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#dnd 3.5
tinydragontoonz · 1 month
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Been listening to @dingodoodles’s Fool’s Gold: Sands lately so I drew Kore cuz I think he’s cool. May also draw Rooster cuz he’s also cool :3
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Game Hook 001
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brungeons-and-bragons · 6 months
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Yeah I’m over the death of that one DnD character from 3 years ago (every character I’ve made since has just been a cheap imitation of you)
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dingodoodles · 1 year
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It’s been 5 years since this session happened. Now it’s out for you guys to witness. LEEETTTSSS GOOO BOOOYYYSSSS Hope y’all are ready
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thirdtofifth · 9 months
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Gray Jester Medium fey, neutral evil Armor Class 14 Hit Points 58 (9d8 + 18) Speed 50 ft. Str 10, Dex 19, Con 14, Int 14, Wis 11, Cha 17 Skills Acrobatics +6, Performance +5, Stealth +6 Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks Senses darkvision 60 ft. passive Perception 10 Languages Common, Elven, Sylvan Challenge 4 (1100 XP) Actions Multiattack. The gray jester uses Empathic Feeding. It then makes two attacks with its scepter. Scepter. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) bludgeoning damage plus 2 (1d4) psychic damage. If the target is a creature with an Intelligence score of 5 or greater, it must succeed on a DC 13 Wisdom saving throw or fall into fits of laughter and become incapacitated for 1 minute. An incapacitated creature can repeat the saving throw at the end of the each of its turns, and each time it takes damage, ending the effect on itself on a success. The target has advantage on the saving throw if it's triggered by damage. Empathic Feeding. The gray jester chooses up to three creatures within 30 feet of it with an Intelligence score of 5 or higher. Each of those creatures must succeed on a DC 13 Wisdom saving throw or take 7 (2d6) psychic damage. A creature reduced to 0 hit points by this effect is transformed into a bleak one under the gray jester's control, then that bleak one regains 10 hit points. A bleak one has the same statistics as the creature, except its Intelligence and Charisma are 1, and it is immune to psychic damage. A bleak one can be restored to the creature it was transformed from with a remove curse spell. The gray jester can have no more than twelve bleak ones under its control at one time.
These otherworldly fey feed on joy and laughter, though not to bring happiness to themselves, merely to feed an insatiable need to drain it from others. They prefer to target children, but any humanoids will do. They are always equipped with their scepter, and pearly white broken teeth shine from behind their lipless grin. They are almost entirely devoid of color. They will use their bleak ones (usually commoner or thug stat block) as bodyguards. Gray jesters stand around 6 feet tall and weigh around 110 lbs.
Originally from Heroes of Horror. A request from kingblackfire.
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paarthursass · 7 months
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Drow naming tables from 3.5e's Drow of the Underdark
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nameless-is-nameless · 4 months
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Potluck Secret Satan time!!
Here's @objectiveromance 's character June July Wynter! She's such a neat and intense character, I had a great time drawing her. Hope you like!
As always s/o to @leidensygdom for organizing these exchanges, they're a lot of fun!
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laveyanist · 1 year
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I've been catching up on a super underrated D&D Actual Play that uses 3.5 edition and I just need to do my part to talk about it and spread its name around some more. Challenge Rating: Zero is a wonderful podcast set in a world where, to paraphrase its opening monologue, "an evil wizard gained the power to touch the face of God. Narrativa, Goddess of Stories and weaver of the world banished him to the void, but not before he stole a piece of her divine essence. With it, he laid a curse upon the world - The Glyph Purge, which struck from all mortals the knowledge of how to read and write."
I've been trying to catch up on this podcast for a while now, each episode is only about an hour to an hour and a half in length, currently around 60 episodes, and the cast and characters are wonderful. Each episode also ends with a segment called As the Dice Turns, where the Host asks each character a question to help flesh them out and define what makes them tick. The cast includes:
Hektor the Gatekeeper, Keeper of the Gates. Human Barbarian from the mountain range known as The Gate, his clan's duty to hold the mountain pass, aiding those trying to pass through it and protecting them on their travels.
Rilla Longshadow, Elven Sorceress. The first arcane spellcaster born in her village in generations. Her 'gift' made her the subject of much excitement and reverence in her community, though she wished to just be normal. (Also cool because, since the Glyph Purge, Wizards don't really exist anymore, so sorcerers and bards are highly sought after)
Zurabak, half-orc Druid. Not a whole lot to say for Zurabak, other than he's fashionable - wearing a top hat, vest, no shoes, and skull tattoo on his face. His entire goal in life is to be the strongest and to eat everything that isn't him.
Ruger Firehide, a human Ranger who joins the story I believe around episode 15, rounding out the party to 4 people. I won't get into too much since his introduction is later on, but he's quite a fun layered character as well.
And of course Sam the Dungeon Master, who brings the entire world to life, from giant alligator druids to ominous halfling divination ceremonies. A voice like velvet and a desire to bring this story to all the listeners, it's clear he thoroughly enjoys what he does and I can't get enough.
TL:DR - Really good 3.5e actual play podcast that I really enjoy that doesn't have anywhere near the following it deserves.
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surrealbill · 28 days
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This Carrion Crawler is from the 2003 Dungeons and Dragons board game. I never actually played the game as I was too young to really understand the rules, all that remains today is a few cards and the miniatures.
I believe the sculpts are based on the art from 3.5. I’ll include the art (by Sam Wood I think) at the end as well as a picture of the mini under black light as I’ve been messing around with Fluorescents. I only did the eyes on this one.
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FE keeps making me like characters and I'm like "How do I build your in D&D 3.5" and then I spend 8 hours doing that instead of anything else. There is so many spreadsheets
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marcytheplagueissimp · 2 months
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i want to make friends here!
im marcy!
i’m a composer and a hugeeee nerd!
i’m very into stuff like dnd, vampire the masquerade (my favorite ttrpg), pathfinder, warhammer, mtg, and others! i’m also into some video games like guild wars 2 (my favorite game of all time), elder scrolls online, old republic, and the souls series.
currently i’m really into baldurs gate 3 and guild wars 2!
my messages are always open so please feel free to message me and follow me if you’d ever love to talk! :)
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tinydragontoonz · 1 month
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@dingodoodles’s lil dude, Rooster, from Fool’s Gold: Sands! He’s so silly I love him
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wc-adventure-game-35e · 4 months
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Credits and References
The following blogs and links are what I am using to reference my supplement!
D&D's 3.5e System Reference Document
The Original WC Adventure Game
My Old WCAG Rework (v1)
My Other Old WCAG Rework (v2, It's listed as 1e, but that was an update when I planned starting this a very very long time ago)
@unofficial-warriors-dnd
@morningstar-warriors
@bonefall
@ailurocide
@strelles-universe
@healing-fire--rewrite
Note: If any of the blogs I mentioned here are not comfortable with me using their base ideas, please let me know! I genuinely tried checking each blog, but tumblr is kinda bad with it's search features so I do not know 100%
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greenflamethegf · 6 months
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I should make a shelf for d&d boss mines. Put each on a pedestal and describe how the players defeated them.
Lime imagine.
Mara, Demon lord of Sigine: Traped in a Magic Jar
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thirdtofifth · 6 months
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Famine Spirit Medium undead, chaotic evil Armor Class 18 (natural armor) Hit Points 333 (29d8 + 203) Speed 30 ft. Str 16, Dex 11, Con 24, Int 12, Wis 15, Cha 15 Saving Throws Con +9, Wis +7 Damage Immunities poison Damage Resistances necrotic Condition Immunities charmed, frightened, paralyzed, poisoned, stunned, unconscious Senses truesight 60 ft. passive Perception 12 Languages Common Challenge 19 (22000 XP) Aura Of Pain. The famine spirit emits an aura of excruciating hunger. Whenever a creature starts its turn within 60 feet of the famine spirit, that creature must succeed on a DC 22 Constitution saving throw or be incapacitated until the start of its next turn. A creature that succeeds on its save is immune to the Aura of Pain of all famine spirits for 24 hours. Keen Smell. The famine spirit has advantage on Wisdom (Perception) checks that rely on smell. Actions Multiattack. The famine spirit makes three attacks: two with its claws, and one with its Vorpal Bite. It can use Devour in place of its Vorpal Bite. Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 14 (2d10+3) slashing damage plus 27 (6d8) necrotic damage. Vorpal Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 22 (3d12+3) piercing damage plus 16 (3d10) necrotic damage. If the famine spirit scores a critical hit, it rolls damage dice three times, instead of twice. A humanoid slain by this attack rises 24 hours later as a famine spirit, unless the humanoid is restored to life or its body is destroyed. Devour. The famine spirit devours one Small or Medium corpse that is within 5 feet of it, destroying it. If it does, it regains 30 hit points.
These corpulent undead have bottomless appetites. A famine spirit would be able to consume all of the food in a magnificent mansion and be hungry for more within hours. Some are known to consume a hundred corpses in a single day. Famine spirits, sometimes called ravenous ghouls, can unhinge their jaws in order to swallow particularly large meals. The only creatures a famine spirit will not try to eat are undead, so packs of ghouls sometimes follow in their wake.
Originally from the Monster Manual II.
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