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#dark fantasy resources
thecraftyacademic · 3 months
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♱𝔡𝔞𝔯𝔨 𝔣𝔞𝔫𝔱𝔞𝔰𝔶 𝔞𝔯𝔱 𝔯𝔢𝔣𝔢𝔯𝔢𝔫𝔠𝔢𝔰♱
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I created a Pinterest board for dark (mostly medieval) fantasy references because I enjoy the genre so much. Upon putting it together, I've unfortunately been noticing a lot of AI-generated artwork which is really upsetting to see. :( I've been struggling to find a solid, collective batch of references from actual artists and human-made media so I'm making this post just so that there's something digitally to refer to.
Artists Reza Afshar Juan Miguel López Barea Zdzisław Beksiński Clyde Caldwell Frank Frazetta Piotr Jabłoński Chris Nazgul Keith Parkinson Luis Royo Justin Sweet Keith Thompson Boris Vallejo (and Julie Bell) Michael Whelan Takato Yamamoto Andrej Z.T.
Tumblr Accounts (includes artists) @buriedknight @darkartfinds @descendinight @godivaghoul @jakubrozalski @lowstrear67 @madcat-world @plastiboo @saprophilous @vane-sya @vyrosk @wolfhidewinter @yehuoji
Movies (not a lot, I know, I'm not a big movie person) Dragonslayer (1981) Excalibur (1981) Legend (1985) The Dark Crystal
Reference Books Castlevania: The Art of the Animated Series Demon's Souls (Black Phantom Edition) Artbook Dracula X ~Nocturne in the Moonlight Dark Souls Design Works Magic and Dark Fantasy Coloring Collection Santa Lilio Sangre - Ayami Kojima Artworks Art Book Sketching from the Imagination: Dark Arts Substrata: Open World Dark Fantasy The Art of Castlevania: Lords of Shadow
Other/Miscellaneous Resources Dark Fantasy Resource Pack - RPG Maker MV Demon's Souls Concept Art Diablo Concept Art Symbaroum Shadow of the Demon Lord World Anvil Royalty free Dark Fantasy music
I hope that this may be helpful to others too. Feel free to add on to this!
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horreurscopes · 10 months
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i."Revelation - It's Grand Climax at hand!" Watchtower Bible & Tract Society, 1988.
ii. "Pure Worship of Jehovah​—Restored At Last!" Watchtower Bible & Tract Society, 2018.
iii. Watchtower magazine, April 1989, May 1989.
Illustrators uncredited in publications and therefore unknown. 
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nyxnaiastock · 6 months
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@adorkastock as a dark queen!
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caught-in-a-tism · 11 months
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Corruption
I was struck with inspiration as I lay in bed last night. I'm gonna write it as a rule for dnd 5e but the concept could be adapted to similar games easily.
The basic idea is to sometimes replace damage with Corruption Dice (spooky), which are subtracted from d20 rolls and sometimes cause surprise damage.
(plain text is rules jargon, purple text is me saying stuff)
Concept:
This mechanic is meant to emulate various forms of magical curses as an alternative to damage. In my head it's something that can be inflicted on players if you want to create a sense of impending doom without just damaging them.
It adds a numeric way to simulate indirect harm that spooky things might cause. Just damage can get boring so this is something to heighten vibes and force players out of their comfort zone. The intended effect is to make players feel like something bad is coming, or like they're being forced by some supernatural energy to accept harmful consequences.
Added bonus is that it can mitigate insane modifiers that high level players end up with.
Mechanics:
Corruption is inflicted on characters (or creatures generally) as a number of dice. These dice are not rolled but are added to a pool. For example, if a creature takes 3d6 corruption, add 3d6 to their total corruption and don't roll them (this could be a written tally or a kept as a pile of dice in front of the player). A creature with a non-zero amount of corruption is referred to as corrupted.
This pool of dice remains until spent, or until removed by the lesser restoration spell or any effect that removes curses. Whenever a corrupted creature makes an attack roll, ability check, or saving throw, they can spend some of it by rolling a number of corruption dice and subtracting the total from the initial roll. When they spend corruption in this way, they cannot spend more than 3 dice on any given d20 roll.
Alternatively, a corrupted creature can spend up to 3 corruption dice during a short rest, roll them, and take damage equal to the total.
When a corrupted creature makes an attack roll, ability check, or saving throw and rolls a natural 1, they must immediately spend all of their corruption dice at once. When the dice are spent in this way, they deal necrotic damage to the corrupted creature equal to the number rolled.
Implementation:
Corruption can be quickly inserted as a replacement for damage. It can appropriately be inserted into the spells or abilities of fey, fiends, or undead. One use I would recommend would be to use it instead of damage for magical traps or include the mechanic when designing cursed magic items. For a direct conversion, consult the following table:
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If this makes it more complicated than necessary, or you don't want to mix types of dice, just do 2d6 for every 5 damage.
Lair/Legendary Actions:
This is a good place on a stat block to sub in or add corruption. In addition to damage conversion, you may replace any condition caused by a special action (such as frightened or paralyzed) with a number of d12s equal to the challenge rating of the creature. If you wish to make a creature more powerful, choose one or two of these actions and add d6 corruption/CR to the existing effects (allowing a wisdom or charisma save to avoid it if you want).
Regional Effects:
Unhallowed land, the shadowfell, the territory of a cursed or undead creature, or the domain of an illegitimate ruler may all be places where corruption permeates the air and soil. Use it when it feels right or for a specific antagonist or faction if you want them to have a unique flair. When a creature finishes a long rest in a corrupted place, they must make a DC 15 Charisma saving throw. On a success, the creature feels a vague sense of unease but suffers no other effects. On a failure, the creature gains 2d6 corruption.
If the source of the corruption is a sentient creature, they can choose up to 13 creatures that they know to be within the affected area. When any of those creatures fails their saving throw, they instead gain 1d12 corruption for each night they have spent in the affected area.
Monster Traits:
Following are a few example traits that use corruption. They can be added to the statblocks of appropriate creatures. Alternatively, they can be used as identifying features of all creatures in a specific faction or from a specific place.
Aura of Evil. Any creature that starts its turn within 10 ft. of [this creature] must succeed on a DC [8 + proficiency + Cha or Con] Charisma saving throw or gain 1d12 corruption.
Corrupted Strikes. [This creature]'s weapon attacks are magical. When [this creature] hits with any weapon, the target gains 1d8 corruption. A creature immune to necrotic damage or curses is immune to this effect.
Foul Magic. Any creature that fails a saving throw against a spell cast by [this creature] also gains 1d8 corruption. A creature immune to necrotic damage or curses is immune to this effect.
Tainted Blood. A creature that touches [this creature] or hits it within a melee attack while within 5 ft. of it gains 3d6 corruption.
Items:
Below is a single example magic item, to show the way this mechanic could be used to represent curses.
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I think it's neat because the ability to use corruption to your advantage encourages a player to seek out dark and dangerous situations. It makes corruption a little less scary, but it uses the meta to push the character to find opponents to inflict it on, lest they suffer the consequences of their actions.
Narrative:
In darker campaign settings, corruption can be used in roleplay to underline thematic elements. The DM may inflict 1-3d8 corruption on any character who gives in to dark desires, betrays someone's trust, does something impious or blasphemous, or witnesses something grim and horrifying.
The DM and players should decide ahead of time exactly which actions or events will lead to corruption, and how severe they have to be to incur a given number (or size) of dice. Consider which type of roleplay you all want to encourage, and which themes should be emphasized.
Player Options:
Spells and abilities that deal damage can easily be converted, either on a character by character or spell by spell basis. Spells that this change would be most appropriate for include arms of hadar, blight, chill touch, cloudkill, dissonant whispers, summon celestial, summon undead, toll the dead, etc.
You could also modify (or make up!) class features so that they inflict corruption instead of damage, or in addition to other effects. A vengeful Cleric's Channel Divinity might inflict corruption upon sinners, even a Rogue's sneak attack might inflict supernatural woe in place of additional damage.
If you, as the DM, allow players to cause enemies to gain corruption, remember that you should spend it more liberally than a player might. You can and should roleplay as that monster or enemy, but consider that a creature that will likely not survive the fight may make the players feel cheated if it never chooses to suffer the penalty.
Variants:
The damage type that corruption deals could easily be changed to highlight different themes. Change it to psychic damage for a more horror or lovecraftian setting, change it to poison damage it you are using it to represent toxic substances or diseases. Perhaps you want to use it to represent radiation poisoning, in which case it could be radiant damage (if not poison or necrotic).
Another idea I like is to make the corruption represent horrible luck. Because the damage is triggered by natural 1s, the DM can describe it as a consequence of some kind of accident and declare an appropriate damage type. For example: a character that rolls a natural 1 on an attack may fall on their sword and take piercing damage equal to their remaining corruption, or a natural 1 on the Constitution save triggered by a green dragon's breath may represent a character gasping and breathing in additional poison damage like an idiot.
Another change, for a more sword and sorcery setting, could include allowing spellcasters to accumulate corruption in exchange for more potent magic. Whenever an arcane caster casts a spell, they may gain 1d12 corruption and increase the level of the spell by one without expending a higher level slot. This could also be a mandatory feature, to make all magic a form of dark bargaining.
This has not been play tested so you may also find it necessary to balance it by including maximum corruption (perhaps dealing its damage if it reaches that threshold), limiting it to d6s or even d4s, or making it less deadly. If the potential damage seems too high, random, and/or disruptive to combat balance, it could be spread out. To do so, change it so that each time a corrupted creature takes damage, they spend one die and add it to the damage.
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goodnightlovell · 3 months
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enddaysengine · 1 year
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Hunter the Vigil Resources
Included the various Night Horrors books in this one so there is something to hold the Vigil against.
2e Hunter 2e Core Mortal Remains
Chronicles of Darkness Dark Eras 2 - Arthur's Britannia - Empire of Gold and Dust - One Thousand and One Nightmares (Hunter Adjacent) - Rise of the Last Imperials Hurt Locker Night Horrors: Conquering Heroes (Beasts, Insatiables, Unfettered) Night Horrors: Enemy Action (Demons, Angels, Exiles, Cryptids) Night Horrors: Nameless and Accursed (Mages) Night Horrors: Shunned by the Moon (Werewolves, Spirits, Claimed, Shadow Occultists, Idigam, and Geryo) Night Horrors: Spilled Blood (Vampires) Night Horrors: The Tormented (Clones, the Jovian, Petrificati, and Zeky)
1e Hunter 1e Core Block by Bloody Block Compacts and Conspiracies Dark Eras - Beneath the Skin (Blue-Book) - Dark Eras: Doubting Souls - Dark Eras: Fallen Blossoms Dark Eras Companion - Lifting the Veil (Blue-Book) Horror Recognition Guide Night Stalkers Ready-Made Characters SAS - Bad Night at Blackmoon Farm SAS - Blood Drive SAS - Murder Will Out SAS - Spearfinger SAS - Under the Skin SAS - Falling Scales Chapter 1 & Chapter 2 Slasher Spirit Slayers Witch Finders
Ancient Bloodlines Ancient Mysteries Fall of the Camarilla Glimpses of the Unknown Requiem for Rome SAS - Paterfamilias
Bundles CofD Dark History Collection of Horrors Hunter Complete Starter Kit
Fiction Tales of the Dark Eras
Art Packs Art Pack 39 Art Pack 40 Art Pack 41
Notable Vault Igniting the Fire Merrick Institute 2e
Actual Plays Stuffed OPP Hunter Actual Plays
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blackrosesandwhump · 1 year
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Dark fantasy resource!
I found this great resource for writing dark fantasy today:
It lists a ton of dark fantasy tropes, including tropes related to magic whump, which is one of my favorite things 🤩
Maybe this will help inspire me for all the writing requests I've got waiting in my inbox 😅
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daisyvramien · 8 days
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Writing Classes open in the Fox' Den
Calling all tortured poets, sleepless writers, and seekers of the midnight muse! 📜 The Fox's Den Discord Server dons academia's colors, throwing open its doors and rolling out the welcome mat for an unforgettable summer of literary fun.🦊 Are you ready to dive into a world of poetry challenges, writing games, and all-around creative shenanigans? I'm planning on setting up games, challenges, some watch parties and everything this spring/summer.
If you dare to delve into the depths of writing and poetry, send a clandestine missive via DM to gain entry to our esteemed Discord enclave. Applications for our classes are now open!
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sheepyshenanigans · 1 year
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Magic Library CAS Background by KatVerseCC on The Sims Resource!  🪄📚
https://www.thesimsresource.com/downloads/details/category/sims4-mods/title/magic-library-cas-background/id/1405165/ 
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ascendedbananamaster · 4 months
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I'm writing a fantasy novel and the dark elves are so racist that they looped right back around to abolishing slavery two years into building their empire, which they were only building after being exiled by the Drow and getting a new name for living on the surface, all because of a massive civil war over how "Zarrak" is pronounced. Also they would rather burn down their culture than let it fall into the hands of outsiders, which they do while being occupied by a nearby faction.
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cinnamonest · 22 days
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I'm not looking to start shit so I'm not linking it or anything, but you may have seen a recent anti-dark-content post circulating with a lot of notes making rounds in the x reader sphere and while I have nothing against people posting their feelings in their own private spaces, every time I see these kinds of posts there's a lot of misinformation that gets regurgitated in the reblogs/replies and I saw what looked like a battlezone in the replies, so.
I know posts like that can be very jarring and affects people like my readers, so to combat misinformation/shaming for anyone who saw it, I'm going to share some of my information on combatting fandom puritanism/misogyny/kinkshaming in its most common forms.
The most important fact, if you read nothing else, is this:
Most women have rape fantasies.
62% to be exact. I think the most pervasive myth on this content is that consumers are "weird" for it, when the numbers don't indicate that. You're in the majority!
The vast majority of people who have rape fantasies do not put them into practice in real life. A variety of factors can determine whether or not they do, particularly specific psychiatric disorders. (X)
To specifically address common harmful and pervasive myths:
the "go to therapy!" line
Generally any academic or professional resource will immediately tell you that consuming and engaging in "dark" fantasies is accepted and encouraged by mainstream psychiatry and part of the professional education for psychiatrists. (This also used to be pretty well-known until like the last 5 years or so, not sure why that changed.)
Here are some particularly insightful resources:
1) This article by Dr. David Wahl, in my opinion, hands-down does the best job of simply and thoroughly explaining why these fantasies occur and why couples practice CNC, as well as the fact that they are both harmless, psychologically beneficial to those with them, and not at all correlated to real-life rape.
2) Dr. Claudia Six has some of the best and most thorough material out there on the subject, specifically explaining why this is taught in mainstream academia psychology and how it is incredibly helpful to rape victims (X).
3) Lisa Diamond is a professional who focuses on this subject a lot, and was featured in the documentary "The Dilemma of Desire," in which she specifically focuses on how these fantasies are not correlated to real-life desires. (X)
4) Dr. Casey Lyle has specifically talked a lot on his socials about how fantasies, even in men/the perspective of the offender, do not correlate to actual risk of offending.
5) This article is not by a professional, but from the perspective of a survivor discussing how it is beneficial to survivors.
the "why would you want that?" line
The idea that fictional tastes = what you want to happen to you in real life is actually of misogynistic origin. I don't want to seek out or add links on this one, but if you're really curious, you can research about how the idea that "women read rape fiction, that means they secretly want rape!" was originally a classic "red pill"/MGTOW/4chan talking point that made its way into mainstream dialogue and thus the public mind in the last 15 years or so due to the incel epidemic popularizing those communities.
the "it's only valid for survivors then!" line
On one hand, yes it's very important to acknowledge that trauma victims use it to cope, however I feel that over-emphasizing that gives the impression that non-victims should be excluded from consumption of dark content, so to clarify, it's a very valid means for all women. Many women who have not personally experienced rape still fantasize about it, and that's fine.
The full explanation as to why this is true for many of them would be lengthy (and addressed in the aforementioned Dilemma of Desire documentary), but in the simplest terms, nonconsensual sex is the only context in which patriarchal society permits women to have sex at all without feeling guilt. For many women, particularly those in more heavily misogynistic or religious cultures, these fantasies are appealing because the idea of consensual sex may give them feelings of shame, guilt, "sin," etc. These fantasies allow them to experience the feeling of being desired without guilt of participation.
No society on earth is free of the psychological grip that cultural misogyny has on women, and shaming women for adapting to the conditions they are forced to exist under is as harmful as the misogyny that causes it itself.
ALL women experience a form of psychological trauma inherent to female childhood and female adolescence in a patriarchal world, and that is just as valid as coping with individual traumatic events.
Good resources on the subject of why women have these fantasies and how they are helpful in general:
(X) (X)
The "what you consume will make you do it in real life!" myth
Although the resources above already address this, it's important to establish why this myth is so prevalent and what its origins are.
The idea that consuming media with dark themes leads to or indicates desires to replicate those acts is a residual element of two major events:
1) Puritan revival culture, popularized in the US and UK in the 90s and 2000s (also known as "Satanic Panic"). A major facet of this movement was TV megachurch preachers making money off of exploiting well-meaning but paranoid parents into believing that your child playing Dungeons and Dragons or Pokemon would make them future serial killers and lure them into satanic cults. (X)
2) at the tail end of this, it was cemented in the public mind as a cultural ripple aftershock of the Columbine shooting, where this sentiment became popularized as the general public blamed violent video games like Doom and "dark" music like Marilyn Manson (whose life was temporarily completely upended by the events and took him years to recover/be safe from) for the 1999 shooting. This event had MASSIVE permanent and global effects in all sorts of ways that the public often underestimates the sheer scope of, notably that it solidified, prolonged, and, in the minds of many, "proved" the paranoias of the preexisting Satanic Panic. (X) This established a precedent, leading to virtually any major horrible event being blamed on the perpetrator's media consumption, including murder and sex crimes.
What this myth ignores in the cases it references (the slenderman stabbings, columbine, sasebo slashing, batman shooting, etc) is two crucial facts: that hundreds of millions of people consume the same media with no negative effects (helpful effects even), and that in every single case cited as "evidence" to the claim, the perpetrator had a preexisting psychiatric condition correlated to acts of violence (which usually went ignored, downplayed and even accelerated/worsened by those around them rather than the help they needed).
Sorry for the wall of text, but I feel an ethical obligation to combat this kind of misinformation, and I hope these resources are helpful for those who may be negatively affected by common misunderstandings.
You are not abnormal or wrong for the fictional content you consume or the fantasies you have!
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nyxnaiastock · 7 months
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More Dark Queen:
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mrsdarkandyandere7 · 3 days
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❤ Yandere Lawyer ❤
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▶ This is a yandere/dark work and it may contain triggering content so please READ THE WARNINGS before. Do not read if minor.
More at Masterlist
Female reader
WARNINGS: Obsession; Misogyny; slight Power Abuse.
This idea credit goes to @d-lioncourt cause she's the one that motivated me for this idea. Hope you like this :)
--
◾ Yandere! Lawyer who works in the top law firm of the country. He’s cold, determinate and calculative. Always thinking 10 steps ahead of everyone, carefully considering all possibilities and creating extensive back-up plans. 
His job relies on his capacities and he always aims for the top. If he’s not recognized as the best lawyer available, then he doesn’t even know what he’s been doing so far. 
◾ Yandere! Lawyer who doesn't care about how things are done as long as he wins the case in the end. Who said lawyers are saints?
He may be an advocate of the law but that doesn’t mean he doesn’t bend it to his will, finding sneaky gaps to reach his goal: win. 
Isn’t that what makes him such a requested lawyer? Isn’t that what causes every big corporate company to try to sign him up, to offer several millions for him to represent them in court? Because everyone knows that he wins.
No matter what happens during the trials or how badly the opposite side tries, he wins. It’s an irrefutable truth and anyone that tries to contradict it is a complete and utter fool. 
◾ Yandere! Lawyer who is upset enough when he’s informed that he’s gonna have to take a Pro Bono case for a random civilian. It’s frustrating to spend his precious time and expensive resources on a worthless someone.
It’s stupid and he'd immediately refuse it if it wasn’t for the strict order he receives from the higher ups.  
◾ Yandere! Lawyer who rattles you up, insisting on long sessions so he can know your side of the story.
His questions feel like accusations and you hate spending long hours answering him. Makes you feel like you’ve actually committed a crime of sorts when the reality is none of that. 
He knows you’re bothered by the way he pays attention to each of your words, taking mental notes of every minuscule detail so he can bring it up later.
He’s highly aware of how unnerving he can get and it’s fun to see you get so quiet and shy over it. 
He loves it when people get intimidated by him and it’s particularly pleasant when a pretty thing like yourself gets too timid to spare him a few words. 
◾ Yandere! Lawyer who drags the case much longer than it needs to. He could definitely end it in a blink of eyes, it would be so easy for him. A piece of cake. 
But he doesn’t. 
It’s exciting to see you on court, a helpless expression covering your whole face and your eyes at the verge of tears as your future lays on his hands.  
So pathetically weak. You can’t even defend yourself, you need him to do that for you. To defend your honor, to protect you. 
◾ Yandere! Lawyer who makes sure you know that despite it being a Pro Bono case, you owe him. He wants you to know that he’s winning this case for you, wasting his valuable time just to save your pathetic ass from those embezzlement charges. 
That he’s the one saving you from going to prison - despite the very evident fact that you have such a weak personality that it’s practically impossible that you’d steal money from your boss. 
◾ Yandere! Lawyer who takes every chance to hurt your feelings with snide remarks.
You look prettier when you cry, something so enticing about those shiny diamond-like tears that glow in your eyes and the miserable way you furiously blink to keep them at bay - to which you fail. 
You’re crying because of him. That’s enough to make him buzz with a twisted sense of possession and control. He holds that much power over you. 
◾ Yandere! Lawyer whose mind wanders over the tempting fantasies of returning home to you. You’d do a submissive girlfriend, he’s so sure of that. If he gave you a nasty slap and a few harsh words, you’d bend to his will so fast - like a obedient girlfriend should. 
It would be so easy to control your life.
Order you to move in with him. Command you to become his stay-at-home girlfriend. Push you to cut off friends and family until only he remains. 
Those misogynistic ideas keep him thinking about you longer than he should. 
◾ Yandere! Lawyer who isn’t afraid to act upon his wishes and so he does. After a triumphing win on court, he leaves.
Storms off without even looking at you and you don’t even have the chance to thank him, but you forget about that quickly. 
You have more pressing issues to focus on, such as rebuilding your life all again. Celebrate your win. Find a new job. Move on with your life the best as you can. 
Your peace lasts exactly one week. And then everything comes down in rubbles.
Because then he comes to retrieve his payment. 
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2soulscollide · 1 year
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my favorite free tools for writers
hello, hello! hope you're doing well.
today i am bringing you another list with my top 3 favorite (free!) tools that I find helpful for each phase of writing a novel.
brainstorming phase
Fantasy Names Generator - not only for fantasy (you can also generate real names). this website is just... amazing! it helps you come up with names for characters, places and locations, descriptions, generate traits, outfits (yes, outfits!!), and probably something else you could ever think of.
The Story's Hack - this one is so cool! you can generate names for everything, create your own generator, and practice writing through writing exercises! plus, you can save your generated names to see later, and you earn coins for each idea generated (you can later buy themes - dark, snow, forest, etc)
RanGen - my last favorite generator on this list is RanGen! you can generate plots, appearances, archetypes, love interests, cities, worlds, items, and more.
developing the idea phase
Bryn Donovan - in this blog you can find master lists under the tag "master lists for writers". it is so helpful when you first start developing the characters and need to find the right words to describe them and to find some quirks and flaws!
Writers Write (350 character traits) - again, this is so helpful!
Story Planner - ah, the number of times I've talked about this website... please, PLEASE take a look at it, you won't regret it. this website has literally everything you need to fully develop your idea with outlines for you to fill in step by step.
writing phase
Colleen Houck (80+ barriers to love) - need more romace conflict? there you go!
Cheat Sheets for Writing Body Language - so, you know how your character's feeling, but don't know how he'd physically act? check out this list!
Describing Words - honestly, this is a lifesaver. don't you struggle to find the right word to describe something? well, with this website all you have to do is to type the object you're trying to describe and see which description fits better to you!
revising phase
Language Tool for Google Docs - i know we all have heard about google docs before, but the truth is, it's almost impossible to find free softwares to check grammar and spelling. so, google docs is useful, because it automatically revises it for us, and it's completely free. plus, you can add adds-on, such as "language tool".
Unfortunately, there's only one (free) tool that I actually enjoy for the revising phase. if you know some others, please let me know so that I can try them out and feature in this list.
exporting phase
Google Docs - i find google docs very easy to format and export to .epub, so i'd recommend using it as a free tool.
Reedsy - this is also a free tool available online. all you have to do is to write down each chapter (copy and paste) or import your word document. it will format the document to your liking and export it to pdf, epub and mobi.
that's everything for now! i hope this post was somehow helpful or inspiring!
if you want to see more master lists full of resources, check these:
WEBSITES FOR WRITERS {masterpost}
BEST accounts to follow as a writer
BEST SITES & SOFTWARES TO WRITE FICTION
DIALOGUE IDEAS TO GET RID OF THAT WRITING BLOCK (masterpost)
Useful Resources & Tips for Writers
also, if you are a notion lover just like me, check the free template I just released with everything you need to develop and write your novel!
thank you so much for reading! hope to see you around, and have a nice day <3
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dailyadventureprompts · 8 months
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Monsters Reimagined: Bandits
As a game of heroic fantasy that centers so primarily on combat, D&D  is more often than not a game about righteous violence, which is why I spend so much time thinking about the targets of that violence. Every piece of media made by humans is a thing created from conscious or unconscious design, it’s saying something whether or not its creators intended it to do so. 
Tolkien made his characters peaceloving and pastoral, and coded his embodiment of evil as powerhungry, warlike, and industrial. When d&d directly cribbed from Tolkien's work it purposely changed those enemies to be primitive tribespeople who were resentful of the riches the “civilized” races possessed. Was this intentional? None can say, but as a text d&d says something decidedly different than Tolkien. 
That's why today I want to talk about bandits, the historical concept of being an “outlaw”, and how media uses crime to “un-person” certain classes of people in order to give heroes a target to beat up. 
Tldr: despite presenting bandits as a generic threat, most d&d scenarios never go into detail about what causes bandits to exist, merely presuming the existence of outlaws up to no good that the heroes should feel no qualms about slaughtering. If your story is going to stand up to the scrutiny of your players however, you need to be aware of WHY these individuals have been driven to banditry, rather than defaulting to “they broke the law so they deserve what’s coming to them.”
I got to thinking about writing this post when playing a modded version of fallout 4, an npc offhndedly mentioned to me that raiders (the postapoc bandit rebrand) were too lazy to do any farming and it was good that I’d offed them by the dozens so that they wouldn’t make trouble for those that did. 
That gave me pause, fallout takes place in an irradiated wasteland where folks struggle to survive but this mod was specifically about rebuilding infrastructure like farms and ensuring people had enough to get by. Lack of resources to go around was a specific justification for why raiders existed in the first place, but as the setting became more arable the mod-author had to create an excuse why the bandit’s didn’t give up their violent ways and start a nice little coop, settling on them being inherently lazy , dumb, and psychopathic.   
This is exactly how d&d has historically painted most of its “monstrous humanoid” enemies. Because the game is ostensibly about combat the authors need to give you reasons why a peaceful solution is impossible, why the orcs, goblins, gnolls (and yes, bandits), can’t just integrate with the local town or find a nice stretch of wilderness to build their own settlement on and manage in accordance with their needs. They go so far in this justification that they end up (accidently or not) recreating a lot of IRL arguments for persecution and genocide.
Bandits are interesting because much like cultists, it’s a descriptor that’s used to unperson groups of characters who would traditionally be inside the “not ontologically evil” bubble that’s applied to d&d’s protagonists.   Break the law or worship the wrong god says d&d and you’re just as worth killing as the mindless minions of darkness, your only purpose to serve as a target of the protagonist’s righteous violence.  
The way we get around this self-justification pitfall and get back to our cool fantasy action game is to relentlessly question authority, not only inside the game but the authors too. We have to interrogate anyone who'd show us evil and direct our outrage a certain way because if we don't we end up with crusades, pogroms, and Qanon.
With that ethical pill out of the way, I thought I’d dive into a listing of different historical groups that we might call “Bandits” at one time or another and what worldbuilding conceits their existence necessitates. 
Brigands: By and large the most common sort of “bandit” you’re going to see are former soldiers left over from wars, often with a social gap between them and the people they’re raiding that prevents reintegration ( IE: They’re from a foreign land and can’t speak the local tongue, their side lost and now they’re considered outlaws, they’re mercenaries who have been stiffed on their contract).  Justifying why brigands are out brigading is as easy as asking yourself “What were the most recent conflicts in this region and who was fighting them?”. There’s also something to say about how a life of trauma and violence can be hard to leave even after the battle is over, which is why you historically tend to see lots of gangs and paramilitary groups pop up in the wake of conflict. 
Raiders:  fundamentally the thing that has caused cultures to raid eachother since the dawn of time is sacristy. When the threat of starvation looms it’s far easier to justify potentially throwing your life away if it means securing enough food to last you and those close to you through the next year/season/day. Raider cultures develop in biomes that don’t support steady agriculture, or in times where famine, war, climate change, or disease make the harvests unreliable. They tend to target neighboring cultures that DO have reliable harvests which is why you frequently see raiders emerging from “the barbaric frontier” to raid “civilization” that just so happens to occupy the space of a reliably fertile river valley. When thinking about including raiders in your story, consider what environmental forces have caused this most recent and previous raids, as well as consider how frequent raiding has shaped the targeted society. Frequent attacks by raiders is how we get walled palaces and warrior classes after all, so this shit is important. 
Slavers: Just like raiding, most cultures have engaged in slavery at one point or another, which is a matter I get into here. While raiders taking captives is not uncommon, actively attacking people for slaves is something that starts occurring once you have a built up slave market, necessitating the existence of at least one or more hierarchical societies that need more disposable workers than then their lower class is capable of providing. The roman legion and its constant campaigns was the apparatus by which the imperium fed its insatiable need for cheap slave labor. Subsistence raiders generally don’t take slaves en masse unless they know somewhere to sell them, because if you’re having trouble feeding your own people you’re not going to capture more ( this is what d&d gets wrong about monstrous humanoids most of the time). 
Tax Farmers: special mention to this underused classic, where gangs of toughs would bid to see who could collect money for government officials, and then proceed to ransack the realm looking to squeeze as much money out of the people as possible. This tends to happen in areas where the state apparatus is stretched too thin or is too lighthanded to have established enduring means of funding.  Tax farmers are a great one-two punch for campaigns where you want your party to be set up against a corrupt authority: our heroes defeat the marauding bandits and then oh-no, turns out they were not only sanctioned by the government but backed by an influential political figure who you’ve just punched in the coinpurse.  If tax farming exists it means the government is strong enough to need a yearly budget but not so established (at least in the local region) that it’s developed a reliably peaceful method of maintaining it.  
Robber Baron: Though the term is now synonymous with ruthless industrialists, it originated from the practice of shortmidned petty gentry (barons and knights and counts and the like) going out to extort and even rob THEIR OWN LANDS out of a desire for personal enrichment/boredom. Schemes can range from using their troops to shake down those who pass through their domain to outright murdering their own peasants for sport because you haven’t gotten to fight in a war for a while.  Just as any greed or violence minded noble can be a robber baron so it doesn’t take that much of a storytelling leap but I encourage you to channel all your landlord hate into this one. 
Rebels: More than just simple outlaws, rebels have a particular cause they’re a part of (just or otherwise) that puts them at odds with the reigning authority. They could violently support a disfavoured political faction, be acting out against a law they think is unjust, or hoping to break away from the authority entirely. Though attacks against those figures of authority are to be expected, it’s all too common for rebels to go onto praying on common folk for the sake of the cause.  To make a group of rebels worth having in your campaign pinpoint an issue that two groups of people with their own distinct interests could disagree on, and then ratchet up the tension. Rebels have to be able to beleive in a cause, so they have to have an argument that supports them.
Remnants: Like a hybrid of brigands, rebels, and taxfarmers, Remnants represent a previously legitimate system of authority that has since been replaced but not yet fully disappeared. This can happen either because the local authority has been replaced by something new (feudal nobles left out after a monarchy toppling revolution) or because it has faded entirely ( Colonial forces of an empire left to their own devices after the empire collapses). Remnants often sat at the top of social structures that had endured for generations and so still hold onto the ghost of power ( and the violence it can command) and the traditions that support it.  Think about big changes that have happened in your world of late, are the remnants looking to overturn it? Win new privilege for themselves? Go overlooked by their new overlords?
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enddaysengine · 1 year
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Deviant Resourcs
Deviant doesn't have nearly as much as the other gamelines being new and all, but I'm also including some other books that can serve as inspriation for deviant. Because playing a person who got permenantly bonded to Cymothoa Sanguinaria (aka the vampiric tounge-eating-louse) sounds like my idea of a good time.
All these are living documents, but this one in particular is WIP.
2e Deviant Core
Clade Companion (Kickstarted) Dark Eras 2 - Light of the Sun - Fear and the Golden Promise of Tomorrow The Devoted Companion
Chronicles of Darkness Hurt Locker
Night Horrors: Shunned by the Moon (Claimed) Night Horrors: Spilled Blood (More Weird Vampires) Night Horrors: The Tormented (Clones) Signs of Sorcery (Hive Souled and Living Grimoires)
1e Night Horrors: Wicked Dead (Weird Vampires that aren't Kindred)
Actual Plays A Cautionary Tale (with Eric Z) Radiation Burns (Vorpal Tales)
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