Tumpik
prokopetz · an hour ago
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Like, I don't wanna say your show's voice acting sucks, but these anime girls are so squeaky my cats came running to find out where the kittens are.
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prokopetz · 2 hours ago
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Okay, so it is in fact very funny that bandwagon-jumping Dungeons & Dragons podcasters are brewing up D&D hacks of the Cyberpunk: Edgerunners anime in spite of the fact that it's literally already based on a tabletop RPG, but I have to grant that this isn't the sort of square peg/round hole situation that you usually get with flavour-of-the-week D&D hacks. This is one of the very rare cases where you can legit do this without any real problems: in terms of the frameworks of play that are needed to support them, the cyberpunk heist and the sword and sorcery dungeon crawl are functionally identical.
(Indeed, the fact that you can so easily do a cyberpunk heist in D&D is one of the main pieces of evidence that folks like to cite in support of the argument that D&D can do anything – and as long as you never try to run anything that isn't either a sword and sorcery dungeon crawl or a cyberpunk heist, it's technically correct!)
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prokopetz · 2 hours ago
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@ye-lost-bard replied:
are these from a bdsm site, by chance?
I imagine that the potential BDSM applications of a sliding bar F-clamp are probably fairly limited, but I'd love to be proven wrong!
I've gotten multiple spam emails over the past several days attempting to sell me name brand sliding bar F-clamps at discount prices.
Not any other type of clamp, mind – sliding bar F-clamps in particular.
You know, these:
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I haven't the slightest earthly idea what I've recently said or done that's convinced the Algorithm I'm in the market for one of these.
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prokopetz · 2 hours ago
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It’s easy to do a bad engine swap. Tales abound of folks who show up with a sawzall and booger-weld their way to an undriveable car that does, indeed, technically contain a high-mileage base-model V8. Taking that new engine and integrating it so smoothly into the chassis that it is of the same quality as the vehicle’s original manufacture, with everything still working, is a holy grail. And I’m too lazy to do it.
Let me walk you through my engine-swap technique. First, I obtain a car with a broken engine. For the sake of argument, let’s say it’s a 1981 Pontiac Trans Am. Now, the original Pontiac engines for these are hard to come by these days, snapped up by collectors. They’ve got lots of unique parts and an unfortunate tendency to turn into clouds of loosely-affiliated exotic metals when they run out of oil.
So a lot of folks – and I should pause to mention that the Trans Am collector community dislikes this very much – will swap in a standard Chevy small-block and do some bodge work to mate it all up. You still have a working car, with lots of V8 grunt, and it’s kinda-sorta all from the same company. Of course, the car is no longer original, and between you and me? A little boring. Personally, I don’t have time in my busy schedule to be going to the junkyard in order to pull Chevy small blocks. No, I have a decent copse of engines right in my backyard.
I figure, if I’m going to be bodging something into the car and pissing off all of the purists anyway, why not at least make it easy for myself? I choose a Kubota turbodiesel lawn tractor engine, which is lying on the racking out back. The resemblance of my racking to the stuff that went missing from the Home Depot down the street during last week’s midnight ram-raid is purely coincidental. As you can see, this racking is not orange, but instead orange with some quickly-applied black spraypaint over top of it. Never mind, here’s the engine.
And now, after several hours consisting of supreme works of bodgery, including a bellhousing adapter made out of plywood and a starter motor somehow hanging off the front bumper, we once again have ourselves a running Trans Am. You can definitely do a Smokey and the Bandit cosplay with this, although I would recommend not going on long-distance runs against the 5-0. Mostly because I didn’t want to drain the original gas tank, so the engine is drinking diesel out of a two-litre pop bottle zip-tied to the A-pillar. PET plastic is fuel-safe, right?
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prokopetz · 2 hours ago
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I've gotten multiple spam emails over the past several days attempting to sell me name brand sliding bar F-clamps at discount prices.
Not any other type of clamp, mind – sliding bar F-clamps in particular.
You know, these:
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I haven't the slightest earthly idea what I've recently said or done that's convinced the Algorithm I'm in the market for one of these.
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prokopetz · 10 hours ago
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Encouraging home-grown food is a fine thing, but I think a lot of posts on the subject are shooting themselves in the foot by making frankly optimistic assumptions about what reasonably constitutes a basic starter project. If you really want to get folks on board with home growing, your best bet is probably going to be looking up which culinary herbs can feasibly be cultivated as indoor houseplants; sure, a pot of thyme on the windowsill isn't going to make a meaningful difference to anybody's weekly grocery budget, but if we're being honest with ourselves, for most folks that fancy balcony garden isn't going to do that either, and at least the potted thyme is attainable!
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prokopetz · 12 hours ago
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The whole Deltarune situation is fascinating because usually what happens with indie game developers is they try to do the Big Passion Project that's been brewing in the back of their brain for the last twenty years as their very first major undertaking – and if they're extremely lucky, they don't burn themselves out in the process! – but Toby Fox didn't do that.
Instead, he deliberately started with a much more modest game that was essentially a scaled down AU version of the Big Passion Project, mostly as a way of teaching himself the ins and outs of game development, with no real expectation of broad appeal, but then that practice project proved to be immensely popular.
So basically what we're seeing now is what happens when an indie dev is able to approach their Big Passion Project – the one that most indie devs burn their brains out trying to tackle solo – with access to a team and a budget, and, um, well
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I have to confess that the results are thus far a little concerning!
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prokopetz · 12 hours ago
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Replacing the word "service" with "disservice" is literally always funny in every possible context.
Room disservice.
Civil disservice.
Lip disservice.
Public disservice announcement.
Disservice animal.
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prokopetz · 15 hours ago
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Phylogenesis.
where would i be able to find your posts/reboots about the inexistence of fish or more generally the cladistic shitposting
I have a cladistics tag, conveniently enough.
(I actually have separate tags for taxonomy, phylogeny, and cladistics, though there's a fair amount of overlap, and I have to confess that I'm not always 100% consistent about applying the correct one – ironically, given the subject matter!)
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prokopetz · a day ago
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where would i be able to find your posts/reboots about the inexistence of fish or more generally the cladistic shitposting
I have a cladistics tag, conveniently enough.
(I actually have separate tags for taxonomy, phylogeny, and cladistics, though there's a fair amount of overlap, and I have to confess that I'm not always 100% consistent about applying the correct one – ironically, given the subject matter!)
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prokopetz · a day ago
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mr prokopetz, did i once see a post on your blog about a princess fighting her way Down a tower (i think it might have been a video game pitch?) or am i insane
I don't think so, no. If you're sure it was this blog you're thinking of, there are a couple of possibilities:
If it was an older post, you may be slightly misremembering the one about the escape-room-addicted princess
If it was a recent post, you might be recalling another user's comment on my recent post about Marian from Double Dragon
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prokopetz · a day ago
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Funnily enough, I’m almost 100% certain that bit was directly inspired by one of my own posts.
More inadvisable D&D adventure premises, princess rescuing edition:
A seemingly conventional quest to rescue a young princess from the dragon who rules the mountain reaches to the north of the kingdom takes a sudden turn when it transpires that a. the princess is a latent sorcerer of considerable power, and b. there is definitely something the Queen neglected to tell the party about the princess’ true parentage.  
The party is hired to act as wedding crashers and disrupt an arranged marriage between a princess and a foreign noble. The party will easily learn that the arrangement was the princess’ idea, and that the ”rescue” is a ploy to secure more favourable terms in an attendant trade deal. What they may not learn so easily is that princess intends to deny knowledge of the party’s involvement and have them all executed.  
The princess is an aspiring wizard possessed of more ambition than good sense, and has managed to banish herself to gods-know-where thanks to a badly mistargeted summoning spell. The royal advisor has a short list of places she might have ended up, and the party isn’t going to like any of them! For extra fun, the spell might linger and continue to go off at inconvenient moments as the party is escorting her back.  
An ancient curse upon the land’s royal blood has been awakened. What it’s supposed to do is send the princess into an enchanted sleep and bring ruin upon her domains; however, as the monarchy was abolished generations ago and there are hundreds of descendants with plausible claims to the former throne, the curse is erratically hopping from person to person, bringing ruin on whatever it thinks each victim’s “domain” is.  
Owing to a series of misunderstandings that will probably seem hilarious in retrospect, a princess who ran away from home to become a masked vigilante has been hired to find and rescue herself. She can’t refuse a royal commission without having her masked identity branded a rebel against the crown, and she really doesn’t want to have to overthrow her parents, but she wants to go home even less. Maybe these passing adventurers can help resolve her dilemma?
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prokopetz · a day ago
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Help, I wrote a series of thinly disguised self-insert characters who each embody a specific psychological hangup, but then they narratively evolved and now my hangups have hangups.
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prokopetz · a day ago
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Help, I wrote a series of thinly disguised self-insert characters who each embody a specific psychological hangup, but then they narratively evolved and now my hangups have hangups.
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prokopetz · a day ago
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@theresponseblog replied:
the G/N/S Flamewar will never die! (although I guess now we need to add "P", for "podcast"...)
I think that’s a different argument from the one I’m talking about. Serious GNS discourse typically doesn't fail to recognise that it's possible for each game to have a different set of axioms about what a game is; it merely asserts that some choices of axioms are unethical.
(Which is also something that underlies a lot of wizardfights, come to think of it, but those are different wizardfights from the ones I mean!)
I think chaos magic and tabletop RPG design are fundamentally similar in that one’s choice of axioms is essentially arbitrary, but once you’ve actually chosen a particular set of axioms, it rapidly becomes clear that there’s a right way and a wrong way to go about putting them into practice – the rules aren’t invented so much as discovered. Where did those rules come from? How can something you made up whole-cloth have rules that you don’t know about? It is a mystery.
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prokopetz · a day ago
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Frankly, the secret to surviving having a widely read blog is cultivating the capacity to find it funny when people tell you to kill yourself. Like, really, my friend? You created a burner account on the world’s shittiest social media site because you didn’t even have the stones to nastygram me under your primary fake disposable identity, and that’s all you’ve got? The last one randomly accused me of being a Communist sleeper agent, which was at least entertainingly appalling. Step up your game!
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prokopetz · a day ago
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Honestly, that last part was the initial impetus of the observation.
There are a lot of folks in tabletop game design spaces – even popular and well-regarded authors – who genuinely do not grasp that there is more than one kind of game, and consequently understand all other games as broken or incomplete versions of the One True Game; an analogy I’ve used in the past is to imagine understanding mountain climbing as a broken or incomplete version of miniature golf, and you’ll have the right general idea.
Then I got to listening to folks arguing about the Correct Way To Be a Wizard, and I started thinking: you know, all this feels eerily familiar.
I think chaos magic and tabletop RPG design are fundamentally similar in that one’s choice of axioms is essentially arbitrary, but once you’ve actually chosen a particular set of axioms, it rapidly becomes clear that there’s a right way and a wrong way to go about putting them into practice – the rules aren’t invented so much as discovered. Where did those rules come from? How can something you made up whole-cloth have rules that you don’t know about? It is a mystery.
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