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#journaling rpg
psychhound · 2 months
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[ID: a banner for a TTRPG. there is a light tan background and large brown text that reads "the narrator paradox". smaller blue text beneath it reads "all you've ever been is a storyteller ... now the story is fighting against you". there are tilted blue and orange boxes behind the word paradox. end ID]
There is a way the story is meant to go. You have seen the future. The past and the present. You know the hero of this tale, and where they end up. You know why they go there and every ally and foe along the way. Every fleck of sand moved beneath their boot has been foretold and defined and the words that tell of it slip from your lips like the oldest of hymns …
So if that little bastard could just STOP going off script that would be really great. What do you MEAN the protagonist isn’t listening to you!? This is a STORY—don’t they know they’re in a STORY? They aren’t meant to have … have … AUTONOMY or whatever other silly thing has gotten in their head.
You need a raise. Not that the human concept of money influences your role as a narrator in any way. But, like … anything would be nice. A raise. A swift kick in the head. Maybe the undefinable concept of storytelling will talk about a union.
Sorry—they’ve done WHAT now? Okay, chat’s over. There’s a protagonist to wrangle. 
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[ID: a lineart drawing of one open book and two closed books on a light tan background. end ID]
The Narrator Paradox is a one page solo-narrating game where you try to tell a story ... if your protagonist will let you. In it, you determine the five acts of your story based on an oracle, then make rolls for your plot beats to see if you can wrangle your protagonist into the prescribed narrative. If you can't, they defy you and take the story into their own hands. Wrestle the story into shape against a rebellious hero, or lose them forever and have to finish the story without them in it. 
What you'll need:
The Major Arcana from a tarot deck 
Two 6-sided dice
A coin 
The inspirations for the game include The Stanley Parable, The Princess Bride, and Stardust
Get the game now on itch!
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maxkirin · 9 months
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ONE PAGE LEFT, is now available! 🔪✨
In this solo horror-inspired game you take the role of a survivor fleeing a slasher… but there's a catch: if you run out of space to write, YOU DIE.
Did I mention it's FREE to download?
Go get it! 😈
My shop ☕ https://ko-fi.com/s/1cbe3829fc Itch.io 🎮 https://mkirin.itch.io/one-page-left
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ravensshire · 5 months
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A gentle Tabletop Role-Playing Game about fairies, witches, and a magical world that is finally coming out of hiding. It is a game filled with mossy forests, sweater knitting dragons, and pixie barn dances.
Free at https://tyhulse.itch.io/wander-witch
and https://www.drivethrurpg.com/product/434355/Wander-Witch-A-Cozy-RPG-of-Fairies-and-Witches
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moody-mae · 9 months
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Just a heads up: Afterlife Archive is available for free download on Itch, and its page just got a bit of a redesign yesterday.
BUT— I implore you, if you're interested in trying this game, to wait just a few more days for the update to release. New features will be included. New aesthetics. New art. New writing. So it will be worth the wait. I promise~
And after that, I'll be launching the Kickstarter campaign for the first official print run of the game zine!
Super stoked to share these new features with you! >u<
Soon, soon, soon~
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ktchewy · 8 months
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Discovered this solo journaling RPG called Apawthecaria (also available in PDF format) where you play as a small woodland creature, and travel and help remedy any ailments you come across, and I am loving it so far!
It's a very relaxing game where you can easily pick up and put down anytime. The journaling prompts are broad enough that it allows you to write about the events however you want. My favourite part is coming up with a recipe after gathering the ingredients for the cure haha
If you're interested but don't want to write traditionally, I've seen people play by just typing their notes up in a word doc! I'm just using this as another outlet to doodle and use up my fountain pen inks 😋
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kolibri-herz · 4 months
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I've been playing solo rpgs and I'm really enjoying it. So far I played Anamnesis, Something in the woods and One page left. They are rather short, so I'm looking for something longer. But my wishlist is long and I try not to hoard stuff this year, so I don't wanna get all of them. Maybe you guys can help me decide. The options are
Cats Know Things (basically a cat collecting the town's gossip)
Fox Curio's Floating Bookshop
Dead Letter Society (vampires and secret societies)
Apawthecaria (woodland critters making potions - not sure if I should get this or Apothecaria)
Thousand Year Old Vampire
The Lighthouse At The Edge Of The Universe
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theinstagrahame · 1 year
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Unstuck in Time was not my first full game (that was a weird little experiment called Survival Marketing). But, I think it's the first game I wrote where I felt like a Game Designer.
I got laid off in November 2020, and began probably my calmest job search to date shortly thereafter. I had severance from my last gig, and some unemployment money due, so I was in a fortunate position. And I decided to use that time to focus on something I'd been getting more and more interested in: designing tabletop RPGs.
I invested in a copy of Affinity Publisher, started tinkering with Canva, and got stuck into the visual design of a '90s medical pamphlet. I'm really pleased with how the visuals turned out for this one, as a first effort.
My partner and I watched The Haunting of Bly Manor around this time, and the episode focusing on Mrs Groce in particular intrigued me. It's a heavy inspiration, but so are other stories of the unstuck time traveler--someone who experiences time out of order.
I'm honestly not sure that the experiment for the Print-and-Play version panned out. The goal was to create a physical artifact that someone could shuffle and have a different experience every time. I wanted randomness, so we have dice, we have paper, we have about 100 prompts. And we jump through them.
The digital version was a list of 100 prompts with instructions for rolling dice, and I honestly think that did a better job of being playable.
The design challenge was making prompts that felt timeless. I wanted someone to be able to play this in a futuristic Sci-Fi setting as easily as they could play this in a modern or even period setting. I think I did a pretty good job of grabbing everyday prompts, setting them in different periods of a human life (as indicated by the colored border on the page).
The result is a solo journaling game that sets the player on a random adventure. I think what it really highlights is how important context is for a life. Some of the prompts have you being angry about a fight that you don't remember, others were written so that you could see a family member for the first time and last time in the same session. It's a bittersweet roller-coaster, in the way life is.
Some of the reviews I've gotten suggest I at least got close to what I was aiming for.
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solottrpgchronicles · 5 months
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1. Proving Myself - The Lighthouse at the Edge of the Universe
Keeper: 1035
Date: 1st of Cosmovember, year 9401
Temperature: -10℃
Weather: Cold but invigorating
Observations: Meteor shower
The light kept flickering.
The most crucial, mission-critical part of the building showed signs of malfunctioning; despite my exhaustion, I couldn't delay addressing it.
I was technically prepared for this situation, yet I found myself dreading the task and second-guessing myself as I prepared to take action. I knew that before attempting anything productive, I needed to make some tea.
Simply going through the motions of filling the kettle, listening to the soothing sound of boiling water, and pouring it into my mug calmed me enough.
As expected, once I started looking for the issue, it became apparent that I had dreaded the task for no good reason. It was a simple fix, just a few fuses in need of a replacement - luckily, I kept an ample supply of spare parts on hand. Heh.
Now I'm glad I had the chance to prove myself today, or rather, prove *to* myself that I'm capable enough. I can handle this position; I earned my place here.
With a feeling of accomplishment, I sat down and marvelled at the meteor shower, cradling my second steaming cup of tea in my hands, a plaid blanket wrapped around me.
My goodness, what a breathtakingly chaotic and beautiful universe we inhabit. I'm grateful for the opportunity to experience it all.
I can only hope to bask in this bliss for all eternity.
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This is a playthrough of a solo TTRPG called The Lighthouse at the Edge of the Universe, by lostwaysclub.
You can check it out on itch.io: https://lostwaysclub.itch.io/the-lighthouse-at-the-edge-of-the-universe
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openstorygames · 7 months
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Spooky season is coming!
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To get in the mood, check out Dolorine! A dark fantasy journaling game about pain and a deity who channels her suffering into power, Dolorine has spooky vibes with epic overtones perfect for dark nights when the barriers of the world feel thin. Play as Dolorine, defeat Mortisi, and determine the consequences of your journey as you play! Find Dolorine on Itch and begin your own journey.
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onebigsword · 3 months
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Sketch page for the start of Autumn in my Village Witch game :)
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stochastiz · 1 month
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The Dread Machine just launched a Kickstarter for their new teleporter operator simulating solo journaling RPG called Plane, it sounds like it's gunna be great!!
i've been trying to get into more solo rpg's this year, i'd love any suggestions for others to check out! i love weird stuff, especially sci-fi and fantasy with a little horror mixed in :)
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psychhound · 5 months
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[ID: a cover image for a game. large brown text says "bagel, lox, golem talks" and smaller text says "a for truth's sake SRD solo-journaling game". the background is a faded photo of houses in a village. there are white stars, an eye with wings, a kippah with a star of david, and a golem on the image. end ID]
Bubbie Blumenthal has a leaky roof again. The leviathan in the river keeps lying its head on the thatch to sleep. Rebbe Ezra has instructed his golem to scare the thing off, to no avail. It’s a stubborn beast, even if it does seem to have a soft spot for the schoolchildren who feed it latkes on the way back from learning Talmud.
All you know is that you’ll need a new notebook soon with how eager all the old zaydes are to chat your ear off after a little post-Shabbos wine. One glass in, and every one of them claims a dybbuk encounter that week. Well, it’s good material. You’ll figure out how true it is after it goes in your field notes!
Bagel, Lox, Golem Talks is a solo-journaling game where you travel to a magical Jewish shtetl in order to learn more about the community and write an ethnography on them. 
Pull cards to ask questions of the residents, roll dice to see how well interactions go, and get to know a host of colorful characters from young mensches, to golems, to nephilim, to the community rabbi. Unlock 12 different locations and gain levels in friendship and familiarity with the community as you document more and more in your field notes.
You'll need: A d20, d12, and d8, and a deck of playing cards
BLGT is a hack of For Truth's Sake by @hmooncreates
Get it now on itch! BLGT is free/pwyw!
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maxkirin · 9 months
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ONE PAGE LEFT is now available. This is a role-playing game you can play solo and the rules fit in a single sheet of paper!
Can you survive a slasher movie?
🎲 ROLL A KILLER 🏚 ESCAPE THE MANSION
Did I mention the game is FREE? 😉 👉 mkirin.itch.io/one-page-left
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ravensshire · 4 months
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"Gamemaster and Writer's Guide to Creating Magic Schools" is a free ebook on Itch https://tyhulse.itch.io/creating-magic-schools. At over 100 pages it is an extensive guide to secret chambers, random encounters, and other enchanted fun.
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moody-mae · 8 months
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I just want to say thank you to everyone who has shown interest in and supported Afterlife Archive so far. The reblogs, hearts, downloads on Itch, and the comments have been so encouraging.
This is the first rpg I've ever made, and there's been a learning curve.
But what a creative, diverse, inspiring community of people. The ideas I come across on the daily, the perspectives they explore, the limits they push with mechanics and narrative infusion— I'm often left giddy with enthusiasm over all the possibilities presented. It's just SO COOL.
So thank you for giving Afterlife Archive— and me —a moment to play in your mind.
There's still more work to be done on the game. The art part. And then the Kickstarter printrun campaign. But things are going really well.
I want to share all the new artwork that's been prepared thus far for the updated version that's soon to drop (the Demon isn't done yet— he's still in the line art stage and needs shading!):
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AFTERLIFE ARCHIVE ITCH PAGE
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thespacejamber · 1 year
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Have you ever wanted to TRULY live mas?
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Ask not for whom the Taco Bell tolls. It tolls for thee.
Originally designed for submission in Taco Bell Quarterly, Fire Sauce Fever Dream is a love letter to the home of "food I know is bad but tastes so good," to the inventors of Fourthmeal, to the origin point of some of my weirdly core childhood memories (why did I try to hide my excitement for the Digimon toys for so long?). Taco Bell is a fast food institution and cultural touchstone; this game is my way of simply saying thank you for all the late-night quesaritos.
Based on the feeling of being That One Guy™ enjoying themselves in Taco Bell in the year 2000, Fire Sauce Fever Dream guides players through creating and journaling their own Bell-inspired memories over four courses of play with a Cootie Catcher in place of dice. Players can choose to extend their fever dream as long or as short as they like -- after all, who's to say how long we should savor those flavors?
Buy this game for the low, low price of what it cost to get a Quesadilla around the turn of the millennium.
Fire Sauce Fever Dream is built on the Folds SRD by Fleet Detrik. The FOLDS SRD is licensed for use under a Creative Commons Attribution 4.0 International License. This game is intended as a solo journaling TTRPG, but can also easily be used by GMs to create scenarios for their larger campaigns.
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