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#Halloween 5e
dm-paul-weber · 1 year
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Happy Halloween! Here is a Halloween themed supplement I conjured up. Enjoy with the download link below. https://drive.google.com/file/d/11pnanrycV47Mcl6wyVhDIHpgJnm0i4Gd/view?usp=sharing
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regal-bones · 6 months
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The All Hallow’s Blade, of vile trick and sweetest treat 🎃👻 “Double double, toil and trouble, A cold wind blows among the rubble, The branches sway, the candle flickers, In the dark a shadow snickers, Trick or treat? Friend or foe? The candle blows out down below, And in the dark the shadow creeping, The distinct sound of sword unsheathing, A hallowed edge with vile sheen. Beware the blade of Halloween.”
Happy Halloween everyone :} I hope you have a spooky night 🎃❤️
Trick or treat! You can support me on Patreon for £1 and help me make stuff like this!
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emilysdiaryofficial · 7 months
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Atargatis 💙 for the Tato game
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dungeonmalcontent · 7 months
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Let's do something a little fun.
Let's run a poll to see what Halloween homebrew I write.
Poll runs for 1 day only, so reblog for a bigger sample size.
All brews from this poll will be free and posted to the blog.
I wanted to get to all of these this month but I get the feeling I won't have the time. So, vote for the one that sounds most interesting on name alone.
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nightfaeses · 1 year
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"Did you not mourn me, mother?" 🩸
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raeynbowboi · 7 months
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Playing a Heroic Necromancer in DnD 5e
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Necromancy is one of the most evil-skewed powers in just about any fantasy setting. However, unless you're running a villain campaign, most DnD parties are made up of heroes who won't like having an evil character in their midst. You want to play a necromancer, but you also realize that DnD is a very collaborative game. So, how do you make your party more amicable towards the thought of you raising a family? Here's some possible backstory ideas that can fuel a heroic necromancer for your next campaign.
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The Scholar
The taboo, illegal, or forbidden nature of studying necromancy drew your interest. Whether you studied with a secret sect, uncovered a grimoire of necromantic magic, or made a deal with a devil for profane knowledge, you were driven by a desire to study magic. The sparse availability of necromancy forces you to remain mobile, making party formation easy. You may be hunted by law enforcement, clerics of Kelemvor, or other necromancers angry at you for stealing their arcane secrets. And now that you know what so many tried to hide from you, it's your choice how to use it.
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The Chronicaller
History is written by the victors, the rich, and the powerful. But every life holds valuable knowledge and secrets. Ancient bones know things lost to time. Knowledge that was never written down. Stories which have not been spoken in centuries. Opinions of the common people during a historical event. Experience with phenomenon that can no longer be encountered. The Chronicaller wishes to unearth the secrets of the past already laid to rest.
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The Physician
The Frankenstein of Necromancers wishes to understand the medical and scientific elements of life and death itself. To understand the body by inspecting it and digging into it. They may study how to cure diseases or how to spread them. Try to find a way to slow or even halt the slow decomposition that turns the body elderly and frail.
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The Thayan Rebel
Once a Red Wizard of Thay, you have left Thay and the Red Wizards, letting your hair grow back slowly as you seek to expand your arcane talents beyond the limitations of Thayan conquest and oppression. The Red Wizards and Szas Tam become personal antagonists for your character and party as a result.
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The Undead
Be they a Revenant, a Dhampir, a Vampire, a Lich, or something else, they are already imbued with undead power. They simply embrace their anti-life energy already flowing through them, channeling a power most others would avoid. You may be undead, but you desire to staunchly defend the living from other undead who are less compassionate.
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The General
A wizard with a soldier background and optional martial multiclassing, your undead horde is your army of loyal soldiers, putting their lives on the line again and again to serve their general. An Oathbreaker 7/wizard 6 adds your CHA mod to undead within 10 ft, and proficiency bonus to all undead you control. But the steep dip into paladin locks you out from higher level spell slots for stronger undead minions.
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The Noble
Similar to the general, the undead serve you out of loyalty, not fear or force. But where the general commands their soldiers, the Noble may command their staff of servants, their commoner citizens, their knights and soldiers, or their own noble ancestors. The Noble utilizes their horde to fulfil the services and duties of their noble house. They're just as likely to conscript skeletons to pave a road or build a bridge as they are to form a wave of zombies to break up a smuggling ring in their city.
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The Immortal Guardian
You have or want to become immortal not out of power hunger or greed, but to protect the innocent forever as an unwavering guardian against evil. Everyday people can't protect themselves, and even legendary heroes die eventually. Only an immortal protector can be an eternal defender of the people.
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I hope if nothing else, this gave you some ideas for some good and noble necromancers you could bring to your next table. Did I miss any Heroic concepts that you thought of? Let me know, and help make the world a more morbid place.
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brewerssupplies · 6 months
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Take the plot of a Goosebumps book and make into a one-shot adventure.
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midna-the-artist · 6 months
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It's Vampire Warlock Time 🧡🎃🧛🧙🧡
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#DnD #dnd5e #art #Halloween #dndart
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cocoshomebrew · 2 years
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Happy Halloween!
Here's the link to my patreon if you want to see more of my content or want to support me in making it. Also consider following me on twitch and joining my discord!
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monicole-art · 6 months
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Just a lil Halloween Zevlor icon for yall to enjoy :)
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Dungeon: The Cankerwood House
The near disastrous collapse of a mine in the moorlands leads to the discovery of a network of tunnels winding deep into the earth, apparently carved out by the spread of a multitude of unnatural, withered trees as they’ve grown towards the surface. Descending to find the source of this corruption, the party stumble across an inexplicable sight: a grand manor house occupying a deep and inhospitable cavern, rotten roots springing from its beams and foundations.
More than decay haunts this ancient home, so the party will need to watch their step before they too become apart of the tragedy that lingers within.
Background: Tragedy is the heart of many parables. The terrible fates of the unwise, unlucky, or unkind  that serve to reinforce a moral lesson. How awful it must be then to become a lesson, not a person remembered for who you were but a mistake, made over and over again with each retelling.
The folk of the high hills could tell you such a tale, of the life and mistakes of one Helena Ornith, a girl born too pretty for her own good. If you listen to the story as it’s most often told, Helena was the daughter of a pair of farmers, who had suitors lined up out door and all the way to the fence looking for their daughter’s hand. Helena however was picky, she ignored the matches her parents favoured or the lovestruck beaus with their wildflowers and instead entertained wealthy gentleman who could bring her frivolities from afar. One day a man showed up with a handsome black carriage and a boast that he could beat the gift of any suitor, though the exact number of these challengers and what they offered changes depending on the teller. A grower with a profitable orchard is outbid by a bushel of fruit all made of gemstones, a hard working and heartfelt veteran-farmer is outpaced by a bull that never tired of the plow and sensed trespassers in the night, an honest cloth merchant with a pretty dress is outdone by a shawl that could become any garment imaginable. Sensing that there is something wrong with the man in the black cartridge, Helena’s parents forbid her from entertaining him only to have her run off with him in the night. Following the tracks of the carriage across the countryside, the couple and their neighbours find that the trail winds off the road, and into a maw like and bottomless pit that had not been there the day before. Helena, in her stubbornness and pride, had held out for the only suitor that could have satisfied her impossible standards... a supernatural creature that grew tired of her mortal wavering and dragged her down to it’s lightness lair when it decided to make up her mind for her.
The true history is a little different, The Orniths were indeed country folk, but had done well enough that by the time Helena was born her parents had plenty of farms and enough wealth to have others do most of the tilling for them. They had always taught Helena that she was a prize, one worthy only of the one able to bring the best advantage to the family.  One of the properties they owned had an old tree, one that Helena would take shelter under when she was tired of her endless social obligations as alone amid it’s branches was the only place she could truly speak her mind.  What no one could have known ( save perhaps the family who the Orniths had badgered off the land) was that tree was once a sacred thing, blessed by the fey, and like all fey things it existed half in the waking world, and half in the world of wonders. Helena spoke of the faults of her suitors, and the feywild listened, she poured out her fantasies and the feywild gave them shape, and when she whispered of her desire to leave her life behind, the feywild sent a black carriage to fetch her away.
Whether Helena was happy after she eloped is impossible to say. Faerie has a way of twisting good to bad and bad to good, and like a parable the original details can become lost in their own echo. The house she had imagined for herself so full of life became a living, parasitic thing. Her infatuation with her betrothed became obsession, caustic and tempestuous.  Their marriage bond a chain that bound her to their hearth no matter how far into the caverns she walked. As her story refused to fade, it metastasized, poisoned by the imaginings of others, until the house grew roots and began seeking upward like a seed, poisoning the land as the people on it poisoned her memory.
Challenges & Complications:
Getting down to Cankerwood house is more than a simple descent, as the party will not just have to navigate caverns, but a jump into the subterranean reaches of the feywild.  Beasts of the deep earth are joined by vampiric root monsters, twigblights, and dryads driven to madness with rot and sorrow.
Perhaps most dangerous threat is the spirit of Helena Ornith herself,  her spirit stretched thin and wraithlike as the chain that links her to her prison stretches the distance with more links. Immortal thanks to her time in farie, The closer she gets to the surface, the more disoriented and monsterous she becomes, and the party will likely have clashed with her once or more by the time they find the house itself. Only within the bounds of the house will she lose her ghostly qualities and regain her faculties, atleast until the timeless nature of the feywild takes over and she loses herself once again. 
The house itself is a maze, rotten rooms folding in on eachother as only a strucuture in faerie can. Here all the treasures and horrors of Helena’s parable wait, from an orchard of gemstones to a rampaging guardian bull. Helena’s suitor likewise wanders the space, as much a prisoner as her, shifting between inhuman monster, sadistic rake, and charming rescuer without warning. This last persona desperately wants to aid in Helena’s escape, and will do his best to aid the party inbetween fits of possessive cruelty.
There is more at work in Cankerwood house than simply the cruel whims of the feywild, Zuggtmoy, demon queen of rot and regret has taken hold of Helena’s tale, sustaining the story by sapping life from the land through the spreading roots. As the party progresses, she moves to stop them, vicariously protecting her own happiness by sustaining Helena’s blighted fairytale.
To destroy the house and set Helena’s spirit free, the party must uproot the story, casting away each of the suitor’s gifts, and bringing her spirit back to the ruins of her family home. To do this they must sever the chain that binds her, which means convincing Helena and her suitor to renounce their oath of love and fidelity, a selfless act of closure that Zuggtmoy will not allow, forcing both lovers into their very worst ( and most monstrous) forms in order to halt.
With a sorrowful goodbye and one last journey to the surface ( possibly using the same black carriage sent to carry Helena away), the party deliver their charge to the doorstep of the old Ornith farmhouse just in time to watch her begin to dissipate. Her spirit will be free to rest, and her name will fade from the parable it inspired... taking with it the curse that has laid on the moorlands, leaving the party with only a few treasures of their time in the feywild, and memories of their selfless heroism.
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inkandclaw · 8 months
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I make DnD character sheet sets and this is one of my Halloween releases <3
This is my affiliate link if you're interested in jazzing up your Halloween campaigns this year!
You can also find me on Etsy inkandclaw.etsy.com
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milkteasie · 1 month
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comm for @/cluelessrag on toyhou.se
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emilysdiaryofficial · 7 months
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♡ Foxtato believes in you, you can do the thing~ ♡🦊
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dungeonmalcontent · 6 months
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Barbarian: Path of Possession
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Done faster than expected (I was excited for it, unclear why).
Barbarian: Path of Possession (PDF here)
Rage full of ghosts. Whenever you rage you can make spirits rise (wait, too early for that song). Haunt your enemies, turn your weapons into poltergeists, and frighten your foes to death.
Happy Halloween, darklings...
Sorcerer: Vampiric Bloodline soon.
(And don't forget, Grimdark & Dangerous is 50% off for the month of October and Psionics: Spellcasting & Specialties, my new book that revamps psionic abilities to fit 5e better, is available for purchase!)
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nightfaeses · 1 year
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[ wip ] the bravest little girl 🩸
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