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#new alt artstyle
yourlocalsans · 18 days
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Idk this took only like 1 hour to make, but here's my design/AU of KinitoPet, and trying a new art style again (no line art)
And I plan on making this AU where he remembers some things from each reset/endings & knows he's part of some game, basically like how sans canonly does
That's why he looks tired & after he gets the deleted ending from a player, he moves on to the next one until the new player figures out how to delete him again
He's stuck in an never ending cycle, but he keeps moving forward hoping to have a TRUE FOREVER FRIEND who will actually stay with him inside of his digital world, willingly & NEVER LEAVE HIM, EVER.
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Still busy btw, sorry-
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dick-nut · 19 days
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kinitopet oc ✯ hes a normal starfish no body invading crustacean parasites here
eyebleed vers. below the cut
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whatudottu · 8 months
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My first thought when i saw this: TFP Ben 10
Given how this 👇 is Ben's canonical car:
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You aren't too far off lmao (mostly on the colour at least).
You might not be particularly a fan of CNA from your sphere of headcanons, but considering that Ben can access another biomechanical species in the galvanic mechamorph, I'm sure there's enough of an Omnitrix work around to sample cybertronian data. Seeing as it's a Camaro you could probably have a TFP x Ben 10 crossover equivalent to TFA Waspinator maybe, a green Bumblebee (or a green hornet if you of/remember that) but it's Ben. Considering how the biomechanical Upgrade has a few biological translation issues to the point of not quite technically being a fully integrated transformation, maybe Ben would speak with his own voice like Upgrade does or maybe even through radio depending on how physically different cybertronians are to human anatomy.
I mean that specific line of thinking would only be possible if Ben snagged a sample of Bumblebee's CNA (or whatever you'd prefer) which could either be convoluted or unclimactic, though I guess if street racing in some part of the globe with a desert (aka somewhat nearby Bellwood which already exists cross universe between Ben 10 and Generator Rex) there could be some plot about his shenaniganery nearly running Team Ben off the road and messing with Kevin's own heavily modified yet fresh from 1979 Dodge Challenger to the irritation and anger of Kevin himself. Something something Bee got the attention of the wrong (mostly) humans(ish).
#ask#ben 10#transformers#tfp#maccadam#nukeli#i certainly rambled with this one- i can't recall if you know of ben 10 beyond just being a mutual dealing with my ben 10 posts#the mark 10 (the name for ben's car because it can't just be named ben's car or the doofus mobile)#came from the movie as a mazda rx-8 and was in the show modeled after the concept car acura dn-x#which a) both have x in them for roman numeral 10 and b) the acura is one letter away from dna lmao#anyway i'm a sucker for ben 10 crossovers- mostly the kind that introduces ben to more alien species#a plot like that may be too goofy for tfp wants to be even if it's ultra seriousness can lead to goofiness lmao#but hey given the historically present 'plot of the week' style of ben 10 in any series#it would be a fitting little minor story that ends up in a new transformation episode (or an unlock for later)#i only really put bumblebee on the spotlight here because ben 10 has a tendency to make transformations look like the sample#it's especially evident in the uaf artstyle but diamondhead and tetrax from os certainly don't differ much visually#if ben samples bee it's probably more like he samples his frametype and present alt mode#given his own alt he'd probably scan his own car lmao#and being a four wheeled grounder he can't sample any of the rustbuckets (the rvs AND the jet shaped space ship)#or his omniverse bike or the proto-truk#i think this post has a lot of rambling that reveals how much i like a transformers (in general) crossover with ben 10#i mean i'm already neck deep in cf8wrk4u-us' tfa x ben 10 crossover these thoughts aren't new#i guess you could say in a tfp setting this is before ua because of the whole fame thing#might be a little loud on alien activity if a large majority of sightings have been narrowed down to one shapeshifting person
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discovampires · 1 year
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beloved my jon <3
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WELCOME TO MY ALT ACCOUNT❤️
☆------------------------------------★
YOU CAN CALL ME KUROSAMOCHI, KUTISAMOCHI, KUTOSAMOCHI, KIRA
HATERS BLOCKED
BIRTHDAY DAY:11 OF DECEMBER
MINOR ARTIST
I LOVE DRAWING AND RENDERING BECAUSE IT'S EASY AND COOL
𓇽---------------------------------------𓇽
IMPORTANT RULES:
DON'T STEAL OR PLAGIARIZING MY ARTSTYLE I DON'T CARE IF WITH PERMISSION, IF WITH MY CREDIT, SOME OF PEOPLE THEY WILL CONSIDER ME A PLAGIARISM, I'LL BLOCK YOU
DON'T STEAL OR TRACE MY ART WITHOUT PERMISSION AND WITHOUT CREDIT, I'LL REPORT YOU
DON'T WRITE INSULTS TO MY ACCOUNTS, OCS, AND DON'T SEND ME SHIT AND FORBIDDEN VIDEOS WITH PEOPLE OF A SEXUAL NATURE, OTHERWISE I'LL REPORT YOU
DON'T SEND ME THIS NEGATIVE SHIT LIKE:NSFW REQUEST, FANDOM ABUSE REQUEST,PROSHIPPING, I'LL BLOCK YOU
DON'T PLAGIARIZE MY ACCOUNT, MY NAME, MY ART AND MY VIDEOS FROM TIKTOK WITHOUT PERMISSION AND WITH PERMISSION, I'LL REPORT YOU, I WILL RECOGNIZE IMMEDIATELY WITH MESSAGE BY MY FRIENDS
⌨︎-----------------------------------⌨︎
MY PHONE IS:SAMSUNG GALAXY A51
APP FOR MY ARTWORKS IS:IBISPAINT X (I'm sorry I don't use procreate for drawing)
APP FOR ANIMATIONS OR EDITS:ALIGHTMOTION, CAPCUT
♡︎--------------------------------------♡︎
⚠︎WARNING⚠︎:
THIS BLOG CONTAINS:
BLOOD
GORE
SWEARING CONTENT
BAD WORDS
MY ARTS, WHICH I CONSIDER TO BE THEIR SHIT :)
𖨆------------------------------------𖨆
DNI:
HATER
ANONS
SAMURAI440 FAN
ANY TYPE OF HEAT WITH MY OC
BLACK TUMBLR SUPPORTERS
FANDOM HATERS
PERSON, WHO LOVES HURTING CHILDREN
PERSON, WHO RESERVES THE RIGHT TO BLOCK SOMEONE, IF THEY DON'T LIKE SOMEONE OR SOMEONE'S ACC
COPYCAT
SCAREED-GUTZ FAN
PROSHIPPER
NSFW BLOGS
RAPESEXUAL FLAG SUPPORTERS
SHIPS 18+
SCAMMER
PORN BOTS
SPAM REQUESTING
TERRORIST
NSFW G\T
GACHA HEAT SUPPORTERS
BUDSFORBUDDIES SUPPORTERS
ZOOPHILE'S MARK SUPPORTERS
PEDOPHILE
NECROPHILE
BELLATHEWOLF SUPPORTERS
PASHAFENKO036 SUPPORTERS
MAYBEYOURDADDY0 SUPPORTERS
FANDOMS❌👿👿😈 SUPPORTERS
ADRIENN BANAI SUPPORTERS
YA KANZŌ SUPPORTERS
HYPOCRITE
ANTI-FURRY PERSON
ANTI-ALLAH PERSON
FANDOM ABUSE
ANTI-MUSLIM PERSON
HOMOPHOBIC PERSON
LGBTQ+PHOBIC PERSON
PERSON, WHO INSULTS PEOPLE FOR NO REASON (I'll report you)
RACIST
SEXIST
RAPIST
INTERACT WITH:
BLOOD
GORE
ANY TYPE OF FANDOM LOVERS
HORROR
SFW G\T
MULTIFANDOMS
GOOD STUFF
BRUSH CODES
FANARTS
SFW
ANIME 2000S
ALL CORES
ALL RELIGIONS
ANY TYPE OF PEOPLE
SPAM ASKING ME
HUGS
FURRY
COLOR PALETTES
TOCA BOCA REQUESTS
☘︎---------------------------------------☘︎
ASK BOX:ALWAYS OPEN
ART TRADES:CLOSED (I open them soon)
ART REQUESTS:CLOSED
COMMISSIONS:CLOSED
ART COLLABS:CLOSED YET
✈︎------------------------------------------✈︎
IF YOU SEND ME THIS SHIT LIKE:
"YOU GAVE ME ICK"
"🥛🚪⬅️🏃💨"
"CRINGE"
"EW"
"YOUR ART SUCKS"
"TOCA BOCA IS TRASH"
"DON'T YOU DARE TO MAKE THIS OR I'LL BLOCK YOU HERE OR EVERYTHING YOU SAW ON NEW YEAR'S EVE"
"LEAVE FROM TUMBLR"
"KYS"
"STFU"
"SHUT ******* UP!"
=
YOU WILL BE BLOCKED FROM ALL MY ACCOUNTS !!!
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the-rocket-scientist · 4 months
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TMC overthrone in a nutshell
New artstyle with no effort
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Alt Gabriel: FUCK YOU YOU BITCHY BITCHY BITCH ANGEL—EAT THIS
archangel Gabriel: what is wrong with you *visible confusion*
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fujobritta · 6 days
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weird storytime and an abed analysis (abednalysis ?)
in s1e17, physical education, abed says that he didnt mind changing for other people because hes comfortable with who he is . a season later, in s2e19, critical film studies, he says instead that he doesnt like change . and now i realize what he really meant when he said that he didnt mind changing .
when i was younger, around 11-12, i would pretend to be other people online . more than five different separate identities in one discord server . because i wanted people to like me more . i made these alt accounts and assigned each one a personality, a different typing style, a reason for joining, a region, and a timezone . and for the most part, they were people who were nicer and just generally likeable . because im not someone who is any of those things . i am not a nice person . i dont even think im a good person . and god i am not likeable . at all .
so i played these characters . most of them only being active for short periods . i would have full back and forth conversations with these alt accounts to sell it . i had these weird insane elaborate plans . a 16 year old former drug user, lives in manitoba, somewhat parental . 13, california, liked minecraft and drawing -- completely different artstyle (and different software) too . etc .
i would let these accounts bake (make them and then not use them) so that it didnt seem suspicious with a brand new account joining the server . then i would spend a week making the account and forming a character to go with it, sometimes asking people to help me out . it was so fucking crazy . i was insane . might still be .
…yeah i probably still am .
i was such a better person on those different accounts . because i didnt know how to change on the inside, i just started over and over again . different account, new me . like i was experimenting with who i really wanted to be like . formulating the perfect person to act like when i finally decided that i wanted to become a better person .
i gave up eventually obviously . im not a tween anymore . i was a really weird tween . obviously . but i think about it a lot .
honestly i only went back to being myself because it was comfortable . i felt better being a fucking douche . and i still am a douche . im not a good person . i dont think ill ever be a "good person" . what the hell is a good person, anyways . all i know is that im fine with myself like this . even as much as i not-so-secretly hate myself, and deny it out of fear of seeming like an "edgy attention seeking loser" .
its not that abed doesnt mind change, he just doesnt mind changing the persona . he doesnt mind changing the person showing on the outside . a separate identity . but ultimately, he wouldnt ever fundamentally change as a person . because hes fine with who he is, even if other people might not like him for that . and i want to be like him . i want to be someone who is fine with who they are, even if that someone is a socially inept ass who learned tenth grade math at age ten but cant figure out when their own face is making a smile or not .
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petewentzisblack1312 · 6 months
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I was gonna ask you this anyway actually bc you know a lot of artists but I just kept forgetting bc adhd is kicking my ass rn but since you wanted asks: do you know of any cool online stores or artists selling stickers? im trying to decorate my new laptop and I bought a few on etsy but I wanna get more
made in a lab to answer this question bc all i do is look for artists that skew cool. i will also give artists that skew cute. some artists are in between these categories, that is, they have a cute artstyle with subject matter that at least at times skews cool. my metric for whats cool and whats cute is pretty much 'based on aesthetics if this were being sold at a basement show in the 90s to 00s would someone get called gay'. if the answer is yes, its cute. if the answer is no, its cool. i dont know if this makes sense but im gonna use this categorizing anyway. i will tag the artists who are on tumblr but otherwise im naming everyone by their instagram handle because thats where i look at art and im on my phone and cant link everyone without losing my sanity
coming back after writing this list i have GOT to put this under a cut
@cursedluver: cute/cool, mostly cool to me, very bright and colourful and his starpions are really fun
ummmheather: cute/cool, mostly cute but shes got some stuff thats silly in a more cool way if that makes sense.
strikegentlyco: cool, they only recently started making stickers so the selection is a bit limited but they do have lots of enamel pins
sheselle: i would say firmly on the cute side of things in aesthetics but i think her sense of humor can be interesting. new to me though. i think you will really love some of her stuff and not really be into others.
@sweatermuppet: cool, lots of queer political stuff
luluvanhoagland: cool but with a soft artstyle so it feels cute.
@sofftpunk: cute/cool, lots of lgbt stuff
thegraveyardrave: mostly cool, they do have a tumblr blog but its specifically for clownposting so i will not tag him
leestrawberrryshop: cute with a cool tilt, mostly white and pink with just lineart but its an interesting scribble/doodle style. memey at times
prettybadco: cool but lately this guys been doing so much i think you should leave fan merch and its not bad but i dont watch i think you should leave and its not what i followed for. the original stuff is pretty neat though
catcoven: medieval. giving this one its own category on the grounds that thats pretty self explanatory and more precise than cool/cute
interrupted by finding a bee in my bedroom while drinking slightly warm tea (house is closed and the windows in my room (also closed) have mosquito nets)
@verdant-succubus: cool but there is body horror and guts and stuff so tread lightly if youre sensitive to that sort of thing.
radhia rahman (knivesmeow): cute but i feel cool when i look at her art
abprallenuk: cool but the colour palletes are strictly pastel
svv.art: very cool
smdefelice: cool. mostly does screenprinting but i am pretty sure they do stickers also. however the shop is currently closed for con prep do i cannot confirm
lilboatboutique: cute/cool has a homesick at space camp sticker which is currently on my water bottle and which i own in 2 variants as an enamel pin.
kerin cunningham: cool. emo. the goat. what else is there to say.
@darbydraws: cool. quite like her stickers although her bread and butter is t shirts. also emo
xraeart: cool. alt streetwear brand so. yknow.
skullingway: cool. theyre one of my favourite artists hands down. not a lot of stickers tho
jordandebney: cool. this guy makes the coolest stickers but most of it is for his subscription box which is fine. theres 2 stickers not behind a paywall
elrosabel: cool stuff, cute style. she kinda like. soft closed. to do polymer clay sculptures. but she might have reopened? i know shes selling stuff under this project again
piratesarrrt: cool but in a soft style. similar subject matter to luluvanhoagland. which is to say weird girl heads.
seankeetonart: cool.
@moonlume: cute. the concepts are cool though
jimibiscuits: cool. this is one of my favourite artists i have. so many of his pins. he doesnt have a ton of stickers though iirc
@8pxl: i am going to invent a category called 'pretty'. i love pixel art and this is my favourite pixel artist ever.
i gotta fuckin stop
go forth and get some stickers
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floatingcatacombs · 5 months
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It’s the Tar Taking Over That Came Unexpected
12 Days of Aniblogging 2023, Day 2
Back when it was a frustratingly rare Wii exclusive, I braved a storm to hunt down a used copy of Xenoblade Chronicles, and it still surpassed my every expectation. So finally sinking my teeth into Xenoblade Chronicles X earlier this year felt right.
This was a Wii U game and it’s still nuts that this was a Wii U game. The only change I made when emulating it was bumping up the internal rendering resolution, and it’s crazy how good it still looks. The highest-fidelity games I play are FromSoft so my frame of reference is busted, but even still, it’s frequently breathtaking. Monolith Soft has always had a reputation for building impressive open worlds on underpowered hardware, and their first foray into HD might be their greatest feat. Or maybe I’m just easily impressed by pretty skies. Emulated at 1080p 60FPS, the experience really clicks, with snappy menus, fast loading times, and the ability to alt-tab to the map on the gamepad. For once I didn't feel like I was missing out at all by not playing on original hardware.  
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After starting a new game you're immediately dumped into a character creation screen, which means I already have to navigate an old stupid censorship debate. See, there was a whole internet shitstorm back in 2015 when this game released stateside because the English version removed the bust slider from the character creator. This was the era of GamerGate and “localization versus translation” and Fire Emblem Fates taking out a waifu-touching minigame and everything surrounding Tokyo Mirage Sessions – things got really heated for a second! In hindsight, it was weird mixture of niche game publishers misreading their target audiences and hypervigilant right-wing provocateurs gearing up for larger culture wars, using titty games as a nexus for radicalizing nerds.
Things have cooled down a lot since then, as Japanese games generally release unaltered these days, rendering it a non-issue. When controversies do happen, it’s not in Nintendo's court anymore, it’s usually Valve removing Japanese visual novels from their store page in an act of laughable double standards. Anyways, thanks to the wonders of PC emulation and memory editors, I was able to restore the boob slider to Xenoblade Chronicles X, and valiantly used it to make my character flat.
XCX’s design sensibilities are a pretty sharp contrast from the direction the series went afterwards, instead dealing in guns, gritty sci-fi, and a more realistic color palette. The storms and forlorn mecha on the box art tell you all you need to know. It’s all very western, with the designers definitely taking cues from Halo and Mass Effect in a lot of places. The hub city is also based on Los Angeles, further cementing the American influence in everything but the mechas.
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Ultimately, I think this all worked out well. The original Wii release of Xenoblade Chronicles isn’t particularly “anime”, after all. Its aesthetic sensibilities are closer to Final Fantasy X than, say, any given Tales. Xenoblade Chronicles 2 and 3, as well as the Switch remake of the first game, hew much closer to games like Genshin in terms of colors and character proportions, but Xenoblade X takes the original’s artstyle and places it in a more serious context. I’m glad the series didn’t commit to this direction (it would have gotten bland fast), but it’s cool that we got it exactly once. Despite the more western stylings though, this is still fundamentally a niche anime game, much more so than the first Xenoblade. There’s titty armor and fanservice outfits as quest rewards, a young moe girl in the main cast, and the occasional pervy sidequest. A lot of the localization conflict may have been Nintendo attempting to clean up Xenoblade X in order to pitch it as a mainstream release at a time when the Wii U really needed a hit. While it’s a solid game, it was never going to be able to appeal to a very large audience.
Also, the story’s a bit of a mess. The tone is all over the place, with both comic relief and serious moments frequently failing to land. What starts off as a surprisingly grimdark sci-fi about the last remaining humans trying to survive on an alien planet as their crashed generation ship-city runs out of power quickly morphs into Star Wars levels of goofy aliens. Plot twist after plot twist ensues, defusing a lot of the tension because you know that they’re just going to pull something even crazier out next. Though the main story struggles, the emergent narrative of New Los Angeles is actually pretty good. A lot of the player’s side questing is dedicated to resolving interpersonal conflicts and helping make the city feel like a real home for everyone. Gradually, NLA begins taking on alien immigrants and the mutual fish-out-of-water situation between human and alien refugees leads to some funny moments and the occasional surprisingly thoughtful quest about cultural tolerance.
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But for the most part, the story takes a backseat to exploring planet Mira. Through the gameplay loop I’ve come to understand Xenoblade X as something of a single-player MMO. The combat system is based around positioning, auto-attacks, skills that go on cooldown, and extremely customizable character classes. There’s a nightmarish amount of skill trees to keep track off, to the point where I’d forget about them alone until I was having trouble with a fight, and then remember an entire system I’d forgotten to take advantage of. There are item collections to fill out and side quests of all flavors and secret areas and difficult raid bosses yada yada yada…
Okay I can’t hold off from discussing the music any longer. The combat theme for Xenoblade X is the stuff of legends. Terrible, terrible legends.
Putting vocals in your RPG’s regular battle music is a bold move. You really have to make sure you knocked it out of the park, because singing is going to grate on the player far more quickly than any instrumental. Because of this, the battle themes of Persona 5, The World Ends With You, and Get In The Car, Loser! are all something of a flex. Black Tar is not that. I’m just going to link the song, because it really has to heard to be understood.
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Xenoblade X’s battle theme starts off strong, the grim sci-fi tone clearly communicated through the moody synths. Soon enough the guitars come crashing in, giving way to a distinctly nu metal sound. That stylistic choice alone pissed people off in 2015, to which I say grow up, it’s great. But if you let the battle run on for 50 seconds, someone starts rapping.
Black Tar has some of the most nonsensical lyrics ever put to pen, delivered in the jankiest way possible, with words just kind of crammed in without any regard to flow. It’s not even a case of “non-proficient English speaker comes up with shoddy lyrics” as occasionally happens with Japanese songs. Every single word of this is an act of malicious fluency, and if I singled out all the lines I had questions about, I’d be here all day. Opening the first verse with “We’re stuck on a whole different planet” tricks the listener into thinking that the lyrics will to tie into the game’s events and setting, but this is a fool’s errand. The titular tar has no in-game corollary, so to make any sense of it you have to go metaphorical and claim that maybe it stands for losing your squadmates and giving up hope. That's still pretty flimsy! Maybe it really is just be about heroin.
Eventually though, we reach the chorus, and it’s actually a great hook! Except for the fact that it’s sung by a Japanese singer in English. The lyrics were clearly written with no regard for which syllables he’d have difficulty with, and making this guy utter the phrase “Black tar’lll” was an open act of cruelty.
In a 2015 interview, Black Tar rapper and lyricist David Whittaker brings up that the he wrote the words for his first video game song in about two hours, going for “just foolishness”. I imagine his work here was a similar situation.
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It’s so, so easy to harp on Black Tar. Everyone did at release, and everyone who hasn’t played the game still does. The thing is, it’s impossible to keep that antagonism up when you’ve got an 80-hour game ahead of you where this is the standard battle theme the whole way through. For the sake of your own sanity, you have to learn to love Black Tar, and pretty much everyone who finishes the game comes around to it. Much to the chagrin of my girlfriend, I quote Black Tar constantly, with less of a sense of irony each time. Eventually, you too will find yourself shouting along with David Whittaker as he raps about being on a sea of dark matter. And of course, the instrumental was always a banger if you weren’t a coward. The theme for New LA also gets a lot of flak for its gibberish vocal samples and St. Anger snares, but I’ve always been a fan and think it holds up great as an endless-looping hub area theme. It’s so…. Sawano zeitgeisty.
The entire soundtrack is actually a Hiroyuki Sawano joint, and he does a pretty good job. It very much all sounds like the kind of music he’s known for, with the exception of the overworld themes, which instead try to mimic the compositions of the first Xenoblade Chronicles. Primordia’s theme is an excellent response to the first game’s Gaur Plain, with a more techy and ominous tone that nevertheless still evokes the sense of grand exploration ahead.
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The edgy atmosphere, the washed out palette, the Sawano tunes….Xenoblade Chronicles X is extremely of its time, in a way that comes across as deeply charming 8 years later. It’s kind of terrifying that something can already be an early 2010s period piece! The Sawano music alone will shoot you back to the days of Kill La Kill and Aldnoah Zero, when Gen Urobuchi was absolutely everywhere and the default crap anime genre was magic school instead of isekai. The mere idea of early 2010s nostalgia sets off alarms in my head, but it’s definitely real, and will only become more of a thing in the next few years. Brace yourselves for the flow of time.
Last, but certainly not least, the mechas! They’re one of the main reasons I tried the game out in the first place. Giant robots are often part of Xenoblade worldbuilding, but they don’t really factor into the gameplay. X is the exception. From the first preview trailers to the title screen to their first step into New LA, the player is made to want a Skell. They’re so cute! The Skells were designed by Takayuki Yanase, one of the people who worked on Gundam 00, and I can see the similarities in the combination of curves and blocky elements. There’s quite a few mecha otaku who work at the NLA hangar out of love for the Skells. Most of them are women, a detail that made me really happy!
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Adding even more to the player’s desire is the fact that Xenoblade X withholds Skells for a very long time. You have to make it more than halfway through the story and substantially explore the first three continents on foot before receiving your piloting license. And it’s Xenoblade, so these places are massive. Even with an extremely generous jump, you’ll run into countless clifftops out of reach. They really make you work for it, but at least the core gameplay loop of exploring to setting up waypoints and mining devices is a lot of fun on its own (I was curious if the plot would ever get around to problematizing the resource-extraction gameplay loop, but no dice).
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party members next to the Skell for scale purposes
When you finally get a Skell about forty hours into the game, everything changes. One of the major challenges facing mecha games is getting the scale right –it’s pretty easy for the giant robot to feel human-sized if all the player is ever doing is piloting. Xenoblade X avoids this by making your human pace painfully clear before giving you a ten-meter robot to traverse those same landscapes. It’s night and day how much more quickly you can navigate. Skells are also wildly stronger than characters on the ground, and being able to take on behemoth creatures as well as pulverize the human-scale enemies you’ve been fighting all this time keeps the scale relevant. It provides a real power fantasy and makes them feel believable in-setting. Being able to get in and out of your Skell at will goes a long way towards making it truly feel like yours, and this mechanic also acts as something of an on-the-fly difficulty modifier for the remainder of the game. A few chapters later you get a flight pack for your Skell, and the world opens up all over again.
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not pictured: the j-pop earworm that plays every time you start flying
After spending so much time hanging out with the mecha pervert mechanic girlies in the NLA hangar, the back half of Xenoblade Chronicles X finally lets you be one of the mecha pervert girlies. Customization is on the lighter side, as you can’t mix and match body parts like in Armored Core, but there’s still plenty of color customization and weapons fine-tuning to do. I totally fell in love with my robots, and that alone makes it a victory of a mecha game.
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A new song plays during Skell combat, and it’s…. more verses of Black Tar!! There truly is no escape. The backing has more of an EDM sound to it, and the lyrics are even more laughable than before. “Shoot them with your guns” still gets me every time. And yet, I would be lying if I said I’ve never headbanged to the part about being stuck on a different planet. You learn to love these things.
So that’s Xenoblade X. It’s a weird-ass game, a real triumph but also absolutely the wrong thing for Nintendo to have to put out in 2015. It’s easily the most impressive Wii U exclusive and I’m glad Monolith Soft took this detour. You’d be disappointed in it if you went in with purely the expectation of a mecha game, but as a Xenoblade fan who’s been gradually falling deeper into mecha, it was a great genre blend. Xenoblade X’s servers will shut down next year, and while I didn’t partake in any of that (the multiplayer elements seem fairly minor anyways), it will be the end of an era for sure. Just in time to start fondly reminiscing.
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zangoonse · 5 months
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redesigned jade to go with akia's new design
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this is me btw. when you're being mean to me this is who you're being mean to
you know what? fuck you *ungreens your rat but only a little bit
the reason this redesign is so much more extreme is because akia was just adjusted to match my changing artstyle and fit her personality better, meanwhile with jade i gave the design more thought and decided what aspects needed to change and what i could keep to coincide with what i wanted from the design. a lot of it was the revamped color palette, which you can tell from the alt design here
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castielsparkle · 1 year
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hii i decided to try out a new looser artstyle and . * puts ur spn guys in my wardrobe * ehehe<3!!! ive been meaning to play dressup w them for a while so,, here they are!! ft. various outfits from my closet...this batch all ended up being skirt themed i suppose lol,!! maybe ill do diff outfit themes later..<3
(alt. versions under cut because i am indecisive.. :P)
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Art Dump Part 2
Here is most* the art I have ever done for Ravings of a Mad Scientist (the defunct wordpress blog that now lives on as this tumblr blog) and it's characters that isn't really bad or nsfw
Do whatever with this art if you want to for whatever reason, no permission needed. I would like credit, but whatever, it's not like I can or would want to stop you anyways.
there is some artist's commentary in the image alt texts of most of the pictures
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Fun fact: This sort of thick outlined anime-esque artstyle is not my main artstyle. I think it is a valuable skill to be able to adapt or change one's artstyle to fit the themes and mood of the current project. I have different artstyles for my other projects (more realistic/highly symbolic source game inspired art, pixel art, smugged pencils).
This is not why the art style is so inconsistent or why the early art is bad, that's because I was bad at drawing when I drew those and also often didn't spend enough time on each piece. Nowadays, I can normally fully develop a new art style after just one or two art pieces.
(in retrospect, ROAMS would have benefited from a faster to draw lower detail art style).
*most of the "bad" art can be found somewhere on my webbed site, twitter, and veeery far down on my Tumblr if you really want to see it, but you don't. To find the NSFW you'll have to hack my computer because I'm keeping it all for myself like an avaricious dragon
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meraki-sunset · 1 year
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Okay, this two questions are conected so i’ll answer them together. I had multiple reasosns not to save dad crocker
1.       Acording to the postcredits, he never replaced dad egbert in john’s life (even tho they show us how they hug eachother in homestuck when they meet) and John eventually got (aparently) depressed about not having his dad around, but someone who looks like him 
2.       In the prologe, the epilogue and homestuck2 Jane reestablishes Crockercorp, the evil baking corporation, with the epilog and HS2 covering her coruption into the condesce’s true heiress even wearing full red, the empire’s signature color instead and the oposite of cyan, her true color (it might not be 100% canon but it’s canon enough for me) and like they said in the comic, csau Jane could end up the same if she has Dad Crocker as her guardian enableling her to become like hs2 Jane
3.       Also, i really think losing your guardian is a rite of passage in the game, and players are suposed to lose them in order to become true gods
4.       A reason i can’t just exclude is the fact neither one of the dad’s have a face and one of the ways i tell the story is through facial exprecions. I tried to give him a face so i could work with the character but it wasn’t working for me and people didn’t like him.
5.       Nanna is also another reason for dad crocker’s death, through the story nanna became John and Jade’s new guardian, her arc culminating on her getting back her youth and now simbolicaly (and actually for real) taking the role of John and Jade’s mother. On top of that, in the future epilogue, the Harley-egbert’s basically become a big assembled family and dad crocker playing basically the pathernal rol when nanna already was fullfiling the mathernal rol would have been weird as fuck since, Dad Crocker is sort of a clone of Nanna’s son 
In short all the reasons listed below meant i had to delete him from the story 
When it comes to Dad Egbert and Mom Lalonde, John never saved them in canon with the power of retcon probably because he didn’t wanted to change any events terezi didn’t specify on her list and risk dooming the new timeline. And while on csau he DID changed things beyond terezi’s plan (stealing the troll’s bodies and slab beds) taking dad and mom’s bodies may have had unintended consecuenced down the line.
Dad Egbert would have also been a problem to integrate to the story like Dad Crocker for all the same reasons, artstyle, losing your guardian being nescesary, being weird having him a round in the new integrated harley egbert family, not to mention he would also take nanna’s guardian role that she gained during all the comic. It would undo the whole story.
I do regret not being able to save Rose’s mom, i feel like she could have had a lot of growth and i wouldn’t have had any problems integrating her to the story. She could have had really interesting interactions with everybody and be Good Friends with nanna, mirroring Jane and Roxy’s friendship.
But if i saved her with retcon i would have had to save Dad Egbert and that was a big no, so mom had to stay dead.
I’m still playing around with the idea of her coming back but don’t count on it
Another person i wish i couls have saved is Alt!Calliope, but due to the nature of CSAU, it’s explicit that the Alt!Callie we see is the canon one, from canon homestuck, and we only encounter her twice before she causes the blackhole and flies to the HS Epilogue. I can’t change her fate, because she’s just a borrowed character. (another borrowed characters from canon are Ghost!Vriska and Ghost!terezi who end up in the blackwhole with the dancestors, since canonically we don’t know what happened to them, just that they found eachother and got probably sucked by the blackhole eventually)
Aside from that, i found a way to everyone i needed/wanted to save in csau (not to mention whatever happens in the epilogue)
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goupils-aquarium · 3 months
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[id in alt]
Experimenting with a new artstyle made me want to revisit some old ocs :)
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fungal-wasted · 1 year
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as someone with visual processing issues, i really appreciate your descriptions when my brain isnt cooperating <3 i was wondering if you had any tips on creating ids? it sounds like a fun skill to learn and also very useful!!
Hi! Thank you for reaching out! I will try to give some help. I personally do have low vision and rely on screenreaders sparingly, though I've started using them on mobile more often.
First I'm gonna give you some general advice that could apply to most descriptions, and then focus some more on content commonly shared in the Hollow Knight fandom.
General Concepts
"ID" stands for Image descriptions, and they exist to make content available to those that cannot perceive visual content properly for different reasons. Usually, these descriptions can be found in two places, right below an image in plain text, or in the "alt text", which is a feature that allows you to describe visual content in a way that's available to the screenreaders, but where the wall of text doesn't obstruct the rest of the post. In my personal opinion. it is generally preferable to put it below the image, just so people without screenreaders can still benefit from it, but there is nothing wrong with leaving more detailed descriptions in alt text.
My personal advice for you to start a description is to ask yourself:
What do I see at first glance?
What is the purpose of the image? / What do I think the purpose is?
What information do I need to state so the image achieves this purpose?
Let's talk a little more about this, using fanart, with the consent of @silkysong
What do I see at first glance?
When you look at an image, there are certain things that stand out at first glance. Our brains tend to process things as a whole, we see certain objects in the middle, and how they interact, then we can note some specific features of an image, then we can focus on the context, the background of an image or the colors used. Basically, we must try to describe things as we see them
An easy list that can help you decide what to say first:
What kind of image is it? Digital fanart, traditional fanart, an edit (image created pasting assets made by others together), a photo, a screenshot, etc.
What is the main object seen? Or what are the main characters seen? If it belongs to a specific franchise, name it here.*
Where is it? (Short answer: like a location name, a plain background.)
How do the objects or characters interact? Describe actions like: "the Knight swings its nail towards Hornet."
Is the appearance of the object or character different? How?
What is the background like? What is the lighting?
(*) While everything else can be optional, if you're low on spoons this can be a quick description that lets others know what the image is about.
But what defines what info needs to be there?
Time for question 2 and 3!
What is the purpose of the image? /What do I think the purpose is?
Ok, so, why am I sharing this image? Or why do I think the original poster shared it?
If it's a meme, then focus on what elements are needed to tell the joke, if it's an edit, then focus on what makes it different. And if it's fanart: what things would you like people to notice about it? A specific artstyle, the poses in a scene, the colors it uses, a new design, you decide.
As you can see, this is what can make descriptions so different. If you're the person who made the image you know best how much you want to focus on details. In other words, if a detail will have a meaning or an impact to the viewer, then try to describe it.
What information do I need to state so the image achieves this purpose?
Let's look at an example:
The image descriptiion is: "[Start ID: A drawing of the Broken Vessel and the Radiance from Hollow Knight over a white background. The broken vessel stands looking to the front, one of its eyes is black, while the other, next to where its mask is cracked, is bright orange. The end of its cloak twist and are colored orange as well. A tiny version of the Radiance seems to be sitting on its head, where its mask is shattered and full of infection. /End ID.]
First sentences gives us:
Medium (what kind of image?)
Characters (main objects)
Franchise (context for said objects)
A quick description of the background. (where are the objects?)
If for any reason you're not interested in any of those elements, you can already skim past it or press skip in a screenreader.
The next sentences describe what pose the broken vessel has and any relevant details of their pose and their cloak. Then we describe where the Radiance is and what she's doing. This lets us know what the drawing is trying to focus on. If we had a background, that would be the next element to describe.
Finally, we see the "/End ID." which helps people using screenreaders know when the image description ends and any other caption you add starts.
EXTRA NOTES, Hollow Knight edition:
Describing canon characters in detail is optional. It can be useful if you want your art to be enjoyed by people not familiar with Hollow Knight, but it is not necessary. Original characters do need a better description, however, since people aren't familiar with them. If you think it's relevant for you, add any style choice that differs from the canon designs, such as adding limbs on Hornet, among others.
If you do not have the energy to describe much you can say things such as:
-An anthropomorphic [insert a bug]
-A fictional creature with [base features such as scales, wings, legs or any other recognizable elements]
-An insect-like character with a white, horned shell and a dark cloak (to refer to vessels).
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poniesart · 4 months
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hiii!! your artstyle is SO COOL to me- as in sometimes i'll just stare at some of your pieces because theyre all so great. i was wondering if you were comfortable sharing your process when it comes to art?? i'd love to see how you do things!
Hi!! I'm sorry this took so long to answer, I hope you still find it useful. It means a ton to me that you enjoy my art so much! <3 It's easy to feel discouraged by the Invisible Hand of Internet Engagement, so I really appreciate your ask.
General thoughts (NOT rules, just things I consider or do a lot):
Things that appear one solid color irl can be broken down into multiple colors through artistic interpretation. I see a lot of beginner artists paint trees as solid green, when there's a lot of yellows, blues, and browns in there! A FANTASTIC example of this is jadenvargen, whose color use is masterful and I can only aspire to emulate one day.
Base colors are not saturated; saturation is reserved for pops of color and details
Shadows are purples, blues, and greens
Reference is your best friend!!!
So the nitty gritty for those who want to see: with digital art there's two main avenues I take. The first one is lineart, and the second is painterly. All IDs are in alt text.
My process for lineart pieces:
I always start off with a sketch; for this example I'm using one of my pieces from @/mylittlefusions (that isn't actually posted yet but will be later today) - a Grogar and Trixie MLP G4 fusion. I like to fiddle with brush selections until I get the effect I want, and then go slow on the lineart to make sure it's how I want it, so this can be time consuming!
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I've been trying for distinct shapes; I hate when my art gets muddled, I feel like the end piece is less impactful when I don't put in the right amount of contrast and distinctive silhouettes. Just something I've been thinking about and trying to improve.
Then I add base colors, going for slightly desaturated colors. I like to use saturated/bright tones to contrast or draw attention to something. I put the base-base colors down in one layer and then add details as a mask layer:
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Then comes shading!! I'm a big fan of a multiply layer set to cool tones like blue, so I usually start there. If I think it needs to be different I can change it later. In this instance, I filled the whole canvas in the shading color as a mask over the base colors, and then erased where needed. Now that the shading is done, I often go back and color the lineart :)
Last but not least is my favorite part, painting on top! The extent to which I do this depends on what I think is needed, but I usually at least paint on top of the multiply shading to add some nuance, i.e. the greener bits on the background limbs. Here I added bright magic outlines to pop from the more desaturated character.
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My more painterly style is a different story though! I use the same thoughts about color and shading, but I usually forgo multiply layers entirely and just do colors by eye. I still do a sketch, usually. Here is an example using my Lae'zel / Shadowheart piece.
The sketch is a disaster zone lol - but I painted below it using base tones, again desaturated. Once I feel I don't need the sketch anymore, I keep painting, making a new layer when I feel like being cautious about a change I'm making.
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After I feel that I've got base colors down, it's time to get more contrast in using darker and/or more saturated colors! Then, like with my lineart process, I paint more details on top of everything else - reflections, jewelry, body hair, etc. I try to communicate shadow and distance with purples and blues, but I'm still working on it.
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Another example real quick, where i did my typical lineart process base work and then painted on top of the shadow layer and the entire piece as a whole:
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Thanks for reading if you stuck around, and thank you for the ask, friend! ^^
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