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#I'm an artist but I don't write about artists very often
jayrockin · 1 year
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Anonymous asked: Who is the best artist?
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I don't think any of the characters would self-identify as "artists" but Gillie is by far the most prolific doodler. (Gillie artwork drawn by the superbly talented @dimetrodone​.)
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uhbasicallyjustmilex · 6 months
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four walls playlist
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wigglebox · 6 months
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bumblequinn · 6 months
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hi @sourpatchsquids! thank you for your question.
as an artist with ADHD, i know this struggle very well. unfortunately offering advice on this kind of thing can be tricky, because what works for me may not work for you (and vice versa!). nonetheless, i can try; take whatever works for you, forget the rest, or reshape any part of it as you see fit. :)
but before i offer any actual tools, i have one caveat. i want you to take a moment to reflect and consider if you should be:
changing expectations
the timing of this question seems fated, because just the other day i had a therapy session wherein i expressed my grief and frustration over struggling to work lately due to my seasonal depression. it's not fair that i'm struggling just because it got a little darker outside! i just want the spark i had in the summer! i was so much more consistent!
my therapist's response: nothing about human beings is consistent. we get sick, we get tired, we get hungry and thirsty (and thirsty) and sad and lonely and restless and stressed and overwhelmed. this all gets amplified for folks who are atypical in some way or another.
when my therapist compared our seasonal cycles to those of plants and other animals, who wilt and slow down and hibernate, i protested aloud that i wanted to be a perennial instead. at this she said: even perennials change with the seasons. rose bushes have to be pruned, sometimes down to half their height! it was a dose of perspective i didn't particularly want, but really needed.
so when you're struggling to work through executive dysfunction, burnout, or brain fog, it can help to first check in with yourself about a few things. what do you have the capacity for right now? do you need any accommodation? and if so, what changes you might make to accommodate yourself?
with practice and self reflection, i've learned a handful of specific routines that help me when i'm struggling with creative work, which i'll detail next. note that while your question is specifically about music and i am specifically a musician, i believe that all of these suggestions can apply to most any form of digital creative work.
with that in mind:
#1: work slower
when i'm at the top of my game, i can get a LOT done in a day. but when i'm depressed, fatigued, or distracted, i just can't go full steam. sometimes i'll try to convince myself that i can if i just push harder, but what actually ends up happening is that i'm just fiddling with settings and going in circles rather than moving forward.
instead of that, when i want to work a lot but can't, i try to work slow. how slow? however slow i need to. take four hours to figure out the melody for a single verse. take all day to figure out that drum groove. yeah, i take a lot of breaks in between. who says i have to be my Absolute Most Productive Every Day Or Else? that's the puritan work ethic talking. kill it. be kind to yourself.
i'm reminded of advice i once read about some super successful and prolific author (gaiman? king? pratchett?) who said they wrote only four hundred words every weekday. that's already less than the word count of this post, and i'm only—[travels into the future to check my final word count]... 22.8% of the way through writing it!
now, i don't think i could function that way, because ADHD means some days i'm hyperfocused like crazy, and other days i just have no steam at all (more on that in #4-6). but it seems to me that if even someone highly respected in their profession can achieve what they have with only a little bit of work on a regular basis, maybe i don't have to punish myself for not pumping out a finished work every single week.
doing less work per day means you're much less likely to burn out, which does a lot for working more consistently. if that consistency still doesn't look like a five-day work week, that's okay! as long as it helps you work even a little more often when you want to, it's something worth doing.
however, if you're still feeling truly stuck, all hope isn't lost. you can still try:
#2: switch projects
sometimes the reason i'm moving slow is because of a bad brain day, but sometimes the reason is that i just cannot muster the motivation to do the specific task i'm trying to do right now. ADHD is fueled by novelty and interest, and if i'm not interested in what i'm doing, or it's feeling stale, that's a sign that i need to switch gears.
this is why first it's helpful for me to have more than one project going at a time. this might mean completely unrelated works, or it might just mean related tracks as with the music for a game like SLARPG or susan taxpayer.
the idea here is not to start a dozen different projects and bounce around them like i'm playing whac-a-mole—though i have done that. (i don't recommend it.) the idea here is to have a manageable number of different projects i can be working on so that if i get bored or stuck on something, i have fallback options.
what that number of projects is depends entirely on the week. maybe right now it's two, maybe another time it's three. i would probably be getting carried away if i tried more than that, but that's just my own limit. maybe yours is different. that's something for you to think about.
but it doesn't have to stop there.
#3: switch focus
maybe there is this one project that i just HAVE to work on, but the task i'm trying to do at this stage just isn't coming to me. okay, well, why don't i try working on a different task?
let's say i can't figure out what i want to do with the melody in one part of the song:
what if i try jumping ahead to a different part of the melody? ...no, i'm stumped on melodies today. okay, how about working on the drums instead? ...hmm no, i think i'm just completely tapped out on writing parts right now. alright, what if i organized my tracks, making sure they're all grouped and named in a way that i can work with easily? what if i did a rough volume balance for the mix?
and so on. if that's not enough to shake the off stuckness, i might consider: what can i do to make this project more interesting to me?
what happens if i try using an instrument or effect that i almost never reach for? what if i try sampling something obscure? what if i bang out the drums using my midi keyboard instead of drawing it in on the piano roll?
any approach that breaks me out of my usual habits is bound to get that feeling of novelty and fun back when i need it.
or maybe i can't do any of that right now, and so i take the time to answer a question from a fellow musician instead. i consider that part of my work, too, in a broader sense. check in with yourself and figure out what you can do right now. the rest will still be there later.
but okay, let's say you try switching gears, and switching again, and again, and nothing is moving. you try new approaches, but that wall of awful is insurmountable in this moment. it happens! the next thing you might try is:
#4: learn something new
when you aren't able to make progress on your projects, you can still make progress on your knowledge and craft. i often find this stokes a flame of inspiration in me where there wasn't one before. and even when it doesn't, it still gets my brain out of that feeling of stuckness and dread and into one of thought and action. learning also benefits in the long term because it adds to the well of knowledge from which you draw for all your future works.
for all the awfulness that exists on the internet, it remains an absolute treasure trove of teaching. there's an endless ocean of videos, blog posts, and articles from which you might learn something about your craft. (and if you sail the seven seas, plenty of book PDFs as well. 🦜🏴‍☠️)
it's true that the quality and depth of information out there can vary wildly, but in my experience most resources get at least some things right. and the more you research, practice, and figure out what works for you, the better you will learn to differentiate between the advice worth keeping, and the advice to forget. (that goes for all of what i'm saying here, too!)
that said, since our shared focus is music, a few resources i would highly recommend are:
music theory and composition music matters, 12tone, charles cornell, music with myles, 8-bit music theory, and this introduction by andrew huang
mixing and production dan worrall (especially this series for fabfilter), kush after hours, red means recording, andrew huang, alice yalcin efe, in the mix
general inspiration nahre sol, ben levin, david hilowitz, game score fanfare, posy, jerobeam fenderson, open reel ensemble, and ELECTRONICOS FANTASTICOS!
(if any readers have their own helpful resources for creating music or any other media, feel free to share in the replies & reblogs! 💓)
of course, on an especially bad day, it might be a challenge to seek out information, let alone retain it. that can feel pretty bad, but remember: be kind to yourself. the next thing you might consider trying is:
#5: consume art you love
not just music. books. shows. movies. games. illustration. animation. whatever moves and inspires you.
but do it intentionally. don't just pull up some random thing the algorithm suggested! check in with yourself about what you want (or are able) to engage with right now. choose accordingly. if you get a little way into it and realize it's not scratching that itch, hit the bricks. check in with yourself again. wash, rinse, repeat, until you find whatever it is that speaks to you right now.
and do it actively, if you can. don't just let it go in one eye and out the other! really pay attention to the work. what do you like about it? what are its themes and motifs? what makes it work so well? what are its flaws, and how much do they matter? what might you do differently? you can write notes as you do this if it helps, but even simply noticing and thinking goes a long way.
what you don't want to do is come at this with a lens of shame or envy. you're not here just to say to yourself, "ugh, if only i could do THAT." it's okay if it happens. use that thought as a springboard for curiosity: "well okay, how DID they do that? do i have the resources for it? if so, how could i apply that to my own work? if not, how can i adapt it, or what do i need to learn?" keep your mind open and approach the work with a sense of wonder.
as a creative person, it's very easy to think, "i should be making something right now, not watching a movie!" but that thought forgets something vital: your art is a response in a conversation. of course the "language" you use is your own, and maybe if you're lucky you'll invent a new word. but most of the words you use have been around long before you were born. you're just one voice in a dialogue that spans continents and generations, and that's okay. it's even the whole point.
none of us is an island. we are profoundly social animals. just as we can't live without eating, we can't make without learning. so half of making art is consuming it. consider this part of the process as well.
and finally,
#6: rest, and live your life
let's say you're in really dire straits. you've tried working slower. you tried changing focus, you tried changing projects. you want to take in new information or actively engage with your favorite art, but you're not in the headspace for it. what now?
take a nap. take a walk. take a shower. eat a nice meal, or an okay one. talk to a friend. maybe even do that chore you've been putting off (you know the one).
it's human to always crave making, but you're not a machine—and even if you were, machines need regular maintenance, too! you wouldn't drive a car that's completely out of gas, and you won't do yourself any favors treating your body that way either.
i know that when you take a break it feels as though you're not accomplishing anything, but you are: you're taking care of your animal self. and while you do that, your creative brain doesn't stop working! much like windows, it has countless background processes running at any given moment, with inscrutable names like "cbdhsvc_692da" or "Microsoft Edge Update Service." it's true, i checked.
when you're stuck on a project and you step away to rest, your brain is still chipping away at your ideas unconsciously. i like to tell people, "it's percolating." much like waiting for a pot of water to boil, that idea is still heating up, even when you take a step away. just be sure to check in on it once in a while. the time will pass, and it'll be boiling again before long. :)
before i go, i'll leave you with one last thing to keep in mind as you try all of these strategies:
be kind to yourself.
being human is just about one of the hardest things you can do. let alone being a human trying to survive capitalism while living with disabilities! the last thing you need on top of that is to overwork yourself, talk to yourself negatively, or treat yourself harshly. there are plenty of other people in the world who do that to you—don't be one of them.
i'm not saying that you shouldn't try to challenge yourself, to test your limits and go above and beyond your ambitions, if that's what you want to do. just remember that hard work and self compassion are not mutually exclusive. so be careful not to bully yourself. take pride in the progress you make, even when it seems small. encourage yourself like you would a friend who's going through a hard time. and when you challenge yourself, be your own cheerleader.
i hope you find this advice helpful! remember, this is just what helps me, so don't feel like you have to follow any of it exactly. maybe taking time to learn new information helps break you out of your rut more than working slowly, so you reach for that tool first. maybe having multiple projects going at once is too distracting for you, so you prefer to stick to one at a time. whatever your needs are, feel free to alter and adapt these ideas to fit you.
thank you for reading, and i wish you the best of luck in your creating.
with care, bee 🐦
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Lesson 4: "Do Black People Blush?" Bringing brown complexions to life
Inspired by this ask
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So, do Black people blush?
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We are human beans 🤣! Blood rushes through our veins! This isn't just a nonblack misconception either; I know plenty of Black people who think we don't blush. Stop saying that shit. It's not true! If you thought this at any point, I'm glad you learned, TAKE THIS L IN SILENCE! I am sparing you the indignity of saying this out loud, ever! 🙏🏾
Jokes aside, the actual issue usually lies with the depiction or description. Depending on our skin tone, most of us aren’t going to turn ‘bright pink’ with a blush (if you write that in your y/n or roleplaying fics, that’s an easy way to negate a good amount of your potential Black audience). Think of a cherry coke- how you still see the tint of red in it, but it’s still brown? Like that.
One way to dodge this in writing is to say “flushed”, or “ears/cheeks became hot”. This is describing the physical action of blushing, without having to describe the color of someone’s face. If you’re really nervous about not writing us correctly via blushing… there you go!
Colorism
Okay. So this is something I’ll likely do its own lesson on, because there’s no way I could encapsulate it into one little blurb and I’m not going to try! After asking the internet an admittedly confusing question 😅, one thing I was able to reaffirm is that people have different opinions on what ‘dark’/’darker’ skin tones mean. People recognize that different cultural upbringings and contexts will change what that means! And that’s good- that an important part of the larger conversation!
However, I want everyone to understand that you don’t have to be Black to be dark/’darker’ skinned- you can be Black and very pale! We discussed that in the last lesson! There’s no ‘singular point of brown-ness’ that designates a Black person as ‘Black’- there’s an entire sociological conversation behind that!
My point is, this isn’t a ‘oh Black people OVERALL aren’t depicted blushing properly’- because there are ‘lighter’ skinned Black people that wouldn’t suffer as much from this particular issue.
Blushes and Undertones
Three Links for Tips on Medium to Deep Skintones
Different complexions are going to require different colors, there's not a 'one fits all' option. However! What we want to do for deeper brown complexions is to focus on BOLDER, not lighter! Putting light pink or a white person’s ‘nude’ on our skin will often make us look ashy and undercolored. And we don’t like looking ashy.
"It looks like they're ashy!"
What do we mean when we say this about a piece? Well, worse case scenario, it looks like this:
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This was NOT one of KD’s better days, and he was thoroughly mocked for this. He got more than enough money for lotion! Anyway, when we say that your art looks ‘ashy’, it means that it feels like the skin of your Black character is gray, or dead. Like a corpse. We don’t look like that unless things are dire.
In fan and professional art, you can sometimes find people user a grey undertone for deeper shades of brown on Black people: NO! We are NOT grey! We are not pitch! Many skin shades of brown can be found based in the oranges and the reds. Based on lighting and depth of complexion, you might even have to go into the blues and purple to capture the brown you’re seeking.
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I’m begging us to stop desaturating the browns we use. We can see the difference. It’s usually one of those ‘White Man Painted Brown’ techniques I discussed before; an attempt to ‘make a character Black’ without really committing to it because the brown skin tone ‘doesn’t look good’ to the artist. Brown is beautiful! Commit to brown! Commit to the full design!
Put in the work to create the brown you need!
While this is a traditional art piece (follow Ellie Mandy Art, a Black creator), I want you to notice how she incorporated many colors to create the deep brown for her piece.
-8:05 for the list of paints
-8:05-17:29 for the process
She used black, yes, but it was nowhere near the base color. She incorporated blues and reds and other browns to capture that depth. It wasn’t ‘toss in a bunch of black or grey to get the brown darker’. (SKIP TO THE END TO SEE HOW GOOD THIS PIECE IS, BTW. I felt like I was in the presence of a master watching her do this, fr. We gotta pay artists more.)
I want to use this model as an example to show that while we might get very dark, we're still not 'pitch black'. You can see the flat of the black of their clothes versus their deep complexion. They're not the same!
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Even if your character's complexion is very deep brown into black, you still need to incorporate ‘life’ into them (if that makes sense). And you know what? Even if you want to describe your characters as having ‘black’ skin, that’s fine, but there are still other ways to do it- obsidian, the night sky, velvet. Find a way to romanticize our skin (there’s an entire conversation about how ‘black’ is used in a negative connotation in language and storytelling, and we’re ALSO going to have that conversation later!)
A Real Simple Way (i.e. how I do it)
I tried, but I cannot find my skin tones palette link anymore. I’m sorry! But, it’s been essential to my character design. If you don’t ever buy anything else, I would HIGHLY suggest investing in a skin tones palette for your art program.
Everyone say hello to Philia, my OC! I’m used to drawing her, so I’m going to use her as an example. Now remember, I am still an amateur! But this is how I do it!
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Admittedly, I do the one on the left when I'm feeling lazy, but more often I'll take the time to do the one on the right. Now here’s the thing- I’m not actually blending the red into the brown. This is on a whole different layer. What I’m actually doing is adding to and fading the color until it’s at a color that I feel is natural. There's definitely an easier, smarter way to do this, but that’s what I like to do- I like to see the stages slowly until I’m comfortable.
You have to mess around and practice; see what looks good and what doesn't. Go into the reds, the oranges, the pinks and observe how it looks- I may go through multiple before I settle on one. It’s really just a matter of getting used to drawing Black skin tones and how they look in different lighting. This one's not perfect for sure.
Resources
Here are some really good posts and Youtube videos on how both to paint skin, and to add blush tones. And remember, as per my usual, the best way to learn how the draw and paint Black people is to follow and learn from Black artists! Another good idea might be looking into Black makeup and Black SFX makeup artists. As people that work with skin on a regular basis, they would be a good place to study what colors can and should be used on different skin colors as a whole.
ami0amii
Likelihood Art
Tiara Anderson
Proko
Sinix
Ross Draws
In summary, focus on bolder colors, be willing to test until you get what you need, and practice! All you can do to get better is to practice! And as always: it’s the thought that counts, but the action that delivers!
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lxvebun · 2 months
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flurry of colours
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synopsis: asking the genshin boyfriends what color they see you as
content: Alhaitham/Kazuha/Wriothesley x gender neutral reader. Fluff! Use of nickname darling/dove. Wrio is pretty short I wasn't entirely sure how to write him😭. English is not my first language so i'm sorry for any mistakes♡
D*rk content blogs do not interact (*a)
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Alhaitham
"It's not your problem if Kaveh's struggling with his color schemes, darling" he replies quickly, not even bothering to look up from the page in his book.
"Archons, Haitham, it's not like that. Just look at me and imagine what color I radiate :)
he sighs a little, closing the book but keeping his fingers between the pages. Even if he thinks it's a bit of a silly question, he does take a moment to let his eyes trace over you, shamelessly letting them linger on your lips too. for a second you think he's actually going to answer your question but then you see him failing to suppress a smirk and his gaze meets yours with an expression you can only describe as Are you serious?
"Humor me Alhaitham"
Alright, let me think.. he completely closes his book this time, placing it in front of him on his desk and rests his head on his hand
"Colors can actually invoke a lot of thoughts and impressions. Most people associate red with warmth, and passion, but also with danger or fear depending on the context. A lot of people view black as a masking color be it clothes to hide certain parts of yourself or the shadows in your nightmares, but you can also see it as a protective color as it doesn't reflect. Blue is usually related to the sea, the lighter tones with sunny mornings walking along the shore, darker tones of blue can relate to the deep cold unknown depth that's hidden from prying eyes......if I had to describe you a color..it would be green. Not necessarily because of the associations with it, wisdom, calmness, and hope. which do apply to you don't get me wrong, but green is my favorite color, and you're my favorite person. Simple as that. Now, care to read with me for a bit?
*he's so annoying but he does it so well. Bites him*
Kazuha and wrio under the cut♡
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Kazuha
kazuha has been a bit gloomy as of lately. His usual flowery words have lost their petals, His leatherbound notebook has not made an appearance in a while, neither have the little poems he writes for you to wake up to, and his fingers are clean, not covered with his usual, and at this point, you believed to be permanent, ink stains. It's clear he's been going through the infamous writers block. something that most artist go through and also get out of but it's nonetheless an infuriating part of being an creative individual. But since Kazuha has made you his muse as he told you many many times before, who are you to not try and help inspire your lovely boyfriend.
It takes you a while of bringing him to random locations for sunset walks or stargazing and asking him random questions until one finally hits the spot. His eyes immediately lighting up as he turns to you with such a warm expression of love and adoration you're pretty sure your heart skipped a beat
"That's a very beautiful question, dove"
He takes a moment to think about it, eyes lovingly tracing over every little detail of you, the backlight of the sun, the glimmer of the waves shining in your eyes
"I don't think describing you as one color does you justice. You shift hues as softly and gently as the day shifts into night, and the sun makes place for the moon in the sky. But if I do have to say just one, I see hints of purple in you, but that could also be because the color reminds me of my hometown and everytime I look at you, my soul feels at home" He answers with a new found excitement in his voice
"Actually, maybe I can use this for a poem-"
*i'm projecting can you tell?*
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Wriothesley
You often come down into the fortress to spend some time with him on his break. With both of you living on different levels of Fontaine, you'll take any chance you can get to be around him and even when it's not officially his break time, he could never say no to you....or tea time
That's why you're here now sitting on the edge of his desk as he hastily discared the paperwork to make room for the teapot and biscuits. As quickly as the tea flows, the conversation passes from deep and meaningful, romantic ones, to terrible jokes and banter as both of you just talk about whatever comes to mind.
So he doesn't raise an eyebrow when you ask him what colors remind him of you. it's quite endearing how he just goes along with whatever silly questions or requests you throw at him without making you feel embarrassed about it
"Probably between a pearlescent white and a warm honey yellow."
"Interesting answer...why?"
"the colours remind me of the sun and the moon, and living at the bottom of the ocean here in the fortress we don't have either of those of course. You're the closest thing I have to feeling the warmth of the sun on my skin or experiencing calm atmosphere of the moonlight. And to be honest I prefer you over the real thing♡"
Hes so cute *cries*
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Thank you for reading angels!♡
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catskets · 3 months
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A more in-depth guide for creating visual novels, especially in the horror, horror-romance, etc circles
Some of you have seen my previous, smaller post on crafting visual novels, especially in this little space of Tumblr that a lot of us have found themselves in. Since that post took off, I've wanted to create a longer guide to help touch on some points I've thought about for the past few months.
In case you've never heard of me, I'm Kat, also known as catsket. I have a Bachelor of Fine Arts in Game Design. I've been making games for nearly 5 years, and I've been doing visual novels more "professionally" for 2. You may know me for Art Without Blood, 10:16, God is in the Radio, or Fatal Focus. I'm here to help you make your first visual novel.
Please note that my advice does not fit everyone, and you may disagree with what I say. That's okay! It doesn't work for all. That's why there's thousands of resources out there.
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FOR THOSE OF YOU WHO HAVE NEVER MADE A GAME
So, you have an idea for a huge visual novel. Horror, a shady and obsessive love interest, a little bit of woo-hooing. 100k words. Maybe a million. What is this, the 07th Expansion?
I notice a lot of people getting into visual novels are artists first. That's okay! I wanted to do art for games before I realized how much I enjoyed writing. And even less of you have probably touched Visual Studio. Again, perfectly okay. We all start somewhere.
My number one piece of advice? Make shitty games.
What does that mean?! My recommendation to those who have never done games is to make a bunch of shitty ones. Think of a theme, or hell, even join a game jam, where you make a game that fits a theme in a short amount of time. Spend about a week on your game. Focus on making something polished. Polish your mechanics. Polish your output.
I recommend, if you can, to make at least 4-6, if not more, kind of shitty games before hopping into longer projects. Making a game is a skill, just like art, just like writing. And game development is combining ALL of these together into one big soup being stirred by a skeleton hand puppet. You'll get into the rhythm and see what works for you.
It also helps you learn, perhaps, the second most important thing here: do you even like making games? There are cases out there where people have created video games (not saying visual novels) just for clout. That's no fun for you, that's no fun for your players. And you might go through this process and find that you don't like making games. That's completely okay! It's not for everyone.
Also, you can use these shittier games to gather an audience. I've built my audience because, for the past few years, I've been releasing games that slowly give me growing fields of eyes every day. A success story overnight is a rare one. It takes time. It's like building a brand, but you aren't a brand, you're an artist.
REV UP YOUR ENGINES!
Ren'py is the number one engine you will be recommended. It is very beginner-friendly, with lots of tutorials, assets on itch.io to use and download, and support. The engine comes with a few tutorials in the form of games, whose code you can freely browse. This is the engine I use most often. Most visual novels you see are made in this engine.
Twine is a text-based engine that most people use for interactive fiction. You can add images and audio, though, if you don't mind messing with HTML. I use Twine for text games and for outlining for my larger games. Ever played Degrees of Lewdity? Yeah, I know you have. Don't ask why. That game was made in Twine.
RPG Maker has multiple versions and has been used for exclusively VNs if you don't mind fucking around with plugins. It can definitely give your game a super unique feel. I recommend RPG Maker MV, since it has the most resources. This line of engines usually costs money, but it often goes on sale for under $5-$15.
People will recommend TyranoBuilder, but as a user and player, the lack of options and the format the games often come in is just...not fun to navigate. It advertises itself as little to no code, but it's often evident in the final results. Some good games have been made in it, though, so if you want to use it for prototyping/practice, you can. I'm not a fan, but that doesn't mean that fans don't exist! This engine costs money.
Not an engine, but check out Ink! Super useful scripting language that's used for more professional projects.
DEMOS, DEMOS, DEMOS
You've got an idea for a long-term project, and now you want to show it to the world! But wait, wait, don't do that yet!
When should I start advertising my game? This is a personal opinion, but I say that you should not start advertising your game until 50-60% of your demo is complete. Why? As I've discussed with some fans of indie VNs, they can name quite a few projects that have been in the "working on the demo" age for 1-2+ years. I've been in the Kickstarter MMO circles. If you, making a single-player experience with little mechanics to balance and polish (aka a visual novel), are taking that long on a demo, I am going to assume the game is not coming out. There are some games I have seen out here that have been in "working on the demo" phase where I haven't seen a single ounce of what the project will look like.
What should I put in my demo? The purpose of a demo is to showcase the mechanics and the vibes and the mechanics of your game. It's a demonstration. In my last post, I pointed to the Dead Space 2 demo that was showcased at E3 (RIP), that takes place about 2 hours into the story and shows how enemies are defeated, some animations, bits of the story, etc. Usually, because it's less about mechanics and more about vibes, visual novel demos showcase a certain percentage of the full thing (5-10%.) Can you showcase the vibe of the game here and what players should expect? If not, show off another portion.
How long should I work on my demo? Before, I said 3-4 months. That can be true, that can also not be true. Think about how long the demo takes you in proportion to how long the actual game should take you. Don't put too much effort. The demo is to showcase the vibe. It's to see how much the public and fans may enjoy the game.
My game is 18+, what should I do? Make a splash screen when the game is downloaded to let players know your game is 18+. If it's going to contain sexual content, you can hide it with itch.io's adult content filter. Write it on the page itself that your game is for adults only. Don't put your demo behind a paywall. This is genuinely ridiculous. The purpose of a demo is to showcase what a game is like before a player purchases it. That defeats the point of a demo. I've seen this happen, and it discourages players from approaching, especially because most demos never make it past the demo phase. So...I'm paying you $10 for 2-3k words of a game that may never come out?
Should I make a social media for my game? YES! Go for it. These anchors are how people will find your game. Make a Tumblr and open that ask box. Make a Twitter. Go to BluSky. Advertising is not bad. Some YouTubers even take e-mail suggestions from developers. Feel free to shoot your shot. The worst they can do is not respond.
HOW TO SET UP YOUR ITCH.IO PAGE:
Getting your itch.io to a presentable state can be very challenging! There's many ways to do it. I highly recommend using this page image guide for learning how to size your images to make your page pop!
Itch.io themselves has suggested to not publish a page until the game or demo is released. You can make the page and keep it as a draft, but do not publish it until you're ready!
Your cover image is the image that will appear in the search of the website, on any front pages, in collections, and on your profile. What have I seen that works? Key art of one of the characters up close and the title of the game! If you can make it a .GIF, do it! Bitches love .GIFs!
Itch.io recommends 3-5 screenshots on your page. I recommend 1 of these 5 be a .GIF that shows how gameplay feels. This is effective, even for visual novels!
Write a 3-5 sentence summary about your game for the description. What is your story about? What is the draw?
DO NOT BE ONE OF THOSE PEOPLE WHO IS GOING TO SAY "This is not like other visual novels. It doesn't have that cheesy this or that or-" No one cares. Genuinely. You're putting down other games in your genre and elevating yourself to the pompous level.
TAG YOUR GAME! itch.io gives you a list of tags to choose from when you go to tag. DON'T USE THIS! Try to go for more specific tags. Arimia has a very good guide on how to use itch.io's tagging system to your advantage.
GENERAL GAME MAKING ADVICE
SCOPE KNIFE IS SUPER USEFUL! Everyone makes games that are way over their workload. It's okay to cut out features and add them later. Prioritize making a finished game before hitting those stretch goals.
PLAN, PLAN, PLAN! Writing outlines is super helpful. I use Twine for my outlines, because you can connect your passages together and make really well-thought webs.
IT'S OKAY TO ASK FOR HELP! Whether it's from friends, professionals, or anything in-between. They can help with assets, editing, etc.
HONE YOUR SKILLS OUTSIDE OF GAMES! Write some poetry. Do some sketches everyday. Improve on your craft to improve your games
MUSIC IS HARD. THERE ARE RESOURCES. Most of us aren't musicians. That's okay. Make sure the music you get for your game is allowed to be used. You can use anything non-commercial if your game will not cost money or donations. I try to do songs in the public domain or free to use overall with credit if I don't have a musician. Consult the Creative Commons website if you're unsure how you're supposed to use a certain piece of music. If you don't use the right stuff, not only can it put you in legal trouble, but it can put streamers in hot water if they play your game and they can't upload the video because music is copyrighted.
PLEASE, DO SOMETHING ABOUT YOUR UI. Wanna know an easy way to get your game to look more professional? Edit the damn UI for your game. Make a new textbox, even if it's just a black box. Change the font. Eventually, players recognize the defaults and patterns of games made in certain engines and may attribute a lack of UI changes to a developer being lazy. It doesn't take very long to change the colors around and move text! Please do it to add a little pop to your game.
DEADLINES ARE AWESOME. Not everyone works well under pressure, but if you give yourself an infinite amount of time to make something, it'll never get done. Set goals for yourself for how much you can work on something.
IF YOU HAVE TO GIVE UP, GIVE UP. Making things is hard, especially long-term. Emergencies happen, jobs happen, life happens. Let your fans know that a project isn't happening anymore. Don't leave them in the dark. You don't need to tell strangers your medical history or anything, but transparency + honesty are really hot traits. You should use those in your creative work. This is one reason why I advocate for not publishing or advertising things until you know it's stable.
SHOWCASING YOUR CONTENT
People love to see WIPs for games! This is what the devlog is good for! A devlog is a post where a developer talks about and showcases some things happening in the game? What can you add to your dev log?
PERCENTAGES! How much of the artwork is done? How much of this character's route is done?
SNEAK PEEKS AT ARTWORK AND SPRITES!
GIFS! GIRLS LOVE GIFS!
Anything else to showcase your game's content! Posting consistent updates retains and even gains a fan's attention for your work.
RUNNING YOUR TUMBLR
You've joined us, and you've made a Tumblr for your blog! Link it on the itch.io page, so people can come find you after playing your awesome demo!
Do I have to respond to every ask? No. It's your blog. Delete whatever asks you want.
I got a hate comment! What do I do? Delete it and move on. I have a more detailed section on hate below.
I want to interact with [blog]! How do I do that? Reach out to the devs for silly little collabs. If you come onto a developer slightly headstrong, they might feel you are being abrasive or using them for content.
If people make fan content, interact with it! Encourage it! Reblog it. Show your love.
OTHER IMPORTANT THINGS
PROFESSIONALISM IS KEY. These may be pet projects, but you want to appear some level of professional on your actual itch.io page.
Being dismissive of player and fan complaints or criticisms will make you appear childish.
If your game is broken, fix it. I have been told by some amateur developers to ignore game-breaking bugs. It does not make me, a player, want to engage with your content. It seems messy and unfinished.
With the above point, it's 100% okay to have bugs and errors upon release. Every developer and their brood mother has. To decrease these issues, get playtesters. Friends can play your games, spot any errors, and help you point out things that can be improved upon. I recommend having playtesters at every stage of development.
Make sure your game runs before you publish it. Please.
You can still be silly and giddy! There's no reason to not be, especially when you get positive comments! The point of this is to not be outright rude to potential players and fans.
IGNORE HATE COMMENTS. In this case, a hate comment is a statement that contains no constructive criticism and are only here to be insulting or malicious. People are going to leave you with actual piles of dog shit in your ask box. They are trying to provoke you. Giving hate comments any attention, even if you're there to "clap back" proves that they got to you, even if you don't take the hate to heart. They will continue to pester you. Delete any hate comments and ignore them completely. Laugh about them with friends in a private setting, sure.
THINK BEFORE YOU REFERENCE! I know one big thing in this community is adding references to other games in yours, such as plushies of other characters or putting them on posters. The best thing you can do it ask the developer before adding this. How would you feel if some random person you've never met put your character in a video game? Most of us would feel weird and potentially violated. Open communication with devs is awesome. I am usually okay with it as long as someone asks for permission.
As a complete aside, I prefer more tasteful references to other games as opposed to 523482346 plushies and posters. These have been slightly overdone. Why not theme a candy after another game's character? Maybe your characters know each other.
OTHER RESOURCES I RECOMMEND
Devtalk is a server dedicated to independent visual novel creators. You can find jobs, resources, advice, talks, and, like, everything there! Devtalk is super useful. Everyone in there is so cool. They have a really great and comprehensive list of resources that I could not even begin to cover.
Visual Novel Design is a great YouTuber. No other words, check the guy out!
Ren'py and whatever other engine you're using has documentation that's super useful to follow.
Arimia not only has amazing VN resources, especially for marketing, but she also just has? Amazing games that you should check out?
And for a shameless self plug, I'm the lead of Sacred Veins, a collective of devs creating narrative games, whether it be horror, humor, romance, or everything in-between. Come hang out with us!
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lost-and-ephemeral · 2 months
Note
Hi 👐 I have some ideas for our LDS Boys that could be interesting to see 😁 some headcanons for Boys x reader on vacation for two whole weeks (what destination they choose, how they plan this trip, what would they do, some sfw etc). Another one - Let's say the boys have a friend who has a crush on them and she interferes in their lives and tries to make reader jealous. How will they cope in this situation? Thank you ♥️
HCs: Vacation With Them
Pairing: Xavier x reader, Zayne x reader, Rafayel x reader (seperate)
Tags: fluff, established relationships
A/N: thanks for request ♡ i decided to write the first idea, but! later i'm planning to write the second one!
-`♡´- MASTERLIST -`♡´- 
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Rafayel
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As an artist, Rafayel often travels to other cities for various reasons. Sometimes he's looking for inspiration, sometimes his help is needed somewhere.
But a two-week vacation with you?
Just perfect.
Rafayel will personally handle the preparations for this trip.
He'll probably decide to visit a city with beautiful architecture that will "help inspire him". Like Rome, Florence or Venice. Or any other equally beautiful city in the world.
And have no doubt that he'll pick the best hotel he can find.
Rent a big room with a view on the most picturesque part of the city? Sure.
Especially if this will make you happy.
Will definitely take you to the sightseeing spots and tell you about their historical/architectural value.
Either he's very smart or he researched all this information on the internet before coming here. Just to impress you.
Rafayel likes to visit small cafes that have their own special (ahem, romantic) atmosphere. They don't have to be too fancy.
Loves to take you out late at night. You look magical in the streetlights.
Speaking of which, Rafayel always has his camera close to him. He likes to take pictures of you, being able to capture every special moment when your eyes shine with joy.
At the end of the day, he makes sure to cuddle with you in bed while listening to you talk about what you enjoyed the most that day.
Probably fall asleep at the sound of your voice. But he can't help it, you soothe him very much with your presence. He's not doing it on purpose, so don't feel bad.
On "lazy days" likes to stay in the room with you, no going out for walks or anything. After all, you came here to relax.
Rafayel teases you all the time for different reasons, that's his nature, but in this atmosphere he seems to soften a lot. After all, even here you are his favorite sight.
When you point to something you think is beautiful, he keeps looking solely at you and says, "Yes, beautiful."
And then starts blushing like crazy as soon as he realizes exactly what he just said.
Even on vacation, he continues to make some scetches about your trip.
By the end of your vacation, he'll have a couple of drawings of you in his sketchbook. Like you sitting in front of the window with a glass of wine or reading a brochure while lying in bed.
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Xavier
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Let's face it, Xavier just needs a vacation.
This poor guy is ready to sleep even while he's standing because sometimes he spends days and nights without proper rest.
So a two-week vacation with you is just what he needs.
And it will be the most relaxing type of vacation.
You will prepare everything for the trip together, consider different options and choose the most suitable one.
It is best to choose a warm place somewhere by the sea. So both of you can relax and let go of all your worries.
Just imagine a hotel with windows that are facing the sea. Falling asleep and waking up to the lulling whisper of the waves. Right thing for a good rest, yeah?
During your vacation, Xavier's favorite thing is waking up next to you in this serene atmosphere.
Xavier loves it when you wake up before him (which is almost every morning) and gently caress his face or his hair.
He doesn't have to rush anywhere and can just enjoy your time alone with each other.
Especially when you look so beautiful in the morning sunlight.
Xavier could spend every day, from morning till night, in your arms. And it would be the real paradise for him.
Hold him, cover every inch of his face with kisses. As long as he doesn't have to put everything aside and rush to fight Wanderers, he's happy.
I think he wouldn't mind visiting cute small cafes either. The ones with a cozy and almost homely atmosphere.
When you're at the beach, splash water at him and get ready for a playful battle until he catches you and pulls you into the water with him.
Usually reserved Xavier will finally allow himself to fool around a bit.
Cherish this moment.
After that, he will 100% help you dry yourself.
Xavier wouldn't mind napping on your lap right on the beach. Even the sun won't bother him. His one and only sunshine is already with him.
He likes to watch sunsets with you. When you rest your head on his shoulder and talk about anything you can think of.
But even more than that, he likes to stargaze with you.
Spread a blanket on the sand and get comfortable next to him. Even if you fall asleep in the process, he can carry you to bed, don't worry.
The cool night breeze from the sea can't make you cold as long as Xavier is by your side. He'll keep you warm.
He likes to buy souvenirs so that even when you return home and get back to work, he can look at them and remember something nice.
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Zayne
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Zayne is a doctor, and that's the reason why most of the time he works until exhaustion. Even if it seems that he hardly gets tired, this is not so.
He needs rest as much as any other person do.
And a two-week vacation with you will be a breath of fresh air.
It's going to sound cliché, but Zayne wouldn't mind going somewhere a bit more colder.
Vacations aren't always about warm places, right?
A city like Reykjavik would be ideal, the nature of Iceland itself is so beautiful and breathtaking.
How about combining a vacation with hiking in beautiful places? Sounds good.
Even if you insist, Zayne will still do all the preparations by himself. He will select a city, a place to stay and make sure that you take everything you need. Especially warm clothes.
Don’t worry, he won’t force you to travel miles on foot in order to look at pure and untouched nature.
Most of the time, he won't mind walking around the city with you and popping into a couple of shops in search of local sweets.
Zayne is the type of person who puts both your and his hand in the pocket of his coat when you're holding hands. This way your fingers will definitely not freeze. And also he just doesn't want to let go
Sitting in warm and cozy cafes with you while drinking hot chocolate is something he loves the most. Your smile, your reddened from the cold cheeks. Just beautiful.
It's hard for him to show his care verbally, but his actions speak louder than any words, so he doesn't mind hugging you from behind to keep you warm.
Allows you to take as many photos with him as you want. And there's so much love in his eyes as you show him those photos.
He, too, prefers to fully enjoy his vacation and rest, not dazedly run back and forth. And that's understandable.
But that doesn't stop him from waking you up with breakfast in bed every morning. He says it's easier to keep track of your nutrition, but it really melts his heart to see how sleepy and happy you look at that moment.
It's a huge plus if the room you're renting has a fireplace.
In that case, you can spend your evenings warming up next to it while Zane sits behind and holds you in his arms.
He rests his forehead against your shoulder and lets himself relax completely. You don't have to speak at this moment, just gently stroke his scarred hands, hold them, showing your love and care for him.
He will be sure to keep a few photos from your vacation. Always. So that your warm moments together will never be erased from his memory.
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ystrike1 · 19 days
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I hate doing this but there's drama in the horror webtoon community and I have to vent.
Do NOT support Hanza_art
If you don't want to be spoiled/involve yourself in a toxic situation do not read further.
My Deepest Secret was infamous for its overly miserable plot twist ending. The main character turned out to be "crazy" and "delusional". Somehow that protagonist was capable of living a normal life and being a serial killer at the same time. This character never got real professional help, and they were left to suffer in their delusions.
The horror community is often wary of authors that portray mentally ill people as unsalvagable or monstrous. Personally, I was horrified.
The backlash was horrible because the plot twist made no sense in general. In addition the story was marketed as a romance and by the end nobody had paired off. I felt my time was wasted, and I was disgusted by the way the "true villain" was discarded for the crime of being mentally ill.
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When Hanza returned with a more level-headed protagonist and a more violent psychopathic villain....some readers gave the author another chance.
I don't blame them. Paranoid characters like Rozy are very interesting! Especially as main characters!
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Hawa, the secondary female lead, grows out of her "naive victim" stereotype as well. It's very satisfying to watch. It was tied together nicely by the handsome villain, Adam.
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Adam is extremely evil and irredeemable. When the story begins he is a serial killer who targets "innocent, sweet" girls like Hawa.
Rozy is overprotective and she doesn't trust men. In fact she's a known man hater. The characters are all adults, so their character traits and desires aren't just quirks. They are all deeply flawed people.
It was a very promising start.
Plus, it wasn't marketed as a romance so I was sure it would be written better! The weakest part of My Deepest Secret was the romance (by the end I mean) so yay!
Or not...
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I do not keep up with TGU on a regular basis. The plot slowed down considerably and I noticed a worrying trend. Frankly, I'm not shocked by this immature behavior in the slightest.
Every single male character in TGU is a sexist abuser who harbors violent thoughts about women.
Hanza is very good at writing scary, irredeemable, sexist pigs that belong in jail...but it was a worrying trend all the same.
Adam was a smart, handsome serial killer who liked to hide in plain sight. By about chapter fifty he was alot dumber, and I cannot stress this enough.
Every male character that associates with Rozy or Hana turns out to be a stalker or harasser. The kind that would get charged in real life.
That kind of hatred towards "all men" is worrying in a thriller comic, and it was very annoying.
I wanted Rozy to outsmart Adam.
I don't want to watch her and Hana be abused by multiple men (mostly former friends!).
I came for the girl boss mystery, and I got alot of sexism instead. What a slap in the face.
Past a certain point I was only checking in to see how bad the story had gotten....and...yup....the male police officer helping Rozy is also a weird guy.
............first of all that's boring.
Second of all it's insulting.
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Hanza hates toxic romance, and it shows, and that's perfectly ok. It's not for everyone, but Hanza has built their entire career on top of sexy murder men...so their attitude is extremely hypocritical and annoying as heck to watch.
"I hate toxic romance but I'm also going to sell suit merch of Elios and Adam."
Like, what did you expect?
Hanza is an adult creator, and they do know who they're catering to.
At this point they are absolutely insulting the fans that pay their bills, and that's unacceptable.
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Authors are public figures now. They have been since the Facebook Era. Random internet trolls should not influence how you speak to your fan base. I understand that working for Webtoon is brutally hard, but Hanza is a popular artist despite their fumbled first story.
It's like watching somebody blow their nose on a golden ticket.
TGU was their second chance. A very generous second chance, that got great reviews in the beginning.
I'm astonished that Hanza somehow managed to concoct another dud plot twist. Their rude attitude has to be the nail in their coffin. They should not get a third generously funded chance.
Don't interact with their posts.
Don't review bomb the webtoon.
Don't give them any more attention.
They've made more than enough money off of fans they clearly don't respect.
Every creator worth their salt knows trolls and super perverts are only 0.05% of any given Fandom.
If Hanza wants to spit on the 99.95% fine.
Just don't give them any more money or support. That's the only punishment fans have the right to inflict.
Why am I so upset?
Well, as you can see Hanza posted spoilers. They spoiler bombed Twitter because they don't want to finish TGU.
That's right. On top of insulting everybody who paid for this comic they also don't want to finish. Despite the fact that the story reached its climax recently. The girlboss alliance is finally forming against Adam but...too bad I don't wanna write it (suckers).
The sibling plot twist is just abysmal as well.
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Shame on you Hanza.
You damn well know that this sibling plot twist is completely out of left field and unexpected. (and boring. I am convinced you are trolling your fans.)
The shipper trolls and the edgy Rozy/Adam fans had no idea it was coming before you randomly spoiled it.
For the record I don't ship anything in this lackluster comic, because I know better. Again, My Deepest Secret was marketed as a Romantic Thriller and then there was zero payoff. Sure, this one isn't a romance, but I don't think anyone signed up for every guy on the block being evil. Just the guy upstairs. Since the story isn't even about love I never imagined so much drama would come out. It feels very pointless and petty. Every time I hear about this artist it's a drama issue and I can't help but think they're part of the problem. Their recent behavior on social media hasn't left me with any other options.
Hanza, you are being manipulative and childish on purpose because you don't want to finish what you started.
You pandered to horror and toxic romance fans on purpose just to get money.
You spoiled a story millions of people have been reading regularly just to satisfy your childish need to bully your own fans.
You took their money.
You signed your contract.
Nobody made you do it.
If you really are super conservative and you think romance must be pure LEAVE US ALONE, and go write pure romance.
Nobody is stopping you, but you wanted to milk more money out of people you don't respect.
It's sickening, and I'm happy that TGU will never get a physical release.
You don't deserve a dime of that money.
Shame. On. You.
359 notes · View notes
jadeslashes · 11 months
Note
DBD request:
The killers (The Shape, Trapper, the Wraith and your choice 😘) having an unhealthy obsession with the newest survivor (female if you don't mind?)
includes: the trapper, the wraith, the huntress, the ghost face, the doctor, the legion (just frank), the artist, the cenobite, the executioner, the shape & the knight.
warnings: stalking, obsession, unhealthy relationship dynamics, you get the idea. no smut but still mdni.
note: first dbd request, thanks pookie <3 and bc this is my first dbd request, i'm just gonna include all the killers i write for :)
🔩﹒TRAPPER ꜜ﹒⟡﹒
obsession at first sight, evan has absolutely no plans of letting you get away from him, no matter what he has to do
even if it hurts you, he'll lay traps in your path to ensnare you so he can throw you up over his shoulder, have you in his complete control
and once you're in the basement, you know that there's no escape from him whatsoever
all of his traps are laid so there's no chance of rescue, and he faces you hanging from the hook that he's mercilessly thrown you on, glad to have successfully trapped his prey
🔔﹒WRAITH ꜜ﹒⟡﹒
philip finds himself using his guise of invisibility to keep an eye on you far more often than he himself even intends, crossing paths with you when he doesn't even mean to
whenever you're alone, you catch him sweeping by in your periphery, or hear in the distance a bell chiming
he notices your anxiety mounting with every second that he's watching, and in a way he almost feels bad about it
and when he's ready to chase you down, he'll ring his bell, almost in a taunting sort of way as you run from him
but he won't stop until he's got you
🪓﹒HUNTRESS ꜜ﹒⟡﹒
almost always, her first instinct when she sees survivors is to use her strength and speed, her hunting ability, and throw hatchets, anything to down them and bring them under her mercy
but the way she feels about you is almost similar to the way she feels about the children she couldn't bring herself to kill
something throws those instincts to the side when she sees you, she can't place what exactly it is, but she can't ignore it
💀﹒GHOSTFACE ꜜ﹒⟡﹒
he's always meticulously stalked people, gotten to know them without their knowledge down to the very last detail without their knowledge of his presence
but with you, his usual routine of becoming intimately familiar with victims for the purpose of killing them was interrupted, killing you was not necessarily his intent
unnaturally quickly, he knows details about you that few others pick up on, and you constantly question whether you're really alone
🩻﹒DOCTOR ꜜ﹒⟡﹒
considering the fact that he's completely sadistic, being his obsession is harrowing, beginning to end
especially because he doesn't see these feelings toward you as something he should allow to grow, he doesn't see it as any sort of love or anything romantic, which gives him only one conclusion that he needs to reach
he needs you dead, but he's going to drag it out, make it satisfying for himself, and the way to do that is to drive you mad, and make the process as torturous as possible
every scream of yours fuels him to keep going until his brutal torture is finally done, and by that point, he might even find that he'd gotten so caught up in torturing you that the rest of the survivors managed to escape the trial
🕸﹒LEGION ꜜ﹒⟡﹒
frank knew you'd be a chase, something he'd need to go after, but he's more than okay with that
every second of running after you is envigorating, with each stride that gets him closer to you he wants you more and more
both of you know that you can’t outrun him, he’s in a frenzy on your heels, completely running on the impulse that he hadn’t been able to get out of his head since he saw you; he needed to get to you
the chase doesn’t necessarily end with him plunging his knife into you, but he doesn’t mind it if you think that’s the case
in fact, he takes some pride in the fear and control he knows he has over you
🪶﹒ARTIST ꜜ﹒⟡﹒
while usually she uses her birds as a weapon against her prey, for you she'd be using them much more gently
you’d find yourself being harassed by crows throughout the majority of your trial
but it’s only so carmina can keep track of you, she doesn’t use them to cause you harm
⛓﹒CENOBITE ꜜ﹒⟡﹒
they're constantly using their chains to keep you in close proximity
and also just to hear you scream, no tears of yours could ever be a waste of good suffering in their eyes, they love your cries of fear and pain from whatever they're doing to you or when they're chasing you down
escaping their chains is virtually impossible, each second you manage to evade or hide to rest, you know you’re just putting off the inevitable
🔺﹒EXECUTIONER ꜜ﹒⟡﹒
pyramid head is a bringer of pain and suffering, but is also shockingly subtle during the trial
for a while, he’s merely a looming presence as you work towards escaping
but that’s part of the plan, he takes his time to get you tormented by his power
all so that he can get you locked in one of his cages, where you have no choice but to be all his
🔪﹒SHAPE ꜜ﹒⟡﹒
his stalking is relentless, but he takes his time before he makes a real move on you
and when he finally does strike? there's no way you could've ever been ready for it, one minute you were working on a generator, and the next, you're up over his shoulder with no way to escape
and even if you are constantly on guard, aware of his presence, he'll keep you under his mercy by keeping you injured or downed, never too far from you to keep your fellow survivors from saving you
⚔️﹒KNIGHT ꜜ﹒⟡﹒
even though he's the killer in the trial, as a knight, he feels the need to protect you, killing you isn't even something that crosses his mind
and if tarhos himself can't be keeping his eye on you at any time for one reason or another, alejandro, durkos or sander are doing so for him
he's got an uncanny ability to constantly know where you are and what you're doing, and that's because he's always keeping tabs on you, whether on his own or by means of his faithful three
1K notes · View notes
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Today on popping the corn and feeding the children, what do you folks think of this discussion? :)
I'm always curious to hear what other Trek fans, especially queer Trek fans, think about our place in Trek history and how we fare as the queer participants within our fandom. What have your experiences been like?
Overwhelmingly I've found a great reception and a welcoming attitude, but I admit that has increased considerably since the 90s. However, there are still some Trek fans who seem to be vehemently in denial about queer history in Star Trek, or the fact that anyone who has worked on Trek has pro-LGBT attitudes. This always surprises me considering some of the blatant queer content we have already seen in Star Trek such as the Jadzia Dax and Lenara Kahn kiss.
Anyway, I enjoyed the discussion that followed and seeing the overwhelming outpouring of support coming from Star Trek fans in response to this thread.
Here was my two cents contribution:
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"No, what they said was factual.
Have you forgotten Nichelle Nichols was indeed an African American woman in the core seven bridge crew back in 1966?
Or the fact that Gene Roddenberry went out of his way to write The Motion Picture Novel, creating the term "T'hy'la: friend, brother, lover" so that fans could choose which interpretations of Kirk and Spock they saw fit? He also embraced K/S fans and hired a number of them to write the earliest Star Trek novels, including the very first official one (The New Voyages Vol. 1 & 2) which included slash fiction as well as Gene's approval/forward in the books.
In case anyone has forgotten, here's a little bit of background on Gene Roddenberry and his perspectives on queerness in Star Trek.
He admitted that in his early life he was very affected by how society and culture treated the LGBT community, and that he too found himself subjugating and judging others for that lifestyle because it was what people did at that time. As he got older and had more life experience, he began working with a number of queer artists in Hollywood -- and through TOS, a number of queer individuals began asking questions about Kirk and Spock.
Instead of vehemently shutting down this perspective, Roddenberry was intrigued, and saw potential to tap into a large audience (LGBT) that most others didn't want to go near or acknowledge publicity-wise. He saw it as an opportunity to expand the fanbase while also pushing yet another envelope.
But with the heat already on the show for what they'd already pushed, he found he was often stuck between what he'd like to do and what production would let him get away with. There are a number of Kirk and Spock scenes in scripts that got cut out for leaning a little too obviously romantic. Tiny trickles of that content still made it in were infamous moments like the backrub scene in Shore Leave. Even the 2009 movie had a K/S moment while Spock Prime and Kelvin Spock talked that was written and filmed that was cut out of the final product.
Queer subtext and coding has always been relentlessly weeded away at with an excuse ready to go for why they always try to cut us out, but we all know it's because they are scared of the homophobic backlash and ratings hits. Look how violently homophobes went after the gay romance episode of The Last of Us **just this year**. This has always been our reality, so for someone like Roddenberry to make efforts in the 70s? That was massive.
But Gene as well as the queer/slash Trek community managed to accomplish some things in the 70s which I'm surprised more folks don't talk about or give much credit.
In the same TMP novel which features "T'hy'la" and the famous footnote, Gene cleverly wrote Kirk with a bisexual/pansexual lens: Kirk describes himself as *preferring* women but being open to "physical love in **any** of its many Earthly, alien, and mixed forms." (Direct quote from Genes book). Basically, Captain Kirk was DTF with whoever if there was a connection, which was a very progressive take for a character in a novel written in 1979, but made sense for the future which would have a lot less hang ups about sex and love compared to our current rather puritan/conservative society.
I also prefer women, but I married a man. Shout out to Gene Roddenberry for giving us a seat at the table back in the 70's when folks *still* try to insist there is no place for K/S or queer concepts in Trek, because he made efforts -- however small -- to employ queer people and show queer perspectives. According to David Gerrold, LGBT+ representation was a big thing that Gene personally pushed for in TNG and wanted various depictions of love/couples in the Risa scenes, to name one example.
In the 70s, fanzines led to meetings and swapped fanmade magazines, which got so big that they needed hotel centers, then convention centers, then one day the TOS cast came to one and what we know as modern fan conventions were born -- inspiring even George Lucas who attended Trek conventions in the 70s and saw how popular Trek was in syndication; it was a great climate to launch his Space Opera. Star Wars then became so huge that we got TMP.
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But none of that would have happened without the level of organization, passion, and creativity that those fans poured into Star Trek and their characters after it got cancelled and went into syndication.
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Without queer folks we wouldn't have George Takei, Theodore Sturgeon who gave us Tribbles, Bill Theiss and his amazing TOS costumes, Mike Minor's art direction, Merritt Butrick, David Gerrold (writer for TOS, TAS, TNG) to name a few of many queer contributors to Trek that Roddenberry respected and tried to go to bat for wherever he could in a climate that was absolutely impossible to gain an inch in.
At a time during the 70s and 80s when so many people resented and feared the queer community and wanted us to disappear, especially in the 80s during the AIDS epidemic which many homophobes claimed was "God's punishment to the gay community" or "Gods's answer" to our "hedonism", thinking we'd gotten our just desserts and should just disappear . . .
During that time, Gene Roddenberry gave us queer folks a place to say: "You know what? Sure. Write your stories. TV says you guys shouldn't exist, they pull books with queer people off the shelves and burn them. Laws exist specifically to forbid you guys from loving each other, and call you mentally ill. You can't even hold hands in public. But I'm going to validate you guys and invite you to write novels or work for me, try to see what we can get by production, and allow you to see yourselves in my characters if you want to. There's a place for you in our fandom."
He gave us bi/pan Kirk, he gave us K/S is open to interpretation. In Phase 2 Kirk's surviving nephew Peter, son of his brother Sam from Operation: Annihilate!, was going to be written as gay and living on the Enterprise with his partner -- that also got chopped and reworked into a script that wouldn't get used until decades later. That was huge at a time that being queer was officially listed as a mental illness, and villainized due to the AIDS crisis.
So before you try to dismiss or tell K/S + queer Trek fans whether or not they deserve a seat at the table, remember that Gene Roddenberry was among the **first** to pull that seat out for us in a climate that was ruthlessly against LGBT+ folks." -- 1Shirt2ShirtRedShirtDeadShirt
P.S: Have some cute bisexual/pansexual K/S pride gifs. :) Pride month is a hop, skip and a jump away.
LLAP!🖖💚
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nekropsii · 19 days
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What a about Caliborn makes him so cool in your opinion?
Go keep track of his progression as an artist alongside his development as a character and think about how these are intrinsically linked. Ponder the fact that he is both at his most obnoxious and at his most amateur when trying to ignore his unique style explicitly brought on by his canonical learning disability and mimic others rather than truly be himself. Consider how his explorations of art are genuinely cool, not a bad thing, and how we get some really neat multimedia stuff out of it.
Caliborn may be a shitty little teenage wretch but the way he is portrayed as an artist and as a disabled person is both really good and very real. It comes from a place of love. His learning disability is handled with a degree of gentle care that you would not really expect from Hussie. The place Caliborn's art style ends up in is so fucking sick and I actually unironically love it. The technique he uses is really interesting. It's intentionally reminiscent of an Etch-a-Sketch, and I'm a little obsessed with it.
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This is so fucking good. I mean this seriously. He's right - that is some Pure Art Skill.
I just love the way art is employed as a necessary component of his character arc. It's so neat. You don't see visual cues that intricate too often. Usually it's just in character design, but watching his entire art style and even his medium of choice change several times over is fascinating. You can really tell Hussie had a lot of fun with him. He's also just really, really fucking funny. Just about every sentence that comes out of his mouth is Grade A Absolute Fucking Gold, and I'm honestly obsessed with his dynamic with Dirk. This may get me thrown to the wolves, but I personally think Dirk and Caliborn have way more chemistry than Dirk and Jake. Maybe that's because we actually see Dirk and Caliborn interact on screen... Lmao.
Necessary Topic: I don't know why people hate him so much. Like, I understand hating his misogyny and fatphobia, sure, but those are deliberate character points and not just Hussie-isms. I see people act like Caliborn is indicative of Hussie, as if Homestuck-era Hussie wasn't, like, famously really fucking good at writing female characters and absolutely not a misogynist. Caliborn's a parody of Homestuck Anti-Fans - which is a term we really ought to bring back, god, anti-fans are absolutely still a thing and good lord they're everywhere - who really were just shitty little bigoted haters. Calliope, the opposite side of his coin, was representative of, essentially, "the best kind of Homestuck fan" - an ultimately sweet young teen girl who willingly dedicates almost all of her time to this piece of fiction she loves so, so much, who draws a lot of fan art for the joy of it all, has OCs that don't fit any of the design conventions in Homestuck whom she pairs with the characters in it for innocent fun. Someone who has a lot of theories and analyses, writes a lot of fanfic, and is genuinely just having a lot of fun. Everyone loves Calliope. Even the characters in Homestuck love Calliope. They just think she's the cutest, sweetest little thing they ever did see. Caliborn was the worst kind. He sucks on purpose. No one likes him. He is a total nuisance to characters he is by all means trying to impress. I love them both.
It's also just funny that he's a canonical Intersex Transmasc who is probably Gay and this has, like, no relevance to anything about him, really. So no one really talks about it. Gender Hilarious, Gender Nefarious.
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kvothe-kingkiller · 5 months
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I'm not the best writer when it comes to writing convincing essays or whatever, but I'm going to give this a go because it's something that I've thought for a long time that I've never seen anyone really acknowledge unless I bring it up first. (also I am sick and don't really want to do much editing here, just rambles, so good luck)
I think that when most (not all, but most) people get salty about 'modern art', they are not salty about the things people think they are salty about. When they say "this isn't art", theres an important bit that they're not articulating. What I think most of them mean is "this isn't art that should be in a museum." "this isn't art that should cost this much" "this isn't art that should be getting this kind of recognition". And there is a huge difference between that and just saying "this isn't art"
Firstly, all of the arguments about why modern art is in fact art straight up....don't apply. They don't address the problem, they don't answer the question. This isn't really anyone's fault per se, given that it is addressing the literal statement, it's just I think most people aren't actually thinking that literal statement.
So then what do they really mean? Like I said, I think they're trying to articulate why they're frustrated that this art is in a museum when "they could do it". So when you say "okay then, you do it" that doesn't address the core issue, which is "but why is this getting recognition for it, and I would get none" because yes, unless they are famous, they would get Zero recognition for it. Nobody would be lining up to buy their art, no one would ask to put it in a museum. Best place they can hope to have this displayed is a fridge door.
When you look at a piece of fine art, most can see the amount of effort put into it. They see how much training it took to get there, they see how much time it took to put those strokes on that canvas and they can go "yeah, that took skill, that took effort, not everyone can do that. it deserves recognition". And a lot of modern art does take skill, it's just skill that isn't easily noticeable to the average viewer, such as rothko's color fields, they do take a lot of skill and effort, you just can't see it if you don't know. But a lot of modern art that people complain about isn't something that has skill that's not recognized, it just requires very little technical skill at all (not a condemnation, btw).
When you're talking about something 'anyone can do' that piece's value is often not a recognition of skill, or even of the message, it's a recognition of a name. It's similar to having a gucci bag because it's a gucci bag, not because you care remotely about the bag. Yes, art isn't displayed because of how much effort went into it, but it's a huge industry that many many people are making money through from sheer name recognition alone.
Like that one painting of that one artist's (I forget which artist and my cursory google isnt finding it, but also its just an example) where it got replicated and sold to a bunch of people for a large amount of money so they could all have something that had a small chance of being a genuine painting by the artist, that's an excellent example of the fact that a lot of the gallery-level art world is Entirely about the name, not about the piece itself. If someone just made that painting but didn't say it could be from the artist, then who cares?
If you go to ringo starr's art website (https://www.ringostarrart.com/) then you can see that some of his work, especially his older work, is of that category of stuff that many people would say "I could do that" to. For instance, these two? 1,400 and 6,000 pounds respectively for a PRINT of these from his website
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....okay this one I kinda enjoy.
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but still. 2,000 pounds for a print.
All of this is possible because he's ringo fucking starr, he can sell his paintings for whatever he wants. If I tried to sell those for that much, I'd be laughed out of the room. All of it is just clout, it's just how big your name is and how much you can use that as leverage.
This is not to say that other forms of art don't also have this issue, they do, especially with people devaluing creative works so much today. But you could probably get a few commissions if you sell realistic art or do commissions of people's characters, while you Cannot get any money trying to sell stuff like ringos art unless you already have an audience who will buy it.
This does somewhat lead into a discussion of how art curators pick which artists are 'good' somewhat arbitrarily, but that's a whole other post.
Doing art for 'yourself' vs for other people or money is also a whole other post, one which I've actually seen quite a lot on here. But suffice to say if your response to all of this is 'just make art for yourself! Why do you need recognition?' then maybe go find some of those posts. It's not bad to want recognition, and it's not bad to question why that guy is getting much more recognition for the exact same thing you're doing just because he has a bunch of rich friends who are able to host fancy parties and go 'hmm. yes this is good art.' (not that all modern artists had rich friends, but they did almost all get Extremely lucky in some shape or another that led to them now being widely accepted as good artists).
You cannot make a living off modern art unless you're well known, and if you happen to be well known already, you could likely make a living off modern art without having any experience, and that's what a lot of people hate about modern art, even if they don't articulate it. While some would, most wouldn't say "my five year old could do that" to someone's personal piece that they made themselves and hung up in their home, or that their friend made and gave to them. They say that about the pieces bought for thousands of dollars or millions of dollars.
And I don't want people to think that I do hate modern art, I don't (though this is tumblr, so I'm pissing on the poor just by writing this). I don't hate any of the famous modern artists, I don't think modern art isn't art. I do hate the industry that says their art is suddenly worth something just because some rich fuckers somewhere decided they should be, and anything I tried to do in a similar vein, original or not, would be better suited to sit in a coffee shop and continuously marked down and never sold.
So next time you say "so why don't you make it", maybe ask yourself if you would buy it.
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doe-prince · 4 months
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I love Golden Shrike! I've had my own comic idea for about a decade now, but I'm wondering, for you, how long did it take you to be confident enough with your art to start your comics? had you attempted panels and backgrounds earlier and didn't put them out because you weren't happy with them yet? I'm almost done with my characters and writing but I'm worried I'm not good enough to actually start doing panels
(these are just my views and experiences! there's as many approaches as there's artists)
I was BAD when I started comics, but then I again I was a kid who didn't care if my bunny-cat-digimon comics weren't good enough, it was just fun to do. Which is what it should still be, fun and a fulfillment to you. I think the happiest an artisit can be is when they can draw like they have no audience.
My comics stopped in my teenhood when I actually wanted to make something good. I made so much groundwork but VERY rarely got to the actual page production because I thought everything should be perfect, but we all know there's no such thing. When I noticed all my attempts were doomed, I stopped making them for like ten years until I was zapped with Fuck It We Ball-mentality. And it's the best thing that has happened to me. Childhood whimsy. Make your own toys.
Did I make test pages for Golden Shrike before starting production? Well, the first page of the comic is a test page. And the second page. And the whole first chapter. I just never stopped. Not smart but it's what works for me. Starting these 'test pages' has kickstarted two bigger comics for me, Golden Shrike and Jet and Harley.
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Sure I made couple of style tests for GS even though I had a clear visual vision from the start, but Jet and Harley I just started to draw without any real practice pieces, just based on couple of CSP brushes I wanted to use. This isn't very smart as you'll likely find out later that MAN, this style takes too much effort, but if you're unlike me and don't care so much for consistency, you can always simplify it on the fly. And even I've had to change it: I stopped shading after chapter 5, briefly used 3D assets in upcoming pages, now I'm gonna shrink the font a little. They're teeny tiny things for readers, but huge for me.
There's many comic authors who like to plan every little detail before getting to work, but it doesn't work for me so I can't say much about it. I have a skeleton to follow, but I fully flesh out each chapter one by one when I reach them with pages, because I like to revisit my old visions with fresh brains. When you actually get to work, you might realize some scenes aren't needed, or they'd be better changed. Don't be scared to crack some ribs off your story skeleton. Being too loyal to your old vision can often hinder you.
Starting production is the biggest monster in comic making, but after the first step you'll mow over it leaving it in your dust and create a baby you can be so proud of. I wish you, and everyone else on the cusp of their projects GOOD LUCK, HAVE FUN, LOVE YOUR WORK.
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cripplecharacters · 4 months
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hello! so, i currently have an oc in the works. i dont have much for his character yet, and hes kind of a blank slate at the moment, however, whilst trying to develop him i had the idea to give him a disability; its something i dont do with my characters very often, and i feel like it could give some depth and realism to his character. however, i..... dont know where to really start with it? i have the vague idea that i think id like him to have crutches, so some sort of leg disability, but just going off that its been hard for me to find any condition that feels quite right. im unsure about making him an amputee either; seemingly the "go to" for anyone who wants to make a physically disabled character. i want to try and represent a disability thats less fetishized by the general public, and looking through this blog here its definitely apparent that a lot of people are tired of seeing basic half amputee characters with overly functional prosthetics; i wanna avoid that. sorry this has gotten a bit rambly, but basically what im asking is,, do you have advice for what i could use as just. a general starting point in this? im terribly uneducated and lost at the moment and id love some help. thank you :]
Hi!
It's great that you're interested in writing a disabled character (with care)! I'm always happy to see more writers/artists/creatives do that.
You mentioned wanting to give him crutches, which is cool! Mobility aid users in media make me happy. However, you mentioned crutches as meaning a leg disability, which isn't always the case — and while I don't have statistics on it, I believe that most crutch users do not use them for leg-only problems, and a lot of them have the not-so-fetishized conditions. Here are some suggestions of what you could give your character, which hopefully gives you some ideas. If you need, you can get back to us with a more specific question after you figure out what exactly your character has! :-) (smile)
Cerebral palsy — probably the most common reason for using crutches in non-elderly people, and the most common (physical) disability in younger people in general. If your character has diplegic (meaning lower limbs affected) CP, he could use crutches and if he has hemiplegic (one arm and one leg affected) CP, then he could use a single crutch or a cane. Cerebral palsy is generally extremely underrepresented when compared to how many people have it IRL! Just be aware that there is a lot of research involved just about the condition itself — multiple types (spastic/ataxic/dyskinetic), different kinds of body involvement, tons of different mobility aids and orthotics to learn about. There is also hereditary spastic paraplegia, which is not the same as CP but similar and progressive.
Spinal cord injury — the general assumption is that all people with spinal cord injuries are fully paralyzed below the neck or waist, and that's not the case. If your character has an incomplete SCI on any level or just a very low level injury, he could be using crutches or switch between a wheelchair and crutches. It's essential to research SCIs to have them be more than “legs don't work, but that's literally it”. SCI can come with severe nerve pain, spasticity, atrophy, and a lot of other things. Worth noting that spinal cord injury could be traumatic, but could also be congenital (spina bifida) or illness related (polio, transverse myelitis, spinal stroke, or cancer, for example). You could think that it's overrepresented in media, but SCI is generally just used as a “default condition” for why a character is in a wheelchair, and a lot of these representations are unfortunately very shallow.
Paralysis — in the monoplegic sense here. Much more rare than the rest of the things here, but your character could have a single paralyzed leg, largely due to nerve damage. Could be traumatic or illness-related (e.g., cancer, infection, or multiple sclerosis).
Stroke (and other traumatic/acquired brain injuries) — stroke can cause a million different symptoms and depending on what happens to your character exactly, he might need crutches! A big portion of stroke survivors deal with hemiplegia and could use a crutch on their non-affected side, for example. Some kinds of stroke might cause your character to have troubles with balance and require a mobility aid to not fall. Of course stroke will also cause other symptoms for your character (it wouldn't be too realistic to only have him have problems with his legs) for example speech issues, headaches, or seizures. Stroke can happen to anyone, and it wouldn't be weird to have a younger character with it. Very common in real life but very rarely represented in fiction.
Limb difference — you can definitely write a character with a limb difference or an amputation without fetishizing it! The main concern with the fetishization is the concept of the robotic limb that works just as well as or even better than a meat leg, and thus the character is “fixed”. But your character could just… not use a prosthetic. A lot of congenital amputees, people with limb differences, or with high level (above knee) amputations might do that. He could also have a leg length difference, which could cause him to need crutches (for example, Morteza Mehrzad has one of his legs significantly shorter after a pelvic injury, and he uses crutches among other mobility aids).
Chronic pain — very broad category for too many specific conditions to count. Neuropathy in the legs and/or lower back could be a reason for using crutches, for example. Unhealed, or poorly healed past injuries. Arthritis in knees or hips. Hypermobility that makes him unsteady or dislocate joints. Pain in bones or muscles where he can't fully weight-bear.
Gait disorders — another broad category (sorry). Your character could have problems with his gait and need aids for that. It could be caused by dyspraxia (I have it), ataxia, progressive muscular dystrophy (there is a lot of different types), Parkinson's disease, or a lot of other things! Could also be injury related.
And of course you could have multiple characters that are disabled to make sure that there is some variety :)
I hope that the above list gave you some ideas for your character :-) (smile) if you have more questions, feel free to send another ask
mod Sasza
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I have a little bit of an interesting question! I know you stated you like writing horror and NSFW, or at least you do not mind dabbling in them, so I'm curious to your opinion:
(Please, very important onto this, keep in mind that, when I ask about 'Yandere', while yes, I mean this lovesick, obsessed character who goes to kidnapping/harming others/threatening/killing etc extremes to get the object of their affection/obsession, there's many yandere types. I PERSONALLY like only a handful of them because I am very careful with TW (I do not like toxic relationships where the 'darling' is deprived of privacy, is mistreated, forced to do things, has hands laid on them, has their emotional well being messed up by demeaning words, etc, and I do not enjoy abuse depictions of the trope either, so I cherry-pick a lot (due to personal trauma). Yanderes are often portrayed as straight up abusive when they needn't be, there's delusional ones, lucid ones who do not want to feel the way they do, others who rather give themselves to the object of obsession/affection and would rather hurt themselves than ever upset them, others who lean more towards manipulation, etc.). I say this because TW are important and while this is 'just a question in a blog' I want to inform you that there is NO EXPECTATION for you to write abuse, toxicity or anything of the sort. While being WELL AWARE that yandere relationships WILL be unhealthy in nature, it is that kind of 'unhealthy possessive' vibe you can enjoy IN FICTION, and should NEVER allow in real life. Take care of yourselves ❤️)
Obviously, none of the characters are canonically yandere, but do you have any opinions on who could fit the bill? And how/what way/what category they'd fit into?
Please ignore this if it makes you uncomfortable in any way and even if you simply respond without any headcanons/just a little ramble, remember to put TW so people who blacklist yandere stuff or feel trigger by any of it continue having a safe space here! Love your blog and what you do! Keep up the amazing work, and congratulations on such endless artistic talent!!
I haven't done a whole lot with the Yandere trope. I have one unpublished fan fiction for another fandom entirely that involves a yandere character in an antagonistic role. I don't tend to romanticize it because of how problematic it can be.
So needless to say, ⚠️ trigger warnings ⚠️ ahead for this topic, some more than others (lookin' at you, Doffy).
I feel like Sanji could fit the bill of being the lucid, regretful yandere. He knows that his obsession with you could be problematic, but he just can't help it. He gets insecure and jealous easily, and may be inclined to threaten any other men that happen to get to close to his beloved, platonically or romantically. He wants you completely to himself. Would be apologetic about his behavior and feel sincerely guilty for it, but just unable to keep himself from doing so. He also feels his behavior is protecting you in a way from being taken advantage of, and that's the only justification he can make for it—even to himself.
Mihawk, while his confidence and ego mean he's not really the jealous type, would still be a worthy candidate. He wants you aware that you are his in every sense of the word. You, your love, your mind, your body, all belong to him. No one else. He may very well be violent about it, though not toward you—just toward anyone who dares challenge his ownership over you. Toward his lover, he would be particularly doting and gentle, treating you like a fragile and priceless work of art. He would be incredibly disinclined to allow you to go anywhere without him; and if he finds out anyone else is attempting to court your affections or, heaven forbid, hurt you, then their days are going to be numbered.
Next would be Crocodile. Getting more ⚠️triggery⚠️ here. Prime candidate for a possessive yandere. Even if he doesn't have much time for you, you're still his property. He'll expect you to have time for him, to adhere to his schedule and his whims. He'll have a list of rules that you have to follow—no speaking with other men without him present, no going out in public without him or a guard that he has personally assigned to you; this is as much for the sake of keeping you safe as it is to ensure that you don't do anything he would disapprove of. In exchange, he'll shower you with lavish gifts, and treat you like a princess when he is with you...but if you break the rules, there will be consequences.
And lastly, and by far the most triggery, Doflamingo. Congratulations, you've caught the attention of an absolutely sadistic and manipulative yandere! He values total control over all aspects of your life. But he's going to make you think you have some freedom at first. He'll pout a little if you want to go somewhere without him, but he'll allow it...on the surface, at least. Then he'll hire some thug or other criminal deviant to scare you right back into his arms, whether with idle threats or physical force. He'll make you feel like he's your only source of safety and comfort. Make you defend him to your concerned friends and family of your own volition, until you have absolutely no one left but him to turn to. He'll justify it by saying it absolutely is for your own safety, and he sincerely believes that to be true; even if he wasn't hiring people to frighten you, there's still every chance that you could be hurt or enticed to leave if you stray too far from his side, and he can't allow that. Whether he views you as a lover or just a plaything, no one else is allowed to touch you but him.
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