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easternmind · 7 months
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The weird and wonderful history of Kowloon as a digital interactive space - Part II
This article is the continuation of a previous post.
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Any comprehensive history of 20th century Hong Kong is not complete without a chapter entirely dedicated to the architectural and urban planning puzzle that was Kowloon Walled City. Quite unlike any other slum in Asia or elsewhere in the world, the extreme conditions under which its inhabitants lived captured the attention of various international journalists and photographers whose reports of this accidental labyrinth, in turn, inspired some of the most remarkable artistic explorations of our time. In this regard, video games did not remain impervious to the powerfully stimulative imagery, as much a reference today as it was when its hardened concrete walls still stood tall.
Kowloon's Gate Suzaku VR - Jetman - 2017
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Kowloon's Gate made a most unexpected comeback twenty years after the original episode via the crowdfunded VR project Suzaku developed by Jetman, a studio founded by and composed almost exclusively of ex-SME/Zeque staff. While it is not the remaster many had hoped for, essentially consisting of a walking simulation through some redesigned locations from the original, it does a commendable job in faithfully replicating its instantly recognizable, light-starved alleyways in competent high-definition. It is also the only VR-compatible entry from this list, granting it a degree of uniqueness over its counterparts.
Stranglehold - Midway/Tiger Hill Productions - 2007
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Stranglehold is the result of a collaboration with Hong Kong movie director John Woo, developed as a direct sequel to his heroic bloodshed classic Hard Boiled, featuring Chow Yun-fat in the role of detective 'Tequilla' Yuen in his unending confrontations with organized crime. One of the game's most unforgettable levels, Slums of Kowloon, takes place during a particularly rainy day, seemingly in those last days when the zone had been emptied of residents and demolition work was well underway. The visual representation of the quarter is suitably evocative, its buildings in complete state of disrepair, the remnants of local businesses or places of prayer still discernible from under the piles of steel and cement rubble.
Resident Evil 6 - Capcom - 2012
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For all its shortcomings, Resident Evil 6 partly succeeds in taking the first two episodes' concept of parallel storylines and realizing it to a much fuller extent. Its choice of different characters translates into entirely different campaigns, locations and playing styles. The very first scene in Chris/Piers' campaign occurs in the fictional Chinese city of Lanshiang, modelled after real-life Hong Kong. The mayhem in the main streets forces the player to take a detour into a location named Poisawan, which bears a striking resemblance to the Kowloon district. Though an unofficial representation, it is among the most skilled replications of the scenery we find in the vast photographic repository of the area. The degree of minutiae with which the district's haphazard electric installation is replicated, alone, suffices to demonstrate a true commitment to authenticity.
Paranormal HK - Ghostpie Studio - 2020
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Few would dispute that Kowloon is, itself, naturally conducive to sentiments of dread and anxiety. Paranormal HK is a 2020 made in China production reviving the defunct neighbourhood in a gripping, blood-curdling contemporary ghost story. The player is the cameraman of a paranormal-themed TV show exploring the zone during the evening of the Zhongyuan festival, a scheme suspiciously akin to that of Akira Ueda's 2004 game, Michigan: Report From Hell. As a result of the thorough research work performed by its creators, as well as the impeccable usage of contemporary 3D graphics techniques to achieve accurate lighting conditions, players may momentarily experience the feeling of walking into a photo of the actual city as it existed in the mid eighties.
Sifu - Sloclap - 2022
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Notwithstanding of its renaissance during the 128-Bit era, the beat 'em up genre is commonly associated with the arcade games of the late 80s and 90s, the period of time when it flourished and, arguably, reached its zenith. The simplicity of controls and ease of access sufficed to attract players to the arcade cabinet, while the frequently extreme levels of difficulty of advanced levels ensured a steady flow of cash for arcade room owners and game development companies alike. Nevertheless, the genre has but perished and, in many aspects, recent years have indeed elevated it to unforeseeable degrees of complexity. Sifu, by Sloclap, synthesizes the elation of digital hand to hand combat simulation with the real-life complexity of mastering a martial art.
As is the case of previous entries in this list, Sifu makes no admitted reference to Kowloon or Hong Kong. However, the designers left little to the imagination in what pertains to their inspirations when taking on the task of constructing the game's environments. Another notable coincidence stems from the fact that this production was made possibly with the support from a celebrated independent game funding group going by the name Kowloon Nights.
Stray - BlueTwelve Studio - 2022
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Stray is one of the most revered independent video games in recent memory, and justifiably so. The long development process yielded many benefits, judging from the consistency and attention to detail that engrossed many an avid player. That the main character is singularly charming feline may have played an equally crucial role. The creators have made no effort to conceal the fact that the notorious Hong Kong district was a pivotal influence to the design of its nameless city. The first indication can be spotted in the game's earliest footage, in which a black cat traverses a street where a particularly conspicuous sign boasted the initials HK. Stray is less concerned with presenting a precise replica of Kowloon than it is about summoning the very essence of its atmosphere. Moreover, in an exquisitely poignant way, its ending lends an entirely new meaning to the term walled city. In the future, robots may well take the place of humans. Invariably, the Walled City is no more. Slitterhead - Bokeh Game Studio - Work in Progress
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An sequence of unconscionable mistakes from the part of Sony Computer Entertainment's management galvanized Keiichiro Toyama to part ways with Japan Studio, as it once was, and establish his own game production label. Their debut title, Slitterhead, is described as a grotesque survival horror experience, a genre within which the author moves with matchless ease. Among the few certainties regarding this project is the fact that it will take place prominently - if not exclusively - within the Kowloon City province. A wide variety of aspects included in the preview footage leave the viewer optimistic as to this being one of the most accomplished portrayals of the district ever seen in a video game. Subtle yet telling signs already demonstrate the creator's in-depth knowledge of the quarter's architecture and history. Take, for instance, the suggestive image of the airplane flying mere meters above the top of the buildings. Although the growth of Kowloon was for the most part ungoverned, buildings did not rise above a certain height, even as inhabitants claimed for increased availability of space. This is due to the fact that airplanes landing at the nearby airport would be required to make their descent at relatively low altitude, performing a tight curve as they soared just above the enclave, thus preventing construction from expanding upwards. Another scene shows a child playing on the rooftops of the buildings, which once again is consistent with the documented habits of residents who, starved for sunlight and open space elsewhere within the city limits, had little alternative than to take the stairs all the way to the top.
Warehouse Kawasaki Arcade
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I would be remiss not to make some form of allusion to Warehouse Kawasaki, an arcade built to replicate the Walled City with unthinkable detail. Though its ultimate purpose was for visitors to engage in digital entertainment, the venue was scrupulously put together. Point in fact, many of the objects used in the construction of the five floor amusement centre were imported directly from Hong Kong. Like so many other Japanese arcades, it closed its doors in 2019.
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In recent years, a rather similar initiative was taken by the Chinese in their attempts to build unique mall spaces. The 文和友 malls in mainland China, found in Changsha, Guangzhou and Shenzhen, attempt to reproduce the walled city aesthetic. Local residents inform me that these are increasingly lacking in foot traffic, for which reason the majority of their stores are closed. Other digital replicas of Kowloon
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A number of other videogames set in or deriving inspiration from Kowloon could not be featured in this article. A frequently cited reference in this context is the action/adventure game Fear Effect, one which I emphatically dispute. No doubt remains as to it being located in a futuristic version of Hong Kong, yet I could discern no parallels with the walled city, save for those scattered second-hand visual motifs that were no doubt imported from sci-fi classics such as Blade Runner or Ghost in the Shell.
The Utelek Complex stage of Deus Ex: Makind Divided presents a similar situation, where the overall atmosphere of the futuristic favela bears some resemblance to Kowloon, without meeting the specificity quota that would warrant a more comprehensive exploration.
The 2004 Shout! original Kowloon High-School Chronicle for the PS2 is a unique case, in that it borrows the city's name despite taking place in a massive, Tokyo underground dungeon that is later revealed to be a maze-like Egyptian pyramid. The odd choice of title remains unclear. Shadowrun: Hong Kong game (screenshot above) contains a very direct mention of Kowloon as the place in which an entire episode comes to pass. Another project still in development, Kowloon's Curse (screenshot below), is following the lead of many popular independent horror games in recent memory by using a visual design and structure that elicits memories of the late Playstation/early Dreamcast era. A short prequel episode was made available earlier this year, for free.
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Additionally, I refrained from mentioning the Kowloon maps in Call of Duty: Black Ops or Counter-Strike: Global Offensive, as I perceive both games to be insufficiently relevant to merit study or contemplation.
A space that refuses to be forgotten
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(China rooftop stage from The King of Fighters 2003)
It would be a gross overstatement to claim that Kowloon is a recurring location or level design motif in videogames. The relationship between digital games and the real life ghetto has been one of sporadic references. What makes the subject so engrossing pertains to the quality of the relationship, particularly that of a small cadre from among the titles featured in this article. Kowloon's Gate was one of the most relevant game creations of the 32-Bit era, a game deserving of reverence and cult following inside and outside Japan. Likewise, Shenmue II is the second instalment of a truly ground-breaking and highly advertised series whose production costs alone were unmatched until quite recently.
Moreover, this is an affair that is far from concluded. The unexpectedly high number of allusions to Kowloon in videogames released or revealed just last yet demonstrates that its aesthetic is still very much present in the minds and hearts of artists and designers working in the field. The walled city lives on as a digital demarcation that is certain to resurface time and again in years to come.
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vozchik · 10 months
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+10 environment
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vpshot-halos · 12 days
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lightingpiner · 2 years
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Paranormal hk
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Paranormal hk for free#
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Paranormal hk movie#
The story is about a crew of online supernatural channelBeyond the Invisible went to Kowloon Walled City to film a short movie for their latest episode and encountered something out of their expectations. The story is about a crew of online Press J to jump to the feed. You may disable in-app purchases in your device settings. Completionist 7 Hours All Styles 4 Hours Paranormal HK is a first person horror game about Urban legends of Hong Kong, China. About this Game 'Paranormal HK is a first person horror game about Urban legends of Hong Kong, China. In Paranormal HK, you are a participant in the film crew, which is engaged in filming a.
Paranormal hk for free#
While this game is absolutely free to play, you have the ability to unlock optional bonuses via in-app purchases from within the game. Download Paranormal HK for Free Through or Without Torrent PC Game. so this is a new setting for emotions to develop The plot like Jane Doe Werewolf Romance Paranormal Beast Soulmate luna 3K subscribers There are so many. In August 2022 Paranormal HK was ranked 1173 on popular streaming. As a young wife who witnessed her husband's spirit leave his body to join other phantoms, you have become the newest member of the Paranormal Society in order to get answers. Paranormal HK is a Adventure game developed by Ghostpie that can be played on Windows. The government officially denies it but has secretly asked the Paranormal Society for help. The story is about a crew of online supernatural channel'Beyond the Invisible' went to Kowloon Walled City to film a short movie for their latest episode. Heartless is a steampunk paranormal romance novel by Gail Carriger Watch popular content from the following creators: Jaspher Jean Mariano(kwanan7). Getting UP, CLOSE & PERSONAL JUMPSCARE in C-HORROR. Victorian London is experiencing an invasion of malevolent phantoms. The Millennium Wolves Mate Me, the author brings you an all-new paranormal romance story about a woman who is given Heres a cool new way for all the. Who wouldve thought one of Hong Kongs most haunted places would be located in one of the busiest shopping streets An abandoned. Paranormal HK is a first person horror game about Urban legends of Hong Kong, China. ParanormalHK Chinese Urban Legend Part 6 This place is Haunted. Find and use hidden objects, explore London’s stunning manors, solve enigmatic puzzles, use unique items & devices, and unravel a paranormal mystery!įrom the company that brought you Hidden City® comes the first ever free-to-play hidden object adventure The Paranormal Society®, which takes the genre to a new level! If you enjoy finding hidden objects, tackling puzzle adventures or completing quests, this riveting game is for you.
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art-emis99 · 1 year
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gordb
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gorbd
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empangz · 2 years
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APARTEMEN SETAN | PART 9 | Paranormal HK | INDONESIA | GAMEPLAY #twitch ...
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tothepointofinsanity · 7 months
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Generic favourite video games list (new favourites + all time) because my friends (and Twitter) enticed me into doing it. I feel as though looking at this, it's pretty clear I don't play enough games. Luckily, I got some recommendations, so I'm excited for the holidays where I can Do Nothing and Game again. Below are some of my notes, but there is one mention of child death and some spoilers for these games, so please be careful.
Notes:
• There were some others I didn't add but also liked, such as Alice: Madness Returns, Little Misfortune, Nun Massacre, Babysitter Bloodbath, Mad Father and Paranormal HK.
• Detention and Devotion both had immense impact on me back then because it was the first time I saw others interact with a Chinese game on mainstream media. It was interesting to see how others reacted to the cultural aspects and storytelling of these two games, and it was actually my first ever look at something that made me feel represented, in a way. Detention also helped me learn about Taiwanese history. On this list, Devotion is the scariest horror game to me. It wasn't about monsters or evil spirits that scared me. It was the protagonist's desperation and obsession tied in with religious themes that ultimately killed his child which made me upset and haunted until even now. Horror based in reality feels tangible. It's very real. I've seen such incidents occur in this culture. Even now, I relate to the child of the story: a girl with panic attacks overlooked.
• Nowhere, MI is a demo game that is still continued being worked on by the developer. However, the demo was fulfilling and very fun. Also, the protagonist is a weirdo that wields a cool sentient gun.
• Underworld Capital Incident wasn't really that old of a game, but the graphics make it seem that way. It's quite niche, but has a unique premise where you play as one of Hell's escort demons. I wish it was more popular.
• Bloodborne is on this list but not Dark Souls solely because Bloodborne has Micolash.
• Taylor Swietanski games (caged bird don't fly; that night steeped by blood river) are pieces of media that will be projected onto a sloppy PowerPoint slide on the day of my funeral. My threshold for what constitutes as boring is very different from the common soldiery because while I may not know what these games are about, the music is nice and it makes me feel something.
• Pearl grabber (made by yatoimtop, the same dev behind Greener Grass Awaits) was sadly not in the database because if it had been, I would have added it.
• Gohome was a weird weird game that combines surreal and horror elements into the familiarity of walking back home. This is similar to "Walk" as well. In both games, strange eldritch beings stalk you. I think I like games that are based on how a home is no longer a home once invaded by your own presence. There's something ironic about it.
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sergeantsporks · 1 month
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Saw that you asked for book recs! Idk what type of books you like, so here’s a couple recs based on the fact that you liked TOH and hollow knight:
-archivist wasp by Nicole kornher-stace! YA, it’s got a postapoc fantasy storyline involving an MC that’s kind of like a priestess who can see ghosts? Also a book where everyone is aroace so that’s cool
-cemetery boys by Aiden Thomas! Also ya, it’s got brujos and another storyline involving ghosts, this one is an urban fantasy where they’re solving the ghost’s murder. It’s rlly good
-untethered sky by fonda lee isn’t really a paranormal book or a postapoc, it’s more of an epic fantasy fable, but it’s really good! It’s abt an mc training rocs, it’s got this whole monsters fighting monsters thing going on
-not even fantasy, but if you haven’t read Murderbot diaries, maybe those? It’s got a similar grim-setting-with-some-hope thing to HK. Also Murderbot is just. An amazing protag.
anyway! These r all very solid books imo :) I hope u enjoy whatever you end up reading!
Hell Yeah, thanks
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nonuggetshere · 1 year
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can i hear anything about this "demon au" or is it not ready to be let loose to the public?
(☀️)
It's not fully finished at all but I am gonna release it into the public either way
Go, my toddler child, play in the traffic 💜
I hope this makes a smidge of sense, it's like 5 am and you caught me right before I was going to go to sleep.
It's a spin-off of Fragile as a Flower. It all comes back to that fucking AU. I stg. Load bearing AU.
Since like 50% of my AUs are me mashing two things I like together, I decided to do that with HK/FaaF AU and angelology/demonology (mostly based on the Christian beliefs mind u)
So basically, angels/demons and all that jazz, except both sides are assholes. The higher beings are still very much gods. Radiance is a god based on seraphin, meanwhile Pale King is the king of demons, and the two of them have petty squabbles over mortals and their belief in them.
Same old happens with the basic plot, Pale King thinks up a plan of containing his nemesis inside an empty being so he and his wife try for children then throw the fetuses down into the corpse of a long dead God and wait until one comes up.
Like in FaaF, PV/Flower freaks out sometime close to the sealing and runs away, all but crash-landing in the mortal realm and injuring themself. They get found by Petunia and Lummis, who are paranormal investigators, and funnily enough this gigantic, terrifying demon gets scared of two little humans and bounces up a tree. They talk them into coming down and patch them up.
Hornet of course followed them into the human realm too. Her species is neither human, not angel or demon, they're like...a weird fairy-like thing.
That's the gist if it pretty much, it's very underdeveloped and I am very sleepy so I'm gonna elaborate on it some more tomorrow ✌️
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class1akids · 2 years
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I've been feeling pretty irritated with the recent arcs lately. After the Paranormal Liberation War, the manga has done little to address its psychological affect on the kids. Class 1-A has experienced a lot of tramua and it frustrates me how no one seems to care or acknowledge this. Maybe its just me, but I really don't like the fact that these kids have endured so much hardship and the manga, nor the characters take the time to focus on its impact. What are your thoughts one this?
I think this was the overwhelming opinion in the fandom (including my own) - that giving a moment for the war to "breathe", not focusing on the students experience at all, brushing over things like Midnight's death or heroes quitting or the Todoroki fallout or the OFA reveal was a bad pacing decision.
Personally, I had a hard time focusing on any of the Deku solo arc, because I was so frustrated with not seeing the kids and it made that entire Dark!Deku unenjoyable to me.
But this is now water under the bridge. Judging from what we have seen, HK is planning to fill some of the gaps with flashbacks through each fight - e.g., the way we saw Shouto's bits and pieces in the bath or his phone call with his dad. And no doubt we will see more.
If I had to make a guess, during Mina's fight with Midnight's killer, we will see some grieving for Midnight, during Shoji's fight we may see the rising mutant discrimination through his eyes, etc. The problem is that the snippets break the momentum of the fight and they can become extremely repetitive. But it is what it is. I'm rooting for moments - cute ones and sad ones that let us feel how Class A was there for each other emotionally, so we can experience that post-war class unity in a more organic way.
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carriershoukaku · 1 year
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I played Paranormal HK and Detention. I didn't like ParanormalHK that much because of its clunkiness but Detention was beautiful and heartbreaking. If you are HKer/Taiwanese you will love these games even more due to so many powerful nostalgic/everyday elements (or not, I don't really speak for you). but even if you are not I still think anyone can enjoy them.
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vozchik · 10 months
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signs and posters
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scalpel-mom-mori · 2 years
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HE'S !!! PLAYING PARANORMAL HK !!!
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shin-hero-buster · 2 years
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finally playing Paranormal HK. is good, aside from where i just stopped because there’s instant death platforming in this part for some reason
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thedorklegacy · 1 year
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The Dork Legacy 3.2 part 3
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Meanwhile, we see the sweeter side of HK-47, as he pushes a random townie in a swing. Also, a PSA: The ambrosial lemon tree is thriving.
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Hey Grump!
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Heir portrait time!
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Oh hey Vanessa. What are you doing moving that cow AFHSDJSRELJKRE I HATE YOU with Mr. Cow?
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I may not have many pictures of this, but there is woohoo CONSTANTLY going on in this legacy. Seriously, anyone I'm NOT taking a picture of at that moment is probably doin' it. There is not a SINGLE person in the house who doesn't have at least TWO BOLTS for everyone else, married or not. >.< Also, that foot is beautiful.
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And here we see the lithe and shameless Willoughby, uttering the traditional mating call of the Dork clan...
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Reach the top of the Paranormal career, eh Vanessa? Well, I suppose it's just fate then.
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Bilbo: Uh...hello, is Death there?
Ysabell: Er...yeah, let me go get him.
Bilbo: ...
Death: HELLO? MAY I HELP YOU? I WAS HAVING DINNER YOU KNOW.
Bilbo: Oh, I'm...sorry.
Death: NOT THAT IT MATTERS, BECAUSE I CANNOT CONSUME FOOD IN THE SAME WAY THAT THE LIVING DO.
Bilbo: Oh, no...suppose not.
Death: HOWEVER IT IS STILL THE PRINCIPLE OF THE THING. BUT NEVERMIND THAT. WHAT IS THE PURPOSE OF YOUR CALL?
Bilbo: Er...well, I was wondering if I could possibly...er...have my kind-of-half-cousin back?
Death: AH. I SEE.
Bilbo: You see...he really was going to be rather helpful, er, around the house...and...
Death: YOU REALISE THERE WILL BE A FEE.
Bilbo: Oh! Yes, of course...
Death: NOT THAT I NEED THE MONEY, OF COURSE. BUT IF I LET YOU HAVE IT, SOON EVERYONE WILL BE CALLING TO INTERRUPT MY DINNER...
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Needless to say, we paid top dollar. As intrigued as I was by the idea of a zombie alien...
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Bao-Dur: Whoa, man...whoa. This green smoke is some pretty sweet shit.
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Algren: HEY I'M BACK FROM WORK GUYS.
SO WHAT. BAO-DUR CAME BACK FROM THE DEAD!!
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It's Vanessa's turn to get old, and...
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...end up looking pretty much the same.
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...so much win. -_-
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And here is her makeover! :D
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YEAH! There's that kick-ass uncle (or...second cousin, or something) I was hoping for!!
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Bao-Dur: CHECK THIS OUT! This kid just exploded!
Originally posted at katu_sims.
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authenticgreys · 2 years
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Chambers dictionary of the unexplained art
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Spells From Chambers Dictionary of the Unexplained Magic formulae performed by a witch, wizard or magician, and said to have tangible outcomes. All content is targeted towards a specialized audience of researchers, journalists, fact-checkers, educators, policy makers, and other practitioners working in the information, media, and platform landscape.We review and publish high quality interdisciplinary research that examines misinformation from different perspectives, from its prevalence and impact to the effectiveness of possible interventions. From Chambers Dictionary of the Unexplained In ceremonial magic, neopaganism and Wicca, a circle drawn or visualized as enclosing the space within which a ritual or other magical work is performed. Content is produced and “fast-reviewed” by misinformation scientists and scholars, released under open access, and geared towards emphasizing real-world implications. The public, the media, and policy makers are in need of reliable, unbiased research on the prevalence, diffusion, and impact of misinformation worldwide.The HKS Misinformation Review is a new format of peer-reviewed, scholarly publication. Everything from aliens to superstition and folklore to people reportedly having powers. This book reports thousands of weird occurrences and paranormal phenomena. Can it be true Maybe fiction isn’t so made up. Philosophy, Religion, Language, Art, and Custom. By Una McGovern (760 pages, nonfiction, 2007) How unusual. Still, misinformation is a complex, largely misunderstood phenomenon. McGoven, Una (2007), Chambers Dictionary of the Unexplained, Chambers (published December 19, 2007), p. Cover Art Bigfoot Exposed: an anthropologist examines Americas enduring legend by David. Covering everything from cryptozoology and the Yeti to witchcraft, earth mysteries, folklore, ghosts, human oddities. are the source of those famous definitions: of Law ( Jus ) as the art of the. A lovely copy of a very interesting companion to those interested in magic, the occult, and the unexplained. Dictionary of the History of Ideas unknown University of Virginia Library.
Our MissionThe widespread adoption of digital media and information technologies made it exponentially easier and faster to produce, disseminate, and be exposed to false, manipulated, and sometimes hateful content. Chambers Dictionary of the Unexplained, Hoaxes.
Chambers Dictionary of the Unexplained: a guide to the mysterious, the paranormal and the supernatural.
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