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easternmind · 7 months
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The weird and wonderful history of Kowloon as a digital interactive space - Part II
This article is the continuation of a previous post.
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Any comprehensive history of 20th century Hong Kong is not complete without a chapter entirely dedicated to the architectural and urban planning puzzle that was Kowloon Walled City. Quite unlike any other slum in Asia or elsewhere in the world, the extreme conditions under which its inhabitants lived captured the attention of various international journalists and photographers whose reports of this accidental labyrinth, in turn, inspired some of the most remarkable artistic explorations of our time. In this regard, video games did not remain impervious to the powerfully stimulative imagery, as much a reference today as it was when its hardened concrete walls still stood tall.
Kowloon's Gate Suzaku VR - Jetman - 2017
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Kowloon's Gate made a most unexpected comeback twenty years after the original episode via the crowdfunded VR project Suzaku developed by Jetman, a studio founded by and composed almost exclusively of ex-SME/Zeque staff. While it is not the remaster many had hoped for, essentially consisting of a walking simulation through some redesigned locations from the original, it does a commendable job in faithfully replicating its instantly recognizable, light-starved alleyways in competent high-definition. It is also the only VR-compatible entry from this list, granting it a degree of uniqueness over its counterparts.
Stranglehold - Midway/Tiger Hill Productions - 2007
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Stranglehold is the result of a collaboration with Hong Kong movie director John Woo, developed as a direct sequel to his heroic bloodshed classic Hard Boiled, featuring Chow Yun-fat in the role of detective 'Tequilla' Yuen in his unending confrontations with organized crime. One of the game's most unforgettable levels, Slums of Kowloon, takes place during a particularly rainy day, seemingly in those last days when the zone had been emptied of residents and demolition work was well underway. The visual representation of the quarter is suitably evocative, its buildings in complete state of disrepair, the remnants of local businesses or places of prayer still discernible from under the piles of steel and cement rubble.
Resident Evil 6 - Capcom - 2012
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For all its shortcomings, Resident Evil 6 partly succeeds in taking the first two episodes' concept of parallel storylines and realizing it to a much fuller extent. Its choice of different characters translates into entirely different campaigns, locations and playing styles. The very first scene in Chris/Piers' campaign occurs in the fictional Chinese city of Lanshiang, modelled after real-life Hong Kong. The mayhem in the main streets forces the player to take a detour into a location named Poisawan, which bears a striking resemblance to the Kowloon district. Though an unofficial representation, it is among the most skilled replications of the scenery we find in the vast photographic repository of the area. The degree of minutiae with which the district's haphazard electric installation is replicated, alone, suffices to demonstrate a true commitment to authenticity.
Paranormal HK - Ghostpie Studio - 2020
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Few would dispute that Kowloon is, itself, naturally conducive to sentiments of dread and anxiety. Paranormal HK is a 2020 made in China production reviving the defunct neighbourhood in a gripping, blood-curdling contemporary ghost story. The player is the cameraman of a paranormal-themed TV show exploring the zone during the evening of the Zhongyuan festival, a scheme suspiciously akin to that of Akira Ueda's 2004 game, Michigan: Report From Hell. As a result of the thorough research work performed by its creators, as well as the impeccable usage of contemporary 3D graphics techniques to achieve accurate lighting conditions, players may momentarily experience the feeling of walking into a photo of the actual city as it existed in the mid eighties.
Sifu - Sloclap - 2022
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Notwithstanding of its renaissance during the 128-Bit era, the beat 'em up genre is commonly associated with the arcade games of the late 80s and 90s, the period of time when it flourished and, arguably, reached its zenith. The simplicity of controls and ease of access sufficed to attract players to the arcade cabinet, while the frequently extreme levels of difficulty of advanced levels ensured a steady flow of cash for arcade room owners and game development companies alike. Nevertheless, the genre has but perished and, in many aspects, recent years have indeed elevated it to unforeseeable degrees of complexity. Sifu, by Sloclap, synthesizes the elation of digital hand to hand combat simulation with the real-life complexity of mastering a martial art.
As is the case of previous entries in this list, Sifu makes no admitted reference to Kowloon or Hong Kong. However, the designers left little to the imagination in what pertains to their inspirations when taking on the task of constructing the game's environments. Another notable coincidence stems from the fact that this production was made possibly with the support from a celebrated independent game funding group going by the name Kowloon Nights.
Stray - BlueTwelve Studio - 2022
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Stray is one of the most revered independent video games in recent memory, and justifiably so. The long development process yielded many benefits, judging from the consistency and attention to detail that engrossed many an avid player. That the main character is singularly charming feline may have played an equally crucial role. The creators have made no effort to conceal the fact that the notorious Hong Kong district was a pivotal influence to the design of its nameless city. The first indication can be spotted in the game's earliest footage, in which a black cat traverses a street where a particularly conspicuous sign boasted the initials HK. Stray is less concerned with presenting a precise replica of Kowloon than it is about summoning the very essence of its atmosphere. Moreover, in an exquisitely poignant way, its ending lends an entirely new meaning to the term walled city. In the future, robots may well take the place of humans. Invariably, the Walled City is no more. Slitterhead - Bokeh Game Studio - Work in Progress
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An sequence of unconscionable mistakes from the part of Sony Computer Entertainment's management galvanized Keiichiro Toyama to part ways with Japan Studio, as it once was, and establish his own game production label. Their debut title, Slitterhead, is described as a grotesque survival horror experience, a genre within which the author moves with matchless ease. Among the few certainties regarding this project is the fact that it will take place prominently - if not exclusively - within the Kowloon City province. A wide variety of aspects included in the preview footage leave the viewer optimistic as to this being one of the most accomplished portrayals of the district ever seen in a video game. Subtle yet telling signs already demonstrate the creator's in-depth knowledge of the quarter's architecture and history. Take, for instance, the suggestive image of the airplane flying mere meters above the top of the buildings. Although the growth of Kowloon was for the most part ungoverned, buildings did not rise above a certain height, even as inhabitants claimed for increased availability of space. This is due to the fact that airplanes landing at the nearby airport would be required to make their descent at relatively low altitude, performing a tight curve as they soared just above the enclave, thus preventing construction from expanding upwards. Another scene shows a child playing on the rooftops of the buildings, which once again is consistent with the documented habits of residents who, starved for sunlight and open space elsewhere within the city limits, had little alternative than to take the stairs all the way to the top.
Warehouse Kawasaki Arcade
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I would be remiss not to make some form of allusion to Warehouse Kawasaki, an arcade built to replicate the Walled City with unthinkable detail. Though its ultimate purpose was for visitors to engage in digital entertainment, the venue was scrupulously put together. Point in fact, many of the objects used in the construction of the five floor amusement centre were imported directly from Hong Kong. Like so many other Japanese arcades, it closed its doors in 2019.
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In recent years, a rather similar initiative was taken by the Chinese in their attempts to build unique mall spaces. The 文和友 malls in mainland China, found in Changsha, Guangzhou and Shenzhen, attempt to reproduce the walled city aesthetic. Local residents inform me that these are increasingly lacking in foot traffic, for which reason the majority of their stores are closed. Other digital replicas of Kowloon
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A number of other videogames set in or deriving inspiration from Kowloon could not be featured in this article. A frequently cited reference in this context is the action/adventure game Fear Effect, one which I emphatically dispute. No doubt remains as to it being located in a futuristic version of Hong Kong, yet I could discern no parallels with the walled city, save for those scattered second-hand visual motifs that were no doubt imported from sci-fi classics such as Blade Runner or Ghost in the Shell.
The Utelek Complex stage of Deus Ex: Makind Divided presents a similar situation, where the overall atmosphere of the futuristic favela bears some resemblance to Kowloon, without meeting the specificity quota that would warrant a more comprehensive exploration.
The 2004 Shout! original Kowloon High-School Chronicle for the PS2 is a unique case, in that it borrows the city's name despite taking place in a massive, Tokyo underground dungeon that is later revealed to be a maze-like Egyptian pyramid. The odd choice of title remains unclear. Shadowrun: Hong Kong game (screenshot above) contains a very direct mention of Kowloon as the place in which an entire episode comes to pass. Another project still in development, Kowloon's Curse (screenshot below), is following the lead of many popular independent horror games in recent memory by using a visual design and structure that elicits memories of the late Playstation/early Dreamcast era. A short prequel episode was made available earlier this year, for free.
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Additionally, I refrained from mentioning the Kowloon maps in Call of Duty: Black Ops or Counter-Strike: Global Offensive, as I perceive both games to be insufficiently relevant to merit study or contemplation.
A space that refuses to be forgotten
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(China rooftop stage from The King of Fighters 2003)
It would be a gross overstatement to claim that Kowloon is a recurring location or level design motif in videogames. The relationship between digital games and the real life ghetto has been one of sporadic references. What makes the subject so engrossing pertains to the quality of the relationship, particularly that of a small cadre from among the titles featured in this article. Kowloon's Gate was one of the most relevant game creations of the 32-Bit era, a game deserving of reverence and cult following inside and outside Japan. Likewise, Shenmue II is the second instalment of a truly ground-breaking and highly advertised series whose production costs alone were unmatched until quite recently.
Moreover, this is an affair that is far from concluded. The unexpectedly high number of allusions to Kowloon in videogames released or revealed just last yet demonstrates that its aesthetic is still very much present in the minds and hearts of artists and designers working in the field. The walled city lives on as a digital demarcation that is certain to resurface time and again in years to come.
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etakeh · 1 month
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Four of those pictures are stills from the game Stray.
Four of those are photos taken by this Toshibo. "Photos from the old days of Warehouse Kawasaki, also known as Cyber ​​Kowloon Walled City."
( website twitter instagram )
I don't know. I just thought it was cool.
Also please give me a Stray open world.
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saitseeing · 2 years
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the moment you opened the door to another dimension, you just can't get enough
⬦ yuchan in saturated sunset
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My Strawberry Film, the next MBS Series.
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Summary : High school sophomores Ryo, Hikaru, and Chika are living a seemingly peaceful high school life while harboring hidden emotions. One day, Hikaru and Chika find 8mm film in an old warehouse inside the school. A stunning girl in the film captures Hikaru’s attention, while Ryo worries about Hikaru, and Chika keeps an eye on the beautiful girl, whose gaze seems to pass by.
‘My Strawberry Film’ will be broadcast every Thursday local TV station MBS and is set to take over ‘Sahara-sensei to Toki-kun’, starting on February 15. Still no word on international distribution and also no mdl page as of yet.
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‘My Strawberry Film (マイストロベリーフィルム)’ is the last installment in 2023’s MBS x Kadokawa’s collaboration project, which broadcast in the Tunku Drama Shower time slot and is set to take over ‘Sahara-sensei to Toki-kun’ in February.
The drama consists of eight episodes. Ryo Kawasaki, known for his work on Minato ShoujiCoin Laundry 2 and Naked Dining (as well as one for the screenwriters), is in charge of directing the youth drama about the intertwining feelings of four people.
[source BLtai]
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nuo2x2 · 2 years
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Anata no Warehouse  (Kawasaki Warehouse) circa 2018 Taken by nuo2x2 with Premier BF66 + Fujicolor 100
oof sorry, again, crazy IRL works... nonetheless, gotta finish this series!
one of my best memories when moving to Kanagawa back then, was this stunning gesen or arcade center... more like mini theme park even... pretty famous during that period on socials like Instagram and the likes, where they have gory scary yet beautifully themed interior, more like jumpin into post apocalyptic or even Akira’s world type of interior, and it’s totally free.. many tourists visit this place for sure...
personally, I really love this arcade because of their game collection, mostly a bit older, a bit more retro than what we have in regular arcades in Japan, think of 2000s ish type or arcade... and reason Im keep coming, they got music arcades from that period, like Guitar Freaks and Drum Mania V3, dayum.. only place where I can experience that game in Kanagawa
yet that snap might be my last photo of the building, since not long after, in November 2019 they closed down.. even before the pandemic.. 
sigh... RIP Kawasaki warehouse.. was really a gem, such lost...
Gesen (5/7)
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lld0-blog · 2 years
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NICECNC Profile & Rating
NICECNC primarily sells Automotive car and motorcycle products 
 Currently, they have US/DE/FR/AU/ES/EU/CA Warehouse to ship the packages out. The average price of products sold by NICECNC is $34.31 which is considered affordable.
Through a lot of our research to their feedback, We would like to say; the sales records are good and the customer's reviews are higher than 4.8 stars, so We recommend it.
they have the most popurlar bike parts, like: 
KTM PARTS: https://www.nicecnc.com/collections/ktm-bike-parts
Yamaha raptor 700 parts: https://www.nicecnc.com/collections/yamaha-raptor-700-700r-parts
Honda xr650l parts: https://www.nicecnc.com/collections/motorcycle-xr650l-parts
Kawasaki kl650 parts: https://www.nicecnc.com/collections/klr650-motorcycle-parts
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adityarana1687-blog · 3 months
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Industrial Robotics Market Size Worth $60.56 Billion By 2030
The global industrial robotics market size is expected to reach USD 60.56 billion by 2030, expanding at a CAGR of 10.5% from 2023 to 2030, according to a new study by Grand View Research, Inc. The increasing trend of mass production, predominantly in the manufacturing of automobiles, electronics, and packaged food, among others, is expected to drive market growth. For instance, in March 2022, Ford Motor Company integrated industrial robots in its factories to operate 3D printers which produced small car parts.
Moreover, the increasing demand for products to be available at a fast rate has resulted in producers opting for high-volume goods production. For instance, in December 2022, Taiwan Semiconductor Manufacturing Company Limited announced that it had begun mass manufacturing its 3-nanometer chips due to global demand. Therefore, the factories are using industrial robotics and automation systems as they can complete processes in shorter timelines without significant human intervention.
Additionally, governments around the world are pushing for automation and robotics in the industrial sector to boost national exports, increase technology penetration, and attract foreign investment. For instance, in September 2022, the crown prince of Dubai launched The Dubai Robotics and Automation Program to boost robotics in the country. Under the program, around 200,000 robots will be provided to the industrial and logistics sectors to boost production.
The COVID-19 pandemic had a significant impact on the industrial robotics industry as almost all industries were affected due to government lockdowns and regulations. During this time, there was a decline in the manufacturing of industrial robots itself. However, social distancing and partial workforce regulations during the pandemic increased the demand for automation robots and systems in the industrial sector to keep up with manufacturing and industrial processes demand. Moreover, the demand for industrial robots has remained constant post-pandemic due to the ongoing trend of automation in factories.
 Request a free sample copy or view the report summary: Industrial Robotics Market Report
Industrial Robotics Market Report Highlights
Based on end-use, the chemical, rubber, & plastics segment is expected to grow at the highest CAGR of over 12% over the forecast period as the robots can work around the clock and help avoid health issues to laborers due to toxic fumes and harmful chemicals
Based on application, the handling segment recorded the largest market share in 2022 owing to the trend of e-commerce shopping, and increasing demand for robotics in logistics & warehouse applications
Based on geography, the Middle East & Africa is expected to grow at the highest CAGR over the forecast period owing to favorable government initiatives for automation and robotics along with significant foreign investment
Industrial Robotics Market Segmentation
Grand View Research has segmented the global industrial robotics market based on application, end-use, and region.
Industrial Robotics Application Outlook (Revenue, USD Million, 2018 - 2030)
Handling
Assembling & Disassembling
Welding & Soldering
Cleanroom
Dispensing
Processing
Others
Industrial Robotics End-Use Outlook (Volume, Thousand Units; Revenue, USD Million, 2018 - 2030)
Automotive
Electrical/Electronics
Metal/Heavy Machinery
Chemical, Rubber & Plastics
Food
Others
Industrial Robotics Regional Outlook (Volume, Thousand Units; Revenue, USD Million, 2018 - 2030)
North America
U.S.
Canada
Europe
U.K.
Germany
Italy
France
Spain
Asia Pacific
China
India
Japan
South Korea
Latin America
Brazil
Mexico
Middle East & Africa
Saudi Arabia
South Africa
List of Key Players in the Industrial Robotics Market
ABB Ltd.
Yaskawa Electric Corporation
Mitsubishi Electric Corporation
Nachi-Fujikoshi Corp.
Comau SpA
KUKA AG
Fanuc Corporation
Denso Corporation
Kawasaki Heavy Industries, Ltd.
Omron Corporation
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priyablog26 · 4 months
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Logistics Robots Market Outlooks 2020: Industry Analysis, Growth Strategies, Latest trends and Market Status 2020-2030
Global Logistics Robots Market Size, Share, Trend, Growth and Global Opportunity Analysis and Industry Forecast, 2023-2030.
Overview
The Global Logistics Robots Market is likely to exhibit steady growth over the forecast period, according to the latest report on Qualiket Research.
The Global Logistics Robots Market is expected to grow from US$ 14.58 Billion in 2022 to US$ 85.03 Billion by 2030; it is estimated to grow at a CAGR of 24.64% from 2023-2030.
Any autonomous device or system that is utilized to automate warehouse activities in order to maximize safety, product flows, and productivity is considered a logistics robot. These are more adaptable and lessen the influence of human work. Logistics robots are automated devices or systems used in warehouses, ports, and other locations. Robotics in logistics lower the likelihood of human error and streamline processes.
Key Players:
ABB, Toyota Industries Corporation, Kawasaki Heavy Industries, Ltd., Fanuc Corporation, Vecna Robotics, KUKA AG, Yaskawa America, Inc., Toshiba Corporation, Dematic, and OMRON Corporation.
Request A Free Sample: https://qualiketresearch.com/request-sample/Logistics-Robots-Market/request-sample
Market Segmentation
Segmentation By Product Type: Global Logistics Robots Market is segmented into Product Type such as Automated Storage and Retrieval Systems (AS/RS), Automated Guided Vehicles (AGVs), Autonomous Mobile Robots (AMRs), Articulated Robotic Arms, Good-to-Person Technology (G2P) and Others.
Segmentation By Component: Global Logistics Robots Market is segmented into Component such as Hardware, Software and Services.
Segmentation By Application: Global Logistics Robots Market is segmented into Application such as Palletizing and De-palletizing, Pick and Place, Loading and Unloading, Packaging and Co-packing, Shipment and Delivery and Others.
Regional Analysis
Segmentation By Region: Global Logistics Robots Market is segmented into five regions such as North America, Latin America, Europe, Asia Pacific, and Middle East & Africa. The logistics robot market is dominated by Asia-Pacific in terms of sales and market share. This is mostly because the e-commerce industry in this area is developing and growing. The main contributions from this region will likely be developing nations like China and India.
About Us:
QualiKet Research is a leading Market Research and Competitive Intelligence partner helping leaders across the world to develop robust strategy and stay ahead for evolution by providing actionable insights about ever changing market scenario, competition and customers.
QualiKet Research is dedicated to enhancing the ability of faster decision making by providing timely and scalable intelligence.
QualiKet Research strive hard to simplify strategic decisions enabling you to make right choice. We use different intelligence tools to come up with evidence that showcases the threats and opportunities which helps our clients outperform their competition. Our experts provide deep insights which is not available publicly that enables you to take bold steps.
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miharaburi · 6 months
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newstodayjournal · 10 months
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Ex-Amazon Manager Sentenced to 16 Years in Prison in $9 Million Theft Scheme
Together, Ms. Wortham and Ms. Hudson used the stolen money to buy a five-bedroom home in Smyrna, just miles from the Amazon warehouse, for nearly $1 million, along with a Lamborghini, a Tesla, a Porsche Panamera, a Kawasaki motorcycle and a Dodge Durango S.U.V., according to prosecutors. They also bought expensive jewelry with the stolen money, charging documents show. After Ms. Wortham left…
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the-firebird69 · 1 year
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Apparently I'm swamped and I can't feel it water for his probiotics and I'm going to try and that's what I'll say but boy there's a lot of idiots working for me I can't get out of my own way. There's too many of these idiots all over the damn place.
Ben Arnold
Don't panic you're probably just stuck in the pocket there's no way they can have that many. And it's going on now that we're checking out your status and it looks like yeah you got quite a few in there so we're going to go help you out it says drawing distract and stuff it's covered news cover and said where are they New York City a certain part that's the way from the bank where your money is. But there are several things there than I like the money and one of them is one of your motorcycles and it's not the Kawasaki or the Suzuki 100 it's the 125 and the more luck don't know too much about it it's in a warehouse in the Bronx in the lower East side and Robert shaker someone who has the keys to that is trying to get him to buy one from China and see that it's a Chinese bike and he wants to wipe him out that's his plan and he's a sucker that guy's got to go he's a sucker because low level people fall for it now we're going after people like him there's several other things happening around that area and you're stuck next to it the first is that Jason has been spotted in New Jersey and he is going down below and that means that they are fighting in your area it's not really near Jersey it's only several miles which makes a difference in New York but there are tunnels that lead there so there should be fighting there over the war of the world's ships and there's a couple other class ships there but that's the major one it's not really in that area and the War of the world ships has the plasma Arc weapon plasma lightning weapon and no matter how you say it it's cutting edge and we have a few of them about a thousand and we're trying to replicate the technology and it's very finite it doesn't work if you're off of it so he keeps grabbing them cuz he keeps wearing them down and it's going after stuff using them and it's a real hassle cuz we're trying to perfect it and it keeps on ruining it.
The only other thing is Trump in the Bronx he has several Banks and he's been putting his cash there it's real cash it's not huge cash but some of it is money that our friend here handled during his regime and it is considered to be my money cuz I was codifying it and they're using their own code too but their code sucked and I mean it's very weak and they are losing because of it partially because of it there's more if that's a huge one everybody fights over that there are in this the three Banks Bank of Boston and yes in the Bronx Bank of America yes in the Bronx and Swiss bank her or sweet say and yeah that's it it sounds like sultana sweet say and it's not it's in the Bronx and that's where his money is all the social security money and they say it's theirs and stuff but we don't think they'll protect it as much and there are more things down there but really there's another point oh that's pretty huge during Ghostbusters the movie they have a way at University in the Bronx and that's their school and they have put a lot of artifacts weapons and information down there and Jason probably wants that cuz they took a lot of it from George and other people I live in reading and these guys have lousy security so it can only help you and us
Mac
I know I'm inundated I just wondered how much I looked around and they're everywhere so I left and you're right it's probably going to stay that way and there won't be anything we could do about it cuz they're going to be fighting each other for a while which is not true but we understand there's several things that are happening up there that are uncomfortable they're fighting each other but they're doing stuff at the same time and I'm running a report but I'll say that they're building devices and a way too many and it's for attack on DC before so way in
Ben Arnold
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flipjapanguide · 1 year
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So many events and festivals happening in & around Tokyo this week and weekend, where are you going to visit? 🤭Full disclaimer, a few of these events are not in Tokyo, but in a neighbouring prefecture. For these events, you can visit on a day trip or even an overnight getaway! 😅 On Instagram, we can only share up to 10 images. So here are 9 events and festivals. 🙋‍♀️ If you want all the events, information, official website, Google Maps link etc, just DM "Events" @flipjapanguide and we will send it straight into your inbox 👉 Shinto Ritual Yabusame 神事流鏑馬 Kasama Inari Shrine November 3rd 👉 Honjo Festival 本庄まつり Ekimae-dori Saitama November 2nd-3rd 👉 Meiji Jingu Autumn Grand Festival 明治神宮秋の大祭 Meiji Shrine November 1st-3rd 👉 The 68th Hakone Daimyo Gyoretsu 箱根大名行列 Hot spring town 湯本温泉街 November 3rd 👉 Dyers' Festival 紺屋めぐり Nakai November 3rd-11th 👉 Koshu Highway Oharajuku Honjin Festival 甲州街道小原宿本陣祭 Obarajuku Honjin November 3rd 👉 National Furusato Fair 全国ふるさとフェア Red Brick Warehouse November 3rd- November 6th 👉 Kawaguchi Fireworks Festival 川口花火大会 Arakawa Sports Park ground November 5th 👉 Kawasaki City Festival かわさき市民祭り Kawasaki Velodrome November 4th-6th November Follow @flipjapanguide to stay up to date on events, festivals, matsuri and all things Japan! #tokyonow #matsuri #japanfestival #japanesefestivals #tokyolife #tokyoevent #tokyoevents #tokyolifestyle #japanlife #japanlifestyle #japanawaits #visitjapan #visitjapanjp #discovertokyo #explorejapan #exploretokyo #exploringtokyo #livingintokyo #tokyolife #tokyoculture #tokyoevent #tokyoevents #tokyoexpat #tokyolover #tokyotokyo #tokyotravel #tokyotrip #tokyotrips #japantravelguide #japanguide #japantravel #japantraveller #japantraveler (at Tokyo, Japan) https://www.instagram.com/p/CkZvw7aSHvJ/?igshid=NGJjMDIxMWI=
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noveltytwist · 3 years
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Kawasaki Warehouse was a five-story arcade and amusement center in Japan, themed to mimic the densely populated and now-demolished Kowloon Walled City in Hong Kong, China.
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Ho sempre amato OutRun alla follia, senza quasi mai rendermi conto di quanto ci fossi realmente legato. Ho compreso la portata di quell'amore nel 2019, quando sono atterrato a Tokyo per la prima volta e pochi giorni dopo ero su un treno per Kawasaki con destinazione Anata no Warehouse: forse la sala giochi più incredibile di tutto il Giappone (possano le sue macerie riposare in pace). Stavo andando a Kawasaki perché l'Anata no Warehouse era un piccolo capolavoro, una di quelle sale giochi che se sei appassionato di videogiochi non puoi non vedere almeno una volta nella vita. Sotto sotto, però, sapevo perfettamente che a richiamarmi al cospetto di quelle vestigia di un parco giochi per nostalgici dell'arcade era proprio il cabinato originale di OutRun in tutta la sua magnificenza e quasi eccessiva opulenza: un tubo catodico incastrato in un ammasso di plastica, legno ed acciaio a forma di macchina da corsa dipinta secondo i dettami di quell' Enzo Ferrari che tanto tempo fa affermava con grande sicurezza che se ad un bambino si fosse chiesto di disegnare un'auto l'avrebbe sicuramente fatta rossa.
Provate ora ad immaginare la mia faccia quando varcata la soglia ho scoperto con orrore che di tutte le centinaia di cabinati sparpagliati per i quattro piani dell'edificio ce n'era solo uno in manutenzione, e che quel cabinato era proprio quello di OutRun che si era rotto proprio un paio di giorni prima. Mi si è spezzato il cuore, ma poco importava: quello che contava era l'aver fatto tutta quella strada pur di sedermi su quel sedile, inserire un gettone e guidare la Ferrari Testarossa più famosa del mondo (sì, pi�� famosa anche di quella bianca di Miami Vice). È stato uno dei gesti d'amore più genuini che avessi mai fatto in vita mia, poco importa se poi alla fine non sono riuscito nel mio intento. L'ho fatto soprattutto per OutRun e per Yu Suzuki, e oggi che OutRun compie 35 anni non riesco a non pensare a quella mia gita a Kawasaki senza lasciarmi scappare un sorriso un po' malinconico.
Questa è la storia di un'icona, l'apice di un periodo storico che stava per scendere in picchiata verso gli anni ‘90 e la loro disillusione, pagando con gli interessi tutto lo sfarzo e gli eccessi che gli 80s si stavano lasciando alle spalle senza guardarsi indietro, lasciando che fossero le nuove generazioni a risolvere problemi che non abbiamo ancora finito di estinguere.
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zombilenium · 4 years
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Anata no Warehouse, Kawasaki, Japan
Orel Kichigai Photography
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flying-sockies · 4 years
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ウェアハウス川崎店
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