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#its a tentative maybe on her backstory
glowyskull · 8 months
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- Parents devoted to Hylia
- Faith took precedence over her well being
- Forced to become a soldier, “to serve Hylia”
- Learned how to fight, but hates it
- Mocked for being a woman, started cutting her hair and hating anything related to femininity
- Mocked for studying plants and healing methods
- Tried to fit in w the knights, but hated that too
- One of the Royal Soldiers tried to break her down enough to mold her to just do as told
- Tried to study anything to do w healing when she had the time and could hide
- Trained to follow orders, killing “in the name of Hylia”, but always cried after the fact
- Weak in combat, learned stealth and to poison blades though
- Starts hating Hylia and anything related to her
- Manages to fake her death, escaping the life as a knight and managing to hide in Ordon
- Never got a lot of access to books to study healing, opted for just eating the plant and recording the effects herself
- Has almost died once or twice because of this
- Started to embrace femininity, finding out she actually enjoys it
- Prefers not to talk about her past
- Proud to be a healer, though still gets mocked for it sometimes
- Is actually really sweet
- Still cries when her feelings are too strong
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threadbaresweater · 2 months
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one warm day is all i really need | arthur morgan x reader
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Arthur doesn't think you're interested in him any more than you're interested in fishing, which ain't much. You hope he shares even an inkling of the feelings you have for him. It's no surprise to anyone else in camp that there's something between the two of you, and they make sure you get a chance to show each other how you really feel.
The details: 3.9k words. Female reader with a backstory that isn't really elaborated upon in this fic but might be at a later date if I have the spoons; several gang members act as side-characters/wingmen (and women); alcohol and cigarette use; sex (pretty vanilla, but a little rough and intense). NSFW. This is also my first fic for a new fandom, so please be gentle with me. It's been a while.
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Arthur first notices your eyes on him one evening around the campfire at Shady Belle. He won’t accuse you of staring– Lord knows he’s been known to look at you with the same foolish grin you’re wearing now– but he tips his hat to acknowledge you. The heat in your cheeks is suddenly warmer than what the fire has already provided; your grin only grows until your teeth are showing, and you duck your head into your shoulder to hide. Arthur takes a long swig from his whiskey bottle and grimaces as it goes down. He hasn't had a drop of anything in days, and the burn takes a little while to grow numb to now. 
“Think she's sweet on you, Morgan,” Sean says in his Irish lilt, giving Arthur an elbow in the ribs. 
“Naw, she's lookin’ at you,” Arthur deflects, though he hopes he's wrong. He thinks he knows.
“She told me last week to keep my eyes on my own work,” Sean continues. “I really don't think it's me she wants, Arthur.”
You turn to whisper something to Sadie, who laughs out loud with her face tilted toward the stars. You dare a glance back at Arthur, who is, in fact, looking at you.
Maybe there's some truth to what Mary Beth told you yesterday.
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“Arthur's been awful quiet lately.”
The sun shines through the trees and dapples the table where you're seated with bright spots of pale yellow. It's your third round of dominoes with Mary-Beth, and she's whooping your ass, as usual. You don't know how she does it, but each game you play, you're a little more privy to her prowess. 
“You think so? I don't know him as well as you.” You hope it isn't obvious that your heart started beating a little faster at the mention of his name. It leaves you breathless.
“Oh yeah,” Mary-Beth continues. “He's been scratchin’ away in that journal of his a lot more, too.” She leans closer, conspiratorial, her eyes twinkling with the gossip she's about to share. “Karen said he went to town twice last week to have a hot bath. If you knew Arthur like I know Arthur, why…you'd know that's highly out of character for him.”
“But you said he'd been quiet. Is that unusual for him, too?”
She hums and purses her lips. “Well you see, Arthur isn't usually a man of many words on a good day. But it's been real bad lately. He don't even give John a hard time like usual.”
You ponder the dominoes for a moment and then make your move. It doesn't earn you any points, but at least you didn't have to draw. “What do you think the problem is?” you ask, nonchalant as possible.
Mary-Beth smiles. Big and bright and sparkling. “Oh, it's not a problem at all.” She lowers her voice and cups her hand to her mouth. “Arthur's in love.”
You gasp, then giggle behind your hand, and Mary-Beth follows suit. Hosea looks on and shakes his head, so you quiet down, reaching across to grab Mary-Beth's hands. “Who do you think it is?” 
Her cheeks are tinted pink, and she looks around to make sure there aren't any ears to hear. Word travels fast around camp if one isn't prudent. “I think it's you.”
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A thunderstorm rips through Shady Belle a little over a week later. Your little tent that you share with Sadie is ripped straight off its supports in a terrible gust of wind, and you and the others hightail it inside the house to take cover just as it begins to hail. There's quite a ruckus as everyone huddles inside, windblown and rain-soaked. A few of the men hold up lanterns to illuminate the darkness while you watch the lightning and feel the thunder shake the old bones of the house. 
“Everyone just calm down,” Dutch calls, descending the stairs, wearing some ridiculous robe with his arms spread wide. “Are we really gonna let a little old thunderstorm keep us from getting a good night's sleep?”
“Says the man with a bed inside the house,” Arthur bites, rounding the corner from what used to be the kitchen, holding a lantern up high in front of him. “Dutch, you better allow these ladies to take cover in here for tonight, or I'll–”
“Or you'll what, Mister Morgan? Pray tell, what kind of man do you take me for?” Dutch's eyes are fiery as he stares Arthur down; a display of dominance. A veritable cockfight. 
Arthur's jaw twitches, but he doesn't back down. “The kind of man I should hope would have some goddamn respect for his family.”
There's a tense moment or two where everyone is quiet, then Dutch relents. “Fine, fine! But I expect everyone out there pitching in to clean up in the morning.” He points at Arthur and raises his voice again. “That includes the other man with a bed inside the house,” he sneers. 
Arthur shakes his head, then looks away only to catch sight of you, shivering in your wet undergarments, huddled close to Mary-Beth for what little warmth the two of you can share. For a minute, he forgets to breathe, then composes himself enough to cross the room.
“Come on in here. Get yourself warm and dry by the fire.” His hand on your elbow is rough but warm as he leads you toward the fireplace. You nod and look back at Mary-Beth, who shoos you away with a flick of her wrist and a wink; you notice that her teeth are chattering. Despite the humidity that hangs heavy in the air, the temperature has turned chilly with the storm.
Arms crossed over your bosom to preserve any shred of modesty you might have left, you allow yourself to be led away by Arthur. Dutch and some of the others head upstairs while Charles and Javier keep watch from the front porch. 
“You alright?” Arthur asks. He covers your shoulders with one of his heavy winter coats, and you pull it around you, grateful for the weight and warmth of it. Another clap of thunder shakes the house and you jump. Arthur chuckles.
“You laughin’ at me?” you quip, placing your palms flat in the direction of the fireplace. You don't even bother to hide the grin you feel curling on your lips. 
“No madam, I am not,” Arthur says earnestly, taking a seat beside you on the old wooden crate he's set up as a makeshift bench. 
“Then just what do you find so funny, Mister Morgan?”
He scratches the back of his neck, looking into the flames. “Aw, I dunno. I'm sorry. It's just that you're…” 
You bump him with your hip, unable to stop the giggles that bubble up from your chest. “I'm what?” you pry.
There's a clatter of something falling on the front porch, and Arthur uses it as a good excuse to get out of this hole he's dug for himself. “I better go see what's going on out there. Charles might need my help.” 
“I'm what, Arthur?!” you call, to no avail. He's gone before he can see the proverbial hearts in your eyes.
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The saloon in Rhodes is a little nicer than the ones you visited in Valentine, though it's a far cry from the ones you used to frequent in Saint Denis. Still, when Sadie and the other girls decide that it's high time you have a little fun in town, you throw on your best dress and let Karen curl your hair and even apply a little of the makeup you snagged from a homestead up north. For the first time in months, you feel like a proper woman. There isn't time to be melancholy about the past, though, when the boys start whistling and cat-calling upon the sight of you and the other girls.
“Aw, knock it off!” Sadie hollers. She's decided to dress up a little tonight, too, much to everyone's surprise. But she hikes up her skirts to hop into the wagon, calling for the rest of you all to hurry it up. “I've got a bottle of rum with my name on it that's waiting for me to come drink her all down!”
You catch the sunset on the way to town. It's dazzling over the meadows, all golden light and warm, blazing oranges and reds that settle into a brilliant pink by the time your reach the main road into Rhodes. You wish you could see Arthur's eyes, but he's got a handle on the reins next to Charles in the front of the wagon. You've seen him watching the sunset before; he always looks so peaceful those evenings at camp, and you often wonder what he thinks about in those few minutes before the horizon is painted in pastel hues.
Karen starts singing a song that everyone eventually joins, and before you know it, you're pulling up in front of the Rhodes Parlour House. You can already hear the piano and a few voices from outside; the sound of it stirs something in your soul that makes you long for the familiarity of home, but you quickly shove it aside in favor of the company of your new family.
“Madam.” Arthur's voice brings you out of your thoughts and back into the present, where he waits at the back of the wagon with his hand extended to you. You beam at him, and he feels dizzy. And when your soft hand fits into his, he straightens his knees so they don't buckle and betray him.
“Why, thank you, kind sir,” you say, lifting the hem of your skirts to step out onto the dirt road. 
Arthur leans in, dangerously close to your ear. You can smell the whisky and cigarettes on his breath, along with the faint tang of gunpowder and hair pomade. “You sure do look nice in that dress.”
You demure and fan yourself with your hand. “Just how much have you had to drink already tonight?” you giggle.
“Ahh, just a little nip to take the edge off.” 
“Mm-hm. Sure, Arthur. Whatever you say.”
The night starts off relatively calm, as most nights do. You and the other girls find an empty table to sit and pick up on the town gossip, and the men start a hand of poker. It grows loud and crowded sometime around midnight, and it's hard to have a conversation without shouting over the din of voices, the clink of glass bottles, and the slow drag ragtime music from the piano. The ambiance is charming and lighthearted, and there are even a few couples drunkenly dancing on the porch.
You push back in your chair and find that when you stand, you're a little more wobbly than you thought you would be. The alcohol has loosened you more than you realize, and you grip the table for support until you feel a firm arm around your waist. “Whoa there.” 
It's Arthur, who has won the last round of poker and has come to check in on you and the other ladies. You're pulled tight against his chest for one fleeting moment, and you look up into his eyes. He, too, seems drunk, with his eyes gleaming and drooping at the corners, his smile easy and his cheeks flushed. 
“My knight in shining armor,” you slur, pretending to faint in his embrace. He only pulls you tighter against him, both of his broad hands splayed across your back. You laugh, and he smiles.
“You weren't getting another drink, were ya?” he questions with a raise of his brow.
“‘m thirsty,” you whine, lifting your empty glass entirely too close to his face. It knocks against his nose, which sends you into another fit of laughter.
Arthur takes your wrist– gentle but firm– and lowers the glass away. “Think you need to drink something that's not whiskey,” he drawls. You can't help but watch the way his lips form around the words; the slip of his tongue between his teeth, the way his mouth turns up into the hint of a smile when you pout. Before you can think too long and hard about it, you lunge forward and kiss him. Hard and clumsy and impulsive. You don't give him time to react. You're far too involved in the kiss to notice, but the girls at the table behind you have all gone silent. Arthur slides his hand along the side of your face and presses his fingers upon the nape of your neck, kissing you back like he really means it. (He really does.)
You pull back suddenly, breathless and reeling, swiping the back of your hand over your mouth. You're still held firm in his embrace, but the playfulness in his gaze has been replaced with an intensity that makes your knees weak all over again.
“What'd ya do that for?” he asks.
“Could ask you the same thing.”
“Well, you started it.”
“And you finished it.”
“Oh, I ain't finished with you, yet.”
“That a promise or a threat?” Your pulse is thumping wildly in your ears.
“Ya know, they got rooms upstairs for that!” Sadie shouts. There's a ripple of laughter across the table. Arthur's hand on your cheek feels like a brand, his arm about your waist an anchor. The rest of the room comes back to you in a woozy blur, and you look around, a little lovestruck and a whole lot drunk. Arthur's lips at your temple make your eyes flutter shut, and the room fades to black as tIt'weight of you slumps against him. He staggers only slightly, but holds you firm, chuckling softly.
“It's a promise,” he whispers.
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You come to some hours later. Your mouth is dry as the desert, your head feels like lead, your skin broken out in a cold, uncomfortable sweat. At some point, it seems you were covered with a downy soft blanket, and the pillow at your head is much more fluffy than the makeshift one you made out of a bedroll at camp. At first, you think you're dreaming. Then, you wonder very briefly if you're back at your childhood home in Saint Denis. You almost call out to your mother when you hear a soft snore from the other side of your bed. 
The room spins when you turn your head, and you rub your eyes until Arthur comes into focus. He's sprawled in an armchair a few feet away. His arms are crossed over his chest while his chin is tucked into his chest. Off to the side, you spy his boots; his big toe pokes through a hole in his sock and you smile at how vulnerable he looks.
“Arthur,” you whisper, shifting slightly as you pull the blanket up around your chin.
He grunts and lifts his head slowly. He frowns a little at first, but when he focuses on you lying there, so close he could reach out and kiss you again like he did last night, there's a slow, easy smile that spreads across his face.
“Hey there, party girl. You feeling alright?”
You could kick yourself for all the giggling you've done around him lately, but you can't help it. He brings out something giddy and downright foolish inside you, so you toss a pillow at him and bury your face in the sheets.
“Aw, come on now. I'm just messin’ with ya.” He leans forward and rubs your head affectionately. “I'd say you were feeling pretty good last night.”
It's in that moment a white-hot jolt of sheer panic shoots down your spine. Quickly, you check to make sure you're still wearing clothes. Aside from your breasts being a little lopsided in the confines of your bodice, you're relieved to find that your dress is still intact and– more importantly– on your body. You dare another peek at Arthur and notice that his shirt is unbuttoned down to the middle of his chest and he's discarded his vest somewhere, but he, too, is fully clothed. Thank the good Lord above. 
You must've said that last part aloud, because Arthur laughs. “Don't worry, nothing happened. Though it weren't for lack of tryin’ on your part,” he says, scratching the back of his neck. “Thought I was gonna have to lock you in here like some feral cat till you settled down.”
Oh. Oh Lord. You try to recall what happened that led you to this room, but all that comes to mind is a lot of loud conversation, some dancing, a spilled drink across Sadie's lap, and Arthur's hand on the side of your cheek. “Oh…”
Now you remember it in vivid detail.
“Didn't know you cared for me like that,” he says. It's earnest and tender, a few shades less intense than the kiss you now recall, the one where it felt like he wanted to eat you alive right there in the middle of the saloon. Now, he thumbs your cheek and looks at you so fondly you swear your heart jumps right up in your throat. “I mean, I'd been hoping. Wasn't sure you was looking for a romance.” He huffs a short sigh, frustrated with himself. “Aw, hell, what am I saying? ‘Course you weren't. You're just looking to survive, just like the rest of us, and here I–”
“Shut up,” you say, taking hold of his hand and tugging him closer. He resists until you pull even harder, watching the fire in your eyes blaze to life. “You talk too much, Yankee.”
“I ain't no damn–”
“Kiss me.”
He's over you in an instant; you're pressed flat against the bed, completely and totally at his mercy. This kiss feels different than the drunken one last night. It's sober and honest, if not a little hesitant, as if he's holding himself back from devouring you wholly. The warmth of his body against yours takes your breath away. Or maybe it's the way his tongue laves heavy into your mouth, unashamed of how badly he craves the taste of you. You grip his hair at the roots and tug him down to kiss him harder, lifting your upper body to meet him until he presses down, his chest flush with yours. 
Things get heated quickly.
His mouth moves across your cheek, down your neck, and he groans against your skin, rutting his cock against your thigh. You fleetingly wish that he had managed to get you out of that dress before he presumably tucked you into bed and passed out in that chair, because there’s a whole lot of fabric between you and him that really pisses you off right now. Arthur must feel much the same, because he’s bunching your skirts up past your knees while you’re fumbling with his belt buckle, desperate to feel him against you, inside you. It’s clumsy and crazed, rushed and rough, but you manage somehow to shuck off every last bit of your clothes and his until you’re breathless and so, so eager beneath him.
“Need you now,” you whine. You feel insane. Dizzy and dehydrated, impossibly turned on, every nerve ending on fire when his callused hands grip the fat of your thighs and open you to him. 
“Greedy little thing, ain’t ya?” One of his hands slips between your legs to find you wet and swollen. He presses the pad of his thumb against your clit and pushes a finger inside you; the sound you make nearly has him finishing there on the sheets, so he wastes no time in getting himself as close to you as humanly possible. 
“Never wanted something so bad,” he murmurs into the dip of your shoulder. He wants all of you– all at once– wants to fuse his hands against your skin and sink himself into you so deep that it would be impossible to tell where he ends and you begin. The heat from his body takes away what little breath you have left, his mouth on each part of your body building the buzz in your chest until you feel like you might just burst open. You grab at each other like it's the first and last time you might have this opportunity, as if you want more than what the other of you is able to give.
Considering the kind of life you’ve both led so far, it’s a good possibility that you might never get to do this again.
“Give it to me,” you plead, opening yourself further to him, fingers wrapped firm around the base of his cock. “Please.”
Arthur Morgan is a man of incredible strength and self restraint, except when it comes to a woman like you.
There’s nothing gentle about the way he takes you. It’s primal, sweaty, filthy, rough. Arthur pushes as far inside you as he can go, then pushes further when you beg for more. He cups your knees with slick palms and presses you open as far as you can bend; you tug roughly at his hair and bite down on his shoulder when the pleasure builds to a blinding ferocity. The wooden bedframe knocks angrily against the wall with each thrust, but you can’t bring yourself to care if anyone hears. You can’t focus on anything beyond the feeling of him filling you with every stroke of his cock, of the taut, corded muscle in his back and shoulders as you grapple to hang on as tight as you can. Your orgasm hits your hard and fast, and he encourages you through it, taking his time to give you long, controlled strokes. It’s as pleasurable for him as it is for you. “‘Atta girl,” he rasps, lips moving against your ear. Your hand flies to your mouth to muffle your cries, but he pulls it away and threads his fingers with yours, pressing it onto the pillow. “I wanna hear it.”
Your moans are what drive him over the edge.
He buries his face against the side of your neck, panting heavily as he comes, driving into you so hard that you can almost feel the mattress beneath you begin to sag under the weight. You cradle his head in your hands and link your legs around his waist, boneless and languid in the aftermath of your own pleasure. When he moves, you move with him, riding out the waves together until you’re both too tired to move another muscle.
Neither of you speak for a while. He lies on his back with an arm around your shoulders while you curl against him, tuned into his heartbeat and swirling little patterns into the hair on his chest. It’s comforting to feel him next to you, to watch his chest rise and fall as he steadies his breathing, to soak up the warmth of his skin against yours. 
You’re the first to break the silence. “Did everyone else go back to camp last night?”
Arthur nods slowly. “Something tells me they planned all this.”
“Planned it? You mean…” You lift your arm slowly and flick your wrist to acknowledge the room you’re laying in. “This?” You lift your chin and grin at him. “Or getting us together?”
“Room was paid for before I even had a chance to ask if they had one,” he explains. “Think it was Mrs. Adler.”
You vaguely recall her shouting something about a room after you kissed Arthur last night, and you shake your head. “You complaining?”
He turns to his side, draping an arm across your hip. “Me? Never.” You’re suddenly pressed beneath him once again; from the looks of it, you won’t be getting out of this bed anytime soon. “Specially when I’ve got you here to help me keep warm.”
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Can I request for your Halloween celebration dracula x fem reader with the prompt you are the most beautiful thing I have ever seen, with loads of fluff and maybe some smut please
.⋆。A Chance。⋆.
Count Vlad Dracula x plus size reader
When you are sentenced to death by your village, the monster in the woods gives you a chance at a better life- by his side
Warnings: minor angst (reader is sacrificed by her village), fluff, i kind of followed the Dracula Untold backstory because he is so stupidly hot and I love the angst, love confessions, mentions of blood, Vlad is slightly toxic but what do you expect, biting, sort of implied death? reader is turned
WC: 2.9k
Minors DNI
Library- @hannibals-favourite-meal-library
Halloween Celebration
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Every town had their own ghost stories, legends that grew from whispers in the night. But the monster that stalked your home was very real and very dangerous. It stalked the shadows between the small homes, picking off the weakest of the population in the dead of night.
Fear was woven into your very existence, taught to you since the moment you could comprehend your parent’s words. Your senses were constantly tuned to the world around you, listening for any extra footsteps, eyes locked on the castle that loomed over your home but it wasn’t enough, not when the elders of the village determined that in order to protect everyone, only one must be sacrificed.
You were the easy choice- young enough to be a valuable meal but not a child anymore, you were pure and soft, unable to protect yourself in the vast wilderness that surrounded you. You screamed and cried and fought them as hard as you could but it did you no good, you still ended up at the steps of the steps of the castle, barefoot and terrified.
Frozen in fear, you trembled as the huge ornate doors opened before you. Candlelight spilled into the night air illuminating your way, but you refused to move. Some baser instinct in your brain told you that if you remained totally still, the monster would leave you alone and once dawn finally broke, you could run to another town.
Alas, it knew you were there. “Come inside before you catch your death of cold.” A voice called to you, urging you into its den. Acting of their own accord, your legs pushed your forwards and into the warmth of the grand hall, even as your mind screamed at you to turn and run. 
As soon as you were inside, the doors slammed shut behind you, sealing you into the place that would become your tomb. “Such a skittish little thing aren’t you.” The voice bounced off the towering walls and you whipped your head around, attempting to pinpoint where it came from.
Your heart pounded in your ears as your stomach twisted in fear. A sigh echoed around you. “You needn’t be frightened little one, I will not hurt you.” The voice was far softer now, the tone more of a man comforting a scared animal rather than a deadly creature taunting its prey.
“Please don’t kill me.” You whimpered, squeezing your eyes shut as tightly as you could. The smell of copper and ancient books overwhelmed your senses as someone stood before you. 
A soft touch against your full cheek made you flinch but the hand did not move away, in fact the tips of his fingers brushed your skin, travelling slowly downwards until they touched your lips. “How could I destroy something so pure?” He whispered.
Tentatively, you cracked open one eye and your breath caught.
Before you stood the most handsome man you could imagine. Black curls framed a square jaw, dotted with dark stubble. His eyes seemed brown at first but the longer you looked, the more you realised that they were an incredibly deep red. Shallow wrinkles decorated the outside of his eyes and his mouth, making him appear incredibly human. A smile pulled at his thin lips, exposing a pair of deadly fangs. He wore an outfit of delicately embroidered silk, making him appear as a lord or a king.
Your body relaxed, allowing him to cup your jaw with a fondness you couldn’t quite understand. “There you go. See, nothing to be afraid of.” His accent was thick, very much like the way your grandfather used to speak when you were little. “Now, why don’t you tell me why you were outside my home in the dead of night wearing so little?”
It was only then that you looked down at the thin white slip you had been wearing when the men broke into your home and pulled you from your bed. “They brought me here.” You managed to say, your voice thick with tears.
The man’s dark brows lifted, prompting you to continue. You doubted you couldn’t disobey if you tried. “They said it was to stop more deaths.”
His slightly crooked nose twitched as his eyes flashed with anger. “Foolish.” He snarled under his breath, and you gasped as he squeezed your wide hip tightly, you hadn’t even realised that his hand had moved. That seemed to break him from his trance.
“Ah I apologise. To touch a lady like yourself in that way is most inappropriate. Here, let us get you warm and fed.”
Sunset licked at the horizon, painting the sky with streaks of purple and pinks until they bled into the back of night, giving way to the silver of stars. You had slept through the day, too exhausted from the night’s events to even eat once you had bathed. 
Your benefactor had provided you with a truly lavish room and clothes that were slightly outdated but made of incredibly expensive materials. He told you to rest and that he would rejoin you the next night since he had some business to take care of during the day. You were so tired, you didn’t question him but now, you wondered what possible business he could be attending to.
Too frightened to leave your room, you settled on looking through the small collection of books on the shelf next to the bed. Many of the titles were in languages you could not understand but there were a few that you recognised. Love stories and tales of valour, stories you were told when you were young before your parents had died.
Absent-mindedly, you plucked one out and turned to the first page. The words were so achingly familiar- a girl is forced into the servitude of a monster by her family. He is wary of her at first but slowly, they begin to fall for one another until she kisses him after they are attacked by the villagers and he nearly perishes. The beast turns back into a man and they spend the rest of their lives in bliss. 
“I see you are quite fond of that story as well, it has always been a favourite of mine.” His voice startled you but terror did not accompany it. You looked up from the book to see the man, who had not yet told you his name, leaning against the doorway. Unlike the night before, he wore a simple white tunic and dark trousers. 
Heat bloomed across your cheeks as you spotted the way the dark curls on his chest were exposed by the loosely tied shirt. “My mother used to read it to me.” You stammered out, causing his smile to become even softer. 
“She must have been a woman with taste.” You nodded absentmindedly, tracing the spine of the book with your fingertips. Silence settled between you and after a moment, he spoke again.
“You may ask questions, I will not punish you for being curious.” He gently took the book from you, placing it back onto the shelf before he took your hands into his own. His skin was cold, unnaturally so, and it sent a chill down your spine.
“What- who are you?” The words flew from your lips. You expected him to show some offence to your question but he just chuckled and brought your hands to his mouth. He placed a kiss on your knuckles.
“I am Count Vlad Dracula and this is my home, as it has been for centuries.” Your breath hitched, he continued. “As for your other question, I am an ancient creature who must consume blood to live. There are many names for my kind but I prefer the term vampire.” 
“Are you going to feed from me?” Your voice was barely a whisper, merely a soft exhale forced from your lungs.
“No, I would never wish to mar your perfect skin with something so sinful, not unless you beg.” Your heart jumped.
“Why would I beg for that?” But he just shook his head with a cocky smirk, refusing to answer. “Why didn’t you kill me like the others?”
Dracula sighed heavily and released your hands. “There are many monsters in this world and some are not trapped by the night. Killers and rapists, evil men who lie and manipulate for personal gain. Those are who sustain me. Their blood is sour, tainted, but I refuse to kill those who have done nothing to deserve such a death though their blood is undeniably sweeter.”
His face twisted with shame and despair, the face of a man condemned for his sins no matter how much he repented. You tentatively stepped closer to him. “You’re an avenging angel, a noble monster.”
He scoffed but it was not spiteful, in fact, it almost seemed fond. “I am no angel, I am only fulfilling a duty I was bestowed long ago.”
“You saved me, that seems quite the noble deed.” Something in your chest tugged you to him, compelling you to wrap him in your arms and hide away forever. Instead your fingers curled into the soft sieve of his shirt, anchoring you to him once more.
“Not as noble as one might think. But let us not dwell on that, you must be famished. I think a hot meal will do you some good and then maybe you can read to me by the fire.” He picked up the book once more as he gestured for you to wrap your arm through his own. You dutifully obeyed, ignoring the feeling of his muscular bicep in your hands as he led you away.
“Has this always been your home?” You asked, desperate for an interruption to the silence between you. Dracula’s eyes flicked to you briefly, the red of his irises flickering in the candlelight of the hall.
“No, for much of my human life, I lived in a village not too dissimilar to your own. But that was a very long time ago and I prefer not to think on the past.” Your mouth snapped shut and you nodded in feigned understanding. 
Your combined footsteps echoed behind you, leaving ghosts of yourselves to follow as you journeyed into the heart of the palace you had feared for so long. 
——————
Most days followed this pattern, you would sleep until early evening when Dracula would rouse you with a gentle knock at the door. He would escort you to the dining room, you would eat while he sipped at a goblet of what looked to be wine and then you both would settle in one of his many sitting rooms with a book, a new one each time. Sometimes he would tell you stories of his undead life, painting vivid pictures of far away lands and unique people. On occasion, he would detail his affliction, giving you glimpses of how this all came to be.
Then, as midnight struck, he would leave you then with a gentle kiss to your knuckles. He would return hours later, smelling of the earth and blood. 
In those moments, his eyes were always wild. In those moments, his chest puffed with air though he did not need to breathe. It did something inexplicable to you, a fire would flicker to life in your belly as wetness pooled at the apex of your thighs. He would look at you as his nostrils flared, undoubtedly inhaling your scent. He would tear himself from your presence and retreat to his chambers in the back of the palace where you were forbidden to go.
By the next evening, he would be himself once more.
“Vlad?” The vampire opened a single eye in acknowledgement from where his head lay in your lap. One of your hands was buried in his black curls, while the other held up a book which you quickly discarded to the side so you could rest your palm against his sternum. When you first touched his chest like that, the lack of a heartbeat greatly disturbed you but now, it was strangely comforting. 
“What is it my sunlight?” You tried to smile at him but you knew he could see right through you.
“Do you promise not to get mad at me?” He chuckled, his broad chest shaking beneath your hand.
“I will never get mad at you.” You breathed out a heavy sigh of relief before speaking again.
“Why have you kept me here so long? I would think that you do not need a human around that you will not feed off of. I can’t see myself providing you any real use.” His other eye snapped open and part of you screamed to stop talking, to take it back under the guise of you being too hot but another part was curious about his answer. “I suppose a woman has other uses but you have not touched me outside of moments like this so-“
Faster than you could comprehend, Vlad sat up straight, his face mere inches from yours. “Where did you come up with these ideas?”
“I-“
“If you wanted to leave, you could just leave but I guarantee the village won’t take you back.” He snarled spitefully. He scoffed and stood from the sofa but you quickly followed. Before you could think, you grabbed his hand.
The growl that escaped his lips was that of a vicious beast as he bared his deadly fangs at you, his eyes flashing bright red. A brief spike of fear raced through you and you gasped. Suddenly, he was back to himself. “I frighten you, that’s why you want to leave.”
You quickly shook your head, your grip upon his wrist tightening though you would be no match against his strength. “I am more frightened of the spiders in my room than I am of you. You tell me you are a monster yet you have never hurt me, you have been kinder to me than most humans I have met. I wonder about those things because I feel useless to you. You ask nothing of me in exchange for your home, your protection, your food. And I fear that one day you will desire something of me that I cannot give and I will have to leave you.” 
His broad shoulders sagged as he faced you once more. “You are the most beautiful thing I have ever seen.” He murmured in reverence. “And I am a selfish, selfish man.”
“To keep you here, in my home, to dress you in clothes of my choosing, to have you read my books- it is selfish, entirely so but I find that I am unable to part from you. Your very existence calls to me, urges me to do terrible things just to keep myself from drinking you down. You have enchanted me, hypnotised me from the moment you stepped foot in my home and I cannot explain it. It feels as if my heart has known you for years.” Every word he spoke resonated through your chest, articulating the feelings that swirled around your mind aimlessly. You stepped closer to him and his arms wrapped around your thick waist.
“You make me feel human again.” He pulled you closer, your breasts brushed against his strong chest. “You remind me what it is to love and to be loved. You have given me a chance to live anew and I wish to give you the same chance, no matter how selfish it may be.” His right hand trailed up your arm, coming to rest at the base of your throat, his thumb pressed against the frantic beating of your pulse.
“I want to taint you, to condemn your soul to hell as long as it means that you can be by my side until eternity. I keep you here because I need you, because I crave you like the tide craves the moon, like flowers crave the sun. You are the purpose of my undead existence, I have lost too much already and I will not lose you too.”
Your eyelashes fluttered against the steel of your cheek as the tip of his nose brushed against your own. “You will never lose me, I am entirely, wholly yours.” His groan echoed through your chest, it made your skin explode in goosebumps.
“Don’t say that my sunshine.”
“Why not?” Your gaze was fixated upon his lips, eager to finally feel them upon your own.
“Because I really will make you mine. I will turn you, make you into a monster like me.” But his tone was eager, filled with desire and longing for just that.
“Then give me a chance for an everlasting life- with you.” There was a moment’s pause and then he ducked his head, his lips barely brushing against yours as they travelled down your jaw and moved along your throat, coming to rest where his thumb had been but he did not bite.
“Please Vlad.” You begged, burying your hands in his hair once more.
“I told you that you would beg for this.” He teased before his jaw hinged open and he sunk his fangs into your warm skin, quickly draining away your mortal life. You clung to the monster who was destined to kill you and all you could think was that maybe the fear you felt for so long was only a restlessness for a new beginning.
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isagrimorie · 11 months
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[initial reactions] Critical Role C3x65
(This took a while to do because the first one I wrote vanished when I hit 'undo' to undo one action and it erased everything).
SO. Many things happened!
Out of the gate, Laudna aired her frustration about how Team Wildemount seemed to have had a better time than their team. And everything FCG, Imogen, and Fearne said just made things worse.
Until Laudna let out the 'And your new best friend' thing with Imogen and Frida. Imogen looked so bewildered, her 'excuse me???'
Ashton remains the heart of the group, I love that Ashton missed Chetney and his shenanigans (even though Laudna looked like she was a second away from throttling him). And I'm glad they were able to talk to FCG to calm down a little. FCG was working on my final nerve when they internalized Laudna's frustrations and made it all about them. It feels like Ashton had an epiphany and realization after seeing Laudna's breakdown, it was a wake-up call. Also for them, Bells Hells is:
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We also get to learn more about Ashton's backstory and maybe they didn't pursue the direct Hishari line but maybe they can pursue that question in Zephra.
I love the whole thing with the Duskmaven. I love the vision and the realization that Vax is still suffering in that Orb.
The vision the Matron of Ravens gave to Orym, Fearne, and Chetney was fantastic. Matt’s description was so evocative. And then the doors slamming except instead of doors its the white mask of the Matron. She’s in mourning.
I continue to adore the differing views about gods, I love that both Ashton and Laudna’s view is— they don’t need to worship the gods to save them and the world. And after everything Ashton went through, maybe it’s the gods turn to reach for him, and that for Laudna, just like with FRIDA, her faith belongs with the people she’s with.
Let’s talk about Fearne’s ‘I won’t lose anyone else’? Because she’s not as vocal about it. But she’s equally as traumatized losing people but also she might not be possessive of her sexual and romantic partners but friends? Fearne is possessive of. Orym is her best friend!
I also love that Chetney had to deal with the consequences of his actions. He forgot about it but Matt didn’t!
Fearne and FCG are scrying for Ludinus and Liliana and find… that they’re both on the Rudius moon!
Even Ira is on the moon! So. I feel like the end game for this is Bells Hells going to the moon, on a race against time to stop Ludinus for doing his final thing to free Predathos (who will then eat him). I don’t know why Lililana is still following Ludinus since it’s obvious his promises were bunk, but I suppose sunk cost fallacy is a thing.
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Also as Aabria said: “Are we all dancing around the fact y’all need to go to the moon?” Because she was RIGHT! They were dancing around the fact they’re all going to have to go to the moon! Thus kickstarting Exandria’s Space Race!
And now to the MAIN THING.
I love actually, that this whole thing with them: the misunderstanding, the kiss all happened with Imogen’s ability to passively mind read shut off. I also love that it all comes in the heels of Laudna airing out her frustrations. Because this time Imogen has to really talk to Laudna, she can’t just get the mental vibe from her. They have to talk. IMO this is the best thing that’s ever happened to both of them, I think they both relied on the fact that Imogen can just ‘hear’ Laudna’s thoughts.
Laudna never minded that Imogen can hear Laudna’s thoughts. But I love that Imogen not hearing Laudna’s thoughts at first pass is actually good for them. Because now Imogen has to learn how to communicate with Laudna through words and sometimes she’s off the mark — the first part where almost everything Imogen said just upset Laudna, to Imogen’s tentative: “Can I kiss you? Because I’m not sure anymore.”
Also, ‘Can I kiss you?’ both did and didn’t come out of nowhere this is a direct continuation of Laudna and Imogen’s conversation the eve of the Solstice. It all started with:
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IMOGEN: I don’t know, since you came back, I’ve been almost scared to say anything. [a beat] LAUDNA: Say what? And Imogen did confess to Laudna but Laudna didn’t get it! And then the next second, they were separated from each other.
I can imagine Imogen thinking the next time she gets to see Laudna again she’s not going to chicken out and then Laudna misinterpreting her friendship with FRIDA seems to have resolved Imogen further. Her bewildered: “Excuse me???” was everything.
And then there’s Laudna’s everything, her stress and her breakdown, and fear that her worst self is her only self when it’s the furthest from the truth. Imogen would follow Laudna into the dark because she also feels the calls of temptation. She used to hate her powers but she’s accepted her powers and learned to love it because without her powers she would never have met Laudna.
But also, Laudna being in her Regency Romance era (to coincide with Laura’s ‘Pride and Prejudice’ era) they are so compatible with that Regency Romance with a large serving of Gothic romance.
I’m so intrigued at how both Laudna and Imogen are keeping their change of status from best friends to dating to themselves but it also makes sense they want to figure this thing they have with each other away from other people’s input and feelings.
I also can’t wait for Laudna’s new outfit and Pate backpack home.
And now they're in Zephra, off to one of the most beautiful places in Exandria when everything's on the edge of tipping into something. I can't wait to watch the next episode!
Also, it took awhile but I finally got to finish this not so initial reactions. Thanks, tumblr for the delay!
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maareyas · 6 months
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r1999posting again ✨ anyways im writing down my ideas for r1999!Halley in case I forget
The main inspiration for her will ofc be Halley's Comet.
Like Voyager, Halley is an alien that is pretending to be human (or arcanist, I guess). Her tentative "backstory" is that she is an alien researcher who periodically (aka, every 75 years) visits the inner solar system to do Nonspecific Alien Research™. Very diligent about it too.
The initial draft of her UTTU bio for now:
A supernatural's work, exhibited in the 1980s for ??? years. Completed in Spring, May 23. First exhibition location unknown. This exhibit had been displayed all over the world and briefly stopped in Islington, England, before continuing its tour.
Side note: the specific word/formatting choices in the UTTU bios are a bit inconsistent lmao. I looked through a bunch of characters' bios to get the style right.
Halley's theme is related to related to "the passing of time and the changes that come with it".
Due to her workaholic personality, broader perception of time as an alien, and sporadic visits to Earth, Halley used to be indifferent if not slightly disdainful towards the ever-changing nature of Earth civilization. Similar to how we see the short lifespan of flies and other insects--indifference, maybe a little demeaning about their insignificance in relation to us. Halley ofc experienced a change, and now treasures each moment in time. Perhaps thanks to one person, or maybe a few. ✨
Her incantation names so far are:
Return Visits - Heal. References how comets pass by the Earth within specific periods.
Ill Omen - Attack/Debuff. References how comets in ancient times were seen as an omen of calamity.
Newfound Appreciation - Ultimate. References how comets changed from being seen as negative in ancient times, to an astronomical wonder in the modern day. It also references Halley's emotional arc.
Other references in her bio:
Exhibited in the 1980s - Halley's Comet last Earth fly-by was in 1986.
May 23 birthdate - The earliest confirmed sighting was in May 23, 240 BC
Brief stop in Islington, England - Where Edmund Halley observed the comet in 1682, the data of which he used to predict the comet's return in 1758.
I don't know what exactly Halley's visual inspirations will be yet. Outfit-wise, she probably wears a mismatch of clothing from different eras though.
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drsteggy · 9 months
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💝what is a fic that got a different response than you were expecting?
🤍what's one fic of yours you think people didn't "get"?
You sent this twice, anon, so I’m gonna answer the first question now, as I’ve been thinking on it, and the second later.
And hey TW: mentions of pregnancy loss.
I don’t know that I ever have an expectation when I publish a fic. I don’t write the tent pole stuff people really like. Like half of what I do is genfic and most of it is so far down my own personal rabbit hole I’m happy anyone responds at all. I’m not writing chapters of ZeLink batting their eyes at each other. I also think I tend to muse about stuff the average fanfic reader isn’t interested in, and that’s fine, it’s not meant as a put down. There are days I just want my pairing/specific trope too, and frankly, that’s most of them.
So when I’m not being an insane/insecure person about my writing (which I keep wanting to say I’m beyond, but it never quite seems to be true) I do think I can keep a good boundary around what I secretly hope a fic will do.
Last year, at about this time,I was, for some reason, mulling over the bit of my own version of Zelda’s backstory that includes a miscarriage. It is sort of obliquely mentioned once or twice if you have read absolutely everything in the Faroreverse but the bullshit Zelda deals with in her 30s has never been something I’ve published about. I’ve written a lot but none of its cohesive enough to even call a draft. I must have had friends who were on social media mourning children they did not have, all full of deep sadness and what if and potential that never got to be and maybe this kicked me over.
I’ve never been pregnant. I never will be. But I shepherd people through very sad and tragic things almost every day I’m at work. I had one of these sad things coming up on an anniversary and although Maple was not my dog, and I only met her people that one day, it was such a horrible a awful day, and that might have been on my mind too.
So I very carefully wrote The Risk of Love where an older Zelda shares the loss of her daughter who would have been sixteen the day Link pulled the sword if she’d survived with Link and let him deal with it. He has had a lot of time to learn to be an emotionally mature person by the time this fic happens in his story and I’m very pleased by how he has learned to lean and give support.
I really did not think anyone was going to read a short sad story about a lost pregnancy retold by a middle aged woman. The surprise was the people who did read it. I had people fandom blind read and and tell me how they hurt for Zelda. One woman on Reddit who read just a snip messaged me to tell me about her own loss.
I really, really love how this fic came out. It’s one of those things that wasn’t FOR something and I feel I do my best work there. The fact that it resonated the way it did was the pleasant surprise.
Original fic ask post here
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marrow-minded · 1 year
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I see from your previous post that you probably don’t have a very high opinion of Raven and Taiyang. Could I tease those thoughts out? Thoughts on Phoenix and what their pre-canon relationship could’ve looked like?
I ask because it’s my obsession right now, but by all means go to town if you’ve got something scathing to say.
oh man. tai and raven.
i mean okay let me just start point blank with i dont care about team strq. i truly do not care.
-summer up until v9 has had approximately No Importance to the story beyond tropey dead parent backstory. and now shes a liar who (unintentionally) framed ozpin, and favored her birth daughter over yang (at least in my eyes by virtue of leaving her emblem to ruby and nothing to yang)
-raven was never all that interesting to me back in the day beyond a cool design that seemed like a genderbent adam tbh and then when we did get to know her she was genuinely someone i wondered if the writers were TRYING to make her stupid on purpose. and NOW shes a massive fucking hypocrite who ALSO framed ozpin and she and summer heavily contributed to the reason the mains didnt trust ozpin which spiraled into them not trusting ironwood and well we saw where that went
-qrow was easily and obviously the best due to being the only one that actually mattered but theyve sanded off his flaws and uniqueness over time to where i kinda hope he gets killed off soon bc i cant stand to see him either get with robyn or get the shiro voltron treatment where he gets with some no name guy to appease fair game shippers.
-and tai... hes point blank a terrible parent, to where qrow "i was raised by bandits and have a bad luck semblance and crippling alcoholism" had to be the dad that stepped up. hes not a good teacher, he seemingly didnt give a shit about ruby, a teenager, trekking across the world with only other teenagers he didnt know despite knowing that a) his first lover was in mistral and kills huntsmen and b) his second lover was presumably killed for her silver eyes, the trait ruby shares, he apparently never talked with yang about her semblance despite being their teacher at signal and it took her maiming another student on live television and her nearly dying in a terrorist attack to actually talk to her? he sucks lol
like i know ppl want team strq backstory and while i would prefer that over the fucking justice league crossover, i simply do not care at this point
ALL THAT TO SAY. raven and tai and summers dynamic is Weird to me? like he moved on from raven So Fast and ravens motivations are so stupid i cant. she says "the tribe is our family" and then we see the 'tribe' and its literally like a gang of criminals that live in tents and steal and murder people. they never show us anything that makes me understand why raven would want to go back to them? even if theyre ""family"" theyre shitty??? idk
i would love to hear what YOUR feelings are though ! maybe you can illuminate something i cant see haha
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sepublic · 2 years
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            I know it’s super corny, but seeing as how A Christmas Carol has always been a comfort story for me as a kid… Imagine an AU in its likeness for The Owl House; With Belos, of course, playing the role of Ebenezer Scrooge. He truly is a miserable old man with a sympathetic backstory, even if he did veer into VERY unsympathetic territory as he grew up. I guess it’s a bit of selfish wish-fulfillment to see him let go of the bitterness and be happy again, for once.
         Instead of hating Christmas, he hates magic in general, and by the time of the story, a holiday dedicated to magic is rolling around and “Uncle Phil” is less than pleased. Hunter plays the role of Nephew Fred, who else? He and his friends at dinner are the other kids, the Emerald Entrails, and possibly additional classmates, as well as Darius and Eberwolf, etc.
         Jacob Marley goes to… Maybe THE Witchfinder General, Matthew Hopkins? Of historical fame, the inspiration for Jacob Hopkins, the precedent of the title Philip looks up to, a man who lived in the same time period and area as him? That or Terra Snapdragon, or maybe Osran since he’s Oracle Coven and it’s related to ghosts, but those two seem kind of a stretch, especially since they’re nevertheless witches. Or Bill! Yeah he’s also a witch, but him and Belos seem to have parallels as those who lead a society they’ve manipulated and filter their perception of the Collector, all for their own ends.
         Bob Cratchit… Ultimately I settled for Lilith, as a beleaguered assistant whom has a family to look after and attend to. I DID consider Kikimora for the role, since she’s short like Bob (at least the version of him I’m familiar with), and in canon had a family she struggled to go home to. But in the end, while I would like to give Kiki some more love, Lilith has a family of characters we’ve actually seen and know; And since the Clawthornes are clearly related to him, that makes for another side of the family for Phil to accept and embrace for once, though whether he knows the connection, I dunno.
         Lilith is at this point her nerdy self, not quite repressed given the VERY different context, but still a bit too lenient towards her employer. Tiny Tim will be her nephew, King Clawthorne; They’re both wittle guys and the baby of their families. Not that it’d happen in canon, but Philip is actually concerned for the wellbeing of this little Titan when he finds out.
         It’s Bump and the Illusion teacher that ask Belos for donations; They’re both older characters who care about kids and support their efforts in magic, so it feels sensible to me.
         The Ghost of Christmas Past is the Collector; Short, young, scary angels associated with light. The Collector is tied a lot to Philip’s past and privy to many aspects of it, witnessing his transition from Philip to Belos in the present-day. Similarly, the Ghost of Christmas Past torments Scrooge with visions of his past, his worst memories and regrets; In canon, the Collector plays the role of The Fool, in the sense that they serve as a reckless, teasing voice of narrative commentary on Belos’ folly, and his insecurity over his home and himself changing over the centuries.
         The Collector is privy and witness to a lot of past deeds and secrets of Belos that would otherwise be lost to time; They take Philip on a visit to his childhood home in Gravesfield. Pip’s lonely at the school, but his older brother Caleb is here to pick him up, and celebrate Christmas with him! Alas, he ‘lost’ Caleb to Evelyn, and Caleb died, leaving his nephew Hunter. Philip remembers other figures from his past, including a love whom he fell out with due to his bigotry; And much to his agony, the Collector shows him how said love has moved on and married again, and now even has children, too! Philip demands the Collector torment him no longer, and uses the disk to seal them away.
         Then comes the Ghost of Christmas Present… Which, this may change in the future; But for now, I’ve tentatively chosen the Bat Queen; The Ghost of Christmas Present is very reminiscent of Santa and a parental figure. The Bat Queen is a maternal figure, granting palismen to kids. She sheds light on the plight of the Clawthornes (yeah, Raine is there with Eda), especially Tiny King, who is in poor health. We get to see a community of construction witches celebrating with their families, including Mason and his sons, Steve and Mattholomule. Salty and his crew make cameos, as do Malphas and the librarians, or the Demon Hunters.
         Belos gets to see Hunter having dinner with his friends without him, in which he hears the kids’ dislike of Belos; But Hunter really does care for his uncle and while he’s rightfully frustrated, wishes the best and no ill will. The Bat Queen’s shift ends with a haunting reminder of palismen who have been abused and died, as an homage to Ignorance and Want in the original; Maybe Flapjack is one of them.
         Finally, we have the Ghost of Christmas Future. I’ve considered the Titan himself for this; A skeletal, death-related figure, enigmatic, who’s never really spoken, and rather mysterious for it. He appears as a dark silhouette towering over everything, pointing and directing Belos to where he needs to go. Or Grometheus; A dark entity who embodies one’s worst fears, which is particularly topical here.
         The dudes who discuss only visiting Belos’ funeral if lunch is provided; Maybe Tibbles and Piniet (they are capitalists), or Coven Heads like Terra, Osran, Vitimir, etc. Kikimora is the one who loots Belos’ corpse, because she totally would; In canon, she’s a lot closer to his private matters than he knows or would like, and intent on seizing some of that power for herself after all. Maybe Wrath is also there as a fellow scavenger, as well as unnamed Coven captains; Maybe Severine too. Employees who don’t appreciate this dude and who can blame them?
         Not sure who’s going to be the couple that’s glad Philip is dead; I don’t want it to be the parents of any of the kids, or else it’d be insensitive for Hunter to vouch for his uncle in front of them. Maybe the two old ladies that Steve cried over? Boscha’s parents, Larry and their partner? Prim and one of the Demon Hunters…Roselle and Dottie, those ladies who kidnapped Eda-in-King’s-body???
         Philip learns that Tiny King has died and is devastated. And lo and behold, he finds out who it is that nobody’s been mourning; It’s himself, Philip Wittebane! He promises the Ghost of Future that he’ll change, falls into his grave… And awakens on the floor of his bedroom, still alive and with a newfound chance at life!
        Not sure who’s the kid he asks to buy a turkey for him; Maybe Braxas? Philip makes amends with his nephew Hunter and his found family, coming over for dinner; And the next morning, he vows to be better to Lilith and the Clawthornes, helping look after Tiny King and becoming like another father to him! King ends the story by declaring Titan bless us, everyone!
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jennamoran · 2 years
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Nobilis 4 Quest Set #2
Hi!
So, I’ve been working on the second quest set for Nobilis 4, and I figured I’d share how this one went too!
This one took a little longer, in part because it was dealing with emotionally tougher stuff—it tends to bog me down indirectly, just like real life stress does—but mostly because I got called in for jury duty, and decided my neck had recovered enough to go in, and it really hadn’t. But, they didn’t actually need me to serve on a jury, so at least it didn’t become a thing.
Anyway!
On to the stuff I typed up as I went! Please be warned that this devlog is the size of a large novella.
Content warning: OCD stuff. Existential horror. Very mild body horror. Minds and reality not being trustworthy. Puppets. Snakes.
.
OCTOBER 30
All right, Otherworldly quest set.
I can’t get very far today, guest for early dinner, so this is just notes from thinking last night:
I think the character is Vi, short for Vervain. (Parents were Mind’s Eye Theater LARPers.)
... not to mock gamers or people who use weird names, to be clear, just, I think that’s the kind of place you’d be coming from to name your kid Vervain.
Tentatively the name I have for her Estate is “Backdrops,” although it could be “the Stage” or “Physical Context;” the idea is that the central focus is artificial/false context set up behind/around something. Her Estate is what politicians or companies use when they explain away something using a backstory or reasoning that isn’t actually accurate but would sort of or partially justify whatever if it was. It’s stage backgrounds. It’s the painted sea behind an aquarium, it’s Akio’s stars.
It’s a True God Estate; stages on other worlds default to blank, I guess.
Aside: in Nobilis, the Estates of “True Gods” are theoretically Earth-specific: they may have local parallels on other worlds, but they themselves do not appear there. For instance, if the Sea were a True God Estate, then only Earth, of all the worlds upon the Ash, would have a sea. Other worlds might have really big lagoons, or some kind of weird Estate that was “the Sea, only on this world, and with fundamentally different metaphysical properties—it doesn’t have limitless depths, it’s not the cradle of life, instead it’s home to lightning and its hands reach to the sky” or whatever..
Vi’s Chancel is, of course, a stage. A performance, being played out. And, of course, when you’re there, living it, you don’t realize that. It’s only when you manage to see through it somehow, or when you die and go backstage, or when you’re far enough out of focus as a random NPC, that you find out.
Then you’re in the larger, truer world of the Chancel. ... which is, of course, a stage.
A performance, being played out.
Vi starts on Otherworldly 1 and everything’s fine. Everything’s great.
Certainly nobody killed 100 people to make a Chancel.
Aside: some GMs skip this, and alternatives have existed since ... I think Nob2, maybe Nob3 ... but Chancels usually get made with one murder a night for a hundred nights. I can’t remember whether I made any updates to this in Nob4 but probably nothing transformative!
Certainly nobody cut off the little town she’s living on from the outside world completely, sealing it in a pocket world run by a True God, and filled up the souls of a handful of people there with metaphorical acidic gnomes.
Aside: I’ve been told that your Imperator’s Estate “crouch[ing]” in your soul “like an acidic gnome” is one of the more eccentric bits of wording in Nobilis 2nd edition, and while I actually have a pretty good justification for the imagery there when I bother to dig in and remember it, generally lately I just own it and enjoy being acidic gnome soul writing girl.
Vi dreams of a weird labyrinth sometimes, but that’s fine. Sometimes the people around her seem a little off, but that’s fine. Her Amazon delivery is late, and she can’t remember when she actually ordered it, and keeps forgetting to check, but that’s fine.
She knows she’s a Power. She knows she’s changed. She can see the backdrop sometimes. She knows if she wants to face the labyrinth she can just ... pull it into being in the world. She knows if she wants to see the stage, she can just ... twitch the backdrop of things aside.
She doesn’t know what actually happened, though, so the conclusion she comes to at the end of Otherworldly 1 is that she needs to face the labyrinth she keeps dreaming about. She needs to call up the staging of it into the world around her. She summons up the door that leads there in her waking life. She knows she has to step through.
On an Otherworldly Arc, of course, she doesn’t.
On an Otherworldly Arc, step 2 is “putting that off for a bit.”
Talking to her family on the phone about things as she slowly comes to realize, bit by bit, that her neighbor isn’t real. Is just ... stage dressing put back up, after ... after the murder.
As she realizes that the office she works at burned down.
As she realizes that the guy she greets every morning at the store where she gets coffee was killed as part of this whole thing too.
As she realizes that while her dog is a good dog, it’s definitely not the dog she remembers, because the dog she remembers having had a face.
As she eventually remembers that the family member she’s been talking to died years before any of this as well.
[The other option is that “as she eventually remembers that they don’t talk to her any more;” which I think ... hm. Why would that be? I guess most likely they’d be fundie, with her being either LGBT or just involved with someone or something they didn’t like, and her later taking the name Vervain on her own. ... but ... well, I’ll keep that in my back pocket as more interesting, but it’s also a more complicated backstory.]
Anyway, that’s Otherworldly 2, and lets her realize that the world she’s living in is ... not the world she’s living in, which gives her the confidence to face the labyrinth she’s been dreaming of.
The labyrinth in question is loosely modeled on an anime death game/god tower labyrinth, and she probably initially thinks it’s the “actual” reality of where she is. Ah, she realizes, she’s one of five? people who’ve been chosen to be infused with soul-eating divine essence to try to reach the center of a labyrinth and ... become one with the god? Is that desirable? Is there an option?
I think I want her to be mobility-impaired; I haven’t really defined in what fashion, since it’s mostly just on my mind from being stuck in bed so much lately, and won’t be more fully defined until needed. Probably what I’m looking at is “can manage short periods without a wheelchair.” It’s possible that the Imperator just ... omits ... that impairment from the labyrinth stage. It’s also possible that it’s a serious issue there. Either way, what’s going to be a bigger deal here than the actual labyrinth is the pervasive dysphoria/disempowerment of “being changed by the Imperator;” that she’ll change, either way, physically and mentally, as she approaches the center, and won’t be OK with that. At the end, she realizes that that’s because this isn’t her there at all. It’s literally ... a character on a stage; a puppet. She’s ... an actor. Or something else. She sees something at a ... save point, or shrine to the Imperator, or something, a point of ascension, and realizes that the labyrinth too is just a stage, and breaks past it, into reality. Maybe.
Book 2, quest 1 is her dealing with a flower rite.
Book 2, quest 2 is her slow realization that she and the Deceiver she’s opposing are in fact not in the outside world fighting for reality but on another stage.
Book 2, quest 3 is a second try at the labyrinth with the Deceiver, who very much needs an ally since it’s being digested by a True God apparently, trying very hard to convince her that in fact reality still exists, though also that it shouldn’t.
Book 2, quest 4 is their attempt to find the Chancel exit and break out into reality, to become more than just their puppet selves in a True God’s gastrointestinal processes, which succeeds. I think definitionally they at least find an exit with sufficient valence to convince the reader that it’s real, and possibly go through it, just because of how Otherworldly 4 is supposed to end, also because there probably should be an Aspect 4 in here somewhere
And that’s as far as I got while thinking about it offline!
I am not sure how the exit is convincingly real; probably we go back to the flower rite for that? Like, the Properties of Backdrops.
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Some Spoilers: Later, I would swap out the family member she was talking to and the Deceiver for different characters. I kind of forgot that the Chancel was *explicitly* set up as a place where behind every performance was another one and just focused on the idea that it was a place that *could* have false worlds in it—that doesn’t change anything, just makes some of the later story bits better, but you’ll see me be confused about it for a bit later on.
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[thinking about it as a whole in response to a friend’s comment]
I like how absolutely horrifying it is while also ... like ... we haven’t even really met the Imperator, it won’t be one of the nice ones but it can still legitimately be towards the decent end, or of course can be ohgodwhydoyouexist
All we really know is that it’s kind of in denial about killing 100 people and wants to get to know its Powers better.
Aside: “There is no reality,” Tatiana said. “There are only concentric layers of illusion.” – from The Night-Bird’s Feather
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OCTOBER 31
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Book 3, quest 1: she’s in reality, but it’s a mess. Her town is devastated, because like it’s not so small that a hundred deaths is everything but it’s small enough that her little neighborhood of it is falling apart. She has to face the fact that there are Excrucians, and the Locust Court, and Powers, and all of that. That the Angels are out there and apparently the same kind of thing as the labyrinthine god. Also there’s a Big Pit outside of town that’s getting bigger every day and no one has the funds to deal with it because all the town’s money went to police (and apparently didn’t even get to them??) and though the mortals don’t seem to notice it LITERALLY has nothing in it, it’s not a big hole in the ground, it’s a big hole in Creation. She doesn’t have the power or knowledge to deal with this kind of thing. She’s going to have to go back.
... I think mostly, she’s just living, haunted by what happened, though, with most of the details there only really explored in quest 2.
Book 3, quest 2: talking to her therapist about all this and how much she doesn’t want to go back. Except the real world is suffering, and she has this conviction, and maybe it’s not even right, that if she goes in and gets a piece of the True God--- This is the kind of plan that makes sense in novels--- That she can patch it. That she can’t maybe fix the broken town, or her harrowed life, or get rid of the Excrucians or the Locust Court or the way the world “really” is, but she can fix the Pit.
Book 3, quest 3: so she goes back into the Chancel, assuming that she was right that she ever left. She doesn’t know. She assumes. She believes. But she can’t know. Even perfect cosmic knowledge could just be a brain spasm. ... but that’s more quest 1-2 trauma, just, it pervades. She goes back into the Chancel. She goes into the depths. She hunts for what she needs, because it’s a True God, so its ability to take herself from herself is two-sided. Right? She knows that. She can steal a bit of it.
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Aside: I struggled a bit with the end of this book. You can take the quest 4-5 bit coming up as particularly tentative; it’s sort of on point but the details and nuances change a LOT by the end.
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Book 3, quest 4: She’s lost a key part of herself. Perhaps ... “the recognition of the self as separate from the world.”
Her descent to the part of the labyrinth where she can get to what she needs also involves understanding that she’s already a part of the God. And, it of her.
It involves accepting that; involves stepping into a world where it’s true even if it wasn’t true before.
If she isn’t making herself one of the portion-Selves of the God, as it were, then how can she take anything from its heart to be her own?
And the end-of-quest revelation is then the puppet looking out from the stage at the shadow of the actress who still holds its strings, and seeing that something of who she was must still exist ... out there, anyway. That the original Vi must still be there, boundaries intact, in the world beyond the labyrinth, even if the puppet-self that reaches the heart of the labyrinth is lost.
Book 3, quest 5: The greenest option here is a mortal reconciliation—with family, or at most a Familia member. Something like that. Finding human connection.
I don’t actually know how else to continue the story from the moment where the puppet passes the bit of god out to the outer Vi other than that.
It’s a terrible story if that’s instrumental, if she goes “thanks existentially abused puppet-me! I’ll put this +2 GodStuff of Pit Repair to good tactical use!” She has to reach out to someone. She has to take that and respond by doing something hard and human.
So who does she help?
I am thinking either the Deceiver from earlier ... well, they should probably actually be a Warmain to vary things up a bit?
I am thinking either the Warmain from earlier, or, a Familia member that she refused to help earlier with their own totally-broken reaction to all of this? (because she basically was taking it out on them, and maybe a bit the other way around?)
Yeah.
The next most viable model after that would be the Otherworldly 5 variant where you become one with a great force, because then we could have the stage-self Vi become one with that bit of god before exporting it to the outer Vi, as quest 5. But that doesn’t get the emotional tones right.
After that ... reconciliation with parents/sibling, if we retool their relationship retroactively so that that makes sense.
After that ... having her find a preserved jewel of her external self, and then quest 5 is the reconciliation between them. I guess I’d handle that by having two versions of Vi exist as far back as quest 1, have them get into fights about how things should go, treat them as two separate characters “in story” until they’re revealed near the end as the same person, and then move in quest 5 to finding a way to combine them.
... but honestly probably the easiest approach of all, better than any of these, is to change quest 4.
See, we know she’s going to end this with a Green 4 Issue, because of how I structure these. And looking at the Green 4 Issues, we know that that means she’s going to come out of this quest 5 thinking, “I know what I have to do to resolve my entanglement with the labyrinth/god, I just have to go do it.”
And at this point in things she probably thinks that that answer is to draw a hard line and just say “no more, no matter how virtuous the cause.”
And because it’s Otherworldly 5, which usually involves reconciling with someone you’ve been fighting with and helping them find peace or their way back from being lost, that person she reconciles with is probably someone who didn’t say “no more.” Someone who destroyed themselves by continuously going back to sources of power until they lost themselves completely—a Power, maybe of a different Imperator, who gets on her bad side some by driving off her semi-friend Excrucian early on? and who she realizes is burning themselves out? and has to be put down?—then ...
Hrm.
I think what we’re looking at is a Familia member, the Power of ... Erosion? Burnout? Driving Desperation? The Goad/Cattleprod? Monomania? ... and that means that just as the previous quest 4 was a struggle to find reality behind the Backdrop, this quest 4 is a struggle to find perspective and options in a situation that pushes for increasing desperation.
I’ll have to come back to this.
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NOVEMBER 1
OK, so there’s another Power in her Familia, the Power of the Illusion of Choice. Seriously broken by both experiences in the Chancel and by the Estate. Says in quest 1 that he’s been drafted to teach her the basics, show her around the Noble world, give her the introduction. Lost any sense of intrinsic meaning, lots of OCD and anxiety, can’t deal with the Excrucian she had tagging along and gets into a fight with the Excrucian and with her over it, is generally a jerk and a downer, but does spend a lot of time introducing her to the basics and trying to put the stars back in the sky over the town because the Chancelling process also got rid of them. He explains to her that she’ll be helping him put them back later, but by quest 2 she’s just telling him to fuck off. At the end of quest 4, though, she’s more: oh god this is what the more ego-messing side of the Imperator does to people? I am going to help clean up your terribly messy apartment and then volunteer to help you with the stars.
Which she does, as well as working on the pit thing, only to realize at some point that while it helps him to see the stars back in the sky, most of his brain is literally just “see? I told you you were going to do that, and you did it.” And that’s when she draws the line of “never, under any circumstances, going back in there. Me and the Imperator are done.” Except, of course, for book 4.
Book 4, quest 1: I don’t know what this book is about yet. I do know that quest 1 is Otherworldly 1, so she’s still dreaming of the labyrinth. That’s honestly not surprising even apart from any supernatural thing.
This particular blank is a lot of why I use the Issues when building quest sets—the whole thing of “each book takes you from Issue X to X+1” is there to help answer “what is this book going to be about?” and in particular “what’s the very first take on what it’s going to be about?” when it’s not clear?
So it’s time I talk a bit about that.
I think I’ve done green Arcs focusing on both Sickness and Vice. It’s possible that I haven’t—it’s possible that when I went to do one for Horizon I wound up duplicating the one I used for GMD? I vaguely remember that that was briefly the case, but I don’t remember if it stayed that way.
The model I’m trying to use here, instead, is one of the nonstandard green Arcs, like “to the Isle of Death!” from the Glass-Maker’s Dragon or “Secrets of the Tower” from “The Legendary 139.”
So level 4, where we’re at on page 1 of this book, is basically: “I have a plan for what I can do to be done.”
And level 5 is more like, “I can’t fix it, but I have a plan for how to turn it around and make it useful for the very thing it was hurting.”
So we go from ending book 4 with “I can’t afford to ever go back, I have to draw a firm line, because this isn’t a slippery slope, this is a predator.”
... to the end of book 5, “I can become strong against the threats to my self and being, there.”
And this makes sense to me, in that like ... she’s correct that she can’t do book 4 again, she can’t go in a second and third and fourth and fifth and sixth time or whatever for power, even if it’s power to save all the children of the world from pits of flesh-eating bacteria, any more than you can go into casinos repeatedly for the money you need to save exploited kids from capitalism.
But her Imperator is also a True God, so if she goes in to try to change her and its identity directly, that’s just incredibly risky—that’s more like trying to rob a crime lord, metaphorically; it’s still a dangerous gamble, but it’s not, like, throwing away your stakes before you start.
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NOVEMBER 2
So I talked a bit about OCD earlier, and the thing about OCD is that there are only two ways to beat it. One is when it’s heavily physical—some temporary or long-term physical issue or hormonal state intensifies it, and when that passes, you can overcome it. The other way is to basically just shut down the ritual behavior, refuse to do it until you both break the internal loops and also reinforce that nothing actually happens.
(Er, also medication, but usually medication also needs one of those things, it just makes them hella easier or vice versa.)
The reason you can do this is that while OCD is hijacking the human causal analysis circuitry to some extent, it’s mostly focused on stuff spinning out from food pollution, so it’s actually something you can look at it in your head and distinguish from both your learned experience about the world and your other intuitions.
It’s not comparable to ... like ... experience telling you that if you drop a cup, it will fall instead of float.
This is only true as long as OCD’s predictions reliably fail, of course, but they generally do—that is, they’re almost always either non-specific; or, extremely low-percentage disaster scenarios; or, deliberately and weirdly non-falsifiable things ... to get around the fact that you’re trying to break out of OCD habits.
It would be really bad to be in an environment where obsessive-compulsive-style predictions were no longer reliably false, because it would rapidly become difficult to distinguish them from ... well ... the rest of the causal apparatus.
More generally speaking, I think that what we’re looking at in book 4, quest 4 is the loss of the ability to ... reliably map actions to outcomes using reasonable methods rather than flinch-driven rituals, or possibly even at all.
There’s no mundane procedural answer to that, but the narrative answer to that is to switch from science to sorcery: from modeling the world, understanding the world, and in particular the world of the True God, to imposing a desirable system—which is quest 5. (The variant, in this case; not reconciliation, but becoming one with a greater power.)
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Aside: Ever since CMWGE, I’ve defined “Sorcery,” particularly in contrast to science or faith, as the process of pushing reality into shape by deciding how you want it to be. Science proposes a theory, and tests it; faith offers an article of faith, and trusts it is so; and sorcery declares a new truth into existence. Trusting people to make them trustworthy is a positive example of sorcery; monopolistically raising prices would be a negative one.
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I feel the impulse to set this book in reality. This would mostly only matter for quest 3—it would mean that quest 3 isn’t a return to inside the Chancel/True God, but a visit to an external environment that is somehow similar.
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Aside: As mentioned, I forgot that the Chancel was infinitely layered illusions, and in fact just got sort of generally confused here. Still, the important point is, I had the impulse to not send her into the labyrinth in the heart of the god this time.
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Part of the reason for that is just how green Issues work—
The way you get to 5 is that like, you know how to solve things, you’ve figured it out, but the story never goes there before something green happens again.
You’ve made your resolution to kick your gambling habit, and as soon as you get up your wallet in the morning you’re going to hand your bank card to a friend for safekeeping, but unfortunately while you’re asleep your bed falls into the casino of the hammerhead sharks.
You’ve realized that you can probably kick out the ghost possessing you by taking antibiotics, but before there’s ever a good moment where you confront the ghost or see a doctor, you stumble on a Ghost Empowerment Zone.
And what that means here is that she shouldn’t have the opportunity to put her plan into practice and just say no to going back into the labyrinth. She doesn’t do that, and she doesn’t say yes, instead. She doesn’t just get sucked in by her Imperator willy-nilly.
Something happens to escalate the situation, instead.
I guess ...
Since we’re talking about OCD, she could fall in through picking at something she probably shouldn’t pick at. She knows she’s in reality. She’s made it out. She knows that she is the Power of Backdrops and that she defines what a backdrop is and as long as she hangs on to the definition that ruled this as reality it can’t be part of the stage.
But there’s still a part of her life that could be fake in some other way. A place or something, an element, that doesn’t seem real.
And she can’t make herself just leave it.
Even knowing that it’s practically a self-fulfilling prophecy, that she’s practically making the curtain, she looks behind the curtain.
It’s not her fault. It’s what she was chosen for, and also, she’s traumatized.
But as is often the case when someone does Enchantments of a True God Estate, that just ... spreads the True God.
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Aside: Further confusion impending!
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 Oh! Right, I should remember this thought: because of how True Gods work, it is not necessarily the case that her Chancel is the stage; it could have a Chancel and also have the body of the true god, which is where the first books were set. They definitely were, but I started blurring it in my head with the Chancel at some point. Anyway, this does mean that the “reality” with the Big Pit and missing stars and stuff can be a Chancel.
That’s not actually fulfilling the purpose I mentioned above, although honestly it doesn’t have to be a ... book 1-4 style ... illusion that she finds, so she could unravel reality in an exciting new way!
But
Probably since I have an adequate way to have her back inside the true god it’s simplest to just do that.
Logically quest 1 would mirror quest 5 and be her dreaming about her identification with the god, because Powers and their True Gods are incredibly entangled, but that also implies a thematic throughline, that she’s working on asserting control over her reality that way from the end of quest 1 on.
Which ... maybe?
Maybe we can pull a strand of that back from quest 4.
It would work if quest 1 was like “I planned to say goodbye to all this, but instead of trying to lure me back, my Imperator just gave me a bunch of power I literally can’t control that the worst bits of my ritualistic brain are taking the reins on instead, and honestly the anime labyrinth death game and whether I’m going back in there is somehow the least of my problems now?”
... no, that’s not what I want to do.
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OTHERWORLDLY STUFF AND GOD STUFF
Right, so the basic Otherworldly path starts with a vision of another place and then you choose a role for yourself there. Then you chicken out for quest 2, grow in the role over quest 3 and 4 while facing challenges, maybe use it in quest 5, come out with the power of that role.
So what I want is for there to be a place of disordered causality, in the world or the Chancel, that she realizes she has to fix. Or realizes that she won’t be able to resist fixing. Or realizes that she’s drawn to. Or whatever. But she fixed the pit, she fixed the stars, so her role in this Arc is probably “fixing this situation” too. A lantern-bearer. And that’s quest 1-2. And it veers into quest 3 like I said, with the inadvertent backdrop-making opening up the path into that place. And quest 4 leads her to the conclusion that the only way to survive is sorcery (in the SFS sense.) And quest 5 is taking that power by drawing on the god within.
Yeah, I think the whole ... theme ... of this god is not healthy to be around.
Illusion of Choice, Backdrops, Cornered Rats, some other options include maybe the Sunk Cost Fallacy, literally OCD, Fixations, Ships of Theseus, Estates That Used to Be “Ships of Theseus,” ... hrm, work in progress
Depersonalization was one of the other Estates I was thinking about for it
Not the kind you do to others, the kind you do to yourself, I can’t remember but I think it’s the same word or depersonalization is the self-word.
[a friend mentions “derealization” might be what I’m thinking of, though depersonalization also works.]
I think her only real option is to treat the god like her legs, which is to say, it doesn’t want to move when she thinks “move” at it, but if she pokes at the neurons enough she can sort of fake it inefficiently
ah, says the reader, no wonder Jenna had to make her movement-impaired
ah, says the reader, clearly that was the reason for it from the very beginning, yes
(In fairness, having trouble walking is green, and true gods are green, so I didn’t completely not plan that convenient connection)
But! Because life imitates art and my knee would have given out tonight if I didn’t happen to already be braced between three walls—strictly speaking, it did give out, it just gave up and relocated because I was braced and didn’t fall down—I have decided that her disability magically fixed itself, even though that’s a Forbidden Plot Template. Yes. Magically! It was better forever, as was her life.
(well, two walls, but I had just opened a kitchen cabinet so it was a lot like three.)
Anyway, I probably need to make this all much, much, much cleaner for actual quests, so I’ll do that next.
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Otherworldly 1 Troubled Dreams
You’re having dreams or otherworldly experiences that connect you to something beyond and outside yourself.
Afterwards: you know what you have to do about this—a path you are called to walk, or something you must do to keep these experiences under control. It is possible that you’ve found 2-3 options; if so, it is possible to choose wrongly.
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Book 1, Otherworldly 1: She lives in a little town. She keeps expecting her packages to arrive but they never do. Somehow, she’s become the Power of Backdrops. And she dreams of the moss-crusted, bright-lit, ancient, crumbling walls of a labyrinth in the deeps of the world, and the currents of wind and story that slowly circle through it. There’s a door she could open, if she wanted to, to find it. She could just ... twitch the backdrop of the world aside. And she has to, because there’s something wrong with the world she’s living in. She knows she has to. ... but she puts it off.
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Otherworldly 2 unnamed (only one version)
You’re on a scary or difficult path. Part of you is resisting—clinging to the way things used to be. Even if you’re on this path by choice, it’s scary, or hard, or against your natural way of thinking, or costing something you really hate having to give up.
Afterwards: You release some of that. More of you accepts that you can’t go back.
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Book 1, Otherworldly 2: She talks to an old friend from college, who was into the weirder side of things, on the phone, as she works through what’s going on around her.
Talks about how her neighbor is ... like an automaton, just doing the same thing over and over, no life there, until she finally realizes that that’s what he is, that the original neighbor was (flash of blood) one of the murders. And the friend is kind of excited that fantasy is real and kind of worried about her but mostly just talks because the thing is her town doesn’t even exist any more, there’s no way to get to her, she tried. And she talks about how the office she goes to every day is ... ashes, it burned down, only everyone pretends it’s fine and when she gets into the data entry the burned-out missing roof actually protects her from rain. How her dog is a good dog, it’s not the dog she remembers, because, the dog she remembers had a face.
And finally she realizes, late one night, while looking at the missing stars, that she doesn’t have a friend like that any more. They don’t talk. That friend ghosted her right after the fall that messed up her spine, and while she did try to contact Vi later, after she’d recovered enough to be fun again, Vi wasn’t up for it. She doesn’t even have her number. The world she’s in isn’t the real world, she realizes, so why not ... move forward?
I think the strand pulling together the friend’s characterization (“I’d come help if I could, but your town doesn’t exist” “stuck in bed, hurting? I’m out.”) is that the friend in question has extremely poor ego and reality boundaries themselves, so her interest in Vi was proportional to Vi’s ... well, being interesting.
This isn’t important at the moment but has potential to be important when finishing out the Arc later.
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Aside: I wound up updating the friend’s characterization a lot later.
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Otherworldly 3 unnamed (only one version)
Something is trying to make you into something else. There’s usually a sense that it’s trying to take you over, devour you from within, kick you out of your life, or something. Or maybe it’s the other way around: maybe it’s pulling you.
Result: You find a part of yourself that hasn’t changed, or won’t.
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Book 1, Otherworldly 3: Behind the backdrop of the town where nothing changed, there’s ... scaled, moss-covered walls, that very slowly move and shift, grinding against one another, and far above, a glimpse of light through the higher levels of the same—like being in a fifth-dimensional anemone, or medusa’s hair on a bad hair day. There’s a nodule with a small population where she’s greeted as a challenger, as someone who can put together an expedition to the heart of the labyrinth to become one with the god, which she has to do because the nodule doesn’t have enough resources to feed people indefinitely if challengers like her don’t do this. They bathe her in a pod of stuff that “fixes” her legs and begins to prepare her for that oneness.
And there isn’t really a point in this where she has much of a choice.
Her parents were fantasy/gaming nerds, so she grew up with this stuff, so she isn’t horribly out of place with it ... but she isn’t happy with any of it either, and the dysphoria only grows as she leads the team towards the center and becomes more and more physically alien to herself to survive the challenges of the regions they pass through.
When that dysphoria hits a certain peak, though, it comes with ... the realization, true or false, that this isn’t even her. That it’s just a character. She isn’t her. Of course. She sees a save point and it all crystallizes for her:
This doesn’t feel like her body any more because it’s just a character she’s playing, just a puppet on a stage; and if she pulls aside that backdrop, she’ll awaken, back in the world, with the part ... well, whole ... of her that hasn’t changed at all.
Now, we all know from earlier discussion that she’s wrong; that this isn’t actually getting her back to reality at all. But that’s fine, because right now her goal isn’t “get to actual reality,” it’s “get out of this, to what I identify as reality.” It’s not until that proves false too that she starts caring about what reality actually is.
This takes her from Issue 1 to Issue 2 ... from “my problem with the labyrinth is itself lost in the labyrinth” to “I have a problem with the labyrinth.” And I think that means that she knows she’s not done. When she emerges, it’s not with a sense of completion. It’s not with a “that was harrowing, never going back.”
It’s with a sense of being haunted by the unfinished journey.
Of still wanting to be strong enough, now that she knows that it’s not ... all of her ... to finish.
Something for her brain to pick at constantly, particularly now that the person she would talk to about it for stability turned out to be ... what? A tulpa?
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INTERMISSION
Anyway, we now have a two-quest break in a reality that is not reality before she deals with the flower rite in book 2.
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Otherworldly 4 unnamed (only one version)
You’ve lost a key part of your sense of self. You look for a way to get that back.
Reward: you discover that it wasn’t really gone. If that’s observably impossible—e.g., you’re mourning a severed limb—you discover either that your terminology was off and what you were really missing was something else that isn’t gone, e.g., the sense of yourself as a whole person or your ability to play an instrument; or, you find a potential in you to recover it.
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What does this mean?
So, here’s what the classic forms of the Otherworldly Arc is like: you go into the realm of shadows and pick up shadow magic. Something in the realm or the magic tries to corrupt you in quest 3, and you fight it off, but then all on your own—maybe as part of fighting it off, maybe because the pressure lets up when you fight it off, maybe unrelated, just, you dive in too deep after that—you lose yourself a bit.
Or, you come back from the battle of quest 3 to realize that you’ve been hurt worse than you realize ... that you are still you and there, but missing part of you.
So the obvious path here, for Vi, is “she lost the part of herself she left behind in the labyrinth.”
And classic approaches to this quest are things like “having beaten off the influence of the god by understanding that it was all a stage, she’s now overwhelmed by that understanding; or, now that she knows she can escape, the need to go back and the dizzying awareness that she is a challenger and one who can become the god is so much stronger; or, she returns to her body, only, it’s not her body any more either. It hasn’t been changed like her in-labyrinth body but her peace with it is gone.”
I think that last one is probably the most accurate version tbh:
She comes back and she isn’t trapped in a labyrinth slowly changing any more, but ... she knows now. She knows that in her blood is the glowing ichor of the god, metaphorically if nothing else. Her comfort in “I’m just Vi, and somehow I became the Power of Backdrops, which is interesting but also whatever” is gone; she’s now ... even when she’s not actively being warped, she’s lost security in her sense of self?
The result, of course, is that that security “wasn’t really gone;” or at least the portion of herself wasn’t really gone, and the security returns; which is to say, at some point, she realizes that she’s come to identify as Vi-who-is-one-with-the-god and that in itself terrifies her but also allows her to organize and settle her body-sense again.
That’s when she begins to understand a bit about how true gods work; to understand that it’s entangled with her, and the distinctions between them are important but on some level just conceptual. She probably understands this in a dream, though, because—like other book 1, quest 4s—this is actually notionally a novella written later. It can’t actually mess with how she processes things in book 2.
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 Aside: Let me clarify a little! In the CMWGE paradigm, which may or may not translate fully to Nobilis and Glitch, you tend to start a new Arc after quest 3. Accordingly, back when I first did this process for “the Glass-Maker’s Dragon” it was useful to imagine the story of book 2 as picking up right after book 1 quest 3, like it would in a game. But then what IS book 1, quest 4? If we’re pretending these are actual novels, and not some kind of hypothetical devlog entities, I have to imagine book 1, quest 4, book 1, quest 5, and book 2, quest 5 as novellas or short stories released later as secondary content—filling stuff out but not changing the plot progression.
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Otherworldly 5 Live Together, Die Alone
You reconcile with someone or something you’ve been fighting.
Result: you help them find peace, acceptance, or find their way back from being lost.
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Logically, she’d reach out to her former friend here. I said that she didn’t even have her number but she is a Power. And like ...
While I painted a fairly negative picture earlier, we all know that anyone who instantly dropped a friend when that friend gets hurt was either (a) really, really fucked up, (b) never actually a friend at all, (c) going through too much themselves right then, or, I guess for things that are more social than injuries, (d) dramatically misinformed.
So if we cross off (b) and (d) as options, then (a) and (c) leave some room for sympathy.
I’m a little worried that the friend is a cardboard cutout because I don’t actually know anyone with that particular behavior pattern; all the worst people I know are bad in completely different ways.
But! The most logical interpretation of the quest is that she’d reach out to them.
And logically the friend is ... in a bad place right then—in a place where she needs peace, needs acceptance, or is lost.
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[a friend comments that it’s not necessarily cardboard characterization, that some people have the anxious instinct to freeze, and then get too spooked/guilty to open contact again. ... but I was off pacing or lying down or something at the time and had figured out what I wanted to do instead.]
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Ahh.
OK, so:
The friend didn’t ghost her at the accident. The friend actually got involved in weird magic stuff long before Vi did, and eventually after it soured the friend’s relationships with Vi and everyone else she fell off the face of the trackable earth.
... becoming part of the mystery cult that summoned the god.
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Aside: I love this twist still.
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... and in Book 1, Otherworldly 5, Vi tracks her down, and can’t get her to stop doing stuff like walking the daily ritual tracks through town that are unnecessary now because the Chancel’s already formed or bits of self-mortification; all she can do is slowly integrate more mundanely healthful things on the one hand into those rituals and on the other re-engineer them towards building up the friend instead. End quest when for the first time the friend looks up from the daily town-circling trudge to see the ... I was going to say sun, but maybe, missing stars.
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NOVEMBER 3
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Book 2, Otherworldly 1: She lives in a rich but ruined world where society is crumbling under Excrucian assault. She maneuvers her wheelchair onto a rusty jury-rigged car-lifting platform to get to and from her second-floor apartment. She walks her dog past fallen futuristic towers. She hangs out with her voiceless robot street gardener/artist friends. She gets by, day to day, but dreams of the Excrucian flower rite on Backdrops.
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Backdrops
... are aesthetically coherent
... imply a stage
... present a false reality
... provide context for narration or events
... are decorative
...?
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I think I’m missing something important to how all this has been functioning, but there’s noise so I can’t process and I’m almost done with coffee so I don’t have time to wait it out; let’s stop with five rough Properties for now. The most important Property here is “Backdrops are aesthetically coherent,” because I think it’s going to be how she verifies reality at the end of book 2.
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Spoiler: You don’t have to pay too much attention to the details of the flower rite, since they change later—only the very broadest of strokes stay the same.
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Probably the way to flower rite this is an artistic movement spreading among the robots that argues that falsehood is inherently thematically incoherent—that the aesthetic is the natural, and untruth generates dissonance.
The lynchpin of the Rite is an old crusty Warmain that the robots respect and take care of working on a vast 5d mural on the side of the old municipal building, constantly interrogating and complaining about the art, caught in recursive cycles of revision because it fundamentally doesn’t fit together with itself. I’ll revisit post-noise.
Anyway, she figures out the flower rite and how to address it, end of quest.
I think what I was missing from the Properties list is something like
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Backdrops
... present a complete picture
.
Or
... stand in for an entire world
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The Warmain’s argument, what he teaches the robots who just wanted to garden in peace but admire his art too much to not get caught up in his ideas, is that art is at war with itself; is that art is in the development of the purest, truest heart of each individual component of the piece, and that the crisis of the artist is that the aggregate of those pieces inevitably conflicts against one another; that even if you tried to theme your art to just one component, the problem would repeat fractally, because that one component would never be a single one true thing but rather a rough form with bumps and contours that would long to develop in their own tangled way. His art is transient, pieces that develop as he paints them and then inevitably self-destruct in the painting process, except for his one grand piece—
No, this is too soft.
Either the robots would just wind up screwing up their gardens and that’s not impressive or anything terrible that happens in the story is a kind of serious overreaction to that artistic theory, y’know?
Hrm.
Working backwards from a suitable story thing to happen:
He shows them an artistic vision that can only be realized by destroying themselves.
The most interesting way for them to destroy themselves is for them to integrate themselves into their art---to become part of their gardens, their paintings, their chalk street art.
Soooooo ...
He shows them an artistic vision that can only be realized by them doing that.
If they can realize that without being purely static, realize that while being separate from their work, or survive while integrating themselves into their work, they pass his test.
So that’s what he’s looking for.
Also, their doing this is a flower rite against Backdrops.
So this gives us two questions: what is he looking for, and why is this a flower rite against backdrops?
Second question first, because it’s more critical.
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Backdrops
... are separate from the stage.
... are aesthetically coherent
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And the pressure he’s putting on this is basically ... Hrm, no, nevermind, trying again:
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Backdrops
... present a false reality
... are aesthetically coherent
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And what he’s doing is saying that the falsehood of a backdrop creates an intrinsic incoherency that can only be bridged from the other side of the fourth wall, importing more and more coherency from reality until the artist, as the bridge between them, collapses. He’s looking for beings that can make fully internally consistent dreams/fictions, by either method, because there’s a transcendent being somewhere and his job, his life’s mission, is to keep it dreaming.
So he’s painting something, and his painting keeps inspiring the robots, and the robots, their brains alive with that inspiration, fall into artistic fugues, and then desperation and editing loops as they fail to realize it, and then bit by bit they work themselves into their work and disappear from “reality” to become dead metal in their metal garden, or metal paint melted onto the wall, or inexplicable chalk art, lynchpins to hold their pieces together, which doesn’t even work but they don’t know that because at that point the author is dead.
This is happening in the background around her over the course of quest 1, and Backdrops is upset about it because the idea that you can just throw up a coherent false reality without working too hard is important to Backdrops, and the fact that stage and actor is blurring sucks too.
That was a struggle!
It would have been a lot easier to put together a Deceiver or Strategist flower rite here tbh but I already had a visual on the Warmain, so.
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NOVEMBER 13
All right! There was a slight delay due to jury duty, plus stressing before it and physical recovery afterwards. Where was I?
I was doing the quest writeups in clearer form.
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Book 2, Otherworldly 1: She lives in a rich but ruined world where society is crumbling under Excrucian assault. She maneuvers her wheelchair onto a rusty jury-rigged car-lifting platform to get to and from her second-floor apartment. She walks her dog past fallen futuristic towers. She hangs out with her voiceless robot street gardener/artist friends. She gets by, day to day, but dreams of the Excrucian flower rite on Backdrops; and, bit by bit, inspired by this grumpy old street painter Warmain, her robot friends murder themselves integrating into their art/gardens. The flower rite is saying “Backdrops present a coherent reality, but Backdrops are sketchy, and that’s freaky. Also, Backdrops present a full context, but Backdrops are separate from the stage, and that’s freaky too! Explain me this, backdrops.”
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Book 2, Otherworldly 2: She doesn’t really want to be a Power, fighting Warmains to defend Backdrops in the name of ... whatever. So she hangs out looking at the Warmain’s painting and talking to him about art. And she hangs out with one of the surviving robots in a hedge maze and talks about her mortal life, about ice cream and rain and walking by muddy creeks and generally the things one finds when living in the world, as opposed to, say, destroying yourself for an artistic vision or whatever. And the Warmain talks to her occasionally about bits from his life, wandering the void and breaking the sky over Paris and this incredible bakery down in Buenos Aires. And finally she’s talking to the Warmain and she’s all, “I don’t have the spoons to be fighting you on this but what you’re doing to the robots is kind of inhumane, could we maybe say we fought to a draw and you went away?” And he’s like, “... you look down, Imma gonna grab some Argentinian pastries and coffee from that place.” Which, ultimately, is how they find out that the roads out of town are painted on the sky.
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Book 2, Otherworldly 3, Take 1: She peels down the backdrop of the world and returns to the labyrinth save point, this time with the Warmain beside her. She faces a different set of challenges. Hrm. Let’s back up a moment. Probably only have to back up because the involuntary break made me lose my mental place, but, it happened, so!
So:
I don’t think she’s looking for reality quite yet. I don’t think in this phase she really believes it exists, and while the Warmain is probably telling her it does, I don’t think it can motivate her yet. Because finding reality again is quest 4.
I think right now, for quest 3, I need to step back and think about what she was dreaming about in quest 1 again, because like ...
There’s a throughline between quest 1 and quest 3:
For an Otherworldly Arc, if you’re facing THREAT X in quest 3, then at the end of quest 1, you’re effectively affirming that you’re going to go forward and face ... well, to whatever extent you know what’s coming ... THREAT X. Even if you stall on it for a quest, that’s still what you’re doing.
We want to keep that throughline, and there are two ways to do that:
Either she faces the flower rite again right here, in the labyrinth, or, she figured out what she had to do about something at the end of quest 1, in the robots and rain and ruined city bit, and now she is facing that.
What is that something?
Probably ... being a Power in a falling world?
And what do you do about that?
I guess the only real answer to that is to go forward, so we know that the challenge in this version of Otherworldly 3 is either the flower rite, again—that is, finding a way to face the Warmain’s artistic inspiration, to make a work that needs her to put herself into it but then pull herself back out without destroying herself or having him kill her for succeeding—or, accepting herself as a Power, becoming one with Backdrops.
... I like the idea that it’s the flower rite, actually.
I like the idea that his art infects her, and maybe we can skip the pastries and the quiet defeat, maybe it’s when she’s infected by the vision that she realizes she’s not in reality at all, and tears it down, and he goes “fuck”
So that means that this time, in quest 3, she’s wrestling with the need to create something; as she moves towards the center of the labyrinth, she’s also shaping it, echoing the things she saw in the Warmain’s painting?
And to end the quest, she needs to have an actual answer to the flower rite itself, a way to survive the inspiration, which I think is ...
god, Deceiver flower rites are so much easier to work with without getting clunky!
Fundamentally, leaving aside the flower rite aspects, what the Warmain evil inspiration does is open a channel, a possibility, by which one can literally pour one’s existence into the work to enrich and ripen it, and people fail because they run out of existence before art becomes reality.
And the logical answer to that when one is entangled in a true god that is digesting one is to bridge the true god into that channel. To pour the infinity of the god’s existence into the work, leaving the artist enough life to survive.
If that’s the answer to the Warmain’s inspiration, then it’s also the answer to the flower rite; that is, the answer to the flower rite has to be:
* the reality of a backdrop piggybacks on the ground reality of the observer, and
* the distinction between actor, character, and stage is not something intrinsic to the world that can be undermined by evidence but a construal, an act of willful taxonomy, that can be buttressed or undermined by one’s choice of definitions.
(two parts, because the flower rite had two avenues of attack.)
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So, as she explores, she learns to manifest a little ... stage, a little illusion of reality, a shard or memory of life outside the labyrinth, a thing to play with and work with while resting at the fire, to keep from forgetting what reality is like and to help expunge the pressure of the Warmain’s inspiration in her brain?
I think that’s as far as I can get today, which is only barely forward progress because some of it is probably wrong, but hopefully it’ll lead into actual motion tomorrow. Or later tonight if I have a thought and return!
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LATER
Vague thought in passing that she starts creating a little faberge pocket dimension view of another world, another life for herself, using Domain or something, back in quest 1; artistically crafting it, but it’s not until late in quest 3 that she can actually see what she was looking for in it, the ... bit of memory or life or self or whatever, to know that it hasn’t changed, it hasn’t changed. Not sure, but I figured I’d post it here instead of in a notes file!
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NOVEMBER 14
I feel like the “adventure” in the labyrinth in this book is in a more spacious area. Less active challenges and more a long wearying journey with a small somewhat militant squad through a naturally hostile, open wilderness which also has hostile forces. That’s not a kind of story I usually enjoy and I’m kind of glad I don’t have to actually write it? but it’s the kind of aesthetic that feels right for book 2 Otherworldly 3. I think it’s because that can really emphasize a longing for something else? I’m not sure.
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Book 2, Otherworldly 1, Take 2: She lives in a rich but ruined world where society is crumbling under Excrucian assault. She maneuvers her wheelchair onto a rusty jury-rigged car-lifting platform to get to and from her second-floor apartment. She walks her dog past fallen futuristic towers. She hangs out with her voiceless robot street gardener/artist friends. She gets by, day to day, in the rain and the green that follows, but she wants to go back. Ever since she saw this weird giant abstract mural that this grumpy old guy in a big grey coat’s been painting, she’s been wanting to go back, has been tormented by this vision of it, this knowledge that she could ... just ... make it. A little dream. A little fake world of her own. Just like the god did. A world where none of this happened. A world where she was still the self she wanted to be and nothing was crumbling. And she keeps trying to make it, little dioramas in the air, but it’s never right. And inspired by that same painting, at the same time, because it’s a flower rite on Backdrops, and a Test of the All-Consuming Dream, her robot friends murder themselves integrating into their art/gardens. The flower rite is saying “Backdrops present a coherent reality, but Backdrops are sketchy, and that’s freaky. Also, Backdrops present a full context, but Backdrops are separate from the stage, and that’s freaky too! Explain me this, backdrops.” And in the end, she decides she’s going to go that way too. She’s going to pour herself, her life, her being, into that backdrop she’s creating, even if it destroys her. But she’s scared, so she hesitates.
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Book 2, Otherworldly 2, Take 2: She tries to hang on to the world. She argues with the Warmain about how far an artist has to go. She hangs out with one of the surviving robots in a hedge maze and talks about her mortal life, about ice cream and rain and walking by muddy creeks back when she could walk and generally the things one finds when living in the world, as opposed to, say, destroying yourself for an artistic vision or whatever. And the Warmain talks to her occasionally about bits from his life, wandering the void and breaking the sky over Paris and this incredible bakery down in Buenos Aires. But she can only hold out so long. After a while, when the last of the bottle of bourbon they were sharing runs dry, she shrugs and goes for it. He wins. She pours herself into the backdrop. But she’s drunk, and she misses, and realizes that the world is a backdrop still.
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Book 2, Otherworldly 3, Take 2: She peels down the backdrop of the world and returns to the labyrinth save point, this time with the Warmain beside her. She leads a small group (from book 1, plus the Warmain) across a macro-scale forest where the earth and the giant “trees” are the knotted tendrils of the god on what turns into a more survival-themed story. The change in venue, as it often does, has aborted the depressive moment; she’s still playing with the diorama/dream/backdrop of a better time, still wrestling with it, but she’s gone back to trying to make it work without burning herself out, trying to face the Warmain’s challenge instead of losing to it. And the solution she finds is to fuel the reality of it with the god’s life and not her own, and to treat the separation of actor, character, and stage as a matter of willful construal. When she manages to get it to work, when she calls up a perfect crystal vision of the world where things are okay, she breaks down; because look, look, it isn’t gone; it hasn’t changed.
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Book 2, Otherworldly 4: The Warmain is all like “dang I wish I could harvest you right now but well uh I’d like to point out that we are not in reality. Possibly if you care so much about the world outside of the god you might want to work with me on getting OUTSIDE OF THE GOD.” Put another way, having realized that she still wants to be something other than this, he encourages her to ... like ... be something other than this. (So he can kill her and take her face maybe but WHATEVER sometimes you have to accept your friends’ little eccentricities.)
So they start struggling, as they approach some grand landmark keep in the distance, to push past this into reality. To push aside the walls of ropy flesh and backdrop and find reality beyond. To see the tracks and traces of the underlying reality in the glowing ichor-rivers and the dust beneath the trees. To tear down the curtain of the forest air and show the streets and screaming angry highway cars beyond. The things that occasionally give them hope—gates to other “worlds” between the gaps between two trees, in the belly of dead monster snakes, and the like—turn out to be/lead to just more backdrops. And the journey is harrowing. She gets hurt. Scared. They lose people, even with a Power and a Warmain in the party. She makes it to the keep, at the end of the proper labyrinth journey; does the whole narratively satisfying sacrifice, giving up the diorama to the god, in order to bond more deeply to the god and open the great sacred door ... and it’s just another backdrop.
It isn’t until she just kind of wanders out to go ... tend the grave a bit better of someone who died along the way, or search for someone who got separated, or something ... that she finds it, just nowhere in particular. Some random weak spot in the world.
That’s the gate into reality, into the thematically inconsistent reality.
It doesn’t make sense, she tells the Warmain. Has a breakdown over it, over unnecessary loss and the overall trauma and that one extra hole punched in the god-grandeur story of how murders make a Chancel and a power. But of course it doesn’t make sense; sense is for stories and backdrops (and Serpent Chancels probably), not reality, you see.
He sighs and they hang out and have a bit of pseudohuman company instead of him killing her.
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Book 2, Otherworldly 5: I feel this can be with the Warmain, even though they weren’t formally fighting at the end of Otherworldly 4, because this would be another intermissory novella/short story? Not part of the book itself?
So it’s a short story about her and the Warmain after the book, and like: he was going to kill her, but didn’t because they’d just been through something hella harrowing. She doesn’t know who she is any more, and is scared, and even though he’s a monster and she’s a Power so probably one too, he stays around to help her figure herself out again. And they talk about grounding things, blanket textures and grass smells and dumb dogs and grocery schedules and hot drinks and what she wants if she can’t have magic dreams? And he talks to her about why he Warmains, about the thing he’s trying to keep asleep; about being born in the void, and walking paths the colors of the dawn, and the knowledge and certainty of his purpose. He talks to her about his first kill in the world, the one that tempered him, some long ago Power murdered by a river so that he could have a face and thoughts and could speak in words, and how he has been haunted by that Power’s private visions of beauty and art ever since. How he’s filled his head with so many dreams and visions on this mission that sometimes he forgets who he is, loses practically everything, gets lost in it, and how terrifying that is. How he should be killing her, though he should probably make sure she can still do the thing when she isn’t in the belly of the god? And she doesn’t wind up friends with him or anything. Maybe lovers briefly when they’re first recovering from the labyrinth, maybe not, but ... in the end, she tells him that she doesn’t know what he should do better, but he’s a monster, and sends him off. And because they did share some trauma, he goes. Later, she gets a call from him, when he’s lost track of where he is (see earlier notes about “sometimes he forgets who he is”) and is in a panic but her number was burned into the inside of his eyelids, so he called; and she goes to help.
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Book 3, Otherworldly 1: She’s living, haunted by what happened. She’s in reality, but it’s a mess. Her town is devastated, because it’s not so small that a hundred deaths is meaningful but it’s small enough that it casts a shadow and that her little neighborhood where most of them were is falling apart with fear and broken social connections.
The Power of the Illusion of Choice shows up. He has a lot of anxiety and OCD and is generally a mess, jerk, and downer, has no sense of intrinsic meaning in anything any more, but he says he’s been drafted to teach her the basics, show her around the Noble world, give her the introduction to things. At night he tries kind of halfheartedly to put stars back in the sky over town, because the Chancelling process burned out the local sky.
She hates it.
One Excrucian was bad enough, without a world full of vipers. One “god” was bad enough without a bloody-handed king over them all, and angels being real and the same thing, and mountain ranges being giant snakes and the same thing too?
But most of all there’s a Big Pit outside of town that’s getting bigger every day and no one has the funds to deal with it because all the town’s money went to police (and apparently didn’t even get to them??)
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Aside: see the Knight quest set ( https://jennamoran.tumblr.com/post/699243715456352256/nobilis-4-quest-set-1 )
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and though the mortals don’t seem to notice, the Pit has LITERALLY nothing in it, it’s not a big hole in the ground, it’s a big hole in Creation. She keeps dreaming about it. It haunts her. It’s like a metaphor for everything that’s wrong.
It was a victory just coming through everything intact as a person, herself. Just surviving. She doesn’t have the power or knowledge to deal with ... other stuff, for other people. But she has to. She can’t just let the pit grow and eat everything. She’s going to have to go back.
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Book 3, Otherworldly 2: She talks to her therapist about all this and how much she doesn’t want to go back. How she wants to just tell the Illusion of Choice to f— off and the starless sky to f— off and screw the Locust Court and being a Power and the true face of the world and she can just live under her bed and be a bed-liver-under blanket bug or dust bunny now.
But, the real world is suffering, and she has this conviction, and maybe it’s not even right, that if she goes in and gets a piece of the True God—
This is the kind of plan that makes sense in novels, which she reads—
That she can patch it.
That she can’t maybe fix the broken town, or her harrowed life, or get rid of the Excrucians or the Locust Court or the way the world “really” is, but she can fix, at least, the Pit.
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Book 3, Otherworldly 3: She’s not really playing along with the concept this time, so this is less formal “challenges” with a group and more just personal hunting/exploration in the internal wilds of the god. Seeking something hidden. And becoming more and more in tune with the god as she does so, because that’s what she’s looking for and because the god’s ... distance from what she believes the world ought to be is key to the crisis of this Arc. And she’s losing her sense of differentiation from it as she approaches the piece of power that she wants. Falling into the slow dreams and rationalizations of the god. But at the end of the quest, she finds something in herself that can’t accept that. That keeps her from just dissolving into the god. I think that’s...
I think that, over the course of the quest, earlier, she’s also coming into tune with the night that is the god’s hunger and the brilliant heartbeat rush of dawn when the wild wakes when the god consumes. Coming to joy in the fire of that, the heartbeat of the power of the god. Until one day she is close enough to the god in nature to feel the tendrils of the morning crawling around some human, subsuming them, swallowing them into its nature and shackling them to backdrops and the illusion of choice to drain out a few drops of ... something ... that fuels that fire? Maybe?
And suddenly it all feels awfully gross.
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... of course, this is very high-level, and doesn’t really tell me anything about what happens in the book until the very end. Let’s try again!
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Book 3, Otherworldly 3, Take 2: In the mountainous intestines of the god, the heartbeat of the god is a racing wonder, a source of surging life; it is the drumbeat that makes the flowers open, that drives the rising of the sun, that melts the rivers from the snow. It is a life that fills her and strengthens her as she grows in tune with it, as she becomes more, as she unfurls herself like a flower and deepens and grows rich in spiritual wealth and power and begins to understand how with these hands of hers she can shape and save the world, and atop the mountain in the dawn it pierces her, she understands it, and hope, and touches on the nature of the god; and she might have lost herself, become not just herself in that moment but something more, and less, had she not tasted too of the origin of that power, felt deep in the god’s digestive tract how at that moment it swallowed another soul. How its heart beat, powerfully, rejoicing, as another bit of human truth was lost, consumed, entangled. How the world sang with it, fed on it, grew verdurous and rich with life with it, and lush. How she gagged, and vomited up the substance of the god, the life and death of it, to spill into the shadow of the dawn.
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Book 3, Otherworldly 4: She’s found a part of herself that’s still the same, in that rejection, that disgust ... but ... she’s still ... entangled with the god. She still realizes, over the course of this quest, that she’s lost her grip on what’s her and what’s the god; on how to be a self that is separate from the world. She knows she’s not okay with the god, she knows there’s still a Vi that is not the god, but she can’t find the boundaries.
... and dealing with the fact that if she does find and establish those boundaries, that’s possibly just ... a loss.
If she establishes them, maybe she just gets eaten; or escapes, but without the power she needs to help the world.
So in this quest there’s wandering the fields beneath a strange sun and strange sky, lost in the flowers, thinking about the colors of the world and the blood inside her and being eaten and the nature of consciousness and differentiation and connection between people and remembering precious moments with family and others on the god’s behalf.
And at the end, she remembers how at the save point she was just a puppet on the stage, and how this can’t really be her, because look at it, it’s a god, it’s the god, walking, and she lets herself fall into it completely so she can pass a bit of the god’s essence outwards to the true her, somewhere else. Because an actual Vi must remain, if not here, then ... out there, beyond the stage; in a world where she had not been previously consumed.
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Book 3, Otherworldly 5: In quests 1-2 her attitude towards the Power of Illusion of Choice was mostly “fuck off dude” but after being refreshed on just how much the god messes with the mind she’s more like ...
She looks at the building he’s living in, which is visible from hers, while recovering from the experience above; and sighs, and forgives him, and then goes and helps clean up his messy apartment (inspired by the Eccentric Family anime, I think), and offers to help with putting the stars back in the sky.
And she does, she helps him, and it does ... pull him back a bit from the brink, puts some more person back in his eyes, when the first constellation gleams, but most of his brain is still going “see? I told you you were going to do that and you did it.”
There’s something broken in him that she can’t fix.
And she looks at the lingering power she’s using, manifested as starstuff or pitfilling stuff, or whatever, and it’s glorious, but what she’s thinking is, I’m never going back. I won’t go back. I’m lucky that I didn’t break a lot more myself.
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NOVEMBER 15, BUT NOT REALLY (LIKE 12-1 AM)
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Book 4, Otherworldly 1: She is in reality, but sometimes she sees someone at a party with a monster behind their face. She is in reality, but sometimes she forgets what being in reality even is or what it means when a phone rings. She dreams of her life when she was young, of the time when a star fell into her garden in the night and sputtered, burning, on the lawn. Of looking out from a porch and seeing spirits moving in the fields. Of the time around her accident, most of all, and a boyfriend she didn’t have at the time talking to her, and rivers running in the street, and tall buildings on dark nights, and magic and weirdness that she’s pretty sure oughtn’t have been there. And she knows that some of what’s going on is derealization, depersonalization, from trauma, and some of it is that she’s carrying the weight of the power of the god, but ... the stuff about the dreams of the past, that seems legit. She’s seeing things in her past that she couldn’t see back then, and ... maybe even changing it.
Because what is our past but the backdrop to who we are?
And she decides that she has to take ownership of that, has to either put it all in order or make it have order, but she doesn’t want to, she wants to just go on telling herself the same story of her history she always has and not risk messing it up retroactively or having it always have been made up or finding that the god was there even back then or WHATEVER.
I mean, seriously, that’s scary stuff!
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Book 4, Otherworldly 2: In visions/dreams/flashbacks, she talks to the boyfriend she didn’t actually have about what’s coming. (I think he’s the fallen star fwiw.)
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Aside: I never did anything great with that, which is sad, because it’s cool.
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She talks to him about impending sudden awful change. About destiny. He talks to her about the dooms facing the world, I think metaphorically rather than Nobilis canon stuff. She talks to her parents in the long long-ago past about whether they’re real or just someone she made up for her backstory. She goes out to the water and gets wind and river spray on her face and can’t feel it at all. She remembers vines and flowers. She argues with the Warmain, still in flashbacks I think, about whether the past being a backdrop or not even matters, and whether it’s right to change it. (He takes whatever side she doesn’t, he doesn’t really have a stake.)
In waking life, she does an office job, filing or data entry, she walks through rows of cabinets and cubicles, she spins on chairs and looks out windows, but it’s not reality or an existential horror: it’s a backdrop she deliberately put up to hide from things, to not be sitting in her apartment with a bunch of half-eaten pizzas and all the responsibility in the world and the ichor of the god puddling at the side of the sink and the Power of the Illusion of Choice for a coworker. When she pulls it down for the day, it’s not “my life was a lie!” it’s “oh well, enough of that.” In the end, she can’t hide forever. She has to face her past, and she has to face her power, so she’ll do both.
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Book 4, Otherworldly 3: She goes back to her college days, to the time of her accident. ... I should be resting my neck, not typing. I’ll pick up here tomorrow.
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NOVEMBER 15, BUT FOR REAL THIS TIME
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Book 4, Otherworldly 3: She goes back to her college days, to the time of the accident. This time it’s literal rather than flashback/dreams—she pulls aside the world, and is there. The college feels kind of dark, swampy, mired in vegetation and oppressive presence. Snakes in the trees. (Though for some reason they don’t show up in the college catalog mailed out to potential students.) Occult battles happening in the darkness. She wants to just take her classes and affirm the reality of things and maybe not damage her spine this time but no. She has too much power, and too little control; every little OCD or paranoid or superstitious twitch of “things should work this way” gets magnified into reality, and pretty soon there are murders on the campus and blood on the sidewalks and her boring professor is melting as he talks and something horrible is lurking in the shadows and skittering in the steam tunnels and when the day of her accident comes and for all her power she can’t stop it because it’s reified into either a beast that has it out for her or a “final destination” like malignant destiny.
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Book 4, Otherworldly 4: She wakes up back in the present. She is not happy because while in one sense, reality demonstrated some stability, it wasn’t the stability she wanted and also like it wasn’t very much of it. She doesn’t know how much of that was even real or if not what happened. She’s stopped reflexively changing everything around her with an expectation, but she doesn’t even know if she has a real past. She doesn’t even know if she has a body in any meaningfully distinct way from “has a self-image.” If she has a real past. If her friend joined the mystery cult because she went back into the stage of her past and showed off divine powers there, meaning that that past was always a stage and always where both of them came from. If reality is anything other than a backdrop that’s deferring the whole aesthetic consistency ideal, or failing at it due to Excrucian challenge.
She questions whether reality would matter, whether being “real” would make something more real than a backdrop in the first place.
Other stuff.
She tries to find someone’s grave. She looks at versions of other realities. She gets mired in mud beside a creek. She spends time in nature (which I think means “by the Big Pit and in a little woods with a creek” because her town isn’t very nature-y) trying to reconnect with something real, but it doesn’t do it. In the end, she finds her only option: if she can’t find reality, if she can’t touch reality, if trying to definitively prove something real risks making it real, she has to embrace it, and try to declare the quiddity of honor* she is looking for into the reality she makes.
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* inherent integrity; truth
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Book 4, Otherworldly 5: This is her attempt to come to an accommodation with her god’s power using that Sorcery-style paradigm. Her attempt to really dig into it and understand the god’s nature in totality, to grasp the currents of its thoughts, to identify it as part of her rather than as an intrusive force that can seize control of her. An attempt to understand what it is to be a boundaryless motion, a recursion, a ritual, a derealization, a backdrop, an illusion of choice, an endless spiraling labyrinth of dissociation and trauma and mossy walls and green snake tendrils in the depths of mind and world. An attempt to be one with the thing that is one with everything without losing herself. And, an attempt to seize reality by declaration, to find a point of grounding, a thing she can anchor in: soil, stone, textures again probably, the fur of her dog, the heat of a hot drink, the warmth of someone’s company, the waves of the sea, the beauty of fire, flowers, sunrise, cliffs. The roughness of bark. Ants crawling on the earth. Night air on the skin. The recovered stars. And ending, like I said, with
... well. She’s not paralyzed, she’s one of the “I need a wheelchair because if I try to walk I can go, like, 20 feet” types. So it ends with that, only for controlling the god/trauma/choice/the world/existing in reality. She can’t do the thing, like everyone expects her to, like she expects herself to do, but she can ... push something at the god, to move its power and sacrifice the essence of a backdrop to make it real.
And that’s enough. For the rest, she can order a reálchair.
I’m not at my best today, lack of sleep, but I think I will just hope that works and possibly revisit tomorrow rather than pounding my head against it indefinitely while not at my best.
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BECAUSE I NEVER ACTUALLY REST MY NECK WHEN I OUGHT TO I’M NOT EVEN DOING IT RIGHT NOW WHILE EDITING THIS
As a quick conclusion/summary, though:
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Otherworldly 1 - Daily life, knowing something’s wrong via dreams, messed-up guy around, little town aesthetic, recovering from trauma aesthetic, under a cloud aesthetic, things being broken aesthetic, dark nights and missing stars aesthetic, isolation aesthetic
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Otherworldly 2 - talking to someone over time about weird wrongness and precious moments and ordinary job and life things and wanting to be normal while the wrongness in question intensifies in the background.
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Otherworldly 3 - the labyrinth (moss-covered walls, snaky tendrils, macro-scale forest, mountains lush with dawn, college mired in vegetation with steam tunnels underneath and people-sized vines filling the buildings late in the process), intensifying stress and psychological pressure.
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Otherworldly 4 - messed up by all of this, unstable; spending time in nature, confusion about the existence of the self, looking at backdrops/gates into other worlds, thinking about the past and family, graves, something harrowing happens in the external world.
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Otherworldly 5 - grounding experiences. anti-grounding experiences. a messy relationship with someone kind of obsessive and/or fuguish—whether friend, frenemy, or lover—probably both grounding and anti-grounding. Their history. Their struggle. To a lesser extent, her own recovery/stabilization.
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Summarizing even further:
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Otherworldly 1 - Taking Time to Recover
Otherworldly 2 - Slowly Building Horror
Otherworldly 3 - The World is Crushing Us
Otherworldly 4 - Out of Balance
Otherworldly 5 - We Are All We Have
...
Aspect 1 - Taking Time to Recover
Aspect 2 - Slowly Building Horror
Aspect 3 - We Are All We Have
Aspect 4 – The World is Crushing Us
Aspect 5 - Out of Balance
which I think is hilarious
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Knight ... is probably the same as Otherworldly. Might be the first time that’s happened?
Shepherd is harder.
We can probably peg “The World is Crushing Us” to Shepherd 4. I have concerns, because it’s the one where she goes back in time and going back in time to fix things is Shepherd 3. But, she fails to fix things, and I don’t think that’s how Shepherd 3 works for the Nobilis. Let’s assume 4.
I think we can rule out “Taking Time to Recover” for Shepherd 3.
I think because Shepherd 2 ends with a big challenge coming up, that probably we can rule out “Slowly Building Horror” for Shepherd 3 ... there’s no feeling in the writeup of “Slowly Building Horror” like something just happened.
We’ve already claimed “The World is Crushing Us.”
So that leaves “Out of Balance” or “We Are All We Have” for Shepherd 3 ... probably the latter.
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We have Shepherd 1, 2, and 5 left to figure out, and they map to Otherworldly 1, 2, and either 4 or 5:
* an ordinary life (Shepherd 1)
* having trouble, probably because of a sudden responsibility (Shepherd 2); and
* an extraordinary life (Shepherd 5).
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I think we want to map Otherworldly 4, “Out of Balance,” to Shepherd 2. There’s a possible future curve ball where the specifics of the quest shift it to 1 or 5, but as is, that quest feels most like “having trouble.”
That leaves “Taking Time To Recover” as Shepherd 1 and I guess “Slowly Building Horror” as Shepherd 5?
(Weird)
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Shepherd 1 - Taking Time to Recover
Shepherd 2 - Out of Balance
Shepherd 3 - We Are All We Have
Shepherd 4 - The World is Crushing Us
Shepherd 5 - Slowly Building Horror
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... having “Slowly Building Horror” as Shepherd 5 is hard for me.
The only reasonable alternative would be claiming Otherworldly 5 (“We Are All We Have”) as Shepherd 5, and then Otherworldly 2 (“Slowly Building Horror”) as Shepherd 3, despite the lack of a precipitating event.
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Shepherd 1 - Taking Time to Recover
Shepherd 2 - Out of Balance
Shepherd 3 - Slowly Building Horror
Shepherd 4 - The World is Crushing Us
Shepherd 5 - We Are All We Have
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Or ... I guess ... Otherworldly 5 (“We Are All We Have”) as Shepherd 5, yes, but Taking Time to Recover as Shepherd 3, and “Slowly Building Horror” as Shepherd 1?
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Shepherd 1 - Slowly Building Horror
Shepherd 2 - Out of Balance
Shepherd 3 - Taking Time to Recover
Shepherd 4 - The World is Crushing Us
Shepherd 5 - We Are All We Have
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I guess the final option is to discard all of that, and emphasize the “picking up a sidekick at the end of quest 1” thing that Shepherd Arcs often have, which gives us
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Shepherd 1 - Slowly Building Horror
Shepherd 2 - We Are All We Have
Shepherd 3 - Out of Balance
Shepherd 4 – The World is Crushing Us
Shepherd 5 - Taking Time to Recover
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... I think that’s the one, but it’s shaky.
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Knight/Otherworldly/Aspect 1 / Shepherd 5 – Taking Time to Recover
Knight/Otherworldly/Aspect 2 / Shepherd 1 – Slowly Building Horror
Knight/Otherworldly 3 / Aspect 5 / Shepherd 4 – The World is Crushing Us
Knight/Otherworldly/Aspect 4 / Shepherd 3 – Out of Balance
Knight/Otherworldly 5 / Aspect 3 / Shepherd 2 – We Are All We Have
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And with that in mind I can probably change the names a bit:
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Knight/Otherworldly/Aspect 1 / Shepherd 5 – I’m Dreaming of a Place to Stand
Knight/Otherworldly/Aspect 2 / Shepherd 1 – I’m Clinging to Your Voice
Knight/Otherworldly 3 / Aspect 5 / Shepherd 4 – The World is a Devouring Thing
Knight/Otherworldly/Aspect 4 / Shepherd 3 – The Ground’s Abandoned Me
Knight/Otherworldly 5 / Aspect 3 / Shepherd 2 – We Are All We Have
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Maybe?
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So for Knight/Otherworldly, it forms a little poem:
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I’m dreaming of a place to stand
I’m clinging to your voice
The world is a devouring thing
The ground’s abandoned me:
We are all we have.
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But for Aspect, the poem is
I’m dreaming of a place to stand
I’m clinging to your voice:
We are all we have.
The world is a devouring thing;
The ground’s abandoned me.
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And for a Shepherd Arc, it’s:
I’m clinging to your voice:
we are all we have.
The ground’s abandoned me;
The world is a devouring thing.
I’m dreaming of a place to stand.
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Maybe. Dunno.
Aside: I really like this way of turning quests into lyrics that rearrange themselves but in the end I named quests based on what made the most sense for the individual quest after completing their writeup. Maybe it’s a lost opportunity.
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The thing that’s hilarious to me is that the Aspect Arc is basically a comedy.
Like book 1 on Aspect is like:
* living her life, struggling to be better at something
* talking to her friend on the phone about that while weirdness happens in the background, ultimately getting an inspiration about how to become stronk-er
* friend is so exasperating with their summoning murderous true gods and ritualistically walking around town every day! (laugh track) oops reality is just a backdrop gotta go
* in a labyrinth of horrors, let’s fight god! ok, god is dead
* I don’t know how I feel about all this.
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... I say that’s hilarious, and it is, but also it bugs me, because it feels a bit inhumane/soulless.
Like ... there’s something I get from all of these that I get sometimes when something I’m writing or reading is going fundamentally astray, and maybe the way the Aspect Arc warps into ... that ... reflects it.
I may also just be sensing the disturbing character of some of the material, though.
Anyway, I’m going forward with this general outline, because I think that the core is probably okay, and there’s just some thematic subtleties that need fixing.
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LONG ASIDE
An absolutely fascinating thing I discovered here is that if I make “Taking Time to Recover” more Aspect 3-ish—that is, give it more room for social farce; put another way, make it more social in general—it doesn’t just make it possible to rearrange the Aspect Arc into something less ghoulish, it also addresses an awful lot of what bugs my intuition.
Like, IMO as a writer, book 1 instantly becomes a lot more human if she moves from data entry work in quest 1 to a hypercompetitive digital epets startup.
This fascinates me because “this reads wrong when reorganized into a different Arc” is such a skew way to diagnose the problem, and changing how it reorganizes as a way to fix that is like doing book surgery with waldoes.
...
In the end, though, it didn’t satisfy me as a fix; I addressed things more directly, looking at the end of each book (since the beginning and end of a book is where I personally tackle themes most directly) and fixing things there.
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BACK TO THE LOG!
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...
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I think that the inhumanity of book 1 can be fixed by ending, not with “saved, log out, I was just a puppet on a stage” but with the person in reality showing grief for the self that was in the labyrinth and processed herself as a puppet on stage.
Heck, Book 1 can be named “Weep for the Puppet,” and can parallel that ending by beginning with her getting through the day by denying that things are real or pretending they don’t matter—
That is, it can start with “can our sense of self be real when we’re prisoners of our bodies and environment?” and end with “what does it matter, we should grieve even for a puppet if it suffers.”
Which like ... feels like truth from a really weird angle?
I don’t normally construe “sense of self” and “real” in a way that raises the first question, but if I did, then the answer seems sound.
Will this change the quests? Who knows! It does increase the weight of grieving/graves in quest 4, at least, and tweaks my overall mindset.
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Book 2 isn’t as bad. It doesn’t need as much fixing. Maybe name it “Pain Never Is” and focus more on her being upset that it wasn’t for anything, the things she gave up in the labyrinth, but that might be wrong. Hrm.
... not sure if that’s right for book 2, but for book 3 I was thinking that maybe I’d shift to ending by, like:
Illusion of Choice guy tries to wave away the moment of things getting better as you still did what I expected, there was no choice here, but her mood is more like: “choice is a quibble; we (people) are wonder”
(Because my opinion on free will, in general, is that “choice” is a weird abstraction maybe coming out of formal debate or politics or something; when you frame things in terms of choices, yeah, choices matter, but in the rawness of the world, it’s not “choices” or “decisions” that life is about, but rather, the ability to unfold the compressed truths inside you in a healthy and nourishing way, or not—whether or not you get to express yourself without being crushed into someone else’s shape. In the face of that, arguing about stuff like how much choice you have in who you are and the circumstances you deal with and how your brain works and all that is just a distraction.
So that would be a message of the book?)
I’m hindered by the fact that I’m thinking about these while lying down instead of while actively reviewing but I think that might fix book 3.
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NOVEMBER 16
Book 4 ...
Maybe book 4 ends better if some NPC or inner voice wonders if it’s fine then, if it’s safe now, if it’s all OK, and even though she has “control” now, she admits that it’s all still as terrifying as all hell.
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LONG ASIDE!!
Around here a friend asks whether I had any logs of the development I did on this for GMD or Glitch. Now, for GMD, the stories themselves are in the book, so, like ... you can see most of the process there. Some of the stories like Jasper’s are sketchier but, well, that’s just what they are, I was new at the process and going as fast as I could and it still took years.
For Glitch ...
Well, SKIP THIS PART IF IT WILL SCREW UP YOUR USING THE GLITCH QUEST SETS, but.
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The sets for Glitch were built around Lexiarchos Caducine, Adhémar Hetairh, and Filimer Sarus, long-established canon Strategists, though none of them are Chancery Strategists in canon. Filimer doesn’t show up in the core books for Nobilis 2nd or 3rd; you can find more about him in an earlier post,
https://www.tumblr.com/jennamoran/126363471948/purity-pollution-and-the-soul-part-3-the
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as well as the terrene stuff in:
https://jennamoran.tumblr.com/post/126441798888/purity-pollution-and-the-soul-part-4-the
https://jennamoran.tumblr.com/post/128218784458/purity-pollution-and-the-soul-part-6-shameful
https://jennamoran.tumblr.com/post/128276380813/purity-pollution-and-the-soul-part-7-cursed
https://jennamoran.tumblr.com/post/130662119128/purity-pollution-and-the-soul-part-8-horrors
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I don’t have much for the Lexiarchos quest set; just:
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Story 1 - She completes a grand plan to eviscerate the world, but pulls back at the last second, and gets captured by Powers instead. Her first quest in the first story is being captured and interrogated and suspected. Her second quest is them trying to help her fit into the world. Her third quest is realizing that she’d have to give up too much +(to fit in on their terms), and finally turning away.
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Story 2 - Her first quest in her second story is wrestling with herself and her personal flaw. Her second quest is finding something she wants to protect somewhere. Her third quest is being put in opposition with her own people. Her fourth quest is struggling to turn said Excrucians aside and ultimately finding something wonderful.
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Story 3 - Her first quest in her third story is about trying to put that something wonderful to use but being too static and set in her ways for it. Her second quest is following that thing out into the world and experiencing that. Her third quest is the way it requires change from her. Her fourth quest is a battle with herself. Her fifth quest is putting old stories to bed.
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Story 4 - Her first quest is about waiting, because even aging as she is she knows she can’t move too soon. Her second quest is about fear. Her third quest is about the tragedy that is not knowing what’s going to happen, where she’s going. Her fourth quest is closing off some terrible realm. Her fifth quest is discovering what happens now.
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That’s all I seem to have for that one, which turned into “the Long Road to Recovery.”
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Adhémar’s set, which turned into “Absurdist Comedy,” was ... a bit more detailed:
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Book Zero —
Adhémar Hetairh is living his normal life. It’s heroic and grand but also kind of ... routine? Part of that is his ongoing project to subvert a Power.
... he gets subverted instead.
He’s swallowed fire and poison in the past. This is worse.
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Book One —
His routine is damaged by this. He tries to go about his ordinary life but it’s all messed up. He can’t break the world like he wants to. Everything’s confusing. His friends in their towers laugh at him. He feels funky when he breaks things. He eats puffy desserts and stares at water and makes tongue-tied speeches and is embarrassed about her. Finally, he realizes that this is another spur in his heart, like the fire and poison. Knowing that, at last, he can embrace it. He can allow himself to change. He can show up at her court, travel-sweat on his brow, and ask to pay her court.
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Aside-in-an-Aside: I don’t think the default heterocentrism of the imaginary books has any way to get into the quest sets themselves but I’ll try to make at least one of the next two sets queerer.
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Book Two —
He has a place in a city. He has a home. He and the Power are actually working something out. But it gets screwed up because the city is threatened by a friend who is on the border of revenance. He tries to help his friend through to the other side before everything is destroyed. He travels the world looking for a way into a secret citadel where he can recover his friend’s heart, or build him a new one. (The shameful devices of what’s-his-name?)
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Aside-in-an-Aside: The devices of Abd-al-Rashid are undeniably masterworks—from Bahir Hibah, the book whose passages can open any portal, to Zakiyya, the mechanical odalisque whose tears are made of gold. At one time or another, many Powers have considered delving into Abd-al-Rashid’s forgotten city in search of these devices. So far, they have refrained. Abd-al-Rashid died a traitor’s death, seduced into betraying his Imperator by mortal lust, and the taint clings to his artifacts still. How would a Power dare to take them? Her peers would point and whisper, “There goes one who claims a traitor’s goods. What else might not she do?”
—from Chronicles of Wonders, by Kip Narekatski
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Book 3 has some notes in it like >2; I think this is me reordering quests to see how they look in a different order, but I don’t know if I was experimenting with alternate quest colors or what. I’m leaving them in in case they actually mattered and removing them would somehow lead someone to confusion!
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Book Three —
He has taken responsibility for that Citadel and thus taken on a sort of Power role. The machinery is breaking down, though. And there’s a threat on the horizon. Most likely it’s the Locust Court, which is sniffing around. >3
He tries to use their love to perfect it. >2
He travels to the Locust Court. >5
He wields the shameful devices and defeats them, and ultimately swallows down her punishment. >4
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Book Four —
He is living on an island, anchoring a part of reality. The world is wobbling, though. Dissolving. Decaying. He tries to save the island without just ruining things. He discovers that it’s ultimately his own fault for swallowing all this stuff, but tries to see his way through to the worth of the world to anchor it, to expunge the wrongness. When he’s done so, he travels to the Hierarch Eternal to drive that in. He returns and can settle down with his romantic interest because he’s nobody.
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Aside-in-an-Aside: I just wrote “Hierarch Eternal” down in the file, I don’t think there’s any canon on them
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 Filimer Sarus’ set, which turned into “Folk Tales:”
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Book Zero —
Filimer Sarus lives in a hidden realm and purveys ethical blindness. Every day he encourages Powers to abandon their own ethical judgment and the service of their Imperators and instead immerse themselves in echo chambers of scorn and outrage. Every day he encourages inattention—not acceptance, not even true apathy, but unwillingness to face—the suffering of the world. But increasingly he faces his own blindness. One day it’s too much.
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Book One
He goes out to find truth. He goes out to find ... a reason why the wrongness of the world endures. To find something beyond his own revulsion. He meets someone whom he almost idolizes. It’s a very spiritual journey, very Illusions. He faces a flare-up of his disease that tears the world around him apart. He loses his grip on his realm. In the end, he realizes that the world is hard. He is dying of ... presumably he is being devoured by the earth. The world is eating him.
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Book Two
He is back in the world, living a new life. He has shed his high position and has decided to live an ordinary life as a rail inspector. It falls apart when the world begins to swallow him again. He becomes fascinated with the idea of binding the world together and down with railway and postal lines. With the stomping the world flat, or the maps at least, that people do these days. But ultimately he doesn’t think that he has time. What can he even do? No matter what he does, no matter how he lives, it just keeps happening. In the end, he remembers why he decided to live—the thing in him that he found that moves even when made stone. The filament that he named himself Filimer for. The life. He chases a great railway-spirit horse and ultimately tames it, finding a moment of laughing freedom before he dies.
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Book Three
He spends a while in Ninuan, only going into the world to get the coffee he likes and see his friends from afar. But a Power tracks him down and is all, look, we know you’ve turned, we want your help to get the new guy. He helps explore the new Filimerverse, eventually confronting “the new guy,” who turns out to be a false him. A ... Mimic him? Should that even be possible? He figures out eventually that it’s not, that it’s a Mimic taken from some force of malleability that’s simply been pushed into his shape, a mud-Mimic, but it’s still impossible, because, like, it rubs his nose in everything, and also, he feels ... kind of responsible? Like, just killing it would be cruel. Eventually, he decides that it’s a fine Filimer, and he can’t take it down, but he’ll speak against it. He takes down some of his own great artifacts, and eventually finds, in the stave of morality (see the Purity and Pollution series), the ability to make truth. He thinks ... that might be it. He holds a colloquium on what the right thing ought to be. Ultimately, he decides.
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Book Four
The world is no longer wrong (yay colloquium!) but it is slowing. It is congealing. It is right, but nonfunctionally so. He decides that this is a dead end, and walks into the Seal of Time to return to another path. He becomes fascinated with the mechanism of time and possibility—with Attaris’ thousand thousand paths—but in the end, the shifting ground unnerves him. He finds himself wanting to return. He can’t. He’s lost. In the scattered timeways, he chases the riddle-beast that lives there, and ultimately finds the song-law that can chart the way to a golden world. Will he go there?
He’ll walk ten thousand silvered paths before, instead.
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There was also a quest set where the “books” were about a random Strategist dying of nightmares, Liza (probably actually Leza or Liecza, for name correctness, but I hadn’t worked out the names at that time). This one became the “Dystopian YA” quest set:
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Book Zero
Liza is a guardian of nightmares. She has been bitterly opposed to the world because her nightmares devour her. But after she partners with a nightmare wolf to survive a Power’s hunt, she realizes she can’t keep attempting to destroy the world.
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Book One
A nightmare needs help because therapy is erasing it. Still fending off the search parties of the Powers, she gets an understanding of the situation and the weirdness of the town—a Power’s laboratory of sorts, where dreams are raised and slaughtered. She comes up with the idea of smuggling the nightmares out together with the town escapees, as, essentially, munitions. The process of escaping with them goes through a nightmare realm and forces her to confront her own greatest fear. She manages to feint the Power that’s been hunting her off into it and leave a nightmare-of-the-truck-getting-eaten rather than the truck itself getting eaten while the actual truck of evacuees makes it onto the road.
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Book Two
The Power that’s been hunting her is in disgrace, and uses a hostage—knowledge about a friend of hers, held captive—to coerce an alliance. It needs help obtaining the stone that holds its soul. They work together to seize it, and it tells her where her friend is and how they can be saved. She investigates the gaol of the Imperators. It’s Sakhrat’s
Aside-in-an-Aside: Sakhrat is the Imperator of Trails, Bureaucracy, Records, and Mazes, introduced in the sample campaign in Nobilis 2nd. It’s one of three “Inquisitorial” Imperators who hunt Mimics and traitors. The others are Ambrolam and Parasiel. They compete a bit because they get to eat them afterwards. AAnnabelle Zupay is one of her Powers; Annabelle likes to do high summoning and hang out with weird creatures from beyond the world. Ambrolam is a True God who really wishes it could leave Earth. Sakhrat’s Chancel floats above the mind.
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so it’s possible that Liza can in fact get into it via nightmares. However, the path is tricky to chart, and requires taming a number of rare slitherers. She develops an implements a plan to break in through a nightmarish waylet path and manages to rescue her friend. ... who is in ruins. She decides that she is going to change things. She is going to force Sakhrat and the Inquisitors to acknowledge the Chancery by inflicting a true nightmare upon them. This is probably her own Glitched nightmare, which ravages the place. Whether this has any impact, at the time she does not know.
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Book Three
There’s no way to switch to negotiations at this point, so she works with one of the weird allies of Annabelle Zupay to push them into compromise. They wind up conspiring and counter-conspiring in the Beyond to dominate a weird society. Ultimately, she seizes enough influence to escape the trap. She follows the breadcrumb trail to something Sakhrat will actually exchange peace for, to wit, a scheme of hope that fell into the nightmare world a long, long time ago. This she has a chance of rescuing, but the expedition is haunted by Inquisitorial attacks and the personal trauma of the friend she rescued. Eventually she comes up with the plan of using their brokenness to catalyze and draw forth hope. From their shattered mind she grows a nightmare of a way forward, of things not having to be so terrible. She finds Sakhrat’s lost desire. She can’t just give it to Sakhrat. That would just ... lead to betrayal. Instead, she tries to smuggle it into the world welken-rite style as a tamed beast—a weapon of hope, now turned into the Chancery’s service. A world of her own. There’s no way to manage except to become it.
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Book Four
She is nightmare and she is hope and she is still dying, still falling from the world. Now she must begin a weird romance with Sakhrat herself, stirred by alien drives, knowing that a misstep will lead to her being flayed in the Inquisitorial fashion, and work out how this is going to be. She realizes slowly that Sakhrat is Glitched. That Sakhrat—and with her, Trails, Bureaucracy, Records, and Mazes—is sinking into the lower dream, precisely because she is glitched. That Sakhrat may very well be a Strategist, or, worse, a revenant-to-be. And of course that if anyone finds out about this, as of course Parasiel and Ambrolam’s Powers are starting to, if anyone finds out that Sakhrat is extra-doomed, she is doomed, and the budding compromise is doomed with her.
Liza manages to distract them with nightmares, though they are pulling through it, but just when they finally break through, her plan is revealed—she was subverting Ambrolam, possibly through the Power that had been hunting her before:
Offering it a way offworld.
Allowing Ambrolam to expand offworld through a waylet is tricky and a little scary. Will it be worth it? Who knows? She works her hope into the path, revealing that she is interlinked into it and therefore now has a hold on two of them. Parasiel stares her down, then finally says, I will allow your life, if you do no harm. It … probably doesn’t mean this.
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And that’s what the quest sets in Glitch were based on!
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NOVEMBER 16 STILL
OK! Time to start building the actual quests!
Let’s bring together the quest 1 writeups, then simplify them a bit so I can look at them all at once, then do that.
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Otherworldly 1
Troubled Dreams
You’re having dreams or otherworldly experiences that connect you to something beyond and outside yourself.
Afterwards: you know what you have to do about this—a path you are called to walk, or something you must do to keep these experiences under control. It is possible that you’ve found 2-3 options; if so, it is possible to choose wrongly.
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Knight 1
You’re putting on airs. You’re dreaming big. Bigger than the life you have. You’re aspiring, you know? But you don’t really know how to get there.
Reward: you’ve put a name to the thing you want to become, and you’ve put your feet on a legitimate path to making that aspiration real.
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Aspect 1
You’re blocked. Frozen. Stuck. There’s something you can’t get past.
Reward. You push past it.
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Shepherd 5
You’ve become a new person—a stronger, better person. Isn’t it awesome?
Result. You create or do something amazing and revolutionary.
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Aside: Listing all these didn’t really help, since I wound up consulting my memory rather than rereading them. But, well, listing them is what I did!
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Book 1, “Weep for the Puppet,” Otherworldly 1:
She lives in a little town. She gets through her day pretending that it isn’t real, it doesn’t matter. She keeps expecting her packages to arrive but they never do. Somehow, she’s become the Power of Backdrops. And she dreams of the moss-crusted, bright-lit, ancient, crumbling walls of a labyrinth in the deeps of the world, and the currents of wind and story that slowly circle through it. There’s a door she could open, if she wanted to, to find it. She could just ... twitch the backdrop of the world aside. And she has to, because there’s something wrong with the world she’s living in. She knows she has to. ... but she puts it off.
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Book 2, “The Automaton’s Grave”, Otherworldly 1:
She lives in a rich but ruined world where society is crumbling under Excrucian assault. It is wrong, and she so desperately wants it to be right. It is broken, and she so desperately wants it to be whole. (It’s not her body she wants whole, for clarity, though if the dysphoria aspect of fixing it could be avoided fixing it would be great. Just ... things. Things should be whole.)
She maneuvers her wheelchair onto a rusty jury-rigged car-lifting platform to get to and from her second-floor apartment. She walks her dog past fallen futuristic towers. She hangs out with her voiceless robot street gardener/artist friends.
She gets by, day to day, in the rain and the green that follows, but she wants to go back.
Ever since she saw this weird giant abstract mural that this grumpy old guy in a big grey coat’s been painting, she’s been wanting to go back, has been tormented by this vision of it, this knowledge that she could ... just ... make it. A little dream. A little fake world of her own. Just like the god did. A world where none of this happened. A world where everything is right. A world where she was still the self she wanted to be and nothing was crumbling. And she keeps trying to make it, little dioramas in the air, but it’s never right.
And inspired by that same painting, at the same time, because it’s a flower rite on Backdrops, and a Test of the All-Consuming Dream, her robot friends murder themselves integrating into their art/gardens. The flower rite is saying “Backdrops present a coherent reality, but Backdrops are sketchy, and that’s freaky. Also, Backdrops present a full context, but Backdrops are separate from the stage, and that’s freaky too! Explain me this, backdrops.”
And in the end, she decides she’s going to go that way too. She’s going to pour herself, her life, her being, into that backdrop she’s creating, even if it destroys her. But she’s scared, so she hesitates.
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(N.B. The way I’m going to handle book 2 and making it work, I think, is that its ending will construe her wanting to be “right” as her form of obsessiveness/OCD, since there’s kind of a theme/thread of that in who the god chooses; and the current ending moment of the book, while it still might have the Warmain telling her that “pain never is” worth it on the last page or two, is just the sudden dizzying ... sloughing off of glaciers as she realizes that “right” and “real” are so completely unconnected that “right” is a mental bugaboo, and reality washes in like the tide on a crumbling sandcastle.
... yes, it’s sort of reiterating some of the Night-Bird’s Feather, there, but whatever, it’s not like I’m actually going to be writing these, and if I do, it won’t be any time soon! I have had to create so many series I didn’t actually write for quest sets, and most of them are better choices than this series if I actually wrote one.)
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Book 3, “Marvelous Symmetry,” Otherworldly 1:
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(opening quote:
“What a piece of work is man ... in apprehension, how like a god.”)
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Her GPS can never decide which seven-minute route is best to take to work. That’s left to the majesty of her free will.
Anyway.
She’s living, haunted by what happened. She’s in reality, but it’s a mess. Her town is devastated, because it’s small enough a hundred deaths can cast a shadow. Her little neighborhood where most of them were is actively falling apart from fear and broken social connections. The Power of the Illusion of Choice shows up. He has a lot of anxiety and OCD and is generally a mess, jerk, and downer, has no sense of intrinsic meaning in anything any more, but he says he’s been drafted to teach her the basics, show her around the Noble world, give her the introduction to things. At night he tries kind of halfheartedly to put stars back in the sky over town, because the Chancelling process burned out the local sky. She hates it. One Excrucian was bad enough, without a world full of vipers. One “god” was bad enough without a bloody-handed king over them all, and angels being real and the same thing, and mountain ranges being giant snakes and the same thing too?
But most of all there’s a Big Pit outside of town that’s getting bigger every day and no one has the funds to deal with it because all the town’s money went to police (and apparently didn’t even get to them??) and though the mortals don’t seem to notice it LITERALLY has nothing in it, it’s not a big hole in the ground, it’s a big hole in Creation. She keeps dreaming about it. It haunts her. It’s like a metaphor for everything that’s wrong. It was a victory just coming through it intact as a person, herself. Just surviving. She doesn’t have the power or knowledge to deal with ... other stuff, for other people. But she has to. She can’t just let the pit grow and eat everything. She’s going to have to go back.
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Book 4, “Squish the Holy Light of God,” Otherworldly 1:
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She is in reality. Her body sucks, like bodies do.
... She is in reality, but sometimes she sees someone at a party with a monster behind their face. She is in reality, but sometimes she forgets what being in reality even is or what it means when a phone rings.
She dreams of her life when she was young, of the time when a star fell into her garden in the night and sputtered, burning, on the lawn. Of looking out from a porch and seeing spirits moving in the fields. Of the time around her accident, most of all, and a boyfriend she didn’t have at the time talking to her, and rivers running in the street, and tall buildings on dark nights, and magic and weirdness that she’s pretty sure oughtn’t have been there. And she knows that some of what’s going on is derealization, depersonalization, from trauma, and some of it is that she’s carrying the weight of the power of the god, but ... the stuff about the dreams of the past, that seems legit. She’s seeing things in her past that she couldn’t see back then, and ... maybe even changing it.
Because what is our past but the backdrop to who we are?
And she decides that she has to take ownership of that, has to either put it all in order or make it have order, but she doesn’t want to, she wants to just go on telling herself the same story of her history she always has and not risk messing it up retroactively or having it always have been made up or finding that the god was there even back then or WHATEVER.
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(NB the title refers to the fact that our ability to move our bodies is a holy mystery comparable to the fundamental sorcery she learns at the end, including, e.g., if one squishes the floppy bit of your arm to get some holiness to spark.)
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... I don’t know why I spent so long on the titles when I am not going to actually write these books.
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 NOVEMBER 17
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Let’s synthesize the four quests and find some possible quest flavor options!
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Otherworldly 1 –
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* dealing with the finicky idiosyncracies of your transportation
Here, I’m extrapolating from the rusty jury-rigged car-lifting platform out to parallels in the other quests
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* a rich experience of ruins or urban decay
Here, I’m trying to draw a throughline between the dream-ruins in book 1 and the decaying city in book 2
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* a rich experience of absence, of something lost
Here, I’m trying to draw a line between the futuristic towers in book 2 and the town under a shadow (and maybe the pit) in book 3
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* something you usually think is fine is briefly monstrous or horrific or traumatic to you
Here, I’m trying to tie together “seeing monsters behind people’s faces” with the abstract mural, and “pretending it isn’t real” and “a hundred deaths cast a shadow”
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* getting stuff from an eccentric, poorly-stocked local store
This is core to “little town” to me, I guess?
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* a rich experience of looping, loosely circular motion
This is from the wind in the labyrinth and the ritual walks in book 1, the art in book 2, the kinds of rituals of the Power of Illusion of Choice in book 3 (and the wind around the pit), and the spirits moving in the fields in book 4
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* in a dream, fugue, art, vision, or otherworldly space, experience greenery, flowing water, or rain
* experience an arid heat and dying vegetation while fully present in a worldly space
It took me a while to figure out why there was no flowing water in book 3, quest 1, but I think this is why.
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* hang out with a quiet friend, preferably eating and admiring a view
This is synthesizing quiet robots + college friends + work friends maybe?
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* forgetting for a moment how something basic works
This is mostly for “why is this phone ringing” in book 3, but I think the other books are in weird enough environments that it plays through
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* trying and failing to articulate your dream
^ from the diorama
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* experience something you might liken to a whirlpool, undertow, or eerie gravitational phenomenon
^ why does the star fall into the garden? Because the labyrinth is a garden-equivalent and pulls at the sky
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* the heavens are drawn to the earth
^ a better phrasing, but probably too specific and will go away.
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* ritualistic behavior (your own, or someone else’s)
^ mostly from the Illusion of Choice, but also from waiting for packages.
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* you open a door
^ this is a weird one, but mark it [[BLUE]] and it’s not bad
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* someone exposits in the background while you look away
This is something I imagine the mystery boyfriend doing, also the Power of Illusion of Choice
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* feeling unreal
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NOVEMBER 18
pulling it all together without notes
* dealing with the finicky idiosyncracies of your transportation
* a rich experience of ruins or urban decay
* a rich experience of absence, of something lost
* a rich experience of looping, loosely circular motion
* experience something you might liken to a whirlpool, undertow, or eerie gravitational phenomenon
* the heavens are drawn to the earth
* ritualistic behavior (your own, or someone else’s)
* something you usually think is fine is briefly monstrous or horrific or traumatic to you
* getting stuff from an eccentric, poorly-stocked local store
* in a dream, fugue, art, vision, or otherworldly space, experience greenery, flowing water, or rain
* experience an arid heat and dying vegetation while fully present in a worldly space
* hang out with a quiet friend, preferably eating and admiring a view
* forgetting for a moment how something basic works
* trying and failing to articulate your dream
* you open a door
* someone exposits in the background while you look away
* feeling unreal
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... 17 options is definitely overkill, so I won’t guess quest size from that.
Which ones are major goals?
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* You’re drawn in by a metaphorical, psychological, or literal current---often, one that circles back to its beginning.
* The heavens are drawn to the earth.
* Something you usually think is fine is briefly monstrous, horrific, or traumatic to you.
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If it’s just those, it’s a 35 XP quest, and we just need 7 of the others.
... I can trim the remaining list down to 10 pretty easily, maybe one of them is a major goal, too, then it’s a 45 XP quest.
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* dealing with the finicky idiosyncracies of your transportation
* a rich experience of ruins or urban decay
* a rich experience of absence, of something lost
* ritualistic behavior (your own, or someone else’s)
* getting stuff from an eccentric, poorly-stocked local store
* in a dream, fugue, art, vision, or otherworldly space, experience greenery, flowing water, or rain
* hang out with a quiet friend, preferably eating and admiring a view
* forgetting for a moment how something basic works
* trying and failing to articulate your dream
* someone exposits in the background while you look away
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Is that too long tho? Hm.
How long does this feel like it takes?
45 XP wouldn’t really be too much for quest 1 except ... quest 2 isn’t really a very significant update. It mostly just continues, which makes me not want to have quest 1 be too long.
I can accept 40, I think.
...
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QUEST 1
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MAJOR GOALS
The GM can award you 5 XP towards this quest when:
* You’re drawn in by a metaphorical, psychological, or literal current---often, one that circles back to its beginning.
* The heavens are drawn to the earth.
* Something you usually think is fine is briefly monstrous, horrific, or traumatic to you.
* You momentarily forget how something basic (like a window) works.
You can earn each bonus once, for a total of up to 20 XP.
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QUEST FLAVOR
1/chapter, when you’re in focus, you can earn 1 XP for yourself and 1 XP for the quest from:
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[[ORANGE/GOLD]] ritualistic behavior (your own, or someone else’s)
[[GREEN/BLACK]] a dissociative or somehow depersonalized experience of lush greenery, flowing water, or rain
[[SILVER/BLACK]] a rich experience of ruins or urban decay
[[SILVER/BLACK]] a rich experience of absence, of something lost
[[SILVER/BLACK]] eating with a quiet friend, preferably somewhere with a view
[[SILVER/PURPLE]] the finicky idiosyncracies of your local transportation
[[SILVER/PURPLE]]] getting stuff from an eccentric, poorly-stocked local store
[[SILVER/RED]] exposition or a narrative voiceover from someone who isn’t actually there
... and so can any other player, 1/chapter, if they substitute their PC for yours or otherwise involve them.
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I’m going to go ahead and make the simplified version now, while it’s fresh.
My first pass gets us down to six quest flavor—
Aside: I appear to have just written the first pass at the simplified quest down without sharing process.
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[[GREEN/PURPLE]] working with mental illness or trauma
[[ORANGE/SILVER]] coping with thirst, heat, aridity, or burnout
[[BLACK/SILVER]] a rich experience of ruins or urban decay
[[BLACK/SILVER]] a rich experience of absence, of something lost
[[BLACK/GOLD]] your local infrastructure (transportation, shopping, whatever) utterly fails you, in a single incident or a montage
[[BLACK/RED]] you watch a friend go through their life
Major Goal: exposition or a narrative voiceover from someone who isn’t actually there
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This turns into:
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QUEST 1, SIMPLIFIED
...
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Aside: I skipped a lot of process here too.
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 MAJOR GOALS
The GM can award you 5 XP towards this quest when:
* The heavens are drawn to the earth.
* Something you usually think is fine is briefly monstrous, horrific, or traumatic to you.
* You get exposition or a narrative voiceover from someone who isn’t actually there.
You can earn up to two of these bonuses, once each, for a total of up to 10 XP.
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QUEST FLAVOR
1/chapter, when you’re in focus, you can earn 1 XP for yourself and 1 XP for the quest from:
[[GREEN/PURPLE]] working with mental illness or trauma
[[ORANGE/SILVER]] coping with thirst, heat, aridity, or burnout
[[BLACK/SILVER]] a rich experience of absence, of something lost
[[BLACK/RED]] a bit of narrative focus on an NPC friend as they just ... go through their life ... in your vicinity
[[BLACK/GOLD]] your local infrastructure (transportation, shopping, whatever) just utterly failing you, in a single incident or a montage
... and so can any other player, 1/chapter, if they substitute their PC for yours or otherwise involve them.
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Of course, we also need like a ... title, and flavor text, which I think will be:
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Life, Amidst Ruin
You live your daily life in a world haunted by things left undone, by accumulated damage to the way of things, by an aching absence. It may be that you can name what is undone, what is damaged, what is absent; or just one or two; or they may be nameless, uncertain wounds. You dream of something better. Of a way you could make things ... better. It’s impossible to articulate it, to boil it down to a specific plan. The dream is a great and vast and wild thing, so much bigger than the head you’re dreaming with.
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Final Aside for Quest 1: This quest gets updated, a little, later.
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 MOVING ON TO QUEST 2!
So tentatively---and it is tentative---I am swapping Aspect 2 and 5, as another step towards making the Arc more humane. I didn’t want to do it before because it put some events in the book in an awkward order, but I think fixing that is better than fixing thematic stuff.
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Aside: I made the swap while not at a computer. I think this was actually wrong, and it was Aspect 2 and 3 that I meant to swap. This confusion spun out until by quest 4 I stopped thinking about where things fit in the Aspect Arc at all! I uh haven’t actually finalized it at the time I’m editing this document up. I’m assuming that I’ll go back to things and assign Aspect quest order when I’m done editing the writeup and it’ll be quick and easy but possibly I’m not actually done yet! ... for now, I’ll just ignore the issue.
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 Otherworldly 2
You’re on a scary or difficult path. Part of you is resisting—clinging to the way things used to be. Even if you’re on this path by choice, it’s scary, or hard, or against your natural way of thinking, or costing something you really hate having to give up.
Afterwards: You release some of that. More of you accepts that you can’t go back.
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Knight 2
This quest is a story of the thing that’s in your way. Think of it as a “documentary”—it’s not about how you conquer your problem, it’s just a tool to help explore what that problem is. A vice? A weakness? An enemy? Or is it just that you’re kind of raw and new?
Outcome: this chapter of your life is over—things are about to change. You’ve either just made a big decision, just gotten the first big sign of that change, or you’ll do so tonight or tomorrow morning.
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Shepherd 1
This is the story of your ordinary life—the everyday work, stresses, and pleasures that form the fabric of your days.
Result. A responsibility falls on you out of nowhere.
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AND THE QUEST SUMMARIES!
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Book 1, “Weep for the Puppet,” Otherworldly 2
She talks to an old friend from college, who was into the weirder side of things, on the phone, as she works through what’s going on around her. Talks about how her neighbor is ... like an automaton, just doing the same thing over and over, no life there, until she finally realizes that that’s what he is, that the original neighbor was [[flash of blood]] one of the murders. And the friend is kind of excited that fantasy is real and kind of worried about her but mostly just talks because the thing is her town doesn’t even exist any more, there’s no way to get to her, she tried. And she talks about how the office she goes to every day is ... ashes, it burned down, only everyone pretends it’s fine and when she gets into the data entry the burned-out missing roof actually protects her from rain. How her dog is a good dog, it’s not the dog she remembers, because, the dog she remembers had a face. And finally she realizes, late one night, while looking at the missing stars, that she doesn’t have a friend like that any more. They don’t talk. That friend got into weird cult magic stuff and fell metaphorically off the face of the world. She doesn’t know how to contact her. She hasn’t heard from her in years. The world she’s in isn’t the real world, she realizes, so she might as well open the labyrinthine door.
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Book 2, “The Automaton’s Grave,” Otherworldly 2
She tries to hang on to the world. She argues with the Warmain about how far an artist has to go. She hangs out with one of the surviving robots in a hedge maze and talks about her mortal life, about ice cream and rain and walking by muddy creeks back when she could walk and generally the things one finds when living in the world, as opposed to, say, destroying yourself for an artistic vision or whatever. And the Warmain talks to her occasionally about bits from his life, wandering the void and breaking the sky over Paris and this incredible bakery down in Buenos Aires. But she can only hold out so long. After a while, when the last of the bottle of bourbon they were sharing runs dry, she shrugs and goes for it. He wins. She pours herself into the backdrop. But she’s drunk, and she misses, and realizes that the world is a backdrop still.
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Book 3, “Marvelous Symmetry,” Otherworldly 2
She talks to her therapist about everything wrong with the world and how maybe she could fix it if she went to the labyrinth and, and how much she doesn’t want to go back. How she wants to just tell the Illusion of Choice to fuck off and the starless sky to fuck off and screw the Locust Court and being a Power and the true face of the world and just live under her bed and be a bedliverunder blanket bug or dust bunny now. And she doesn’t, doesn’t want to go back. But, the real world is suffering, and she has this conviction, and maybe it’s not even right, that if she goes in and gets a piece of the True God--- This is the kind of plan that makes sense in novels--- That she can patch it. That she can’t maybe fix the whole broken town, or her harrowed life, or get rid of the Excrucians or the Locust Court or the way the world “really” is, but she can fix at least the Pit. Does she even have a choice?
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Book 4, “Squish the Holy Light of God,” Otherworldly 2
In visions/dreams/flashbacks, she talks to the boyfriend she didn’t actually have about what’s coming. (I think he’s the star that fell into her garden in the flashbacks in quest 1.) About impending sudden awful change. About destiny. He talks about the dooms facing the world, I think metaphorically rather than Nobilis canon stuff. She talks to her parents in the long long-ago past about whether they’re real or just someone she made up for her backstory. She goes out to the water and gets wind and river spray on her face and can’t feel it at all. She remembers vines and flowers. She argues with the Warmain, still in flashbacks I think, about whether the past being a backdrop or not even matters, and whether it’s right to change it. (He takes whatever side she doesn’t, he doesn’t really have a stake. But mostly he probably argues for the responsibility of power because of how the Otherworldly 2 quest works?) In waking life, she does an office job, filing or data entry, she walks through rows of cabinets and cubicles, she spins on chairs and looks out windows, but it’s not reality or an existential horror: it’s a backdrop she deliberately put up to hide from things, to not be sitting in her apartment with a bunch of half-eaten pizzas and all the responsibility in the world and the ichor of the god puddling at the side of the sink and the Power of the Illusion of Choice for a coworker. When she pulls it down for the day, it’s not “my life is a lie,” it’s “oh well.” In the end, she can’t hide forever. She has to face her past, and she has to face her power, so she’ll do both.
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This could be an any-time orange quest—
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Aside: Oh!
For those who ONLY know Glitch, the color mapping is: BLUE Decisive, with the two gears ORANGE Struggle, with the swords GREEN Poisoned, with the snake RED Receptive, with the lightning GOLD Flame, with the er flame PURPLE Pastoral, with the crook SILVER Setting, with the road to the setting sun BLACK Falling Star, with the falling star I’ll try to use those names sometimes—I used icons in the actual chatlog, so they’re just as technically easy as RED/BLUE or whatever—but it’s not as natural to me.
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This could be an any-time STRUGGLE quest, but any-time quests don’t work as well for Arc quests in Glitch/Nobilis as they did in Chuubo’s—sneaking an any-time quest into your main character Arc isn’t as seamless due to how focus works.
So, we’ll put together some quest flavor!
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In book 1, her neighbor is an automaton. In book 2, she hangs out with robots. So let’s try:
* watch someone going through their life like an old, rusty machine
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In book 1, her office is ashes but it works anyway. In book 4, she spends time in her old family home.
* take shelter in the remnants of an old building—its memory or shell
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In book 2, she talks about muddy creeks. In book 4, she goes out to the water.
* visit a place of running water, possibly in a flashback
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In book 1, she stares at the missing stars. In book 2, the Warmain talks about breaking the sky.
* the sky is broken
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More rain
[[GREEN/BLACK]] it’s raining, and something doesn’t seem real
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Of course, again and again, she talks to someone about this stuff. That’s the frame for this quest:
* you talk to your Arc touchpoint as you try to make sense of your life and everything going on
.
And again and again there’s something weird about that person:
* (probably a major goal) you realize or discover something and, with a horrible sinking feeling, understand that you shouldn’t have been talking to your Arc touchpoint at all
^ needs work
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In book 1, her dog doesn’t have a face. There aren’t obvious equivalents in other books, though, except variants on:
* you stop pretending that something is normal. If the group was playing it as normal, you can work out with the GM/group retroactively how it’s actually been abnormal, messed up, or horrific all this time.
.
In book 1, there’s a flash of blood as she remembers a murder. In book 2, she has intrusive thoughts from the Warmain’s art. In book 4, she has weird flashbacks.
* a momentary, disturbing vision or flashback
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There’s a lot of data entry. In book 2, I think she works on rebuilding a rock wall and maintaining a bit of land. It’s super slow given her limitations. In book 3, where she’s focused more on being a Power, I think the equivalent is maintaining a backdrop.
* simple, honest work to help maintain a larger system
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There’s ice cream and pastries and bourbon in book 2 and pizza in book 4
* indulging in junk food or some other minor vice
.
There’s a nexus of conversation topics about fantasy and art and what is real
* talking to someone about stories, magic, or art
.
She remembers vines and flowers in book 4. I think ... I think, trying to match that to book 1, that’s actually
* you walk along a particularly scenic road
.
And then there’s this theme from the denial of sacrifice for art and arguing against the past mattering of like:
* arguing against your responsibility for something
.
And lastly
* you realize or discover that the world around you isn’t real
.
15 options, so I’ll probably get to actively pick the quest length again.
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ROUNDUP!
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Major Goal: the sky is broken
Major Goal: you realize or discover something and, with a horrible sinking feeling, understand that you shouldn’t have been talking to your Arc touchpoint at all
Major Goal: you stop pretending that something is normal. If the group was playing it as normal, you can work out with the GM/group retroactively how it’s actually been abnormal, messed up, or horrific all this time.
Major Goal: you realize or discover that the world around you isn’t real
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FLAVOR
* watch someone going through their life like an old, rusty machine
* take shelter in the remnants of an old building—its memory or shell
* visit a place of running water, possibly in a flashback
[[POISONED/FALLING STAR]] it’s raining, and something doesn’t seem real
* you talk to your Arc touchpoint as you try to make sense of your life and everything going on
* a momentary, disturbing vision or flashback
* simple, honest work to help maintain a larger system * indulging in junk food or some other minor vice
* talking to someone about stories, magic, or art
* you walk along a particularly scenic road
* arguing against your responsibility for something
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This quest can be up to 45 XP, plausibly, because it’s slow-building horror, but even at 45 XP that’s still two too many flavor options.
... probably the last major goal is redundant with the one above it. And honestly, I’d like to make that a flavor and not a MG. So we now have 2 and 12, which is worse, and need to move at least two to major goals.
... the particularly scenic road can be a MG.
Aside: I didn’t explain this at the time, but I’m imagining this as a television series, and the scenic road is from a particularly quiet, impactful episode—not something that happens in every episode.
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And the first flavor option can be an MG too. So:
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MG: the sky is broken
MG: you realize or discover something and, with a horrible sinking feeling, understand that you shouldn’t have been talking to your Arc touchpoint at all
MG: you walk down a particularly scenic road
MG: you watch someone going through their life like an old, rusty machine
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FLAVOR
[[PASTORAL]] simple, honest work to help maintain a larger system
[[DECISIVE/PASTORAL]] talking to someone about dreams, ambitions, and art
[[SETTING/PASTORAL]] indulging in junk food or some other minor vice
[[POISONED/PASTORAL]] you talk to your Arc touchpoint as you try to make sense of your life and everything going on
[[POISONED/FALLING STAR]] it’s raining, or water is rushing by, and something doesn’t seem real
[[POISONED/RECEPTIVE]] a momentary, disturbing vision or flashback
[[POISONED/RECEPTIVE]] you realize that something you’ve been playing as “normal” has actually been abnormal, messed up, or horrific all this time
[[STRUGGLE/FLAME]] arguing against your responsibility for something
.
... OK, so that’s a 40 XPer.
Inversions for the simplified version:
[[FLAME]] frantic work to help maintain a failing system
[[FLAME/RECEPTIVE]] obsessing about a hobby or idea
[[FLAME/FALLING STAR]] binging (e.g. on food, liquor, or media)
[[FLAME/STRUGGLE]] you frantically consult your Arc touchpoint for help
[[SETTING/STRUGGLE]] coping with thirst, heat, aridity, or desolation
[[DECISIVE/STRUGGLE]] a momentary, disturbing vision or flashback---is it a warning?
[[DECISIVE/STRUGGLE]] you suddenly recognize something you’ve been accepting as normal as a horrific abnormality or threat
[[POISONED/PASTORAL]] someone convinces you to take responsibility for something
^ wait, does that mean this is Shepherd 1 and not 2?
... wait, it’s already shepherd 1, cool
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Let’s see. We can make that last one a major goal, I guess. And we can definitely combine the two [[DECISIVE STRUGGLES]].
So
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Major Goal: the sky is broken
Major Goal: you walk down a particularly scenic road
Major Goal: you watch someone going through their life like an old, rusty machine
Major Goal: someone convinces you you have a responsibility you’ve been trying to deny
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[[FLAME]] frantic work to help maintain a failing system
[[FLAME/RECEPTIVE]] obsessing about a hobby or idea
[[FLAME/FALLING STAR]] binging (e.g. on food, liquor, or media)
[[FLAME/STRUGGLE]] you frantically consult your Arc touchpoint for help
[[SETTING/STRUGGLE]] coping with thirst, heat, aridity, or desolation
[[DECISIVE/STRUGGLE]] an intrusive idea, image, or possibility removes all sense of safety from the world
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We need to get it down to at most a 25 XP quest.
I think we can drop the frantic work.
I think we can prrrobably drop the road? Though quiet moments are good tbh.
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Major Goal: the sky is broken
Major Goal: you walk down a particularly scenic road
Major Goal: someone convinces you you have a responsibility you’ve been trying to deny
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Quest Flavor
... when you:
[[FLAME/RECEPTIVE]] obsess about a hobby or idea
[[FLAME/FALLING STAR]] have to cope with the aftermath of a binge (e.g., on food, liquor, or media)
[[FLAME/STRUGGLE]] frantically consult your Arc touchpoint for help
[[SETTING/STRUGGLE]] have to cope with thirst, heat, aridity, or desolation
[[DECISIVE/STRUGGLE]] an intrusive idea, image, or possibility removes all sense of safety from the world
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I briefly experimented with having “the sky breaks” as the major goal, but it was wrong.
... at some point, for all the strategy and process, this stuff comes down to artistic instinct, possibly even wrong.
.
... looking at this, y’know, I don’t think we actually need that broken sky at all, or the thirst thing for that matte,r in the fast version.
... actually, the thirst inversion was probably too weird and fancy to begin with, too much trying to pull a trick and too little verifying it would work, it should probably actually be ... flooding? Drowning? Let me update both Otherworldly 2 and Otherworldly 1 there.
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OTHERWORLDLY 1, SIMPLIFIED, TAKE 2
MAJOR GOALS
The GM can award you 5 XP towards this quest when:
* The heavens are drawn to the earth.
* Something you usually think is fine is briefly monstrous, horrific, or traumatic to you.
* You get exposition or a narrative voiceover from someone who isn’t actually there. You can earn up to two of these bonuses, once each, for a total of up to 10 XP.
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QUEST FLAVOR
1/chapter, when you’re in focus, you can earn 1 XP for yourself and 1 XP for the quest from:
[[POISONED/PASTORAL]] working with mental illness or trauma
[[STRUGGLE/SETTING]] water rises or floods, often in a dream
[[FALLING STAR/SETTING]] a rich experience of absence, of something lost
[[FALLING STAR/RECEPTIVE]] a bit of narrative focus on an NPC friend as they just ... go through their life ... in your vicinity
[[FALLING STAR/FLAME]] your local infrastructure (transportation, shopping, whatever) just utterly failing you, in a single incident or a montage
... and so can any other player, 1/chapter, if they substitute their PC for yours or otherwise involve them
.
Aside: Struggle Setting and Falling Star Reception are now the name of my band. (It needs two names because of the prosaic/mythic divide.)
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OTHERWORLDLY 2, SIMPLIFIED, FIRST COMPLETE TAKE
MAJOR GOALS
The GM can award you 5 XP towards this quest when:
* the sky is broken
* you walk down a particularly scenic road
* someone convinces you you have a responsibility you’ve been trying to deny
You can earn up to two of these bonuses, once each, for a total of up to 10 XP.
.
QUEST FLAVOR
1/chapter, when you’re in focus, you can earn 1 XP for yourself and 1 XP for the quest when:
[[FALLING STAR/STRUGGLE]] you’re overwhelmed
[[DECISIVE/STRUGGLE]] an intrusive idea, image, or possibility removes all sense of safety from the world
[[FLAME/STRUGGLE]] you frantically consult your Arc touchpoint for help
[[FLAME/RECEPTIVE]] you obsess about a hobby or idea
[[FLAME/FALLING STAR]] you have to cope with the aftermath of a binge (e.g., on food, liquor, or media)
... and so can any other player, 1/chapter, if they substitute their PC for yours or otherwise involve them.
.
Doing these made me want to change one icon in the main quest, which unfortunately means doing some shuffling of their order:
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OTHERWORLDLY 2, TAKE 2
MAJOR GOALS
The GM can award you 5 XP towards this quest when:
* the sky is broken
* you realize or discover something and, with a horrible sinking feeling, understand that you shouldn’t have been talking to your Arc touchpoint at all
* you walk down a particularly scenic road
* you watch someone going through their life like an old, rusty machine
You can earn each bonus once, for a total of up to 20 XP.
.
QUEST FLAVOR
1/chapter, when you’re in focus, you can earn 1 XP for yourself and 1 XP for the quest when:
[[PASTORAL]] you do simple, honest work to help maintain a larger system
[[DECISIVE/PASTORAL]] talking to someone about dreams, ambitions, and art
[[SETTING/PASTORAL]] indulging in junk food or some other minor vice
[[POISONED/PASTORAL]] talking to your Arc touchpoint as you try to make sense of your life and everything going on
[[POISONED/RECEPTIVE]] a momentary, disturbing vision or flashback
[[POISONED/RECEPTIVE]] you realize that something you’ve been playing as “normal” has actually been abnormal, messed up, or horrific all this time
[[POISONED/SETTING]] it’s raining, or water is rushing by, and something doesn’t seem real
[[STRUGGLE/FLAME]] arguing against your responsibility for something
... and so can any other player, 1/chapter, if they substitute their PC for yours or otherwise involve them
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NOVEMBER 19
Here’s the flavor text for quest 2:
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Reaching Out (Otherworldly 2)
Things are a mess. You’re a mess. You’re coping, probably, at least on the surface, but beneath that veneer of okayness and ordinary life, however comprehensive or not it may be, things are awful or weird or broken or out of control. You’re reaching out to some NPC, your Arc touchpoint, for help—talking it out with them, mostly, letting them help you sort it all out in your head ...
—but is that really such a good idea?
.
Thinking about this Arc overall:
So far it’s looking post-apocalyptic pastoral, or more generally “after the fall,” or even more generally “after the big thing, not necessarily a bad thing,” key of star-of-bethlehem as it were.
(This is a Nob3 reference.)
Let’s start gathering stuff for building quest 3!
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Gathering quest 3!
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Otherworldly 3
Something is trying to make you into something else. There’s usually a sense that it’s trying to take you over, devour you from within, kick you out of your life, or something. Or maybe it’s the other way around: maybe it’s pulling you.
Result: You find a part of yourself that hasn’t changed, or won’t.
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Knight 3
The Challenge
Something infects you or tries to change you. Something challenges your conception of yourself.
Result: You err. Or fall from grace. Or are changed. Or possibly you grow.
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A Fish Out of Water (Alternative)
You’re taken completely outside your normal context. Maybe you try to stick to your role and vice and aspirations. Maybe you take a break from them. I don’t know! Everything is different for a while.
Reward: This has a two-part reward:
first, you have new inspiration about how to be what you want to be and do what you want to do
second, if there’s nothing preventing you—that is, if there’s no pressing story reason why you have to stay out of your element—it’s time to wrap things up and come back home or back to normal.
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Shepherd 4
You’re facing a big challenge or adventure.
Result. It ends, leaving you battle-hardened or refreshed and, either way, ready to face the trials of your ordinary life.
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Book 1, “Weep for the Puppet,” Otherworldly 3
Behind the backdrop of the town where nothing changed, there’s ... scaled, moss-covered walls, that very slowly move and shift, grinding against one another, and far above, a glimpse of light through the higher levels of the same—like being in a fifth-dimensional anemone, or medusa’s hair on a bad hair day. There’s a nodule with a small population where she’s greeted as a “challenger,” as someone who can put together an expedition to the heart of the labyrinth to become one with the god, which she has to do because the nodule doesn’t have enough resources to feed people indefinitely if challengers like her don’t do this. They bathe her in a pod of stuff that “fixes” her legs and begins to prepare her for that oneness. And there isn’t really a point in this where she has much of a choice. Her parents were fantasy/gaming nerds, so she grew up with this stuff, so she isn’t horribly out of place with it, though she isn’t happy with any of it either, and the dysphoria only grows as she leads the team towards the center and becomes more and more physically alien to herself to survive the challenges of the regions they pass through. When that dysphoria hits a certain peak, though, it comes with ... the realization, true or false, that this isn’t even her. That it’s just a character. She isn’t her.
Of course.
She sees a save point and it all crystallizes for her. This doesn’t feel like her body any more because it’s ... just a character she’s playing, just a puppet on a stage; and if she pulls aside that backdrop, she’ll awaken, back in the world, with the part ... well, whole ... of her that hasn’t changed at all. That wakes, haunted by unfinished journey. That thinks of that poor puppet, that was her and not-her both at once; and grieves.
.
Aside: This is where I realized I’d gotten confused about how I wanted to rearrange the Aspect Arc.
.
 ... I screwed up the Aspect swap, I was swapping 2 and 3 not 2 and 5.
Wasn’t I?
... I’ll poke at it more after I do the roundup.
Maybe I was swapping 3 and 5. It was very clear when I was doing it but I wasn’t at the computer and so it just kind of floated in my head
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Book 2, “The Automaton’s Grave,” Otherworldly 3
She peels down the backdrop of the world and returns to the labyrinth save point, this time with the Warmain beside her. She leads a small group (from book 1, plus the Warmain) across a macro-scale forest where the earth and the giant “trees” are the knotted tendrils of the god on what turns into a more survival-themed story. The change in venue, as it often does, has aborted the depressive moment (from quest 2); she’s still playing with a desire for, a diorama/dream/backdrop/vision of, a better time, still wrestling with it, but she’s gone back to trying to make it work without burning herself out, trying to face the Warmain’s challenge instead of losing to it. And the solution she finds is to fuel the reality of it with the god’s life and not her own, and to treat the separation of actor, character, and stage as a matter of willful construal. When she manages to get it to work, when she calls up a perfect crystal vision of the world where things are okay, she breaks down; because look, look, it isn’t gone; it hasn’t changed.
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Book 3, “Marvelous Symmetry,” Otherworldly 3
In the mountainous intestines of the god, the heartbeat of the god is a racing wonder, a source of surging life; it is the drumbeat that makes the flowers open, that drives the rising of the sun, that melts the rivers from the snow. It is a life that fills her and strengthens her as she grows in tune with it, as she becomes more, as she unfurls herself like a flower and deepens and grows rich in spiritual wealth and power and begins to understand how with these hands of hers she can shape and save the world, and atop the mountain in the dawn it pierces her, she understands it, and hope, and touches on the nature of the god; and she might have lost herself, become not just herself in that moment but something more, and less, had she not tasted too of the origin of that power, felt deep in the god’s digestive tract how it swallowed another soul. How its heart beat, powerfully, rejoicing, as another bit of human truth was lost, consumed, entangled. How the world sang with it, fed on it, grew verdurous and rich with life and lush. How she gagged, and vomited up the substance of the god, the life and death of it, to spill into the shadow of the dawn.
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Book 4, “Squish the Holy Light of God,” Otherworldly 3
She goes back to her college days, to the time of the accident. This time it’s literal rather than flashback—she pulls aside the world, and is there. The college feels kind of dark, swampy, mired in vegetation and oppressive presence. Snakes in the trees. (Though for some reason they don’t show up in the college catalog mailed out to potential students.) Occult battles happening in the darkness. She wants to just take her classes and affirm the reality of things and maybe not damage her spine but no. She has too much power, and too little control; every little OCD or paranoid or superstitious twitch of “things should work this way” gets magnified into reality, and pretty soon there are murders on the campus and blood on the sidewalks and her boring professor is melting as he talks and something horrible is lurking in the shadows and skittering in the steam tunnels and when the day of her accident comes and for all her power she can’t stop it because it’s reified into either a beast that has it out for her or a “final destination” like malignant destiny.
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OK, I’m pretty sure it was Aspect 2 and 3 I wanted to swap, not 2 and 5.
So Life, in Ruins is Aspect 1, and Reaching Out is Aspect 5, and the current quest is Aspect 4.
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* Aspect 1 – Otherworldly 1 – Life in Ruins
* Aspect 2 – Otherworldly 5 – Working Title “We Are All We Have”
* Aspect 3 – Otherworldly 2 – Reaching Out
* Aspect 4 – Otherworldly 3 - THIS ONE – Working Title “The World is a Devouring Thing”
* Aspect 5 – Otherworldly 4 – Working Title: “The Ground’s Abandoned Me”
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... I’m still a little confused, though, so let’s finish the quests first before doing a final analysis.
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Aside: This is redundant with what I already told you in asides because I didn’t know in the past what I would be asiding to you in the future. That’s my greatest and probably only personal flaw.
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QUEST FLAVOR!
So scaled, moss-covered walls, moving; a macro-scale forest with trees that are knotted tendrils; mountains; a swampy college:
* perceive the world around you as a living thing
* something slithers or writhes
* something still and frozen comes to life
* the sky is occluded by some great power
.
Then there’s the nodule and the whole challenger thing. I was thinking about implementing that with something to do with “leadership” because she leads a group but I kept bouncing off leadership’s complete absence in book 3 and 4.
* a role, destiny, or relationship you didn’t ask for changes you
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While looking at book 3 more, I found another possible way to tie to the challenger thing in books 1 and 2:
* someone dies for you
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Circling back to the challenger thing, and again poking hard to fit to book 3 which is otherwise the most different:
* experience something as sacred
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Then there’s the dysphoria thing, which was key to book 1 green 3 here:
* you lose a bit more of yourself to the Arc sickness (nb I should specify in the main description that there is an Arc sickness, which is probably about alienation from self or world. Or loss of control, I guess?)
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Aside: This is where I pause to look ahead and verify that I did that, which I did! Though I left out the bit about loss of control, in the end.
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There’s physical challenges, which seem pretty generic tbh:
* you face environmental danger or hardship
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The bath in the pod that fixes her legs feels like quest flavor, something special; trying to capture the way that echoes in the other things that isn’t either covered already or just “you bathe” I get:
* you dissolve or melt into the world
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The diorama has some echoes too:
* you struggle to conceptualize and articulate your goal
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Hm, the heartbeat of the god is tricky. No, wait, we got it early on as “something still and frozen comes to life.”
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Finally, she takes classes
* you learn
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12! That’s a good 40 XP quest right there if four of them are major goals. Or, I can make three major goals and get rid of/combine 2!
Pulling them together:
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Major Goal: someone dies for you
Major Goal: you dissolve or melt into the world
Major Goal: the sky is occluded by some great power
.
* perceive the world around you as a living thing
* something slithers or writhes
* something still and frozen comes to life
* a role, destiny, or relationship you didn’t ask for changes you
* experience something as sacred
* you lose a bit more of yourself to the Arc sickness
* you face environmental danger or hardship
* you struggle to conceptualize and articulate your goal
* you learn
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I think I can combine “a role, destiny, or relationship you didn’t ask for changes you” with “you lose a bit more of yourself to the Arc sickness,” as long as I mention that in the quest text. I think I don’t actually need “the sky is occluded by some great power.” So that’s a start at trimming it down:
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Major Goal: someone dies for you
Major Goal: you dissolve or melt into the world
Major Goal: something still and frozen comes to life
.
* perceive the world around you as a living thing
* something slithers or writhes
* experience something as sacred
* you lose a bit more of yourself to the Arc sickness
* you face environmental danger or hardship
* you struggle to conceptualize and articulate your goal
* you learn
.
... OK, that’s a decent 35 XP quest.
Let me assemble it properly:
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The World is a Devouring Thing
The world is dangerous, and you are losing yourself.
In this quest, you spend time in a dangerous and wild place, or, the place you’re spending time becomes somehow more dangerous and wild for you.
There, in that place, you sicken, somehow, with the Arc sickness—a progressive real-world phenomenon like a physical change, magical effect, or growth in your understanding, accompanied by increasing alienation from yourself and the world. It’s not necessarily a bad thing, but, for the duration of the quest at least, it’s ultimately bad for you.
Often, this sickness the direct result of a role, destiny, or relationship imposed on you by others: you have been chosen, and that change is sickening you, whether that’s as simple as being thrust into a position of leadership or importance and having a breakdown over it even as it strengthens you or as complex as a spiritual transformation initiated by your Imperator.
When the quest ends, if the sickness is neither resolved nor heading towards impending resolution, it generally goes into temporary remission instead, fading away until a later iteration of this quest or until time drains it of relevance.
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MAJOR GOALS
The GM can award you 5 XP towards this quest when:
* someone dies for you
* you dissolve or melt into the world
* something still and frozen comes to life
You can earn each bonus once, for a total of up to 15 XP.
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QUEST FLAVOR
1/chapter, when you’re in focus, you can earn 1 XP for yourself and 1 XP for the quest when:
[[POISONED/FALLING STAR]] you lose a bit more of yourself to the Arc sickness
[[POISONED/FALLING STAR]] you perceive the world around you as a living thing
[[RECEPTIVE/FALLING STAR]] experience something as sacred
[[RECEPTIVE/STRUGGLE]] something slithers or writhes
[[FLAME/STRUGGLE]] you face environmental danger or hardship
[[FLAME/PASTORAL]] you struggle to conceptualize and articulate your goal
[[DECISIVE/PASTORAL]] you learn
... and so can any other player, 1/chapter, if they substitute their PC for yours or otherwise involve them
.
Inverting the quest flavor to start building the simplified version (somewhat tentative):
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[[STRUGGLE/SETTING]] you’re losing yourself to the Arc sickness
[[STRUGGLE/SETTING]] the world is a devouring thing
[[DECISIVE/SETTING]] choosing to treat something as sacred
[[DECISIVE/POISONED]] confronting something you fear
[[PASTORAL/POISONED]] you’re worn down by the world
[[PASTORAL/FLAME]] you struggle to conceptualize and articulate your goal
[[RECEPTIVE/FLAME]] you don’t get it
.
Boiling down and refining, we get:
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OTHERWORLDLY 3, SIMPLIFIED
MAJOR GOALS
The GM can award you 5 XP towards this quest when:
* someone dies for you
* you dissolve or melt into the world
* you willfully decide, this shall be sacred
You can earn up to two of these bonuses, once each, for a total of up to 10 XP.
.
QUEST FLAVOR
1/chapter, when you’re in focus, you can earn 1 XP for yourself and 1 XP for the quest when:
[[STRUGGLE/SETTING]] afraid of the Arc sickness
[[STRUGGLE/SETTING]] afraid of the devouring world
[[DECISIVE/SETTING]] choosing to treat something as sacred
[[PASTORAL/POISONED]] worn down by the world
[[PASTORAL/FLAME]] struggling to understand or explain
... and so can any other player, 1/chapter, if they substitute their PC for yours or otherwise involve them.
.
NEXT
Moving on to Otherworldly 4!
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Otherworldly 4
You’ve lost a key part of your sense of self. You look for a way to get that back.
Reward: you discover that it wasn’t really gone. If that’s observably impossible—e.g., you’re mourning a severed limb—you discover either that your terminology was off and what you were really missing was something else that isn’t gone, e.g., the sense of yourself as a whole person or your ability to play an instrument; or, you find a potential in you to recover it.
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Knight 4
You’ve fallen short of who you wanted to be. You’ve erred, or lost your path. Now you have to make amends, and grow.
Outcome: Redemption is an ongoing process, but you’ve made a start. If possible, an NPC acknowledges that. Either way, the weight of guilt and wrongness on you lightens.
.
Aspect ??
??
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Shepherd 3
Absolution
There’s something haunting you from the past, but you’ve got the chance to make it right.
Result. It’s the most amazing thing. You do.
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An Extraordinary Life
This is the story of your extraordinary life—the larger-than-life magic, battles, and wonder that form the fabric of your days.
Result. A chance at greater happiness falls on you out of nowhere.
nobody resents Nobilis like strategists on Shepherd Arcs
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Book 1, “Weep for the Puppet,” Otherworldly 4
She’s back and she isn’t trapped in a labyrinth slowly changing any more, but ... she knows now. She knows that in her blood is the glowing ichor of the god, metaphorically if nothing else. Her comfort in “I’m just Vi, and somehow I became the Power of Backdrops, which is interesting, but also, whatever” is gone; she’s now ... even when she’s not actively being warped, she’s lost security in her sense of self?
This lasts until she realizes (probably subconsciously, or in a dream) that she’s come to identify as Vi-who-is-one-with-the-god, and that it’s entangled with her, that its distinction from her is important but also just conceptual—which is also terrifying, but allows her to organize and settle her body-sense again.
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Book 2, “The Automaton’s Grave,” Otherworldly 4
The Warmain is all like “dang I’d like to harvest you right now but I’d like to point out that we are not in reality. Possibly if you care so much about the world outside of the god you might want to work with me on getting OUTSIDE OF THE GOD.” Put another way, having realized that she still wants to be something other than this, he encourages her to ... like ... be something other than this. (So he can kill her and take her face maybe but WHATEVER sometimes you have to accept your friends’ little eccentricities.)
So they start struggling, as they approach some grand landmark keep in the distance, to push past this into reality. To push aside the walls of ropy flesh and backdrop and find reality beyond. To see the tracks and traces of the underlying reality in the glowing ichor-rivers and the dust beneath the trees. To tear down the curtain of the forest air and show the streets and screaming angry highway cars beyond. The things that occasionally give them hope—gates between the gaps between two trees, in the belly of dead monster snakes, and the like—are just more backdrops.
And the journey is harrowing. She gets hurt. Scared. They lose people, even with a Power and a Warmain in the party. She makes it to the keep, at the end of the proper labyrinth journey; does the whole narratively satisfying sacrifice, giving up the diorama to the god, in order to bond more deeply to the god and open the great sacred door ... and it’s just another backdrop.
It isn’t until she just kind of wanders out to go ... tend the grave a bit better of someone who died along the way, or search for someone who got separated, or something ... that she finds it, just nowhere in particular. Some random weak spot in the world.
That’s the gate into reality, into the thematically inconsistent reality.
It doesn’t make sense, she tells the Warmain. Has a breakdown over it, over unnecessary loss and the overall trauma and that one extra hole punched in the god-grandeur story of how murders make a Chancel and a power. But of course it doesn’t make sense; sense is for stories and backdrops (and Serpent Chancels probably), not reality, you see.
He sighs and they hang out and have a bit of pseudohuman company instead of him killing her.
Her sacrifice wasn’t worth it, she says, and he says “pain never is;” and then ...
There’s this sudden, dizzying ... sloughing off of glaciers ... as she realizes that “right” and “real” are completely unconnected, as she can let go temporarily of the OCD need for “right” because it isn’t real, and reality washes over like the tide over a crumbling sandcastle.
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Book 3, “Marvelous Symmetry,” Otherworldly 4
She’s found a part of herself that’s still the same, but ... In what turns out to be a direct echo of book 1 Otherworldly 4, she’s still ... entangled with the god. She still realizes, over the course of this quest, that she’s lost her grip on what’s her and what’s the god; on being a self separate from the world. She knows she’s not okay with the god, she knows there’s still a Vi that is not the god, but she can’t find the boundaries. And dealing with the fact that if she directly establishes them, that’s possibly just ... a loss. If she establishes them, maybe she just gets eaten, or escapes but without the power she needs to help the world.
So there’s wandering the fields beneath a strange sun and strange sky, lost in the flowers, thinking about the colors of the world and the blood inside her and being eaten and the nature of consciousness and differentiation and connection between people and remembering precious moments with family and others on the god’s behalf.
And at the end, she remembers how at the save point she was just a puppet on the stage, and how this can’t really be her, because look at it, it’s a god, it’s the God, walking ... and lets herself fall into it completely so she can pass a bit of the god’s essence outwards to the true her, somewhere else. Because something of her must remain, if not here, then ... out there, in a world where she was not consumed.
I think it’s OK that this reiterates book 1 Otherworldly 4 as long as there’s a secondary plot that is going on in book 1 that I don’t know yet but figure out while doing the options, so that the book 1 Otherworldly 4 novella can be about “the first time Vi was losing herself to the god”
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Book 4, “Squish the Holy Light of God,” Otherworldly 4
She wakes up after her flashback stuff back in the present. She is not happy because while in one sense, reality demonstrated some stability against her world-changing power, it wasn’t the stability she wanted and also like it wasn’t very much of it. She doesn’t know how much of that Otherworldly 3 experience was even real or if not what happened. She’s stopped reflexively changing everything around her with an expectation, but she doesn’t even know if she has a real past. She doesn’t even know if she has a body that isn’t a self-image. If there was a real past under the backdrop. If her friend joined the mystery cult because she went back into the stage of her past and showed off divine powers, meaning that that stage was always a stage and always where they both originated. If reality is anything other than a backdrop that’s deferring the whole aesthetic consistency ideal, or failing at it due to Excrucian challenge.
She questions whether reality would matter, whether “being real” would make something more real than a backdrop in the first place. She tries to find someone’s grave. She looks at versions of other realities. She gets mired in mud beside a creek. She spends time in nature (which I think means “by the Big Pit and in a little woods with a creek” because her town isn’t very nature-y) trying to reconnect with something real, but it doesn’t do it. In the end, she finds her only option: if she can’t find reality, if she can’t touch reality, if trying to definitively prove something real risks making it real, she has to embrace it, and try to declare the quiddity of honor* she is looking for into the reality she makes.
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* inherent integrity; truth
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I think I will need to start here tomorrow by thinking about book 1 a bit more, and the equivalent of “wandering in fields beneath a strange sun and strange sky, lost in the flowers ...” for robotworld or world-becoming-robotworld, which is where she’d be.
... I think that’s where she finds the wall in the woods she works on repairing in book 2, and maybe where she repairs the thing she uses to get up and down to her second floor place without help or overdrawing spoons. Possibly general working on mechanical stuff plus wandering the region and becoming one with the world.
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NOVEMBER 20
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Book 1, “Weep for the Puppet,” Otherworldly 4, Take 2
She’s back and she isn’t trapped in a labyrinth slowly changing any more, but ... she knows now. She knows that in her blood is the glowing ichor of the god, metaphorically if nothing else. Her comfort in “I’m just Vi, and somehow I became the Power of Backdrops, which is interesting but also whatever” is gone; she’s now ... even when she’s not actively being warped, she’s lost security in her sense of self?
She’s living in an abandoned auto repair shop because this place is clearly basically Old Molder. That’s why she has to live on floor 2 and that’s why there’s no elevator but there’s an unused lift.
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Aside: Old Molder is a place in the default Chuubo’s setting that ... isn’t directly on point, but clearly came from the same place in my brain as the setting where Vi starts in book 2. One small part of how Old Molder works is that nobody uses the ground floor any more; another is that people there have stopped driving cars.
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She spends her time picking up fish out of traps and scavenging and either refurbishing or making art out of pre-apocalypse stuff. And one day while on a particularly extensive roam she finds the remnants of a modern art sculpture garden and ... cleaning up the area some, and getting the rust off of the pieces, and such ... it helps. This is also how she meets the robots; I think she’s passed them, and their work, in town, and at some point when she hits her physical limits working on the place, one of them just shows up.
Eventually she has a bit of security in herself again, probably prompted by realizing (probably subconsciously, or in a dream) that she’s come to identify as Vi-who-is-one-with-the-god, and that it’s entangled with her, that its distinction from her is important but also just conceptual. That’s terrifying, but it allows her to organize and settle into her body-sense again.
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ASSEMBLING QUEST FLAVOR
That’s four books worth of quest, so we can start assembling quest flavor.
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So we have glowing ichor-rivers, book 2, ... and rivers to collect fish from in book 1, and getting mired in mud in book 4. And in book 3 ... blood?
* struggle against a current, undertow, or mire
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We approach a grand landmark keep in book 2; which I think matches a defining sculpture in book 1, the sun in book 3, some big town building in book 4.
* look to a specific tall/high landmark that serves as a quest motif
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She tries to push away the world and find reality in book 2; in book 3, she tries to push away ... her current self, to find the truth; in book 4, she tries to push away her false ideas, her world-model, to see what she’s missing; in book 1, she’s trying to push away the present to find the past, sort of. Hm. I’m actually not sure, let me summarize as:
* struggle to connect with reality
* struggle to reconstruct something lost
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The image of tearing open the air to a highway of screaming cars in book 2 is vivid.
* you find some of the reality you’re looking for(?) and it is screaming
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The journey in book 2 is harrowing; she is hurt, scared. The journey in book 3 is more spiritual. In book 4, she gets mired, stressed. In book 1, more of a fugue.
* the world is emotionally overwhelming
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There’s a grave theme in 2 and 4, but in 1 and 3 ...
* try to connect to someone dead, or in another world, as by tending to their grave
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In book 2, she gives up the diorama and the world where things are “right,” pointlessly. In book 3, she gives herself up entirely ... not really pointless, I guess, but wrong in the book’s aesthetic. Probably tuned to giving up her choices, considering the book theme. In book 4, she gives up on a deeper reality. In book 1, ... possibly something more about the automaton/human distinction, since the robot’s right there, or just “giving up on the full distinction of self and god.”
MG: sacrifice something core to your journey on this Arc, or abandon an emotionally important goal, to no immediately obvious gain (except 5 XP).
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She sloughs off metaphorical glaciers in book 2, and her whole self in book 3:
* let go of something you’ve been hanging on to
^ except this probably merges into the above major goal rather than being its own goal or flavor
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In book 2 and 4 she looks at backdrops of other realities. In book 3, she looks at art and scavenges stuff from the past.
* catch a glimpse of another world, literally or metaphorically
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In book 2, she works with the Warmain. There may? be similar figures in other books
* accept help from a frenemy
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In book 3, she wanders beneath a strange sun/sky. This has potential parallels in book 2, and generally:
* travel beneath a strange sun or sky
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In book 3, she gets lost in the flowers. In other books, she spends time in nature:
* travel through the fields
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In book 3, she thinks about the colors of the world, the blood inside her, being eaten, and the nature of consciousness. These are pretty generally applicable:
* get lost in the colors of the world
* blood flows
* talk or monologue about the nature of the self
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In book 3, she remembers precious moments
* remember a time that has gone before.
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It might also be:
* think about the past
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In book 1, she does art, and cleans, and meets the robots. What does this match in other books? In book 4, hanging out by the pit and Power stuff; in book 3, wandering in a fugue, and meeting creatures; in book 2, maybe doing art by the fire, and daily tasks, and hanging out with the locals.
* lose yourself in a work of craft (from simple repairs to great artistic projects)
* do daily maintenance <= needs work
* work with someone quiet
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This set feels particularly rough; I’m not at my best today. Still, let’s see what happens!
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SUMMARY OF POSSIBLE QUEST 4 FLAVOR/GOALS, TAKE 1
Major Goal: sacrifice something core to your journey on this Arc, or abandon an emotionally important goal, to no immediately obvious gain (except 5 XP).
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* let go of something you’ve been hanging on to
* struggle against a current, undertow, or mire
* look to a specific tall/high landmark that serves as a quest motif
* struggle to connect with reality
* struggle to reconstruct something lost
* you find some of the reality you’re looking for(?) and it is screaming
* the world is emotionally overwhelming
* try to connect to someone dead, or in another world, as by tending to their grave
* catch a glimpse of another world, literally or metaphorically
* accept help from a frenemy
* travel beneath a strange sun or sky
* travel through the fields
* get lost in the colors of the world
* blood flows
* talk or monologue about the nature of the self
* remember a time that has gone before.
* think about the past
* lose yourself in a work of craft (from simple repairs to great artistic projects)
* do daily maintenance <= needs work
* work with someone quiet
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There are a lot because they’re not quite right; many need like 20-30% more goodness.
Still, starting with 20 + 1 MG puts me in a good place to address that!
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I guess I will begin by assigning colors, and then if that doesn’t lead to incidentally adding goodness and reducing the numbers to something manageable, I’ll put it off until my brain is better!
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Aside: My brain didn’t really get better but the quest came out OK I think.
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[[DECISIVE/FALLING STAR]] let go of something you’ve been hanging on to
[[PASTORAL/FLAME]] struggle against a current, undertow, or mire
[[SETTING/FALLING STAR]] look to a specific tall/high landmark that serves as a quest motif
[[DECISIVE/FLAME]] struggle to connect with reality
[[DECISIVE/FLAME]] struggle to reconstruct something lost
[[RECEPTIVE/FALLING STAR]] you find some of the reality you’re looking for(?) and it is screaming
[[SETTING/FLAME]] the world is emotionally overwhelming
[[PASTORAL/DECISIVE]] try to connect to someone dead, or in another world, as by tending to their grave
[[RECEPTIVE/SETTING]] catch a glimpse of another world, literally or metaphorically
[[PASTORAL/DECISIVE]] accept help from a frenemy
[[SETTING/FALLING STAR]] travel beneath a strange sun or sky
[[SETTING/FALLING STAR]] travel through the fields
[[RECEPTIVE/SETTING]] get lost in the colors of the world
[[SETTING/FALLING STAR]] blood flows
[[PASTORAL/DECISIVE]] talk or monologue about the nature of the self
[[RECEPTIVE/SETTING]] remember a time that has gone before.
[[RECEPTIVE/SETTING]] think about the past
[[PASTORAL/FALLING STAR]] lose yourself in a work of craft (from simple repairs to great artistic projects)
[[PASTORAL/SETTING]] do daily maintenance <= needs work
[[PASTORAL/SETTING]] work with someone quiet
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Organizing:
[[DECISIVE/FALLING STAR]] let go of something you’ve been hanging on to
[[DECISIVE/FLAME]] struggle to connect with reality
[[DECISIVE/FLAME]] struggle to reconstruct something lost
[[PASTORAL/FLAME]] struggle against a current, undertow, or mire
[[SETTING/FLAME]] the world is emotionally overwhelming
[[SETTING/FALLING STAR]] look to a specific tall/high landmark that serves as a quest motif
[[RECEPTIVE/FALLING STAR]] you find some of the reality you’re looking for(?) and it is screaming
[[PASTORAL/FALLING STAR]] lose yourself in a work of craft (from simple repairs to great artistic projects)
[[PASTORAL/DECISIVE]] try to connect to someone dead, or in another world, as by tending to their grave
[[RECEPTIVE/SETTING]] get lost in the colors of the world
[[RECEPTIVE/SETTING]] catch a glimpse of another world, literally or metaphorically
[[RECEPTIVE/SETTING]] remember a time that has gone before.
[[RECEPTIVE/SETTING]] think about the past
[[FALLING STAR/SETTING]] travel beneath a strange sun or sky
[[FALLING STAR/SETTING]] travel through the fields
[[FALLING STAR/SETTING]] blood flows
[[PASTORAL/SETTING]] do daily maintenance <= needs work
[[PASTORAL/SETTING]] work with someone quiet
[[PASTORAL/DECISIVE]] accept help from a frenemy
[[PASTORAL/DECISIVE]] talk or monologue about the nature of the self
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… no brain today, punting until tomorrow for the rest.
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NOVEMBER 21
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OK, gonna trust myself a bit and work from there rather than starting over, but also review each of them more carefully than usual as I go.
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[[DECISIVE/FALLING STAR]] let go of something you’ve been hanging on to
> This is a Major Goal or gets dropped because it only happens once per book, is set up to merge with an existing goal, and its icons are awkward for building the list.
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[[DECISIVE/FLAME]] struggle to connect with reality
[[DECISIVE/FLAME]] struggle to reconstruct something lost
> I think this is actually [[RECEPTIVE/FLAME]] searching desperately for something you’ve lost
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[[PASTORAL/FLAME]] struggle against a current, undertow, or mire
> This also has awkward icons, and feels like a major goal, so mote it be.
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[[SETTING/FLAME]] the world is emotionally overwhelming
> let’s make this [[RECEPTIVE/FLAME]] the world is emotionally overwhelming
... but it’s good
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[[SETTING/FALLING STAR]] look to a specific tall/high landmark that serves as a quest motif
> Let’s make this [[DECISIVE/FALLING STAR]].
I know I said that that icon pair was awkward for building the list, and it is (it’s awkward because the list looks nicest if every given icon is either always first or always second in the list, but if there’s PASTORAL/DECISIVE, PASTORAL/FALLING STAR, and DECISIVE/FALLING STAR, you can’t do that) ... but it’s still correct in this case, or at least the most correct I can do right now.
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[[RECEPTIVE/FALLING STAR]] you find some of the reality you’re looking for(?) and it is screaming
> ... tentatively, major goal, but this is also the first major goal on the chopping block. It’s cool but not ... that cool?
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[[PASTORAL/FALLING STAR]] lose yourself in a work of craft (from simple repairs to great artistic projects)
> I still like this one.
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[[PASTORAL/SETTING]] do daily maintenance <= needs work
> actually gonna just delete this instead of doing that work on it, it’s not as good as the one before it.
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Running out of discord characters for typing in a single post and not enough brain to deal with it chiding me for typing too much at once, so pausing to consolidate:
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WHAT WE HAVE SO FAR
Major Goal: sacrifice something core to your journey on this Arc, or abandon an emotionally important goal, to no immediately obvious gain (except 5 XP).
Major Goal, possibly merge with that: let go of something you’ve been hanging on to
Major Goal, probably drop: you find some of the reality you’re looking for(?) and it is screaming
Major Goal: struggle against a current, undertow, or mire
[[RECEPTIVE/FLAME]] searching desperately for something you’ve lost
[[RECEPTIVE/FLAME]] the world is emotionally overwhelming
[[DECISIVE/FALLING STAR]] look to a specific tall/high landmark that serves as a quest motif
[[PASTORAL/FALLING STAR]] lose yourself in a work of craft (from simple repairs to great artistic projects)
[[PASTORAL/DECISIVE]] try to connect to someone dead, or in another world, as by tending to their grave
[[RECEPTIVE/SETTING]] get lost in the colors of the world
[[RECEPTIVE/SETTING]] catch a glimpse of another world, literally or metaphorically
[[RECEPTIVE/SETTING]] remember a time that has gone before.
[[RECEPTIVE/SETTING]] think about the past
[[FALLING STAR/SETTING]] travel beneath a strange sun or sky
[[FALLING STAR/SETTING]] travel through the fields
[[FALLING STAR/SETTING]] blood flows
[[PASTORAL/SETTING]] work with someone quiet
[[PASTORAL/DECISIVE]] accept help from a frenemy
[[PASTORAL/DECISIVE]] talk or monologue about the nature of the self
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continuing where we left off ...
[[PASTORAL/DECISIVE]] try to connect to someone dead, or in another world, as by tending to their grave
> I think probably move this to the simplified quest, as the parallel to the first [[RECEPTIVE/FLAME]] quest item; if I don’t do that, change it to [[FALLING STAR/SETTING]] tending to a grave
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[[RECEPTIVE/SETTING]] get lost in the colors of the world
[[RECEPTIVE/SETTING]] remember a time that has gone before
[[RECEPTIVE/SETTING]] think about the past
> These are good, though there are too many of them. Probably drop one of the last two, and then maybe drop one more?
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[[RECEPTIVE/SETTING]] catch a glimpse of another world, literally or metaphorically
> let’s make this [[RECEPTIVE/SETTING]] catch a glimpse of another world or another time
... and trust players to figure out metaphors on their own.
... but maybe drop it, anyway, too.
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[[FALLING STAR/SETTING]] travel beneath a strange sun or sky
[[FALLING STAR/SETTING]] travel through the fields
> These probably get combined into one travel montage bullet point.
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[[FALLING STAR/SETTING]] blood flows
> this one isn’t really necessary, so it’s a good deletion candidate, but it’s fine.
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[[PASTORAL/SETTING]] work with someone quiet
> I think this should be [[PASTORAL/SETTING]] or [[PASTORAL/FALLING STAR]] work with someone in companionable silence
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[[PASTORAL/DECISIVE]] accept help from a frenemy
> I think the icons should be [[STRUGGLE/DECISIVE]]
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[[PASTORAL/DECISIVE]] talk or monologue about the nature of the self
> maybe [[FLAME/DECISIVE]] fret or monologue about the nature of the self
...?
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I’m still not at my top icon/quest flavor game, but I think that’s better.
Collating ...
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COLLATING ...
Major Goal: sacrifice something core to your journey on this Arc, or abandon an emotionally important goal, to no immediately obvious gain (except 5 XP).
Major Goal, possibly merge: let go of something you’ve been hanging on to
Major Goal, probably drop: you find some of the reality you’re looking for(?) and it is screaming
Major Goal: struggle against a current, undertow, or mire
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[[RECEPTIVE/FLAME]] searching desperately for something you’ve lost
[[RECEPTIVE/FLAME]] the world is emotionally overwhelming
[[RECEPTIVE/SETTING]] get lost in the colors of the world
[[RECEPTIVE/SETTING]] catch a glimpse of another world or time
[[RECEPTIVE/SETTING]] remember a time that has gone before.
[[RECEPTIVE/SETTING]] think about the past
[[RECEPTIVE/FALLING STAR]] travel places vivid, beautiful, and strange
[[PASTORAL/SETTING]] or [[PASTORAL/FALLING STAR]] work with someone in companionable silence
[[PASTORAL/FALLING STAR]] lose yourself in a work of craft (from simple repairs to great artistic projects)
[[DECISIVE/FALLING STAR]] look to a specific tall/high landmark that serves as a quest motif
[[DECISIVE/STRUGGLE]] accept help from a frenemy
[[DECISIVE/FLAME]] fret or monologue about the nature of the self
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Down to 4 and 12, which is already a lot better!
I’d like to make this a 40 XP quest (4 major goals, 8 quest flavor), although I realized earlier that a 45-XP quest is potentially viable because ... well, that feels like it’d be too long, right? Except! This quest typically ends in a sacrifice, so filling in the final 5 XP by [doing the Nobilis equivalent of taking Cost to finish quests in Glitch] isn’t a problem.
Let’s see.
I think we can jump straight from here to a draft of the final:
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OTHERWORLDLY 4, TAKE 1
MAJOR GOALS
* let go of something you’ve been hanging on to
* struggle against a current, undertow, or mire
* accept help from someone you’d really rather not have to deal with
* catch a glimpse of another world or time
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QUEST FLAVOR
[[PASTORAL/SETTING]] working with someone in companionable silence
[[RECEPTIVE/SETTING]] dwelling on the past
[[RECEPTIVE/FLAME]] searching desperately for something you’ve lost
[[RECEPTIVE/FLAME]] the world is emotionally overwhelming
[[RECEPTIVE/FALLING STAR]] traveling places vivid, beautiful, and strange
[[PASTORAL/FALLING STAR]] losing yourself in a work of craft (from simple repairs to great artistic projects)
[[DECISIVE/FALLING STAR]] looking to a specific tall/high landmark that serves as a quest motif [[DECISIVE/POISONED]] wrestling with a threat to your boundaries or your sense of self
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The order isn’t quite neat, so maybe the first one becomes Pastoral/Falling Star. We’ll see when simplifying!
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INVERTING THE FLAVOR AS THE FIRST STEP IN SIMPLIFYING THIS
... ah, the first one inverts into a major goal, so it doesn’t answer the question after all.
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Major Goal: working with someone in companionable silence
[[DECISIVE/FALLING STAR]] drawing on a memory
[[DECISIVE/PATORAL]] reaching out to someone dead or in another world (e.g., when tending to a grave)
[[DECISIVE/PASTORAL]] finding balance in an overwhelming world
[[DECISIVE/SETTING]] or [[DECISIVE/RECEPTIVE]] finding something fascinating or beautiful
[[FLAME/SETTING]] your tasks are overwhelming
[[DECISIVE/FALLING STAR] (not inverted for some instinct-based reason) looking to a specific tall/high landmark that serves as a quest motif
[[RECEPTIVE/STRUGGLE]] your sense of self is under threat
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Major Goal: let go of something you’ve been hanging on to
> still important in the simplified quest
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Major Goal: struggle against a current, undertow, or mire
> less important? Probably?
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Major Goal: accept help from someone you’d really rather not have to deal with
> I think this becomes “[[RECEPTIVE/FLAME]] people are overwhelming”
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Major Goal: catch a glimpse of another world or time
> I think this becomes [[FALLING STAR]] glimpses of other worlds and times
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That’s the first pass!
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COLLATING ...
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Major Goal: work with someone in companionable silence
Major Goal: let go of something you’ve been hanging on to
Major Goal: struggle against a current, undertow, or mire
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[[DECISIVE/FALLING STAR]] drawing on a memory
[[DECISIVE/FALLING STAR]] looking to a specific tall/high landmark that serves as a quest motif
[[DECISIVE/RECEPTIVE]] reaching out to someone dead or in another world (e.g., when tending to a grave)
[[DECISIVE/PASTORAL]] finding balance in an overwhelming world
[[DECISIVE/SETTING]] the world provokes an emotion or decision
[[FLAME/SETTING]] your tasks are overwhelming
[[FLAME/RECEPTIVE]] people are overwhelming
[[STRUGGLE/RECEPTIVE]] your sense of self is under threat
[[FALLING STAR]] glimpses of other worlds and times
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SIMPLIFYING ...
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Simplifying a bit, trying to get down to a 25 XP quest:
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Major Goal: working with someone in companionable silence
Major Goal: letting go of something you’ve been hanging on to
Major Goal: struggling against a current, undertow, or mire
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[[DECISIVE/FALLING STAR]] remembering
[[DECISIVE/SETTING]] exploring the world
[[DECISIVE/PASTORAL]] reaching out, possibly to someone absent
[[DECISIVE/PASTORAL]] finding a bit of balance
[[FLAME/STRUGGLE]] falling apart
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OK, that was definitely pushing my neck too far, done for at least a few hours
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NOVEMBER 22
Here’s the description for it:
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Stretched Thin
You have been worn down. Stretched thin. You don’t have enough left in you to maintain the coherent sense of reality and self that you used to have. It’s hard enough just making it through each day.
For the Nobilis, this quest rarely represents inadequate power. Unless both Aspect and Ability are very low, it’s unlikely to express inadequate physical or mental resources, either. Rather, a Power generally gets stretched thin by stress and trauma: direct threats to and assaults on their sense of self and reality and experiences, wounds, and responsibilities that are simply too much to bear. If you wind up at this quest and aren’t sure what’s stretching your character thin, it’s likely that the things they’ve seen and the things their Imperator, other Imperators, and the Excrucians have done to them and their vicinity have gotten to them more than has been previously known.
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MOVING ON TO QUEST 5!
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Otherworldly 5
Live Together, Die Alone
You reconcile with someone or something you’ve been fighting.
Result: you help them find peace, acceptance, or find their way back from being lost.
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Book 1, “Weep for the Puppet,” Otherworldly 5
Vi’s friend, the Arc touchpoint, actually got involved in weird magic stuff long before Vi did, and eventually after it soured the friend’s relationships with Vi and everyone else she fell off the face of the trackable earth.
... becoming part of the mystery cult that summoned the god.
In this quest, Vi tracks her down, and can’t get her to stop doing stuff like walking the daily ritual tracks through town (that are unnecessary now because the Chancel’s already formed) or bits of self-mortification; all she can do is slowly integrate more mundanely healthful things on the one hand into those rituals and on the other re-engineer them towards building up the friend instead. The quest ends when for the first time the friend looks up from the daily town-circling trudge to see the ... I was going to say sun, but maybe, missing stars.
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Book 2, “The Automaton’s Grave,” Otherworldly 5
This is a short story about her and the Warmain after the book, and like: he was going to kill her, but didn’t because they’d just been through something hella harrowing. She doesn’t know who she is any more, and is scared, and even though he’s a monster and she’s a Power so probably one too, he stays around to help her figure herself out again. And they talk about grounding things, blanket textures and grass smells and dumb dogs and grocery schedules and hot drinks and what she wants if she can’t have magic dreams? And he talks to her about why he Warmains, about the thing he’s trying to keep asleep; about being born in the void, and walking paths the colors of the dawn, and the knowledge and certainty of his purpose. He talks to her about his first kill in the world, the one that tempered him, some long ago Power murdered by a river so that he could have a face and thoughts and could speak in words, and how he has been haunted by that Power’s private visions of beauty and art ever since. How he’s filled his head with so many dreams and visions on this mission that sometimes he forgets who he is, loses practically everything, gets lost in it, and how terrifying that is. How he should be killing her, though he should probably make sure she can still do the thing when she isn’t in the belly of the god?
And she doesn’t wind up friends or anything. Maybe lovers briefly when they’re first recovering from the labyrinth, maybe not, but ... in the end, she tells him that she doesn’t know what he should do better, but he’s a monster, and sends him off. And because they did share some trauma, he goes.
Later, she gets a call from him, when he’s lost track of where he is and is in a panic but her number was burned into the inside of his eyelids, so he called; and she goes to help.
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Book 3, “Marvelous Symmetry,” Otherworldly 5
In quests 1-2 her attitude towards the Power of Illusion of Choice was mostly “fuck off dude” but after being refreshed on just how much the god messes with the mind she’s more like ...
She looks at the building he’s living in, which is visible from hers, while recovering from the experience above; and sighs, and forgives him, and then goes and helps clean up his messy apartment (inspired by the Eccentric Family anime, I think), and offers to help with putting the stars back in the sky.
And she does, she helps him, and it does ... pull him back a bit from the brink, puts some more person back in his eyes, when the first constellation gleams, but most of his brain is still going “see? I told you you were going to do that and you did it.”
There’s something broken in him that she can’t fix.
And some of her reaction is, like, I’m never going back. I won’t go back. I’m lucky that I didn’t break a lot more myself. And some of it is to marvel at the starstuff or pitfilling stuff power she’s using. But some of it is like: so what if I didn’t have a ‘choice?’ choice is a quibble; we (people) are wonder.
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Otherworldly 5 (Variant)
Blurring the Boundaries
You merge with some spiritual force. You become its exemplar or its host. You are you and you are also that.
Result: you’ve grown into who the new combined-self you will be.
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Book 4, “Squish the Holy Light of God,” Otherworldly 5
This is her attempt to come to an accommodation with her god’s power using her new Sorcery-based paradigm. Her attempt to really dig into the god and understand its nature in totality, to grasp the currents of its thoughts, to identify it as part of her rather than an intrusive force that can seize control of her. An attempt to understand what it is to be a boundaryless motion, a recursion, a ritual, a derealization, a backdrop, an illusion of choice, an endless spiraling labyrinth of dissociation and trauma and mossy walls and green snake tendrils in the depths of mind and world. An attempt to be one with the thing that is one with everything without losing herself. And an attempt to seize reality by declaration, to find a point of grounding, a thing she can anchor in: soil, stone, textures again probably, the fur of her dog, the heat of a hot drink, the warmth of someone’s company, the waves of the sea, the beauty of fire, flowers, sunrise, cliffs. The roughness of bark. Ants crawling on the earth. Night air on the skin. The recovered stars. And ending, like I said, with ...
Well. She’s not paralyzed, she’s one of the “I need a wheelchair because if I try to walk I can go, like, 20 feet” types. So it ends with that, only for controlling the god/trauma/choice/the world/existing in reality. She can’t do the thing, like everyone expects her to, like she expects herself to do, but she can ... push something at the god, to move its power and sacrifice the essence of a backdrop to make it real.
... it’s a victory, but she admits to herself that it’s all still terrifying.
.
SOME SHARED POINTS AMONG THESE
.
There’s tracking down the Arc touchpoint in book 1, and dealing with the Warmain in book 2, and the Power of the Illusion of Choice in book 3, and the god in book 4:
Major Goal: you make an emotional connection with someone you’ve been fighting with
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There’s the walking ritual paths in book 1, and the Warmain walking dawn-colored paths in book 2, and the boundaryless motion in book 4.
* someone travels a sacred or ritual path
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In book 1, her friend does self-mortification. The Warmain, on the other hand ... kills? sometimes forgets who he is? Power of Illusion of Choice is just a mess. The god ...
* someone denies their own personhood, and acts accordingly
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In book 1, she tries to integrate health and rebuilding into the friend’s rituals. In book 2, they talk about grounding things. In book 3, she cleans. In book 4, more grounding things.
* consciously ground yourself, as with a cup of hot tea or coffee or by focusing on a texture
* help stabilize or organize someone else
.
Pause to feed cat.
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In book 2, the Warmain talks about the thing he’s trying to keep asleep, and presumably the friend talks about the god, and so forth:
* someone talks to you about their purpose or their faith
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Similarly, key events in the past and personal crises:
* someone talks to you about a formative event
* someone talks to you about their fears
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The Warmain might be a lover, and the god technically is:
Major Goal: you merge with someone else, in one sense or another, for a time
.
And some general social things:
* someone helps you figure yourself out, or vice versa
Major Goal: someone, trapped by their habits or fears, is unable to emotionally connect with you
.
And another general one:
* someone witnesses the wonder of the world
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COLLATING THESE, ADDING ICONS
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Major Goal: you make an emotional connection with someone you’ve been fighting with
Major Goal: you merge with someone else, in one sense or another, for a time
Major Goal: someone, trapped by their habits or fears, is unable to emotionally connect with you
[[PASTORAL/DECISIVE]] help stabilize or organize someone else
[[PASTORAL/DECISIVE]] someone talks to you about their fears
[[PASTORAL/DECISIVE]] someone helps you figure yourself out, or vice versa
[[PASTORAL/FALLING STAR]] someone travels a sacred or ritual path
[[PASTORAL/SETTING]] consciously ground yourself, as with a cup of hot tea or coffee or focusing on a texture
[[PASTORAL/SETTING]] someone talks to you about their purpose or their faith
[[PASTORAL/SETTING]] someone talks to you about a formative event
[[DECISIVE/SETTING]] someone denies their own personhood, and acts accordingly
[[DECISIVE/SETTING]] someone bears witness to the beauty of the world
.
UPDATING, REFINING, TO GET OTHERWORLDLY 5 TAKE 1
Major Goal: you make an emotional connection with someone you’ve been fighting with
Major Goal: you merge with someone else, in one sense or another, for a time
Major Goal: someone, trapped by their habits or fears, is unable to emotionally connect with you
Major Goal: someone you care about hurts or loses themselves
.
[[PASTORAL/FALLING STAR]] someone travels a sacred or ritual path
[[PASTORAL/DECISIVE]] someone talks to you about their fears
[[PASTORAL/DECISIVE]] someone helps you figure yourself out, or vice versa
[[PASTORAL/DECISIVE]] you help stabilize or organize someone else
[[PASTORAL/SETTING]] you consciously ground yourself, as with a cup of hot tea or coffee or focusing on a texture
[[PASTORAL/SETTING]] someone talks to you about their purpose or their faith
[[PASTORAL/SETTING]] someone talks to you about a formative event
[[FALLING STAR]] the world is beautiful
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INVERTING AS THE FIRST STEP TO GETTING THE SIMPLIFIED QUEST
.
[[FLAME/SETTING]] someone wears themselves down on a sacred/ritual journey
[[FLAME/RECEPTIVE]] someone is overcome by their fear
[[FLAME/RECEPTIVE]] someone hurts or loses themselves
^ this is an interesting parallel to the major goal in the regular version of the quest; should we make it explicit, turning this into “someone you care about hurts or loses themselves,” and then make “someone helps you figure yourself out, or vice versa” into a Major Goal for the simplified quest, so they’re directly parallel?
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[[FLAME/RECEPTIVE]] ...
^ it looks to me like the inversion of “someone helps you figure yourself out, or vice versa” and “you help stabilize or organize someone else” are the same—they both invert to “someone hurts or loses themselves.” So no new entry here.
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[[FLAME/FALLING STAR]] you struggle to stay in touch with reality and yourself
[[FLAME/FALLING STAR]] someone tries to sell you on their purpose and their faith
[[FLAME/FALLING STAR]] someone talks to you about what broke them <= needs work
[[SETTING]] scenery <= also needs a lot of work
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Thinking about Major Goals and how to invert them.
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Aside: I don’t always do this explicitly because a lot of the time what I actually want to do is “take the new Major Goals that came out of the inversion process, and the most important Major Goals from the regular version of the quest, and those are the Major Goals for the simplified quest.”
But when I’m not at my best I have to go over them more carefully, treating each Major Goal as if it were a quest flavor, finding icons for it, inverting the icons, inverting the description, and seeing if that makes a better major goal or if I should just delete it or leave it as it was.
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 Major Goal: you make an emotional connection with someone you’ve been fighting with
> On review, this still seems “right.”
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Major Goal: you merge with someone else, in one sense or another, for a time
> less important in a simplified quest, but a TV series would still include this bit when rushing through the plotline and prrrrobably even a book would, and in neither case would it change it much?
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Major Goal: someone, trapped by their habits or fears, is unable to emotionally connect with you
> this inverts to [[PASTORAL/SETTING]] someone struggles to emotionally connect with you.
... oh! But that’s already covered in the first Major Goal, so one of them can get dropped.
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Major Goal: someone you care about hurts or loses themselves
> this is tentatively becoming [[PASTORAL/DECISIVE]] someone helps you figure yourself out, or vice versa
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So before we shrink it down to size we’re at:
.
MAJOR GOALS
* you make an emotional connection with someone you’ve been fighting with
* you merge with someone else, in one sense or another, for a time
.
QUEST FLAVOR
[[PASTORAL/DECISIVE]] someone helps you figure yourself out, or vice versa
[[FLAME/SETTING]] someone wears themselves down on a sacred/ritual journey
[[FLAME/RECEPTIVE]] someone is overcome by their fear
[[FLAME/RECEPTIVE]] someone you care about hurts or loses themselves
[[FLAME/FALLING STAR]] you struggle to stay in touch with reality and yourself
[[FLAME/FALLING STAR]] someone tries to sell you on their purpose and their faith
[[FLAME/FALLING STAR]] someone talks to you about what broke them <= needs work
[[SETTING]] scenery <= needs work
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This winds up as a 2 Major Goal, 8 quest flavor quest; we probably want to end up at 3 Major Goals and 5 quest flavor.
... let’s start by dropping [[SETTING]] scenery rather than working on it; that’s currently just a “you should do some slice of life stuff,” which, like, isn’t really a very useful quest flavor option.
Poking at it a tiny bit more, we get:
.
OTHERWORLDLY 5, SIMPLIFIED, TAKE 1
MAJOR GOALS
* someone you care about has a breakdown
* a sacred/ritual journey proves to be just ... too much ... for somebody
* someone preaches to you of faith, purpose, or numinous things
.
QUEST FLAVOR
[[PASTORAL/POISONED]] you merge with someone else, in one sense or another, for a time
[[PASTORAL/SETTING]] someone helps you work through things, or vice versa
[[PASTORAL/SETTING]] you make an emotional connection with somebody difficult
[[FLAME/FALLING STAR]] you struggle to stay in touch with reality and yourself
[[RECEPTIVE/FALLING STAR]] there’s a flashback to an important event in the past
.
If you don’t quite follow all the steps to how I got there, that’s because I did some of them inside my brain, where it is very dark.
The quest description, then, is:
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Taming Divinity
Living in the presence of the transcendent is difficult. Divinity has the natural tendency to overwhelm the mind, to crack its boundaries, to unmoor the self. Witnessing the wonders and horrors of the world of Nobilis ... it is difficult. The weight of it accumulates. This quest is about finding a way to live with it all, to bundle it up into neat cognitive packages while maintaining one’s balance and sense of reality and the self; or, perhaps, about helping someone else to do so.
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P.S. This means the title for the simplified quest is Taming Divinity (Simplified), by the author of Achieving Immortality for Dummies!
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So, what do I call the genre for these quests?
... well, it would seem to be about recovering from something that happened to you, with “no, I was always this way” at one end and post-apocalyptic “no, it didn’t happen to me, it happened to everything” at the other.
It’s adjacent to philosophical fiction—you can see how it like 33% maps to Night-Bird’s Feather—but that’s not right. Calling it theological fiction is the wrong idea, although there’s definitely some wrestling with god going on. Just calling it “Recovering the Self” is too close to Glitch’s Long Road to Recovery, and worse because it’s not at all similar. Hm.
One could argue that it’s Gothic but
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NOVEMBER 23
I guess I will go with “Divinity Gothic,” which is the genre where the gods (Imperators, or rarely Excrucians/fellow Powers) are great and wondrous and legitimately holy but also dealing with them messes you up.
There really aren’t good genre names for a lot of things out there tbh.
.
(LATER)
Imperator Gothic or Imperial Gothic, let’s just leave Excrucians out of it for now. The media I can think of that fits the quests is stuff like Labyrinth, Watership Down, and Harrow the Ninth, and those all seem more concerned with Imperator-like figures than Excrucian-like ones.
So, OK! That just leaves one last question/check: are these in the right order for Knight and Shepherd, and what is their correct order for Aspect?
I think the Knight Arcs are correct.
...
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NOVEMBER 25
OK, 1, 5, 2, 3, 4 is Aspect.
I think Shepherd has to be Otherworldly 2, 1, 5, 3, 4, though that might mean changing the name of Oth4.
.
Life, Amidst Ruin — Otherworldly 1, Knight 1, Aspect 1, Shepherd 2.
Reaching Out — Otherworldly 2, Knight 2, Aspect 3, Shepherd 1
The World is a Devouring Thing — Otherworldly 3, Knight 3, Aspect 4, Shepherd 4
Stretched Thin — Otherworldly 4, Knight 4, Aspect 5, Shepherd 5
Taming Divinity — Otherworldly 5, Knight 5, Aspect 2, Shepherd 3
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That means that the Otherworldly and Knight Arcs go:
* Life, Amidst Ruin
* Reaching Out
* The World is a Devouring Thing
* Stretched Thin
* Taming Divinity
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The Shepherd Arc goes:
* Reaching Out
* Life, Amidst Ruin
* Taming Divinity
* The World is a Devouring Thing
* Stretched Thin
.
And the Aspect Arc goes:
* Life, Amidst Ruin
* Taming Divinity
* Reaching Out
* The World is a Devouring Thing
* Stretched Thin
.
I don’t like “Reaching Out” as the title for an Aspect 3 quest, or “Stretched Thin” as a title for a Shepherd 5 quest, so I will fiddle with those in the final!
Maybe “Checking In” and “Power, Overwhelming” ...
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NOVEMBER 26
Building the fancy PDF for you guys today, which involves finalizing quest names and such.
First quest renamed “In a Living World” to fit the name of the quest set, reflavored:
You live your daily life in a world haunted by spirits and the past, surrounded by magic, vastness, the scars of war upon Creation, and an aching absence. It is a fallen world, a damaged world, though you may not be able to name what has been lost. It hurts, though you may not be able to name the way in which it hurts. Conversely, it holds in it a great openness that opens you in turn: there is an inexorable richness to it, a welter of possibility that batters at your soul. It is a world of wonder and of burning dawn. It wakes in you a vast and wild dream—a nameless dream. A dream of something better, difficult to articulate: like wild horses, and so much bigger than the head that’s dreaming it.
.
Second quest renamed “Hanging On:”
Things are tough. Chaotic. A little too tough, a little too chaotic, in fact, to get into gear and push things forward right now. There’s no room in your life right now to even really process how big the world around you is, how full of wonder (and horror) it is; how can anyone expect you to do something about it? Consciously or subconsciously, you’ve decided that the best thing to do for right now is to just ... keep your head down and get by. There’s someone you’re talking to about everything going on. Someone helping you sort it all out in your head: your Arc touchpoint. Later in the quest it’ll probably turn out that you’ve chosen them poorly—that they’re not the stable, uninvolved lifeline you were hoping for, but rather an integral part of everything that’s gone wrong. ... but maybe they won’t!
.
Third quest keeps its name “The World is a Devouring Thing:”
The world is a devouring thing; learn its truths, and you may lose yourself. ... alas that no but halfway reasonable alternative exists. In this quest, the environment around you is dangerous and wild. Perhaps you visit a dangerous and wild place, on a quest-long adventure or intermittent series of journeys. Perhaps adventure comes to you, and the world around you becomes more dangerous and wild. Either way, and regardless of how well you survive the dangers that surround you, you sicken. This is the Arc sickness—a progressive real-world phenomenon like a physical change, magical effect, or growth in your understanding, accompanied by increasing alienation from yoursel, the world, or both. It’s not necessarily a bad thing, in the long run, but it’s difficult to deal with for right now. If it’s not obvious where it’s coming from, consider the possibility that this sickness is the result of a role, destiny, or relationship imposed on you by someone else: you have been chosen, and that change is sickening you, whether that’s as simple as being thrust into a position of leadership or importance and having a breakdown over it or as complex as a spiritual transformation initiated by your Imperator. When the quest ends, if the Arc sickness is neither resolved nor heading towards impending resolution, it generally goes into temporary remission instead, fading away until a later iteration of this quest or until time drains it of relevance. On an Aspect Arc, it may sometimes linger into Open to the World; on a Shepherd Arc, it may sometimes flare up again during that quest.
.
“Stretched Thin” becomes “Open to the World”:
The walls of the self that kept the world away have crumbled. The openness of the world that battered at you has broken in. You are terrifyingly unguarded before the endless wonder of Creation. Perhaps experience and trauma have worn you down. Perhaps you have grown great-hearted. Perhaps there is guilt and horror and tragedy for you to face. Perhaps there is only joy. It will be ... difficult ... regardless, until your defenses have regrown.
.
Finally, “Taming Divinity” becomes “The Lantern”
In this quest, you pull together everything you’ve learned over the course of the Arc to illuminate a path—a way to live with the mythic and divine, a way to endure the devouring world, a way to develop your Domain and your own divinity without losing too much of yourself. Most often, you hold up this light not for yourself but for someone else: someone having even more trouble than you have had, or perhaps less trouble quantitatively but of a sort that you find easier to address. You may wind up advancing your own understanding over the course of this quest, or revealing a richer understanding, or synthesizing what you’ve already learned in useful ways, but that’s not the goal; your goal, the thing you’re working for, is helping them survive. It’s as an incidental feature of doing that that you find your place, or realize just how far you may have come
.
The new names mean I have to swap Shepherd 1 and 2.
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Writing some quotes ...
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I’ll share one quote that got deleted, the rest you can just look at the fancy PDF:
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If you were to ask me, what even is reality, I think I would have to say, the past. It is the things we carry with us. The chains anchoring us into eternity.
That which is spun up into being without true past, simply ... declared into existence, without precedent: be it ever so detailed, so complete, so luridly convining, so buttressed up by shouting as to overwhelm with its reality, it is not real. It is at best a miracle and at worst a lie.
That which follows on that which follows on that which follows, so on unto the beginning of the world—
... take away its accidental properties and presence, its weight upon your senses, your experience; take everything recognizable as reality, and still I will tremble with the weight of its existence: still I will kneel before the altar of its being, and say to it, you are.
— from (not determined)
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In a few minutes, there’ll be a laid-out version available at:
https://afarandasunlessland.files.wordpress.com/2022/11/two-quest-sets-for-nobilis-rough.pdf
Please enjoy!
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Aside: Some screenshots from the discord follow so that sighted readers can see the icons. I’m a little concerned about my physical limits here so rather than typing in alt text I will direct vision-impaired readers to the even-more-polished version of the same content in the laid-out PDF.
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crownshattered · 5 months
Text
Tumblr media
|| Made a new dnd/bg3 oc!! (Tentative fc, currently on the hunt for a younger fc that works...) Anyways, this is Vee~ She's a half-elf rogue, and she's 11 years old. In bg3, she has no connection to the mind flayers, but you can get her to join your team anyway (kinda like Halsin). ANYWAYS, info below~ (I'll probably add her, but if i do, it'll be after I add Karlach XDD)
(tw for family death and prostitution)
BACKSTORY:
Valyri (Vee) is originally from Westgate, and with its high crime rate, it's no surprise that the girl became a rogue. She lived with her mom, both of them struggling to get by. Her mother was a courtesan (and Valyri's dad was a customer) and did all she could to provide for herself and her daughter. Despite the circumstances that led to Valyri's birth, her mother loved her and wanted the best for her despite their shitty situation.
For a while (once she was around 5-6), Valyri would steal from her mother's customers while they were with her. Her mother knew about this and discouraged it, but Valyri was never caught. She really had a gift, one that could help her in a city like this. So while her mom lightly tried to persuade her to stop, Valyri kept stealing from customers.
However, her mom soon got sick. They barely had enough money to live even while she was working, so they of course didn't have enough to pay for medicine. So, Valyri started to steal more. She would rob people in the streets with her pick-pocketing and lock-picking skills. She was excellent at what she did, so much so that she never once got caught. Maybe that made her a bit cocky.
When she was nine, her mother’s illness had nearly taken her. But Valyri wasn’t ready to give up. In one last act of desperation (and even hubris) she planned to steal the ring of one of the most influential families in Westgate. However…she was caught in the act. A tiny street urchin with enough skills to attempt—and almost succeed—at stealing from someone so influential… They liked that.
They tried to “recruit” her, but Valyri basically told them to go fuck themselves. So…they cut off her tongue and basically forced her to work for them. She had no choice but to agree, but she was allowed to go back to her mom to say her goodbyes. What they didn’t know is that Valyri did steal the ring during that whole interaction. She rushed back to her mom to try and get her treated, but her mom told her that it wasn’t worth it. She was going to die anyway. She made Valyri swear to use the money to get out of Westgate and eventually live a lavish life. So… She did.
She now goes by V / Vee (it’s easier to introduce herself that way) and is traveling Faerûn to find another town where she can steal and get rich.
BASIC INFO:
Half-elf rogue, 11 years old, mute. Vee has crazy high dexterity and intelligence, but her other stats are kinda shit XDD She's excellent at sneak attacks, but you mainly want her in the party to lockpick and steal, as well as the occasional sneak attack. (she is built on my astarion gameplay.....)
Vee doesn't talk. She doesn't even make a sound. She doesn't really care that her tongue got cut off, since she just uses that as an excuse to be dead silent. She's fluent in common and elven sign language, as well as of course Thieves' cant. Her specialty is being completely silent, never leaving a trace. However, she's pretty damn good at conveying what she needs to say, even with just looks. She goes by "V / Vee" because when she introduces herself, she draws a big "V" in the air. It's much easier than trying to explain Valyri.
Vee is very intelligent for a child her age. She's super street smart and really mature. Vee acts like an adult almost all the time, and a really witty/snarky one at that. She can definitely hold her own when surrounded by people three times her age. You could say she's an "old soul", but really she just had to grow up very quick.
Although she acts like an adult almost all the time, she has a few very child-like things. For instance, she's more prone to being terrified of monstrous enemies. She has very low constitution. And although she acts like she's independent and fine on her own, she really could use someone to snuggle with to help her sleep.
More tba.??
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cakeofthepan · 2 years
Audio
I’m a sucker for an unexpected Matt accent so naturally Dae-ruel is my favorite thing to thing. Please enjoy his greatest hits featuring a bonus Henry rant at the end.
[Audio Transcript:
[Lord of the Rings by the Piano Guys plays in the background]
Matt: Hey, everybody. I'm Matt Arnold and I play Dae-ruel... Frankson?
Will: [laughs]
Matt: He's tent-mom goliath who stays at home and helps out all the younglings in the mountains of uh Faerûn here. And, uh, yeah. The little thing about Dae-rule is he's a big fan of Goat-ball, but his son, Grant, likes Stubborn-root instead.
[laughter]
Matt: So, he's hung out with the Chelsea Goats over down yonder, and is trying to learn how to play Stubborn Root even though he's a big fan of Goat Ball.
Freddie: Oh my God.
Anthony: The golem says—
Golem: The greatest book of all time... is Infinite Jest.
Henry: Wait a second... It’s tr— I think this is another trick. I think this one's true. I think that Well Actually thinks this book is the greatest book of all time.
Dae-ruel: I know how to solve this.
Matt: And I punch Infinite Jest.
[all laughing]
Anthony: Roll— roll attack. Roll an attack.
[laughter quiets]
Matt: [dice roll] It's a 1!
[laughter restarts]
Anthony: Alright, you—
Matt: Oh, wait! It's a 7! It's a seven. It's a seven. It's a seven.
Henry: What do you want—
Dae-ruel: Explain yourself.
Henry: Yeah!
[giggles]
Beth: God damnit.
Anthony: I don't know if I mentioned this in my email to you, Ash, but Darryl is now a very large goliath barbarian, like... He just talks like this now.
Ashly: Okay. [laughs] Is he still Darryl?
Beth: Nah.
Will: [unsure hums]
Anthony: Uh.
Beth: No.
Anthony: I guess that's kind of up to Matt. Every time I think the answer is yes, Matt invents a new kind of sport that he's good at and that he has a different backstory than I expect.
Matt: I pick up Mark Likely—
Mark: Woah!
Matt: From the bottom of her feet. I lift her up.
Mark: Hi.
Dae-ruel: Hi. You want help from us, we either each get... There's seven of us. Wait. No, let me count. Three. Plus two. There's six of us.
Freddie: [laughter]
Dae-ruel: There's six of us. We get six favors.
Jodie:  Oh why is he doing math now?
Dae-ruel: There's two options: Six favors or I bash your head and how many bumps you have is how many favors we get. That's how we do it.
Jodie: Nicholas! Nicholas, is anything that they said, does any of that make sense to you?
Dae-ruel: His name is Narcolas.
[laughter]
Beth: Nice.
Mark: It won't take that long if you guys can just... come with me. I'll make sure it's worth your while. Scout's honor...
Dae-ruel: How about me? Can you fix me?
Matt: I hold up Pat the Bunny, the kid's book that has a mirror in it.
Anthony: Paeden is like—
Paeden: There's nothing to fix, baby.
[laughter]
Mark: Yeah, I thought this was an improvement?
Dae-ruel: I want Darryl back. I don't like this. I don't like who I am. I'm very big. I'm too big, everybody, and you all seem pretty okay with me being who I am, but I forget a lot of things, like... what's my dad's name? Like...
Henry: Your dad's name is Frank, Darryl. And like you're—
Dae-ruel: I'm a goliath.
Dae-ruel: I appreciate that. This doesn't feel like a teaching moment. It felt like I just want to be back to the person I was. I'm a pretty big goliath right now... and I just really want to eat rocks for some reason, and I don't like eating rocks.
[chuckles]
Henry: You want to eat rocks? How could you eat rocks? They're the most beautiful thing on this earth!
[laughter]
[Music fades out]
Matt: So Darryl is...uhhh Darryl says—
Darryl: I know this one, guys. I love these. Uh, it's three movies.
[laughter]
Darryl: Or I guess maybe six movies if you count The Hobbit.
Matt: And then, what happens to me?
Anthony: So, you, the book smiles at you, and it just opens its maw... and you disappear for a second.
Henry: Darryl?
Anthony: And then you're thrown back up, and all of your clothes are white now, and you are wearing...
Will: [hysterical laughing]
Freddie: Oh no.
Anthony: —plate mail armor, you have a helm on instead of a baseball cap, and you are no longer a human, stay at home house husband.
Will: Oh, no!
Anthony: You are a goliath barbarian. You are a giant.
Beth: Oh my god.
Anthony: You are beefy.
Dae-ruel: Hello, friends.
[all laughing]
Beth: He's the worst.
Freddie: [laughing] What?
Glenn: Paeden, you seeing this shit?
Henry: Oh my god!
Paeden: Uhm! Uhm! Uh! Son? My boy? My baby boy?
Dae-ruel: My dear son-dad Paeden, nice to see you.
Paeden: Oh, no!
Dae-ruel: I'm sorry if I scared you all for a second, but let's do this.
Paeden: Oh, no...
Henry: Are you— Who are you?
Dae-ruel: I'm Darryl.
Henry: Darryl, why are you seven feet tall and all stony looking now?
Dae-ruel: That's a rude thing to ask a goliath.
Henry: [yelling] Why is everyone getting hotter but me? Why do I lose my glasses, and Glenn becomes a smoking hot old dude, and now Darryl's seven feet tall and jacked as hell! What's next, is Ron going to turn into a supermodel? What next, world?
End Transcript]
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word-wytch · 1 year
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I love coyotes and I would love to know about coyote
kay bye love youuu
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@jo-harrington @abibliophobiaa all three of you asked about Coyote so I'm gonna drop it all right here:
I really enjoy the idea of this boho traveling musician!reader driving along and her car breaks down near Hawkins and she meets mechanic!eddie (might be possibly be ex-con!eddie too? this is tbd)
This idea was inspired by Joni Mitchell's song Coyote, which is about a one night stand with a rancher while Joni is rambling through some town while recording.
While reader has been on the road since she can remember, never really settling down, Eddie has felt stuck in Hawkins and yearns to leave.
At her persistence wanting something to do in town, he takes her to a small show happening that night and they end up having a one night stand. She leaves after her car is fixed but both of them catch feelings. I haven't figured it out past this point but it's still in its infancy. 👀
This and Little Earthquakes have some similarities so I might end up choosing either one or the other but maybe not! The premises are very different even though the characters have similar professions/backstories.
The title is tentative, but it seems I am incapable of naming fics after anything but song titles so it might just end up sticking lmao.
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vazelbeak · 9 months
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Thoughts on our episode oops:
This ones a lot stronger than i was expecting which is good!
- The beginning of the episode isnt quite my normal favorite beginning to an episode but it works for telling us fizz and ozzie are a couple and their actual dynamic which id say we needed screen time given to because its kind of an act (even though i liked the prior established idea fizz and Ozzies relationship might be that they find love gross despite being in a relationship bc its more about whats agreed upon to constitute it)
- Again i think itd really sell a theme to the episode if Ozzie didnt want to go with Fizz to get milk out of concern theyd be mistaken as a couple causing a part of the reason fizz gets into this mess
- i think Striker shouldve been kidnapped by Crimson who running out of men and money would rather kidnap and force an assassin to work for him or be killed than risk cutting his numbers down further after what Millie did. Especially bc arguably prior episodes have implied Striker is better at one on one fights and is easily overpowered when out numbered.
- Im not super on board with Striker pulling Fizz and Blitzo off the street so easily when if Fizz and Ozzie were a poorly kept secret whys it in the paper as proven and not a "shits hit the fan" moment? And hows he weaker than Bee when he's very clearly muscular? Maybe if Stiker was trying to grab Fizz's dogs especially the albino one recognizing them as Ozzies and therefore something hed pay a pretty penny for. Only to by chance pull up Blitzo and Fizz whos mistaken as Ozzies dog walker.
-okay so in backstory the fire is green. But then shouldnt he be bothered by said green fire in Loolooland and why didn't we see it in his trip?
-tbh shouldn't he possibly bc scared of horses too bc of this?
-"but you have no idea what i lost in that fire" blitzo says this like it was the start of his villain arc but personally? It just feel really insensitive to Fizz and unaware of the fact his pettiness to push someone caused this
-its really too bad barbie was scrapped from the scene bc if Blitzo walked off because he heard her scream and basically went to find hed only to catch as the tent burned down it would better justify him walking away from fizz than "trying to get help" which doesnt. Read as such.
-honestly too the fact blitz is implied to have killed people makes me think it wouldve worked better if perhaps fizz ans his mom were outliers but largely the issue was he put every one out of a job. Jobs that likely dont have very transferable skills. As they may have had the money to keep the circus going but never enough to replace everything lost in a moment like that. (Also a throw back to how hell doesnt have insurance)
-fizzs song is pretty good! With the music though i semi wish Look At This couldve been a song where Fizz is actually trying to fool Crim and his group into thinking Ozzie and Stolas have shown up especially because Fizz may not know much about fighting but he absolutely might know how to set a scene and inprovise. Maybe a bit akin to Make A Lot of Noise from the Toy Story musical.
-again wish Ozzies now offered to go with Fizz any time he leaves the house and Fizz (who went from saying he doesnt know how to fight to throwing a punch) says he can handle himself but hed love for them to go out together as a couple. Ozzie saying he doesnt need to leave the house and he'll have body guard everywhere with him reads too infatilizing and assuming Fizz as incompetent for my taste
- Salem did the concept art for this episode and the fact viv didnt credit them is really disappointing. If i can i would like to ask ppl be aware of that and maybe check those out bc they have every right to be proud of the work they did
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beatrixcandy · 2 years
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I got a pair of lovely comments on my Gravity Falls fics on ao3 the other day so im posting this on a whim. 3 Gravity Falls AUs I’m kinda in the process of writing right now and sorta hope to someday actually release. Would love to hear what people in the GF fandom think of them. Lots of words under cut:
Fixing Stars - Inspired by “Drifting Stars” and “Grifting Stars”. It doesn’t quite fit the naming convention, but in my defense not many words rhyme with ‘drifting.’ Anyway, the premise is that, during NWHS, Mabel is about to get sucked into the portal when Soos jumps at her and gets sucked in himself instead. The story is half spent with Stan, Dipper, and Mabel as they deal with the fallout and half spent with Soos and Ford as the two stick with each other. This story features
Dipper, by all accounts, feeling that he was proven right about the portal and thus about Stan even though the world didn’t literally end. After all, it sucked in one of his best friends. Can his trust be repaired?
Mabel knows that Soos got sucked in to save her and that it only happened because she didn’t push the button. While she can’t regret trusting Stan, she does regret trusting herself. Can she regain her hope?
Every time the portal has activated, Stan has lost family (because him and Soos ARE family DAMMIT! its MY AU and I get to choose the interpretational hill to die on). While he is more desperate than ever to get them back, this is a serious blow to his already abysmal sense of self-worth.
Ford and Soos, two curious and resourceful people, make a surprisingly good team navigating the multiverse together.
Soos, who desperately wants a familial relationship with Stan, meets someone who had that relationship and threw it away. Meanwhile, Ford meets someone who sees Stan as an incredible protector and a way out of loneliness, and feels like he is meeting his foolish younger self.
Without a memory gun modification method, the three at home need to find another way to dispatch those agents.
They have all three journals, Dipper has a knack for the blueprints, and three heads are better than one, but the portal is in shambles on the floor and Dipper and Mabel go home in a little over a month.
As Fiddleford recovers, will he be a help or a hindrance in the portal’s restoration?
You know, nobody’s keeping an eye out for rifts...
Levity Falls - Not exactly an AU, but rather a collection of several AUs that coexist in the multiverse. Simply put, the premise is that the anti-characters listed in Anti-Mabel’s profile are not from the same universe but rather they all emerged from their own canon divergences. (HAFHSW IRU DQWL-ELOO, WHFKQLFDOOB. KH'V VRUW RI D VSHFLDO FDVH.) I wanna withhold details for this one because I think the story is pretty twisty and I like it that way. But I think key to it is the fact that every single character’s backstory is incredibly tragic but also incredibly stupid. Yes, even Anti-Ford’s backstory is tragic.
Distant Relativity Falls - Bad name, need a better one. By all appearances, this is a simple variation of Relativity Falls, one that takes place in nineteen-sixty-something rather than modern days, with a few unique features. But there are hints that maybe there’s something else going on here.
While they go by Grauntie Mabel and Grunkle Dipper, Stan and Ford know this is a simplification and that Dipper and Mabel are not the siblings of their grandparents, but rather some complicated form of distant relatives, hence the tentative AU title.
Certain characters like Soos, Wendy, and Pacifica are nowhere to be seen.
There is no portal, there is no bunker, and there is no journal except for the one Stanford picks out and starts when Dipper and Mabel tell them to get one item each, on the house. (Stan gets a pair of bedazzled brass knuckles)
While Dipper and Mabel both live in Gravity Falls, they live in different parts of the town and run their own businesses. While they both clearly adore Stan and Ford and are similar to each other in a lot of ways, they can’t seem to stop themselves from incessant bickering whenever they are together for extended periods of time.
Mabel, the town’s premiere artist in a variety of mediums, runs a wildly successful craft store and homemade knick-knack shop where she stocks popular handcrafted items and takes commissions. She is a household name in town and has no humility about this fact.
Dipper runs a wildly unsuccessful secret-themed summer program and associated gift shop featuring studying, code-breaking, ARGs, and a woefully-ahead-of-its-time Escape Room.
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anarchosimdicalist · 2 years
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some dumb jocks for @rainymoodlet/@kissmeinkomorebi's bc
lou larson (contestant)
bisexual bigender butch (she/he)
adult (43)
maker, gloomy, goofball
renaissance sim aspiration
5'9
divorcedest bitch in komorebi
good with kids, has such dad energy you forget he doesn't have any
he's funny but sometimes you have to stop him mid joke to go "hey are you ok?????"
not as committed a jock as katsuo, but definitely makes an effort to keep fit, if only to make herself leave the house.
very handy - aside from woodwork, she fixes cars for fun.
hino katsuo (outsider)
none gender with left gay (he/they)
adult (38)
active, adventurous, childish
extreme sports enthusiast
5'11
dumbass slutty jock with negative impulse control and a heart of gold
a little bit of an adrenaline junkie, always looking for a new way to put himself in mild danger.
he has a tendency to make big plans for holidays or ambitious projects - and then follows through on maybe a third of them.
was a little bit of a musician back in the day - never made it big, but the important thing is he knows his way around sound equipment.
backstory under the cut - it got WAY too long but we move.
There's a story Lou likes to tell, after she's had a few drinks and she's feeling talkative. He takes one last sip to lubricate, clears his throat dramatically, and everyone leans in to listen.
"Okay, so it's Moonlight Falls. Almost 20 years ago, now? They've got this Lumberee thing going on. I used to go when I was a kid, see, and even now I'm a big grown-up boy going out on my own, I still come back every year to eat my dad's food and, fuckin', I don't know, check out the music. They have this little wood-carving competition but I only ever watch for ideas, 'cause I'm a cocky little 20something shit still and I think I'm way too cool for it.
"Except this one year there's a lady." Pause for wolf-whistles, or "aww"s, depending on the crowd. "I've been flirting with her hard, and it's going pretty smooth. I mean, she's so into me it's kind of embarrassing for her. She says she loves the woodcarving competition but I say these guys are all hacks, I've made better easily. And she doesn't believe me, but I've backed myself into a corner now and the only way out is through, so I say I'll enter so I can get her dinner with the winnings.
"It's actually way cooler than I thought. There's this old, old guy who does it every year, some teenager whose friends talked him into it, all sorts. But my favourite is this dude from out of town who entered on a whim, like me. We chat while we work and we really hit it off. Few years down the line, I switch on the TV, guess who that guy turned into? Fucking Daniel Taylor." Sometimes someone will ask "who?" and Lou will launch into a tangent. "Who? Daniel Taylor. Your Dad's Garage Daniel Taylor? Come on, man, you've seen Your Dad's Garage. Well, you should. Look it up. He's great, and he's just as nice in person. He was a really interesting guy, had some good stories - not bad to look at either. We could've been friends, probably, but I look up from the chair I'm making and I see the girl watching me, and our eyes meet across the tent, and I remember - oh, yeah, I'm not here to make friends."
And this is where his story has to diverge a little. The grand finale used to be easy - he would reach for her wife's hand, or fix her with an adoring look, or, if she wasn't around, affect a boyish, half-ironic bragging tone, and he'd say, "So I kicked Daniel Taylor's ass. My chair blows his and everyone else's out of the water, I win us a good fancy dinner and then some, and I've been with her ever since."
As it turns out, it loses its gravitas once the girl leaves you. If she changes the ending, says "and I was with that girl for almost 20 years before she told me I was "messy" and "incapable of taking her seriously" and kicked me out of her house, taking all of our mutual friends with her", the love story feels hollow. If she skips over it, it feels dishonest, and it all starts falling apart at the first follow-up question. This story is meant to end happily ever after. It isn't meant to end with Lou living on his gym buddy's futon, crying periodically and watching old Your Dad's Garage episodes because they remind him of her.
But life isn't a story, and Katsuo is getting worried. When Lou first moved in, she was somewhere between an aquaintance and a friend. They worked out together if they were both around, and Katsuo let her shower at their nearby house when he mentioned feeling off in the gendered public ones at the gym, but they rarely hung out otherwise. Still, though - when she nervously asked if Katsuo wanted a roommate after her divorce, he jumped at the chance. Sure, he needed help with the rent, but living alone had been rough - maybe they'd get a friend out of it too.
It's been months now, and get a friend they did. The two of them are inseparable, their daily routines intertwined - they work out together, cook together, Lou even got Katsuo into her favourite show (and that woodworker is one fine DILF). But the more Katsuo gets to know Lou, the more he starts to worry. He can hardly expect her to be over a relationship so long-term in a few months, but he's grown fond of her now, to the point where seeing her in this state is painful.
Katsuo's solution only makes Lou wonder if his new best friend is an evil genius or a complete idiot. Her interest in Daniel's show was minimal - he hates nostalgic cashgrabs just a little more than he loves Daniel's work - but when they suggested he go on, he couldn't deny being intrigued. When they added that they had always wanted to go up Mt Komorebi, and that maybe a little sound guy work could help cover some of those travel expenses, she laughed so hard she almost forgot about her divorce for a minute. The application process was a drunken evening filling out forms and laughing. Neither one of them had planned on it actually working.
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soulfullofold · 1 year
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"how big or small is their family? who did they live with growing up? do they live with anyone now?"
Ask for Mossclaw 👀 if you don't mind me asking your warriors ocs kfndk
Good questions!!! I don't mind at all! I've been slowly rewriting her and fleshing out some of her backstory so the below is all tentative at the moment. I found an old scrap of notebook paper from when I was young (circ. 2005 probably) detailing Mossclaw's family LOL. It's funny seeing what got transferred over and what didn't. I think her immediate family was her dad, mom, and I might keep her two younger sisters (definitely not their names). Maybe I'll make them half-sisters or born much later after she leaves her original clan. Her dad Might still be the og clan's leader or a higher-up rank, and maybe her mom is still named Streamstone, idk yet. She has a great great great great grandpa named Thistleclaw too. DW about him yet. Her original clan, Stormclan, is about normal clan size, ~30ish cats. It's a very tight-knit and insular group with its own set of traditions and spin on Starclan faith. She left (or was thrown out?) of her old clan and has been wandering ever since. I have a few different "versions" of her story or maybe even just points on her timeline because I've used her for different RPs / plotting scenarios over the years...but TLDR she ends up near / around another few clans of cats and is taken in. (Some names of friends' ocs that she's interacted with / lived with that I can think of are Mouselegs, Henbit, Thunderthroat, Brokenstep, Shuteye...) So at least a string of found family, even if she feels she can never go back to her old clan.
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