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#game intros
posthumanwanderings · 10 months
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B.L.U.E.: Legend of Water (CAProduction / Hudson Soft - PS1 - 1998)
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smbhax · 1 year
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Castlevania Chronicles (PS1)
“Original Mode” (X68000) intro
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britesparc · 7 months
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Weekend Top Ten #605
Top Ten Videogame Intros
I had a bash on Gotham Knights this week via the medium of Xbox Game Pass (a great place to try out games you’re curious about but which you suspect are a bit pants – I’m looking at you, Marvel’s Avengers and Redfall). Anyway, one of the things that immediately struck me – because it’s, like, the very first thing that happens – is that the game has quite a long, protracted opening cut-scene with no interactivity. There’s a whacking great fight in the Batcave and then the aftermath of Batman’s death, and I swear it goes on for about ten minutes. It’s all in-engine, except it’s that sort of souped-up in-engine thing that looks a lot better than when you’re actually playing the game. And this kind of non-interactivity felt a bit incongruous; most game shy away from removing control for that length of time. Over the last twenty years, the most common form of introduction seems to be to allow you to actually play the game; even if the interactivity is pretty rote, the fashion is normally to present the story to you as gameplay. Think of Half-Life, arguably the great pioneer and also poster child for this method; a long, slow train ride through an expansive underground facility, hinting at the expanse of the game and the environments you’ll later have to battle your way out of armed with only a crowbar and a natty orange suit.
It wasn’t always this way, of course; Back In The Day, a game’s “intro” was often a mark of its quality. When the very notion of animation (and voices!) was a novelty worth talking about on the back of the box, intros were all the rage. Given the limited possibility for narrative in the days before performance capture and CD-quality speech, an intro might be the only way to tell you the game’s story, especially in a more action-focused title.
I say all this as a preamble because this week’s list is my favourite gaming intros. And, wouldn’t you know it, almost all of them are quite old. There’s only one that’s from this century and even that was fifteen years ago and – even back then – felt like a bit of a comedy throwback (which, of course, is part of its charm). I don’t know if it’s just because intros are shorter, more built into the actual gameplay, or because ever since in-game graphics and animation became sufficiently impressive as to actually tell a story, the very novelty of a bespoke animated film to kick off your game – whether sprite-based or live-action or rudimentary CG – has fallen by the wayside somewhat. Games like to thrust you into the action nowadays, explaining their backstory and how to play the game through gameplay mechanics themselves. I guess it’s probably a better, more immersive way to do it (the Gotham Knights intro does feel hella-long) but maybe something charming has kinda been lost along the way.
Back in the Amiga days, an intro might come on a disk all of its own. Just the intro disk. You stick it in, it plays a short film, then you insert disk 2 and the game actually begins. It was exciting! It felt like the future, like games becoming bigger and more artful, more able to express themselves using improving technology. And this list is a celebration of that; of game intros that are, well, just impressive in and of themselves, but also in how effective they are at setting up the game you’re gonna play. And I have made a distinction here between non-interactive intro “movies” – I think all of these are actual videos, so to speak, rather than in-engine, even Grim Fandango – so none of that Half-Life emergent stuff. That could be another list, I guess.
So what are we waiting for? Insert disk one.
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Another World (1991): the grandaddy of all evocative intros, this was a masterpiece in subtle animation, world building, and suspense. With a limited colour palette, we see protagonist Lester Chaykin (a name I’ve somehow remembered perfectly over thirty years later) screech up in his Ferrari, descend an elevator, drink some Coke, and run an experiment that goes wrong and transports him to – you’ve guessed it – another world. Where you’re instantly dropped into the thick of it and have to start working out what to do and how to play immediately. The hard-edged polygonal look of the game makes the intro appear “in-game” just zoomed-in, from different angles; it’s a seamless and incredibly impressive feat. It serves perfectly to set everything up, and it just looks and sounds so damn cool.
Command and Conquer: Red Alert 3 (2008): FMV intros really came into prominence in the mid-nineties with the ascendency of CD-ROMs, and all of the Command and Conquer games excel in this area (remember Einstein killing Hitler in the first game?). Here we have some actual movie stars properly hamming it up in extraordinary fashion – Andrew Divoff as a general, Peter Stormare as a mad scientist, and chief among them, Tim Curry as the new Russian Premiere, having the time of his life. The cast also includes Jonathan Pryce, George Takei, and J.K. Simmons.
Premiere (1992): maybe a bit more obscure than the others, this Hollywood-set platform game from Core Design has a sumptuous and incredibly impressive animated intro (which had its own disk!). They clearly tried to evoke the look and feel of a genuine animated movie as much as possible – the loose, floppy, cartoonish style carries over into the game proper – and the results speak for themselves. Also speaking for themselves are the main character (whose name I forgot, sorry; look, this isn’t Another World), a rare instance of digitised speech in an Amiga game. Also of note: the bit where the phone rings off the hook. Loved that.
Jedi Knight: Dark Forces II (1997): another FMV affair at the height of the CD boom, this one had the added bonus of being about Star Wars. A bit of live-action Star Wars, including Jedi and lightsaber fights and all sorts, at a time when that hadn’t happened since 1983. It’s impossible to overstate, when a new Star War flops onto TV every other week, just how extraordinary that was, how exciting. Even putting aside that novelty, it’s still cracking, with some great cod-mythological dialogue, genuinely impressive action, and enough entertainment and intrigue to get you started. And, yes, it just feels so authentically Star Wars; this is probably the moment I became a die-hard fan of the franchise.
Cannon Fodder (1993)and Sensible World of Soccer (1994): when I first played these games on the Amiga they just had the songs – terrific songs though they were, hilarious and silly, with daft lyrics (“War, never been so much fun”). These intros, which I think first appeared on the Amiga CD32 and later PC releases, are basically daft music videos, and Cannon Fodder’s in particular is really funny. There’s a sense of a band larking about as the – young, male, white – developers shoot a video in a field where they get to drive a tank and dress up as soldiers. It's supremely silly and fantastic and so evocative of a time, a place, and Sensible Software in general.
Final Fight (1989): so far these have all been games I played at home, but here we have a great – possibly the greatest – example of a succinct arcade intro. These things had to be short – you don’t wanna put 20p in a machine and wait there all day to get started – but also had to set the tone and tell you why you were constantly pushing a joystick to the right while your dad waited patiently behind you with his hands in his pockets. The sheer eighties-action-movie directness of this – some mad gang threatening a city, kidnapping the mayor’s daughter, and the interaction of the identikit heroes, all in simple stills with hardly any animation – is a daft story simply told, and really sets the tone for what’s about to happen.
Syndicate Wars (1996): this one emerged when the concept of “fully-rendered” intros was all the rage; looking back now, the animation, modelling, and overall quality of the video itself (I imagine the resolution and bitrate was, ah, low) makes it feel like a product of another era. But this, again, is great at setting the tone and the place and also offering a more ground-level view of a world we see from above; the depiction of the violent battles of the agents is great, but especially evocative is how the “persuaded” citizens view the world, and what happens when the digital scales fall from their eyes.
Grim Fandango (1998): I feel like even way back when, most adventure games began in media res, almost; think of Guybrush walking up to the lookout on Melee Island. Fandango is a bit different, in that we see a whole animation play out – and this may have been souped-up engine footage, but it was definitely a rendered animation, not just playing out in-game – which explains the backstory of lead character Manny Calavera (remembered his name too!) and the mechanics of the game world. It’s a terrific overview of what could be a strange concept (the bureaucracy of the afterlife, filtered through Mexican traditions and culture, but also a film noir?) and anything that gives us more of Tony Plana’s performance is gold.
Theme Hospital (1997): another great example of one of Bullfrog’s rendered intros: it's very funny, with its depiction of a doctor as a sort of superhero rushing to the rescue, but also quite pointed (as the game is in general with its humour) in the way the poor victim is dumped down a chute if they can’t afford treatment. The rudimentary animation has a dated sort of charm, and I also love the various little gags and in-jokes they cram into such a short intro.
Shadow of the Beast II (1990): another superb and evocative Amiga intro – I actually thought I’d have a lot more from the Amiga era on here, but I guess the mid-nineties PC stuff has stuck in my head more. Anyway, this goes full-bore fantasy lore, coming across like one of Arnie’s Conan movies more than Lord of the Rings; but we get the return of a dark lord, a lonely cabin on the edge of civilisation, and – through some rather simple but incredibly effective animation, and the very evocative thunder and lightning effects – an evil attack and a baby being carried off by a giant predatory bird. Yes, it’s rudimentary, but it’s very effective. This was also one of the first Amiga 500 games I ever saw – it used to run in demo machines in computer shops, along with Days of Thunder – and I used to play it all the time with my cousin, so this dark fantasy opening is seared into my brain. I don’t remember what the main character was called, by the way, but I remember the cheat code for invulnerability was “ten pints”.
Insert disk two.
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zoeves · 1 year
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he’s a silly boy
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wyvernne · 10 months
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this is ur daily reminder that crepus didn’t just die in front of diluc, diluc killed him to spare him from the suffering when the delusion backfired
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a-aexotic · 1 year
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HEYYYY! So like every other mf on the planet right now I am in my hunger games era!!
Please could you write a Finnick x Reader where she is selected for the quarter quell (Maybe in her games she was lethal and killed like 10+ people?)
And when Katniss shoots the arena in catching fire she gets taken by the capitol (Like Peeta) and they torture her and shit? Then Finnick and her get there reunion she’s all like battered and bruided and it’s dead sad? Not sure if this made sense because i’m half asleep and dyselxic but let me know😭🤣
Maybe he says “It’s okay baby i got you” ??? x
hey of course i can! i hope u enjoy it babe <3 its a tiny bit long! my apologizes
cw's: angst, mentions of killing/dying, typical thg stuff, torture, ptsd, lmk if i missed anything
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You were one of the youngest victors alongside Finnick, being only 15 and having won your games. You were also from District 4. You won the 68th Hunger Games, a few years after Finnick.
When you were reaped, Finnick and Mags were your mentors. Finnick came off as self absorbed and arrogant but once you started talking to him, the more you realized that was total bullshit. He wasn't how the Capitol portrayed him, he was much more caring and compassionate. He was very sympathetic to your situation, having gone through the same things.
During your time in the arena, you were one of the most ruthless tributes of all time. In the beginning, you were easily overlooked. The tributes weren't thinking that you were going to be much of a challenge because of your size and the way you carried yourself.
But that was exactly how you wanted to be portrayed. You tricked the Careers into thinking you were some naïve little girl, stabbing them in the back (literally) the first chance you got. The Capitol loved the turn of events, cheering you on.
When you had come back home, you had finally understood the intensity of what you had done. You had killed a whole group of people, ending their lives permanently. Those people had lives and family who loved them, and now they're gone because of you.
You suffered through months and months from never ending nightmares. Even getting consoled by your mother didn't help anymore; she doesn't understand. You didn't even feel worthy of food anymore.
You closed off Mags and Finnick when you had come home, driving yourself into isolation and depression. You rarely went out anymore, eating one meal a day and slept more than 80% of the day. Even sleeping couldn't mend the eternal tiredness you had, the void that filled your body.
Finnick had felt more than responsible for your pain. He gave you time before he realized he was just adding to your pain. Even when you didn't communicate back to him, Finnick visited you every day. He gave you advice and told you what he had went through after the Games as well. Eventually you opened up more to Finnick, and slowly, he had become your best friend.
He had told you that numbing it wasn't going to make it go away. He reminded you that you had him and Mags to help you with this process, and that you weren't alone despite of how you felt.
He helped you regain your sense of purpose again, your self image again. Finnick had singlehandedly helped you rebuilt your sense of self again.
He saw a part of you in him, that scared 14 year old boy who was trying to go back home to his parents. He never wanted anyone to feel that, especially you.
He promised you that he would never let anything bad ever happen to you again.
During your Victor's tour, Snow had suddenly deemed you desirable by the Capitol, wanting to sell you as he did with Finnick. Finnick couldn't risk getting involved, wanting to protect his family.
Every night in the Capitol, you were always consoled by Finnick. Every time you had to do a favor, you remember walking to Finnick's room to sleep, not baring the thought of having to sleep alone in the cold bed. He was always there, holding your hand comfortingly as you both slept.
The Capitol adored you both, nicknaming you the princess and prince of Panem. The more time you spent with Finnick, the more the media had speculated a relationship between the young victors.
You and Finnick had connected in many ways. Both having the same trauma, it was easy to talk to him and for him to understand how hard it was.
You and Finnick eventually got together a few years later, then getting married (in secret, of course) almost right after. You were both deeply in love.
Finnick found solace in the thought of always having you by his side, remembering that no one could tear you apart. That was until the Quarter Quell was announced.
You and Finnick were sitting at the edge of the couch, listening to Caesar's words carefully as he explained that this year's Hunger Games was going to be very different.
When it was announced that there will be only be Victors in this year's games, you heard dropped. You looked over at Finnick and he shared the same terrified look on his face.
--
When Annie's name had been called, you without any second thought, put up your hand. "I volunteer as tribute."
The crowd gasped and you looked over at Annie and you could tell she was a bit relived but still scared nonetheless. You immediately embraced her tightly, letting her let out a small sob. "It's okay, you're okay."
Mags looked just as terrified and you took her hand. When Finnick's name was called, you felt your stomach drop. Not only were you back in the arena, but you were with Finnick.
You looked over at Finnick and he looked prepared to fight. You both stood up and he grabbed your hand, raising it up in union.
The trainride to the Capitol was pretty uneventful. Finnick had wanted some time to think about the plan and so did you. A part of you knew what he was planning; he kill everyone else in the arena and then eventually himself, all for you.
As you sat on the bed, you felt the sadness and anger turn into numbness. No amount of crying was going to stop the Quater Quell and you had to be smart.
You didn't want to survive without Finnick. You were either winning with him or dying with him. Life would be meaningless without him.
Finnick knocked on your door slightly, before walking in. You looked up at him and he gave you a small smile. He took a seat next to and took your hand.
"I have a plan."
"Finnick, I know what you're thinking, and no. You're not killing yourself for me."
Finnick looked defeated. "One of us has to survive, Y/N. For Annie. For Mags."
You look a deep inhale, looking away from Finnick. "I don't want to life without you, everything would lose all it's meaning without you."
Finnick felt his heart burst into two pieces as he squeezed your hand. You felt your eyes watering again and you couldn't help but let out another quiet cry as Finnick pulled your head in, as he embraced you tightly.
"Shh, it's okay. I promise, I won't... I won't leave you."
--
It had all happened so fast, you couldn't even comprehend what had just happened. One moment, you were with Finnick trying to find Johanna and Katniss and suddenly there was big loud boom. You were relieved for a moment; Plutarch's plan had worked. Until you realized how far away you were from the others.
You were wandering, trying to find anyone until you heard people behind you. You turned and then you saw some unfamiliar faces; suddenly, your vision went black.
Then, you woke up in a white room. You felt like your stomach had dropped out of your body once the realization hit you; the Capitol captured you.
You were strapped down to a bed and you couldn't move or shake it off. The severity of the situation had hit you; even if by some miracle you did escape, where would you go? How would you find your way to 13 and back to Finnick?
You knew how ruthless the Capitol was to everyone who disobeyed them. Your worst fears had come true and there was no getting out of here.
You heard the door open and you saw some Peacekeepers come in and then you saw the person you dreaded to see most; Snow. You felt like your whole had come crashing down, how could this nightmare become any worse?
"Hello, Y/N."
You didn't respond, resorting to stare at the wall in front of you instead.
He tutted disappointedly. "Out of all the tributes, you were the one I expected least to be involved in this mess. You are the Princess of Panem... What a shame."
You still hadn't replied and you hadn't dared to look at Snow. Months and months you spent trying to heal the trauma he had caused you, you were sure if you had to look at him now, you would break.
"I want to take mercy on you, dear Y/N. If you tell me everything you know about the rebellion, I will make sure the Peacekeepers are gentle with you."
You shook your head. "No."
He let out a small chuckle. "Sorry, I couldn't hear you. What?"
"No." You said again, louder.
He hummed in disapproval. "Okay then, you leave me no choice. You are going to regret this."
He nodded to the Peacekeepers and walked out of the room. You were then met with Peacekeepers, loosening the straps then taking you to another room.
If Snow knew one thing about you, it was that being only physical with you wouldn't hurt you enough. He had to hit you were it hurt most.
They threw you in the seemingly vacant room and immediately locking it. You were confused until you heard it.
"Y/N, help me!" Finnick's voice screamed. "Please, help me! Get up and do something, they're killing me! Please."
You looked everywhere in the dark room, trying to find the source. It kept going.
"Y/N, please! Help! What the hell are you doing, just sitting there? You are such a disappointment!" The voice started shouting. "We should've just left you to died in the arena! You are useless!"
Now this was something new. Your body was filled with panic and fear and even though you knew it was fake, you felt like you were going to throw up from all the noise.
Suddenly, Annie's voice came in as well. Then Johanna's. Then your mother's. There was nonstop noise filled with screams for help, shouting with disapproving messages. Your body couldn't handle it; it was so overwhelmed with fear that you started shaking on the ground, putting your hands on your ears but that did little to nothing.
You wanted it to stop. It was too much, you were trembling. It felt like days, just sitting there in that room listening to all those demeaning voices of your loved ones. You couldn't even think straight anymore.
It was so bad you had started to pound your head on the ground, screaming and crying. You had have enough. And then, it all stopped. Silence was foreign for you; your ears were ringing.
You were sitting on the ground, almost lifeless as the Peacekeepers took you away. Your eyes hurt from the tears, your body sore, your ears ringing and your head was pounding.
But you knew that was just the beginning.
--
You were asleep in bed and you were awakened by the door opening, you instantly jolted up. You looked over to see a group of masked men in front of you and you had started to tremble again, silent tears rolling down your face, thinking that the Peacekeepers had come again.
"No, no, no." You started to mumble to yourself.
A man came up to your and took your bruised hand slowly, rubbing it gently in silent empathy. That was the first soft touch you'd felt in a few weeks and it almost stung.
"It's okay, you're safe now. You're going to 13 now."
You had to blink a couple times, trying to process what he said. Was this a dream? You went to pinch yourself but it was real life.
He then helped you up but you couldn't help but stumble; your legs were weak, you couldn't remember the last time the Peacekeepers let you walk for this long.
As you got into the hovercraft, you saw Annie. Your eyes widened as you both ran up to each other, embracing each other. She had started to cry a little bit and so did you.
That was when it hit you. You were going to see Finnick. You were going home. You started crying into Annie's shoulder as she held you. "We're safe now, we're safe."
You had seen Johanna as well but she didn't seem too responsive. Neither did Peeta. You fell asleep on Annie's shoulder on the ride back and for the first time, you actually felt yourself drifting off calmly.
--
There were lots of doctors and nurses looking at you and asking you all sorts of questions and you tried your best to answer them. You were still in shock; you were safe. They couldn't hurt you anymore.
"Y/N?" You turned around to see Finnick. You immediately got up from the examiner's table and ran into his arms, your eyes starting to water up again.
"Finnick," you sighed slowly. You pulled away, putting your hands on his face and touched him as if he wasn't real.
"Are you.. Are you really here?"
"Yes, I'm really here." Finnick looked at you and suddenly his voice transported you back into the dark room. You quickly twisted out of his embrace and his expression changed.
His voice was back and you heard all of the nasty things he had to you. You back away, stumbling into the examiner's table and your breathing became heavy. "No, no, no, please-please go away. No."
You slid down to the floor and you closed your eyes, putting your hands on your ears and rocking back and forth trying to get that voice to stop.
Finnick ran up to you and put his hands on your knees, trying to get you to look at him. His heart broke in half; he didn't know what the Capitol had done to you but now he knows it has something to do with him.
Of course the Capitol would try to ruin him. His eyes started to tear up at the sight of you, in so much pain and panic.
You opened your eyes, Finnick in front of you. You started to cry some more before Finnick slowly went up to you, wrapping his arms around you.
When he had started wrapping your arms around you, your instinct was to push him away but his warmth was welcoming and safe and you started to focus on his touch. The voices slowly drifted away, the sounds of your silent sobs only being heard.
You then gave into Finnick's touch, falling into him and putting your head in his chest as he caressed your back gently, shushing you.
"It's okay baby, I got you. You're safe now, they can't hurt you."
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weepinwriter · 5 months
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Road to Heaven is an 18+ Dystopian fic which takes inspiration from popular media like the “Shatter Me” series and “Hunger Games”. It may contain distressing content like major injury to the characters, character deaths, blood, gore, body horror, amnesia and optional sexual content. More specific warnings will be given at the beginning of each chapter.
You are inmate No. 1441, incarcerated in Tartarus, the most notorious prison on the continent. You find yourself imprisoned for a crime that you do not remember committing, leaving you in a state of uncertainty about your own identity and purpose. The first memory you have is awakening to the sensation of a gun being shoved into your mouth.
Within the grim confines of Tartarus, you have been branded as the most dangerous criminal, feared yet hated by both fellow inmates and prison authorities alike. It becomes clear to you that in order to survive and unravel the enigma of your past, escape from this formidable penitentiary is imperative. However, achieving freedom will not be an easy feat, as you must navigate treacherous encounters with some of the most malevolent criminals known to humanity. In your quest for freedom, you find yourself entangled in complex relationships with three significant individuals. Firstly, your cellmate, whose icy demeanor suggests a deep-seated disdain for your very existence. Secondly, your best friend within the prison walls, whose seemingly excessive friendliness may harbor ulterior motives. Lastly, there is the warden, whose overtly amicable nature masks a peculiar familiarity with your past. As you navigate the perilous labyrinth of Tartarus, your ultimate objective is twofold: to survive amidst the most notorious criminals and uncover the truth about your forgotten past. In a world where danger lurks at every corner, you must tread carefully, for the path to redemption and self-discovery is riddled with uncertainty and perilous choices.
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Fully customize your MC. Choose your pronouns, sexuality, appearance and more. Take control of your interactions with the characters and experience the world of Elysium City through a personalized scope.
Romance one of the 7 RO’s, and if you are charming enough, fall in love with any two of them. The four possible poly routes available are: The Cellmate and The Friend, The Warden and The Master, The Protector and The Master, The Cellmate and The Rebel
Struggle against the evil that wants you dead and uncover secrets about yourself
Accept your identity as an Esper and rediscover your powers, or completely reject them
Master your ability of Conscious Manipulation and perhaps learn a few things about yourself unexpectedly
Choose to make allies within Tartarus or antagonize them. Your choices have consequences
Lead a dying rebellion against the Hightable or join them as an equal
There are a total 7 romance options, each with their own personality and a story along with dark secrets for you to uncover
Survive
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1. The Cellmate [f/m] | Enemies to Lovers
Subject Name : Twenty
A palpable enigma surrounds the inexplicable disdain they harbor towards you, leaving you to ponder if your past misdeeds have sowed the seeds of their ire. Your questions remain unanswered, rarely do they grace you with a response, and when they do, it arrives veiled in hateful glares and a tapestry of venomous words. The origins of their animosity remain shrouded in silence, with fellow inmates mirroring their reticence. Only when they are complaining about the prison's wretched conditions and the Warden's despotic rule do they momentarily shed their icy facade, revealing hints of vulnerability and human emotion. When they do smile, albeit rarely, it is a fleeting moment of breathtaking beauty. If only you could find the courage to tell them that.
[ Number 1579 is an S rank Arcane Tendency Esper with the Cryokinesis ability. They are under Libra’s Jurisdiction, and thus only follow orders coming directly from them. ]
Other Tropes : Emotional Scars, Nobody thinks it’ll actually work, Hate Sex
2. The Warden? [m] | ???
Subject Name : Nikita
There is an uncanny familiarity surrounding him, leaving you torn between the unsettling grip of dread and the elusive allure of desire. He claims to know you personally. Apparently the two of you were close friends before The Incident. Yet, when you press for details, he skillfully redirects the conversation before your emotions can catch up. "The past is but a fleeting shadow," he says, "no need to talk about something that can't be changed. Besides, you wouldn't remember anything." Evidently your memories had been erased. The question of who hangs heavy in the air, but his response remains enigmatic, offering only a mirthless smile.
[ Nikita is the Warden of Tartarus, the Reformation Asylum in Sector 10, 8th District. He is under Scorpio's jurisdiction. ]
Other Tropes : Slowburn, Betrayal, Puppy play
3. The Friend [f/m] | Friends to Lovers
Subject Name : Victor (m.) | Vanessa (f.)
A compassionate and devoted companion, V. shines as a beacon of light in the desolate depths of this grim abyss that became your world. From the moment you opened your eyes, they extended a helping hand, guiding you through the labyrinthine complexities of Tartarus and easing your transition into this unfamiliar realm. Unfazed by the venomous whispers that tarnish your reputation, they remain steadfastly by your side, unwavering in their loyalty. Their warm smiles and whimsical wordplay serve as a balm, mending your wounded spirit after every bitter clash with Twenty. How fortunate you are to be blessed with such an illuminating presence, brightening the shadows that consume your existence.
[ Number 1339 is an A rank Catalyst Tendency Esper with the Illusion Manipulation ability. They are under Scorpio’s Jurisdiction. ]
Other Tropes : Partners in crime, First Love, Good people get good sex, Slight yandere
4. The Count/Countless [f/m] | Forbidden Romance (relationship history can be friends with benefits)
Subject Name : Emir (m.) | Evara(f.)
A remarkable visionary and an exceptional entrepreneur, E. stands as an unrivaled figure in the illustrious realm of Elysium City. Holding the distinction of being the youngest Grandmaster in history and amassing unparalleled wealth, they reign as the CEO of the renowned Quinn Industries. E. is adorned with numerous titles within the esteemed echelons of society, serving as an icon of inspiration and a beacon of hope, while simultaneously arousing envy in the hearts of many. An arrogant and proud individual, their ugliness is conveniently covered by their astonishing fortune, combined with innate brilliance, seems almost mystical, as if destined for greatness from their very birth. Within Elysium City's grand social tapestry, few possess the persuasive prowess to sway the decisions of the Hightable itself, yet E. stands tall even among this select few. As an eligible bachelor, their daily inundation of love letters and marriage proposals is a testament to their allure. And yet, amidst all this splendor, it is you who has found a place of interest in their extraordinary life.
[ E. is a part of The Senate and thus does not fall under any District's jurisdiction. ]
Other Tropes : Belated love epiphany, Billionaire, Power play, Daddy/Mommy kink
5. The Master [f] | Forbidden Romance
Subject Name : Leo
In her calculated pursuit, you find yourself ensnared. Your allure captivates her discerning gaze, for you possess what she desires most. You are the coveted object of her desires. In this strategic game, you are but a pawn, a possession within her calculated grasp. Yet, curiously she maintains a measured distance. Her reason? She eloquently articulates, “Witnessing the growth of one's possession is a fascinating phenomenon.”
[ Leo is the Master of {DATA REDACTED}. They are the Ruler of the 5th District. ]
Other Tropes : Secret Identity, Second Chance, Blood play, Begging
6. The Protector [m] | Bodyguard Romance
Subject Name : Caesar
A battle-hardened soldier, Caesar bears the scars of a lifetime spent serving the FAE and the city. With an intimacy unparalleled, he has danced with mortality on numerous occasions, making death a companion rather than an adversary. Yet, behind that facade of strength, Caesar is a fractured soul, haunted by insecurities and a self-destructive nature. His journey, filled with shattered dreams and the weight of his daughter's aspirations, has brought him to the edge of despair. The immortality he once embraced now feels like a curse, a harbinger of misfortune that has become synonymous with his presence. In his eyes, he sees himself as not a protector but a bearer of ill fate. However, the stars, in an unexpected alignment, have granted him a final purpose: to protect you. Beneath the intimidating exterior lies a gentle giant, yet one plagued by a profound sense of self-loathing. He grapples with the belief that his very existence is a catalyst for tragedy, a vortex that draws calamity toward him and those he holds dear. Intrigued by this complex guardian, you see the duality within Caesar — an attentive and understanding individual burdened by the weight of his own perceived malevolence. As you navigate through the intricate layers of his psyche, perhaps you could help him ease his suffering, even by a little.
[ Caesar is a registered S rank Endura Tendency Esper with the Regeneration ability. He comes under Leo’s jurisdiction. ]
Other Tropes : Beauty and the Beast, Single parent, Stop calling me daddy
7. The Rebel [f/m] | Enemies to Lovers
Subject Name : Gael (m.) | Gwendolyn (f.)
You betrayed them. Or perhaps it's the other way around? You do not remember. The trust you once held dear has been shattered, and now you must face the price for your misguided beliefs. Like a fool enchanted by deceit, you must bear the weight of your choices. Remember this lesson, for betrayal's toll is a heavy one to pay. Proceed with caution, lest you become ensnared in the web of your own treachery.
[ There is no known information on this individual. Extreme caution is recommended. ]
Other Tropes : Amnesia, Revenge, Redemption, Breathe play
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Links
[ DEMO ]
[ PINTEREST ]
[ THE DISTRICTS ]
[ THE HIGHTABLE ]
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All asks and reposts are welcome 😁!
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cuddledot · 8 months
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Paper Mario Fans how we doing
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posthumanwanderings · 12 days
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Mega Man X: Command Mission (Capcom - PS2 / GameCube - 2004)
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smbhax · 11 months
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youtube
Mighty Nerd vs. the Supervillains (Amiga)
Actually had this back in the day, found wedged down somewhere in a sketchy game shop in Seattle. Got it for the name and I have to say the intro doesn't really disappoint, which is good because the rest of the game does. ; D
Based on an earlier Apple IIgs game by same dev, "MIGHTY MARVEL VS THE FORCES OF E.V.I.L."
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soulmatesinc-if · 7 months
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A light-hearted interactive fiction game about soulmates, chances and choices, written in ChoiceScript.
|| LINK to demo || [79k]
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Here at Soulmates Inc we specialize in chance meetings!
Love happens.
It takes by the storm. It is lucky, it is cruel, it makes no sense, it elevates. It is beautiful, it rears its ugly head, then it is beautiful once again. Now that, humans can manage on their own.
Soulmate-grade connection is an entirely different brand. Enter you. That's your brand. It requires dedicated labor. Whimsical meetings. Nuance.
As a soul-link, you arrange for those destined matches to happen using the powers of glamor at your disposal. An ancient practice, really, though, as with everything, it has evolved and happily marched with the times. You work out of an office, have a phone plan, a lease, and a favorite restaurant. Your boss is not a half-naked man with a bow and arrows but a fashionably dressed man who goes to a gym and drives an electrical Mustang.
It is nice. Modern.
Just one rule. The only rule, in fact. A scripture, if you will: never interact with a soul directly.
Which is precisely why your most recent half-match staring at your confused face is so damn bad. Worse yet, they can see right through your glamor for some reason.
Now what?..
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love is all around you but it does not have to be for you: play as aro, ace, bi, gay or straight. Your romantic prospects are three, but each has a story to tell
explore who you are: a firm and enthusiastic believer, a burned-out office worker, or a skeptical soul-link questioning their purpose
use and evolve your soul-link powers: Empathy and Shroud
keep up with your job duties and bring people together while trying to protect your employer from a greater looming threat
someone is throwing around heavy words like 'destiny', but dealing with existential questions is entirely optional!
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Amber | Andrew Wyatt Once a high-performer soul-link, they flew too close to the sun and snooped around where one does not snoop around. Having fallen from grace at a company that believes in chances, Wyatt is back on probation, though under your supervision. The light is snuffed out of their eyes, and instead of being a firm believer, Wyatt now drips disillusioned pearls of what they think is wisdom.
A languid redhead who wears sunglasses more often than not.
Samuel | Samantha C. Powell Sam has a steady job, does weekly family visits and always parks the bike properly. How do you learn that? Sam is also your sparkling new charge, a common everyperson, a salt of the earth—nope, not that simple at all! You cannot seem to find their soulmate (never happens) and they can see through your glamor (never happens either). To be fair, Sam is freaked out by it, too.
Your sporty charge in a wrinkle-free T-shirt with a mess of locs held back by a band.
Martin | Mia Romero A hectic ball of energy that is a human person, they are passionate about their distaste for your employer's business and are happy to go in length about it. Romero is messy, yet strangely put together in their belief: a hurricane that may sweep you off your feet if you are not careful enough. They know things, things no human should. You should probably report that to your boss...
A city dweller with hair tied sloppily in a short low ponytail, perfectly matched with dramatic eyebags.
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channnel · 4 months
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MDHM au where everything is the same, but mc stepped on an anthill before meeting Alan.
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blood-teeth · 1 month
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E N T E R T H E L A B Y R I N T H
In the Labyrinth, they talk of gods.
They whisper between their fingers and sweeten their breath with the tales of titans of old who once stood so tall that a single breath would cause earth-tremors, their steps reshaping the ground trod beneath them. Their fingers were the tools that smoothed the mountains into points, shaped and carved the ridges and valleys in between. If you hike far enough, one woman claims, if you travel to a point where the oxygen is thin and your vision blacks, you can make out a partial print against the mountainside. You can run your own fingers along its length and still feel the titan’s warmth as if his palm were pressed right against yours.
The woman says, It is a thing of worship. It is a thing of devotion.
In the Labyrinth, they ask you to make you make your body anew before the King of the High Hills. They say that you are alive because you must suffer for the life and love of the Lord, that you must open your body and let him lick along your flesh so that he may taste the endlessness of his perpetual reign.
In the Labyrinth, there is no escape from his touch.
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“You have a heavy burden upon you,” the headmaster was saying, teeth and eyes all a glitter under the amber cast candles. “I am not unsympathetic to the arduous path ahead of you—but please understand that this suffering must be experienced for the longevity of the king, for the beautiful life ahead of him. Only he is the one who can shed mortality and raise to the gods, because he is the only one strong enough, courageous enough, to count the cost of living forever. You must succeed where others have failed. You, this class, this is our last chance to mend what has been made broken. You must. You must.”
The Mouths of Elysium is a dark-academia fantasy created with Twine where your choices matter to the story. You live inside the Labyrinth, a maze that hates to become known with walls and paths that change every hour. The center of the Labyrinth sits a university that has been there since the beginning of time; its only purpose is to recruit students who can solve the puzzle of life, who can create an elixir that would allow the King of the High Hills to live past the length of forever. Failure means a fate worse than death.
You are one of those students.
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Althea Callaghan - You know her in death. She has been the taste of rot against your tongue, the anger and hurt in your palms. You see the nice, beautiful lines of her teeth and become a creature of grief unfolding unto yourself. Debase yourself with the fervent want of her. Bend at your waist and beg for forgiveness.
You hate her. You want to watch her bleed. She feels the exact same about you, but what she doesn't know is that every waking moment of your life is dedicated to her.
The Princess/Prince - The forgotten child of the throne. The 405th child of His glorious reign. Divinity runs through their veins, the heir to so much power, but they will never see themselves rule the unforgiving landscape of the Labyrinth. Their fate is to die and be buried amongst the endless graves of their dead brothers and sisters. They must do this so the King may live forever.
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A fully customizable MC including gender, appearance, and sexuality
A landscape of horror. A landscape that hates you and everyone who might try to understand it. Go beyond the walls and be witness to a reality worse than death
Key choices that will influence your game and experience. Will you succeed or fail?
Learn what it means to be forgiven. Learn what it means to suffer. Become devotion. Become loyalty. Make your body anew before the King of the High Hills
DEMO : TBA (coming soon)
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Stygian Sun: Total Eclipse - WIP
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DEMO TBA
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After the deaths of your four oldest siblings, taken from you by war, your older sibling, Nour, once fifth in line for the Solar Imperial throne, is now the heir. 
This day never should have happened. 
As recompense for the ravages your kingdom’s war has inflicted upon the Lunar kingdom of Celestyl, and as assurance it will not happen again, your sibling is to be sent to Celestyl to marry the Lunar King’s heir. An arranged marriage, meant to unite the kingdoms. Or, at least that’s how everyone prefers to phrase it. But you all recognize this for what it really is: a guise. Your sibling will be a political hostage.
And—Theia, grant you guidance—you have had a premonition this is not the worst to come. Should your sibling go to Celestyl, they will not survive.
So you will take their place.
Stygian Sun: Total Eclipse is a dark fantasy interactive fictional story where you play as the sixth child in the proud and grandiose Solar Imperial Dynasty and leave your homeland for a foreign country, where you will take your sibling’s place in an arranged marriage to the heir to the Lunar Kingdom. But something sinister simmers on the horizon—you have felt it in your premonitions; apprehension crawls beneath your skin, foreboding pricks at the back of your neck, dread sinks low and heavy in your stomach. Theia is warning you—of what, you know not, but you have seen the way the Lunar King looks at you. His stare, the dagger, and you, the sacrificial lamb on the altar.  Beware the wolf, little lamb.
Content Warnings: "Stygian Sun: Total Eclipse" contains many upsetting themes, such as arranged marriage, child abuse, child neglect, death, murder, sexually suggestive scenes, optional sexual content, suicidal ideations, and more. "Stygian Sun: Total Eclipse" is intended for mature audiences 18+. Viewer discretion is advised.
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Customize your MC's name, gender, pronouns, appearance, personality, and sexuality. Play as straight, gay, lesbian, bi, poly, or asexual.
Shape your personality through your choices and see how it affects dialogue with other characters.
Navigate through the difficulties of court life in a foreign country.
Develop your magic—powers bestowed upon you through your divine bloodline.
Romance one or more of five romantic options, including your betrothed, the Lunar heir; your charming and overly flirtatious retainer; your acolyte, a priestess in training; a kind yet darkly mysterious Celestylian noble; or a peculiar and chaotic mage.
Develop deep and lasting friendships or make enemies.
Kill some parents.
Uncover a sinister plot that threatens everything you hold dear—and decide what you will risk to protect it.
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Nour al’Teia, your older sibling. (Gender dependent on MC’s. She/her. He/him. They/them.) Non-RO Once fifth in line for the Solar Imperial throne, Nour was perfectly content to play a supportive role to Parim, first in line, and the rest of their siblings. Now first in line for the throne, Nour is doing their best to step into a role they were never prepared to fill. Despite their best attempts to reassure you, you can tell this weighs more heavily on them than they let on.
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Kieran Zeleskas, the Lunar Heir. (Gender Selectable. She/her. He/him.) RO The Crown Prince/ss of Celestyl. Though not of noble birth, events put into motion by their father have elevated them to this position, one they seem to have adapted to rather well by all appearances. Stoic and aloof, they seem less than pleased about this arrangement between the two of you. You’re inclined to agree.
Alektis de Celestys, the lone princess. (She/her.) Non-RO The adoptive sister to Kieran. The slaughter of her family during the coup that brought Kieran’s father to power has rendered her irascible and hostile to most everyone. Though she mostly keeps to herself, with only her retainer, Nihm, for company, you often find her tumultuous glare trained on you, a complex look on her face you can’t quite decipher. (Character portrait coming soon.)
Nihm de Circené, the guardian. (They/them.) RO Devoted retainer to Alektis and last surviving member of House Circené. Kind and sociable, Nihm is well-regarded in both noble and commoner social circles alike. However, their warm and affable disposition cannot completely hide the apprehension in their gait, nor the trembling in their hands. Still, they do their best to welcome you in a place where everyone seems dead-set on hating you. (Character portrait coming soon.)
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Aurynn Anouar, the retainer (He/him.) RO Seeming to have appeared from out of nowhere, Aurynn rescued you from a dire situation during your first battle experience, and afterwards was appointed your retainer and has served you as such ever since. Charismatic, laidback, and flirtatious to a fault, Aurynn tends to either charm or annoy everyone he meets. Despite his insistence that he is an open book, sometimes you can’t help but feel the opposite; indeed, everything about him seems shrouded in secrecy. 
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Samira Nahdiri, the priestess (She/her.) RO Certain events left her family deeply shamed and nearly destitute until her exceptional accomplishments as a healer elevated her to the renowned position as your acolyte, drawing upon the power of your blood to learn healing magic in her pursuit to become a priestess. Strong, loyal, and compassionate, she is devoted to caring for her family above all else, and she counts you among them.
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Lilith/Lucien de Arcanis, the mage. (Gender Selectable. She/they. He/they.) RO The adopted heir to House Arcanis, a line of powerful and highly skilled mages. Wild-eyed with a wolfish grin, their peculiar and eccentric mannerisms tend to unsettle their peers, leaving them rather isolated in social circles—a circumstance which doesn’t seem to bother them one way or the other. For better or worse, it appears they’ve taken a rather intense interest in you.
Poly Routes (subject to change): Kieran/Aurynn, Samira/Aurynn, Lilith/Lucien/Aurynn.
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themuse-if · 3 months
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DEMO (TBA) | Cast Profiles | Cast Interviews
The Muse is a 18+ slice of life interactive fiction novel set at NYU focusing mostly on the art departments in the Steinhardt and Tisch schools. Inspired by my love for shows and movies like Felicity, Fame (the show), Skins UK, and Center Stage. This will not be an accurate depiction of school life at NYU, I'll be taking lots of creative liberties.
Content Warnings: explicit language, sexual themes, substance use, violence, mention of SA
You come from a family of artists and art lovers. Your mother is a passionate curator for a small gallery in the city and your father is a sculptor and painter with a very dedicated cult following. They met when they were just starting out and have built a lovely life for themselves and their two children, you and your older brother Cameron.
Your parents have always been super supportive of you and your brother’s dreams and ambitions. They were a great source of encouragement and guidance for your brother on his path to discovering his goal to become a game designer and you on your path to become whatever you choose.
Growing up surrounded by such creativity just so happened to inspired you to want to create something of your own.
Now that you’ve graduated high school it’s time for you to head off to university! You’ve decided to leave the mid sized city that you call your hometown, and go to the big city NYC! You’ll be attending NYU more specifically, but you won’t be making this move alone you’ll be attending with your best friend Maxine!
What will you discover in your university life?
Will you solely focus on schoolwork or wind up in the raging party scene?
Will you explore new creative endeavors or solely focus on honing your craft?
With so much going on will you even have the time to possibly find your muse, or maybe even become someone else’s?
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Design your mc from clothing style to physical appearance to pronouns, gender identity, name, looks, and more.
Choose 1 of 9 majors that grant you different classes with new students and professors: (Studio Arts, Dance, Drama, Photography and Imaging, Jazz Studies, Songwriting, Recorded Music, Collaborative Arts, Dramatic Writing )
Curate your MCs personality and how they react to all the drama and excitement university life has to offer. Style your MC’s dorm room and their aesthetic style.
Navigate the cliques and scenes to figure out where your MC fits in. Maybe you're a social butterfly and you just float from one social group to another!
Engage in a romance with 1 of 10 characters. 5 female/male gender selectable and 5 gender set characters. And 2 poly routes one with The Rebel Rejects and on with The Exes.
Choose one of three part time jobs to give you a little extra spending money for things like spring break and birthday gifts for your new friends.
Follow The Muse through your MC’s freshman and sophomore years. Junior and senior year will come much later in Book Two of The Muse. The third and final book in The Muse series will cover the start of MC's new life after graduation.
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Roxanne/Robbie Sawyer: (f/m) The lead singer and guitarist of The Rebel Rejects. Ro is everything you would want in a lead singer cool, charismatic, and super talented. Don’t let their dazzling aura intimidate you though because though they may have a raging wild side they can also be extremely down to earth.
Joleen/Johnny Nielsen: (f/m) The drummer of The Rebel Rejects. Jo is the oddball of the band with a sunny exterior and twisted flower child past. They may be a sweet boho bimbo with a heart of gold, but there’s a lot more that lies behind those blue green eyes.
Delphine/Desmond Hartley: (f/m) The bassist for The Rebel Rejects. De is the super glue propelling the group forward. With high expectations from her parent, and dreams that soar even higher, success is the only option.
Rina/Ren Fukushi: (f/m) R is the best ballet dancer in this incoming freshman class, and no one would ever think to say otherwise. They’re cold and closed off, if it isn’t about ballet then they don’t want to hear it.
Everly/Everett Thompson: (f/m) Eve is a triple threat. Singing, dancing, acting they can do it all. They hope to complete their EGOT before they turn 40.
Karla Reyes: (she/her) Karla is a sophomore at NYU studying Studio Arts. Their favorite medium is watercolor on canvas. They’ve dabbled with sculpting and ceramics...until they broke up with their ex, Faye, and can’t stand to be in the same studio with them.
Faye Winters: (she/they) Fae is every bit the ethereal being they seem to be, and just as flighty. She is a sophomore majoring in dance with a minor in studio arts. She has this effortless charm and beauty that extends to her art whether its her dancing or her sculptures.
Sebastien Auclair: (he/him) Sebastien is in his third year of university, he’s an exchange student from the Paris College of Art. He is studying photography and imaging. Sebastian loves Paris, but he is excited for this change of scenery.
Maxine Matthews: (she/her)Max is your best friend in the world! Your parents are friends so you were destined to best pals since birth, thank god you actually like each other or all those shared family functions would have been really awkward. Max is funny and always has great commentary for every show or movie that you watch together. Which is why you weren’t surprised when they decided to major in dramatic writing. Some people think that you’re too close. They wonder how is it possible that you could be just friends.
Silas Walker: (he/him) Silas is your RA. As your Resident Advisor he's super helpful and friendly. You have question about the best study spots, bad professors, how to use the subway, well he's got answers. He keeps all his advisees at arms length because everyone knows RAs can't canoodle with their advisees. And that just makes it all the more enticing.
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girlfromthecrypt · 3 months
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Such Happy Campers is an interactive horror/romance novel made in Choicescript.
DEMO / COG FORUM POST
status: demo consists of three chapters + prologue, sitting at 64.385 words [excl. commands]
You are an employee of the Cloverleaf program. Your job is to organize and oversee their seasonal vacation for kids from low-income backgrounds and troubled homes. This summer, said vacation will be hosted at the rustic Camp Solace, a cabin campsite situated right next to the picturesque Lake Solace and flanked by acres of woodland.
Camp Solace is idyllic, calm and far removed from the bustle of civilization. 
V̵̲̂e̶̝͆ŕ̸͍y̷͎̏ ̷͚̎f̵͈̀ā̸̦r̵̀͜ ̸͓͘r̴̜̂e̴͉̕m̵̺̎o̷̢̓v̶̒͜è̴̘d̴̳̐ ̴̀͜i̵̡͊ñ̷̘d̸̼̀e̷̪̽ȇ̵̯d̴̜͒.̷̰̚
It'd take you quite a while to reach the nearest town in case of an emergency…
Ý̷̭ö̸͎́u̷̘͗'̴̘͘d̸̛̰ ̶̢̐ḇ̸̌ẻ̸̦t̴̝̅t̷͚̒e̷͓͑r̸͔̿ ̷̱̆m̸̜̔a̸̳̍k̵̰̍ě̸̖ ̸̦̚s̷̛̺ṵ̴̔r̵̘̅e̸̝̽ ̸͈̑n̴̡̛o̶̬͑t̶̺̊h̸͖̋i̵͎̽ṅ̵̜g̸̗̽ ̴̹̿ḧ̵̘́ā̷̦p̸̖̎p̵̻̑e̴̗͌n̵̡̒s̶̜̈.̶̥͂
But you're not alone in this! Working alongside you are Basil Laurier, the free-spirited scion of the wealthiest local family, Anita Merrick, the smart but skittish university student intern, and the Malak siblings, both skilled and experienced teachers. 
Now go take care of those happy little campers.
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Customize your MC’s name, appearance, outfit and apartment!
Be a good camp counselor and protect the kids in your care!
Romance a charismatic heir, a chronically sleep-deprived psychology student, a temperamental musician or a reserved martial arts instructor!
Get to know your team and form lasting friendships!
Uncover the lakes long-forgotten secrets and save Camp Solace from the horrors that are slowly closing in on you.
TW: mentions of bullying, troubled childhoods, mental illness. Non-graphic.
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