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#and I made all the art (or edited it in photoshop)
whiskeyswifty · 10 months
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wrenderart · 2 years
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I got perfect marks on this midterm I did for a Photoshop class, it's about identity and sense of self while being transgender
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haarute · 11 months
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Show your fightstick
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behold, the BaikenBox™
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itstheclaud · 2 years
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POV, You find a pair of heart shaped lockets, lying on a bed of golden flowers, at the end of an empty cavern:
A little arrangement, by me.
I like to think that "Flowey" didn't stick around too long after everyone else left... two best friends, together again. It's bittersweet, but I think they'd be happy to see him, and he them... two best friends, finally at rest.
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ms-demeanor · 7 months
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Why reblog machine-generated art?
When I was ten years old I took a photography class where we developed black and white photos by projecting light on papers bathed in chemicals. If we wanted to change something in the image, we had to go through a gradual, arduous process called dodging and burning.
When I was fifteen years old I used photoshop for the first time, and I remember clicking on the clone tool or the blur tool and feeling like I was cheating.
When I was twenty eight I got my first smartphone. The phone could edit photos. A few taps with my thumb were enough to apply filters and change contrast and even spot correct. I was holding in my hand something more powerful than the huge light machines I'd first used to edit images.
When I was thirty six, just a few weeks ago, I took a photo class that used Lightroom Classic and again, it felt like cheating. It made me really understand how much the color profiles of popular web images I'd been seeing for years had been pumped and tweaked and layered with local edits to make something that, to my eyes, didn't much resemble photography. To me, photography is light on paper. It's what you capture in the lens. It's not automatic skin smoothing and a local filter to boost the sky. This reminded me a lot more of the photomanipulations my friend used to make on deviantart; layered things with unnatural colors that put wings on buildings or turned an eye into a swimming pool. It didn't remake the images to that extent, obviously, but it tipped into the uncanny valley. More real than real, more saturated more sharp and more present than the actual world my lens saw. And that was before I found the AI assisted filters and the tool that would identify the whole sky for you, picking pieces of it out from between leaves.
You know, it's funny, when people talk about artists who might lose their jobs to AI they don't talk about the people who have already had to move on from their photo editing work because of technology. You used to be able to get paid for basic photo manipulation, you know? If you were quick with a lasso or skilled with masks you could get a pretty decent chunk of change by pulling subjects out of backgrounds for family holiday cards or isolating the pies on the menu for a mom and pop. Not a lot, but enough to help. But, of course, you can just do that on your phone now. There's no need to pay a human for it, even if they might do a better job or be more considerate toward the aesthetic of an image.
And they certainly don't talk about all the development labs that went away, or the way that you could have trained to be a studio photographer if you wanted to take good photos of your family to hang on the walls and that digital photography allowed in a parade of amateurs who can make dozens of iterations of the same bad photo until they hit on a good one by sheer volume and luck; if you want to be a good photographer everyone can do that why didn't you train for it and spend a long time taking photos on film and being okay with bad photography don't you know that digital photography drove thousands of people out of their jobs.
My dad told me that he plays with AI the other day. He hosts a movie podcast and he puts up thumbnails for the downloads. In the past, he'd just take a screengrab from the film. Now he tells the Bing AI to make him little vignettes. A cowboy running away from a rhino, a dragon arm-wrestling a teddy bear. That kind of thing. Usually based on a joke that was made on the show, or about the subject of the film and an interest of the guest.
People talk about "well AI art doesn't allow people to create things, people were already able to create things, if they wanted to create things they should learn to create things." Not everyone wants to make good art that's creative. Even fewer people want to put the effort into making bad art for something that they aren't passionate about. Some people want filler to go on the cover of their youtube video. My dad isn't going to learn to draw, and as the person who he used to ask to photoshop him as Ant-Man because he certainly couldn't pay anyone for that kind of thing, I think this is a great use case for AI art. This senior citizen isn't going to start cartooning and at two recordings a week with a one-day editing turnaround he doesn't even really have the time for something like a Fiverr commission. This is a great use of AI art, actually.
I also know an artist who is going Hog Fucking Wild creating AI art of their blorbos. They're genuinely an incredibly talented artist who happens to want to see their niche interest represented visually without having to draw it all themself. They're posting the funny and good results to a small circle of mutuals on socials with clear information about the source of the images; they aren't trying to sell any of the images, they're basically using them as inserts for custom memes. Who is harmed by this person saying "i would like to see my blorbo lasciviously eating an ice cream cone in the is this a pigeon meme"?
The way I use machine-generated art, as an artist, is to proof things. Can I get an explosion to look like this. What would a wall of dead computer monitors look like. Would a ballerina leaping over the grand canyon look cool? Sometimes I use AI art to generate copyright free objects that I can snip for a collage. A lot of the time I use it to generate ideas. I start naming random things and seeing what it shows me and I start getting inspired. I can ask CrAIon for pose reference, I can ask it to show me the interior of spaces from a specific angle.
I profoundly dislike the antipathy that tumblr has for AI art. I understand if people don't want their art used in training pools. I understand if people don't want AI trained on their art to mimic their style. You should absolutely use those tools that poison datasets if you don't want your art included in AI training. I think that's an incredibly appropriate action to take as an artist who doesn't want AI learning from your work.
However I'm pretty fucking aggressively opposed to copyright and most of the "solid" arguments against AI art come down to "the AIs viewed and learned from people's copyrighted artwork and therefore AI is theft rather than fair use" and that's a losing argument for me. In. Like. A lot of ways. Primarily because it is saying that not only is copying someone's art theft, it is saying that looking at and learning from someone's art can be defined as theft rather than fair use.
Also because it's just patently untrue.
But that doesn't really answer your question. Why reblog machine-generated art? Because I liked that piece of art.
It was made by a machine that had looked at billions of images - some copyrighted, some not, some new, some old, some interesting, many boring - and guided by a human and I liked it. It was pretty. It communicated something to me. I looked at an image a machine made - an artificial picture, a total construct, something with no intrinsic meaning - and I felt a sense of quiet and loss and nostalgia. I looked at a collection of automatically arranged pixels and tasted salt and smelled the humidity in the air.
I liked it.
I don't think that all AI art is ugly. I don't think that AI art is all soulless (i actually think that 'having soul' is a bizarre descriptor for art and that lacking soul is an equally bizarre criticism). I don't think that AI art is bad for artists. I think the problem that people have with AI art is capitalism and I don't think that's a problem that can really be laid at the feet of people curating an aesthetic AI art blog on tumblr.
Machine learning isn't the fucking problem the problem is massive corporations have been trying hard not to pay artists for as long as massive corporations have existed (isn't that a b-plot in the shape of water? the neighbor who draws ads gets pushed out of his job by product photography? did you know that as recently as ten years ago NewEgg had in-house photographers who would take pictures of the products so users wouldn't have to rely on the manufacturer photos? I want you to guess what killed that job and I'll give you a hint: it wasn't AI)
Am I putting a human out of a job because I reblogged an AI-generated "photo" of curtains waving in the pale green waters of an imaginary beach? Who would have taken this photo of a place that doesn't exist? Who would have painted this hypersurrealistic image? What meaning would it have had if they had painted it or would it have just been for the aesthetic? Would someone have paid for it or would it be like so many of the things that artists on this site have spent dozens of hours on only to get no attention or value for their work?
My worst ratio of hours to notes is an 8-page hand-drawn detailed ink comic about getting assaulted at a concert and the complicated feelings that evoked that took me weeks of daily drawing after work with something like 54 notes after 8 years; should I be offended if something generated from a prompt has more notes than me? What does that actually get the blogger? Clout? I believe someone said that popularity on tumblr gets you one thing and that is yelled at.
What do you get out of this? Are you helping artists right now? You're helping me, and I'm an artist. I've wanted to unload this opinion for a while because I'm sick of the argument that all Real Artists think AI is bullshit. I'm a Real Artist. I've been paid for Real Art. I've been commissioned as an artist.
And I find a hell of a lot of AI art a lot more interesting than I find human-generated corporate art or Thomas Kincaid (but then, I repeat myself).
There are plenty of people who don't like AI art and don't want to interact with it. I am not one of those people. I thought the gay sex cats were funny and looked good and that shitposting is the ideal use of a machine image generation: to make uncopyrightable images to laugh at.
I think that tumblr has decided to take a principled stand against something that most people making the argument don't understand. I think tumblr's loathing for AI has, generally speaking, thrown weight behind a bunch of ideas that I think are going to be incredibly harmful *to artists specifically* in the long run.
Anyway. If you hate AI art and you don't want to interact with people who interact with it, block me.
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biromanticbookbabe · 1 year
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randomitemdrop · 2 months
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you've posted a few ai generated images as items lately, and i'm wondering if that's intentional or not?
Short answer: no, it wasn't. Aside from a few I made when the generators first became publicly available and all the images were gooey messes, they've all been reader-submitted, although I'll admit I didn't catch the snail-boots. Personally I think AI image generators are a more nuanced situation than a lot of opinions I've seen on Tumblr, but given that they can be used so evilly, I'm steering away from them, if only to avoid the Wrath of the Disk Horse.
Long answer, and this is just my take, if you want to really get into it you'll have a much more interesting conversation with the people with devoted AI art blogs instead of me occasionally sharing things people submit:
There have been some major cases of unethical uses for it, but I think it's important to remember why AI image generators are such an issue; data scraping and regurgitating uncredited indie art is bad, but in the case of the snail-boots, it was just a fusion of one dataset of "product photos of boots" and another of "nature photos of snails", which I would say is not depriving anyone of credit or recognition for their work (MAYBE photographers, if you're a professional nature photographer or really attached to a picture you took of a snail one time?) I get the potential misuses of it, but when Photoshop made it easy to manipulate photos, the response was "hmm let's try and use this ethically" instead of "let's ban photo editing software". Like, I'd feel pretty unethical prompting it with "[character name] as illustrated by [Tumblr illustrator desperate for commissions]" or even "[character name] in DeviantArt style", but I'd have a hard time feeling bad for prompting with "product photo of a Transformer toy that turns into the Oscar Meyer Wienermobile". I know there's the question of "normalizing" the services but I think that overestimates how much the techbros running these things care about how everyday consumers use their free products, preferring to put their effort towards convincing companies to hire them to generate images for them, and in that case they respond way better to "here are some ways to change your product so that I would be willing to use it" than to "I will never use your product". For example here's one I just made of "the holy relic department at Big Lots", fusing corporate retail photos and museum storage rooms.
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TL/DR: on the one hand I understand the hate that AI gets and it's not something I'm planning on using for any of my creative projects, but on the other hand I think it's overly simplistic to say it's inherently bad and should never be used ever. On the third hand, I really hate participating in arguments over complex ethical philosophy, so I'm just gonna steer clear entirely.
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colleendoran · 1 year
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Neil Gaiman's CHIVALRY: From Illuminated Manuscripts to Comics
One of the many reasons I wanted to adapt Neil Gaiman's Chivalry into graphic novel form was to create a comic as a bridge and commentary re: comics and illuminated manuscripts.
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We're often told that the first comic book was Action Comics #1 featuring Superman, a collection of Superman comic strips that morphed into comic books as an art form.
Sequential art predates Action Comics #1.
Action Comics popularized sequential art book storytelling that had already appeared in other forms in fits and starts throughout history. Comic books didn't take off as a popular medium for several reasons, not least of which was the necessary printing process hadn't been invented yet and it's hard to popularize - and commercialize - something most people can never see. 
You find sequential art in cave paintings and in Egyptian hieroglyphics. I've read that comics (manga) were invented by the Japanese in 12th century scrolls.
And sequential art appears over and over again in Western art going back well over 1000 years, and in book form at least 1100 years ago.
The most obvious example of early sequential art in Western art - as a complete narrative in sequence - is the Bayeux Tapestry. 
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At 230 feet long, this embroidered length of cloth was likely commissioned around the year 1070 by Bishop Odo, brother of William the Conqueror. It depicts the Battle of Hastings in 1066 and the invasion of England by the Normans. (The tapestry was made in England, not in France, but it is called the Bayeux tapestry because that's where it is now.)
Imagine what a task it was to embroider this thing. Whew. And you thought it was hard learning Photoshop.
This work of art is important in the history of sequential narrative, but the Norman invasion is also important to the legend of King Arthur - and another important English legend - for reasons we'll get into later. 
It's complicated.
All this is why you see this art in the background of this page of Chivalry.
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Using the Romanesque art style of the tapestry in panel 1, I've added the Latin phrase "Rex Quondom, Rexque Futurus" - "The Once and Future King", the final words of Sir Thomas Malory's Le Morte d'Arthur as inscribed on King Arthur's tomb, and the title of T.H. White's famous Arthurian novel.  (EDIT) and it has been kindly pointed out to me that QUONDOM should be QUONDAM, which is hilarious and annoying and this is how history gets rewritten by accident.
My original intention was to draw this Bayeux Tapestry scene out and juxtapose it with shots of Galaad interacting with the children, but the two page sequence I imagined didn't really work as well in reality as it did in my head. 
Foremost among my concerns was that the tapestry reference might be too obscure for most readers. I wanted to weave the visual meta-text of Chivalry into the story (For further reading on this project and my use of visual meta-text, symbolism, and history in Neil Gaiman's Chivalry, go HERE. And HERE. And HERE. And Yet again HERE.) in such a way as it would enhance the experience for people who "got" the visual meaning, while not dragging things down for people who didn't. So I cut this scene down to one panel.
The tapestry is a complete, long form comic strip created over 1100 years before some people claim comics were invented. So, I loved being able to reference it here.
But even more interesting to me are the sequential art sequences that appear in illuminated manuscripts - comics in book form.
I once got into a rather vicious argument with an academic who insisted illuminated manuscripts were comics. I said no. She said yes. Then she insulted the lowly comic artist and blocked me on Facebook.
Whatever.
My point was not that you can't find sequential art in illuminated manuscripts. My point is that an illustrated book isn't de facto a comic. Most illuminated manuscripts are illustrated books. Some illuminated manuscripts contain sequential art.
Just because opera is music, that doesn't mean all music is opera.
Just because comics books are books that doesn't mean all books are comic books.
And just because some illuminated manuscripts contain sequential art, that doesn't mean all illuminated manuscripts are sequential art.
But one is.
Let me show you it.
One of the earliest examples of an illuminated manuscript with comic art is The Bible d'Etienne Harding which you can see in this really bad jpg here, sorry, best I could find.
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Created around the year 1109, property of a French Cistercian monk, it combines sequences like this with pages of text and illustration.
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Not a comic book IMHO, but an illuminated manuscript with sequences of text, illustration and sequential narrative.
It's no more a "comic book" than a newspaper is for having text, illustration, and comic strips in it.
IMHO, academic lady.
And here's a look at the Old English Hexateuch (hexateuch refers to the first 6 books of the Bible) which I think is far more visually complex and interesting work, and comes much closer to the illuminated manuscript as comic, but still intersperses large sequences of text and illustration with sequential storytelling sequences. So I don't consider it a comic, but a book with sequential work in it.
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Now this work below is a different matter. This is from the Holkham Bible Picture Book, circa about 1330.
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This thing is genius. It measures a little larger than a modern comic, around 8"x11", and almost every page of it is like this spread here. 231 pages of beautifully rendered art, with repeated use of banderoles - "speech scrolls"  (basically word balloons) -  and captions, and (mostly) real sequential art. I've never seen anything else that comes even close to it, and by all accounts, neither has anyone else. 
It may not be a modern comic book - but it's a comic book as far as I can tell. I don't think there's any other illuminated manuscript that is as complete, sophisticated, and innovative a sequential storytelling work.
If this were printed and seen by more people, the comic book medium would have taken off centuries earlier, IMHO. But it wasn't. It was tucked away in a monastery somewhere and few people ever saw it. It ended up being forgotten for centuries until it popped up again around 1816 when a banker sold it to an avid book collector, Thomas Coke, Earl of Leicester, who inherited Holkham Hall and its library and set about restoring and expanding it. 
The banker wrote, “a very curious MS. just brought here from the Continent. . . which I think one of the greatest curiosities I ever saw”.
Sequential art got invented over and over and over by one artist after another until one day centuries later, some teenaged boys found their newspaper strips gathered together in a cheap format, and suddenly comic books were popular and like new.
And then a lot of people who didn't seem to realize that books had had pictures in them for centuries got all up in arms about the harms of books with pictures in them.
I think it's funny that it is called the Holkham Bible Picture Book. There really was no "comic" art language when this work was created or when academics began to catalogue this sort of thing. Will they change the name now?
Who can say.
Anyway, another Holkham Bible Picture Book reference for you.
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Look familiar?
I referenced it in this scene in Chivalry.
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One of the fun things about the Holkham is that it opens with a discussion between a friar who has commissioned the work and the artist. The friar admonishes the artist to do a good job on the project because it will be shown to important people. And the artist responds, "Indeed, I certainly will and, if God lets me live, never will you see another such book."
He wasn't kidding.
You can see the entire manuscript HERE. 
Sponsored by my Patreon. Thank you.
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nei-ning · 9 months
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Gonna rant a bit. I saw one set of beautiful anthro arts on another website. Sadly they were done in AI. I did left a comment, complimenting how beautiful these arts were but how sad it made me that they were AI arts.
The artist themselves was kind and polite, telling they use AI because they want to learn and be able to make game arts one day (but they too, apparently, with AI so...)
But then there was another user, AI "artist" too who replied to me that there's absolutely NO ARTIST who can draw anthros with detailed fur, goat like arm, lights, colors etc without editing or photoshopping. On the whole planet, absolutely none! This person clearly don't believe in people's skills when it comes on arts. Heck, I followed one artist on DA who drew ALL her arts traditionally and she drew, and still does, SUPER DETAILED FURRY ANTHROS! No photoshop, editing, nothing digital. Just her hands, paper and a set of color pencils.
Also, if people's art skills wouldn't had been amazing back in the days through mankind, we wouldn't have cave paintings, old amazing paintings or sculptures, ALL DONE BY HANDS IN TRADITIONAL WAY. NO AI, NO PHOTOSHOP OR EDITING.
Humans can learn amazing skills if they only want to. AI artists, maybe not all, just wants to take the easiest way / be lazy (and get lots of likes - like that other person who straight forward said it. That he uses AI to create furry arts to get hundreds of likes).
They also mocked my style / arts, saying they are not good enough to be used in AI arts - yet.
Like what the actual fuck?! I am pissed! I don't even want my arts to be used in AI arts by some lazy idiot (or at all). At least I draw EVERYTHING in my arts, from first sketch line to the last shade / light. Surely my skills are not as good as they could be. After all I'm self-taught, not gone in art school like some have. Not to mention I draw for fun, I draw to bring joy to my watchers, I draw therapy arts to myself, I like to keep my style easy and simple. My arts are a hobby, not professional thing or to fish a lot of likes. If my arts can make someone's day a bit better, then I've done my job! I never haven't taken my arts or skills too seriously, trying to improve them to the top.
Is there times when I wish I would put more effort to my arts, learn and study more, becoming better? Absolutely! But do I bother? Not really. Like I said, this is a hobby. I know I would burnout myself if I would start to force and pressure myself to do better, to learn more, to improve my skills. I mean I struggle to draw even now!
I do have some saved tutorials on Pinterest what I would like to try, yes, but still not in a way like if I would have a fire under my ass.
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rstarsims3 · 1 year
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► 4t3 - Island Living - Mermaid Stuff - DF & non-DF
Alright, so...this is not as much a conversion as it is a mash up (a.k.a. Frankenmesh). Here’s what I mean by that:
- Meshes: I took the tails from TS3 and combined them with the fins from TS4 (because the S4 tails have a different UV and in order to fit TS3 they would’ve needed to be re-UV-mapped);
- Textures: a combination of TS3 and TS4 textures -TS3 for tails and TS4 for fins (only because the S4 textures look horrendous in TS3, at least the ones for tails do).
PLEASE READ the details I listed under CREATOR NOTES bellow !!! 
Details:
Original meshes by EA/Maxis, I just put them together;
Ages: Teen to Elder, both genders;
All LODs & Morphs;
Disabled for random (for non-defaults);
Custom normal maps included;
Custom thumbnails for both Launcher and CAS (though the game might ignore them and generate normal thumbnails instead;
Format: package files;
Programs: S4Studio, Blender, Milkshape, Photoshop, MeshToolKit, TSRW, S3PE.
!!! The Sims 3 Island Paradise required (for everything except the male tops, those are base game).
What does this upload contain? (so glad you asked!)
2 mermaid tails named Fin One and Fin Two (DF & non-DF) from TS4;
2 female tops - non-DF - these were made by me because of -again- questionable textures n TS4 that don’t match TS3 art-style;
1 male top (converted from TS4 <-> non-DF because by design the male mermaids in TS3 don’t have a default mermaid top);
1 (pair of) stockings - DF M & F (made by me; will replace the “markings” your mermaid sims have on their legs while on land).
EDIT: On a anon's request,  I added a NON-DF version for the accessory scales. It's base game compatible, has 3 presets with 3 recolorable channels and is available for both genders from teen to elder.
Edit 16.07.2023: uploaded the male kelp top as accessory as requested by @dezailes2cochon. 
!!! FOR Default Replacements install only ONE OF EACH !!!
Polycounts:
Tails AF: Fin One - 1.9k; Fin Two - 1.7k (original - 1.6k)
Tails AM: Fin One - 1.9k; Fin Two - 1.7k (original - 1.1k)
Tails TF: Fin One - 1.9k; Fin Two - 1.7k (original - 1.6k)
Tails TM: Fin One - 1.9k; Fin Two - 1.7k (original - 1.1k)
Tails EF: Fin One - 1.9k; Fin Two - 1.7k (original - 1.5k)
Tails EM: Fin One - 1.9k; Fin Two - 1.7k (original - 1.1k)
Tops: same polycount as the original TS3 items (they’re just painted on the base mesh)
! The reason why I listed the polycounts like this is because it’s up to you to decide whether you’re comfortable using:
the default-replacements (and have all the mermaid sims in town use these items); or 
the non-default-replacements (in which case only your sims will use them as long as you’ve changed them in CAS). 
Specific Details (for non-defaults):
Tops, bottoms and accessories sections;
Presets: 
Tails: 5 presets; 4 recolorable channels
Tops Female: 5 presets each, 4 recolorable channels
Top male: 3 presets; 3 recolorable channels
Mermaid Stockings: 5 presets; 3 recolorable channels
Categories: Everyday, Sleepwear, Swimwear, 
Available for Maternity (female versions).
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!!! Attn !!! -> The default replacement tails and female tops use only the first preset because I haven’t found a way to integrate additional maps (UVs, in this case) to a default replacement. 
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Creator Notes:
Here’s where it gets interesting!
If you decide on using the DFs - INSTALL ONLY ONE OF EACH!!!!!!!
And to give you an example, here’s how I’m using the default replacements: Fin One for females (the DF files for TF, AF& EF), Fin Two for males (the DF files for TM, AM & EM), stockings for both genders (DF female & DF male).
As I said above the DF files have only the first preset. The non-DF have 5 presets, each with their own individual UV. Meaning I’ve made patterns out of the UVs to better emulate the patterns on the S4 tails. See bellow the difference in UVs and how they control the channels. It’s applicable to both tails and female tops. This is the only advantage of using the non-DFs in my opinion. But you can have both DFs (only one of each!!!) & non-DFs in your game at the same time and maybe use one of the patterns in the non-DF for that one “special” mermaid.
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The stockings aren’t the best aligned to the UV, I’ll admit it. But any misalignments (only along the seams) can only be noticed if you look closely.
This appears to be a common issue when installing default-replacements (you’ll know this if you have DF hairs in your game). Upon loading the DFs for the first time you might encounter a texture issue where you can see the new mesh, but the texture has not loaded properly. Like in this example:
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To fix it, you either take the sim in CAS with Nraas MC - Stylist (you don’t need to change anything, just get them in and out of CAS) and/or -if that doesn’t work- go ahead and save, quit and reload the game. This should fix the issues. 
For NON-DF tails it’s mandatory that you use invisible feet This is what I’m using: 1 or 2 (find the null feet files inside the download). But keep in mind that because of the way the package was constructed, Dashboard might display them as corrupted. That’s because of the age categories being all in one file and not separated. Haven’t caused issues in my game so far and I've been using them since December. Anyway, the important thing is you need invisible feet for NON-DFs.
Let me know if you encounter any issues or need some further clarification.
Watch the tails in action HERE
You can tag me so I can see your beautiful mermaids & reblog your posts!
DOWNLOAD: Patreon / MF / SFS
Download scales acc NON-DF: MF / SFS
Download male kelp top as acc:  MF / SFS
Hope you enjoy them!
Happy Simming!
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If you like my work and would like to support me, you can do so on my Patreon & Ko-fi.
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TOU 🔊 Do not re-upload my creations. Do not claim as your own. Do not put them anywhere up for download and don’t add adfly to my links.    
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yarasa2k · 6 months
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how i make color palettes of my ocs before i pick one, an art tutorial?
hello, whenever i made a new design for myself i found a way to make lots of color palettes and pick one! i see this method more in paintings and rendering but not much on character designs? here are some examples i used that on.
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it helps me so much when i feel experimental with colors. here are what you need
a wip character design. sketchy or pixel art works better since the colors can have some anti aliasing issues
a program with gradient maps. i'm using clip studio paint but ik photoshop also has it. like i said this is used more on photos or paintings
and here's what you do!
draw your character. i'm making a new fursona for myself but anything should work.
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2. decide on their markings/color placement in grayscale. i recommend doing grayscale so you can easily see the values. split your grays into however colors you want. i like doing 5-6 the most. i reccomend duplicating the color layer if you wanna try multiple palettes.
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3. this part is program dependent but in csp's case go to edit > tonal correction > gradient map.
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4. i made a few default 5 color gradient maps but if don't use gradients like me i reccomend making the graph like this so they become solid color. split the map into however many colors you used. i'll add a color to the red-orange one bc my character has 6 grays.
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5. replace the colors by clicking below specified color. it all depends on your creativity and what you want. experiment til you like it.
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6. fuck around, try stuff, put them together to see if you like any of em. i made 9 to see if i can focus on one of them and i actually ended up loving the bottom right. it really makes them shiny
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7. (optional) if you like a palette you can further and play with colors while keeping the palette. you can use color balance (in the same menu as gradient map in csp) or layers to mess around, have fun!
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also a color tip because people seem to compliment that a lot in my art: digital art has millions of colors! don't be afraid of using wacky tones unless you're going pantone. if you want to get something physical i recommend being open to alternative colors as they tend to be more limited. i know whoever is doing it will try their best to keep the colors close.
color theory is something i don't...care much about mostly because this is something i'm doing for fun. i'll consider it in professional work.
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A year in illustration, 2023 edition (part two)
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(This is part two; part one is here.)
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The West Midlands Police were kind enough to upload a high-rez of their surveillance camera control room to Flickr under a CC license (they've since deleted it), and it was the perfect frame for dozens of repeating clown images with HAL9000 red noses. This worked out great. The clown face is from a 1940s ad for novelty masks.
https://pluralistic.net/2023/08/23/automation-blindness/#humans-in-the-loop
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I spent an absurd amount of time transforming a photo I took of three pinball machines into union-busting themed tables, pulling in a bunch of images from old Soviet propaganda art. An editorial cartoon of Teddy Roosevelt with his big stick takes center stage, while a NLRB General Counsel Jennifer Abruzzo's official portrait presides over the scene. I hand-made the eight-segment TILT displays.
https://pluralistic.net/2023/09/06/goons-ginks-and-company-finks/#if-blood-be-the-price-of-your-cursed-wealth
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Working with the highest-possible rez sources makes all the difference in the world. Syvwlch's extremely high-rez paint-scraper is a gift to people writing about web-scraping, and the Matrix code waterfall mapped onto it like butter.
https://pluralistic.net/2023/09/17/how-to-think-about-scraping/
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This old TWA ad depicting a young man eagerly pitching an older man has incredible body-language – so much so that when I replaced their heads with raw meat, the intent and character remained intact. I often struggle for background to put behind images like this, but high-rez currency imagery, with the blown up intaglio, crushes it.
https://pluralistic.net/2023/10/04/dont-let-your-meat-loaf/#meaty-beaty-big-and-bouncy
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I transposed Photoshop instructions for turning a face into a zombie into Gimp instructions to make Zombie Uncle Sam. The guy looking at his watch kills me. He's from an old magazine illustration about radio broadcasting. What a face!
https://pluralistic.net/2023/10/18/the-people-no/#tell-ya-what-i-want-what-i-really-really-want
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The mansplaining guy from the TWA ad is back, but this time he's telling a whopper. It took so much work to give him that Pinnocchio nose. Clearly, he's lying about capitalism, hence the Atlas Shrugged cover. Bosch's "Garden of Earthly Delights" makes for an excellent, public domain hellscape fit for a nonconensual pitch about the miracle of capitalism.
https://pluralistic.net/2023/10/27/six-sells/#youre-holding-it-wrong
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There's no better image for stories about techbros scamming rubes than Bosch's 'The Conjurer.' Throw in Jeff Bezos's head and an Amazon logo and you're off to the races. I boobytrapped this image by adding as many fingers as I could fit onto each of these figures in the hopes that someone could falsely accuse me of AI-generating this. No one did.
https://pluralistic.net/2023/11/06/attention-rents/#consumer-welfare-queens
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Once again, it's Bosch to the rescue. Slap a different smiley-face emoji on each of the tormented figures in 'Garden of Earthly Delights' and you've got a perfect metaphor for the 'brand safety' problem of hard news dying online because brands don't want to be associated with unpleasant things, and the news is very unpleasant indeed.
https://pluralistic.net/2023/11/11/ad-jacency/#brand-safety
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I really struggle to come up with images for my linkdump posts. I'm running out of ways to illustrate assortments and varieties. I got to noodling with a Kellogg's mini-cereal variety pack and I realized it was the perfect place for a vicious gorilla image I'd just found online in a WWI propaganda poster headed 'Destroy This Mad Brute.' I put so many fake AI tells in this one – extra pupils, extra fingers, a super-AI-esque Kellogg's logo.
https://pluralistic.net/2023/11/05/variegated/#nein
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Bloodletting is the perfect metaphor for using rate-hikes to fight inflation. A vintage image of the Treasury, spattered with blood, makes a great backdrop. For the foreground, a medieval woodcut of bloodletting quacks – give one the head of Larry Summers, the other, Jerome Powell. For the patient, use Uncle Sam's head.
https://pluralistic.net/2023/11/20/bloodletting/#inflated-ego
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I killed a long videoconference call slicing up an old pulp cover showing a killer robot zapping a couple of shrunken people in bell-jars. It was the ideal image to illustrate Big Tech's enshittification, especially when it was decorated with some classic tech slogans.
https://pluralistic.net/2023/11/22/who-wins-the-argument/#corporations-are-people-my-friend
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There's something meditative about manually cutting out Tenniel engravings from Alice – the Jabberwock was insane. But it was worth it for this Tron-inflected illustration using a distorted Cartesian grid to display the enormous difference between e/acc and AI doomers, and everyone else in the world.
https://pluralistic.net/2023/11/27/10-types-of-people/#taking-up-a-lot-of-space
Multilayer source images for your remixing pleasure:
Scientist in chemlabhttps://craphound.com/images/scientist-in-chem-lab.psd
Humpty Dumpty and the millionaires https://craphound.com/images/humpty-dumpty-and-the-millionaires.psd
Demon summoning https://craphound.com/images/demon-summoning.psd
Killer Robot and People in Bell Jars https://craphound.com/images/killer-robot-and-bell-jars.psd
TWA mansplainer https://craphound.com/images/twa-mansplainer.psd
Impatient boss https://craphound.com/images/impatient-boss.psd
Destroy This Mad Brute https://craphound.com/images/destroy-this-mad-brute.psd
(Images: Heinz Bunse, West Midlands Police, Christopher Sessums, CC BY-SA 2.0; Mike Mozart, Jesse Wagstaff, Stephen Drake, Steve Jurvetson, syvwlch, Doc Searls, https://www.flickr.com/photos/mosaic36/14231376315, Chatham House, CC BY 2.0; Cryteria, CC BY 3.0; Mr. Kjetil Ree, Trevor Parscal, Rama, “Soldiers of Russia” Cultural Center, Russian Airborne Troops Press Service, CC BY-SA 3.0; Raimond Spekking, CC BY 4.0; Drahtlos, CC BY-SA 4.0; Eugen Rochko, Affero; modified)
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crepes-suzette-373 · 2 months
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It's about... *checks calendar* 3 days late for April Fool's, but it's okay. I'm not trying to prank anyone.
Last month I made this LOL dating sim screen edit because for the bros' birthday I drew them in super fancy prince outfits and it looks like some romance game art??
The logo in the previous edit was kind of just edited out of an existing game logo, and that just made me feel very dissatisfied inside, so I made my own custom logo design (and then went overboard and also made the dialogue screens and the home screen).
A lot of interface elements like the buttons and text boxes are free assets from Pixiv or other websites, but I did still have to edit them and add extra effects/texture to make the layout. The logo is fully custom made by me, though. I just used some basic fonts as the base, and made all the decor myself with Photoshop. (edit: I meant the moon decor for the logo!!! The flowers and stuff in the cover image are free assets too)
Aside from Sanji, the other guys are just old drawing/sketches that I have lying around that I coloured/touched up.
Also, I'm being rebellious again. In this setting the boys' eye colours match their hair colour, so Sanji has gold eyes and not blue. You can also kind of see that Yonji has green eyes (if it's not too small).
I honestly have no idea what's happening in the "plot" here. It's just vaguely meant to be a mystery + somewhat supernatural theme in an AU setting. The player is some sort of detective/journalist investigating Germa because there's weird stuff happening or something, I don't know.
Weird stuff involving that "ghost Judge(???)" I guess??? Like if he's actually dead, then who's that guy calling himself the king?
Bonus:
Worked too hard on this little banner, only for it to be too small and barely visible. I could've just used some regular font and called it a day and not bother trying to put complicated effects on it.
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handweavers · 4 months
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at what point does something stop being made by a person and start being made by a machine? is someone creating a photoshop action so the computer will run code to edit a photo they found online all that different from someone inputting words into a human made algorithm trained on human made images to generate a photo? if i use a knitting machine to make something does it count as human made or machine made or both? if i design a program that knits the object without me having to manually operate the machine does it still hold emotional value? what if i allow others to use that program to do the same thing and they input a sentence into the program articulating what they want made and the machine creates it? is 3d printing art? is technology itself capable of being art? if we define 'what gets to be art' by the % of machine involvement at what % does it stop being art? does this entire argument not feel a bit futile and arbitrary to you?
everyone will have a different answer just like how everyone has a different answer on 'what is art' and that's an argument we've been having for ages and will continue to have for the foreseeable future. i'm a weaver and an artist and my tendency is to lean toward the romantic, but in my efforts to be a materialist i ultimately find these questions largely unhelpful on the topic of 'should generative ai art be forbidden' because if we're only talking about how things make us feel and how we want the world to be and not the actual material impacts of things from a practical perspective we'll never get anything done. it's why i said that arguments against generative ai that take this stance are unconvincing and if you try to critique ai from an angle that isn't materialist you will run yourself in circles.
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reikurusu · 5 months
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Because apparently I can't let anything go... So a few days ago I made a post about Buddy Daddies' first anniversary coming up and I wasn't going to make something "official" but the brainrot is too strong so here we are... This Sunday, January 7th, it's exactly one year since the first episode of Buddy Daddies was released! And I think that calls for a celebration! I put everything under a cut because this got really long
I came up with a few things that the fandom could do to celebrate this adorable family! Of course these are not exclusive things! If you want to contribute anything that's not listed below, go for it! 1. A weekly rewatch of the episode that aired a year ago Starting Sunday January 7th, we rewatch the episode that aired on that date last year. Nothing is stopping you from binging the rest of the episodes that day, of course! It would just be fun that a lot of us watch the same episode on the same day (or through a watch party if anyone knows how to do that)! 2. Create!! This is literally what it says: create! Just anything related to the episode of that week! There are so many options, but I'm just giving a few things I could come up with - Fanfics surrounding that week's episode. Dive into a scene you wished had more details. Write a scene you feel should've happened in the episode but didn't. Write a scene for a headcanon that you have. Really anything you want (it would be fun if it had something to do with that week's episode, but no one's going to punish you if it isn't). - Make a gifset for that week's episode. Make a set about your favourite character from that episode, your favourite moment, favourite quotes, favourite outfits,... Anything goes really! - Make fanart! There are so many talented artists in this fandom who make amazing pieces of art! It would be fun to see you make something that links back to that week's episode. I'm thinking about redrawing your favourite screenshot in your style. Draw your favourite moment. Draw a scene that you wish happened in the episode. Redraw your favourite piece of Lily art in your style! (I know this last one is less linked to the episodes but who cares). You brilliant people can probably come up with other things still! - Write a theory/headcanon/character analysis/... I have seen so many people write insightful posts about things that weren't explicitly shown on screen. There are characters we get very little background info over. Characters that we know a few things about but it feels like there can be so much more written about them! Write about your headcanons, both for past and future versions of the characters. Write your theories about certain things. It feels like there's still so much to say about this anime and a lot of people out there who know how to put those things into words! - Make an edit! This can be a video edit, a literal photoshop edit. Make wallpapers, phone backgrounds, profile pictures, memes,... Anything you want really! 3. HAVE FUN!! I know it sounds like it, but there really aren't any rules to this! Just have fun! It would just be fun that whatever you decide to post is in some way linked to the episode, but that's not set in stone, obviously! Just enjoy! I think it would be fun to dedicate a week to each episode (so a 12/13 week event if we count the recap episode), starting on the day that episode first aired last year and ending the day before the new episode aired (ex. for episode 1: starting on Sunday, January 7th and ending on Saturday, January 13th). You can decide if you just want to post something about your rewatching the episode or if you want to create something. If you want to make something, you can do multiple things if you want. And again: no one is going to punish you if you posted something from episode 1 during episode 2's week! We're all busy and don't always manage to get something done in time, so don't stress about not being able to finish something "on time". Lastly, I think it would be fun to make this into a hashtag as well! I thought of using the tag #Buddy Daddies Anniversary (very on the nose, I know, so if someone knows something more fun, please share it with the group). And like I said before: HAVE FUN!!
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yumeka-sxf · 4 months
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Spy x Family Animation Art Book scans - part 2
Today I'm back with a few more scans from the Animation Art Book! If you haven't seen the first page of scans I made from this book, click here. Since many of the character design pages in this book are similar to the ones from the cour 1 season 1 artbook, I'm mostly going to skip these, so be sure to check out the previous scans here and here if you haven't already!
While the main feature of the book is character and setting designs, it also contains a lot of miscellaneous, "niche" images that only briefly show in the anime but are interesting if you stop and look at them. One of my favorites is of course Loid and Yor's (fake) marriage certificate and the doctored up photos in their living room. Obviously WISE/Twilight must have some advanced photo editing technology since Photoshop shouldn't exist when the series takes place 😅
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Next is some examples of Anya's handwriting and schoolwork, as well as the cipher she and Yor make in mission 20. It's a bit hard to make out, but it looks like she spelled her name "Ania" in the mission 4 example but maybe started spelling it the right way in the mission 24 example? As for those notes at the top from mission 20...is that Bond in the lower right corner? 😂 I can just about make out the first question on the mission 4 paper - it says "Solve if you can understand the clock." The rest says something like "When * will * two hours * effect the current time?" And it looks like her answer is..."Time"? 😅
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In contrast, here's some examples of Damian's tests that Daybreak tampered with in mission 18. I'm not gonna bother to check if his math is correct...I'm assuming all or most of it is! I also couldn't help but notice his answer on the cake question, "How many cakes are left?" - instead of just putting "4" he writers out, "There are 4 left." What an overachiever 🤣
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Here's a few more scribbles from Anya's notebook, but more interestingly, the Eden schedule of classes. I wonder what the class "Theme" is. And they have to share a poem every morning? I'm surprised we haven't seen one of Anya's poems yet!
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And lastly, I wanted to share two character pages for Bond and Fiona since they're didn't feature in the previous book.
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