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#apocalyptic fantasy
hellsgate-roadhouse · 22 days
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📺 📺📺📺📺📺📺📺📺📺📺📺📺📺📺
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sosuaveh · 8 months
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Are you looking for a new book to read? Do you think a few kids can save the world from the prophesied apocalypse? Gorgon and the Great Beasts out now!
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seashellblue · 11 months
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Reduce, Reuse, Recycle (Part 9)
Old ideas, throwing 'em to y'all to give 'em new life if you want to. Click here if you want an explanation that actually makes sense.
I never got really far with this story, to the point where it even still has a placeholder name, two actually. The post-apocalyptic, storm-filled ruins of this tales go by "Storm Clouds", or "One-Man Thunderstorm" if you wanna have a little more fun with it.
Story concepts goes as follows:
“Storm Clouds”
Bunch of floating islands with post-apocalyptic ruins everyone, no explanation provided.
Recurring element of the universe having really weird and dangerous weather patterns.
Core conflict of the story is “freedom vs. control”. For example, the primary antagonist’s motivation will be to calm the storms, but that conflicts with the story’s messages of “you can never make a perfectly safe world” and “sometimes you have to let go of control, and let the world be”
Concept, the weird storms are caused by the primary antagonist / antagonist factions trying to completely control the weather with a failing, pre-apocalypse machine. Resolution is willingly turning the machine off, and letting the storms flow freely.
The storms are probably also magic and sentient, so there’s that too.
Port over “dragons are just sentient clouds/thunderstorms” idea from “Until The Stars Bleed”?
I’m remaking some old characters called Aeros, Shui and Dunia, but it’s a heavy rework so almost everything’s different except for the core spirit of the characters.
“Storm Clouds”, this guy’s probably the closest to his original design, except less “clear sky” and more “thunderclouds” when it comes to his aesthetic. Swap generic fantasy hero for post-apocalyptic punk, and you get the idea, everyone loves a cool leather jacket. Possibly a defector from the main antagonistic faction, possibly has a personal relationship with the primary antagonist, probably dabbles in some amnesia at some point. Also, swap the lightning magic for cloud magic. Misty ~
“Harbour Waves”, we’re changing her from a conventionally beautiful young adult to a middle aged-going on -old lady! Because we deserve to have more old people in media! She’s “Storm Clouds” mentor figure, but she’s not just that because the mentorship goes both ways! Definitely loves to travel.
“Magnetic Pulse”, reworked “Dunia”, we’re also changing this character’s age! No more young adults, only unnervingly hypercompetent preteens! Her powers are now more “Magneto” than “Earthbending” but she definitely still gives off Toph vibes. Maybe an arc that addresses the unhappy reasons why “Magnetic Pulse” had to become so hypercompetent, and her learning how to be a child again.
New side character, “Cold Fire”, this guy steals the lightning powers “Aeros” originally had. Old man who’s really grumpy about everything, on a meta level he kinda feels like a high fantasy character who got ported over to a post-apocalypse and is real disappointed by it. Or he could not be, kinda up in the air.
“Sunny Skies” revamped version of “Atahi”, and the primary antagonist of an old story. Themed around control, wants to use the pre-apocalypse machine to end the “storms” completely, does unethical things in order to achieve that goal.
I like the idea of this villain’s primary motivation being fear and obsession. She wants everything to be “orderly” and “safe”, and the idea that she’ll never create a world truly free of risk and danger terrifies her to the point where she refuses to believe it.
Primary antagonist personality trait, I could easily see “Sunny Skies” constantly dancing on the edge of exhaustion, staying awake for days at a time trying to micromanage (and have perfect control of) every aspect of her villainous faction
Possible symbolic parallel, this is still up in the air, “Sunny Skies” could literally or figuratively be “Storm Clouds’” mother, and constantly tries to bring him back after he leaves/escapes. This eventually leads to some symbolism where releasing control over the storms is paralleled to “Sunny Skies” releasing control of “Storm Clouds’ as a parent
“Sunny Skies” as a foil to “Harbour Waves” where they’re both mother figures, but “Harbour Waves” is at peace with “Storm Clouds” becoming who he wants to be, while “Sunny Skies” wants to control him for his own safety?
Plotline, specific scene. “Storm Clouds” and “Harbour Waves” have been spending the initial part of the story in one location that’s assumed to be “Harbour Waves’” residence. “Storm Clouds” decides it’s time for him to go, only for it to turn out that “Harbour Waves” doesn’t live where they are either, they’re also a traveler, and they’re coming along with him!
I have these wisps of an idea that the thing that finally turns off the storm-creating machine involves “Storm Clouds” sacrificing himself, but I don’t know where that would go or if he would even have to fully go through with it, and wouldn’t get rescued at the last second.
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whereserpentswalk · 5 months
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Imagine if a zombie apocalypse happened and nobody cared. It didn't really effect wealthier areas because guards would shoot them down. There's some paranoia that zombies would overrun humans but society never really breaks down.
You'd hear about infested areas out in the rust belt, where entire towns were overtaken by the undead. And mabye you'd see a zombie or two when you're in a really bad neighborhood and you have to cross the street. Most undead are harmless outside of large groups, but it's always good to stay safe.
And if you go to an area that's completely overun things really will look like the apocalypse. And there's something exciting about that. Society is interested in those ghost towns, not as a tragedy, but as a spectacle. You've seen reality TV where people will head into the worst of the outbreak with nothing more then a knife and a camera, all while the locals look on wishing someone could take them back.
Most people don't think about zombies. They're just another thing in the world that sucks right now. Occasionally there's a reminder of them, but eventually you forget why anyone is even afraid at all. It seems so normal.
One of your coworkers was attacked the other day by a zombie. Nobody really knew her well. The main thing people were talking about at the office when it comes to her is how lucky she is the be in the hospital having her wounds treated and disinfected, instead of stuck at work. Someone as young as her is expected to be able to fight one off, mabye she did it on purpose. Nobody was still making jokes when they realized she died, people aren't supposed to die that way if they're rich enough to work in an office.
The apocalypse isn't enough to end society. Society is meant to be more resilient then reality, that's the point.
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The "I know a Guy" mechanic, but you can't just make up a new npc to help. Instead, you can once per session point at an established npc and say, "aw, shit, that's my ex."
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2001hz · 1 year
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Tank Girl Directed By: Rachel Talalay (1995) Animated Sequence By: Mike Smith
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caffichai · 7 months
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Thank you all so much for over 2750 followers!!
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bfleuter · 3 months
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Art I did a few years ago for fantasy/horror author Moe Lane. He's currently kickstarting a short-story anthology in this setting.
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animepopheart · 2 months
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★ 【Taizo】 「 Take your time 」 ☆ ✔ republished w/permission ⊳ ⊳ follow me on twitter
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bleakbarrows · 7 months
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Left with the Waste
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hellsgate-roadhouse · 9 months
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plotandelegy · 10 months
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Crafting Future From Ruins: A Writer's Guide to Designing Post-Apocalyptic Technology
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Photo: Standard License- Adobe Stock
Crafting post-apocalyptic tech involves blending creativity and realism. This is a guide to help you invent tech for your post-apocalyptic world:
Tinker, Tailor, Writer, Spy: Start with modern tech. Take it apart (conceptually or literally if you're feeling adventurous). Using the basics, think of how your character might put it back together with limited tools and resources.
Master the Fundamentals: Understand the basic principles underlying the tech you're working with. Physics, chemistry, and biology can be your best friends. This understanding can guide your character's resourceful innovations.
Embrace the Scrapyard: The world around you has potential tech components. Appliances, vehicles, infrastructure - how could these be deconstructed and repurposed? Your characters will need to use what's at hand.
Cherishing Old Wisdom: Pre-apocalypse books and manuals are the new internet. A character with access to this knowledge could become a vital asset in tech-building.
Indigo Everly
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madcat-world · 5 months
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Golden Dawn - Alaiaorax
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whereserpentswalk · 4 months
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probablybadrpgideas · 4 months
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A warforged merchant whose catchphrase is 'Insert cash, or select payment type'
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rustedportal · 27 days
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SCAVENGE the ruins of Humanity like the Walking Dead, SLAY Damned and Risen Dead like Buffy, and SURVIVE Soulslike danger is a deadly and magic rich Post-Apocalyptic Earth.
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