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#the different fictional cultures and traditions
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2, 19, and 20 for the fandom asks!
heyyyy thanks for the ask!
2. My favorite fic from the fandom that I’ve read
I LOVE SO MANY!!! let’s narrow it to three…I’m a huge fan of crushinator’s Half Asleep and eleventy7’s Once Around the Sun, but if I had an icicle to my head and had to pick just one, I’d say colourwhirled’s Southern Lights. All three fics rival published books to me, but Southern Lights embodies a lot of things I love about fanfiction as a literary tradition (distinct from original fiction). It’s very, very long, which means we have plenty of time to dive into how different characters grow in a way that’s very difficult outside of long series. Katara’s journey is at the centre of Southern Lights, obviously, but we see a lot from Zuko, Sokka, Azula, Toph, Aang…I’ve compared it to A Song of Ice and Fire before for this reason. Because it’s a full AU, it also takes advantage of our knowledge of canon and works it into something very different, so there’s plenty of “ohhhhh so this is where x happens” and you get that delight of both familiarity and newness. Also the themes of colonialism, trauma, reconciliation, and oppression from your enemies vs oppression from your own people are done in a super mature way. There are no easy answers in Southern Lights, but I feel like the author trusts the reader to grapple with those complexities.
19. Favorite headcanon
Momtara and Dadko for the Gaang! I love the idea that Zuko helps her with chores in the Western Air Temple as a way of regaining her favour, and then he just keeps doing it. We love an equitable distribution of domestic labour.
20. Least favorite headcanon
I like Fire Lady Katara, and I’ve defended it before, but I don’t like the version of the headcanon where the people of the Fire Nation think she’s a savage / peasant and she has to get etiquette lessons and learn to be a FN noblewoman to get respect. I think Katara would sooner pull the “I won the throne so watch your mouth” card than to defer to people who think her culture is inferior, particularly because we don’t have any indication from canon that the Water Tribes are especially looked down upon (more than, say, the Earth Kingdom). And as much as I like Fire Lady Katara, I prefer United Republic Councilwoman Katara or Chief Katara. Both are obviously harder to execute so I understand why fic writers don’t go for them, but I have a serious soft spot for fics that depict her in those ways.
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zincbot · 4 months
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(insert another nothing post abt how good in stars and time is)
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do you have any culture/traditions/ethnicity hcs for the fab four? (if you couldnt tell, this is my favorite thing to come up with :] )
yeah im gonna be so incredibly honest, culture and ethnicity is probably the most inconsistent thing among my versions of the four and i really only have a few solid ideas abt them. like jet is always black in my brain, a lot of the times afro-latino specifically, and i tend to see ghoul as latino also, but i havent really worked out the specifics there any further than that. party and kobra are the most inconsistent in my mind tho, and their ethnicity changes pretty consistently like. they are liquid in my brain and i havent pinned down any solid ideas for them yet yk? ig it doesnt really help that i have like eight different versions of my own canon going in my brain at all times lol maybe if i end up mapping out the specifics of each universe it will be easier for me to lay out my unfinished ideas for each
as for traditions and cultural stuff and things like that, im sort of in the same boat there. ive got a few broad concepts in my head that i have yet to iron out the details of, and these broader ideas are more abt the specific cultures within the zones/city/underground than relating to any real world stuff. like, in the city for example, i feel like bli basically erases every sense of cultural identity and individuality bc, well, its bli. they hate beauty and they hate the idea of differing wirld views and traditions, and they hate it when people value anything other than working hard and "earning their place in their perfect society!"
and so, in the zones, i definitely feel like theres a sizable movement of joys who combat bli's perspective on pre-war cultures by learning all they can about their heritage and reviving old cultural traditions and basically rebelling through connecting with their roots. but again, thats really where my thoughts on this topic end bc i do not have enough knowledge abt all these individual culture that exist to really say how i think theyd be represented in the zones or how they would mesh with zone culture itself. i do thunk it would absolutely have an impact of zone culture as a whole, but i just dont know the specific effects of that impact would be bc, again, this is not something i have researched heavily yet or begun fully fleshing out
i will say that this is why i admire you and ur work and ur version of this universe so much!!! you have such amazing ideas abt the way real world cultures and zone culture would intersect, and i fucking love hearing you talk abt all the traditions and stuff there are in the desert bc i think it is so so so fucking cool and i wish i had the brain to think of stuff like that lol
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kyliafanfiction · 2 years
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I mean, yes you do need to think through the implications of giving your Medieval Europe Inspired Fantasy Culture things that medieval Europe didn’t have (tomatoes, potatoes, certain knowledge/techniques that the capacity existed for but Europe of the middle ages simply didn’t have, etc)
But if the culture has it’s own history in a fictional world, I mean... there’s no reason why potatoes couldn’t have reached this nation much sooner than they reached Europe IRL. Etc. Fantasy shouldn’t be a one to one map of history. 
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dykepuffs · 2 months
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How Do I Make My Fictional Gypsies Not Racist?
(Or, "You can't, sorry, but…")
You want to include some Gypsies in your fantasy setting. Or, you need someone for your main characters to meet, who is an outsider in the eyes of the locals, but who already lives here. Or you need a culture in conflict with your settled people, or who have just arrived out of nowhere. Or, you just like the idea of campfires in the forest and voices raised in song. And you’re about to step straight into a muckpile of cliches and, accidentally, write something racist.
(In this, I am mostly using Gypsy as an endonym of Romany people, who are a subset of the Romani people, alongside Roma, Sinti, Gitano, Romanisael, Kale, etc, but also in the theory of "Gypsying" as proposed by Lex and Percy H, where Romani people are treated with a particular mix of orientalism, criminalisation, racialisation, and othering, that creates "The Gypsy" out of both nomadic peoples as a whole and people with Romani heritage and racialised physical features, languages, and cultural markers)
Enough of my friends play TTRPGs or write fantasy stories that this question comes up a lot - They mention Dungeons and Dragons’ Curse Of Strahd, World Of Darkness’s Gypsies, World Of Darkness’s Ravnos, World of Darkness’s Silent Striders… And they roll their eyes and say “These are all terrible! But how can I do it, you know, without it being racist?”
And their eyes are big and sad and ever so hopeful that I will tell them the secret of how to take the Roma of the real world and place them in a fictional one, whilst both appealing to gorjer stereotypes of Gypsies and not adding to the weight of stereotyping that already crushes us. So, disappointingly, there is no secret.
Gypsies, like every other real-world culture, exist as we do today because of interactions with cultures and geography around us: The living waggon, probably the archetypal thing which gorjer writers want to include in their portrayals of nomads, is a relatively modern invention - Most likely French, and adopted from French Showmen by Romanies, who brought it to Britain. So already, that’s a tradition that only spans a small amount of the time that Gypsies have existed, and only a small number of the full breadth of Romani ways of living. But the reasons that the waggon is what it is are based on the real world - The wheels are tall and iron-rimmed, because although you expect to travel on cobbled, tarmac, or packed-earth roads and for comparatively short distances, it wasn’t rare to have to ford a river in Britain in the late nineteenth century, on country roads. They were drawn by a single horse, and the shape of that horse was determined by a mixture of local breeds - Welsh cobs, fell ponies, various draft breeds - as well as by the aesthetic tastes of the breeders. The stove inside is on the left, so that as you move down a British road, the chimney sticks up into the part where there will be the least overhanging branches, to reduce the chance of hitting it.
So taking a fictional setting that looks like (for example) thirteenth century China (with dragons), and placing a nineteenth century Romanichal family in it will inevitably result in some racist assumptions being made, as the answer to “Why does this culture do this?” becomes “They just do it because I want them to” rather than having a consistent internal logic.
Some stereotypes will always follow nomads - They appear in different forms in different cultures, but they always arise from the settled people's same fears: That the nomads don't share their values, and are fundamentally strangers. Common ones are that we have a secret language to fool outsiders with, that we steal children and disguise them as our own, that our sexual morals are shocking (This one has flipped in the last half century - From the Gypsy Lore Society's talk of the lascivious Romni seductress who will lie with a strange man for a night after a 'gypsy wedding', to today's frenzied talk of 'grabbing' and sexually-conservative early marriages to ensure virginity), that we are supernatural in some way, and that we are more like animals than humans. These are tropes where if you want to address them, you will have to address them as libels - there is no way to casually write a baby-stealing, magical succubus nomad without it backfiring onto real life Roma. (The kind of person who has the skills to write these tropes well, is not the kind of person who is reading this guide.)
It’s too easy to say a list of prescriptive “Do nots”, which might stop you from making the most common pitfalls, but which can end up with your nomads being slightly flat as you dance around the topics that you’re trying to avoid, rather than being a rich culture that feels real in your world.
So, here are some questions to ask, to create your nomadic people, so that they will have a distinctive culture of their own that may (or may not) look anything like real-world Romani people: These aren't the only questions, but they're good starting points to think about before you make anything concrete, and they will hopefully inspire you to ask MORE questions.
First - Why are they nomadic? Nobody moves just to feel the wind in their hair and see a new horizon every morning, no matter what the inspirational poster says. Are they transhumant herders who pay a small rent to graze their flock on the local lord’s land? Are they following migratory herds across common land, being moved on by the cycle of the seasons and the movement of their animals? Are they seasonal workers who follow man-made cycles of labour: Harvests, fairs, religious festivals? Are they refugees fleeing a recent conflict, who will pass through this area and never return? Are they on a regular pilgrimage? Do they travel within the same area predictably, or is their movement governed by something that is hard to predict? How do they see their own movements - Do they think of themselves as being pushed along by some external force, or as choosing to travel? Will they work for and with outsiders, either as employees or as partners, or do they aim to be fully self-sufficient? What other jobs do they do - Their whole society won’t all be involved in one industry, what do their children, elderly, disabled people do with their time, and is it “work”?
If they are totally isolationist - How do they produce the things which need a complex supply chain or large facilities to make? How do they view artefacts from outsiders which come into their possession - Things which have been made with technology that they can’t produce for themselves? (This doesn’t need to be anything about quality of goods, only about complexity - A violin can be made by one artisan working with hand tools, wood, gut and shellac, but an accordion needs presses to make reeds, metal lathes to make screws, complex organic chemistry to make celluloid lacquer, vulcanised rubber, and a thousand other components)
How do they feel about outsiders? How do they buy and sell to outsiders? If it’s seen as taboo, do they do it anyway? Do they speak the same language as the nearby settled people (With what kind of fluency, or bilingualism, or dialect)? Do they intermarry, and how is that viewed when it happens? What stories does this culture tell about why they are a separate people to the nearby settled people? Are those stories true? Do they have a notional “homeland” and do they intend to go there? If so, is it a real place?
What gorjers think of as classic "Gipsy music" is a product of our real-world situation. Guitar from Spain, accordions from the Soviet Union (Which needed modern machining and factories to produce and make accessible to people who weren't rich- and which were in turn encouraged by Soviet authorities preferring the standardised and modern accordion to the folk traditions of the indigenous peoples within the bloc), brass from Western classical traditions, via Balkan folk music, influences from klezmer and jazz and bhangra and polka and our own music traditions (And we influence them too). What are your people's musical influences? Do they make their own instruments or buy them from settled people? How many musical traditions do they have, and what are they all for (Weddings, funerals, storytelling, campfire songs, entertainment...)? Do they have professional musicians, and if so, how do those musicians earn money? Are instrument makers professionals, or do they use improvised and easy-to-make instruments like willow whistles, spoons, washtubs, etc? (Of course the answer can be "A bit of both")
If you're thinking about jobs - How do they work? Are they employed by settled people (How do they feel about them?) Are they self employed but providing services/goods to the settled people? Are they mostly avoidant of settled people other than to buy things that they can't produce themselves? Are they totally isolationist? Is their work mostly subsistence, or do they create a surplus to sell to outsiders? How do they interact with other workers nearby? Who works, and how- Are there 'family businesses', apprentices, children with part time work? Is it considered 'a job' or just part of their way of life? How do they educate their children, and is that considered 'work'? How old are children when they are considered adult, and what markers confer adulthood? What is considered a rite of passage?
When they travel, how do they do it? Do they share ownership of beasts of burden, or each individually have "their horse"? Do families stick together or try to spread out? How does a child begin to live apart from their family, or start their own family? Are their dwellings something that they take with them, or do they find places to stay or build temporary shelter with disposable material? Who shares a dwelling and why? What do they do for privacy, and what do they think privacy is for?
If you're thinking about food - Do they hunt? Herd? Forage? Buy or trade from settled people? Do they travel between places where they've sown crops or managed wildstock in previous years, so that when they arrive there is food already seeded in the landscape? How do they feel about buying food from settled people, and is that common? If it's frowned upon - How much do people do it anyway? How do they preserve food for winter? How much food do they carry with them, compared to how much they plan to buy or forage at their destinations? How is food shared- Communal stores, personal ownership?
Why are they a "separate people" to the settled people? What is their creation myth? Why do they believe that they are nomadic and the other people are settled, and is it correct? Do they look different? Are there legal restrictions on them settling? Are there legal restrictions on them intermixing? Are there cultural reasons why they are a separate people? Where did those reasons come from? How long have they been travelling? How long do they think they've been travelling? Where did they come from? Do they travel mostly within one area and return to the same sites predictably, or are they going to move on again soon and never come back?
And then within that - What about the members of their society who are "unusual" in some way: How does their society treat disabled people? (are they considered disabled, do they have that distinction and how is it applied?) How does their society treat LGBT+ people? What happens to someone who doesn't get married and has no children? What happens to someone who 'leaves'? What happens to young widows and widowers? What happens if someone just 'can't fit in'? What happens to someone who is adopted or married in? What happens to people who are mixed race, and in a fantasy setting to people who are mixed species? What is taboo to them and what will they find shocking if they leave? What is society's attitude to 'difference' of various kinds?
Basically, if you build your nomads from the ground-up, rather than starting from the idea of "I want Gypsies/Buryats/Berbers/Minceiri but with the numbers filed off and not offensive" you can end up with a rich, unique nomadic culture who make sense in your world and don't end up making a rod for the back of real-world cultures.
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ao3org · 8 months
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Updates to AO3 "Mythology" Fandoms
Hi AO3 users! You may have noticed that recently, fandoms previously canonized as "Mythology" are being updated to "Religion & Lore". This renaming project is part of a wider ongoing process on AO3 about respectful treatment and naming of various religions, spiritual beliefs, faiths, and collections of folklores belonging to a particular religious or cultural tradition. This includes both major and minor religions, as well as reconstructionist, ancient, and modern religions.
In the coming months, the term "Mythology" is being phased out of canonical fandom names. This is because of its potential for use as a disparaging term, and the way in which it is used primarily for religions which are already under-represented. Since "mythology" has connotations of being fictional or inferior to the religious beliefs of the speaker or writer, and is unfortunately used in this way by some, the decision has been made to replace this term with something that the Wrangling Committee believes is more inclusive and less derogatory.
After extensive discussion between individuals from varying religious backgrounds and beliefs, including wranglers representing the various fandoms which were being covered, it was felt that "Religion & Lore" was an appropriate and neutral way to describe the bodies of faith, belief, knowledge, and tradition associated with many of these religions which were ancestrally imparted and regional in nature. It is also hoped that this will decrease ambiguous or confused use, allowing people to more accurately describe their works and find works in which they are interested moving forward.
The use of "Ancient" in many of these fandoms' names reflects that these countries still exist but now have different predominant religions or spiritual beliefs. For example, Ancient Greek Religion & Lore (as Greece is now a predominantly Christian country) or Ancient Egyptian Religion (as Egypt is now a predominantly Muslim country). Because "Norse" does not refer to an extant country, region, or culture, it is not necessary to specify that it is historical or ancient in nature.
The names of these fandoms will also have the native language piped, if the English-language demonym is significantly different from the native-language demonym or if there is a culturally specific term based on consultation with individuals who speak these languages as a first language. We hope to give representation to the language of the source culture by doing so.
Each of these changes has been and will continue to be carefully researched and discussed with traditional knowledge keepers and researchers from the cultures represented in the fandoms under discussion.
Many religions face the issue of texts being written long after their events occurred. Unfortunately this is something which is shared across many religious fandoms; AO3 seeks to treat these religious fandoms equally. Care has been taken in researching characters relating to these fandoms, and character tags will be canonized or made a synonym on a case-by-case basis. Fandom tags that are currently synned to the Ancient religious fandoms have been checked as thoroughly as possible to ensure that they are not referring to modern folk tales, and where possible such relatively modern folk tales are canonized as their own fandoms.
(From time to time, ao3org posts announcements of recent or upcoming wrangling changes on behalf of the Tag Wrangling Committee.)
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esoteric-goblin · 4 months
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on worldbuilding, and what people think is going on
there is one facet of fantasy worldbuilding that is, to me, the most interesting and essential but i don't see it come up in worldbuilding guides or writing prompts or anything, and that is the question of:
what do the inhabitants of your world believe about how the world works, and how are they wrong? a lot of fantasy media will set up their cosmology, gods, magic systems, planar systems, concepts of the afterlife, &c., and proceed as though the inhabitants of the world know and understand them.
from someone whose entire academic career is focused on studying human culture in various regions and time periods, with a focus on belief systems (religion, occultism, mythology, folklore): that sort of worldbuilding is unrealistic and missing out on so much fun.
people are always seeking new understanding about how the world works, and they are mostly wrong. how many models of the solar system were proposed before we reached our current one? look at the long, turbulent history of medicine and our various bizarre models for understanding the human body and how to fix it. so many religions and occult/magical traditions arise from people disagreeing with or adapting various models of the world based on new ideas, methods, technologies. many of them are wrong, but all of them are interesting and reflect a lot about the culture, beliefs, values, and fears of the people creating/practising them.
there is so much more to the story of what people believe about the world than just what is true.
to be clear: i think it's fine and important for the author to have a coherent explanation for where magic comes from or who the gods are, so they can maintain consistency in their story. but they should also be asking what people in the world (especially different people, in different regions/nations and different times) think is happening when they do magic, or say a prayer, or practise medicine, or grieve their dead. it is a rich vein for conflict between individuals and nations alike when two models of the world disagree. it is fascinating how different magic systems might develop according to different underlying beliefs.
personally, i think it is the most fun to spawn many diverse models of the world, but give none of them the 'right' answer.
(bonus points if you also have a thriving academic system in the world with its own theory, research, and discourse between factions! as an academic, it is very fun to imagine fictional academic debate over the topics i'm worldbuilding. sometimes i will be working out details for some underlying mechanic of the world and start imagining the papers being written by scholars researching it)
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writingwithcolor · 5 months
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(Part One) Hi, I am planning this fantasy series all set in a completely fictional world. There are no humans. Looking through your blog I already know some of the do's and don'ts of fantasy species and poc, but my question is, some of my fantasy species do have real skin tones and I wanted to give them features from different real races.
I read all your asks about fantasy races but I there wasn't one that talked about a fantasy world with no humans. My question is: is still othering to have poc in that context? Should I include more humans to balance it out?
Fantasy races with features from real human races
From what I gather, you are saying you are writing a fantasy series with no humans, but a variety of fantasy species, some of which have human-like features, including skin tones. I think this is a simple problem. 
When coding cultures and traditions:
Do not:
Code whole ethnicities/ races for whole species.
This would reinforce the racist pseudoscience notions that differences between groups with different outward appearances connote different intrinsic, biological and behavioral attributes.
Do:
Show ethnicities within species.
Show societal attributes that can all be linked to the circumstances of the environment, even if the outcomes are different for different groups living in the same region. 
Avoid dehumanizing coding Lastly, I advise against creating a [human-like features] = [more human personality] / [animal-like features] = [Less human] dichotomy as this too falls in line with “dehumanizing based on physical appearance” reasoning you are looking to avoid in the event your culture-coding ends up revealing any intrinsic biases.
Marika
(Edited for repeat paragraph Dec. 11, 2023)
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deception-united · 27 days
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Let's talk about worldbuilding.
Worldbuilding is a crucial aspect of writing fiction, particularly in genres like fantasy and science fiction.
Remember that worldbuilding is a dynamic process that evolves as you write. Don't be afraid to experiment and make changes to your world as needed to serve the story.
Here are some tips to help you build a rich and immersive world:
Start with a Core Concept: Every world begins with an idea. Whether it's a magic system, a futuristic society, or an alternate history, have a clear concept that serves as the foundation for your world.
Define the Rules: Establish the rules that govern your world, including its physical laws, magic systems, societal norms, and cultural practices. Consistency is key to creating a believable world.
Create a Detailed Map: Optional, but helpful. Develop a map of your world to visualise its geography, including continents, countries, cities, and landmarks. Consider factors like climate, terrain, and natural resources to make your world feel authentic.
Build a History: Develop a rich history for your world, including key events, conflicts, and historical figures. Consider how past events have shaped the present and influenced the cultures and societies within your world.
Develop Cultures and Societies: Create diverse cultures and societies within your world, each with its own beliefs, traditions, languages, and social structures. Explore how different cultures interact and conflict with one another.
Flesh Out Characters: Populate your world with memorable characters who reflect its diversity and complexity. Consider how their backgrounds, motivations, and personalities are shaped by the world around them. (See my post on character development for more!)
Consider Technology and Magic: Determine the level of technology and the presence of magic in your world, and how they impact daily life, society, and the overall narrative.
Think about Economics and Politics: Consider the economic systems, political structures, and power dynamics within your world. Explore issues like inequality, governance, and social justice to add depth to your worldbuilding.
Show, Don't Tell: Instead of dumping information on readers, reveal details about your world gradually through storytelling. Show how characters interact with their environment and incorporate worldbuilding seamlessly into the narrative.
Stay Consistent: Maintain consistency in your worldbuilding to ensure coherence and believability. Keep track of details like character names, historical events, and geographic locations to avoid contradictions.
Leave Room for Exploration: While it's essential to have a solid foundation for your world, leave room for discovery and exploration as you write. Allow your world to evolve organically and be open to new ideas and possibilities.
Revise and Edit: Carefully review your worldbuilding to identify any inconsistencies, plot holes, or contradictory elements. Pay attention to details such as character backgrounds, historical events, and the rules of your world's magic or technology. Make necessary revisions to resolve any issues and maintain the integrity of your worldbuilding.
Happy writing!
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yamujiburo · 4 months
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Some of this might sound intentionally hostile in text and I apologize.
I'm saying this as an abuse survivor mind you - don't throw "abusive ships" under the bus so easily - at least, so long as they're not actually glamorizing the abuse. I lived that irl and I personally find someone overcoming it, slowly having enough of that bullshit and getting out over time, and the other person having to wipe their own butt for once after they've made the damn mess, very refreshing. Maybe that's not a ship in the traditional sense. It's no happily ever after bc it shouldn't be, but I find stories like mine shyed away from so often because even the portrayal gets considered a "canon ship". ... that's just how media works now, I guess? I very rarely See a fictional relationship not called a ship in literally any context now so that's the definition I'm running on.
I wish more people were willing to portray the hardships of finding acceptance outside of "whoever you can find will accept you" very much, and finding the better things after. I wish people weren't terrified out of portrayimg situations like mine.
Jessie.. is not a good person in canon. You expect me to believe she moved into to hanamusa seamlessly, without falling on her ass? I never see you talk about Jessie's abusive tendencies in canon. You never talk about the inherent meanness she needed to get over to get there. She's quite aml lot like my ex in canon, actually.
What do you mean you're going to just remove from the character that she is abusive to those around her. Jessie hits people. She takes her own junk out on others all the time. Do you even like the character then, are you actually invested in her growing, or are you just making an OC at this point?
Idk. Do you, boo. But you are posting about a character who, whether you like it or not, is canonically abusive. I just don't buy that dating Ash's mom alone fixed her. That isn't... How that works. It would be excellent if it did. Part of my love of hanamusa is that it signals Jessie's change - but she could have changed for anyone before now.
What makes Delia different? How is she specifically a turning point for Jessie? Because Jessie's flaws go well beyond just bossing people around.
I would love if my abuser had the same outcome as your Jessie. I adore your portayals of hanamusa, where she's still flawed but still strives to do better. That's all I ever wanted from my ex.
What the fuck got her there tho.
Anyways I've been watching a lot of Bojack Horseman lately -
I agree with you! I don't think abusive relationships (or any tough subject matter in general) should be shied away from in media. It can be powerful when executed well and written by folks who are equipped to tell those kinds of stories. I do think it's sad when people treat it as off limits. But the ask I got was definitely more about which ships I have where I actually like the relationship between the characters. I think the semantics of the word "ship" are kind of vague or rather, over time, got so specific to only mean "absolutely love together and want them as endgame" (for most people anyways). So that's usually what I take the word to mean when people ask me about it.
I can 100% appreciate how an abusive relationship is written and handled, but that doesn't mean I'm gonna ship an abuser with their victim (that falls into the glorifying you're talking about). Love Bojack Horseman! Big fan! I think the way they handled Bojack and Sarah Lynn was beautifully and tragically well written. But does that mean I ship Bojack and Sarah Lynn? Absolutely fucking not.
I've talked about Jessie's character plenty on this blog and the way she's handled in earlier seasons specifically. This is kind of a summary: If we look at it on surface level, yes we can say she was abusive. But I think it's important to acknowledge and take into account the medium, time period and culture. Slapstick and cartoon violence was HUGE in anime and animation in the 90s (and prior to that too). Characters were always cartoonishly slapping each other around with giant mallets, folding fans, etc. Looney Tunes style. These slapstick bits were always distinct from real abuse and hurt (for Pokémon, Jessiebelle comes to mind). Mean slapstick wasn't a character trait exclusive to Jessie either. We saw it in Misty, James, Meowth, characters of the day and pretty much any character who got mad. It was a visual shortcut to show anger.
This type of slapstick has since (thankfully) died out and it hasn't really been a part of the Pokémon franchise since the early 2000s. However, Jessie was a notably special case. One of my favorite fun facts about the Pokémon anime is that there was a point in the series where Megumi Hayashibara (Jessie/Musashi's seiyuu) told the writers that moving forward, she no longer wanted Jessie to be violent or to be shown hitting James or Meowth (source: her memoir "The Characters Taught Me Everything"). She thought it directly went against the vision Takeshi Shudo had for Jessie, James and Meowth, when he created them, which was that they are good natured villains. If you watch from DP and on, Jessie never lays a hand on either of them. I think it was a such a good move on Pokémon's part to change her character like that and I'm forever grateful that Hayashibara said something! Whenever I write Jessie now, I always keep that in mind. She's mean, shouty and stupid but would never genuinely hurt those she cares about.
From then, her character becomes much more bearable. She's still bossy, mean and vain (typical cartoon villainess attributes) but I'd hesitate to say abusive. She'll still yell at James and Meowth, they all yell at each other, but in more of a sibling way (imo) rather than a "i'm actively trying to hurt your feelings way". The show makes a point especially in later seasons to show that Jessie, James and Meowth are not beyond being redeemed. From conception the whole POINT of the Team Rocket trio was that they are redeemable but their persistence and obsession keeps getting in the way of them seeing that there's a better life for them out there.
I won't deny that Jessie was unsavory in earlier seasons, but when I write her, I choose to write the version that Takeshi Shudo and Megumi Hayashibara had envisioned from the get go. She's still incredibly flawed and makes plenty missteps but wants to be better as you stated! My favorite part about Jessie is that she's a piece of shit LOL and I enjoy writing the changes she goes through to be better (but then still showing her default so some of her evil tendencies). In this AU, Delia doesn't fix Jessie. Jessie fixes Jessie because she is with someone makes her want to be a better person. She's already in the middle of turning over a new leaf before even meeting Delia, after leaving Team Rocket. Writing Jessie as legitimately abusive I think could work, but that's not my story to tell and if someone who were more equipped to tell that story did, I'd be very interested to take a listen!
I hope this doesn't come off as trying to deny or invalidate your experience. If you see that in Jessie, I hear you! This is just how I've interpreted her character over the years, having watched every episode of Pokémon and reading Japanese interviews from the cast and crew. She's such a compelling character and I love how messy she is
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the-cypress-grove · 6 months
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So, You Want To Write Vampires...
Here's a basic list of things to do/consider when approaching this creature.
Source Material
Go back to the origins. Almost every culture around the world has a story or myth containing cannibalism / blood drinking. You may want to base your origin story for vampires on one of these. This can also give you some ideas about what traits and abilities you might want to include that have been written out of modern fiction. It could help you add a unique twist.
2. Vampire Fiction
Vampires have been popping up in fiction for a very long time. Read The Vampyre by John Polidori (thought to be one of the first books written on vampires). Check out Carmilla by Sheridan Le Fanu (the lesbian vampire story that came out before Dracula). Speaking of, Dracula is a classic.
Look at modern fiction. Vampire Academy, Twilight, Vampire Diaries, True Blood, A Dowery of Blood, Crave. Read the good and the bad. Learn what qualities you like and which you will not use.
Make a list of things you like and things you don't.
3. Themes
Writing vampires brings a lot of themes surrounding mortality, immortality, morality, and at what point do we draw the line between what is human and what is other. These themes are integral to a vampire story whether you're writing a gothic horror, a paranormal romance, or a YA. There are a lot of links between cannibalism / blood drinking and love, vampires and LGBTQIA+ characters / coding.
4.Pick your traits
Vampires tend to be unique to the writer. The vampires in Twilight work differently to the vampires in The Vampire Diaries to the vampires in Dracula.
By this point you should have a list of possible traits and abilities you might want to give your vampires. My advice: tailor it to your genre. If you're writing a horror go with the traditional vampire abilities, give them the things that scare you. Think Nosferatu. If you're writing romance, then you might want to soften the traditional vampire traits in the way you find frequently in modern vampire media.
What you choose is up to you.
5. Origins
This is often overlooked in vampire stories but how did your vampires come into being? Who was the first vampire? Is this vampire still alive? How far back do vampires go as a species?
This could affect your vampires in terms of relationships with others of their kind, their powers, their strength.
This might not impact on your plot but, in terms of worldbuilding, if you intend to turn your book into a series then this could be very important going forward.
6. Society
Unless you're writing about the first ever vampire you're probably going to be writing about an established vampire population who will have their own laws, their own history, their own leadership, their own customs. This is an important piece of worldbuilding. It will affect your characters relationships, add conflict to the plot, create established enemies and can be used to raise the stakes.
7. Nocturnal Life
If you're following a traditional burn-in-the-sun vampire and they haven't found a way around this then you need to determine the night life of your setting. What is there for your vampires to do at night?
8. Feeding, Hunting, and Bloodlust
This will affect the level of gore in your story as a lot of the bloody parts in your story will take place through feeding and hunting. This will also determine your vampire population.
You need to decide how much your vampires need to feed, how often they need to do so, and what they can feed on. Do they drink animal blood? Is that possible? Do they drink human blood? Can they drink from blood bags? Do they need the blood fresh? If they need human blood do they need all of it?
The less a vampire feeds, the larger a population you can have in one area as it attracts less attention.
What happens when your vampires are hungry? What does their bloodlust look like? How does it affect a vampire? Is the amount of bloodlust a vampire experiences determined by how old the vampire is?
9. Threats
Unless your vampires are well and truly endless there will be ways to kill them and they will have enemies. Do these enemies take the shape of humans, of other vampires, or another species entirely? How can your vampires be killed? What other species are out there?
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coven-of-genesis · 7 months
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Different magical element meanings
Magical elements are a common concept in various cultures and fantasy settings. They typically represent fundamental forces or energies that can be harnessed for mystical purposes.
Here are some of the commonly recognized magical elements:
1. Earth: Often associated with stability, grounding, and the physical world. It encompasses concepts like stone, soil, plants, and minerals.
2. Air: Representing intellect, communication, and freedom. Air magic pertains to the element of wind, breeze, and the unseen forces around us.
3. Fire: Symbolising transformation, passion, and energy. Fire magic is connected to flames, heat, and the spark of life.
4. Water: Signifying emotions, intuition, and adaptability. Water magic relates to rivers, oceans, rain, and the flow of energies.
5. Spirit (or Aether): Sometimes considered a fifth element, representing the divine or spiritual essence that connects all things. It's the bridge between the material and the ethereal.
6. Light: Often associated with purity, illumination, and enlightenment. Light magic embodies concepts of clarity, truth, and goodness.
7. Darkness (or Shadow): Representing mystery, the subconscious, and the unknown. Dark magic encompasses hidden knowledge, mystery, and the depths of the human psyche.
8. Metal: Less common but occasionally included, metal magic focuses on concepts like strength, structure, and transformation.
9. Ice: In some traditions, ice is treated as a distinct element. It embodies cold, stillness, and the power of preservation.
10. Electricity (or Lightning): This represents energy and power, often associated with speed and sudden change.
Remember, the interpretation and inclusion of these elements can vary widely depending on the culture, belief system, or fictional universe in question. Some systems may include additional elements or have unique perspectives on the traditional ones.
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eponastory · 2 months
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Shit... here we go again...
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It's okay, buddy, you can hate us while we don't care.
But let me break it down for you...
Threatening a village itself is actually not a form of colonization... it's just making people fear you if you don't do what they want. That is called intimidation. Not colonization.
Colonization is when you come in, change laws, takeover land, and force the natives and non natives to uphold your standards, traditions, culture etc... which is also eerily like subjugation. But I mean, who is really paying attention here.
As far as Ozai goes, yeah, he was definitely a tyrant and a conquer that practiced Genocide. Genocide is not colonization either, by the way. It's murder of an entire culture and their people because they either pose a threat or they are in the way, but you don't seem to know the difference on that either.
But back to Zuko.
Zuko, who only threatened but did not try to take over the water tribe because he wanted the Avatar. Again... Zuko didn't hurt anyone. He threatened, got the Avatar, and left. No one got hurt (maybe Sokka, but that's because Sokka put himself in the position to get hurt), and that's that. Actually, I can count on one finger all the times that Zuko actually hurt anyone physically. Intentionally or not. I may be overlooking some things, but I have to go back and watch the whole series, and I really don't have time right now. Got a festival to get ready for, ya know?
Anyway, yeah, you seem to be confusing things yet again. Please, do the world a favor. Open a history book or maybe even a dictionary.
Sincerely,
A Historical Fiction Writer who does a heck of a lot of research on this shit and has a degree in English.
Make it make sense.
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writingwithfolklore · 4 months
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Creating Fictional Holidays
     Happy Holidays everyone!
     Like mythology or folklore, holidays can add an extra bit of realism and magic to your fictional worlds, and provide for an interesting setting to portray characters, culture, or even family dynamic.
      While you can use real world holidays and adapt them to your worlds, you may also want to create your own! Here’s a few things to consider:
1. What does your holiday celebrate?
Typically, holidays come from historical events or events believed to have happened by religious groups. Christmas is the celebration of the birth of Christ. Diwali celebrates the victory of light over darkness, or good’s triumph over evil. Passover celebrates Israelites’ escape from slavery. This would be a great chance to delve into the history of your world, and how it forms and influences communities.
Otherwise (and as well as), holidays can be expressions of important cultural values such as community, hard work, or family. The Day of the Dead (or Dia de los Muertos) is the celebration of honoring passed family members, Labour day is held to honour the struggle for unionization by working people. What does your holiday say about the society or community that created it?
2. How has your holiday adapted?
As much as holiday is entrenched in longstanding tradition, there is no escaping modernization and adaption to contemporary norms. As much as Christmas is a religious holiday at its roots, for many, it’s a celebration of family and gift giving. Rather than being a saint, Santa has become the jolly toy-maker separated from religion entirely.
If your holiday began to celebrate say Harvest season, but in modern times ‘harvest season’ is no longer regularly recognized, how does this society continue to celebrate this holiday? Where does tradition and modern standards intersect?
3. How do people perceive the holiday?
Even joyous, wholesome holidays are going to have haters. Just think of Valentines Day coming around every year—there are people who love it, people who hate it, and people who see it as a superficial excuse to fund capitalism and consumer culture. What do the people of your world believe about the holiday, or what groups/communities are invited or left out?
4. What rituals go into celebrating your holiday?
During Christmas, many families bring in a tree, wrap gifts to put under it, and bake cookies for a secret intruder in the night. A ritual is just a way people honour something—it doesn’t necessarily have to be cultish or ‘evil’. What longstanding rituals go into the celebration of your holiday?
Maybe gifts are exchanged, candles are lit, cards are given out, money is donated, certain foods are given up or certain times limit eating (such as fasting), families gather, parties are held, etc. etc. There are thousands of ways people celebrate what’s important to them. Consider how each family or character in your story might take a slightly different spin on the same rituals.
I hope no matter what or how you celebrate this year, you get time to spend with your loved ones <3
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gay-jesus-probably · 11 months
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Seeing as the Gerudo turned on Ganon, he might not have been that much better of a ruler.
First of all, we literally have no idea, because the only ancient Gerudo that we actually get to interact with is Ganondorf himself, and he has nothing to say about his own people. The ancient Gerudo sage doesn't count btw, she doesn't have a name, we never even see her face, and she has literally nothing to say except repeating the exact same dialogue as the sages for the other races. The narrative does not treat the ancient sages as people; they are four completely interchangable weapons that are owned by the royal family.
And secondly, I don't care how Ganon ruled them; the Gerudo only get one man every century, if their king sucks, they've obviously got their own system of government to fall back on. I have no idea what kind of authority the sages had among their own people, but honestly I'd say if the four of them were in charge of their respective people, then they were just puppet rulers appointed by Rauru, given that all four of them happily agreed that to sell their entire race into servitude the second Zelda asked them. Say what you will about Ganondorf, but I fucking know that if he was told the Gerudo people existed for the sole purpose of serving the glory of Hyrule, he'd drop kick Zelda into the fucking sun.
And don't get me started on the implications of the cultural differences we see between the independent Gerudo and the annexed Gerudo. The background Gerudo characters all have their own models, and we can clearly see that the ones siding with Ganon have their own unique looks - for example, the amazing lady with the mohawk that summons the molduga swarm in that one flashback. And men are never mentioned in these flashbacks at all, which implies that the Gerudo genuinely didn't care about settling down. Ganon even speaks derisively about marriage, implying that it's very rare for Gerudo women to make serious romantic commitments with men. It implies that their culture is more along the same line as their portrayal in OOT - they are a closed culture. Men trying to force their way into their areas are arrested, and mocked for being entitled dumbasses. Outsiders are only welcome if they can prove that they respect the Gerudo as people, and aren't just there to try and pick up chicks. It's never outright said, but OOT also makes it pretty clear that the Gerudo women just aren't interested in marrying outsiders - close relationships occur with other Gerudo, Hylian men are only considered useful for making babies.
Meanwhile the Gerudo we see serving Hyrule are all trying to measure up to Hylian beauty standards, and appeal to their men. Their one goal in life is to meet a man and get married. Men are welcome in their lands, and only kept out of the town itself... and even then, there's a small army of guys trying to force their way into the town anyways, which is brushed off as just haha, boys will be boys. No men allowed isn't even about independence, it's just a silly romantic tradition.
Of course this is just a fictional culture in a game world, but it's still really fucking uncomfortable that the 'evil' Gerudo are the ones that have independence, both politically and socially, and display a unique culture that refuses to tolerate disrespect from outsiders. Meanwhile the 'good' Gerudo are the ones that canonically exist to serve a kingdom where 95% of the population is light skinned (even setting aside the unfortunate implications, just saying one race exists to serve a different one is super fucked up), they have classes on how to be more appealing to Hylian's, and their entire social structure is built around finding a Hylian man to marry, making them all inherently dependent on the goodwill of outsiders. Even their biggest value of 'women only' is treated as a joke; men trying to trespass in BOTW are just shoved back out the door, letting them keep trying all day if they want. The crowds of men plotting to force their way in are laughed off as a joke. Nobody cares that there's a guy running laps around their city walls and trying to trick women into being alone with him. I mean for fucks sake, in TOTK we find that the creepy guy trying to lure women away has taken advantage of a massive disaster to get into the town, and he's still there once things return to normal. You can't kick him out, or alert anyone to his presence. And the Gerudo just tolerate Hylians blatantly ignoring their boundaries. For fucks sake, TOTK even reveals that the seven legendary heroines they've been revering the whole time were actually completely useless and unable to achieve anything... because they needed the eighth hero, a Hylian man to teach them basic tactics and do all the heavy lifting.
TOTK does not respect the Gerudo people in the slightest. It doesn't respect anyone who isn't Hylian or Zonai.
...This got a little off track, but the point I'm trying to make is, no, I don't consider the Gerudo turning on Ganon to mean anything. The entire game does not feel like the real story of what happened, it feels like the propaganda version of history meant to make Hyrule look as good as possible. I genuinely cannot believe that we're being told the real story about the Imprisoning War, because none of it feels real, and we don't get to know any details that might have made Hyrule look even slightly imperfect. We're told that Ganondorf is evil because he hates Hyrule, and he hates Hyrule because he's evil. The Gerudo people followed Ganondorf and saw him as a hero of their people, then suddenly he was their worst enemy. Hyrule is a perfect kingdom that has strong, equal alliances with the other races, but also all of the non-Hylian races exist for the sole purpose of serving Hyrule, and their leaders are expected to swear eternal loyalty and submission to the Hylian royal family. King Rauru and Queen Sonia united all of the races in peace and equality, which is why they're sitting on the world's supply of magical nuclear missiles, and every member of the Hylian royal family is allowed to walk around wearing them as cute accessories, but everyone else only gets them at the last second, and they all need to outright swear to only use that power to benefit Rauru and his descendants.
There's just so many fucked up contradictions, and so many hints of something more nuanced going on... but the story refuses to acknowledge any of it, and just keeps aggressively pushing the narrative that Hyrule is the ultimate good and couldn't possibly do anything wrong. I don't even believe that Ganon was a bad king honestly; we never hear why his people stopped following him. We also never even see if the Gerudo people turned on him at all; all we know is the ancient Gerudo sage wanted him dead, and given that she also happily sold her people into slavery, she's not exactly the most trustworthy source of information. All we know is that Ganondorf was a hero to his people, only one of his citizens is ever shown having an issue with him (and her motives are never explained), and then he lost the war and was sealed away, leaving his people open to be conquered by Zelda and annexed into Hyrule. By the time we see any Gerudo actually opposing Ganon (apart from the ancient sage), it's been ten thousand years since the war, and all anyone knows is the Hylian version of the story.
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hopefull-mindset · 4 months
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Design Analysis: Kouyou Ozaki
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Have you ever wondered why everyone has assumed Kouyou to be a courtesan or brothel owner when there has been no specification in the main series?
First, there is the fact she refers to herself using “wacchi” (わっち), a pronoun that had been used by Geisha and Oiran alike in the Edo Period. Second is that, while she doesn’t have as many layers or hair ornaments, her large Obi is still tied at the front, and wears a Uchikake over her kimono. An Uchikake by itself is not an indicator, but I would think she has it to accentuate what she’s meant to resemble.
An Oiran is a general term for a high-ranking courtesan who has taken up some traditional arts and refined in their entertainment skills, putting them above the common prostitute. The term “Oiran” (花魁) means “flower leader”. It was said to be used by Kamuro and Shinzo to refer to the older courtesans and eventually became their title. It is theorized to come from the phrase "oira no tokoro no nēsan" (おいらの所の姉さん), but there is no exact and official origin of why they’re referred to as such.
They are exclusive because of their price ranges and the highest ranking had a degree of choice in who they had in their company. They get confused with Geisha often because of their similar skill sets and when you don’t know what you’re looking for visually, but in addition, this is mostly the fault of the Occupation of Japan with many coupling both of them into what they’d call “Geesha Girls” and mistaking Geishas for prostitutes. Many even called themselves a Geisha to bring in business, but Geisha’s legally couldn’t promote sex (that didn’t stop them though sometimes if they needed the cash). They are not distinctive only because one of them can practice sex work and the other cannot. Besides my previous comments on accessories, layering, and their distinctive Obi, Oirans have more extravagant coloring and designs on their clothing.
Not to be confused with the Tayū, whom Oiran had taken after in their clothing. Tayū are not as relevant in pop culture, so do not worry about trying to tell the difference in fictional media because they’re 100% going to be an Oiran unless specified. If you would like to learn more about Tayū and not look at confusing wiki pages, I recommend reading these: Karyukai Workers and Roles, The Look of Oiran Versus Tayuu, and this nice video about a modern day Tayū.
While Shinzo are the new debuting girls late into their training, a stage before that is the Kamuro. Kamuro are young girls sold by their parents to either pay off debts or have fewer mouths to feed, and some were even born into it. On the surface, the deal of their daughter becoming someone so luxurious was desirable and made it easier for them to give her away, but not all of them got that life and had to fight for that position. Kamuro were put under the care of senior courtesans who would teach them the skills they’d need while Kamuro did their chores for them. Kamuro were also considered a social marker of how rich the courtesan was to be able to provide for these girls, but they were limited to only caring for two. It was an exploitative and abusive industry that groomed them into this life. These girls can’t leave because they’re stuck to a never-ending contract that they need to pay off in their work because of the costs of their living, so competition for the top spot wasn’t only for the idealized life promised, but to get a higher paying customer to pay off their contract to escape.
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Kouyou’s backstory is heart-wrenching in this context. We don’t have details of how she ended up there or the rest of what happened, but you can’t deny the resemblance between the life of a young girl in the red light district trying to escape her conditions with a man who has promised her freedom and Kouyou wanting to live in the light outside of the Port Mafia’s unlivable darkness with someone who wanted to show her that. Along the same lines, Kyouka can be seen as a Kamuro that Kouyou has taken under her wing and wanted to leave herself. Granted, using sexual favors is manipulation 101 and she could’ve learned this anywhere, but it would make sense if she had learned this from Kouyou as a courtesan. Kamuro weren’t ignorant of what their “Older Sisters” did.
There are many differences between the life of these girls and the bloody one Kouyou had lived in the Port Mafia, and it’s not as if I’m implying she had lived the life they did as we don’t know much, but the similarities can’t be just coincidence. As for “brothel owner”, the Yakuza unsurprisingly stick their nose into the sex work business, so it wouldn’t be too hard to assume Kouyou was looking over these things.
Side comment: “Ane-san” is old-fashioned, so the only time you’ll see it be used instead of just “Ane” or “Onee-san” is in a historical context, or with the Yakuza to refer to the upper echelon female members.
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(I refuse to use something not from mayoi, bones art… is ugly)
Kouyou’s crimson hair comes from her name “紅葉”, which can be translated to “Red (Autumn) Leaf”, or roughly “Crimson Blade”. It’s referred to as crimson in the light novels, but we all want to call it deep pink. Either way, both colors are deep-seated in love and she wears it all over. Her uchikake starts light at the top and deepens the lush cherry blossom pink into a bloody red where it drags at the floor with trailing bellflowers (or some type of thin petaled bellflower). Her inner kimono is pure black, except at her shoulder where only a piece of pink is left, and at the bottom are prominent red spider lilies. Their color is emphasized with a transitioning dark shade of purple.
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Red spider lilies are infamous because of their connotation with death, but there’s more to it. They’re considered “hell flowers” and could lead the dead to reincarnation. Used in funerals, legends say that seeing someone you will never meet again will have these flowers bloom in your path. They’re flowers that bloom in autumn and the meanings they have are: painful memories, abandonment, passion, independence, giving up, longing, and “never to meet again”.
Kouyou is a mournful soul whose past has never left her, especially in the face of confronting Kyouka’s choice. For these flowers to appear in the inner darkness of her design is significant to how deeply his death had affected her, but also the abandonment of what she regards as her “born nature”. That man had wanted to show her light but had only contributed to the growing darkness that she wasn’t allowed to escape. She had died that day with him, and could only keep walking in the flower field of death she had created. It’s only the piece of light on her shoulder that is left of her past self.
Now, the bellflowers on her uchikake can mean: Loyalty, gratitude, faithful, unchanging, honesty, and discipline.
If the Port Mafia had once been a place of terror and misery, then Mori had changed that for her and made the Port Mafia her home. She is forever grateful for what he has done to make this life livable again and dawns this flower gracefully with light colors. She chooses to wear these light colors over her kimono because even if she resents the hypocrisy of the people who can live in the light without criticism, she still wants some semblance of that dream after her soul has been blackened to that gain. Harukawa, when designing these characters, keeps in mind what organization and type of person they are when color coding them. It’s also with the understanding of what shades will appear darker and lighter in the manga style. Harukawa says that she made sure to give Kouyou light colors and kept her eye from being dark to signify that she’s a good person.
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In the manga, her outfit is slightly different from the anime’s design. Her uchikake is paler and does not have any flowers on it, and the flowers on her kimono are much more... vague, so if there are better candidates than my guesses, then be my guest and throw me a bone. From the silhouettes, I will assume that the largest visible flower is a water lily and/or lotus and the flowers growing on the branches are sakura blossoms and/or plum blossoms. It’s fitting considering she is introduced with sakura blossoms falling around her, but they could be plum blossoms too as “花魁” can refer to them in some cases.
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Water lilies and Lotus flowers are very recognizable, and I’m sure most of you have seen them around. Their meaning of “purity of heart” comes from how wild water lilies will usually be white. Similarly, lotus flowers are seen as pure because they can bloom in mud without staining themselves. Other meanings water lilies are given are: Rebirth, trust, faith, and kindness. With lotus flowers, they are: Rebirth (again), “to change someone’s mind”, “eases suffering (of the heart)”, and resilience.
Ignoring the meaning of faith and trust since we had already gone over it with the bellflowers, both possible flowers emphasize her good nature and the renewal of life that Mori had blessed her with. Mori had eased the mindless suffering caused by the old boss and changed her mind about what the Port Mafia was to her. She pushed through the muddy waters of the old boss’s darkness and stood her place well in her strength.
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Sakura blossoms and plum blossoms introduce two different meanings in their symbolic usage. Plum blossoms bloom in the winter cold in the signal of spring coming, showing the prosperity of life in the hardest of conditions, while sakura blossoms remind us of life’s impermanence and that its beauty can only last for so long. Plum blossoms also can mean: elegance, nobleness, patience, loyalty, hope, and renewal. If these are Sakura blossoms, then they can mean: renewal (again), violence, and hope (again).
In the context of these flowers appearing on her kimono, they mean something different than the renewal of a new era Mori had brought. The remark at the beginning of chapter 17 gives us a personal meaning for Kouyou to what sakura flowers are to her. They are the blooming hope of a girl’s wishes, but they eventually have to drop not long after growing up and facing their reality. Remaining a bud is impossible, so Kouyou, in defiance of this eventual fate of this girl, sees slashing the girl’s heart to be more merciful than the long, doomed drop they all have to face. Kouyou is a bloomed Sakura flower who has already dropped, and her change had started there, not when she bloomed. Even if a part of her had died, she still clings with no real hope.
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This is the only image we have of her kimono without anything covering it. This is right at the end of the Guild Arc where they are celebrating their accomplishment. Kouyou sheds her outer bright colors because there is no room for that in this setting and trusts Chuuya and Mori enough to shed any pretenses. They’ve all dressed casually, so she would too. The leaves are meant to be red maple leaves that also show up in the flashback of Kouyou of you look carefully. As I’ve said before, these have to do with her name. The vague firework-like design that shows up are either enlarged spider lilies or chrysanthemum flowers. Assuming these are the white kind, they mean: truth, loyal love, admiration, and sincere heart. However, the yellow kind can mean “slighted love”.
She is sincere inside and out, even if some of that sincerity isn't as pretty as what it looks like from a distance. “A flower that blooms in the dark can only survive within the dark” is a sentiment she lives by after all. If it is a yellow chrysanthemum, then its meaning is what you’d expect from her lonely heart.
Bonus round
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Welcome if you have read this far, this is where I stray from her main outfit and talk about outfits that only appear once. This first kimono is what she wore when staying put in the Armed Detective Agency’s capture so that Kyouka would be able to live out a dream she can’t bring herself to live out. The white kimono is covered with columbine flowers. They can mean: risk-taking, good fortune, faith, folly, hope, and specifically for white columbines, “I’m concerned for this person”. Negative/inverse meanings include: The emblem of deceived lovers, ingratitude, and faithlessness.
What this means in Kouyou’s overall situation shouldn’t be too mind-boggling. She is in this room for Kyouka’s sake and is fairly concerned about how this plan of many risks will play out, but has faith in Dazai’s abilities. She is her most stripped version of herself and works with good intentions with Dazai under this idea, so she only wears light. Kouyou though is only left to her thoughts, her own past in that room. She is glad for Kyouka, but it only leaves fear that Atsushi won't be able to live up to something he promised so she ensures that he is committed to helping her into the light and strong in a way that man wasn't able to be. 
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The second one is from the chapter art with Kouyou and Mori leading Soukoku away from each other. It’s an outfit that reflects her mindset during her time with the old boss, an inverted palette from what she’s currently wearing. She hasn’t fully embraced her environment yet. Unfortunately, almost all of the flowers and plants are a bit too vague for me to point out. There is only one flower I think I recognize on her right sleeve that looks like a bird, and it is called an Egret Orchid. The only meaning of significance here is: “I think of you even in my dreams.” Some sources will say, “My thoughts will follow you into your dreams”, but I think this made more sense in this context.
This sentiment is regarding that man who had told her such an innocent lie. She not only hid her sorrowful, pure yet broken heart inside the guise of flowering darkness but weaponized this sorrow in her violence and climbed the ranks of the Port Mafia. He is a source of regret, hate, and sadness. He is her only semblance of what hope and love could resemble, and it has become a corrupted and negative thing to her in his death. Pure darkness is the only thing can trust for people like her… but she still ponders what that life will be. His influence had never left her, whether it was for better or worse. 
Alright um
I don’t typically do analysis like this as I don’t find clothing all that interesting to look into, but there is merit to thinking about what a character is wearing even on a surface level. It can be a show of their social rank, their job, their interests, their personalties, their culture, etc. but there isn’t always a deeper meaning to their clothing on a theming sense and I can’t find it in me to usually be interested in doing it myself. In most media, the clothing only indicates the era the characters are from and how marketable they can be.
Luckily, BSD is one of those stories that do put heavy consideration on what the characters are wearing and how their clothing changes overtime for some. Obvious examples include Harukawa’s color pallet consideration to indicate what type of person they are and what organization they are from, Dazai’s clothing swap when he leaves the Port Mafia, Chuuya’s many outfits as show of his growth in belonging to the Port Mafia, the coat passed down from Mori to Dazai to Akutagawa, and the Yin-Yang coloring of Atsushi and Akutagawa that stays consistent even in Beast where they swap.
When doing clothing analysis you’re almost expected to overanalyze and stray into your own interpretations of what certain things mean, when sometimes there isn’t any intended meaning. None of that is a bad thing though! You don’t have to rely on an author or artistic word to analyze a thing, but I tend to have a hard time with just making claims like that. So I picked this concept for Kouyou because I have my own ideas for the thought process behind her design that felt right and find it intriguing enough to share. I had actually asked a friend if I could take her from their hands since they had been planning to do their own clothing analysis, but got stuck. So thank you for letting me steal it!
I’m not a historian or whatever, but I do like sharing what I do know about certain topics! Unexpectedly, this took more out of me than I thought. I’ve written more in a shorter time, but I got stuck with having to write about one certain topic than the character entirely. I will probably never do something like this again, at least not with flower meanings. Who knew how much work it was to actually explain what they mean in context in such a big bunch?
The day I finish that Odasaku analysis is when I’ll read The Golden Demon.
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