[ Shut The System Down 📴 ]
What we’ve gotta understand is that “the modern Internet is abolishing spaces for adults” and “the modern Internet is abolishing space for children” are compatible phenomena. Neither group is being favoured: the modern Internet is abolishing spaces for adults (i.e., because grown-up topics aren’t advertiser friendly) and the modern Internet is abolishing spaces for children (i.e., because online communities which consist principally of people who have no money are hard to sell things to). The Internet that contemporary corporate interests are trying to build isn’t a space for anyone – it’s the digital equivalent of an Ikea showroom.
Full screen file explorer is wrong...it should always be a little window I think
It’s not terribly mysterious why shit like the load-bearing coconut happens. Usually it goes something like this:
Goal: the programmers have a bunch of data they need to have access to in every scene
Problem: the game engine they’re using does not support a global scope
Solution: create an invisible game object that holds all of that data in its attributes, and make sure it’s the first thing that loads in every scene
Additional problem: the game engine requires every object to have a texture assigned to it, even if it’s never rendered
Additional solution: assign this random stock photo we just happened to have lying around as the texture for the fake global scope object
Result: the resources folder now contains a random JPEG of a coconut that can’t be removed or else the whole game stops working
One might think that this understanding would make load-bearing coconuts less funny, but this is not in fact the case: it makes them much, much funnier.
UI shouldn't move. As much as possible, things that you can click/tap on should stay in place except in response to input. If I go to click on something and it moves out from under my mouse and I end up clicking on the wrong thing, that's primarily the designer's fault.