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#I really recommend the first game it was great
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The computer game Pacific Drive has the player driving a supernatural station wagon and delving ever deeper into an abandoned exclusion zone in the Olympic Peninsula of Washington, dodging anomalies, scavenging for resources, exploring, and seeking answers to what events caused the creation of the zone. The game takes heavy inspiration from the art of Simon Stålenhag, which has its on TTRPG in "Tales from the Loop", but can you recommend any other games that would recreate the experience of Pacific Drive?
THEME: Pacific Drive
Hello friend, so I looked up Pacific Drive and one thing that I found out about it was that it was inspired by media such as Annihilation and Roadside Picnic, so first I’m going to send you to my Fucked Up Settings Rec post, especially to the games titled Trespasser and The Zone.
What I’m getting from Pacific Drive is that it’s focused on travel, exploration, an interesting story, the ability to improve the one thing that you survive with, and experiencing a world that fundamentally doesn’t care about you. So let’s see if we have anything that hits any of those tangents.
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The Last Caravan, by Ted Bushman.
In this cozy, melancholy post-apocalypse, the aliens came less than a year ago. The war lasted two months, but nobody won. Now, with an alien army rising from the ashes of war, you will have to make a dangerous journey across a shattered North America in search of a new home.
You are normal people finding heroism in extraordinary circumstances. You will explore transformed landscapes, search abandoned towns, discover otherworldly technology, negotiate with newly-formed factions, outrun alien pursuers, and — and all you’ve got is a car, your fellow travelers, and the road.
The Last Caravan combines the survival-horror genre with the fiction-first ethos of Blades in the Dark and No Dice No Masters. Each character has a list of prompts called triggers that reward you with a narrative resource that can open up abilities as you tell your story. The alien apocalypse has come, but the story isn’t over, as a some kind of threat shows signs of growing as you travel across a cold, frozen highway. If you’re interested in The Last Caravan, but missed the Kickstarter, you can check out the Quickstart while you wait for the final release.
24XX-D: Aftertime, by xiombarg.
As a volunteer for the  private paramilitary group Project Aftertime, your health was altered and your brain preserved so you could be revived after society collapsed. 
You awoke in an unfamiliar base filled with unfamiliar technology, with even stranger ultratech outside. 
The Event the wastelanders describe makes no sense. "The gods left us."
I feel like I’m missing something when I look through my folders because the 24XX system feels perfect for these kinds of ‘exclusion zone” games but Aftertime feels the closest to it, and it’s definitely not perfect. There’s too many people milling about, and there seems to be too much pointing towards some kind of answer about the alien event. However, I think in general, 24XX is a great system to root around in if you want to make something for yourself. A lot of these kinds of games have great roll-tables for events, locations, and missions, and inventory (which seems really important in Pacific Drive) is simple to track but absolutely necessary.
Aftertime is different from other 24XX games in that it uses a pool of resources rather than dice rolls to determine what you can or cannot do. You could stick with that, or mash this game together with some other 24XX games like PREDATORS to incorporate dice rolls, and vehicles. What I like about Aftertime is that it includes a base that you can upgrade over time, similar to how your car in Pacific Drive gets better as you find upgrades for it.
Crush Depth Apparition, by amandalee.
February 1902, somewhere on the North Atlantic. Mountainous waves blot out the horizon, and the wind and thunder roar too loud to tell one from the other. But 200 ft down there’s only still cold darkness and the submarine.  
No one has ever dived this deep before, so far from shore and safety. Maybe no one was ever meant to try. The submarine is 170 feet of dripping pipes and fogged up dials, levers rusting stuck in the damp. It was two weeks into the voyage when things started going wrong.  Little accidents, inexplicable mistakes. Someone heard a noise, like tapping, soft against the hull last night. Bright paint flakes off a torpedo and underneath there is a story scratched into the metal. The Captain turns down a hallway that can’t be there,  into pipes and steel and miles of ocean.
The one thing keeping you safe down here has turned into a labyrinth. 
Crush Depth Apparition is an eerie survival horror stand alone adventure zine for 3-5 players and a GM by Amanda Lee Franck. It  includes rules for running and repairing a state of the art (of 120 years ago) experimental submarine, a map of the ocean, an unnatural labyrinth,  ghostly encounters,  hundreds of things that can go wrong, and a crew that depends on you.
Because you are depending on your submarine for survival, much of the focus of this adventure is going to be on keeping it running. You’ll need to manage your fuel levels, the submarine’s battery, and how deep you go, all while trying to find a way home. The setting is very different from Pacific Drive, and I think the horror amps up a little bit because there are more personal details that will likely worm themselves into this game. You’re also less likely to survive the entirety of this game; but the weirdness that happens the further that you adventure may mirror some of the strangeness of Pacific Drive.
ZONE, by Iron Cutler.
ZONE is a genre-agnostic TTRPG , heavily inspired by Jeff VanderMeer's Southern Reach Trilogy, though adaptable to a wide variety of settings. It is about trespassing in a bizarre and dangerous area—the Zone—and becoming changed by what you find inside.
ZONE is a GM-less ttrpg that uses collaborative worldbuilding to design and deepen the strangeness of the world around you. Each session will contain an expedition of Trespassers, people who enter the Zone without permission, and thus destined to be permanently changed. Your Trespassers will not usually survive from one expedition to the next; this place will change them, and that is why ZONE is described as “un-winnable” by its designer.
Unlike many of the other games on this list, ZONE is very abstract because it doesn’t expect you to succeed. Your characters are destined to fail once they incur too much shock, so managing resources is not really something worth doing in this game. Character creation is also rather simple, and I think that is because the main focus of this game is on the place you are exploring, rather than the character themself. If you want a game about the horror of being changed by something alien and ultimately uncaring about you, I’d recommend ZONE.
RAD, by ¡Hipólita!
We don't know who broke the world, but we know what weapon they used.
In the year 1990, the United States of America fired a nuclear attack on the Soviet Union, immediately killing millions and poisoning the land, air and water for years.
The scarce few survivors were forced into hiding. About 50,000 people fled to the relative safety of the Moscow Metro, with smaller numbers following suit in cities like Novosibirsk, Volgograd, Saint Petersburg, Yekaterinburg, Samara and others.
RAD is a game full of radiation-induced body-horror and all about survival. You have four core stats, and the rest of your character sheet is all about resources and inventory, including three resources called Bedroll, Rations and Battery. The game mechanics are inspired by systems like Mausritter, which means that player creativity and smart item use will take you far. It’s all about a delicate balance of resources, so if that’s what you liked about Pacific Drive, you might want to check out RAD - as well as an adventure for it titled The Technicolor Forest.
Other Games I've Recommended Before
Nibiru, by Araukana Media.
Apocalypse Roadtrip, by Mynar Lenahan.
Roadspire, by Glempy.
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superstarz9 · 6 hours
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So y’all fw some MORE Mr. Puzzles headcanons?
Cause I got some :]
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Even though he streams his content, Mr. Puzzles hates streaming over normal television and believes it ruins the momentum. The only thing he appreciates about streaming is the lack of ads. No matter how bad the ratings are, Puzzlevision is an ad-free service!
To add, product placement is a no-go. Any products he might advertise on a show are all Puzzlevision branded, not that he’d advertise much. He’s a smart business man, which I’ll go in-depth with another time.
He’s all about authenticity with his actors an really hates big-time celebrities. Celebrities are snobbish and aren’t easy for Puzzles to handle. He also doesn’t want people to engage with his shows solely because of famous names. The day he hires a celebrity is the day he becomes a sellout, and the idea of selling out terrifies him.
Mr. Puzzles does an extensive background check of every single cast member he recruits. Not just because he’s trying to find the perfect actors, but because he’s trying to find people that wont be missed if they mysteriously disappear for long periods of time. After a cast’s likability begin to dwindle, Puzzles brings them back as if nothing happened. Previous cast members won’t remember their time at Puzzlevision and have a hazy memory for a bit before they adjust to normal. If they watch a show that they’ve been in, they’re so disconnected from the show that they won’t recognize themselves. However, Puzzles is careful to avoid reruns after switching casts.
He absolutely hates reality tv for multiple reasons. It’s the farthest thing from reality, everything is so fake, and the writing is HORRIBLE! If the audience demands it, he’ll make a reality tv show, but it would be one of the few things he wouldn’t mind not hitting 5 stars. The less creative impact he has on the show, the less he cares for it.
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He prefers live-action over animation, but highly respects animated shows.
He likes movies but heavily prefers tv since television has always been frowned upon within Hollywood and the entertainment industry (It’s actually interesting to know the beef between movie studios and tv, I recommend checking it out. To put in into perspective, picture the Disney theatre movies vs the straight to video movies: there’s a huge difference and it’s somewhat obvious of the cash-grab tv movies/shows are. The purpose of tv has always been a quick cash grab, actually. Kinda like the first content farm, to an extent). Puzzles wants to prove that television is a respectable media outlet and shouldn’t be frowned upon within the industry.
He is familiar with almost any televised language. The only major issue is that, yes, he needs subtitles to completely understand. However, he can hold a relatively decent conversation in most languages, he’d just need a few refreshers.
Already talked about it last post but he likes to cook and really enjoys cooking/baking shows. Y’know that thing where you’re good at one but not as good at the other cause they’re so different (you cook to your liking vs following a strict recipe for the best dessert outcome)? I feel like Puzzles would be perfect at baking alone but any baking show he does goes to absolute shit. However, he’s not as great at cooking alone (since he can’t taste) but it much better with a sous-chef guiding him.
This was someone else’s hc (I don’t remember who’s, I’m srry), but they brought up that the order of shows Mr. Puzzles makes with the SMG4 crew reflect the shows he watched growing up (the kids-y shows, family disney-type movies, teen stuff like Scooby-doo, and gameshows). I’d like to add that he enjoys making gameshows the most because he can be the main character in every episode, and everyone’s reactions are the most genuine. The only thing I can see Puzzles not liking is the lack of creativity (similar to reality tv). However, it would be pretty fitting for a production company called Puzzlevision to make game shows.
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This one’s gonna be a little bit more depressing. No matter how hard he tries or how good he thinks his writing is, Mr. Puzzles cannot write anything original. It’s the curse of seeing every piece of televised media to ever be produced. He tries his best to be original but as the puzzlevision arc continues, he gradually stops trying to be original, which is what ultimately causes him to lose. While Puzzles keeps trying to copy other successful media and failing, it’s the originality the SMG4 crew produce that gets them to 5 stars (and extremely quickly, too). Puzzles fails to realize that the shows he loves and tries to replicate were original, too, and that’s what got them to succeed in the first place. I feel like this success from SMG4’s originality is what sparked Mr. Puzzles’ envy in the first place.
To add to this, Puzzles has been canonically spying and interfering with the SMG4 crew for a while (selling them the showgrounds, the cursed keyboard in the ITS GOTTA BE PERFECT arc, the Western Spaghetti arc), and is almost a direct parallel to SMG4. They both was to succeed and produce original content, striving for perfection. The only major difference is that Mr. Puzzles has been alone for the majority of his life whereas SMG4 has his crew. Despite this, however, SMG4 still snaps and isolates himself similarly to how Puzzles takes complete creative control.
Not having a proper friend/support group is also what causes Puzzles to fail, isolating himself from the rest of the world. Even though we don’t see much of the studio, it’s still pretty run down and barren, implying that Puzzles doesn’t spend much time there, if at all. Puzzles spends most of his time in the shows, directing/acting/ect, and avoiding the real world where he doesn’t have control. When he’s in the real world and bored, he dissociates a lot, planning out his next big projects.
To add, he’s not a big fan of modern technology as a whole, and sticks to older tech (like the older computer model in the teaser between the scooby episode and the gameshow episode and his head being an older computer). Same goes for the studio. I can totally see him walking into the decrepit building with the real estate agent being like “this building hasn’t seen the light of day since 200 b.c,” and Mr. Puzzles ecstatically goes “I’ll TAKE IT!” He’d also do his own renovations and film it for an abandoned house-flipping series, scrapping it later because he sucks at renovating.
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He can’t take constructive criticism if his life depended on it. He tries, but all he thinks is “well these people just don’t understand TRUE art in this world!”
He can play shows/movies in the back of his mind whenever, and often does if he’s not on set. Y’know that reddit/tumblr post about the kid who memorized Shrek so much that he could just watch it from memory and his dad would catch him at the 37:14 mark and be like “stop watching shrek and go to bed,”? Yeah, Puzzles is like that. Only difference is that he can’t pause it, only tune it out.
He’ll watch them, but found-family sit-coms depress him. Shows like Friends, It’s Always Sunny in Philly, etc remind him of what his life could’ve been if he could’ve made friends properly.
To add to this, y’know how he projects himself in his shows? What if he did that with shows like Friends, where he’s a part of the cast and laughing along. He’d do it in his sleep and not even realize it’s a dream until the episode ends and he wakes up alone. :,]
On a lighter note, older tvs release a light frequency that gets louder the older it gets. Mr. Puzzles probably hums a frequency without realizing it that people can only hear if they’re close and he isn’t babbling away. Older tvs also kinds adjust(?) where they slightly creek a lil. Mr. Puzzles probably does, to, and it’s the equivalent of him cracking his neck.
He’s also more prone to shock people slightly, depending on how manic he is. If he rubs his gloves together he’s practically a battery.
He has a daily care routine that involves him carefully wiping his screen with windex.
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These ones are more show/content based. If these continue to do well I’ll post some more general and maybe relationship hcs :]. If you guys have any suggestions/questions/critiques please let me know!
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lulu2992 · 1 year
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I’ve just downloaded this (the sequel to Valiant Hearts: The Great War, now out on mobile) and I can’t wait to drown in my own tears again 🥰
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scribz-ag24 · 4 months
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i’m among the “followed for dbz” cohort but i love how you draw pokemon and am just happy that you still post art at all thanks you. i want to play pmd because of you
Thank you so much!!! That's super sweet!
Btw I'd really recommend you to play these games. At least explorers first, and try the rest from there. The Rescue Teams are fun but personally it suffers a lot from "first game in the saga" syndrome. It isnt bad by any means, but if you want to try it out without spending anything, explorers of sky in emulator is my personal fav in story.
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pomellon · 7 months
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When you finish a game and all your end game theories are proven correct uwu
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astrxealis · 1 year
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really want to read more and more literature (esp classics!) aghhhh yesterday iirc i was on a walk with my mom and twin and an old guy (not a weirdo dw) who was jogging or walking too actually asked what book i was carrying and it's a little funny bcs uhm he just went "oh a classic!" you see. i was carrying dante's inferno. which i still haven't properly started to read but anyways he might... if my mom is right... be the local parish guy so oopsies !! LMAO anyways yeah really interested in lovecraft for a while now! horror scares me and gives me paranoia but i also enjoy the writing of it? and i remember once that something/someone said my writing is kinda similar to his. hm.
#⋯ ꒰ა starry thoughts ໒꒱ *·˚#i never talk about literature here but hi i grew up reading books and i really love literature. both fiction and non-fiction! admittedly i#less prefer modern books because i prefer classics and all that? and i kinda fucking hate people who only like boring and/or famous#literature lmfao fuck you but anyways putting my bitterness aside! arthur conan doyle with 'sherlock' of course & 'a dream within a dream'#dazai with 'no longer human' is something i think i'll really enjoy reading one day as well and hmm#i never properly read 'lord of the rings' despite my relative having the books and i borrowed it once? but didn't make the time to actually#read it unfortunately :(( 'the great gatsby' is something i also have yet to read and then jane austen's works!#and then. louisa may alcott ... i asked my mom right now about her books that we have/had and i did not fucking know we had#'little women' all this time holy shit. i remember reading 'a modern cinderella' but also i am unsure now... but yeah. that/those too!#shakespeare's works are of course a must-read hehe we do have 'the tempest' and i've read a couple of his works but only a little bit#either based off the knowledge i just. know. or for school back then! but yeah. you probably know his works already lmao <3#and then uhmm 'phantom of the opera' we have now as well! bought it alongside yk. 'the tempest' 'inferno' 'paradise lost & regained'#a few months ago but tbh i haven't made it very far in reading any of them yet but i really want to sometime! and learn more guitar!#and get back to playing piano and also finish and play more games but anyways. yes.#george orwell's books! we have a few if i'm not mistaken (love my family fr) i really want to read them. my dad keeps recommending#his works for us to read. especially 'animal farm' but i've heard '1984' is really good. i also really want to read more of narnia!#only ever read the first book and wow it meant a lot to me tbh? with. growing up and all. and then i read a bit of another book hmm.#'to kill a mockingbird' was something i have wanted to read since i read 'the hunger games' as a kid because i for some reason connected#the two in a way because of the word mockingbird. and then uh other books that i don't think are as... classics. idk what are classics tbh.#BUT okay yeah i still haven't read 'a monster calls' but i know it made my twin and mom cry! and then 'the fault in our stars' we have but#i also haven't read it... haven't read the witcher books either and then george r. r. martin's stuff. tbf i'm not an adult yet so lmfao.#'the hitchhiker's guide to the galaxy' i know my dad really wants to read and i know my tita has it but i'm not completely sure if we have#it ourselves too now? but yeah. really interested in that book as well. and then i have yet to read 'frankenstein' and then i'd love to#reread books from my childhood from authors like roald dahl !! and then man i should read more from#neil gaiman ... i've read his short stories? and a book. or few. i can't really remember.#anyways. okay. running out of tags but i really love literature ..... <3#also want to read more of modern literature tbh! the ones that are actually good tho <33
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Day 14, and I!!! Am so pumped to work on this!!!! @magical-game came over and we hung out and watched the Legend of Mana: Teardrop Crystal anime and y'all it was so good! I loved it so much, and I went in honestly kind of expecting to be disappointed, but no! I think it's my new favorite anime :D
Unfortunately after watching 12 episodes in a row we did dishes together (get yourself a friend who will do dishes with you), so I am Le Tiard™, which means I didn't do as much work as I wanted to. But that's okay! El's shirt and torso is shaded now, the lake has a reflection, the sky has clouds, and I've cleaned up and organized my layers so they make sense and are findable when I need to change things on them XD It's been a very good day today :3
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vimbry · 2 years
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small streams are honestly so fun to run on your own simply for the joy of archiving experiences of games, not to mention upping your confidence (seriously it helps a ton. I've always loved the idea, but at the beginning HATED starting them for the nerves and would put it off a lot). but everyone who's come along and chatted, looked in for a while, or watched all the way through in silence, I appreciate that you're here with me!!
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insertdisc5 · 5 months
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🎮 HEY I WANNA MAKE A GAME! 🎮
Yeah I getcha. I was once like you. Pure and naive. Great news. I AM STILL PURE AND NAIVE, GAME DEV IS FUN! But where to start?
To start, here are a couple of entry level softwares you can use! source: I just made a game called In Stars and Time and people are asking me how to start making vidy gaems. Now, without further ado:
SOFTWARES AND ENGINES FOR PEOPLE WHO DON'T KNOW HOW TO CODE!!!
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Ren'py (and also a link to it if you click here do it): THE visual novel software. Comic artists, look no further ✨Pros: It's free! It's simple! It has great documentation! It has a bunch of plugins and UI stuff and assets for you to buy! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) You can also port your game to a BUNCH of consoles! ✨Cons: None really <3 Some games to look at: Doki Doki Literature Club, Bad End Theater, Butterfly Soup
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Twine: Great for text-based games! GREAT FOR WRITERS WHO DONT WANNA DRAW!!!!!!!!! (but you can draw if you want) ✨Pros: It's free! It's simple! It's versatile! It has great documentation! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) ✨Cons: You can add pictures, but it's a pain. Some games to look at: The Uncle Who Works For Nintendo, Queers In love At The End of The World, Escape Velocity
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Bitsy: Little topdown games! ✨Pros: It's free! It's simple! It's (somewhat) intuitive! It has great documentation! It can be used even if you have LITERALLY no programming experience! You can make everything in it, from text to sprites to code! Those games sure are small! ✨Cons: Those games sure are small. This is to make THE simplest game. Barely any animation for your sprites, can barely fit a line of text in there. But honestly, the restrictions are refreshing! Some games to look at: honestly I haven't played that many bitsy games because i am a fake gamer. The picture above is from Under A Star Called Sun though and that looks so pretty
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RPGMaker: To make RPGs! LIKE ME!!!!! NOTE: I recommend getting the latest version if you can, but all have their pros and cons. You can get a better idea by looking at this post. ✨Pros: Literally everything you need to make an RPG. Has a tutorial inside the software itself that will teach you the basics. Pretty simple to understand, even if you have no coding experience! Also I made a post helping you out with RPGMaker right here! ✨Cons: Some stuff can be hard to figure out. Also, the latest version is expensive. Get it on sale! Some games to look at: Yume Nikki, Hylics, In Stars and Time (hehe. I made it)
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engine.lol: collage worlds! it is relatively new so I don't know much about it, but it seems fascinating. picture is from Garden! NOTE: There's a bunch of smaller engines to find out there. Just yesterday I found out there's an Idle Game Maker made by the Cookie Clicker creator. Isn't life wonderful?
✨more advice under the cut. this is Long ok✨
ENGINES I KNOW NOTHING ABOUT AND THEY SEEM HARD BUT ALSO GIVE IT A TRY I GUESS!!!! :
Unity and Unreal: I don't know anything about those! That looks hard to learn! But indie devs use them! It seems expensive! Follow your dreams though! Don't ask me how!
GameMaker: Wuh I just don't know anything about it either! I just know it's now free if your game is non-commercial (aka, you're not selling it), and Undertale was made on it! It seems good! You probably need some coding experience though!!!
Godot: Man I know even less about this one. Heard good things though!
BUNCHA RANDOM ADVICE!!!!
-Make something small first! Try making simple: a character is in a room, and exits the room. The character can look around, decide to take an item with them, can leave, and maybe the door is locked and you have to find the key. Figuring out how to code something like that, whether it is as a fully text-based game or as an RPGMaker map, should be a good start to figure out how your software of choice works!
-After that, if you have an idea, try first to make the simplest version of that idea. For my timeloop RPG, my simplest version was two rooms: first room you can walk in, second room with the King, where a cutscene automatically plays and the battle starts, you immediately die, and loop back to the first room, with the text from this point on reflecting this change. I think I also added a loop counter. This helped me figure out the most important thing: Can This Game Be Made? After that, the rest is just fun stuff. So if you want to make a dating sim, try and figure out how to add choices, and how to have affection points go up and down depending on your choices! If you want to make a platformer, figure out how to make your character move and jump and how to create a simple level! If you just want to make a kinetic visual novel with no choices, figure out how to add text, and how to add portraits! You'll be surprised at how powerful you'll feel after having figured even those simple things out.
-If you have a programming problem or just get confused, never underestimate the power of asking Google! You most likely won't be the only person asking this question, and you will learn some useful tips! If you are powerful enough, you can even… Ask people??? On forums??? Not me though.
-Yeah I know you probably want to make Your Big Idea RIGHT NOW but please. Make a smaller prototype first. You need to get that experience. Trust me.
-If you are not a womanthing of many skills like me, you might realize you need help. Maybe you need an artist, or a programmer. So! Game jams on itch.io are a great way to get to work and meet other game devs that have different strengths! Or ask around! Maybe your artist friend secretly always wanted to draw for a game. Ask! Collaborate! Have fun!!!
I hope that was useful! If it was. Maybe. You'd like to buy me a coffee. Or maybe you could check out my comics and games. Or just my new critically acclaimed game In Stars and Time. If you want. Ok bye
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florbelles · 7 months
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sigh so i can’t decide if i should merge nessa’s canon with síle’s because unlike. say. celemina there’s nothing INCOMPATIBLE there and they theoretically could have known each other before/nessa in many respects works better as a tagalong than an infected party member/tav but hmm i don’t want to like. bloat the verse too much
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theresattrpgforthat · 12 hours
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TTRPGs for people with dyscalculia?
THEME : Dyscalculia Friendly.
Hello friend, I’m going to first point you to the Math-Lite Chaotic Murder Hobos recommendation post I wrote up a year or two ago.
What I understand about dyscalculia is that in can affect the ability to do mental math, but I'm not sure how much it affects number recognition. I have a few games here that ask you to read the faces on a die, but I don't think any of them expect you to do any addition. I hope you find something fun on this list!
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Cats of Catthulu, by Joel Sparks.
CATS OF CATTHULHU is the beloved rules-light roleplaying game in which the players take the part of ordinary cats, secretly defending human civilization from the Chaos Cults of the other animals. All the players have to do is act like cats, while the Cat Herder arranges exciting challenges for them—anything from snacky time to daringly interrupting dire rituals.
In Cats of Catthulhu, the way the story will go is always a mystery. You and your friends play to find out what happens. One person, the Cat Herder, arranges the secrets and situations, and sets the scene, but even they don’t know where the night will end. The players take the role of individual, ordinary cats. All you really need to do is act like a cat.
It might be a bit difficult to get your hands on them, but the original dice for Cats of Catthulhu don’t have any numbers on them; instead, they have sad cats and happy cats. Whenever a cat does something, they roll 2 of these dice. Rolling a Happy Cat is a success; rolling a Sad Cat is a failure. The reasoning behind these dice is: cats can’t do math!
If you can’t get your hands on cat dice, you can use any old d6, and regard 1-2 as Sad Cats and 3-6 as Happy Cats. You’ll also want to get some kind of physical token to use as Treats, which are player currency used to allow free re-rolls. Cats of Catthulhu is great for groups who are mostly getting together to just have a fun time, ready to act silly and get into all kinds of shenanigans.
DUSK, by Gila RPGs.
Equipped with the latest suntech, you are tasked with venturing out into the Dusk, and helping bring a new dawn to humanity. The Dusk does not want you there. 
Good luck.
In DUSK, you play as Shards, survivors on the planet Obron after the devastating nova-event that saw your world destroyed. Now you wield powerful technology fueled by pieces of your dead sun, in hopes of surviving another day. DUSK uses the LUMEN 2.0 system, and is a diceless RPG focused on resource management rather than luck or chance. 
As a diceless game, DUSK feels a lot different from a number of other diceless games, and I think that’s because of the style of game it’s working off of. LUMEN games are more about strategy than they are about narrative, and in DUSK that’s carried forward in the form of Suntech, items that require energy to power and provide specific advantages.
DUSK is still a relatively new game, but the designer is prolific in the amount of quality work he’s released in the past - and so when he says that there’s more to come, you best believe there’s more to come. If you’d still like to roll dice but you like the idea of the setting in this game, you might want to check out NOVA, which also uses the LUMEN system but gives you dice to roll or LUNA, a game about cultists trying to destroy the moon. Both of these games use pools of d6’s and ask you to look for the highest number, so I don’t think there’s that much math involved.
CASE & SOUL, by Briar Sovereign.
CASE&SOUL is a lightweight tabletop game for telling action-packed stories in the mecha genre. CASE&SOUL is designed for one-shots and short to mid length campaigns. Speed through a lightweight downtime; hire freelancers to pad out your Crew’s skills on missions. Customize your playbooks with SOUL moves, and enjoy a cut-down FITD gameplay with just the essentials for fast and flexible sessions.
Forged in the Dark games use a dice pool, rather than abilities with modifiers. You add dice from various places on your worksheet, and try to roll at least one 4 or higher. Rolling a 4 or 5 is usually a mixed success, and rolling a 6 is a complete success. Personally, I’m a big fan of games that use dice pools, as I’m also not a fan of trying to add up all of those numbers, and having to just look for the single highest dice helps speed up action resolution.
At the same time, Forged in the Dark games can have a lot of moving pieces at once, especially if the GM wants to track a large number of factions, or players want to plan multiple-stage missions. CASE & SOUL advertises itself as a slimmed-down version of these kinds of games, but I can’t tell whether or not that is the case when I look at the character sheets. What intrigues me is the CASE and SOUL tracks; I think your CASE is your Mech, and it receives Harm differently than your SOUL, which is an interesting way to measure how much your mech is (or is not) part of you.
Keyforge: Secrets of the Crucible, by Edge Studio.
In the center of the universe hangs the Crucible, a gigantic artificial world created by the enigmatic Architects and home to countless beings and cultures. Here, impossibly advanced technologies mix with arcane powers to make for a setting unlike any other! Uncovering the secrets of this mysterious world will take all your skills—but the potential rewards are boundless…
Explore this world of boundless opportunity in Secrets of the Crucible, a new sourcebook for the Genesys Roleplaying System set in the KeyForge universe!
You’ll need the Genesys Rulebook for this one, because the main reason I’m recommending Secrets of the Crucible is because of the dice system. Genesys dice don’t use numbers; they use symbols that represent success and failure - and they also have symbols that deepen the nuance of each roll. You can roll advantages or disadvantages that calibrate exactly how much you succeed, as well as triumphs or despairs that give you the same kind of highs and lows as a Nat 20 or a Nat 1 in D&D. This means that each roll tells you so much more about what’s going on around you than just whether you open a door or sweet-talk a guard.
As for the setting, Keyforge is originally a card game published by Fantasy Flight games, about a world called the Crucible, full of secrets that various factions are competing to unlock. It reminds me of the worlds of Magic: the Gathering or League of Legends, with various settings that look very distinct from each-other, and represent different styles of play.
SHIVER, by Parable Games.
WHAT IS SHIVER?
SHIVER is a tabletop roleplaying game that lets players bring their favourite scary movies, spooky tv shows, and horror stories to life. Ever wanted to play through the plot of your favourite film on the tabletop? Or wanted to make sequels, prequels and original stories in the worlds of pop culture you love? SHIVER lets you play that!
SHIVER is setting neutral allowing you to play any story, anytime, and as anyone. Want to play a game of teens in survival mode against a zombie horde? Kids on Bikes who dread exploring a haunted house on Halloween night? Or perhaps a medieval monster hunter looking for a werewolf, vampire or mage? SHIVER can deliver stories and characters for anything from cult pulp classic to Cthulhu fuelled eldritch mystery.
The designer of SHIVER set out with the goal of making games easier for his friends, who had similar struggles with games that had too much math involved. Players roll six-sided and eight-sided dice with various symbols on them, looking for the symbol that represents their character's strengths. The more difficult the task is, the more of the required symbol you need. The game itself is recognized as a class-act horror game, good for everything from pulp-action to gothic fiction to slasher horror. If you don't have the special dice, you can substitute with d6's & d8's, or you can use the free Dice Roller designed for this game.
Tournament Arc, by Biscuit Fund Games.
Are you looking to experience the triumphs and defeats of Space Hyper-Basketball? Need to feel the epic highs and dizzying lows of card games in the post-apocalypse? Want to face the trials and tribulations of the cheese-rolling World Circuit?
Tournament Arc is your very own collaborative sports anime experience, made in the diceless Belonging Outside Belonging engine popularized by games like Dream Askew and Wanderhome. In every thrilling episode, you’ll play the part of the Team as they negotiate the complexities of their daily lives, explore a collaboratively created world, and, most importantly, play the Game.
Tournament Arc is both diceless and GM-less, and is designed to tell stories about teambuilding and competitive sports, although the setting appears to be pretty flexible. The Belonging Outside Belonging game system provides each character type with prompts, and sorts those prompts into different categories. Usually there will be some things you can always do that generate tokens as well as narrative obstacles, and then other things that you can only do when you spend tokens - and as a result, also help characters confront those narrative obstacles. If you have players that like having something tactile to keep in their hands as they play, you might like Tournament Arc.
Warehouse Bitches, by Darling Demon Games.
The Time Worm arrived as it was prophesied just as the crown fell upon his head, and all potentials collapsed into a single haunted citadel, which you call Hex City. You are transgender punks and goths from earth, and in this place your powerful hearts make you witches, daemons, beast-people and arcane architects. We bide our time, smoking and drinking, playing video games and eyeing the crumbling walls of our enemy, The Lord of Olympus.
In Warehouse Bitches, you play as one of the titular warehouse-dwelling trans folk in the hellish Hex City. In this GMless Belonging Outside Belonging game with a unique coin-flip mechanic, you'll wield magic, build allies across the city and fight back against the bastards in subtle ways.
I’ve already explained a bit about how Belonging Outside Belonging works, but Warehouse Bitches adds another layer by using coins as tokens. Using coins, your options are different depending on whether or not the coin is on Heads or Tails. The moves on your character sheet are not just differentiated between Strong and Vulnerable, they’re also differentiated between Heads or Tails, and you must have matching sides of the coins showing in order to be able to use those moves. Characters also have Magic moves, which require the player to flip every coin they currently hold, and reassign those coins based on whatever side they land on.
Warehouse Bitches has only 4 playbooks as it stands now, so a group of 4 players is probably the largest group that can play the book as it stands now. The game is GM-less, but looking at the rules, I think it would be possible to have someone pick up the GM role in order to introduce complications and narrate the actions of various other factions in town. Similar to other BoB games, there are zones that have various elements and details that need to be decided as you play, which will also help provide events and interesting features that keep the game fresh and exciting.
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jellieland · 6 months
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"You know," says Jimmy smugly, "I think second is the best spot to die in, actually."
"Really," says Mumbo, exasperated.
"Yes, I don't know what you're so happy about," says Lizzie. "You barely lasted ten minutes more than me."
"Doesn't matter. Not out first, baby!" He crows, triumphant, to the neverending void.
"And you killed me last session!"
"...Yes, I, uh, I'm sorry about that one. Sort of. Mostly," he says, momentarily cowed.
"I can't believe you people," says Lizzie. "They didn't have a funeral for me. I died first, and you got one, and they didn't even have a funeral for me!" She sounds indignant, but a look of genuine hurt crosses her face for a moment.
"I'm going to be honest, Lizzie," says Mumbo awkwardly. "I think they had bigger things to worry about. I- I think Joel was quite sad about it, though. If that helps?"
"I suppose it's better than nothing." She crosses her arms.
"But- wait, hang on. Jimmy?" says Mumbo abruptly. "Did you say you wanted to go out second?"
"No!" Jimmy protests. "I just think if you have to go out, then second is sort of ideal, really, if you think about it!"
"No!" says Mumbo, indignant. "No, surely third is better, actually! And to extend that logic, fourth would be better as well, and fifth, and- well, you get the idea. Anyway, my point is that I did better than both of you!"
"Hey, don't bring me into this!" says Lizzie.
"Anyway, you're wrong," says Jimmy, back to being smug again.
There is a short silence.
"You, uh. You gonna elaborate on that one, buddy?" asks Mumbo.
"Well," says Jimmy. "Obviously going out first is terrible. Would not recommend. I don't know why anyone would do it, honestly, I know I would never-"
"You're going on my list," says Lizzie, cheerfully.
"Wait wait wait, no, I didn't mean it, I'm sorry! I'm sorry, I really am!"
"Hmm." Lizzie narrows her eyes. "Acceptable. For now."
A few moments pass.
"You may continue," she says.
"Right," says Jimmy. "What was I saying?"
"You were being wrong about how the ranking in this game works," offers Mumbo.
"No I wasn't!" says Jimmy. "Just, let me explain. Now, you obviously don't want to go out first, sorry Lizzie, but it's true."
"I will concede that point," says Lizzie. "It wasn't great."
"But—have you seen how they get?"
"How they... get?" Mumbo frowns. "What do you mean?"
"The people who don't die."
"I- now, I don't know if you remember this," says Mumbo, "But third is a new record for me, so I really don't know how you expect me to know that."
"Anyway," interjects Lizzie, "Mumbo and I have only done this once before. I mean, I guess people started losing it a bit once you two died, but it wasn't that much different to how it already had been. Although I wasn't around for that long at that point."
"Yes, but, it-" Jimmy frowns. "I haven't seen much of it either. But there's something- I don't know how to explain what I mean. Maybe you haven't noticed, but there's stuff with Grian, Scott, Pearl."
He stops, sighs. Looks at the ground.
"Martyn's going to be alone, now," he says.
"Well," says Lizzie, a little acerbic. "You don't have to have people die for that to happen, you know."
Jimmy gives her a look that is a combination of sheepishness and genuine regret. "Ah. Yeah. I guess not."
"So you're right," says Lizzie. "I don't know what you mean."
"...I did feel bad," says Jimmy, quietly.
"You... did?" asks Lizzie. "What about?"
Jimmy looks at her, then off to the side. "...When I killed you."
"Oh."
"I really didn't mean to," he says. "I felt bad. It wasn't satisfying. It was just... a person I cared about. Dead. Because of me. Because I acted without thinking, because I wasn't paying attention."
"...Oh." says Lizzie, softly.
"And that was when I knew you would come back," says Jimmy.
Lizzie and Mumbo exchange glances, unsure.
"I'm good with second," says Jimmy. "I think it's the closest you can get to winning, actually."
They stand there, silent, for some time.
"Well," says Mumbo eventually. "I still feel like third is a bit better, though."
"Mumbo!" cries Jimmy.
"Mumbo, come on, we were just having a moment!" says Lizzie.
"Yes well, look, I really need this, guys," says Mumbo, shifting his weight from side to side. "I don't know if you know this, but I've had a really bad day. It was just terrible!"
"I think we've all had pretty bad days, Mumbo!" says Lizzie, raising an eyebrow. "I don't know if you've noticed, but we all died!"
"Yes, I- I had picked up on that, actually."
"I don't know," says Jimmy. "My day was great!"
They keep talking, and bickering, and the emptiness stretches off into the distance.
It's nice, not to have to be there alone.
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rui-drawsbox · 3 months
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remembering the most memorable mc's (with canon appearences) from the otomes i played
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all of them are phone games btw. and looong rambling about the games after the cut!
Mystic messenger has been in my radar since i was in elementary school but i played it for the first time after the spanish traslation came out (2017 i think?) Seven shaped my type in such a specific way that im not really sure why loved him so much (it was the whole "he loves you in every route" stuff). I like a lot the default mc, most of the fandom did and that was enough to won me over
Rosa is top tier protagonist tbh, Tears of Themis has really good story and characters (as far i played, not a lot but i enjoyed it) The reason i'm not that much of a fan is bc the game is expensive asf and not very free to play friendly. You're either lucky or have a big wallet with the gacha
i miss my wife man(Marius)
Ephemeral has to be one of the best free to play otomes i've played tbh (if my memories aren't tricking me, it's been years) Good artwork, good storyline, good characters and as far i remember you can unlock one chapter of the character route per day (mabye two days, idk) and the mc's background has an important role in every route (she's a zombie! she's pretty now but eventually will fall apart, aaaaand her story gets expanded in one of the routes!) ((shes also adorable)) There's also a sequel, if you wanted more of the boys! never finished it but i'd recommend it
Honorable mentions! Huellitas Mágicas is a great game! has a really good cast with well fleshed arcs for all the characters, even the scondary ones! The game shines more for the development of *all* the characters rather than just the protagonist/ml. The main theme is overcoming insecurities! Each love interest has a different way of helping our (very insecure) protagonist and helping different characters with their own struggles :DD
10/10 i recommend this game if you want something cute and can be finished in a few hours, if i remember right. It also has a sequel! with like- 12 new love interests, also never finished it bc i didnt found a guide that worked for me but ñek
A3! is my canon event as a gacha player. Discovered the english/global server, tried it and got bored, left it for a few months, tried it again and fell in love, noticed the game was going to shut down bc low sales -HAHA :(-. This is not a otome btw, this is here bc Izumi has to be one of my favorite protagonists in gacha games ever
last but not least! Obey me! Shall we date? oh dear, what have they done to you :(. The original had intense powercreep to force you to pull cards -multiple times bc that makes them stronger- and even now, the company showed a lot of favoritism to some characters, leaving others to dust bc they don't make the same money. Not to say, they released a new game with the same cast and new main story (ignoring all what happend before). And let me say: THEY LITERALLY WANTED TO KILL THE ORIGINAL GAME.
Nightbringer might be a decent game but i don't trust the devs anymore, i still remember what happend with Asmo's birthday right after the release, and honestly i don't want to sit there watching how they disrespect my favorite characters again and again and again. Loved the characters hated the devs. 5/10 you can play it if you want but i don't recommend spending money on it, it's not worth it, just search #obey me here in tumblr and enjoy the amazing fanworks that i can assure you have a lot more love than the game itself
i miss my wife man (mammon and levi)
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totalswag · 11 days
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tell me if you like it — RAFE CAMERON
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authors note HIGHLY recommend you listen to me & you by cassie remix because it gives me total rafe vibes. i'm so close to 800 lovies, i adore you all. i switched my style with line dividers and i'm probably gonna stick with it for now on.
summary you've had your eyes on rafe cameron for sometime now and everyone knows your attraction towards him. you attend one of his parties one friday night with your girlfriends and make your official move on the kook king.
warnings drinking, smoking, alcohol, drugs, partying, kissing/making out, mentions of sex,
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Rafe Cameron sent out a text about throwing a party at his place while Ward and Rose are out of town for the weekend. The minute word got out people were talking about the party.
You knew the instant after receiving the text that tonight would be the night you made your official move on Rafe Cameron. Everyone, including Cameron, knows you've had your eye on him for a while.
Rafe is waiting for you to make your final move, according to Topper and Kelce. To you, he appears to be playing a game, a waiting game. So you've been playing the game he prefers.
You’ve always wondered why Rafe himself hasn’t made his move on you yet. The thought runs through your mind occasionally.
The party was full when you arrived. People were drunk, smoking weed, doing other drugs, dancing, and who knows what else.
You came in with your head held high, scanning the crowd for your friend group, but first you needed a drink.
You walked into the kitchen, which was stocked with various types of alcohol. You are craving seltzer, so you grabbed a truly from the fridge. You went on a search for your friends after closing the frigid.
Your name was called from the corner of the house by the girls. When you saw them wave you over, you turned in their direction. When they saw you approaching, their mouths dropped open.
"I must say Y/N, you look so hot!" Ella, one of your best friends, says she's hyping you up by gazing at you up and down.
"If Rafe doesn't get you tonight, he's definitely going to miss out," Melina says, resting against the wall.
The other girls agreed with Melina and Ella's comments.
"You two are really kind. Plus, y'all look so good I might melt" you compliment them back.
"I'll be making my final move on him; I just need to find him first," you say with a nice smile, gazing over your shoulder for Cameron boy.
"Dude we saw him earlier walking out back to smoke a blunt with Kelce but haven't seen him since" Ella informs you.
Thirty minutes go by, you four are dancing together to the beat of the music. Laughing and drinking together while listening to music that keeps you dancing.
For the past five minutes you can feel eyes on you the entire time you’ve been dancing with the girls. You lift your head up slowly, Rafe is standing with a group of his friends.
You’ve been waiting so long, I’m here to answer your call.
I know that I shouldn’t have had you waiting at all.
You two lock eyes. No one is breaking it.
He's dressed in a white tee, black cargo pants, a gold chain around his neck, and a snapback. Oh, that gold chain.
As you continue to dance to the beat of the song, tension builds in your body. Knowing Rafe is watching gives you excitement. You look over your shoulder, he's looking at you amongst the crowd of people.
You tell the girls as you pull away you are gonna have a little chat with Rafe for a moment but knowing that will be a for a while.
When Rafe sees you getting closer, he feels his body tense up. More so with excitement.
“Hey Rafe,” you smiled nicely, giving him a hug, running your hand down his arm.
He wraps his arm around you, “hey Y/N” Rafe says, looking down at you softly, “How are you enjoying the party?” He asks before taking a sip of his drink in his free hand.
“Yeah, I am. My friends and I have been having a great time” You say, trying to play it off you are about to make your final move.
Throughout the conversation, you keep eye contact, something you've always done with people. Conversation was casual yet with a hint of flirtatious moments.
Rafe's body communicates that he is attempting to maintain his calm. You tilt your head slightly, a smile spreading across your face.
"If you girls need anything I'll be around the house," he lets you know, moving his hand in a circling motion.
Your thinking tells you to say something that will catch him off guard.
Slowly nodding, stepping on your tiptoes, placing your free hand around Rafe's neck and dragging him to your height, "What if I need something from you?" Your voice sounded enticing, as you pull away.
Your gaze lands on the gold chain. Playing with it, twisting it with your index finger. 
Rafe's lip slides against his bottom lip, forming into a smirk. He knows what you are doing to him. He likes it.
I know I shouldn't have you waiting at all.
I've been so busy, but I've been thinking about you.
What I wanna do to you.
"Oh really, what would that be? enlighten me,"
Oh he's really good you think to yourself.
"I think you know what I mean, Rafe."
"I don't think I do, Y/N," mocking your tone.
In your mind, you want to go and see what he does, or you want to stay by his side for the rest of the night and sleep in his sheets. It can go either way, but you'll most likely be in his sheets, or not.
You finally inform Rafe that you'll be getting back to your girlfriends, who are waiting for you someplace in the home. The look on his face indicated that he did not want you to leave him.
He leans nearer and places his hand on your wrist, "No, don't leave right now. Can I give you a tour of the the house?" He suggested.
You give him a questionable look as if you were debating it.
"Vip access for special people,"
Jack pot.
"I would love that."
The rest of the night, you stayed at Rafe's side. You had him hooked around your finger and it only took you a few words out your mouth. The expressions on your girls' faces were wonderful; they were secretly cheering you on across the room. Of course, they kept a close eye on you while enjoying themselves.
When Rafe took you around the house, he made sure you had the best tour of your life. You could not believe how large the house was. He showed you his room last, which was maintained clean and tidy. His tv is on the wall below his dresser. The smell of cologne flooded your lungs and smelled pleasant.
After, you two took a few shots, smoked a joint, played drinking games, danced, and made out.
You now have your back against Rafe's chest, and his hand is around your waist, holding you close. You'll occasionally move your hips to the side to the beat of the song, causing him to pull you closer.
Everyone has taken to the dance floor in the huge living room. You both circle all of Rafe's buddies. You've met them many times before. Your girlfriends were a few feet away.
Rafe's hand was gliding itself up and down your waist then your ass giving it a couple squeezes.
You turn around and place both hands on his lower the abdomen. You looked at each other with lust and desperation. You examine his lips first, contemplating whether you should kiss him first. You do. 
Lips moved in sync. Tongues fighting for dominance. The feeling felt electric. Your body was craving him more and more.
"I think it's time I gave me another good tour, but this time in my bedroom," he breathlessly mumble in your ear, eager.
You groan from his words, nodding.
The way he spoke those words to you made you feel like you were on cloud nine. Excitement in your lower stomach started jumping.
Before you head upstairs, Rafe wraps his arm around Topper's shoulder, whispers in his ear, "Make sure you get these people out of here in an hour, then you can either stay here or go home." Topper nods and pats his shoulder.
You couldn't take your hands off each other on the way up to his bedroom; laughing, touching, and kissing. 
"You look so beautiful tonight, couldn't take my eyes off you," he says as he lays you on his soft sheets, runs his hands down your sides, and admires your physique.
The words coming out Rafe's mouth made your cheeks grow red. You watch Rafe's eyes scan your body before he grabs the hem of your shirt, pulling it over your body.
You feel yourself grow impatient, Rafe senses it, he smirks.
"Don't worry, angel, we're just getting started," he said, dropping his head, kissing your stomach, and moving closer to your underwear line.
Your hands slide through his hair, gently pulling, eliciting a gasp from Rafe's lips. You smirk at yourself.
Pulls your skirt down and throws your underwear across the room before bringing itching closer to your core. Chills run down your spine, and you breathe heavily as Rafe's breath fans on your bare core.
The sexual tension grows stronger. Rest of your night consisted of the both of your moans filling the bedroom.
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my taglist!
✰ if you would like to be added to my taglist and be notified whenever i post please let me know in the comments or in my ask box. if there's a line across your name that means i couldn't find your account.
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idyllicwillowtree · 2 months
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God Eddie, You're So In Love With Me.
Genre: Eddie Munson x Henderson!reader, fem!reader, angst/fluff, hurt/eventual comfort, friends to lovers
Summary: Being in Hellfire, you’ve been exposed to your fair share of bullying. One day, Jason takes it a step too far.
Word count: 1.9k
Warnings: bullying, anaphylaxis, poisoning, no physical descriptions of Y/N so you don’t have to look like Dustin, reader wears makeup, reader uses she/her, reader has a peanut allergy, reader is called princess, swearing
Author’s note: I got this idea from an episode of Freaks and Geeks (which is an awesome show I totally recommend). Peanut allergies weren’t so common in the 80s so that’s why Jason is so ignorant and dismissive about it.
Sorry I haven’t written in a while, I was hibernating.
Enjoy!
Main Masterlist
Part 1:
Eddie proudly sauntered into first period with his head held high and a smirk on his lips. His mouth was watering in anticipation. He plopped himself down in the seat next to yours, wide eyes and a wicked grin plastered on his face, an eager hand open towards you.
“Wow Eddie. It’s 7:29, you got here with a minute to spare,” you said as you leaned over to grab the bite size Laffy Taffy from your backpack to place in Eddie’s hand. “I think this candy reward system is really working.”
“Of course it worked, it was your idea after all. But today’s a special day, I was definitely not going to not be here,” Eddie said with too much energy for this early in the morning. He stuffed the yellow taffy into his mouth and chewed it like a happy 5 year old, wiggling in his seat with excitement.
“Are you talking about the photo?”
“Yeah! Hellfire finally gets a spot in the yearbook. We shall finally leave our mark on this cesspool we call a school,” Eddie said through the glob of candy in his mouth. He swallowed the treat harshly as he got a good look at you, “you look great by the way.”
“Yeah?” you said shyly, feeling the heat rise in your cheeks. You started fiddling with the hem of your Hellfire shirt, “I thought I’d go with a bit more eyeliner today.” 
“Yeah, you did a great job princess.” With the excuse of admiring your eyeliner, Eddie was able to take a moment to study your features. Your gaze stayed on your hands, picking at a loose thread.
“God, Eddie. You’re so in love with me,” you said with a teasing smile. 
Eddie barked out a laugh, dimples on full display as he tried not to let your words affect him too seriously. 
“Great, the flirting freaks are back at it again.” Jason remarked from a few rows behind you. Both of you turned around in time to see Andy dramatically fake gagging.
Before you could hurl an insult back at them, Eddie took notice of what Jason was snacking on.
“Hey asshole, you can’t eat peanuts in class.”
“Yeah? And who’s gonna stop me, Munson? You?” Jason said through a full mouth, spitting out chunks as he laughed obnoxiously with Andy.
You simply rolled your eyes at Jason, annoyed with the jocks and their willingness to tease and fight so early in the morning.
Eddie’s grip tightened on the back of his chair. His white knuckles caught your eye and you reached out to sooth him, hoping he wouldn’t start a fight he couldn’t finish. The second your hand landed on his, the tension in his shoulders deflated and the fire in his eyes was snuffed out as he sent you a reassuring smile. 
Jason waved around his ziplock tauntingly, “Seriously freak, let’s see if you can actually take these from-”
“I’ll take those,” Mrs. O’Donnell said as she walked in behind Jason and snatched the bag. “Mr. Carver, you know you’re not allowed food in my class, let alone peanuts.”
“But coach said we have to protein-load before the game tonight,” Jason wined.
“Too bad. Some allergies can be very serious,” You shrunk in your seat as the other students turned to stare at you, knowing you were the one she was referring to. “You can get these back after class,” Mrs. O’Donnell said as she rounded the corner of her desk to address her students. “Now, everyone, please open your textbooks to chapter six.”
You, being the diligent student you were, immediately followed orders. Eddie on the other hand didn’t even remember to bring his book bag to school, but at least he got his candy. 
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“I’m serious guys, I might have a crush on Mrs. O’Donnell now,” Eddie said to his bandmates as they sat in their unofficial assigned seats in the cafeteria.
“Just because an older female authority figure agreed with you and shut down Carver, doesn’t mean you should crush on your teacher dude,” Gareth said, shaking his head at the absurdity of it all.
“Besides, you already have a crush,” Jeff added with a teasing smile, the metal on his teeth catching the fluorescent lights.
“Are you guys talking about my sister?” Dustin said while throwing his lunch tray on the table, taking a seat next to Eddie. The rest of his sheep following close behind.
“No-”
“Yes,” all three of the older Hellfire members said in unison.
Eddie shot them a look that would’ve shut them up if the metalhead’s pale cheeks weren’t tinted pink. 
“Gross,” Dustin added.
Mike’s brows did their signature furrow under his dark bangs, “I don’t get it, why doesn’t he just ask her out?” he said, purposefully ignoring Eddie’s presence at the table.
“GROSS,” Dustin repeated, hoping the subject would change. 
Eddie was right there with him, picking up a pretzel and hurling it at Mike’s head, “I’d rather not share the complexities of the friendship-to-relationship pipeline with a baby freshman. And I. Don’t. Like. Her.” He growled, punctuating each word with a pretzel.
The metalhead’s angry scowl melted off his face at the sound of your laugh echoing through the high ceilings of the cafeteria. You were standing near the entrance with your Wonder Woman lunchbox in tow, tilting your head back as you chuckled at something Robin Buckley told you. 
That was until Jason and his entourage of goons followed him in.
He had that damn bag of peanuts in his hand, swinging it around mockingly. Eddie watched as you became tense, eyes wide and glossy. You are practically hiding behind a fuming Robin.
Before the blonde could hurl her trumpet case at the jocks, Eddie stepped up behind you both, placing a ring clad hand gently on the small of your back to let you know he was there. 
With his hand grounding you, you finally found your voice, “seriously Jason, if I come into contact with a peanut I could die.”
“Oh come on,” Jason said through a chuckle, “you’re that much of a freak that a little peanut is enough to kill you? I think you might be overreacting just a little.”
“Actually,” Dustin said as he came over to stand next to Eddie, “Anaphylaxis is incredibly dangerous. Allergic reactions to the proteins found in peanuts are cause by immunoglobulin E antibodies and can trigger severe inflammation and-”
“Dude, even her brother is a fucking dork,” Andy spat.
“Hey, don't talk to him like that,” Eddie said, stepping forward. You have always admired his fierce determination when defending your brother and the other freshmen. It’s part of what drew you to him in the first place. But this time there was no snarky comeback to Jason’s bullying. The severity of the situation on top of the jocks’ disregard for your safety was just pissing him off, making him uncharacteristically no-nonsense. 
The group of letterman jackets erupted in a chorus of ‘oooohs’. The leader just licked his lips, eyeing Eddie before smirking at you.
"You know, you might be pretty if you actually tried." 
It doesn’t have the effect on you that Jason had hoped, you could care less if he thought you were pretty. But before your athletically inexperienced friends could take on the basketball team, you plastered on your best fake smile. 
“Thanks Jason, see you guys later,” you said as you pulled your friends away leaving him confused and unsatisfied by your reaction.
“What the hell, you’re just going to let him talk to you like that?” your brother protested.
“He’s never going to change, Dustin. I might as well play into it since he’s just trying to get a rise out of us.”
You wave bye to Robin as she went to sit with her band friends, all of them decked out in their extravagant green and yellow uniforms. Eddie slid Dustin’s tray away from the spot next to him so you could set your lunchbox there and sit at his left hand side. Dustin was muttering something about losing his seat but still scooched down, knowing there was no use in fighting it. Eddie always had you right next to him.
The next few minutes of lunch went by rather smoothly. Groups of students were taken out sporadically to go to the photo room and get their yearbook club photo taken with Nancy. Occasionally, you’d catch Jason sending you angry glares but you just ignored him in favor of listening to your fellow Hellfire members. They were rambunctiously throwing out theories about tonight's campaign while Eddie just sat there with his version of a poker face, not willing to spoil anything with a teasing grin plastered to his mouth.
His eyes connected with yours, feeling you staring at him. The moment he looked at you you bashfully lowered your eyes to the cup of applesauce you were stirring around. Eddie kept his gaze on you until Nancy walked up behind him.
“Alright Hellfire, you’re up,” Nancy said with a smile. 
This was the first year Hellfire club was getting any sort of recognition in the yearbook. Previously, the teachers and students didn’t want to draw any more eyes to the alleged cult and their leader. Now that Nancy worked for the school, she played a big part in securing a photo for her brother’s club in the yearbook. Even though Eddie never liked conforming to frivolous High School expectations, he still felt honored. It was his last year after all (hopefully) and he wanted to make his mark.
You and the rest of the Hellfire members left your things at the lunch table and walked out of the cafeteria for the yearbook room down the hall. Your open applesauce was forgotten about as you followed Eddie out.
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Your shoulders were still buzzing after taking the photo. Eddie had thrown his leather clad arm around you, pulling you closer to him, while his other hand did the sign of the horns. The smell of his cologne and the texture of his battle vest overwhelmed you so much you hoped it didn’t show in the photo. Although, the smirk Nancy sent you tells you it might have.
You and the rest of Hellfire sat back down in your original seats, besides your leader. As expected, Eddie had a lot of things to say in honor of your club getting recognized so he opted to stay standing.
“Hear ye, hear ye! Rejoice, for this day shall be etched in the annals of history as a testament to our unwavering spirit and valor!”
Going back to your lunch, you scoop up the velvety applesauce to resume eating. Expecting the familiar taste of sweet and tart, you flinched at the salty crunch and swallowed it on instinct. 
“Let it be known that we have weathered the raging storm of schoolyard bullies, and emerged victorious! Our banners flying high, unfurled in the winds of destiny,” Eddie continued, not noticing your trepidation.
You frowned at the tickle in your throat that only continued to build as you tried coughing discreetly. The rest of the boys grinned, believing this was your way of hinting at Eddie to wrap up his speech.
“Let us raise our voices in jubilation, for today, we have proven that nothing is insurmountable to those who believe in their cause!” Eddie looked to you, hoping to see you looking up at him and smiling that way you do whenever he uses his renaissance voice. Instead he met your panicked eyes.
“Hey Henderson,” Jason called from across the cafeteria. “What happens now? Should we call an ambulance?” Andy shoved at his shoulder playfully and chortled alongside Jason.
Panic gripped you as you connected the dots.
“Yeah,” you wheezed, “call an ambulance.”
Part 2
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bixels · 3 months
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Splatoon 3: Side Order is good, but not great. I still highly recommend it, but if you care about the story, you're going to be disappointed. Quick review: spoilers ahead.
Side Order was the devs experimenting with Splatoon's gameplay loop. The campaign is a rogue-like, and it works amazingly well. Super fun, super challenging, building my deck and fighting through challenges with the stakes of resetting really scratched an itch in my brain. They did a great job with it.
Unfortunately, I feel like priority went to game design rather than story. Much of the mysterious artwork we saw in the first teaser trailer was completely unused; turns out, all of that was just concept art that never made it into the final product. Side Order failed to make me care about what was happening. I don't know why the protagonist had to be Agent 8; it could've been anyone else and the story would've worked the same.
Octo Expansion was the absolute peak of meshing story and gameplay. The campaign's hook is insanely strong; we immediately empathize with Agent 8 because we know from previous lore that octolings like her have been trapped underground for all their lives. We care about her fight to the surface because it's a fundamentally ideological fight for freedom. The plot stuff about Tartar and the Thangs is just nice set dressing; 8's fight for freedom is the real story.
There's none of that in Side Order. I don't particularly care about Marina's metaverse, even if it's tied to Octo Expansion's story. I don't know why Acht is there other than backstory stuff. It really feels like 8 is just told to do something and she does it because she's the protagonist; she has zero personal stakes or motivations in the conflict. This is a story blunder the devs did in Splatoon 3's default campaign––forgetting to give the protagonist a personal reason to fight––that I hoped would be fixed here, but alas.
What makes it worse is that the gameplay and story progression are completely out of sync. I beat the entire game on my third run in 4 hours. With each run, you get up to two keys to potentially unlock bits of story. That means you'll get about one piece of the story every two runs. There are twelve pieces of the story; I got the first and then beat the whole damn game. Now I have to go back and grind to see the remaining story when I've already beaten the final boss and resolved the conflict. I missed the entire story because I never had to reset because I blazed through the gameplay! It's just a real shame that I experienced everything without knowing... why it's happening. The final boss had me asking myself what the hell is going on because I don't know the backstory at all.
Again, I still really recommend. The devs did a great job, but Side Order remains in the shadow of Octo Expansion's incredible success. Like the default singleplayer campaign, there's just a lot of lost story potential here that, while not necessary, would have really elevated this DLC into something amazing.
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