Today my therapist introduced me to a concept surrounding disability that she called "hLep".
Which is when you - in this case, you are a disabled person - ask someone for help ("I can't drink almond milk so can you get me some whole milk?", or "Please call Donna and ask her to pick up the car for me."), and they say yes, and then they do something that is not what you asked for but is what they think you should have asked for ("I know you said you wanted whole, but I got you skim milk because it's better for you!", "I didn't want to ruin Donna's day by asking her that, so I spent your money on an expensive towing service!") And then if you get annoyed at them for ignoring what you actually asked for - and often it has already happened repeatedly - they get angry because they "were just helping you! You should be grateful!!"
And my therapist pointed out that this is not "help", it's "hLep".
Sure, it looks like help; it kind of sounds like help too; and if it was adjusted just a little bit, it could be help. But it's not help. It's hLep.
At its best, it is patronizing and makes a person feel unvalued and un-listened-to. Always, it reinforces the false idea that disabled people can't be trusted with our own care. And at its worst, it results in disabled people losing our freedom and control over our lives, and also being unable to actually access what we need to survive.
So please, when a disabled person asks you for help on something, don't be a hLeper, be a helper! In other words: they know better than you what they need, and the best way you can honor the trust they've put in you is to believe that!
Also, I want to be very clear that the "getting angry at a disabled person's attempts to point out harmful behavior" part of this makes the whole thing WAY worse. Like it'd be one thing if my roommate bought me some passive-aggressive skim milk, but then they heard what I had to say, and they apologized and did better in the future - our relationship could bounce back from that. But it is very much another thing to have a crying shouting match with someone who is furious at you for saying something they did was ableist. Like, Christ, Jessica, remind me to never ask for your support ever again! You make me feel like if I asked you to call 911, you'd order a pizza because you know I'll feel better once I eat something!!
Edit: crediting my therapist by name with her permission - this term was coined by Nahime Aguirre Mtanous!
Edit again: I made an optional follow-up to this post after seeing the responses. Might help somebody. CW for me frankly talking about how dangerous hLep really is.
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Now that Ghibli's new movie is coming out soon, I've been thinking about anime films and wanna talk about my favorite animated movie ever, Tokyo Godfathers.
TG is a 2003 tragicomedy by Satoshi Kon, following three unhoused people––an alcoholic, a runaway girl, an a trans woman––who find a baby in a dumpster and set off across Tokyo to reunite her with her parents.
If you like the sound of that, go watch it because the rest of this post is spoilers and I have FEELINGS about this movie.
URGHH, the fact that only two moments of true kindness, generosity, and care given to the three protagonists without any expectation of reciprocity are given by a Latin-American immigrant couple and a drag show club full of trans women. The fact that, despite her loud and dramatic personality, Hana is the glue that holds the team together and the heart of the whole movie. The fact that this movie pulls no punches at showing the violence and inhumanity committed by "civilized Japanese society" against the unhoused. The fact that Miyuki craves to be loved by her parents and ends up seeing Hana as her true mother. The fact that Miyuki starts off accidentally using transphobic language against Hana, but slowly begins calling her "Miss Hana" out of respect. The fact that, according to Kon, Hana's role in the story is as a mythological trickster god and "disturb the morality and order of society, but also play a role in revitalizing culture." The fact that Hana so desperately wants to be part of a true family, yet is willing to sacrifice her found family so they can be with their own, and is rewarded for her good deeds in the end by becoming a godmother. The fact that, throughout the movie, wind and light have been used to signify the presence of god's hand/influence (this movie's about nondenominational faith––faith in yourself, faith in others, faith in a higher power. Lots of religious are referenced, such as Buddhism/Hinduism, Christianity, and Shintoism), and in the climax of the film, as Hana jumps off a building to save a baby that isn't hers, a gust of wind and a shower of light save her from death. The fact that god saves a trans woman's life because she proved herself a mother, and that shit makes me CRY.
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literally where can the zelda franchise go after totk. this is it. we've reached it. the pinnacle of video game entertainment. the whole dev team should just pack their stuff and enjoy a long and comfortable retirement. whoever decides their team has to follow-up on that with the next zelda game should answer for their crimes at the hague. what the fuck. I haven't even beat the game yet but what the fuck.
and how are AAA video game devs everywhere not losing their minds. how the hell did nintendo do any of that? and on that console?? you mean to tell me I can stack 15 differently shaped objects on top of each other and they don't vibrate violently into the skybox?? you mean to tell me the physics engine gladly accepts whatever I throw at it and holds it all together without dropping a frame while running on a machine that was outclassed two generations ago??? this is not witchcraft it's a grandiose demonstration of mastery over every aspect of game development that casts an immense shadow over every other AAA studio. fuck. fuck!!!!
everything about this game is crazy to me. the visuals are crazy. the soudtrack is crazy. the complexity of all systems and how they interact is crazy. the sheer amount of non-repeating content, NPCs, quests, dialogue, puzzles, environment variety - all crazy to me. every time I boot up this game I am humbled by the monumental effort and obvious love that went into every facet of the resulting experience. no cut corners anywhere. mirror-perfect chrome polish.
it's so rare we get something like that, in any field. I'd understand if nintendo never made a zelda game ever again because how do you follow that. god I hope everyone who worked on this game got the fattest check and the sloppiest head. I'm so happy I get to live in shigeru miyamoto's world
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unable to get behind the idea that fizz "forgave blitz too quickly" or that it was a writing flaw how easily he accepted blitz's version of the story or whatever like. no!!! it makes sense!!!
blitz was his best friend!! of COURSE he wouldn't want to believe that blitz tried to hurt him so badly!! blitz tells him what happened and fizz IMMEDIATELY softens in the way he's looking at him. he doesn't even look mad or like he thinks he's being lied to, like -
LOOK AT HIS FACE HE WANTED TO FORGIVE BLITZ SO BADLY. HE NEVER WANTED TO BELIEVE THAT BLITZ DID THIS TO HIM ON PURPOSE.
even all his little microexpressions in this one scene say SO MUCH
fizz probably spent SO LONG trying to rationalize or explain what happened to him, he probably spent AGES hoping so badly that there was an explanation that DIDN'T involve his best friend hating him so much he tried to kill him as painfully as possible
and to say it feels contrived; i just. fizz CARES!! the same way blitz has always CARED!! they never wanted to stop being in each other's lives - they both suffered a major trauma and were made to believe that the other one hated them, but they were BEST friends and always had been. how could either of them ever not jump at the chance that it was a mistake? how could fizz not cling to the possibility that his best friend might be able to still be his best friend?
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Doc is really, really, really tired of getting dragged into things.
That’s the problem with this server: he tries to do his own thing, but people cannot leave him alone. No matter what he does to deter them, whether that be harmless threat or psychological warfare, they always come back to dance on his metaphorical lawn. Or actual lawn. Or precious one-of-a-kind bush.
And at this point, he thought he had gotten used to all the shenanigans. He doesn’t want to be the grumpy old man amongst his friends and colleagues, so Doc tries to laugh it off, not take it so seriously. Occasionally, he’ll even join in on the jokes and put a little extra pizzazz into his mannerisms. Doc has his limits, of course, everyone does, but he’s been working on pushing those limits further for the past while.
So when Beef makes the joke about Big Salmon on day one, he joins in on it for the moment. It’s a good joke, really. It gets a hearty laugh out of him more than once. The joke is made, people laugh, Doc is included, he moves on and goes back to doing his own thing.
Honestly, he doesn’t even remember what he said. The joke should’ve been a one-and-done, forgotten after a week’s time. Whatever he said should’ve been inconsequential. Should be. Beef’s not one to drag out a bit for that long, usually, but here he is, dressed as a salmon and saying he got emails from a fish. Doc is utterly clueless throughout most of it- he doesn’t even understand what constituted him getting dragged in this time. And the way Beef and Skizz are talking is scaring him, just a little bit. Skizz is too aggressive, Beef is laying down the charmspeak, and both of their eyes are glossy and strange. There’s a hollow echo in the room.
But Doc, absurd as this is, plays along. Watches as one of his villagers gets killed. Lets nervous laughter through as he’s given 10 salmon heads, and leaves. When he gets back to his base out in the middle of nowhere, he realizes that these aren’t normal salmon heads, they’re worse: deformed, many-eyed, slimy and reeking of rot. And while this isn’t the strangest thing Doc has seen, as far as he knows, Beef isn’t one for game-breaking like he is. The deformities on the heads don’t even look player made. Whatever this is, it’s bizaarre, and it’s not something Doc wants to be involved in.
Then the whispers start.
He doesn’t do what he’s asked—build a shrine for whatever Big Salmon is—initially. He lets it be for a bit, shrugs it off, and keeps building. But it’s hard to focus when you can’t sleep—in his dreams he’s drowning, sinking deeper and deeper, sea life surrounding him and screaming and he’s screaming too as a pair of eyes stare him down—and when you can’t get a moment of quiet. He keeps hearing that damn slapping sound and little nothings about shrine schematics, block pallets, glorious statues. The air starts reeking of rot, far more than a swamp should. Strange slime crawls up the scaffolding that he keeps slipping on.
And this is why Doc is tired: Big Salmon is not his first rodeo. This isn’t the first time something has grabbed hold of his soul and tried to puppeteer it to his own demise. This isn’t even the scariest thing he’s come across- he still dreams of watching himself rip his own arm off. He knows gods and entities like he knows redstone, all the intricacies of magic that weave through the universe. They want to be satisfied, satiated. Doc will not give whatever Big Salmon is that satisfaction, not for long.
So he puts up with the rot, the slime, the dreams. Keeps the salmon heads, perpetually grotesque, in a chest where he can see them. Gives them a minuscule in: blueprints are crafted of the shrine he is meant to build, dying leaves are placed and waterlogged, copper is bent and formed into a worthless statue. The sky is cloudy. The sky has been cloudy all week, swamp air thick with the smell of rotting fish. He gives Beef a call, tells him to bring Skizz along.
When what should be Doc’s friend arrives, he is more fish than man. The tinnitus-like whisper of the thing trying to get him reaches a roar as he gives Beef a look over- there is no telling where the suit ends and the skin begins, all scaled, slimy and opalescent. Skizz, on the contrary, is looking relatively normal; the only strange thing about him are his glazed over eyes. Something about that makes Doc queasy about his plan, but he swallows the bile rising in his throat and steels himself, forces himself to be calm. This is not his first rodeo.
Doc’s faked smile doesn’t fail him as he leads Beef and Skizz to the statue. It doesn’t fail him as he hands the last rotting head to Beef for him to place, on top of an over-polished button. His grin only widens as Skizz counts down his boss pressing the button.
With a single button press, the voices that have taken residence in Doc’s head are wiped out, as are Skizz and Beef: bloody…fish…bits fly high into the sky when they fall into the exploding trap. There is a deafening boom, and then there is Doc, unscathed, laughing wickedly, organic eye sparkling with mania. Gods never win against him. There is no winning against the goat.
And finally, with the threat of Big Salmon defeated, Doc can finally rest. After all, he is incredibly tired.
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