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#just a sneaky bit tee hee
xxalphaclownxx · 6 months
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AleNoahvember Day 2! Au - I made a theatre au, where Noah is a stage hand and Alejandro regularly attends his best friend’s shows (Heather)
ALSO HES DRESSED UP AS SANDY FROM GREASE BC AJEHHDHWHEH YES <3
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floral-poisons · 2 years
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Hellooo! 👋 could i possibly request the dorm leaders and vice dorm leaders with an s/o who has a very sensitive neck? Like even just blowing air is enough to make s/o flustered? (Btw if its too many characters u can just do the vice dorm leaders 😉) thank you and have a good day/afternoon/night! ❤❤❤
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hey hey anon!! i'm back with your request hee hee!! and no it's not too many characters i promise!!
DIASOMNIA
malleus draconia
“for someone as amazing as you, child of man, i would never think that your weakness would be your neck.” he gently blows on the back of your neck, causing you to stiffen up and become flustered. “you’re so cute like this~”
lilia vanrouge
“awww, your neck is sensitive. that’s okay.” lilia wraps a blanket around your body, making sure your neck is covered. “is that better? i know the air in here can be quite a bit cold.”
HEARTSLABYUL
riddle rosehearts
“my...my neck is also sensitive...” he admits quietly, a red blush staining his cheeks. you grow mischievous and gently blow against his neck. “(y/n)! that wasn’t an invitation to do that!” immediately riddle hides his red face within his shirt.
trey clover
“oh sorry (y/n).” trey was behind you, trying to show you how to properly roll out pastry dough. but it’s a good kind of shiver when you feel his breath against your neck. “you okay? you look very flustered.” yet on his face was a sneaky grin. curse your amazing boyfriend.
POMEFIORE
vil schoenheit
“my, my, (y/n). you’re quite nervous.” he gently blows on your neck, causing the hairs on the back of your neck to stand. “you’re so cute when you’re all flustered and embarrassed like this. we should do this more often.” his voice was so sultry.
rook hunt
“oh trickster. it seems i have found one of your many weaknesses.” even if it was on accident when rook approached you from behind and his breath had hit your neck. “if you’re tense, i can offer a great massage to ease you of the tension.”
SAVANACLAW
leona kingscholar
“oi herbivore. guard your neck.” leona tosses you his scarf. “i can see the chills on your body. you were forgetful enough to forget a scarf. now hurry up.”
ruggie bucchi
“tee hee. your neck is quite sensitive. you would never survive in the sunset savanna.” ruggie offers you his scarf. “now put this on since you look like you’re about to pass out from the cold.”
OCTAVINELLE
azul ashengrotto
“you have a sensitive neck?” he looks up from his papers. “and? what am i supposed to do about it? why are you-” he stops in his tracks before his face when red. you laugh and ask what he thought about. “nothing. none of your business.” he mutters.
jade leech
“oh my. have i accidentally scared you?” he tilts his head to the side. there’s a grin on his face. a mischievous grin. you knew he did it on purpose. “what? your face is too cute to not look at.”
SCARABIA
kalim al-asim
“oh (y/n)! is your neck sensitive?” he asks and you nod. “i see. well there’s a lot of wind up here.” kalim laughs as the magical carpet begins to slow. “here.” he pulls out of a scarf from...you won’t even question it. he wraps it around your neck. “better?” you nod. “good, good.”
jamil viper
“hm? your neck is sensitive?” he smirks. “well then, i guess i know how you can repay me for eating all of my samosas.” he gently blows on your neck, causing you to jump and yell at him. “what? you’re cute when you’re embarrassed.”
IGNIHYDE
idia shroud
“your neck is sensitive? mine too.” he mutters, eyes casted down. “there’s nothing wrong with it. but i have to admit, it’s kind of cute how you react.” his cheeks grow warm with color.
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chadprez · 3 years
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surkay headcannons? yes and you can't stop me, this is my self ship ok
@mistaeq @outofthiszawarudo because these two wanted to see
warnings: mentions of attempted murder towards apollo but surface josuke failed
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probably when they first met, it was when Apollo mistaken surface Josuke for regular Josuke.
he'd try to kill them when they weren't looking multiple times but failed because they either moved or he got hit by accident.
once he tried to stab them with a pen and Apollo's glittery umbrella got in his eyes, the glitter got in his eyes.
surface josuke got so fed up that he just tried to outright choke them when they were looking, but Apollo took it as a hug and hugged him.
so he just gave up and accepted his defeat and told them that he wasn't the real josuke.
they didn't care really, they thought he was cute so they decided to keep him instead of him going back to hazamada.
now hazamada is powerless.
and then, they fall in love (or what surfacesuke think is love)
apollo teaches him the ways of living a normal life, kind of.
surface josuke does whatever he can to get apollo to blush, which means he'll test out the waters.
and he found that out one day when it was unintentional.
when he was watching apollo draw something, and let's say they did something cute.
he couldn't help but let out a small 'tee-hee'.
then he noticed that they stopped drawing and looked at their face.
it was as red as a tomato.
so now he uses it to catch them off guard.
sneaky bastard.
their dates consist of going to the library to read manga, some quiet cafe, staying at home, and going to a art store.
they'd probably find some quiet corner in the library with beanbags and cuddle up over there with manga and read!
apollo cooks cause last time surfacesuke almost burnt down the house :')
honestly, he's a jealous boyo.
like pretty jealous.
he'd want attention as soon as possible because like, apollo you're my bf you're supposed to pay attention to me stop reading that book >:(
but it's the fact that he wont OUTRIGHT say it, he'd just, cover their eyes or something to distract them from whatever they're doing so that he could get the attention he wants.
one thing that makes him jealous the most is when they're talking to people for a long time, to him, 10 minutes is long enough.
so when he starts to feel jealous he'd try to pull them away to whoever they're talking to.
Apollo lets out a small laugh before turning to look at their boyfriend who tugged on their sleeve a bit. He gives a small smile before turning back around to talk to the person they were talking to before. Obviously Surface Josuke not being happy about being ignored, he hated having to go out in public. So, he decides that enough is enough and forcefully pulls them by the arm and starts to drag them away, ignoring Apollo's yells.
kisses
he may act like he doesn't like them, but he does VERY much and can't go a day without them
even if he's a doll.
especially the lipstick ones!
it just makes him feel like apollo won't leave him.
and it feels nice to.
apollo just likes it when they could cuddle up on rainy days, yes it makes them sleepy, but it's nice to just cuddle up!
apollo loves their grumpy boyfriend! and surfacesuke loves his affection boyfriend.
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a-lil-perspective · 3 years
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OMG LIL! THAT FIC! WAS AMAZING! i loved all the interactions between the boys, Wrecker and Tech were fantastic , perfect sibling vibes all the way thru and that REUNION OMG. I AM SO FREAKING SOFT MGJFJDJD LIKE HJNTER BEING SO TENDER WHEN HE FIRST COMES IN i WAS INCOHERENT. Also uhhh... Am I crazy or did Hunter?! Like somehow use the Force during that one scene bfore?! And OMERA?! LITTLE OMERA W CROSSHAIR JKGKGJFJ WHAT IS HAPPENIBG LOL YOU SNEAKY LIL THING I LOVE U GREAT JOB W THIS.I NEED MOREE.
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((For those who missed it and wanted to have a read also sorry about the minor spoilers.😅 https://a-lil-perspective.tumblr.com/post/642083762604310528/are-you-taking-requests-i-saw-the-post-you-made))
Tee hee I am as much *sneaky* as I am *clown*.
OKAY FOR REAL THOUGH I LITERALLY CANNOT TELL YOU HOW HAPPY THIS MADE ME. I love when/if people pick up on the little things in my fics. I really appreciate that!
Need more, you say? I’ve got lots more. XD
Again minor spoilers so putting it under the cut.😅
I was wondering if anyone would catch that little... boost from the Force there that influenced the slaver. Ehem. That’s a Hunter post for another time. But let’s just say I have lots of headcanons/thoughts on his makeup and uhm. I’ve hinted at them in my ramblings before but I think he is an interesting dude with things (unbeknownst to him) beyond “heightened senses” and if Mr. Filoni will never doing anything with it then I will. XD
Also yes when Hunter first makes it into her cell; I kept re-reading that bit lol it is so soft and tender and I just really love the flow of that scene in particular.
LITERALLY you don’t understand; this fic unlocked so many things in me. I made a Zygerrian slave empire meta for the hell of it. I have a short continuation fic/interaction of later on with Hunter x Reader and it’s packed full of feels. I have Crosshair and Omera stuff. I’m also cooking up headcanons for her. This brilliant post here https://a-lil-perspective.tumblr.com/post/633783409224859648/oh-my-god from awhile back talks about Omera gaining her sharpshooting skills from Crosshair and I decided to implement it into a story and run with it.
I instead decided to work with the narrative of her being freed from slavery as a little girl to further drive that resolve we see later in life when she’s grown with her own daughter and the Klatoonian raiders are attacking her village. She’s fierce to defend her own. Because it’s in my opinion she’s had experience with oppression. So that’s where I came from with her in this fic. I just thought it would be a nice touch.
And that’s all just scratching the surface lol.
EEEE NOT GONNA LIE I LOVED GETTING TO RAMBLE ABOUT THIS THANK YOU AGAIN.
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I'm really curious what the take was that made you really upset.
You don't have to answer this of course :>
It was the whole “Oh, Deceit’s obviously self preservation durr hurr! We’re gonna ignore the fact that Virgil already fills that role because we can tee hee!” and it just makes me so mad to see that.
I know it’s not the best reaction to something that’s all in fun and I really should just ignore it and move on but you opened Pandora’s box so now you get to listen to the rant. 
Janus is Deceit and (as seen in the trolley problem bit of SVSR) Denial. He is not, under any circumstances, self preservation. That role is already filled by Anxiety, fight or flight, Virgil himself. Janus is unable to fill that role as he does not have the right goals in mind for it.
Sure, he can look like he has self preservation in mind when it comes to lying, but it’s so much more than that. Janus is lies, he’s sneaky and underhanded, he only has what he thinks is best in mind. That doesn’t mean self preservation, that means doing whatever he needs to get to the top, to get to where Thomas wants to be.
Virgil is self preservation. He’s the one who is constantly on the lookout for things that would hurt Thomas, constantly keeping him safe, even at the cost of everything else. He’s the one who’s pushing to see friends as that keeps Thomas’ spirits up while Janus is pushing to keep working and saying that they can see his friends after he’s done. Janus is the one saying Thomas doesn’t need his friends and he can rise to the top faster without them. 
Janus is the plotter and schemer that will sacrifice Thomas’ health and happiness for the short term to get to a long term goal. Does that sound like self preservation to you?
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maraudererasmut · 4 years
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I just found out that you have posted more chapters on tumblr! You sneaky...😜
😇😇 Tee hee! Oops!
Ahahaha, yeah, Black and White started as a Tumblr drabble and I sometimes forget that AO3 exists! So I update my ao3 a bit slower. I'm glad you found it on here! 😘
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pcinvasion-blog · 7 years
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New Post has been published on PC Invasion
New Post has been published on http://bit.ly/2kjoN55
Sniper Elite 4 Review
Karl Fairburne, bane of Nazi testicles everywhere, is back – but this time, he and his rifle are heading across Italy in search of Nazis to shoot in the nuts. Good political climate to release a game that’s about shooting fascists in the face and/or balls, eh?
To my mind, Sniper Elite has always been in a genre of its own. It’s a shooter with a focus on sniper rifles; it’s a stealth game with a lot of gunplay. It’s about misdirection, stealth, and preparation more than it is quick reactions and snap-reflex killshots. Sniper Elite 4 does absolutely nothing to change this, and is entirely content to refine and polish what’s already there.
That’s not to say there’s nothing new. There are more kill-cams, more traps, bigger maps, and better AI, all of which creates a host of new opportunities for your sneaky murderfests. But all of this is there to support the core gameplay of, essentially, being a sneaky sniper-man behind enemy lines, who needs to use cunning and guile to succeed against superior numbers and weapons. Or you just slap the game onto an easy difficulty and shoot people in the balls from a distance of 500 metres. Different strokes.
If you haven’t played Sniper Elite 3, you might’ve thought I was joking. I wasn’t.
Let’s start with the maps, both because they’re a big part of what makes Sniper Elite 4 work, and because they’re just bloody big. In terms of raw numbers they’re apparently at least three times bigger than those of previous games, but regardless of physical size, they feel both larger and more open. Where its predecessor’s maps tended to funnel you into relatively obvious paths or chokepoints, Sniper Elite 4 usually offers a greater number of paths and hides any linearity in those paths rather well.
One of the first sights you’ll see on the first level, for instance, is a wide-open field dotted with small houses. In the distance you can see your eventual goal – the mansion housing a Nazi officer. Regardless of how you opt to do the level, you will have to reach that mansion, as searching his corpse is one of the primary goals of the level.
On the other hand, how you get there and what you do on the way? That’s up to you. I mean, there are plenty of bushes that provide some nice sneaky options for crossing the field. There’s a route down to a beach, which leads to the base of a ravine that goes below the field. Searching the corpse of a nearby officer might give you a duty roster, instantly tagging an entire squad for you. And if you’re lucky and skilled, you can even spot your target as he wanders out of the building and maybe take him down when you’re still basically at the very start of the level. That isn’t even the entirety of the level, either: it’s multiple large segments like that, all seamlessly linked into one huge environment.
This is the first sodding level.
The improved AI and weapon functionality both let you tinker with these big sandboxes in interesting ways. As an example, let’s say you pop off a shot at the officer who’s 400 metres away, and miss by an inch. He’ll notice bits of scenery crumbling around him and will duck for cover and shout for help, alerting all the guards in the vicinity.
However, they won’t know where you are, barring a general idea of what direction you’re in. You’re too far away. They’ll panic, but they won’t really be able to do anything about it, and the distance means it won’t suddenly alert every guard on the map.
Mind you, the soldiers nearer you? They might’ve heard the shot, and they will have an idea of where you are. Keep firing from the same location and they’ll figure out where you are for sure. Move before you shoot, and they’ll be confused. Stay there and do nothing, and they may get up the courage to investigate… which is too bad for them, because you’ve already put down a trip mine and hopped out the window. Or maybe you did that after making sure to attract as much attention as possible, and set the trip mine to activate after a two-second delay to ensure you’d catch as many soldiers in it as possible. Tee hee.
The kill-cams are as deliciously gruesome as ever, and new kill-cams for melee kills and trap kills provide extra ways to thrill at exploding Nazis.
Bonus “tee hee” if this triggers one of the new trap X-ray kill-cams, showcasing the trap detonating and sending shrapnel into the twisted bones of the enemies. As with its predecessor, this game glories in ridiculous over-the-top brutality in a way that makes Mortal Kombat cast a longing gaze. And good grief, but pulling off a 400 metre headshot with no assists remains one of the most satisfying things in the entire kingdom of gaming.
None of this really changes what you’re doing, of course. You’re sneaking your way through levels filled with a huge number of enemies, picking them off with your rifle and baiting them into traps. It’s just that you’ve got plenty of different ways to approach each situation, which tends to make every encounter feel fairly fresh and interesting. Admittedly, it’s “fresh and interesting” in the same way as something like Metal Gear Solid V, but Sniper Elite 4 doesn’t last 50+ hours which means the repetition doesn’t really get to you, and the vastly different map layouts offer plenty of opportunities.
Replayability is heavily emphasised in the game mechanics, in fact. Every mission has entirely optional secondary objectives, ranging from clearing out a checkpoint to finding some documents or destroying a tank. You can skip these, but in some cases that means avoiding almost half of the map, and going for full completion can make each mission last around 90 minutes.
There’s a nice variety to locations and the times of day your infiltrations occur, which keeps things feeling fresh throughout. Also: holy shit, but Sniper Elite 4 looks really good at times.
Not only that, but each map also has five challenges revealed on completion, which demand you play in particular ways. You might be required to complete a certain objective within five minutes, or kill an enemy every two minutes, or go through the level killing fewer than 10 enemies. Actually completing these challenges tends to force you to play in a very unorthodox way, or carefully plan out your route through the level. As encouragement for trying new things and challenging yourself, it’s rather successful.
And finally on the replayability front, the weapons themselves can all be upgraded. Every single gun has three challenges associated with it (ten grenade-in-belt shots, or a combined kill distance of multiple kilometres, or something) and fulfilling those requirements increases its power in some way. More damage, or a greater zoom, or less recoil. It’s not something that’ll keep you playing over and over, but it’s certainly something to aim for when you’re going back to shoot more Nazis in the daddy bits.
Actually, that leads me onto one of the criticisms: it’s Nazis again. I get that Nazis are a very acceptable villain, but I’d sort of hoped that setting Sniper Elite 4 in Italy would lead to… well, shooting fascist Italians. Some of this might admittedly be my unfamiliarity with the invasion of Italy, and there may have been very few Italian units in the particular regions visited in this game, at the time of this game. I’m not quite sure. Still, I’m a little disappointed that almost every foe is once again German.
Sniper Elite 4‘s plot does include the partisans and the Mafia and so on, but it’s not even remotely engaging.
And yes, once again, you’re hunting for a German super-weapon that will change the course of the war. New to Sniper Elite 4 are little pre-mission sections where you can wander around and chat to people to get your mission details, but these conversations are not particularly interesting. Characters and plot are not this game’s strong point; you’ll see basically every attempt at a twist coming, and at least one character has such an outrageously over-the-top accent I wouldn’t have been surprised to hear “It’s-a me, Mario!” coming out of their digital mouth. (I fully expect to learn that the voice actor was in fact Italian within five hours of posting this, at which point I will feel like a shit.) There are some great little nods, though: in addition to the letters you find on corpses or on desks, tagging foes with binoculars reveals a bit of backstory or information, like how they love puppies or killed surrendering enemies or something.
These aren’t particularly big criticisms, so let’s move onto a slightly more important one: the Custom difficulty settings aren’t great. Don’t get me wrong: I love the fact that I can, say, set the rifle physics to hyper-realism but make the enemy soldiers so stupid they barely manage to avoid falling over when they walk, but there are a few issues with it.
For instance, the settings aren’t quite as detailed as I’d like, and some seem to be tied to really unusual things, with stuff like the in-game display showing where your objectives are apparently tied to the overall difficulty and not to the HUD slider. I’d also love a setting with the minimap enabled (so I know where I am) but enemy positions not shown on it, or at least not unless I’ve tagged them with binoculars. As far as I can tell, though, there’s no way to have this. It’s either “minimap with enemies” or “no minimap at all”. I’m sort of hoping this might be a bug with the pre-release press code.
Once again, proximity to bullets reveals that Nazis are in fact horrifying skeleton monsters.
My biggest complaint about Sniper Elite 4, though, is that it… kinda feels like Sniper Elite 3, again. I said at the start that it feels like a refinement of what its predecessor did, and that’s entirely true. It’s simultaneously the game’s greatest strength and also its biggest failing. The bigger maps, the improved AI, and the extra little tweaks like the binocular tag backstories make the game feel a lot more capable and robust. It’s a better, expanded version of Sniper Elite 3, and that is a good thing. This is also why I’ve been really torn on the score, because it does its thing very well – but I can’t help but wish it was a little more ambitious, or that it had fixed up some of the other annoyances. I’d like to be able to use vehicles as more than mobile bombs, or be able to climb over certain waist-high fences, or climb up things that aren’t specifically marked out as climbable.
But I recognise that those features are exceptionally difficult to add and would drastically change the game, and hell, I still love the damn thing. Every time I fire it up to check something or take a screenshot, I find myself shooting Nazis in the bollocks for 30 minutes, and that’s usually a really good sign. For another thing, if you have a friend with whom you can play co-op in either the asymmetrical sniper/commando Overwatch mode (sadly limited to two – admittedly huge – maps right now), or simply shout at each other throughout the campaign, it’s a million times more entertaining. In my heart, these two little things are enough to push aside most of my criticisms as something that Rebellion might take to heart for Sniper Elite 5, and I can simply enjoy the gleeful Nazi bollock-popping fest that is Sniper Elite 4. It executes its executions exquisitely, and I’m not yet at the point where I’m getting tired of it.
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