Hello, anon from the ask game from earlier, I phrased it wrong. I meant to say "By fans who are insane about it" like - you know Star Wars people? How they make that their whole thing? That but its a group of 500 on one msn message board going absolutely apeshit for CMY2K. Your art feels like it should be some indie hit that gets big ten years after it comes out but the original fans are rabid about it
YESS AWESOME THIS IS EXACTLY WHAT I WANT/NEED FOR CMY2K. thank U anon another huge huge compliment all my mutuals gotta be the original CMY2K fans that are absolutely batshit rabid about it DO IT NOW!!!!
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Would you mind me asking how you added that glados-sounding filter to those voice clips? (I definitely do not want to put it over voice claims of my own what no way)
my friend for you, a tutorial:)
things you will need: audacity and graillon 2 plugin (the free edition has everything required)
gladosifying voiceclaims for robot characters is my favorite thing in the whole world my audio tag is full of them. clean audio works best for this (like either freshly-recorded voice lines or raw files ripped from a game), but i've done it plenty of times with background noise, the only issue with that is if the background noise is distracting enough like loud music, it won't affect the voice at all and will just pitch-correct the music in the background, so that's no good. otherwise if it's really quiet or subtle background music sometimes it gets pitch-corrected to the vocals and sounds all fucked up which i kind of adore. some voice clips also might not do anything if they clip the mic too much (like vinny vinesauce tends to do when laughing i found out) or if they just deliver the line with REALLY precise pitch-shifting. i usually like getting a whole fuckton of clips of the same voice and then cutting out any that the effect didn't work too well on.
first step is install graillon 2 plugin into audacity. this is the hardest step but there are google tutorials online that make it more straightforward i am just so bad at it fuck installing audacity plugins all my homies hate installing audacity plugins
second step is import your voice clip/s into audacity. you can cut and chop anything out that you don't want in there, like if there's a second person talking or just A TON of extra empty space
then select everything you want to edit, go to the effect tab, and scroll down to graillon 2
the window that comes up looks like this:
the top half isn't as important (and most features here are locked behind the full version), but the lower half are the settings i use for doing this. the most important things are "preserve formants" at full, "enable" at full, "smooth" at fast", "snap range" at 8st, and "inertia" at 100. sometimes turning pitch shift up very slightly to something like 1.6 also helps make it sound less human sometimes, or just younger. the "reference" knob can also be fucked with, that one controls which key the plugin references for correction (turning it will rotate that circle with all the notes in the middle)
i usually never touch the keyboard, but what that does is limit what notes in the range the program will or won't correct to; usually this is for musicians trying to correct to a specific note, but for us, if you do something like this:
it'll only correct to B and C, which are the highest and lowest notes in the range respectively. so you'll mostly only get very high highs and very low lows. i only do this if i have a clip i REALLY want to use but the effect just refuses to cooperate
once you've got all your settings, you can click the green play button in the bottom left corner of the window to preview it, and then hitting apply in the bottom right will apply all the settings to the selection. and then it's done! at this point, you can cut out anything else that you don't want, like clips the filter isn't all that apparent on. then export as normal and you can do whatever you like with it
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The constant rolling disaster that is Overwatch's game development aside, what really perplexes me about how Blizzard is handling the broader franchise is their continual insistence that a canon narrative exists in spite of their equally continual refusal to tell anyone what it is.
Like, okay, the events of the games aren't canon. Fair enough: the games are multiplayer-only, and you can't account for player actions.
Oh, and the animated short films aren't canon either – they're properly understood as in-universe propaganda, not depictions of actual events. That's a little high concept for you guys, but fine.
But surely the comics are canon, right? Well, no; some of the comics (we're not telling you which ones) were canon at one point, but the writing team has decided to go in a different direction.
My dudes, what is left? The weird Source Filmmaker porn? Is that canon? Well, apparently it's at least as canon as anything else!
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happy rika pokemas day to all who celebrate
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fuck the tits or ass debate, i find eyebags sooo attractive. your exhausted, sleep-deprived, mildly haunted aura has bewitched me body and soul
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