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#dnd resources
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Another set that was finished and uploaded a little while ago, these are the Ocular Swarms! This mini was made to serve as an accompaniment to the larger Ocular Anomaly shown previously, and to function as some smaller swarm mobs to pad out the encounters a bit more. Therefor these match well with their larger counterparts both in color and design. A closer look at the colors is coming next in a separate post!
If you like what you see and want to support me and get a whole bunch more printable minis like these, check out my Patreon page! All of them come in, pre-scaled easy to print PDFs / PNG files and work great with a myriad of ttrpg games, including DnD, Pathfinder, Daggerheart, Blades in the Dark, Call of Cthulhu and more. The front view for most minis is FREE and supporters get access to a whole lot more including unique back views, color options, alternative poses & variant designs, VTT tokens and so much more. With dozens of minis to choose from, and more uploading every month, you will always have a new option for your table. ❤
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nykloss · 1 year
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Ditching D&D Beyond or never got it in the first place? Here's some free/pwyw resources.
Dicecloud. This online app allows you to make and track character sheets for free! It does a lot of the calculations for you, just like dnd beyond would. Best overall replacement. (Thank you, @chryslerisdead)
PWYW Class Character Sheets by Emmet Byrne. These character sheets in my opinion, are easier to fill out and harder to mess up, with class-specific features built-in. You can easily edit them digitally, and there's even multiclass/homebrew options. Slap em on Google drive or something, share with your DM, lots of options.
Point-Buy Calculator. Easily automates character stat creation if you're using the Point-Buy system.
5e Level Up Tool. Select your class, select your level, get a digestible checklist of everything you need to do to level up. This one is SO GOOD and so slept on.
5e Spellbook. A quick way to reference your spells and build a Spellbook with a ton of filters.
Encounter Calculator. I know challenge rating isn't everything, but this is a good/fast way to see how balanced your encounters are, at a glance, at least in the eyes of the source books.
RPGbot. Lots of resources for DMs and players: encounter builders, dpr calculators, and lists of player options with sample builds and optimization suggestions, which may be helpful to folks new to the game.
Bonus: Online Tools (System Agnostic)
Here.fm. This is the alternative I use instead of roll20, because it's faster/easier. Drag and drop in maps and tokens in seconds, built-in library of stickers you can use for effects, draw right on the virtual tabletop, use temporary drawings to map out moves, built-in dice rollers, and options for proximity chat. I use it in combination with discord (just have players join your here room muted), but it could be used entirely on it's own, I imagine. Not built for ttrpgs, but works incredibly well for them.
Kenku.fm. A PWYW mini browser focused on mixing and sharing music to your dnd games through whatever app you use, with helpful discord support. This app also LEGALLY bypasses the issue that got all the YouTube discord bots shut down, so you can share YouTube audio worry-free.
Additional Resources (Aka, stuff I found out about after I originally posted this):
flapkan. Holy shit, this might be the BEST character sheet option on this list! Form-fillable pdfs with fully automated built-in prompts to auto fill features and spells, built-in Point-Buy and other automated calculations, and it generates a lot for you. Can be used digitally or you can print!
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thechekhov · 2 years
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Tired of your players killing all your monsters? Set this on them. Bonus points if you make the tiny mosquito tone buzz every time one of them rolls juuuust below the required Perception DC. 
I don’t know why I made this
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paarthursass · 5 months
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Drow naming tables from 3.5e's Drow of the Underdark
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liath-art · 11 months
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Feels so good to see all the main pages of my character sheets put together. Though it does make me realize I can move on from printer-friendly and try making some with more color. xD For anyone interested, I have a Patreon for exclusive ones, or you could find a few sets on my Gumroad or Ko-Fi, some are free too!
I still haven't decided on the next theme, I was thinking maybe cute little goblins, kobolds, or perhaps a sea or map theme. Any suggestions?
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astarionsbeloved · 2 months
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Naming Resources!
One of the things I struggle terribly with is naming my OCs. Like to the point where I shuffled the same few names around in every video game for like, 20 years.
My favorite resources right now are:
Eleven name generator: in which you can just go through and build a name, or you can use a D10 and a D100 to let the fates decide for you. If you want to learn a bit about Elvish as a language, this is a wonderful thing to play with.
Drow name generator: There are a few ways to interface with this resource (a google doc! a perchance generator!). It's as rich as the Elven naming generator. There is also this really cool "drow naming practices" article that I quite enjoyed.
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nuudoodles · 9 months
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✨TTRPG / D&D TRACKERS [ko-fi]✨
A bunch of little trackers you can craft for use in your games! Intended to help keeping track of things like money, magic points, or rations, so that you don't need to erase and rewrite the amount over and over each session. Includes two number trackers (2 and 3 digits) and a tally tracker.
The package is free or pay-what-you-want!
What you'll get:
Printable PNG files
Editable Adobe Illustrator files
Info+Instructions PDF
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galilleon · 5 months
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Hey all, This is my first Tumblr post ever! I'm pretty new here, but I'm hoping to share some DM techniques, tools and tips and to make some new friends as well! Feel free to send a chat request (an ask[?]) if you're interested!
With that aside, on with the post!
Better and More Meaningful Random Encounters!
Random encounters are a staple of DnD, they are expected to be there during exploration as a way to make the world feel alive, to have it have an aura of adventure and danger, to eat up party resources and put pressure on the PCs to make interesting and important choices, and also as a way for a DM to reasonably 'stall' the party with a quick and easy situation.
Usually, it ends up something like this:
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There's just one problem with most random encounter tables though, it's so easy for them to be GOSHDARN BORING! Especially for a newer DM.
Making them interesting becomes gambled improv on the DM's part if they're not used to it, and it's hard to keep track of the important factors that need to be kept in mind
Luckily, I ended up finding a great source for random encounters from 'Dungeon Masterpiece' on YouTube, and I integrated it into my own DMing. I figured that I'd share it here for any that want to work it into their own sessions as well!
After adjustment, a single table can account for multiple entire sessions of in-depth worldbuilding and fun without getting dull!
Sources:
Source 1 (Creating interesting Random Encounter Tables):
youtube
Source 2 (Making Random Encounters reflect your Worldbuilding):
youtube
There's 4 major methods we can use to improve the Random Encounter table
1. Make the table a straight 1dx roll.
2. Adding 'depth'.
3. Adding meaningful encounters.
4. Prerolling and/or Multirolling.
You can also check out the "Where to Start?" section for some direction to make getting it down and prepped all easy peasy!
1. Straight Roll:
Its enticing to go for 2d6 or the such in order to add non-linearity to the rolls, but these sorts of adjustments only end up making one or two encounters extremely likely and leave all others in the dust, it often ends up defeating it's own purpose of interesting randomness.
In the previous example, it was extremely likely to only get Wolves, Barbarians, Orcs, or Spiders, from a table of 12! A straight roll would serve us much better. The rare rolls are already rare enough as is!
Simply enough, adjusting the original example by replacing the 2d6 with 1d12, it'd become something more like this:
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#2. Adding Depth:
We can add more columns in the encounter tables. These columns will represent different aspects about the encounters that we can roll on separately!
Usually it can be difficult as a DM to naturally come up with motives for the encounters, showcase the worldbuilding and have it all come together.
This setup can give you a solid guideline on how the creatures/people think (if any), and also sets up the overall area so that you get an idea of what events tend to occur there as a result of its occupants. 
We want to add 3 more columns to the tables to convey different aspects of the encounter. Fill in these new columns corresponding to the expectations of each encounter.
We'll roll each of these and combine them, then we'll interpret them to make a robust, in-depth random encounter with truly unexpected results!
I recommend rolling alot of complete encounters at once and interpreting the context to the vast general area the party is travelling in.
i. Behaviour: How the creatures act. Are they friendly, scared, aggressive, curious, mischievous?
ii. Complication: Something behind the scenes in the encounter. Do they have sick young? Broken equipment? Are they starving?
iii. Significant Impact: This is a tick box, and will only be present under ONE of the rows. It will be rolled like the other columns, but ONLY once. It signifies which encounter is the Significant Encounter
The Significant Encounter will have its encounter's presence prominent amongst all the other random encounters in the area. There could be burn marks and carcasses from a rampant dragon, or a goblin raid leaving tracks moving through the area. Which is the most impactful of the different encounters?
Adding this to our previous example would expand it to:
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Rolling this would give us things like:
Significant encounter: Owlbears
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Note that the significant impact shows that the Owlbears are a massive problem in the area. Perhaps the Owlbears are agitated for an unknown reason, and are unnecessarily aggressive.
The significance of Owlbears gives us context to the second one as well! Perhaps the hunters raided an Owlbear den, and adopted an Owlbear cub from there as well.
There could be uneaten carcasses, ravaged trees, less wildlife, etc around these parts.
Note how much sheer CONTEXT these columns add to our encounters. It's invaluable!
3. Adding Meaningful Encounters
Usually random encounters tend to be rather mundane and very one-note.
There's usually some general wildlife and monsters, different disparate factions without any rhyme or reason, and maybe a general non-combat encounter or two, but these don't really tell us about the area or its surroundings at all by themselves.
Instead, we can add in wildlife and monster encounters specific to the biome, non-combat encounters, and encounters of nearby factions and/or settlements to the table, and we can even add environmental encounters in there as well.
Note that we're not tied down to 12 encounters, and can expand it ad infinitum according to our need of diversity in our encounters.
Just add in specification and connection, and suddenly the dominos all fall into place.
Lastly, we'll also be adding in 'DOUBLE TIME' which will let us roll on everything twice, and make it so it's a double encounter!
Thus, the table can instead be adjusted to:
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Note how each and everything has its relation in one way or another, but through the sheer variance, they remain truly random and novel.
4. Prerolling and/or Multirolling
Lastly and this is just something that I do, but that I found gamechanging. Be sure to pre-roll 5-7 encounters for each session, for the general area the players are going to be headed in.
Note that you don't need to really prep anything at all, just interpret all of them on a surface level as a buffer.
Also note that you don't need to use all of them if they're not needed. The foreshadowing and signs are worldbuilding and having secrets that the players don't unravel is just as useful as the ones that they do, perhaps even moreso. It adds depth and detail beyond the scope of what the party will encounter
It simply let's you get an idea of the connections between encounters, allows for foreshadowing, and acts as a deterrent to getting caught off guard.
Even if you roll mid-session, I recommend calling for a 5 minute break, rolling 5-7 encounters at the same time and interpreting them and their connections before resuming the session.
It WILL make a difference, trust me
Where to start?
It can be difficult getting inspiration or direction to get started in creating these random encounters, and sometimes you don't want to go through the hassle of thinking them up from nothing
For some great conceptual headstarts and examples for these tables, you can check out 'Worlds Without Number' and it's:
- Page 205 (Great general templates for encounters differentiated by broad creature types such as Beasts and Monsters, Sapient Monsters, and Humans)
- Pages 206-219 (For inspired locations to occasionally run rare encounters or groups of encounters in. This works best with flexible/discovered worldbuilding given the significance of some of these, and you also want to add these in sparingly to keep them significant)
- Pages 246-247 (These pages have great templates for the kinds of encounters and situation to be included in the tables, and it can be expanded vastly, and certain options can be selectively and repeatedly chosen to meet our needs. Mood works well as a complication.)
There might be other pages that are useful as well for these sorts of random encounters in the wilderness that I haven't come across yet. If so, give them a shout out and I'll be sure to add them in. It's worth checking it out in its entirety for some great tips!
Conclusion
Again, credit goes to Dungeon Masterpiece and Worlds Without Number for excellent adjustments. This has been quite long, but I hope you stuck around till the end.
Many a session have been made easy but complex ever since this was introduced and I hope that this helps you out as much as it helped me in my prep and improv!
Feel free to give any advice in formatting on Tumblr, or any feedback on the post itself. It really means a lot to me, thanks!
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Would anyone be interested in any of my dnd resources? By that I mean like, I have a lot of documents I make because I like to be organized as a DM and player. I have the following things I’d love to share:
Picrews I use that have a variety of skintones and features like horns for tieflings
Discord servers format (channels I add to keep things organized mostly, and so finding info is quick and convenient)
Character backstory organization (has a table of contents, questions, space to add playlists, background character quick reference, and other helpful things to know about characters for dms and for you to build your character)
Fill-in calendar on Google Sheets which can be added to by all players to write the sessions and info they learn, can be used for irl scheduling or, as I use it, to keep track of in-game time
Dice tracker, where you can record the colors/styles of all the dice you own and which characters they go to if any (Google Sheets)
NPC info sheets with spaces for names, classes, jobs, pronouns, etc (Google Sheets)
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audly’s favourite (free) d&d resources
d&d books are really expensive. for beginners, that can be daunting if trying to get into playing. some people are under the impression that you have to have all the books (or at least one or two) to be a good dm or player. 
so i’m here to compile my favourite resources! 
5etools
literally my favourite. it has sections divided by what you’re looking for, and a super easy filtering system. it’s got stuff from most books (except the critical roll ones) and dm screen resources! also has the ua (unearthed arcana) playtest materials. 
D&D wiki
also has pretty much everything! not really divided by books (as far as i can find), which may make it a bit tricky. but if you know what you’re doing, you’re set. especially helpful for spells. 
Fantasy Name Generators
in my opinion, naming things is one of the hardest things to do. like you’ve got this cool axe weapon thing that glows but you don’t want to just call it the “glowy axe”. or a super badass elf character that has a pet raccoon. or a city where your campaign will be. so you go through your brain for a good name and it’s empty. names give things meaning and importance. choosing one is hard. if the name generator doesn’t give you a name, it should at least get the ball rolling. they have one for pretty much everything.
Roll20
basically a dnd specific discord! you can host games, display maps, and have access to all your player’s sheets in one place. i find this one a lil tricky to navigate without a mouse, but i’ve managed with just my trackpad. roll20 also has a fairly extensive compilation of resources like class descriptions, weapons, etc. etc. i use it a lot when making magic items and worldbuilding. 
DnD Disability 
all about incorporating disabilities into dnd! i really enjoy this site. they offer some creative mechanics for varieties of neurodivergence, chronic pain, and mobility aids. a super amazing resource to make your game more accessible. 
Hero Forge
great for making character designs and has the option to buy a 3d print of your mini. some of the race options are little limiting (read: i tried to make a pigeon aarakocra out of a ravenfolk and it did not work), but overall is functional. 
D&D Beyond 
at this point i think everyone and their mother has heard of D&D beyond. it’s essentially the “official” dnd site, with all the official content and boundless homebrew. it has a character creator option too, which is useful for people who need some extra support. the issue is that it exists behind a paywall. if you want to add anything other than the “standard” options or use someone else’s homebrew in your game, you have to buy a membership. you can browse homebrew just fine without one, but can’t put it on your character sheet. for all it’s costly negatives, i do find joy in the unhinged and unbalanced home made things people conjure. worth at least looking at. 
Pinterest 
great for character and setting inspiration! also has some homebrew monsters, items, and weapons which can be meh. if you’re looking for nifty mechanics, pinterest may be your place as well. i have seen both phenomenally cool things i’ve incorporated into my games and the Most Questionable Things Ever.  
Arcane Eye
more of a blog, but does contain exceptionally useful knowledge. much like roll20, arcane eye has resources that can inform you as a player or dm. they have guides to different things.
D&D Compendium 
it sure is a compendium! it’s got the whole kitten caboodle, “how to dm” and “how to play” sections if you need some extra help, map tools, and a bunch of other how-to’s. they have links to other dnd resource sites as well, so if you can’t get it on the compendium, you can get it from one of those. you can also network and find a group to play with via the compendium. (but be careful with strangers from the internet, said the stranger from the internet.)
The Official D&D Site 
has a bunch of free pdfs for character sheets and whatnot, as well as some pre-generated characters and basic rules. they don’t have a huge amount of content for free, but who can blame them with all the pirated content out there. 
donjon
so many free generators. a dm’s best friend. they have map makers for dungeons, towns, npc’s, etc. so much stuff. so much. less useful for beginner players, more for dm’s. also good if you’re super into worldbuilding and want something to help. 
Azggar’s Fantasy Map Generator
again, more for dm’s than players. also just really good for worldbuiling. if you want a unique and comprehensive overview of a world, continent, or country, azggar’s is a good place. when i saw comprehensive, i mean comprehensive. it’s got political state lines, capital cities, ports, trade routes, population densities, distribution of regional ethnic groups, religions, government styles, the whole works - all fully editable. the tools can be a lil confusing at first but they do get easier with practice. 
Kassoon Puzzle Generator 
puzzles and riddles for your players! some are simple, some are more complex, depending on the skill level and knowledge-base of your players. can be worked into dungeons or given as a one off in an encounter. 
NPC Generator 
the title says it all. gives a basic name, occupation, class, race, etc. for an npc. all of which can be edited and randomly generated. 
The Homebrewery
a place to format your homebrews into an official-looking style. requires a smidgen of coding, but they have things that teach you that. it’s mostly for different headings and dispersion of sections. 
Podcasts 
if you’re just starting in dnd, listening to other people play can be informative, and hopefully entertaining. some shows are intended to be listened to as stories, rather than actual-play, other as wholly normal dnd, some a mix of both. they can spark inspiration for characters, settings, etc. i’ll give a mini list of my personal favourites (maybe a longer list later): 
- dames and dragons: so lovely. i’ve been listening since high school, and at this point it feels like listening to old friends. top of my list, highly recommend. 
- girls who don’t dnd: a group of girls who’ve never player dnd before playing dnd. this one is great for beginners who need more clarification on mechanics. 
- dungeons and daddies: it’s about literal dads from earth transported to a magic realm. so so so funny. 
and yeah! that concludes my list of my favourite resources for dnd for dm’s and players of all levels! happy playing! 
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venusmages · 5 months
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I always love hearing about other people's D&D games and I was wondering if you had like a method for how you plan out your sessions? In a slump rn myself so looking for some inspo lol
ok so i need to get better at this again (depression made me a way more 'seat of my pants' DM) BUT i basically lay out a "timeline" of main story points the party will eventually hit, and place "questlines" there. Essentially like a tree of quests and their progression in a videogame. This is NOT always detailed by any means but it helps me get a linear view of what's going on. If you run pre-made modules, this is the book stuff. My current game started out this way before I went "I like doing this myself" and went completely off the rails.
Then I go into the main details of the questline. Stuff like where it is, if there's going to be new lore introduced, the actual contents of the quest itself and it's requirements, etc. My players and myself are big on RP, so I also try to always make sure the quest will have interest for Story or Character reasons. If it doesn't directly push the plot in a major way, will it still give the party interesting interactions with each other and npcs? Are there going to be any new threads for some of the game's mysteries?
Then I also ask what in the questline is going to play to the party's habits and strengths. I admit this is WAY looser, and again kind of wraps around into "what would be cool RP for them" - but for example; knowing an encounter with nobles will give our noble-born artificer some additional lore, since he understands the city's politics.
After that, I do sometimes "script" certain lines of NPC dialogue or location and item descriptions. Stuff I'll be narrating that I want to make sure has a certain weight to it, or to flow well. You might not need to do this if you speak succinctly, but I find my brain stutters when trying to describe scenery on the spot, so it usually helps to write it. After that I make the session from there!
For me that usually includes picking out "splash screens" for the conversation backgrounds in our game, drawing new npc portraits if I have the time (it started because some of my players have aphantasia/some former players were new, so I drew PC and NPC portraits to make RP easier to visualize - then it just became the Only Way I Want To Do It Now LOL), and making maps. I use Epic Isometric for my maps, highly recommend. I get most of my splash screens from Art Station, but I have to say obviously that's unwise if you're streaming a game. Same goes for using pre-existing art as character/NPC art -- I know myself and other artists don't care if someone uses our stuff for their home game that no one's ever gonna see. I plan to release some of my portraits in packs one day free of use though.
Here's the RP Backdrop kind of splashscreen I use in R20 (but you can make one in FVTT too, I've done it) and an Epic Iso map I threw together (the party tokens were drawn over Epic Iso assets. If you join their discord people make community edits constantly. I'm currently working on a project to color all the released decor assets)
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mikamurha · 2 months
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NPCs, come get your NPCs here! $10 for 13 sexy, sexy freaks.
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Happy new year!
Finally I get to start on this project that's been bouncing around my brain for the past few years, and how better to start it off with one of my specialties; a subclass!
Fortune Domain is the product of me wanting to pursue the ever-so-overdone "luck cleric" concept, but without relying on mechanics that allow rerolls and giving out dis/advantage like hotcakes. I had been interested in tarot right about when I had started work on it (a PC in my campaign was fond of tarot, Overwatch had released a tarot-themed skin, etc etc). But again, I didn't want to lean back on the "roll on this d8 table to determine what happens", so I did the next best thing: a deck builder!
In addition to the subclass, I created nine base cards to mix and match around in your character, allowing for a fair bit of versatility depending on what you need to do. All of them are vaguely off-support, which is nice, and I did my best to try to reflect the card's abilities off of their actual meanings. All nine cards provided are from the major arcana, but if you have any ideas for other cards and their abilities then absolutely feel free to make them!
Once again, happy new year, and here's to a prosperous year of creativity! Happy brewing!
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printableheroes · 1 year
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More paper miniature designs I’ve done. If you dig ‘em you can snag the print and play files from my website catalog here, www.printableheroes.com
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rythyme · 1 year
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Hello
First of all, I wanna say I got into dndads because of you and that got me into the dnd rabbit hole. I have always been interested in worldbuilding and the imaginary people in my head. I thought about writing books but I could never think of the end of a story. This has given me a possible structure to put them in. In DnD the story doesn't have to end. Thank you for that.
Previously you had posted or reblogged free dnd 5e resources, books. Or if you know any blogs that are helpful for beginner DMs, please recommend them.
If you can't find the post please ignore this.
Thank you for leading me down this wonderful path.
hi there!!! i'm so so thrilled to see this, and i'm honored to have introduced you to one of my favorite pastimes!! 🥹 dndads is such a fun podcast too - i always recommend it to anyone, dnd players or otherwise lol.
as for resources, here's what i have!
i do have a google drive link with all the official wizard of the coast books and pdfs (including 5e players handbooks, etc) but i will direct message those to you separately since it's, you know. wizards of the coast. (others can also feel free to message me for them)
here are a bunch of character sheet organized by character class
here's a super handy cheat sheet to remind you of everything that can be done on a turn
here's a folder with a bunch of unofficial fan-made resources - this includes pre-made mini campaigns and adventure modules, which i've used a lot. you can take one and modify it however much you need to fit your story. there's also a bunch of DM resources like random item generators, loot tables, puzzles, etc.
donjon random generators & map builders are the BEST for quickly creating encounters that are balanced, mapped, and full of loot
here's a random npc generator i've used a lot - perfect for when a player decides they want to know the entire life story of a shop keeper that didn't exist 2 seconds ago
medieval fantasy city generator is literally the most fun city / town / village map builder i've found
fantasy world map generator is also great if you've got a larger world to work on, you can do political maps, terrain, war maps, climate maps, p much anything all in one
aaaaand those are all the big ones i use most often! i usually use Trello to organize my DM notes and Roll20 to play with my friends virtually. if you need anything else specific feel free to reply here or send me a DM and I'll see what I've got :)
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socksandpuppets · 9 months
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For the last few years, I've been playing DnD via virtual tabletop, and as such I've needed "tokens" to represent characters and NPCs digitally. I've been drawing little tokens to represent these characters in my style. The first few are a little sketchy and experimental, but after a while, I hit a place where I'm really happy with how they look - 400x400 pixels, clean black linework. (They're quite a bit of effort to make this way!) I realize I haven't been posting them to tumblr, but you all might like them. They're free to use in your games if you want to, and even make for good user icons (although you have to add some transparent bezel to get them nicely into certain programs *coughdiscordcough*) You can save them individually from my posts, or download a zip of everything here: Download Link (30 meg)
Some notes: I've kept all my older ones, so that means some of these have sketchy linework and smaller size, and they're all mixed together. Tumblr tends to display them at about the size you'd see if you zoomed in on your vtt, so you should get a decent idea of what they'd look like in your vtt program. Because I've just been making tokens when I want or need them, the mix of lineages I've made is not a good mix of the base DnD SRD. In practice this means there's a LOT of gnomes and goblins, a bunch of weird junk, and not many Dwarves or Elves.
I'll post 30 a day, and I've got just over 150. Here's the first set!
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