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#mystery game writing
amadeusgame · 1 month
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Development Sidequest: The Mystery Game Jam
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Back in February, I planned out my next several months to help stay on track for Amadeus: A Riddle for Thee ~ Episode 1 ~Waltz to release this Fall. I had a good chunk of work planned for April:
Mechanics - prototype + implement all "Must-Have" new mechanics for the full game
Background Art - finish 1-2 new backgrounds (to avoid screwing up my wrists again drawing all of them at the last minute) (also because I learned that how I draw the backgrounds impacts how I write the scenes)
Sprite Art - finish 1-2 new sprites
Music - fully flesh out a placeholder track for 1-2 BGM pieces
Narrative - write first draft of all scenes through a certain point in the game (naturally these scenes will change when it comes time to implement, that's just how this goes)
Marketing - prepare + announce 100 Wishlists celebration; make + publish press kit
Which is a lot, but doable if I'm working at it consistently. I'm only working part-time, and Amadeus is  my "real" job, so to speak. Right?
Wellllllllll...... there's this little thing called the Mystery Game Jam.
Suffice it to say that I did not accomplish all of the above, but I DID write an entire mystery game. More below. Stay updated here: linktr.ee/amadeusgame
I heard about the jam, and thought back to my previous devlog where I discussed at length how doing other random projects when I was "supposed" to be working on Amadeus has been so valuable for me. I also felt that it would be wise to get more mystery writing experience doing something low-stakes and small-scope, to pull away from this single massive project for a bit and just work on the craft of writing. It would help me learn more about my own process. Also, it would be fun!
So I got a group of people together and gave myself the role of writing our game. I've had a ton of help brainstorming, solving plot issues, and generally improving things thanks to my teammates; the whole process has been collaborative (which is what makes game jams fun). However, I've been responsible for actually writing all of it.
As a result Amadeus had to get put on the backburner, because it turns out that brainstorming + outlining + coordinating + finalizing + writing-with-full-implementation-directions, a complete mystery story- that doesn't have a thousand plotholes- in a month, is a ton of work. Fun work! But a lot of it. As a result, what I actually accomplished from my April to-do list for Amadeus is closer to...
Prototyped "save/load" mechanic
Implemented mechanic that can create pauses mid-text-appearance for dramatic effect
Researched and sketched 1 new point-and-click background
Have sketches for 2 BGM pieces (but both need to be more fleshed out to be usable as placeholders)
Outlined draft of narrative for 1 new scene in the intro (but needs a lot more detail/workshopping)
Planned 100 Wishlists celebration (but didn't get everything ready to announce)
Made draft + format of press kit
Which is, honestly, still a decent chunk! I'll have to do some work readjusting next month's to-do list to account for the fact I'm a little behind, but it's reassuring to see that even in a month where most of my energy was dedicated to a side project, I still got a lot done.
This is where the portion of the devlog directly relevant to the game Amadeus: A Riddle for Thee draws to a close. That 100 wishlists celebration announcement will be coming next month, along with a separate announcement. Lots of news coming in May!
As always, all relevant links here: https://linktr.ee/amadeusgame - I will also add our Mystery Jam game here for a bit when it comes out, so you all have something new to play! Check back after May 5, 10PM Pacific!
For the remainder of this log, I want to discuss the process of writing our Mystery Jam game. I have learned so much from it and it's been an incredibly rewarding (if, at times, difficult) process. Collaborations are such a completely different beast from solo projects.
Mystery Game Jam Retrospective
It's a bit strange to write a retrospective when the game jam isn't actually over yet, but my role is mostly finished and I've handed it off to our implementation guy who is hard at work. You're doing great, S1x. Keep it up!
I've done a ton of game jams in the past, but they were always weekend-long jams and I was always just doing audio for them. I've never done a month-long jam before, and I've never taken on a primary role that wasn't as a musician. This was a lot of firsts for me.
I truly believe that game jams don't teach you as much about game development as they teach you about project management. To actually finish a game, so many things have to happen that are all interdependent, and you have to figure out what to do first and who to talk to at what stage so it all somehow comes together on a super-strict deadline. This interdependency is even more apparent for mystery games, where it's fully expected that the player will be paying attention to clues all across text, visuals, and interface. You can't give a completely finalized asset list to artists until you know exactly what every aspect of your mystery will be, otherwise you'll end up forcing your icon artist to re-draw the same asset a bunch of times to match the tweaks you made to the story.
So the biggest obstacle in making this game was that we didn't reach the "details of mystery are completely finalized" stage until over halfway through the month, mostly because I kept putting it off (I'd overwhelmed myself by giving myself all this and also Amadeus homework). We also had to coordinate across time zones and work schedules which introduced additional delays. We got to that point eventually though! Notably, once I had figured out some important things...
This is a collaboration. I was trying to do too much big braining on my own at times when what I really needed to do was schedule a voice call with teammates and bounce ideas. Talking things out with our background artist in particular helped a lot with getting past some hurdles that were really not working.
I am not a writer who can design a mystery puzzle in a vacuum and then add characters as set dressing on top. Once I realized I was stuck, I decided to just start writing out the prologue scene to get a feel for the characters and setting; this forced me to create unique characters who had a reason to be there, and those reasons gave me ideas for the mystery. It turns out that designing a puzzle is a lot like solving a puzzle: if one angle isn't working, take a break and try another angle. You'll learn more about the puzzle, how it works, and eventually all that knowledge will come together and you'll figure it out.
This is a game jam game. This is (probably) not going to be anyone's magnum opus. This is going to be a very fun silly knockoff Ace Attorney game with a robot detective. I'm generally good at keeping a chill attitude for weekend-long game jams, but because we had a month I was taking it way too seriously at first.
Most importantly... it's not reasonable to write an entire new mystery from start to end in a month while also doing a ton of work on Amadeus and working part-time. So I eventually told myself it was OK to ignore everything else except work and the game jam for a while, and focus on this.
(...I also spent about 20 hours obsessively working on my Very Spoilery Ghost Trick ROMhack when I was overwhelmed, as a sort of escape. It was obvious that my brain was refusing to work on the game jam so I just let it do what it wanted for a few days. Sometimes the ADHD wins.)
Reaching that key point-- the point where all of the details were finalized and everyone knew exactly what needed to get done-- was a huge milestone. But even after that, I still had to actually write the words for all of it. Writing in the sense of "mapping out the major plot beats and details of the mystery," and writing in the sense of "actually writing, line-by-line, the text of the game along with implementation instructions" are completely different skillsets. I already knew this from my experience working on Amadeus, but I had to re-learn it here.
Fortunately, by the time I was sitting down writing words, our musician had written some total bangers for the game and I was able to listen to those to really set the tone for what I was writing. If a certain dialogue box cues the "totally-not-objection" theme, then the energy for those next few dialogue entries should be VERY high energy. Listening to that theme while writing made sure it matched! And once our player character artist had designed the MC, I was able to find that character's "voice" much more easily to match the energy of that character. The work of other teammates helped inspire me to do my own work, and have more fun doing it.
I really like doing these collaborations because it's fun to make something completely different than what I would make alone. I also like collaborating because there are certain changes I'm forced to make to my workflow in order to make life easier for my teammates. It forces me to be more organized. I have to do more pre-planning so I'm not forcing artists to revise their work 20 times, and so the implementation engineer only has to implement once with a few exceptions, and can easily swap out placeholder assets when those come in. Thinking ahead like this is a really good habit to get into in general! Even as a solo dev if I learn to make my own life easier in this way I will save myself the headache.
Will I learn that lesson? Most definitely not. But hopefully I'll take something away from this. For example, the awesome beautiful spreadsheet I made to format my scripts for implementation:
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(I'm still not the easiest person to work with, though. I'm kind of bossy. While I do try to at least not be every artist's worst nightmare, it's definitely in everyone's best interest that my big major long-term project is a solo work.)
I'm excited to see how it all comes together in the very end. I'm excited to see what people think of it. Where, on the spectrum of "too obvious" to "moon logic," am I landing on average? Just how weird is the pacing of reveals? These are questions that a non-game-jam game would be able to answer in a playtesting/beta phase, but this is a game jam game, so you get what you get. Making it has been really fun. Look forward to it when it comes out! It will be posted by S1xplus, our implementation engineer. It should end up on my itch page as well.
Look out for ROBOT DETECTIVE: THE CASE OF THE AUTOMURDERATED INTERN (working title)!!
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poorly-drawn-mdzs · 1 month
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Reasons to play In Stars and Time: Canon Pronoun Warfare.
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jacqcrisis · 1 month
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I can't stop thinking about the rings on Hermes' fingers. I can't. Whats the story behind those? Did he start wearing them because Charon gave them to him as a job well done? The weirdest gift imaginable to your professional associate?
Did Hermes steal them to be a cheeky bastard and got them fitted and put them on for the jokes? Did he start wearing them apropos of nothing? Just happen to start accessorizing like his professional associate? Is it part of a shared uniform? Can we see the employee handbook?
Did Charon go out and get rings commissioned to look exactly like his for not one, but two of his partner in crimes' fingers, slide each lovingly onto Hermes' corresponding digits, and then gently hold his now bejeweled hands in his own to see how they match, knowing Hermes will now carry something of Charon with him when he leaves him for his dangerous work?
I'm just. Asking. Questions. But I swear to God, if we get Charon's portrait and he has a feather or an orange ribbon somewhere on his person, I will be inconsolable for days.
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morbethgames · 1 month
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The Final Part of Chapter 4 Mostly Is Now Live!
So, you guys are probably wondering what the mostly is about. Simply put, there’s a subroute in the final part that I still need to write. Not very long, it won’t be too big of a deal later on, but this scene was blocking me hard. After working on it for 2 months straight I just wanted to move on. Needless to say, if I had to write one more set of variations for how the PC fights the suspect, I was going to go insane. That being said, it is all mostly there. There’s simply one greyed out option is all. I’m going to come revisit this scene when it’s more fresh to me again and when I don’t have to push myself so damn hard and force myself to write it. Along with the final part, I’ll probably be adding a bit more variation to it in general. But, now that that’s out of the way, let me get to the patch notes!
Patch Notes:
Added most of the rest of Chapter 4, which includes another Text Box Investigation Scene!
Added an unlockable extra story of Ryder’s PoV before the after funeral scene.
Multiple gender variable mistakes have been fixed.
Fixed a mistake where Alvarez and Ryder were being referred to as ‘mommy’.
Added a small dialogue variation to Ryder’s train scene where, if you’ve already talked to Alvarez, the PC won’t ask Ryder to clarify details about Alvarez’s age.
Added a small dialogue variation to the talk with Hawks in Dennis’ Office where, if the PC didn’t answer the phone for their brother in Chapter 2, it will reflect that choice.
Fixed the error on my part where the hoplite in the painting in Hawks’ office was being referred to as ‘Roman’ instead of ‘Greek’.
Fixed a bug where, if you chose to talk to Lance first on the train, it wouldn’t give you the option to talk to a second person.
Thank you all so much for sticking with me while I’m pumping this stuff out! It feels like such a weight off my shoulders to be able to just moved on from this scene, and to give myself the room to just come back to it later. Expect the Patreon to pick back up to two posts a week again as I get to start writing all the in between stuff for Chapter 4.5! If you like this story, and you want to support either me or this story, head on over to my Patreon where you can get an early look at extra stories, audiobook readings of this story and other IF’s, original short stories with original characters, and so on.
Patreon Link ←
We’re getting close for sure everyone. Hopefully, bare minimum, by the end of the year, this story will be completed. I’m excited, scared, and worried all at the same time.
Thank you all again so much for sticking with me.
Stay Brilliant, -Vi
Demo Link: https://dashingdon.com/play/morbethgames/the-bureau-wip/mygame/
The Bureau forum page: https://forum.choiceofgames.com/t/wip-the-bureau-chapters-1-3-550k-total-words-updated-03-14-2024/99993
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night-market-if · 9 months
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The Night Market
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Welcome to the Night Market! The nexus point between all the worlds. Lost and confused, play a character searching for a way home. Uncover secrets of the world, meet a cast of vastly different characters, and remember, that not all is as it seems. Over a million word interactive fiction for your viewing pleasure, actively updated and passionately loved.
Book One is complete!
Book Two TBA
Demo 🌿Steam🌿Itch.io🌿 Patreon 🌿Discord🌿FAQS
Art credit to @mooreaux
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birdcatt · 7 months
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love whatever's going on in her life. go girl give us hate and misery!
(context: there are 2 eos heroes, one amnesiac and the other non-amnesiac. the pictured leafeon is the non-amnesiac hero. the 2 heroes are siblings, and also grovyle who they've assimilated into their sibling gang long ago)
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SHORT DP X DC WRITING PROMPT #1
(Possible continuation for Lair of Mystery au)
← Main Prompt
*Danny showing up in full king costume and subdues world ending threat then spots JLD members*
Danny: Hey guys! How's it going? We still up for movie night at my place?
Constantine: Yeah, shouldn't be a problem.
Billy: I just have a few minor things to wrap up (i.e. homework) and I should be free.
Danny: Awesome!
Meanwhile the rest of the Justice League is freaking out over the amount of death magic rolling off of this new guy and Batman's off to the side wondering how JLD are on friendly terms with what basically amounts to an ancient death god like:
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locowolf · 8 months
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i wish the more popular theory was when micah became a rat and not if there’s a second rat.
of course he started working as a mole for the pinkertons when he returned from guarma, but was he ratting to the o’driscolls before that? if so, when did that start? before the game, during chapter 1, or after? was he in cahoots with anyone else?
related to that idea, what were his intentions when he joined the gang? was it always to steal dutch’s money, or did he think to steal it later in the game? did he sabotage the blackwater ferry job? were all of his reckless plans done to destroy the gang and/or steal dutch’s money? where does he sleep at night?
the game gives us a great character to analyze and theorize about yet people only focus on a second rat :(
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skyloftian-nutcase · 2 months
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The Great Boopathon
Twilight
It had honestly been an accident, a truly sincere miscalculation. Sky tried to remember that Wolfie was Twilight. But sometimes, when the fluffy animal trotted into town, panting from exertion or cheer, Sky just immediately knelt in front of him with a sweet greeting and a gentle boop on the nose.
He didn't think it was possible for an animal to look so offended, but somehow Twilight managed it.
Sky
This was war.
Twilight huffed as he watched Sky sleep. The teenager was out cold, as per usual, curled into himself and covered in blankets. It was a little more unusual than his usual sleep position, in which literally anything was possible because he could fall asleep literally anywhere, but the boy's head cold had him shivering.
That didn't stop Twilight, though. He still remembered the boop. The completely humiliating and degrading gesture, the cute noise Sky made with it as he bapped Twilight's wolf nose gently with a smile on his face and a flush to his cheeks.
Sky moaned miserably, looking distinctly uncomfortable. Twilight swallowed, grabbing his resolve. He walked forward stealthily before laying on the ground, his canine nose stretching forward until it met Sky's own congested one. Then his tail swished back and forth, dusting leaves off the earth.
Sky scrunched his nose in response, tickled by the wetness of it, before he opened his eyes to see a snout. He yelped, trapped in his blankets, and Twilight pounced on him, bapping him with a paw and pinning him in place as he laughed and tried to fight.
Abel
"There's no way you can do it!"
Link glared defiantly in response. He would do this, and there was no stopping him. He would always rise to a challenge. He couldn't afford to fail, he couldn't afford to lose the faith of those who believed in him.
He was stealthier than he'd ever been in his entire life. He could pass for a Sheikah, he was certain. His heart pounded in his chest, anxiety trying but failing to whittle away at his resolve. His naysayer watched with bated breath.
The greatest challenge, of course, were the floorboards. There were some that creaked. It would be absolutely catastrophic if his foe heard his approach. Carefully, Link tried to remember which boards creaked the most, settling his bare feet with such care to distribute his weight properly.
When he finally reached the bed, he nearly failed in his mission. His enemy stirred, almost awakening, but he managed to avoid disaster. Finally, his objective in sight, the Hero of Hyrule leapt, landing on his prey with a mighty hyah.
Abel nearly jumped out of his skin as he was startled awake before getting slammed in the face with a pillow.
"I told you I could do it!" Link yelled at the stairway where his sister, Lyra, was hiding.
Daruk
The leader of the Gorons had many precious memories to make him smile when he was more contemplative in the evenings. Perhaps his favorite, though, was when the Champions met his child, who had been so delighted to meet them that he'd rolled over Revali's toes and crashed into Link's knees, knocking the Hylian over. It had been a fun day in general, but the little boop his boy had given him when he picked him up had been the most delightful part.
It was usually what Daruk would do for the child before bedtime; to have such a simple gesture reciprocated brought him more joy than he could ever articulate.
Shadow Link
He had nearly succeeded in getting away from the damn gloom hands, but his stamina had run out. When they'd caught up to him, he could practically sense the displeasure radiating off them, and his insides froze at the sight of them.
Then one of the hands leaned over and booped him on the nose, making him yelp, before the others grabbed him and teleported him through the gloom back to Ganondorf's location.
"Was that really necessary?" Link grumbled, holding his nose as if it had been burned.
"Yes," the demon king replied without hesitation as he snatched him by his tunic and plopped him beside him. "Now rest."
Mystery Link
Link wasn't sure how it happened, but being completely smothered by his dog was not how he wanted to start his mornings. Nevertheless, it was how Friend decided to be his new morning alarm, slapping his face with a paw as a warning before laying her whole head over him and asphyxiating him.
By the fifth morning, he started wrestling her in response, and she always got so excited about it that she would spend the next few minutes zooming all over the forest, tail tucked and legs flailing in all directions.
Wind
Twilight was acting weird.
Wind was a little worried. After all, he'd only just recovered from his injury recently. Although the sailor had the utmost faith in the elder Hero's abilities, he couldn't help but watch him and see what was up. This was a matter of great importance, and only Wind could truly understand as the others seemed completely oblivious.
He made several observations while the others were pointlessly distracted. Twilight's eyes were wary, looking everywhere as if he were expecting an attack. Wind knew for certain that the rancher hadn't been patrolling because Time and Wild wouldn't allow for it quite yet. But no one else was on edge. It was possible Twilight just felt inadequate or useless, as he was typically the one who tried to shoulder a great deal of responsibility.
Wind moved closer to his dear friend, curious. He was going to ask him outright if he kept this behavior up, but--
Twilight gasped, grabbing Wind around the ribs and holding him like a shield in front of his body, and Wind yelped as Sky poked his nose.
"Hey!" Sky snapped. "No cheating!"
"There are no rules in this war!" Twilight huffed back. Then he gave Wind a squeeze against his torso as a compensatory hug. "Sorry about that, little pirate."
"Ha! Sorry? Let me go, I'll avenge you!" Wind happily offered, already wiggling out of his grip as Sky fled.
Time
"This is getting out of hand," Time said severely, hands on his hips. "And is unbefitting of a Hero."
Twilight looked extremely schooled. If he were in his wolf form, he probably would have his tail between his legs, ears peeled back. Time did not feel guilty in the slightest about it. The camp was in utter disarray, supplies strewn everywhere as Twi's wolf form had utterly destroyed the place and barreled over most of the heroes while he'd tried to escape Sky's little winged mechanical booping machine and Wind's exuberant screams.
Unlike Twilight, Sky looked nearly indifferent, but somehow he managed to convert his expression to apologetic when Time glared at him. Wind, however, was unrepentant.
And giggling.
Time was going to lecture him further when the reason for Wind's laughter dropped out of the nearest tree, landing on Time's shoulders and booping him on the nose.
Sky and Wind cheered as Wild scrambled off Time and fled into the forest, giggling all the way.
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heartl3ssromantic · 16 days
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𝘢𝘧𝘳𝘢𝘪𝘥 𝘰𝘧 𝘭𝘰𝘴𝘪𝘯𝘨 𝘺𝘰𝘶
🝮🝮🝮🝮🝮🝮🝮🝮🝮🝮🝮🝮🝮🝮🝮🝮🝮🝮🝮
ʀᴇǫᴜᴇsᴛ ☞︎ ʜɪ ʙʙʏ! ɪ’ᴠᴇ ʜᴀᴅ ᴛʜɪs ʀᴇᴀʟʟʏ ᴀɴɢsᴛʏ ɪᴅᴇᴀ ꜰᴏʀ ɴɪᴋᴀ ɪɴ ᴍʏ ʜᴇᴀᴅ
ʙᴀsɪᴄᴀʟʟʏ, ɴɪᴋᴀ ᴀɴᴅ ʀᴇᴀᴅᴇʀ ʜᴀᴠᴇ ʙᴇᴇɴ ᴛᴏɢᴇᴛʜᴇʀ ꜰᴏʀ ᴀ ʙɪᴛ (ᴀʟᴍᴏsᴛ ᴀ ʏᴇᴀʀ) ᴡʜᴇɴ ɴɪᴋᴀ ɢᴇᴛs ᴅʀᴀꜰᴛᴇᴅ ᴛᴏ sᴇᴀᴛᴛʟᴇ. ᴏʙᴠɪᴏᴜsʟʏ ᴛʜᴇʏ’ʀᴇ ʙᴏᴛʜ ᴄʀᴜsʜᴇᴅ ᴛʜᴀᴛ ᴛʜᴇʏ ʜᴀᴠᴇ ᴛᴏ ʟᴇᴀᴠᴇ ᴇᴀᴄʜ ᴏᴛʜᴇʀ, ᴀɴᴅ ᴛʜᴇʏ ᴛʀʏ ᴛᴏ ᴍᴀᴋᴇ ʟᴏɴɢ ᴅɪsᴛᴀɴᴄᴇ ᴡᴏʀᴋ, ʙᴜᴛ ʀᴇᴀᴅᴇʀ ᴘᴜʟʟs ᴀᴡᴀʏ ʙᴇᴄᴀᴜsᴇ ᴏꜰ ʙᴇɪɴɢ ᴛᴇʀʀɪꜰɪᴇᴅ ᴏꜰ ʟᴏsɪɴɢ ɴɪᴋᴀ
ɪᴛ ᴄᴀɴ ᴇɪᴛʜᴇʀ ʙᴇ ᴀ ʜᴀᴘᴘʏ ᴏʀ sᴀᴅ ᴇɴᴅɪɴɢ!!
🝮🝮🝮🝮🝮🝮🝮🝮🝮🝮🝮🝮🝮🝮🝮🝮🝮🝮🝮🝮🝮🝮🝮🝮🝮🝮
⇝ ɴɪᴋᴀ ᴍᴜ̈ʜʟ x ꜰᴇᴍ!ʀᴇᴀᴅᴇʀ
⇝ ᴡᴀʀɴɪɴɢs: ᴀɴɢsᴛ
⇝ ᴍᴀsᴛᴇʀʟɪsᴛ
🝮🝮🝮🝮🝮🝮🝮🝮🝮🝮🝮🝮🝮🝮🝮🝮🝮🝮🝮🝮🝮🝮🝮🝮🝮🝮
ꜰɪʀsᴛ ᴘᴇʀsᴏɴ ᴘᴏᴠ!
its officially been about two weeks since ive seen nika and i feel like im actually gonna die. ever since nika got drafted i've been seeing her less and less.
the most i've gotten to see her is through face time and it breaks my heart having to go to sleep without her by my side. the comfort that no blanket could ever give.
right now im here at my dorm literally crying my eyes out over her. am i being dramatic? absolutely not, i just miss my girlfriend like any normal human being would.
over the past two weeks i haven't even realized how much i had been distancing myself from everyone, including nika. i didn't mean to isolate myself, it just happened and i don't think i can go back.
long distance is not my specialty and nika getting drafted shows it. i've been wanting to go to one of her games, but moneys been tight being a college student.
i got sucked out of my thoughts when i got a message from nika
"𝒉𝒆𝒚 𝒂𝒓𝒆 𝒚𝒐𝒖 𝒂𝒍𝒓𝒊𝒈𝒉𝒕? 𝑰 𝒋𝒖𝒔𝒕 𝒈𝒐𝒕 𝒐𝒇𝒇 𝒕𝒉𝒆 𝒑𝒉𝒐𝒏𝒆 𝒘𝒋𝒕𝒉 𝒑𝒂𝒊𝒈𝒆 𝒂𝒏𝒅 𝒔𝒉𝒆 𝒕𝒐𝒍𝒅 𝒎𝒆 𝒚𝒐𝒖 𝒉𝒂𝒗𝒆𝒏'𝒕 𝒃𝒆𝒆𝒏 𝒚𝒐𝒖𝒓𝒔𝒆𝒍𝒇 𝒍𝒂𝒕𝒆𝒍𝒚, 𝒘𝒉𝒂𝒕𝒔 𝒈𝒐𝒊𝒏𝒈 𝒐𝒏? 𝐢𝐯𝐞 𝐧𝐨𝐭𝐢𝐜𝐞𝐝 𝐲𝐨𝐮 𝐡𝐚𝐯𝐞𝐧'𝐭 𝐛𝐞𝐞𝐧 𝐲𝐨𝐮𝐫𝐬𝐞𝐥𝐟 𝐰𝐡𝐞𝐧 𝐲𝐨𝐮 𝐜𝐚𝐥𝐥 𝐦𝐞 𝐞𝐢𝐭𝐡𝐞𝐫." i read her message and sighed, i can't even bring myself to answer her text.
i left her message on read not having the energy to respond or explain myself. i hate this, i hate everything about long distance. i just want to feel the warm embrace of my girlfriends arms.
i've been distancing myself from nika as well, not because i don't want to talk to her, but because im afraid of losing her. i've gotten so in my head thinking shes gonna find someone better than me while being in seattle that i've been closing myself off from being to afraid that im gonna lose her.
i got snapped out of my thoughts when i got a facetime call from nika. i eagerly grasped my phone and picked up the call.
"𝐰𝐡𝐲 𝐝𝐢𝐝𝐧’𝐭 𝐲𝐨𝐮 𝐚𝐧𝐬𝐰𝐞𝐫 𝐦𝐲 𝐭𝐞𝐱𝐭? 𝐖𝐡𝐚𝐭𝐬 𝐠𝐨𝐢𝐧𝐠 𝐨𝐧 𝐰𝐢𝐭𝐡 𝐲𝐨𝐮?“ i could hear the worry in her voice, along with a slight hint of annoyance.
"𝐢 𝐝𝐨𝐧’𝐭 𝐰𝐚𝐧𝐭 𝐭𝐨 𝐝𝐨 𝐥𝐨𝐧𝐠 𝐝𝐢𝐬𝐭𝐚𝐧𝐜𝐞 𝐚𝐧𝐲𝐦𝐨𝐫𝐞, 𝐢 𝐦𝐢𝐬𝐬 𝐲𝐨𝐮 𝐬𝐨 𝐦𝐮𝐜𝐡 𝐢 𝐰𝐚𝐧𝐭 𝐲𝐨𝐮 𝐭𝐨 𝐜𝐨𝐦𝐞 𝐛𝐚𝐜𝐤, 𝐢 𝐰𝐢𝐬𝐡 𝐲𝐨𝐮 𝐰𝐞𝐫𝐞𝐧𝐭 𝐬𝐨 𝐟𝐚𝐫 𝐚𝐰𝐚𝐲." i said in desperation, i truly missed her so much.
i heard her sigh a bit as she responded. "𝐢 𝐦𝐢𝐬𝐬 𝐲𝐨𝐮 𝐬𝐨 𝐦𝐮𝐜𝐡 𝐫𝐢𝐠𝐡𝐭 𝐧𝐨𝐰 𝐛𝐮𝐭 𝐲𝐨𝐮 𝐤𝐧𝐨𝐰 𝐢 𝐜𝐚𝐧'𝐭, 𝐢 𝐡𝐚𝐯𝐞 𝐭𝐨 𝐬𝐭𝐚𝐲 𝐨𝐯𝐞𝐫 𝐡𝐞𝐫𝐞 𝐚𝐧𝐝 𝐲𝐨𝐮 𝐤𝐧𝐨𝐰 𝐭𝐡𝐚𝐭, 𝐢𝐭𝐬 𝐧𝐨𝐭 𝐦𝐲 𝐟𝐚𝐮𝐥𝐭." hearing her say that almost broke my heart into a million pieces.
"𝐢 𝐧𝐞𝐯𝐞𝐫 𝐬𝐚𝐢𝐝 𝐢𝐭 𝐰𝐚𝐬 𝐲𝐨𝐮𝐫 𝐟𝐚𝐮𝐥𝐭. 𝐈 𝐧𝐞𝐯𝐞𝐫 𝐛𝐥𝐚𝐦𝐞𝐝 𝐲𝐨𝐮 𝐟𝐨𝐫 𝐚𝐧𝐲 𝐨𝐟 𝐢𝐭." i say to her the annoyance in my chest rising.
"𝐨𝐤𝐚𝐲 𝐬𝐨 𝐩𝐥𝐞𝐚𝐬𝐞 𝐬𝐭𝐨𝐩 𝐚𝐜𝐭𝐢𝐧𝐠 𝐥𝐢𝐤𝐞 𝐢𝐭 𝐢𝐬. 𝐲𝐨𝐮'𝐫𝐞 𝐭𝐞𝐥𝐥𝐢𝐧𝐠 𝐦𝐞 𝐭𝐡𝐢𝐬 𝐚𝐬 𝐢𝐟 𝐢𝐭𝐬 𝐦𝐲 𝐟𝐚𝐮𝐥𝐭 𝐭𝐡𝐚𝐭 𝐢 𝐠𝐨𝐭 𝐝𝐫𝐚𝐟𝐭𝐞𝐝 𝐬𝐨 𝐟𝐚𝐫 𝐚𝐰𝐚𝐲 𝐟𝐫𝐨𝐦 𝐲𝐨𝐮. 𝐭𝐡𝐢𝐬 𝐢𝐬 𝐚 𝐠𝐫𝐞𝐚𝐭 𝐨𝐩𝐩𝐨𝐫𝐭𝐮𝐧𝐢𝐭𝐲 𝐢𝐧 𝐦𝐲 𝐛𝐚𝐬𝐤𝐞𝐭𝐛𝐚𝐥𝐥 𝐜𝐚𝐫𝐞𝐞𝐫 𝐚𝐧𝐝 𝐢 𝐭𝐡𝐨𝐮𝐠𝐡𝐭 𝐲𝐨𝐮'𝐝 𝐛𝐞 𝐦𝐨𝐫𝐞 𝐡𝐚𝐩𝐩𝐲 𝐟𝐨𝐫 𝐦𝐞." hearing her say that was it for me. i couldn't take it anymore. i never blamed her for any of this and she knows it as well.
"𝐢 𝐚𝐦 𝐡𝐚𝐩𝐩𝐲 𝐧𝐢𝐤𝐚 𝐢’𝐯𝐞 𝐚𝐥𝐰𝐚𝐲𝐬 𝐛𝐞𝐞𝐧 𝐡𝐚𝐩𝐩𝐲 𝐟𝐨𝐫 𝐲𝐨𝐮 𝐛𝐮𝐭 𝐢’𝐦 𝐧𝐨𝐭 𝐮𝐬𝐞𝐝 𝐭𝐨 𝐝𝐨𝐢𝐧𝐠 𝐭𝐡𝐢𝐬 𝐥𝐨𝐧𝐠 𝐝𝐢𝐬𝐭𝐚𝐧𝐜𝐞 𝐬𝐡𝐢𝐭 𝐚𝐧𝐝 𝐲𝐨𝐮 𝐤𝐧𝐨𝐰 𝐭𝐡𝐚𝐭 𝐚𝐬 𝐰𝐞𝐥𝐥! 𝐢𝐦 𝐬𝐨𝐫𝐫𝐲 𝐟𝐨𝐫 𝐜𝐚𝐫𝐢𝐧𝐠 𝐚𝐛𝐨𝐮𝐭 𝐲𝐨𝐮 𝐬𝐨 𝐦𝐮𝐜𝐡 𝐭𝐡𝐚𝐭 𝐢 𝐰𝐚𝐧𝐭 𝐲𝐨𝐮 𝐭𝐨 𝐛𝐞 𝐡𝐞𝐫𝐞 𝐰𝐢𝐭𝐡 𝐦𝐞!" i started raising my voice out of instinct. i never meant to but it was just the heat of the moment.
"𝐝𝐨𝐧’𝐭 𝐭𝐫𝐲 𝐭𝐨 𝐭𝐮𝐫𝐧 𝐭𝐡𝐢𝐬 𝐨𝐧𝐭𝐨 𝐦𝐞 𝐥𝐢𝐤𝐞 𝐢𝐦 𝐭𝐡𝐞 𝐛𝐚𝐝 𝐩𝐞𝐫𝐬𝐨𝐧 𝐡𝐞𝐫𝐞. 𝐲𝐨𝐮 𝐤𝐧𝐨𝐰 𝐭𝐡𝐚𝐭 𝐢𝐟 𝐢 𝐜𝐨𝐮𝐥𝐝 𝐛𝐞 𝐭𝐡𝐞𝐫𝐞 𝐢 𝐰𝐨𝐮𝐥𝐝. 𝐛𝐮𝐭 𝐲𝐨𝐮 𝐝𝐨𝐧'𝐭 𝐬𝐞𝐞𝐦 𝐭𝐨 𝐮𝐧𝐝𝐞𝐫𝐬𝐭𝐚𝐧𝐝 𝐭𝐡𝐚𝐭." my chest started to feel heavy with all these emotions surrounding me.
"𝐢 𝐝𝐨 𝐮𝐧𝐝𝐞𝐫𝐬𝐭𝐚𝐧𝐝 𝐧𝐢𝐤𝐚, 𝐛𝐮𝐭 𝐲𝐨𝐮'𝐫𝐞 𝐬𝐩𝐞𝐚𝐤𝐢𝐧𝐠 𝐭𝐨 𝐦𝐞 𝐚𝐬 𝐢𝐟 𝐦𝐞 𝐚𝐬 𝐢𝐟 𝐞𝐯𝐞𝐫𝐲𝐭𝐡𝐢𝐧𝐠 𝐛𝐚𝐝 𝐭𝐡𝐚𝐭𝐬 𝐡𝐚𝐩𝐩𝐞𝐧𝐢𝐧𝐠 𝐫𝐢𝐠𝐡𝐭 𝐧𝐨𝐰 𝐢𝐬 𝐦𝐲 𝐟𝐚𝐮𝐥𝐭!" tears threatened to spill from my eyes, spilling my heart out just to earn another sigh from her.
"𝐲𝐨𝐮 𝐤𝐧𝐨𝐰 𝐰𝐡𝐚𝐭, 𝐣𝐮𝐬𝐭- 𝐣𝐮𝐬𝐭 𝐠𝐨 𝐭𝐨 𝐛𝐞𝐝 𝐲/𝐧. 𝐢𝐥𝐥 𝐜𝐚𝐥𝐥 𝐲𝐨𝐮 𝐢𝐧 𝐭𝐡𝐞 𝐦𝐨𝐫𝐧𝐢𝐧𝐠 𝐢𝐦 𝐧𝐨𝐭 𝐠𝐨𝐧𝐧𝐚 𝐚𝐫𝐠𝐮𝐞 𝐭𝐡𝐞 𝐧𝐢𝐠𝐡𝐭 𝐛𝐞𝐟𝐨𝐫𝐞 𝐦𝐲 𝐠𝐚𝐦𝐞. 𝐠𝐨𝐨𝐝𝐧𝐢𝐠𝐡𝐭." before i could respond she hung up leaving me alone with all of my thoughts.
i plugged my phone onto the charger and curled up into a ball in my bed hoping it will all just pass by soon
★★★★★★★★★★★★★★★★★★★★★★★★
by the time i woke up my eyes were all puffy from crying the night before. i got up and started brushing my teeth when i got a knock on my door.
i quickly finished brushing my teeth and opened the door. there was no one there but i looked down and picked up what was left.
it was a bouquet of red and pink roses with a note attached to them. i closed the door to my apartment and sat at on a stool at my kitchen counter as i grabbed the note and read it.
"𝑖𝑚 𝑠𝑜𝑟𝑟𝑦 𝑎𝑏𝑜𝑢𝑡 𝑙𝑎𝑠𝑡 𝑛𝑖𝑔ℎ𝑡,𝑖 𝑙𝑜𝑣𝑒 𝑦𝑜𝑢 𝑠𝑜 𝑚𝑢𝑐ℎ 𝑖 ℎ𝑜𝑝𝑒 𝑦𝑜𝑢 𝑐𝑎𝑛 𝑓𝑜𝑟𝑔𝑖𝑣𝑒 𝑚𝑒,𝑖 𝑚𝑖𝑠𝑠 𝑦𝑜𝑢 𝑠𝑜 𝑚𝑢𝑐ℎ 𝑟𝑖𝑔ℎ𝑡 𝑛𝑜𝑤 𝑖 𝑤𝑖𝑠ℎ 𝑖 𝑐𝑜𝑢𝑙𝑑 𝑏𝑒 𝑡ℎ𝑒𝑟𝑒 𝑤𝑖𝑡ℎ 𝑦𝑜𝑢 ℎ𝑜𝑙𝑑𝑖𝑛𝑔 𝑦𝑜𝑢 𝑖𝑛 𝑚𝑦 𝑎𝑟𝑚𝑠.𝑖 ℎ𝑜𝑝𝑒 𝑡𝑜 𝑠𝑒𝑒 𝑦𝑜𝑢 𝑠𝑜𝑜𝑛, 𝑏𝑢𝑡 𝑓𝑜𝑟 𝑛𝑜𝑤 𝑚𝑎𝑘𝑒 𝑠𝑢𝑟𝑒 𝑡𝑜 𝑡𝑢𝑛𝑒 𝑖𝑛𝑡𝑜 𝑚𝑦 𝑔𝑎𝑚𝑒 𝑡𝑜𝑛𝑖𝑔ℎ𝑡.𝑦𝑜𝑢 𝑤𝑜𝑛'𝑡 𝑟𝑒𝑔𝑟𝑒𝑡 𝑖𝑡."
𝐿𝑜𝑣𝑒,𝑛𝑖𝑘𝑎 <3
i smiled as i finished reading the note as i carefully set it down as i rushed to pick up my phone and sent a quick text to nika.
"𝐢 𝐠𝐨𝐭 𝐲𝐨𝐮𝐫 𝐦𝐞𝐬𝐬𝐚𝐠𝐞, 𝐢 𝐦𝐢𝐬𝐬 𝐲𝐨𝐮 𝐬𝐨 𝐦𝐮𝐜𝐡 𝐢𝐦 𝐬𝐨𝐫𝐫𝐲 𝐚𝐛𝐨𝐮𝐭 𝐥𝐚𝐬𝐭 𝐧𝐢𝐠𝐡𝐭. 𝐢𝐦 𝐬𝐨 𝐞𝐱𝐜𝐢𝐭𝐞𝐝 𝐟𝐨𝐫 𝐲𝐨𝐮𝐫 𝐠𝐚𝐦𝐞. 𝐢 𝐥𝐨𝐯𝐞 𝐲𝐨𝐮 𝐬𝐨 𝐦𝐮𝐜𝐡 𝐠𝐨𝐨𝐝 𝐥𝐮𝐜𝐤, 𝐢 𝐚𝐩𝐨𝐥𝐨𝐠𝐢𝐳𝐞 𝐟𝐨𝐫 𝐭𝐡𝐞 𝐰𝐚𝐲 𝐢 𝐚𝐜𝐭𝐞𝐝 𝐢 𝐰𝐚𝐬 𝐣𝐮𝐬𝐭 𝐚𝐟𝐫𝐚𝐢𝐝 𝐨𝐟 𝐥𝐨𝐬𝐢𝐧𝐠 𝐲𝐨𝐮."
i pressed sent and now it was time to wait for the game to start. i decided to do some chores around my apartment to waste time till it started.
by the time i finished mopping the game finally started. i quickly turned on my tv and started watching the live stream. once i saw nika appear on screen i swear my smile couldn't have been wider.
i watched her play throughout the whole game and she was amazing. at the end of the 4th quarter she scored the winning basket. i quickly jumped up in joy as she started celebrating, as the camera panned over to her she quickly ran to the bench to pick up a poster board and held it up to the camera.
I ❤︎︎ MY GIRLFRIEND
i swear i almost passed out when i saw that i put my hands over my mouth in shock not expecting her to do that. she flashed a smile to the camera before going back to her teammates to finish celebrating and finish off the game by high-fiving the other team.
forget everything about last night, nika is my happiness and joy and i know that i am hers too. no argument will ever get between us we'll always figure it out.
nika and i were meant for each other and no amount of arguing is ever going to change that, and tonight just proved that.
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crabsnpersimmons · 2 months
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Last Line Challenge
Rules:
In a new post, show the last line you wrote (or drew) and tag as many people as there are words (or however many as you like).
Tagged by @inkydoughnut thanks! i love this challenge!
Last Line:
You hesitate. For a brief moment, you are very aware of the distance between you and the sun.
(i... don't know if i'll keep this to be honest, it's a bit too on the nose. i'll think about it.)
Last Art:
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(WHO'S THAT POKÉMON? *cuts to a commercial break*)
oookie doke that's a word count of... 18 (man i always get the long lines for this challenge)
No pressure tagging!:
@starriegalaxy @flinxypie @thatmooncake @spadillelicious @lunarmoves @ren-054 @vacantfields @nikolliver @ramblingsofacotlfangirl @ohno-the-sun @pillowspace @alternativesaga @loonasketches @aquacomet @zamjd @cacaocheri @vodyaniks @normal-about-the-dca
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modmad · 10 months
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I can't say who I am and I don't want to get the team involved but I worked with Gears for Breakfast on AHIT and a friend of mine talked about your 'Toonkind' DnD podcasts and the Engineer, so I have listened to a lot of the games on his playlist and I very much enjoy them! I think I will keep going! it's very cool to see how much people love the Conductor and you've made a lovely faithful homage while making him a brand new man! you have a great scots accent too. Nice work!
you know there are some messages you just are never prepared for and 'a person who worked on the thing your bootleg DnD character is based off likes your version' is definitely one of those messages
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svtskneecaps · 11 months
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my personal pipe dream is that one monday the egg statistics drop and flippa (and maybe tilin) are just there. at the end. with one heart, and one gray checkmark.
what i imagine is the server flips their shit. alive!!! alive!!! but they log in and they don't see the eggs. instead they get a message. i do not care who it's from or how it's delivered. they're told the eggs are being held captive somewhere, but they're alive. all that's left is to find them, before sunday at midnight pst. bc if their tasks aren't done, they die (one checkmark, one quest set. once rescued they become triple check like the other eggs)
slimeriana come CRASHING back into the server, they don't know jack shit, ESPECIALLY mariana who doesn't recognize 90% of the island anymore but holy fuck, flippa is alive somewhere and they have to find her. and maybe mariana's still in the old server days mindset of raising his kid alone but slime's slowly been indoctrinated into "it takes a village" and honestly the absolute second mariana logs on, someone's gonna be in chat already like HEY MARIANA CAN I TALK TO YOU? be it baghera or cellbit or forever or bad or I DON'T KNOW, COULD GENUINELY BE ANYONE LMAO but like mystery and eggs in danger is chumming the water for this server
which is great bc A) mariana has a concrete goal for logging into the server (finding his daughter) and B) he would be interacting with the rest of the server along the way, because he's not going to be doing this alone (he wouldn't even be allowed lmfao the rest of the server would be at his doorstep asking to help him in like 15 seconds flat) which means C) he might get reasons to log in extending outside flippa and slime. bingooooo
i call this a pipe dream bc i can poke so many holes in this even rn (does cc!mariana want flippa back, like fr? i'm not up to date) but can you IMAGINE. LIKE DAMN. i'm putting this idea into the public domain fr go nuts with it.
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moody-mae · 10 months
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Just a heads up: Afterlife Archive is available for free download on Itch, and its page just got a bit of a redesign yesterday.
BUT— I implore you, if you're interested in trying this game, to wait just a few more days for the update to release. New features will be included. New aesthetics. New art. New writing. So it will be worth the wait. I promise~
And after that, I'll be launching the Kickstarter campaign for the first official print run of the game zine!
Super stoked to share these new features with you! >u<
Soon, soon, soon~
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morbethgames · 3 months
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THE FIRST HALF OF CHAPTER 4 IS NOW LIVE!
Everyone, I’ve been working on this for months now, and the impressive and also sad part is; it’s only halfway done! But it’s also 60k words and brings the average playthrough of the demo to 65k words long, so I figured it was worth uploading. Can’t go too long without an update, right?
In this update, pair with Lance and Alvarez as you infiltrate the abandoned warehouse with the S.W.A.T. team on a mission to take down the suspects and end put a close on this case once and for all! There are a lot of different branches to this one. Like… maybe more than I realistically needed. But, I wanted people to be able to craft their own story and make sure they had something to come back to a second time around if they were so inclined. I may even go back and add a little more to parts of this scene before the official release, but that’s a discussion for another day.
Thank you all so much for supporting me, whether you’re a paid member or a free member, and I hope you all continue to enjoy the story I’m crafting!
You can check out my Patreon here for side stories, original short stories, audiobook readings and more! Morbeth Games | Creating Interactive Fiction | Patreon
You can play the demo here! https://dashingdon.com/play/morbethgames/the-bureau-wip/mygame/
You can talk about the game here! https://forum.choiceofgames.com/t/wip-the-bureau-chapters-1-3-600k-words-updated-12-22-2023/99993
Stay Brilliant,
-Vi
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sincerely-sofie · 6 months
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WAIT YOU GUYS HELP ME OUT HERE
Did they ever specify the timespan that the hero in PMD2 was dead for after defeating Dialga and being erased from time??? Because it always felt like it was a number of months at bare minimum, maybe even a full year between their death and their revival.
There is no way the partner in that game, sentimental and sensitive as they are, wouldn't set up an honorary gravesite or a memorial of some sort for the hero. The people of Treasure Town would probably insist on erecting something in honor of the hero's sacrifice themselves--- a way of remembering a person who touched their lives and saved them all from a doom they didn't see coming, a way of ensuring, in the hero's words, nothing like that would ever happen again. I can't stop thinking about it.
The partner goes there when they need a moment to talk to the memory of their friend. They go there when they need a moment to weep in peace. They go there when they miss their friend so deeply it makes them ache to their very bones.
And at one point after the hero is brought back, they ask their partner what that new structure is in town. And the partner has to tell them hey, you remember how you were dead for all that time after you told me to tell everyone what happened at Temporal Tower? It's in that moment the hero realizes that life went on without them. They were gone, really gone, and their partner and the rest of Treasure Town grieved them accordingly.
All of a sudden that weird structure isn't just an eyesore, it feels like an omen. A tomb waiting to be filled. And in the start of the post-game, it keeps appearing in their nightmares...
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