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#they're in very similar situations a lot of the time,but where do they split in their approach?
i-heart-hxh · 9 months
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Favorite Killugon Headcannons??
Thanks for asking! I have a ton of headcanons about them because I've been into HxH for years and I think about them constantly... Some of the ones I have are longer and I'd like to develop them into fanfics eventually or at least individual posts, but here are some random shorter ones off the top of my head:
I prefer to think they end up with a similar height difference to the one they have now, just a few inches apart with Killua being a bit taller. This might be genetically unlikely, but it's my own preference.
They share a bed most of the time starting in Heavens Arena. Every now and then Killua will decide to go sleep in his own room (because they each get rooms in Heavens Arena for reaching the 100th floor), which leaves Gon feeling a bit lonely. They just get one room after Heavens Arena, and even if there are two beds in the room they'll still usually end up sharing one. The exception is if they're in a situation where someone else is likely to see them (i.e. Bisky in Greed Island), in that case Killua definitely splits off into his own bed. They don't generally intentionally, full-on cuddle/hug until after they reunite/get together, but they do end up sleeping right up against each other a lot nonetheless (accidentally or "accidentally"), which they both quietly love.
They're both casually touchy with each other, like arms over shoulders, fluffing each others' hair, play wrestling, sitting close together, sometimes even holding hands if one is guiding the other somewhere, etc., but again they don't really full-on hug until things change between them. Gon doesn't want to push Killua's boundaries too much because he knows Killua gets flustered if Gon gets too affectionate, and it's just an emotionally vulnerable thing to do. They certainly both think about it, though.
Gon is naturally an early riser and he's a deep sleeper, Killua struggles with insomnia because of his training and he tends to stay up late and sleep in if they don't have anything important going on. Killua's sleep patterns get more normalized by being around Gon, but he's usually up about an hour or more later even then (playing video games, watching movies, etc.).
Gon can make basic, simple foods because Mito taught him, Killua doesn't know how to cook at all at first because he grew up with butlers, but Gon gradually teaches him how to make some things. (They do eat out a lot, though.)
Gon tends to keep everything clean and tidy in their living spaces, Killua is a lot messier and will leave stuff laying around if Gon isn't there to remind him.
They teach each other about the differences in culture where they each grew up, like mythology/folk stories, holidays, popular phrases, etc.
They both have nightmares and flashbacks at times post-CAA (Killua always did, but they intensify) and once they reunite, they help comfort each other through those. It helps a lot once they're reunited, because they can easily know the other one is safe.
This may have to change someday depending on what Togashi does or doesn't do in canon, haha, but I like to think their separation isn't all that long, maybe a year or less, and once they're back together and working things out it doesn't take them all that long to confess to each other and start a relationship. Especially because once Gon realizes how he feels it's hard for him to hold it back; he only stops himself if he doesn't think Killua is ready to hear it yet.
Once they're in a relationship, it's basically like their natural state of being and they never even consider breaking up. Of course they both have things they have to work through and they have to learn to communicate better, but they adore each other and they're incredibly happy to be together. They're very affectionate with each other once they get through the initial stages of the relationship where they're just figuring things out.
Gon loves PDA, Killua is self-conscious about it but allows it in small doses because it makes him a little happy even if it's embarrassing.
They eventually have a house built on Whale Island, not far from Gon's childhood home. They have places elsewhere, too, because they love traveling around, but it's nice for them to be able to go "home" when they want to.
They never grow out of having silly competitions, light-hearted bickering, playing harmless pranks on each other, etc.
I could go on and on, but at least this is a start. It was fun thinking about it and writing some up instead of just having them live in my head all the time, thanks again for asking!
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mwolf0epsilon · 1 year
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Several months into the Imperial Era, during a routine job for either Cid or Rex (you can pick which it's not really important), Clone Force 99 end up on a busy Trade HUB city planet similar to either Coruscant or Daiyo.
The streets are bustling with movement and all kinds of legal (and ilegal) activity, and it's somewhat easy to get lost in the crowd and blend in. The group splits up to get affairs done, with Wrecker and Hunter going to talk with an informant, while Tech goes off to shop for parts for the Marauder, and Echo and Omega go shop for other more basic supplies.
Omega ends up wandering off accidentally and gets lost, which almost immediately catches the attention of some less than agreeable folks. She gets cornered in an alleyway and, just when everything seems like it's going to end badly, she gets rescued by two cloaked strangers.
The two ask her if she's ok and if she needs help getting back from wherever it is she came from, which she's apprehensive about at first until she catches a glimpse of their hooded faces. Two clones, both with hairline scars where their chips used to be.
Echo tracks Omega down and is initially alarmed seeing the two strangers talking to her, before Omega notices him and says that she's ok and that the two are friends. That they don't have their chips in anymore. Naturally, Echo demands they identify themselves, which one of them does almost immediately. The one that hesitated when Omega called out Echo's name.
Lo and behold the hoods come off... And it's Fives and Tup under there. Looking just as shocked and bewildered about Echo being alive, as Echo is shocked that **they** are standing before him looking as right as rain.
The reunion is a hesitant frail yet exhilarating thing. With Echo and Fives both not trusting this too good to be true situation, and actively questioning each other on things only the Domino Twins would know, before it fully hits them. This is real. They're both there. They're both alive. They made it.
They hold on to each other for dear life while very openly crying, foreheads pressed together and just letting all of the emotions, the survivor's guilt, the denial, the hope and sibling love flow. Tup and Omega watch on quietly. Let them work it out.
There's going to be a lot of explaining to be done. And Hunter resolves that they call Rex once they can set up a more secure connection because this is great news. The trip back is a bonding experience and a lot of catching up on what they've all gotten up to since the Order went out. They decide to talk about the more extensive details of Fives and Tup's survival once they can talk to Rex.
The mission having gone off without a hitch boosts everyone's mood. And while Tech sets up a call with Rex with Tup's help, the rest of the batch goes off on a small errand to make a quick credit while they wait.
This errand ends... Rather poorly.
They catch the attention of some upstart street gang that ends up trying to rob them, and during a struggle one of them throws an explosive charge at Echo. Fives reacts almost immediately and grabs the charge to toss it away from the twin he'd thought he'd lost to another explosion. It goes off in his grip... Revealing circuity and hydrolics beneath...
Everyone stops.
It's like time itself has frozen as they all stare at the mangled machinery that used to be Fives's arm. Echo is mortified, but not more so than Fives himself who's staring at the mess like it's completely foreign to him. He looks at the others, sees their horror, the fear, the sudden distrust in their eyes, and he backs away. He doesn't know what to say, he doesn't know what this is.
When he looks at Echo specifically, he sees the absolute betrayal in his eyes.
"You're... You're not..." Not Fives, but Echo doesn't finish that inquiry. He doesn't need to. The others are reaching for their holsters, Omega looks at a loss for what to do.
"̴I̷'̸m̸.̸.̷.̴ ̴I̸ ̸a̵m̶ ̵I̷.̴.̵.̷ ̴I̸ ̵h̸a̶v̸e̶ ̶t̸o̵ ̷b̷e̶!̵ ̴I̴ ̴a̴m̵ ̷F̷i̸v̴e̵s̵!̸"̶ The cybernetic imposter calls out, but he doesn't sound like Fives. The blast must have broken something internal, because his voice is a glitchy mess, and that just distresses him further. "̸I̶'̸m̶ ̸r̶e̷a̶l̶.̷.̵.̷ ̶I̶.̶.̷.̵"̶
The machine steps back, clutching the ruined arm with tears in his frightened eyes.
"̸I̵ ̶h̸a̸v̵e̸ ̴t̸o̶ ̵b̴e̸.̵.̵.̷"̷
And then he runs away. Leaving them completely behind.
Echo is a mess. He really thought he had his brother back, but it was some kind of twisted joke. A sick trick of some kind. It's like losing Fives all over again, but there's no time to dwell on it. Tech is alone with Tup who is very likely also an imposter as well. They need to hurry back.
When they return to the Marauder they find Tup strapped to a table and connected to several machines. He looks absolutely distressed, much like Fives had, while Tech is both disturbed and highly fascinated by this entire situation.
While the others were off on their own, Tech had offered to give Tup a medical check-up (since they hadn't had the time to do it before, and it's better to be safe with one's health than to be sorry), only for both of them to get some rather odd readings when Tech did a preliminary scan.
Readings that indicated Tup was not a human, but rather a machine of some kind, which alarmed Tech and put him on the defensive. Tup immediately swears that this can't be possible, that he remembers training as a cadet on Kamino, remembers graduating and joining the 501st, remembers the shitshow that was Umbara, and so on and so forth... That there's no way he's a fake!
Hearing all this, Tech ponders for a while before agreeing to believe him (or at least believing that Tup really didn't know because the other is absolutely terrified). And, so long as they could run a few tests, he'll trust that Tup isn't up to anything insidious.
The tests reveal something very alarming indeed: That Tup is a very soffisticated kind of android designed to perfectly mimic people, and that who's AI was created using a brain scan.
It's also revealed that, upon trying to look back on his very last memory before he and Fives ended up on the run, Tup cannot remember what happened on Ringo Vida. Has no memory of what lead up to the real Tup's death. The scan must have been done right before Tup died, so he'd have nothing to go on other than Fives's word...
Realizing that this is a lot more complex than they immediately assumed (and seeing how freaked out Tup is at discovering he's "not real"), Echo runs off to go find Fives while everyone else is busy with the implications of perfect android imposters.
He's still shaken up about all this. But, seeing how genuinely afraid Tup is, he can't live with the idea of having any version of Fives (not even an AI copy) dealing with this on his own.
Echo knows what it's like to wake up altered in a now barely recognizable galaxy, after all...
He manages to track the damaged (wounded?) android to a very dingy looking public bathroom. Fives is curled up under a sink and, when Echo kneels down in front of him to see if he's ok, he's horrified to find that Fives has ripped off the left side of his face to expose the machinery beneath. He looks heartbroken and so terribly afraid.
"̴I̴'̸m̸ ̷r̴e̷a̷l̵.̷.̵.̷ ̸I̷.̵.̸.̴ ̴I̸'̴m̸ ̴r̵e̸a̵l̷ ̸I̷ ̶p̷r̷o̴m̶i̶s̶e̸.̷.̷.̷"̴ The left side of his face is a horrifying abomination made up of various servos and circuits, the right side a hauntingly lifelike mockery of life.
"̴E̷y̵'̴i̵k̷a̵ ̴I̷ ̶p̷r̵o̷m̴i̸s̵e̸ ̸i̷t̴'̸s̵ ̶m̷e̶.̷.̷.̴ ̷I̶.̸.̸.̷ ̵I̸'̸m̴ ̴F̴i̵v̴e̸s̸!̴ ̷I̵.̴.̶.̷ ̸I̸.̵.̴.̴ ̸I̷'̴m̵ ̸s̴c̵a̸r̷e̵d̸.̷.̶.̴"̵
And Echo believes him.
Because, even if this is a copy, a cheap knockoff, those are still his brother's memories in there. And he's terrified and hurting. He's only ever heard Fives so terribly afraid once, and it still haunts his nightmares to this day.
Echo scoops up his twin into his arms and just holds him while Fives cries his heart out. They'll figure this out. Somehow.
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elekinetic · 11 months
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user elekinetic do you have any tips to spare for outlining fics 😭 i feel like I word vomit any of the concept that I have in my head, and dialogue ,and build off that adding paragraphs as I go and I go so slow bc of it. But ive been trying hard lately to write a list of “scenes” and bullet point the story but yeah.
do you know anything that could help me have an idea of where to go start to finish instead of starting at the random spot I’ve come up with first? I waste so much writing time because I haven’t built a backstory for characters and things like that so i don’t always know how they start the story off, only the situation they’re in. Is that something that could help? Making a list for each character or something? Would love to hear your thoughts thank you! <3
hi! first of all i’m so flattered you asked! to be clear, i am a very slow writer too lmao and i’m relatively new to prose writing, and though in very confident in my understanding of what makes a good story (W screenwriting), i am still figuring out my outlining process. but hey! let’s learn together.
sorry in advance for how long this is. i love talking.
so i basically figure everything out in the outline and write after i feel very good about it. if you have a strong foundation, everything gets a hell of a lot easier. t kind of sounds like your process might be similar to mine, so i’m just gonna explain what i'm doing for my current project.
my key document is my “bible.” i split it up into a couple different sections using page breaks (page breaks my best friend ily page breaks):
pitch/word vomit summary
scene ideas
outline
notes
ok so wtf does that mean.
1. pitch/word vomit summary — explain your concept. bc i've got a film/tv background, im starting off with my logline. (e.g. "after robin learns will is gay, they have a heart to heart in an abandoned video store about insecurity and feeling alone. they learn they're not." sometimes i'll follow that up with a note to myself like, "this fic isn't robin finding out, this is what happens after. starts with her already knowing. will pov, focus on his perception of robin changing. subtly reference toward feelings about mike, dont come out (haha) and say it") then, i write as MUCH of the concept down as i can, like i'm explaining it to a friend. (sometimes i copy and paste rants from dms directly into the document). it can be totally out of order, non-sensical, contradictory. just get as many of your ideas down as possible. you want to be able to come back to this and be like, oh i totally forgot about that. vague chapter summaries, personal notes about themes, whatever you want. i have a list of beats that you find in romantic dramas for inspiration and a paragraph abt ways i want to parallel/subvert s3 of st. just. go ham. 2. scene ideas — this is pretty self explanatory. i take some of the stuff i have in the p/s and flesh it out, or put down new ideas. this is where i'm writing out dialogue in bullet points, or what i want them to be Really Saying. (e.g. "mike: [panics bc he feels seen, tries to flip it back on (redacted) and fails] ") this is for when i can see stuff more clearly or i get out of the shower with a whole exchange in my head. gonna be out of order, a little all over the place. 3. outline — so. this is where you start piecing it together. put the bullet points in order. figure out objective of each scene and what needs to happen to accomplish that goal. figure out pacing, what needs to happen when. this step is where im looking at dialogue and thinking "why does mike say that? why does he feel that way? what needs to happen to get him to this point emotionally?" or looking at scenes and thinking "these are two scenes with people arguing back to back. lets make sure they feel different and give the characters different tactics to get what they want (byler argument where mike is avoiding will vs max argument where max is avoiding lucas. i could use this to highlight similarities and differences in the relationships, but having two scenes with the same tactics back to back might feel repetitive. maybe i move the scenes farther apart or change circumstances. maybe mike and will are having a veiled argument while theyre with a group of friends in a public space and max and lucas' argument is outside max's house.) also asking if conflicts are resolved too quickly, if the miscommunications feel too convenient, if characters disappear or are only around as plot devices. write. troubleshoot. repeat. 4. random notes — everything else that doesnt fit. for me this is literally just taylor swift lyrics (writing the fic vaguely off of a Specific Song that SHOULD BE STREAMED MORE WHAT IS WRONG WITH YOU PEOPLE anyway) and links to posts i use as character reference to make sure im staying true to the characters. (remembering will said "i was being a total jerk to el, i deserved it," AND "you're ruining everything, and for what!"/"i wasn't moping!")
i want it to be clear im doing all of this at the same time. im jumping around and pulling new ideas and rearranging as stuff changes. i think the thing that's really hard is that i want to be able to sit down, write the outline, and then move on. but for us scatterbrained writers, you're gonna have to re-outline and readjust like. a thousand times. and that's okay. that's good! it feels tedious as hell but the story is so much better for it.
take your time. let yourself be slow. keep finding holes in your story and fill the world in as you fix them.
here are some more questions i ask myself to make the story better:
What are you trying to accomplish over the course of the story? What is it about? (for the will&robin fic, it was something about feeling seen for the first time.) When you get lost in your story or aren't sure why a scene feels stale, come back to this. is the scene furthering that goal?
What is changing internally for each of your main characters? (yes theyre dating by the end but like. what do they learn.)
Are the side characters people or props? (will pov scene of a party-wide picnic where everyone's talking but will is focused on mike's hands.... where is max's head at in the scene? you don't have to have a super long backstory and she doesn't have to be a big part of the plot, but if she's saying something, figure out why she's saying it. if will is having a heart to heart with el, understand why el is responding the way she is. the scene's goal may be to get will through a breakthrough, but el's circumstances will change in the scene too. figure out how this conversation lands with her. oh, and remember the adults are people too!)
Why is this character saying this/why are they responding this way? (this should answer your "where do i start?" question. start in that random spot and figure out A) why they are there and B) why they are reacting the way they do (see last bullet point).
side note: some of the best advice i ever got was "enter the scene late, exit early." skip the prologue. try starting from that random spot. if it feels like something's missing, figure out exactly what that something is, and go from there
Do the stakes feel high enough?
What do i need to set up to make sure this scene/beat is satisfying as possible? (are will and mike going to have a big argument? oh, so we have to show tension before.... BAM you have another scene to write and your outline is fuller)
i could go on a lot longer but. basically.
i edit while i write. i'm someone who needs a very fucking strong outline and a very fucking clear idea of the story before i can start writing it. i'm putting probably 70-80% of the leg work in at the start so i can focus on making the prose (or script, most of the time) the best it can be.
THAT BEING SAID, this is just the way i do it and i have like. a fic and a half published. im taking my sweet time bc im creatively burned out and this is for fun first and foremost. like i said. i am a Very Slow Writer.
i highly, highly recommend hitting up the ask boxes of writers like @/strangeswift, @/wiseatom, @/astrobei, or @/andiwriteordie. no guarantees on responses bc they are busy ppl with busy lives but i really do think theyre some of the best writers out here right now, and im not just saying that bc they're my friends. abby (strangeswift) and i have been each other's sounding board through a lot of projects and she's almost done with one of her first Big Fics, so its worth asking her about that.
i hope this helps! ah!!
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shadowthief78 · 9 months
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BLLK + What BnHA Quirks I Think They'd Have Loosely Based Off Their Canon Abilities & Personalities (And Why)
Chigiri: Super speed. Self explanatory.
Hiori: Some kind of temporary time stop/slow down, even if it's just a split second. "Technician of stillness" in the manga = being able to stop time and still move when others can't.
Bachira: Like Tokoyami's Dark Shadow but his Monster.
Isagi: Some computational thing where he can predict the outcomes of situations with increasing accuracy the better he knows the people involved. I spent too long thinking about this.
Shidou: Can grow and manipulate his hails, teeth, and hair into blades at will. Makes the restraints make more sense.
Nanase: Boosted jump power + falls super slowly. See Pop-Step if you read the BnHA Vigilantes. Does a lot of recon and distraction work.
Kurona: Rock manipulation. Includes (to a more limited extent) dirt, concrete, and sand.
Niko: Foresight to some degree. Uses it to similar effect as Isagi, but for him the future can change so not always as accurate if he predicts too soon.
Reo: Temporarily able to "steal" others' quirks and use them himself with a cooldown in between. The cooldown depends on the time he spends with the quirk.
Nagi: The energy he saves on daily living can be used to make his hits stronger, so he's really lazy.
Aryu: Can take a mental picture of himself at any time and the better he looks in the picture, the more strength/agility/etc he gains.
Tokimitsu: Can create shields/barriers around himself and other people or things. They reflect or repel anything that bounces off them like lasers or physical projectiles.
Yukimiya: Short-distance teleportation/portal-opening. Both himself and other things. Very good at one on one and close quarters fights.
Karasu: Summons a murder of crows that do whatever he wants. Not actual crows but like imaginary ones or something idk.
Otoya: Invisibility. Ninja.
Raichi: Changes the size of his hands like Kendo and punches people. Starting to use it more to block people's vision, etc.
Rin and Sae: Obv they'd have somewhat similar quirks because they're siblings. Frost/ice manipulation. Rin likes to give himself an ice mecha and smash things, Sae prefers to do more supportive and ranged stuff like creating cages and ramps.
Aiku: Controls speed, as long as someone's visible and in a certain range, he can greatly slow their physical movements.
Sendou: Just because of his name, some kind of sniper thing.
Barou: Shapeshifting. Turns into a lion or dragon most often.
Ness: Similar to La Brava, can boost the stats of whoever he focuses on based on how much he cares about them. Unsurprisingly, he uses it on Kaiser the most.
Kaiser: Telekenisis. Can use this to fly. This bitch took me even longer than Isagi's to figure out i hate him.
Grim: I know no one cares about this guy but he isn's bad looking in the latest chapter, which is why I'm including him. Quotes Shakespeare or similar and gains power based on the lines.
Noa: Space distortion. Uses it to dizzy and confuse his enemies and protect his allies.
Snuffy: Some overlooking thing. Can project his vision to a bird's eye view and still control himself. Maybe can also get information about a person's quirk the more he's in proximity or physical contact to them?
Lorenzo: Dies temporarily and can project his soul out of his body in a ghosty form. The time he spends in ghosty mode is related to the time he spends dead but he can't die for too long since he's like. Actually dead and he's going to permanantly pass away if he tries too long.
Loki: Healer, but can store and re-inflict a portion of the damage he negates onto his enemies. There's a limit to how long and how much he can store and heal.
Prince: The usual "classic" superpowers: flight, superstrength, and increased physical toughness. Wears spandex like Superman.
Lavinho: Special joints and mucles that give him a lot more cushioning and rapid, explosive directional and speed changes.
Ego: The worse his health is, the higher his IQ. Instant ramen galore.
Anri: Some kind of extremely complex data analysis, maybe she can somehow connect her literal brain to computers and draw conclusions, make inferences, etc that combine computer and human functions. Cool.
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devondespresso · 1 year
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hi today we're thinking about Dustins parental (figures) trauma (because i love him)
like Dustin now has experienced 4 different instances of an older brother figure running into danger to protect him and every time said older brother figure got more and more injured
the first day Dustin meets Steve, Steve leaves the bus with the demodogs to be bait and comes back a bit shaken and with a couple scratches but basically unharmed. hes doing this to protect all the kids but at this point he's known Dustin the longest (maybe an hour or so more but still they had actual conversations in that hour)
then they're at the Byers and Steve fights B*lly for Lucas (and Max i think because he was officially there to take her home) and we hear the kids screaming at B*lly, specifically we hear Dustin scream "you're gonna kill him" and Steve very obviously has a concussion afterwards
then theres season 3. Steve and Robin hold the door while Dustin and Erica escape through vents and when they meet up again both teenagers are drugged and Steve has a black eye, bloody nose, and a split lip and is covered in blood and sweat and thats just what you can see (he mentions ears ringing, difficulty breathing and feeling like his eye is going to fall out, all of which probably comes up later off-screen because hes doing a lot of strenuous activity for someone in his condition)
and then Eddie. Eddie who was asked by Steve to look out for him and Eddie who made sure Dustin got through the portal safely before risking his own safety to help the team. Eddie who so far in canon (duffers please bring him back) died in Dustins arms and kept a smile on his face in his excruciating death to try and ease the blow it'd have on him
and even if you write aus where Eddie does live he's frequently in the hospital for several months or in a coma
now Dustins a child, he's in middle school during all of steves sacrifices and in his freshman year of highschool for Eddie's. He doesn't have a present father and while his mother is very loving she's not the most emotionally stable
and when you think about it, Dustin doesn't really have any parental figure that is 100% stable for him to rely on
His mother gets very stressed and panics a lot (which is fair because shes a presumably single working mom and joyce is in a similar situation but regardless it does put stress on their kids), and we see Dustin immediately stepping up to comfort his mom when their cat Mews is "missing" despite having to see and clean up his cats dead body alone from out of his bedroom
Steve is a relatively emotionally stable figure for him with lots of confident advice and its confirmed that Steves a very safe person for him to go to with both upside down and normal problems
but Steve has gotten hurt A Lot and often times the responsibility of taking care of him falls on Dustin (and I'd go as far as to say Dustin takes on this role himself based on how hes used to taking care of his mom). Dustins the one holding an ice pack to Steve's head when he wakes up in B*llys car and he's mostly the one looking after Steve and Robin while they're drugged. Steve is emotionally safe, but Dustin does have to worry about his safety pretty often (he so easily could've died in season 3 just from repeated head injuries alone)
Then with Eddie its clear Dustin looks up to him as a role model of this cool guy who doesn't care what others think of him, but then Eddie gets involved with the upside down. they meet in the boathouse we see Dustin immediately stepping up to calm him down and help him work through the upside down trauma (and to protect Steve who's once again in physical danger) (and then Eddie dies later so hes not really stable in either aspect rip)
So aside from the upside down trauma having the kids have to grow up too fast and having their childhoods taken away (and this definitely applies to all the kids and teens but we're talking about dusty today), Dustins a character that is consistently looking for a stable parental figure and consistently loosing the stability he finds in them. Which leads him to have to step up, shelf his own emotions, and be a source of stability for his parental figures instead.
i know its wishful thinking at best to hope for a comedic character to have their trauma properly addressed in this show, but id really like to see Dustin struggling with some of this
he probably feels responsible for a lot of shit that happened especially to Steve and Eddie because he was there to witness their injuries and they both got injured to protect him
maybe he struggles talking about certain things with steve despite him remaining emotionally safe because his experiences with comforting his mom and Eddie makes him assume thats normal. maybe hes afraid hes going to wake up one day and Steve will be dead.
maybe he puts himself down the same path steves on now, not his highschool jock path but the self-sacrificing hero path. maybe the party will be in some sort of trouble with no adults around and he'll put himself between the party and the danger because he feels responsible for making sure they're ok.
we've already seen he feels the need to mediate conflict with his friends (mike and lucas's fight in season 1 and asking eddie to postpone hellfire on lucas's behalf) and that he admires Steve's hero stunts (fighting the demodogs in season 2 Dustin says hes awesome when max comments hes insane)
i just want to see people talk about Dustins relationship with responsibility and the lack of stability in his life. i also grew up being The Responsible Friend in my friend group and its fucking exhausting. I just want my guy to get a break, maybe some assurance that Steves not going to fucking die and maybe a moment where he can just let go of tge stress hes holding onto (i don't know tbh if i knew how to fix this feeling i wouldn't need therapy lol)
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belbobiggins · 8 months
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Okay okay okay I just I need to let out all these ideas I have for one singular TF2 OC
Keep in mind that I've never made an OC before so if this is really shittily written and thought out that's why
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Okay so her name is Bella. At first it was just a few thoughts like: haha I wonder how spy would deal with a random child or lol I bet pyro gets along great with kids. Then I got an idea. What if I gave Heavy a FOURTH sister, and the reason we didn't see her during the comics is because she was busy playing with dolls in her room. She's a little girl, so what if she managed to sneak herself into all of Heavy's luggage and undetectedly be carried back to America with Heavy. Stuff happens, yada yada, she ends up staying at the base with all the mercs.
I just. I think some mercs would end up having great bonds with her, and others (Spy the sly and Medic gaming) not so much. Take Engineer for example: I think he'd definitely be too happy about not being the shortest person there, so much so he'd probably pick on her a little about her height. But I also think he'd make a great father figure and would end up teaching her a lot inside the workshop.
Scout would probably have an older sibling type vibe to him, same goes for Pyro. While Pyro would play with her and enjoy doing kid stuff, Scout is an overconfident white boy who would take on a "mean" older brother role. He'd be an absolute dick, same as he is to everyone, but I think he'd have his moments where she and he could connect.
Medic. I have SO SO SO many ideas for this. Heavy is her older brother, yeah? She snuck into his stuff and came with because she was afraid of being away from/losing him. Now this psychotic German comes along and is taking all of Heavy's attention. How is Bella gonna react? Poorly. She's probably jealous and will glare at poor Medic when his back is turned. I think the two have a bit of friendly(?) competition going on.
Soldier is... Well... The Uncle™. He dated her sister Zhanna some point (due to me being a Freedom Fries enjoyer, Zhanna and Soldier split up but are still friends :]) so she probably likes having him around. He frequently went to her home in Russia to see her sister, so it's expected that Bella and Soldier are a bit close, because he's probably still considered a part of the family by Zhanna. Soldier will make her medals every time she does something patriotic and frequently teaches her about (incorrect) history. He has also taken her rocket jumping a few times, unbeknownst to Heavy.
Demoman probably has around the same deal going on as Soldier. He's friends with Soldier, so he's automatically okay in her book. Sometimes he'll sneak her a sip of his scrumpy, and he tells her what "a good laddie" she is everytime she runs him an errand or gives him a hug. These two have a very friendly bond I think.
Spy is... Well... A sneaky 🚩French🚩 man. While he also hangs around Soldier a lot, I have a feeling Bella and him just generally avoid each other. He's not very good with kids (cough cough the Scout situation cough) and probably isn't very fond of them either, and She doesn't like him because he's rude and kind of creepy. He can just disappear whenever he wants and lurks around in the shadows in his spare time? Hell no. She is generally uncomfortable around him, and Spy is... Spy.
Sniper. Actually, despite what most would think, I think these two would be pretty okay with each other. Not as close as Bella and some of the others of course, but they co-exist contently. They're very similar. She doesn't talk much, same as Sniper. She's a bit introverted. She likes avoiding confrontation. The two just have mutual respect for each other. Sometimes she'll find him sitting on the roof of the base and they'll just lay there silently together, simply enjoying the company. I think I'll have the most fun drawing her and Sniper's moments together.
WOW that's a lot of words. Conclusion: I want the mercs to take care of this kid. If you have any questions about her, I'd gladly answer an ask. (PLEASE TALK TO ME I'M DESPERATE :])
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substituted-shinigami · 8 months
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Hey guys, anyone want to do discussion points or what if scenarios? It might be fun!
Here's one: If Rukia, Renji, and Byakuya got kicked out of Soul Society after the Soul Society Arc, what would their living situation be?
A while back (which for me could be anywhere from 1 to 10 years, lol), I saw a post about this. I believe the philosophy was that the whole Aizen situation was a media nightmare and so they kicked Rukia and Renji out as part of a cover up. Byakuya tried to stand up to them and got kicked out too. Even his own family disowned him for all the "trouble he's caused them over Hisana and Rukia". 
So according to the post, their living situation was similar to the Advance Team Arc, with Rukia living with Ichigo, and Renji and Byakuya living elsewhere (I believe they were sharing an apartment?). I think I've seen other posts about this where they actually ended up either living with Urahara or the Visored.
Now obviously this didn't happen and would never happen, so don't worry about taking this too seriously. This is literally just a "What if it had happened?" scenario. Where do you think the characters would have ended up? How do you think it would have panned out?
This is already getting kind of long, so I'm gonna put my thoughts on it underneath a "Keep Reading" tag
Personally, I think Rukia would have stayed with Byakuya. This might sound strange, their relationship was strained at best, but I think her choosing to stay in Soul Society was her choosing to try again. She wanted to try again to connect to the people in her life. So even if they got kicked out of Soul Society, I don’t think she would have given up on this dream. (Plus it means she could teach him all about the living world!)
I think the real question would be Renji. Sure Byakuya and Rukia living together would be super awkward to say the least, but they're at least siblings. But Renji isn't. He's not entirely on the outside, being childhood friends with Rukia. But they've been separated for about 40 years and have a lot of emotional ground to cover! 
On one hand, they don't have status to worry about anymore, she's no longer a noble and he's not a lieutenant, but on the other hand they haven't had a chance to properly discuss all that happened between them either. And if they are living together, they might choose to NOT have those necessary discussions in order to keep their living situation stable.
On the flip side, Renji and Rukia tend to thrive in dangerous situations where it's them against the world. So while they may be dancing around those hard but necessary conversations, they are ALSO dancing around all those hollows in Karakura Town and punching them in the face with some SUPER SICK COMBO MOVES!!!
So basically they will eventually be fine, but not as quickly as they would have been if they had just, you know, talked first and punched later.
So here's my final thoughts. Rukia would be living with Byakuya. Where they would be living would be determined based on if Byakuya had been able to hold onto any of his wealth and then been able to trade with Urahara for some World of the Living funds. 
Renji I could see still living with Urahara, but depending on Rukia’s and Byakuya’s situation, I can see it taking all three of them getting part time jobs to get by. Also, I doubt Urahara would take all three of them in. They could technically live in his basement, but unless he had a use for all three of them, I doubt he'd take them in. (Although the idea of all three of them doing secret missions together as some sort of mission impossible secret task force is pretty cool!) The visoreds tend to stick to themselves, so I kinda doubt they'd take them in either.
So yeah, maybe all three of them DO get a very stuffy, very angsty apartment together, and are extremely relieved when the Arrancar finally attack. xD
So what do you all think? Do they all stay together? Do they all split up? A combination of the two? Where do they all live? Feel free to comment or reblog to let me know!
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fqirycollective · 2 years
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Maladaptive Daydreaming Informative Post
What is maladaptive daydreaming?
Maladaptive daydreaming is not a disorder itself, although the community may consider it one. Instead it is a symptom of many disorders and can be caused by many things. This symptom is similar to psychosis in that fact, but different in the ability to be diagnosed. (In fact, there is a proposed diagnostic criteria but it hasn't been added the to DSM-5.) In this symptom, the person affected will daydream highly vivid daydreams for lengthy periods, to the point it harms their daily life. This is a form of dissociation, according to the APA, because it involves removing yourself from the current situation and instead daydreaming.
Causes of Maladaptive Daydreaming
As stated before, maladaptive daydreaming is caused by a variety of things. ADHD is a very common one, due to ADHD's daydreaming tendencies and how ADHD affects the attention span. People can become a maladaptive daydreamer at any age, but another common cause is isolation. People who are isolated from others tend to turn to themselves for support and friends, which may manifest itself as daydreaming. This could then cause maladaptive daydreaming. Trauma is also a really common cause. Many systems are maladaptive daydreamers, as a lot of people who go through trauma daydream that they can handle whatever it is or that it's happening to someone else that isn't them. However, maladaptive daydreaming CANNOT by itself cause a system. There must be repetitive trauma in childhood for a system to be formed.
Symptoms of Maladaptive Daydreaming
Symptoms include:
- daydreams that interfere with some area of your life negatively
- really vivid daydreams
- daydreaming for lengthy periods
- daydreams triggered by outside stimuli
- pacing while daydreaming
- talking to self while daydreaming
- acting daydreams out with/without props
- an overwhelming desire to continue daydreaming when forced to stop
- erotic/violent daydreams
Immersive Daydreaming vs Maladaptive Daydreaming
These are two different terms that mean two different things, but they're very similar. In order for your daydreaming to be considered maladaptive, it has to negatively impact your life. If it doesn't, it's instead considered immersive daydreaming. In immersive daydreaming, you are more in control of your daydreams. You're more in control of when you daydream and for how long.
Systems and Maladaptive Daydreaming
As stated before, many systems maladaptive daydream. Because systems are caused by trauma, and many trauma survivors use daydreaming as a way to try and cope, systems often use daydreaming as a way to cope the best the can. This doesn't disrupt the way of coping as dissociation that systems need to have to form, as daydreaming and maladaptive daydreaming are forms of dissociation. This being said, not being a maladaptive daydreamer doesn't mean you aren't a system and being a maladaptive daydreamer doesn't mean you are a system. It's just a common symptom that isn't necessarily part of the diagnostic criteria nor is it talked about a lot.
Our Experience
Although recently it's been less, there have been times where we've daydreamed up to 14 hours each day. It sometimes helps us ground, sometimes makes us dissociate more. Our abusers are typically the villains, but we rarely daydream about us as a system. When we do, we tend to unintentionally cause flashbacks, so we try to avoid doing so. We often draw inspiration for our daydreams by the current media we're watching or consuming. As a system, the flashbacks affect us quite a bit and cause us to split. There have been times where the daydreams have triggered flashbacks that contained trauma that the alters fronting weren't ready to know. It's also worth mentioning that when we stick to a theme of daydreams for awhile, they're shared among alters but we each have our own differences between them.
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system-of-a-feather · 9 months
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I think I'm starting to get it a bit - where I fall into the system.
Riku can survive and flourish in the worst of situations, they're unbelievably resilient and stupendously optimistic and a source of hope, faith, and direction. They're invulnerable - even if you destroy them, functionably, the system will always step in and have a number of smaller parts we don't share on her to reinstate that invulnerable resilience and optimism. It's a priority. You can't take Riku off their feet.
XIV can dominate and breakdown the hells to operate in his name and get him what he needs and wants. He doesn't loose because loosing is fundamentally a concept he can't comprehend. If he would die before he looses and he has such an instinctually strong survival instinct. As long as he is alive, he will break down anything in the way of his vision. He is invulnerable - if he wants something there is nothing you can do to get in his way. If you do, if you manage to 'beat him' he will split and eat that shit back up as soon as he sees that he lost a match. He'll come back 10x stronger and take the win right bakc up. You can't declaw and defang XIV.
They're invulnerable parts - whether they like it or not - their nature as parts are functionally made to be invulnerable
And that is where you get a huge issue with our system. While it is pervasive in all parts, our system is structured around two parts heavily dissociated and functionably so cut off from being genuinely and wholely vulnerable. Even when they are, it is "but a stage in the journey" or only internally to one another.
I'm not smart enough, aggressive enough, or have enough piss and vinegar to do what XIV does - besides, I wouldn't need to. XIV is right there,
I'm just too much of an upset, hurt, and angry part to do what Riku does, I'm a negative nancy simple as that. I obviously can't be Riku, that's a given. (and also I don't think anyone in this system other than Riku can be Riku)
The thing that both of them don't have though that I think I could do with some reflection is that I can be vulnerable. I'm not this amazing or ridiculously specialized part. I'm split as what a very hurt, self hating, and exhausted part thought was the "monster" they were stuck being and I think its a ridiculous thing in hindsight, because I'm REALLY not a monster at all.
But my existence is founded on hurt, self loathing, fatigue, exhaustion, and weakness. I operate in a similar way to XIV as Data tried to cope with his shit by borrowing from those around him and instinctually, I want to hate everything around me that breathes. I want to hate everything that has played into the situation Data!old had gotten themselves trapped in before splitting. I want to avoid everything and isolate because everything is a disappointment to me.
I have no reason to be nice and open to the world. I come from garbage and hurt, I don't owe it to anything or anyone - but thats the thing. I think Data!old deserved a lot better. I think Data!old deserves better. I could sit comfortably by and live in the shit ending I was split off and be comfortable saying I am done, but that would be me accepting that Data got fucked over by the world.
This brain and my trauma and my symptoms tell me to not talk to anyone, don't give anyone expectations you are anything more than who you are - if you are nice, theyll expect you to be nice and theyll punish you when you are normal. I should stick to myself and everyone else is a waste of time and space and get in the way.
But that's how we got here, and if there is anything I got from splitting from Data!old, it is the ability to talk about things without getting shut down. I was given the gift to be able to do the exact opposite of what I'm 'supposed' to do. I was given the ability to CHOOSE to engage in the world against what my history has told me.
I know vulnerability, I know weakness, I know hurt, I know self hate, I know pain. All of that is the root of why I am instinctually misanthropic - people have hurt us a lot, and it has gone unacknowledged because we are run by two massive beasts of invulnerability.
No one has given that hurt a voice and I think thats where I come in. I am prone to anger and aggression, I am prone to envy and jealousy and wanting to get revenge - but I'm not XIV, I'd rather just have peace by myself and disengage than to actually express that. I don't have that drive for chaos and crisis, I already have enough. I'm not interested. I don't have that high energy / activation energy and that is actually my strength in relation to XIV. It's very easy for me to just deal with those lower valence negative emotions without it getting converted to anger / aggression or without me getting consumed by or anger / aggression.
I can look at my anger, and acknowledge it, and make a choice. Usually I leave, I remove the body from stimuli and isolate away from people, but an alternative choice I could make is to take that and give in a microphone.
There is no point is pulling XIV and Riku into learning vulnerability directly; not only is that an uphill battle but it might shatter some of their strength.
I think I am here to be vulnerable by choice - a conscious and consenting CHOICE to give people the chance to hear our hurt, our vulnerability, and to respond. Talking is a gift, an active decision, to those close to me, and should they abuse that gift and trust, then they will simply get me back to my root - ignored and cut off from us.
XIV taught the system that there is no evil part - that all parts deserve a space regardless of how they are and that we have to radically accept all parts. He taught us radical acceptance and internal vulnerability.
I guess what I have to do is teach that being vulnerable doesn't inherently have to mean being at the whim of another person - you can simultaneously hold a sense of control and hold boundaries while ALSO acknowledging that needs and wounds are present.
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boltslutters · 1 month
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and hmmmm can i have more detail on the mins and meds? whatever you'd like to share.
Mins/Meds are a cyborg/machine species created as something of a "last defense" to a massive Dyson Sphere structure. They live on its surface, which has been covered in earth to protect from asteroid strikes, and is orbited by like, three stars.
Mins are the majority between the two, they're like bees and Meds are the queen bees.
So I've mentioned that when a Min's head splits open, it heals and they gain some sort of weird magical ability. This is because they're not fully machine. Their "brains" are made out of a fungi and they have a circulatory system of a fuel-like substance I call blood. The existence of the fungi attract a soul-crystal thing that naturally starts to form and build up inside of them. When the head unit is broken open, the soul crystals rapid cover up the wound, and start fracturing into the "bloodstream", where they become infused into the blood and start causing the magical effects when damaged. Usually, the composition is affected by individual Mins personality, leading to different abilities I conveniently make similar to an individual's personalities.
There's actually a lot of diseases, industries, and additives related to Mins and their blood because they can't make it naturally, they must harvest it from the environment. Most animals and some plants on the planet also rely on some form of blood as like, regular blood, so Mins have their own forms of agriculture to make and harvest blood. I've got some details on this, namely a couple diseases and additives. The fact that their brains are organic and not mechanical mean they're also subject to being impaired by contaminants and sometimes they do it on purpose as they're also driven by emotion like us.
In general Mins don't have any kind of romantic or sexual attraction because they build their own descendants and there is no need for that kind of stuff. They are still a super social species and have their own social customs. For instance, pronouns. While most Mins use he/him as an individual, non-gendered pronoun (this only applies to Mins don't get it twisted with reality), Meds use a formal version of this where you add an s in front of every word (She/Shim/Shis) (It's also okay to use the feminine (She/hers) for Meds if you can't remember this version). These pronouns are more status than they are gender; any Min who does similar work (doctors/mechanics, building your own descendants, or taking up a leadership/political role) usually end up switching pronouns to the formal ones.
Mins are given a serial number when they're built: Their Med's name (usually some type of star) and whatever number came next in their production or a unique code. However, a lot of Mins get nicknames based on what they do (This could be something like 'Blacksmith' or 'Herder'), a notable trait, usually with gunslingers or other performing roles ('Steel Footing' for standing on the back of a horse or 'Ringa Styx' for leaving a 'ring of six' bullets in an opponents head and I could Not pass up the reference to the river of the dead even if they probably wouldn't have something like the Styx) or their crystal given ability as it's similar to their personailty (Something like 'Sticky Shot').
As a final note: Mins aren't invulnerable from weather like most machines. Much in the way that you put a tarp on your car to protect it from weather, Mins usually wear some form of clothing as protection/cultural significance/it just looks cool man leave me alone/etc. It is ungendered (because they dont have gender) and mostly dependent on again, status and occupation.
Most of the time, Mins and Meds live in small, closed societies where Meds don't make more Mins than they need to. These Mins are usually very carefully made, designed to last a really long time, and are made for specific purposes.
Then there's the ones made quickly in emergency situations, such as war (you'd think being able to control and carefully manage your own population and with miles of 90% desert meant that you shouldn't experience war but it really does take one bad egg to ruin a batch), natural disaster, etc etc. They usually don't live very long and are often pretty numerous. A lot of the time when it happens, Meds and their little in-group of specially made Mins (usually called U-mins), usually try to ignore their other Mins (L-Mins) and hope they just die out on their own. But surprise, Meds aren't exclusively capable of repairing and making Mins. The L-Mins started forming their own societies where they made and repair other L-Mins, meaning that they're persisting longer than the Meds and U-Mins wanted them to. L-mins are usually self-governed in little towns and cities and often get into fights with other groups of L-Mins more often as L-Mins are more subject to scarcity than their U-Min counterparts. The Ouruls don't help either.
Ouruls are like demons, but kind of on steroids. They can be summoned from their inverted world dimension and made to do a Min's bidding. Ouruls can't die. They heal and grow into trees, and rot and decay into animals in an infinite cycle. They do split apart, fuse, and loose memories, so they're not constant. Ouruls might have special, magical abilities, but not always. Most of the time, Ouruls are used by L-Mins as they are the ones who need the (free) help the most, and there are dedicated groups for interpreting and using the texts that allow them to summon Ouruls (created by Malxivos). They're pretty organized as far as L-Min groups go; they don't like non-Ouranists (Mins part of Ourul groups) using the Ouruls and they don't allow anyone to use it for personal or financial gain (Ouranists actually get into a lot of scuffles with gunslingers; a lot of gunslingers use Ouruls to get an edge in gunfights and the Ouranists don't like that).
The Min's planet is absolutely MASSIVE. It's a freaking Dyson sphere that's like, at minimum the size of Mercury's orbit, maybe bigger. There's massive bands of different biomes, and most Mins think the world is flat because of how freaking big it is. Circumnavigating the globe is damn near impossible. The planet also lacks in certain natural resources, like oil, leading to a slower development of technology, leaving them in a steampunk-esc state of technology.
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gwgaccountant · 6 months
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I've been meaning to write some posts explaining basic accounting principles for curious laypeople. I've finally started!
The Fundamental Law of Debit and Credit
Equity
The fundamental laws of any field of study often seem unrelated to the final result. To discover why mixing baking soda and vinegar makes bubbles, you must learn atomic theory. To understand why a map never needs five colors, you must study triangles. To read a 10-K, you must know what the word "equity" means.
If you've heard the word "equity" (in a context where it doesn't mean "being equal"), you have probably heard of home equity loan—a way of obtaining cash based on the value of your house, assuming you could somehow afford one.
Home equity is quite simple; it's the difference between the current value of your house and the amount you owe to the bank. In a sense, it's the amount of house you own.
Assets, Liabilities, and Equity
Imagine that you are not only rich enough to own a house, but rich enough to own two houses. You took out a separate bank loan for the new house, but that's fine—you're ready to become a landlord, and rent payments are going to exceed loan payments.
This second house is essentially a small business. The house is a resource for which you expect to receive a future benefit, or in business terms, an asset. The loan is an obligation to fork over assets (specifically cash) in the future, or a liability. And the difference between them, as with your actual home, is your equity.
Houses don't literally just sit there and print money. You might take out a smaller loan to add a swimming pool to the lot, for instance. Or you might build a tree house, or realize you forgot to pay your handyman's fees. This complicates the situation slightly, but not by that much.
Total Equity = Total Assets - Total Liabilities
A real estate corporation managing hundreds of houses and loans, plus a bank account and salaries it hasn't paid yet and so on, its ownership split among dozens of shareholders, follows this same equation. But stating it like this isn't helpful for most accounting purposes; more commonly, you'll see it stated like this:
Total Assets = Total Liabilities + Total Equity
This highlights another perspective on what liabilities and equity represent. Liabilities are, in a sense, the portion of the company owned by (or at least owed to) its creditors, while equity is the portion of the company owned by its owners.
If you only own one or two houses, the exact numbers don't matter much. As long as you make enough money to pay all the bills, you're doing fine. But a big company has obligations to dozens of people—its owners, its creditors, possibly the SEC and similar agencies. A company needs to keep careful track of its assets and liabilities.
Double-Entry Bookkeeping
The origin of the most fundamental accounting technique has been lost to the sands of time. Some say it was invented in Israel under the early Roman Empire, or in Korea during the 11th century, or in Italy during the 13th century, or in India during a century not listed on Wikipedia.
It wouldn't surprise me if it was invented more than once, because the basic concept is dead simple. Your page has two columns. Write assets on the left, write liabilities on the right. Equity goes on the right, too, or something equivalent.
Modern accounting has a lot more rules. But they're all about what you write in each column; this structure has remained constant for almost as long as we have detailed accounting records that haven't crumbled to dust.
The Balance of Debit and Credit
Debits and credits are just the name we give to entries in those books. Increases to assets are called "debits"; increases to liabilities and equity are called "credits". But decreases to assets are credits, and decreases to liabilities or equity are debits.
Speaking very loosely: Debits are things the company wants, while credits are what it pays to get those things.
Remember that equation I showed you earlier? Assets equal liabilities plus equity? If an asset increases, one of three other things happened: Another asset shrank, or a liability or equity grew. If you acquire a new liability, you got rid of another, lost equity, or gained an asset. And so on.
This is the immutable axiom of accounting. 1 × a = a, ΔU = Q - W, debit equals credit. Or to put it another way:
Every transaction must have an equal balance of debit and credit.
What's up with the cards?
Might as well explain this real quick.
From a bank's perspective, your savings account is literally a liability. When you deposit your paycheck, the bank recognizes both cash and an obligation to return that cash. When you withdraw money, the bank reduces its cash, and also your account. Reducing your bank account is a debit, and that's true whether you're withdrawing physical cash or using a plastic card to pay for groceries electronically. It's a card that debits your account.
As for credit cards...well, that's just a case of one word having multiple meanings. "Credit" has its accounting definition, and also the definition of "letting someone borrow money". They're not unrelated—a business borrowing money credits some liability to represent that debt—but credit cards aren't related to accounting credits.
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tellmeayarn · 2 months
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I would hazard the blanket statement that every ND person has some amount of trauma related to their speaking volume.
Mine is smaller than many, but I very distinctly remember my 2nd grade teacher ascribing malevolence to my inability to project my voice when we read aloud in class. And teasing me about it, because I could get loud when I was excited about something, or at recess. Like she was gathering evidence against me for court. "see??? you can do it now, so obviously in this other situation, you're not doing well because you're trying to make me mad at you."
(A lot of my moments realizing I'm different are from that year, which is probably due to a 60/40 split of timing and that awful woman lol. Typically my flavor of autism didn't draw people's ire much, because I was quiet and polite. And the ADHD kids have it way worse.)
This isn't the shit that keeps us up at night, it just makes our lives overcomplicated.
ND people are drawn to each other because... why wouldn't you want to make friends with people who see the world similar? And that shared history of no one understanding you is a powerful flavor enhancer. But it gathers together people with overactive senses into rooms full of people who shout when they're excited.
So now as an adult I sit there, blasted by my gf's shouted infodumping, not processing it because it's twisting all my nerves upside down and it feels like I am sitting inside a tornado siren or being beaten by ocean waves. But usually I am not willing to say anything, because I know they've spent their life being shut down and told they're too loud, and not hurting them is more important than not being fried to a crisp by the noises they're making.
(Don't worry, there are other situations where it's the opposite situation, where they ignore their needs because they're afraid to hurt me -- I am not complaining about Ivy, keep reading.)
It's just all very very unnecessary! and can be solved pretty simply, by realizing that 7-year-olds aren't fucking with you on purpose. Just to... make you mad at them? Think about that for one second and realize how wrong-footed it is.
In fact, maybe if a kid gets loud when they're excited about dinosaurs, and quiet when they're nervous about public speaking, that's not even that weird??
(Maybe it's even a part of your job to help them become more confident about public speaking, rather than shaming them for being bad at a new skill? Nay, nay, that's probably taking it a step too far. right? lol. lmao.)
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wutheringmights · 2 years
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The ask about whether Wind and Spirits got me wondering, how would Spirits get along with all the other boys? either in ctb canon or in an "everything was alright" AU
The CTB canon is a hard one to answer due to spoilers. You all need to know how every single boy is fairing before I start to speculate how adding another troubled hero to the mix would work. Sorry anon!
But I can answer the "everything was alright" au (which I have linked here since we have not discussed it since April). For anyone who doesn't know, here are the basics of the AU:
Due to circumstances, Warriors was not terrible to Spirit and Mask in the War of Eras
All three of them were friends and nothing bad happened
In the present, Time tells Warriors who he is the moment they reunite
Eventually Spirit joins the Chain and everyone is happy
In theory, for this AU to comply with the first part, there should be a version of the present day plot where things are happy as well. But, um.... I'm not sure how that's going to look like right now. Honestly, I'm not even sure where to start.
Right now, we're going to just say that this is Spirit's relationship with everyone else in default LU stuff:
Warriors
As previously discussed, they have an interesting relationship where Spirit recognizes that Warriors has some bad traits but knows that Warriors would never hurt him, which leads to an interesting back and forth between them.
They are still a bickering pair who everyone thinks are enemies, but this is just how they communicate
Spirit is used to being Warrior's outsourced conscience when Warriors has grown enough to not need him as much anymore, which leads to genuine arguments between the two
Their shared history means they just get each other in a way most don't; they're each other's confidants and right hand
Time
Time is very happy that their dynamic trio is back together, but he's less happy that it's different now
Warriors and Spirit are the same, but he's older now and everything is a little off; a part of him falls back in rhythm with relying on those two for everything while another recognizes that he's supposed to be the adult of the situation
It's frustrating that nothing feels the same because he's the one who doesn't fit anymore
There's a lot of growing pains he goes through that result in him emotionally letting go of his old relationship with Spirit to make a new one
Spirit has a similar problem where he senses the same spirit as Mask but falters whenever he has to match it with this grown ass man
The two are still close, but the brotherhood part of their relationship is less strong now; they're more like good friends
But some over protective habits die hard...
Spirit: "You're too young to get married."
Time: "I'm in my thirties???"
Spirit, doing the math to remember he's the younger one now but being too stubborn to admit he's wrong: "What are you? A child bride?"
Sky
It takes a while for the two of them to warm up to each other, but when they do, they become fast friends
I can see the two of them hanging out in silence while Sky whittles and Spirit drafts
Sky would take an interest in the things Spirit knows about spirits and machinery, and Spirit would love to tell him everything
Once Sky thinks he has a friend, he would immediately lapse into his old acts of trouble making, which Spirit would not be down for
But Spirit would be the first to suggest a dubious plan as a quick solution to a problem, which Sky would not be down for
They balance each other out
Four
Picture this: Four and Spirit are arguing about something. Suddenly, in the middle of the argument, Spirit stops and says, "Actually, Vio, can I talk to Green? He's the reasonable one."
Four is completely merged. He's told no one about his ability to split. But within a few days of meeting, Spirit has figured him out
(Spirit just sensed that his spirit was fractured and did not realize right away that this was supposed to be a secret)
So Four and Spirit get off on the wrong foot
There's a few other areas where they sort of clash. Spirit wants to have another person who understands his machinery and gets frustrated when Four reminds him he's just a blacksmith
Meanwhile, Four is a little jealous that Spirit seems to have a very good education when the part of him that likes studying and learning new things wishes that he could have done more than just blacksmithing
A lot of this schism is caused by Four’s caution clashing with Spirit’s shyness
Ergo, Four won’t say he doesn’t like Spirit while Spirit is unwilling to fix the misunderstand with someone he thinks hates him
(Four doesn’t hate him; he’s just uneasy)
But both are professionals and they can work together with supreme efficiency that belies how they don't really mesh well together
Legend
They both thought they were going to connect over being the intellectuals of the team, only to realize they go in opposite directions with Spirit specializing in the sciences while Legend is in the humanities
But Legend loves learning about foreign cultures, and he wants to hear everything about New Hyrule
Legend tries to have a battle of wits with Spirit, but Spirit never rises to argue with him the way he would with Warriors; Legend figures out pretty quickly that Spirit can only argue like that with Warriors
But they're both stubborn, so god forbid they disagree about something
Legend has a good knack of helping Spirit with his shyness so that he could foster friendships with the other members of the group
Hyrule
Spirit's first friend outside of Warriors and Time, mainly because Hyrule clicks with the lowest of the low and, despite having a high position in New Hyrule, Spirit identifies as a common worker
Even then, Hyrule knows what it’s like to be dragged into the bullshit of the royal court, so they can find solace in wishing they could get closer to their Zelda’s without losing their way of life
These two would get so drunk together and it would be hilarious
Unlike Sky, Hyrule would get a little bored with Spirit’s need to quietly work on something and would complain that Spirit never did enough exploring
I also think Hyrule would just get Spirit’s weird friendship with Warriors the best out of anyone. I can’t explain why-- maybe he’s just seen the most out of everyone and just gets that they are imprinted on each other like ducks
Hyrule: “Hey, want to learn which poisonous mushrooms you can eat in desperate measures depending on what severity of hallucinations you can tolerate?”
Spirit: “Uh... I’m never really planning on ever needing to know that.”
Hyrule: “That’s what I said, but then the desperate measures were needed.”
Twilight
Twilight blinked and suddenly he’s been kicked from the second-in-command position
In theory, he’s still Time’s right hand and Warriors still only steps up when a tactician is needed, but when both of them have a third person they rely on, there’s suddenly no room for him
And there may be the weird realization that the way Warriors and him used to sass and poke fun at each other is happening less and less, exclusively because Warriors will instead tease Spirit
And Twilight is not resentful! But it hurts to feel like he’s being pushed aside
He doesn’t even hate Spirit; he can recognize that Spirit is a nice guy and they can get along even when they have different interests
Things would be better if Spirit would allow Twilight in fit into a big brother role for him, but Spirit shoots that down pretty quickly
Things get better once Twilight realizes that Spirit and Warriors will expose everything embarrassing story they have about Time
Wind
As previously discussed: Time and Warriors over correct to not treat Wind like Spirit by being distant to him
So Wind views Spirit as some kind of rival he needs to prove himself better as in order to gain everyone else’s respect
Meanwhile, Spirit cannot talk to Wind without remembering how he mysterious disappeared
This is actually where Spirit and Warriors clash the most in the present day, as Spirit wants to warn Wind while Warriors says to keep quiet to not mess up the timeline
Wind eventually warms up to Spirit once he overhears Spirit describing New Hyrule to Legend
Eventually, Wind starts to crave Spirit’s approval over Warriors and Time’s; of course he earns it easily, but some of Spirit’s leftover feelings of having a little brother in Time get pushed onto Wind
Wind hates being treated by a child even by Spirit, and Spirit is left hurt that he can’t connect with him
Wild
Spirit: “So you’re telling me that your era has giant mechanical beasts that can travel great distances, has a carrying capacity in the hundreds of tons, and can easily be operated by a single person???”
Wild: “Yup.”
Spirit: “AND YOU HAVE NO IDEA HOW ANY OF IT WORKS???”
Wild: “It was never relevant.”
Spirit: “HOW IS THE MASS TRANSPORT OF GOODS AND PEOPLE NOT RELEVANT????”
Lucky for Spirit, Wild is always happy to hand over his Sheikah Slate so that Spirit can pore over any information it has on how Sheikah technology works
But this means that Wild has to pry it from his hands and fend off Spirit begging to get it back as soon as the group gets a single chance to rest
Wild is both super amused and very annoyed by this
It only gets worse when Wild shows him the Master Cycle, and Spirit has to take it apart right now so that he could put it back together and know how it works
And now Wild has another topic for Spirit to ask him relentless questions about
Wild likes Spirit, but he also thinks he’s a bit annoying, especially when Spirit won’t take a hint and realize he likes nature more than any piece of machinery
Meanwhile, Spirit is dying; there’s so much he wants to learn about Sheikah technology and he just happens to get stuck with the one guy who knows enough to keep him hooked but not enough to give him any answers
Wild cooking dinner while Spirit incessantly asks him questions he doesn’t have the answers no matter how many times Spirit rephrases it is a nightly scene at this point
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des-shinta · 11 months
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I know you don't do tokusatsu reviews anymore, but what are your thoughts on Kamen Rider Geats? A lot of people are comparing it to Ryuki.
My thesis with Ryuki remains to this day factually true: Any series in ANY WAY Similar to Ryuki is by default better than Ryuki due to them being better thought-out and executed. in Example, It's been 20 years, and none of the post-Ryuki Ryuki content has EVER explained the original series' Wish that drove the story (i.e. why the rider war would grant its winner a wish and end the threat of the mirror monsters, nothing INSIDE Ryuki's story ever explains that). Other series with that story engine have. Outside those who care about toku, Ryuki was upstaged literally the year it released with Fate/Stay Night. it's why Gaim was written by a Fate Franchise contributor (Gen Urobuchi before Gaim wrote Fate/Zero...do not begin watching fate with Fate/Zero it's not designed to BE the introductory entry), as Fate's creative staff at Type Moon knew how to do the Battle Royale story engine better (THEIR Wish WAS a Lie due to the mechanism that would create it being corrupted) than Ryuki's staff did...and by evidence of how much Fate/Grand order makes per year, still do. If there's any major similarities Geats has to Ryuki, they're superficial at best because there is an entire Genre of competitive Battle Royale Media that goes back decades--even preceding the novel and film battle Royale itself--to the likes of Freaking Death Race; which is a LOT more media to draw upon than a series who was mishandled from the start, and every return makes the series worse by presenting more and more of how badly it was handled. I've not been Actively watching Geats (I HAVE kept up with spoilers) due to just how Sick I became of Rider vs rider nonsense due to it being the absolute worst thing in the franchise (as I've said, it IS Ryuki's original sin), and the increasing degree Toei/Bandai's done it, and sought to JUSTIFY it, while making the actual non-rider villains that should be focused on an afterthought. That in no way appeals to me, as it's made it so we've not had a genuinely good villain/monster faction that have their own AGENCY in a long, long time. That's not to say Geats is a bad series; every time I look in on the spoilers (at least when pages of the kamen Rider Wiki on it haven't been rewritten, the fansub groups have apparently been VERY bad with Unnecessary Dialogue Alterations/divergent translation this year from the clips I've seen) It's VERY Clear they have a direction to their ongoing plot that is based in character and consequence of past actions/sins that the actual hero of the story is seeking to resolve, and is executing it well in an engaging way for many. Ace is a smug jerk, but you can depict a Smug Jerk as being a Good Person and from everything I've seen from clips he is. I don't have any issue with the core direction of the story or it's involved Drama with Keiwa or Neon. Hell, from everything About them I've looked up or seen from clips? I LIKE the main trio of this series. If you or others Seeing this post are enjoying it? All the power to you. But the inter-rider conflict stuff is and will remain my hangup where that is not something that appeals to me, as it has been done to death already to the point it is detracting from every new rider series that direct more attention on that conflict than it is on the monster faction being the focus of events, or those manipulating the situation. The developments with Buffa and Beruba I saw coming as they were inevitable, for Toei (NOT Bandai) has repeatedly been the ones To shove in Rider-based Villains and a Hostile Rider faction split at some point, which is a way that doesn't work for me and What I have gotten sick of. As no matter how good the series is, I don't want to see it included anymore due to how much it HAS been overdone. Villain riders work only in ONE Context: when they steal the gear and titles, which then need to be reclaimed. Every other one which tries to excuse it with Moral Ambiguity has become exhaustive and sickening, as they've burned already every way they could justify it, and screwed many of those attempts up.
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raealtheprotogen · 1 year
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My Twitch and YouTube Situation
Hey all! I hope you're doing well. I'm on the tail end of this flu that's been kicking my ass, and over the last few days of being bed-ridden and not doing any work; I've had a LOT of time to think about my streaming situation and how I want to move forward with content. To those of you that are interested, this post is just meant to outline my plan and ideas.
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First:
I'm done streaming on Twitch as my main platform.
Reasoning:
Twitch has ruined all trust I had in the platform as a means of streaming to an audience. I can not and will not trust a company that put's it's profits above BASIC necessities in a streaming platform.
The ads are invasive, intrusive, completely irrelevant because they're not targeted, and cannot be skipped. This is NOT the kind of environment I feel comfortable streamin in anymore; and I want to move on from this.
I also feel like the Twitch space isn't meant for someone like me who only streams for 2 or 3 hours. Twitch is meant for those that stream 5 - 8 hours a day, and that's just not in me to do. I feel squeezed out by other people that DO stream for 5 - 8 hours a day, and that my content doesn't really appeal to the broader Twitch spectrum in gaming.
I WILL however be keeping my Twitch channel active, and once a month I want to have a BIG charity stream where all tips and donations during that stream go towards the charity for that month. I also plan on doing all of my music related streams and larger streams on Twitch; basically anything that could be copyright or anything that could be over 4 hours in a stream like playing through an entire game in one sitting.
Subathons and events will also still be held over on Twitch where you will still be able to support me and my projects. We still have the 69 hour subathon I'm planning for 69,000 subscribers over on YouTube, and that will be held on Twitch since the platform can handle something like that more easily than YouTube currently can.
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Second: YouTube has better benefits for me, and for you
To say I'm floored by the accessibility of YouTube streaming is an understatement. I noticed immediately that YouTube streaming is better for shorter form streams similar to what I do. A quick little 1 - 2 hour stream is perfect for the platform, and is more in line with what I prefer to do since my day is usually jam packed full of stuff.
Becomming a member of the channel actually has GOOD PERKS that I can define within the membership sign-ups on the channel, and doesn't feel like I'm ripping you off or having to sell myself out at all to get you interested in becoming a member.
(For those of you curious on what being a "member" means, it's the same thing as being a "subscriber" on Twitch. You get access to emotes and other perks on the channel.)
Streaming on YouTube honestly feels like when I first started streaming to Twitch years ago. It feels fun, it's not too janky, and it feels like the platform is giving me *just enough* to work with that I can be happy; and it seems like they're taking it in stride too.
Not to mention the revenue split on YouTube is so much better. I see 100% of the super chats you give me; unlike twitch, who charges you for purchasing bits to give to a streamer. (Super chats are the direct equivalent of bits on YouTube).
I also see a 70/30 split in revenue when it comes to Memberships over on YouTube; which is WAY better than the 50/50 I get with Twitch currently.
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At the end of the day, this is my job and somethign I need to take seriously moving forward. I was very hesitant about making this decision, but I think at the end of the day, this is the best possible decision I can make for myself currently.
Thank you for reading <3
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ultrasuperexplore · 1 year
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SKETCHES & THOUGHTS - LET'S TRY THIS
Alright, lemme peel myself away from XIV for a bit and do something a bit more self-driven!
I've loved to doodle pinball playfields ever since I was in elementary school - I'm sure a lot of other folks can recall sketching new levels for their favourite games, at some point. These days, I still prefer using pencil-on-paper to design new layouts, as opposed to figuring everything out from within Visual Pinball. Curved walls, in partucular, take some time & finangling for me to construct in CAD software, but curves come easily when drawing by hand.
Recently, I had the bright idea to make simple card stencils in the dimensions I most often use for these sketches. I also cut some notches at a couple of key points, which are meant to mark where the flippers ought to go. They're... okay, but I think I should have had a couple more notches for the flippers & the inlane guide leading to them. Something to keep in mind for the next go around at making stencils, I guess.
Here's 3 sketches I made today:
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And here's some words on my thought process creating them! I'll mention details in roughly the order I sketched them in.
#1: Started with the U-turn on the left that leads to an upper flipper, then added some shots for the upper flipper. Next, added a center ramp above the entrances to the upper flipper's shots. The center ramp drops the ball above the upper flipper. Tried to make a 2-bumper nest (an increasingly common trend in modern pinball) but I'm not fond of the design I came up with there, at least not on paper. Very strange 'reversed' left inlane/outlane setup - the idea is that a ball can be shot into the semicircle on the left, and it will quickly whip around towards the Left Flipper. A captive ball placed between this semicircle and the U-turn can steal the in-play ball's momentum, ideally making the ball drop here and bounce around in the inlane area, a dangerous situation.
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#2: Wanted to make an upper playfield that was 'split in two,' as opposed to having one continuous arc running along the top. One side would have a common bumper nest, the other would have a set of drop targets with stand-up targets behind them, inspired mainly by Cybernaut. Orbits surround this combination bank. The right orbit around the bank throws the ball over a jump ramp leading to the bumpers and lanes in the left half of the upper playfield. The left orbit brings the ball down an isolated alley along the right side of the table, below the flippers, to a kicker that throws the ball past two one-way gates to arrive safely in the right inlane. (Probably not a good idea.) A hook lane with a spinner target, on the left side, throws the ball across the table and into the combination target bank. 3 drop targets, just above the spinner lane's typical shot angles, add another obstacle on the left side of the playfield. Lots of room is left over, but I decided to end that sketch there and start fresh.
#3: Once again, I wanted a playfield that was effectively split in two at the top - this time, I decided to try a symmetrical layout. The outer orbits, with walls running along the top of the table, are designed to throw the ball at a bumper. Stand-up targets fill in the upper gaps created by the orbits' guidewalls and protect the bottom two bumpers. Inner orbits run between the bumpers, allowing the ball to pass through the 5 bumpers at different angles. A saucer at the top-center of the table, guarded by the center bumper, would be difficult to hit intentionally, but could add some more beneficial randomness to the ball's behaviour in the upper playfield. Ruleset would probably need to involve going thru particular lanes at particular times. Simple lower-playfield with a discrete "lower orbit" and target banks (this may be extending too far down the table to work as a proper shot.) This table would not use a traditional plunger to launch the ball; it would instead kick the ball up from the drain area, similar to 'Big Hit' and other plunger-less games.
So, I think I've got some interesting ideas here, but nothing I'd want to flesh out further right now. One thing I noticed while writing these explanations was the lack of consideration for the game's overall theme - not just in how the game looks, but in how the game progresses & how different accomplishments are weighted when awarding points. I often think about interesting shot layouts before thinking about appropriate themes for them, as opposed to coming up with layouts that reinforce a pre-established theme. I think it's important for a game's shot layout to be at least somewhat coherent with its theme - a familiar theme will give players clues as to how they should approach different targets. (Consider the many, many playing-card-themed games that were made before the rise of video games! Many of them demanded that players shoot labeled targets to form poker hands, like pairs and straights, combinations that the layperson of that time would be likely to recognize as valuable.)
Hey, this was kinda fun! Maybe I ought to elaborate on my sketches more often.
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