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#Campaign Idea
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The Swan Princess except the princess turns into a cassowary
just instantly kills rothbart with her feet
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statsbot · 28 days
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SITUATION In an alternate history where time travel has been invented, a cabal of time-traveling traders and politicians are engaged in intertemporal arbitrage, using their future knowledge to corner markets throughout history. They've recently set their sights on the oyster trade of 19th century New York City, hoping to use their advanced refrigeration tech and insider info to make a killing. But their actions are destabilizing the timeline and threatening to erase key historical figures from existence. The party must unravel this temporal trade network and confront the mysterious mastermind behind it all before irreparable damage is done to the space-time continuum.
SETTING The adventure spans multiple eras, but key events occur in:
New York City, 1842 - The booming oyster trade has made the city the oyster capital of the world. Oyster cellars line Canal Street, shucking a staggering 700 million oysters a year. The docks bustle with oystermen.
The Far Future Oyster Vaults of Neo-Nassau, 2891 AD - Towering refrigerated vaults hold trillions of perfectly preserved bivalves. Chrono-barges zip through pneumatic tubes overhead. Neon-lit canals crisscross the city.
The Temporal Trade Hub, Outside Time - A mind-bending nexus where past, present and future intersect. Causality-defying architecture shifts like a kaleidoscope. Traders haggle over price fluctuations yet to occur.
CAST
Crassus Rockefeller III - Robber baron, mastermind behind the Oyster Futures Syndicate. Seeks to monopolize history's oyster supply. Wields a Causality Anchor that stabilizes him in spacetime.
Vivian "Viv" Wellfleet - Rogue chrono-trader with a heart of gold. Wants to stop Crassus and restore the timeline. Former collegiate oyster shucking champion.
Shucker Jim - Grizzled 19th century oysterman. Secretly an undercover Chronoguard agent. Rocket harpoon prosthetic arm. Loyal but haunted by a tragic past.
The Muculent Sibyl - Prophetic oyster-human hybrid from an alternate timeline where oysters evolved sapience. Whispers maddening future-truths. Chained in Crassus' vault.
Ostreida, the Oyster Goddess - Eldritch bivalve deity worshipped by a future oyster-cult. Seeks to flood Earth's history, returning it to a primordial sea.
The Chronoguard - Temporal law enforcement. Hardened time-cops in chromed exo-suits. Seek to stop illegal intertemporal trade by any means necessary.
The Oystermen's Union - Tough New York oyster workers, their livelihoods threatened by future sabotage. Burly, bearded, and brawny. Know the oyster beds like the back of their callused hands.
INITIAL CONDITIONS The 19th century oyster trade is booming, but prices have started fluctuating wildly and oyster shortages loom due to temporal meddling. Anachronistic tech has been found in oyster beds. Strange future-cultists lurk in oyster cellars, preaching the coming of an Oyster God. The Chronoguard has dispatched agents to 1842 to investigate, but Crassus' syndicate has a head start and deep pockets. The timeline is already fraying at the edges - historic oyster-lovers like Queen Victoria are fading from existence. The players arrive in old New York to find a temporal powder keg ready to blow.
GOALS
Crassus Rockefeller III - Corner the oyster market across all of history, making trillions. Ascend to economic godhood.
Vivian "Viv" Wellfleet - Stop Crassus, restore the original timeline, save the future. Maybe shuck some oysters along the way.
Shucker Jim - Complete his mission, avenge his partner, keep the space-time continuum safe from rogue traders and their greed.
The Muculent Sibyl - Escape her imprisonment, reveal cosmic truths, bring about the Oyster Singularity her visions foretell.
Ostreida, the Oyster Goddess - Flood Earth's history, make the world a oyster's paradise. Destroy upstart humanity.
The Chronoguard - Arrest Crassus and his cronies, stop the temporal trade in its tracks, preserve the integrity of the timeline.
The Oystermen's Union - Protect their way of life, drive out strange future interlopers, keep oyster prices stable and bellies full.
TOOLS/RESOURCES
Crassus Rockefeller III - Vast wealth, future tech, Causality Anchor, bribed officials across eras, oyster futures contracts.
Vivian "Viv" Wellfleet - Heirloom chrono-compass, knack for disguise, knowledge of oyster lore, her trusty quantum-shucking knife.
Shucker Jim - Rocket harpoon arm, Chronoguard combat training, 19th century street smarts, loyal oystermen contacts.
The Muculent Sibyl - Precognition, psychic whispers, eldritch oyster magic, fanatical mollusk-hybrid cultists.
Ostreida, the Oyster Goddess - Divine bivalve powers, oyster monster hordes, tidal magic, beachhead temples across history.
The Chronoguard - Jurisdiction across spacetime, stun-harpoons, chrono-cuffs, hardened exo-suits, orbital trawler-ships.
The Oystermen's Union - Strength in numbers, intricate knowledge of oyster beds, sturdy oyster boats, shucking solidarity.
SAMPLE SOLUTIONS
Infiltrate Crassus' syndicate posing as fellow traders, destabilize his operations from within while searching for evidence of his crimes. Coordinate with Chronoguard to arrest him in a dramatic sting.
Rally the Oystermen's Union to sabotage future tech and resist the Syndicate's strong-arm tactics. Stage a general strike to force the city to crack down on rogue traders.
Beat Crassus at his own game by cornering the oyster market first. Flood the market with your own supply via time travel, tanking prices and ruining his monopoly.
Cut a deal with Ostreida, brokering a compromise where oysters and humans can coexist across history. Use her power to threaten Crassus into surrendering.
Rescue the Muculent Sibyl and convince her to aid you with her prescient visions. Navigate the fluctuating timeways to always stay one step ahead of Crassus and his goons.
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flowercrowns-n-punks · 5 months
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This is an late almost 5am idea. That can be ignored.
For my dndads friends/moots mainly
But silly silly no brain offer of.
A campaign, a silly silly campaign. Semi dndads vibes semi based on whole campaign ideas i never got to do,etc:
Just an idea for a rp heavy campaign lvl by milestone most likely:
Theres a thin line between the normal world and the world of fantasy.
People often live blind to the strange oddities or even ignore them calling them myths or legends. Out of sight and out of mind.
But when a group find themselves forcefully exposed to the hidden truths of the world from a old prophecy.
Racing against the clock how will the group try to understand this prophecy they found themselves intertwined in?
Will they save this world or forever rewrite the future.
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Note this is just an sleepless idea, an suggestion i aint no crazy dm i stumble and stutter but try my best lol xD
Also just a crave for more dnd games.[for both running & playing more lol]
Id be surprise if anyone would be looking to play but yea lol
Anyways imma hit the hayyyy[try to lol]
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laurenablack · 1 year
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DND Campaign Idea-
Just the Deck of Many Things. That's it. You dish out a bunch of cards at the very beginning, maybe even deal out the whole deck, and the rest of the campaign is based on whatever shitshow goes down. Embrace the chaos. Fight a Death God. Go on an elaborate journey to find the player that got yeeted into another plane. See what happens.
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skylinx2o · 1 year
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Probably impossible DnD campaign idea!
Step one! Have two groups of players. Play with both of them in the exact same setting, but each group is in different kingdom that are in not good terms with each other.
Now. Don't tell them that they are playing in the same world. Preferably, don't show them any maps of the other kingdom, in case both groups know each other, because then they might figure out what you're doing!
The next step is introducing a group of ''villains'' from the other kingdom, who in reality are the other group of players. You can have players hear an NPC talking about "these horrifying bandits from another kingdom''
If players decide to find the ''villains'' you can just say that they escaped before the party came. You will play with both groups at different times probably anyway, so it's not a lie to be honest.
Now find a perfect moment to invite both groups to play at the same time. When they are confused about what the other people are doing there, reveal that there never was a group of villains, only a group of heroes from both kingdoms!
So what were the NPCs talking about? Well, there were no NPCs in the first place! It was a shapeshifting BBEG, who was pitting heroes against each other in hopes that they would destroy each other and won't be able to stop him!
The chances of pulling that off are slim, not gonna lie... But if you were to be successful, it would be epic!!! In my opinion at least...
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library-fae · 8 months
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dnd really gives you an addiction
i want to make so many more campaigns now
im currently running a home-brew campaign inspired by greek mythology with some body horror mixed in
i want to make a borderlands inspired campaign, think that would be fun especially for character design
i want to do a zombie apocalypse campaign inspired by the last of us
and a campaign in space
and so many more
my worldbuilding brain rot is strong
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heyzebulon · 10 months
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So a Sphinx would make a ridiculous Big Bad in D&D 5e.
Check out these crazy ass Lair Actions:
The flow of time is altered such that every creature must re-roll initiative - annoying but nothing much. Let's keep reading.
Every creature in the lair must succeed on a DC 15 Con save or become 1d20 years older or younger but never less than 1 year old - What the fuck. Every round the Sphinx can just babify any character who isn't at least 30 years old, even then, only the 40 years are still going to fit their armor after losing a max of 20 years.. Absolute madness but we have more.
Everything within the Sphinx's lair moves forward or backwards through time by 10 years - aaaaaahhhHHAAAAAAAAAA. Every round you are in an encounter with this thing it can be messing with you on a much grander scale. While a 3 second turn passed for you, 10 years passed outside. But wait, there's more!
A Sphinx shifts itself and up to seven creatures it can see to another plane of existence. Once outside of its lair, the Sphinx can't use its lair actions anymore, but it can return to its lair as a bonus action.
So here's the campaign ✨
The player party are a group of heroes who have been sent in to deal with a Sphinx who threatens the kingdom. It's an epic battle but unbeknownst to the characters, each round the Sphinx is moving time forward by 10 years, occasionally stopping to babify a character or two (cos fucking lol). Then after 10 rounds of combat the Sphinx shunts everyone to a random plane, and then on the start of its turn immediately warps itself back to its lair, stranding the players far from home.
The players are now determined to get back and deal with this Sphinx. After a short adventure to find interplanar travel and a greater restoration spell to re-age a toddler (I would totally replace them with Halfling stats) they finally arrive back at the kingdom.
To discover 100 Years have passed. Flung into the distant future where the Spninx's rule is law. Now the fools seek to return to the past and undo the future that is: Sphinx!
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stormywinter42 · 2 months
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Okay hear me out what if I made a True Lives of the Fabulous Killjoys themed DnD campaign? I would have to homebrew literally everything but I think it would kick ass
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calorum-campaign-ideas · 10 months
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An official Calorum source/setting book is probably not gonna come out any time soon, so in the meantime I thought I'd make this blog for my ideas for things you could include in a Calorum campaign.
I am not affiliated with Dimension 20 in any way, I just like the funny food land and figured other people do too.
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thehomebakery · 1 year
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A fun campaign idea: The Feywild West 🤠🌿
⚪️ Red Cap Bandits that come out during blood moons and terrorise traveller and sometimes frontier towns.
⚪️ Sandstorms that pass and the time of day seems to shift abruptly aftwards. Or mischievous Sand sprites that pick up lost wanderers.
⚪️ A train that brings people to the feywild west, but never lets locals get on or newcomers get back on.
⚪️ Spellguns (that's all) 💫
⚪️ Fairy rules around cowboy hats, loosing them, tipping them, when you can have them on etc.
⚪️ Cowboys riding unicorns and other weird and wild creatures
⚪️ Lycanthrope moonshine runners 🌙
⚪️ Bank heists and train robberies that are secretly just court squabbles hidden under brash violence
Feel free to add more ♡
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arsene-inc · 6 days
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New idea for a fantasy campaign
A Dragon is a curse/illness/mutation.
As in, in this world, sometimes, seemingly on random, an animal, an object, vegetation even meals can become a dragon hybrid. Like a hen dragon, a oak dragon, a table dragon, a boiled egg dragon.
They come in two forms: the dragon ling where they keep their original size and multiple members of the pack are mutated. And Dragon : only one who grows to regular dragon size and is more dangerous.
The players characters are part of the group dealing with this spreading illness.
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probablybadrpgideas · 20 days
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Everybody creates a spouse/best friend/long term companion character alongside their main character sheet. These characters are not played. Partway through the campaign, the original character is killed. The party is now 6 widows looking for revenge/closure. Bonus points if the of characters are brought back as undead enemies.
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lovelesslittleloser · 2 years
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A party of lawful evil clerics is just a cult
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Someone should make a Labyrinth Runners D&D campaign. Have a small party, or a large party that can be split up, and multiple NPCs by the DM. The whole concept is there's an illusion cast over everything, so you can't tell what's real or not. The DM's NPCs are seperated from the main party, and they periodically meet up again, but it's never clear whether they're illusions or real. There's a dramatic twist at the end where it turns out that even though they are real, they're on the wrong side anyway.
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hamable · 2 years
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The whole Wannessa bit in ACOFAF REALLY makes me want to see or play a campaign where the PCs are all members of a Twilight-esk vampire family, each with a whole century of development and history and character under their belt, and the main antagonist is this goddamn teen mortal who disrupts their intricate politics with surrounding families and puts everyone in harms way bc they’re the “main character”
Anyways I think that’d be really neat
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Not so much of stats, but just a general ramble of a mystery idea/campaign idea i have, mostly involving unreality and the Mandela Effect.
Essentially, I have an idea that certain mandela effect/collective false memories (such as the notorious Berenstain/Berenstein) are attributed from an alternate reality. How such ideas and false memories occur in this campaign is due to alternate realities dying off, either by its own apocolypse or an entity bringing it about. The dying reality attempts to merge with the one next it, like a cascade effect. From the remnants, several wake up in the new reality as if they awoke from a nightmare, taking over their alternate reality's body with mixed memories. Sometimes those who wake up no longer remember the previous alternate reality or even the end of it, but retain a few memories of it.
The alternate reality's differences are very minor, but can be noticible... such as berenstain/berenstein.
I had a thought of the campaign playing out as normal at first, maybe even have a few one shot mysteries not tied to it. But soon the hunters will experience the world-ending entity. They have no way of surviving its apocalypse, and have it play out as their demise... only to awake the next day. Was it a vision? A groundshog day effect? Everything seems the same, and the next day plays out normal. But then... lets say their favorite brand of cereal is named differently, or that a show they watch the characters are named something else. It has to be something that is noticable right away that cues them in that something is not right.
And thus, they start to figure out how to stop the entity from destroying more realities. How does it form? Why does it happen?
Maybe one day I will actually sit down and develope this as an actual full blown arc/campaign, but for now I shall toss it in here, for you all to hopefully get inspired.
Whst kind of spurred this thought process is that i've been diving deep into analog horror as of late. Just finished up the Eventide Media Center series via Archive.org, and now snuffling through the analog horror tv tropes page looking for more.
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