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#Spiritual Currency
azulso · 2 years
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Doctor Leslie Thompkins needs more screen appearances
Batman - No Man's Land: Spiritual Currency
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sh3dev1l · 2 years
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One thing I never lacked was spiritual prosperity and everything connected to it. There’s nothing worse than a spirit that has no currency.
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taratarotgreene · 1 month
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Weekly Astrology April 15-21
April 15 Moon in Leo from 10:24 pm EDT to April 18 Moon enters VIRGO at 10:10 am APRIL 15 MERCURY CONJUNCT CHIRON at 19+ DEGREES ARIES  at 8:23 AM PDT, 11:23 AM EDT, 3:23 PM GMT in Aries APRIL 19 MERCURY RX  CONJUNCTS VENUS IN ARIES at 18 DEGREES at 1:59 am PDT, 4:59 am EDT, 8:59 am GMT “AM I NOT HOT WHEN I’M IN MY FEELINGS?” – ASKS KEN  Let’s give ’em something to talk about. How about love?…
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ebonyseuphoriatarot · 6 months
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truths89 · 1 year
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Drinking Kool-Aid
Spirit, let me fulfill my mission, I ain’t tethered to this dimension
The World Warfare is getting hot Industrial accidents feeling fraught
I daydream about a future asylum… Spectator of societal decay and daily terrorism I believe in nationalistic atheism
I’s a patriot of liberation! Draw me a home, fuck the nation
                                       🌊🌊🌊🌊
The Empire has been a manic psychopath Like an unhinged shooter letting loose their wrath
A global bully with a personality disorder Like a narcissist trying to feed but resistance make it harder
China and Russia, the new gang on the block! BRICS gon’ make that dollar feel an aftershock!
Earth is a Galactic Ghetto; No matter how you wear your red bottom stiletto
I’m going barefoot Exhaling this soot
Minding my mind Unblinding my eye In death, I’ll testify
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imvirtuallygone · 1 year
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saikarunamissionusa · 26 days
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Harmonizing Body and Mind: Exploring Aura Therapy and Chakra Meditation at Sai Karuna Mission
The Sai Karuna Mission USA offers an intriguing approach to personal development through its diverse array of courses and therapies that integrate spiritual, physical, and emotional wellness. Founded by Dr. Uday Shah, a practitioner with deep roots in both medicine and spirituality, the mission advocates for holistic health solutions that often transcend the limitations of conventional medicine.
One notable aspect of the Sai Karuna Mission is its focus on aura therapy and chakra spoken meditation, practices that aim to harmonize and balance one's inner energies through the use of aura and sound. This form of therapy is based on the belief that auras and sounds can influence the body’s energy centers, or chakras, thereby promoting healing and well-being.
Aura therapy in this context is not just about visual stimulation; it incorporates guided meditations that vocally induce relaxation and mental shifts, aiming to address specific emotional or physical imbalances. Each session is tailored to the needs of the individual, focusing on specific chakras that need attention. For instance, if someone feels a lack of energy and motivation, the therapy might concentrate on stimulating the solar plexus chakra, which is associated with power and self-esteem.
These sessions often take place in a serene environment, where participants are led through meditative practices that involve visualizing specific auras and listening to soothing spoken words. The goal is to create a harmonious alignment of the body's energies, which can lead to improved mental clarity, emotional stability, and physical health.
The mission's broader curriculum includes various other courses and treatments like psychic surgery, money abundance courses, past life regression, and more, each designed to tap into different aspects of spiritual and physical healing. By blending ancient wisdom with modern therapeutic techniques, Sai Karuna Mission USA aims to provide a pathway to deeper self-awareness and holistic well-being.
For those interested in exploring these therapeutic approaches, Sai Karuna Mission offers a range of options that cater to different needs and preferences, promising a journey of personal transformation and spiritual discovery. More information about their courses and therapies can be found on their website.
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chrisshields18 · 2 months
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https://theconversation.com/who-was-the-first-woman-depicted-on-american-currency-58245#:~:text=Pocahontas%20was%20the%20first%20nonmythical,the%20%2420%20bill%20in%201875.
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When WHEN IS IT MY TURN TO BE RICH
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makapatag · 5 months
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On Posture In Gubat Banwa
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So the sixth version of Gubat Banwa's First Edition "returns" to the ideal that HP as a pacing mechanic, an Action Economy limiter, and a resource pressure. As always, in Tactical Combat games, resource management is a major aspect of the gameplay. Management of action economy, management of distance, management of other currency (such as Class-specific Resources). Most of a Tactical Combat Grid game revolves around the manipulation of these mechanics: reducing, regaining, adding, changing, force multiplication/division of these resources, and more. In Tomian Design (that is, Tom of LANCER RPG and ICON RPG), costing.
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For the first 5 versions of Gubat Banwa's design, we worked with lower HP values (across the board) and with Dice Pools. The idea was that each dice in a dice pool was an attack launched, or a moment of concentration. Every die in the defense pool was a parry or evasion attempted. While the fantasy of that worked pretty great, the maths on the other hand did not. It worked almost counter-intuitively against the high-flying martial arts x deliberate tactical combat that I was trying to strike a balance for. My white elephant, my Shambhala, was to strike a good balance between that.
The Change
In 1.6, while the Dice Pool didn't entirely go away--much of the game is built around getting tactically advantageous positions so that you can get more dice and a higher chance of dealing greater damage on the target--it went for a more linearly scaling game with the result on the die reducing the target's Health.
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It was a hit, mostly, among the inner circle (that is to say, my friends that I run the newer version for). There was an immediate sense of "we know how this game works" now.
On Tactical Video Games
It was more transparent--this information was crucial to making a tactical game work and sing. This is why in video games, almost every tactical game has the "Combat Forecast", like in Fire Emblem and Final Fantasy Tactics, that showcased the expected Hit Rate and the Damage Output.
This is absolutely integral: tactical games are decision point games. Without the proper information (doesn't need to be complete information), no decision can be done satisfyingly. This isn't to say that dice pools can't be used for a tactical game of course--I've done it. But it requires a different kind of design principle and design goal that Gubat Banwa wasn't going for. That sense of martial progression, of spiritual strength and eventual enlightenment.
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From HP to POS
During the initial playtests, we were still working with HP. Hit Pearls. The idea was that every hit "shattered" a Hit Pearl. This worked with the Dice Pools, because the fiction was that every attack could be parried with Defense Dice.
What was the problem with this? Firstly, the math of this was inherently fraught, unfortunately: on higher levels, Defense Dice were either horribly impenetrable or did absolutely nothing to defend you. It became a binary thing. That was not the goal: for the martial fantasy to come to life, much of the decisions should not binary but rather, on a gradient spectrum.
To me, the destroyer of tactical grid games is when there's a single best strategy that shatters the tension of the game. My favorite parts of Final Fantasy Tactics and Tactics Ogre were early game moments where the output randomness could make every fight go completely different, even if you redid the same stage more than once.
Secondly, when the outcome of an action is that, really, nothing happened, you used an attack (even worse, the attack was buffed by yourself, an ally, and tactical modifiers) and then the target was able to parry all your hits. The fiction is exciting for a second, but then when you return to the battle grid, nothing changed. The mechanics fed into the fiction, but the fiction didn't feed into the mechanics.
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With the math change, the fiction of the Hit Pearls wasn't working because HP values were higher to compensate for the changed math. 12 Hit Pearls could feasibly be visualized as Link's Hearts, for example. But at 48 HP, that didn't work anymore.
Hearkening to the Ancients
So I actually went on a trip to older versions of Gubat Banwa, and found I'd solved that particular problem. Older versions of Gubat Banwa had HP as "Mettle", their ability to stay in the fight. Turning to the game's current version, I realized the Physical Defense stat was perfect: POSTURE. The stance, the guard, the ability to keep fighting, the ability to turn mortal wounds into grazing hits, the ability to ignore the effects of bleeding wounds, of burning pyres, of seeping poison.
Every attack was inflicting damage by chipping away at the target's guard, or forcing their stance into more compromised positions so that they would be open to an actual mortally wounding strike. They were still real hits that the defender was actively still guarding against. And with every attack defended, their guard wore down.
This hit me after watching Donnie Yen's SAKRA (2023) the other day. Reaching back into the high-flying wuxia roots, Donnie Yen's character doesn't even take real hits until after he's overwhelmed because he is such a martial superior against the rest of the Beggar Clan. Because his Posture was so high.
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Ten Thousand Earth Shattering Blows
It worked great. Not to mention that it's a great reference to Sekiro, another huge inspiration to the games's intended fiction, which also had a Posture break. Now Staggered for half Posture or lower made sense: your guard is brittle! You court death! Now the Wide Open affliction felt more in genre: your guard is wide open, so you're suffering more!
The Physical Defense stat was renamed into PARRY, while the Magical Defense stat was kept as RESILIENCE (itself a reference to Final Fantasy Tactics A2!) The defenses were there to keep the mechanical bite of an Attack vs Defense interaction, to provide an avenue for another mechanical design space, as well as to shoe in the fact that when an attack targets your Parry you're physically blocking while an attack against your Resilience requires your fortitude and concentration to block against: when your Posture is reduced, when you guard is worn down by these attacks, you know how you were defending.
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When enemies hit 0 POS, that attack is the one that gets through their Defenses and kills them outright. When a Kadungganan falls to 0 POS they're not dead, but they suffer a WOUND, which only heals on Downtime (as opposed to POS healing on Repose, ie., short rest).
On Defeat and Victory
While you're Defeated, you suffer the same effects of Stun, but you can still act and do things, even make attacks at full power: you're Kadungganan after all. But every attack against you, despite your PARRY or your RESILIENCE is not met with a stance ready to block. Thus, every instance of damage you suffer, no matter how much, inflicts another Wound. When you eat 5 Wounds, you can pull on your Conviction to stay alive. Otherwise, you are tossed back into the cycle of reincarnation, or into the river to Sulad, or to Lunar Heaven, or to whatever next life your Kadungganan has chosen to ascribe to.
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Status Effects
Statuses such as Poisoned, Bleeding, or Aflame, don't break you yet because they must eat through your bodily resistance. But they are still real: an aflame Kadungganan fights on even as flames swathe their body.
They can die later, when they feel the effects of the burn when their POS falls to 0. They can die later, when the Poison finally seeps through and enervates them and destroys their defensive capability. They can die later, when the bleeding takes its toll and they can no longer keep their stance up.
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Martial Glossolalia
With a simple terminology change, the fiction changed entirely. Now everyone knew it was their defenses wearing down. Swords didn't cut off their fingers, flames didn't burn through their skin. They know that defenses are a holistic thing: your stamina, your constitution, your composure, your reactive ability, your dexterity, your presence of mind, your focus.
"It's not realistic!" The game is not meant to be realistic, and realism is not an inherent ontological good nor is it a goal for most TTRPGs, you will notice. Experiences, feelings. The fiction Gubat Banwa draws upon--SEAsian Folk Epics, Asian Martial Arts Cinema--is filled to the brim with the CLANG CLANG CLANG of sword-on-sword action. Often these clangs happen so quickly that you cannot process them, they are abstracted to you when it resolves in your brain--so is it abstracted by Gubat Banwa. Posture going down is the CLANG CLANG CLANG that resonates across a fight scene. It's not realistic because it's not meant to be, and even then, we must argue what your conception of reality is!
I could be argued that much of Tabletop RPGs (and, I would argue, most of games in general) is an exercise of language. Exploiting its vagaries, its ability to connect. When you go into Gubat Banwa, learning the mechanics of the game is learning a new language. And what is language but the foundation of culture?
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drchucktingle · 9 months
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DECONSTRUCTING DAMASCUS #4
here we are again talkin on camp damascus and unwrapping every little secret and hidden layer of this book. think of this time together like an old time ENGLISH CLASS where the dang teacher says 'well by THIS SYMBOLISM the author was actually commenting on how good chocolate milk is' only this time we get to talk on TINGLERS and your teacher is the buckaroo himself, chuck tingle.
as man name of chuck i have a lot of easter eggs in my books, and this post is just ONE OF MANY where we pull apart every layer. if you have a reading club for this book it might be a fun companion to trot through once you are all finished. if that is the case you should start with the first deconstructing damascus post. i will leave links to them all here IN ORDER
DECONSTRUCTING DAMASCUS #1
DECONSTRUCTING DAMASCUS #2
DECONSTRUCTING DAMASCUS #3
HOWEVER these deconstructing damascus posts SHOULD NOT BE READ UNLESS YOU ARE DONE WITH THE BOOK. there are heckin spoilers EVERYWHERE in these posts so do not peek at them until you are ready.
alright below this line the dang spoilers begin. BIG TIME SPOILER WARNING. lets trot
DECONSTRUCTING DAMASCUS #4: BIBLICAL CAPITALISM
we have taken lots of time to discuss the various layers of symbolism in this book, but for FINAL POST of deconstructing damascus i would like to talk about the literal layer, specifically ONE BIG THEME that weaves throughout the story of rose, saul, willow and kingdom of the pine.
that theme is CAPITALISM.
kingdom of the pine, the church in this story, is intentionally NOT THAT STRANGE in their beliefs. it would be very easy for me to write a book where the christian sect are revealed as some twisted monsters performing all kinds of dark rituals in the name of evil itself, but when the big reveal comes it is something much more HORRIFIC and unexpected.
kindgom of the pine members are not snarling, oozing, otherworldly, creatures. the members are just people, and their beliefs are horrifically STANDARD. kingdom of the pine worships CAPITALISM.
these church members believe in the traditional tenants of CHRISTIANITY along with the traditional tenants of BUSINESS. what makes them scary is that they whole heartedly believe that 'the ends justify the means'
lets start with prophet cobel, the founder of the church. his visions came during THE INDUSTREAL REVOLUTION, occuring when he was injured by a manufacturing machine and lost his hand. the coma from prophet cobels accident is where he received his message from god. he realized that, for a church to succeed, it needed to act like a BUSINESS.
many buckaroos have asked 'WHY is the church called kingdom of the pine?' and this is EXACTLY WHY. many churches are named for spiritual aspects. this sect could have easily been 'kingdom of the holy word' 'kingdom of the spirit' 'kingdom of HIS name' EXCEPT prophet cobel knew the importance of MATERIAL and CURRENCY and GOODS. he is not just worshipping JESUS, he is worshipping THE CROSS ITSELF. so 'the pine' in kingdom of the pine is symbolic of worshipping through a PRODUCT, in this case the little wooden cross that you might sell during a fundraiser. not kingdom of the son, the father, or the holy spirit, but kingdom of the PINE. THE WOOD ITSELF. THE PRODUCT.
by combining christianity and capitalism, prophet cobel created a monster, but not one that creeps through a dark swamp with sharp teeth and red eyes. he created something much more existentially dangerous AND not all that unheard of in reality. this isnt an imaginary monster that lurks under your bed. IT IS A MONSTER THAT IS ALREADY HERE.
capitalism is the answer for ANOTHER big question regarding camp damascus: why are the demons wearing red polos?
demons in this story are dressed like minimum wave workers at a big box story because THAT IS EXACTLY WHAT THEY ARE. yes they spend their time torturing unfortunate folks in their dungeon, but NOBODY IS FREE FROM THE CAPITALISTIC SYSTEM NOT EVEN ON OTHER TIMELINES LIKE HECK ITSELF. the demons are AT WORK. some buckaroos do not notice that kingdom of the pine counselors are always in green and white (the pine material GREEN and the holy spirit WHITE, like we talked on earlier). meanwhile demons are in RED because they are contracted out. THEY HAVE BEEN HIRED IN THEIR OWN WAY and when you consider the collars around their necks, THEY ARE NOT TREATED FAIRLY BY THEIR EMPLOYERS. THEY ARE CONTROLLED IN A SYSTEM OF THEIR OWN AND COMPELLED TO WORK.
this is why they have name tags. THEY ARE AT WORK.
this is why they are constantly smiling until the collars come off. THEY HAVE CUSTOMER SERVICE SMILES.
okay buds. thank you for reading the deconstructing damascus series it was very fun for me to go deep on this book for anyone who enjoys this kind of analysis. i hope it puts a little more joy into your trot, and now if someone says 'this part of camp damascus didnt make sense to me' you can said 'LETS TALK BUD'. i am very much looking forward to doing this again when my next horror novel BURY YOUR GAYS comes out. keep a dang eye out for that one.
i will end with one more thing that did not really fit into the other catagories.
question of: is there any meaning behind willow being a big wu tang fan?
you mean besides her being the crocodile (which has ticking clock in mouth in peter pan) so rhythm itself is a very important part of her character? (as shown in her steady clicking camera shutter and the steady beat of her musical preferences?)
WHY YES CHUCK BESIDES THAT.
well now that we've discussed the theme of INFANTILIZATION in deconstructing damascus part one, and how all the young people in kingdom of the pine are kept childlike as long as possible as the FOREVER CHILDREN of never never land, i will point you towards this iconic quote from the wu tang clans ODB at the 1998 grammy awards:
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LOVE IS REAL thank you for reading buckaroos - chuck
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familyabolisher · 1 year
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you mentioned something about knights when you were talking about Joan of arc and i was wondering if you could expand on it? or link something that shared your perspective?
a lot of what people are drawing on when they talk about eg. "butch knights" or otherwise use knights as an articulation of a particular (generally non-normative) mode of gender is located within the chivalric imaginary. broadly speaking, chivalry as a european cultural phenomenon emerged in the literature of the late crusading era, largely fermented in the chrysalis of nostalgia for christian conquest and rule of the so-termed 'holy land' in west asia; crusading, in turn, was of course a bloodthirsty practice of christian conquest leading to the slaughter of vast swathes of muslim and jewish populations—cf. for example, the rhinelands pogroms or the aftermath of the siege of jerusalem in 1099, or the siege of maarat in 1098. chivalry as a cultural construct was significantly steeped in a desire to reconcile the military practices of knights with the guidance of the church, and the paradigmatic 'chivalric knight' was one whose military prowess or whatever could be matched by his piety. we see this effort to reconcile the 'worldly' with the spiritual as a galvanising force in much of the key works of chivalric lit; chrétien de troyes' perceval being a key example, or the narrative tensions around lancelot and galahad throughout the arthurian canon. the point is: chivalry is a phenomenon loyal to medieval european christianity, and deference to a medieval imaginary is most often reactionary. (cf., for example, the weight held by nostalgia for the 'chivalric era' in the ruling class of the antebellum american south.)
in chivalry and violence in medieval europe, richard kaeuper writes against the impetus to take the romantic image of the chivalric knight (as we may find in, say, chrétien de troyes) at face value, and urges us as historians to understand instead that many of our sources on the chivalric imaginary were produced as part of a reform effort promoting this idealised cultural construct. the natural follow-on here, of course, is that a reform effort must have a particular political tempering, and—imo—a meaningful queer politic of gender should be capable of understanding and reckoning with that political tempering which continues to hold currency in the present day rather than borrowing what we like and discarding what we don't.
like…knights are a state militia, chivalry is a social relation constructed around that fact, steeped in the presumed supremacy of the church, and loyal to the primary governing power. these very vague ideas around deference to 'ladies' (drawing on a romanticisation of the ruling class, ofc) can't really be separated from their broader social setting and the relations of power that chivalry sought to articulate and affirm. in short: it's very very white and it's very very goyish.
this isn't to say that like, everyone who does this has to Stop Immediately or else they're directly endorsing the ideological thorniness that chivalry invokes, but i do think it's worth spending some time with what it is that makes these cultural histories a) hold currency in the present discourse and b) appeal specifically to a lesbian/butch/transmasc/etc. imaginary. what are we trying to integrate ourselves into and what ideological hegemons are we trying to resist, and are we succeeding? can we be more imaginative?
[also—this was a very broad overview off the top of my largely unqualified head. would recommend going away and reading more about the history of chivalry + chivalric lit + the crusades if you're interested; the kaeuper text is a good starting-point.]
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your-astro-mami · 1 year
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the biggest astrological events of 2023
and how they will affect YOU
Saturn enters Pisces (March 7th)
Now that Aquarius placements have been drained of their energy, matured and learned how to overcome their difficulties, it is time for Pisces to enter their Saturn era. Saturn in Pisces shows that discipline and organization may become more difficult, blurry. People may become more disoriented - it could be hard for everyone to manage their time and stay on schedule. On a positive note, this will be the ideal time to commit to any creative plans, ideas, endeavors. The people around you may become more understanding of your struggles, there will be empathy in regards to failure.
Most prominent for: Pisces Risings (Identity, Life decisions), Virgo Risings (Relationships), Gemini Risings (Family, Home), Sagittarius Risings (Career).
Pluto enters Aquarius (March 23rd)
One of the most prominent astrological events of the century (in my humble opinion). Pluto in Aquarius will bring grandiose changes in the world. Major focus on technology - if you believe you have seen technological growth/improvements in the past two decades, wait for the Pluto in Aquarius era. AI, focus on crypto/digital currency, any personal information will be digitalized, robots and robots taking over human jobs, possible cameras everywhere/monitoring. I believe this will bring major changes in the world. For Fixed signs (Taurus, Leo, Scorpio, Aquarius), this can be quite transformative, it could bring more personal power, challenges, a lot of growth. We will truly see the Age of Aquarius.
Most prominent for: Aquarius Risings (Identity, Life Decisions). Taurus Risings (Career), Leo Risings (Relationships), Scorpio Risings (Family, Home).
Mars in Cancer (March 25th)
Geminis will finally release the frustration that has been held inside them for a while. Mars in Cancer could make everyone easily irritable, fights may become more emotional, people may get angry for smaller things, there could be slight chaos due to the sensitivity around us all.
Most prominent for: Cancer Placements (Sun, Moon, Mercury, Mars, Venus, Rising); Capricorn Placements (Sun, Moon, Mercury, Mars, Venus, Rising). For Cancer it could be a rush of energy, enthusiasm, but also lack of patience. For Capricorn it will be motivation, better balance, but more conflict.
Solar Eclipse in Aries (April 20th)
The Solar Eclipse as well all know marks the beginning of a big change, of slight chaos that may turn into something bigger for us. The House the Solar eclipse is in could go through big changes in the months after it occurs. It can be a transformative time for that area of life. It can point to major shifts, important decisions, focus on the area of life it's in.
Most prominent for: The house cusp in your chart Aries is in; Aries Rising (Identity, Decisions), Taurus Risings (Spirituality, Secrets); Gemini Risings (Social Circle, Aspirations); Cancer Risings (Career); Leo Risings (Travel, Education), Virgo Risings (Finances); Libra Risings (Relationships); Scorpio Risings (Work; Health); Sagittarius Risings (Romance); Capricorn Risings (Family, Home); Aquarius Risings (Ideas, Communication); Pisces Risings (Income);
Mercury retrograde in Taurus (April 21st to May 14th)
Mercury retrograde, also known as one of the most dramaticized events in Astrology, indicates the time in which you should avoid making big decisions, signing important documents, starting something new and talking to your ex. The worst time for organization.
Most prominent for: Virgo and Gemini placements; Taurus and Scorpio Mercury;
Lunar Eclipse in Scorpio (May 5th)
The Lunar eclipse indicates chaos in the house it falls in. That area of life could go through some major shifts, unpredictable events, possible setbacks that will lead to growth, gained experience. Compared to the Solar eclipse, it could point to major endings, there is a theme of letting go, moving on - but first there could be some suffering.
Most prominent for: The house cusp in your chart Scorpio is in. Scorpio Risings (Identity, Life Choices), Libra Risings (Income); Virgo Risings (Ideas, Communication), Leo Risings (Home, Family), Cancer Risings (Romance), Gemini Risings (Health, Work), Taurus Risings (Relationships); Aries Risings (Finance); Pisces Risings (Education, Travel); Aquarius Risings (Career); Capricorn Risings (Friendships); Sagittarius Risings (Spirituality, Mental Health).
Jupiter enters Taurus (May 16th)
One of the most abundant events for the year. Jupiter in Taurus shows that luck may come regardless of how hard you work for (compared to Aries where luck is something you have to put effort and energy in order to get). Jupiter in Taurus is luck that is secure. It can point to financial growth, obtaining material possessions, financial security - it is one of the more materialistic Jupiter placements therefore it will be manifester as people spending more on shopping, anything that provides them with security and comfort. Money is happiness.
Most prominent for: natal Jupiter in Taurus people; the house cusp Taurus is in; Taurus Risings (Identity, Life decisions); Aries Risings (Income); Pisces Risings (Communication, Ideas); Aquarius Risings (Home, Family); Capricorn Risings (Romance); Sagittarius Risings (Work, Health), Scorpio Risings (Relationships); Libra Risings (Finance); Virgo Risings (Education, Travel); Leo Risings (Career), Cancer Risings (Friendships, Aspirations); Gemini Rising (Spirituality, Mental Health);
Jupiter square Pluto
This transit can be quite challenging as it will feel like everything good may require a sacrifice, a big change that has to be made in order for this abundance to arrive. It may feel like there is an overwhelming amount of pressure, tension, complication. Any intense emotions could be exaggerated because of this.
Jupiter conjunct North Node
On of the most abundant transits. There will be major opportunities for growth, for overcoming challenges and looking forward. Great opportunities may come. I believe for some time there will be grandios and positive changes in the world. You may feel like you are on the right path for the things you are doing. It can feel optimistic, hopeful.
Jupiter sextile Saturn
Luck will come with effort and hard work. Good things will require patienct. People will be more realistic about their abilities.
North Node in Aries (July 17th)
This will feel quite energetic and will bring out people's ambition, desire to go after what is meant for them. It can feel forceful, like there is lack of patience and too much movement. On a bigger scale, I think there could be violence, aggression, tension, eruption. A lot of force since Mars-ruled Aries will bring out people's energy, desire to compete, ruin their competition.
Most prominent for: Cardinal signs (Aries, Libra, Cancer, Capricorn), but mostly Aries placements;
Pluto square North/South Node
Letting go of past trauma, possible trauma from the past re-merging. Having to go through difficult events that will push you to the path that is meant for you. I believe this will be one of the more difficult transits for everyone. Pluto equals change, it shows us what affects us psychologically and combined with the Nodes it will be energy from the past and future combined together. It will feel tense, it will require a lot of strength.
Mercury retrograde in Virgo (August 13th-September 15th)
Again - avoid important conversations, try not to sign important contracts, don't make plans, avoid talking to your ex.
Solar Eclipse in Libra (October 14th)
The past Solar eclipse in Scorpio felt intense for everyone, but this one could be something different. The changes that will occur during and after it could bring more balance in your life. While there could be a sacrifice that has to be made, it could lead to something better for you. I think with this eclipse a lot of the changes could be centered around romance, relationships regardless of the house cusp in your chart Libra is in.
Most prominent for: The house cusp in your chart Libra is in. Libra Rising (Idenity, Life decisions); Scorpio Rising (Mental health); Sagittarius Rising (Friendships, Aspirations); Capricorn Rising (Career, Image); Aquarius Risings (Education, Travel); Pisces Risings (Finance); Aries Risings (Relationships); Taurus Risings (Work, Health); Gemini Risings (Romance); Cancer Risings (Home, Family); Leo Risings (Communication, Plans); Virgo Risings (Income);
Lunar Eclipse in Taurus (October 28th)
There will be drastic shifts in your life, ones that will require you to be stubborn, to have strength and persistence. Taurus is ruled by Venus so once again, I don't believe this eclipse will be draining or forceful compared to the ones before. Major focus on romance, finances, relationships. On a bigger scale, agriculture, finance, values, basic needs (food, electricity, water, etc.)
Most prominent for: The house cusp in your chart Taurus is in; Taurus Rising (Self, Life decisions); Gemini Rising (Mental health); Cancer Rising (Friendships); Leo Rising (Career, Image); Virgo Rising (Education, Travel); Libra Rising (Finance); Scorpio Rising (Relationships); Sagittarius Rising (Work, Health); Capricorn Rising (Romance); Aquarius Rising (Family, Home); Pisces Rising (Communication); Aries Rising (Income);
Mercury retrograde in Sagittarius and Capricorn (December 13th-January 1st)
Once again - avoid signing important deals or documents, avoid making important plans and try not to contact your ex.
Most prominent for: Gemini and Virgo Mercury; Sagittarius and Capricorn Mercury;
If you want to know how these events will affect your own chart, check out my pinned post with the readings I offer <3 For orders DM me here or email me at [email protected]
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saikarunamissionusa · 2 months
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y-rhywbeth2 · 5 months
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Lore: Elven Culture #1
(An incomplete compilation.) Link: Disclaimer regarding D&D "canon" & Index [tldr: D&D lore is a giant conflicting mess and it's borderline impossible to cover everything. Larian's lore is also a conflicting mess. You learn to take what you want and leave the rest]
Elves Physiology | Culture | Surface Elves | Religion | History | Homelands | Half-elves --- WIP
--- How to flip somebody off in elven culture. Random elven pan-cultural highlights ranging from marital traditions to poker.
Key elven philosophical concepts that inform their entire cultures. Farming, architecture, opinions on undeath, stages of life (Astarion's 200 years too old to be acting like an ardavanshee, but there we go)
Default elven society, including the family units (Clans and Houses), nobility, and the absolute monarchies with the divine right of kings that're tasked with herding cats.
Forewarning, this is a long post! And I still cut stuff... I was going to include the specifics of the seven individual surface elven cultures, but it was getting too damn long.
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Random little things before we get into the wordy stuff:
The equivalent to giving somebody the finger amongst elves is to crook the middle finger inwards towards oneself and then bring it upwards in a diagonal movement across the body. For the greatest show of insolence, the elf in question may then hold eye contact and slowly lick the tip of that finger. I have no context for how this come to be, or why it's insulting, but I'm sure it's quite the story.
Elves rarely make their piercings out of metal, instead preferring to craft them from the bone of their ancestors and departed loved ones.
The elven term for their own people is Tel'Quessir ("of the people," or simply "the people). The name refers to the fact that all elves are inherently spiritually linked to each other, the Seldarine and the Weave. They are capable of a form of low-level telepathy where they can share emotions, surface level thoughts and reverie with each other. As a result, non-elves who are not part of this interconnected whole are N'Tel'Quessir or N'Quess - "not of the people."
The elven spirit, or soul, is referred to as ues. The ability for elves to link their minds and share feelings and thoughts is a state referred to as "communion."
The elven term for "stick-in-the-mud" is irrquarlan - which I'd imagine is often used by moon and copper elves to refer to sun elves.
When an issue is considered to be "black and white" - as in a choice lacking any moral ambiguity, where one is wrong and the other right - elves would say it is "sun and moon," as in anybody with working eyes can tell the difference between sunlight and moonlight.
The elven equivalent of "no shit sherlock" is “Trees grow, no?”
Elves have a gambling game called kholiast, involving a deck of over 1,000 cards. The hands are determined randomly by dice roll, and the point system would apparently "drive even the most dedicated Candlekeep scholar completely mad." Needless to say, moon elves love it and probably invented it.
Haven't found much on elven coinage, but the one familiar in human lands is the "blueshine" coins; silver coins with a blue-green lustre bearing the image of a crescent moon (the holy symbol of Corellon Larethian). Presumably equivalent to a silver coin in any currency.
While they can be made of the materials used in reality, elven bowstrings may be crafted from spider silk (especially if of dark elven make), elven hair, and sometimes magically-treated spun silver.
Elven fashion varies by specific culture, location and individual tastes. The trend is for loose and flowing garments with no footwear (except for the sun elves, who refuse to go out in public without some kind of shoes). An alternative to shoes is to use some kind of minor magical accessory that allows one to hover just above the ground, able to glide around without getting one's feet dirty or damaged. They tend to have few or no taboos about nudity, so garments may be quite revealing. Elves believe that their dress should be a reflection of their home nation, and the peace and prosperity that it cultivates.
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The generic term of reference for ones committed romantic partners is one's "mate." Elves practice marriage, and the terms "husband" and "wife" have been seen, although it seems "consort" is just as - if not more - popular.
Elven marriages may be sealed through the use of one or two lower level High Magic rituals;
Quamaniith, "the vow made tangible," causes a vow made to be woven into physical form. In the case of a wedding, it's about the size of a fist. It usually takes the form of a stone, carved with inscriptions relating to the vow, though artistic mages may craft a figurine. When used for marriage vows, the created object is called an Aestar'Khol, a "marriage stone." Should the two divorce, or betray their vows, the stone will shatter. There is no other way to damage it, it will always remain perfectly unblemished.
U'Aestar'Kess, "One Heart, One Mind, One Breath" - this ritual creates a permanent passive mental bond between an elf and another living being (who may also be an elf), and it sees use most often as part of marriage rites. It allows the linked beings to know instinctively when their partner is in danger, detect and sometimes share their mood, and if they concentrate they can communicate telepathically.
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Due to the fact that elves don't sleep, instead spending four hours in reverie, an elven home will not include a bedroom. Personal rooms resemble something closer to studies and sitting rooms; furnished with comfortable chairs, lounges and divans, furnished with personal affects and whatever projects the owner might be working on.
The other side effect of the reverie is that since elves have a full 20 hours of activity, can see just fine at night, and don't necessarily have fixed sleeping hours, elven communities don't fluctuate in activity levels. Villages, towns and cities will be as busy in the dead of the night as they are at every hour, and elves have more free time than others.
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Elves have perfected birth control. While technically the magic rituals involved in this came about for practical reasons - including ensuring a child would not be conceived in harsh conditions like famines, plagues and wars, where its birth would cause suffering for both it and its family - elves now just use it as an everyday thing when they don't want to get pregnant. No elf will be having children if they don't want them, those who do want them will only be conceiving them when they intend to, and attempting to change their mind will be considered an infringement of their personal freedoms and bodily autonomy, and be met with hostility.
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Linguistics: The elven language is called Lalur, "the Singing." All elven languages are written in the Espruar script, which has two forms. One features more loops and curls, and the other features a series of curved lines, dots and dashes, which has come into fashion more recently. Another elven language is Seldruin, which is almost extinct. It's the language used in the casting of elven High Magic, and is written in a unique script called Hamarfae.
Similarly, elven accents are usually described as "musical" - they tend to pronounce "s" softly, drawing it out and their voices shift up and down the vocal register more than is usual. Elven vocal chords are odd, allowing them to reach over an octave-and-a-half, which they can sustain for longer than a human could. Elven vocal chords are capable of producing two completely different notes at the same time. The overall effect of the elven voice and accent is likened to chiming, or little bells.
Elven songs are usually either wordless vocalisation, or feature multiple overlapping voices singing different lyrics. The typical "mood" of the music varies by culture: for example, sun elves prefer solemn songs with gravitas; wood elves enjoy a good rhythm; moon elves prefer something fun, whimsical, and sometimes bawdy. Some elves have a rare genetic quirk that allows them to use their vocal chords to speak two different things at the same time; the "secondary" voice is much fainter, and limited, but in music is allows the singer to produce a layered, echoing quality.
Elven musical performances feature galadrae - three dimensional illusions depicting scenes to go along with the song, not dissimilar to what one might see at a modern concert.
Musical instruments most often seen are woodwinds and strings, especially harps (which are strongly associated with elves). Elves are the only people thus far who have worked out how to build their instruments to be capable of sustain. Elven music has been compared (out of universe) to Enya, Loreena McKennit, Genesis and ELO.
Music and song is an important part of romance in elven culture... alongside erotic dances, apparently. But anyway, courting is accomplished by writing each other love songs and singing them to each other, or by composing poems for similar effect.
Non-elven languages are rather charmingly referred to as Glahkery, which translates into something like "strifeful sounds."
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Key Philosophies: An important part of elven cultures is the concept of laraelever - technically referring to undamaged forest, "as it should be." This does not mean nature should be "pristine" or untouched by humanoid life. It means that the way the world is found in its untouched state, unmodified by another's desire, is how it is meant to be. The lives of others should not impose on the world more than they need to. The natural world is to be without blight, unburnt and unharmed by careless logging, overhunting or depletion of resources.
It also applies to the elven approach to life and the passage of time: things will generally occur when they're ready and grow/proceed at the speed they're intended to. One should never rush. Non-elves and younger elves tend to find this attitude incredibly frustrating, while "adult" elves find them dangerously impatient.
This may also be a part of why elven cultures tend to value independence and individual freedom - that one must "accept life as it is", implies you can't force things to be anything else.
The "way life is supposed to be" does not include dark magics that tamper with natural cycles, and the elven word for undeath is mormhaor - "corrupted death." Undeath is a blasphemous attempt to impose one's will on the world and force it into a shape in the most horrific way possible, and is heavily tied to the loss and violation of free will, and its believed that undeath destroys the soul (whether this is correct or not in D&D varies by source). The state is generally considered worse than death - the elf is cut off from their people, their gods and their path, and denied their chance for spiritual enlightenment and the afterlife. The sole acceptable form of undeath exists in the baelnorn; a form of elven lich that was created willingly and is sustained by positive energy instead of negative, in the name of continuing some duty or other for the sake of their people. They are sponsored by the Seldarine, and tolerated by the elven deity of death. Elves respect their sacrifice, but are usually still uneasy around them.
This philosophy appears in the rest of their societies in the way that they build their homes and furniture; a chair may be "constructed" of wood that was carefully grown into shape and harvested with careful consideration to the timing, rather than by unnecessarily cutting down an entire living tree and taking more wood than is technically needed and whittling it down to shape.
Elven architecture is built to complement its natural surroundings, blending in with it. The design concept is that a building should seen as much a part of the landscape as the trees or mountains and enhance their beauty. To help these buildings blend in, elven doors are designed to disappear into their surroundings, and they can be incredibly annoying for outsiders to spot (elven children grow up learning to see them, and so elves don't have this problem).
Buildings are preferably constructed by growing trees into shape rather than by constructing from timber or stone. If they are made of stone, they're still usually "grown" by shaping them with magic, creating a seamless mineral structures.
From non-elven perspectives, an elven city resembles a garden or park more than a settlement. They favour building in the trees themselves more than anything else (for example, the city of Suldanessellar in Baldur's Gate 2 is built on platforms built around the trees, high in the canopy). The higher constructions are linked by bridges and swinging ropes.
Ground dwellings are typically built for children, the elderly, and the disabled, and others who might be unsafe with heights and getting up and down them. It's also where elven realms that have contact with outsiders build their inns, taverns, warehouses and businesses. Elves don't clear the area a great deal when building their ground dwellings, their roads and streets are built around pre-existing natural structures and can meander a lot.
The ground level and higher parts of the city may be linked by teleport magics and enchanted platforms that function as lifts/elevators.
This preference to leave things untouched doesn't mean that elves never alter the world for their own desires - especially since obsessive, eccentric artists are a staple of the elven population. Wealthy Houses are known to make roofing materials out of precious stones. Some cities, such as Leuthilspar, get artistic with their roads. The main road there is magically constructed from some kind of glassy, clear crystal and is nicknamed the Diamond Road.
Each building typically belongs to a single Clan or House (often the building is an entire living, ancient tree), and if they belong to a culture that builds tombs, they will also have a family tomb. The rest of the city, outside of residential buildings, is not considered owned by the elves but simply under their care and stewardship. It belongs to the other lives as much as them. Elven communities often have neighbours from other fey races; dryads, faerie dragons, treants, fauns, nymphs, pixies, etc. Elves and fey tend to be relatively close, and the elven and seelie fey pantheons are often worshipped by all of them.
Elves do not farm in pastures and fields - it's more that they cultivate the world around them without disturbing it too much (I don't remember the technical agricultural jargon here.) They'll try not to disturb the rest of the ecosystem too much, but elven farmers will nurture the plants they desire while removing harmful plants and pests. They don't introduce plants or disturb the soil, merely encourage what's already there for healthier and higher yields of whatever grows. A lot of outsiders can easily stroll through a farm without realising it. Farmers are the only elves who count the passing of years, due to the need to keep track of crop yields and the ages of plants and animals. The equivalent of a year to elves is a grouping of four years known as an aeloulaev, or more commonly as a pyesigen - "four snows" (plural pyesigeni).
While Houses might have their lorekeepers, who preserve and record history, the typical elven opinion on time tends to be that "history is the weave of things outside of life, not for those still within its loom." They see history in their reverie, they don't need to worry about it in their waking hours.
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Yet another elven philosophy is of the Road of Life: a multi-staged, twisting spiritual path every elf walks, and one with many potential branching paths to explore.
It is, in part, a shared path because all elves are part of the greater whole that is the Tel'Quessir - but at the same time, no elf can walk the path for another. All should care for the community and support fellow elves in being able to walk their path, so that the community can support them as they walk theirs; “We are on this shared path together, but at the same time all of us are finding our own way.”
Elves under 100 years old are walking the first section of the road. Their life experience and perspective is the equivalent of a human of the same age. They don't yet perceive time and think in terms of the passage of decades and centuries as a "mature" elf does, and from their elder's perspective are incredibly (annoyingly) impatient. Due to this gap in understanding, young elves often find themselves more comfortable in the company of humans, who share their feelings and perceptions.
It's the elves in their first stage of the road who are usually found adventuring and living in human cities, they're "whimsical dabblers, ‘flighty’ and inclined to plunge into something new or [grow] tired of something and move on without feeling the need to shoulder responsibilities, or [care] overmuch about consequences," "...almost like the humans in their passions of youth, and they adapt to their more transient surroundings. They eat over-spiced animal flesh and other abominable foods; they wield simpler, cruder, combat-oriented human magics; and they even mate with non-elves."
These younger elves, in the throes of rebellious youth and lack of patience, may be prone to selfishness, ruthless ambition and disrespecting their elders as they turn their nose up at elven values. This particular phase is referred to as Ardavanshee - "the restless young ones."
Older elves mostly leave the youth alone to make their own mistakes, assuming they'll grow out of their crueller and selfish behaviours with time and experience.
An elf under 90 years old is not considered experienced enough to be allowed to hold leadership positions.
All elves will begin their journey on the road with a basic magical education during childhood: Magic is an everyday part of elven cultures at every level of society, and every elf grows up surrounded by it. Even the copper elves, who have little interest in arcane magic, surround themselves with druidry.
Basic martial training in traditional elven martial arts is also part of the standard for all elven cultures, involving the bow, sword and rapier - elven blades tend towards being long, very thin and flexible. Elves have a long and bloody history of conflict, and every one of them is be expected to be able to defend themselves and their home, should the need arise.
Whatever other education their family sets for them, elves have childhoods much like any other race's children. They learn their history through creative retellings form their elders and are let loose to run around and engage in physical activities - climbing trees and swimming. They're taken to play in the outdoors and encouraged to take interest in the natural world, learning of the animals and plants they share the world with.
Reaching the elven age of majority, and the second stage of the path, occurs some time in their second century of life (120 years old, on average). As they mature and outlive the human lifespan they tend to settle into the elven ways, and focus on their spiritual ties to their communities and faith.
Mature elves typically take things very slowly. They spend a lot of time in contemplation, consider all facets and nuances in a problem, and try to predict all potential consequences that could be born of a choice (even those domino effects that may occur decades after the fact). They prefer to implement these choices very slowly, watching what ripples are caused through the course of years and responding accordingly - they may continue, stop, or make revisions as they go.
Occasionally an "adult" finds themselves drawn back to adventuring and a faster paced life outside of the elven homelands. This is accepted as simply a natural part of that elf's particular path.
The other branch on the road is one where an elf finds a passion and devotes themselves to it; fine art, playwriting, magic, architecture, the martial arts, literature, faith, music, whatever. They become hyperfixated on whatever has caught their eye; they keep the company of others who share their interest and talk about it to the exclusion of almost everything else (others are warned to beware engaging an elf in conversation about a topic dear to them, because they will tell you every single detail there is to know and will not stop).
Elves will dedicate months and years preparing for their projects; spending time in reverie and contemplation as they meditate on ideas, praying to the gods for guidance, and traveling leagues to gather materials and discuss with experts or observe others' works for inspiration.
The last stages of the road are stages of seeking spiritual enlightenment; they reflect on their long lives and many, many experiences with the world and contemplate the bigger picture and the nature of the universe and the People. They will begin to feel the Seldarine calling to them in their reverie, summoning them to the afterlife in Arvandor (Sehanine Moonbow's call, in particular).
The mythical final stage, occurring past 700 years of age, is one where an elf's contemplation successfully leads them to enlightenment. They become at peace, and their understanding puts them in perfect unity with the universe. These elves are faced with the choice of returning to Arvandor to join the gods, or to remain in the mortal world and use their wisdom to guide their people. Thus far the only elf said to have achieved this state was the elven queen Amlaruil, who chose to stay behind.
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All this philosophy aside, elves still run businesses, have class and wealth divides and squabble amongst each other for power and prestige like anybody else does. The common elf is a priest, a guard, a farmer, a hunter, a cook, a maid, a tavernmaster... In daily life, most of the daily function of the realm involves cultivating the plants that grow in it (farming, construction, maintenance) and security (scouting, guarding, patrolling).
Although, elven society is steeped in magic all over the place, so in regards to things like maids and household chores, elves are more likely to simply use magic to clean the house and lessen the amount of physical labour involved.
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Society (Houses and Clans, and the Government):
The concept of the Merchant Clans and Noble Houses aren't unique to drow; these family dynasties are part of larger elven culture, be they categorised as high, wood or dark. All elves are part of a larger extended family, known either as a House or a Clan, from which they take their surname.
Elves will generally be loyal to their Clan and House before their nation, and they have their own laws that members must follow, generally set by the matriarch or patriarch (the later only existing in non-drow cultures). Some have multiple leaders, ranging from a duo (House Nightstar is governed by twin sisters) to a council of elders. Each clan/house has different methods for choosing their leader/s, some are hereditary and others are elected. For larger Houses that span multiple regions, there will be a hierarchy with local leaders who answer to a family head that oversees the entire bloodline.
Elven nobility belong to Houses, which are generally known for each having certain political ideologies, and they often specialise in training their members in specific skills.
The elven concept of "aristocracy" is granted by a ruler, who makes that elf and their clan a Noble House as a reward for some exceptional service to elvenkind (this is very hard to achieve). The status cannot be revoked by a ruler, nobles can only be exiled and stripped of their House name by their own family.
Some families restrict their membership, and will not acknowledge the spouses or children of their relatives who are of certain elven cultures, non-elven races or half-elves. As a rule of thumb, moon elven culture would frown upon excluding anybody of elven blood from the family. Everybody tends to make an exception for drow - you are not bringing a dark elf into this family tree. Houses may adopt others into their family, and it's also possible for a House to adopt N'Quess into their ranks, usually as servants (so one could find a human cook who happens to be a member of an elven House).
Houses are generally associated with a specific elven culture, although the family usually contains a mixture of backgrounds. House Le'Quella, for example, has prominent mixed moon elven and green elven ancestry. The copper elves have mostly abandoned the concept of Houses, though some prestigious and historically important ones remain. Green elven cultures have long forsaken the concept, along with most of the trappings of the elven society that caused them thousands of years of suffering. Sun elves pay greater attention to their elders and important ancestors, and consider their Houses more "legitimate" than moon elven or wood elven Houses, and take House politics and affiliation far more seriously. Due to this, their Houses usually hold greater status than those of other elves'. Within the vast majority of dark elven societies, House affiliation and prestige is a matter of life and death, and being without a House to protect you leaves you open to enslavement and death.
Each House has two colours associated with it (sometimes they have more, less strongly associated colours), as well as an insignia (for example House Aelorothi's colours are pale blue and green, with a red swan for a crest. House Starym's colours are silver and maroon, with two falling silver dragons on the crest.) It seems like Clans may also have colours and insignias, but that may only be for the most prestigious of them. Even within the larger Houses, there will be members of the House who are nobility, and those who are common servants and footmen.
Clans and Houses are not tied to specific realms, and members and family units may be encountered anywhere in the world. "It's a mistake to think of elven Houses as equivalent to human [noble] Houses [...] in some respects you can almost think of an elven House as a small, extremely long-lived organisation with blood-ties."
Some Houses have existed for over 10,000 years, and these houses usually boast the highest status.
Status is a fluctuating thing; it depends on many factors such as wealth and prestige, the actions and reputation of its members, its relationship with other houses (feuds and alliances), how many powerful and talented mages - especially High Mages - it hold in its ranks...
Elven Houses may have smaller, related Houses attached to them called Septs, much like human dynasties have cadet branches. Septs are formed when a noble marries a commoner and takes their clan name, rather than having their lover marry into their House. A Greater House has many Septs, and a Lesser House fewer or none.
Arranged marriages do - or did - exist. They're primarily practiced as part of House politics, mainly by sun elves, and this historically caused some irritation in the time of Myth Drannor, when the Houses started using arranged marriages to call dibs on promising mages to bolster their own family's retinues and reputations. When elves marry, the elf of the less prestigious Clan/House will be considered as marrying into their spouse's more prominent Clan/House.
Surface elven Houses are as prone to intrigue and politicking as their Underdark equivalents, but they are significantly less likely to murder over it.
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Most surface elven realms are city states, ruled by a Coronal, who is "speaker among the trees with Corellon's voice and bidding."
While this means that Coronal has absolute authority, the assumed role of the ruler is to keep the peace and maintain harmony between the various elven peoples and Houses within their realm. On an individual level, elves won't necessarily respond well to attempts to meddle in their personal lives, and sometimes trying to organise the masses is like herding cats.
The Coronal's word is law, but the entire realm may discuss and debate it before that word becomes law, and the Coronal cannot pass a law before at least a month has passed since its proposal.
While elves must accept the law of the land once made, mass migrations of entire clans and houses are known to occur in response to an unpopular proclamation as the elves leave for somewhere they don't have to listen (assuming the response isn't something more along the lines of an assassination...). While they might move to another elven settlement entirely, these elves won't necessarily leave the geographic area, they may simply settle on a patch just outside of the Coronal's jurisdiction and govern themselves. Sometimes elves just build an entire demiplane (small alternate universe) and move there instead.
In larger realms, such as the former empire of Cormanthyr, the Coronal oversees the realm and the individual cities within are been governed by a local council made up of the heads of the most influential Houses, who govern the minutia of daily life in their own city and have no influence outside of it.
Coronal is not usually an inherited position (especially in the modern day). How one achieves the position varies by place. In Cormanthyr, this was determined by blade-rite. The applicant draws an enchanted, sentient blade from its sheath, and the sword judges their intentions for the power they seek. If it decides they don't have the Tel'Quessir's wellbeing at heart and will abuse their power, then it kills them on the spot.
Rulers are advised by a council of elders, who as always are usually the family heads of the local Houses.
Larger surface elven society saw a slight shift towards matriarchy in the reign of Queen Amlaruil Moonflower on Evermeet, and women usually wield the most influence in elven politics.
The entirety of elvendom was technically ruled by a (popular) royal family at one point, situated in Evermeet. However the queen has vanished in the last century, and it seems the monarchy no longer applies. Even when she was alive, some of the elves were merely humouring the notion and didn't pay it much mind. Loyalty came mostly because she was likable and her people felt she cared for them and served them well.
Nobility is defined as the Houses in "good standing." Those who possess more "wealth" - although elves don't value things like gold the way others do, so they don't put the same weight on it - and those who have a fancier family history, which gives the family more weight when councils convene to make realm-wide decisions about enterprises and social policies being made for the good of all.
Some particularly arrogant Houses feel they have "claim" to a particular patch of forest, in the same way a human noble might claim estates, but nobody else would agree with them, and collective elven society considers the world outside of their front doors to be public property that happens to be under the People's care.
While no house is beholden to the realm it resides in, and owes no duties, society expects the elven aristocracy to provide warriors, funds and resources to the wellbeing of the realm as a matter of honour. In peacetime this means providing the guard patrols and hunting parties, and providing for the sick and elderly of their communities who require aid.
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While the dwarves and some human cultures can give them a run for their money, elves are quite possibly the proudest people on Toril. Theirs was the first and longest humanoid empire, theirs is the greatest grasp of magic, theirs is the longest lived of the common races of Toril, theirs is the blood that runs in the veins of a god... Suffice to say, the People tend towards being arrogant and stubborn. It never occurs to a number of elves that their ways might not be the way, and between that and their resistance to being governed when the rulers want to change things, the dwarves have invented a saying regarding attempting to change their minds on something: "If you want to tell an elf what to do, be sure to bring your axe."
Where the halflings and gnomes blend in, elves (and dwarves) are the most likely to stand out as distinct, separate cultures within human cities. On average they're proud of their history and their ways of life, and won't be trading them for others. How aloof they are exactly will depend on factors like personality, and how fairly treated they feel they are being by their neighbours.
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metamatar · 5 months
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In the age of Hindu identity politics (Hindutva) inaugurated in the 1990s by the ascendancy of the Indian People's Party (Bharatiya Janata Party) and its ideological auxiliary, the World Hindu Council (Vishwa Hindu Parishad), Indian cultural and religious nationalism has been promulgating ever more distorted images of India's past.
Few things are as central to this revisionism as Sanskrit, the dominant culture language of precolonial southern Asia outside the Persianate order. Hindutva propagandists have sought to show, for example, that Sanskrit was indigenous to India, and they purport to decipher Indus Valley seals to prove its presence two millennia before it actually came into existence. In a farcical repetition of Romanic myths of primevality, Sanskrit is considered—according to the characteristic hyperbole of the VHP—the source and sole preserver of world culture.
This anxiety has a longer and rather melancholy history in independent India, far antedating the rise of the BJP. [...] Some might argue that as a learned language of intellectual discourse and belles lettres, Sanskrit had never been exactly alive in the first place [...] the assumption that Sanskrit was never alive has discouraged the attempt to grasp its later history; after all, what is born dead has no later history. As a result, there exist no good accounts or theorizations of the end of the cultural order that for two millennia exerted a transregional influence across Asia-South, Southeast, Inner, and even East Asia that was unparalleled until the rise of Americanism and global English. We have no clear understanding of whether, and if so, when, Sanskrit culture ceased to make history; whether, and if so, why, it proved incapable of preserving into the present the creative vitality it displayed in earlier epochs, and what this loss of effectivity might reveal about those factors within the wider world of society and polity that had kept it vital.
[...] What follows here is a first attempt to understand something of the death of Sanskrit literary culture as a historical process. Four cases are especially instructive: The disappearance of Sanskrit literature in Kashmir, a premier center of literary creativity, after the thirteenth century; its diminished power in sixteenth century Vijayanagara, the last great imperial formation of southern India; its short-lived moment of modernity at the Mughal court in mid-seventeenth century Delhi; and its ghostly existence in Bengal on the eve of colonialism. Each case raises a different question: first, about the kind of political institutions and civic ethos required to sustain Sanskrit literary culture; second, whether and to what degree competition with vernacular cultures eventually affected it; third, what factors besides newness of style or even subjectivity would have been necessary for consolidating a Sanskrit modernity, and last, whether the social and spiritual nutrients that once gave life to this literary culture could have mutated into the toxins that killed it. [...]
One causal account, however, for all the currency it enjoys in the contemporary climate, can be dismissed at once: that which traces the decline of Sanskrit culture to the coming of Muslim power. The evidence adduced here shows this to be historically untenable. It was not "alien rule un sympathetic to kavya" and a "desperate struggle with barbarous invaders" that sapped the strength of Sanskrit literature. In fact, it was often the barbarous invader who sought to revive Sanskrit. [...]
One of these was the internal debilitation of the political institutions that had previously underwritten Sanskrit, pre-eminently the court. Another was heightened competition among a new range of languages seeking literary-cultural dignity. These factors did not work everywhere with the same force. A precipitous decline in Sanskrit creativity occurred in Kashmir, where vernacular literary production in Kashmiri-the popularity of mystical poets like Lalladevi (fl. 1400) notwithstanding-never produced the intense competition with the literary vernacular that Sanskrit encountered elsewhere (in Kannada country, for instance, and later, in the Hindi heartland). Instead, what had eroded dramatically was what I called the civic ethos embodied in the court. This ethos, while periodically assaulted in earlier periods (with concomitant interruptions in literary production), had more or less fully succumbed by the thirteenth century, long before the consolidation of Turkish power in the Valley. In Vijayanagara, by contrast, while the courtly structure of Sanskrit literary culture remained fully intact, its content became increasingly subservient to imperial projects, and so predictable and hollow. Those at court who had anything literarily important to say said it in Telugu or (outside the court) in Kannada or Tamil; those who did not, continued to write in Sanskrit, and remain unread. In the north, too, where political change had been most pronounced, competence in Sanskrit remained undiminished during the late-medieval/early modern period. There, scholarly families reproduced themselves without discontinuity-until, that is, writers made the decision to abandon Sanskrit in favor of the increasingly attractive vernacular. Among the latter were writers such as Kesavdas, who, unlike his father and brother, self-consciously chose to become a vernacular poet. And it is Kesavdas, Biharilal, and others like them whom we recall from this place and time, and not a single Sanskrit writer. [...]
The project and significance of the self-described "new intellectuals" in the sixteenth and seventeenth centuries [...] what these scholars produced was a newness of style without a newness of substance. The former is not meaningless and needs careful assessment and appreciation. But, remarkably, the new and widespread sense of discontinuity never stimulated its own self-analysis. No idiom was developed in which to articulate a new relationship to the past, let alone a critique; no new forms of knowledge-no new theory of religious identity, for example, let alone of the political-were produced in which the changed conditions of political and religious life could be conceptualized. And with very few exceptions (which suggest what was in fact possible), there was no sustained creation of new literature-no Sanskrit novels, personal poetry, essays-giving voice to the new subjectivity. Instead, what the data from early nineteenth-century Bengal-which are paralleled every where-demonstrate is that the mental and social spheres of Sanskrit literary production grew ever more constricted, and the personal and this-worldly, and eventually even the presentist-political, evaporated, until only the dry sediment of religious hymnology remained. [...]
In terms of both the subjects considered acceptable and the audience it was prepared to address, Sanskrit had chosen to make itself irrelevant to the new world. This was true even in the extra-literary domain. The struggles against Christian missionizing, for example, that preoccupied pamphleteers in early nineteenth-century Calcutta, took place almost exclusively in Bengali. Sanskrit intellectuals seemed able to respond, or were interested in responding, only to a challenge made on their own terrain-that is, in Sanskrit. The case of the professor of Sanskrit at the recently-founded Calcutta Sanskrit College (1825), Ishwarachandra Vidyasagar, is emblematic: When he had something satirical, con temporary, critical to say, as in his anti-colonial pamphlets, he said it, not in Sanskrit, but in Bengali. [...]
No doubt, additional factors conditioned this profound transformation, something more difficult to characterize having to do with the peculiar status of Sanskrit intellectuals in a world growing increasingly unfamiliar to them. As I have argued elsewhere, they may have been led to reaffirm the old cosmopolitanism, by way of ever more sophisticated refinements in ever smaller domains of knowledge, in a much-changed cultural order where no other option made sense: neither that of the vernacular intellectual, which was a possible choice (as Kabir and others had earlier shown), nor that of the national intellectual, which as of yet was not. At all events, the fact remains that well before the consolidation of colonialism, before even the establishment of the Islamicate political order, the mastery of tradition had become an end in itself for Sanskrit literary culture, and reproduction, rather than revitalization, the overriding concern. As the realm of the literary narrowed to the smallest compass of life-concerns, so Sanskrit literature seemed to seek the smallest possible audience. However complex the social processes at work may have been, the field of Sanskrit literary production increasingly seemed to belong to those who had an "interest in disinterestedness," as Bourdieu might put it; the moves they made seem the familiar moves in the game of elite distinction that inverts the normal principles of cultural economies and social orders: the game where to lose is to win. In the field of power of the time, the production of Sanskrit literature had become a paradoxical form of life where prestige and exclusivity were both vital and terminal.
The Death of Sanskrit, Sheldon Pollock, Comparative Studies in Society and History, Vol. 43, No. 2 (Apr., 2001), pp. 392-426 (35 pages)
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