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highball66 · 2 days
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I know I briefly mentioned it the other day, but I cannot stress enough how much Leon's campaign in 6 is just him desperately trying to save everyone--fixating on it and obsessing over it to the point where Helena has to remind him they can't do anything in some instances-- because he's reliving the trauma of RC.
In the first chapter, they find survivors on the CCTV footage holding up signs in hopes that someone will see it and come rescue them. Leon immediately jumps into action, cocking his gun and heading toward the door but Helena has to stop him-- the people would be dead by the time they got out there, it was already too late. He stares in horror at the scene for a second then immediately looks away, unable to watch as the person is killed by an infected.
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When the survivors are trying to board the bus and one of them gets killed, Leon comments on the fact that the guy was so close.
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And shortly after that, when the bus wrecks then bursts into blames, Leon sounds absolutely hollow as he points out how these people had fought off the zombies only to die in a car wreck. To which Helena quietly reminds him that they don't have time for him to grieve, standing there looking at the wreckage.
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He makes a variety of comments throughout the game about the death tole, both directly and indirectly. The 1st two examples below are mere seconds apart-- it's something he brings up over and over throughout the game so we know it's constantly on his mind. He's mourning, grieving, even as they try to escape and save the world.
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So on top of the "general" trauma of experiencing yet another almost-apocalypse, the (survivor's) guilt he feels throughout the whole game is rather brutal. It's the same since of helplessness he felt during RC, but even as a highly trained agent who's been on countless missions, he still can't save everyone, and I think that's part of why he fixates so hard on saving everyone in this game, especially when you look at how he compares it to RC several times.
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And then all of that is on top of killing the president and subsequently being accused of assassinating the president.... poor Leon.
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The jarl awaits, basking in the glow of a full, highland moon. What will you offer her, should you accept her invitation?
Keep an eye out for Shield Me Chapter 7 in the next few days. For now, have Jarl Dimitrescu lounging in the moonlight chin up titties out.
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comfortfoodcontent · 2 days
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fifiophobia · 2 days
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How every trial with Phoenix Wright and Miles Edgeworth sounds like
Full length version
Original Dialogue and Voice
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krupiika · 24 hours
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FEM! Leon Kennedy
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therealjasonx · 3 days
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Absolutely no one:
Me:
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n64retro · 2 days
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Resident Evil 2 Angel Studios / Capcom Nintendo 64 1999
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naidleen · 3 days
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Mundus & Dante (Devil May Cry)
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nalaurelia1 · 1 day
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I don't know how to make comics 🤧
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ladychunli68 · 7 hours
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Chun-Li by Reiq
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ancestral-steppe · 2 days
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assorted poogie outfits in monster hunter frontier
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arcadebroke · 2 days
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acquired-stardust · 2 days
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Mega Man X4 Playstation 1997
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devsgames · 1 day
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Dragon's Dogma Primer + Tips
I've been spending tons of time with Dragon's Dogma 2. I loved the first game and was shocked they chose to make a sequel. Legitimately Dragon's Dogma is like, the only franchise that actually has the power to make me genuinely enjoy video games again like when I was a kid.
I also noticed that a lot of people new to the franchise have picked it up this time around and are bumping their heads against it, which is great! Now I'll actually have people to talk to about Dragon's Dogma :')
I wanted to write a little primer and 'beginners tips' to help people learn how to approach the series. Here's some pointers:
Dragon's Dogma gets a lot of comparisons to Dark Souls. I wouldn't say it's because it's a hard game, but it does expect you to approach it on its own terms and won't make many concessions to you if you try to fight it.
DD is a management game masquerading as an open-world RPG. What it expects of you is to move slowly and take your time. It wants you to plan your journey, anticipate challenges, pace yourself, and prepare accordingly. You'll find much less friction if you keep this in mind.
'Fast Travel' as a concept is hard to come by in DD, and you will find yourself walking most places. The ability to instantly teleport yourself anywhere is limited to Ferrystones and Portcrystals, which are both in very limited supply. DD2 has Oxcarts from major settlements, but these are also imperfect by-design as they are time-dependent and prone to attacks, which may leave you stranded. Remember: DD is by and large about preparation and long journeys. Try shortening your routes by exploring for shortcuts, or treating every trip like an opportunity to explore a new area on the way.
DD LOVES rare and consumable items. Some of the best and most useful items in the game are often unique and can only be used once or in a limited capacity. This helps make the items feel more exclusive, while also encouraging you to be doubly sure of your intention before using them. If an item seems like it could be rare, it probably is.
Explore everywhere. In my opinion, DD's level design is unmatched in terms of open-world games. There are things hidden absolutely everywhere in every nook and cranny. If you comb every location you will constantly find new things, and it goes out of its way to ensure exploration is rewarded. I don't think any video game does open world exploration quite as good as DD does.
The quest design is cryptic (and often questionable) and likes to challenge you. The game will say 'find [x] item' and not tell you where it is. Sometimes pawn knowledge may help, but expect to find it through exploring the world and digging around hidden corners. While some quests let you know where to go, don't always expect it.
Some side quests are gated by story progression and will become locked off when advancing the story. Make sure you finish all your side quests before advancing the story!
Don't jump in and accept every quest you see, as some quests are timed and some quests require a lot of preparation. For example, in DD1 escort quests involved escorting someone across the whole world. Read a quest carefully and know the terms before accepting it.
Timed quests are a thing, and usually act as a way to keep you on your toes and force you to prove your ability to adapt to changing circumstances. Expect to receive timed quests at any given moment, and adapt accordingly. They can be stressful.
New Game + is a major part of the game in the DD franchise. Things will happen in the game that will block you out of content. You will fail quests, make choices that block future content, consume items you didn't mean to, etc. NG+ is where you get to experience these all again, so don't worry too much if you weren't able to do it the first time around.
Per above, I personally avoid Googling stuff about the game or quests before doing them. Usually there are things you are going to miss, and reading about them sometimes feels worse than just discovering them later does!
There are two types of saves: "Hard" saves which occur when sleeping at an inn, and "Soft" saves done manually or via auto-save. Sometimes it's prudent to rest at an Inn before attempting major quest beats in case something goes awry.
DD loves consequences for your actions, and while every NPC in the game can be killed it is rarely ever worth it. In DD1, killing an NPC means they're gone forever, which can lock you out of new quests or progression and rewards related to that character. In DD2 there are resources costs to resurrect someone, which mitigates it slightly but still makes it not worth it.
'Forgeries' are a very cool mechanic that allow you to pay an NPC to make a copy of an item. The copy usually just looks identical, but this often allows you to keep quest items for yourself and turn in the forgery to a quest NPC. As with anything else, sometimes this may have future consequences!
Without spoiling anything: DD loves to radically change the open world. Watch out!
The Vocation system is worth exploring. For a cheap fee you can try out every class and find what works best for you, so if you start as a Fighter and hate being a Fighter you're never locked into it.
Levelling a vocation allows you to unlock passive abilities called 'augments' that can carry over between classes, and can help build your favourite vocation further.
Some Vocations have mobility skills (Levitate and Double-Vault). If you like exploring everywhere these are absolutely essential because they let you reach places some classes cannot.
Combining materials makes new items. Experiment to find new recipes.
In DD1 combining items often makes them heavier. In DD2 combining items often makes them lighter.
Every character in the game has an 'affinity' towards you, that changes with how you treat them. This has implications.
Anyway I'm just glad people are finally playing and talking about the franchise. Hope you have fun! :)
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hassakutg · 2 days
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März
Today is her birthday!
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avakkins · 4 months
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『Street Fighter 6』 × 『SPY×FAMILY CODE: White』
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