Would you mind explaining what you mean? I’m sure most people that write Grayson ‘fantasy’ a lot of his gymnastic stuff
I’ll try to explain what I mean the best that I can, and it’s not just a problem (at least to me) intrinsically tied to Dick Grayson. I’ve just recently got into reading fic about him and this topic has been on my mind because of it.
So in my original post I said this:
“It’s always so obvious when people know nothing about gymnastics/tumbling when writing fanfic. Like I’m sorry but I always have to skip over fight and/or training scenes because they’re just not practical or far too outlandish. This is probably just because I was a gymnast for maybe 10 or more so years but yeah…”
(I tagged this with Dick Grayson because I was in the middle of reading a fanfic about him that spurred me to write this post)
For context, because I did gymnastics for a good while, whenever tumbling and/or gymnastics-esque skills are referenced in fanfiction, I tend to focus on the logistics and practicality of what’s being described. And obviously these are works of fiction so those facets can be exaggerated, especially when working within comic logic. I totally acknowledge that, however, the point of the matter is still there.
For starters, in my post I mentioned that I can tell when people don’t know anything about gymnastics. This is for a few reasons.
Gymnastics is kind of an umbrella term for 6 different disciplinaries: artistic (this is what most people think of when hearing gymnastics & it’s what I did), rhythmic, trampoline, power tumbling, acrobatics (this isn’t the type of acrobat Dick Grayson is*), and aerobics. So just because someone can do a back tuck/back flip doesn’t automatically mean gymnast. Also while there’s overlap in these disciplinaries, they’re all unique and not interchangeable. So reason one is just terminology.
A lot is involved with tumbling or just flips in general! In fanfic writing people tend to just say a character did a flip. From my perspective, I don’t know what that means. What kid of flip was it? How was the approach going into said flip? There’s a lot of questions that run through my mind (though I doubt this is something most people do lol)! Tumbling sequences in writing always stand out to me the most because sometimes I can tell people are just writing out specific names of flips without thinking about how they connect. There’s front and back tumbling, so if your combing elements of the two together, you really have to think about the landings, rotations/twists, and momentum of each element. Also, the environment is a major factor. For example, in a city setting, which means hard ground, you’re not going to have much bounce which is integral to those more advanced skills that people love to use. So, do the skills that are being written make sense?
Also people need to warm up at least a little bit before throwing a skill. Whether that be warming up your muscles or starting with easier skills before throwing a difficult one. This point really isn’t that important, but it’s something to keep in mind when writing about a character training.
*Note: Dick Grayson is a trapeze acrobat which is different from the type of acrobatics that I mentioned when talking about the different types of gymnastics.
Since Dick Grayson is our model in this post, I think it’s worth mentioning that being a trapeze acrobat does not automatically mean he’s a gymnast. Like there is no way I could do the trapeze just because I did the uneven bars in artistic gymnastics. However, that’s not to say he can’t be a gymnast. It’s all about practice, and I bet the similarities between the sports transfer well between each other in some respects. Also worth noting that men’s artistic gymnastics is different than women’s, so if you were to write about Dick and gymnastics, keep the different events in mind. That’s a common problem I see with having Dick be a gymnast in fanfic. He’s not going to be doing the uneven bars and beam!
So with those points in mind, let’s move on to practicality. A fun topic when combined with fighting in my opinion!
In a perfect fictional world, there wouldn’t be an excessive amount of flips while fighting. I can’t say none because I am not an expert in any type of fighting technique, and therefore don’t know if or how flips are utilized. But, like I said, we’re discussing all of this in the context of fictional worlds, so it’s comic/movie logic!
When it comes to practically on adding flips in fight sequences, it’s better for the skill the be simple rather than advance.
In no way is someone going to throw a double full in the middle of a fight because it doesn’t achieve anything. Is it pretty? Yes. Is it impressive? Yes. But does it do anything in a fight? No, unless you end up landing on an opponent, which could be comedic I guess.
Like I previously mentioned, think about how the flip/skill connects with everything, and how that flip/skill is set up. You’re not going to be doing running tumbling, especially in a close range fight.
Also, just running tumbling in general during a fight scene doesn’t make sense to me because that just leaves you too open for an attack but to each their own.
Flipping can make sense when changing levels during a fight. If the character is jumping from the second floor to the first floor, it’s reasonable to assume that they do some kind of tuck (either front or back) while on the way down. It’s showy but done practically.
When it comes to dodging blows, I don’t think having the character do a flip to dodge is better than them ducking or sidestepping. Doing a flip takes more effort. Save that energy! If you want to have a character do some kid of flip to dodge an attack, front or back flips/tucks probably are not your best bet. Some kind of handspring variation or dive roll would most likely be the better choice.
You don’t want to waist time or make yourself more of a target!
People often add cartwheels during fights. I don’t get it. It doesn’t make sense. If you want to add it, be my guest. I just think it interrupts the flow of the fight and doesn’t provide anything substantial.
People love including ariels. I don’t blame them. They’re both pretty and impressive! Not exactly to most practical, but they can be helpful if the ground can’t touched and you want to add a little character to the well…character.
On the topic of ariels. Side ariels seem to be a bit more practical than front ariels for fights in my opinion.
When it comes to a character swinging on/from something, it’s once again reasonable to have them do some kind of flip or other kind of skill. The momentum of the two actions just work good together.
At the end of the day, adding gymnastic qualities when writing fight scenes especially with characters like Dick Grayson is always going to be a little fantasized. Have fun with it, but I would say that less is better and so is simplicity. Does it add something to the fight or is it just there for show? If it’s there for show, maybe don’t add it but it’s your story so do as you please.
Hopefully that helped explain what I meant a little bit. I don’t know if it does because I felt like I was just rambling and putting it all into words is hard, but yeah. That’s my answer
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