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#seems like a decent recap of everything
marioyuri · 2 years
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Actually does daffy even have a father. I know he mentions his mom and calls her mother mallard or whatever and that in the looney tunes show he has a grandma and also mentioned how his parents fought until he left the house (probably divorced) and in the daffy comics he has a sister and a nephew which also shows up in the looney tunes shorts but sometimes hes depicted as an orphan or that his mom abandoned him for being ugly. Obviously none of this is consistent bc its looney tunes and they just play roles needed for the joke but i think it would be fun to figure out a constant just for the hell of it. We know daffys divorced with several women and has about 40 kids too
#im gonna say his parents divorced when he was born and his mom kicked him out of the house for being a disappointment but his sister still#loved him and helped him#seems like a decent recap of everything#stayed a bit at his grandmas and then his sisters and then he got married young because he was desperate and then had kids got divorced#most or his wives in the shorts were fucking horrible pieces of shit but his first wife was good :)#but since the majority sucked this wife has to suck sorry#or we can go with the don rosa comic and make that wife della duck who tbh sucked also so#also explaine how she married young and had kids young and abandoned them at donalds house after their sent their dad to the hospital#like u know daffys acme statch dynamite kids prank goes wrong hes hospitalised della goes this is fucking insane and realises she isnt fit#to be a mom especially to insane people#also the marriage sucked so she takes this opportunity to run away and live her pilot dreams or whatever#> daffy is probably deemed unfit to keep custody of kids so donald gets it full#etc etc#literally writes itself#also idk how the law works but daffy has been like called clinically insane since his first appearance (or 2nd i forgot)#overall hes lost custody of his kids whenever he wanted to or not#and i think its worth pointing out that despite his piece of shit behaviour in every short hes loved his kids very much#he has protested about his wives wanting more kids but most of the time yhose wives were dogshit people and that he couldnt afford another#and i mean piece of shot women who made him have well over 10 kids even if he didny want it u know i think he’s justified for once#he’s suprisingly well adjusted and morally correct as a father ? despite his flaws#like his wrongs revolving kids were mostly being so worried that his babies didnt hatch he started drinking and then went to save his baby#from hawks while drunk and won#gheres also doing magic tricks with an egg and accidentally losing it so his wife was gonna divorce him for it RIGHTFULLY SO#and he gets so overly depressed about losing his kid and his wife leaving him that his only defence in court was begging dor another chance#to find his child which he does! and the divorce is cancelled#also the entier comicwith his nephew. hes so fucking kind despite the kid fucking up his whole house#he does get mad st the end though but they work it out#the one where he and a crocodile father fight bc hid egg fell in their nest and they each thought the other tried to steal their baby#i was genuinely surprised at how good a dad hes been ????#daffy duck
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For months, Viv told everyone who wanted more focus on the female characters to wait for Hazbin Hotel because that was the quote "Female lead show."
Except it isn't.
Charlie becomes a side character after the first episode, while Viv's favs (Who are all male) hog up the spotlight.
The titular hotel feels like an afterthought as the show seems more interested in ship teasing and pandering to hardcore fans who spent the last five years reading up on a character who had five seconds of screen time in the pilot on the fan wiki.
It feels like fan fiction, where random characters end up interacting with one another and everything feels thrown together at the last minute.
If you were someone who didn't know who Viv was and this was your first introduction to her work, you'd be confused as to what this show is even about.
The series starts where the pilot left off, so if you didn't watch the pilot, then tough shit! Viv isn't going to bother with recapping the events of the pilot, you're just dropped into the narrative and you're expected to know who these characters are.
No, I don't think it's fair to compare Hazbin Hotel to kids shows, as even the worst kids shows have decent enough writing that anybody can get the jest of what a particular show is about after a single episode viewing.
Hazbin's narrative is a mess, the overarching threat is introduced in the first episode before being completely forgotten about in favor of self contained subplots and ship teasing.
Now normally this wouldn't be so bad, but the first season is only eight episodes long. We've only got four more episodes left and it doesn't look like the main extermination plot will come back into focus until the season finale.
Outside of Viv's hardcore fans, this show doesn't really appeal to anybody.
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ambrosialdesire · 1 year
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cacoëthes
[ PART ONE ] [ PART TWO ] [ PART THREE ]
18+ DARK CONTENT BELOW, MINORS + BLANK BLOGS DNI
pairing: s4 reiner x fem!reader word count: 6.7k warnings + tags: general yandere and obsessive themes, unhealthy relationships, stalking, kidnapping mention, vomit mentions (nonsexual cause), gore/violence, slight misogyny, kinda aot spoilers if you haven't watched it before, all characters are 18+ synopsis: reiner has always kept his eyes on you ever since the two of you were still trainees. he's sorry for many things that he's done in his cursed life but he was never sorry for loving you. you loved him as only a friend and perhaps family, but your relationship with the bulky blond is not everything what it seems on the surface. not to him at least. a/n: tbh i just thought of this up as i reminisced on old middle school memories recently, i was a big s1 aot fan back in the day and just got back into it bc of one of my friends. i recently got a mad crush on reiner that i didn't have before and that same friend is dealing with the brunt of it lol this might be ooc since i haven't written any aot characters in years + they have slightly different personalities from back then. if this gets enough support (likes and reblogs), the second part will be posted as soon as possible! even if it doesn't, i'm still gonna be posting it anyways part one is just like a recap of reiner and the reader's relationship, there's nothing sexual in this part until the other parts. note: please keep in mind of the tags above and do not proceed if triggering or uncomfortable, especially if you are a minor!! do not read my or any other writers' dark content if you are underaged. this is a fictional work and does not reflect irl morals, do not believe this is how a real romance works or functions.
─── ・ 。゚☆: .☽ . :☆゚.───
Reiner shouldn't be looking at you.
He should've stopped years ago, this could've all been prevented if he had just pulled his eyes away. Hell, he should've just kept his attention on Krista — no that's not her name now, what was it, Historia? — but he respected Ymir's wishes of betrothing her despite... everything that had happened to the girl. But he didn't and now he was in this hellish predicament.
You were born and raised in Paradis. Titans have destroyed most of humanity and the remnants of them have been living in the walls ever since; that's all you knew compared to the Marley-born warrior. He wished he could be as naïve as the devils that resided in this small island, it would be better to only know that you were the only lifeforms that lived decent lives hiding away from the Titans outside of the walls.
No, he shouldn't be calling you a devil. Fuck, he shouldn't be calling any of what-once-was his friends devils but he couldn't just erase the years of history that has been embedded into his head ever since he could comprehend language. At the same time, they have never done any evils towards him before he revealed the true identities of his group.
He loved his Paradisian friends — he wished he could say that in front of their faces without feeling so much melancholy shame and guilt — he loved serving for his country, he loved his family. But most importantly, he loves you.
It was an accidental captivation from a single hand-to-hand combat training session, where the 104th trainees were once unaware of the kind of future ahead of them. You were unfairly set against Reiner, Instructor Shadis even knew that but still made you two spar. You were shorter than him — most Paradis people were — and weaker, not just because you were a girl. He didn't notice you back then, there was nothing that the man thought at a first glance was interesting about you.
Nothing at all.
You were barely any threat despite being a devil, a lowly sheep in the den of a vicious lion.
You put your arms up in a defensive position anyways, shifting the weight on your feet. Your small fists were balled up tightly, as if you were going to actually do some damage with them. You knew that you couldn't beat him in pure strength but you readied yourself regardless, eyes glinting in determination. He held up his fists, a small yet confident smirk growing on his face. This was going to be a simple win.
"Don't go easy on me Braun."
"I have no intentions to L/N."
He remembered how quickly you dashed towards him, not fast enough that it rivals Annie's or Mikasa's speed, but fast enough for him to be caught off guard for a good second. He watched you bend down low, trying to get a low sweep on him. He had enough training back home to know how to avoid this kind of attack. Reiner jumped back, believing to have narrowly missed your foot and prepared himself to counter-attack.
But he could have never expected being tackled by the leg down, his back colliding into the dirt. All the air escaped his lungs as he felt you scramble to pin him down, a large grin plastered on your face.
"Aw Braun, I appreciate you going easy on me but really? I expected a big guy like you to try harder."
He bit back his tongue from saying anything in reply, watching you stand and dust off your uniform, still wearing that proud smirk. As he finally managed to collect his bearings, he asked you a question.
"Where'd you learn that move?"
"Leonhart." As to be expected of the Female Titan inheritor but he didn't expect her giving out sparring tips to anyone, especially Paradisians. You outstretched your hand towards him, waiting for him to take it.
"Y'know anything else from her?" He questioned, grabbing your hand as you lifted him up.
You pondered a bit, exaggerating your expression as you pretended to think about it, and finally answered him.
"Maybe, but I'll only reveal them to you if you actually put more effort into our sparring. I'm not a frail little girl y'know."
Reiner heftily laughed as you slapped his arm, walking away to resume your defensive stance. The two of you continued to spar, both of you counting down individual wins; it came down to a score of fifteen-ten, he won the whole thing but that didn't seem to falter your smile. You were simply ecstatic that he didn't supposedly pull back his punches, though he did quietly fret over the bruises that bloomed overnight on your face and arms the next day.
Bertolt noticed his staring problem immediately a few weeks after. Rather than looking at Krista per usual and daydreaming about marrying her, he was looking at you chowing down your meal next to Connie and Sasha. He whispered to him that what he's doing should cease immediately but he insisted that it would not interfere with their original mission. You were an enigma that he wanted to solve, that's all.
He swore to him that he had good intentions — that he was truly observing the kinds of enemies they were facing — but now he's not quite sure that they even stayed good to begin with.
Through his many inconspicuous observations, Reiner had found out that nothing seemed to pull that grin down on your face. Whether it be the instructors yelling out insults and commands, the rain pelting down on them during group training, or when it seemed like a rough day for every trainee, the smile you bore never faltered. It was somewhat confusing to him. How could you be so cheerful in this kind of world?
You preferred to hum during chores, the song never being the same each time he honed in from listening in on you. He gave up trying to memorize anything you hummed after the fifth one or so. He then noticed that on occasion when no one was around, you'd pick up the dandelions that grew in the small patches of grass of the camp, braiding them into small rings and wearing them until they fell apart. Reiner managed to pocket one when you accidentally dropped it, not noticing that it was gone. His good luck charm, as he liked to call it.
You liked to help others before focusing on yourself, taking on other people’s chores or taking the blame for things that weren't originally your fault. Reiner thought you were being too nice for your own good. You didn’t fit the type of person that was being used to other people’s advantages but you never seemed to mind.
You weren’t quite the evil Eldian he believed you to be, rather he considered you a fallen angel amongst the devils, led astray from the path you were presumed to take. Perhaps he can make you repent like he was trying to do back home, there was proof that you were worthy to be considered a Marleyan.
And that was the start of it, he knew he should've stopped there once he started to believe you’d be a perfect fit for Marley.
All this constant watching and being everywhere that you were at. Watching your every move and reaction. Taking things of yours that he shouldn't be taking.
Reiner was starting to believe that you were more than what you were leading on, his heart already knowing where his stance was on the subject.
Marriage didn’t seem bad, tying you down to him with a pretty golden band and children… wait, no. The two of you were still young and you were most definitely his enemy… right? But further down in the future… yeah, there's a possibility. A slim one, but one nonetheless.
'•.¸♡ ♡¸.•''•.¸♡ ♡¸.•''•.¸♡ ♡¸.•'
You had begun to take notice of Reiner's staring. There was always such a strange feeling of being watched and you finally had the guts to look around, seeing your old sparring partner just... there. Watching. It was always awkward whenever the two of you accidentally locked eyes, you having to be the first one that breaks contact. Reiner wasn’t a bad guy — from what you knew — but the way he just gazes at you, it gave you the creeps.
You asked Krista once if he seemed off, overhearing whispers among the other trainees of him liking her. Not that you were big on eavesdropping, you simply couldn't help it. She said that there was nothing wrong, maybe he’s just daydreaming and it just happens to be that he’s looking directly at you.
Bullshit, you had once bitterly thought. You wanted to tell him off but Bertolt managed to always drag him away before you could really confront him, so you eventually had forgotten about it.
But there was one thing that you couldn't forget when his friend pulled him away. It was the quick yet intense glare he bore when he glanced back at you. You had nothing against the guy, he may always be skittish, but you never felt like he was a bad person either.
So why did he have to look at you like that?
"Why did you decide to join?"
You jumped, almost tipping the bucket of water you had in your hands. Turning around, you squinted your eyes in the torch-lit night, slowly meeting the gaze of Reiner. Ah, so he finally decided to talk to you.
"A hello first would've been nice. Besides, why do you want to know Braun?" You questioned, placing the water-filled pail down so you wouldn't accidentally spill it on yourself or him.
"Guess you could say it's plain ol' curiosity L/N."
Pulling your lips in a thin line, you zipped it shut with your fingers and shook your head. You weren’t close to the man, hell, the only time you actually spoke to him was the sparring session. Why was he suddenly so interested in you?
“So you won’t say anything about it?” He frowned, putting one of his hands in his pants pocket.
“You have a plethora of answers from the others of what it could be. I could’ve been one of the survivors of the Colossal Titan’s attack. Maybe I’m just looking to join the Military Police for that comfortable life. Perhaps I could be a vengeful orphan just because my family attempted and failed to take back the wall. Whatever the answer could be, it’s all the same for each recruit.” You picked your bucket back up, feeling the liquid slosh around against your arms.
“Is that all you wanted to ask me because I have to take this water back to the kitchen for breakfast tomorrow.”
“No there’s something else,” He moved closer to you, a certain aura emitting as he approached closer. Reiner didn’t seem the type to hurt others without any reason. Even though you didn’t know him, you were acutely aware of his big brother-like personality with the other trainees. “If you could run away from all this, would you?”
“…What?” Confusion muddled your mind and you began to bite the inside of your cheek nervously.
“I’ll repeat it for you. If you could run away from all this, would you?” He asked again and you began to think. All you ever knew was the walls, anything outside of it was just a dangerous hellscape.
“Not really, there’s nothing out there for me. I have my friends and life is good here despite Wall Maria being currently swarmed. What am I even running from anyways Braun, the Titans? There’s just gonna be more out there anyways.” You then started walking in the direction of the dining hall, carefully making sure it wasn’t gonna spill on you.
“What if there was? Imagine an island with no Titans and life is even better there than here. No walls hiding you away from the land, just complete freedom.” You stopped, directing your head towards him. Why did he keep insisting upon the idea of this question? This was the only place in the world where humanity still thrives.
“I would still have to decline, it’ll still be no home of mine. I’d like to someday see the world without Titans but I’d probably be long gone by the time they’re all exterminated. Now goodnight Braun.” You finally walked away, feeling suddenly exhausted. Where was Bertolt when you needed him? Reiner was starting to scare you.
You left the man behind with a mess of thoughts in his head. Reiner did not agree with your mentality nor your standpoint in the matter, but that could change once he and his group bring you to Marley. Once you get there, you’ll see how life is much better than in Paradis. He brushed a quick thumb against a dried petal in his uniform pocket, the material cracking under his touch.
You have no other choice but to like Marley.
'•.¸♡ ♡¸.•''•.¸♡ ♡¸.•''•.¸♡ ♡¸.•'
Never in your life have you thought your whole world could tip upside down again.
In a span of a few days after graduation, Wall Rose had become the same as Wall Maria, the Colossal Titan making its horrid and grand reappearance. The Trost District was a mass gravesite, there weren't enough words to describe your devastation of the lost lives of people you had considered as family. The heavy guilt that washed over you made you believe that if you were just a little more stronger and more decisive with your attacks, you could've — no — you would've saved them.
You threw up off the rooftop, the taste of bitter bile leaving a stain in your mouth. The stench of blood and ash wafted in all directions and it felt like you couldn't get any sicker. The images of your fellow companions getting wailing for help while getting ripped apart limb from limb and eaten alive was enough to keep you dizzy and nauseous.
Your tank was irrevocably damaged and you made the quick decision to isolate yourself to the nearest building as soon as possible before it sputtered out its last remnants, your body colliding into the red tiles.
You wanted to cry. It feels just like years ago but this time, you felt even more powerless than you were when you were a child. Even though you learned the ability to fight these oversized cannibals, you never felt so goddamn weak when dealing with the real thing. What good were you if you weren't able to use your gear?
This is where I die, you had bitterly decided. You let out a light pitiful laugh and knelt down, wiping away the tears that fell. Life was a cruel thing, wasn't it? No matter what, the moment you decided to join the regime was the same day that you would be contracting your life to an early demise. No matter what, you would die.
No matter what. No matter what. No matter what.
Not far from you, earth-shaking thuds grew near and a shadow began to cover over your shaking form. Closing your eyes with a nervous grin, you began to welcome in your godforsaken fate.
If you were unable to save your friends, what more humanity?
"L/N!" God? Was that you?
A splash of warm blood drenched the skin of your face, steam fanning off. The noticeable sound of hissing affirmed that someone sliced the nape of the Titan that was ready to consume you, their boots grinding against the tiles.
"You damn idiot! What do you think you're doing sitting there?!"
You peered through teary eyes, meeting a familiar hazel pair. Your shaky smile quivered downwards, a broken cry slipping out of your mouth as you finally realized that there was someone else alive.
Reiner was surprised, you were a considerably tough person and he believed that nothing could ever break your resilience. You tried to explain yourself to him like a kid that just got in trouble, blubbering out how weak you are and how you couldn't save your squad. It's not like you can look him in the eyes now, you know how disappointed he'd look at you. The girl that was known to be all happy-go-lucky in the 104th Training Corps.
The more you thought about it, the more you ended up breaking down into a complete sobbing mess, hiccupping the words sorry over and over again as you pulled your knees into your chest. Your tears darkened the white cloth of your uniform as you wept, the blood continuing to steam off of your face.
He rested his hand on your shoulder, seeing you cry almost made him regret putting his plan in motion. However, in order for them to retrieve the Founding Titan, they have to do this. There was no other choice in the matter.
"That's enough Y/N. You did your best with what you had. No one was expecting Colossal to come back like this, the least you could do now is honor your fellow fallen soldiers. Ensure that they didn't die for nothing. Don't die like a coward and stand up."
You sniffled as you picked your head up from your knees, wiping off the snot and tears with your jacket sleeve. As much as you didn't want to get up, he was right. How could you face your deceased comrades in the afterlife if you just let yourself die now? How selfish of you to let your life be taken away so easily when they fought so hard in order to fend off the Titans from coming any closer to the escaping civilians.
"My ODM gear broke, the gas cylinder got pierced by a rock I think." You mumbled quietly, voice sore.
"I'll carry you to the others then, we made a discovery in order to get into HQ to replace our supplies. A few of us with enough gas went out to find the unaccounted. I'm glad I found you before that Titan got to you."
The real truth was that Reiner had been panicking ever since he saw that you weren't with the other groups. He was terrified with the idea that he fucked up, the plan being the cause of your death. It was his proposal to locate the missing soldiers, making it seem like he genuinely cared about his fellow recruits. He didn't know what he would've done if he found your rotting corpse, knowing that it was completely his fault.
A miscalculation. A misstep. A mistake.
He put away his blades in its sheaths and lifted you up into his arms, making sure you were secured to him as much as possible. The positioning was awkward due to your gear still being strapped onto your body but it seemed that he didn't mind. You knew already that he was a strong man but for him to just lift you up like nothing even with your gear and his combined, you wondered if he still held back when the two of you sparred. Perhaps you were a little grateful that he did, not ending up with a broken bone at the end of it.
Unbeknownst to you, the man was screaming on the inside as he carefully maneuvered through buildings and rooftops. You closed your eyes each time he made abrupt turns and jumps, pulling yourself closer to his chest. He decided that he liked holding you, there will no longer be a day where he won't have his hands on you. He finally reached the others, seeing that the Abnormal Titan was still beating down the other Titans that were getting in its way and trying to consume it.
"What is that?"
He let you down slowly, the warmth escaping him as you were hypnotized from the scene in front of you. Unlike the other Titans you've seen so far, this Titan was strangely well built and its teeth lined the outside of its mouth. Of course you knew about Abnormals but this one was odd looking and it was unheard of for Titans fighting other Titans. Then again, the walls never broke down before and the only explorers of the outside were the Survey Corps.
"Our ticket into HQ. Look how it's drawing all the attention to itself." Reiner was right yet again. As this Abnormal was punching heads off and screaming, it seemed that the Titans were more interested in it rather than the humans inside. He picked you up once more, telling you to prepare yourself and crashed through the headquarters' window, making sure that none of the glass got on you. The others were relieved that he made it back with another teammate safely, and Armin began to explain the plan to rid of the seven remaining Titans on the inside.
You were put to be one of the gunslingers in the lift, the heavy weight of the rifle causing you to shift it around in your hands. Were you able to look one of these monsters in the eye and manage to incapacitate it?
“Stay back Y/N.”
“Excuse me?” Reiner put his hand on your shoulder once more, shaking his head. Looks like that was going to be a habit now.
“You don’t have to be in the lift, we have enough people already in there.” You scoffed quietly, pushing past him to line yourself up with the others. You broke down once in front of him and now he wants to be your protector. Sure, it was nice of him to be worried about your safety but you trusted him and the others that they'll do their part of the plan without any issues.
“I've made the decision that I'm not going to be a coward Reiner,” He watched you step in and face him, giving him a small smile with a thumbs-up. “And I’m sure as hell not going down as one.”
The lift started its slow descent down and you settled in position, your finger nervously tracing around the trigger. None of you could shoot too early or too late, these guns were difficult to reload and it would lead all of you into an early grave. The heavy tension in the air could be cut with one of the blades and the group in the lift was shuffling around lightly. It would be a lie to say that none of you weren't scared, no one wants to die knowing they're going to be eaten alive.
The lift stopped, the air deathly still. Everyone clicked into position, guns pointed and drawn. Quiet, shaky breathing was the only thing that you heard besides the ground shaking stomps of the giants, their attention landing towards the group.
Someone behind you gasped in surprise as a Titan looked in his vicinity, the voice of Marco telling him to calm down and continue to wait until they were closer. Another person was shaking besides you, her hands unsteady on her weapon and her face pale. Sweat was beginning to accumulate on your forehead and it felt difficult to breathe suddenly.
You looked up with your open eye quickly, seeing Reiner up in the posts with the others. Taking in a deep breath, a burst of confidence ran through your body.
"Ready..." Your finger hovered over the trigger, a giant blue eye staring at you. One more step, just a little closer.
"Fire!" At the sound of Marco's command, you pulled the trigger and shot. The timing of the other soldiers' shots were inconsistent, the sounds of gunfire were deafening, and the smell of gunpowder wafted in the air. Either way, the Titans' eyes were incapacitated and the seven above can finish the job.
Your heart sank as two of them did not falter like the rest, watching Connie fall into the ground and Sasha look up in horror. They didn't cut deep enough and the Titans' eyes had already regenerated from the shots. It wasn't easy trying to kill them without their gear, horror sinking in as the Titans lumbered towards them. Your stomach twisted in knots as one jumped towards her as she apologetically screamed at it and Connie was helplessly backed into a pillar from the other. No one in the lift could do anything to assist them.
You fumbled with your rifle, reaching in your pocket for any more rounds. Luckily, the two most proficient fighters managed to finish them off before anyone else could react and you felt sweet relief as the lift was safely lowered down. Hopefully this would be the last and only time that you'd face a Titan that close without ODM gear. You picked up a new tank and replaced the broken one with it, beginning to stock up on your supplies.
"You alright?" Speak of the devil, here he was once again. You turned your head towards Reiner as he sat down next to you, refilling his tanks.
" 'M fine. You did good out there."
"I could say the same with you, must've been nerve-wracking seeing those things look at you that close."
"Yeah, but you had to jump down without using any of your gear while trying to hit their napes. That's way more difficult than what we did in the lift." He lightly chuckled and dismissively shrugged, saying that it was nothing but he did get nervous with Connie and Sasha. You agreed to that statement, you liked those two and they've always humored you during dinnertime. The two of you sat quietly afterwards until he started to talk again, trying to break the silence.
"Y'know you said my name earlier, not Braun but Reiner." Your cheeks flushed warm, switching the refill to your other tank.
"You did that too, back when you saved me." You attempted to lead him away from what you said, nervously biting your cheek.
"Why did you say it?" Reiner completely ignored you, insisting upon his question more.
"I could say the same to you."
"I only said your last name because you said mine like that when we first met, thought it would be even that way. So Y/N, why did you say my name?" Fuck, he had a point.
Your shoulders slumped in defeat and you sighed, pulling your lips in a line.
"I don't really know. Maybe it was a slip of the tongue in the heat of the moment or I just wanted to say your name for the first time. Just in case anything happened or something..."
Your voice trailed off to a quiet mumble, your face reddening and hot. You didn't mean for it to sound that it was insinuating something, you genuinely appreciated him saving your ass back there and getting your morale back up. It was simply a newfound gain of respect for him. Taking a peek at his expression, you saw that his mouth was slightly agape and he turned his face away from you. Was your response that surprising?!
Embarrassed, you finished refilling your tank and started strapping your gear back on. You apologized quickly, fumbling with your words and speed-walking away to get fresh blade replacements.
'Marriage, marriage, marriage, marriage.' Reiner's thoughts quickly ran through his head, his own cheeks crimson even though he had a firm expression as he watched you walk away. He hoped that you would continue to say his first name, you will have to once he weds you in Marley. But he wouldn't mind if they were replaced with dear or honey, oh he would not mind at all.
Events took a turn once you got out of HQ. It was found out that the Abnormal Titan that was killing off the Titans was Eren Jaeger. Ironic that the vengeful and overtly loud mouthed guy that swore to kill all Titans turned out to be a Titan himself. Though there were many complications — and many lives taken — in trying to complete this mission that Commander Pixis set, Eren managed to seal off the hole in Trost.
Two days later, the more experienced soldiers killed off the remainders and you were set for clean-up of bodies and body parts that littered the streets. It was a heart-wrenching task seeing limbs and partially eaten corpses of both citizen and soldier, most being completely unrecognizable. They were once part of a family. They were sons, daughters, siblings, maybe even parents themselves. Wherever they are now, you hope that they're at peace.
You tugged your cloth mask up more as you looked around for more corpses, walking around until you saw Jean stand still from afar. He was looking at a body, your own eyes widening as you slowly recognized whom it was. Marco Bodt. The guy that commanded the group to shoot a few days prior; if you remembered correctly, he was one of Jean's close friends during training.
You felt sorry for him, he had just found and lost his best friend simultaneously. Not even a minute ago, he was asking around if anyone had seen him, voice desperate for a reassuring answer. This world was so cruel to the ones that didn't deserve it, all of you were just trying to live comfortable lives but it'll never be that way. You turned away from the scene and went off to find another unaccounted for.
What a shame, a damn shame.
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You chose to go into the Survey Corps rather than the Garrison, mostly because you wanted to continue to fight those terrifying beasts in order to avenge the lost lives of your friends during the Battle of Trost. It would give you some kind of peace of mind knowing that you wouldn't hide away from the fight for them. After everything settled down, you befriended Reiner once you were able to catch him alone.
He was... different when you started talking to him more, you couldn't completely tell what it was but there was a feeling you had that he wasn't quite all there. He began to space out on some occasions, coming back down and acting quite odd, as if he was an entirely different person. The invasion was pretty traumatizing for everyone involved so you couldn't blame him for any mental change in his mind. You knew that you weren't definitely the same either, half of your friends had been decimated and nearly witnessing all of them die would never settle right in your mind.
Reiner had become pretty overbearing when it came to you, believing it was because of how you acted in Trost. He started hovering a lot, becoming a burden over your shoulders. He made sure that whatever you do didn't hurt you and if it did seem like a danger, he'd immediately take over. He'd say that he's just thinking about your safety, he'll handle it for you and to not worry, he prefers to do things for others. You could believe that part, you knew Reiner was the altruistic type but it was pretty aggravating when it was a constant all the time.
And just like Bertolt, he never left your side. Sometimes you'd be forced to hang out with the two of them and you didn't really mind, you got to know Bertolt more than the nervous guy he was known to be (plus he had finally stopped glaring at you weirdly). But you could only talk to Bertolt, any other male soldier you could only share short conversations with because Reiner would drag you away from them.
You weren't his lover, you mentioned to him once in a fit, you can freely talk to anyone you want and he has no say in who you could talk to.
You never were able to see the look in his eyes when you said that to him, stomping away angrily past confused scouts. This was one of the fights you had with him, ignoring him for a while until he apologized with how he acted but it would just repeat in a more inconspicuous way. Eventually, you just let him win because nothing you said about it stuck.
He'd handle you like you were fragile glassware and you despised it, you weren't a weak person, you were a damn Survey Corps soldier just like him. You were more than capable of defending and attacking, but for some reason, he still insists and insists that he can do it for you.
There is no reason someone like you should be doing things like this, that alone made you furious. He'd only leave you alone when you were put on cleaning duty or cooking. You wondered if he was like those kinds of people when it came to women but he wasn't like that to the other girls in the Corps, just you.
And yet, despite all these annoyances of his, you still considered Reiner a comforting friend. He'd listen to your rambles of mindless things and give you advice about them, trying to understand where you're coming from. He'd mostly call you a babbling idiot though but would say something stupid in return, which you always called him out for. You'd argue back and forth with smiles on your faces.
When you felt like you were in a slump, he'd pat your shoulder and then talk until you felt better. Or if that didn't work, then he'd tell you to put them up and the two of you would jokingly fight, letting you wrestle him down until your stomach hurt from laughing and the punching. He was most certainly like a big brother, dearly reminding you of your siblings.
You even started giving Reiner your special dandelion rings, seeing him wear them around his left ring finger. Did he know the meaning of that? He had to, he was old enough and his parents must've worn rings around him. You wanted to point it out to him but you'd chicken out, scared that you were gonna insinuate something that wasn't supposed to be interpreted that way.
The two of you were only friends, that was it. That was it, until the moments that led up to the day that you found out that Reiner and Bertolt were never who they really said they were.
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Annie was found to be the Female Titan that killed many of the Corps members during the 57th Expedition, you never had expected her of all people to be a Titan shifter like Eren and a traitor.
For the first time in your friendship, Reiner hugged you. You didn't expect it, thinking that he was simply afraid that you were one of the bodies left behind and was only relieved that you were alive. The height difference between the two of you was quite a bit, he had leaned down and nestled his face into your neck, arms wrapped around you tightly. He was a toasty kind of warm, similar to sitting next to a fire during the winter.
You told him that everything will be alright now that the threat has been neutralized. He mumbled that he was afraid of losing you too, your heart skipping a beat. In response, you tried to ease his mind by promising him that you would never leave his side anytime soon. There was no possibility that you were a shifter like Annie and Eren, absolutely no way.
He was quiet for a moment, finally lifted his head out of the crook of your neck, his eyes intensely staring into yours before softening up. There was a newfound determination that you could faintly see before he pulled away, thanking you for consoling him.
It was odd, like a switch went off in his head.
The final incident came after the capture of Annie, when a handful of soldiers were presumed to be one of her accomplices and put outside of Wall Rose in an abandoned mansion. You weren't a suspect but Reiner and Bertolt were, and the worry started setting in. There wasn't a doubt in mind that you had for them, you could never see them as traitors to humanity.
Reiner did his duties all the time and he was a diligent soldier, he was also a good friend to all other members. Bertolt, though cowardly and needed a push in the right direction sometimes, has always been devoted as a soldier; he did graduate behind Reiner in third place after all.
There was a sudden breach in Wall Rose despite it being completely known to be sealed on the inside. Everyone assumed that another hole had been formed in another place by the Colossal in secret, so squadrons were sent out to scour the area to locate the breach. You were concerned that the suspected group that was contained in the area at the time of the breach had been attacked, anxiety racking your mind.
You overheard some of the soldiers that came from the search mention that there was no hole, saying that whoever saw the Titans must be going crazy.
That wasn't right. The witness reports said that Titans were definitely seen in the interior, they couldn't be wrong. Titans were quite hard to miss, they were quite literally large human things. It was inexplicable but you didn't focus much on it, being told to assist the incoming citizens before searching for the contained group.
You couldn't rack your mind in how many twists and turns you've been through throughout the years, but the Survey Corps finally found the group in a torn apart abandoned castle surrounded by a few more Titans. Ymir was revealed to be another Titan shifter — was anyone else here a Titan shifter because it seemed to be never-ending — but she had seemingly no intent to hurt the others as she saved the group she was with from death.
You found out that Reiner got bit from a Titan, retrieving the injury from pushing one out of the castle through a window. You were half astounded and half terrified with the new knowledge that he was way stronger than you anticipated. You thanked Krista — now actually known as Historia — for taking care of Reiner's injury, scolding him after for putting himself in reckless danger like that.
Assisting the injured on top of Wall Rose, you sighed in exhaustion as you sat next to Ymir's sleeping form with Historia. The past few months have been hectic as ever, did the soldiers before you deal with things like this? Five years ago and beyond that, there were no such thing as shifters or breaches in the walls. It would simply be incomprehensible back then that such a thing would’ve existed.
You turned your head in the direction of Reiner and Bertolt who were occupied with speaking to Eren. You weren't able to hear what they were saying until Reiner started to raise his voice, scrunching your eyebrows together.
Something was off. He was rambling, looking like he had completely lost it. Bertolt looked horrified, Eren was nervously laughing. Reiner... what was he talking about?
Mikasa suddenly slashed at the two, cutting Reiner's hand off and slitting Bertolt's neck. You almost screamed in shock, shooting up onto your feet until steam came off of them, an all too familiar occurrence that only happened to… Titans.
Sudden bright flashes of lights blinded you and lit up the wall with a threatening intensity, hot steam nearly blew you off your feet before you quickly latched yourself onto the wall with your gear. To your horror, the Colossal and Armored Titan formed right in front of your eyes and everything you had once known about them shattered to bits.
Reiner had grabbed ahold of Eren as he fell off the wall and Bertolt's monstrous half remained on top, hand reaching towards Ymir. The shock of seeing the monster that destroyed your home years ago was really your friend in disguise caused you to freeze up the second he grabbed her.
You thought you could trust them, you had high hopes that they weren't bad people like how the higher-ups thought they were. They were liars, they lied to everyone and they broke your trust, more so yours with Reiner. He was terrible, truly terrible.
You snapped back to reality as his gigantic hand wrapped around you — the still-passed out girl in his other fist — a scream ripping out of your throat. You struggled and banged your fists against the burning hot flesh of his hand, beginning to beg for Bertolt to not consume you. It fell on deaf ears as he opened his mouth, your eyes wide with horror.
The last thought you had as you and Ymir were dropped in was that you'd never forgive them for this, you'll never forget what they have done.
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majiburger · 5 months
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knb s3 rewatch
i've often seen this accusation lobbed towards knb about how it handles the matter of natural talent. players like aomine and murasakibara (and maybe even all the miracles) are biologically gifted, so what good is gung-ho teamwork going to do in the face of that? some people are naturally more inclined to be winners than others. honestly, though? i don't think this is a fair criticism!
you never really see kuroko blaming the kisekis for being more naturally talented than other players; his central concern seems to be that a) none of them seem to be enjoying basketball anymore, and b) as a result, they've made it suck for everyone else! is this their fault? i don't think you can really say so. so what's the solution? that, i think, is the heart of season 3
season 3 is all about the ideological clash between kuroko (with whom we've spent time with for 2 seasons now) and akashi (who has made his first proper appearance on court). to akashi, winning is everything. kuroko belongs to a team where giving everything you've got is more important, and that at the end of the day, you should be having fun with your endeavors. nobody likes to lose, but what's the point of winning if there's no heart left to it?
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the 3rd season is messy, but i do love the point they're trying to drive home, somewhat implicitly. the point kuroko's trying to make isn't that an ace/miracle should humble himself and come back down to earth so everyone else can have a shot. it's that an ace has the ability to uplift his entire team so they can join him in the clouds. make them better. in a way, it's good that akashi encouraged the miracles to split up. the competition will only be better. however, it's not a clash of miracle vs miracle (an infighting that had begun even before they left teikou), but a miracle's team vs another miracle's team. and kise and midorima seem to have gotten there! the promise of that only means the competition will get better for everyone, not just the generation of miracles.
okay, so i've avoided talking about this throughout my recaps so far, so here comes the point where we actually address it -
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kurobas is a ridiculous anime. at times i have said this with a lot of love, and at times i've said it with derision. season 3 often falls into the latter camp. kurobas often rides the line between unbelievable and plausible, where even if things like kise's perfect copy or aomine's zone seem unrealistic, they're still decent enough metaphors for their skills and their unbelievable power. we've seen NBA players do crazy things, so so far nothing these boys do seems THAT impossible. then comes akashi, with his power to...*checks notes* see the future
can i suspend my disbelief for this, even though i've been doing it for everything else? i don't know. i've seen people say seirin didn't deserve this victory. i've seen people say kagami should have been the protagonist instead of kuroko. and neither of these sentiments have ever sat well in my gut, even if i couldn't outwardly say why. but this rewatch changed that
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cut the convoluted battle-shonenness and jargon aside for a second and ask yourself if you genuinely like the way akashi and rakuzan talk to each other. i don't! and even if the whole emperor eye and deeper zone stuff is insane, it still gets across 2 pretty good points: 1) no matter how omniscient you are, you definitely cannot take on five other players working together all by yourself, and 2) the team someone supports has everything to do with personality and very little to do with skill. i supported morocco in the football world cup last year. they had decent players, but they were nowhere NEAR as bulked up as established giants like spain or portugal were. all they had was camraderie and a dream. they won anyway. of course, they didn't make it to the finals, but i still rooted for them because i saw in them a TEAM.
that's what rakuzan lacks. even in the end, when akashi "overcomes" his other self, i still wanted seirin to win. i wanted them to do it for kiyoshi, who might not have a chance next year, or the guys on the bench, who might not have a chance at all. most of all, i wanted kuroko to win.
because ultimately KNB is a show about an invisible boy wanting people, for once, to look at him. being seen isn't just about presence; it's about guys who've never had to think of anything other than themselves having to think of someone else. the little guy. the everyday man. prodigies come and go, but these guys are here forever, have been here forever and will be here forever. and we owe it to them to look at them, to see their pain and their passion and their hard work. when we get past the winter cup and arrive at the epilogue, many of the senpai imply they will go on to play in college. ogiwara seems to want to return to the game. aomine is showing up for practice. things are already changing. the ripple effect that kuroko began made waves everywhere. sure, kagami had presence. but kuroko had impact. and if you asked either of them who the protagonist should be, their answer wouldn't be "me" or "him" - it would be "us." that's what makes kuroko so special. as an ace, kagami might have lifted everyone else to play on his level physically, but as a miracle, kuroko inspired them to play his basketball. and that's why its his name on the tag and not anyone else's!
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tokiro07 · 3 months
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Undead Unluck ep.18 thoughts
[Cramming for Finals]
(Contents: griping - recaps)
Yuki, you're killin' me here...we didn't even get to see the reveal right at the end? Did you really pad out the episode just so you could draw out the joke from the manga and make it seem like it's going to be a dramatic twist, even though you basically revealed it anyway in the preview?
If we never had any recaps before this point, I think I would find this to be an oddly slow but necessary review of the content thus far. In fact, because of how many recaps we had to sit through this episode, it seemed like they were individually speedier than usual to make room for the other recaps
Plus we had a few cute and fun visuals, like having little diagrams to show how the timeline maps out or Fuuko's mini freakout that looked more like something from Trigger than David Pro, so overall this wasn't a bad episode in and of itself. Unfortunately, it was emblematic of everything that's disappointed me so far with this entire series, so it's hard to say that this was a good episode either
There was one thing I really liked though, even if it could have been executed just a little better: the usual dim lighting that we've had the entire series was being slowly illuminated the entire episode until the sun had completely lit up the entire scene, showing the newly invigorated Union facing a new day after the harrowing night. It was kind of weird right at the end, though, since it kind of seemed like it just cut straight to the sun being out rather than having it, say, rise or appear from behind the clouds in a short animation sequence
A lot of this episode felt pretty abrupt like that, like Apocalypse ranting and then suddenly being cut off by the opening theme. As usual, the new content of this episode was solid and everything in between was baffling
I'm also convinced that we must be getting 25 or 26 episodes instead of 24, cus at this pace? I don't think we're getting past Autumn with only 24 episodes. If we took out all these recaps, we'd probably get through Winter and maybe Summer, but with them all here, I feel like we'll be lucky to finish Autumn
Here's hoping that next week's less lore-heavy episode will make a surprisingly decent amount of progress
Until next time, let's enjoy life
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yurisorcerer · 25 days
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If anime were appraised solely on their last episodes, Metallic Rouge would be pretty decent, but they aren't, so it isn't.
I'm not going to recap all the various little revelations and plot twists here because honestly who could possibly care? The gist is that the events of the preceding twelve episodes don't truly matter because everything was really just building up to this, a showdown between Rouge and her father figure Dr. Jung, a character who is barely in the show before this point (even in his hooded guise as The Puppetmaster), and who feels ancilliary to much of what the series was trying to do before now.
The actual events of this episode feel very random and I'd almost say fanficky? In isolation it's not a terrible finale but finales of course do not occur in isolation, when taken against the backdrop of everything Metallic Rouge could've been, and indeed *actively tried to be.* The Neans' plight doesn't matter because the entire thing was orchestrated by Doc Jung, which he demonstrates in a long monologue that comes off as trying way, way, wayyyy too hard to make this boring cutout of a Super Intelligent Chessmaster type character seem interesting. If the show had just focused on this from the start instead of interpolating like four unrelated plots along the way, it might've worked a lot better, but it's inherently hard to know.
It would certainly feel less distasteful. I cannot get over the fact that this series treated "serious examination of discrimination and a moral question over the ethics of armed struggle," regardless of its (deeply shitty and unbelievably milquetoast) conclusions, as just another hat it could put on and take off at will. None of it ends up mattering! At the last minute Rouge just decides to free the Neans, because *now* she thinks it's the right thing to do. If we were going to build Rouge up as some kind of liberator and savior it would've had to start many episodes ago, and despite occasional toothless gestures in that direction it, really didn't. I hope fellow tumblr user @naomiortman doesn't mind me digging up the comments they left in the tags of their reblog of my last writeup on this show, because honestly, they're completely correct and get to the heart of the problem of why *this specifically* was a pose that the show should never have attempted to strike if it wasn't going to commit.
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The whole thing is just very offputting!
And as for everything *else* the show tries to do, the genre-hopping was occasionally fun when it remembered to not be stupid about it, but that was really only a handful of episodes in hindsight and if someone doesn't feel that that's enough to make up for the show's *many* writing mistakes, I find it very hard to disagree with them.
And then there's the last couple minutes of this episode which....reveal at the end that Clown Robot Girl was secretly a Usurper all along and installed a virus turning all Neans into murderbots, which just completely threatens to saw the legs off what happened mere seconds before, and then it turns out to completely not matter because Gene installed an antivirus beforehand because he knew this would happen somehow? (Gene is a nothing of a character and is another reason this show's writing sucks eggs.) And thus Neans have freedom now, because of a completely unforeshadowed, last-minute minor plot twist that occurred offscreen.
This show is hilarious, and deeply unserious. My friend Sredni (@ihfsttinuf) also pointed out that apparently a bunch of this a wholesale bite of the end of RahXephon? I haven't seen that show so I can't comment, but like, lol. (EDIT: That's apparently by the same guy, by the way! So if anything it's self-plagiarism.)
Just so this entire post doesn't come off like an angry rant, there are a few things that work. Mainly the buildup of real, mutual trust between Rouge and Naomi. (Or maybe I just want it to work because otherwise this show truly does have nothing going for it on the writing side.) At the very least, it's delightfully gay, I like the visual of the two of them together inside Rouge's mindspace. Although even this comes with an icky side effect in that Naomi is now like, functionally dead as her own physical person. IDK man, any time I try to give this show credit for something I find another way in which it could have so easily done better.
Hey, at least they brought the dedicated combat theme back, that's good. And Cyan is right, Rouge's new form does look really cool. (Why did they feel the need to kill Cyan, by the way? You can't both have a shitty central narrative AND kill all your best characters.)
I don't want to come off as though I just completely hate the thing top to bottom. It was entertaining on a week to week basis, but in trying to do so many different things it just kind of does nothing, and I find it really frustrating for that reason. The visual aspect of the show remains compelling (I love the Gladiator designs, seriously), but I could never in good conscience recommend this to someone even if I don't "regret watching it" per se.
What a mess! Glad it's over.
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ecargmura · 2 months
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Bucchigiri?! Episode 6 Review - The Gang War
This was a heavy action-packed episode! But there was a satisfactory conclusion. It makes me wonder what will happen now as it’s Episode 6—the halfway point. The main villain, supposedly, has been defeated and Arajin is now respected by everyone. What’s next for him? We still haven’t explored Ichiya’s role in the story and Mitsukuni has yet to make his official debut. I feel like the second half will be about that?
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Anyways, shout out to the Arajin defenders because your boy finally did something substantial for once! I respect those who defend him and his writing! However, I’m still not viewing him favorably. The fact that he went to the scene of the fight, saw Matakara and others get beaten up and still wouldn’t involve himself in the scene and even thought about leaving when Mahoro rejected him once again was a bit frustrating to watch. You won’t help out even as a decent human being? Is getting Mahoro’s heart all that matters to you? What if someone dies because of your inability to act? It was nice for him to finally take action, it was only when Akutaro smacked Mahoro that he did something as he didn’t want a rehash of what happened with Matakara during his childhood—Arajin, maybe you should’ve done that when Matakara was down?
I did like seeing the flashback of how Siguma came to be and how Marito’s ultimate goal is to defeat Kenichiro in a fight. It was nice seeing Marito and Outa as freshman and how his mind worked back then and now. Marito wants a good fight, all in all. Though, knowing that Kenichiro is a frequent school repeater because he wants Marito (or someone) to defeat him is hilarious. Why go to such lengths to stay in school?
Mahoro was cool for standing up against Akutaro. She has more balls than Arajin, to be honest. I love how her sharp tongue is one of her defining traits as she used it to reject Arajin and now to tell Akutaro off. She’s not wrong about the things she said to him, though. Akutaro is a coward and practically nothing without weapons and cheats. Since Arajin protected her, will their relationship change? I think it’ll change it a bit? She probably won’t fall for Arajin immediately, but maybe she’ll view him a bit more favorably?
Speaking of Akutaro, can I mention how much of a banger the NG Boys’ theme song is? Like, I was bopping my head during the scene of him fighting everyone with his whip. Akutaro did feel like a final boss of sorts, but given that this is Episode 6, he’s practically a disc-one/first arc boss; it seems that Ichiya, the genie possessing Akutaro is the real final boss. While Akutaro did reveal that he knows Arajin has Senya possessing him, he refuses to elaborate too much. Whether his actions are being done on his own or by Ichiya are still yet to be elaborated. I have a feeling that it’s the latter. If Akutaro is battered and no longer useful, it’s the perfect set up to find a new host—which is most likely Matakara as hinted in the opening.
I have seen theories about how the next half of the story will be a bit of a downfall as Arajin got everything he wanted in the first half with him getting a genie, the “princess” (Mahoro) and to be seen as strong by his peers as it ties to the original story of Aladdin and the Lamp. This intrigues me a lot. I can’t wait to see what Ichiya does to make the story more engaging as he has yet to make a true appearance. He has a voice actor reveal, however. The official Twitter page of Bucchigiri revealed that his voice actor is Tetsuharu Ota, who is known for voicing Yamazaki from Gintama.
I can’t wait to see what the second half of the show has to offer. There won’t be a new episode next week due to a table tennis match; instead, there will be a recap episode narrated by Arajin’s voice actor Genki Okawa. This means Episode 7 will be aired on March, so I’ll see you guys in two weeks! What are your thoughts on this episode?
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justkending · 1 year
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Finding Memories. Chapter 6.
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Summary: Waking up with little to no memory of her past, and being saved by a group of individuals who call themselves heroes, sends a long time captive for a whirlwind trying to find some form of grounding in this world she quickly learns runs on chaos. But she’s not the only one trying to figure out her forgotten backstory. Bucky Barnes, along with the other Avengers, can’t help but sense that there is a lot more to the whole situation than a diagnosis of amnesia. Her background slowly starts to come forward in pieces of her past and hidden information discovered. Who is she? And why was she in the room they were meant to destroy?
Pairing: Bucky Barnes x Reader 
Word Count: 3000+
TW: Torture, cussing, and blood. 
A/N: Hello friends! I am working on chapter 7 right now and hoping to finish it in time. However, writing may slow down some as my sister went into labor recently and as I'm writing this, I'm just a few hours away from being an aunt!!! Anyway, just wanted to make note of that for when I go back and proofread this some random day:) Hope you all enjoy and some of the story starts piecing together. xoxoxo
Chapter 6:
Once Y/N got out of the bathroom, Wanda had the bed ready for her to make it home for the night.
She could tell that Y/N was still rattled from the whole surprise of it all, but at least she was in a safe space now and had taken advantage of it to ground herself again.
Wanda asked if there was anything she wanted to talk about and Y/N politely, yet apprehensively, declined. She just wanted to sleep it off and hopefully not have nightmares that recapped the scene.
Y/N had known Wanda for a bit now and knew that she had powers, but she had never been educated on what she was capable of.
So when Wanda mentioned she could ease some of her anxiety and help relax her mind and body enough to rest and actually get some healing sleep, she was semi-shocked.
Wanda was good about explaining everything she would do, how she would do it, and what it entailed until Y/N was comfortable enough to have her help with her sleep problems. That and she was desperate for a decent night's rest for once.
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Wanda quietly closed the door to Y/N's room behind her after making sure she was out for the evening. She turned to look down the hallway, checking to see if anyone was around.
It was vacant and it seemed everyone was either in bed for the night or they were out doing their own things.
Wanda checked her phone seeing a message from Steve and took the instructions to meet down in the lab. Also asking to make sure that Bucky was actually in his room and not running around doing more research.
Lucky enough, she could hear him in his room, but couldn't tell what he was up to. She was just happy that he was in a space he could sleep in if he stayed up too late.
Carefully, as if checking to make sure no one followed her, she took the elevator down to the lab and met her two teammates in a private office. It was a space Tony had built for Bruce to do experiments in peace without too many distractions from his welding and other loud hobbies.
"Hey," Steve smiled as she came in. "Was he asleep?"
"Couldn't necessarily confirm that, but he is in his room. I didn't hear snoring, but I also didn't hear typing or noises that hinted he was working," she answered, with a smile at Steve. "He'll be ok. He knows when to stop a lot better than he used to."
"I would like to think that, but I think Y/N's whole case is causing some unfinished revenge to play a role in his plans," Steve sighed.
"Steven," Wanda placed a hand on his shoulder. "He's a big boy. What he chooses to do is up to him. Now as for revenge," she shrugged. "Eh. I think his intentions lean more towards a pretty girl who went through hell he knows a little too much about."
"Wait, you-" Steve started and Bruce snickered.
"And," she continued over him. "I think that he just doesn't like that something as tragic and horrendous as what he has gone through, could have happened to that sweet and innocent girl I just helped go to sleep. There's a lot more at play than just revenge, Steven."
Steve stared at her with a surprised face, but couldn't help the pull of a smile on his lips.
"I know you can read minds, but sometimes I think you don't even need that power to pick up on the things you do," Steve nodded, tossing the pen on the table and going to grab what the whole meeting was revolving around. "And I may or may not have picked up on that too, but wasn't sure if I was making things up in my head."
"Then you must not know Bucky if that's something you're overlooking," Wanda shrugged.
"Or maybe I'm just worried for him if that is the case," Steve sighed realizing his blindness to this subject she's brought up.
"You would be worried for him either way," Wanda smiled. "But I can promise you, he'll be ok."
Wanda was not only good at reading people, but she was good at making them say the things that they needed to hear from themselves.
Therapy lesson to the side, Steve pulled out a personal recorder and grabbed a pen and paper to take notes of their new findings. He claimed his old-fashioned habits helped him put things together faster.
"Ok, so what all did you do?" Steve asked.
"I helped her go to sleep and I just took a peek into whatever her mind was allowing me to," Wanda explained.
"Does that mean these are things she's dreaming about or memories she's thinking of?" Bruce asked, taking notes of his own.
It was hard for her to explain the maneuvers she has to go through in a person's head to see through tunnel vision-type windows created by the complexities of the human mind. Especially people who don't necessarily see it the way she does. But she broke it down for them anyway.
"Memories tied to traumas are a really hard thing to get to. There are parts of the brain that will black it out or make you forget the playbacks of them in order to preserve your nervous system," she explained.
"Unless something triggers it and causes the recollection to piece through," Bruce finished. It was a psychological viewpoint. "Not always 100% telling, but they're based around details of the trauma. Details that play a significance to it are what usually causes the flashback to the scenario to come back."
"The other night when we tried this, I could barely get anything outside of the things we know. The experimentation. The surgeries and sterilized scrubs of doctors over her... Nothing we, unfortunately, didn't know," she sighed. "But tonight..."
"She had a trigger," Bruce mumbled, placing his head in his hand as he thought. "Bucky had said it seemed to be set off originally by the show which caused her to go to the bathroom. Then she had another with the attack, or at least we think... So multiple things could have opened up."
Wanda nodded with pursed lips showing it wasn't anything anyone would want to see. Even though the entire purpose of all this was to recall some of her memories without making her aware of them or having to speak of them again.
"I'm still not sure if it's anything that will help, but I know it's better than nothing."
"We can't let it be nothing. We have too many questions to be answered that any hint we can get, could solve one of them. And that's a step closer than before," Steve concluded.
The three nodded in agreement. They hated going behind a majority of the team's back to find this type of information, but they were desperate.
The two main people they steered clear of were Tony and Bucky.
If Tony figured out, he had the chance to use their facts against them if any of it showed to be threatening. If Bucky found out, there was a chance he would get pissed off for snooping through her mind without her knowledge.
They kept it small with the three of them so that if it came to bite anyone in the butt, it was just them and no more. That and they weren't sure if anything would come out of their idea and didn't want to get hopes up for everyone on the case.
"The first memory I saw was really blurry and hard to grasp. I heard a voice more than anything, but it had to do with... Van Gogh?" Wanda said his name as if checking to see if she was saying it was right.
"Starry Night," Steve mumbled. "Bucky said that she started acting weird when Starry Night by Van Gogh came up." He lifted his head in realization. "What was it that had to do with Van Gogh?"
"From what I could tell, there was a blue and yellowish background to a man that was hanging over her. It was another memory of them experimenting on her and her screams. They were so..." She took a breath as she heard the screams again. "The man was mentioning something about how he was Van Gogh and she was his Starry Night," she said in disgust. "It was the loudest I had heard her from any of the other memories I saw. I feel like it was when she was first brought there. She seemed younger. Her screams were higher pitched and her pleads..." She paused again. "Her pleas were too hopeful for someone who has undergone that kind of treatment for as long as she has."
The two knew what she meant. Yet another thing they believed Bucky related to all too well.
When you have been beaten, bruised, used, and hurt the way they had been, you rarely waste your breath again to beg for something you learn they will never even consider giving you.
"A blue and yellow background?" Bruce asked, opening a tab on Google. "Did it have any shapes like this?"
He turned the phone screen to Wanda showing the famous painting.
"It was blurry, but if I looked hard enough, I would be able to see some of the same patterns I'm sure," she nodded. "Plus, it's the only thing that would make sense to cause that trigger."
"The man said he was Van Gogh and her Starry Night, making him the artist, her the art. Did he think that she was a creation of his?" Steve questioned the symbolism.
"She could very well be," Bruce nodded. "We know from her blood that she's a mutant. Causing the trauma, started her mutation. Suggesting that he didn't know that, he could have believed it was a scientific phenomenon even if it was simple genetics. Yet again, if he did know it would trigger it, he found it as a new study to see if he could trigger anymore or create more in her bloodstream. That's what I got from the breakdown of my blood analysis," Bruce added.
"From our repeated experience, people like that don't do those types of experiments to help others out, but instead themselves," Wanda nodded along.
"No wonder she has a blacked-out memory of most of her recent life," Steve sighed heavily and shook his head.
"There's more..." Wanda said softly, pulling a chair out finally and taking a seat. "That was what I saw once I got past a dark and very difficult threshold. But Bruce, you were right. That girl may have the power to heal at a remarkable rate, but there is something much stronger and more robust at bay."
"It's the other mutation," Bruce was intrigued. "Did you see what it was?"
"No, but I felt something actively in her, but she wasn't able to release it," Wanda shook her head.
"Release it?" Steve questioned in confusion.
"Whatever her power is, it felt like it was being forced to stay in her. Like she didn't have the control to project whatever it was. It would be the equivalent of Peter shooting his web, but they don't go past his feet."
"So they were somehow containing it. How the hell do they do that?" Bruce said in straight bewilderment.
"We won't know anytime soon since they blew the place up," Steve sighed. "Not much was left salvageable or worth our time to put back together since it was all mostly charred."
"They didn't burn one very important thing though," Wanda noted. "And I think we're getting closer to why they were so adamant to keep her powers under their control."
"What are you thinking?" Bruce asked.
"Her second trigger was the one that gave me our next piece of evidence." ___________________________
Y/N woke up in the middle of the night despite a heavy round of magic with Wanda earlier.
She noticed on the clock on the bookshelf across the room that she did manage to get 5 hours of uninterrupted sleep, but in this last hour, she felt off and couldn't stop twisting and turning.
Carefully walking to the bathroom, she opened the doors quietly and turned on the light. She winced at the sudden change of darkness realizing she turned the gawky mirror lights on. She was actively trying to learn the difference between switches after noting one night to Nat that they were bright enough to spotlight at a Toddlers and Tiaras show.
The internet was a strange place with a bunch of useless knowledge... But at least she was learning a lot of pop culture references. 
She fumbled her hand across the wall and managed to turn on the shower light which was dimmer and less in her face.
Afterward, she closed the doors quietly behind her.
Even though there was no one in the room to wake from the light or the sounds, her learned behavior was not to be a nuisance to anyone. Which meant every noise she made, was interpreted in her mind as the loudest sound she could possibly make.
It was a survival habit she would have to learn to break one day.
She stood in front of the sink, trying to decide if she was nauseous, still exhausted, or just needed to splash some cold water on her face.
Her hands lay on the countertop as she gripped the ledge like it was her lifeline.
Looking into her eyes harder, she took a deep breath and closed her eyes and repeating the steps she had learned to calm herself.
Eventually, the nausea left, but the exhaustion lingered. She decided a splash of cold water would be beneficial either way.
Grabbing a cloth from a basket on the counter, she dabbed her face dry from the cold residue. Quickly after, she made eye contact with herself in the mirror.
She had looked in this same position multiple times since arriving at the compound, but after years of never seeing herself, it was continually shocking to her how worn out and defeated she looked.
Her hair had grown quite a bit and though she admired how some of the waves twisted in different directions, as soon as she touched the ends; she remembered how the woman in the bathroom had come out of the stall unexpectedly and used her hair as leverage to get a hold of her.
Flashbacks of the scene came to her mind and she closed her eyes in hopes that it would erase it, but the pain seemed to still be there.
The woman's fist had wrapped around her hair and dragged her down to the floor. While she was grasping to release herself, that's when the other woman grabbed her feet. Quickly after that, she found herself in a chokehold, kicking and screaming to be let go.
She cringed at the memory and looked back into the mirror. She had remembered on one of her deep dives into the internet, that hair holds energy. It was some random website she had clicked through 10 others to happen upon. Eventually, it led her to a youtube chain of girls cutting their hair to release trauma and 'make a choice of their own'...
The thought of cutting her hair was something that passed in thought a time or two, but she decided against it each time.
Now? Now all she could think about was how the woman had used her hair to immobilize her and how all those years could have stored so much bad and heavy energy in something she sees every day.
As if a force had finally pushed her over the edge, she started digging through the cabinets scrambling for whatever she could find to do the job she had in mind.
Nothing in the bathroom drawers or cabinets would cut it. Nothing in the end tables by her bed was helpful.
Then it dawned on her. She looked at the door as if she were ready for someone to come in unannounced. Again, another habit she was hoping to break. Walking over to the desk that was untouched, yet neatly set up on the other side of the room, she began opening and searching through the drawers.
There they were. The second drawer on the left.
She took them out, feeling the apprehension of her plan melt away with each passing second. Moving quickly to the bathroom, she looked back in the mirror and took a deep breath.
This was just another choice that she got to make. And she needed this change after the most recent events.
__________________
Nat received a text from Y/N that evening. She had just got back to the compound after running some errands and it was later than she expected Y/N to be texting.
Yet again, she didn't know Y/N's texting habits as she had just got the phone 2 days ago and had yet to receive anything from her.
Pushing the surprise to the side, she read the text and tilted her head in confusion.
Y/N had asked her in a somewhat coded message if she would meet her in the training room in the next hour or so.
That was 45 minutes ago. She responded back that once she dropped all her things off in her room, she would be in there in ten minutes.
When Nat got to the room, it was empty and the only place lit up was the boxing ring. She looked around for Y/N, but it was quiet and she didn't see her.
Then a woman with short hair and a lounge-type workout set on, turned the corner in the distance while fidgeting with her hands. The stranger looked to be focused on something else and was pacing in her steps.
"Excuse me," Nat started to walk toward her. "Have you seen a girl with-?"
She stopped talking when the woman turned around and Nat noticed it was not a stranger after all.
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"Y/N?"
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boysplanetrecaps · 1 year
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Boys Planet Episode 9: Master Post and General Episode Recap
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Hey, fellow Star Creator!
It’s time to talk about Episode 9! 
This post is actually just going to be a master post for the episode, in which I cover:
The great reshuffling of the teams
The beginning of the show (fans outside, returning trainees, etc) 
The field day 
The visit with the parents
An overview of what’s going on with the teams
I’m going to cover the five teams’ rehearsals and performances in separate posts, which means that Supercharger and En Garde will be ready soon, while the other three teams will be covered later.
So, let’s go!
If you want to skip the preview and whatnot, the episode actually starts at 2:37.
We start the episode at the end of the previous elimination ceremony, watching the boys hug and cry and say goodbye to each other. We see a few of the boys sobbing disconsolately, including Brian and Lee Yedam. It’s pretty heartbreaking. 
Later, the surviving boys go back to their dorms and talk. They seem to be gathering in little bunches for comfort. Kim Tae Rae is sitting with Lee Jung Hyeon -- they’re both WakeOne trainees and came to the show together, along with Lee’s good friend, Mun Jung Hyeon, who was just eliminated. TaeRae is telling his younger friend Lee to keep going and keep trying on Mun’s behalf. 
In another room, Kim Guyvin says that he wants to win first place in something so that he can “call the names of the eliminated trainees one more time.” That’s sweet and everything but it sounds like he’s in the Hunger Games. I am kind of worried about Gyuvin -- he was so confident when he arrived and the judges seem to have beaten him down to pulp. He’s always so bummed out and nervous now. I want to see that confident mop-headed kid again. You’re still in there, right Gyuvin-ah? 
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That’s my little cousin Kum Jun Hyeon in the bed on the left, and the one curled up in the corner is Lee Seunghwan, based on his pajamas, which we saw in the Ggang segment, but I can’t see the others clearly enough to recognize them. The sign over the middle bed says something like “one chicken per person.” 
But then… in the next scene, it’s a bright and cheery new day! All the sadness is gone completely!
3:48 The Great Re-shuffling Begins 
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So, it’s time for THE GREAT RESHUFFLING. Some teams were left with too many trainees, and some teams were left with too few, and now some teams will have to kick some of their own members out, a process that’s so stressful that people actually feel kind of sorry for the team whose entire contingent of ten survived. 
The stakes are pretty high here. There are at this point only three or four days before the actual performance. Changing to a new song at this point could be disastrous for anyone who is slow to learn choreography or lyrics. Also, the song with the most open spaces is Supercharger, which is not only a terrible song,* but also features choreography so difficult that even Haruto had trouble with it after many days of working on it. Anyone who gets kicked out of their team has approximately a and you have a decent chance of being stuck with Supercharger.
*So, I ran a poll on the topic of the song Supercharger, asking people if they liked it or not. A lot of people said they genuinely liked it, so… I guess I stand corrected. For me, just the fact that it got stuck in my head doesn’t mean that I like it.Being sticky isn’t the same thing as being good. I mean, I’ve had honey get stuck in my hair. That doesn’t mean I want it there. But yeah if you like Supercharger, that’s cool -- you do you, boo. I like Danger by Wooah and Firetruck by NCT and Obsession by Exo and Wing Wing by Kepler and a bunch of other weird songs, so I get it. People should like what they like! I’m still not adding Supercharger to my playlist, but I understand why maybe someone else would. 
Anyway, so here’s our team status report:
Team En Garde, wearing light pink, have 7 members remaining and need to lose 1. 
Currently on the team: Kim Gyu Vin, General Park Gunwook, my little cousin Kum Jun Hyeon, Hui, the formerly blue haired Park Hanbin, that peach Lee Seung Hwan 🍑, and Hiroto.
Members who have gone home: Lee Yedam, Oh Sungmin, Ji Yunseo
Team Over Me, wearing white, have 8 members and need to lose 3. 
Currently on the team: Chen Kuan Jui, Jay, Keita, Lee Jeong Hyeon, Ricky, Wang Zi Hao, Yoon Jong Woo, Zhang Hao
Members who have gone home:  Lim Jun Seo, Ma Jing Xiang
Team Say My Name, wearing black, have 10 members and need to lose 5
Currently on the team: Cha Woong Ki, Han Yu Jin, Kim Ji Woong, Kim Tae Rae, Ollie, Seo Won, Seok Matthew, Sung Hanbin, Takuto, Yoo Seung Eon
Team Supercharger, wearing purple, is down to just Haruto from the 11 members it used to have. The team needs five more members.
Members who have gone home: Bak Do Ha, Chen Jian Yu, Cong, Jung Min Gyu, Lee Da Eul, Lee Dong Yeol, Mun Jung Hyun, Park Hyunbeen, Park Ji Hoo
Side note: For this scene, MNET uses piano music that is so over the top dramatic sounding that it would be appropriate for a story about a family losing everything they owned in a house fire. Because it’s so over the top, a viewer will probably subconsciously disconnect with the very real and reasonable pain and anxiety Haruto is feeling right now. Nice work, MNET!
Team Switch is just Na Kamden and Z-Bo, kind of sitting there looking uncomfortable. The team needs 4 more members.
Members who have gone home: Anthonny, Brian, Cai Jin Xin, Choi Woo Jin, Dang Hong Hai, Jung I Chan, Krystian, Lee Dong Gun, Wumuti, and Zhang Shuai Bo
The teams aren’t totally sure how they will be reshuffled because it has worked in different ways in different seasons. The leader of team Over Me, the comeback kid Yoon Jong Woo, suggests voting. Woongki on Say My Name is worried that it might just immediately be decided by ranking, which, ha ha, it kind of will be!  And everyone is slightly worried that the surviving members of Supercharger and Switch will get to come steal the people they want. 
And in to En Garde’s rehearsal room comes Haruto with big glasses and a clipboard. I love this guy. 
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I love how Kamden and Z-Bo can’t quite keep up with Haruto’s complete commitment to his bit. Good stuff. So yeah, Haruto manages to almost convince the teams that he and Kamden and Z-Bo get to steal whoever they want from the other teams and make them join Supercharger or Switch. Of course, they can’t. They can make their sales pitch, however, and they do, trying to poach some of the higher ranked team members with promises of big parts like main vocal or the Killing Part. Haruto will peel off that Killing Part sticker right now and slam it right on your solar plexus if you will just join him in Supercharger, assuming you are Park Gunwook.
So En Garde has to figure out who to eliminate. The team is really strong, and its members survived in a convenient distribution, with one person per part, except for the Killing Part and Main Rapper.
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Looking at the roster, I theorize that the team would have voted out Hiroto (who is not only the lowest ranked on the team but by total unrelated coincidence the only non-Korean member of the team) and then made one of Gunwook or Gyuvin the main rapper, and then given the other one the Killing Part + Sub Rapper 1.
But that’s all theoretical. Looking at the part distribution gives us a hint as to what really happens, because Park Hanbin, who won top spot in Law, who led both his teams to victory, who was given All Star ranking both times, THAT Park Hanbin, is currently subvocal 3 with 10 seconds of center time? 
Um, no. 
Park Hanbin tells his team that he has decided to just walk away and join team Switch. 
Naturally, Kamden and Z-Bo are delighted to have him join their team. I think team En Garde is just glad that they don’t have to vote someone out. 
You guys, the story is going to get even better but we’ll get there.
Next, the recruiting teams go to Over Me and pull the same stunt with their clipboards and self-assurance. Kamden makes a passionate play to try to recruit his friend Jay, offering him the main vocal part. It’s like, 10% cringey, but I don’t mind too much.
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So, after Hiroto and co. leave, the Over Me team talks about it. No one wants to leave, so they have to vote to decide who will be kicked out. Each of them makes an argument for why they should stay, and Yoon Jong Woo’s mini speech is about how he’s poured himself into this, deciding on costuming, choreography, etc. Hmm. 
Here’s the team as it stood, with their rankings -- those with the Killing Part are marked with a *:
*Zhang Hao             2
*Keita                         8
Jay                         12
Ricky                         14
L - Yoon Jong Woo 15
Wang Zi Hao             19
Chen Kuan Jui 22
Lee Jeong Hyeon 24
They vote for the teammates they want to keep, and Haruto and co. wait in the hallway to see who will be kicked out.
The first to walk out is the smiliest man on earth, 😁Wang Zi Hao😁. Haruto is so happy to him, because if anyone in this whole show can handle Supercharger, it’s 😁WZH😁.
Everyone is shocked to see Keita when he comes out of the rehearsal room, but I really can’t tell if Keita is surprised or not. He’s smiling in a way that is hard to interpret. Last to emerge is Yoon Jong Woo, who is clearly so shocked and angry at the betrayal that for now all he can do is smile.
I have theories on how each of them ended up getting kicked out, because it obviously wasn’t just ranking. Shall we walk together for a while? We shall! Here we go. 
My theories on all this:
First off, Zhang Hao wasn’t going to get kicked out -- he’s Zhang Hao. Jay’s voice is super well suited to this song and they need him. Ricky is well suited to the vibe of the song, as well. Chen Kuan Jui is a fantastic dancer who can dance in this style, and also, he’s really good friends with Zhang Hao. 
As for why they kept Lee Junghyeon, my theory is that it was in part because he’s their maknae and they care about him, in part because he wrote that rap for the song already and they feel like he has to do it, but mostly because even though he’s good during the performances and won’t ruin anything, he isn’t a threat to steal votes from them. 
So in some ways, those who got kicked out are just those who weren’t those five. But I think there were a few other factors in play.
I went back and rewatched the bits of the team interacting from Episode 8, and I noticed that when they circled up for a group convo, Wang Zi Hao ended up sort of on the outside, and they didn’t open the circle for him. 
 Also, look at them sitting in the producer’s office, also from Episode 8:
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Left to right: Wang Zi Hao, MJX, Lee Junghyeon, Ricky, CKJ, Zhang Hao, Jay, Lim Jun Seo, Keita, Yoon Jong Woo
I don’t know what order they sat down on the couch, but look at how cozy Hao is with Jay and CKJ. Look at Yoon Jong Woo inexplicably taking up too much space on the couch so that Lim JunSeo has no room to move his elbows? Does JongWoo not notice or not care? Why doesn’t JunSeo say something? And look at Wang Zi Hao sitting politely to the side, just completely separate. So much to unpack…
You guys? I think they voted out Wang Zi Hao because they’re not friends with him. It’s just that simple. I’m sure he could dance in this style, and we heard him singing in the previous episode and he can actually sing just fine. They don’t dislike him, I mean who would dislike him? -- but he’s not their friend. 
Now, Keita. It’s my belief that they voted out Keita because he’s a fucking THREAT. Plus, I don’t get the feeling he’s really their friend, either. 
Consider, in episode 8, when they were voting for the Killing Part. Keita, being honorable, voted for Zhang Hao for the killing part. Who did Hao vote for? Chen Kuan Jui. Come on. We all love CKJ, but in what world is he better at a killing part than Keita? I really believe that Hao is smart and strategic enough that he voted for CKJ not because he thought CKJ should get it, but rather to waste his vote and make it less likely that Keita would get it. And it worked, in that Keita ended up coming in second in the vote. 
And, now that they’ve both survived, Zhang Hao must be worried he might lose the Killing Part after all. So. Remember how Zhang Hao and Ricky are friends from the same agency (Yuehua)? They’re likely to team up. We’ve also seen how much Zhang Hao and CKJ get along -- they’re really good friends. It wouldn’t have shocked me if Hao, CKJ, and Ricky got together the night before and agreed to vote for each other to stay, and to make sure that Keita was out. They might even have gotten Jay in on it.
I actually think that Keita didn’t see this coming. He’s really smart, and he must have known it was possible, but I think that maybe he isn’t as good at social engineering as he is good at literally everything else. He strikes me as a direct and honest kind of person, so maybe it never occurred to him that his team would do this to him because he himself would never try to vote out the best teammates. He’s friendly and always appreciates how good everyone else is. Yet you rarely see anyone hugging him, you know? I think everyone likes him, but not a lot of people are close friends with him. So he’s not in the cool kids clique, and when push comes to shove, he gets the shove. 
So what happened to Yoon Jong Woo? Well. I have a lot of answers to that. 
First and foremost, I think he was a threat too. I think he really really suits the style of this song, and he’s a great dancer, and I think he would have been great at this. He might have even won the vote on D-Day. They weren’t going to risk that. Plus, he keeps climbing up the charts. They don’t want him climbing up into top 9! Tossing him out and having him risk landing in Supercharger is a sure way to sabotage him and keep him out of the Top9 so there is more room for Ricky. 
Also, I think -- and this is wild speculation on my part but -- I think they were getting sick of him. I really do. I think that Jongwoo’s aggressive attitude toward MJX made the rehearsal room a little unpleasant to be in, and I think stress has made him a little anxious and sharp. His little speech about how he was contributing so much to the song was designed to make them want to keep him, but maybe it reminded them that he’s doing too much (in their opinion)? Something like that…
So yeah, those are my thoughts on what happened with that team!
Anyway. 
Back to the reshuffling!
Next, Haruto and co. go see team Say My Name and again, they make their pitches. Here are the ten Say My Name trainees, along with their episode 8 ranks:
Sung Hanbin               1
Han Yu Jin               3
Seok Matthew               4
Kim Ji Woong               5
Kim Tae Rae               7
Yoo Seung Eon   17
Seo Won               18
Takuto                           25
Cha Woong Ki               26
Ollie                           27
The only one who seems interested in the sales pitch is Matthew, who listens to Switch to see if he likes it, but then also jokes that his name is Seok Woohyun (that’s his Korean name, apparently) and that he doesn’t know who Matthew is. So no Switch-switch there.
However, as we find out, Kim TaeRae does in fact want to switch to Switch, saying: “I think this team [Say My Name] has a lot of members who can do a better job than me. In order to show my strength more, it might make more sense for me to join them.”  His choice is quite interesting and I will get to it in a bit. It’s not clear how he ends up on Switch as opposed to Supercharger, but maybe since presumably all five trainees wanted Switch, the Switch team was allowed to pick the trainee they wanted. Or maybe because TaeRae was was ranked the highest, or because he volunteered to leave, he was allowed to choose.
The other four SMN teammates who get kicked out are coincidentally the four lowest ranked, Takuto, Ollie, Seo Won, and Woongki. I’m sure you’ve noticed that they are the four cutest on the team, so it could also be theorized that they were kicked out for being a threat, but I don’t think that Takuto was a threat. 
I actually think that Takuto and Ollie in particular were kicked out because they’re so young looking. I know that Ollie is older than Han Yujin, but even so, and even though he’s so tall, he comes across as younger. Knowing as I do now that the team is going to go for a “high teen” concept, you can’t have actual teenaged looking people on the team or they’ll make Sung Hanbin look old (he’s not, but he looks older than his age [21], in my opinion). 
If you watched Girls Planet 999, you might remember this performance of Yes or Yes, with the 25 year old Wen Zhe and the like, 15 year old Kim Sein. This is also a high teen concept, and having little Sein there made Wen Zhe look like a 35 year old, which in kpop is the same as being an actual brontosaurus. It made the whole team feel out of balance, too. 
So yeah, it made sense for the Say My Name team to kick the "little kids" out. 
As for Seo Won and Woongki, I really think it was mostly that they’re low ranked. I don’t think that the team viewed them as a threat either, because they’re low ranked and don’t stand a chance at winning the vote compared to them. I mean, Woongki couldn’t win the vote against Z-Bo in Feel Special, you know? I love Seo Won and Woongki too, and think that after the show they will probably have tons of offers to be on reality shows and stuff, because they’re lovable AF! But I still don’t think their teammates viewed them as a threat. 
In any case, all four of them end up on Supercharger, much to their intense chagrin.
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Ollie is being sort of comical about his distress, but he also kind of means it. It’s cute to see his friendship with Haruto, but it also makes sense. Haruto is completely fluent in English, as we see in this episode, and Ollie seems to speak English possibly as a first language, so it makes sense that these two friendly, English speaking dancers would have gotten close. In any case, this team is going to have a tough time, as we’ll soon see.
Ok, so here is a final list of the trainees and their songs they ended up in. I include the song they originally had if they switched. Incidentally, everyone originally had the song they asked the audience for, except for Lee Seunghwan, who originally wanted Say My Name but ended up in En Garde. 
En Garde: 
Kim Gyu Vin            
Park Gunwook
Kum Jun Hyeon
Hui                        
Lee Seung Hwan
Hiroto
Over Me:  
Zhang Hao           
Jay                      
Ricky
Chen Kuan Jui
Lee Jeong Hyeon
Say My Name: 
Sung Hanbin
Han Yu Jin
Seok Matthew
Kim Ji Woong
Yoo Seung Eon
Supercharger:         first team 
Wang Zi Hao           Over Me
Seo Won           Say My Name
Takuto                       Say My Name
Cha Woong Ki           Say My Name
Ollie                       Say My Name
Haruto                       Supercharger
Switch:                      first team
Park Hanbin           En Garde 
Keita                       Over Me
Yoon Jong Woo Over Me
Kim Tae Rae             Say My Name  
Na Kamden             Switch
Zhang Shuai Bo Switch
Or, if you prefer an infographic:
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And thus ends… t h e   g r e a t    r e s h u f f l i n g.
Then from 17:10 to 17:40 it’s just a preview of the performances, so you can skip that if you want. 
After that, we visit each of the five teams for 4-8 minutes each, to see how their rehearsals are getting started. 
Supercharger (average rank: 21.8)
At 17:40, we visit team Supercharger for almost six minutes.
The gist of what’s going on is that they’re super discouraged, since most of them don’t feel like they’re a good fit for the song. They’re also worried about learning new and incredibly difficult choreography, and they’re sad that they got kicked out of the group they’d been in, especially Woongki, who had a ton of ideas for Say My Name.
For a more in-depth review of their rehearsal and performance, click here.
Say My Name (average rank: 6)
At 23:30, we endure the gut-churningly uncomfortable atmosphere at team Say My Name for a solid eight minutes.
The gist of the situation is that Matthew wants to have a big part and makes everyone feel bad when he is given a smaller part, even though (a) it’s not a tiny part and (b) it suits his voice so much better than the original part that it actually is a benefit to him as well. I know some people think this is “evil editing.” But this is stuff he’s actually doing, and if anything the show seems to be on his side, as far as I can tell. 
It’s ok if you still like him -- in fact, good for you for showing such grace and kindness to him! We all deserve kindness when possible. And his negative behavior is a consequence of an extremely stressful environment, and doesn’t mean that he’s a “bad person.” I am not saying that Matthew can never be forgiven or that I hate him. But I am saying that he’s being immature, entitled, oblivious, and just an enormous pain in the butt right now.
I’ll talk about this a lot more when I post my in-depth review of their rehearsal(s) and performance. When it’s ready, you’ll be able to click here. (It’ll be posted when Ep 10 is up.)
Switch (average rank: 14.5)
At 31:45, we visit with team Switch for four whole minutes!
The gist of what’s going is that Park Hanbin has already learned the choreography to the song, because he pretty much planned all along to switch to Switch. This shit is amazing. He ends up with the killing part, because that’s how good he is at the choreo already. Kim Tae Rae, who has switched here from Say My Name, ends up with the main vocal, so a win for him as well. He also ends up having a bit of trouble with the choreo in the very first lesson, which is hardly surprising in any way. He’s a main vocal, folks. And…? 
I’ll talk about all of this a lot more when I post my in-depth review of their rehearsal(s) and performance. When it’s ready, you’ll be able to click here. (It’ll be posted when Ep 10 is up.) But I’ll tell you right now that I’m super excited for this performance!
En Garde (Ave rank: 14.2, but without Hiroto would be 11.4) 
At 35:50, we visit team En Garde, and spend about 7.5 minutes with them, most of which are unnecessary.
The gist of what’s going on is that they need to pick who will get to keep the killing part, and they choose Gunwook over Gyuvin. Then later on they prank Gunwook and tell him that they’re taking the killing part away and he’s actually pretty nice and mature about it, and then they reveal that it was a prank.
Then Hui says something interesting. “I worried if things were going too well.” Why would you worry about that, Hui? Hmmm…
I’ll talk about this a bit more when I post my in-depth review of their rehearsal(s) and performance. When it’s ready, you’ll be able to click here. (It’ll be posted when Ep 10 is up.)
Over Me (Ave rank: 14.8)
At 43:13, we visit with team Over Me for about 4.5 minutes. The gist of their situation is that they’re trying to shake off the guilt of having gotten rid of Yoon Jongwoo, and they do just that by electing Zhang Hao their new leader and re-distributing the parts. Jay is confirmed as main vocal, and Hao get the killing part. Again, we don’t see them rehearse at all. 
I’ll talk about all this a bit more when I post my in-depth review of their rehearsal(s) and performance. When it’s ready, you’ll be able to click here. (It’ll be posted when Ep 10 is up.)
Time passes, and now it’s…
Showtime (47:50)
Fans are waiting outside the studio, holding up signs, excited for the show. There’s a sign that just says “Yujin” and one that says “Park Hanbin” in Hangul and then in English “PHANBIN”. 
I know most of you can’t read Korean so here’s a few screenshots with translations of whatever I was able to read:
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By the way, I’m doing my last editing pass on this and I just noticed that that light blue rectangle that says “Lee Sunghwan” in the top image should be in the middle of the bottom image, over that light blue sign in the middle. Don’t know what happened there. Sorry. Oh, and the red and black sign says Keita I think.
There are signs for Kim Gyubin, Ollie, Lee Sunghwan, Zhang Hao, Kim Tae Rae, and tons of other trainees. There are Na Kamden signs in English, Keita signs in Japanese, and look, it’s Haruto’s mom with a group of Haruto’s fans! Aww, she looks so much like him! (That’s his dad in the back, with the tinted glasses.)
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As the fans go inside, we spot some of the eliminated trainees, here to see the show and perform in it, too.
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In the top photo, that’s Wumuti waving, then Choi Woojin in the dark jacket, then Lee Hwanhee partly hidden by Jung Mingyu (who is wearing a white shirt). I can’t quite place the guy in the blue and white shirt or the guy in the middle with the reddish hair. 🙁 In the bottom photo, that’s Hwanhee, Brian, Ji YunSeo, Wumuti, and the guy in the blue and white shirt again. If you know who he is, or who the guy with the reddish hair is, let me know! I feel bad that I don’t recognize them. 
Mingyu says that they will get to show off the performance they’ve been practicing, which is nice! From what I’ve heard there are lots of long pauses in these performance stages while the show is filming reactions and stuff back stage, so while they’re doing that, management could let these guys perform to entertain the audience. It’s win/win! 
So, then the teams start entering. Switch team is super brightly colored. I’ll have to see what it looks like when they’re in motion -- I mean, Exo’s Obsession outfits were a LOT but they worked on stage. 
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Then Team En Garde comes out, in military-esque leather outfits that aren’t thrilling me, but I reserve judgment. Supercharger jumps up and down with the audience, who seem happy to see them. And then the Say My Name team come out in a “cool school boys after school” look -- a  style they call “high teen” in Kpop land. It’s designed to be immediately loveable to the majority of the age groups and sexual preferences of the audience. Finally, Over Me comes out, and Chen Kuan Jui sees something in the audience that really gets his attention. 
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Click to enlarge
It’s such a weird moment. Ok, he’s been making hand half-hearts and stuff, right, but then he stops and almost reflectively makes a butterfly hand gesture, while staring in amazement, then his hand goes to cover his mouth while he continues to stare. It happens at 49:20 or so -- I can’t figure out what he saw. I assume a fan was holding up some sort of fan art of the Butterfly performance, or was dressed like a butterfly, or something…? I wish I knew! It obviously really surprised and touched him. 
We see that each fan has been given a light wand that they can also use to vote.  I’m not going to say what I think those light wands look like, but they definitely look like sex toys.
The boys are all gathered on stage, and it looks like the performances will start any minute…
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… but nope. Instead, it’s time for… 
52:09 A special video of a special surprise fan meeting
The boys are out at a sort of field day event and find out that they have a surprise fan meeting later that day. They have to win prizes they can use to prepare for the fan meeting.
It’s hard to recap this kind of thing because there’s no point to it, so I’ll mix recap with just random stray thoughts!
🌟I thought it was funny when boys joked that they might have to be in a “zoning out competition” and we see a montage of Na Kamden zoning out. Fun fact -- I showed my fella the dance practice of Switch and he was like, “that guy” (Kamden) “needs to show a facial expression of any kind.” 
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🌟I loved Woongki going “woooOOOOoooh!” 
🌟What happened to Keita? Why does he have a band-aid on his nose? 
🌟I’m glad that they’re all performing as a big team instead of competing against each other. Yes, a common enemy!! Co-op board games keep me and my fella from getting too competitive! Co-op games for the win! 
The game where they wore party hats over their eyes to restrict their vision and have to try to match childhood photos to their subjects was pretty cute. They end up getting 5, which means they get to give their fans some tissues. I love how at the start of the game, the staff tells them that the other boys can’t help the searchers, and how they do anyway and no one cares.  
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I also love how someone says, of elementary school aged Hui, “He looks like he would’ve liked potatoes.” I have no idea what that means or if it’s a Korean saying or what. But I love it and am going to start saying it about people given the slightest opportunity. 
🌟Aww, Ricky says of his 11 or 12 year old photo, “I was so ugly.” Every human being is a little bit ugly at that age. And he already had great eyebrows! I bet girls had a crush on him. 
🌟Aw, Woongki was the same as a kid! But hold on, I’m still not clear on whether or not that kid in the swimming pool really was Hiroto. 
Next game is a quiz game, whether they’re shown random photos and have to recognize them -- other trainees, the judges, etc. They managed to win the mics. I think the show threw the game to make sure they at least got mics. 
The third game is to win food for the visitors -- they have to throw each other candies and catch them in their mouths. If they get 20, they win a steak dinner; if they get only 15, they get galbitang, which a beef short rib soup; if they get 10, they get only gimbap, which if you’re not familiar, is a bit like sushi in that it’s seaweed wrapped around rice, but it has a really different flavor -- there isn’t vinegar on the rice, it’s sesame oil instead, and the fillings can vary a lot. It’s tasty and all that, but it’s considered a sort of casual comfort food in Korea -- not exactly fine dining. It’d be a bit like serving your guests PB&J (USA) or beans on toast (UK) or whatever the version of that meal is where you live. Anyway, turns out Jay is really good at catching candies in his mouth, and catches 11, and hey, gimbap is better than nothing. 
🌟 I liked them joking that it would have been great for TaeRae to be the one who catches the candies, because his mouth is so big, and TaeRae just being like, yep. 
Then all of a sudden they tell us that the boys won hair and makeup and costumes in games we didn’t get to see…? What the everlasting fuck, MNET? Was Haruto just too charming in the bit that you had to cut it? 
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So, with the field day over, the boys return to the dorms to get ready for their show and put on regular but nice looking clothes, then get their hair and make up done. Then they go to the venue and hang up balloons and other decorations for their guests. But who will their guests be? 
When the guests are revealed, my first thought was, “there’s more men than I thought there’d be.” My second thought was, “wow, they’re all middle aged, or a little older -- where are the screaming teenagers?” and then I was like ohhhhhhhhhhhhhhhhhhhhh. It’s their families!
🌟 I love Haruto’s mom -- of course his mom would be so outgoing and silly.
🌟 Park Hanbin’s mother is saying, “Our son became this pretty? Our son became so pretty!” First, if you’re not aware by now, the Korean word translated as "pretty" (it sounds like "yeppo") is applied to men and women alike in Korea, so don’t be throw off by the word choice or think it's a veiled insult. Second, hey, Hanbin’s mother, he’s always been pretty!! And he looks just like you so…. I mean… 
🌟Seo Won’s parents make bunny ears at him -- he looks almost irritated at them. Maybe it's a family joke he's really sick of.
🌟We get to see 😁Wang Zi Hao’s😁 dance teacher, who is named Trix. In an interesting coincidence, my fella recently sent me a video of this dance crew called Monster Woo fam. Well, Trix is a member of that crew. Since he’s Korean, it's probably much easier for him to come to something like this than it would be for 😁WZH’s😁 parents to come, and I'm glad that 😁WZH😁had someone to support him, but I'm sorry it couldn't be his family. It's also kind of interesting that he had a Korean dancer teacher, but seems to still be not that great at speaking Korean. Maybe he understands a lot more than he can say. 
🌟Keita’s dad, who looks exactly like MMA star Choo Sung Hoon, is also there. (My fella came in while I was writing this and was like, “wait, why is Choo Sung Hoon on your Korean singing show?” My fella watched Physical 100 and recognized him from that.)
🌟 Wumuti is also there! Wumuti is everywhere. Wumuti is IN YOUR BRAIN. I love that Wumuti is so glad to see who is on team Switch -- it’s like, he can relax knowing that if Keita is there, it’s going to be ok.
🌟Woongki is crying, and in a kind of a surprise, so is TaeRae. TaeRae’s mother, who totally has his exact cheekbones, is like, “Oh no, our TaeRae is so sensitive.” P-Hanbin is also tearing up. 
🌟15 year-old Han Yujin says “my heart just felt strange” when he saw his mom. I can imagine that -- you kind of build up a wall and almost convince yourself you’ve never been anywhere but here, and then you see people from your old life and the wall crumbles down. Side note: his mom is really pretty. She looks like she could be an actress or something. 
🌟Na Kamden has an identical twin brother! Wild. Kamden is the younger of the two (by however many minutes) so has to call his twin “hyung.” 
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🌟Ok, this is weird -- when the staff is bringing out the gimbap, we see that Haruto’s manager and Dongmyeong from k-band Onewe (check out their song “Gravity”) are there. That’s random. But Dongmyeong’s been on ALL the reality shows so maybe he’s just there because he gets it? But I really don't understand -- Haruto is under WakeOne and Onewe is under RBW, and I double checked but neither of those companies owns the other so really, this is super perplexing.
They’re all nervous to perform in front of their parents and other family members. Keita says it’s the first time he’s ever performed for his parents, which seems wild to me -- they’ve never seen Ciipher perform? 
🌟We find out that Kamden’s brother came all the way from the US to be here. And I love the way the two of them greet each other -- like vague acquaintances. I have cousins who are twins, and they’re like that with each other. They ask the brother if he’s ever seen Kamden’s “aegyo” (over the top cute behavior) and the brother is like please no.
🌟TaeRae is crying so much he almost can’t sing. 
🌟Oh, that’s Cai Jin Xin in the audience! Maybe some of the Chinese trainees had a hard time booking the flight home or had a flight home scheduled for some weeks from now, so they’re stuck in Korea for the time being -- something like that? Anyway, CJX was on the original team Switch and can’t help but dance along. It's cute. Both CJX and Wumuti look great styled in their natural personal style (I assume). I'm low-key obsessed with CJX's bizarre hoodie cape thing.
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🌟Oh, Keita’s mom is also so pretty. Keita says he had a hard time preparing for this mission, and I think he’s just so exhausted on every level, giving it his all this whole time. I'm voting for you, sweetie.
When it’s time for “Over Me,” I couldn’t help but think about how embarrassing it must have been for the trainees to perform that song in front of their parents! Here are some sample lyrics, from the video on a youtube channel called ms start+ . The parts that were in English originally are in green -- the rest is translated (kind of poorly, I think) from the Korean.
I swear that I won’t leave without you / this breathless emotion is through/ come closer and hold me tight, tonight with you / I want to stay with you … Burning more and more we’re on fire, you and I are going to the end of the night. / We don’t need to hide our desire/ to wake up with you over me
Doesn’t matter whether you speak Korean and no English, or English and no Korean, you’re going to understand this song. Seriously, I would be so uncomfortable performing this in front of my parents. I noticed that they didn’t use the red fabric ties -- did they just not have them, or did they scrap them at the last second to make the dance less overtly sexy?
🌟We see that Zhang Hao and Ricky’s agency manager is here, watching proudly. She’s wearing a gray hoodie over a white turtleneck with a black coat over the hoodie, so I hope she’s warm enough. We also see that some of Yoon Jongwoo’s chingus are there, finding the whole thing pretty cringey. Love that.
Then they do this awful thing where they make Han Yujin tell his mom he loves her, and he cries, and I hate all of this, but his mom is also really pretty! So is Gyubin’s mom -- we see her at 1:14:53. Aw, all the moms are pretty. Yay! But no one is eating the gimbap -- ha ha. First time I watched this I may have been a bit... lofty... and I was like, damn, if you guys don't want that gimbap, give it to me...
So the families all love the performances, and then the boys are told that this is actually an evaluation performance and that their families will be filling out evaluation sheets. The boys go back to their rehearsal rooms to read their evaluation forms. The show seems to vastly overestimate how much suspense they can eek out of this as the trainees react to the eval forms. It’s so obvious why they’re reacting the way they are, I mean, duh, MNET. Shock of all shocks, the families really just wrote notes of support and love instead of criticizing them harshly! WUTTT?????? It’s still really cute and made me tear up a little because as you know, I’m a light touch.
🌟We never see Takuto reacting to any of this -- I think maybe his parents weren’t there? If they had been, I think that the show have focused on that. Poor Takuto, not being able to see his parents! He's like, a high school sophomore. He's not even old enough to take the SATs.  
Side note: we get to see a bit of the note that Keita’s dad wrote for him, and it’s almost all in hiragana. That’s a Japanese syllabary, kind of like their alphabet, as opposed to the kanji characters, which are the more complex characters that have been adapted from Chinese. It’s considered a sign of good education to use kanji where applicable, and just supplement with hiragana as needed to conjugate verbs and stuff. So Keita’s dad is either maybe not super well educated, or is just writing very casually to his son and chose a more simple method of writing. I remember in a few animes, characters being made fun of for writing in just hiragana -- like Sailor Moon, noted ditz, only uses hiragana -- but I don’t want to base my cultural understanding just on anime, so if anyone knows the sort of ins-and-outs of writing quick notes in Japanese, and whether people are likely or unlikely to use kanji in a casual note, let me know! The reason I’m interested in not at all to insult Keita’s father -- it’s more that knowing that Keita comes from a more working-class background makes what he’s doing all the more special. So many idols come from super upper class backgrounds -- Jay from Enhypen, Tzuyu from Twice, Wendy from Red Velvet, Umji from G-friend, those are just a few that pop into my head. Keita being able to develop his talents without the financial backing of rich parents -- that’s just extra cool. We stan a self-sufficient talent. 
Anyway, that was a cute interlude, but I’m glad I was able to skip it when I watched the episode the first time to get to the next segment! I don’t mind filler per se, but when you’re dying to see what happened to team Supercharger, you just want to go to…
1:21:28 Supercharger
The team introduces itself as “96.” Subtle. 😛We see their rehearsals -- a study in misery, desperation, and hard work -- and then their performance, which is… surprisingly good?  We all knew Haruto would nail it, but this is the first time I feel like I saw Wang Zi Hao look like an idol, rather than just a really good backup dancer, and everyone (but poor Takuto) really pulled it off.  I’d say Woongki surprised me, but he didn’t really -- if you watch some of his performances with T01, you’ll see he can totally rock this kind of thing. Hiroto comes in first with 852 votes, which is well deserved.
For my more in depth discussion of their rehearsals/performance, click here.
1:41:57 En Garde
The team introduces itself as "En! Butter." It’s apparently kind of a reference to redbean butter bread, and makes sense with the name of the song. This team really had nothing to worry about, so they kind of invented problems to overcome (at least, that’s my take on what happened) and then put on a perfectly good performance that oddly doesn’t sway me much, despite the fact that I like all these performers a lot. I think it’s just that the song is kind of boring to me, personally. I know other people like it and that’s totally cool. We all like different things. Gyuvin comes in first with 742 votes -- I suspect this is controversial because apparently a lot of people don’t like Gyuvin, but I like Gyuvin just fine and don’t mind. 
For my more in depth discussion of their rehearsals/performance, click here for my En Garde recap!
1:58:43 Say My Name (not really)
We see the team backstage, then immediately flashback to their rehearsal time. It’s all really uncomfortable. I know people probably are curious about what I have to say about Matthew, but I don’t want to go into too much detail here and now. My short answer is, again, I don’t see this as evil editing. I see this as immature unpleasant behavior from Matthew. It’s not unforgivable or beyond understanding, and there are times that certainly we can see that he’s trying his best, but overall, I don’t love what I see here. I mean, his team is still super uncomfortable even as they go up onstage! 
I’ll talk more about it in a separate post, linked in the episode 10 recap!
Side note: Ok, hey, LipJ, like, I thought it was kind of funny how you found the boys attractive, but back off from Han Yujin, ok? He’s a child. You’re twice his age. It’s really not ok. Alright! That’s enough of that. 
Interim ranking posting:
And then the show posts a few of the current ranks, just enough to achieve some nefarious purpose. This is what they show:
?
?
?
?
?
Keita
Ricky
?
?
?
?
?
?
Park Hanbin
Lee Jeongyheon
Kim Gyuvin
Yoo Seung Eon
Cha Woonki
Enhh. You guys, the purpose behind this seems so obvious I almost feel like I don’t need to say this, but I’ll just say it anyway, in case you’re thinking the same thing as me and wondering if you’re imagining things. You’re not imagining things. MNET revealed that Keita and Ricky are ranked so high in order to hurt them, and revealed that those five Korean trainees were ranked comparatively low in order to help them. The idea is that people won’t want to vote for the trainees that are ranked high, because they don’t think they need help, and will want to vote for the trainees that are ranked low, because they think they DO need help. And no, it’s not a coincidence that the higher ranked trainees are foreign and the lower ranked trainees are Korean.  
So, that's my ep 9 general recap. Here's a link to my general recap of episode 10! As always, thanks for reading and stay tuned! You're the best.
23 notes · View notes
silvertsundere · 3 months
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Silver Talks AniManga (11/02/24)
very sad weeks back to back, losing two good manga in cipher and mma, while other worse series continue along but oh well
green - new series/new to me blue - finale/completed
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Anime
Undead Unluck Ep18
it's a shame these past few eps have been so heavy on recapping past stuff, to the point where most of the footage in the ep is reused. hope it isn't a sign there's underlying production issues. considering the nature of the next episode there's prob also gonna be a lot recaps but after we get into the autumn arc proper I hope it goes back to normal or it'll be worrying
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Pokemon Horizons Ep39
the last few have been p weak so this one was pretty good in comparison. I haven't played scarvi yet but I've always liked tinktaton's design and this made me like it even more. it's a cute little creature, looking forward to see it being part of the cast in the future
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Manga
Super Psychic Policeman Chojo Ch1
hey for a gag manga that was pretty decent, much better than ichigoki at least, not like that's hard. reminded me a lot of saiki but that's for obvious reasons. the author had a manga some years ago, samon the summoner, tho I never read it myself I knew it existed and saw it around sometimes. anyway like I said, this first chap was p decent, suffered a bit from pacing and repeating gags, but when it's the normal lenght it'll probably be fine. I'm not usually the biggest fan of gag manga like this, but this chap alone was a lot more tolerable than ichigoki so I'll be looking forward to maybe being surprised by it
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Martial Master Asumi Ch32 (Finale)
it's a real shame mma got axed like this. kawada is a jump veteran and it really shows, everything about the series was a lot more polished and well executed than the other newcomers but it got axed while something like nue, shockingly, continues to truck along. it's a shame jp readers seem to have such bad taste in recent years with good series getting canceled too early while others stick around for way too long. anyway, it's a good manga. art's really good and the fights are cool and easy to follow. the cast, including the rivals, is all likeable. the cameos from hinomaru sumo characters was also cool (the author's previous work). it also portrayed dementia really well and respectfully so that was a nice thing to see. I was originally gonna give it an 8, then decided to bump it down to 7 cause it got cut short and felt like it didn't do everything it could've, but after looking at my scores for some other canceled series I decided to bump it up to 8 after all. looking forward to kawada's next manga. hopefully shueisha puts him in another magazine, doing a seinen or something, where a more mature audience can appreciate him
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Two on Ice Ch19
only commenting on this cause the chapter's title was "I Write Sins Not Tragedies" which made me lose my mind cause there's no way it's a reference to that song right? and then I read the chap and it actually is, this shit hit me so outta nowhere it gave me whiplash. I know the author referenced a justin bieber song in an early chap but he's mainstream so while weird to see in a manga I didn't think much of it, unlike this which took me completely by surprise anyway this series should be getting axed for the next serialization series so I'll talk about it again then probably
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radellama · 5 days
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Resi Reviews pt3
Well, it’s been a little bit, huh? The first thing I wanna say is… I kinda fucked this up. Just a little bit.
See, I played both the Revelations games in 2022, but I put off writing about them because only writing two entries- both of which I felt luke-warm towards at best -seemed underwhelming. I was playing one of the Wii shooters with my sibling, but we never ended up finishing it, and new year’s came around. Then, suddenly, RE4R released, and I caved and bought it to play, taking notes all the while. And well, I figured I’d just write about all three and bundle them into this year’s Resi post- and here’s where I fucked up.
I only started using my new notes system this year (2023). So I’m running on memory for games I played 2 years ago now… And then one game I have ridiculously in depth notes for.
Don’t get me wrong, my memory is pretty decent, so I had no doubt I’d get the gist across for a review when I started writing – BUT……….. Since I leveled up my note-taking and go even more in depth with my new system, the Rev reviews may feel a bit more glossed over compared to RE4R. I have quickly studied the games and their plot again to jog my memory, and booted up the games to replay the first few chapters- everything short of a full replay. But yeah. I fucked up by putting it off for a whole year longer than I intended. Lol. Normal warning for surface level to mid range spoilers, and I’ll make a note of when I go deeper than that.
Anyway, here they are. Enjoy.
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Resident Evil Revelations, PS4
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Well. This uh. This certainly is a Resi Game.
I played this on PS4, but found out pretty quick into playing that it was originally made for the 3DS. This is noticeable not only by the strange gimmicks along with simple and somewhat sparse level design, but also by the fact that the story is presented episodically. Viewing it in the context of it being a game designed for handhelds, ok, fine, I guess a more pick up and play style would have some benefits from a chapter recap as you play. However, the levels aren’t very long, and it was almost immediately tiresome to see a reel of what I’d just played at the start of new chapters. And boy, that’s just the tip of the iceberg. I wanted to like this game so bad, and it almost had me, but ultimately, I can’t really say I favour it.
One thing I will give some credit to right away, is the setting of this game. Most of it takes place on a cruise ship, the Queen Zenobia, and it has a stronger focus on the slower paced survival horror style of gameplay- especially compared to games in the main numbered series at the time that were becoming increasingly action focused. The idea of being trapped on a ship with a bunch of bioweapons for enemies is a confronting and scary setting, and this game certainly had its moments. While you’re on the ship, the waves are simulated by a slow and constant dutch angle rocking back and forth. While this is a cool choice stylistically, I found myself motion sick fairly quickly when playing on the tv (which got me wondering if I’d feel as sick playing on handheld as intended, but I’m sensitive to these sorts of things regardless). Generally, the gameplay itself was fine, but the plot… oh, the plot…
It is So. Fucking. Messy.
It has the dumbest ‘twists,’ and a frankly awful and confusing presentation of cast and plot. The chapters aren’t chronologically presented, which isn’t necessarily a detriment- if done well. But, with how convoluted things get, I think this was a shit choice. Not only were there certain characters I couldn’t recognise were the same person across different time periods, I just plain ol’ couldn’t keep up with certain character motivations and was left with a confused expression for a majority of my playthrough.
See, in the greater Resi timeline, this game is a little after Chris and Jill have founded the BSAA – their solution to counter bioterrorism, post RE3. There’s some fucked up bioterrorism going on at an… artificially floating island, named Terragrigia- that is self sustained by it’s advanced solar energy network. Then, when it’s infested with bioweapons, some guy makes the decision to vaporise the island and destroy it. Some characters speculate on whether this was an inside job or something- but honestly, these flashbacks/history settings are so terrible that I honestly cannot follow. I have played the game myself, watched other playthroughs/lore recaps as refreshers (both while playing originally and now for this write up lol) and just generally read up on the wikis, IT STILL MAKES NO FUCKING SENSE TO ME. Pair this with the fact that Jill is paired with a bland, knock off Barry Burton, and Chris is paired with a one-note, oversexed, homebrand version of Jill… UGH!!! It feels like they can’t focus on or commit to anything! The plot bounces all over the fucking place, setting up things that are seemingly there just to waste your time and fuck with you. I don’t find this kind of thing fun or enjoyable, and it’s a great example of what I mean when I say something feels like it’s punishing you for paying attention.
So, the Terragrigia thing is just the backdrop (that’s honestly not enough to justify how much they harp on about it imo) to set up the fact that Chris has gone missing. His signature was lost in the middle of the ocean, and some middle-aged man tasks Jill and Parker (homebrand Barry) with going out to find him. The first chapter is the two of you arriving on the boat, and investigating to try and find Chris. There’s signs of bioterrorism, and there are even a few recent victims that were killed moments before Jill or Parker could do anything to help. This was a pretty good introduction, and I liked it! It set the scene, showed off the unique and claustrophobic setting of being on a boat in the middle of the ocean, and it genuinely felt like a return to survival horror despite keeping the ots action shooter setup when fighting. It was a much slower pace, creeping around the derelict halls of a once grand cruise ship, with the occasional jump from this game’s ‘zombie.’ I remember the first time playing through this section, I was thinking that it was an interesting choice, and generally looking forward to what was going to happen… But that engagement didn’t last long, as it’s immediately destroyed by it’s shit pacing and storytelling.
The next section of the same chapter is a flashback to just before Jill and Parker get sent out to find Chris, and you’re just on some gross beach with a bunch of beached bioweapon corpses. This section exists SOLELY as a tutorial on how to use the scanning thingy, which could’ve been integrated into the hand-holdy intro sections on the boat more seamlessly. If you’ve already got little cues that tell you to hold L2 to aim and R2 to shoot, what’s so bad about having a prompt during a close encounter with a bioweapon saying hold L1 to aim and R1 to scan? You can even have Parker just say some shit like, “Scan this thing, I’ll keep it distracted!” Cue button prompts, scan completed, kill the thing, maybe make a comment on how their boss will be glad for the info and to keep an eye out for more shit to scan. WHY does there need to be an entire sequence that grinds all momentum to a halt because you’re jumping back and forth in time within the SINGLE CHAPTER. It just gets worse, and I’m going to TRY and keep it brief, cause I seriously get pissed off thinking about this game for too long lmao.
Turns out, Chris wasn’t on this ship, and now Jill and Parker haven’t been able to be contacted since they went looking for him. Chris is suddenly able to be contacted, and he along with Jessica (homebrand sex appeal) were actually in some snowy mountains, and are now going to try track down Jill and Parker. You bounce between these two plot lines, AND a third where some ragtag duo go out to the same places other characters have been to, (but not at the same time as them, it’s before or after) and just do general recon or something. That’s three character povs to keep track of, not to mention the secondary characters that are supposedly important AND all the bouncing around between times. STOP IT! JUST PICK A FUCKING THING AND COMMIT TO IT. SO MUCH OF THIS GAME COULD’VE BEEN GENUINELY GREAT TO PLAY AS A RETURN TO FORM, BUT YOU FUCKED IT UP WITH THIS INCONSISTENT SHIT! IT IS PURE SLOP!! IT IS NOT FUN TO PLAY OR FOLLOW ALONG WITH AND WHOEVER WAS DIRECTING OR FORCIBLY ADDING THIS SHIT IN NEEDED A SLAP ON THE WRIST AND A FEW HOURS IN A TIME OUT CORNER TO ACTUALLY THINK ABOUT WHAT THE HELL THEY WERE DOING. If I can’t really communicate the gist of this game in ONE paragraph, let alone multiple, something has gone terribly wrong. I admit I get more heated over this kind of thing, as I am someone who cares very much about the narrative and presentation of stories- and spend a lot of time crafting my own stories to make sure that they are interesting and understandable. I KNOW how hard it can be to create a game, or a film, or a written text- ANYTHING. I have been working in teams and on my own to create stuff for YEARS at an indie level, and have an understanding of the industry level too. I’m not just saying this to bitch and moan, I’m saying it because I care and would expect the same criticism if the things I made were getting this out of hand!
Anyway!
There are more plot points that set up some shit about the cult (?) that started the bioterrorist attack on Terragrigia, as they’re the ones that have lured the BSAA to the boat in the middle of the ocean- and how there’s double crossers amongst them. Whatever. I don’t care. Nothing makes a lick of sense, and it’s hard to find any justification to play like this. Jill is the best and I like Chris fine enough, so it should’ve been reeeeaaal easy to set up at least one of them to have the best plot thread or gameplay in the game. But no. I actually found myself getting the most enjoyment out of two side characters named Quint and Keith.
Quint. And Keith.
Two guys who the designers apparently put so much effort into, making visual choices like ‘epic tattoos to show that he’s cool’ and ‘has a slightly larger head than usual to show that he is smart.’ They have a cool soundtrack during their sections, and they’re dorky as hell, but idk man. Amongst all this slop and just... Bland or irritating personalities for Chris and Jill to bounce off of- these two had so much more of a tangible personality and chemistry to them, so their parts are some of the more memorable that I played. And I still didn’t care that much, cause it felt like I was playing a different game during their sections. I think, looking back on it, their sections are fine; but it seemed better because it was sandwiched between two other things that were a lot more tedious. Chris and Jill had their moments too, but I’m honestly struggling to recount anything that isn’t fighting the same pale looking gloop bioweapons on a boat. Even the incessant ‘last time on resident evil’ recaps didn’t help, as there was just too much going on and nothing was actually clear!! Even in a recap!!! And, the whole cult thing is just… eugh. They quote Dante’s Inferno a lot, but none of the quotes used felt particularly fitting to what was going on- rather, that it was being referenced for the auto fellatio that it truly was. This game thinks it’s a lot clever-er than it is, and I often found the reveals or ways the story was explaining things was presented in a smarmy and almost condescending way. IF the story was presented well enough, these things wouldn’t have come across in such a negative way; especially because there is nothing smart going on here. If there was more care and effort put into making the story interesting, yet still mysterious- scaling back all the unnecessary wank and just focusing on one or two core plot points, that branch out into a few subplots or side info, and really hone in on what is motivating these characters instead of leaning into cliches… There could’ve been a REALLY great game here. Instead, all this convoluted crap has blended together into a forgettable mess, which is a massive shame.
Anyway, to finish retelling the plot... It’s just shit. Turns out Jill and whoever weren’t even on the right boat to begin with because there was a twin ship and whatever. It takes ages for Chris and Jill to reunite, and it is genuinely nice when they get to team up near the end- but the whole mess with the cult who kidnapped them is annoying and frankly boring, and the grand reveals at the end didn’t actually reveal much. It was an inside job to try get more funding for the BSAA or some shit, and it went a bit sideways. Some bland middle aged man is the true evil behind it all, and that’s just so interesting and thought provoking because who would’ve guessed that the random late 40s white guy with no personality would be the big bad pulling the strings, especially when it’s easy to forget who he is.
HOW BORING.
It’s all just an honest let down, especially when they forced us to play through so many sequences IN THE TERRAGRIGIA PANIC… WHO FUCKING CARES!!! ITS JUST SHOOTY SHOOT BANG BANG AND I DON’T CARE!!! I’VE COME HERE TO PLAY RESI, NOT COD!!! Also, if it wasn’t annoying enough to have been duped into playing the same fucking maps twice, but with Chris and Jill, and scratching your head wondering why these seemingly parallel events aren’t interacting with each other, only to have it slammed on you that nothing in this story matters or makes any sense- I found two characters particularly miserable.
Our two.. uh.. protagonsists? Antagonists? Double crosser- no, wait. TRIPLE CROSSERS. Jessica and Raymond. Tbh, Raymond is simply a victim of shitty writing and characterisation, as he was trapped in some stupid fucking contrivances and misleading moments. I found him frustrating due to how many times he’s set up to be a blatant double crosser, but with just enough leeway to maaaaybe not be. He’s a bit standoffish and hostile, which doesn’t help his case, but it’s disappointing because just as he was finally getting interesting towards the end, its fucked up with a double-cross-turned-triple-cross for one final moment of ‘huh???’ that kind of undoes anything for him. His character motivations are so sloppy and didn’t make sense to me. Is he for or against the cult? What does he gain from this? Why is he part of this whole mess? Nothing is clear, not even the way he acts as you interact with him on the ship. It’s a shame too, as during one of the flashback sequences to the Terragrigia incident, he was wounded pretty badly and Parker had to help him to safety. He seemed pretty disillusioned by it all, and was already questioning if it was an inside job or not- which is a pretty good setup for if he WAS going to be a double agent for either side, depending on which one appealed to him the most. Instead, he just feels like a let down, and is constantly hanging around in the peripheral of everything as a permanent red-haired herring.
Jessica is one that grated me more, however, and I feel like its a triple whammy of the shit writing, oversexed and wildly different outfits she has, and the fact that she’s with you through half the game when you play as Chris, so you can’t escape her. She’s supposed to be a coy, flirtatious and danger seeking babe- but it came across to me as a desperate, attention seeking wreck who prioritised trying to get a reaction out of Chris over their mission. Like, hello? She complains near the end about Chris not getting the hint, as she’s been annoyingly suggestive with him- and the first thought I had was, ‘girl, why didn’t YOU get the hint?’ Chris has never really had any romantic inclinations explored or depicted in the games, and while he’s on missions, he’s very much focused on the mission. Why he’d make an exception for you, Jessica, I don’t know. I also didn’t like how she changed looks so drastically between time periods, in the past she has a bob cut, and in the present mission she has very long wavy hair. I know people in real life can have very different haircuts over the years, (I know I certainly have), but for a game… Being able to know who someone is, is actually really important. Instead of worrying about how to make her oh so cute (in a way I can’t help but feel seems distinctly from the gaze of a group of horny middle-aged men…) I think they should’ve focused on a specific character motif, and kept it similar to how we see her in the present so that it reduces confusion. There are three main costumes she wears across the story, and each time I thought it was a new woman. And don’t get me started on the goddamn fucking wetsuit. A WHOLE leg, AND ass cheek, out for the world to see… You literally work against bioterrorism. Yknow, the thing where if you make contact with the wrong stuff, you’ll become a monster???? Let’s just… leave a whole leg and half my ass out for the bioweapons to have a cheeky nibble on. That’s going to be really cool for this mission. I have the same thoughts about Jill practically having her tits bulging out of her wetsuit, and think her wetsuit is wayyy more sexed up compared to her male co-workers, but at least she doesnt have an ass cheek hanging out. I wanna say the same for Chris, who’s always got his sleeves rolled up, even in the winter tundra, or wherever the fuck they were, especially because he uses his big, strong arms to block and defend… But you get the picture- plus he’s got the illogical costume choices for cool dude points, not cause the designers were horny. I’m not even saying this cause I hate sexy things, I usually enjoy seeing the alt costumes you unlock and playing with them for fun, and most of them are cute or sexy and almost always impractical- it’s just incredibly annoying to me when the sexy comes from this objectifying and frankly stupid thought process, instead of the inherent sex appeal coming from something that makes sense for the character. Jessica is completely a sex object here, and the fact that everything down to her personality revolves around that annoys me. She’s not a good femme fatal type, but she could've been. If she was even a TINY BIT more subtle about things- her flirting, her sketchy behaviour, all of it -THIS COULD’VE BEEN INTERESTING. Again, like Raymond, WHY is she double crossing, what’s in it for her? If she wasn’t so overtly flirtatious to the point where Chris seems to be playing up how oblivious he is, and instead went for something more friendly and seemingly genuine to get info on Chris and his character, it’d make sense that she’s trying to play into her sexuality and sex appeal to break down his walls and get sensitive info that’d benefit her. If she wasn’t always acting like a reckless fool with a death wish, there might have been a way to make it look to her partners that she’s always just at the wrong place at the wrong time and use that to cover for the real reason why she’s there. Like, cmonnnnnn I don’t want to hate her if I don’t need to, but there’s nothing there that I like!
Sighhhhh. Bit of a tangent there, but seriously. It annoys me. I hate lazy designs and writing like this, do better.
Anyway, the controls were fine. Standard ots shooter style that you’d expect from a game like this, and it generally handles pretty well. While some of the locations and set design can feel bland and sparse at times- as I mentioned at the beginning, it was made for 3DS originally -but given that, the HD overhaul here is pretty nice and the character models don’t look too bad. It’s nothing stand out, but nothing looked or felt particularly wrong to me either. The only real gripe I have with this game, other than the ridiculousness I’ve just spent a few rather long-winded paragraphs getting into, is this scanning reticle. I did mention this briefly, but I need you to understand just how odd of a gameplay choice this is. When you scan enemies, you get to increase the percentage amount at the top, which will give your a healing item when you reach 100%. That’s nice, but there are plenty of healing items scattered about, AND if you just scan around the rooms, you’ll unlock more items to pick up. There’s barely any enemy variation either, so it’s not like you’re compelled to scan various new kinds of bioweapon you haven’t see before, because all of them look the same. It’s hard to ever feel pressed for resources due to the abundance of them you get from using the scanner. There are also little handprint things you can find that are only visible through the scanner, and whatever. They’re an optional collectable, that’s nothing bad. It was just a shame to me that there was only ONE instance where it genuinely felt cool and worth it to be using the scanner.
Right near the end, there was a lazer puzzle you had to navigate through, and you could only see the lazer beams through the scanning reticle. THAT’S AWESOME. If this was more integrated into the gameplay, beyond getting a few extra items here and there, that would’ve been so much more fun! Particularly for puzzles, as there were quite a few puzzle sections here that were nice to see as a return to classic resi vibes. The soundtrack was pretty decent, too. There are some tracks I genuinely enjoyed, but a few got annoying real fast. I don’t really have much to say on it beyond that.
So, in closing. This game sucked, and I wish it didn’t. It had a lot of promise as a return to classic resi for fans that felt alienated by the action focus modern resi was taking. It’s a strange game with some genuinely good ideas buried beneath the shit, and I think it needed a bit more time to be refined, or a director with a sterner and clearer vision for this as a project. And less sex for objectifcation’s sake, please. The main resi cast are already beyond hot and dripping with sex appeal, you don’t need to try so hard. Put that energy into a strong and enjoyable gaming experience next time.
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Quint and Keith
Rest & Intensify
A Drop of Rain
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Resident Evil: Revelations 2, PS4
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This game is so much better than it’s predecessor. Not perfect, but a massive improvement. I actually had fun with this, too, and got sucked in pretty quickly while replaying chapter 1 as a refresher for this write up.
Like it’s previous counterpart, this spin off game is an attempt to bring back the horror aspects to the franchise while the main numbered games veered off into action shooters- and for the most part, I’d say it achieved that goal. It is certainly scarier than I found RE5 or RE6 to be, and often reminded me of RE0 and Code Veronica at certain points. If I were to describe Revelations 1’s scariness as: an unsettling but building fear that’s always in the background, paired with high strung tension from encounters with friends and foes - Revelations 2 felt more to me like a mix of two types of horror scares: immediate danger, and the unease of never feeling safe enough to recover from that danger. Sure, Rev 2 is as cheesy as a B grade horror movie at times- but with a plot that’s easier to follow and gameplay that was generally fun and memorable, I had a great time. I can’t deny that some of my feelings towards both these Revelations games comes from originally playing them back to back- but as a sort of call and response to each other as spin offs, I think it’s fair enough to draw comparisons in this way.
This game starts with Claire at a work function, meeting Moira Burton, Barry’s eldest daughter, as she’s a new recruit for the same organisation she works at. We have a little exposition to find out that Moira and Barry have a strained relationship, and are currently in some form of estrangement from each other. The two ladies are working for Terrasave, a humanitarian company that aims to help those affected by bioterrorism- with one of the worst slogans I’ve ever heard: because ‘terr’ doesn’t have to end with ‘orrist.’ I thought it was a fairly well known thing within advertising that you DON’T want to put anything in your marketing that will remind customers of competitors or negative connotations - but this bad slogan is a form of self fulfilling prophecy, as some terrorists crash the party, shooting up the place and kidnapping Claire and Moira. When Claire wakes up, alone in a grotty jail cell, she notices a strange bracelet that’s been welded around her wrist. Before she can really take in anything, her cell door opens, and she’s able to wander around the derelict halls where she hears Moira calling for help. She’s also got a strange bracelet, and the two of them are directed further into the facility they’re being held in. There are telltale signs of bioweapon experiments, and before long they come across one of Claire’s coworkers, covered in blood and desperately trying to get help before she passes away at their feet. The further into the facility they travel, the more they find strange experiments and have to fight off zombies, (yes, zombies are in a resident evil game again!) and they come to realise that there is a woman closely watching them, who eventually makes herself known via the bracelets. Both girls clearly want out, and head for a radio tower to put out a distress call, and it’s here that they realise they are on a small and isolated island by themselves. That’s already an enticing plot: they’re stranded, there’s a dangerous variety of traps and bioweapons to contend with, and they have some crazed woman watching over them as she curates danger around them. To really add the cherry on top, at the end of every Claire and Moira section, each chapter is closed with a Barry section, set 6 months after the events we’ve just played through with the girls. Barry’s side of the story starts with him traveling by boat to the island, listening to the recorded radio transmission of Moira in the hopes of recovering his little girl. It’s unclear to him whether she is alive or not, but he is determined to find out what happened and bring her home, no matter what it takes. As soon as he docks, a little girl named Natalia finds him, and insists on coming along with him to find Moira. As they journey, they start to grow a bond like father and daughter, and together they set out to get to the bottom of things.
That’s a lot of gameplay per chapter, and it’s a welcome amount compared to the previous game’s chapter length. Instead of playing what feels like 10-30 min worth of the game before you’re hit with a chapter break and ‘last time on resident evil revelations;’ here it feels closer to 30-60 min PER SECTION, making it at least a good hour or more that you’d play both parts of the chapter before you’re hit with a recap. This is a much better pace to experience the story, as it not only gives time to get familiar with the game and it’s controls, but also lets the environment and story have time to breathe and sink in. While there are still recaps, they don’t feel as eye-rollingly painful, and are actually decent recaps of what was just played. The chapters feel like a decent play session; and in it’s original release, each chapter came out episodically week by week. The game wasn’t developing the chapters each week, as the entire game was completed and they just spaced the releases as a way of spreading out the content and potentially making more money- copying the hype of other games around that same time that were seeing success with this episodic model of play. I won’t speak much about that particular aspect, as when I played, it was years after release and I had the entire story ready to play at my leisure. But I will say I get an odd- and cautiously critical -feeling when larger AAA studios mimic the methods that smaller/indie studios use (often out of necessity) to squeeze a few extra bucks out of their customers, just because it was successful for a few select titles. I’d like to give a more thoughtful and nuanced opinion on this, but due to it being out of scope for this written retrospective, I’m not going to research further and I’ll just leave you with that comment, and you can draw your own conclusions based on it.
Other improvements to the formula of this spin-off series is that, instead of a clunky reticle to scan shit in the environment, the two supporting characters can make use of passive moves that act in similar ways to the scanning reticle, but in ways that are better integrated. See, in each scenario you play, there will be one character who is more geared to offence and active attacks, and the other to passive and supporting attacks. Claire has gone through this shit before, and Barry is an ex-STARS member who currently works in the BSAA - both of them have had extensive weapons and combat training, along with the experience needed to make their way through bioweapon littered landscapes. They are both the active halves of their duos, with most of their moves tied to their guns. The other halves, Moira and Natalia, do not wield guns, and make use of their own melee weapons for attack and defence. Natalia doesn’t use any firearms because, well, she’s like nine years old; and Moira has a very strong aversion to using guns after an accident in her childhood. When she was little, she was playing around with one of her fathers guns and accidentally shot her little sister, and Barry was upset and blamed her, even though the sister survived. This guilt on both sides, and lack of communication or understanding towards each other is what’s led to the strain on their relationship, and is why Moira and Barry haven’t been able to see eye to eye for a long time. So, instead, Moira makes use of a torch and a crowbar to blind and stun enemies accordingly; while Natalia can pick up and throw bricks, and make use of an uncanny sixth sense that allows her to see the auras of enemies nearby and point them out to Barry. During gameplay, it only takes a second to switch between characters as you’re playing, so you can easily look around for clues or blind enemies with Moira using the torch, or scope out the area for enemies with Natalia before switching over to Claire or Barry to start attacking. I quite enjoyed this for the most part, as both characters in each section feel distinct in their own ways without feeling that one is too much of a burden over the other. The ai for the characters isn’t too bad either, and feels like a nice refinement on the gameplay ideas from RE0. Having the characters be a duo also meant that expositional dialogue didn’t feel as awkward as it would be if they were on their own, and I really enjoyed seeing how the characters got to know each other and evolve in their own ways during the story. Sometimes the responses during conversations did feel a bit stilted, with unnatural delays between responses as you’re walking around, but in general, this dynamic was fun!
There’s all the standard guns, melee attacks and sub weapon usage here you’d expect of a modern resi game, along with a dedicated button to use healing items, evading enemy attacks and to sprint. The healing button is great, and so much better that you have to press and hold to confirm it’s usage, instead of accidentally wasting a valuable heal when you accidentally press the button. The inclusion of the run and evade buttons elevated the combat, and allowed a bit more freedom for how you want to approach them- but it did make the game feel a lot more action heavy, which is at odds with some of the horror elements by reducing the tension somewhat. Nitpicky, yes, but as this spin-off series has been presented as an alternative to the fans that miss the earlier survival horror aspects, having such an action-biased combat scheme feels a bit strange in that regard. However, I do think that it works while you’re playing, in the sense that it didn’t feel like I was struggling against the controls during encounters with enemies. At least, not much…
There were a lot of moments that felt very stop-starty, where there were overly directed sequences that took the camera controls away from me so that it can force me to look where it wants. This happens a lot during slower gameplay moments where I found that I’d already seen and put together what it wanted me to look at, or I just plain don’t want to look at it, yet the controls are yanked away from me in this manner. I get it, you want to make sure the player knows where to look during certain moment, but I really don’t like this style of camera direction. The whole point of having the camera in my control with the dual stick is that, well, I CONTROL IT. I don’t want to have to struggle against it during a section that is still technically in gameplay, aka, my domain of control. If you REALLY want to direct my attention to something specific, either make it visually interesting enough that I naturally want to direct my eye towards it, orrrrr just have a fucking cutscene. I found this struggle against the camera particularly egregious when using the sprint button- the camera zooms in a bit and just snakes very narrowly behind you, making it difficult to see where you’re going or even move! I don’t know if they did this to discourage sprinting across levels, but at that point, why include it at all if you want to discourage it? I ended up having to do a shitty claw grip of my controller where I had my thumb pressing the button to sprint, and my pointer wrapped around to control the camera because I would just be running into walls and corners if I couldn’t fight against the camera myself. There is also something… strange… about the way Claire moves. It’s hard to really say, but there were lots of little things, that, added up made me feel very strange about her. She walked in a strange kind of hunch, one that looks like she’s unpracticed in wearing heels, and at certain times she dawdles strangely instead of the normal walking pace. When she walked faster or started sprinting, I noticed a very strange weight that made her a bit hard to direct at the start and stop of things, which I didn’t notice to the same degree with her partner Moira. And this was strange, because during the Barry sections, he felt weighted and moved in ways that felt more natural; which leads me to thinking that Barry and Claire might share the same move sets, or at least the same base, which is odd. That’s purely speculation, but on a quick replay of the first chapter, and some rounds in raid mode, Claire just felt off to me to play as, and that’s my only hypothesis as to why.
Getting more into the mechanics of the game, there were some choices made here. Firstly, the weapons upgrade system from Rev1 is back. During the game, you may come across certain weapons parts, and when you can access a gun table that’s placed somewhere within the levels, you can combine those parts with your guns to upgrade and custom mod them depending on your play-style. This is fine, I used it to upgrade my stuff but I don’t particularly care for it- I’m just not that much of a gun guy. I appreciate what it brings, but I think I prefer to just have weapons be what they are like in RE1make or RE2make, or like RE4 where there's just a certain amount of upgrades in certain categories that you purchase. It just gives me a similar frustration as starting up Mario Kart 8, where you have to build a kart combo with stats that aren’t the most clearly spelled out (and some stats that are important are just.. not mentioned at all?) before you can race. I don’t want to spend ages figuring out a kart build, I want to race. I don’t really care to collect certain weapons parts and create a custom gun, I want to find the evil residents. You get me? I feel like that particular frustration is just exacerbated by the fact that there’s a skill tree. Now, this isn’t a completely fresh concept to resi, but, I didn’t like how they did it in RE5 or RE6 either lol. Here, when you complete chapters or do certain cool things for cool points, you’ll get a currency that you can use to purchase skills within the skill tree. These are things like: giving Moira a melee attack or finishing move with her crowbar, increasing the power of subweapons and certain attacks, increase the range between partners to use healing items on each other- that sort of thing. I don’t love it, but it’s perfectly fine as far as skill trees go. They add some much needed moves to the characters, especially for Moira and Natalia, that makes it easier for them to not only survive, but contribute to any fights you get into. While I find myself frustrated at times by the fact that there is a skill tree, it works fine, and once you have unlocked most of the good things, it makes itself worth it. Overall, it feels more refined compared to the way systems like these were implemented in Rev1, so I can’t complain too much. I didn’t even use the weapons upgrade shit in Rev1 much to be honest, so I think overall, I just don’t care for these things that tie into the game being more action focused than I would have liked.
In general, the locations you play through look and feel nice to explore, as much a grotty horror settings can. They’re definitely campy, but that is kind of expected of a resi game, if I’m honest. What sucks though, and I know I just praised it, is the fact that when you play a Claire section followed by a Barry section, you go through the same areas. Yes, there are changes, and there are some areas that are unique to each duo, but it does get pretty tiring when the differences are so slight that it dampens the more unique aspects of each. And although I really loved that there were more puzzles here, and some that genuinely had me thinking, I did find that a good majority of puzzles felt more like fetch quests to gather items in a certain order to unlock places and things, and not disguised enough to stay interesting for me. Within each level as well, it felt like there were separate sequences to go through as separate layers while you play. I don’t know exactly how I feel about it, as I enjoyed some of the spookier sequences, and did enjoy some of the more action focused areas; but there is a slight feeling of oil against water for me. I’m more than willing to chalk it up to the necessities of game design, and again I think it’s the fact that these spin-offs are talked about as being the scarier alternative of it’s time that makes it stand out so much to me. This in itself is frustrating, as on the whole, I think I really enjoyed playing this game despite my gripes with it…
A gripe I don’t really have is with the visuals and sound design. I enjoyed the look of the various buildings and landscapes, and although sometimes it was silly, it worked for me. And the music and sound design was just great, there’s a moody feel that the soundtrack brings to the visuals that just makes it all a really nice experience. The sounds of the weapons especially felt nice and had a good weight to them, which is always nice when they can pull it off. The UI is a slightly different manner, as it’s all a uniform orange type of thing. I appreciate the consistency, however, at times I found it difficult to actually tell what I had in my pockets or figure out what upgrades I was giving my gun because things are too similar. I think it’s still better than Rev1’s, and you get used to it, but readability in UI is something I’m becoming increasingly nitpicky and passionate about, I think. It does it’s job, though, so I can get over it. It’s not the tic-tac-tetris style UI of RE6, so I can live with it.
I’m going to take this chance to talk about the story more in depth so next few paragraphs will be the spoilery ones. To start, I really liked the way Barry was written. He had an interesting dynamic with Natalia, and it was nice to see that despite their differences, he is clearly willing to go to any length for Moira, and having that paternal affection and protectiveness extend to Natalia. Moira herself is ok, she swears like a sailor in ways that felt silly at times, and felt more like out-of-touch adults writing a teen instead of authentic teenagery mannerisms to me. Natalia is fine, she’s a young girl who’s gone through a lot, and tbh I think she’s more memorable when she’s with Barry compared to any sections where she’s with Claire and Moira. And Claire… UGH! Claire is probably my favourite protag in the franchise, and I feel like she was done dirty while it was also a really nice game for her. On one hand, it is soooo nice to see how she’s matured into such a capable and level headed woman who is clever and quick-witted. WE LOVE TO SEE IT. On the other… She’s seemingly forgotten certain things that were character staples for her in RE2 and CV. There’s a scene where Claire and Moira bump into Natalia, and she’s frightened cause she’s a little girl and these are two strange women she’s never met before, and Claire comes off too cold and demanding in a way that frightens Natalia even more, causing Moira to step in and be the comforting presence. Like?? HELLO?? Did the writers forget about Sherry? How Claire was not only a comforting presence to her while she was UNTRAINED AND INEXPERIENCED, but continued to be a nurturing figure in Sherry’s life as she grew up? Does that mean nothing? It especially annoys me because Claire is literally being the guiding and nurturing figure TO MOIRA. RIGHT HERE IN THIS GAME. Moira is a total rookie, I think she’s literally just joined Terra-Save the evening she was kidnapped and probably wasn’t meant to go on missions any time soon; and Claire is the one that is not only keeping them together and taking charge in trying to get them out of there, but she’s able to quickly adapt to the fact that Moira is gun averse and takes on that role for the both of them.
Due to the fact that Moira’s ptsd regarding guns and the incident where she accidentally shot her sister is such a prevalent talking point for her character, I would think it makes more sense for Moira to be more out of touch with what a little girl needs as a comforting presence- as she was traumatised when she was young, and we can easily add that she became avoidant of not only her dad, but her sister and family in general too - and that seeing Natalia is bringing up a lot of buried feelings that’s she’s unsure how to deal with, because she’s a frightened teen in a traumatic situation! If Moira had self imposed an exile on herself and didn’t get along with any of her immediate family, that can mean that seeing Natalia periodically and then losing her a few times give her a chance to talk with Claire about how she feels guilty and sad about that fact that the issue with the gun robbed her of her childhood innocence AND a childhood with her sister. This would just strengthen the themes presented with Barry, where he is going to drastic lengths for Moira because she is STILL HIS DAUGHTER, and that protecting Natalia is allowing him to kind of process how poorly he had handled the incident with Moira, and do better for Natalia right now at the very least. This super small change would also give Claire the chance to reflect on her own sibling relationship, and give her a chance to talk about what Chris and Barry mean to her, as they were both family figures for her. There’s a really fucking fantastic framework here that suits the dramatic heights the game is going for, but it squanders it with stupid things like Claire suddenly not being calm and kind enough to comfort a scared girl. She isn’t too badass to do things like that, she’s badass because she can do things like that. Things like this made me feel like Barry was more prioritised as a protag, despite Claire being clearly presented as the main character. It just sucks and I feel sad about it, because there’s not much I feel needs changing about Barry’s side of the story. He feels like Barry, acts and talks like Barry, and it’s so nice to get a game that takes a closer look at him as a character. It’s a great entry for him, but I feel conflicted about Claire’s depiction here.
I think the other major thing that felt strange about Claire is actually the way the main antagonist is presented as well. See, she’s apparently a Wesker, and she’s continuing her brother’s research of the Ouroubourous Virus to help her create the T-Phobos virus- a virus that only triggers mutation when the subject is afraid. She wants to become immortal and live a life free of fear, convinced that if she can find a subject that is immune to fear, she can transfer her consciousness to them and live on. There’s a lot to unpack here, because they were setting up a lot and it didn’t quite live up to what they’d hoped. In general, yes, Alex Wesker here is a more tangible antagonist- and she has a fantastic presence in scenes due to the work of her voice actor. The narrative-theme-based-on-a-classic is back, where they took to the writings of Franz Kafka as some rather on-the-nose themes for the game- Metamorphosis, And All That. I’m glad they actually feel thematically relevant, but I just think it’s a shame that Wesker felt… weak. With all the themes of family and siblings here, I think it would’ve been nice to see that Alex is becoming desperate because of Albert’s death- as it is, we don’t really see any mention of how their relationship or his death affected her, just a mention that she’s used his research to assist in her pursuits of perfection. It also sucks because I can’t help but feel that they were trying to set up a rivalry, or at least make a call back to it, because the antagonist is a Wesker and the protagonist is a Redfield. Chis and Albert had such an insane rivalry because Chris trusted Wesker, working underneath him for presumably years, and then it went wild when they cross paths in CV and RE5. Claire only just met Alex once she’s been kidnapped, and figures out that Alex is directing the horrible events on the island- there’s no history, or push and pull tension here; other than the fact that Claire wants to get out of here and stop this mess. I don’t think they could’ve drawn a comparable dynamic between Alex and Claire as there was with Albert and Chris – but there is room for some narrative tension and parallel!
Firstly, I don’t really understand WHY Alex is pursuing perfection, as it’s not really discussed in depth. Albert isn’t a biological brother to Alex, but he is the only other subject from the Wesker project who survived this long- and clearly it affected her when she learnt of his death. The first time she heard of his death, he had faked it as well, so who’s to say there won’t be some strange reaction to her hearing about his death after RE5? When playing the first time, I honestly thought that she was trying to perfect this consciousness transferring thing in order to ‘resurrect’ Albert in some capacity. That might not be the best path narratively, but I think some more story reasons that touch on their relationship would’ve benefited her. Claire also shares a kind of pseudo-familial tie with the Burton's, as though it isn’t shown much, in previous games there were notes that implied that Barry welcomed the Redfield siblings to be a part of his family and looked out for them where he could. This game is a very personally interconnected one, and to have the protagonists see the antagonist struggling with something that is so viscerally relatable to them would’ve been cool. It would’ve been especially nice if some of the thematic aspects of Natalia being chosen as the vessel for Wesker to transfer her consciousness were given more weight, and that affects everyone in some manner. Secondly, the final evolution of Alex is just… bland. She’s infected herself with the T-Phobos virus in order to transfer her consciousness into Natalia, and to complete that transfer, she kills herself in front of Claire and Moira near the climax. But, despite trying her best to be fearless, she experienced a microsecond of fear right as she shot herself, triggering the virus and turning her kinda-corpse into a mutated mess. She’s ashamed of it, and covers herself with cloth to hide her face and such- but during the six months between campaigns, as she waits for her consciousness to wake up inside of Natalia, she starts to develop a complex out of a fear or concern over potentially having two Weskers. She starts to hunt Natalia and try to kill her, deeming herself the only one who can be allowed, but… well. Do you see what I mean about this feeling weak? I honestly think the fact that it’s six months contributes to this, as how the hell did a little girl manage to survive on a small, isolated island that was devastated even before Wesker started her bioweapon research on the locals?
It also feels strange that, in the climax, when Wesker’s tower is self destructing, Moira pushes Claire away and sacrifices herself, and Claire is somehow found and rescued, but Barry takes six months to get to the island, and Moira was surviving on the island for six months, and also didn’t seem to bump into Natalia during those six months. It’s just unfocused and stretched out, I could believe one month, but why not have Barry just drop everything and rush over to try get Moira if they know where they recovered Claire from? I think it might’ve been interesting to have Natalia be more of a threat, as parts of Wesker come to the surface. And I think that it might’ve been more narratively interesting for Wesker if her struggle with the transferal was due to Natalia rejecting her. This rejection could be a literal one on a biological sense- despite being the perfect candidate, her body won’t take Wesker, or she is mentally strong enough to push her down and cause complications. OR, just emotionally reject Wesker, as she is afraid of her. How ironically haunting would it be for Wesker if she rushed into this project when she got news of Albert dying, and the perfect candidate that is supposedly free of fear turns out to be afraid of you? I’m really just spit-balling and getting rambly and philosophical here, but there are ways that this could be better constructed into something that is more tragic and thought provoking. The point Wesker wanted was to not be afraid, and I wish that was explored more, as there’s so many different types of fear. Her being a pretty weak antagonist just compounded the feeling of Claire getting fucked over for me, as it could’ve been so much more, and Claire could’ve been written to be a much better suited narrative foil, or even just someone who pokes holes at the very ideology Wesker is working under- fighting her by planting doubt into her work. I dunno. This could’ve been a real interesting battle of wit between two women, with interesting narratives tied into the other girls of the protagonist cast- yet I can’t help but feel they weren’t written as strongly and had wasted potential, because Barry ended up the main focus in the writing room, as men are just easier to write, probably.
In closing, I really liked this game, but I’m cautious to say I loved it. I very much enjoyed my time with it, despite it being more action heavy than I would’ve liked, and some sloppy writing and game design here and there. I loved the mood and atmosphere for this game, I love how campy it gets at times, and I loved the moments where this game really shined. This retrospective has been so complicated to write (and not just because I accidentally left it so long before writing), but I can say that I got sucked in almost immediately when I went to replay the first chapter as a refresher, and that’s always a good sign. It’s a game I’ll definitely replay in future, just maybe not as often as other resi titles I like more.
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Theme of Barry
Lost (Enchained Version)
Heat On Beat 2015
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Resident Evil 4 Remake, PS4
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Wow. I was not expecting this, and overall, I think I’m pleasantly surprised by it.
I was a big fan of the og RE4- it was campy, a bit of a hot mess, and a really good time. This remake seems to generally respect and enhance that original feeling, while taking the game in it’s own direction. There’s plenty I don’t like about this remake, but plenty I do, so lets get into it.
The general trend for the remake series is definitely one that tones down the exaggerated and kinda goofy nature of the originals, and replaces it with a more Hollywood-esque style of gritty and ‘grounded’ realism. Speaking broadly, I can get behind that- however, with each remake added to the series, I get more and more concerned that ‘updating to modern standards’ is slowly morphing into a streamlined homogenisation that strips away most of the charm the original games had. Before I start the nitty-gritty of my dissection, I just want to get the inevitable out of the way: REMAKE FATIGUE. OH MY GOD. Sure, this remake has some brilliant parts that I’ll get into, and it looks great and whatever, but Jesus. It makes me feel extra cynical that every other thing that comes out is a remake these days! Are bigger studios incapable of taking risks and trying something new? Is it really so bad that higher ups are afraid of taking a chance on a new IP, that the creatives trying to work on these things are forced to rehash old things that did well that one time?? Do the fat cats up top even trust the creatives they’re using and abusing??? The original RE4 has a cult-like following, any attempt at remaking it is a HUGE responsibility, as the fans (myself included) are vocal and incredibly whiny. It doesn’t really need a remake, other than continuing the newly reworked canon CapCom is going for in the remake line, so… Huh???? Even outside of gaming, remake and franchise fatigue is hitting hard, and I’m tired. It’s not exactly inspiring or exciting to see remakes get announced anymore, especially when the trend of REmakes in particular are getting to games that are only like, a generation or two behind.
I needed to get that out of the way, as I was not really interested in RE4R the way everyone else was when it was announced, instead feeling more disdainful; reading press releases and fan talk with a cynical and apprehensive view. As should be obvious, I ended up caving and getting the game, and had a good time with it despite it all. But man... You feel me?
Anyway.
The plot of this game has been heavily renovated. Things are darker and more ‘realistic,’ favouring story beats that have an overall more cohesive narrative. The basics of the story are still largely the same, but with expansion and refinement in certain areas. The follow through of plot and motivation between chapters makes a lot more sense compared to the original, and certain beats were changed (and even omitted) to give greater and different impacts for each scene. For the most part, I really liked what they did- it gave a chance to better understand the characters we’re playing with, and it’s pretty hard to feel lost with how refined everything is... but it is at the expense of losing some of the more ‘iconic’ moments from the original, as they are ‘too goofy’ to be translated into this tonal shift. Leon S. Kennedy has gone through a lot of training to become the government agent we see him as today, and is tasked with rescuing the President’s daughter, Ashley Graham, after she was kidnapped from her college campus. After tracking her down to a remote village in rural Spain, Leon is tasked with bringing her back home, safe and sound. It’s a really simple plot, same as the original, but where it gets more depth is through finding out about the bioweapons and locations you battle against as you try to escape with Ashley. There are three main areas that the story takes place across; the village, the castle, and the island. And, just like with the narrative beats, the locations themselves have been renovated to be more streamlined and expanded in certain areas to make this game an enjoyable, modern rendition of it’s original counterpart. There are a lot of call-backs to the original too, the main example being the shooting gallery- which is not only a fun mini game to play, but has an expanded remix of the iconic drive song. I’m not great at shooting mini games- especially not on PS4 -but damn, the shooting gallery was so much fun. Having the remix of drive and ramping it up made it an absolute blast! (Pun intended). There’s a lot to love about the way so much has been enhanced by getting more attention, and I can say that I did genuinely enjoy a majority of the narrative changes.
Into the gameplay, which again, was generally pretty good! The item management is still here; you will find treasures and collectables alongside weapons, ammo, healing and currency as you explore and fight enemies, and can arrange them physically in your inventory screen. The modern Resi convention of quick-equipping weapons and sub-weapons to the d-pad is back, but expanded to have two options per direction, allowing you 8 possible slots to customise with weapons in whatever order you’d like. I appreciate this, and enjoy the seamless nature of the quick equip- though I do miss seeing Leon to the side modelling the item or equipment I have selected… When collecting treasures, sometimes you get pieces with empty recesses in them, and sometimes you’ll get gems of a certain shape that you can place in those recesses- of which combining items to be fully decked out with whatever colour combinations you choose will result in a much higher price when selling those bedazzled items to the merchant. The merchant himself has been fleshed out a little more too, his shop feels nice to browse through as you decide what you want to sell and upgrade, and he has more missions to give you around certain areas! In the original, the extent of these missions were pretty much just ‘shoot the medallions in this area,’ and you get a reward for doing so. Now, he has more that add a bit of variety- things like killing pests, bringing certain items to him, and circling back to specific areas when you’re nearly done with an area in order to fight a mini boss. It’s a nice optional thing to flesh out the time spent with each area, and expanding upon them in ways that are more involved than a simple scavenger hunt- though don’t worry, the medallions are still around and the merchant still wants you to shoot them! There was actually enough things to do that I didn’t quite get all of them in my first play though, which in turn meant that there were still things to do and places to poke around in upon replay. (Though, the merchant talks A LOT during the various screens while shopping… Idk if I’m just misremembering, but the og merchant never felt this annoying with the incessant chatter… hm...)
Moving around as Leon was… pretty good. It took me a while to get the hang of it, as he felt very weighty and had a much stronger follow-through in his momentum than what I was expecting. His sprint also felt faster than I remembered the og feeling, and perhaps that’s simply the difference between the tank controls of the original and the dual stick controls of this remake. This quick pace suits the action side of this action-survival-horror, and honestly, once you play for a few minutes, the speed felt normal anyway. I just think it surprised me a lot to feel how weighty AND fast Leon felt in my first impressions, which is why I wanted to mention it. Leon also feels skilled; he felt fluid moving between various guns, using the knife, and fighting with throwable items and melee attacks. More attention has been placed on the fact that he's spent 6 years in special military training, and it’s certainly paid off. However, I can’t help but feel the various melee attacks feels a lot more limited here… Now, I’m more than willing to admit a rose-tinted bias here, but I remember getting almost giddy when I had the option to kick and supplex enemies with ease. There was an almost explosive feeling to it in the original, you could literally kick people’s heads off – and yeah, yeah, I get it. This remake is trying to be more grounded and less arcadey in this aspect, but despite the melee attacks having a good weight and follow through to them, it just didn’t feel as impressive to me. That’s totally a personal feeling and not really anything the game has done objectively wrong, but that is unfortunately one of the many little nitpicks of things the game has to contend with when trying to remake a game that has been placed on such a high pedestal by many.
While I’m nitpicking differences in the gameplay and mechanics, I want to talk about the QTEs. Quick Time Events were prompts in the original game that played during certain scenes (mainly cutscenes, but in some boss fights as well), and would prompt the player to do things such as hit a button combination in a short time limit, or mash buttons and wiggle the stick in rapid succession. They are divisive, to say the least, but if you read my retrospective on the og RE4, you’ll remember that I said I kinda liked them! I’ve heard that some people don’t like them due to the panic of being quickly prompted and only having a second or two to respond, and hitting the wrong thing results in an insta-death half the time- and yeah, that’s definitely annoying. But, I don’t know… In the same way that the tank controls of RE1 made me feel more connected with my characters by getting flustered and struggling to move in a way that I could link to the feelings of fight or flight responses for the characters I’m playing as, I quite enjoyed the ways QTEs were used in RE4. Leon’s feeling just as flustered when there’s suddenly a boulder, or giant mechanised statue of the antagonist, chasing him down some narrow corridor as I am suddenly having to mash a button to get him out of there. I particularly enjoyed the cutscene QTEs for the Krauser knife fight in the og, requiring you to get the right combo of buttons within a split second to successfully parry and continue the fight. They’re fun! It’s not like I love all QTE by default, as I did not enjoy their usage in RE5 & RE6 half as much- but when implemented smartly like the og… I just appreciated it. The QTEs for this remake have been dramatically reduced, and for a lot of people, that’s a plus. I really loved the accessibility options for the QTEs here, giving the option between mashing buttons or a press and hold. Some of our hands/reflexes aren’t what they used to be, and sometimes the option for something less physically demanding is nice. However… It does feel a bit lesser without the QTEs, if I’m honest. It’s not even that every single QTE in the original was good, but there was a frantic-ness about it that I miss. I felt this the most with the Krauser knife fight I mentioned earlier, which has been turned into a more traditional mini boss instead of a QTE cutscene.
Which brings me to the biggest issue I have with the renovation of mechanics here.
The Knife.
In the original, the knife was a permanent sub-weapon you could rely on in the game. Run our of ammo? Get up close and personal to slash with your knife. Need to open boxes? Knife attack! And fighting Krauser? Well. Let’s just say, you’ll wanna use your knife. It felt special, and to me was a defining characteristic of how I played and thought about gun and weapon usage. In this remake? There is a knife degradation system. I understand from a game mechanic view that having degradation might encourage players to get creative with other weapons instead of relying on the knife, or treat the knife as something more special because it comes with a limit- but I felt the opposite. I HATE WEAPON DEGRADATION SYSTEMS. SOOOOOO MUCH. I didn’t feel like the knife was special, because you’d find knives everywhere to make up for the fact that they can only be used so much. Once you use them all up, they break and you can’t use them again, except for Leon’s special knife, which can be repaired for a cost at the merchant’s. This is supposed to be the trusty knife! It doesn’t feel trusty or even special anymore! Resi on the whole is KNOWN for it’s knife only runs, as knives are ALWAYS present in some capacity. I didn’t like the way knives broke in RE2R either, but it didn’t feel as offensive to me, as they were only sub-weapons, and mostly used for defence. IN THAT CONTEXT, I can begrudgingly agree with the philosophy of knife degradation, because that game was much more focused on surviving the horror with limited inventory. Here… it’s an action game. Depriving Leon of his knife just feels cruel. I want to be free to attack boxes and barrels while I’m looking for items, to kill snakes and rats indiscriminately alongside hoards of ganados when I’ve run out of ammo, or when I simply want to use my knife. In this remake, I can still do all of that, but there’s a greater cost to contend with due to the degradation. I can’t even enjoy some simple knife fishing, as I’ve gotta keep it in the back of my mind that every slash could be my last. I pretty much never wanna see weapon degradation in games, and will only begrudgingly take it under very specific circumstances. It feels like it detracts from the game far more than any ‘innovative thinking’ or game balancing it may provide, and it’s simply a frustration I hate having to put up with. Have the guns run out of ammo! Have limited inventory space that makes me hum and haw over which items are important to me and which I’ll need to use up and get rid of! But do NOT make my knife so brittle that it’s useless after a few hits!!
‘But the realism-’ I hear you say. Yeah, sure. A kitchen knife, heck even some survival knives, are probably not going to stand more than a few hits when used in combat - but when there’s an option to parry a chainsaw with the knife… I think some liberties can be taken. Although the game postures itself as something more mature and realistic compared to its original goofy and contrived nature- it’s still filled with silly shit! It’s a video game! It’s ok to lean into it; the original did with the arcadey feeling that ran through it all. Why is this new direction so hesitant to allow certain things, while being equally goofy in other areas? I know that the knife thing gets better when you get a grasp of the parry system and learn the most effective ways to make use of it, AND that there’s much better options for it when playing in NG+ and you have all the upgrades- but why do I have to wait for a replay to have it feel tolerable? That’s still a full first run through where it feels miserable! And just due to the fact that it is the way it is, I actually felt discouraged from engaging with the knife at all during battle, and felt more comfortable using it only for things outside of battle. L. Skill issue. Whatever. But I fucking HATE weapon degradation in general, so I’m sure you understand that even though I’m aware of the nuances and probable intentions the dev’s had when implementing this: I don’t care, I don’t like it, and I don’t think it achieved what they set out to do with it.
Onto graphics, the game looks fine. Maybe a little flat in the colour grading at times, but that’s something I’d expected due to the original having a muted sepia look. I don’t really know how to articulate this the exact way that I want to, but I’m just not the kind of guy who’s overly impressed with 'realistic graphics' in games. I’m fine if things look a little janky- and in all honesty, I think that jank or intentional style choices add charm and a unique look to certain games. RE4R is using the same engine that a lot of previous games in the series have been using- it seems to be a great one for what they want to do with the look of it all, but I can’t help but feel that it looks a little too familiar at times. I think this is partially due to assets being reused, having played a lot of games in this engine and starting to see how it works and where the seams are, and remake fatigue. I could complain about it looking like RE2R and RE8, but I feel so half-hearted about that complaint. It’s the same engine, and a remake of a game I remember decently- of course it’ll look familiar. I’m fine to chalk that up to primarily my own tastes and fatigue that I’ve outlined, but overall, the game looks fine. Great if you’re into this mostly realistic style, I just don’t think I care enough to care. What I do care about, however, are the presentation for certain things that really pissed me off.
Firstly- STOP WITH 'CUTSCENE' MOMENTS THAT TAKE A HOLD OF THE CAMERA AND SWING ME IN RANDOM PLACES!!! FUCK OFF!! IF YOU WANT CONTROL OF IT HAVE A CUTSCENE, GAMEPLAY IS FOR ME!!?!!? And repeat all the shit you read previously for the Rev2 stuff I had the same complaint for.
Secondly- YELLOW MARKERS. This has been memed to death by now, and Resi isn’t the only game/series to go overboard with the yellow markers. But, whoever is walking around with open cans of bright yellow paint, reigning terror across this remote Spanish village - stop it! Who knows where they’ll go next! Joking aside, I want to go on a tangent and dissect this and give thoughts real quick. SOMETIMES, yes, the paint markers are helpful in showing me where I need to go, or what I need to do when I’m feeling lost. Yellow is such a naturally bright colour that it’s easy to draw the eye to, making it a psychologically/colour theory-ily understandable choice to make sure players see the hints you leave for them. A lot of the time, I believe the devs make these markers so obvious because they were common tricky points for their focus groups- which are often comprised of people with varying gamer skills, and I’d say that devs will try to pay attention to the less experienced gamer’s feedback to iron out any wrinkles and make the game more approachable. It all makes sense and I understand it, especially after having the opportunity to study this kind of thing a little bit and venturing into indie game dev myself. There’s so much to think about and consider that often will go unnoticed by the players, which can feel frustrating when you’re berated for choices you made intentionally with their favour in mind. HOWEVER, this yellow paint shit is getting out of hand. It often feels jarring and non-diagetic, bringing more attention to it than intended and breaking the immersion for the player. It can also feel very patronising to have the methods and solutions to puzzles pointed out so obviously to you, for both experienced and less experienced gamers. Things don’t need to be THAT obvious, and I’m not sure that slapping yellow paint over everything is the fix-all solution it’s being treated as. It might take more work, but maybe if so many players are struggling with certain sections, you need to discuss with your team whether this is an intentionally hard area that you want players to struggle through, or if there are better ways to create the problem you want players to solve. There’s not going to be ONE solution that pleases all players, but I feel as though many gamers with mid to high level experience in games are going to become too frustrated when they see the yellow paint and no longer want to be a part of the core audience anymore. It’s a tricky balance to make games inviting enough to appeal to new-comers or ‘the broader audience,’ without alienating ‘the target audience,’ - but too often with modern games, I can’t help but feel they’re spreading themselves too thin to catch every audience instead of focusing on their target. Look at ways that are less obvious than yellow paint, see what kind of diagetic methods to give hints would work, and really spend the time setting up ways to teach the players how you want them to play and approach the problems you throw at them.
What’s uniquely frustrating about the yellow paint in Resi is that, in RE8, they ALMOST had something really interesting in context with the yellow paint, but didn’t do anything with it. They knew the yellow paint in that game was garishly out of place, and called attention to it, but just didn’t deliver in the way I was expecting based on the way they set it up. To then go to a game where there’s no reason for the yellow paint to be everywhere, YET IT STILL IS, is frustrating. The one counter to this, which I alluded to earlier, is that these yellow paint signals ARE helpful to those that need them. Great, but that is only good as a stepping stone, and if people ever move up to a higher skill level in gaming where they don’t need it anymore, what then? I understand that from an accessibility standpoint, making sure that players who aren’t very good or don’t feel confident in playing but still want to play have an option. I support that, but to mix that into the DNA of the visual presentation of the game just sucks for every other player who wants an option to not have it. It’d take more work, but why can’t yellow paint-ifiying the landscape be exclusive to easy mode? That’s the area to have it, and by not not having it in normal and hard difficulties, it’s effectively training wheels for those that want it in easy. With this, there’s also some comment I want to make on the way older games did this. I’m more inclined to say that older games did a better job of communicating things visually, and in many ways the hardware limitations present helped devs to think carefully about the way they wanted to present things. Heck, even in RE2R, there wasn’t yellow paint slapped haphazardly around the place- I distinctly remember the use of lighting and contrast in certain areas to point out which way to go. This tangent is not just a critique exclusive to RE4R, but to all yellow paint games out there. I don’t like the overly researched and pathologised method of communicating things to players, it just says very clearly to me that you don’t trust me to play and enjoy the game the way you wanted me to, and would rather drag me by the hand through everything instead of giving me time to enjoy the spaces within the game you’ve created. Maybe there’s also an aspect of insecurity to this, which I don’t doubt could be from having unrealistic pressures and crunches forced upon dev teams in the increasingly dystopian work environments- but please. At least add a bit of diversity to the way you want to overly direct my play experience, it’s become so cliché even the meme of yellow paint is worn out.
And lastly, something I feel is the most relevant to bitch about regarding graphics, is the lack of boss transformation animations. To set the scene, in the original RE4, pretty much all the multi-phase bosses had grotesque animations showing the pure body horror of being a bioweapon. It’s memorable, and helps keep you immersed in the moment as you see the familiar human looking parts morph further into the inhuman. It’s kind of a staple thing to expect in the Resi franchise- bioweapons are a form of body horror, and bioweapons are behind every game - it’s what we’re here for. Now, in RE4R, there was a noticeable lack of transformation animations. I’m sure you can imagine the disappointment when I’m fighting the village leader in some sort of barn or shed that’s on fire, and instead of having some transformation to gawk at, he disappears behind a wall of flames, and re-emerges a few seconds later in his next form. Every boss felt like this, and even if some bosses felt like clever call-backs to their originals, or added something to make the experience unique to this game, I felt incredibly disconnected from the fight as a whole. For a AAA remake title that has the legacy it does, whadda hell!? I can’t imagine the time and resources it must take to model and animate such things, as I’m a 2D artist myself, but it is incredibly disappointing to see this remake take shortcuts like so. To pair with this, what I mentioned earlier about QTEs being stripped away hold for battle the most, in my opinion. I don’t think I was ever able to enjoy or get good at using the parry/evade mechanics introduced for this game, as their prompts weren’t as clear or understandable to me compared to something like a well placed QTE. And yet another thing to tack on at the end of this, is that I felt a surprising lack of unique death animations for Leon too… Again, maybe this is nostalgic misremembering, but I would have so much fun getting Leon killed and seeing a new unique animation depending on how he died. It was almost a little consolation; yeah you suck and you died, but look, isn’t it funny seeing Leon get his face dissolved to the bone, or decapitated, or dramatically falling-to-his-knees-at-the-realisation-that-Ashely-died to death?
I guess I could summarise this with something along the lines of: all the little details in the original, that might not seem like much on their own, all worked together to give the original the polish and charm that it had, and that there feels like a distinct lack of that here. Which is a shame, because there is genuinely a lot of details that ARE here that DO ADD to the experience- it just doesn’t feel like enough for me, unfortunately. Like, I really do appreciate that it kept some of the puzzle aspects across various parts of the game and even added more, and that there’s a semi-stealth thing going on that allows different options if you can approach enemies without alerting them. Considering the og was such a cultural influence on how modern OTS shooters were made from that point on, I found it really interesting to have stealth come back to remind us of it’s survival style origins. It just… also feels like it’s missing a lot, or only has call-backs to the original as a form of obligation.
In regards to music, I honestly didn’t feel like much stood out to me. I have a note written to myself to pay attention to the music, and after 3 playthroughs, the only song I knew I wanted to include at the end is drive. I didn’t really feel connected to or excited by any of the tracks, which is a shame because I really love a majority of the various OSTs this series has. Even the more ambient and atmospheric tracks can be quite memorable to me, but here… I just didn’t feel it. I really don’t know what it is, but to guess, maybe the soundtrack just felt a bit too generic for me? I wasn’t as keen on other remixes of tracks from the original, drive really was the stand out. Idk. It’s a shame, nothing felt really out of place as far as I can recall, but I can’t recall really enjoying much about it either. It just kinda lived in the background for me, which isn’t the worst, I suppose. The sound design was pretty good though, the weapons and various soundscapes sounded generally pretty good, and I like that they’ve used a different stock sound effect for breaking vases that sounds a lot less cartoonish.
And, well… That’s about all I can say in a vaguely non-spoiler-ish way without going into detail. I have a lot to say about particular details so. Here’s your fair warning.
I feel so complicated talking about the game from this point forward, though, I’m sure if you’re reading this far, you can kinda see why I feel a bit like a pendulum. The original never felt all that scary to me, but it had an atmosphere I liked and I was perfectly happy with that. Here, it’s also not really that scary, but in both it’s easy to feel overwhelmed when you get a bunch of enemies to fight all at once. However, I noticed certain scripted set pieces with forced and cheap scares that just induced an eye roll for this remake. In particular, there’s a section with a giant at the castle and it just draaaaggggggeeeedddddd on and I didn’t care. Which is sad, because I really like the castle in both games, and otherwise I really loved the revamp of the castle here. In general, there was a strong sense of dread lingering in the atmosphere, which I think is enhanced by the devs trying to balance the action-biased nature of the game with a re-introduction of survival horror elements. And while I may not agree with every individual choice made when remaking and renovating the plot and layout, I think it’s generally a net positive - even making some areas that weren’t all that fun in the og feel tolerable, if not fun now!
The main thing I want to gush/rant about, is the plot and the way the characters were handled overall. I want to start with Ashley, as I liked her fine enough but thought she got dreadful amounts of unwarranted hate in the first game. There was literally only one section in the first game where I was legitimately frustrated with her, and that was partially a user error on my part making it worse. However, the devs absolutely know that this is a sore spot in the pop-culture knowledge of the game, and have taken steps to avoid the same kinds of criticism. Firstly, I wanna point out that the actress who played Ashley, Genevieve Buechner, was very nice to hear. I think she did a great job of keeping the balance between Ashley being a naive and scared young woman out of her depth, and a capable young woman who is trying to use her skills and smarts where applicable. One thing that I know a lot of people bitched about was the og Ashley having a grating voice. I personally only found the repetitive screaming grating when it went on for too long, but I definitely understand where it’s coming from, so it was a nice surprise to see deliberate direction for Ashley to combat this. While she’s a young, college-aged woman, her voice was a little deeper than I’d expected (most likely to combat the shrill allegations), and throughout the story she develops into being a little more confident and proactive. I think I can give the perfect example of what I want to praise with a certain change in a cutscene. In the original, when they’re in the castle, Ashley suddenly runs away from Leon, seemingly scared or disgusted at the fact that she coughed up blood, and is then promptly caught in some cartoonish trap, waiting for Leon to break her free. Now? Not only is there a greater emphasis on the plaga parasite that is infecting them both, but this emphasis gives Ashley a chance to actually feel something about it. In a cutscene that serves the same purpose as the one I just outlined, Ashley is suddenly taken over by the antagonist through the plaga (mind control style), and attacks Leon. When her mind is released, she’s on the other side of a locked gate, and she runs away, afraid and embarrassed that she lost control and hurt Leon, and doesn’t want that to happen again. Hooray! Character agency displayed!! We get a much clearer situation to display this, first of all, but also a much better way of letting the events breathe and show how the characters feel through their actions. This also means that when Leon and Ashley reunite, the conversation that they share feels more special. I’m so glad that there wasn’t as much of a stop and start with Ashley being with us one moment, and whisked away the next. Everything felt logical and understandable for why she was or wasn’t with us in each particular moment, and the reduced goofiness made it that much clearer what our goals were in any given chapter.
I also like how Ashley was able to help out with a certain mini boss in the castle, and that her playable sequence was expanded upon. It hasn’t been long since she was kidnapped and infected, and she must be scared out of her mind, but I could really see the development from being stuck in a fight or flight panic, to now being someone who was trying her best to work through any problems she was stuck in. Leon has clearly rubbed off on her, and I think it’s nice to see that although jaded, he was able to impart some of his collectedness under pressure onto her - seeing how quickly she’s able to step up and take an active part in getting out of there was really fun for me.
Leon was interesting here as well, we’re given a much clearer info-dump at the beginning that tells us what he’s been up to, and shows us a little bit about Krauser before meeting him in game. It’s clear that Leon has been through a lot, and doesn’t have that bright-eyed rookie style anymore- though, it hasn’t completely disappeared. However, he’s focused on his mission, and it’s nice to see the developments he goes through when interacting with other characters. I don’t really feel I have as much to say for him, in part because it’s Leon, and everyone loves Leon- but also because there were a lot of things that I felt were cut from him and not replaced or repurposed in other areas. Most of his character is good and consistent here, it’s interesting seeing him with Ashely, meeting Ada and Luis, and going up against the antagonists. And although the Antagonists generally feel more fleshed out, there’s almost no banter anymore! SADGE!!! I get that it doesn’t really translate into the new tone they’re going for, but everything with Salazar in the castle felt weak sauce. There wasn’t really any back and forth going on, and it is sorely missed! Without that banter, and instead playing things a bit more straight with flecks of sass peppered in, I don’t feel that there was that much for Leon narratively. And although I miss it, I think overall, I’m ok with Leon not having the most narrative growth for this game. To be clear, I hate that the banter is gone, but I’m ok that otherwise he’s got a much smaller, almost static feeling character to me (at least comparatively).
Luis was definitely expanded upon, and I feel as though he had the most attention amongst the main cast. He’s a fan favourite, and with that charisma, how could you disagree? Despite the fact that I think my preference will always be for the swagger the original Luis had, I really grew to love Luis here in this remake. We get to know more about how he generally presents himself, and more about what’s going on. It’s clear that he feels plagued with guilt over his contributions to everything that’s unraveled into a shit show here, and he makes a point of helping Ashley and Leon rid themselves of the plaga and escape, despite it clearly being out of the way for him. Due to the increased amount of time Leon shares with Luis, there’s infinitely more homo-erotic tensions between the two as well – I even got to take him on a date to the shooting gallery to show off my epic skills! Adding more scenes with Luis here means that he didn’t die in the place he originally did, meaning that even for players who know the original inside and out, we still had new things to look forward to and were kept on the edge of our seats as we waited for the inevitable. I really enjoyed it, and think that the effort put into expanding Luis was great to see, as it kept me engaged the entire time and eager to read more in the lore files scattered around the place.
With all the emphasis on the plaga, I’m glad that the narrative was cleaned up and tightened in the way it was, and actually made the fact that Ashley and Leon being infected was a more tangible threat with a time limit. In the original, they barely scratched the surface of being infected, and it was so easy to forget until you are reminded in a cutscene and go ‘oh yeah…’ - the stakes here felt bigger and more cinematic, which nails the new direction right on the head. However, the actual details of the lore actually felt a bit… messy. I appreciate more focus on the plaga and Lord Saddler as the primary antagonist, but there were some lore files that were particularly dense and hard to make sense of. Perhaps that’s just a me thing, but there were some choices that baffled me and some choices that just felt a bit like pandering. I felt this the most during the castle, and I was eventually able to wrap my head around the history of the place; but there were some details and lore drops that felt more confusing than they needed to be, and not in a fun solve-the-puzzle kind of way. There were also some choices that simply frustrated me about the new direction overall, wanting it to be grounded and realistic, but still required to lean into some gamey things by fault of it still being RE4. To give an example, early on in the castle there’s a note about a particular enemy, the Garrador, detailing what a weird and fucked up kinda guy he was to increase the lore and world building. Leon and Ashley bring direct attention to it via dialogue during that section too, they REALLY want to make sure you know how cool and creepy this mini boss will be. But then, later on, there’s a room where there’s two of them. No lore notes for why there’s two more of these fucked up guys here, they just are- and this room toes the line between miniboss and just a room full of tricky guys to kill cause you’ve leveled up by now and know how to kill a Garrador. It feels stupid to emphasise a single instance of an enemy that you’re going to come across multiple times, and then do nothing with every other instance. I think I’d prefer to just be left a trail of crumbs so vague that we just have to assume the enemy is some weird fucked up experiment that the audience has to figure out. It’s so ehhh when there’s one guy with a backstory, and his twins are NPCs with nothing. That was a pattern that I noticed, where some areas were expanded upon greatly, but not in a consistent manner, which made it feel really odd to me at times. It’s a real tricky thing, and to be honest, I’m not sure if there would be a way I can suggest that’d make me happy, let alone a broader audience… It’s just that, in trying to expand and humanise certain characters and places, but not being consistent and thorough, I think it just prompts eagle-eyed players to notice holes quicker. I don’t know, it’s just weird! Some stuff has been changed in order to modernise things that didn’t age well, but still gloss over crucial things that needed more clarity anyway!
I feel this weird hyper detail with no substance was particularly prominent with Krauser. We got a name drop in the intro, good. We have some confrontations with him in the game, nice. There’s a tent, with lots of info, clearly Krauser has been brushing up on his Leon lore and even has a little Leon polaroid from when he was taken in after Raccoon City… huh? Obsessed much? In the original, Krauser was pretty much just dumped there, with dialogue and cutscenes that implied he and Leon had a history, but none of the players playing on GameCube and the multiple other ports at the time had any clue who he was… until they played the Darkside Chronicles on the Wii, years later. It was weird, but he is important to some plot developments in the story. The impression I got was that Krauser wasn’t expecting Leon to be there at all, and that seeing him has put Krauser on edge a little bit, which causes some of the more intense confrontations he has with Leon. Part of why he’s important is that he’d been hired by Wesker, but Wesker no longer trusts him, so he’s sent Ada to make sure all loose ends are tied up. Krauser and Ada never really cross paths here like they did in the original, there’s no indication that they’re in cahoots at all. We get an overly dramatic final cutscene with Leon and Krauser where he wants Leon to kill him, cause he’s the only guy who can, but not much in the way of contextualising HOW he mattered to the plot, other than a few stray lore files right before you fight him. I wasn’t really happy, and I don’t even like Krauser! At least give him something, but he felt so glossed over and flanderised into some typical trigger happy gun boy boot licker American with a dumb gravelly voice to show that he’s hardened from battle, and overused the term ‘rookie’ as a form of endearment towards Leon. Krauser, and the antagonists in general, didn’t have much in the way of tangible plot and lore in the original, but it had the charisma. In this remake, yeah they’ve expanded upon things, but forgot about the charm and whatever other immaterial vibe that was supposed to be infused with it, there’s too much dumping and not enough raw charisma. There’s no bantering back and forth with Leon, and they all feel flanderised to me. They picked a point for each of the antagonists and just zoomed in on that; the head honcho in the village is big and stomps around, the little brat running the castle is just a little brat (and not even funny cause there’s not banter), Krauser is just a typical American soldier type, and Saddler is just an evil cult leader. Adding extra lore details doesn’t really do much for me when the concept of these characters aren’t all that engaging to begin with. It’s a shame that there wasn’t a better balance here, at least for my tastes, as the original head honcho and castle brat were fun and memorable for me, and I’d forget about Saddler until the end, and they didn’t have that much lore to them. They do here, but it feels like a big fat nothing burger at times, cause I’m not sure what they really wanted to do with these antagonists at all! It may be a case of having too many, and not being able to put the same care and attention into all of them, but they’ve even cut a boss fight with a bioweapon from the main campaign! And of all the things I feel they cut and butchered, Ada irks me the most. Get ready, and grab the whole salt shaker, as I have a LOT to say here...
Ada’s physical involvement in the plot felt severely lacking, as there were a lot of things that were cut and not repurposed in other areas. She is supposed to have an interesting dynamic between Krauser as another hire from Wesker, between Luis as her contact to get a sample of the plaga, and Leon when she finds out he’s on the mission and could use him to make her job easier. The stuff between her and Krauser was cut, and the stuff between her and Luis in the originals were mainly detailed in her optional campaigns, Seperate Ways and Assignment Ada. Here, there are some moments where we see her interact with Luis, as there was more emphasis placed on making his story and arc feel more complete, but there’s still not a lot. And with Leon… they cut SO MUCH! I had this sinking feeling of ‘they’re gonna come out with her campaign as DLC and charge for it, aren’t they,’ and I was right. There’s even a name drop in the dialogue near the end that she and Leon are gonna go their ‘seperate ways.’ By cutting some things, it takes away a lot of opportunities for her and Leon to convene and discuss things, regarding their situation and regarding them. There was one scene in the original where Leon is overcome with the plaga, and when Ada tries to help him, he starts to choke her out, causing her to stab him in order to break free. This scene was such a memorable and important one for me, as it’s one of the only instances we got to see of Leon being affected by the plaga in the original. It’s also just a really good scene that just shows the way they act around each other; it was almost casual, they both clearly trust each other enough to let their guards down, and Ada lets hers down enough to show genuine concern when Leon starts to convulse, not expecting him to start choking her. She plays it off all suave when Leon apologises, but reiterates that he needs to get rid of that parasite cause she wants him to escape, but Leon is still laser focused on saving Ashley that he’ll lower himself in his priorities- there’s depth to that scene, goddamnit! And there is NO EQUIVALENT present in the remake. I have a feeling that they didn’t write this scene in out of fear around how politically correct it’d be to have a man choke out a woman, or something to that nature. Which is a shame, as I’m obviously not condoning that kind of assault- but it’s not a sexist hate crime here, it’s the antagonistic threat being demonstrated narratively. I understand the ballistics comment from Luis in the og getting cut, and that his flirtatious nature was toned down a tad to make it more palatable and less sleazy- that’s a fine adjustment to make since times have changed. But Leon choking out Ada… even with the quick context I’ve just given, you can see that it’s not a bad scene to have in the game, right? SO MANY of Ada’s scenes have been trimmed and cut entirely, and while some of these changes are due to the streamlining of the plot, but it’s such a shame that there’s not as much of her here! Especially when there was very clear attention put into Luis and Ashley, Ada feels severely lacking.
And speaking of lacking, I want to talk about Ada’s actress, Lily Gao. This is clearly a very sensitive topic, and I’ll explain the various aspects in a sec, but firstly the main thing lacking is a general respect from ‘fans’ towards Gao. I haven’t kept up with it, but the last I heard, she deactivated most of her social media due to the onslaught of hate she was receiving towards this role. I find that disgusting, frankly, and although I have criticisms towards her performance in this role, NO ONE should be harassed off the internet for simply doing their job. There are ways to voice your upset, but c'mon. Are we all becoming so juvenile and brain rotted that we think it’s ok to air grievances at someone who hasn’t asked for it, and continue to direct it at them even when they’ve expressed their disappointment and asked you to stop?
To give some personal context, I don’t normally keep up with reading announcements and leaks preceding a game about to come out, but I got a little sucked into reading about RE4R. I couldn’t help nervously looking through news about the game as it came out, as I was worried it’d be like RE3R and ruin the experience- but when I found out it was being developed by the team who made RE2R and RE8, I was happy to leave it at that, and decide whether I’ll buy it or not once it came out. However, one of the last bits of news I saw before I stopped being a hypocrite, was the news that Jolene Anderson would not be reprising her role as Ada Wong. Anderson played Ada in RE2R, also providing the motion capture for Ada in the second animated movie, Damnation, but did not voice her. She’s a talented actress; bringing a certain chemistry with Leon, and a sexy confidence that just brought Ada to life in the best possible way. She worked really well with the grounded style the remakes are going for, and it was sad to see her go. Now, a voice actor being let go is nothing new, and the amount of voice actors each character in the Resi series go through is nothing to sneeze at- that alone is not what felt off about this. Anderson found out at the same time as fans that she wouldn’t be reprising her role, mentioning online that she wasn’t given a chance to reprise her role, or a dismissal noting that they weren’t going forward with her. I understand that the industry doesn’t really have the time or established etiquette to keep up with relations like that, but damn. That feels a little harsh, especially considering that I think most people, myself included, assumed that with Nick Apostolides reprising his role as Leon, that Anderson would be back as Ada too. But, she was replaced by Gao, who had recently played Ada in the after credits scene of the most recent live action movie, Welcome to Raccoon City. I had no preconceptions to really bring, as one cameo in an after credits isn’t much to base off of, and I was ready to see what she brought to the table. I don’t want to just bash her and dismiss her talents, but she had big shoes to fill coming off Anderson’s performance (along with every other actor that’s contributed to voicing Ada), and the whole remake of RE4 thing. Unfortunately, she wasn’t able to fill those shoes, to my tastes. Scenes with her felt stiff, and the chemistry and depth to her performance just wasn’t all there. I don’t think it’s purely her performance, as I think the script and direction she was given didn’t really help her much either. Gao doesn’t seem to be as experienced an actor compared to Anderson, and didn’t bring that sense of Ada having control of the situation that feels important to her character. The lack of scenes like the one I described earlier certainly don’t help, as there’s not really enough chances for her to shine and show off what she can bring to the character.
I hope you have the salt shaker ready, cause here’s where I want to be very careful and nuanced about this… Ada, the character, is American Chinese. Anderson is a full American gal, and I’m pretty sure every voice actor that’s portrayed Ada previously was too- or at least, none of them are Chinese. Gao is Chinese Canadian, and I am absolutely in favour of casting POC in POC roles, especially here where Ada hasn’t even had the chance to be portrayed by a Chinese voice actress. (Theres even the famous trivia of the actress who played Ada in the Jovovitch movies being dubbed over because her voice wasn’t ‘enough’ for the filmmakers…) I really want to support this, but I feel conflicted, and bad about that conflicted feeling. I just think that if this was something that genuinely concerned CapCom, they would’ve cast a Chinese actress for RE2R, and not swap her out while they’re presumably going over scenario changes in the game and only just realising there are some aspects of the original that don’t fly in today’s landscape. It feels tokenistic in a sense, something for them to point at and say, ‘Hey, Look! We replaced the white lady with a Chinese Lady who looks like the Ada!’ Despite Ada being Chinese, there’s nothing overtly Chinese about the way she talks or behaves, she’s very American. The Red Dress she’s wearing in the original RE4 was clearly a romanticised, or perhaps fetishised, take on a style evocative of Chinese culture- and was very clearly impractical and foolish for the mission she was on. That’s about the only explicitly ‘Chinese’ thing that comes to mind for Ada, and that is more a product of designing her for sex appeal than any cultural representation. Her new outfit of a red sweater and otherwise black tactical, but stylish, gear is still a really nice outfit- and I prefer that change as it makes sense for her to be wearing it… Clearly there are changes made to be less insensitive, but the act of recasting and the resulting hate that Gao has received because of it also feels insensitive to me. Both actresses clearly have an idea of who Ada is to them, but for me- where Anderson brought a subtlety and nuance to the more subdued character direction, Gao came across as flat and uninterested. Again, I want to reiterate that despite not enjoying her performance, I think this is the result of a bunch of decisions up the chain, and not exclusively a failing on Gao herself. The scenarios she’s given, the direction she had to act under, even the casting directors are also responsible for this performance, but I haven’t seen them chased offline. I feel for Gao, as she’s been put in a role for a game on such a high expectation, that for some rose higher when they found out she’s replaced Anderson. But I want to ask, is dismissing an actress who was well received worth the risk of bringing in a newer, ethnically appropriate actor - one who isn’t quite up to the level of performance expected of her? I don’t have an answer for this, and as a white Aussie guy, I don’t think I should. Especially because, since playing the game, the Separate Ways DLC has been released, and I haven’t bought it yet- so I haven’t had a chance to view the full performance and see the other scenarios given to her. Overall, I just think she lacked the depth that made Ada Ada, and I am upset at the response others have had towards feeling the same thing.
And for a last bit of bitching (that needed that Ada context), I wanna talk about Wesker. I love him as a villain because I think he’s goofy. He’s a fun antagonist with an interesting backstory, but he’s also supposed to be quite serious and smart. Part of the appeal of having the Wesker cameo and seeing that he’s the one who hired Ada is that they are both clever and cunning - but in the same way that I don’t think Ada was written well, Wesker appearing at the end was ATROCIOUS. In general, I didn’t feel that Ada was her usual cunning, mysterious and suave self - and the after credits scene was the final nail in the coffin for me. In the after credits, Ada is has retrieved a specimen of the plaga used in the game, and is supposed to hand it over to Wesker. While she’s in her helicopter, she’s talking to Wesker on the headset, and she asks what he plans on using the plaga for. Wesker start spilling his guts, giving away exactly what he plans on doing with the specimen, and Ada just… Takes off her headset (which wasn’t given an explicit hanging-up, so I’m pretty sure Wesker is just on the other side and still able to hear everything lol) and she orders the helicopter pilot to change course. Like… DUDE!?? THAT’S SO DUMBBB WHAT ARE YOU DOINGGGG!!!?? BOTH OF YOU!??!?!?!??! For contrast, in the original, Ada had seen first hand how dangerous the plaga could be, and pinched both a dominant and passive plaga specimen. When she contacted Wesker, neither of them gave anything away, but Ada decided to switch and give Wesker the passive specimen last minute. This still allows her plausible deniability, as she fulfilled her side of the contract, but made a choice of her own while still being able to keep working as a mercenary undercover. Heck, you even see in her campaign that she was explicitly told to kill Leon, and would take every opportunity not to.That’s a deliberate part of her character growth over the series - she is very conscious of what’s going on around her, and although she does what she’s hired to do, she also grows increasingly more comfortable with acting upon her own code of ethics. To just… dumb her and Wesker down to whatever the fuck that after credits scene was is so fucking stupid and I can’t stand it! Way to assassinate both characters in one fell swoop! It would've been better to just not include the after credits scene if it was going to be this shit- it’s the exact kind of pandering that I hate. OoooOOhh look it’s Wesker, he’s sitting there and on his monitor you can see Excella and TriCell as a reFERence to a possible RE5R!!!!11!!!1! SHUT UP!!!!!! I don’t want this shitty fan service and pandering forced in, it feels the exact same as when RE8 tried to retroactively make Miranda a HUGE deal to umbrella, despite her not being interesting or solid enough to warrant having her be that impactful to the company. The whole thing with the original RE4 was that they killed off umbrella off-screen. They died cause their stocks plummeted. The devs wanted to move away from Umbrella as the antagonist, that’s why the game is like that (even though I think killing off Umbrella and being unable to stick with that and dragging it’s corpse around in some form or other, is what made the games go off the rails towards the end…)
And actually, I lied, there’s one more thing I wanna bitch about since we’re at the credits scene. HUNNIGAN WAS DONE DIRTY TOO. She doesn’t get much time to shine in general, it’s just the way the story is- but as Leon and Ashley are riding their jetski off into the sunset, you get to hear Hunnigan whining annoyingly at the end. It’s presented as like, her side of the one sided call as she’s trying to get back in contact with Leon, but, hello!? She’s a trained government handler, I doubt she’d be carrying on like a pork chop and risking anyone hearing that!? What if Leon picked up and heard that? The hell?? Was that really necessary??? Ending the game like that left a REALLY sour taste in my mouth...
ANYWAY…
I clearly feel complicated about this game, as there’s a lot I genuinely liked, and a lot that irked me. I love the way the overall story was tightened up and expanded, but I don’t like the way some of the details were handled. The gameplay was good, not perfectly for me, but I learnt more about the mechanics and had a good time playing overall. There’s nuance to be had, and I already waffled on about it… so, yeah. Hope your salt shaker is empty. The one no-nuance take I can close on, is why the hell are Leon’s alternate outfits so sexless? They’re not really cool, there’s not enough cunt in them, they just look kinda ugly and boring. Do better, this is the pretty boy of the series we’re dressing up here!
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Drive
Baile de la muerte
A Familiar Place
~~
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To close - Wow. That's it, that's all the mainline games so far. The only remaining games I have left on my shelf are the two wii shooters, which I will attempt one day... I'd like to dig around and try some of the more weird and niche spin-offs in the coming years, and properly try out the original PS1 trilogy. I'm also interested in talking more about peripheral media for resident evil, like the live action and animated movies, and the novel series as well. Who knows what I'll get up to, but you'll certainly hear from me again. I love this series, despite any frustrations I have with it, and always look forward to writing about them like this.
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zalrb · 8 months
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the summer i turned pretty 2x05 review - this should be WAY messier than it is
I was talking to @jewels20 about this horrible show and we were laughing because I was like, idk everyone is insufferable except Conrad who doesn't have enough of a personality to be insufferable, he's just around being sad and everyone hates him for it. Like, he's just THERE trying to deal with his mother's death, guys. He hasn't actually DONE anything. He's just a guy. Who's sad. And I just find it really funny because they frame as like this enigma or this asshole and I'm just like idk, he just seems sad.
No more recaps, I'm a professional.
I was like what does the opening tune of the show remind me of because I swear I've heard something like it and I realized it reminds me of season 1 YOU.
It's even in the little things, if Jere is supposed to be frenzied running up the stairs, then RUN up the stairs, this is a light jog, sir, you might as well just walk.
I don't know what he's looking for. If everything is gone downstairs, it seems only natural that things would be gone upstairs too.
"Everything's gone" I mean ... LOOK AROUND?
This is the most emotion Conrad has shown and it's not even mediocre, it just SEEMS decent in the context of how flat everyone -- including him -- usually is.
Again this whole fight should be a FIGHT, talk over one another, if you're trying to stop Conrad from railing up on Skye, Conrad actually has to come in with that energy, wrench away, everything is SO careful, too careful for this to have the energy needed to match Jeremiah's monotonous voiceover about everything be fucked.
Why is this dude -- the festival worker dude -- STILL here? How does this have anything to do with you?
Jere: I DON'T LOOK UP TO MY BIG BROTHER ANYMORE AFTER THIS YEAR. I CAN TAKE CHARGE also Jere: KEEPS tapping a key card as if it'll suddenly unlock the door after it's been rejected like ten times.
"My mom works the randomnest hours so that alone should..." then why didn't you say this after the, like, sixth time Jeremiah tried to use his clearly deficient key card?
I need Belly's brother to shut up.
"Are you OK?" *Conrad proceeds to explain how he's feeling* have the writers ever written before? I...
"That invisible force between the two of them" WHERE? WHERE?
W H E RE?
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"And it's tearing her up that you haven't responded to her texts since last summer" that is not what I saw. I saw her make a frowny face.
"Like it hurts, my chest physically hurts to not be able to tell her that I'm in love with her" then I need MORE than what I am SEEING. If you're going to have this kind of dialogue have the energy to match it.
"And my genius plan to stay pissed at her and keep her at arm's length is a failure" Yeah we saw that already, why are we rehashing in a voiceover? Also why was it a failure though because she didn't really do anything to make you crumble? Like ... none of these dynamics are believable or earned. They're all so hollow.
"You do have a flair for the epic." It's a screening room.
Yeah, they are marginally less terrible than her and Conrad. I kind of almost believe this
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more than the beach anyway. And when they stop and do the stare I believe that more than when she and Conrad stop and do the stare.
How on the nose, The Apartment on the projector when Belly is beginning the process of switching brothers. Again. (It's a "don't slut shame" message for the viewer).
"She'd go all out. She'd pick a theme and pick three movies in a row" unless it's watching the director's cut of LOTR back-to-back-to-back that is not boast worthy. That's just a classic binge and I don't even really consider that a binge. A fourth movie would be a binge.
You can put The Apartment up on the projector all you want, Belly is messy for this. So is Jere.
Oh this Taylor/Steven scene looks long, I am skipping it.
"I know she missed having you as a friend" oh honey, she's switched over now.
"I wanted to call you" "I wish you would've. I would've answered. I would've come' right but you said nothing to him during holiday dinner? LOL OK BELLY.
Guys, she's horrible. I'm sorry, but she really is.
Honestly, if you write out the plot, this show should be WILD, like Belly likes Conrad and kisses his younger brother Jeremiah because of reasons then Conrad is like hey I like you so she kisses Conrad like, what, a day later, two days later, the same day? Then she tells Jere hey I actually want to be with your brother then gets with said brother, sleeps with said brother, breaks up with said brother because he was sad at prom, tells said brother to go to hell and that she hates him at his mother's wake, then proceeds to start crushing on Jeremiah again? THIS SHOULD BE A ROLLERCOASTER.
lol Conrad does nooooooot care that Jere's pissed.
The minute I saw the golf cart I was like, oh good, another DC reference.
"I think I loved Conrard longer and true than anyone in my whole life" I mean you're like 5 minutes old, Belly, who could you have possibly loved longer?
And dialogue like this would be fine if I thought the show tapped into what it feels like to be a teenager in love, like Dawson's Creek really tapped into how you feel at 15/16, how heightened everything can be, all the hyper-dramatic emotions so that when Dawson and Joey are like YOU ARE MY SOULMATE and Pacey and Joey are like YOU HAVE MY FUTURE, YOU HAVE MY HEART and Pacey and Andie are like YOU ARE MY HERO I'm like yes, that makes sense.
Even Allison and Scott, like yeah, that's a first love
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and Crystal sells it with HOW she speaks about him
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"Cause I don't know if I can survive that" AGAIN where is the DRAMA? WHERE was this love she could never recover from? I SHOULD BE GETTING THIS ENERGY
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oh this show pisses me off.
Skye and Cam Cameron have the most solid dynamic and they're barely side characters.
"I'll text her right now" you shouldn't text your teacher/authority figure at night, Belly. But why am I surprised when she doesn't have any boundaries.
Skye: "We worked so hard on this" they have the most conviction out of everyone there.
"It's pretty clear to me now that I never actually did" Why? Because he gave her a noogie.
This show is so unserious.
And the coach should not be replying at night either.
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she cannot be serious.
I don't think she's supposed to be as insufferable as she is.
The house is sold.
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pixielove-1 · 1 year
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•TRAPPED IN HER BASEMENT 2• category punishment/care
Recap so last time you woke up in nancys basement was realized what was happening. Don't worry this time you will fight back btw.
Nancy fucking wheeler!
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My heart dropped as she opened the door and the step creaked as we met eyes, keys dangled from her hand as she smiled brightly at me "seems this is your lucky day, I need you upstairs instead of down here tonight because of your little cuts." I swolled a huge glob a spit as she unlocked me from my cage. "Why did you kidnap me?" I asked once more as she pulled me up the step in down into a living room.
"I will tell you due to time y/n for now stay still while I wrap you up." I looked around the living room as I got and idea. "Here we are" I held out my hand but quickly kicked her at the same time. And grabbed the vase the sat proudly on the table.
"Fuck off wheeler!" I yelled smashing the vace onto the back of her head the glass shattered as it cut through her marble skin. I made run for it "shit!" I fell to my knees stopping myself with a huge peace of glass slowly bleeding out.
"Well this is unfortunate isn't it?"
I looked down the barrel of a decent sized hand gun. "Put the vase down y/n. Or you'll make things worse than it already is." I let out a breath as I dropped the glass and placed my hands up. "Nancy i-" She grabbed a fist full of hair and dragged me back towards the basement kicking and screaming "fuck! I'm sorry i-i nancy!" Falling down the stairs my head hit the cold concrete floor. I groaned as everything was in a daze. "N-nancy?" Your body was being pulled in a certain direction.
The smell of metal was all to familiar "n-no please I'm sorry i" your hand was now locked but pu kicked her leg "shit y/n, stop fighting me your making your punishment worse." I cried as I pushed her away "please, please let me go! I wanna go home pl-please..." A slap landed against your face.
Silence filled the room as she tied your legs down and your other hand and turned the light back on. "Stay here while I clean up and think about what the hell you just did." Her voice was hard..filled with such hate and venom that you'd think you wouldn't hear. Not from the sweet sweet Nancy wheeler.
But then again she did hold a gun to your head.
You stare at the little cracks on the floor watching as dust slowly fell from the roof and gathered in the cracks. The door opened again but you didn't bat an eye. "Come here." She said softly whipping off blood from earlier. Your teary eyes still shines in the light "come on let's get this off you."
...
Your clothes where stripped off leaving you in your bra. "M'sorry" you mumbled as she stripped the rest of your clothes off and set up a bath for you. She let's out a sigh "it's fine just know this is a warning try something again, I 'WILL' make you regret it. Now get in this should help with the bruises." You slowly sink into the over heating water which burns the cuts. I guess it was little punishment in itself. "Let me help you" She ordered pulling up her sleeves you hadn't noticed this before but she changed from her dressing a white button up shirt and gray suit pants with a black belt to hold it steady.
If you do say so yourself she was very attractive. As she put up her hair.
And started to scrub away at your hair. Closing my eyes I let her take control of my body as she cleaned every part, some burned some felt amazing...more amazing than others. Actually you don't remember the last time you've gotten layed. I let out a content sigh as my kidnapper pressed kissed along my neck line.
Even fiddled with your ass and tits for a bit. You whined as shit kissed a particular spot you liked. She giggled in your ear sending butterflys down to your stomach.
...
As you stepped out she whipped off the water from your body And hair. "Sleepy?" She questioned as you yawned laying your head on her shoulder. You nodded letting her lead you out the bathroom and onto an actual comfortable bed.
"Goodnight baby"
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Chapter Twenty-Seven Recap: The cadaver demon three times mocks Tripitaka Tang; the holy monk in spite banishes Handsome Monkey King
This chapter begins with Master Zhenyuan, having become “such a fast friend of Pilgrim,” refusing to let the journey continue for some six days. Yet as Tang Sanzang had eaten the ginseng fruit and thus been “strengthened and his body made healthier,” soon insists that they depart. And so the group continues westward until they come upon a mountain so “rugged and steep” that Tripitaka fears Bai Longma may not be able to traverse it. Sun Wukong, however, is quick to assure his shifu that “We know how to take care of everything.” He proceeds to open up a mountain path and lead the pilgrimage up to a tall cliff. They’re soon surrounded by wild animals from wolves to tigers, but the Monkey King has to but let out “a fearful cry” and they all retreat.
The journey goes smoothly until they reach the summit. Here, Tripitaka asks Sun Wukong to fetch him some vegetarian food, especially as they’d been traveling for almost an entire day. The Monkey King, however, objects on the grounds that they’re in the middle of a mountain and have no money besides. Tang Sanzang is irritated by this and proceeds to “berate his disciple,” calling him lazy and reminding the monkey on how if it wasn’t for the monk he would still be under the mountain “in that stone box.” Fearing that Tripitaka will soon start reciting the tight-fillet spell, Sun Wukong agrees to try and find a family that will provide something decent to eat.
Even though the Monkey King leaps up into the clouds and can see and travel in hundreds of miles all around, he soon discovers that the “journey to the West was a lonely journey, one with neither villages nor hamlets.” Yet Sun Wukong is able to spot what appears to be a tree full of ripe mountain peaches, and soon sets off to collect them. But fortune and misfortune come hard at each other’s heels, for the Monkey King’s departure catches the attention of a “monster-spirit” who, “treading dark wind,” soon spots Tang Sanzang. She’s delighted by this discovery, for her relatives had told her all about the Tang Monk and how the fact that his original body “has gone through the process of self-cultivation during ten previous existences” means that anyone who “eats a piece of his flesh” will obtain an “immeasurably lengthened” lifespan. The monster-spirit is about to snatch up Tripitaka, but then sees he’s still guarded by Zhu Bajie and Sha Wujing. While their status on Earth isn’t anything like it was in Heaven, it seems that their authority as the former Marshal of Heavenly Reeds and the Great Curtain-Raising Captain hasn’t entirely eroded. The monster-spirit as such doesn’t dare to approach them. She does, however, decide to try her hand at trickery.
Lowering her dark wind, the yaoguai changes her shape into that of “a girl with a face like the moon and features like flowers.” The remaining pilgrims are all thoroughly fooled by her appearance, with Tang Ssanzang wondering how a human could be found in this uninhabited region while Zhu Bajie “tried to affect their airs of a gentleman.” The disguised yaoguai is quick to spin a tale on how both she, her parents, and her husband had vowed to feed monks and as such comes with both rice cakes and fried wheat gluten for the monk’s enjoyment. Yet Tang Sanzang insists on waiting for Sun Wukong to return and refuses to partake in any of the offered food, believing that the yaoguai’s supposed husband would scold her if he did so. Zhu Bajie is annoyed at this and soon turns over the yaoguai’s pot with his snout, intent on eating everything he can.
At this very moment Sun Wukong returns with several peaches, and needs but one look to tell that the yaoguai’s true nature. He’s about to kill her with his as-you-will cudgel, but Tripitaka pulls him back. The monk furthermore cannot believe that anyone who “is so kind that she wants to feed me with her rice” could be a monster. The Monkey King but laughs at this and tells his shifu that when he “was a monster back at the Water-Curtain Cave, I would act like this”—that is, guising himself as a beautiful woman or other desirable thing—if I wanted to eat human flesh.” Tang Sanzang, however, refuses to listen to Sun Wukong, and insists “that the woman was a good person.” The monkey then accuses the monk of having his “worldly mind…aroused by the sight of this woman’s beauty,” and furthermore states that he and his fellow pilgrims will build a hut so that their shifu “can consummate the affair with her” and they can all then go their separate ways. This embarrasses Tripitaka so much “that his whole bald head turned red from ear to ear.”
While Tang Sanzang is “struck dumb by his shame,” Sun Wukong takes advantage of the time by delivering “a terrific blow” right in the yaoguai’s face. This monster, however, “knew the magic of Releasing the Corpse”; while she leaves behind “the corpse of her body struck dead on the ground,” her spirit survives. The sight of the brutalized body, however, leaves Tripitaka “shaking with horror” and accusing the Monkey King of taking human life without cause. Sun Wukong begs his shifu to not be “offended,” and tells him to “just come see for yourself what kind of things are in the pot.” Both Tang Sanzang and Sha Wujing do so, and discover that instead of fragrant rice and wheat gluten the pots were filled with “large maggots with long tails” and “frogs and ugly toads.” The monk is starting to think that there may be some truth in the Monkey King’s words, but then Zhu Bajie, who “would not let his own resentment subside,” accuses Sun Wukong of killing for fun. The pig yaoguai further insists that the monkey is “using some sort of magic to hoodwink” Tang Sanzang out of fear “that you might recite that so-called Tight-Fillet Spell.” Tripitaka immediately believes Zhu Bajie, and so starts reciting the spell even as Sun Wukong starts to scream and beg him to stop. This ends with Tang Sanzang telling the Monkey King to leave; he doesn’t want him as his disciple, not even as a guard, and that if it’s the monk’s fate to “be food for the monster, even if I were to be steamed or boiled, it’s all right with me.” Sun Wukong, however, bows to his shifu and insists that he has to pay off his debt to Tripitaka and to the Bodhisattva Guanyin by leading the former to the Western Heaven. This does cause Tang Sanzang to change his mind. He tells the Monkey King he’ll forgive him this once, but that if the monkey works violence again he’ll “recite this spell over and over twenty times.” Sun Wukong promises that he won’t hit anyone again, and helps Tang Sanzang onto Bai Longma before giving his shifu a few peaches.
In the meantime, the yaoguai is left standing on top of the clouds and gnashing her teeth in frustration, noting that yaoguai have been talking incessantly about Sun Wukong’s abilities, and that today she’s discovered “that his is not a false reputation.” She does, however, decide the risk is worth the reward, and so lowers her dark cloud once again to confront the pilgrimage in the form of a weeping elderly woman. Upon spotting her, Zhu Bajie declares that she must be the mother of the girl the Monkey King had “killed.” Sun Wukong, however, quickly notes that there’s no way a woman so old could have had a daughter so young, and, declaring her a fake, goes to take a closer look. He once again immediately sees through the yaoguai’s disguise and so “lifted up the rod and struck at the head at once.” The yaoguai pulls the same trick as last time, leaving behind “the corpse of her body struck dead beside the road.”
The sight of his tudi seemingly killing innocent people “so frightened the Tang Monk that he fell from his horse.” He also starts reciting the Tight-Fillet Spell while lying on the road “exactly twenty times,” something that puts the monkey in “truly unbearable” pain and reduced “poor Pilgrim’s head…to an hourglass-shaped gourd!” Tripitaka also continues to refuse to believe Sun Wukong’s claims as to the identity of the individuals he’s “killing” stating instead that the simian is “a person lacking any will to do good, one who is only bent on evil.” The monk also wants to send the monkey away once again. But Sun Wukong—after reminding all present that “when old Monkey lived at the Water-Curtain Cave of the Flower-Fruit Mountain five hundred years ago, he was hero enough to receive the submission of the demons of seventy-two caves and to command forty-seven thousand little fiends” while decked out in splendid clothes—he wants the gold fillet off his head or else “I can’t face the folks at home.” “Greatly startled,” Tripitaka reveals that he doesn’t know how to remove the fillet. As this is the case, Sun Wukong concludes that they better just keep him on. Tang Sanzang can find no fault with this logic. He forgives his tudi “one more time, but you must not do violence again.” The Monkey King says that he won’t dare do so before he once again helps Tripitaka back on Bai Longma’s back, and the party moves forward.
The yaoguai, while enraged that she failed a second time to capture the Tang Monk, also “could not refrain from praising her opponent.” Yet as the westward journey is “moving on rather quickly” and she can’t stand the thought of other yaoguai capturing Tripitaka, she decides to go down a third time to try her luck. For this kidnapping attempt she transforms into the shape of an old man chanting sutras. Tang Sanzang is delighted that there would be Buddhists even in this remote region, but Zhu Bajie quickly claims that the “old man” must be the husband and father of the “old woman” and the “young girl” that Sun Wukong had “killed,” and that if they were discovered all of them would have to face harsh sentences except the monkey, who “will use some kind of escape magic to get away.” The Monkey King says this is a “root of idiocy,” and that they should let “old Monkey go and have another look.” Sun Wukong walks right up to the “aged sir” and asks her where she’s going, which convinces the yaoguai that the Monkey King fell for her disguise and “was after all an ordinary fellow.” She gives a sob story about looking for a wife and daughter, which Sun Wukong laughs at and reveals that “I can see that you are a monster.” The Monkey King is at first hesitant to hit her because of the Tight-Fillet spell, but soon decides that it’s worth the risk if it means that Tang Sanzang won’t be kidnapped. He further figures that he should be able to talk his way out of getting into trouble. Decision made, Sun Wukong then summons the local spirit and the mountain god and commands them to “stand guard in the air” to assure the yaoguai doesn’t get away. And this time, when the monkey strikes her, her “spiritual light was extinguished.”
Tang Sanzang is so horrified by the sight of what he believes to be a third murder that at first he can’t speak. But Sun Wukong soon dashes over and begs his shifu to not recite the tight-fillet spell and to instead “take a look at how she looks now.” The rest of the pilgrims see that what should be a fresh corpse is now “a pile of flour-white skeletal bones,” which the Monkey King further explains by stating the yaoguai was “a demonic and pernicious cadaver, out to seduce and harm people.” And indeed, “a row of characters on her spine” reveal her name to be “Lady White Bone.” Faced with this evidence Tang Sanzang is about the accept that the Monkey King is speaking the truth. But then Zhu Bajie, who “would not desist from slander,” claims that Sun Wukong had in fact beaten someone to death and “deliberately changed her into something like this just to befuddle you.” Tripitaka once again believes Zhu Bajie over Sun Wukong, and once again subjects the monkey to unbearable pain. Eventually, after being berated a little more by Tang Sanzang, Sun Wukong, feeling “deeply hurt,” agrees to go but dallies further over the matter of the golden fillet. Getting angrier by the second, Tripitaka goes through the trouble of writing out a letter of banishment, and further tells the Monkey King that he’ll “never want you as a disciple. If I ever consent to see you again, let me fall into the Avici Hell!” The monk refuses to talk to the monkey any more after this, prompting Sun Wukong to resort “to the magic of the Body beyond the Body” so that he can surround Tripitaka with three clones so that at least one of them could bow before him.
This done, the Monkey King addresses Sha Wujing, telling his “Worthy Brother” that he is a good man, that he shouldn’t “listen to the foolish nonsense of Eight Rules,” and that he should “exercise caution on the journey.” Sun Wukong also suggests that they bring up the monkey’s name if they’re ever faced with a particularly tricky yaoguai, as when “those clumsy fiends of the West get wind of my abilities, they’ll not dare to harm my master.” Yet Tang Sanzang states that since he’s a good priest he’ll “never mention the name of an evil man like you.” Seeing that his shifu “simply refused to change his mind,” Sun Wukon “had no alternative but to leave.” And so the monkey mounts his cloud-somersault “to head straight for the Water-Curtain Cave of the Flower-Fruit Mountain.” As he’s traveling along “alone and dejected,” he suddenly hears the roar of high tide of the Great Easter Ocean. This reminds him of Tang Sanzang, and the monkey “could not restrain the tears from rolling down his cheeks. He stopped his cloud and stayed there for a long time before proceeding.” And it is on this exile that this chapter ends.
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Critical Role, Campaign 3 Episode 37
Matt Mercer instantly fumbles the intro ...
No more Gorgeous Lady Fingers? Oh no ... honestly though, it was maybe A LITTLE too suggestive. That said, to an extent this whole skit could be considered a little too innuendo-y ...
Ashley ... WHAT?!!! I'm with you guys, that was ridiculous ...
The Thumb? Thicc with 2 Cs, apparently. I love how pissed off Laura is at how pathetic her character is.
Bells Hells logo ... ooooooooooooohhh ... and it's chiselled in wood! Travis, as Chetney: "That's superior craftsmanship."
Matt: "On that note ..." wow, he looks SO DONE already ...
Oh man ... Matt's recap gives me TOO MUCH foreboding, I can't stand it!
Chetney just wants to leave immediately and I really can't blame him. This place is FUCKED.
Whoa ... so, what? What does THAT mean? Who sees what? Orym: "We're in hell." Yup, there we go.
Ah, so the whole place STINKS of necromancy. Yeah, that's about right. Delilah MUST be here.
Imogen wants to get berets. Hmmmmm ...
Vex ... Imogen: "Yeah, I think that was her name." XD
Stealth check ... Laura rolls a Nat 20 on the Whitestone dice. Whoa ... looks like it's pretty sweet rolls across the board. Nice.
So ... EVERYTHING'S made out of the same creepy stone shit ... okay ...
Liam rolls a Nat 1 ... oh yes, that classic Halfling Luck, he gets to reroll that one. 17! Yay!
When is a door not a door? When it's in THIS fucked up place ... okay, so FCG suggests they use a SWORD. Yeah, that'll work ... Ashton decides to use a WINDOW instead. Much better.
The window us ALSO bullshit. Yeah, that's about right too.
Sam has put a spiritual cord on his flask. Hmm ... Liam: "Very Chekov."
So now things are MOVING. Paths are shifting on them as they go through the city ... not good. Matt says this is going to require a SKILL CHECK ... four successes? What happens if they fuck THIS up?
Travis starts singing Thriller. Matt: "This city does not seem to like classic hits."
BONES ARE SHOOTING UP OUT OF THE GROUND!!! NOT GOOD!!!
Orym tries to Flea Jump over it. SERIOUSLY, dude? Oh, well at least he gets a decent view ... fuck, this shole place is just ALIVE, at least after a fashion.
Okay, the tree is EXTRA creepy. And there's A LOT of nooses on it ...
Liam rolls a 23 on dexterity, which means Orym DOESN'T cut himself to shreds getting over this mess.
Sam: "Bones are the wood of man." Travis starts grinning.
This stuff is REALLY BONE. And now it's BLEEDING. Yeah ... seriously, you wanna KEEP that shit?
Travis: "Roll a house-handling check."
Oh, so now all of this hinges on how good Liam does ... no pressure then ... DAMN SON!!! Killer rolls!
Orym is going to ATTACK THE BUILDING to stop it from cutting them off. And now it's BLEEDING ... although that does seem to have worked. And now he's having to run for his life. Nice escape, Liam!
Creepy little boy apparition!
Mathilda? WhoTF is Mathilda?
Wait ... IS THAT who Laudna used to be?
Oh shit ... this is totally sounding like some seriously fucked up traumatic moment from Laudna's childhood and I hate it. And I was totally right. That is just unpleasant.
Creepy apparition now sounds DANGEROUS to me. Let's not fuck with that.
Tracking Laudna ... please make this work. Oh ... sweet, Imogen, keep doing that!
The barn is USUALLY outside if town, but not today. Okay ...
Little girl Laudna/Mathilda seems quite adorable, actually.
Find the barn! Ah, there it is ... destination spotted! Now they just gotta get there. Oh! Second success! Nice.
Big tall thing! Beat the city! Roll good!
Travis: "Whoa, why can't we roll like that when we're actually fighting?"
STAGE WHISPER!!!
Crazy shark fin bone thing becomes THE CLAW!!! NOT GOOD!!!
Narrow escape! 15 foot tall skull. Cabinet of Dr Caligari? Damn, I never actually saw that ...
Okay, they're in the barn. Into the hayloft ...
Weird little makeshift toys ... yeah, that's our girl, definitely.
Little Laudna/Mathilda again ... okay ...
So jf they get her away from Delilah ... could this work?
Hey, they're a little child's drawings, you can't say they suck!
Ashton Greymoore, child psychologist. Awwww ...
Whoa ... so it's a trap. AAAAAAHHH!!!
Ashton: "I don't know if threats work here, but I'm gonna make one."
Wood or stone? Ask Chetney! "The tongue never lies!"
Wow, this is starting to look like that super scary bit in the pit in The Ruins! They need to get out NOW.
Cutting some holes, small medium and large! Not really working. Chetney tries fire while FCG does a secondary sawblade with Spiritual Weapon. Works A BIT better ...
Oh, so that shit REALLY doesn't like fire, that might be a clincher ...
Constitution saving throws? NOT GOOD!!! They lose one hit dice?
Chetney has DYNAMITE?!!! SERIOUSLY?!!!
Ashton: "It didn't work?" OF COURSE Matt chooses THAT moment to make it blow up.
Imogen bruises her bottom.
Structure Frogger.
Not that way, FCG!!!
Ooooh, a clue! Follow the firelight!
Teenage Laudna spirit: "I'm a little busy now, I'm getting dressed." OH SHIT!!!
Ashton removes the necklace from the doll. The doll IMMOLATES. Hmmmm ... necklace might be a good clue, though.
Orym: "The barn tried to eat everyone. I'm just saying." Ashton: "But we got a necklace."
Whoa! Laudna's home, back in the day! Oh fuck ... and they're getting ready to go to the dinner ...
Yeah ... this is starting to feel like another trap.
Imogen, to teenage Laudna/Mathilda: "When it starts to get scary, just come find us." Oh man ...
Oh wow ... so Laudna was her MOTHER'S NAME!!!
They're not her parents! Imogen: "Remember us!"
Okay ... one FAILURE!!! NOT GOOD!!!
Imogen: "Delilah, we're coming for ya. We made a promise ... bitch!"
Oh shit! COMBAT!!!
Sword Burst! Nice!
Fearne's not REALLY gonna try Speak With Animals on these things, is she? Oh, Poison Spray ... against spirits ... hmmm ...
ROLL INITIATIVE!!!
Orym + magic sword = badass.
Ashton gets rough with his hammer ... Chaos Burst! Sweet! And a Nat 20! DOUBLE sweet!
"Theatre ... of the Mind!"
14 points of Thunder Damage! Travis: "Whoa!"
Ashton: "Feels really good to hit somebody's parents."
Sacred Flame! Nice one FCG! 8 points of Radiant damage.
Sam uses his bonus action to plug D&D Beyond.
One of these things BURROW INTO FEARNE!!! Wait ... no effect? That's fucking WEIRD. Fearne is a BADASS.
Chetney gets the HDYWTDT, and STILL finds time to flirt with Fearne. Now THAT'S classy.
Okay ... looks likevoing to the tree is just an inevitability at this point. And now the path WANTS them to go there ... that can't be a good sign, can it?
Oh, that's right, if anybody hits zero hit points they're OUT! Heal them! Heal them!
Chetney and Imogen chug Potions of Possibility. Here we go ...
Taliesin, to Sam: "You're saying 'pump' far too much." Sam immediately starts saying it TWICE as much. Cue Arnie "pump it up!" impressions from Liam. (Because it's ALWAYS Liam.)
Fuuuuuuuuuuck ... it's Delilah! "Ah, fond memories."
Matt: "And we're gonna go to our break!"
Ashton and FCG dice guardians! Nice!
TLOVM season 2 sneaky peak! The Chroma Conclave attack! Fuck me that looks awesome ...
Ashley: "I stab you AGAIN!!!" Liam: "Oooh! That's two!" I love this Bard College of Tragedy skit! Ashley: "Just DIE already! Googe! Googe! The rest ... is SILENCE."
Okay ... here we go again ... showdown time!
What the fuck ... Sam, what yhe hell are you wearing NOW?!!! Gods, that's gonna be distracting ...
Whoa ... tree cage? That's GOTTA BE where Laudna is.
FCG tries to reason with Delilah. Delilah: "So you've ... come to give me THERAPY?"
Delilah calls FCG a "strange metal child". Ashton: "Aren't you technically OLDER than her?"
Chetney, no! Don't try to make a DEAL with this evil bitch! Delilah's not having it anyway.
Come on, she's lying her arse off ...
Oooh ... Travis gets some whispers, and Sam hasn't ad to plug now! XD
Imogen tries to communicate with Laudna, but Delilah's BLOCKING HER.
Know Your Enemy doesn't work here, not on a spectral being. Liam has to roll an insight check, instead.
Chetney: "We might be able to give Laudna back some life, although with her that's very much an air-quote."
FCG's actually ASKING Delilah how to break the bond. Okay, is that actually gonna work?
Delilah's actually giving them some proper exposition. I love how Ashley's full on LEANING INTO IT, she's SO fascinated ...
Ashton gets in a free dig at Percy as he's stating his case. XD
Delilah admits she finds this all terribly boring. Travis starts laughing his arse off.
Imogen tells Delilah she knows she's fading. Delilah: "Do you know where I'm fading to?"
Okay ... Chetney's TOTALLY bluffing Delilah just so he can get her to bring Laudna out. Roll deception check ... TRAVIS ROLLS A NAT FUCKING TWENTY!!! But Delilah rolls a 26 ... hmmm ...
Oh wait ... she's going for it anyway?
Laudna is revealed ... MARISHA IS COMING INTO THE STUDIO!!! Eventually ...
Matt is now directing this directly to Marisha as she's IN HIS CHAIR!!! This is STRANGE.
Laudna is very trapped still ... and now the branches are closing again and HE'S SENDKNG HER AWAY AGAIN!!!
Imogen just loses it and ATTACKS DELILAH!!! ROLL INITIATIVE!!!
Another sweet battle map!
Sam's right, they've totally forgotten what Delilah's actually capable of in a fight ...
Initiative order ... Travis, in DEEP Chetney werewolf voice: "FEAR ME ... Natural 1." Everybody cracks up.
Laura: "It's mental." Cue everyone saying "mental" in Sid Vicious style ...
Holy fuck ... raging, Ashton is gonna LAUNCH ORYM AT THE TREE with his hammer! This is either gonna be spectacular or bloody AWFUL.
Liam rolls beautifully ... and Taliesin blows it BIG TIME ... but Orym is STILL gonna make a run for the tree anyway.
There are two different conversations going om at once and I'm finding it VERY hard to follow ...
Oh dear ... Ashton takes 23 points of Necrotic damage!
Lair Action? NOOOOOOO!!!
The Nega Sun Tree! Sam's vocalisations are sending me big time. XD
Aaaaaaaaah! Stabby stabby! And most of it's aimed at Imogen ... but she has a Mote of Possibility! Yes! Only HALF damage!
Delilah blows them a kiss ... and summons skeletal warriors! Gah! Children of the Dragon's Teeth!
Chetney tears off the bottom half of his body to wolf out! XD he just SHRUGS OFF that damage ... and CHUCKS his chisel at Delilah! AND he hits her! Holy fuck!
Weird symbolic white wolf going awooo! Nice ...
He picks up his chisel and CHUCKS IT AGAIN!!! 21 TO HIT!!! 12 points of damage ... wait ... no, the Sun Tree is SOAKING UP the damage? Really?
FCG does Turn Undead! Nice! And ... yes! He vaporises FOUR if the skeletons!
Bonus action ... Travis: "Bone-us action?" Urgh ... I just took psychic damage from that ...
FCG casts Spritual Weapon ... and it lookes like Pate! Awwwwww ... 6 points of Force damage. The shield dissipates and Delilah actually TAKES DAMAGE!!!
Fearne sends Mister to find Laudna in the tree ... but first throw some flaming shit! XD 9 ... yeah, that's a miss ...
Whoa ... Fearne uses her red thread to STRANGLE Delilah and pull her to the ground! Nice!
Sam: "You remember when Marisha came back to the studio for 10 seconds?" Travis: "And she had, like, NO IDEA what was going on?" Sam: "She just looked terrified for all if us."
CALL RUIDUS?!!! WTF?!!! Liam: "Secret moon shit!"
Holy fuck, that shit was BADASS CUBED!!!
Orym parkours like a mad mother! And rolls a 13 ... balls. He tries again ... 17! Yeah! Not close, but he's up there now! Orym: "We're coming! I promise we're coming!"
Ashton just POWDERS that MOFO with his hammer. Then guns the Potion of Possibility.
Gah ... Lair Action again! Everybody but Orym!
The roots burst out so intensely they BUST MATT'S BRACELET!!! XD
Taliesin rolls crap and Ashton gets DRAGGED.
Sam, singing: "Huuungry vines!"
Orym, Ashton and FCG all take bad hits ... Ashley's panicking! Wait! Taliesin uses the Mote and lessens the damage ...
Liam has to roll to see if Orym holds on ... NATURAL 20!!! The group goes wild!
Oh fuck! FCG drops to 0 hit points ... HE'S GONE!!! FCG IS OUT of the Spirit World! Sam leaves the table to go join Marisha ...
Chetney uses FIRE!!! Burns some bad guys!
This is getting bad ... Liam looks SO STRESSED right now!
Mister chucks some vlzming shit at the Sun Tree ... because it's A TREE, it burns. A LOT.
Fearne starts using fire on it as well, aims for the roots. Cue the group chanting: "The roots, the roots, the roots are on fire!"
The tree is REALLY burning now, people!
Fearne fires her third fistful of fire at the tree and she's LOOKING RIGHT AT DELILAH while she does it! So badass ... "Oh I'm sorry, is that hurting you?"
Yes. Yes it VERY MUCH IS.
Laura debates whether to hit Delilah or the tree. Liam: "Don't worry, only a beloved character hangs in the balance."
Fucking Legendary Resistance ...
Liam takes another Acrobatic check ... NATURAL 20!!! Matt: "ARE YOU KIDDING ME?!!!"
Orym tries to cut through the cage ... the tree's already fucked up, so IT WORKS!!! Wait ... Laudna's been drawn deeper ... but the tree loses one of its Legendary Actions!
Delilah is fuvked up ... and she turns into a crazy evil THING!!!
40 points of Necrotic damage on Orym?!! Fuck ... wee man is GONE!!! Liam leaves the table too ...
Ashton chuvkd dynamite into the Tree ... BOOM!!! 3 D6 damage ... 12 points!
Gah ... fucking Lair Actions again ... she's shielded! Fuck! She casts Blight on Imogen, Laura has to save ... Nice roll! Wait ... HZLF damage us 21 POINTS?!!! Fuck ...
Chetney's up ... Travis, singing with frustration: "Ooooh ... nipples oh a hoooooooorse ..." casts Inflict Wounds! Rolls 15, uses the Mote and rerolls ... NO!!! NATURAL 1!!! ARGH!!!
Taliesin and Laura are whispering furtively to each other ... what are they thinking?
Fearne is really fucking the tree up BAD with fire now ...
Ashley: "All fight, D4, where are you ... WHERE THE FUCK?!!!"
Mister chucks his poop, snd Matt does his monkey impression ... gods, I really love it when he does that. XD
Delilah attacks Imogen ... she uses the Mote to force her to reroll ... Laura tells a NATURAL 20!!! AND MATT ROLLS A NATURAL 1!!! ARE YOU SHITTING ME?!!!
Oh dilemma ... use her last spell or save it to contact Pike? Everybody else: "EMPTY YHE CLIP!!!"
35 points of Lightning damage on the tree, she splits it open ... HOW DO YOU WANT TO DO THIS!!! Everybody LOSES IT!!!
Holy fuck ... Ddlilah just got DISINTEGRATED!!!
Everybody wakes up back in Pike's home ... Matt: "And THAT'S where we're going to end tonight's episode!" The whole (remaining) group goes NUTS!!!
Wait, so ... what does that MEAN?!!! Did they win? Is it over? Did they save Laudna? Is she back? Gods DAMN IT, Mercer!
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pluckyredhead · 2 years
Text
Character Profile: Henry King, Jr. (Brainwave, Jr.)
Since I already talked about Jennie and Todd, it’s time to profile the third corner of their weird little triangle: Hank! A.K.A. Brainwave, Jr., a strong contender for the dumbest codename in the DCU. Bless his heart.
CONTENT WARNING: So much ableism and stigmatizing of mental illness, you guys. Also a little brain-related body horror.
Like Jennie and Todd (and Al), Hank first showed up in the 80s as a founding member of Infinity, Inc. Unlike every other member of the team, though, he is not the child or successor of a Golden Age hero, but a Golden Age villain - specifically, his father Brainwave. Hank inherited his dad’s psychic abilities, but luckily not his looks:
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A truly unhinged way to introduce yourself to the JSA, Hank: show up in disguise as your evil father, make fun of them, attack them, and then ask for help. Incredible.
During the course of the first Infinity, Inc. arc, the elder Brainwave does the only decent thing he’s ever done in his life, and sacrifices himself to save Hank. As he dies, he transfers his powers to his son’s brain:
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This does not end well for Hank. Actually, it doesn’t begin well, either - Hank starts hallucinating his father berating him at inopportune moments:
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On the other hand, Hank does end up in a very cute relationship with his teammate Jennie, as we discussed in her profile:
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Awww, they’re cute! They probably lost their virginities in that cave! Good for them, I guess!
Hank also makes a connection to another member of the team: their leader, Sylvester Pemberton, the original Star-Spangled Kid and later Skyman. Syl is a Golden Age hero, but thanks to travel shenanigans, he’s only in his very early 20s, around the same age as the II kids. He also has an adopted sister, Merry, who became the obscure superhero Gimmick Girl...and who also happens to be Hank’s mother. How Brainwave Sr and Merry even met, let alone why Merry married a decades-older, extremely evil, crusty little nugget of a supervillain, is never explained.
Anyway, this makes Sylvester Hank’s uncle, a fact that they are both pretty gleeful about judging by the frequency with which they refer to each other as “uncle” and “nephew” throughout the rest of the series. So it’s pretty hard on Hank when Syl is murdered, leading to the disbanding of Infinity, Inc. At this point Merry was dead (she’s later retconned to be alive), so Hank has just lost his last living relative and his only support network, which may partially explain why things suddenly go...really, really badly for him.
By which I mean, he disappears until the mid-90s and then completely arbitrarily attacks a branch of the Justice League:
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Oh BOY.
Yeah, so Hank is a villain now, and also “crazy,” in the thoughtlessly ableist comic book-y sense of the word. For absolutely no reason, he has decided to honor his father by attacking a team full of people with zero connection to his dad and barely to him (he met Captain Atom once, back in the 80s). I cannot overemphasize how much this character assassination is not explained and has zero buildup. I think it’s supposed to be funny, hence Hank constantly declaring himself to be “eee-vil”? But, like, it’s not.
Also, he shaved off all his beautiful hair! I’m so sad.
Hank next appears in the Green Lantern/Sentinel: Heart of Darkness miniseries. I talked about it in the Jennie and Todd recap, but suffice to say: everything about it is awful. The plot revolves around Jennie’s mysterious abduction, for which Hank is only a red herring, but it’s revealed that Alan has funded a private asylum solely for the purposes of incarcerating Hank and keeping him away from Jennie. It’s...brutal, and deeply disturbing:
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There’s so much wrong with this. The breathtakingly offensive depiction of mental illness. The fact that Alan, a supposed hero, would do this - and Kyle, Todd, and even Jennie don’t seem to care in the slightest. The one doctor we see, who gushes about how fascinating a subject Hank is to study, but says nothing about helping or treating him - and Alan explicitly says all he cares about is keeping Hank locked up. The vague sense that this is Alan’s punishment of Hank for having had sex with Jen. Also, how did Alan even get any of this power over Hank? Why was he allowed to do this? It’s monstrous and I hate everything about it.
A few years later, Hank escapes (how? we don’t know) and attacks Kyle, Jennie, and Alan:
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Honestly I’m kind of on Hank’s side here. (His calmness here is explained by having found the right combination of medications, which...may or may not be true, as we’ll see.)
We next see Hank a couple years after that, as part of a JSA storyline. Black Adam and Atom-Smasher (Hank’s old II buddy Al Rothstein) form a splinter group of JSA-ish characters who are willing to cross lines the JSA won’t. The group includes Hank and another former Infinitor, Norda, presumably on Al’s invitation because, like...he’s the one who knows them. I talked about this arc in more detail in Al’s profile, but essentially, they kill a terrorist, then go to Adam’s home country of Kahndaq, kill its current dictator, and put Adam in charge. War breaks out, and the JSA shows up to intervene.
Hank is very in control and more powerful than we’ve ever seen him, but he also seems to have zero scruples left:
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That narration is from Black Adam, and his reference to “helping” Hank is also the reason that Hank has gotten so coldly vicious: Hank isn’t driving the bus anymore.
See, when the JSA invaded Kahndaq, they also brought the Atom, who decided to shrink really tiny and climb around in Hank’s brain for...reasons? And he discovered that he wasn’t alone in there:
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Yeah, that’s Mister Mind, a Captain Marvel villain. It’s...not totally clear what the sequence of events was here, but I’m assuming Hank escaped from the asylum on his own, Al invited him to the antihero squad, and then Adam put a worm in his brain? I have to assume Al didn’t know about Mister Mind; Al has made some poor choices at this point but he would not do that to a friend.
Anyway, the Atom defeats Mister Mind, the JSA takes Hank back, and then we get the laziest possible resolution to everything that has happened to Hank over the past decade:
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Yeah so basically when Hank’s father uploaded his powers into Hank’s mind, it caused a weird, tumor-like growth that made him massively more powerful but also drove him “““crazy,””” for terrible ableist comic book definitions of the term. But Mister Mind ate most of the growth, so Hank’s fine now! And still one of the most powerful psychics on the planet!
Oh, and that woman in the middle there? That’s his mother, Merry. You know, the one Hank believed to be dead, the one who he said he saw die? Yeah, around when he was stuck in the asylum she showed up in Young Justice, totally fine, never mentioning she had a son. So. (This is obviously a continuity error, but my headcanon to make it work is that Senior made Hank believe he’d seen Merry die. Maybe even put a compulsion on Merry to keep her from contacting Hank or Syl? I wouldn’t put it past him!)
(And while we’re talking about Hank’s family, I should also note that Hank technically has a sister, Jacqueline, who briefly took up the codename of Gimmix in honor of Merry. She only appears three times before dying, it’s unclear if she and Hank have the same father since her last name is Pemberton, and she and Hank never interacted in canon. So...there’s that.)
Hank teams up with the JSA once more when they have a problem that requires his particular skill set, and he seems to have made peace with...everything:
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Hank, this costume sucks.
Hank then goes to the fictional South American country of Parador and winds up taking care of a bunch of children who have had genetic experiments performed on them by the evil government/drug cartels running the country (this story is WALLOWING in racist stereotypes). He also grows out white guy dreads, which is...a choice:
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Like. Hank definitely discovered weed in Parador, and I’m happy for him but also think he should probably shave his head again.
Annnd that was the last we saw of Hank before the New 52 wiped out his entire generation and reset the original JSA back to younger, shittier versions of themselves. Hank and his father do show up in the New 52 but now they are French??? Their names are both Henri Roy??? Also Hank is a teenager. Anyway those versions sucked and they’re gone now so who cares.
Original Flavor Hank was restored to the DCU actually before the rest of the Infinitors, since he had a non-speaking cameo in Justice League: No Justice back in 2018, but as of last year’s Infinite Frontier, he has definitely been restored along with his team, with his full history presumably intact, although he’s only appeared in flashbacks so we haven’t technically seen him recently.
Buuut you can see him tomorrow, in my fic for HankTodd Weekend! And hopefully Hank will return to comics soon now that JSA characters are showing up again. Fingers crossed!
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