Tumgik
#Visual System Branding
julirobert · 10 months
Text
How is Visual Branding and Branding Visual Identity done?
Tumblr media
Visual branding and branding visual identity are two closely related concepts that play a crucial role in shaping a company's image and identity in the marketplace. Both aspects are essential components of successful brand management and marketing strategies. In this article, we will explore these concepts and delve into the process of how visual branding and branding visual identity are developed and executed.
Understanding Visual Branding:
Visual branding refers to the strategic use of visual elements to create a distinct and recognizable brand image. It involves the careful selection and integration of various visual components, including logos, colors, typography, imagery, and design aesthetics. The ultimate goal of visual branding is to evoke specific emotions, convey key messages, and establish a strong brand personality that resonates with the target audience.
The Importance of Visual Branding:
Effective visual branding is crucial for several reasons:
Differentiation: In a crowded marketplace, visual branding helps distinguish a brand from its competitors and enables customers to easily identify and remember it.
Brand Recognition: A well-crafted visual brand allows consumers to recognize the brand at a glance, creating a sense of familiarity and trust.
Emotional Connection: Strong visual branding can evoke emotions and build a connection with the audience, fostering brand loyalty.
Consistency: Consistent use of visual elements across all brand touch points reinforces the brand identity and message, ensuring a cohesive brand experience.
The Process of Visual Branding:
The process of creating a compelling visual brand involves several key steps:
Research and Analysis: Understanding the target audience, market trends, and competitor analysis lays the foundation for developing a unique visual brand.
Brand Strategy: Defining the brand's core values, mission, and vision helps shape the visual elements that align with the brand's identity.
Logo Design: The logo is the cornerstone of visual branding. It should be simple, memorable, and representative of the brand's essence.
Color Palette: Selecting a cohesive color palette that resonates with the brand's personality and appeals to the target audience is crucial for creating a consistent visual identity.
Typography: Choosing suitable fonts that complement the brand's style and reinforce its message is essential.
Imagery and Photography: The use of specific imagery and photography can evoke emotions and enhance the brand's storytelling.
Design Guidelines: Creating a comprehensive set of design guidelines ensures consistency across all brand communications and touch points.
Understanding Branding Visual Identity:
Branding visual identity encompasses all the tangible visual elements that represent a brand. It is the practical application of visual branding across various platforms and materials. These elements include the logo, stationery, packaging, website design, social media assets, advertising materials, and more.
The Importance of Branding Visual Identity:
A cohesive and well-executed branding visual identity:
Builds Trust: A consistent and professional Branding visual identity reflects a well-established and reliable brand.
Enhances Recognition: When consumers encounter consistent branding across different channels, they are more likely to remember and recognize the brand.
Supports Marketing Efforts: A strong visual identity reinforces marketing messages and campaigns, increasing their impact.
Facilitates Expansion: A well-defined Branding visual identity simplifies brand expansion into new markets and product lines.
The Process of Branding Visual Identity:
Developing a successful branding visual identity involves the following steps:
Application of Visual Elements: Applying the logo, color palette, typography, and other visual elements consistently across various materials.
Designing Collateral: Creating stationery, business cards, brochures, and other marketing materials that align with the brand's identity.
Digital Presence: Designing a user-friendly and visually appealing website and social media assets.
Packaging Design: Developing packaging that reflects the brand's personality and resonates with the target audience.
Advertising and Campaigns: Ensuring that all advertising and promotional materials are in line with the established visual identity.
Monitoring and Refinement: Continuously monitoring the brand's visual presence and making adjustments as needed to ensure consistency and relevance.
Visual System Branding
Visual system branding, also known as visual identity or brand identity, refers to the visual elements and design components that represent a brand and help distinguish it from its competitors. It is an essential part of brand strategy as it aids in creating a recognizable and cohesive brand image. Visual branding typically includes elements such as logos, colors, typography, imagery, and other graphical elements that contribute to the overall look and feel of a brand.
Here are some key components of visual system branding:
Logo: A logo is a unique symbol or mark that visually represents the brand. It is the most recognizable element of a brand and is usually placed on products, websites, marketing materials, and more.
Color Palette: A well-defined color palette creates consistency across all brand materials. Colors evoke specific emotions and play a significant role in shaping how people perceive a brand.
Typography: A specific set of fonts or typefaces is chosen to reflect the brand's personality and ensure consistency in all communication.
Imagery and Graphics: The use of specific images, illustrations, or graphics helps convey the brand's message and style.
Design Elements: Consistent use of design elements such as patterns, shapes, and icons reinforces the brand's visual identity.
Packaging Design: If applicable, packaging design is an integral part of visual branding, especially for consumer products.
Brand Guidelines: A brand style guide is a document that outlines the rules and guidelines for using the brand's visual elements to maintain consistency across all brand touchpoints.
Website and User Interface (UI) Design: For digital brands, the website and UI design play a crucial role in delivering a consistent brand experience online.
Advertising and Marketing Materials: Visual branding extends to various marketing collaterals like brochures, advertisements, social media posts, etc.
A strong and well-executed visual branding system enhances brand recognition, builds trust, and makes the brand memorable to its target audience. Consistency is key in visual branding to ensure that all elements work together harmoniously, leading to a powerful and impactful brand presence in the market.
In conclusion, visual branding and branding visual identity are integral components of effective brand management. A well-crafted visual brand not only differentiates a brand from its competitors but also fosters emotional connections with the target audience. Through careful research, strategic planning, and consistent execution, companies can create a powerful visual brand that leaves a lasting impression and drives brand loyalty.
1 note · View note
shapethings · 2 years
Photo
Tumblr media Tumblr media
7 notes · View notes
desertdragon · 2 years
Text
I hate raiders, mostly the hardcore's bc they're just cunts, but whenever they are in tune with looking at the game from a gameplay perspective (not just looking at logs), everything they have to report is shit I can feel even as a casual though I can't explain it as in depth as they can; and I have to agree it feels like the devs have forgotten how to make and balance a game in the last 3 years, as much as most players themselves suck at understanding and playing the fucking game (and how poor the game's learning tools and mentors are as well) since it's seen as a vehicle for story cutscenes or mashing buttons
If the gameplay keeps going dumber across the board that would take away the last legitimate reason I have to play it and surprisingly I don't like the thought of that conversation with myself
#my attitude is like half a toe in the raider mindset and half the toe in casual i can't commit to either bc i dont like either enough#but if you have a brain and have been playing as long as i have or longer its so obv we are downhill rn#Stormblood was the last time the entire game as a game felt engaging for a majority of time#ive been kinda lucky as a DRG main bc they haven't butchered it as much as others but idk how long that will last every patch#and the healing situation the last 3 years is fucking ground zero Chernobyl elephant's foot#anyone who had / has followed me long enough knew / knows i already feel this game sucks but if you make the Game part worse#then it'll Fucking Suck in a way where i don't think i could say I Hate It But I Like It anymore#it feels weird being someone who came in when Stormblood was Brand New bc i was there for all of it when the story sucked not the gameplay#then being here since is like watching the story have a seizure and the gameplay crashes into a fucking cliff outside of a few#DRGs are workhorses so if we go down too w these rework trends idk man... we're traditionally the burst#concerning to me that other classes are also revolving around bursts now plus shittier braindead buttons#homogenization sucks#i will say though im glad the frequency of LOLDRG jokes has gone down these few years bc it was never funny#its been used way too much to target and harass every DRG or if you made even one mistake- got called a lot of slurs & things bc of it#one last thing you may say There's More Than Fighting Here Wtf Are You Bitching About-#the main function of the game IS fighting it has ALWAYS been fighting its the main interface by which you play its why DF & MSQ are tied#combat is integrated into quests into dungeons into raiding into socializing into the MSQ etc whatever isn't fighting is subordinate#so yes if the combat system gets worse then that's a huge chunk of the game now shit- its not a visual novel go play a VN if you want that#now if you say the only reason i still play is bc i wanna eat Yugiri out then- *Squidward running meme*
1 note · View note
theambitiouswoman · 5 months
Text
How To Become A Brand New Person ✨✨
Self Reflect:
Journal daily.
Think about past decisions and how they impacted your life.
Meditate regularly.
Create a vision board to visualize your goals.
Review your strengths and weaknesses.
Identify your core values and beliefs.
Figure out your passions and interests.
Think about your childhood dreams and aspirations.
Evaluate your current state of happiness and fulfillment.
Set Clear Goals:
Define specific career goals, like "Get promoted within two years."
Set health goals, like "Lose 20 pounds in six months."
Create financial goals such as "Save $10,000 for a vacation."
Establish personal development goals, like "Read 24 books in a year."
Set relationship goals, such as "Improve communication with my partner."
Define education goals, like "Complete a master's degree in three years."
Set travel goals, like "Visit five new countries in the next two years."
Create hobbies and interests goals, such as "Learn to play a musical instrument."
Set community or volunteer goals, like "Volunteer 100 hours this year."
Establish mindfulness or self-care goals, such as "Practice meditation daily."
Self Care:
Exercise for at least 30 minutes a day.
Follow a balanced diet with plenty of fruits and vegetables.
Prioritize getting 7-9 hours of quality sleep each night.
Practice in relaxation techniques like deep breathing or yoga.
Take regular breaks at work to avoid burnout.
Schedule "me time" for activities you enjoy.
Limit exposure to stressors and toxic people.
Practice regular skincare and grooming routines.
Seek regular medical check-ups and screenings.
Stay hydrated by drinking enough water daily.
Personal Development:
Read a book every month from various genres.
Attend workshops or seminars on topics of interest.
Learn a new language or musical instrument.
Take online courses to acquire new skills.
Set aside time for daily reflection and self improvement.
Seek a mentor in your field for guidance.
Attend conferences and networking events.
Start a side project or hobby to expand your abilities.
Practice public speaking or communication skills.
Do creative activities like painting, writing, or photography.
Create a Support System:
Build a close knit group of friends who uplift and inspire you.
Join clubs or organizations aligned with your interests.
Connect with a mentor or life coach.
Attend family gatherings to maintain bonds.
Be open and honest in your communication with loved ones.
Seek advice from trusted colleagues or supervisors.
Attend support groups for specific challenges (e.g., addiction recovery).
Cultivate online connections through social media.
Find a therapist or counselor for emotional support.
Participate in community or volunteer activities to meet like minded people.
Change Habits:
Cut back on sugary or processed foods.
Reduce screen time and increase physical activity.
Practice gratitude by keeping a daily journal.
Manage stress through mindfulness meditation.
Limit procrastination by setting specific deadlines.
Reduce negative self-talk by practicing self-compassion.
Establish a regular exercise routine.
Create a budget and stick to it.
Develop a morning and evening routine for consistency.
Overcome Fear and Self Doubt:
Face a specific fear head-on (example: public speaking).
Challenge your negative thoughts with positive affirmations.
Seek therapy to address underlying fears or traumas.
Take small, calculated risks to build confidence.
Visualize success in challenging situations.
Surround yourself with supportive and encouraging people.
Journal about your fears and doubts to gain clarity.
Celebrate your accomplishments, no matter how small.
Focus on your strengths and accomplishments.
Embrace failure as a valuable learning experience.
Embrace Change:
Relocate to a new city or country.
Switch careers or industries to pursue your passion.
Take on leadership roles in your workplace.
Volunteer for projects outside your comfort zone.
Embrace new technologies and digital tools.
Travel to unfamiliar destinations.
Start a new hobby or creative endeavor.
Change your daily routine to add variety.
Adjust your mindset to see change as an opportunity.
Seek out diverse perspectives and viewpoints.
Practice Gratitude:
Write down three things you're grateful for each day.
Express gratitude to loved ones regularly.
Create a gratitude jar and add notes of appreciation.
Reflect on the positive aspects of challenging situations.
Show gratitude by volunteering or helping others in need.
Send thank-you notes or messages to people who've helped you.
Keep a gratitude journal and review it regularly.
Share your gratitude openly during family meals or gatherings.
Focus on the present moment and appreciate the little things.
Practice gratitude even in times of adversity.
Be Patient:
Set realistic expectations for your progress.
Accept that personal growth takes time.
Focus on the journey rather than the destination.
Learn from setbacks and view them as opportunities to improve.
Celebrate small milestones along the way.
Practice self-compassion during challenging times.
Stay committed to your goals, even when progress is slow.
Keep a journal to track your personal growth.
Recognize that patience is a valuable skill in personal transformation.
Celebrate Small Wins:
Treat yourself to your favorite meal or dessert.
Reward yourself with a spa day or self-care activity.
Share your achievements with friends and loved ones.
Create a vision board to visualize your successes.
Acknowledge and congratulate yourself in a journal.
Give yourself permission to take a break and relax.
Display reminders of your accomplishments in your workspace.
Take a day off to celebrate a major milestone.
Host a small gathering to mark your achievements.
Set aside time to reflect on how far you've come.
Maintain Balance:
Set clear boundaries in your personal and work life.
Prioritize self care activities in your daily routine.
Schedule regular breaks and downtime.
Learn to say "no" when necessary to avoid overcommitment.
Evaluate your work life balance regularly.
Seek support from friends and family to avoid burnout.
Be kind to yourself and accept imperfections.
Practice mindfulness to stay present and grounded.
Revisit your priorities and adjust them as needed.
Embrace self love and self acceptance as part of your daily life.
6K notes · View notes
reasonsforhope · 9 months
Text
Tumblr media
Story from the Washington Post here, non-paywall version here.
Washington Post stop blocking linksharing and shit challenge.
"The young woman was catatonic, stuck at the nurses’ station — unmoving, unblinking and unknowing of where or who she was.
Her name was April Burrell.
Before she became a patient, April had been an outgoing, straight-A student majoring in accounting at the University of Maryland Eastern Shore. But after a traumatic event when she was 21, April suddenly developed psychosis and became lost in a constant state of visual and auditory hallucinations. The former high school valedictorian could no longer communicate, bathe or take care of herself.
April was diagnosed with a severe form of schizophrenia, an often devastating mental illness that affects approximately 1 percent of the global population and can drastically impair how patients behave and perceive reality.
“She was the first person I ever saw as a patient,” said Sander Markx, director of precision psychiatry at Columbia University, who was still a medical student in 2000 when he first encountered April. “She is, to this day, the sickest patient I’ve ever seen.” ...
It would be nearly two decades before their paths crossed again. But in 2018, another chance encounter led to several medical discoveries...
Markx and his colleagues discovered that although April’s illness was clinically indistinguishable from schizophrenia, she also had lupus, an underlying and treatable autoimmune condition that was attacking her brain.
After months of targeted treatments [for lupus] — and more than two decades trapped in her mind — April woke up.
The awakening of April — and the successful treatment of other people with similar conditions — now stand to transform care for some of psychiatry’s sickest patients, many of whom are languishing in mental institutions.
Researchers working with the New York state mental health-care system have identified about 200 patients with autoimmune diseases, some institutionalized for years, who may be helped by the discovery.
And scientists around the world, including Germany and Britain, are conducting similar research, finding that underlying autoimmune and inflammatory processes may be more common in patients with a variety of psychiatric syndromes than previously believed.
Although the current research probably will help only a small subset of patients, the impact of the work is already beginning to reshape the practice of psychiatry and the way many cases of mental illness are diagnosed and treated.
“These are the forgotten souls,” said Markx. “We’re not just improving the lives of these people, but we’re bringing them back from a place that I didn’t think they could come back from.” ...
Waking up after two decades
The medical team set to work counteracting April’s rampaging immune system and started April on an intensive immunotherapy treatment for neuropsychiatric lupus...
The regimen is grueling, requiring a month-long break between each of the six rounds to allow the immune system to recover. But April started showing signs of improvement almost immediately...
A joyful reunion
“I’ve always wanted my sister to get back to who she was,” Guy Burrell said.
In 2020, April was deemed mentally competent to discharge herself from the psychiatric hospital where she had lived for nearly two decades, and she moved to a rehabilitation center...
Because of visiting restrictions related to covid, the family’s face-to-face reunion with April was delayed until last year. April’s brother, sister-in-law and their kids were finally able to visit her at a rehabilitation center, and the occasion was tearful and joyous.
“When she came in there, you would’ve thought she was a brand-new person,” Guy Burrell said. “She knew all of us, remembered different stuff from back when she was a child.” ...
The family felt as if they’d witnessed a miracle.
“She was hugging me, she was holding my hand,” Guy Burrell said. “You might as well have thrown a parade because we were so happy, because we hadn’t seen her like that in, like, forever.”
“It was like she came home,” Markx said. “We never thought that was possible.”
...After April’s unexpected recovery, the medical team put out an alert to the hospital system to identify any patients with antibody markers for autoimmune disease. A few months later, Anca Askanase, a rheumatologist and director of the Columbia Lupus Center,who had been on April’s treatment team, approached Markx. “I think we found our girl,” she said.
Bringing back Devine
When Devine Cruz was 9, she began to hear voices. At first, the voices fought with one another. But as she grew older, the voices would talk about her, [and over the years, things got worse].
For more than a decade, the young woman moved in and out of hospitals for treatment. Her symptoms included visual and auditory hallucinations, as well as delusions that prevented her from living a normal life.
Devine was eventually diagnosed with schizoaffective disorder, which can result in symptoms of both schizophrenia and bipolar disorder. She also was diagnosed with intellectual disability.
She was on a laundry list of drugs — two antipsychotic medications, lithium, clonazepam, Ativan and benztropine — that came with a litany of side effects but didn’t resolve all her symptoms...
She also had lupus, which she had been diagnosed with when she was about 14, although doctors had never made a connection between the disease and her mental health...
Last August, the medical team prescribed monthly immunosuppressive infusions of corticosteroids and chemotherapy drugs, a regime similar to what April had been given a few years prior. By October, there were already dramatic signs of improvement.
“She was like ‘Yeah, I gotta go,’” Markx said. “‘Like, I’ve been missing out.’”
After several treatments, Devine began developing awareness that the voices in her head were different from real voices, a sign that she was reconnecting with reality. She finished her sixth and final round of infusions in January.
In March, she was well enough to meet with a reporter. “I feel like I’m already better,” Devine said during a conversation in Markx’s office at the New York State Psychiatric Institute, where she was treated. “I feel myself being a person that I was supposed to be my whole entire life.” ...
Her recovery is remarkable for several reasons, her doctors said. The voices and visions have stopped. And she no longer meets the diagnostic criteria for either schizoaffective disorder or intellectual disability, Markx said...
Today, Devine lives with her mother and is leading a more active and engaged life. She helps her mother cook, goes to the grocery store and navigates public transportation to keep her appointments. She is even babysitting her siblings’ young children — listening to music, taking them to the park or watching “Frozen 2” — responsibilities her family never would have entrusted her with before her recovery.
Expanding the search for more patients
While it is likely that only a subset of people diagnosed with schizophrenia and psychotic disorders have an underlying autoimmune condition, Markx and other doctors believe there are probably many more patients whose psychiatric conditions are caused or exacerbated by autoimmune issues...
The cases of April and Devine also helped inspire the development of the SNF Center for Precision Psychiatry and Mental Health at Columbia, which was named for the Stavros Niarchos Foundation, which awarded it a $75 million grant in April. The goal of the center is to develop new treatments based on specific genetic and autoimmune causes of psychiatric illness, said Joseph Gogos, co-director of the SNF Center.
Markx said he has begun care and treatment on about 40 patients since the SNF Center opened. The SNF Center is working with the New York State Office of Mental Health, which oversees one of the largest public mental health systems in America, to conduct whole genome sequencing and autoimmunity screening on inpatients at long-term facilities.
For “the most disabled, the sickest of the sick, even if we can help just a small fraction of them, by doing these detailed analyses, that’s worth something,” said Thomas Smith, chief medical officer for the New York State Office of Mental Health. “You’re helping save someone’s life, get them out of the hospital, have them live in the community, go home.”
Discussions are underway to extend the search to the 20,000 outpatients in the New York state system as well. Serious psychiatric disorders, like schizophrenia, are more likely to be undertreated in underprivileged groups. And autoimmune disorders like lupus disproportionately affect women and people of color with more severity.
Changing psychiatric care
How many people ultimately will be helped by the research remains a subject of debate in the scientific community. But the research has spurred excitement about the potential to better understand what is going on in the brain during serious mental illness...
Emerging research has implicated inflammation and immunological dysfunction as potential players in a variety of neuropsychiatric conditions, including schizophrenia, depression and autism.
“It opens new treatment possibilities to patients that used to be treated very differently,” said Ludger Tebartz van Elst, a professor of psychiatry and psychotherapy at University Medical Clinic Freiburg in Germany.
In one study, published last year in Molecular Psychiatry, Tebartz van Elst and his colleagues identified 91 psychiatric patients with suspected autoimmune diseases, and reported that immunotherapies benefited the majority of them.
Belinda Lennox, head of the psychiatry department at the University of Oxford, is enrolling patients in clinical trials to test the effectiveness of immunotherapy for autoimmune psychosis patients.
As a result of the research, screenings for immunological markers in psychotic patients are already routine in Germany, where psychiatrists regularly collect samples from cerebrospinal fluid.
Markx is also doing similar screening with his patients. He believes highly sensitive and inexpensive blood tests to detect different antibodies should become part of the standard screening protocol for psychosis.
Also on the horizon: more targeted immunotherapy rather than current “sledgehammer approaches” that suppress the immune system on a broad level, said George Yancopoulos, the co-founder and president of the pharmaceutical company Regeneron.
“I think we’re at the dawn of a new era. This is just the beginning,” said Yancopoulos."
-via The Washington Post, June 1, 2023
6K notes · View notes
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
I’m going to take this opportunity to officially announce my new branding! It’s half a rebrand, half a reimagining of what I’ve been using for a while. Learning more about Illustrator has made me realize just how limiting my old branding was since it was all pixel-based hand lettering, and as much as I love it, I need something more consistent. So here we are! Be prepared to see this in a lot more places now!
1 note · View note
kaizokuou-ni-naru · 4 months
Note
So. Hear 5. Nika. Loony Tunes Luffy, if you will. Tell us your thoughts on him and any potential meta? 👀 I’ve been aching to hear it from you since we first saw him go Full Silly Boy.
it's hard to answer this, because i have so many thoughts. i'm just going to try and start from the biggest points and move down.
i like gear five a lot, and i think this development feels very appropriate as a culmination of both luffy's character and the themes of one piece as a whole because of how it interacts with three extremely dominant motifs that have reoccurred throughout the story: freedom, laughter, and the sun.
from the very beginning of the story, luffy has acted, in small ways and big, as an agent of complete freedom. from his first meeting with coby to his breakout at impel down to the liberation of wano, what luffy does is destroy systems that control and oppress, if only because they are in his way. every strawhat is somehow trapped and held back from pursuing their own dreams when they meet luffy, and he frees them all, along with hundreds of others along the way, whether he's inspiring shirahoshi to venture outside or crushing yamato's manacles. his talent for this has always seemed almost preternatural.
luffy is not necessarily a benevolent person; he doesn't care much about helping people in the abstract. he's selfish. he values freedom for freedom's own sake, not because of any greater moral convictions. he doesn't think much about the negative knock-on effects of things like causing a mass breakout at impel down, and he doesn't really go around seeking out downtrodden and oppressed people to free out of a charitable or selfless instinct, nor does he really do anything because it's the right thing to do. he's dismissive of the idea that he might be a hero.
but because he is a completely uncontrollable free agent, and he doesn't really want anything but for himself and everyone he cares about to be completely free, he constantly collides with the systems of oppression that control his world, and when those collisions happen, it is the systems that fail, time and time again, because oppressive systems always do eventually. they can't withstand the light of day. and because he lives completely confidently and unapologetically, he is constantly inspiring others to do the same.
so by the time we are told about nika for the first time, we already know that what nika is said to do is what we've seen luffy doing for more than a thousand chapters: he frees people, and inspires them, and makes them laugh.
i also find luffy-as-nika to be very interesting and thematically appropriate when positioned in opposition to the various antagonists in one piece who have declared themselves to be gods, frequently some of its most tyrannical and oppressive villains- enel, the celestial dragons, doflamingo. all enslave and imprison people, robbing them of their freedom.
nika is a god of slaves, and a creature of liberation. the natural enemy, as rosinante might say, of that sort of megalomaniacal 'god.'
one piece has also consistently connected the theme of freedom, as embodied through luffy, with the sun since very early on. the sun pirates, former slaves, used the symbol of the sun to wipe away the brand of the celestial dragons. (and aren't i curious to know what jinbei might know about nika- he never did answer who's who's question about it.) the fishmen more broadly view the sun as something to be reached when they are truly free. on wano, the coming dawn is understood as the coming liberation. impel down and the florian triangle, places of indefinite imprisonment, are lightless dungeons where the sun doesn't reach. the sun is freedom.
and luffy has always been thoroughly sun associated, from the visual of his hat to his origin on dawn island in the east blue, to his ship, the thousand sunny.
finally, one piece has always placed a great deal of emphasis on smiles and laughter (laugh tale, joy boy, roger laughed, etc)- but that joy must be real. it can't be forced. we're told again and again, through koala, dressrosa's toys, and most obviously the victims of the failed SMILE fruits, that to force someone to smile, denying them the right to cry, is nothing less than an atrocity. people can't be forced to be happy- they should be happy because they're free.
luffy in gear five is laughing nigh-constantly, but it's just because he's having so much fun. unlike the victims of the SMILE fruits, his endless joy is genuine, because in this form, he is completely free- nobody can stop him, and nobody can control him. as he says himself, he can do whatever he wants.
i know that some people felt this moment was in some way a deus ex machina, but it just didn't feel that way to me, because of how well it plays on the story's established themes and trajectory, as well as concepts like devil fruit awakening having been established hundreds of chapters back.
luffy is the sun, the sun is freedom, freedom is joy. i think it makes total sense.
421 notes · View notes
simbouquet · 11 months
Text
TS3: Better Greet
Tumblr media
Here’s a brand new script mod for you! I got sick of seeing all Sims greet each other with handshakes, so I made this mod to fix and expand upon one of EA’s most annoying oversights in my opinion.
Better Greet overhauls the visual aspect of the Greet social interaction and allows Sims to play diverse greeting animations under different circumstances. See more details on all its features under the cut! 👋
Overview
In the vanilla game, greetings are limited almost exclusively to handshakes, with the only exceptions being the cultural greetings from World Adventures and the Proper greetings from Supernatural, as well as a rare ‘wave’ greeting that takes place when one of the involved Sims is carrying a baby or an object.
This behavior seems to be an oversight by the developers, as the Social Data for the Greet interaction includes some rules that in theory would allow Sims to use different animations when greeting friends, romantic partners and so on, but the actual script that handles greetings completely disregards these rules.
This mod aims to solve that and expand upon the possibilities by making Sims’ greetings also take into account things like personality traits, social group and relationship status.
Features
There are a host of new conditions under which Sims can perform the new greeting styles. Some aspects of these conditions can be edited in the mod’s Tuning resource, such as the relationship level or social group level required for a greeting to be performed. By default, the mod is tuned in a way that strangers, acquaintances, friends and romantic partners all greet each other differently.
Though there are no hard requirements, many of the greeting styles rely on expansion packs for their animations or to fulfill certain requirements, such as: World Adventures, Showtime, University Life, Island Paradise, Into The Future. The mod can still be used without any of these packs, the corresponding greeting types will simply not be available.
If UL is installed, Socially Awkward Sims have a chance of performing some greetings awkwardly. The reaction to these greetings depends on the target Sim's traits; friendlier Sims won't mind and will turn an awkward greeting into a successful one.
There are two optional alternate modes available that modify the greeting rules, which can be enabled in the Tuning XML file:
Euro Mode: Adjusts the rules of the Double Cheek Kiss greeting in order to mimic the customs of parts of the world where giving a kiss on each cheek is a common greeting. This can be mixed and matched with the Check Gender tuning, which can restrict this greeting to be performed only with female Sims if enabled.
Historical Mode: Makes Proper Bow and Curtsey the default greetings (SN required) and disables some greetings that might not fit in a historical gameplay setting, such as High Five or Shaka Bra. Players who use the LN Celebrity system to simulate social ranks can take advantage of the Celeb Check tuning, which makes Sims greet with Proper Bow or Curtsey with Sims of a higher celebrity level, and Handshake with Sims of a lower celebrity level.
Acquaintance Greetings
Wave: By default, Sims will introduce themselves with a Wave instead of a Handshake. If their LTR is -20 or below, they will always use this greeting, with special animations if LN is installed.
Handshake: Sims will greet with a Handshake if at least one of the Sims is an adult, or if one of the Sims is a Workaholic. If WA is installed, two Workaholic Sims will greet with a Fast Handshake.
Double Cheek Kiss: If WA is installed and Euro Mode is enabled, Friendly Sims can greet with a Double Cheek Kiss as long as the target is not a Loner.
Friendly Greetings
Friendly Hug: Sims will greet with a Friendly Hug if their LTR is at least 40. If one of the Sims is a Loner, their LTR must be at least 60.
Shaka Bra: If IP is installed, Sims who share the Loves to Swim trait and have a LTR of at least 15 will perform this greeting.
What's Up: If SHT is installed and the actor has the Social Butterfly trait, they will perform this greeting with other Sims if their LTR is at least 10. Uses the Trait Bonding animation. If SHT is not installed, the required trait is Schmoozer.
Double Cheek Kiss: If WA is installed, Sims who share either the Snob or Diva (SHT) traits will perform this greeting if their LTR is at least 25. If Euro Mode is enabled, the trait requirement is skipped.
High Five: If UL and ITF are installed, Sims who share a Social Group can greet with a High Five as long as their influence level is at least 1, and they have a LTR value of at least 20.
Old Friend Hug: If ITF is installed, Old Friends can perform this greeting. Uses the Hug Long Lost Descendant animation. 
Romantic Greetings
Amorous Hug: Romantically involved Sims will perform this greeting if their LTR value is at least 60.
Shy Kiss: Romantically involved Sims will perform this greeting if they have had their first kiss before and the actor is Shy and their LTR is at least 70.
Amorous Kiss: Romantically involved Sims will perform this greeting if they have had their first kiss before and their LTR is at least 80. Shy Sims can perform this greeting if their LTR is at least 90.
Dip Kiss: If ITF is installed, Romantically Involved Sims will perform this greeting if the actor isn't Shy, is a Hopeless Romantic, has had their first kiss before and their LTR is at least 90.
Gestures
In addition to the improved Greet rules, I’ve added a new Gesture… pie menu category full of custom interactions equivalent to most of the new greeting styles, giving you options to greet Sims however you prefer.
By default, many gestures have the same LTR requirements as they do in Greet, but most of them have no trait requirements (exceptions being Bow, Proper Bow and Curtsey.) Some gestures also have a chance of failing if the initiator has the Socially Awkward trait. These can all be modified in the Tuning XML file, so you can disable the Socially Awkward outcomes for gestures or get rid of all LTR/trait restrictions altogether.
To avoid redundancy, some gestures are essentially clones of the socials they share animations with and are only available when the target Sim hasn’t been greeted yet, such as Friendly Hug and all the romantic greetings. High Five and Shaka Bra have been hidden from the Friendly category and made available in the Gesture category instead.
Strings & Language Support
The new Gesture pie menu interactions are translated in the following languages:
English
Chinese — zh-TW (by Little Duck Liu)
Czech (by ProtectusCZ)
German (by McNero)
Portuguese — pt-BR (by Aeri)
Russian (by @hydro1st)
Spanish — es-ES and es-MX
In addition to the brand new strings for gestures, I’ve replaced the strings of some tangentially related interactions:
In the Spanish versions of the game, the Invite Over phone interaction was incorrectly translated to “Invitar a casa” (Invite Home), despite actually inviting the Sim to whichever lot the active Sim is currently in, not just their home lot. Corrected to “Invitar a solar actual” (Invite to Current Lot.) Other languages this mod is translated in may include their own correction of the string if necessary. All other languages will continue to use the original interaction name.
It’s possible the same mistake occurs in other localizations of the game, so as always, I appreciate any submissions of STBLs in other languages!
The Ask to Leave interaction is renamed to Goodbye across all supported languages. A little less crass sounding if you want to send a visiting friend home. 🙂
Ask Everyone to Leave is renamed to Goodbye to Everyone. Since I couldn’t find the exact string in the game files like I could with “Goodbye”, I've only made this change in English and Spanish (es-ES & es-MX). Other languages this mod is translated in may or may not include their own adjustment for this string. All other languages will continue to use the original interaction name.
Tuning
To edit the mod’s tuning, open the .package file with s3pe and edit the Tuning XML resource in a text editor of your choice.
There are lots of different tunables as I've tried to make the mod as customizable as possible, but adding them all in here would make the post even longer than it already is 😅. I've tried to organize them as neatly as I could in the XML so hopefully you'll be able to make changes easily!
Compatibility
Conflicts with any other mod that replaces the social_greet jazz script in JazzData.
Conflicts with any other mod that replaces the SocialActionAvailability XML resource in GameplayData.
Download: SFS / MTS
Place the .package file in your Packages or Overrides folder.
Credits & Thanks
Battery’s Script Mod Template Creator: Getting started with scripting quickly.
nraas: I studied their code and used parts of it to work out how to replace the Action Data of a social interaction, as well as inject the tuning of one interaction into another.
dnSpy: Peeking into the game’s files.
Visual Studio 2022: Writing the script.
s3pe: Exporting/Importing resources, creating the package file.
Adobe Photoshop: Creating and editing the preview image.
Thanks to @lazyduchess for helping me with scripting!
Thanks to @misspats3 and @probablyzora for testing and giving feedback!
Thanks to the lovely community at TS3 Creators Cave!
Hey bb girl mwah!
823 notes · View notes
satoshi-mochida · 16 days
Text
Genso Manege coming west for Switch, PC
From Gematsu
Tumblr media
PQube will release MAGES.-developed otome visual novel Genso Manege, also known as Rever d’un Manege, for Switch and PC via Steam in the west, the publisher announced. A release date was not announced.
Genso Manege first launched for Switch on January 30, 2020 in Japan under MAGES.’ LOVE & ART brand, followed by iOS on October 9, 2020.
Here is an overview of the game, via PQube:
About
I will awaken the magic within you, and you will free us from the Reve… Set in a wondrously evocative re-imagining of France, a beautifully crafted otome visual novel following Emma, orphaned at a young age, as she fights to uncover her forgotten memories. A witch who lost her powers when young and now living a quiet life, Emma is led by the memento her father left her and finds herself swept away with the arrival of a travelling amusement park in town. Filled with magic and dreams but holding a dark secret, Emma feels an immediate connection to the wondrous La Foire du Reve. She discovers that hidden underneath the lustrous fairy-like charm of the park, its employees are trapped, bound to the amusement park and only the magic within Emma can free them. But it has been years since Emma has been able to access her magic, and she must dig deep within herself, navigating painful repressed memories, in order to recover it. Working at the Reve as she unravels the tangled threads of her forgotten past, Emma forges bonds with the employees of the amusement park. A cast of wonderful characters; the dazzling director Hugo, the stoic accountant Serge, the Tsundere Performer Crier, the kind-hearted rabbit Lyon, the Reclusive Mechanic Luciole, and Emma’s special childhood friend, Arnaud. Each character with their own crosses to bear, stories of tragedy and longing woven together with desperation, Emma builds deepening bonds of friendship, and maybe more, as she works to unlock her magic and their freedom. With its gorgeously subdued artwork, radiating warmth and romance, Genso Manege is a dream-like otome fantasy with an outstanding visual power that conjures an unforgettably bittersweet tale.
Key Features
Breathtaking Romance – Six different male leads to sweep you off your feet, follow their character routes and uncover their secrets.
A Thriving Town – Near the French border, this culturally rich location sets the scene for an unforgettably magical tale.
Dazzling Pastel World – Expertly crafted characters and artwork paint a dreamy picture of romance and magic, making this a visual novel in every sense.
Magical Mini Games – Utilize the Eveil System, an enjoyable game mechanic, woven into the story to help you recover Emma’s magical abilities.
Voiced Characters – Unique characters brought to life by stunning voice acting allow you to experience first-hand the different personalities trapped in the Reve.
An Unforgettable Tale – Sweet and touching yet tinged with sadness, Genso Manege weaves a tale which is as happy as it is bittersweet.
Watch the announcement trailer below. View the first English screenshots at the gallery.
Announce Trailer
youtube
79 notes · View notes
samasmith23 · 2 months
Text
How Goro Akechi effectively serves as a dark foil to the Phantom Thieves' brand of rehabilitative justice
So... I understand that Goro Akechi is a pretty divisive character within the Persona 5 fanbase (especially his pre-Royal incarnation), but I have to admit, I honestly found his backstory and role as a sinister foil to Joker and the Phantom Thieves to be legitimately intriguing.
Tumblr media
I loved how during the palace mission on the cognitive yacht of the corrupt ultra-nationalist politician, Masayoshi Shido, it is revealed that Akechi is not only the true culprit behind the mysterious wave of mental shutdowns & psychotic breakdowns that have occurred throughout the background of the entire game (including the deaths of both Futaba’s mother, Wakaba Isshiki, and Haru’s father, Kunikazu Okumura) but that he is actually Shido's illegitimate child!
Essentially, Akechi was the product of a dubious affair between Shido and a sex worker whom the former later discarded when he discovered that she was pregnant, driving her to depression and suicide shortly after Akechi's birth. Akechi spent his entire childhood being passed around as a “problem child” between various foster homes (highlighting Japan’s problems with how the country treats its orphaned children) before later being granted the power of the "wildcard" persona as well as knowledge of the Meta-Verse by the false god of control, Yaldabaoth.
While Akechi was a societal outcast similar to the members of the Phantom Thieves, he took the wrong message from his experiences. Akechi misguidedly believes that the only way to truly oppose the status quo that looked down upon him is to not only become a part of it (i.e. caring only about his good grades & celebrity status) but to destroy everything that he hates by reducing himself to Shido's right-hand assassin in the Meta-Verse, perpetuating mental shutdowns & psychotic breakdowns to Shido’s political enemies simply to get some semblance of recognition & validation from his abusive father before exacting revenge on him (whilst exploiting his "ace-detective" celebrity status to "solve" the crimes that he himself committed).
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Essentially, once Shido finally became prime minister Akechi planned to whisper the truth about being the former’s illegitimate child, telling Shido that he was only able to get where he was due to the son he abandoned and labeled as a potential “political scandal” before murdering him.
Despite Akechi and the Phantom Thieves' mutual dislike of Shido however, Akechi is so fixated on vengeance that he does not care about the innocent lives he ruins and destroys in the crossfire to satisfy his own personal bloodlust. Instead of legitimately trying to reform society like the Phantom Thieves do, Akechi becomes a pawn of the very same systemic corruption that was responsible for his initial suffering. Akechi cares only about his own hatred & jealousy instead of empathizing with others who were also victimized by society’s ills. That is why when Joker has his rematch with Akechi on Shido's Yacht in the meta-verse, the two are visually juxtaposed between Joker standing strong alongside his teammates & friends, while Akechi remains alone, confused & angry. While there is a part of Akechi that regrets his horrible actions and even recognizes the potential for him & Joker to be friends due to their similar backgrounds, he's too far gone into his obsessive vendetta against Shido that he refuses to turn back and now desires to kill the Phantom Thieves in a misguided attempt to ease his internal conflict.
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
During the boss fight with Akechi in Shido's Palace, the detective prince repeatedly dismisses the Phantom Thieves' efforts to appeal to his common senses, believing that concepts like friendship and teamwork are foolish "cliched bullish*t... in this eat or be eaten world." While this attitude of Akechi's might seem unrealistically cartoonish on the surface, it actually makes sense when considering his background of being unfairly labeled as a "throw-away child" by Japan's foster care institutions. YouTuber LadyVirgilia goes into far greater detail about this in her excellent The Truth About Goro Akechi analysis video. There, she states that an overwhelming number of Japanese orphans are incapable of being legally adopted due to impoverished parents voluntarily relinquishing them from their care while still maintaining legal guardianship over them. Additionally, LadyVirgilia discusses how violent hierarchical power structures often form among the children within these foster homes, with younger orphans sadly being subject to bullying & abuse by their older peers.
While these facts are not explicitly stated about Akechi's backstory within P5 Royal itself, they can easily be heavily inferred due to the game's heavy emphasis on exploring themes related to Japanese sociocultural issues. The institutional failings of Japan's foster care system (combined with Shido's abandonment of his son while he was still in the womb), ultimately contributed to the development of Akechi's warped perception of the rest of the world. Due to being dismissed as a "throw-away child" and being forced to grow up in an institution that is unfortunately subject to high rates of systemic abuse & neglect, Akechi spent his entire life feeling unwanted & loved. Ideals such as friendship & companionship became foreign and unrealistic concepts to him due to having experienced nothing but society's cold & uncaring apathy. Consequently, Akechi became deeply jealous & hateful toward the rest of the world, misguidedly compelling him to want to prove his superiority over the rest of society by manufacturing his status as "the celebrity ace-detective and honors student who ultimately brought down Shido." But when Akechi encounters the Phantom Thieves and befriends their leader Joker, he begins to experience his first genuine bond of companionship. While Akechi maintains a legitimate appreciation toward Joker, he is simultaneously confused & unable to fully process these newfound feelings, becoming envious of Joker's ability to rise above his similar status as a societal outcast to befriend & protect others like himself. Consequently, Akechi projects his own failings & inability to legitimately rise above his tragic upbringing beyond his false celebrity status onto Joker & the Phantom Thieves, cruely dismissing them as "the trash of society" and blaming them for interfering with his revenge plot against Shido.
This empty & hollow existence that Akechi chooses to live is further reflected by the sole two personas that he utilizes during his boss fight: Robin Hood, who represents Akechi's false celebrity & law-abiding gentleman facade, and Loki, who embodies Akechi’s true personality as a deceitful trickster & psychotic murderer.
Tumblr media Tumblr media
I personally couldn’t help but find all of these elements to be rather interesting & insightful about Akechi’s role as an antagonist/rival to the Phantom Thieves. It honestly highlights the tragic nature of Akechi's situation, since while he had the potential to utilize his deductive knowledge & skills as a "wildcard" Persona-user similar to Joker, he instead allowed himself to be consumed by his own hatred & madness. In contrast, while Joker was also abused by Shido by being wrongfully sued for “assault” when he tried to stop Shido from sexually harassing a random woman, Joker now fights against the systems of authority that criminals like Shido represent to prevent similar abuses of power from ever occurring again to others. Additionally, we also see dualistic parallels between Akechi and Joker's fellow Phantom Thief/potential-romantic partner, Makoto Nijima, since she too similarly previously fell prey to the misconception that “good grades and following orders are all that truly matters to be a worthwhile member of society.” However, Makoto, now utilizes her study skills to help the downtrodden & oppressed instead of for either her own benefit or because it’s what society expects from her, whereas Akechi exploits his false celebrity detective status to further his self-centered vendetta, innocent lives be damned.
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
In essence, if the Phantom Thieves embody the potential benefits of rehabilitative justice then Goro Akechi embodies the dangers of retributive justice (aka, revenge). To reference two of my favorite movies, Batman Begins and Star Wars Episode VIII: The Last Jedi, not only is there a strong difference between justice and revenge (one is about altruistic harmony whereas the other is about personal satisfaction), but the most surefire way to victory is by fighting to protect what you love rather than fighting to destroy what you hate...
Tumblr media Tumblr media
The distinction between justice & revenge is made abundantly clear at the end of Akechi's storyline in the baseline game (i.e. before the Royal exclusive Third Semester new content), where following his defeat at the hands of the Phantom Thieves Akechi is suddenly approached by a cognitive duplicate of himself that dwells within Shido's palace. In addition to the Cognitive Akechi emphasizing the futility of Akechi's quest for acknowledgment & vengeance against Shido by revealing that the latter always intended to dispose of his right-hand assassin once he was elected prime minister, the cognitive duplicate also reveals the true depths of Shido's depravity when he states that he only ever viewed Akechi as a puppet to fulfill his own ambitions. While it is true that Akechi was so obsessed with revenge that he allowed himself to become a pawn of the corrupt status quo, it is exceptionally cruel to learn that this is how Shido has always viewed his own son (which is further punctuated by Shido later revealing to the Phantom Thieves that he secretly always suspected that Akechi was his illegitimate child due to how much he reminded him of his mother). It is this revelation in particular that allows the Phantom Thieves to better empathize with Akechi's tragic upbringing & circumstances. Even though they still seek to hold Akechi accountable for the murders that he committed at Shido's behest, the Phantom Thieves simultaneously recognize that in a sense, Akechi was also a victim of both Shido's cruelty and the systemic injustices of larger Japanese society.
This effectively culminates in the bittersweet resolution to Akechi's storyline in the base Persona 5 game. When the Cognitive Akechi duplicate offers his real-world counterpart one last chance to "redeem" himself in Shido's eyes by killing the Phantom Thieves in his stead, Akechi for the first time in his life decides to be his own person instead of being defined by the labels Shido and society had imposed upon him since birth. Choosing to no longer be a puppet of Shido's corrupt machinations, Akechi rejects his cognitive duplicate's hollow offer by instead turning his gun on the duplicate and his Shadow minions before sealing the engine room's watertight doors between himself and the Phantom Thieves. At the very end, Akechi was finally able to acknowledge that his desire for false appreciation from both his abusive father and larger society was ultimately worthless. Akechi ultimately sacrifices himself to allow the Phantom Thieves to escape, recognizing their true justice while entrusting them to do what he was incapable of by holding Shido accountable for his crimes & reforming society.
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
From a certain point of view, one could argue that the Phantom Thieves indirectly inspired a change of heart in Akechi by proving to him the validity of their sense of justice.
Overall, while I was initially indifferent towards Goro Akechi at the start of my playthrough of Persona 5 (and even outright skeptical & suspicious of his motives given his vocal opposition to the Phantom Thieves), by the time I got to his boss battle in Shido's palace I ended gained a deeper understanding and appreciation for what the developers at Atlus were attempting to convey with his character. Akechi effectively functions as both a cautionary tale about the dangers of allowing oneself to be consumed with thoughts of revenge, as well as a dark parallel to the Phantom Thieves who seek to legitimately reform society for altruistic rather than self-centered reasons. It was these elements that ultimately elevated Akechi into becoming one of my personal favorite members of P5's cast (right behind Makoto, Futaba & Ann...) from both a narrative and character writing perspective (especially with the Royal edition's overhauled confidant line for Akechi, which better fleshes out the latter's rivalry with Joker, and the player now has to progress manually instead of it being automatic)! And I am definitely curious to see how Royal's exclusive "Third Semester" content further fleshes out Akechi's character since I'm aware that he plays a major role in the new story content.
120 notes · View notes
julirobert · 1 year
Text
Best visual branding service
Tumblr media
⁣A strong visual identity can help your business stand out from the competition and build trust with customers. It also helps reinforce your company's values and mission statement.
A visual branding strategy consists of logos, colors, fonts and other elements that help communicate your brand's message to customers.
For more details watch video at - visual branding
1 note · View note
shapethings · 2 years
Photo
Tumblr media
2 notes · View notes
Note
Ok, so I’m writing a novel involving paranormal investigation (no relation to you, takes place in a fictional town) and I’m on my third draft when the main character shows up behind me, grabs and turns me around to tell me of the “inaccuracies to his case”. Now I wrote them down and how I should change them. And when I looked up from my notepad, he was gone.
I want to continue, and most of these I feel like I can implement within the story, but what exactly happened? And if this becomes a series, will he continue to pop up, or was it one of those “one in a blue moon scenarios”?
And what do I do if it isn’t?
Hey Norm...
Hmm? Didn't you do a PSA about this exact subject in the nineties?
Oh, uh, sure. When I first started. Around '99. It's waaay outdated, now, you know, with the internet and everything, it's better to not even look it up. I don't think it was even digitized, really. I have no idea what happened to it.
Oh, Norm, don't worry! If there's one person who knows your filing system better than you, it's me! Let's see...H for Holmes, S for Sherlock...cross reference to P for Parafictional, 90s...HERE WE GO! "Dear Watson: That's Not Holmes, That's A Lure!"
Oh good, they put it on a disc so that a tech savvy person could find it, uh, twenty five years later. I wouldn't play it, I can't guarantee--
<An old, color degraded video begins playing. It's clearly shot on VHS, with a minimal budget, and had degraded somewhat before being transferred to digital. A man stands in a small, cinderblock room in front of a backdrop depicting a victorian study. He is wearing a tweed jacket with leather patches on the elbows and a pair of smart slacks. A deerstalker hat sits conspicuously on a stack of actual books, Sherlock Holmes novels. The man himself looks sort of like what you'd get if you focus-group-tested the only type of man Don Bluth knew how to draw, and has curtain bangs with frosted tips. The whole ensemble has the energy of a store-brand Milo Thatch. As he speaks, his eyes don't leave a fixed point behind the camera.>
So. You have encountered an entity from a fictional property. You're excited - maybe you wanted to talk to your favorite book character. Or. Maybe you are a writer and you are excited to talk to your protagonist. But...is that entity real?
<There's an extremely awkward camera change, and the man looks to it, his eyes following a point again.>
....or a lure?
<He leans back and there is a too-long pause before he continues.>
When encountering a parafictional manifestation, remember the three S's.
<The visuals change to a grainy blue background, white text appearing as the man's voiceover continues.>
Solidity: are you are this entity is physical and not all in your head?
Subjective: if it's real, are other people seeing the same thing?
Sentience: is this entity sentient, or merely approximating sentience? Is it answering questions like a sentient entity, or like how it would be expected to answer?
<It cuts back to the man, standing behind the chair with his hands on the back. There is a too-long pause again.>
If...uh.
If this entity doesn't pass any of these easy-to-remember checks, that's a red flag. Any number of malicious extranormal entities can exploit the human capacity for creativity in order to feed on our psychic energy, creating a non-sentient construct we call a "Chinese Room" in order to keep YOU from asking questions.
Remember next time you see Darth Vader, Spider-man, or Tarzan - are you so incredibly lucky to experience such a rare phenomena as true parafictional manifestation?
<He awkwardly puts a pipe in his mouth and blows a few bubbles.>
Or are you being lured?
<The video ends.>
....god, my hair.
55 notes · View notes
sgiandubh · 18 days
Text
Lallybroch: copyright vs. trademark
An excellent question was asked by our friend @rosfrank in the comments thread to 'The door faces North' post and given the cosmic amount of uninformed bullshit being ventilated for almost ten years in this fandom, I think it's time to answer it once and for all:
Tumblr media
Whenever we are informally talking about 'owning the rights to something', I think it's very important to bear in mind a fundamental distinction between two different categories of ownership rights: copyright and trademark.
The copyright is the most familiar one to many of you. It is what you usually find on those annoying and apparently useless first or last pages of all the printed or digital editions on this planet. Something like this:
Tumblr media
In the US, copyright issues are regulated by the Copyright Act of 1976, as included in Title 17 of the US Code. The US public authority competent for registering and managing copyright is, as predictable, the US Copyright Office.
Perhaps the most seminal US Supreme Court decision, as far as copyright is concerned, is the 1991 Feist Publications, Inc., v. Rural Telephone Service Co. In it, the Court ruled that mere compilations of information or facts (such as, for example, telephone books) are not protected by copyright, according to US law. In other words, the ancient legal concept of 'sweat of the brow' (which simply means the amount of work required to gather and compile those facts/information) is not enough to qualify a work for copyright protection, if no creative effort is added to enhance its content. This is why I have always considered absolutely ridiculous Marple's efforts to watermark public information screenshots: it is useless (to the extent that it legally protects her from nothing) and, as her timelines, a mere compilation of facts (legally ditto). A similar approach is preferred by the UK and also by many Roman law legal systems, such as the French one - just making things clearer, here, by the way.
See how 'Erself is roughly doing, right now, in this department:
Tumblr media
But I am rambling. In my view, Lallybroch, as a pivotal concept used in Diana Gabaldon's books, is protected by the copyright granted to each and every of her books mentioning it, according to the Roman law principle 'accessorium sequitur principale' (the accessory follows the principal). So it will remain protected for at least 70 years since the last of her books mentioning it would have been published under copyright. Unless she chooses to separately protect the entire finished cycle as a whole, once Book Ten (fingers crossed) is published, preferably during our foreseeable lifetimes.
That being said, that goes only for one copyright category: (published) text - you cannot copyright that secret diary in your drawer, LOL. This is why, the current US Copyright Office records concerning Lallybroch look like this:
Tumblr media
Sony Pictures Television Inc owns the copyright to the fictional name Lallybroch in the motion pictures category, as it is the title of the Episode 12, in Season 1 - DG has been handsomely compensated for this, no worries. And someone I have no idea about owns the rights to an original musical score she has written and titled Lallybroch in the music category, since October 2013.
Onwards to the trademark. This is something different and this is all about making your name/concept/idea profitable. It is all about branding it, putting it on a product and selling it under that brand. It includes all the graphic elements and the logo of the brand (accessorium...) - in short, its visual identity to the consumers. In the US, trademark issues are regulated by the 1946 Lanham Act and the public competent authority is the good old US Patent and Trade Office (USPTO).
Right now, the situation for the Lallybroch trademark is as follows:
Tumblr media
So, we see three different trademarks: two of them, owned by Diana Gabaldon, are classified as 'dead' (cancelled and/or abandoned) and the third, Lallybroch Spirits, owned by S's Great Glen Company is pending approval - he will not be able to label any booze bottle Lallybroch Drink Me before permission is granted by the USPTO.
Let's unpack:
Both Lallybroch trademarks formerly owned by Diana Gabaldon were filed at the USPTO on February 21, 2000 and granted on December 12, 2000. The first was aimed at producing 'tartan fabrics for the manufacturer of clothing' and it was abandoned in December 2003:
Tumblr media
The reason is that the owner did not file in any Statement of Use after the trademark was granted. She had three years to do so, and since she chose not to do anything about it, the trademark was deemed abandoned (Stacy K. Smith is the attorney hired by Herself, btw). That means she specifically implied not to intend using it in the future. As such, she may claim NO rights on a now free to use mark:
Tumblr media
The second trademark was aimed at producing 'clothing, namely, t-shirts, dresses and headwear' and also 'jewelry, namely, rings, pins and necklaces'- to cut the story short: OL merchandise - and it was cancelled on March 1st, 2013:
Tumblr media
The reason is that the owner did not file the Section 8 declaration (of continuous use for five years) within the allowed legal timeframe (6 months after the fifth anniversary of the trademark granting renewal). Her trademark federal rights are now deemed canceled (but not her state law and/or common law rights!) and if she wants to ever use that name again, she would have to start the whole process over, bearing in mind the trademark could have been granted to someone else, in the meanwhile (not her case).
And for anyone who might ask, 'Erself does not own any other trademarks whatsoever:
Tumblr media
The other (Doll Lab - LOL for ages) Diana Gabaldon is a pharmacist from Albuquerque, NM. Chill. 🤣🤣🤣
The owner of the copyright to the fictional toponym Lallybroch, as far as published text is concerned, is Diana Galabdon.
The owner of the copyright to the fictional toponym Lallybroch, as far as motion pictures are concerned, is Sony Pictures Television Inc.
The owner of the copyright to the fictional toponym Lallybroch, as a personal work of music, is Mrs. Kelly Ruth Davis, of Pennsylvania, USA.
The owner of the Lallybroch Spirits trademark will be Sam Roland Heughan, when that trademark is granted by the USPTO.
I hope this answers your question, @rosfrank. Thank you for asking.
110 notes · View notes
chaiaurchaandni · 6 months
Text
meet Palestinian designer meera albaba and her Gaza-based brand, meera adnan
Tumblr media Tumblr media
founded back in 2020 by meera albaba in gaza, meera adnan is a contemporary unisex rtw brand that’s main focus is on “reclaiming narrative and is influenced by religious, political, and local references that tell personal stories from the ‘city under siege' to create a romantic and nostalgic visual monologue.”
Tumblr media Tumblr media
with each and every garment, the brand incorporates some element of palestinian design techniques or elements. for the most recent collection, migration, the brand collaborated with deerah, a brand that specializes in tatreez embroidery designed by palestinian refugees in jordan.
Tumblr media Tumblr media
meera’s ultimate goal with the brand is to “revive” the palestinian textile industry and create more spaces for palestinian designers and creatives. albaba is proud of her city and her heritage and just wishes to share that with the world. “gaza is such a beautiful, warm city with charming architecture and beaches. we also have ruins, refugee camps, poverty and malnutrition which were systemically imposed and us.”
Unisex Contemporary RTW clothing label – Meera Adnan
115 notes · View notes
demifiendrsa · 1 year
Video
youtube
Ghost Trick: Phantom Detective Promotional Video
The HD remaster of Ghost Trick: Phantom Detective will launch for PlayStation 4, Xbox One, Switch, and PC via Steam in Summer 2023
Tumblr media
Title logo
Tumblr media
Key visual
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Character artwork
Tumblr media Tumblr media
Concept art
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Screenshots
Overview
About
Ghost Trick: Phantom Detective is resurrected for a 2023 re-release! Snap back into the spirit world with Sissel, an unsuspecting ghost who is mysteriously stranded in the afterlife on Earth. Decipher puzzles, crack clues, and channel supernatural abilities in this labyrinth of an adventure to find the truth behind Sissel’s death. Launching in summer 2023, Ghost Trick: Phantom Detective will be remastered with a jam-packed collection of brand new features including HD visuals, newly arranged and recorded music, exclusive images, and more!
Key Features
A Revived Story Mode with a Crisp Comeback – Originally released in 2010, Ghost Trick: Phantom Detective is now remastered in higher resolution with crisper and less pixelated visuals adapted for 1080 / 60 frames per second graphic quality.
Adapted for Detectives on Different Devices – Available on PlayStation 4, Switch, Xbox One, and PC via Steam, Sissel’s chilling adventure is optimized for players to be able to play comfortably on both controller and / or touch screens (applicable only for platforms with built-in touch screen functionality).
Three Newly Added Languages – Korean, Simplified Chinese, and Traditional Chinese have now been added to make a total of nine available languages, including English, French, Italian, German, Spanish and Japanese.
New Challenges and Fresh Trophies – Players can train their brains with Ghost Puzzles available in different modes including 3×3, 4×4, and 5×5! By completing different levels of the game, players can also win new trophies!
Improved Menu and System Features – Enjoy the gameplay to your liking! Players can change settings to fit different preferences such as Easy-to-use Sounds, Language, and Auto-Advance Settings.
Reimagined Music Tracks and Unique Illustrations – Yasumasa Kitagawa, the music composer for The Great Ace Attorney Chronicles, has remastered a one-to-one soundtrack for the entire game! Additionally, a never-before-seen collection of Ghost Trick: Phantom Detective illustrations can be unlocked in the Extras menu.
536 notes · View notes