chat Noir! Help the sans-culottes (plural!) to liberate Paris from its aristocratic Mayor!
Ladybug: Terror is not the solution!
Chat Noir: To get your voice heard there are the elections!
Ok, the word "terror" here is important. I had previously mentioned in my post on Felix's anarchist revolution that the French Revolution was followed by a period of violence where all those against the revolution were murdered. The name of the period is literally the Reign of Terror. We see that Ladybug's words is a reference to that.
Ladybug: (after receiving her lucky charm) Revolution, sans-culotte, and the Mayor of Paris who acts like the King?
The parallel is there. They're not even trying to be subtle. This is the retelling of the French Revolution.
Except that it doesn't turn out like the French Revolution. In the end, Mr. Bourgeois willingly steps down, Mlle. Sans Culotte rejects Monarch's powers (as in, she drops her weapons), so there is no revolution and no bloody reign of terror.
But still, the power dynamics end up shifting tremendously in the Miraculous Paris. How and why? I'll make a post specifically analysing this. Stay tuned for part two!
(Also, I have likely forgotten or omitted some other symbols, feel free to add them to the comments - if there are enough, I can make an addition to the post :))
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adhdnojutsu · 3 months
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Uchihas are Jew-coded
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Preface: I'm Jewish. As with all marginalized minorities, outsiders are welcome to listen, ask questions etc. but not talk over or goysplain us. This applies especially to challenging our indigeneity. Which is not in "Gobacktoeurope"...
Obito
I first started headcanoning this after seeing Obito's Kamui dimension. His panic room looks a lot like the Holocaust memorial in Berlin.
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He also said this to Rin:
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Talmud (Sanhedrin 37a): “Whoever saves a single life is considered by scripture to have saved the whole world.'
Tikkun Olam: if I ruled the world...
Jews have a collective imperative of Tikkun Olam, aka fixing the world. Obito's and Madara's drive to do so means little on the face since many anime villains have this goal, but given the previous things mentioned, this looks like part of a pattern. Itachi and Sasuke, too, wanted to shoulder the weight of the world to make it a better place. Even if it meant the whole world hating you - like the whole world has hated and still hates Jews.
Let's delve deeper into that hatred, shall we? The anti-Semitic conspiracy theory that we secretly run the world is directly tied to our imperative to fix it. You can't fix anything without power and influence. In fact, the whole notion of Tikkun Olam being our job, may strike Gentiles as conceited and inspire hatred. Obito and Madara needed to "run the world" in order to "fix it" and were happy to accept that this meant being hated.
This "Jews control the world" conspiracy theory connects seamlessly to Konoha's suspicion of the clan conspiring to take over and using the Sharingan, a trait unique to the Uchiha, to control tailed beasts in order to execute such a take-over. Kotoamatsukami is the ultimate parallel to Jews secretly controlling the media, and with them, public opinion (but not in our favour?).
Just like the Sharingan, Jews have, or are accused of having, singular qualities that facilitate our rise to power. This is because Judaism is a closed (ethno)religion and opting in (converting), having interfaith families etc. is discouraged. In some ultra-Orthodox communities, this is taken quite far... Let's just say that Uchiha wives, too, take their husband's last name, but Mikoto Uchiha looks like Sasuke looks like Izuna... go figure. Of course, in the case of Jews, this quality is not so much a gate-kept genetic trait, as a gravitation towards intellectual and influential professions passed down through generations. This is a direct result of anti-Semitic policy though: often being excluded from handicraft etc, Jews shifted the focus to administrative, financial and legal sectors. Jews are also traditionally studious, so our apparent domination of the Noble Prize is a result of this.
But no matter the cause of our success in certain areas, it would obviously have Gentiles eyeing us with suspicion. Why is a single ethnoreligious minority so prominently represented in positions of influence and acclaim? What might we be plotting? Why shouldn't we be plotting, since we ARE - allegedly - conniving, manipulative and greedy? Better get rid of us. Remember: Nazis hated Jews and were scared of arts and literature. Being Jewish and being an intellectual are, if you ask anti-Semites, shortcuts to power. You know who else hates books and Jews? Every single terrorist organization, be it Taliban, Hamas, ISIS,... Anti-intellectuals are often anti-Semites. Education is power. Jews love education. Terrorist regimes hate smart subjects. Ignorance is cheaper than bullets, after all.
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Ghetto Uprising/Beware the Beginnings
The clan suspected the compound was just the beginning. Although the discrimination the Uchiha actually suffered - a compound, which all the other clans got, too, and surveillance - was not comparable to the Warsaw Ghetto or any other real world segregation, Fugaku and other clan members expected it to take a turn for the worse if ignored. And in order to prevent another Holocaust, you must recognize and fight the beginnings.
These beginnings are upon us once more. Anti-Semitism has been skyrocketing, and blaming Israel, a single, far-away country, is dishonest, considering:
Palestinians have massacred Jews decades before there even was a state of Israel; what Nakba was their excuse in 1922? What Nakba was there in Iran?
Jews are entitled to Israeli citizenship, all moving expenses paid, so why do many live in Diaspora? Could it be that they do not wish to be involved with the state of Israel? So why take it out on them, unless one already hated Jews?
The most recent rise in anti-Semitism didn't follow Israel's bombardment of Gaza, but the DAY of Hamas' mass rapes, mutilations, torture, and murder of 1000+ Jews on October 7. People who don't usually praise children, including those of "colonizers", getting slaughtered and mutilated, suddenly praised exactly that. These people have always been anti-Semitic and found an excuse to be loud about it by weaponizing Palestinian suffering, which they only care about because Jews are the culprit. Proof: Houthis are starving Muslim children in Yemen, China oppresses Uyghur Muslims, Assad gassed Muslims, America bombed Muslims for 20 years, but - crickets. Think about it.
Likewise, the Narutoverse counterpart of the Nazis or Hamas, Tobirama and his acolytes, have found many a lazy excuse, most notably the Kyuubi attack. They suspected an Uchiha, and little did they know they were right, except, just like Netanyahu and the people under his command, a single deranged Obito did not represent a critical mass of Uchihas. And yet, the clan, just as world Jewry, faced collective punishment. The Narutoverse Nazis were frothing at the mouth for an excuse for decades, and notable Uchiha individuals kept delivering, not least because their own incompetence, just like Netanyahu's, allowed things to get that far to begin with.
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Isobu
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Doesn't Isobu look a lot like shellfish? And isn't he why Rin killed herself? Rin was Obito's everything and she died because of this monster. Not that it was Isobu's fault, but still. Jews aren't allowed to eat shellfish. Obito has every reason to hate shellfish for the mere memory that stuff evokes. I know it's a bit of a reach, but again, patterns.
Dress Codes
For a proud, prominent clan with a bit of a superiority complex for their gate-kept characteristics, the Uchiha sure dress very modestly, the women even more so. In fact, they might just be the least flashy of all Konoha communities. The muted colours and baggy cuts scream "modesty". If you've ever wandered an Orthodox Jewish neighbourhood, you'll see the women tend to wear long, plain skirts, long, tight sleeves, ultra-conservative shoes, and plain, long or covered hair.
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Mikoto fits right in, but so do other Uchiha women. Izumi is a bit "daring" with her sleeveless look, but her overall style still fits. Nobody in that clan seems to have much vanity, while the general population of Konoha and the Narutoverse at large, is a lot more individualistic.
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"This guy just slaughtered the whole police force, let's throw a kunai at him and see what happens" bless her little heart
Flag Infestation
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Uchihas have no chill when it comes to plastering their logo everywhere in their compound. They were driven out of the general public and are doubling down on pride as a result. Same applies to Jews in the safety of our indigenous homeland (the Jewish Temple of Solomon in Jerusalem predates Islam, born in modern Saudi Arabia, by many centuries, so don't Gobacktoeurope me).
Oh, and a Nazi found an excuse to ghetto them up, assigned some of them authority to keep their own in check (Sonderkommando/"Konoha" military police), then got rid of them all and managed to sell it as a necessary evil.
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howtofightwrite · 1 year
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Do you know what this style of blocking is called? Or even how to describe it? I'm not sure "holding sword parallel and using other hand to support it" covers the action.
Take this with a grain of salt, because I can't find the references right now, but I think that's just, bracing. Gripping the blade of the sword is often called, “halfhanding,” but by itself the term is usually associated with gripping the blade to assist with precision thrusts. (So, trying you'd halfhand your sword to thrust into a weak point or gap on your foe's armor.) Parrying, or blocking with a sword like this is a little unusual, and (without the full context of the original image) I almost wonder if this is an example of something you shouldn't do.
Now, with the image's detail as low as it is, it might be illustrating a very specific technique. In the case of single edged swords, the, “best,” place to parry an incoming strike is with the back of the blade. Where you've got a heavy chunk of relatively solid metal, without the danger of taking a blow on the flat of the blade. (I can't really tell, but it does look like the defender is wielding a falchion, which were single edged swords. That would also date this image to somewhere between the 13th and 16thcentury. Which, at glance seems right, but I wouldn't swear to that estimate. The design of the falchion would put it later on that spectrum. The design of the attacker's sword seems consistent somewhere in that timeframe as well, but it's genuinely difficult to judge, and while I know I've seen this picture before, I cannot remember where.)
On double edged swords, like the attacker is wielding, the best option for parrying an incoming strike is with the flat. Obviously, that's not ideal, because blows to the side of the blade do risk damaging it, especially when it's halfhanded like this and your opponent is performing a heavy hewing strike as depicted, but that's a risk. If you try to block or parry edge-to-edge, you will damage your sword, without fail. (Also, if you try to block an incoming attack edge-on-edge while halfhanding, you will injure your hand.) If you do attempt to block or parry edge-on-edge both swords will suffer damage called, “gouging.”
Remember that a sword is, basically a three to four foot long razor blade. So, while the blade itself is a relatively solid chunk of steel, the cutting edge is quite delicate and fragile. Gouging on the blade occurs whenever the sword is used against something significantly harder than a person (and can even occur from striking bone.) Abusing your sword will destroy it, and the conventional image of blade-on-blade parrying is extremely destructive to the weapons involved. This almost never occurred historically, and when it did it was either an act of desperation or incompetence.
That image of blade-on-blade parrying comes from theater. Ironically, flat edged props are much more durable than real swords, and blade-on-blade parrying is much easier and safer on stage than the historical swordfighting techniques they stood in for.
While it's not the case in this image, some specific swords (intended for combat) existed with unsharpened blades. The most famous of these is probably the Estoc (or Tuck.) These did not always have sharpened edges, and even when they did, that wasn't the important part of the weapon. Dating to the 16thcentury, these were designed to deliver thrusting blows that could (hopefully) punch through gaps in a foe's plate armor. In this specific case, blocking edge-on-edge (or even half-handing the weapon) wouldn't matter, because there was no delicate blade, (only the tip was sharpened.) Some surviving Estocs even have heavy ridges running down the flat of the blade, giving it a cross-shaped (or, in some cases, triangular) cross-section. This was specifically to improve the structural integrity of the sword while thrusting. Though it would mean that you could probably block or parry an incoming attack as depicted in the image while wielding one (though, neither of the swords in the image are estocs.) In this specific case, there wouldn't even be much downside to edge-on-edge blocking, because the estoc is unlikely to suffer meaningful damage, while the attacker's blade will likely suffer gouging.
So, if this was intended as a depiction of something you should be doing, I suspect it was to demonstrate how to parry an incoming sword strike with a falchion. Historically, falchions tended to be fairly cheap infantry weapons so this may have been intended for teaching conscripted infantry. With the image itself being for the instructor's benefit more than the conscript's. A lot of the surviving codices of late medieval and early modern sword combat were intended for professional combat instructors. So, it is reasonable to assume that this image is from one of these sources.
-Starke
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undeniablespice · 8 months
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drowned god the weak little beast you put on this earth to write fanfiction and like greyjoys has been neglecting homework in order to reread the affc ironborn chapters and have way too many opinions about the soggiest man in the world. i have Had Some Thoughts on aeron, theon, and names
it really is striking to me just how little people refer to aeron by his name. not just in conversation, but in the narrative itself, with the most notable example of this being aeron himself in his pov chapters constantly thinking of himself not as aeron but as damphair or just The Priest. he refers to himself as damphair or The Priest instead of aeron like twenty times throughout the prophet, to the point where it's used almost as frequently as his actual name. in the drowned man it's only like eight times (which i think is mostly because the vast majority of this chapter is given over to the kingsmoot, where aeron is mostly a spectator and the narrative focus is on the events taking place rather than his reaction to them). in the forsaken, it's ten times, though while aeron is actively imprisoned he mostly thinks of himself as aeron, with damphair being used four times in flashbacks to events that took place in the past, once during a conversation with euron while aeron is defying him, and then three times after he is freed and he can see the sea again
the consistency and frequency of aeron in his own mind thinking of himself as something other than his name reads to me almost like a foil to theon and reek. the identity of the damphair allows aeron to dissociate himself from the burden of his past weaknesses and sins: his pre-drowning frivolity and alcoholism and euron's sexual abuse. for aeron, being damphair is as empowering as being reek is degrading for theon. he is constantly affirming to himself that he is a loyal servant of the drowned god and that this makes him strong. it gives him status and purpose he never had as aeron the boy, who was the youngest and weakest of his brothers. aeron-the-priest cannot be frightened by any mortal man any more than he can be frightened by the dark or by memories. kill the boy to become the man -> drown the boy to become the damphair
(although, of course, when aeron tells himself all this about how god chose him and it makes him strong and special and immune to fear, he is deluding himself. the damphair is haunted incessantly by his brothers. aeron has the tendency to reconcile his lasting fear of euron with his special god-given immunity to such mortal flaws as feeling fear by believing that euron is ungodly/an avatar of the storm god/literally the devil, and therefore not really a mortal man in the same way that balon and victarion are
which is a really interesting parallel to how euron must see himself, what with the whole apotheosis god-king thing he's got going on by twow. in a way, euron is aeron's real god. it is euron's abuse that first connected aeron with faith, and it is faith that aeron uses to cope with and overcome the lasting psychological scars of that abuse and urri's death. aeron doesn't think of euron as a mere flesh and blood human being anymore. he's mythologized the crow's eye in his own mind: euron is not just his abuser, he's a boogeyman, a devil, quite literally the thing that goes bump in the night. and euron knows this, and delights in knowing it and in taking every chance he can to tear down aeron's faith and replace the drowned god with himself as the backbone of aeron's life. which he does not actually succeed in doing, as of the forsaken! aeron keeps his faith like theon keeps his name. it cannot be taken from them)
reek, meanwhile, is not an identity that theon chooses to assume to cope with his trauma. it is forced upon him in the middle of the trauma and he has no choice but to accept it for his own self-preservation. ramsay devastates theon physically: flaying him, starving him, beating him, removing his fingers and toes and teeth and genitals. imprisonment and violence are the tools he uses to take away theon's physical strength to resist him, but reek is how he gets to all the parts of theon that can't be bruised or cut. it's the psychological equivalent of a flaying knife. reek is the weapon he uses to attack theon's identity and sense of self and personhood. though it's important to me to note that those were things theon was already struggling with well before ramsay came on the scene, and that he has an absolutely unbelievably strong will that allows him to retain a degree of his original personality under ramsay and regain his own name later in adwd even after enduring all the torture and abuse. he is a greyjoy of pyke. his name is theon, and if he dies, he will die as theon, not as reek. when he leans into being reek, it is as a means of self-preservation and protection from harm. he basically says as much to jeyne when he tells her to be arya: he believes that serving ramsay and capitulating to his whim is the best way to stay safe. you have to know your name.
ultimately, theon is as relieved to be rid of the name reek as aeron is relieved to see the ocean again at the end of the forsaken. theon's name is a source of pride to him, something that he clings to after he has lost everything else, something that will always be his even after all that has been taken away from him. aeron's name is a source of shame, something that he is reduced to when he feels weak, something that he reverts to when he is powerless at the mercy of his abuser
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saintsenara · 13 days
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re: tom sr and how he isn't thought of as a victim, i think he fits very well into how the text generally treats victims, in that it tries to suggest that he plays a part in his own assault and also that he deserves everything he gets as a result of his response to it.
imo, there's a distaste not only for "bad" victims (like not being gracious enough to stick around for your rapist, i guess), but for anyone who could be perceived as 'weak'. it comes up again and again, from merope (her home life to her death is pretty much a straight line), to snape (if only he weren't so obviously poor and working class and ugly, then james and sirius wouldn't have had to pick on him....!!), to marietta edgecombe (if you snitch at school while under a burgeoning authoritarian regime where your actions could have consequences for your parents then you deserve to be mutilated for life).
i'd say that neville also fits into this, both as a victim of snape, and as a parallel to harry. of the two orphans, both victims of the war, one is brave and heroic and courageous as a result, and the other spends several years being regarded as a joke by his peers, whose response to bullying results in more bullying.
so true.
the series has such a bad vibe when it comes to violence or cruelty against those it thinks "deserve" it.
[the fact that everyone's response to harry using the cruciatus curse on amycus carrow is to think "that's so hot" comes to mind...]
i get that it's just something that happens with the genre conventions the books are anchored in - which means that everything becomes a simplistic good-vs-evil, "we're good so what we do is good, they're bad so what they do is bad" dichotomy [especially in deathly hallows] and the grubby reality of war is obscured [i.e. how we never see anyone in the order use the killing curse, even though they literally must be].
but i don't like it! it's dull!
but what i dislike even more - to annoy everyone by pointing out that the author is, in fact, not dead - is that it's quite striking if you read interviews with jkr that this is how she feels outside of the constraints of genre. on the basis of her public statements [obviously we don't know her in private], she does seem to be someone who's quite vindictive, but who regards that vindictiveness as proof that she has a strong sense of fairness...
not a great vibe, that. luckily we have fandom as a space to interrogate this nonsense.
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ohtobeleah · 1 year
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I know you’re taking a break so please no pressure but I was just curious about the first time Hangman sees Brawler fight?
Oh anything for our Brawler Baby. 🥹
The first time Jake ever sees you hit someone he feels like he’s just been teleported into some kind of parallel universe. 
He’d been told you had a temper that went zero the death row rather quickly. Bob had warned him not to fuck with you all that much because the likelyhood of you costing him a pretty penny for a nose reconstruction had the same probability as Bradley Bradshaw wearing an open button hawaiian shirt to any event ever. 
But now he’s witnessing it, you’re playing a friendly game of pool with Hangman, Coyote and Bob. You’d been carrying the team all game because Bob was fucking useless and couldtnt play for shit. Jake thought it was quite endearing watching you show Bob how to line up your targets and all the different ways to hold the cue. 
“Come on darlin, let the men play, they don't need any more distractions.” You had been the only one not in uniform. It had been your one day off this week and like fuck were you gonna show up to the Hard Deck in your tans. 
“Don't take the bait Brawler, he’s just messin’ with you.” Bob mumbles, his southern drawl a little thicker than usually. It wasn't often that Bob really needed to come to your defence, he knew you could hold your own, but still –you were his sister, and he hated when people messed with you. 
The guy doesnt stop heckling you though and Jake is starting to witness first hand exactly why everyone calls your Brawler. When Jake of all people takes a shot and fumbles it, it gives the man the chance to blame you and your mum jeans for it. 
“Told you sugar, this ain't no place for an ass like that.” That comment alone is what sends you over the edge, biting your bottom lip as you uncross your arms from across your chest and take a few steps in the guy's direction as he sits with his buddies not far from the pool table. 
Jake is gripping at your bicep, pulling you back. 
“Down girl–” Is all he says before yours looking into his eyes for a moment, the emerald green seas staring back at you like you fucking hung every star in the night sky just for him. You weren't too sure how long you got lost in Jake's eyes for, but when you shake the sense back into yourself, your pulling your arm from his grip. 
“I gotta walk away, if I don't walk away I'm gonna fucking hit him.” You’re balling your fits at your side in frustration as Jake nods, agreeing that you should take a walk. Cool off. 
“I'll come with, c’mon, i'll buy you another beer?” Jake thinks he has you on the hook for a minute, and really he did. But as soon as you turn on your heels and Jake has his arms slung over your shoulder? The man who'd been giving you shit sees one final moment to strike. 
“Ah, I see we got ourselves a Badge Bunny boys.” He’s smearing with his buddies as he takes a sip of his beer. “Come on darlin, don't go all quiet on me now, tell you what?” Jake can feel your skin boiling under his touch and when you stop walking, he knows you’ve committed. “I'm sure blondie here is just overcompensating for something rather….small.” He's wiggling his pinky and that makes him and all his buddies laugh. Jake bites his tongue, not wanting to cause a scene as you turn around. 
“Listen guys–” Jake tried to start but you beat him to it. 
“You know what? What the hell–” Bob turns at just the right moment to see that Rooster is hitting number eleven on the jukebox. Joey Valence & Base Punk Tactics comes blaring through the speakers as you make your way over to the guy who's been giving you a hard time. 
Before Jake can even register what's happening, you’re fully standing between the man's legs, his hands are on the small of your back and just as he thinks you're about to go in for a kiss? You're pulling your head back and slamming your forehead between the man's eyes, breaking his nose just from the sheer force alone. 
“You wanna fucking talk shit?” You ask as he’s doubling over, blood dripping from his nose as he groans and all his buddies stay seated, stunned into pure silence. “I'll give you something to talk about.” Il only takes one right hook to have your fist throbbing, But you hold your own as the man swings at you, connecting his fist with your jaw. You stubble back and Jakes eyes go wide because what fucking guy hits a woman? 
“HEY!” He’s hissing, taking a few steps towards you before Bob is pulling him back. Jake just turns with frowned brows because why on gods green earth would anyone let this play out. 
“Don't get involved, Brawler would rather go down in a pool of blood than have someone step in to defend her in a fight she started.” Bob explained as Jake watched you tackle the guy to the ground, straddling his waist as you threw a few heavy blows against his face. “She wouldn't throw the first punch if she couldn't handle it.” 
“You say this like you've seen this happen before?” Jake asked as he watches Bradley pull you off the guy, the only person you ever let pull you from a fight. He catches your fist as you go to swing at him in a blind red rage, having taken a few in the past. 
“Far too many times to count.” Bob sighs as he rubbed the bridge of his nose. Jake thinks he's in love the second he sees you spit blood from your mouth, watching the colour of your knuckles turn a busted mirage of dark purples from the busted capillaries. 
“So, about that beer?” You ask coyly. Jake just nods, not knowing what to fucking say as he walks with you to the bar. Bradley just stands with Bob, watching as Jake pulls you into his side by your waist. 
“Oh fucking hell not Hangman.” Rooster groans as Bob chuckles to himself, still holding the pool cue as the guy is dragged out of the bar unconscious by his buddies. Serves him right. 
“She told me two days ago in a drunken slur that she thought he had a cute butt.”
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cliozaur · 2 months
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The grand revelation is finally unveiled! M. Madeleine is none other than Jean Valjean. Who could have anticipated that twist? That explains a lot of things!
Whenever Hugo allows us a glimpse behind Valjean's self-constructed persona, a tempest like this one unfolds. Though the previous tempest occurred not too long ago, when Valjean had not yet crafted his new persona. The crisis and revelation following the encounter with the bishop were quite reminiscent of this one. However, the resemblance is even more striking in 4.15.1, which almost mirrors "A Tempest in a Skull." We encounter the same moral dilemma and a similar challenging choice. Yet, in the case of Champmathieu, the choice seems even more insurmountable. It's not merely Valjean's safety and happiness pitted against the life and liberty of a relatively innocent man. It also involves the lives and safety of Fantine, Cosette, and the entire town's community versus Valjean's clear conscience and soul.
Observing Valjean's internal struggle and self-bargaining is remarkably intriguing. Witnessing how he almost convinces himself that the continued existence of M. Madeleine outweighs the resurrection of the true Jean Valjean is a fascinating exploration. The burning of nearly all traces of his past (why did he retain them at all?) adds depth to his internal conflict. The chapter becomes more intense with religious imagery and parallels, culminating in the initial comparison of Valjean to Christ – a motif that will persist almost until the novel's conclusion.
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tokiro07 · 5 months
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Undead Unluck ch.187 thoughts
[Just the Way I Like It - Extra Crispy]
(Contents: immediate reactions, small Andy analysis, speculation)
Ohhh, the DNA hair isn't supposed to represent chromosomes, it's supposed to represent evolution! You know Tozuka did that on purpose. He wanted us to think she was Sex so we'd be surprised when she was Change. And from what I've seen, all of us sure were
But that's not the most interesting part of this chapter, not by a long shot. No, the most interesting part has got to be, without a doubt, Andy
As always, Tozuka provides us with a shot that's instantly iconic, this time in the form of Andy's charred body sitting stalwart on the barren surface of the extinguished sun. The linework and shading here is phenomenal, it almost feels like something out of Berserk. In the hands of a lesser artist, Andy's body might just be completely blackened with a barely recognizable outline, but here, even through all that ink you can see every contour of his physique, almost like you could count the individual muscle fibers. It's eerie, it's haunting, it's melancholy, it's beautiful, and to top it all off, it's metal as hell
Understandably, everyone is terrified when they see Andy in that state; they've only seen Andy in action for the span of about a minute, so they don't quite understand the extent to which Undead really works. Seeing someone charred to cinders but still shockingly intact like that would definitely be unsettling, especially if you aren't used to seeing death the way that the previous Union members all were, but being told that he's still alive through that? Knowing that the heat you're feeling on the extinguished sun, likely a fraction of how it feels normally, is the sort of condition he's been stoically enduring for eons and somehow he's still conscious? That's pushing eldritch horror territory
But of course, Fuuko isn't even phased. She's seen her fair share of the things that Andy's had to go through, and she knows that however hard it was for him, he'll be able to bounce back better than ever. Seeing Fuuko run up to hug him and thank him, telling him that she learned to live as she does from him, is so heartwarming and sweet that you almost forget that Andy's a smoldering statue
Now, the whole time that Nico was talking about Andy's sensory nerves and organs being fried, I was thinking one thing: he doesn't really need them, does he? He was able to move his body with his soul even through the effects of Unmove, and we've seen him moving his body while the sun's flames were active, so we know he has some way to tell what's going on around him, so why even worry about conducting sound through his bones?
The first answer is probably that Fuuko didn't know that or couldn't rely on it. Even if he could hear her through his soul, it's best not to take any chances and guarantee that her message is going to get through. Secondly, though, it's way more dramatic to shoot him in the head and jam her fingers into his skull. It makes a beautiful parallel to the events of the Spoil arc, it cuts the tension of the movement by being surprising and funny, and again, it's a striking image. Not even just the gunshot, but Fuuko having her hands on Andy's head while she talks to him, almost like she's holding his face but in the macabre and disturbing way that only UU can provide
My concerns were then answered though with Andy not only raising to his feet, but also firing off a brand new move: Soul Boosted Parts Bullets! Whether it can actually deal damage remains to be seen, since we've seen in the past that souls can only interact with souls, but Andy also created a soul chain to hold Change in place, suggesting that he's able to interact with a target's soul while its bonded to its body, much like how Ichico gained the ability to force a target's soul out. This implies that Andy can in fact deal damage with this move, even if only to the soul, which would arguably be more effective than harming the physical body of a UMA since they can regenerate any damage that isn't to their core anyway
Andy leveling up to the point that he can weaponize his soul like this, coupled with Enjin having solar-level control of Unburn, suggests that Tozuka is nowhere near showing us the real ceiling of everyone's powers. I talked about it in my response to @buhbuhlmao's post the other day, but there really is a good chance that, while no one's going to be able to solo Sun, everyone's probably going to be able to operate on a scale that would let them at least hold their own if they needed to
That said, Andy's new ability made me realize something: Victor probably wouldn't have been able to hold off the Master Rules like Andy did. While Victor never believed that his mind was a necessary part of "being alive," he also was stated not to believe in the soul as a concept, meaning that if his whole body were charred inside and out like this, he wouldn't have a mechanism for forcing his body to move anyway - he wouldn't be dead, but he also wouldn't be able to regain consciousness until someone brought him somewhere he could heal, and he certainly wouldn't be able to use his soul to suppress the Master Rules. Andy's ability to pull off such a feat proves that he's surpassed Victor, or at least caught up to his level by traveling a different path. Honestly, if we ever do get to see Andy and Victor split, I hope that we get to see them using Undead in completely different ways to show just how much of an individual Andy has become
To cap off this stellar chapter, we finally get a glimpse of our last five members (excluding Ruin and Lucy). Bunny, Tatiana and Kururu are all how I'd expect them to be, and Top is a bit older looking, but the real surprise is that Juiz is clearly younger. Not only that, she looks remarkably like Fuuko. Twitter user Junebug pointed this out too, that Fuuko and Juiz's positions and appearances have switched: Fuuko went from short- to long-hair and has become the leader of the Union, and Juiz has become short-haired and naively bright-eyed. The impact that this will have on their characters remains to be seen, but I'm super excited for it!
I do hope that meeting Juiz will allow us to fully understand the mechanics of the loop, though it's probably not super important that we get that. I just really want to know myself. Was Juiz always supposed to be a child/teenager in the 2010s, or did her soul hold her off for a few extra years? Also, she looks completely different compared to her child self before, is this because this is her first reset in the loop after getting transed as many have theorized? Oh, and could it be that Sex isn't the one who made Juiz into a woman, but Change? There are so many questions, and I hope Tozuka deigns to answer them all in time!!!
Until next time, let's enjoy life
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currantlee · 10 months
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Get Your Tissues ready! We're Analyzing the German Dub of Zelda's Awakening (BotW)
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Translation: Enough... It is useless. English Localization: Link, save yourself! Go!
As a Zelink shipper, I actually really love the English version of this line, where Zelda tells Link to not die for her. However, as a writer, I prefer the German version. See, in the English version of the game, Zelda strikes me as almost blind to the reality of the situation. Meanwhile, in German, she is desperate because the situation is, quite frankly, hopeless - note how she even states that it's useless (to fight) here. I'm going to come back to this later, so keep it in mind. For now, let's move on.
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Translation: I beg you... You mustn't die too... English Localization: I'll be fine! Don't worry about me!
Zelda uses the expression auch noch here, which technically means too. However, it implies something happening on top of everything else, in this case, after everyone else has already died. This also serves as a transition from the previous memory, in which Zelda states (in German) that everyone is dead because of her.
Again, my Zelink heart loves the English version, but I think the German version has its own appeal. Considering that Zelda blames herself for the deaths of the four Champions, and that she doesn't want Link to die too might not sound Zelink-y at first, but consider for a second. The Champions were Zelda's friends, and one of them was her mother figure. Her father is also dead. She pretty much has only Link left at this point - and we can guess from the other memories (as this is the final once you find in the game) that even though they had a rough start, he is extremely important to her. Even though it's not as explicit as in English, I think it's still a really nice moment that shows how important he has become to her, as more than just a bodyguard.
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Translation: Run away! English Localization: Run!
I really like the contrast between the scene in which Link protects Zelda from the Yiga, and this scene. There are some obvious parallels, only that in this scene, Link is too severely injured to save Zelda anymore (and in the end, she saves him instead). He tries his best though. I very much appreciate the effort that was put into his expression in this entire scene!
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Translation: No!!! English Localization: No!
... Three exclaimation marks, guys. Three. Exclaimation. Marks.
Okay, but seriously, I kind of love his moment where Zelda throws herself inbetween Link and the Guardian. It contrasts nicely with how Link protects her from the Yiga earlier in the game's backstory, and also with how he tries to defend her (even though he's gravely injured) in this scene.
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Translation: Was... Was that me...? English Localization: Was... Was that...
I really love that Zelda's Lullaby is sung by a choir after she purifies the Guardians. Also, the fact that she is shot from bottom view here, which makes her look greater, and also reminds me personally of the Goddess Statues a bit. All of this invokes awe, and really conveys that something very powerful and important has just happened.
On the localization note, I like that Zelda specificalls asks if she herself just did that in German. After blaming herself for pretty much everything that went wrong throughout the entire backstory and feeling useless, this is a very important moment for her, and the German localization makes it about her, both as the wielder of the sacred power to seal the darkness, and Zelda as a person.
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Translation: What...?! English Localization: The power...
I like that we get a shot of the back of Zelda's hand too, showing that the triforce that appeared earlier has disappeared again.
I like that Zelda is more stunned and confused as to what just happens in the German version. In English, she seems to know what's up right away, but I actually like that she seemingly needs some time to process (which she won't get unfortunately - someone give this girl a break!) what just happened. Really helps reinforce the gravity of this event!
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Translation: Oh no... Oh no, oh no! English Localization: No, no...
Despite the fact that she would need time to process what just happens, Zelda immediately looks after Link when he collapses 🥺 If that doesn't show you how much she cares about him at this point, I don't know what does.
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Translation: You can't die! English Localization: Link! Get up!
Zelda uses the same phrasing (darfst nicht) as before, but this time, it's much much desperate. While before, she was trying to get Link to run, she is scared for his life now. Before, she used the phrase more in a sense of "if you keep going, you're going to die like everyone else, and you must not do that" in an attempt to get Link to run. Here she is using it more like "this can't be happening", desperate and unwilling to accept Link's impending death.
Julia Casper's (Zelda's German VA) voice acting is also phenomenal here. You can hear a little sob when she says this line, and it really conveys her despair.
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Translation: Please, don't die... English localization: You're going to be just fine...
Again, same phrasing as before, only that this time Zelda is explicitly begging Link not to die in the German line. I think it's both impressive and authentic that they used the same line three times, but each time with a different connotation. Zelda is completely exhausted and stressed in this scene, so she wouldn't have time or energy to think about how she expresses everything she wants to, so she just repeats the same core thought over and over: she doesn't want Link to die.
In the English version, she seemingly tries to calm Link instead. While on its own, I do like this line (especially as a Zelink shipper!), I do not like it in the context of this scene.
Remember how I said I was going to come back to Zelda seemingly not understanding the severety of the situation or being in denial about it earlier? Yeah, this is where the scene becomes... Weird to me in English. See, we never see her realize that actually, things do not look well, and no matter if you're going with the not understanding interpretation or the denial one, this causes a break in the narrative for me. Her view on their situation seems to change in-between lines, without an actual indicator of the change. It very much comes off as unnatural to me, especially with what happens next.
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No text here, just sobbing. I wanted to note this because Julia Casper's voice acting in this particular bit of the scene sounds like she is actually crying. You can hear her sob and whimper (the really quiet one she does right after Link falls unconscious always gets me the most), and it's absolutely heartbreaking. It actually had me cry too every time I saw this scene in my playthroughs of Breath of the Wild.
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Translation: There... Is still hope?! English Localization: The sword...
Julia Casper makes this line (and the next one) sound like Zelda is still processing things once more, and I think it is very fitting.
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Translation: Link can... Be saved? English Translation: So he can... He can still be saved?
I do like how this line and the previous one feel completely different in German and in English contentwise.
While the implication in English seems to be - at least in my opinion - that Zelda sees that the sword is still glowing, and comes to the conclusion that Link can still be saved by herself.
Meanwhile, in German the implication seems to be more that the sword tells her that Link can be saved, and she somewhat confirms this in her conversation with the Great Deku Tree later.
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Translation: Princess! English Localization: Princess!
... I do not like this line. It sounds like they're playing hide and seek, not like they just found the princess who has probably gone missing in all the chaos and who probably a lot of people were worried for. In both German and English (it actually does sound a little bit better in English IMO). Kinda disturbs the scene a bit.
I do like that they actually have Zelda gasp in response to this though.
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Translation: Princess! Are you alright? English Localization: Princess! Are you all right?
Yeah, that line is better.
Also, look, Zelda still has her hand on Link's chest 🥺
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Translation: I have an important mission for you! English Localization: Take Link to the Shrine of Resurrection!
Zelda sounds suddenly really confident and serious with this line in both languages. My guess is that it's because she knows that if she doesn't act, then Link will die, but also because she has trouble opening up. We learn this from her diary, and we know from both that and from other memories that she feels comfortable to show her true feelings and worries around Link (who is unconscious).
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Translation: Take this man to the Shrine of Life as fast as possible! English Localization: If you don't get him there immediately, we are going to lose him forever!
The Shrine of Ressurrection is called the Shrine of Life in German, possibly because the localizers thought that Schrein der Wiederbelebung or Schrein der Auferstehung sounds too complicated or too much like Link is a zombie now.
Also, Zelda calls Link a man in the German dub at this point, which actually caught me by surprise when I first played the game since Link just looks so young. I guess it's a reminder that they are already around 17 in this game, and that Link is a full-fledged knight. I also think it shows respect for Link on Zelda's part.
I actually prefer the German version of this line, simply because I think it works better in tandem with the shot we're shown. The delivery of the English line is great too though (and I say this as someone who usually doesn't like Zelda's English voiceacting that much).
Also, look how Zelda is supporting Link's head 🥺
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Translation: Hurry! English Localization: Is that clear?
Two different lines here, but I think both work. I also like that we get to see the reaction of the two Sheikah guys.
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Translation: Before his light of life... English Localization: So make haste and go!
Lebenslicht (Light of Life) is a more poetic way to say someone's life in German. It's not the same as light of someone's life.
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Translation: ... goes out for all times! English Localization: His life is now in your hands!
Using the plural of the word time like this is actually quite common (even though using the singular wouldn't be incorrect), and I will admit that I have never really thought about why we do this before. I think in this particular case, it might be to emphasize the gravity of the situation, but this might be interesting to look into in general.
That being said, I actually prefer the English line over the German one here. I think it just provides the better ending to an overall very grave, very serious scene, that's pretty much the direct leadup to Link waking up at the beginning of the game.
In general, I think this is definitely one of the most impactful scenes in Breath of the Wild, and both the English and the German version do a great job at conveying this. The camera also works with the localizations (more or less) to improve its impact. Overall, analyzing it was very interesting.
What are your thoughts on this scene? Tell me in the comments, reblogs or tags if you want to 🙂 Thank you for reading!
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thebibi · 6 months
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The Mark of Cain/the Cursed Wanderer
When Mina calls herself cursed after getting scared by Van Helsing, it is a reference to the Mark of Cain. And since Dracula, too, gets a forehead scar from Jonathan, he is also considered part of the same trope.
This isn't just a parallel between Mina and Dracula, but this also harkens back to several popular tropes about cursed individuals who must wander the Earth, immortal, before finally being given peace.
The Mark of Cain is how Cain was punished for murdering his brother. God gave him a mark to protect him from being killed by mortals and live on forever, cursed. There is also an Irish legend, called Stingy Jack, which could have inspired Bram Stoker. But personally I think in Dracula this trope is applied with antisemetic origins in mind:
Copying from the Gothic Library:
A later figure closely associated with Cain is the medieval legend of the Wandering Jew. This narrative was used to reinforce antisemitism and prejudice against the Jewish communities living in diaspora across Europe. The story goes that a particular Jewish man (he is given various names in different incarnations of the myth) taunted Jesus on the way to the Crucifixion and in response was cursed by Jesus to wander the earth until the Second Coming. Several medieval texts recount stories of people said to have encountered this immortal Jew, who though often depicted as tragic and repentant, remains unforgiven and continues to wander until the end of days. There are also tales of cursed immortals in the folklore of various cultures around the world.
The blog also give specific mention to Dracula, stating:
What is a vampire if not a cursed, immortal wanderer? Count Dracula in particular has been read by many scholars as being coded as Jewish in Stoker’s text, and thus he embodies various antisemitic narratives that Europeans associated with Jews, from blood libel to a fear of infiltration and invasion. It’s no surprise, then, that echoes of the Wandering Jew are present in his depiction. The theology in Dracula is quite clear that vampires represent an embodied damnation—though immortal on earth, this prolonged physical existence precludes them from experiencing the soul’s immortality in heaven. Instead, vampires remain beings of the flesh, at the mercy of their earthly appetites. Though Dracula seems to have remained in his castle for centuries, he ultimately must strike out for new lands in search of more abundant prey, becoming in the process a cursed wanderer.
This also ties back to Mina and Van Helsing's assumption that vampires ultimately desire to rest in peace, that their immortality robs them of a proper death and return to God.
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