Grab $80 worth of games for $25! PLEASE REBLOG AND SHARE WITH FRIENDS!
In this bundle, you can obtain:
GRIM, a retro FPS styled TTRPG inspired by Quake.
Neon Nights, a cyberpunk TTRPG with nearly infinite build variety, and it's two MASSIVE expansions!
Wrath of the Undersea, a TTRPG where you play as vengeful Eldritch peoples trying to reclaim the colonized surface.
Disk Master's expansions, where you can live out your Pokemon or Digimon dream on pen and paper!
This money will go towards affording therapy, medication, possible HRT (I am still deciding), and a new computer for work and enjoyment.
This money is life-saving, allowing me to not be on the verge of living with my parents in a transphobic county that is damn near a sundown town for trans people. I really need this money to live, and I would be eternally grateful if you could reblog and send this sale to someone who you think would help.
Creature Creation Station version 0.4 update is now up for download or freeplay in browser!
IMPORTANT NOTE for those upgrading from version 0.3 and before:
⏩ Loading the game for the first time from the previous versions will initially display your creatures as all the same default cat. Fear not! Just close and reopen the game and from then on they'll load with their correct features!
⏩ There's a few other bugs like the giant cursor in browser and such, but I've been waiting too long to get this update out, so please bear with me as I work on patches!
A short list of the many new features:
🐈 Pick up your creations and drag them around with right click!
🐈 Use the whistle button to arrange all your creations in the center!
🐈 Cute new paw cursor!
🐈 17 new body features!
🐈 A ton of new randomized name options
🐈 Added blob shadows under creatures and lil dust particles when they run
🐈 On feature change, a Sparkle particle effect and animation play
🐈 … and much more!
View the full changelog on itch: Grab 'Em Update! version 0.4 changelog
Thanks for your continued support and patience!! 💜 And PLEASE show me your creations!!!
~Xenon
Does anyone have any recommendations for Godot tutorial resources that focus on structure/project organization? I think I can wrap my head around stuff like "Scenes" sometimes being Player objects etc, but it's hard to know how to organize stuff like managers, levels, etc without a lot of trial and error.
I'd really rather not follow a tutorial series that operates from first principles - I'm honestly surprised there aren't many "Godot for GMS2 developers" type tutorials. I don't have enough time to re-learn what a function is but I would like to get more familiar with Godot.
Did some more work on the lighting and fixed the sliding on the walk/run transition!
Here's a little turnaround of the main character! Their name is Maris
The ancient tenders of the Behemoth had everything they thought they would ever need: the Gladekeeper, the Tree and the Loop. But after the events of the Bounty of the Elements, the newest generation of Auraboa finds that it wants to learn of the outside world, and connect with those outside their ancestral homeland and unique bond!
finished my write-up/tutorial for making a game cassette! i've given them the name zette, for zine in a cassette. 📼 there's links to freely download the templates i made for them in the blog post!
please let me know if you end up making one, i wanna seeeee :D 💜
Our (myself and @basilisika's) mecha game is FINALLY OUT! Go get it here!
(You may have read my post about The Grid™️ a little while ago. This is that!)
We're running an itchfund to raise a little so we can devote the time and energy to create our full vision of what this game can be. The stuff you're seeing here is only a fraction of this game's potential: please help us get the whole way. In exchange, you'll get the Terrestrial Edition right now (a playable version with the base concepts and a smattering of content to get you started). If you give us a little more we'll make more content for you too! Weapons, factions, and even new Frames entirely are on the table.
(We also have community copies available, and those higher tiers will unlock more too.)