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#lore tagged me
poorly-drawn-mdzs · 2 months
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You keep telling yourself that Namari.
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beybuniki · 1 month
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i need dabi to experience the trials of being a stay-at-home adult son
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turtlespancake · 7 months
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i love seeing out of context posts about long-running stories with deep lore because it's always shit like "MAJOR SPOILER WARNING!! i can't believe that the metallic athenaeum's envoy actually used never-ending dance of the 57th universe on rionne as if she's not LITERALLY the incarnate of august?!?!" it's like buddy boy thank you for the spoiler tag but all of those words are incomprehensible without at least 5 years of foreshadowed knowledge, 7 different fan theories, and 21 wiki entries
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attleboy · 4 months
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little doodle to celebrate going into 2024!!! 🎉 idk what's coming but may we make the best of it :D
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zephyrchama · 13 days
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"What did Mammon do now?"
The greedy demon was in his underwear, hanging upside down from a rafter in the hallway. He tried to coerce you into letting him down as you walked by, but you knew better than to do so without consulting Lucifer.
"Gambling. The usual." Lucifer had a hand on his forehead, pushing his hair up while jotting something down at his desk.
"Mammon gambles every day," you pointed out. "What'd he really do?"
By the way Lucifer groaned, you knew it was something juicy. "I caught him pilfering one of my rarest records, a gift from Diavolo, to use as collateral in a bet. It's one-of-a-kind. I doubt he even knows what it is, but Mammon always has a knack for finding things of high value."
"His secret sixth sense," you agreed. "What'd you do with his clothes?"
"They make it harder to tie him up tightly. He has a slightly higher chance of wiggling free with clothes on, so I made him strip." Lucifer gestured, Mammon's clothes had been put on some kind of mannequin, tucked away in the space between two bookshelves.
You'd never seen it before. Your jaw dropped into the widest half-smile half-astonished expression possible. It had Mammon's hair and his goofy smile. Even a flashy golden earring. "What is that?"
You practically ran across the room to inspect it. It was dressed properly in Mammon's shirt and tie. There were a lot of seams, more than seemed necessary, perhaps from being repeatedly repaired over years of use. "Lucifer, this is adorable."
"It's a necessary tool for my sanity." He pushed the chair back, standing up to join you.
"What do you mean?"
"I'll give you a demonstration."
Lucifer comically wound up his closed fist. With ballistic force, he struck the figure right in its chest. It flopped back, then sprung back up wildly to receive a fistful of lighter blows from Lucifer.
"You made a Mammon punching bag? Really?" You didn't know whether to laugh or cry. "Isn't that a bit much?"
"I didn't make it, Mammon did."
Surprise of the day number two. "Mammon made this? Himself?"
To stop the wobbling, Lucifer grabbed the punching bag's tie, pulling it tight and then smoothing it out. "Cute, right? He thought it might make me go easy on future punishments. It's a very thoughtful gift from my little brother."
"Yeah, I didn't know he could sew. Huh." The two of you stood to admire it before Lucifer returned to his desk. You followed him. "Kind of reminds me of the doll Levi made of me."
Lucifer smiled. "Leviathan made you a doll, did he? How very kind."
"No, he made a doll of me."
Lucifer froze to process this information, frowning.
You continued, "I don't know where he usually keeps it, but I saw it under his desk one time. It's pretty big and detailed. I mentioned it once and offered to lend him a shirt for it, but he got really embarrassed and pushed me out. He's gotta take more pride in his work, it was really impressive."
"I see." Lucifer gritted his teeth. "You know, something I have to do just came up. Let's finish this conversation later." He was quietly seething as he escorted you to the door. Along the way he gave punching-bag Mammon a soft whack to the head.
You realized you forgot to ask if you could untie the real Mammon, but Lucifer had already marched down the hall in the direction of Leviathan's room. Rather than trying to catch up, you decided to go see how the Avatar of Greed was doing.
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exo-dus404 · 19 days
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Finally posting this AU here;
It’s 1 year anniversary of this AU!!
CW: This au contains general dark themes, brainwashing, non-consensual body modification, violence, machine gore, etc. please read at your own risk!
This is my rw au(Project Triple Affirmation), it takes place in a setting where the Ancients are still alive. One day, Looks to the Moon announces that she has found the Triple Affirmative—the answer to the Great Problem: to eliminate death by uploading all consciousnesses to a virtual reality, for without death, there is no rebirth, thereby breaking the cycle. She sees herself as the savior of everything, granting an ethereal eternity.
To put it into simpler words: Moon with her local group killing everything and uploading their victim’s consciousness to FP’s processor(a virtual reality).
While Moon claims that her plan “Solves” the Great Problem, her real agenda is far more radical: she wants to play god. To create a new world in her vision.
There’s still a lot more lore in this au, I’ll slowly get to them in my later posts.
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justatallstick · 2 months
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amazing things going on over on twitter after the beatles films were announced
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beeqisch · 21 days
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*hagarens ur timkon*
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beebfreeb · 3 months
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jeeaark · 4 months
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You have no idea how much I really wanted a 'call Orin out on her bullshit' dialogue option
Wishful thinking this comic. I did not know about the initiate-combat-while-talking option until after this campaign, so I have no idea if there are actual consequences to kicking orin's ass mid-trickery or not
Bonus in Regards to Sleepy Gale:
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bigfatbreak · 1 month
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tf is a blasphemous? i only read the comic pages and not other posts tagged feralnette, so i might have missed a couple things?
we haven't officially met one in the feralnette au yet, but we'll get there. the oldies who've been with this blog since the start kno already tho. my Veteran Soldiers
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waffle-a · 30 days
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AHHHH HAPPY BIRTHDAY ANGEL *collapses on the floor and dies* 🎉💗
(Have a Huskerdust animatic with overlord husk au ! Wooooo!!!11! I have come up with so much lore and story for this au during my creation of this animatic it’s insane, PLEASE ASK ME ABOUT IT !) I’m insane about them.
But now I have some notes about my feelings and progress of this animatic it’s a bit long but i would be great full if y’all read it.
Ok so my 1st fully fledged animatic has been very grueling but l've learnt so much with it
don't animate on procreate it's hell, and I need to find a better program to animate on (cause I wanna try and make more animatics in the future. Please suggest some apps to me )
I don't have to be as meticulous or nit picky about everything since it kinda makes my art look stiff and not dynamic like my sketches
Animatics CAN LOOK ROUGH (being rough doesn't make it bad, sometimes it makes it more fluid)
I really want to experiment with more dynamic camera shots and movement.
That being said I didn't want to switch up the style at the end of the animatic so I stuck with the stiff style, and this being my first actual long form animatic (not counting a couple of the more tiktok-esque Steddie ones | made) I'm still kinda proud??q!! Even though it's not how l imagined it to look like
TLDR: this is my first actual animatic, I have no animation background and don't know what I'm doing.
Nevertheless I'm so proud of what I made, but still wanna make more less refined animatics in the future, and I want to allow myself to play around with more movement
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styllwaters · 5 months
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KNIGHT ETHNIC GROUPS, ORDERS AND CULTURES: A GUIDE
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MAP OF ETTERA (Knight Homeplanet)
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Standard map [continents shown]
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Regional map [territories shown]
✦ ✦ ✦ ✦ ✦ ✦
I have here a weeks worth of writing and art because I for some reason enjoy torturing myself! I've been slaving away at this for so long but it's finally done and polished. So! As promised, I'm gonna talk a bit about the different Knight cultures/ethnicities, territories and general social structure.
Knights are one of my alien sophont civilisations from my Vivere 44 headworld. Here are more links from my previous posts:
Introductory post
Knight deities
Knight languages and names
With that being said, worldbuilding textwalls below the cut!
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First, an explanation of the maps.
CONTINENTS
There are three main continents on Ettera. The two polar landmasses are Thannoeh in the northern end and Nahrui in the southern end. Thannoeh is divided by east and west, and is home to the two major Polar Knight nations. Nahrui is not occupied by any, aside from explorers or scientists. For many Knights, it is a strange, enigmatic land and a topic of great curiosity. In the middle is Val-srat; the central continent inhabited by Mountain and Plains Knights. The landmass is named as such because it is often represented in folklore as a Knight, with Valazear (the ‘Host’) being the southern Plains territories and Srati (the ‘Helmet’) being the northern Mountain territories. The Ihmna Stretch is the section of land connecting the two countries - ‘Ihmna’ is the Ferhahti word for the Integrator organ which joins the host and helmet’s consciousness.
Plant life on Ettera takes on hues of red and orange.
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Before I get into the different ethnicities, I should elaborate more on how Knight Orders are structured and the different titles; some of the clothing articles are specific to status.
SOCIAL STRUCTURE
Most Knights live in groups called ‘Orders’, which I talked more about in this ask.
The standard roles for an Order are as follows:
Commander - Makes decisions, protects and supports the group. Commanders lead the Order across difficult terrain, plan out hunts, and take care of their members. A Commander might be chosen based on generational succession, experience, or strength. Depending on the rules of the Order, a Commander might be challenged by a Knight who desires their position, although only an elite or lieutenant would be permitted to do this. In more traditional and conservative orders Commanders are always Pike-forts.
Lieutenant - Second in command. The Lieutenant is the Commander’s primary advisor and runs the Order when they are unable to. A Commander may train their lieutenant to one day take their place as leader, or a lieutenant might serve multiple generations of Commanders without ever challenging them.
Elites - A selection of Knight soldiers who are exceptionally experienced, strong and fast. Highly respected by the rest of the Order and carry out important duties such as organisation. They have the highest chance of being the next lieutenant or Commander. 
Soldiers - The main body of the Order, fully grown Knights who are proficient in all the skills necessary for survival. Soldiers are tasked with a variety of jobs to keep the Order healthy and running: they are also farmers, medics, entertainers, strategists, builders, etc. 
Scouts - Scouts are Knights who make reconnaissance trips for the Order. Their job is to gather information about a potential area to settle or travel through. Scouts also have a range of other responsibilities, such as acting as lookouts, messengers, and taking care of Pages.
There are two types of Scouts - temporary and permanent. Temporary scouts are Squires (16-17 years) who have completed their training and are performing Expeditions, which they are required to do before becoming a full soldier. On Expeditions two or three Scouts will travel a certain distance away from the Order, sometimes miles away, to deliver goods to other Orders or to simply evaluate an area/route. Permanent scouts are lower-ranked Knights who are unable to become Soldiers, prefer a caretaker role, or have been relegated to the position.
Squires - Knights in training. Squires learn from a Soldier assigned to teach them. They may be tutored one-on-one, or taught in a group. They learn the ways of the Order and the world around them. Squires will often be assigned small hunting trips with their tutor, or cleaning jobs. Typically aged 7-15 years.
Pages - The youth of the Order, Knights aged 0-6 years. The pages are fiercely protected by every member of the Order. A newborn Helmet or Host will stay with their birth parent/s until they have assimilated, in which care duty is passed on to a permanent Scout. The Scout raises the Pages alongside several others until they are ready to become Squires.
This structure originated from Mountain Orders and spread to Plains and Polar regions a long time ago. Of course, not every Order follows this plan exactly, and there are countless variations. Some Knights don't live in Orders at all, and may live in pairs (which is common for travelling merchants and explorers) or small groups. Very rarely, a Knight may travel alone. This is the case for exiles.
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You may already be familiar with the Mountain, Plains and Polar Knight regional varieties, but within these subspecies are various ethnic groups.
THE ETHNICITIES
✦ MOUNTAIN ✦
✦ Ferhahti [Ferhaht]
The Ferhahti Knights are an ethnic group located in the Ferhaht territory of Srati. Their thick fur is of various shades of grey and grey-blue. Their clothing styles are typically beige and tan, often complete with rectangular tassels and red accents. The Ferhahti have a ‘New Years’ festival called Khulaam in which they call upon Etteran spirits to bless them with good harvests, hunting and rain. During these festivals there is music, food, dancing and socialising with others. Allied Orders, usually 2-5, will come together to celebrate. Celebrations last five days. Alliances may be temporary or long-lasting, but the Orders will go on a hunt on the final day to bring down a large quarry. Oftentimes there will be a ‘Herald’ dancer who bears a flag on their horn, depicting glyphs of good fortune. 
Since the Ferhahti and Kaata territories are neighbouring, and have no physical borders, Orders from both lands will often meet to trade goods and information. Many Plains-Mountain hybrids are of Ferhahti and Kaata descent due to the close proximity of the nations. 
NOTE: Plains and Mountain Knights are capable of producing hybrid offspring, although they will be infertile. Neither Plains nor Mountain Knights can produce viable hybrids with Polar Knights.
✦ Fejga [Fejg]
Fejga Knights (pronounced Fej-ya) make their home in the Fejg archipelago. They are generally of a bulkier physique than other Mountain Knights, have a coat of thick fur and are well adjusted to chillier climates. They also sport a ‘saddle’ marking on their backs and are likely to have mottled/freckled patterns and blue eyes. Their Orders are partially seafaring, with many sailing from island to island in magnificent ships. Fishing is a large part of their lifestyles as the sea provides a stable source of food. 
Their clothes are frequently made from leather and wool from domesticated animals. It is deceptively thin, as their pelts already provide natural insulation from the cold. Fejga Commanders wear three silver piercings on their Helmets.
✦ Svunacht [Svun]
Svunacht Knights live within the mountain-bordered territory of Svun and the island of Naahek. Orders have a special ceremony for choosing their Commander. The next in line, usually a chosen Host and Helmet born of the previous Commander and their partner, must journey across the Asall mountain range which borders Svun. It is a treacherous, long passage, and requires the Knight to wear a mask to block out the searing winds. They must also wear a spiked collar as a traditional accessory and safety measure to deter larger predators which roam the mountains. They are forbidden from carrying firearms, only armed with a knife, their wits, and natural defences. Ceremonial garments are required, passed down through generations, and three slips of fabric are worn on their horn for good luck: representing strength, wisdom and tenacity. The journey, called the Meha, is the final step in a long series of rigorous training for future successors. 
The painting of Helmets is also a large part of Svunacht culture. It is typically only reserved for Commanders, Lieutenants or Elites. 
★ PLAINS ★
★ Kaata [Kaat]
Kaata Knight Orders inhabit the deserts of Kaat. They are perfectly suited to desert life, their tan coats reducing heat absorbed from the sun. Kaata Knights make their clothing from woven fibres of plants that are garnished with gold pigments derived from a natural mineral found in the sands. They are especially known for their proficiency in fine crafts, and often trade jewellery to Ferhahti Orders across the Ihmna Stretch connecting Kaat and Ferhaht. Kaata clothing tends to be highly detailed and ornamental, with shiny beads adorning arm cuffs, necklaces, mandible rings and horn sleeves. The many gemstone and fossil deposits in Kaat are also incorporated into their styles. Like the Svunacht Knights, Kaata also paint their Helmets, although the practice is not restricted to any particular titles.
★ Saisala [Saisal]
Saisala Knights live in and around the deltas and rivers of Saisal, the southernmost territory of Val-srat. The area is filled with marshlands and everglades, and the weather is more wet and humid than the dry plains of Kaat. Saisala forts sport a dark reddish mane that grows right down their backs and bears some resemblance to maned wolves. Their pikes have hooked horns and sloping spines, as well as more ‘splotchy’ red stripes. Their Helmet eyes also have a pale ring around their pupils.
Saisala clothing styles are characterised by draping, ovular shapes and translucent sections of fabric. The green and gold drapes in the drawing are traditional wedding garments, complete with rounded tassels and a horn extension for pikes. The hanging ‘coins’ have engravings which tell a short but sweet poem.
★ Yaemioui [Yaemiou]
Yaemioui Orders live in a similar environment to Saisala Knights, in the wetland territories of Yaemiou. Their coats are pale like Kaata, but come in a greater combination of hues such as orange, grey and vermilion. Fun fact: all Plains Host pups are born with faint spots to help them camouflage, like lion cubs. Most lose these markings as they grow older, but Yaemioui hosts retain them even in adulthood. Their patterns are similar to painted dogs. The Yaemioui have a rich storytelling culture and have records dating back thousands of years.
Their clothing styles utilise dusky, non-bright colours that are usually two-piece. The outfit in the picture is worn by an elder Pike-fort who has carried and sired many offspring. The spine extensions are an indicator of age and experience, and a mark of high respect. The scarf around their neck depicts circles symbolising their Helmet children, and the circles on the larger cloth represent their Host progeny. 
★ Balkzaiinu [Balkzaii]
On the island of Balkzaii reside the Balkzaiinu Knights, who have dark stripes on both their Hosts and Helmets and short curly fur. Unlike other Orders, Balkzaiinu communities rarely ever hunt - they were one of the first countries to develop farming and agriculture, and import a lot of domesticated animals to Saisal and Yaemiou. They are also the only country that has no Commanders in their Orders, and decisions are made by a council of higher-ups. They live in a tropical climate which receives lots of rainfall and cyclones. They are also masters in boat making and sailing, and contacted the mainland several centuries ago. Balkzaiinu have different decency standards than other Plains Knights, and in their culture it is considered proper to cover the neck area. Their clothing is generally layered and contains colourful, square designs.
✧ POLAR ✧
✧ Aikka [Ehtte Thannoeh]
Aikka Knights have domain over the Eastern section of Thannoeh. The polar word for East is Ehtte, and West Uesse. Since the country is so close to the Fegj archipelago, the two have been in contact for a long time.
Aikka have pristine white fur and a slightly bluish tinge to their Helmets. As with all Polar Knights, they are much smaller than their Plains or Mountain relatives, but are incredibly tough and hardy as a result of surviving in one of the harshest biomes. Ehtte Thannoeh is associated with scientific prowess, discovery and knowledge, and many famous Knight explorers are from Thannoeh. There are several research stations on Nahrui that are run and managed by Aikka; they have no difficulty working in the icy environment. Aikka Knights are also experts in carving, sculpting figurines and charms from the ivory tusks of marine animals. The outfit depicted in the drawing shows an Aikka Scout wearing a pendant with a carved basilosaurus-like animal for spiritual protection. These pendants are often given by parents to children. Their coat has six pockets for navigational instruments, goggles, knives, a spyglass, medical equipment and more. 
✧ Myet [Uesse Thannoeh]
Myet Orders have less contact with other regions than Aikka. Residing in Uesse Thannoeh, Many of them live further inland. Myet Hosts have a more yellowish tinge to their fur and their Pike Helmets have a tan stripe. The Helmets also have a more rounded 'snout'. They have managed to domesticate a large predator which defends their camps and is used as a mount/companion. Like the Balkzaiinu, Myet Orders have a different structure than most, having two Commanders, usually a mated pair, and no lieutenants or elites.
Myet clothing is more minimal than Aikka styles. They usually cover the back with a ‘saddle’ and manipulators with gloves. The outfit drawn is of a Commander, distinguished by the ring of fabric around their horn and eye makeup. In their backpack they carry hunting weapons, and wear a knife sheathed at their side.
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And that's a wrap! Thank you for reading, this project is truly a delight to work on. I leave you with some messy concept art I did a while ago for Mountain Knight clothing styles.
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felsicveins · 1 month
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His heart belongs to another
And no other heart will do
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abd-illustrates · 4 months
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I might’ve spoiled the plot of Natlan | Genshin Impact THEORY
In which I read so much lore that I gained the power to see the future (maybe) This ended up being a real challenge to make - but it was also really fun! Please do lemme know what you reckon of these ideas, and whether y’all wanna see me pattern-recognition my way into several corkboards worth of theories about any other topics sometime down the line! (^^)/
(also: HAPPY NEW YEAR! 🥳🎉 Here's wishing y'all every good thing for 2024)
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lilybug-02 · 4 months
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Any more random Soul or other such Lore you’d like to share with us that you’ve come up with but can’t fit in the comic anywhere?
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GET READY TO READ. Chara Timeline Lore!!!
Also take all of this as soft cannon. Most, if not all, will not be showing up in the comic (or at least in this amount of detail). And the comic does not need this information to make sense.
These book entries are from an in-universe source.
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I hope you enjoyed the world building :> Again this is mostly all for fun!
4th Wall Break Time! - Humans are completely oblivious to the fact “soul entities” are humans themselves. Their little heads would probably pop if they truly knew. So don’t tell them! - Monsters are still made of dust in my AU, but they are more physical than their Undertale counterparts, only slightly… - Both Humans and Monsters cannot do magic freely. They would need to go through extensive training to get…a Wizard license! :O - It’s strange, but the Monsters seem more human than the actual humans in this world…huh…
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