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#people who simplify designs how do you do it
netherworldpost · 2 days
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I think about how polished art should be. A lot. Almost daily (actually daily, almost hourly) ((actually hourly)).
I love unpolished art.
I love old ads and display signs. Drawn with love. Drawn with passion, skill. Produced with limited colors to keep printing down.
I love old comics, printed on newsprint. Drawn in a way to keep printing costs down.
There are no glows, there are no photoshop or other filters.
I love local commercials, I love cheesy movies shot on budget with sincere acting. I love sketch comedy shows that are done as cheaply as possible, on set, with incredibly talented people, building the sets and saying the lines.
The desktop publishing revolution and digital printing revolution has given so much. It's enabled me to do almost everything I've done these last few decades.
It's so tempting.
It's a voice.
It's so tempting to listen to the voice that says, "Add polish. Study structure. Push into the modern world of art. Simplify. Go minimal. Go beyond conceptual, go cerebral. Build up.
"Constantly build up. Constantly make more elaborate.
"Go luxury.
"Make everything a luxury.
"Expensive paper, intense printing technique, high-end. Expensive.
"Make everything expensive. Produce big, charge large, Expand Forever."
I like. Simple things. Well produced inexpensive things.
They don't have to be retro, the year produced is frankly irrelevant, and connected almost exclusively because "they were drawn or made before modern computers, modern budgets, So They Look Like That, not because they are 35+ years old, but because thats how things looked when you didn't have a giant budget... and almost no one had a giant budget."
I don't know.
I am reacting.
The modern world of art and design and illustration regularly pushes towards HIGH POLISH, THEN HIGHER POLISH.
I'm happy for people who like this.
I do not.
I am reacting.
I don't know.
I'm reacting as a pressure release valve.
I do not want to make stuff like that.
Sometimes it needs to be said, to myself, while I work.
I am reacting.
Keep going in the direction I want to go. It'll work out. That's what art does, at the core, it works out.
Cheers.
Back to drawing.
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missmako-chan · 9 months
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So I was working on drawing Day 2, but I think something happened with my art program… anyone have any ideas how to fix this? /j
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I'm only around halfway through Revice, so no spoilers!
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rubberbandballqueen · 4 months
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when at the library today i picked up a book abt typography to pick up some more theoretical skills there and to no one's surprise it pretended that european languages were the only languages in the world which like whatever i'll still learn what principles it has to teach and then try to reverse-engineer applications to cn font design based on what i know.
despite not trusting the english-language resources available online to be as in-depth or technical as i desire, i got curious and googled "chinese typographic design" anyway n scrolling through the introduction to the first result, you can kind of tell it's not written with a chinese-speaking audience in mind, or at the very least an audience with some semblance of chinese cultural sensitivities bc its section headed by the words "navigating the simplified and traditional divide" goes on to basically say it's an Aesthetic Decision which. well. is certainly a way to pretend you're avoiding politics.
#mostly you get the impression bc one of the first sections is like 'so how do chinese words work?'#and goes on to explain the idea of radicals and components n stuff and it's like If You Knew Literally Any Chinese#even as a foreigner starting to learn you'd understand the concept of semantic radicals#the worm speaks#phrasing that heading as 'navigating a divide' feels like it's alluding to An Awareness of the political implications n stuff#which most people in the west are not actually aware of!! so then to go on and be like#'oh yeah simplified is like swiftly efficient and ~modern~ while traditional holds fast to its cultural roots from a bygone era'#like. this is some stares straight into the camera type shit to me. like you really didn't have to call us bygone y'know.#like i'd have been fine if they were like 'simplified is what's used in the mainland china n is thus used much more frequently'#'whereas traditional is used in taiwan hk and with older communities' like that's Fine you did it you Navigated The Divide#but if you frame it in terms of an aesthetic choice based in how ~modern~ or ~bygone~ you want to feel#then you're going to end up with people who are merely curious abt cn typography bc it's a very foreign language to them#who take that at face value. good lord#AND ALSO they have separate encodings in unicode. like just saying. they are also encoded differently and that's an important thing#you do not know how many times i've downloaded allegedly traditional cn fonts only to discover they expect simplified input#in order to display the glyphs which Are still designed as traditional to be fair but anyway. it's a nuisance.
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darantha · 1 year
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How to Spot AI images (Hopefully)
So, I did see GailyNovelry's excellent post on this (Link here), but saw that there also were some confusion and they were using a environment image as their example, so I thought I'd do a breakdown that was more character centric.
The key thing with AI images is that the program does not know what it is making. And, arguably, they thrive on that we are currently conditioned to not really look at things for too long before we hit that engagement button and/or just scroll onwards to whatever next the algorithm feeds us.
It's hard to fight that urge, I know, but if you just pause and look, you'll soon start spotting things that just do not make sense, and I don't just mean that the pretty booby elven fighter is sporting seven fingers on one hand. Those are the obvious things. I'll try to cover the general sort of artefacts that tend to tip me off to the fact that a image is generated rather than actually hand-made by someone making informed design decisions as opposed to trust what amounts to RNG. I think this is important as there's those who do not tag their images as AI generated, and try to scam people with commissions.
And, as the saying goes... The devil is in the details.
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To start with I picked this image from deviantuser CeiEllem. At first glance, it looks... very impressive. Sharp looking elf lady with killer hair. 10/10 wish I could rock that haircolour.
But, it is AI generated. Aside from the general tell that is this hyper rendered, near photorealistic style that AI images often have, there's a lot of details that tips it off to just not having been made by a human who actually made the decisions.
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Since AI is just working off patterns and not actual decisions, things like hair is a immediate giveaway that you're looking at a AI image.
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(Deviantart users: daralyth, DavidZarn and lunayokai)
In all these three images you can see just how hair whisps off into weird nonsense shapes or even meld into the background or clothing. Because, again, the AI doesn't know what its doing, just working with shapes. Similarly, background elements that just stop and start randomly is a dead giveaway, like the tail in the first image.
As I've said, details is the key to spotting these images, and another giveaway is the sheer density of details that is just noise.
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This is from users Rigtorok7, and the details are so noisy, absolutely miniscule in scale, and hypersharp, yet have no actual design to them. Artists imply details all the time. We don't render out every single nook and crevice, and since we actually know what we want the viewer to look at, we'll pull back and simplify things so you don't want to look at the big chunk of very noisy hair ornament or necklace instead of the face of the character.
For comparison, this is how it looks when I, personally, indulge in doing 'overdetailing' of something (because I am forever weak for painting jewelry).
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BUT I want to stress that the key here isn't that detailing equals AI generated. The key is the lack of design choices IN the details. There's a lot of artists out there, and someone painting out all those nooks and crannies in something doesn't mean they are a AI user. This painting by Leighton is super detailed but you see the intent with all the details. You have a focus with the people in the boat and secondary read of the figure in the door, where the details are a lot more implied and less sharp.
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AI can't do that, because AI isn't making any decisions.
I couldn't find any good example once I went looking, but if you're into fantasy art: look for people just holding weird 'swords'.
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AI is rapidly evolving, so who knows how much this'll help in 3 months, but for now, this is how I spot things.
But, in the end, the biggest giveaway that someone is using an AI generator is that they've filled up page after page on deviantart/artstation/wherever in the past like... six to nine months, and often swing between wildly different styles. If you're unsure, look up the source of a image. Another clue can be generic 'untitled' or just 'elf lady' sort of titles, since someone uploading 30 images a week isn't going to make unique titles for each image.
Also, commissioners. ... you should ALWAYS get a sketch and progress image from a artist that you hire. My art directors would have my head on a plate if I didn't send them a rough sketch and progress shot before finalising the image.
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eyrieofsynapses · 5 months
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why Aurora's art is genius
It's break for me, and I've been meaning to sit down and read the Aurora webcomic (https://comicaurora.com/, @comicaurora on Tumblr) for quite a bit. So I did that over the last few days.
And… y'know. I can't actually say "I should've read this earlier," because otherwise I would've been up at 2:30-3am when I had responsibilities in the morning and I couldn't have properly enjoyed it, but. Holy shit guys THIS COMIC.
I intended to just do a generalized "hello this is all the things I love about this story," and I wrote a paragraph or two about art style. …and then another. And another. And I realized I needed to actually reference things so I would stop being too vague. I was reading the comic on my tablet or phone, because I wanted to stay curled up in my chair, but I type at a big monitor and so I saw more details… aaaaaand it turned into its own giant-ass post.
SO. Enjoy a few thousand words of me nerding out about this insanely cool art style and how fucking gorgeous this comic is? (There are screenshots, I promise it isn't just a wall of text.) In my defense, I just spent two semesters in graphic design classes focusing on the Adobe Suite, so… I get to be a nerd about pretty things…???
All positive feedback btw! No downers here. <3
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I cannot emphasize enough how much I love the beautiful, simple stylistic method of drawing characters and figures. It is absolutely stunning and effortless and utterly graceful—it is so hard to capture the sheer beauty and fluidity of the human form in such a fashion. Even a simple outline of a character feels dynamic! It's gorgeous!
Though I do have a love-hate relationship with this, because my artistic side looks at that lovely simplicity, goes "I CAN DO THAT!" and then I sit down and go to the paper and realize that no, in fact, I cannot do that yet, because that simplicity is born of a hell of a lot of practice and understanding of bodies and actually is really hard to do. It's a very developed style that only looks simple because the artist knows what they're doing. The human body is hard to pull off, and this comic does so beautifully and makes it look effortless.
Also: line weight line weight line weight. It's especially important in simplified shapes and figures like this, and hoo boy is it used excellently. It's especially apparent the newer the pages get—I love watching that improvement over time—but with simpler figures and lines, you get nice light lines to emphasize both smaller details, like in the draping of clothing and the curls of hair—which, hello, yes—and thicker lines to emphasize bigger and more important details and silhouettes. It's the sort of thing that's essential to most illustrations, but I wanted to make a note of it because it's so vital to this art style.
THE USE OF LAYER BLENDING MODES OH MY GODS. (...uhhh, apologies to the people who don't know what that means, it's a digital art program thing? This article explains it for beginners.)
Bear with me, I just finished my second Photoshop course, I spent months and months working on projects with this shit so I see the genius use of Screen and/or its siblings (of which there are many—if I say "Screen" here, assume I mean the entire umbrella of Screen blending modes and possibly Overlay) and go nuts, but seriously it's so clever and also fucking gorgeous:
Firstly: the use of screened-on sound effect words over an action? A "CRACK" written over a branch and then put on Screen in glowy green so that it's subtle enough that it doesn't disrupt the visual flow, but still sticks out enough to make itself heard? Little "scritches" that are transparent where they're laid on without outlines to emphasize the sound without disrupting the underlying image? FUCK YES. I haven't seen this done literally anywhere else—granted, I haven't read a massive amount of comics, but I've read enough—and it is so clever and I adore it. Examples:
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Secondly: The beautiful lighting effects. The curling leaves, all the magic, the various glowing eyes, the fog, the way it's all so vividly colored but doesn't burn your eyeballs out—a balance that's way harder to achieve than you'd think—and the soft glows around them, eeeee it's so pretty so pretty SO PRETTY. Not sure if some of these are Outer/Inner Glow/Shadow layer effects or if it's entirely hand-drawn, but major kudos either way; I can see the beautiful use of blending modes and I SALUTE YOUR GENIUS.
I keep looking at some of this stuff and go "is that a layer effect or is it done by hand?" Because you can make some similar things with the Satin layer effect in Photoshop (I don't know if other programs have this? I'm gonna have to find out since I won't have access to PS for much longer ;-;) that resembles some of the swirly inner bits on some of the lit effects, but I'm not sure if it is that or not. Or you could mask over textures? There's... many ways to do it.
If done by hand: oh my gods the patience, how. If done with layer effects: really clever work that knows how to stop said effects from looking wonky, because ugh those things get temperamental. If done with a layer of texture that's been masked over: very, very good masking work. No matter the method, pretty shimmers and swirly bits inside the bigger pretty swirls!
Next: The way color contrast is used! I will never be over the glowy green-on-black Primordial Life vibes when Alinua gets dropped into that… unconscious space?? with Life, for example, and the sharp contrast of vines and crack and branches and leaves against pitch black is just visually stunning. The way the roots sink into the ground and the three-dimensional sensation of it is particularly badass here:
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Friggin. How does this imply depth like that. HOW. IT'S SO FREAKING COOL.
A huge point here is also color language and use! Everybody has their own particular shade, generally matching their eyes, magic, and personality, and I adore how this is used to make it clear who's talking or who's doing an action. That was especially apparent to me with Dainix and Falst in the caves—their colors are both fairly warm, but quite distinct, and I love how this clarifies who's doing what in panels with a lot of action from both of them. There is a particular bit that stuck out to me, so I dug up the panels (see this page and the following one https://comicaurora.com/aurora/1-20-30/):
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(Gods it looks even prettier now that I put it against a plain background. Also, appreciation to Falst for managing a bridal-carry midair, damn.)
The way that their colors MERGE here! And the immense attention to detail in doing so—Dainix is higher up than Falst is in the first panel, so Dainix's orange fades into Falst's orange at the base. The next panel has gold up top and orange on bottom; we can't really tell in that panel where each of them are, but that's carried over to the next panel—
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—where we now see that Falst's position is raised above Dainix's due to the way he's carrying him. (Points for continuity!) And, of course, we see the little "huffs" flowing from orange to yellow over their heads (where Dainix's head is higher than Falst's) to merge the sound of their breathing, which is absurdly clever because it emphasizes to the viewer how we hear two sets of huffing overlaying each other, not one. Absolutely brilliant.
(A few other notes of appreciation to that panel: beautiful glows around them, the sparks, the jagged silhouette of the spider legs, the lovely colors that have no right to make the area around a spider corpse that pretty, the excellent texturing on the cave walls plus perspective, the way Falst's movements imply Dainix's hefty weight, the natural posing of the characters, their on-point expressions that convey exactly how fuckin terrifying everything is right now, the slight glows to their eyes, and also they're just handsome boys <3)
Next up: Rain!!!! So well done! It's subtle enough that it never ever disrupts the impact of the focal point, but evident enough you can tell! And more importantly: THE MIST OFF THE CHARACTERS. Rain does this irl, it has that little vapor that comes off you and makes that little misty effect that plays with lighting, it's so cool-looking and here it's used to such pretty effect!
One of the panel captions says something about it blurring out all the injuries on the characters but like THAT AIN'T TOO BIG OF A PROBLEM when it gets across the environmental vibes, and also that'd be how it would look in real life too so like… outside viewer's angle is the same as the characters', mostly? my point is: that's the environment!!! that's the vibes, that's the feel! It gets it across and it does so in the most pretty way possible!
And another thing re: rain, the use of it to establish perspective, particularly in panels like this—
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—where we can tell we're looking down at Tynan due to the perspective on the rain and where it's pointing. Excellent. (Also, kudos for looking down and emphasizing how Tynan's losing his advantage—lovely use of visual storytelling.)
Additionally, the misting here:
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We see it most heavily in the leftmost panel, where it's quite foggy as you would expect in a rainstorm, especially in an environment with a lot of heat, but it's also lightly powdered on in the following two panels and tends to follow light sources, which makes complete sense given how light bounces off particles in the air.
A major point of strength in these too is a thorough understanding of lighting, like rim lighting, the various hues and shades, and an intricate understanding of how light bounces off surfaces even when they're in shadow (we'll see a faint glow in spots where characters are half in shadow, but that's how it would work in real life, because of how light bounces around).
Bringing some of these points together: the fluidity of the lines in magic, and the way simple glowing lines are used to emphasize motion and the magic itself, is deeply clever. I'm basically pulling at random from panels and there's definitely even better examples, but here's one (see this page https://comicaurora.com/aurora/1-16-33/):
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First panel, listed in numbers because these build on each other:
The tension of the lines in Tess's magic here. This works on a couple levels: first, the way she's holding her fists, as if she's pulling a rope taut.
The way there's one primary line, emphasizing the rope feeling, accompanied by smaller ones.
The additional lines starbursting around her hands, to indicate the energy crackling in her hands and how she's doing a good bit more than just holding it. (That combined with the fists suggests some tension to the magic, too.) Also the variations in brightness, a feature you'll find in actual lightning. :D Additional kudos for how the lightning sparks and breaks off the metal of the sword.
A handful of miscellaneous notes on the second panel:
The reflection of the flames in Erin's typically dark blue eyes (which bears a remarkable resemblance to Dainix, incidentally—almost a thematic sort of parallel given Erin's using the same magic Dainix specializes in?)
The flowing of fabric in the wind and associated variation in the lineart
The way Erin's tattoos interact with the fire he's pulling to his hand
The way the rain overlays some of the fainter areas of fire (attention! to! detail! hell yeah!)
I could go on. I won't because this is a lot of writing already.
Third panel gets paragraphs, not bullets:
Erin's giant-ass "FWOOM" of fire there, and the way the outline of the word is puffy-edged and gradated to feel almost three-dimensional, plus once again using Screen or a variation on it so that the stars show up in the background. All this against that stunning plume of fire, which ripples and sparks so gorgeously, and the ending "om" of the onomatopoeia is emphasized incredibly brightly against that, adding to the punch of it and making the plume feel even brighter.
Also, once again, rain helping establish perspective, especially in how it's very angular in the left side of the panel and then slowly becomes more like a point to the right to indicate it's falling directly down on the viewer. Add in the bright, beautiful glow effects, fainter but no less important black lines beneath them to emphasize the sky and smoke and the like, and the stunningly beautiful lighting and gradated glows surrounding Erin plus the lightning jagging up at him from below, and you get one hell of an impactful panel right there. (And there is definitely more in there I could break down, this is just a lot already.)
And in general: The colors in this? Incredible. The blues and purples and oranges and golds compliment so well, and it's all so rich.
Like, seriously, just throughout the whole comic, the use of gradients, blending modes, color balance and hues, all the things, all the things, it makes for the most beautiful effects and glows and such a rich environment. There's a very distinct style to this comic in its simplified backgrounds (which I recognize are done partly because it's way easier and also backgrounds are so time-consuming dear gods but lemme say this) and vivid, smoothly drawn characters; the simplicity lets them come to the front and gives room for those beautiful, richly saturated focal points, letting the stylized designs of the magic and characters shine. The use of distinct silhouettes is insanely good. Honestly, complex backgrounds might run the risk of making everything too visually busy in this case. It's just, augh, so GORGEOUS.
Another bit, take a look at this page (https://comicaurora.com/aurora/1-15-28/):
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It's not quite as evident here as it is in the next page, but this one does some other fun things so I'm grabbing it. Points:
Once again, using different colors to represent different character actions. The "WHAM" of Kendal hitting the ground is caused by Dainix's force, so it's orange (and kudos for doubling the word over to add a shake effect). But we see blue layered underneath, which could be an environmental choice, but might also be because it's Kendal, whose color is blue.
And speaking off, take a look at the right-most panel on top, where Kendal grabs the spear: his motion is, again, illustrated in bright blue, versus the atmospheric screened-on orange lines that point toward him around the whole panel (I'm sure these have a name, I think they might be more of a manga thing though and the only experience I have in manga is reading a bit of Fullmetal Alchemist). Those lines emphasize the weight of the spear being shoved at him, and their color tells us Dainix is responsible for it.
One of my all-time favorite effects in this comic is the way cracks manifest across Dainix's body to represent when he starts to lose control; it is utterly gorgeous and wonderfully thematic. These are more evident in the page before and after this one, but you get a decent idea here. I love the way they glow softly, the way the fire juuuust flickers through at the start and then becomes more evident over time, and the cracks feel so realistic, like his skin is made of pottery. Additional points for how fire begins to creep into his hair.
A small detail that's generally consistent across the comic, but which I want to make note of here because you can see it pretty well: Kendal's eyes glow about the same as the jewel in his sword, mirroring his connection to said sword and calling back to how the jewel became Vash's eye temporarily and thus was once Kendal's eye. You can always see this connection (though there might be some spots where this also changes in a symbolic manner; I went through it quickly on the first time around, so I'll pay more attention when I inevitably reread this), where Kendal's always got that little shine of blue in his eyes the same as the jewel. It's a beautiful visual parallel that encourages the reader to subconsciously link them together, especially since the lines used to illustrate character movements typically mirror their eye color. It's an extension of Kendal.
Did I mention how ABSOLUTELY BEAUTIFUL the colors in this are?
Also, the mythological/legend-type scenes are illustrated in familiar style often used for that type of story, a simple and heavily symbolic two-dimensional cave-painting-like look. They are absolutely beautiful on many levels, employing simple, lovely gradients, slightly rougher and thicker lineart that is nonetheless smoothly beautiful, and working with clear silhouettes (a major strength of this art style, but also a strength in the comic overall). But in particular, I wanted to call attention to a particular thing (see this page https://comicaurora.com/aurora/1-12-4/):
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The flowing symbolic lineart surrounding each character. This is actually quite consistent across characters—see also Life's typical lines and how they curl:
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What's particularly interesting here is how these symbols are often similar, but not the same. Vash's lines are always smooth, clean curls, often playing off each other and echoing one another like ripples in a pond. You'd think they'd look too similar to Life's—but they don't. Life's curl like vines, and they remain connected; where one curve might echo another but exist entirely detached from each other in Vash's, Life's lines still remain wound together, because vines are continuous and don't float around. :P
Tahraim's are less continuous, often breaking up with significantly smaller bits and pieces floating around like—of course—sparks, and come to sharper points. These are also constants: we see the vines repeated over and over in Alinua's dreams of Life, and the echoing ripples of Vash are consistent wherever we encounter him. Kendal's dream of the ghost citizens of the city of Vash in the last few chapters is filled with these rippling, echoing patterns, to beautiful effect (https://comicaurora.com/aurora/1-20-14/):
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They ripple and spiral, often in long, sinuous curves, with smooth elegance. It reminds me a great deal of images of space and sine waves and the like. This establishes a definite feel to these different characters and their magic. And the thing is, that's not something that had to be done—the colors are good at emphasizing who's who. But it was done, and it adds a whole other dimension to the story. Whenever you're in a deity's domain, you know whose it is no matter the color.
Regarding that shape language, I wanted to make another note, too—Vash is sometimes described as chaotic and doing what he likes, which is interesting to me, because smooth, elegant curves and the color blue aren't generally associated with chaos. So while Vash might behave like that on the surface, I'm guessing he's got a lot more going on underneath; he's probably much more intentional in his actions than you'd think at a glance, and he is certainly quite caring with his city. The other thing is that this suits Kendal perfectly. He's a paragon character; he is kind, virtuous, and self-sacrificing, and often we see him aiming to calm others and keep them safe. Blue is such a good color for him. There is… probably more to this, but I'm not deep enough in yet to say.
And here's the thing: I'm only scratching the surface. There is so much more here I'm not covering (color palettes! outfits! character design! environment! the deities! so much more!) and a lot more I can't cover, because I don't have the experience; this is me as a hobbyist artist who happened to take a couple design classes because I wanted to. The art style to this comic is so clever and creative and beautiful, though, I just had to go off about it. <3
...brownie points for getting all the way down here? Have a cookie.
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patrice-bergerons · 10 months
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Quick FAQ on Tumblr, "Value", and the Proposed Crab Day
Motivation: I see a lot of misinformation circulating on the dash re the proposed crab day and I wanted to offer a simplified and judgement free perspective using core principles of finance.
Q: We keep being told that tumblr's been making nothing but a loss for years, and yet, if it is so unprofitable, then why is no one is shutting the website down? Is it really in need of our money if it's already owned by a multi-billion dollar corporation?
This is in fact not as much of a paradox as it appears to be because "value" in corporate finance terms is a function of present and expected future profits (adjusting for the fact that profits you expect to be earn in the near future are worth a lot more than equivalent profits expected to be earned much later in time).
This means that you can have a company or a product that is currently making a loss (i.e. costing a lot more to run than the income it generates) and it might still be worth some (or a lot of) money as long as you expect it to generate enough profits going forward. Uber for example has been making a loss for years and is still valued at billions of dollars because people think it will eventually generate a lot of profit.
Q: What does all of that mean for tumblr, specifically?
Given how unprofitable tumblr has been historically it's actually a pretty good sign that management has a plan to try and make it profitable because it means they haven't thrown in the towel yet!
But if they fail or if they decide that no matter what they do tumblr will remain unprofitable, then they wouldn't have much business incentive to keep running it. This is why participating in crab day or spending some money on tumblr in general is a good idea, if you can afford it and if tumblr is a service you would like to keep enjoying into the future. And if the answer is no to either of those questions, that's ok too--don't let anyone guilt you on this.
Even more questions-and-answers under the cut! My inbox is also open for any (good faith) questions you might have.
Q: But we all use tumblr religiously--isn't that enough?
Not quite. Tumblr's current state means that the existing userbase is not enough to make the site profitable. For that to change, either the existing userbase needs to become more profitable, or tumblr needs to get a lot more new users--or have a combination of both.
Q: Can crab day really solve all this?
Once again, not quite. A one time cash-injection is not equal to sustainable income, which is what tumblr ultimately needs. This means tumblr will still need to court potential new users and that entails some change to the design and/or the perception of the site. (I love tumblr but guys, if we are real for a second, last time I told my coworkers that, they asked me if I also had a myspace account.)
Q: So why participate then?
Because it will still help. While some change is inevitable and necessary, if we the existing users put our money where our mouth is, it would send a strong signal to management that we value the service they offer and that they should take our preferences into account in designing the site's future also. Also some cash, even if it is a one time deal,
Q: I heard people who came up with the idea are transphobic Christian fundies--do you really want to associate with people like that?
I don't. But who the blogs behind this idea, as people, are has no bearing on the merits of the idea itself.
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Demon-haunted computers are back, baby
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Catch me in Miami! I'll be at Books and Books in Coral Gables on Jan 22 at 8PM.
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As a science fiction writer, I am professionally irritated by a lot of sf movies. Not only do those writers get paid a lot more than I do, they insist on including things like "self-destruct" buttons on the bridges of their starships.
Look, I get it. When the evil empire is closing in on your flagship with its secret transdimensional technology, it's important that you keep those secrets out of the emperor's hand. An irrevocable self-destruct switch there on the bridge gets the job done! (It has to be irrevocable, otherwise the baddies'll just swarm the bridge and toggle it off).
But c'mon. If there's a facility built into your spaceship that causes it to explode no matter what the people on the bridge do, that is also a pretty big security risk! What if the bad guy figures out how to hijack the measure that – by design – the people who depend on the spaceship as a matter of life and death can't detect or override?
I mean, sure, you can try to simplify that self-destruct system to make it easier to audit and assure yourself that it doesn't have any bugs in it, but remember Schneier's Law: anyone can design a security system that works so well that they themselves can't think of a flaw in it. That doesn't mean you've made a security system that works – only that you've made a security system that works on people stupider than you.
I know it's weird to be worried about realism in movies that pretend we will ever find a practical means to visit other star systems and shuttle back and forth between them (which we are very, very unlikely to do):
https://pluralistic.net/2024/01/09/astrobezzle/#send-robots-instead
But this kind of foolishness galls me. It galls me even more when it happens in the real world of technology design, which is why I've spent the past quarter-century being very cross about Digital Rights Management in general, and trusted computing in particular.
It all starts in 2002, when a team from Microsoft visited our offices at EFF to tell us about this new thing they'd dreamed up called "trusted computing":
https://pluralistic.net/2020/12/05/trusting-trust/#thompsons-devil
The big idea was to stick a second computer inside your computer, a very secure little co-processor, that you couldn't access directly, let alone reprogram or interfere with. As far as this "trusted platform module" was concerned, you were the enemy. The "trust" in trusted computing was about other people being able to trust your computer, even if they didn't trust you.
So that little TPM would do all kinds of cute tricks. It could observe and produce a cryptographically signed manifest of the entire boot-chain of your computer, which was meant to be an unforgeable certificate attesting to which kind of computer you were running and what software you were running on it. That meant that programs on other computers could decide whether to talk to your computer based on whether they agreed with your choices about which code to run.
This process, called "remote attestation," is generally billed as a way to identify and block computers that have been compromised by malware, or to identify gamers who are running cheats and refuse to play with them. But inevitably it turns into a way to refuse service to computers that have privacy blockers turned on, or are running stream-ripping software, or whose owners are blocking ads:
https://pluralistic.net/2023/08/02/self-incrimination/#wei-bai-bai
After all, a system that treats the device's owner as an adversary is a natural ally for the owner's other, human adversaries. The rubric for treating the owner as an adversary focuses on the way that users can be fooled by bad people with bad programs. If your computer gets taken over by malicious software, that malware might intercept queries from your antivirus program and send it false data that lulls it into thinking your computer is fine, even as your private data is being plundered and your system is being used to launch malware attacks on others.
These separate, non-user-accessible, non-updateable secure systems serve a nubs of certainty, a remote fortress that observes and faithfully reports on the interior workings of your computer. This separate system can't be user-modifiable or field-updateable, because then malicious software could impersonate the user and disable the security chip.
It's true that compromised computers are a real and terrifying problem. Your computer is privy to your most intimate secrets and an attacker who can turn it against you can harm you in untold ways. But the widespread redesign of out computers to treat us as their enemies gives rise to a range of completely predictable and – I would argue – even worse harms. Building computers that treat their owners as untrusted parties is a system that works well, but fails badly.
First of all, there are the ways that trusted computing is designed to hurt you. The most reliable way to enshittify something is to supply it over a computer that runs programs you can't alter, and that rats you out to third parties if you run counter-programs that disenshittify the service you're using. That's how we get inkjet printers that refuse to use perfectly good third-party ink and cars that refuse to accept perfectly good engine repairs if they are performed by third-party mechanics:
https://pluralistic.net/2023/07/24/rent-to-pwn/#kitt-is-a-demon
It's how we get cursed devices and appliances, from the juicer that won't squeeze third-party juice to the insulin pump that won't connect to a third-party continuous glucose monitor:
https://arstechnica.com/gaming/2020/01/unauthorized-bread-a-near-future-tale-of-refugees-and-sinister-iot-appliances/
But trusted computing doesn't just create an opaque veil between your computer and the programs you use to inspect and control it. Trusted computing creates a no-go zone where programs can change their behavior based on whether they think they're being observed.
The most prominent example of this is Dieselgate, where auto manufacturers murdered hundreds of people by gimmicking their cars to emit illegal amount of NOX. Key to Dieselgate was a program that sought to determine whether it was being observed by regulators (it checked for the telltale signs of the standard test-suite) and changed its behavior to color within the lines.
Software that is seeking to harm the owner of the device that's running it must be able to detect when it is being run inside a simulation, a test-suite, a virtual machine, or any other hallucinatory virtual world. Just as Descartes couldn't know whether anything was real until he assured himself that he could trust his senses, malware is always questing to discover whether it is running in the real universe, or in a simulation created by a wicked god:
https://pluralistic.net/2022/07/28/descartes-was-an-optimist/#uh-oh
That's why mobile malware uses clever gambits like periodically checking for readings from your device's accelerometer, on the theory that a virtual mobile phone running on a security researcher's test bench won't have the fidelity to generate plausible jiggles to match the real data that comes from a phone in your pocket:
https://arstechnica.com/information-technology/2019/01/google-play-malware-used-phones-motion-sensors-to-conceal-itself/
Sometimes this backfires in absolutely delightful ways. When the Wannacry ransomware was holding the world hostage, the security researcher Marcus Hutchins noticed that its code made reference to a very weird website: iuqerfsodp9ifjaposdfjhgosurijfaewrwergwea.com. Hutchins stood up a website at that address and every Wannacry-infection in the world went instantly dormant:
https://pluralistic.net/2020/07/10/flintstone-delano-roosevelt/#the-matrix
It turns out that Wannacry's authors were using that ferkakte URL the same way that mobile malware authors were using accelerometer readings – to fulfill Descartes' imperative to distinguish the Matrix from reality. The malware authors knew that security researchers often ran malicious code inside sandboxes that answered every network query with fake data in hopes of eliciting responses that could be analyzed for weaknesses. So the Wannacry worm would periodically poll this nonexistent website and, if it got an answer, it would assume that it was being monitored by a security researcher and it would retreat to an encrypted blob, ceasing to operate lest it give intelligence to the enemy. When Hutchins put a webserver up at iuqerfsodp9ifjaposdfjhgosurijfaewrwergwea.com, every Wannacry instance in the world was instantly convinced that it was running on an enemy's simulator and withdrew into sulky hibernation.
The arms race to distinguish simulation from reality is critical and the stakes only get higher by the day. Malware abounds, even as our devices grow more intimately woven through our lives. We put our bodies into computers – cars, buildings – and computers inside our bodies. We absolutely want our computers to be able to faithfully convey what's going on inside them.
But we keep running as hard as we can in the opposite direction, leaning harder into secure computing models built on subsystems in our computers that treat us as the threat. Take UEFI, the ubiquitous security system that observes your computer's boot process, halting it if it sees something it doesn't approve of. On the one hand, this has made installing GNU/Linux and other alternative OSes vastly harder across a wide variety of devices. This means that when a vendor end-of-lifes a gadget, no one can make an alternative OS for it, so off the landfill it goes.
It doesn't help that UEFI – and other trusted computing modules – are covered by Section 1201 of the Digital Millennium Copyright Act (DMCA), which makes it a felony to publish information that can bypass or weaken the system. The threat of a five-year prison sentence and a $500,000 fine means that UEFI and other trusted computing systems are understudied, leaving them festering with longstanding bugs:
https://pluralistic.net/2020/09/09/free-sample/#que-viva
Here's where it gets really bad. If an attacker can get inside UEFI, they can run malicious software that – by design – no program running on our computers can detect or block. That badware is running in "Ring -1" – a zone of privilege that overrides the operating system itself.
Here's the bad news: UEFI malware has already been detected in the wild:
https://securelist.com/cosmicstrand-uefi-firmware-rootkit/106973/
And here's the worst news: researchers have just identified another exploitable UEFI bug, dubbed Pixiefail:
https://blog.quarkslab.com/pixiefail-nine-vulnerabilities-in-tianocores-edk-ii-ipv6-network-stack.html
Writing in Ars Technica, Dan Goodin breaks down Pixiefail, describing how anyone on the same LAN as a vulnerable computer can infect its firmware:
https://arstechnica.com/security/2024/01/new-uefi-vulnerabilities-send-firmware-devs-across-an-entire-ecosystem-scrambling/
That vulnerability extends to computers in a data-center where the attacker has a cloud computing instance. PXE – the system that Pixiefail attacks – isn't widely used in home or office environments, but it's very common in data-centers.
Again, once a computer is exploited with Pixiefail, software running on that computer can't detect or delete the Pixiefail code. When the compromised computer is queried by the operating system, Pixiefail undetectably lies to the OS. "Hey, OS, does this drive have a file called 'pixiefail?'" "Nope." "Hey, OS, are you running a process called 'pixiefail?'" "Nope."
This is a self-destruct switch that's been compromised by the enemy, and which no one on the bridge can de-activate – by design. It's not the first time this has happened, and it won't be the last.
There are models for helping your computer bust out of the Matrix. Back in 2016, Edward Snowden and bunnie Huang prototyped and published source code and schematics for an "introspection engine":
https://assets.pubpub.org/aacpjrja/AgainstTheLaw-CounteringLawfulAbusesofDigitalSurveillance.pdf
This is a single-board computer that lives in an ultraslim shim that you slide between your iPhone's mainboard and its case, leaving a ribbon cable poking out of the SIM slot. This connects to a case that has its own OLED display. The board has leads that physically contact each of the network interfaces on the phone, conveying any data they transit to the screen so that you can observe the data your phone is sending without having to trust your phone.
(I liked this gadget so much that I included it as a major plot point in my 2020 novel Attack Surface, the third book in the Little Brother series):
https://craphound.com/attacksurface/
We don't have to cede control over our devices in order to secure them. Indeed, we can't ever secure them unless we can control them. Self-destruct switches don't belong on the bridge of your spaceship, and trusted computing modules don't belong in your devices.
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I'm Kickstarting the audiobook for The Bezzle, the sequel to Red Team Blues, narrated by @wilwheaton! You can pre-order the audiobook and ebook, DRM free, as well as the hardcover, signed or unsigned. There's also bundles with Red Team Blues in ebook, audio or paperback.
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If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2024/01/17/descartes-delenda-est/#self-destruct-sequence-initiated
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Image: Mike (modified) https://www.flickr.com/photos/stillwellmike/15676883261/
CC BY-SA 2.0 https://creativecommons.org/licenses/by-sa/2.0/
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mayullla · 1 year
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Title: Nahida's dream and plushies
Character(s): Nahida and most of the Sumeru characters (Genshin Impact)
Summary: In her dream, she saw a lady, someone she recognized but didn't remember who till she woke up, and right beside her were plushies waiting to be taken to their look a like
Warnings/tags: Fem!reader (but doesn't appear here), sagau as in cult au/god au, no romance just mainly fluff!
Klee and the little plushies Qiqi's plushie delivery Sayu's plushie mission Nahida's dream and plushies (you are here!)
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Nahida was a little bit in a daze. Her mind was elsewhere as she looked at the dolls in front of her. Small dolls made out of felt and wool. They all looked familiar to her, and she would have cooed at how cute they were, yet her mind could not help but think about that lady in her dream.
She looked like someone she knew... that aura of comfort and kindness that surround her wasn't like those old grannies who gave kids candies kind of gentle but something more eternal, more powerful than that. It would be hard to compare the power she had to the archons cause you and they were so different... so far apart.
This supposes elemental power... colorless but moldable and changing. Even archons were limited to their own element and weren't limitless, the Geo archon was strong, and he could command meteorites to fall into Teyvat and build high mountains. But he could not command the sea to flood the world. She herself even as an archon wasn't able to do much in the face of many who didn't want her back once.
"What are you looking so gloomy at." Nahida snapped out of her thoughts when she heard a cold, harsh yet familiar voice speaking to her. Looking to the side, she saw that huge hat of a certain someone she knew. "Wanderer." Nahida smiled at him, moving to face him. "I was looking at these cute dolls. Don't they remind you of some people?" Nahida giggled, knowing full well that he was familiar with some of them.
Wanderer raised an eyebrow at the many dolls that were placed on a table at the side of the room. Small plushies with simplified designs of people he knew. Rather than cute...
"They look creepy rather than cute." Wanderer crossed his arms as he narrowed his eyes.
"Do not say that. What if you hurt the person who made them." Nahida shook her head sighing. "Then they shouldn't have made such creepy things. What are they, a stalker?" Wanderer sarcastically replied.
"She is not a stalker... rather, she is someone we know... and wish to see. She made these just for us." Nahida replied. Looking back at the dolls walking towards it, she reached out for a small plushie from the bunch and handed it to the Wanderer. "Here. This is for you."
"Hmmm? I didn't know that there was another archon." Wanderer looked at the doll that looked just like him with the hair and clothes to the pout with a suspicious look. He must have noticed the white elemental aura surrounding it, but as Nahida continued to hold it out for him. Grabbing the doll, he took a closer look at it.
"She isn't an archon, someone far greater than that, actually..." Nahida replied to the Wanderer in a serious tone but didn't elaborate. Instead, she looked back at the plushies. "Wanderer, can you help me hand out these plushies. She had asked my help to give them out."
"Do it yourself. You don't really need my help with something like this. You are probably using this as an excuse for me to interact with more people." Wanderer huffed in annoyance, turning to leave. "If you don't need me, I will be heading out then."
"Hehe.. you caught me." Nahida laughed and let Wanderer head out. She, too, was busy with this after all. In her mind, she stored the memory of the Wanderer holding on to his plushie in one hand, the thoughtful looked he gave it when he thought she wasn't looking. She knew that he would not throw it away.
Storing them in a bag, she headed out of the room she started to search.
And the first person she found was Collie!
Collie was flustered when the dendro archon walked up to her as she had just come to the city with Tighnari as he had an appointment with his friends. She followed along as wanted to see the place again and buy some stuff that she could only get here.
She didn't think she would run into the dendro archon, much less suddenly be given a doll. "Is this for me?" Collie asked, taking the doll and holding it as if it would break by a slight touch. She heard from her friend Amber that she had received a doll from a mysterious lady and that it was the cutest thing ever. And it really was cute when Collie saw a small doodle of it she thought of getting one for herself.
She didn't expect she would be receiving one from the dendro archon! The both of them soon parted ways, and Collie thought of what she would tell Amber later on in her letter. Her little doll also had a small cat plush connected to it!
The next person Nahida found was Nilou, who was street performing in the middle of city hall. Her dance was so graceful and lovely Nahida didn't want to bother and instead watched till it ended, clapping when it had finished. Nilou greeted the Dendro archon with respect, happy that her archon made a visit and watched her dance.
Nahida told her that the dance was so pretty and gifted her the plush. Surprised, Nilou asked her if she was the one who made it, but Nahida shook her head, telling her that it was from a special someone.
The fans were jealous of how much Nilou treasured the doll, while others couldn't help but smile. After all, it was an honor to receive something given by the dendro archon, and they were proud of Nilous.
Next, Nahida found Cyno, who was in the middle of a TCG match. She watched him conquer the match after struggling in the first few rounds. "It is an honor that the dendro archon watched my match." Cryo raved on about his journey to win this match, and as a congratulation, Nahida gave him a little plush. "I shall treasure and protect this till my dying breath."
"Please, you don't have to go that far," Nahida replied with a worried smile. Tho it made her a little happy that he would treasure the plushie this much.
Next, she found Kaveh speaking with Dori, something about a dept, but before Nahida could get more information (not that she was trying to eavesdrop), they stopped as they had noticed her.
"My do what do I owe the Dendro archon the pleasure of visiting the Palace of Alcazarzaray. Could you be looking for something? Fabrics? Spice? Or something rare? I have it all!" Dori said, couldn't be able to contain her excitement at the idea of the dendro archon becoming her dear customer.
Kaveh was slightly more flustered but quickly composed himself and respectfully asked why she was here and if she was looking for something or someone.
"I am here to find you two." Nahida smiled and showed them two plushies that looked just like them. "They are a gift from a certain someone!" The two were surprised at the dolls, accepting them from her.
Both had different reactions.
On one hand, Kaveh had a more touched expression asking Nahida if he could know who made this lovely handmade plushie of him and his bag and that he wanted to give back, while Dori was more materialistic having come up with "a brilliant idea!" Raising her plushie with a purple small genie plush jingling at the movement to the sky, her eyes twinkling at the thought of potential mora~!
Nahida could only smile, her face hinting that the maker doesn't want to be known. Kaveh, knowing that he could not do anything here, could not help but sigh but stated that if this person were to ever need any help that he could possibly give, feel free to ask. (Dori was disappointed that she would not hire the person who made these plushies.)
The next she found was Candace and Dehya at the desert village, the two catching up after fighting some treasure hoarders trying to steal from the village. "Ah, it is the dendro archon Nahida! It has been a while!"
"Welcome to Aaru village, dendro archon."
Giving them their plush, both of them found the plushies absolutely adorable and asked the person who made them if they ever feel comfortable to come and visit them one time. Candace would gladly welcome them to the village while Dehya offered a small shopping spree as she knew all the trends and shops or if they ever needed a bodyguard one day just call her.
The last two girls, Faruzan and Layla, were found at the academy as both of them traded notes that were of interest but also some chit-chat. The two were surprised when they found out that the dendro archon was looking for them as one of the scholars frantically searched for them told them so.
"This is so cute. It even has twirly whirly my shroom buddy beside it.... I miss them." "This doll is very cute. You could see the hard work and effort placed into making each and every single stitch. Send the person who made them my thanks. I would do it myself, but it seems that they don't want to be known." "Me too! I think with this I could do better in my essay that I need to finish... yawn"
The last two people she needed to look for were Tighnari and Al Haitham and soon found them sitting at the cafe along with Kaveh and Cyno. In Al Haitham's hand was Kaveh plush while one Tighnari's was Cyno both examine it.
Cyno was going on and on about the card game he won in the presence of the dendro archon and that it was an honor to win in her presence as Tighnari told him to stop telling the same story for the third time now. "We get it. We know that you will hand down this plushie as a family heirloom!"
"There is something about these dolls that is not right...." Al Haitham narrowed his eyes at Kaveh's dolls. He definitely knew that something was up with these. "They are given by the dendro archon herself. Of course, they are unique! Gah, you are always suspicious of everything." Kaveh stated frustratedly. "Do you ever know how to relax and just appreciate the work that went into making this!"
"If you would just stop and look a little harder, maybe you would notice that something is odd about them." Al Haitham didn't look up at Kaveh. These dolls in the end weren't gifts from the dendro archon but someone who is probably of higher rank than an archon to be able to make the archon do such work.
"Al Haitham is correct about them being unique. You would never find these dolls somewhere else, even if you searched the whole Teyvat." Nahida cut in, walking towards them with a smile on her face. Everyone looked at Nahida, who stopped beside them, Al Haitham and Tighnari greeted her as they didn't see her beforehand like the other two boys had.
"These are for you!" Nahida giggled, handing Tighnari and Al Haitham their own plushies both thanking her for them. "What do you mean by unique?" Tighnari asked curiously, his tail swishing a little faster as he looked at his own doll. He saw Collie's one and wondered if he could get one, too. Lightly tugging the doll's ear long as his own, he looked at Nahida again.
"They are from someone special, someone who watches over us all." Nahida stated, her eyes closing as she remembered the lady she met in her dream, the little conversation that she and you had.
She didn't realize who you were nor why she thought that you were so familiar to her back then inside the dream she only realize who you were when she woke up and saw the plushies on the side of her and a familiar white elemental magic surrounding them.
Returning back to her room, she saw a doll that looked exactly like her surrounded by Aranara plushies. Smiling at the doll, she hugged hers and hoped that one day she would actually see you in person and not in a dream.
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Note: If you find any mistakes here please tell me! Anyway, phew part 4 of the series is over! I know that Genshin has released characters outside of Sumeru that are not included here in the series yet but I plan on saving it for a later date when more characters for the past regions show up!
Another note for taglist: The tag list will be open later when Fontaine is somewhat finished and most characters are already out which would probably take a longggg time. But for now, the taglist will be closed. If anybody does not want to be tagged later tell me so that I can remove you from the list.
Taglist: @victoria1676 @muse-hub @simpaghettits @patimiet @mrmoneymoney @tsubasa10126-unwinds @akenofujihara @landofstarwind @imyme20 @strawberrgyuu @frostines-blog @barbaraphoetathoes @zyphyrr @that-emo-elf @itsyacuhjake @glue-bottle @tiffthescales @eliciana @the-real-fandom-person @pimacolada-lulu @mei-eishi @scalyalpaca @atsukawolfcat @riiriin @pale-value @dreamoffireflies06 @3noa3 @lwqfhp @mei-simp @silentterri @mishapotato @oyayablog @esthelily @tikitsune @shizunxie @jennyzyn @azelalxforfun @myhandshurts @wolfyzey18 @karma-gisa @chaoticfivesworld
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malusokay · 1 year
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How to be like Song Ji-a
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Hey babes! I’m so excited to start my little “it-girls series”, of course, starting with no other than my favourite girly, Song Ji-a. She has it all: beauty, style, and confidence. In this post, I’ll show you how to embody her energy, break down the key elements of her style, summarise some of her best advice, and give you all the details on how to be a bit more like her. <3
Ji-a’s energy:
Confidence is key: Ji-a exudes confidence no matter what she’s wearing or doing. Take some inspo from her and start by showing yourself some extra self-love to build your confidence! :)
Be true to yourself: Ji-a never tries to fit into someone else’s mould, and neither should you! Embrace your unique style and show off your personality through your beauty and fashion choices.
Take care of your body: Ji-a is all about that healthy lifestyle, so hit the gym, try a new workout, and fuel your body with nutritious food to boost your energy and confidence. You can also motivate yourself by buying cute matching workout sets!! <3
Stay on-trend: Ji-a’s always ahead of the fashion curve, and we’re here for it. Keep an eye out for the latest fashion and beauty trends, and don’t be afraid to experiment with different looks to find your signature style. <3
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Ji-a’s style:
Simple but chic outfits: Ji-a rocks effortless, minimalist looks with a twist. Get inspired by her style and try adding a pop of your interests to your outfit with bold accessories or unique cuts.
Flawless makeup: Ji-a’s makeup is seriously on point, and yours can be too! Play around with colours, shimmery glitter, and dramatic lips to add some extra charm to your look! :)
Skincare is key: Ji-a swears by her skincare routine to achieve that radiant complexion. So, start taking care of your skin and try out some new hydrating products to get that glow.
Cute Hairstyles: Try out some playful and cute hairstyles or accessorise with some fun hair clips. Don’t forget about your hair care!!
Details, details, details: Ji-a pays attention to every little detail, from her nails to her jewellery. Add some extra touches to your outfit with statement jewellery or cute nail art!! <3
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Elevate your lifestyle:
Self-care is everything: Ji-a emphasises the importance of self-care, so take some time for yourself to unwind and recharge with some yoga, journaling, or a good book!
Stay positive: Positive vibes only! Surround yourself with people who uplift you, practice positive self-talk, and write down daily affirmations to keep that positive mindset. :)
Follow your passions: Ji-a is all about chasing her dreams, and you should be too! Pursue your hobbies or dream career, and don’t be afraid to take risks.
Be confident: Ji-a is all about owning your unique qualities and quirks, so let your true self shine and don’t be afraid to stand out from the crowd.
Be kind: Ji-a is known for her kind and generous personality, so spread some love and kindness wherever you go.
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How to channel your inner Ji-a:
Embrace minimalism: Ji-a’s style is all about simplicity, so try decluttering your space and simplifying your wardrobe to achieve that clean, chic look.
Not everyone will like you, and that's okay: Even Ji-a has had to deal with haters and jealous people in the past (the whole fake designer thing lol...), yet she stays confident and continuously does her thing! You can do that too!! <3
Try out some K-beauty: Being Korean, many of her favourite beauty brands and products are from Korean brands. Experiment with some K-Beauty products to get that glowing complexion! :)
Be yourself: Above all, Ji-a is known for being authentic; whether she’s on camera or in public, she seems to radiate a sense of self-assurance, which spreads confidence and inspiration to others! Stop worrying about what others might think, you're beautiful <3
As always, please feel free to share your own suggestions in the comments and let me know who you want me to write about next! <3
✩‧₊*:・love ya ・:*₊‧✩
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autolenaphilia · 6 months
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One thing I noticed talking about Linux and free software is that a lot of people seem afraid of learning things about technology. I constantly read things like "I hate windows, but switching to linux would mean learning a new OS, and you have to be some super-smart programmer-hacker to do that." Or even: "Switching to firefox would mean switching browsers and I don't know how"
And that is precisely the attitude tech companies like Microsoft and Apple try to instill in their users in order to control them. They create these simple and “friendly” user interfaces for their products, but these hide information. From their OS being pre-installed to their settings apps, they keep people from learning things about how their computer works, and letting the companies make the decisions for their users.
I think people are underestimating themselves and overestimating how hard it is to learn new things are. It is like Windows/Macos have taught them some kind of technological learned helplessness. Not knowing how computers work and being afraid to learn how is how companies like Microsoft controls you, and justifies that control.
For example, people hate the forced and automatic system updates on Windows. And Microsoft justifies it as necessary because some people don’t know that their computer needs security updates and therefore don’t update, so they have to force the updates on them. That’s definitely true, and Microsoft’s tech support people is definitely very aware of that but it is a operating system that presumes that the user is incompetent and therefore shouldn’t control their own computer. And of course Microsoft abuses that power to force privacy-invading features on their users. Windows updates are also badly designed in comparison, no Linux distro I’ve used required the update program to hijack the entire computer, preventing the user from doing other things, but Windows does.
This is the dark side of “user-friendly” design. By requiring zero knowledge and zero responsibility for the user, they also take control away from the user. User-friendly graphical user interfaces (GUI) can also hide the inner workings of a system in comparison to the command line, which enables more precise control of your computer and give you more knowledge about what it is doing.
Even GUIs are not all made equal in regards to this, as the comparison between the Windows Control panel and their newer Settings app demonstrates. As I complained about before, Windows have hidden away the powerful, but complex Control Panel in favor of the slicker-looking but simplified and less powerful Settings app for over a decade now.
Of course this is a sliding scale, and there is a sensible middle-ground between using the command line for everything and user-friendly design masking taking control away from the end user.
There are Linux distros like Linux Mint and MX Linux who have created their own GUI apps for tasks that would otherwise use the command line, without taking control away from the user. This is mainly because they are open source non-profit community-driven distros, instead of being proprietary OSes made by profit-driven megacorps.
Still, giving that control to the user presumes some knowledge and responsibility on part of the user. To return to the update example, by default both Mint and MX will search and notify you of available updates, but you will have to take the decision to download and install them. Automatic updates are available in both cases, but it’s opt-in, you have to enable that option yourself. And that approach presumes that you know that you should update your system to plug security holes, something not all people do. It gives you control because it presumes you have knowledge and can take responsibility for those decisions.
All this also applies to the underlying fact that practically all pre-built computers nowadays have an operating system pre-installed. Few people install an OS themselves nowadays, instead they use whatever came with the computer. It’s usually either Windows or MacOS for desktops/laptops, and Android/IOS for smartphones (which are also a type of computer).
Now all this is very convenient and user-friendly, since it means you don’t have to learn how to install your own operating system. The OEM takes care of that for you. But again, this is a convenience that takes choice away from you. If you don’t learn how to install your own OS, you are stuck with whatever that is on the computer you bought. It’s probably precisely this step that scares people away from Linux, few people have installed even Windows, and installing your own OS seems impossibly scary. But again, learning is the only way to take back control. If you learn how to install an OS off an USB stick, you now have choices in what OS to use. (Sidenote: the hard part IMO is not the actual install process, but fiddling with the BIOS so it will actually boot from the distro on the USB stick. This old comic strip illustrates this very well).
That’s how life is in general, not just computers. Having control over your life means making decisions based on your own judgment. And to make sensible, rational decisions, you have to learn things, acquire knowledge.
The only other alternative is letting others take those decisions for you. You don’t have to learn anything, but you have no control. And in the tech world, that means big corporations like Microsoft, Google and Apple will make those decisions, and they are motivated by their own profits, not your well-being.
Computers have only become more and more capable and more important in our lives, and that can enable wonderful things. But it also means more power to the tech companies, more power over our lives. And the only way to resist that is to learn about computers, to enable us to make our own decisions about how we use technology.
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artdotpage · 7 months
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Problems facing modern artists & creators
I've talked with hundreds of artists and creators about the difficulties they face trying to earn a living from their craft.
This post covers two of the big ones (social media algorithms & bargain basement marketplaces), and what tools are available to grow your business despite these issues.
Social Media Algorithms and Audience Ownership
Social media platforms are a godsend for getting your work in front of potential clients and building a loyal fan base.
However as you will all have experienced, it can take a mastermind to figure out what kind of content the algorithm wants you to post, and if you don't do that you'd be as well throwing your content into the void as even your own followers might not see your post, never mind new viewers.
It also means you don't truly own your audience, if you post something slightly controversial your account could be deleted without warning, or perhaps a billionaire buys the site and everyone flocks to a new platform where you have to start growing your following all over again.
Solution: Build a mailing list
This is perhaps the single best marketing tool available to any business, and is sorely overlooked by artists and creators.
It's cost effective and because you own your mailing list it doesn't matter what's happening on social sites, you can always keep in touch with them.
The tricky part is converting people into mailing list subscribers. However I've seen plenty of creators successfully build one by offering incentives including free digital downloads, early access to content, discounts on your store etc.
Those who sign up to your mailing list would be considered high quality followers, someone who is much more likely to convert to a paid client and buy from you again in the future compared to the average follower on social media.
Tools
https://art.page/
https://substack.com/
https://convertkit.com/
Losing clients to undercutting competitors on the same platform/marketplace
If you run your business on a marketplace or platform, your clients are one click away from finding plenty of other choices who are willing to undercut everyone else to land a sale.
These sites have no incentive to make sure that traffic you drive to your profile actually purchase from you. Whether a sale is made through your listing or another seller, they collect their fee either way.
They also use uniform designs which reduce you to a generic product listing. Whilst this can simplify the customer experience, it means you have no control over the sales funnel and ability to differentiate yourself, making it harder to convert potential clients into paying customers.
Solution: Direct clients to your own site
Use your own personal website to make sales from, there are plenty of options with no monthly charge and lower fees than marketplaces. This lets you make dedicated marketing pages showcasing your best work to make a client excited about doing business with you, instead of just being a generic product listing.
Take advantage of marketplaces purely for their customer base. Don't rely on them as your sole business platform. This way, any fees you pay are worthwhile to generate sales you wouldn't have had otherwise. 
Tools
https://art.page/
https://www.bigcartel.com/
https://squareup.com/
Interested in more?
There's plenty more I have to share on this topic, including:
How to properly use Print on Demand without getting ripped off
Streamline managing your business so you spend more time creating and growing your business.
How to better utilize your brand to connect with clients and increase sales
So let me know if you’re interested and I’ll get writing!
Transparency
I'm building https://art.page to solve these exact issues, with the goal to create the best all in one site builder for artists and creators that makes running your business easy.
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wakkass · 9 months
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It's impossible to put into words how much I love designing characters, especially for AU.
Yes, I recently had an avatar AU, and I really wanted to draw Katara from there (and also Zuko). I usually draw a static pose in order to display all the details of the clothes. This is such a kind of character sheet that helps me to better imagine the scenes in my head.
If you're interested in reading about the AU itself, then there will be some information about it.
I apologize in advance for mistakes in the text, English is not my native language. But, I hope, this will not interfere with understanding.
In general, my AU concerns the ending of the series, because at some point it seemed unrealistic to me. There is too much positivity with the obvious problems of the post-military space, as well as little logic in some moments (for example, I don't understand what Zuko was doing in Ba Sing Se. Did he abandon his newfound throne to the mercy of fate with the risk of a palace coup? Did he not feel the effects of a lightning strike? The longer I think about it, the surreal it seems to me).
At some point I thought, "this is all like Aang's dream, in which everything is intentionally good. As if this is the ending he wants, but it's unattainable." And then it dawned on me. But it really looks like his fantasy about the future after defeating the root of evil. This explains why Zuko recovered so easily, why everyone is just relaxing and having fun without a drop of post-trauma. Because Aang wants everything to be so naive and simple after defeating the Fire Lord. Because he's dreaming about it.
I know this is a very hackneyed narrative technique. It's pretty easy to say "this is someone's dream" to deny any events. But I found it curious, especially against the background of the episode "Nightmares and Daydreams", where Aang's dreams already simplified the reality around him. For me, it's like a lead-up to the finale, where he actually sleeps.
You ask, "but why is he sleeping?". I also asked this question, and the answer to it killed me. Because during the battle with Ozai, when the stone hit Aang in the wound, he fell into a coma. His body was paralyzed because his brain perceived it as a repeated lightning strike, again fatal. The avatar's state was the only one that did not allow Aang to die, but only to fall into a coma. And instead of an epic battle, we have a little helpless boy spending a huge amount of energy just to maintain his life.
The second Aang collapsed, he disappeared, leaving Ozai alone with the remnants of his temporary power. And no one else saw the avatar…
I'll leave the intrigue for you about this, but for now I'll tell you about the concepts from the art.
Naturally, everyone searched for Aang, and, naturally, they did not find him. Katara and Zuko were the only ones who did not participate in the search, for several reasons:
Zuko was rehabilitated for a very long time after being struck by lightning, and Katara nursed him (I'm sure there are a lot of fics about this topic. The only difference is that there is no romance here. The focus of my AU is not on it, but on the problems of the consequences of the war). He survived, but he had major problems with his heart, digestive system and spine. Who noticed the cane in his hands? Yes, Zuko couldn't walk without it. From now on and forever. He was physically unable to leave the palace, and Katara maintained at least some of his condition.
Even after Zuko's rehabilitation, it was necessary to keep the power in his hands. Imagine what a shock the Fire Nation experienced when not just the former Fire Lord was overthrown, but the country's policy changed dramatically. Now Zuko needed to keep power in his hands and establish a new regime as soon as possible, before his opponents raised armies and people against him. This boy, who recently sat quietly at a military meeting, needed to show unprecedented strength and power to everyone: both officials sought to turn the situation in their favor, and the people who wanted stability and prosperity. But how to do this if Zuko couldn't even breathe normally, and getting out of bed required tremendous effort? It was impossible… Anyone else would have given up, but not Zuko. He has never given up without a fight and has never turned his back on danger, even if he risks dying.
It hurts me a lot for him, too. Fate has never stopped pushing Zuko against obstacles, but this time he couldn't rely on himself. He almost couldn't bend, his body almost didn't obey. He was an easy target and there was nothing he could do about it. This helplessness irritated him, saddened him, oppressed him. The only thing that wasn't broken yet was his spirit, and Zuko was barely able to maintain it in such conditions. If it wasn't for Katara, I don't know if he would have coped in the end. She was now his only support, his only ally in these cold oppressive walls, the only rational grain in his doubts.
You ask, "Where is Iroh? Where is Mai?"
Iroh, along with the White Lotus, took on a mission to liberate the Earth Kingdom from the Fire Army and establish relations with the kingdom. In fact, Iroh now shared power with Zuko: uncle was engaged in foreign policy so that his nephew could focus on domestic policy.
With Mai, everything was much simpler: after getting out of prison, she was completely disappointed in the guy who always left her. She sent him a letter, where she finally ended their relationship, and left with her family somewhere far away. Perhaps she and Zuko will cross paths again and will be able to establish a relationship. But not now.
Katara remained to help Zuko not only with treatment, but also with his policy. As a resident of an almost disappearing tribe, as well as an able leader, she helped him with projects and plans to improve the quality of life of the population and actively participates in them. She performed those missions that Zuko can only entrust to her. After all, she was a friend he could rely on and to whom he could open his feelings.
In her design, I wanted to reflect the combination of two cultures: Fire and Water. I was based on the designs of the "12 Kingdoms" (if you haven't watched this gorgeous anime or haven't read ranobe, I strongly recommend doing it. This universe is no less interesting than the avatar's world, I'm sure you'll like it), because the palace intrigues and the plot with winning the respect of the court reminds me very much of the story from there.
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One day Zuko's legs finally gave up, he could not get up. All the stress he was going through was breaking his body so much that at some point the Katara's treatment stopped working.
It was a very difficult moment for both of them. Zuko has just started to promote his ideas and defend his rights to the throne, and Katara sincerely did not know what to do. If the truth about the true state of the Fire Lord had come out, all the ill-wishers would not leave this opportunity and attack, this couldn't be allowed. They urgently needed to create the appearance that everything is in order, but how?
Zuko came up with a very brazen idea. He asked Katara to use bloodbending on him to simulate walking. It was a very difficult request for her, because this skill represented the worst face of the war, it was created to torture people. And the last thing she wanted was to torment Zuko. She hesitated for a long time, he saw it, but he couldn't wait. He couldn't stop, it wasn't a luxury he could afford. Therefore, he went out, trying not to get up and move much.
Naturally, at some point his weakness was noticed at the most inopportune moment. Naturally, at this moment Katara couldn't let Zuko fall. Imperceptibly under her sleeves, she moved her friend's body like a puppet, causing him as much unbearable pain as most would not stand. But Zuko was not like that. He stood it.
It looked like this to me somehow:
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They were both very depressed that day. He was suffering physically because of Katara's bending, and she could not believe that she had caused the suffering of a person dear to her. It broke and scared her, she opened the way to the Hama's madness, and was very afraid to fall into it.
Zuko assured her that it was impossible. Hama didn't have people to guide her, while Katara has friends. Maybe Zuko didn't consider himself the best moral mentor, but he promised to be there in the most difficult moments for Katara, and now he won't leave her.
This encouraged her and opened her eyes to her own cowardice. She was afraid of the darkness of Hama, and instead of curbing it, Katara hid it in herself, ignored it. And that's what it led to: the person who needed her help suffered. But she didn't want to run away anymore. She wasn't going to give up without a fight and turn her back on those who needed her.
At the beginning, Katara trained on herself, experiencing the same pain as the victims of bloodbending. Careless movement of blood through the vessels could cause internal bleeding at any time, it was very dangerous. The Hama's voice in her head pressed on her conscience, saying that innocent people felt all this pain, and only Katara was to blame for this.
Later, she learned to control the flow of water on puppets, like Hama. The point was to pass water through the threads without bursting them. Absolute control was required here, and Zuko taught her the techniques of firebending for self-control. This was necessary for Katara, because the Hama's voice in her head did not subside and did not allow her to correctly distribute her forces. It seemed like Katara was about to stumble, but Zuko wouldn't let her do it.
Gradually, Katara mastered this skill and tried to draw blood on Zuko's legs. The effect was unexpected. Her great willpower and desire to help him resulted in healing. Zuko began to feel his legs, and Katara discovered the reverse side of this bending. No, she didn't heal him completely, it's too early for him to get rid of the cane. But maybe one day she will become so strong that she can do it.
Katara realized that there was no evil magic, there was only evil intent. This was her first step towards learning to look inner demons in the face, and not to hide them in herself when it was possible to hurt others.
But what about the other design?
Katara's father sent her a letter asking her to return. Her family needed her help, because she was the last waterbender, a carrier of culture and skills, as well as a healer of a new level, the daughter of a tribal leader.
At home, everything was not the same as before, moreover, everything taked shape as a Northern Tribe. I really like the idea of the comic "North and South" about the problem of assimilation. Only here has Katara accepted all aspects of its culture, even the most unpleasant ones, and she would not give up so easily when this newfound knowledge was in danger of disappearing.
Actually, I wanted to draw her outfit of this arch. I wanted to redesign the costume for myself, because I like to do it. I kept the front strands of Katara, we don't talk much about them.
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I would really like to describe the path of the rest of the team and what they do, of Aang and what happens to him. But I'm already tired of typing, and you probably read.
After all, the post is more about designs, and not about the AU itself, so the goal to reveal some of my ideas has been achieved in principle. Maybe sometime later.
Hope you enjoyed reading this :3
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quasimaddi · 11 months
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Some studies when I was watching BCS for the first time. I really enjoy getting a good likeness, not just because it helps with recognizability of the fanart but also because it's a really fun challenge. Some tips on how I approach this:
You can see how I work through Kim and Jimmy's faces here: First I trace directly over screencaps from the show, focusing on marking the distance of each feature and its placement on their head shapes. How close is the brow to the eye, nose from the middle of the mouth, etc.
After tracing it out, I do some freehand sketches relying more on the shapes and proportions I've mapped out. The little arrows I've drawn next to some of the faces help me remember to keep note of the way certain lines or shapes curve into others. These are great things to exaggerate, because when you keep these things accurate and intact, the illusion of likeness comes through.
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Whether you actively recognize it or not, your brain is always making connections to the negative space relationships between features almost as much as the shapes and positions of the features themselves.
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Another thing I like to do is collect much more detailed, organized reference of the character I'm drawing and figure out the harmonies of the face. This is kind of a bastardized and oversimplified Reilly method, where I'll draw straight lines connecting each feature of the face to build landmarks. You can see me working though that here, with Barry.
I started figuring out his head shape, but I also found that the midpoint of his furrowed brow creates a triangle shape with the shape of his nose down to the edges of his mouth. Keeping this shape consistent, even in simplified/stylistic depictions of the character, means he will always be a little recognizable, because the part of your brain that knows what Barry looks like connects with that existing shape.
Playing with those abstractions can help you experiment with how you want a character to look. Don't worry if they don't look perfect. That's the fun of study. Here are a handful of Kimmies, each varying in % of likeness (and degrees of success), but all keeping some key points of her "design". You can see where I start to play with features, removing some things, tinkering with others.
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Another little note...since we view these people through cameras, different focal lengths can affect the way their features are proportioned (take a look at the perceived width and height of Hader's enormous fucking head in the upper right corner compared to the adjacent images, for example)–– so this is a good way to keep that in check when you're doing studies. As always, this isn't drawing law. Draw fanart however you please, and feel free to discard all of this information! This is simply my approach, and it is fun for ME!
Thanks for reading.
This post brought to you by my Patrons, who saw this first on July 4 2023.
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alkalinefrog · 10 months
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Hey Alka, I had a quick question for you (whenever you have the time to answer or even if you have the time), I've been taking some storyboard classes and with my illustration background, it's been hard to really find a good shorthand for characters to really get that anatomy/gesture looking right without it being too sketchy and unreadable.
How long did it take you to find your storyboard shorthand, and what exercises would you recommend to try to find it? I'm sure it just takes time and practice, I've been doing a lot more studies and gesture drawings (currently following along all the free Glenn Vilppu videos I can find on youtube) but I wanted to ask you as well because I am in love with how fluid your anatomy is, and how clear your storyboards read. And those hands my god you're a wizard!!!
Thanks a bunch, have a wonderful day!
Heya Secret, great to hear from ya! Well, what you don’t see online is how gross the rough stage of my boards can get LMFAO. Most of the boards I post are actually overly cleaned up because I'm just doing them for fun and can afford the time! I'm not really sure how long it took to develop my shorthand, I've never really enjoyed drawing detail to begin with, so when I decided to go into boarding I kinda just leaned into it!
I’ve covered a bunch of gesture drawing exercises already if you scroll through my advice tag, but ***once you have a good foundation*** here's some stuff you can try!
First you'll want to build up an arsenal of anatomy hacks you can always fallback on, particularly for complex parts of the body. The less time you spend on details, the more time you have to focus on the overall pose and storytelling. Aim to find ways to draw with as FEW lines as possible. If I had to make a list to streamline what to practice:
Head shapes - find the most efficient way to draw the front + 3/4 + side view in as few lines as possible (the challenge is still making them look structured with dimension)
Eyes - are SO important for expressions! Unless your project has characters with dot eyes, you're going to need to find a quick way to do the circle and iris in as few lines as possible. Make sure you can convey where they're looking
Hands - fists (you'll be drawing a lot of people holding poles), open palms at various angles, foreshortened fingers pointing at viewer, fingers making grabby motions----protips: 1) half the time all you need is a vague triangle/rectangle plus thumb sticking up and that's a hand 2) if the hand is relaxed, you probably don't need to draw the knuckles. Save some time!
Feet - just learn how to make sure they look like they're standing on the ground, and do some studies of what they look like when you're running. Otherwise you can usually get away with a vague shoe or boot shape (just add toe lines if they're not wearing any)
----everything else you'll practice as you go!
Jump from SUPER rough straight into clean boards to really force yourself to be economic. I've done each of these methods for work before:
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Before you start boarding with a character, sketch them a few times with the intention of simplifying their design while keeping them recognizable:
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You'd be surprised how little you need to recognize a character:
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Depending on the scene, you can adjust how much detail you want to include:
Stay loose/more generalized with action, especially for the "inbetweens" between key poses. Clean up enough to communicate movement and make the character recognizable.
If the character's small on screen in a wide shot, edit out most details and focus on the silhouette
Save the detail work for character acting, when you really want to be specific with their expressions and gestures.
But outside of all that, be bold and fearless!! Everyone has that stage where their boards look like spaghetti! Boarding is like handwriting; you could have really shitty chicken scratch, but if you're writing beautiful poetry, who cares!
god I love drawing hands you don’t even know thank you so much!! Good luck dude!! You’ve more than got this!!
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hazshit-hotel-hater · 22 days
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Hazbin Hotel residents and staff lineup! (+ Cherri Bomb)
They are all done!!
I am so happy with all of them and am incredibly excited to continue adding to this lineup! I’ve already got 2/4 extras finished so we’ll see how things go! I hope I’ll be able to finish them but after 19 hours of drawing for 5 days I think I may explode eventually.
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In order from shortest to tallest we have: Niffty (4’6”), Van/Vaggie (5’11”), Charlie (6’6”), Husker (6’7”), Cherri Bomb (6’8”), Alastor (7’0”), Sir Pentious (7’5”), Angel Dust (8’4”).
Very tall people!! Wow!
It’s really nice to see them all together like this and not all of them entirely red and pink. I like red but my god use it in moderation, christ.
For anyone wondering or wanting to do something with these, here are my colour palettes for each of them.
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Some of the colours in Angel’s are from other artworks so don’t mind that. Keep in mind my designs aren’t really TV friendly in my style, but I’m sure theres a way to simplify them to fit the criteria. Some of their proportions are also a bit questionable but honestly I like it. I know some people hate how Vivzie gives angel those weird feet but I’m unreasonably attached to them and I love his fucked up legs.
I really love when lineups feel alive, I think I pulled it off well enough! I want to kiss all of them on the head except Alastor because I hate him, but also half of these people are infinitely taller than me. I believe their personalities are much more clear through my poses than whatever the current ones have going on
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(I didn’t create or format this colour palette lineup but if you know who did please tell me!!)
All of the characters are so goddamn pink and red it hurts my eyes
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Ive said it like a billion times but I should be able to tell whats happening in a scene from a quick glance or at least where people are placed. Maybe it’s just my shit eyes but like seriously man.
I’m probably gonna add more to this post soon but I have 3 more redesigns finished and I really really want to show them off because they alone took 8 hours to finish. Im very impatient and I need to show off my horrible creatures immediately.📺🧵💡
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theresattrpgforthat · 2 months
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@alizarinessence thank you for your patience as I took my time to respond to you! PbtA games can be pretty daunting, and I certainly didn't understand how the play flow was supposed to work at first. I personally learned through trial and error, as well as watching other GMs who had figured it out - I am blessed to have a friend who is very experienced in running PbtA games so I was able to play in some of his games and ask him questions.
That being said, there have been a few things that I've also found helpful that I can refer to you, so I'm going to put them up here.
The Flow Chart
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This flow chart was originally posted in a Dungeon World reddit post, and later referred to me when I started asking for PbtA advice. You'll likely see a similar flow chart in Apocalypse Keys, where Rae Nedjadi illustrates how a typical session of play is likely to look like.
In any given PbtA game, you as a GM are going to be presenting pieces of information to the players, just as you would in any other ttrpg. PbtA codifies this information as "moves," and each game will present you with information that is considered useful for the kind of story that it is design to tell.
In Masks, the players are teenage superheroes, so the game encourages the GM to introduce facts such as "civilians are in danger" or "your dad thinks you're being irresponsible."
In The Ward, the players are medical doctors in an Emergency Ward, so the game advises the GM to introduce truths such as "a patient's condition is worsening" or "someone's dad is fighting with a nurse in another room."
This reinforces the common maxim that the game is a conversation, a cycle of presenting new information, letting players decide what they want to do with that information, and making a roll if the fiction calls for it. This is a rather simplified cycle of course - the "see what happens" sections may include moments when players may jump in with their own characters' reactions, generating more events that the GM doesn't need to add to in order to make them interesting. Many PbtA games thrive off of player conflict, which can occupy the table for a couple of hours without the GM needing to add anything (Last Fleet is a good example of this kind of play.)
Listening to Others
Listening to other people play PbtA games can give you a sense of how the game is meant to feel, especially when the GM's and players take their time to talk through their moves and how they work.
I found Monster Hour to be exceptionally helpful; they started out as a Monster of the Week podcast, and even though I've never run MotW specifically, listening to Quinn talk the players through how to ask questions or use different moves made the game very easy for me to understand.
Joining a Community
Joining a community that loves a specific PbtA game, or PbtA games in general can be very helpful when seeking out advice. The PbtA Discord channel has a number of players and designers, who have a lot of game experience and are more than happy to dish out advice.
Start With Games That Have Guide-Rails
Not all PbtA games are created equal, and while the original spirit of the game was to make sure you didn't plot out a story-line, there's still some games that have a certain amount of prep that will give you the tools you need to gain confidence as a GM. Here's some of my favourites:
Visigoths vs. Mall Goths can be played as a one-shot, and doesn't require players to make a lot of decisions when putting their characters together. It has a number of scenarios that you can throw at your players, a mapped-out mall with details on all of the NPCs (and whether or not you can flirt with them), and some pretty hard limitations on what you can and cannot do. You can't leave the mall, for example - go through an exit on one side of the mall and you'll just pop back in on the other. You can visit the stores throughout the day, but each team of players can only go to so many places before the mall is closed for the day, therefore bringing the mission to a close.
Apocalypse Keys has a game structure that looks daunting but can be broken down into steps, and also comes with pre-written scenarios as well as instructions on how to create your own. The concept is pretty straightforward - you're solving a mystery, and you need to do it before one of the Doors of the Apocalypse is opened. This puts the game on a timer, which helps GMs keep their players on task, and also provides the Game Master with a list of clues to drop into the story as the players look for them. I've heard very good things about how Brindlewood Bay, which inspired some of the mechanics in Apocalypse Keys, makes itself easy to run for new GMs, so if you can get your hands on that book, you might find it helpful!
Last Fleet is laser-focused on a very specific premise - you are humans, in space, running away from a terrible and insidious threat. What is more, this threat has the ability to infiltrate your fleet. The laser-focus brings everyone at the table to the same page pretty quickly, and the setting includes a mounting pressure track that will make sure things keep happening, so as the person running the game, you won't have to do much after you set up the initial scenario. The game also comes with some really good advice on where you want to start with your players, to make sure they're on edge, but not fully panicking yet. Then you just need to tip the scales enough to cause them to ask questions, make questionable choices, and start a series of actions that snowball into catastrophe.
Wrapping Up
This is all the advice I have for stepping into PbtA, but more than anything, I recommend just diving in and giving it a go! As with any GM-ing endeavour, you will likely walk away from your first session with a list of things that you'll want to do differently the next time around, but that's just a sign that you're learning.
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