I rewatched Ralph Bakshi's 1977 Wizards again recently and now y'all have to suffer through me talking about it.
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8 alternative ttrpg systems to play instead of d&d:
1. Icon (inspired by Final Fantasy video games)
2. Thirsty Sword Lesbians
3. Lancer RPG (inspired by Mobile Suit Gundam and other Mech Suit franchises)
4. Avatar Legends
5. Coyote & Crow
6. CBR PNK
7. .dungeon
8. Wanderhome
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Dec 5: Unplanned
So basically uh they both received a letter from "eachother" for a date. But neither wrote that so there's a matchmaker who's obviously obvious who it is, I'm not even gonna name.
They somehow never mentioned it again so they both think it was the other side who planned it till this day
Bonus:
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LoK au Douxie! His mom is from the water tribe and his dad is fire nation. He grew up in the South Pole, and after his mother was killed in an unfortunate attack, he was adopted by his younger half brother’s mom
he's also obviously painfully a homosexual
Avatar au in my brain, but slightly to the left. Thoughts is that Douxie’s father wanted to make an artificial avatar, a powerful being he could control for his own purposes. But the spirit he captured and infused in his infant son refused to cooperate resulting in the baby nearly dying until his father had to abandon the project altogether. It left Douxie sick and weakly growing up and not without scars. But it also left him tainted with spirit energy resulting in him unlocking a type of bending previously known only to spirits and the avatar themselves. Energy bending.
So, essentially, this is just me creating an excuse for Douxie to have what is basically "magic" in the atla universe
After Douxie’s mother died, Barbara adopted him, knowing that no matter how angry she was at her ex-husband, she couldn't blame a suffering child for it
Jim, his younger half brother, is something of a waterbending prodigy. Douxie, believed for a majority of his life to be a nonbender, loved to watch his baby brother be so good at something. To love it clearly and want to be good at it
Since Douxie had been sickly for basically his whole life for unknown reasons living with a healer proved to be beneficial to him, especially during the times when his overall health would decline rapidly at the drop of a hat
At one point it got so bad that he had to be seen by specialists in Republic City. Jim went with him for moral support, which is where they get tangled up in Avatar shenanigans and Korra accidentally activates Douxie’s long dormant spirit abilities and energy bending
Fun notes: he and Korra probably would have met sooner if she hadn't grown up in what was essentially a military compound. Their parents were pretty close friends, and it's a shame they never got to meet before Republic City.
I have a lot of lore for this au and plenty of angst, including Douxie being so goddamn scared of himself that he begs Amon to take his bending away. But since his isn't exactly "bending" and more basically just "spirit magic" it doesn't work.
Don't know when I'll start really writing this but it's gonna happen eventually.
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Very late to the party again, but I think it is insane the comfort and many ways in which the World Beyond Numbers crew is comfortable with breaking the “rules” of actual play.
They have such an ability to forgo the instinct of playing nice and instead stick to nuanced and complex character choices that I would be terrified to take- ame checking out and escaping because she prioritized her duty over conforming to the citadel’s ways, Eursolon being ready to free spirits and fully go rogue to find his answers, Suvi’s decision to stick with orders at all costs- they are all so ready to go “fuck this, let’s make it interesting” and it leads to so much amazing and deep character work.
Dunno, I just think we should talk more about how insanely good they are as players and storytellers
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