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#little bit cosmic horror
inhuman-obey-me · 9 months
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True Forms: Sides + New Characters
Once upon a time, long, long ago, we wrote some true demon forms for the demon brothers. And we had so much fun with it that we've returned with a follow-up! Now featuring not only demons but also some angels, a reaper, and one immortal "human" sorcerer.
No in-between forms for MC's sake this time though -- we die like men being driven mad by unspeakable, incomprehensible horrors.
Like before, content warning for unsettling, eldritch descriptions and body horror.
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DIAVOLO
The Crown Prince of the Devildom doesn't often go into this true form -- it's incredibly dangerous, and if you see it, you might as well already be in your grave.
The first thing that hits you is the scent of sulfur and burning, so strong that you feel like you're choking on it, suffocating even though there's no smoke to be seen.
There is, however, plenty to be seen of him, as his form is utterly massive -- every direction you look, he seems to stretch infinitely around you, no end in sight to his immense presence.
To his sides, sparks and flashes of gold and darkness alternately flicker off of black flame wings as they languidly float back and forth behind him, singeing the very air they occupy.
The rest of his body mostly transforms into that of a dragon, much like the ornament you normally see upon his chest, covered in brilliant triangular golden scales except for the glowing red orb at his center.
The orb pulses like a heartbeat, and in it, you see yourself -- no, rather, you see a distortion of yourself, all the corruption and cruelty that hides in your very core laid bare before your eyes.
Meanwhile, fire roars everywhere, filling every open space around him and spiraling into a grand crown upon his head.
Despite the noise of the flames, however, his commanding voice can be heard clearly, a low rumble like the roar of a dragon yet distinctly regal and elegant in its tone.
On his chest, the black marks you see in his more humanoid demon form expand and twist outward, hypnotizing you as they wrap like vines around your body.
You hardly even notice as they capture you in a world of complete darkness -- darkness that overtakes not just your senses, but your mind, your soul, your whole existence, like a fire that burns away everything until there's nothing left in you but the abyss, all else turned to ash.
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BARBATOS
To witness the true form of the ever loyal and capable steward to the Crown Prince of the Devildom, your fate is already sealed -- one of demise and ruin.
His body shifts and stretches, and stretches, and s t r e t c h e s -- you cannot see where, or if, he ever ends -- like time itself.
His body resembles that of a dragon -- though not the same of his master, but those creatures known across the human world as the lóng, the ryū, the druk, the nāga.
His face blurs, rots, melts -- bits of bone showing through flesh and one eye now just an orb of empty, everlasting black.
The spindly, web-like horns that grace his head grow thicker and longer, the talon-like ends even sharper than before.
Whiskers sprout from his face that are slick and forked at the ends, like his more humanoid-demon form tail, an electric buzz sparking at the end of them.
The scales along his body are black and teal, that familiar lightning pattern reflected in some while you catch glimpses of other universes as they gleam.
It is then that you notice you are slowly being buried in sand -- it cascades off his body, from the ridges in his back and gaps between those captivating scales.
Time itself seem to distort around him as he swims in the air, the very fabric of space rippling and warping against his form.
When he opens his mouth to roar, all that can be seen is a void of space inside, an all-consuming black hole.
There is an awfully maddening absence of sound, the very weight of silence seemingly suffocating and crushing you as you try to gasp for air.
The longer you stare into his face, his form -- the more you get lost and trapped across universes, seeing every branch of time lay itself out before you, over and over and over and over...
Your soul will be trapped forever in that endlessness, true death never taking hold as no reaper can ever reach you to claim it.
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MEPHISTOPHELES
Every ghost story about haunted suits of armor originates from the true form of Mephistopheles.
In this form, he truly represents his noble heritage as proud knights tasked with defending the royal family -- grand, intimidating, gallant.
From afar, he seems exactly like those stories, an empty suit of golden armor with eerie peridot green lights glowing as eyes through the helm.
Atop this helm, a showy plume of magenta feathers swoops in a proud arc, and from his back, a grand set of opalescent, translucent feathered wings stretches impossibly wide.
Each flap of these wings creates torrential whirlwinds, tornadoes that tear destructively through entire cities in their path, leaving nothing but ruin in their wake.
Up close, however, it becomes clear that the armor is hollow because he is the armor -- though he usually keeps most of them closed for protection, eyes of green and magenta can emerge all over the gleaming metal plates.
Also dotting the plates are various gems and precious crystals, embedded throughout as if daring someone to come close enough to try to steal them, tempt them as demons so notoriously do.
Every movement, too, deafens with the cacophony of jewels crashing against coins, ringing out for miles and miles around him.
Looking upon this form always makes you feel slightly off, as though he's not standing quite straight, which in turn makes you feel slanted as if constantly slipping down sideways.
However, it's best not to look at all, as gazing upon him melts your flesh away to pools of thick, smooth black ink which indeed would make you slip and fall.
Before one would fully melt away, he opens up to consume any potential wearer of the armor, crushing them inside and using their bones to reinforce the strength of the metal.
Because of this, streaks of ink are always running down the seams where the armor opens, dripping endlessly in deep pools everywhere he goes.
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LUKE
Before Luke descends as an angel, a soft smell of grassy sunlight fills the air, and you feel a gentle breeze pick up alongside you.
The sound of bells chimes softly as if rung by this breeze, though no bells can be seen.
Slowly, bursts of tiny stars shimmer into view as if creating a veil from which the angelic child steps forth.
Once he has appeared, the stars gather in small clusters, dancing around him as if engaged in a waltz.
Being a lower-ranking angel still, his form is generally humanoid and looks much like the Luke you know and love.
However, his shape looks more unstable at the edges, buzzing and shaking like a Chihuahua.
Though most of him is covered up by his Celestial garb, you notice eyes peeking out from between the folds, gazing up at you unblinkingly, staring right into your soul.
The eyes on his face, on the other hand, remain peacefully closed, as though you're looking upon a child asleep.
As he delivers his message, the scent of wheat and honey drifts from him, filling the air around you.
Although this form does no harm to you to look upon, you get the distinct feeling that you would fall into endless despair if you were to fail him.
Michael likes to send him to would-be runaways for this reason.
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RAPHAEL
Though he may be the youngest of the seraphs, his form is no less grand and imposing.
You hear him before you see him -- the melody of a flute, a tintinnabulation, mixed with an enchanting voice singing words in a tongue you cannot comprehend.
Six large wings surround him, feathers light grey with the same iridescent sheen found on those of homing pigeons, spanning far and wide.
Where his face might be instead are twisting golden rings filled with eyes, swirling in a mesmerizing pattern that captivates you.
His arms, too, are made of a stack of metallic rings that mirrors armor, though no flesh resides within them, and interlock with the shapes of diamonds and spades.
Various chimes hang off like tassels at various points along those metallic arms, ringing endlessly.
In place of his torso is an opalescent crystal ribcage, though there are no organs for it to protect.
A number of spears, pointing downward and outward, fan around his bottom half, with needles circling golden thread around the spear "boning" -- making his bottom half resemble a cage hoop skirt.
Above the swirling rings of his face rests a halo, made up of floating spear tips, sharp and deadly.
And behind him, around him, are more rings that are linked in circles like an atom, so numerous that they are reminiscent of chainmail, all while swirling at dizzying speeds.
Surreal light emits from every element of his form -- every ring, every feather, every pointed end -- giving him an unsettling and ethereal glow.
Anger him in this form, and the mix of melodies becomes mind-numbingly discordant and cacophonous while numerous spears glisten with their sharp ends pointed towards you, ready to strike.
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SIMEON
When Simeon was a seraph, his form shared a number of features with that of Raphael's: twisting golden rings for a face, an iridescent crystal ribcage, the stacks of rings for arms, and that surreal, unsettling light emitting from every element.
However, his form differed greatly as well -- his halo was actually an ouroboros, dotted with eyes peering into your very soul and lined with large, long spikes.
His six wings were not made of feathers but of fire, their flames a striking and dangerous blue -- four flanking his back, while the other two surrounded his head of twisting rings, protecting his face with their chaste embers.
His "legs" were composed of crystal shards, slowly twisting and catching the light to create a constant prismatic display.
Past the faint crackling of flames and metallic sonority, you could hear a soft and distant harp that lulled the senses.
His seraph form somehow evoked both a sense of serenity and a gnawing, unnerving sense of dread.
Since his demotion to archangel, however, his form is a bit different -- more telluric, more humanoid, with wings more traditionally white and feathery at his back.
The delicate music of the harp that used to accompany him is gone, now replaced by the brash announcement of trumpets.
His more exquisitely airy elements have become more earthen, those radiant crystal pieces composed now of jagged rock and gleaming metal instead.
So too do fragments of steel float around and over his right side, resting upon his shoulders like a cape flowing gracefully from shining pauldrons.
Drifting idly just past his fingertips, a sword rests across his form, long and thin, both a tool and yet inherently part of him, dancing easily at his command and always ready to strike.
Each metallic sliver is dotted with eyes, peering and watching over you, at once benevolent and yet you can feel them -- watching you, judging you, sharply observing every move you make.
Another eye watches as well, from above, gazing serenely from the center of a spinning seven-pointed star which serves as his head.
There are no other facial features to speak of, but the look in that single blue orb expresses all there is to understand.
Though his voice rings clear in your mind with any message he may have from above, you can see your fate clearly from the moment your eyes connect with his gaze.
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THIRTEEN
As a reaper, there is no question of death's approach when Thirteen transforms into her true form.
You become aware of long, low bells in the distance -- for whom the bell tolls; it tolls for thee.
From the moment you hear that very first clang, you cannot move, an icy chill washing over you and leaving you frozen in place.
However, it is not fear that you feel, but instead an odd sense of peace that overtakes your mind and makes the world around seem distant and hazy.
All light fades from view except the eerie blue flame of the candle she carries in one hand, along with the vivid green fire that takes the place of one eye.
Through the flickering light, you can see where bones replace flesh -- a half jaw, a sharp cheekbone, a partially exposed ribcage.
Her other eye seems to become more reptilian in nature, scales surrounding her brow bone and the hollows of her cheeks, jagged and harsh.
Her teeth are sharp and large, the exposed jaw making it appear as if they are locked in a menacing grin.
Gauze wraps around her neck, dark ichor seeming to seep through it and drip onto her chest and into the hollow of her ribs.
She floats towards you, no legs to be seen as she rolls atop mist and fog that sprawls ever outward, reaching the edges of your vision.
Within that mist you catch a glimpse of fluttering iridescence -- butterflies, their wings part black and shining with opalescent darkness.
No longer does she wear the tattered black robes so often thought as the reaper's uniform -- instead, long pieces of black chiffon, tulle, and mesh twist around her form, giving the illusion of a cloak.
Long, sharp claws wrap around her scythe, its blade broad and keen -- but it shimmers in the light, its form malleable and able to transform into whatever the reaper so desires.
However she decides to capture your soul, the last thing reflected in your eyes will be the blue flame of the candle extinguished, its wax melted away with the end of your life.
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SOLOMON
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Hello, my adorable apprentice
What's wrong? Don't you recognize me?
It's me, Skeletiano Solomon
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The true form of an immortal human sorcerer is...
Yeah this seems right
Right?
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anglerflsh · 1 year
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eating you
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kit-williams · 3 months
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It's just a dream... right?
You had wished your Thousand Son Ari a good night. He was pretty happy with your collection of occult books and the fact there was a shop nearby. You had done so much research into trying to take care of a Thousand Son but none of them showed interest until Ari did. You relaxed into your comfortable bed and drifted off.
Ari got up and started to watch you sleep... and the warp slowly fills the room as he mutters and whispers his spells. Your eyes start to dart under your eyelids as your dream shifts and contorts into something distorted... people having too many eyes... to many mouths... and suddenly everything turns into like Barbie threw up.
The bruised color purple and pinks filled your vision as you were thrown around like you were in the ocean. You went under? a current of this miasma and you could feel your body pull apart and put itself back together as you land on a polished floor. Large pyramids of white and gold are in the distance and you walk closer. You are passed by other Thousand Sons and Rubriks.
"Ari?" You chirp out not noticing the Sorcerers stopping and looking around as if they heard something. You continue to move closer and closer to the pyramids as you continue to call out to Ari.
"Hello little one." A smooth voice speaks to you and you stop and looked up at the horned helmet with the brightest glowing blue eyes. His head tilted slightly as you maintained eye contact with him. You couldn't feel the way the warp was bleeding out of your eyes, nose, and mouth. But with this sorcerer around warp started to bleed from nearly every orifice and pore. "Are you looking for something or someone?"
"My Thousand Son... Ari have you seen him? Though this is funny... normally we can't understand you." You laugh softly as the sorcerer hums.
"Perhaps Father could help with your search." He says starting to corral you towards the pyramids.
"What can my dad do to help?"
"No child... my Father... Ari's Father... the genesire." He explained gently.
You feel a wrongness in your gut as you try to move away, "No... no I'm good."
"No child you are not good." His eyes flashed brightly and you nodded as you realized you weren't good.
"Please," You whimpered softly, "I need to find Ari... I'm scared. I don't like it here." The feeling of wrongness grows as you see those weird fire like symbols on others.
"Of course child." He cooed, "I am Ahzek Ahriman." He said as you were now approaching the pyramid and your mind told you to not go inside but that fear left you when Ahriman touched your back and you walked with him.
Your eyes widened at the endless library that seems to spiral up but also down. You felt sick and dizzy as it looked like it was moving you backed away holding your head. Before you hear a chuckle behind you. You look over your shoulder and your eyes widen again as you must be dreaming as there is a red man with a mane of red hair and a single glowing blue eye. Horns on his head and digigrade legs but he was impossibly tall with big wings that were a gradient from dark blue at the tips to red at the base. But he was so big.
"Hmmm too much for you little one?" He smiled... it was so charming looking as he snapped his fingers and suddenly he was people sized. Not Ari sized but just a normal man sized... built like a brick shithouse mind you and still with large wings but people sized. "Better dear?"
"Y-yeah. Alright dream bird-" You say before Ahriman interrupts.
"His name is Magnus."
"Okay Magnus... I'm looking for my Ari."
"Your Ari...." He says before walking closer and touching your face. Normally you wouldn't let a man touch you like this but it was a dream and you sighed into the touch, closing your eyes. When you open them again you scream as that weird miasma poured out of his eye and mouth, you could feel it wash over you. "Oh there they are.... Thank you my dear... you should wake up."
Your eyes snap open as you scream and sob. Ari is by your side right away and you hug him tightly. "Ari... my Ari... you're okay." He says something as he rubs your back pleased with himself.
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fellhellion · 9 months
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Something something the spot’s goofy antics distract from how dangerous his own entitlement and resentment is
#I don’t want to be that guy but I feel a little bit like spot gets sanded down a tad into just the fact he’s funny#and he IS funny I get it. but what makes him scary is the power to lash out with his entitlement and resentment towards miles#it’s you did this TO ME (miles didn’t#he was busy getting pummeled by kingpin and then venom shocking him back and the building was being EVACUATED it’s literally no one’s fault#but spot’s that he was there AND miles didn’t even know he was there when the collider exploded)#so I’m owed the role that you made me into <- miles literally didn’t do this#I’m OWED being your nemesis because I created you <- when all of itsv is about its miles own choices that make him heroic and not the bite#spot can’t even take ownership of his own actions. he’s like oh IM not robbing you that’s the bank. well buddy I don’t see you robbing the#bank I see you harassing some guy owning a corner store#like I get it. ur a cosmic horror and it sucks capitalism is pushing u down and u can’t get a job but like OWN UP TO WHAT THE HELL YOU DO#LMAO#and even miles trying to genuinely reach out and say look I’m sorry I made u feel bad (even though this isn’t an owed apology) and spot#STILL is hellbent on breaking miles back for an imagined slight#I AM GOING TO KILL YOUR LITERAL FATHER BECAUSE I BLAME YOU FOR SOMETHING YOU DIDNT DO#like god lmao. he’s a fun silly villain but there’s legitimate anger and spite and RESENTMENT motivating him purely to try hurt miles back a#as* badly as he imagines miles hurt him. when it’s like dude. own tf up to who’s responsible here#I’m not angry at the spot btw I actually think he’s a fun villain but I think recognising that resentment is what makes him effective as a#*​frightening* villain and one that poses legitimate danger#tunes talks spiderverse#apologies xinakwans ik u said you didn’t want to read any spot posts hopefully this snags on ur filtered content block shdjfjfk
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ranvwoop · 4 months
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this year was Absolutely unrelenting.
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spoilers-ahead · 4 months
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so sososooo tempted to get thrown head first back into my pjo phase
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sweatandwoe · 2 years
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Cosmic horror. Reader turns out to be the mortal human form of a outer god like being who silco and jinx just so happened to charm
Ya know what, this could be cute
SFW Silco x Cosmic God!Reader, Parent!Reader to Jinx
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This has never been your intention.
It had all been about to glimpse into mortal life. Picking out a babe who wouldn't have lived, and growing up and seeing the world. You were human in that sense, but you had the knowledge of the deeper force within you, around you in the grey of Zaun, above you in the swirling starlight sky. All a part of you.
And now it seemed the little girl was part of you now too, with how she clung to you as you held her in your arms.
"It's alright, pumpkin." Human words are so fun, to give voice to something physical. And yet you can see her thoughts and fears, taste them on your tongue, smell the smoke of that day that constantly filters in her mind despite your attempts to soothe her worries.
They love that you always seem to know what's wrong, like a sixth sense. You haven't bothered to ever correct the truth, that you simply do know. That even in this construct of flesh you can still see with your true eyes.
Slowly you climb the stairs with the girl in your arms. Her father will help too, he always prefers to help.
And you can see that same day in his mind as you approach, and perhaps they need each other today, perhaps it was the anniversary. Yet they will still ask for your presence, either in a soft soothing tone of comforting words or with arms around them.
Silco takes Jinx after you enter the room and the two settle on the couch. He tells her again, how they will show them all. And promises to never leave her.
You know that isn't true. But fate is only something you can see, not something you can change. All you know is when he descends from his own daughter's hand, you will be there to catch them. The true form that
In that true form, something his current mind cannot comprehend, he will still love you. And while you cannot feel mortal love, you will feel the urge to keep his spirit safe and close. Jinx's too when she joins you later.
Eventually, you will allow the re-birth to happen, but you will join him too. Grow with him, let him love you in all ways again, so when you re-join the stars after living till old age, it will be even sweeter than the first time.
You cannot feel mortal love, because your own is so much greater, deeper; incomprehensible to a human mind.
And despite knowing that, you still feel a twinge at the thought of his eventual demise. Your own would follow, enforcers shooting holes into your body that mimic his own. Jinx will grow distraught. Her own death will come later.
Death really was only the beginning, as your small family's souls grew into forms like your true one. Together, you would see all, know all, be all. You would stretch over the stars in this galaxy, as a family and live so many different little lives.
But for now, you simply hold them and drink in their memories of that day. Offer soothing words, a kiss to Jinx's head and another to Silco's lips.
Today you can love them in a mortal way, letting your physical heart be full. For now, it is enough.
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into-the-elwoods · 2 years
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DREAMS IN THE WITCH HOUSE DEL TORO ADAPTATION COMING OUT OCTOBER 31ST CATASTROPHIC AUTISM MOIMENT
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opaleyedprince · 26 days
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humming along to the tune of mambo no 5 as i work on dorian + his crest
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sorrellegiance · 6 months
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when guan yifan told cheng xin it wasn't her fault...this scene was everything, it was pierre & natasha...like, you don't need to be forgiven but you can't forgive yourself, you don't deserve it, and then someone extends the greatest act of mercy in telling you that there were circumstances beyond your control and it wasn't your fault. it wasn't your fault. weeping.
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prokopetz · 2 months
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Something I love about The Far Roofs is how much of a swerve its premise is if you're coming to it uninitiated.
Okay, so there's these talking rats with a culture of swashbuckling heroism – basic Redwall/Reepicheep stuff.
Also, there's a magical realm called the Far Roofs which exists above every human community, and that's where the rats go adventuring; a little weird, but you can see the precedents in popular fiction. It's like wainscot fantasy taken to its logical-yet-absurd conclusion.
By default, the game wants you to play as a fictionalised version of your (presumably human!) self and go up onto the Far Roofs to have adventures with the rats. All right, now it's coming together: it's like isekai fantasy meets The Muppet Show, with you as the obligatory human character, right?
Then we get to the nature of those adventures: the rats have this whole culture built around questing against beings they call "the Mysteries" – beasties with names like Harpy and Goblin and Unicorn. So basically it's a bunch of muppety rats on the roofs fighting Dungeons & Dragons monsters, and you go up and help them do it. Great.
And then you get to what the Mysteries are actually like, and... well, I'm going to let the following excerpt carry the weight here. (This particular bit of text also appears in a previously published work by the same author, so I'm not giving anything away that's still under wraps.)
Unicorn, which is named Numinous, dwells three steps away and beyond the world, but most often in the Farthest Roofs, where the Steppes of the Sky come down to touch the Vast and Earthen Court. There it is stepping upwards from the world, as it has always been stepping upwards from the world, caught in a moment of transcendent glory that does not complete. It simply is. Melanthios heard the footsteps of Unicorn. Melanthios heard the ringing of Unicorn’s bells. So Melanthios chased Unicorn off to the Farthest Roofs, and Melanthios did not return. Anton and Karel, who were his sons, were wiser than their father. They heard the bells but they did not follow. Instead, they memorized the scent. They gathered swords, and ropes, and nets, and they went out. They brought food and water and all manner of gear. They clung to the roofs with all four feet wheresoever after Unicorn they went. It proved no good. Anton looked up, and Karel to his brother. The world came down— That’s what Karel said. He had time to look away. He had time to bury his head in his paws. He did not see the fullness of Unicorn’s presence. He only saw Anton his brother become unreal. In the light of the moment of the Unicorn, Anton became as a paper figure in the fire. His reality burned out. His shadow seared into the roofs behind him. Where he’d stood, for just a moment, the Steppes of the Sky came down to touch the Vast and Earthen Court; and Anton was gone away. So Karel ran and Karel ran and Karel ran from the Unicorn; and all his life, he envied but was more fortunate than his brother.
These are gods. You're going up there to kill God.
Like, it's still silly wainscot fantasy with funny talking rats, but there's that tension. It's like if Fraggle Rock occasionally took a hard turn to serious cosmic horror – Lord Dunsany by way of Jim Henson – and that tonal juxtaposition was treated as something unremarkable.
Basically what I'm saying is go back The Far Roofs.
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fangirlingpuggle · 29 days
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Eldritch Danny/Eldritch Ancients reveal idea.
Danny starting to vaguely realize he's different form the type of halfa Vlad is, that he's getting powers so much faster and that he's not really aging, that he's getting different traits not normal ghost ones.
Frostbite kinda hinting this is different but not really saying anything, Clockwork assuring him this is fine but not explaining stuff telling him that knowing is not dangerous but undoable.
Danny wanting to press but getting odd sense that getting an answer would change things and a sense of foreboding when he asks so had been sort of ignoring it. When stuff gets to weird for ghost stuff sort of hiding it and going to frostbite or CW for answers.
He tried showing Sam, Tucker one time but they got really bad headaches and it seemed to mess with them a bit so he noped out of there. Sam and Tucker deciding just weirder then normal ghost stuff, though they can tell that's a bit off. Jazz knowing somethings up but also ghost stuff is weird... though she's suspecting that ghost stuff isn't really the right term, but if what she suspects is a thing is a thing she's not to sure what that would even mean.
So Danny's trying not to thin about to much, none of them are... until they're in English class and the topic is horror Mr Lancer announces syllabus is changing because classic horror and ghosts don't seem like a great topic to do and instead they're going to do cosmic horror.
Danny just sitting and listening about cosmic horror and eldritch entities and slow realizing creeping in, reading the pieces and just sitting in English class when he realizes he's not half ghost or half human, not even full ghost he's beyond that.
That Frostbite calling him great one is the same as ancient one.
That the ancients are more than ghosts... that he is to.
Just sitting in English class as the fabric of reality breaks a little as he realizes and fully becomes what he has been without knowing.
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elegy-if · 9 months
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For the very first time in years, you’re met with the scent of fresh air. No antiseptic, no lingering smell of blood, still so thick you can practically taste it at just the memory of it. You’re not going back if it kills you. Which it very well might.
DEMO: LINK (UPDATED DECEMBER 8TH, 2023.)
Nemisi is an 18+ modern horror/romance/urban fantasy interactive novel WIP. Play as a customizable MC, who’s on the run from Vicelie Labs.
The struggle between cosmic deities — now worshiped (or abhorred) as gods — tore its way into your planet not long before you were born. Unluckily for you, you were one of the first generations to be born exposed to Excinate, the name given to the radioactive-like sickness that comes from being exposed to magic not of your world. As your symptoms slowly got worse and worse, you were promptly ripped from your family after a doctor’s visit ushered on by your concerned parents. Since then, you’ve been shipped around and transported from facility to facility to be poked and prodded at.
Until now. No, now you’re free.
Aside from that lingering hunger for flesh you’ve had since becoming infected, of course. Just a little side effect from the radiation, along with a mouthful of jagged teeth and a jaw that can unhinge like a snake.
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THE CAST:
Refs for RO skin tones can be found here!
Felix (he/she, bigender + bisexual): Curt, blunt, and too tired to deal with this mess, Felix really had no reason to suspect the lab next to gas station he works night shifts at had anything to hide. It’s not like the screams he heard coming from that direction were anything more than some kids messing around late at night, right? Besides, she'd met some of the employees of Vicelie Labs, and aside from the occasional lingering scent of blood, they seemed like just fine people. 
Okay, so maybe she did have a sneaking suspicion something was up. Not like he could do anything about it. Not until you show up, at least, crashing through the gas station door in such a tizzy you’d nearly run into it.
Tall and lanky, Felix often has a scowl spread across her face. He has tawny brown skin, dark brown eyes, and poorly bleached hair with quite a bit of jet black root growth. His hair is styled into a shaggy wolf cut, and of course one can’t forget the shitty stubble she’s refused to shave since it grew in. Felix has a body that might often be described as scrawny, or perhaps even gangly. A strong gust of wind could knock him over. Felix is most often seen in casual clothes; hoodies, band shirts, and jeans make up the majority of her wardrobe. Has several piercings; a bridge, septum, both nostrils, snake bites, and two eyebrow piercings side by side. She stands at 5’11” tall. Felix is trans no matter what. He will always use both he and she pronouns interchangeably. Please do not use they/them to refer to her.
Dr. Eden Neal (gender selectable, M/F/NB): Kind, but awkward. A doctor who didn’t know what they were getting into when applying for a job with Vicelie Labs. Fresh out of med school, the harsh reality of the labs was too much for them. They were assigned to examine you, and though it was hard to trust them at first (and even now) they were essential in your escape. 
While Eden seems to be a kind soul, your bitter side can’t help but wonder if their assistance in your escape was some cruel joke.
Combined with their soft, rounded features, Eden’s dark hair is in long braids, often pulled back out of their face into a ponytail. They have large golden brown eyes with thick eyelashes, and their skin is a deep brown, with a hint of a cool undertone. More soft than muscle, though they still have some tone and definition to their arms and back. It’s not easy work lifting and moving those heavy vats around the lab, after all. Eden is most typically seen in a lab coat, though they lean a bit more business casual once they start meeting up with you for check-ins after your escape. They stand at 5’4”, regardless of gender. Eden is black, with dark skin.
Sable (gender selectable, M/F/NB): A bit of an outcast, Sable is an extremely shy mortician, and one of your (limited) options for getting the flesh you so desperately crave. They spot you sneaking into the morgue one night, half lucid and drunk with the need for blood and flesh on your tongue. They offer to cut a deal with you — they’ll give you all the scraps and leftovers that they can get away with, so long as you give them any information you’ve picked up about the consequences of using cosmic magic. 
Are they seeking power, or just simply curious about the consequences of magic from a biological standpoint?
Sable is one of the tallest RO’s, standing at 6’2” regardless of gender. They have a bright shock of long, curly ginger hair, and their near ghostly pallor is covered in freckles and beauty marks. Most notably, they have beauty marks to the right of their bottom lip, as well as underneath their left eye. They have a long, roman nose with a prominent bridge and blue eyes. Their body is on the heavier side, with a soft stomach and thick thighs. Sable doesn’t dress to impress as they’re mostly surrounded by dead bodies, typically wearing neutral colored slacks and skirts. They occasionally spice things up with an interesting vest or tie, but are much too scared to stand out to do so often. They have circle glasses. Sable is plus size, with a pear shaped figure.
Eris (gender selectable, M/F/NB): A hired killer, and the only other option you have for sating your hunger besides Sable. You meet Eris as you’re hiding away from Vicelie Labs in Eden's apartment, drawn to the smell of blood from them finishing up one of their “contracts” in the apartment next door. It’s a mess of guts and gore, and you can’t stop yourself from indulging. After a moment of awareness, you go to turn tail and run, only to find Eris still there. They have an offer for you — they’ll kill for you, and you can have at their fresh meat. Certainly an offer that’s hard to pass up, considering your current predicament.
Perpetually masked, you’re actually not certain what Eris looks like behind it. From what you can see, they’re very sturdy. All you can see besides their build is their hair, occasionally peeking out from beneath their hood. It falls to Eris’ wide shoulders, and from what you’ve seen is a dark brown. They stand at 6'0" tall, regardless of gender.
???: You’ve only heard of them in passing at the lab — someone who goes after rogue assets, like you. According to Eden, they’re after you, and with a vengeance.
Good luck.
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kates-cosmos · 10 months
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My experience with Analog Horror/ARGs and why you should check them out
Marble Hornets: the classic, and a big favorite of mine for obvious reasons. I cannot stress enough how good and spooky that series is, and the ToTheArk videos gave me nightmares, love it! <3
If you're into Slenderman stories, you should definitely check it out. The acting is very well done and the story is awesome overall :)
The Sun Vanished: the ARG that started my interest for ARGs, and especially enigmas/internet puzzles. Unfortunately I was not smart enough to figure the stuff out by myself, so I just watched explanations on it. Highly recommended if you like post-apocalyptic settings and subtle horror.
The Mandela Catalogue: possibly the series that brought back my interest for these things. I have only watched the first two seasons of it, as I sadly lost interest after a while, but from what I have watched, I would recommend it to those of you who like horror with religious themes (which is a big thing for me) and most importantly, trust issues. Do keep in mind this series deals with more serious and dark topics, though you have probably heard it already.
Local58: the analog horror of all analog horrors, Local58 barged in before TMC took the spotlight. There is so much going on and all of it is very interesting and scary. America's pride leads to its doom, the moon can control electronic devices, and weird creatures spread through the world. If you like stories that leave you not understanding what the hell just happened but loving it anyway, you will love Local58.
Rocket Archives: A single-video series that has unfortunately been taken down for reasons I am not certain of. But if you're curious what it was about, the video presented a reality where us humans were forced to leave Earth with how hot it was getting, and moved to contained bubbles in space. Suddenly, uh oh! The sun's getting closer! Outer Wilds moment! Everything is melting! Humans are gone and the sun is... alive???
Analog Archives: made by the creator of Rocket Archives, has also been taken down but can still be found re-uploaded. The series is slightly similar to Local58, as in it also focuses on broadcast hijacking used for ending off humans. The series also includes a few religious topics that can get very dark. I love it. "Nature Show" makes me tear up with fear every time.
Gemini Home Entertainment: ALL-TIME FAVORITE MOMENT!!! I don't think I need to explain why I love this one so much. GHE leaves a lot to your imagination/speculation, while also twisting your head directly into the direction of the threat and forcing you to look at it while you squirm in fear. GHE is subtle in the most obvious way, obvious in the most subtle way, and most importantly, IT'S COSMIC HORROR, BABY!!! THERE IS A PLANET IN OUR SOLAR SYSTEM THAT GOT HERE UNINVITED AND NOW IT WANTS TO EAT US!!! UGHHHH I can't put in words why I think it's so good, it just is. Watch it. The Gardeners are cute, I swear. There's even a plush of them.
Monument Mythos: something something alternate realities, something something time loops. I have not watched all of it, barely even half, but I deemed it a little bit too confusing for my brain. BUT! If you're into things that boogle your mind, you might really like this series! I mean, world monuments are alive, what could be scarier?
Vita Carnis: EW. (affectionate)
But, seriously, if you like gross, you are certainly going to like this series. It's meat, and it's alive. Although, I did stop watching it because it got a tad too graphic and violent for my taste, but if that doesn't bother you, then I recommend it a lot! The editing is soooo good, and some of the creatures are very likable and cute ^v^ (the others are gross and I do not want them near me I do not WANT FUCK OFF)
Don't Look at the Moon: Minecraft spooky. Do I need to say more?
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starleska · 4 months
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Dollface - the Toymaker x Real Toymaker!Reader
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As a toymaker, you are delighted when you stumble across MR EMPORIUM'S TOYSHOP. But when you meet its eccentric owner - one eponymous 'Toymaker' - you enter into an impossible game with higher stakes than you ever imagined…with the risk of your deepest fantasy coming true. Rating: Mature. Tags: Dollification; Toyification; Truth or Dare; Reality-Bending; Humiliation; Psychological Torture; Fluff; Teasing; Touching; Forced Dancing; Mentions of Neglect; Cosmic Horror; Horrible Fake German. Reader is presumed female, but has a complicated relationship with gender and enjoys feminine terms of endearment. requested by the lovely @chronicbeans!! whilst this was originally meant to be a few-paragraphs long headcanons bit...but then it sprawled into a 13,000 word fanfic. my apologies to yourself, and to any German speakers in the audience 🙈💖 you can also read this on AO3. i hope you enjoy!
Toys are your life.
For as long as you can remember you have been fascinated by all manner of toys: everything from teddy bears to zoetropes; spinning tops to yo-yos. As a child you weren’t just interested in playing with toys—you wanted to reach inside of them, pick them apart, and understand every little detail about how they worked. Much to the chagrin of your parents, you spent more time trying to put your toys back together than you did actually playing with them. 
But all of your alternative playtime paid off. Now, as an adult, you run a modest yet successful local toymaking business, with your own vendor stall at the market and a popular online shop. Much of your work is custom, using vintage materials to replicate toys of the past, and you occasionally trade and sell real old toys too. As a result, you have something of a monopoly on the local toy scene, and feel you know every single toymaker and toy-collecting enthusiast in a fifty mile radius.
That’s why it’s a real shock when you stumble across MR EMPORIUM’S TOYSHOP late one night. 
The storefront is a gorgeous assault to the senses. Parked in the middle of the cold, grey street, the toyshop beams out crimson and gold onto the snow drifts, with all manner of classic toys peeking out at you through the windows. You are delighted to see an assortment of downy plush bears and hand-painted model motor cars crowding the shelves: so many it feels like the toyshop itself might burst at the seams. Your giddiness only increases as you get closer to the window. You can make out all sorts of fun, bright shapes within: countless colourful toys beckoning you and begging to be taken home. 
Yet it isn’t these treasures which catch your eye the most. Right at the back of the shop, near the counter, you spy a shelf lined with dolls. They are beautiful even at a distance: likely from the early 20th century, masterfully painted and wearing a fine rainbow of little dresses. Even from your vantage point you can see the impeccable craftsmanship. There’s immense detail in their delicate hands, and if you’re not mistaken, each doll has a crop of real human hair.
Perhaps most intriguing of all is the eyes. Their glass sheen looks so sad and wistful…far more emotion than a doll should be able to communicate.
If you didn’t know any better, you would believe the dolls were alive.
Oh, I shouldn’t , you tell yourself. I’m much too old now to be playing with dolls…and I keep all my old ones locked up anyway. I shouldn’t deprive some kid of a toy. This is a deeply silly excuse, and a hypocritical one. The vast majority of your clientele are adults, as are the brilliant toymakers you’re proud to call your friends. This is the perpetual double-standard you constantly believe and are always trying to rally against: that you are uniquely strange, and deserve to be ridiculed for your interests. 
The curious thing is that this idea doesn’t apply to toys more broadly…only to dolls. You have made countless dolls throughout your career, and yet owning dolls and enjoying them is something you’ve long nursed a hang-up over. But that is a can of worms you refuse to open up today. No , you decide, today I am going to be a normal adult who is confident about their interests and doesn’t feel an ounce of shame! I am going to go into this toyshop and look at those dolls, and that’s that! With your mind made up, you shift your backpack onto your shoulder, take a deep breath, and push through the toyshop’s door. 
The door slams shut behind you with the tinkle of a bell. You are immediately enveloped in warmth, and the delicious scent of varnished wood enrobes you like a fine dress. You can’t help but close your eyes and inhale: somehow, the toyshop smells just like your childhood.
“Hallo, meine kleine Mädchen! Komm in, komm in, be ge-removings yourselves from dee kalt! It is ein horrid evenings, is it not?”
You open your eyes in surprise, and see an older, greyish-blond-haired man leaning against the counter. He’s dressed in a most whimsical fashion, wearing a soft white work shirt coupled with a maroon waistcoat, and a brown apron stuffed with woodworking tools. A spotted ascot around his neck and a pair of pince-nez balanced at the end of his nose complete the look.
The man smiles at you like he’s known you all his life. You feel like you’ve been transported to another time.
“It is,” you agree, as you shake the snow drifts from your boots. “So sorry for dropping in so late—I’m surprised you’re still open.”
“Ah, but I am always having times for dee beautiful Fräulein,” says the man with a coy wink. “But vot is it zat is ge-bringings you here?”
You have to stifle a giggle. You know enough of the language to know the man’s German is terribly off, and his accent is borderline offensive. However, you also know that folks in the toymaking community tend to be eccentric, and you can forgive a corny, theatrical accent for the wonderful atmosphere of this shop. Who are you to judge if he wants to LARP as a Bavarian thespian?
Before you can reply, the strange man is suddenly beside you…although you don’t recall seeing him move. He has also removed his pince-nez. You blink, a little taken aback. How did he move so quickly? You wonder if you’ve eaten enough that day.
“I’m…a toymaker,” you say, trying not to sound freaked out. “I’ve never seen your shop before, and I thought I knew everyone in town who makes toys. What’s your name?”
The man’s eyes are blue, you notice—terribly blue, and sparkling in the soft light with unspoken mischief. “You are beings ein toymaker? Vy, zat is a coincidence…” He taps the side of his nose. “Many peoples ge-calls me by many names. But zey most oftens call me the Toymaker, und nothing else. It be gettings dee point across, nein? Und was ist your name?”
You tell him, and the Toymaker’s mouth splits open in a wide grin.  
“Das ist ein schöner name!” he says enthusiastically. “Truly, a magnifizent fit. It is not often zat I am gettings other toymakers in mein shop…I vonder, vot does your eye ge-fallen upon? Could it be mein cuddly collection of teddies? Oh, ja, I sees you are ge-needings ein soft companion for dese frosty nights. Or could it be mein train? Choo-choo! it goes, round and round all dee livelong day! I am ge-havings many customers mit ein eye for dee train.”
The Toymaker’s voice is smooth as butter, rich and inviting, and each word he speaks seems to add a little more colour to his delightful environment. You look around in awe at all of the toys, unable to comprehend the sheer scale of the place. Just moments ago the shop seemed so small, with the abundance of toys seriously crammed in on the shelves, but now it looks impossibly vast: a veritable sea of playful delights. The little choo-choo train in question chugs along on its rails and moves past the doll shelf, drawing your eye back to their pretty little figures.
“Ah, dee Katze hast gotten your tongue,” says the Toymaker. He gestures to the dolls, and the gold ring on his right pinkie finger catches the light. “I too ams often becomings stricken by dee beauty of mein dollen…zey took me many nights to make, ja. Oh, but ge-look! Eins ist out of place. Zose fingers are so fiddly! Und dee hair…zo many eveninks ge-spended brushing out zeir tiny curls."
You watch as the Toymaker reaches up and begins deftly rearranging the dolls. His fingers are long and nimble, and they move with such care and attention, placing each doll’s tiny hands neatly in their laps and smoothing down their dresses. When you’re a toymaker, you grow to appreciate a pair of well-practised hands, and there’s something undeniably… charming , about this Toymaker and his cartoonish whimsy. It’s silly, but you feel a little heat rising in your cheeks. The attention he’s paying to such small, delicate objects…
…well, it’s only natural that your mind should wander to more practical applications of such hands.
“The dolls are gorgeous,” you say. “Do you offer any toymaking classes? The dolls I make have a bit more of a modern touch.”
That’s when the Toymaker laughs, and it is a strange laugh: it tinkles out of his mouth like a jingle, in a musical, ‘Ha ha ha HA ha ha ha!’
“Oh, mein dollen are sehr modern…moreso zan you sink,” says the Toymaker. He gives you another wink, as it seems he likes to give them out for free.
That’s when you feel the little clench in your chest. Oh dear, he really is quite handsome. This wouldn’t be the first time you’d caught feelings for a quirky, attractive stranger, and they were often not as well-dressed as the Toymaker. You have a tendency to get caught up in the realms of imagination, and have thought up more than a few daring trysts with pretty-faced people with whom you’d only exchanged a couple of words. You ought to grab a doll, leave, and have a quiet little panic attack about this interaction at home.
You force your eyes away from the handsome man and back to the shelf.
That’s when you spot her.
Somehow, a doll had escaped your notice. Right in the middle of her sad-looking rainbow sisters is another doll, simply and prettily done up in a powder-blue be-ribboned frock. Unlike the other dolls, this one is smiling in a dimpled way, and her eyes sparkle with a magical sheen not unlike that of the Toymaker’s. You note with some amusement that the doll has the same eye colour as you—hair colour, too. This isn’t strange on a doll, but it gives you the same jolt of satisfaction and déjá vu you get when meeting someone who shares your name.
“Ah,” says the Toymaker (now on your other side). “Dee dollen…zey speak to you, ja? Zey are ge-having ein chitter-chatter, all high up on dee shelf. Vot fun games zey have ven I ge-leaves the shoppen!”
Dollen isn’t even the German word for dolls, you know—it’s Puppen. But you get the sense that the Toymaker’s German accent is less an earnest recreation (and it’s certainly not his natural accent), but a pantomime version intended to amuse and entertain.
“I’m sure they do,” you say, but you’re distracted from the Toymaker’s little act. The longer you look at the doll, the stranger you feel.
You move closer to the shelf to get a better look, and are startled by what you discover.
It isn’t just that the doll on the shelf has similar hair and eyes to you: they’re both the exact same shade, even down to the imperfect flecks in your irises. 
You study the doll intently for a moment, blink, and— what? The doll’s hair is now the same length as yours. Was it always? No, you could have sworn just a moment ago it was not just a completely different length, but style.
You rise up on your tiptoes to get a better look at the doll, and are baffled by what you see. It’s as if detail is stacking on the doll right before your eyes, the way some video game maps load in piece-by-piece. You watch as texture is added to her hair, and light pools in her eyes. This level of craftsmanship is uncanny; it’s as if the Toymaker went out of their way to create a doll which resembles you.
“How did you do that?” You turn to the Toymaker, confused. “Did you know I was coming here?"
The Toymaker’s mouth contorts into an offended pout. “Now, you ge-vounds me. It is ein special privilege, having another Spielzeugmacher in mein shop. Tell me, vot do you sink of her hair? Es ist pretty, ja?”
“But that doll looks exactly like me,” you say.
You can feel your heart hammering in your chest. Suddenly the warm, cosy atmosphere of the toyshop feels more claustrophobic and oppressive. The Toymaker looks unbothered; he rests his chin on his hand and contemplates the shelf. 
“Zere ist ein…certain resemblance,” says the Toymaker, with an unusual, almost French affectation on the last word. “But you are just ge-havings, as zey say, ‘von of zose faces’. Ja, das ist richtig: ein dollface. Puppengesicht. All smooth und sveet. Vy, vot a lucky lady you are! She simply must be goings home vith you.”
You’re scrambling to work out what kind of practical joke this is, and how the Toymaker was pulling it off. You’d met a few eccentric toymakers with God complexes before, as they tend to go hand-in-hand: you’d briefly dated one who designed escape rooms in his spare time. But this is on another level…creating a doll which can be imperceptibly altered to resemble a person in real-time? You’d never heard of such a thing, and you can’t think of a non-creepy reason why someone would go to the trouble of making one.
Oh, hang on a minute, you think. This guy might just be a genius. “This is a marketing trick, isn’t it?”
You pull away from the Toymaker and lean against his counter, feeling terribly smug for having figured it out.
The Toymaker puts his head on one side, quizzical. Playing dumb, you think.
“I am not ge-followings you,” the Toymaker says. 
“You make dolls of the people you see ahead of time,” you explain. “People you know who will come in here at some point…collectors, other toymakers. Then you wait and put them on the shelf when they come in, maybe behind some hidden panel so you can spin them around when they get close. Then when they come in, it’s like they’ve found the perfect toy!” 
You’re so proud of yourself for having cracked the case, you want to pump your fist in the air. For a moment, you envision yourself wearing a deerstalker hat and smoking a pipe. Go me! But your victory is short-lived. During your diatribe, the Toymaker’s bright, childish grin had frozen on his face, and remained in place even during your brief mental celebration. But now the smile slowly slips like a mask peeling away from too-tight skin. In its place sits a stormy frown: one which clenches the muscles and wrinkles of the Toymaker’s face into an expression which says ‘insulted’.
“For shame,” says the Toymaker. “That’s twice you’ve accused me of cheating now. You really do me a disservice. I am bound by the Rules of Play, and would never resort to such cheap tricks.”
What the hell…? The Toymaker’s accent is completely different. Where before his voice was a thick soup of faux German, now it is a soft British breeze: a proper, formal accent which speaks the way trees rustle. You gape at him, dumbfounded. 
“Your accent is different,” you can’t help but say. You’re no longer just leaning against the counter—you’re actively pushing into it, with the edge of the countertop pushing into the small of your back.
The Toymaker raises an eyebrow at you, and smirks. “You are not half as stupids as you are ge-lookings,” he says, slipping the German back on like a heavy cloak. “But zen, I know you are playing ein game mit me, aren’t you?” 
You stare at the Toymaker. Something has shifted: the air is thick with a tension you cannot identify, but which you want to run away from. You keep staring, thinking that if you look away from those too-blue eyes for even a moment, you might just lose your grip.
You know for a fact that if you look back at that doll on the shelf, it will look even more like you than before.
“I don’t know what you’re talking about,” you say, and you wish you weren’t lying.
The Toymaker laughs his musical laugh and wags his finger in your face. “Sehr naughty!” he says. “Oh, how natürlich dee lies kommen to sie, mein Schatz. You be ge-knowinks how to play games…zis ist ein lecker human mind game, und you are ge-tryings to deceive me.”
His voice slips smoothly back into the British:
“Do you think I don’t know all about your little fantasy?”
Your eyes go wide, and a choked noise escapes your mouth. No. There is no way that this man…this impossible toymaker could possibly know. You were always so careful, so sure to keep it all to yourself! Familiar shame and embarrassment wash over you in a hot wave as the Toymaker looks at you, looks into you, as if he can see the inner workings of your mind. Your mind grabs at the old, familiar justifications the way one might grab a newspaper for modesty if they found themselves naked on a bus. It’s perfectly normal to have fun little flights of fancy. Everyone plays make-believe sometimes, right? “But zey are embarrassing, zese thoughts of yours,” the Toymaker giggles. “Not dee kind of thoughts you can share mit deine Mutter. I am not ge-thinkinks zat you have shared your desires mit ein Partnerin…” There goes the eyebrow again, cocked sardonically to match the wicked curl of his lips. “Is zis true?” You feel nauseous. The firm pressure of the countertop underneath your palms is all that stops you from shaking. It feels as if the Toymaker is probing the inside of your skull, and using those skilled fingers to strip back the whorls of your brain and grab at the fleshy thoughts inside. 
“Get out of my head,” you say quietly.
“Oh, but zis is dee game I ge-likes!” says the Toymaker. “Humans mit zeir internal struggles. Desires mit dee most fun ideas, but you are too ge-frightened to say vot you vant. So you play games mit dein loved ones…dee hunting und dee exasperation. Oh, you simply vill not communicate!"
You don’t know when the Toymaker got so close to you, but now he’s towering over you, with his hands firmly planted on either side of the countertop. You’re close enough to count the spots on his ascot, and examine the year-lines etched around his mouth and eyes. When he smiles those lines crinkle, but not naturally: it’s the way a puppet’s arms reach for the stars when the marionette twists them upwards.
“Okay, you’ve had your fun,” you whisper. “I’ll buy the doll and leave.”
This close, the Toymaker radiates heat. He smells like rose petals and Christmas.
“You could…but zat vould be no fun,” says the Toymaker. “I propose ve solve zis in a more interesting vay…”
The Toymaker waves his hand across your field of vision…and transforms the centre of the toyshop. A small wooden table complete with chairs has popped into existence just in front of the counter. You gape at the sight. How did he do that?! “Let us play ein game,” he says. “If you vin, you can take dee doll free of charge. But if I vin…”
The Toymaker’s smile cracks like the earth preceding a quake.
“You vill stay vith me und play mein games forever!”
You have to give yourself credit for reacting as well as you did. Most people, if they were faced with a crazy fake German man who seems able to read your mind, may have had a breakdown or made a run for the door. But you’ve seen a lot of anime, and you understand that if you are challenged by a handsome, powerful man with magical powers and a delightful hairstyle, you cannot refuse the call. Your brain has shifted from This should be impossible, to It’s game time.  “Alright,” you say slowly. “You’re clearly very powerful. It seems like if I play a game with you, you have far more to gain than I do. A doll isn’t a good enough prize.”
The Toymaker smiles at you. “Ein girl after mein own heart,” he says. “How about zis: if you vin, I vill show you exactly how I make mein dollen, complete vith a demonstration. Zat is generous of me, nein?”
His words are laced with sinister venom, and it’s all you can do not to be poisoned.
“And I’m guessing that if I refuse your game, something terrible would happen to me?”
The Toymaker hums low in his throat. “Hm…not accepting mein game is always ein option…ja, you could do zat. Und yet…” 
You inhale as the Toymaker brings his face terribly close to yours. The skin of his cheek brushes your own. You can feel his soft breath as he whispers into your ear, British once more:
“I know you are so curious as to how I make my dolls. If you leave now, you’ll never know. And I think if you wanted to leave, you would have done so already.”
The Toymaker pulls away from you, leaving you with your face on fire. He��s right. In less than ten minutes, the Toymaker has sussed out your fatal flaw: your damned unstoppable curiosity. There have been countless times where your life would have been improved if you’d kept your nose in your own business…but this is different. The Toymaker isn’t just dangling a carrot: he’s already dug his hooks in you, and you are being reeled in with every second you spend looking into those impossibly blue eyes.
When you next blink, the Toymaker has moved again. He is sitting in one chair, his hands folded primly in front of him.
“Name your challenge,” he says.
You weren’t expecting this: you thought he would have a game in mind. “Any game at all?”
“There isn’t a game I don’t know,” says the Toymaker coolly. “It is common courtesy to allow the guest to pick the party game.”
You can’t help a nervous giggle. “This is a weird kind of party,” you say. 
The Toymaker acknowledges this by inclining his head. “Choose.”
Your mind scrambles over dozens of options. There are so many games…board games, card games, strategy games. Do we need equipment? How long does the game have to be? What games can you play with just two people? That’s when your brain starts to run in a very different direction, and a variety of… game positions …flash through your imagination with impunity.
A flush scalds up your neck. You look at the Toymaker, who raises his eyebrows in a knowing way.
He knows exactly what you’re thinking.
You want to scream.
“Truth or Dare!” you blurt out.
That gets his attention. The Toymaker leans forward, his eyes quizzical. “Zat is non-traditional…yet apt,” he says. “Could it be zat you are ge-vantings me to force zat fantasy out of you, meine Liebchen?”
“No,” you lie. “I want you to tell me what you are, and why you’re doing this to me.”
“Then let’s get down to business,” says the Toymaker. “We take it in turns to ask each other Truth or Dare. A Truth corresponds to a question which must be answered truthfully, and a Dare is an action which must be carried out. The player earns one point for each Truth or Dare successfully completed.”
The Toymaker steeples his fingers together. You can’t pull your eyes away from them.
“If you refuse to complete a Truth or a Dare, or you contravene the rules of the game, you lose a point…and must complete a forfeit.” 
The way he says ‘forfeit’ sends a shiver down your spine. “What kind of forfeit?”
“Oh, dee usual,” says the Toymaker casually. “Somesing difficult or humiliating. I do not ge-liken to pre-plan zese things…I am preferings to be spontaneous.”
You are starting to regret your choice of game. This is a man who knows more about you than you’ve ever told your closest friend…surely a game like Truth or Dare would be pointless for him? So you ask: “Why would you want to play this if you can already tell what I’m thinking?”
The Toymaker frowns. “A good question,” he says. “The Rules of Play prevent me from having any unfair advantage over an opponent. Although my abilities will remain intact, anything which would tilt the game in my favour is out-of-bounds. I am physically incapable of cheating, and would thank you not to bring it up again. There are only two states of being which matter: winning, or losing. I intend to win.”
Fair enough , you think. “And what if I cheat?” you say. “I have a pretty good poker face. If you can’t look inside my head during the game, what if I just lie to you? How could you tell?” 
The Toymaker chuckles, bearing his mouth wide. To your horror, you see there are far, far too many teeth in his mouth.
“I can always tell when someone is lying to me.” 
“Six turns,” you counter, voice trembling. “Whoever has the most points at the end of those turns is the winner. And…you can’t choose Truth or Dare more than twice in a row.”
The Toymaker seems impressed by your game-making skills. “Agreed,” he says. “Let us begin.” 
He snaps his fingers, and all the lights in the toyshop go out. Above, a stagelight snaps into existence, pouring heat and light onto your scalp in a cascade. The Toymaker’s striking features are illuminated by this shift in lighting, casting the lines of his face with the severity of stage makeup. You swallow: he looks divine.
“Would you like to go first?” he asks politely.
“...No,” you say after a moment. “I think that honour should go to the house.”
Your gamble pays off: you realised that the Toymaker is a man with great respect for the rules of the game, and this offer makes him smile.
“How generous,” says the Toymaker. “Truth or Dare?”
“Dare,” you say. 
The Toymaker taps his finger to his lips, considering. Then, he says, “Destroy something precious to you.”
It takes a few seconds for you to really process the Dare. When it hits, you are baffled. What kind of Dare is that? you want to say…but you don’t bother saying it aloud. What kind of toyshop is this—and what kind of ‘toymaker’ is he? All you need to know is reflected in the sadistic gleam in the Toymaker’s eye. This wouldn’t be an ordinary game, and contesting his requests would be fruitless. All you can do is make your move.
You take a deep breath, and reach down into your backpack. You didn’t leave the house this morning planning to bring anything precious to you, but you are a sentimental person by nature, and know you have one item which fits the bill. It’s with great sadness that you pull out a small, ratty teddy bear and place him on the table. The bear is old and beige and dressed in a crimson band leader’s outfit, complete with a hat and red-laced riding boots.
“Oh, ein teddy bear!” laughs the Toymaker, delighted. “How charming. He is quite dee looker, isn’t he?”
“He’s the first bear I ever made,” you say. “I was listening to some 90s British pop music, and the idea for his design just…popped into my head. I scribbled it down and pulled him together from scraps of fabric and repurposed stuffing in just a day. His name’s Neil…I keep him with me for good luck.”
Something about what you said is terribly amusing to the Toymaker, but you don’t know why. “Ein handsome name indeed,” says the Toymaker. “But I am afraid zat vill not be enoughs to ge-save him. Poor Neil. Now…vill you complete your Dare?” 
You take a deep breath. There was no turning back now; you’ve accepted the Toymaker’s game, and the predatory sheen in his eyes tells you that you can no longer just walk away. So you pick up Neil, grab hold of his little teddy bear ears—
And tear his head off, sending stuffing careening all over the table. 
“Oh!” says the Toymaker with a false gasp. “Vot an unfortunate end for poor Neil. I did not know zat you have such ein cruel streak.” 
“Shut up,” you say, trying not to look at Neil’s decapitated corpse.
Even though he’s just a teddy bear, you feel like you’ve just killed a defenceless animal. Neil’s lifeless button-eyes gaze up at you imploringly, as if asking why you’d do such a thing. You knock Neil’s head off the table and focus back on the Toymaker.
“That’s one point to me,” you say. “Truth or Dare?”
The Toymaker grins at you like a shark. “Dare.”
There are a thousand questions ricocheting around your head, but you ask the one which you know will keep you up at night: “Tell me how you did that thing with the doll.”
The violence of the Toymaker’s laughter makes you jump. He actually covers his mouth to quieten himself, but his shoulders shake even so. “Oh nein, nein, nein, you are ge-makings ein mistake!” he says. “You cannot be askings a question ven I have chosen Dare. Oh, meine Schatz, you have your lost your point…and must receive ein forfeit.”
Your veins run cold. “What? No! That was never in the rules!” 
“It is a common rule,” says the Toymaker, suddenly serious. “What is the point of distinguishing between a Truth or Dare, if a Dare can be a Truth?”
You want to protest…but his logic is infuriatingly sound. It’s exactly the kind of argument you could see yourself making if you were playing the game against a friend. You try to think of some other get-out-of-jail-free card—anything which would allow you learn how the Toymaker made that doll look exactly like you—but you come up short. You slump in your chair, and resign yourself to waiting for the next round.
“Oh, do not ge-look so sad,” says the Toymaker. In mock sympathy, he makes a little tutting sound against his teeth. “Now, about zat forfeit…ah! I am ge-knowings just dee sing.”
The Toymaker snaps his fingers…and your clothes burst into a flock of doves.
You scream and leap up from the table, batting away at the birds scrambling over your skin. They coo and and flap in your face before struggling upwards and flying into the rafters. Shocked, you look down to find yourself still fully clothed…but with a wardrobe change. You are now clad in a beautiful, powder-blue dress. The fabric is inhumanly soft and threaded through with white ribbons.
“Oh my God!” you yell. “What did you do?!”
The Toymaker is doing his best to stifle a giggle behind his hand. “Do you like it?” he asks. “I think the colour is rather fetching on you.” 
You clutch at the skirts of your dress, wishing the floor would open up and swallow you whole. There is no way this is possible…you hadn’t felt anything, not even a shift of your own clothes or the sliding of new fabric against your skin. One moment you were wearing your own clothes, and the next you weren’t. It’s as if your clothes were merely a covering, and when they transformed into doves and flapped off, they left only your dress behind. 
You move your legs under the layers of fabric, and blush when you discover you’re wearing a pair of frilly stockings. As you stick out your feet, you can see your feet are clad in a shiny pair of Mary Janes. It’s with a sick feeling in your stomach that you realise what the dress is.
It’s the same dress that the doll on the shelf is wearing.
"You're sick," you hiss.
The Toymaker cocks his head to one side. “Indeed?” he says. “How odd. I thought I was being rather generous, giving you a helping hand towards becoming your true self.” He snickers at you. “If I am sick, then I do wonder what that makes you. My mind is full of games, but the inside of your head is full of so much more.”
You ignore the Toymaker and hold your own arms, shrinking back down into your chair. Yet as you look down at the dress, you can’t help but feel a pang of longing. The dress is a perfect fit, one which could have been custom-designed, and the fabric is truly stunning in appearance and quality. With its puffy sleeves and shapely waistline, you know if you were alone you would have given your new skirts a twirl.
But you can’t let yourself get lost now. This is as much a mind game as it is a real one, you realise. The Toymaker is eyeing you like a piece of meat, and it’s clear that he is capable of so much more than a costume change. You must press on with the game. 
“I want to keep playing,” you say.
“Wonderful,” says the Toymaker. "We’re currently still at zero points each, with two turns down. Unfortunately, your turn was taken due to the forfeit. I must ask you: Truth or Dare?” 
You don’t allow yourself time to think about it: “Dare.” 
The Toymaker’s smile is knowing. “It is a fool’s errand, trying to delay the inevitable. I believe my initial suspicions were correct…you do want the Truth to be pried from you, don’t you? Perhaps that makes the shame a little less potent. After all, the mean, scary Toymaker made you dress this way. It wasn’t your fault…you couldn’t help it. Am I getting warmer?”
Your face is getting warmer, and it’s getting increasingly hard to meet the Toymaker’s gaze. “It isn’t my fault that my opponent is insane,” you say, with venom. 
Somehow, the Toymaker’s laugh is German. “Ah, zere is zat fire. You are quite dee entertaining playmate, meine Liebling. I am not ge-xpectings you to verstand games of dee mind…but I do find zem exhilarating. Dee expressions ge-crossing your face right now…I vish you could see zem.”
You scowl at the Toymaker. “Just give me your Dare.”
The Toymaker shrugs at you. “If you insist. I Dare you…to perform a dance befitting a fine young lady such as yourself.”
Oh, God, no. This is a nightmare of a Dare. “I—I’m not a dancer,” you say. You can feel your blush crawling up your neck. You envision yourself prancing around in your new dolly-dress, and the embarrassment makes you physically cringe.
“Oh, zat is not ein problem!” The Toymaker beckons you to look under the table. When you do, he taps his own shoes against the floor, performing a rhythmic tap-step. “Zose lovely Schuhe I gave you vill ge-helpen sie along. Provided you are villing to perform dee dare, your tanzen is all taken care of. All you are ge-needings to do is stand up, und take drei steps backwards.”
The Toymaker leans back in his chair and looks at you expectantly. The list of excuses which blossomed into your mind when he first suggested the Dare are dwindling rapidly, each one seeming more pathetic than the last. But…maybe there is a way out of this?
“What about music?” you ask. “Surely you can’t expect me to dance without music.” 
The Toymaker shakes his head at you. “Do not ge-worry about dee musik! I have it all covered. Unless…you vish to forfeit once more?” The idea of any other part of your body spontaneously transforming into an animal is enough to make you scramble to your feet. Immediately, you are self-conscious: the dress is equal parts beautiful and ridiculous, and is so poofy and frilly that it gives your lower half the shape of a bell. You haven’t felt this kind of embarrassment since you were in school: the dry throat and sweaty palms before getting up on stage for assembly. Feeling like a silly child, you can’t help but look at the Toymaker, searching those mirthful eyes for guidance. But the Toymaker simply shoos you, indicating for you to step back.  Hesitantly, you take one step away from the table. Then another. Then, one final, gentle step.  Without warning, the floor of the toyshop erupts! From beneath your feet a wooden stage springs up, unfurls around you and traps you like a box. You shriek and try to stumble away, but your new dancing shoes root you firmly to the spot. A spotlight bursts into being above your head and illuminates your frozen self in all your newfound frilly glory.  You look down from your new height to see the Toymaker sitting in what is now the front row of a vast auditorium; the toyshop’s interior has vanished. He whoops and grabs a fistful from a cartoonishly large bucket of popcorn. You open your mouth to yell at him, and maybe call him some horrible names you haven’t thought of yet. But before you can, music starts blaring from all sides of the auditorium. It’s a grating, repetitive tune: some ghastly combination of twee guitar and twinkling piano…and it’s so familiar . You know this song, but what is it? And why does it sound so…childish?  The music hits a powerful note. Your mouth opens unbidden, and from your vocal cords a voice which is decidedly not yours belts out the opening lyric to a familiar nursery rhyme:  “I’m a little teapot, Short and stout!” Your voice is loud and beautiful, and you project better than any Broadway singer. You can do nothing but watch yourself in abject horror as your knees bend in time with the music, and your shiny shoes send you toppling along the stage in time with the song.  “Here is my handle Here is my spout!” You try to scream and stop, but your body is no longer in your control. Your arms bend at frightening angles, and your hips send your neck careening to the side with a crack . A rictus grin is firmly plastered onto your face, and your mouth stays open and singing: “When I get all steamed up, Hear me SHOUT!…” Your hands flap and your toes point and you screaming on the inside, begging for this to stop, stop, STOP ! But the infernal music is inside of your head and it’s pushing in on all sides, and no matter how much you cry and beg and plead your mouth won’t work except to belt out the final words of your song. “TIP me over and POUR. ME. OUT!” At the last line, your knees give out and you collapse face-first onto the stage. A grand cheer goes up from the auditorium. You twist around, trying to see if the Toymaker has conjured up an audience to witness your humiliation—but he is the only one present. The Toymaker is on his feet and giving you a standing ovation. “Vunderbar!” the Toymaker cries as he claps enthusiastically. “Oh, you are dee most darling little teapot, ja. Zis is a fine game we are ge-havings!”
“What—did—you—do?” you gasp on the floor. You feel like your lungs have been crushed. Something the Toymaker did seized up everything inside of you and folded them up like paper. Now it’s as if you really are a doll: crumpled up and discarded in the corner when your owner is finished playing with you. Although you’re quite sure the music has stopped, the melody is blasting in your head in a maddening loop. You try to move, but your legs won’t work. 
“Oh, don’t be zo dramatik. Eversing I ge-make brings viele fun,” says the Toymaker. “Herzlichen Glückwunsch …das ist ein point to you.”
You don’t see the Toymaker get up on the stage, but the next thing you know, he’s crouching down next to you. Without warning, the Toymaker lifts you up under the arms and pulls you to your feet as if you weigh nothing at all. You try to stand but your rigid muscles struggle with the task and you stumble, falling right into the Toymaker’s chest. He chuckles, and you hear it rumbling softly in his chest. His skin is impossibly warm…and you can’t hear a heartbeat.
The two of you stand like that for a long moment, with you enveloped in the Toymaker’s arms. When pressed against his waistcoat, the maddening song infesting your brain quietens, and is replaced with an easy sort of calm. It’s strange…all the questions and anger and terror seem to just burn away. They’re forgotten in the simplicity of being held like a doll.
Eventually, your senses kick in. You manage to pull yourself away from the Toymaker, and you refuse to look at his face. “I just want to get on with the game.”
“Of course.”
The Toymaker waves his hand and the stage and auditorium vanish. You are transported back to the interior of the toyshop, with its familiar cuddly audience and the table taking centre stage. You sit back down at the table shakily. You know when you look up the Toymaker will already be sitting across from you…and you’re right, even though you didn’t see or hear him pull back his chair. His eyes are bright and curious. 
“Okay…Truth or Dare?”
The Toymaker places his hand on his chin and pretends to be deep in thought. After a while, he says, “Truth."
You very nearly ask him the same question you were denied just before: how was he able to make that doll look exactly like you? But the momentary calm offered by the Toymaker’s embrace has had a quieting effect on your mind, and a spike in your critical thinking skills. You have to think strategically; if you want to win, you need to ask him a question which will throw him off-guard. Asking him about the doll wouldn’t be a challenge because he likes to gloat, and to tease. But if you win, you can have your answer to that question and an actual demonstration…
…plus, you get to keep your freedom. Don’t forget that.
So you stare at the Toymaker and wonder…what causes a man (creature, entity, etc.) to end up this way?
“Tell me about your childhood,” you say.
The smile is wiped from the Toymaker’s face in an instant. His mouth twists in discomfort and anger. For the first time since you’ve met him, you feel a pleasant curl of satisfaction in your guts. The game is on, you think.
“What’s wrong?” you ask out loud. “Do you have a problem with the question? Because you can always forfeit—”
“I. Will. Not. Lose.”
The Toymaker’s fists are on the table now: they’re clenched and shaking. Although he’s looking at you, his mind seems far away, trapped somewhere else. After a beat, he leans forward, grabs your head and brings your foreheads together so they’re just barely touching.
“You asked for this,” says the Toymaker gravely. “I will do more than give you the answer to your question. I will show you. Close your eyes.”
The closeness is invigorating: the Toymaker’s hands are strong against the sides of your head, and you wonder for a second if he could pop your skull like a balloon. You consider saying no and demanding he just tell you the answer, but the look on the Toymaker’s face is so intense that you cannot refuse. It’s that terrible curiosity in you, willing you to stand at the edge of the universe and take a step off the cliff.
So you do as your bid, and close your eyes…
…only to awaken in a void.
To say there is nothing around you is an understatement. Your idea of nothingness is very particular: blackness; emptiness, an absence of sound and light. But this is something else entirely. You can’t even feel the lack of something in this place because there simply isn’t anything to feel. From the moment you open your eyes you feel the contradiction of yourself as a physical being, standing in this vacant not-space. There is less than nothing here. There is zilch. There is negative zero. There is null.
You try to get your bearings by looking around, but there are no bearings to get. This is a nothingness which exists beyond your comprehension. Just standing in this nothingness makes your jaw tighten and the hairs on the back of your neck stand on end. This is a phobic realm which is the antithesis to life.
And it is so, so cold. 
“This is where I grew up.”
You jump. The Toymaker is standing beside you, arms folded behind his back. He surveys the nothingness with humble respect, the way a weary sailor surveys the ocean.
“How?” You try looking around again, but without anything to anchor gaze on, your eyes just swing back round to the Toymaker. “There’s nothing here.” 
“Nothing except for me.”
The Toymaker sits down on the emptiness, cross-legged. Feeling discombobulated in the lack of space, you sit down too, next to him, and wonder how that’s possible. You hug your elbows, trying to fend off the omnipresent cold.
“We are outside of your universe,” says the Toymaker quietly. “Below it, as a matter of fact. We are in a pocket realm, like the hollow in a tree branch. Here there was nothing for a very long time…so long, that I do not know how to count it. The void is indifferent to such concepts.
“I was a child for an eternity, and many more eternities after that. Merely a conscious speck suspended in forever. At the time I had no form. No body, no face, and not really a mind. I was a collection of distant ideas and fraught, base emotions. There was no reason for me to have either a solid shape or a brain. I existed only in relation to the void, and the void went on forever. All I had to entertain myself were my games.”
With a flick of the wrist, the Toymaker conjures a ball into existence. Then another. Then another. He does this over and over again until he is juggling at least twenty balls. His hands move in a blur as he juggles the balls effortlessly. He tosses them higher and higher, so high that you have to crane your neck to see. Eventually you lose sight of the balls in the nothingness.
But then, the Toymaker sighs…and you notice that the balls are disappearing. This continues for about a minute, the balls growing fewer in number until he’s down to just three…and then there’s only two, so he’s not really juggling at all.
Finally, the Toymaker catches the last remaining ball and holds it up to your face. A frost has grown along its leathery side.
“Playing games can keep you warm,” says the Toymaker, “but only for a little while. Eventually, the cold gets in. And the cold devours everything."
“How did you survive here?” you ask quietly. You can’t raise your voice above a whisper: it feels disrespectful.
“Death isn’t something I am capable of experiencing,” says the Toymaker. “I can never die from the cold. But I can still feel it.” 
The Toymaker looks at the ball in his hand, and it catches fire. You gasp and pull away, but the fire only burns for a few seconds: the flames are quickly extinguished by a new crop of frost, growing over the ball’s surface like a disease.
In moments, the Toymaker is holding nothing but a ball of ice.
“I’m…sorry,” you say.
It’s a feeble reply, and you know it. The cold here is wrapped into the environment itself. This no-space could well be made of nothing but a creeping, insidious chill. It’s worse than the kind of cold which slams into you, like the jump from the shower to a towel on a winter night, or the way your cheeks are slapped when stepping outside on a snowy day.
This cold is sinister. 
It waits.
It seeks out warmth wherever it can, wraps itself around that spark of heat, and crushes it frozen.
The Toymaker runs hot, you remember with a shiver.
No wonder. The Toymaker fends off your weak sympathies with a shake of his head. He stares off into the nothingness, and continues to speak.
“I thought it would just be me and the void forever. But then one day, I heard laughter! It was a sound utterly foreign to me. I was so frightened, I spent millennia curled tight up into a ball, cringing away from the sound. But I could hear them now…beings, with shape and light and thoughts. As the epochs stretched before me and the void remained still, I found myself drawn to their laughter.”
The Toymaker’s eyes glitter with recollection. “I learnt how to poke small peepholes into the fabric of the void, and peer through at the shapes. And oh, the things I saw! These beings, they played games , just like me! Games which used pieces and strategies and all manner of wonderful toys. I wanted to have them all. Needed to have them. So I did. I fashioned myself fingers, and with those fingers I fashioned toys and toys and toys, enough to fill up every child’s toy room in every universe!"
You watch as the Toymaker trembles with excitement. His voice has swollen to fit the void: a rallying cry against the darkness. He looks so proud of himself…but only for a moment. 
“After a while, my toys grew old,” he says sadly. “They say a boy becomes a man when he must throw his toys onto the fire in order to keep himself warm...and the cold never stops. I realised that wood and string were all well and good, but they had no personality of their own…and I had no opponent.”
The Toymaker turns to you then. There’s a manic look in his eye. “So I began to lure in the flesh-and-blood creatures,” he says. “It was easy enough once I learned to assume their shape…especially the early ones, who weren’t so bright. And what shapes I would become! I enjoy this shape so much that I’ve decided to keep it permanently, with the odd touch-up every half-century or so. Being handsome helps bring in the players.”
There goes that easy wink again, smooth and charming and drawing you in like the lure on an anglerfish.
“And…that’s why you’re here today?” you ask. “You just want to play games with us?” 
The Toymaker’s laugh is mean. “Don’t flatter yourself,” he says. “All that exists is to win, or to lose. I don’t want to play games with you. I simply want to win.”
The two of you stand in silence for a while, contemplating the nothingness. The longer you stay, the more you can feel the chill sliding its icy fingers over your flesh. It crawls up your socks and settles into the gaps behind your knees. It causes wet, cold dew to form at the edges of your eyelashes. It even seeps into the spaces between your skin and fingernails.
You wish you hadn’t asked for this Truth.
“One point to you, Toymaker,” you say through chattering teeth.
The Toymaker starts: clearly he’d forgotten all about you. The void has a sobering effect on him, it seems. How did a little boy manage to have any imagination in this place at all? “Yes,” says the Toymaker with a worn smile. “One point each.”
The next time you blink, the void is gone. You are returned to the familiar warmth of the toyshop, and are still sitting at the table across from the Toymaker. But now, even as the cold sloughs off your skin and your cheeks begin to heat up again, you can see the toyshop for what it is. The bright lights and colourful attractions are nothing more than decorative wallpaper for a frozen, ephemeral darkness, ever-creeping in on the corners of your vision.
When the Toymaker speaks again, his German is back in full force, and you wonder if he’s trying to stave off how frightened he really is.
“Zat is vier turns down,” he says. “Mit only zwei to go. I ge-believe it is my turn, ja?”
Oh, hell: he’s right. You’d gotten so caught up in the impossibility of the Toymaker’s mind that you’d forgotten you’re playing a very dangerous game. But the Toymaker’s smile looks fake now, and the way his eyes glimmer seems less like mischief, and more like withheld tears. For the first time you want to stop this game…not just for you, but for the Toymaker too.
But that’s not how this would be played. The rules are fixed, and you’ve seen what the consequences could be. Worse, you only have one response left to give. By the way the Toymaker is grinning at you, you know he’s remembered this rule too.
“Truth or Dare?” he asks.
You swallow, before giving the only answer you can: “Truth.”
The Toymaker laughs a little too loud. “Now, you had better nots ge-try to get out of zis one,” he says. “I vant you to tell me dee truth: vot exactly is your fantasy? I vill be requiring details.” 
There it is: the question this whole game has been building up to. This situation is impossible and ridiculous. Here you sit, surrounded by beautiful toys in your gorgeous dress, playing a game with an unbelievable, broken man who can rewrite your entire reality with nothing more than a thought. Yet you still can’t just open your mouth and give him the answer. Somehow, even in the face of impossible adversity, you are still beholden to your human embarrassment.
“If I tell you…” you say slowly. “...Do you promise not to laugh?” 
The Toymaker’s eyebrows knit together. He looks distressed by the question. “All players should be treated with respect,” he replies.
That’s not the answer I want, but it’s the only answer he can give , you think. But maybe that’s the key here. You would never willingly part with this information…but the Toymaker just did the same thing for you. He didn’t have to show you where he came from. He could have talked around it, given you the crib notes, and you would have been none the wiser. The Toymaker showed you vulnerability just by allowing you into his history.
You owe him that same level of respect.
“I didn’t get much attention when I was growing up,” you say. “It wasn’t a bad upbringing, but I was just kind of…left, a lot of the time. I wasn’t looked after. There was always some sort of problem that needed fixing, and my parents never had time for me. No one bothered to check on me, so I just had to figure things out for myself. I spent most of my time alone in my room…just me and my toys.”
“That sounds familiar,” says the Toymaker, and the sympathy in his voice is real. “How did you pass your time?”
“I took my toys apart,” you say. “I think my parents felt guilty for leaving me alone a lot, so there was never a shortage of toys. But I wanted to figure out how they worked. That seemed much more interesting than actually playing with them, you know?” 
The Toymaker smiles with approval. “Dee keen eye of a toymaker is a gift,” he says. “But I sense you are delaying your real story…” 
You curse inwardly: again, he’s right. You cannot hide any longer.
“I took apart all of my toys…except for my dolls.”
That gets the Toymaker’s attention: those bright blue eyes light up with interest. “Go on.”
“I had a set of five dolls,” you say quietly. “Generic dolls. Sparkly, brushable hair, and little swappable outfits. Nothing special. But even when I was really small I couldn’t hurt them. I was terrified of damaging them in any way. There weren’t any other kids around to talk to, and my parents weren’t home, so I just…talked to the dolls instead. I knew it was weird, but in my head the dolls were more sentient than my other toys. I thought they could really understand me.”
The Toymaker starts back up in his German voice: “Ah, zere is nothing more ge-saddening zan a lonely Kind. Zat is why decapitating poor Neil vas being no problem for you, zen?” 
“Yeah. It still hurt, but not for the reasons it would hurt most people.” You swallow; this is the really difficult part. “The older I got, the more toys I had, but I never added to my doll collection. My parents would joke all the time about how I was becoming a ‘little lady’. When I became a teenager there was so much pressure to be pretty, and girly…and it made me feel sick. So I tried to fight back against it. I cut my hair, I swore off pink, and I wouldn’t be caught dead in a dress.”
The words stick in your throat. You look up at the Toymaker, hoping for some kind of mercy, but you don’t find it. But he isn’t mocking you, either: he just sits and waits for you to continue.
“I locked my dolls away,” you say. “I pretended I had thrown them out…but secretly, I’d sneak them out, and play with them. I’d brush their hair, and mend their dresses. I still do.”
The Toymaker leans in. “Why?”
“I…I wanted to be like them,” you whisper. “They are so pretty. The long, flowing dresses and the perfect makeup…they’re dazzling in a way I could never be. I can never, ever be that beautiful.”
You twist the fabric of your dress between your fingers fitfully, and force yourself to say it: 
“I always wanted to be someone’s favourite doll."
There’s silence in the toyshop. You stare down at your lap, your heart pounding and your face flushed. Stupid, stupid…! Your eyes well up with hot tears. You can’t bring yourself to look at the Toymaker.
“Und zen you arrive here,” he says. “Meine beautiful dollen drew you in.”
“Yes,” you say quietly. “If I can’t be loved like a doll, then at least I can give them love instead. If I were a doll, maybe things would be easier, you know? Maybe…”
You can’t help the little choke-sob which escapes your lips.
“...maybe someone would take care of me."
The tears fall freely into your lap now and stain the beautiful fabric of your dress dark. You feel disgusting: worthy of ridicule. I deserve whatever happens to me now, you think, your brain awash with old, dark feelings you’ve kept locked up just like the dolls in your closet.
But it’s the Toymaker who snaps you out of his reverie. You didn’t hear him move, but you flinch when his fingers slide under your chin and tilt up your face towards him. Your tears cast him in a watery halo.
“Mein Liebling, stop ge-crying,” he says. “I have made sehr many dollen over dee years, und many of zem have been beautiful. But you are somesing else entirely entirely. Ein living, breathing, villing doll, so cute und poseable. Oh, you und I vill have zo many adventures together! You could be mein prized possession, und I vill hold you and play vith you from dawn zu dusk.”
The Toymaker’s words send a shudder through your body. Blood thrums at the surface of your skin and pools in your cheeks and neck. The Toymaker leans in until your noses are almost touching. He’s so very close to you now…close enough that he could kiss you. 
But just before he reaches your lips, the Toymaker moves to the side and whispers into your ear:
“Dee game is not yet over, meine schöne dollen. You have one final question to ge-ask of me. Do it, und zis vill all be over…one vay or another.”
You can feel him smiling gently against your hair, and it makes you want to sob. Oh, please let this torture end…! But you’re in the Toymaker’s grasp now, in the final throes of his game, and you know you have to finish this or your suffering will never be over. There is only one turn left. You have to try, one last time, or you would spend the rest of your life at the beck and call of this madman.
“Truth or Dare?” you manage to croak out.
The Toymaker lets your face go. “Dare."
You take a deep breath. This is your last chance.
“Let me go.”
The Toymaker takes a long, long moment to process your answer…and then he starts to laugh. Really, really hard. The tinkling arpeggio of his laughter builds and builds until it seems to shake the very walls of the toyshop. For a moment, you are terrified that it’s all going to come crumbling down like a house of cards.
“Oh, perhaps becoming ein dollen hast eroded deine brain, ja?” says the Toymaker, the arrogance flashing in his teeth. “I am not ein genie you kann outsmarts. I am afraid zat since letting you go ist your prize, you cannot request it of me. So, you have lost ein point, putting us at a tie…und you must complete ein forfeit once more.”
No. No. NO! “That’s not fair!” you yell. The tears are streaming down your face in earnest now; all of the distress of this game and the Toymaker’s psychological torment can no longer be contained. 
“Oh, und here comes dee tantrum,” says the Toymaker with a sigh. “I hates it ven zey get like zis. You must have ein forfeit…und I think I have dee perfekt idea to stop your ge-crying.”
The Toymaker snaps his fingers again. You open your mouth to scream at him…but nothing comes out.
You try again, but your mouth just flops open like a fish, with no sound attached to it whatsoever.
The Toymaker has stolen your voice. 
“I have assisted you in another core aspect of your doll transformation,” says the Toymaker, the British swooping in over his tongue with ease. “I do not think most dolls can talk, do you?”
You awful…! But the words can’t even die on your tongue, because they never reach your tongue in the first place. There is a total disconnect between your mouth and your brain. Although you can fashion your lips into the correct shapes and try to push the air into forming syllables, none of them can escape your mouth.
The Toymaker has silenced you, taking away perhaps your only remaining asset in this game.
You mentally tally up the points, and realise he’s right. You are now tied, and six turns have passed. 
“But I cannot tolerate a tie. Dee rules dictate zat ve must perform a tie-breaker challenge…” His accent ripples between the German and British easily, as if he can’t decide between childish delight and cool professionalism. “Do you have any suggestions for a tie-breaker?"
The devastation of losing your voice almost made you look over this detail. Yes, he’s right: for all of your suffering, the Toymaker hasn’t actually managed to get a point over you. That means all is not lost.
That means you still have a chance to win.
But you cannot strategise in a vacuum: much less when you can’t speak. The Toymaker looks at you in amusement, as if expecting you to try and talk anyway. You could have written a message down on a piece of paper, or typed it on your phone, but you decide not to give him the satisfaction. The Toymaker has already gotten you on the rules twice: you are going to play within his boundaries and win fair and square. 
You don’t see where he produces the hat from. A flourish of the arm, and it’s suddenly in his hands: a beautiful top hat which would have gone perfectly with a tuxedo. The Toymaker flips the hat over and proffers it to you.
“Ladies first,” he says with a sly smile. 
You reach into the hat and are surprised to find a variety of small, paper tickets. After some rustling around, you pull one out and read it. When you do, your eyes go wide.
WHOEVER HOLDS THEIR BREATH THE LONGEST IS THE WINNER.  “Vot fun!” exclaims the Toymaker, clapping his hands together in excitement. “I must ge-varn you, I am a very gut schwimmer, and kann hold mein breath for ein long time.” 
But do you even have a lung capacity?! is what you would have asked if you could. How was this fair? The Toymaker is clearly an extradimensional being, and his physical body doesn’t seem to conform to the laws of physics, space or time…anything that would put a real challenge to this game. But you can’t say so: you have no way of telling him.
Besides…is it cheating if that’s just how he is? Is it cheating if he’s just better at the game?
A loud tick-tocking draws your eye to the right side of the toyshop. Against the wall (where it definitely didn’t exist before) is a grandfather clock. Both of the clock’s hands are almost at the 12. This was news to you; you’d arrived at the toyshop sometime around 8pm.
“Ve vill begin when ze clock strikes twelve,” says the Toymaker. “Zere are no fancy rules…ve just start ge-holdings our breath, until eins of us cannot anymore.”
The grandfather clock ticks closer to your demise. You look at the Toymaker in desperation, clasping your hands together in a silent plea…but he just looks at you coolly. Now, you are nothing but an opponent to defeat. You are an obstacle ready to be demolished. 
Well, I am not helpless. If anyone is going to decide the winner of this game, it’s going to be me. With only thirty seconds remaining, you fish around in the pocket of your backpack and pull out your phone. You set up your video camera, prop the phone up against a toy monkey holding a pair of cymbals, and hit the record button.
“Ah,” says the Toymaker. “In case of ein photo-finish. Gut idea.”
There’s a cold fire in his eyes now: something which ignited when he took you into his personal void. You have no moves left, and no gameplay strategies to implement. It is clear that he is the master of games, and you may as well already be his doll. 
But hell, you are going to try your best.
The grandfather clock strikes twelve with a loud, booming chime, and you suck in the largest breath of your life. You don’t balloon out your cheeks: instead you opt for a subtle approach learnt from musical training, where you draw in the oxygen deep into your lungs and will it to sit there for as long as you can handle.
By comparison, the Toymaker doesn’t look like he’s holding his breath at all. You merely hear him stop breathing. He looks totally at ease.
The first ten seconds are child’s play.
The first twenty seconds are fine.
The first thirty seconds are acceptable.
But by the forty-second mark a playful fire start to burn in your chest, and the urge to take a breath begins to beg. Inside you curse yourself, wishing that you’d practised— but why on earth would I have practised such a useless game?! You look at the Toymaker. Big mistake. He waggles his eyebrows at you silently, rippling them in an over-the-top-sultry manner. You feel your lips quirking up into a smile…You can’t believe it! He’s trying to make you laugh!
So much for respecting the rules, you think to yourself. Your chest is really starting to hurt now. But then you wonder, is that really cheating? If the Toymaker can try to make you laugh, what if you can make him laugh too? But you shut down that idea immediately: if you prancing around in a frilly dress singing I’m A Little Teapot didn’t make him laugh (just clap!), you didn’t have a chance in hell.
Oh no. What is he doing now? While trying to focus on holding your breath, the Toymaker had conjured two familiar puppets on the ends of his hands: Punch and Judy. With a final, victorious wink, the Toymaker begins a silent, over-the-top slapstick routine with the puppets. Even without dialogue you recognise the beats of the show; Mr Punch is a mess of a man, overwhelmed by the demands of his wife and baby (the latter brought into being with a tiny, adorable puppet the Toymaker wears on one of his thumbs). His hands move with such finesse that the puppets almost look real.
Such a gaudy routine wouldn’t have been enough to make you laugh by itself, but the Toymaker brings a whole new dimension with his wonderfully expressive face. Each time the long-suffering Judy begins a voiceless tirade of her husband (i.e., throwing little puppet-objects at his face), the Toymaker supplements Punch’s depression with a frown worthy of a theatre mask. When Punch manages to land a hit on his wife or baby (My God, were these shows always so violent?), the Toymaker grins with such deranged glee that you can’t help but find it hilarious.
Oh no. You look at the clock: it’s been a minute, and your chest is really starting to hurt. The Toymaker and his puppets make your cheeks puff out with the effort of not laughing.
He smirks at you as Punch picks up his wife and baby and tosses them into the air, punting them like footballs. It’s so absurd and ridiculous that you can feel the giggle rising up in your chest. You desperately want to open your mouth and suck in oxygen but you can’t, you simply can’t, because if you do you’ll lose the game and he’ll keep you here forever…!
As your remaining seconds tick closer to your inevitable failure, you close your eyes. You want to have one last moment to remember yourself as you are, because you are sure whatever the Toymaker is going to do to you will not be pleasant.
Your chest aches. Your cheeks bulge. Your will starts to unravel.
And then, you have the idea.
It’s a stupid idea, and with barely any seconds left to execute it, you have no guarantee that it will work. But as you open your eyes and look at the Toymaker’s smug ‘I’ve already won!’ expression, you know you have no choice but to follow through with your mad plan.
So, holding on to every last bit of breath you have, you lunge at the Toymaker—
—and envelop him in a bone-crushing hug.
Several things happen at once:
The first is the Toymaker exclaiming in surprise, his breath clearly lost, and dropping his puppets, which dissolve into ash as soon as they hit the floor. 
The second is your desire to breathe finally overpowering you as you collapse against the Toymaker, and the two of you tumble to the floor. 
The third is the grandfather clock exploding. Just as you hit the ground the clock bursts apart, firing out wooden shrapnel with a horrifying bang! On reflex you huddle yourself against the nearest form of safety, which in this case happens to be the Toymaker’s chest.
You weren’t expecting him to hold you back.
The two of you stay like that for some time: you and the Toymaker, on the floor together, breathing heavily and wrapped up in each other’s arms. Despite your own adrenaline, you can’t understand the Toymaker’s terror: surely he caused the clock to blow up? He certainly wasn’t in any danger.
But then you hear a sound you couldn’t hear before. It’s the thrumming of the Toymaker’s heart, loud and insistent and desperate to survive. You hear it through the fabric of his waistcoat, and feel it in the pulse of his neck. For just a moment, the Toymaker seems to be just as human as you.
You wonder if the Toymaker’s mortality is contextual.
Eventually, you manage to disentangle yourself from the Toymaker’s limbs. You peek at the smoking remains of the grandfather clock, and are relieved to see that nothing has caught fire: there’s just a scorched, black mark where the clock once existed. The shards of wood which exploded out from the clock have disappeared.
Thankfully, your phone is untouched! You pick it up, pause the recording and watch it back. A smile stretches across your face.
“Oh, Toymaker!” you say, and you are so very pleased that your voice has returned. “You’re going to want to take a look at this.” 
When the Toymaker climbs to his feet, you are immensely amused to see that his perfect curls have been knocked a bit by the explosion. For the first time since you met, the Toymaker is dishevelled and confused. It’s a cute look on you, you think.
“You broke my game,” says the Toymaker incredulously. “How did you do that?”
“No idea,” you grin. “Maybe it was an unexpected outcome. Still within the rules, still a valid way to win, just…unorthodox.”
You show the Toymaker the recording. You watch as his expression turns from bafflement, to despair, to outright blazing anger.
“No!” the Toymaker cries. “You can’t have beat me!”
But the camera never lies. The footage on your phone clearly picks up the Toymaker gasping in shock as soon as you hit him with your hug…whilst you don’t gasp for air until a few seconds later, just before the grandfather clock explodes.
“Seems like I have!” you say happily.
“But I…you…” The Toymaker’s fingers flex in the air meaninglessly, as if looking for a straw to grasp. “But that’s cheating!” 
“No it isn’t,” you say with confidence. “There was nothing in the rules about us not being able to make each other lose our breath. If you making me laugh was a valid strategy, then me hugging you was too. Either we both cheated, or no one did.”
The Toymaker looks like he’s been slapped, and it is a delicious feeling. You almost want to pinch his cheeks. With a pout fixing his lips, the Toymaker snaps his fingers…and your clothes return to normal. Your dress is gone, replaced by the clothes you entered the shop with.
(Is it a little silly to be regretful of that fact…?)
“I still say that shouldn’t count,” says the Toymaker sullenly. “That was an underhanded tactic. I’ll be writing that into the rules next time.”
But you’ve turned away from the Toymaker now—he obviously needs to work through his sore-loser feelings in his own time. You trot over to the doll shelf, pick up the beautiful doll in the powder-blue dress and cradle her in your arms. She truly is a wonderful prize.
When you turn back around, the Toymaker is sitting on the floor with his hands hugging his knees. You feel a pang of sympathy for the man…it seems this really is his whole life.
“But why did you hug me?” the Toymaker asks, baffled. “That’s not a winning strategy. You just surprised me. You were so…”
The Toymaker looks up at you with shining eyes. This time, his eyes really are wet with tears.
“...Warm,” he whispers.
The triumph of your win quickly sours on your tongue. The way the Toymaker is looking at you gives you a powerful feeling…and it’s not one that you like. Even though every part of you is telling you to make a run for the door while you have this post-win window…you don’t.
Instead, you sit down cross-legged on the floor next to the Toymaker, just like you did when in the void. You even bump your shoulder against his.
“I’ve been sad a lot in my life,” you say. “But I’ve never felt as much sadness as I did in your void. And it made me wonder if…you’d ever been held before.”
The Toymaker looks at you with flashing eyes. His bottom lip trembles as if he’s trying to hold back a lifetime of grief. He doesn’t say anything, but those eyes tell you all you need to know. 
“I wouldn’t mind coming around here sometimes,” you say gently.
The Toymaker looks at you like you’ve got two heads. “You would voluntarily subject yourself to my life-or-death games?”
“Maybe not the life-or-death part,” you say hastily. “But I had fun today. Weird, horrible fun. You’re kind of a weird and horrible guy…and I’m pretty weird too.”
To your surprise, the Toymaker actually laughs at that. “You are unique, meine Liebling,” he says, German once more. “To out-ge-smart me, you must be.”
“Well…maybe it’s a good thing we met,” you say. “Maybe you don’t need to keep luring in suspecting people to your shop, Toymaker. Some of us might actually want to stick around and play. And maybe…”
You rest your head against the Toymaker’s shoulder.
“...Maybe I could help keep the cold out for a while.” 
The Toymaker and you sit in silence for some time, listening to the gentle whirs and clicks of the toys going about their business. You keep your new doll tucked between your legs, and your cheek resting against the Toymaker’s shoulder. He’s so warm that you find your eyelids fluttering: you could easily fall asleep right here.
It’s a surprise when you feel the Toymaker’s fingers sliding into your own. You look at him, and see those telling blue eyes alive with fresh excitement.
“It’s a deal,” says the Toymaker, with an enormous, brilliant smile.
You let the Toymaker pull you to your feet. To your amusement, he grants you a deep, formal bow.
“Run along now, meine Schatz…today must have been ge-xhausting for you. But I shall be seeing you again soon, ja?"
Other people would not have caught it, but you know what loneliness sounds like: you hear the edge of desperation at the edge of the Toymaker’s voice. You take a step back and return the bow with a curtsey.
“Ja, genau,” you grin.
The Toymaker’s smile could have outshone the sun.
That night, when you return home, you take all of your dolls out of your closet. You line them up with care on your shelf, making sure to pose them prettily and smooth out the creases in their frocks.
But you keep your new doll in your hand, and clamber into bed with her. Before you turn out the light, you look one last time at her perfect, dimpled face.
Oh, what games will you and the Toymaker play next?
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catcas22 · 3 months
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I love the little bits of cosmic horror Tolkien slipped into his legendarium. Like it's mostly high fantasy, tragic more often than not but ultimately hopeful.
Then he'll go on a little tangent like "So there's this spider that was so big she ate the sun and the moon and the very concept of light, and would have eaten the devil himself if his crew hadn't rescued him. Nobody knows where she went. Probably she ate herself, but she could still be out there."
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