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#plato repulsion flag
entropy-sea-system · 7 months
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My Redesigns of the Plato Repulsed Flag
As the original one contained yellow as the color (something I find reductive as Im plato repulsed apl and associate blue more w the apl flag and disconnect from platonicism, and I don't like the yellow color in the old flag bc it represents platonic), I wanted to make some redesigns of the plato repulsed flag!
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This one is meant to align more closely with the more commonly used repulsion flags
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This one is the same but with the colors close to the aplatonic flag colors
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This one is inspired by the -repulsion flags made by @/xenoic-verxeno on tumblr !!
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(Blank version)
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(Alternate color for x symbol)
Just a reminder that this label is for anyone who experiences plato repulsion ! (Regardless of platonic orientation - its not just apls who can be plato repulsed and not all apls are plato repulsed. Also inclusive of plato-ambivalent and plato-oscillating etc. people who find this term relevant to them!)
(-Rift)
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receivingtranny · 6 months
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Apothiplflux
sources - LGBTQIA Wiki, @/aromagni, Urban Dictionary
An aspec microlabel in which someone is aplflux (aplatonic one day, cupioplatonic the next, e.t.c.). But while not all aplflux people are plato-replused(friendship-repulsed), apothiplflux people commonly fluctuate back to apothiplatonicism.
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Intro Post
This blog is for plato repulsed people of any platonic orientation to talk about our plato repulsion !!
main @entropy-sea-system
Bodily 21
We support all system types (including endo, tulpa, etc.) if you don't, this blog is probably not one you would like anyway, because we don't agree with sysmed/anti endo views.
The flags in the icon and header are plato repulsed flags made by Rift from our system
This is not an advice blog, don't ask us for advice.
Any platonic orientation / unlabeled /etc. ppl who are plato repulsed may send in asks (apl, allopl, aplspec, unlabeled platonic orientation, etc.) (You're also included if you experience plato repulsion only sometimes or to varying levels !) . Also remember that not all plato repulsed and/or apl ppl are aspec in other ways or repulsed by other relationship types.
Plato repulsion is repulsion to friendship and/or other platonicism /platonic coded actions and encompasses a range of experiences. This blog does not tolerate any negativity towards any attraction or relationship type (i.e. please don't act like any relationship or attraction, including platonic is inherently harmful/bad).
Edit: Im too tertiary repulsed to answer asks that mention tertiary attraction and/or desire for tertiary relationships in detail, so I probably won't answer asks that have this and would prefer to not recieve asks of this kind. Note that this also applies to mentioning being in those relationships sorry if it was unclear before.
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ijustwannamakeemojis · 2 months
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[ID: Six pixel hearts of various flags in order being Lovelustic Aro, Plato Repusled, Attentionpunk, Apothiplatonic, Alt Plato Repulsed, and Sexuromantic. End ID]
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losergendered · 14 days
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ID: a set of 16 images in 8 pairs. each has one image of the listed genshin impact character, with a white outline in front of their corresponding flags, and a second image which is a blank flag splice. END ID
Furina from Genshin Impact is a plato-positive, lovequeer aro, aplspec, hydrodoll, genderqueer, femme, transfem who uses she/hydro/star/adore pronouns1
Venti is a plato-repulsed, non-friending, loveless, heartless, poison apl, transmasc, windgender, winegender, transsexual who uses he/iy/wind pronouns!
Neuvillette is a demiplatonic, apothisexual, aplflux, heteroflexible, alloace, biromantic, biyugender, FTM, MTF, intersex, hydrothing who uses no pronouns, but if Neuvillette must use pronouns, uses he/they!
Arlecchino is a loveless, heartless, non-partnering, non-friending, romance-repulsed, poison apl, non-SAM aplatonic, horrorgender, bodyhorroric, falsegodlexic, boyfutch, genderless, butch who uses he/hyr pronouns!
Barbara is a plato-positive, friending, aplflux, demiplatonic, grey aplatonic, romance-positive, loving aro, hydrothing, hydrobun, hydrodoll, healer lesbian who uses shi/bubble/idol/swim/joy pronouns!
Lumine and Aether are both genderqueer and aplatonic!
Wanderer is a caedplatonic, afamilial, atertiary, greyromantic, apothisexual, bigender, biyugender, intersex, dollcoric, FTM who uses it/its!
For 🐶☀️ anon!
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your-fav-is-aplatonic · 7 months
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Luster Dawn is apothiplatonic (using the purple blue green apothiplatonic flag made by ryanyflags if possible !) And plato repulsed (using the plato repulsed flag made by us which have the small x symbol and blue green purple cream colors if possible)
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are these the right ones?
[Art credit - orin331 on deviantart]
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sunsetpara · 8 months
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Intro
21
Any pronouns
Sunset paraphile !! This url was available so I made a sideblog (I cant seem to find the coining post anymore unfortunately but it means being a paraphile who is anti-contact for harmful actions and supports other paraphiles)
This is not my main, will not reveal my main for privacy reasons
Im plato-repulsed apl so refrain from using friendship terms for me or considering me a friend
No flirting
Minors DNI (includes if you are age regressed, bodily a minor, a little in a system, etc. Please don't interact with this blog if you are a minor.)
Will block as needed
Just know that I:
-am pro para
-am anti contact for harmful actions (anti abuse)
-support all system types (including endogenic etc.)
-do not believe in "narc abuse"
-consider objectum to be queer if one wants to label it that way
-believe harassment is harmful and think fiction should be tagged and trigger warned appropriately (w regards to depictions and mentions of violence, grooming, other generally triggering topics, etc.) and not censored
Asks will not be open because I don't feel qualified to answer questions about paraphilias, especially big 3, bc those don't apply to me.
The blog icon is the hazardqueer flag and the header is an image of some turquoise mushrooms (species is Mycena interrupta).
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aroarachnid · 11 months
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requesting a sexuromantic moodboard if possible (also preferably with no mentions of friendship or platonicism please as I am plato repulsed) as you mentioned aro day requests
This is the flag if you're not sure what the term means I made a coining post of it on tumblr which would show up on searching the term on tumblr
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sure thing! ill tag u in it when its done :) might be a while tho as im at school today
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metvmorqhoses · 3 years
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I saw your original answer to my reply and wondered why you deleted it and responded with a much shorter and perhaps untrue response. I only say untrue as you said, "I find the concept and need of sharing spiritual beliefs outside ourselves one of the lowest aspects of human culture tbh." which could be true but I'm not sure you really believe it. If only because if people never shared their beliefs there would never be mythology. Part 2 coming.
Part 2: As for what captured my interest in your blog, I originally found it by searching up Apollo and Artemis relations, and found your input on the mythos interesting. You may publish my questions as you wish or reply to me via messenger. Either is fine. Peace for now.
*** *** ***
actually my two answers meant pretty much the same, i merely rephrased in a form that, after a bit of thought, felt truer to what i wanted to share. i now see that probably my second version could be easier to misunderstand and rather obscure, as short sentences often are.
you asked at the same time a really personal and a tragically hard philosophical question, moreover to someone who focused her studies precisely on those subjects and that is therefore inclined to delve deeper.
when you ask me about my "beliefs" or "religion", i am wildly tempted to ask you in return what "spiritual beliefs" and "religion" even are. what i intend for them is probably hardly similar to anything you might intend for them, as i think should happen to anyone with real spiritual sentiments anyway. how can you even begin to understand what i think, if we don't even agree about what we are talking about? a settled, static, scientific definition of human religious impulses to this day is yet to be found. in this field, scientifically speaking, everything is a matter of opinions, and on a personal level... well, obviously it should be even more so.
and so to answer you i both needed a dissertation and to do exactly what i truly dislike, wearing the intimate as a plume of the hat.
it's actually funny you mentioned mythology anyhow. you see, there's a huge difference between the making of a religion, the dynamism, the life of it (indeed a form of sharing, but fundamentally a process that, in my opinion, was principally an artistic act at its truest core), and in people ruminating on the same "artistic products that long ago somehow turned into something more and that belonged to someone else" over and over again, marrying a cookie-cutter version of them and obsessing over it, declaiming truths their different minds and cultures have twisted or anyway could hardly understand without scholar-level education (let alone feel, as something like that should be felt), ending up not even really knowing what their religions are even truly about, wearing them as badges of honor, fighting over them as one fights over a football match, weaponizing them to support agendas and propaganda... you know, the usual stuff.
at some point in history religions ceased to be a matter of that resided in the individual hearts of hearts, becoming an easily sold product for the multitudes. the majority of religions are a masses-ready to consume echoes of other people’s emotions and dreams - and those are intimate things, unspeakable and unsheareable, at least not as one can share a sentiment about a netflix show or the weather.
religion started to be so simplified in classical times and, funnily enough, those were the times in which also people actually began to question the existence of godhood (socrates, plato). but even they weren’t participating to their own religions anymore, they were merely retelling, and academically, what the ancients had created.
mythology, ancient religions (that actually are still our major religions today by the way), are believed to have started as stories, orally told. a creative act, that then became a higher form of art and maybe a higher form of sentiment. what came first, the art or the belief the art was true? what came first, the gods or the poetry about them? the religious sentiment or the artistic sentiment? the answer might appear simple, but we have evidence that it’s hardly so.
this is the anthropological dilemma and it serves me (along with this academic premise), to answer your question, because no, the sharing i was talking about wasn’t the artistic sharing of poetry on aoidoses’ lips, nor i am against artistic impulses and their consequential sharing (even if, as a writer, art often feels too personal to be shared precisely as faith is), or the making of spirituality in the cradle of human culture, i am not against the making of religions and therefore mythologies, i am against feasting over their remains, wearing their corpses. i am against the appropriation of emotions that are probably felt too easily and to shallowly by the most, because it’s easier than truly feel, and alone, facing bravely the existential dread that has followed us as a species since the beginning. i am against the influence that parents have on children regarding spiritual beliefs. i’m against wearing our own souls outside ourselves as flags, as labels. i am against the need to affirm ourselves stating our religious truths against the other, or only approving who share ours. the list goes on and on.
and yes, i do think that the world would have been better off (and still would be) if we had the social custom of not sharing such things, not sharing ourselves so much, too much i dare say, and automatically, to whomever asks. i do think it is “one of the lowest aspects of human culture”, this need of overexposure, the normalization of sharing a thing so personal as a spiritual belief. and as normally as one would share one’s age or nationality, discussing it with a bit of timidity and a bit of temper as one discusses politics. it’s not the same thing. i find it repulsive.
i definitely didn’t answer you with something untrue by any means. i wonder why you thought it in the first place tbh. i was perhaps just trying to avoid a dissertation on why i wasn’t going to answer you, a dissertation that actually turned out very incomplete and that means very little in the face of the vastness of what i think on the matter.
i hope i clarified your doubts.
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arco-pluris · 6 years
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Platonic feelings/reactions flags
Plato-ambivalent (1st flag): describes a person’s mixed feelings about platonic relationships or things related to it;
Plato-favorable/positive (2nd flag): a person who enjoys platonicity or participates in platonic acts for other reasons;
Plato-neutral/indifferent (3rd flag): having no strong opinions on platonicity; not pursuing platonism but not averse to it;
Plato-repulsed/averse/negative (4th flag): describes a person’s extreme distaste or disgust of platonism or things related to it; when you don’t want to engage in platonic acts.
All above are regardless of platonic orientation.
Flags based on the react flags posted by @beyond-mogai-pride-flags (sex/romance reactions/feelings).
There are aplatonic orientations for those feelings, as platoniflux (or arcflux, ambivalence), iculaplatonic (favorable), cassplatonic (or apathplatonic, neutral) and apothiplatonic (repulsion).  @aplatonicsafespace @arcresources
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entropy-sea-system · 6 months
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Friendship is dead and I killed it 💜💙🍏🌕
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theinvinciblenoob · 6 years
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It’s hard to imagine a better demonstration of the state of AAA gaming today than Assassin’s Creed Odyssey, a game where the whole of the wine-dark Classical Aegean is available for you to ply with your oars — but which operates according to a risible, cartoonish video game logic that seems, if possible even more anachronistic. Should you play it? Absolutely.
(Very minor spoilers ahead.)
In case you haven’t been following the Assassin’s Creed… well, odyssey, the last few years, the game took some time off following the lavishly produced but ambivalently received Unity and Syndicate games, set in revolutionary Paris and Victorian London respectively. The series, critics said, was wearing itself a bit thin despite the fabulous set dressing.
You can imagine everyone’s surprise when AC returned in Origins, set in an enormous swathe of ancient Egypt. New systems nudged the game from the stealth action of its roots towards the expansive, open-world RPG currently in vogue. It was a little rough around the edges but the scale was welcome, as was the shift away from the increasingly turgid Assassins vs Templars secret society scramble.
The news that the next game would take place in Ancient Greece at the time of the Peloponnesian War thrilled me to no end. I’ve always been a fan of the Classical era, Homer and Herodotus and Periclean Athens and all that. I’ll also admit to an unironic love of 300 and the story of Leonidas’s last stand — the graphic novel, not the movie, which was awful.
Are you kidding me? Look at this.
Here, then was that world brought to life with all the fidelity that Ubisofts hundreds of artists and modelers could bring, with a narrative combining secret societies with classical warfare, historical figures, and high-seas adventure (I loved the pirate-themed AC Black Flag). On paper this is the greatest game ever to grace the screen.
And in a way, it is. Ubisoft’s rendering of the Classical world is so beautiful, so massive, so obviously a labor of love and skill and intensive research that I have spent much of my time in the game simply gawking.
The costumes! The statues! The landscapes! The light! It’s a feast of details at every location, from the idyllic backwater of Kephallonia, where your hero begins their story to the sprawling, bustling Athens just approaching the zenith of its glory. I (that is to say, my character) walked past the Theatre of Dionysus in its construction, which I have visited in person (now ruined and restored, of course), and on up to the Acropolis, where I scaled the Parthenon and looked out over the tiled roofs under one of which, for all I know, I may find Plato sitting and writing the Symposium.
Seriously.
Then I meander to the harbor, board my black ship, and split the seas to explore any of the islands in the entire Aegean — any of them. The whole Aegean! Well, most of it, anyway. Enough that you won’t ask for more. Here be mythical creatures, political machinations, stormy seas and sunny shanties.
The world that Assassin’s Creed: Odyssey in habits, I feel confident in saying, is the largest and most impressive that I have encountered, with special credit given for having to reflect reality to a certain extent, which is not a limitation shared by its eminent competition in the open-world genre, like Horizon: Zero Dawn and Breath of the Wild.
In my opinion, both as a gamer and a lover of antiquity, it is worth the price of admission to experience this world, to see and hear Ancient Greece in a way that was heretofore impossible, and simply to revel in the almost inconceivable level craft that was so obviously put into this mind-boggling world.
And now, having made that judgment, I will proceed to trash the game I just recommended for about two thousand words.
The game itself
Assassin’s Creed: Odyssey, the game itself, is embarrassing to play. The characters you interact with and the minute-by-minute gameplay are so uneven that I truly believe that Ubisoft simply didn’t have time to adequately play-test it. It feels like the game was just too big to run through once they’d made it so they just shipped. If someone from Ubisoft were sitting next to me as I played, I would expect them to be cringing constantly.
It’s an incredibly lopsided collection of old and new ideas, balanced and unbalanced systems, good and bad UI, intuitive and baffling combat, beautiful and repulsive graphics, and excellent and laughable voice acting. I haven’t finished the game, let alone all the side quests, but although I expect to encounter more good things as I go, the bad things were apparently pretty much from the first few minutes and haven’t abated.
The AI of the people in this game seems to have regressed ten years to a simpler age. They are truly idiots all, from people on the street to elite soldiers.
Good old Adrastos the Logician, engaging in hand to hand combat.
One of the first things that happened when I got my horse and learned to have it follow a road was that it mowed down a few laborers. This, I found, would happen everywhere I went: every character in the game walks right in the center of the road and dives madly out of your way as you canter down it, screaming and cursing. Wild animals cluttered the road, and reacting confusedly as I approached and throwing themselves under the hooves of my steed, Phobos.
This was my first taste of what would become a theme. Why, I asked myself, wouldn’t these people just walk on the side of the road? The developers clearly accounted for horses riding down it, and have behaviors and barks for when that happens. But it’s so weird, so unrealistic, so video gamey. Surely in this lovingly rendered world it is not unusual for a horse to run down a mountain road? Why then do they behave in this way? Because the people were not created intelligently — it’s as simple as that. None of them.
I once emptied a military camp of guards and then set about looting the place. A woman was being held captive in a cage — not an uncommon thing to find — so I let her out. As she escaped, thanking me, I turned to take the items out of a nearby chest. The woman, mid-escape, screamed with rage at me for this theft, snatching a nearby spear and rushing me in righteous anger. What?
Perhaps I can’t expect every peasant to be a genius, but guards too (of all ranks) are unbelievably dense. They will step over the corpses of their fellow men to get to their post and not say a word. They will fail to hear the clashing of swords, or not notice a guy being violently flipped over and disemboweled, a matter of feet away. They will follow you one by one around corners where you can dispatch them individually and fail to see or care about the ever-widening pool of blood. They are as dumb as the dumbest guards from games that came out 10 years ago.
“Mother of Spiders”
Not much better are the much-ballyhooed mercenaries, who come after you if you do too many bad things. It’s not really clear what the bad things are, but eventually you’ll see a red helmet icon on your map and know you’ve been naughty. They’re basically guards with special weapons and a few characteristics like “weak to fire” or “takes 20 percent less ranged damage.” Technically they have backstories but you have to drill down to their description to find them, and by the time you’re doing that you’ve probably already killed them. You can recruit them for your ship, like you can recruit anyone, but they generally amount to stat bonuses with funny names like Demos the Drunk. He didn’t act drunk — just had a spear I wanted, so I took him out. I mean, the variation is welcome, but it’s nothing like, for example, the nemesis system in the Mordor series.
Combat is a real mix. You are no longer a fragile assassin who can be killed from a few good hits, but a powerful warrior with supernatural skills like instant mid-battle heals and teleportation. This is combat between equals, but your equals are generally stiff types with two or three attacks they repeat over and over, glowing a bright red or gold before doing so.
A slippery-feeling dodge system zips you through these attacks, or you can parry some of them, then slash away at your attacker. Some guards or targets, especially if they’re a level or two above you, will take minutes of patient slashing before they drop. I was sent on a hunt to kill a legendary boar that I gave up on after a couple minutes because I had only taken its health down by a quarter while not being hit myself.
Compared with other action RPGs it’s pretty listless stuff. More appealing is the stealth, which the fools of guards are obviously there to encourage, since you can empty a camp or fort of its occupants systematically and it can be quite satisfying. But with the perfect knowledge effected by scouting such a place with your eagle’s x-ray vision, it feels more like bullying than anything.
The Peloponnesian War is going on around you, though you’d be hard-pressed to notice most of the time. You don’t exactly take sides, since whatever area you’re in, your enemies are the ones in control. You can weaken the faction in power by various means and force a battle (a melee in which the combat, now against dozens, feels frustratingly sloppy), but ultimately the guards and camps feel much the same as one another — Spartans have different helmets from Athenians.
I thought at first this would be deeper than it is. I had looted a variety of armor pieces, several of which suggested I could use them to blend in among the Athenians whom I was at that moment working to undermine. So I donned them and headed to the nearest camp, hoping to walk about unsuspected, Hitman-style, sowing chaos by releasing caged animals and setting fire to supplies. Nope: I was immediately attacked on approaching the gate, before I’d even come in or done anything suspicious. The guard that had never seen me before apparently recognized me as the bloodthirsty mercenary who’d wiped out a camp a mile or so away, minutes earlier. No espionage for me.
It’s never really clear who you’re fighting or why, because the locations and people are just names. It doesn’t matter if they’re Athenian or Spartan, just that they’re the ones between you and the treasure chest. I guess that’s the life of a mercenary, but it doesn’t make you care a lot.
That was a quest?
The RPG elements, from gear to abilities, have almost no integration with the game itself. From the very beginning you can see your whole skill tree, including things involving the magic spear that you don’t yet know is magic. You gain new abilities and upgrade your ship not through interesting quests or meeting interesting people, but simply by spending points and resources.
When your ship’s captain says the hull ought to be upgraded, it’s not the start of a quest to find some cool big trees or visit his hometown where he left his ship-building tools and pals. It’s literally just a reminder to stock up on wood and iron and press the button to upgrade in the pause screen.
When you meet a talented carpenter whose brother is being held by bandits, it isn’t a quest to reunite these guys for a power team that enables a ship repair superpower. He just turns out to be a regular guy who increases your hull strength by a couple percentage points.
Quests, talked up ahead of release as being fully voiced and emergent, as though you’re receiving a request from help from a needy merchant or the like, are nothing of the sort. Every one I’ve encountered so far has been a variant of: Kill these five wolves specifically. Kill these three Spartan elite guards specifically. Kill these bandits. Sink these ships.
Each has a flimsy justification (they’re blocking the road; they stole money from me) and are often atrociously acted. In one I found the quest giver asleep; he obligingly woke me up to say he wanted to take the fight to some bandits who had been demanding money from him. As soon as I agreed, those very bandits appeared not ten feet away and instantly ran him through. Quest failed.
There are deeper side quests, to be sure. But the hundreds of quests you’ll see on quest boards or appearing randomly in the wild are like this, and rarely give more than a spritz of XP and gold. Sometimes you can recruit the quest-giver, though they might or might not be helpful on your crew.
I wish that they had taken the time and effort that went into creating 20 or 30 of these quests and made one single side quest with multiple steps, characters that mattered a bit, and provided substantial rewards like a new ability for your ship.
Even main story quests, such as the targets you’ll be taking on, can be disappointingly shallow. You’re supposed to be following threads and clues, but several are just handed to you: Here’s some lady. Here’s her exact location. Go kill her. No dialogue, no footwork, no alternatives. Stab this person and take their shiny thing. Shouldn’t I at least try to get some information out of her? Why isn’t there even a death cutscene like in so many of the other games?
The writing is hit and miss. The main story and its immediate side quests are fine — I’m perhaps 25 hours in and I’m interested to see where it’s going, even if it’s not particularly surprising. And it helps that the writing and voices for the main characters are leaps and bounds above the rest.
I chose to play as Kassandra, as opposed to Alexios, for a lot of reasons. And I love her. She’s well-acted, her writing is funny and occasionally realistic, and I like that she is indistinguishable from her male alternative in every way. Your companions, especially Herodotos and your exuberant captain Barnabas, are great.
Yet other characters are ridiculous: badly written, worse acted. Even major ones. I remember one exchange with a soon-to-be-target who was pressuring me to torture some poor sap. His voice acting was so bad, especially compared to his interlocutor Kassandra’s, that I was laughing out loud. He was far from the only example of this.
Games like The Witcher 3 have spoiled us on the quality of the writing and quests, but that should be a new bar to meet, not a high-water point. It’s sad that Ubisoft hasn’t upped its game here, so to speak; it feels like 90 percent of the game I’ve played so far is purely mechanical, and even at its best it sits like a layer of butter spread thinly across an enormous Greek piece of toast. But what toast!
It’s tantalizing to see how good a game like this could be, only to be let down again and again with elements that would feel out of date ten years ago. I’m having a great time when I’m not shaking my head at it, and enjoying the scenery when I’m not being attacked by one of the evidently 50,000 bears out for my blood in the Classical world.
As I wrote earlier, to me it is worth buying just for the good parts. But as someone who cares about games and loves the idea of this one, I can’t help but observe how dated and baffling it is at the same time. It doesn’t live up to the world it was created to inhabit, but that world is practically a complete game in itself, and one that I immediately loved.
via TechCrunch
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entropy-sea-system · 10 months
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Because not many people are talking about it, I'm making a post on what constitutes platonormativity!
Platonormativity here refers to the idealisation of friendship and viewing friendship as essential and mandatory.
Im putting this under the cut as this is a long post
[If this personally offends you or you're an exclus or think I am not aware of how friendship is also deprioritised, etc. honestly this post is not really for you lol]
Things that can be platonormative:
-Assuming that everyone has friends, and viewing it as a red flag or a sign of mental illness if someone doesn't have friends, and/or expecting them to be actively looking for friends
-Claiming that one must be 'friends first' before a romantic or sexual or other relationship in order for it to work out
-Treating friendship as inherently more stable and long-lasting than other relationship types
-Using the term friend for people without considering whether they actually are okay with that term or whether they actually want to be your friend, or otherwise considering someone your friend when they are not explicitly okay with that
-Claiming that aros and aces must "at least have friends" or experience platonic love or platonic attraction because of their 'lack'
-Claiming that everyone should have friends
-Profiling people who don't seem to have friends as a "suicide liability"
-Being ableist towards people whose ability to make or keep friends or want friends or otherwise engage in social bonds is diminished by their (physical or mental) disability and/or neurodivergence
-Assuming that everyone is alloplatonic and friending and plato-favorable
-Assuming that no one is monogamous for friendship
-Considering it inherently "unhealthy" or "increasing risk of abuse" if someone has a partner(s) but not friends
-Forcing friendship as something mandatory even when people are toddlers or very young children
-Assuming a couple/other partners are solely "friends" due to them being polyamorous, queer, or other reasons
-Assuming that people who interact in certain ways must be friends
-Treating friendship as something inherently more "wholesome" or as something that can never be used for harm unless it was a pretence
-Blaming a lack of friendship rather than the harmful behaviour itself when it comes to 'pickup artists' and other people who act entitled to sex, romance, or other things
-Calling aplatonics with a connection to romance "amatonormative" for existing
-Treating the dismantling of amatonormativity, relationship anarchy, and aro activism as an excuse to enforce friendship as something that is mandatory
-Claiming that 'aro culture' is basically (insert alloplatonic and/or plato favorable experience)
-Assuming that ALL demiromantic and/or demisexual people must require friendship as the bond after which it is a possibility for them to experience attraction
-Assuming that every alloaro must want a 'friends with benefits' type of relationship
-Assuming that anything thats nonromantic and/or nonsexual has to be platonic(friendship)
-Reinforcing a platonic-romantic binary
-Claiming that friendship cannot involve sex or romance ever
-Assuming that queerplatonic relationships are friendship or always involve friendship
-Looking down on others for not giving priority to friendship or not engaging in friendship
-Media being saturated with friendship and not many media existing without having friendship in it
-Not understanding that people can be repulsed by friendship and/or platonicism
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entropy-sea-system · 7 months
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Aro and arospec flags inspired by g3 Deuce Gorgon's color scheme (I made these a while back, thought Id post them bc Ive seen that a few more ppl other than me are headcanoning him as arospec as of 'Monster Match' !!) (I personally see him as arospec romo aro alloaro and apl !!)
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Aromantic
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Aromantic Spectrum/Arospec
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The aro-coded gorgon himself
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Bonus alloaro flag based on his color scheme I made now (not rlly meant as an endorsement of the flag creator. I just couldn't colorpick any other alternate alloaro flags including the ones I made from his color scheme so)
[Do not tag with ace tags. Do not mention anything about friendship or platonic in the tags (even though canon mh mentions it) pls Im plato repulsed]
(-Rift)
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entropy-sea-system · 10 months
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Pinned Post/Intro
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Entropy Sea System
Plural System
ND
Disabled
Bodily 21 (All headmates are adults)
Queer
BIPOC
Pronouns vary by headmate, collectively they, they&, it, and any other plural pronouns. We use the terms system, plural, and headmate. Some median subsystems may use median or facet also.
We block people we are not comfortable interacting with, does not always have to do with discourse
We support all system types and support self dx. Inclus. (this means we also don't support sysmedicalist ideoologies)
Sfw main blog, prefer interaction w adults but any age allowed by tumblr TOS may interact
Boundaries: no attempts to befriend us (dm's r ok), terms such as 'friend', friendship, or /p tone tag directed at us(we're plato-repulsed), no touch, no flirting of any kind, no nicknames, no petnames. Do not say 'I love you' to us.
Also no soliciting any kind of relationship from us. Do not dm us just to talk, only dm us if you have a specific thing to tell us or such.
We block for various reasons, don't expect that we will read everyone's dni just because we found your post on our dash, especially for very popular posts.
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self dx and neurodivergence sideblog - @selfdxpositivity
aro apl and npd sideblog - @apl-aro-narc
kollywood side blog - @mookuthi-amman
object crush objectum sideblog - @objectcrushsuggestions
puss in boots sideblog, mainly run by Rift - @t4t-softboots
demiromantic allosexual sideblog, also mainly run by them - @demiromantic-allosexual
sideblog thats an archive for any terms we coin or flags we make- @entropy-terms
stim gif sideblog, mainly run by Firelight (gifs we made) - @entropy-sea-stims
hpd culture is sideblog also mainly run by em - @hpdculture-is
plato repulsed culture is sideblog - @plato-repulsed-culture-is
hpd and attentionpunk sideblog mostly run by Firelight - @hpd-attentionpunk
(if youre an adult - unless your blog says 'nsft/nsfw blogs dni' or similar we may sometimes rb your posts to our individual headmate sideblogs but those are minors dni/18+ blogs so will not list them here. If you would prefer we not interact from those blogs either block those blogs or let us know)
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Tag system:
#entropies-> general rambles, humorous posts or just when feeling incoherent
#entropycule -> posts or reblogs about or relating to our in sys polycule
#entropy tags -> when screenshots of our tags are in a post
#entropy asks -> asks we sent to tumblr users
#entropy answers -> when we answer asks on here
#entropycrew -> picrew icons we make, picrew chains we participate in
any tags with a headmate's name on it are for individual headmates, anything that looks like another username is to indicate usernames of ppl who send us asks or we interact with in a reblog addition on a post
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ijustwannamakeemojis · 2 months
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requests : aplatonic (purple blue green cream flag), loveless apl, heartless apl, plato repulsed, lovelustic aro, sexuromantic, attentionpunk, and affectionaro (all the flags other than apl and loveless apl (as someone else made those flags) can be found on entropy-terms, our sideblog if you have trouble finding them by searching) , and also non sam aro and neu aro (sorry if any are repeats of ones youve made), oh and apothiplatonic (purple blue green cream version) flag by ryanyflags !
Okay! So we think we got all of em done, honestly not entirely sure because we had a little trouble reading this /nm so if we missed some let us know! But everything should be posted today and tomorrow aside from non sam aro which was posted here <-link
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