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#Tabletop Gaming
fanonical · 3 days
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you know i've been playing ttrpgs long enough that i genuinely forget that most people don't think d10s and d20s are normal dice
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renthony · 2 months
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From the article:
NASA has released a free, original tabletop role-playing game, and it’s one part educational experience and another part sci-fi/fantasy epic with magic and dragons. The crux of The Lost Universe, the organization’s first TTRPG,involves a mystery: What would happen if the Hubble Space Telescope disappeared? It’s a simple premise and one that hides the complex backstory underscoring the events of the role-playing game. Without getting into the weeds, the game takes place on a planet called Exlaris, which was once thrown into chaos when a black hole moved too close and kicked it out of its orbit. The planet has since gone back to some degree of normalcy and is now almost completely dedicated to academia. In one city, a scholar named Eirik Hazn made a spell to connect with Earth to study the Hubble Space Telescope, which has famously collected data on black holes. However, the spell and telescope are stolen by a dragon, and researchers working on the project have been disappearing, so the players — Earthlings who worked on the telescope at NASA who were brought through a portal to Exlaris — have to save the day. The official 44-page gameplay book is available to download for free on NASA’s website. You can play it in a party with 4-7 players, but you may need to fudge a few things to graft this narrative onto your TTRPG system of choice. The book says it’ll take around 3-4 hours to get through the adventure.
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vexwerewolf · 1 year
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The thing is, D&D is not a game.
I know that sounds insane, but hear me out: D&D is not a game, it is a games console. You don't actually "play D&D." You play "Dragon Heist" or "Tomb of Annihilation" or "Ghosts of Saltmarsh" or "your GM's homebrew campaign" or "the plot of Critical Role Season 1 reconstructed from memory" on D&D.
For quite a long while now - possibly literal decades - D&D hasn't even been the best games console, but it's been "the one everyone knows about" and "the one my friends have" and in fact it's "the one whose name is almost synonymous with the entire medium of TTRPGs," like how "Nintendo" or "Playstation" could just mean "games console" to people who didn't understand games consoles. They might not have heard of a "tabletop roleplaying game," but most people have heard of "Dungeons & Dragons."
For this extended metaphor, D&D is Nintendo back in the 90s, or Playstation in the 2000s. Sometimes you say "oh let's go to my house and play Nintendo" or "c'mon dude I wanna play Playstation" but you're not actually playing Nintendo or Playstation, you're playing Resident Evil or Super Mario Bros or Jurassic Park or Metal Gear Solid or whatever on a Nintendo or a Playstation.
Now, this metaphor is going to get even more tortured, but remember how when the PS2 and the original X-Box came out, they used a standardised DVD format, but the Nintendo console in that generation, the Gamecube, used discs but they were this proprietary tiny little disc format that they had control over? That essentially meant that it was really difficult to make third party titles for the Gamecube that did literally anything that Nintendo didn't want them to do, and also essentially gave Nintendo an even greater ability to skim money off the top of any sales?
So that must've seemed like a smart business decision in their heads. But the PS2 and the X-Box used DVDs. This was a standardized format which gave Microsoft and Sony way less control over who made games for their consoles, but that actually turned out to be a good thing for gaming, because it meant that the breadth of games that you could play on their consoles was massively increased even if some of them were games Microsoft and Sony didn't really approve of. (Also it's worth nothing that the PS2 and the X-Box could just play DVDs, which meant if your household was on a budget, you didn't need a separate DVD player - your games console could do it for you! This was actually a huge selling point!)
What Wizards are currently trying to do now is kinda-sorta the equivalent of Sony suddenly announcing that the PS5 will only accept a proprietary cartridge format they hold the patent on, will control the content of and charge money for the construction of. This possibly seems like it could be a moneymaker in your head because you hold market dominance (apparently the PS5 has 30 million units shipped compared to X-Box Series X 20 million units) and so many people make games for your console, but what it actually means is game devs and publishers will abandon your product. If it takes so much more work, the scope of what they're allowed to do is so much more limited and they're going to make less money off of it, they just won't bother. They'll go make games for the X-Box or PC instead.
To use another computer metaphor, D&D is Windows - it might not be the best system but it's the system most people are familiar with and so it gets the most stuff made for it, but there's is an upper limit on the bullshit people will take before they decide fuck it and get an Apple or learn how Linux works.
TTRPG systems are a weird product because you're not selling people a game, you're selling people a method to play a game. All the actual games are created by the community - even prewritten campaigns needs to be executed via a game master. Trying to skim money off the community will mean they'll eventually give up on you.
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catgirl-kaiju · 3 months
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teifling warlock whose patron is just one of their parents. like, "mom, i need to use eldritch blast, why isn't this working??"
"honey, you were supposed to clean your room a week ago. until that bedroom is clean, no magic for you. it's in the terms of our pact, remember?"
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prokopetz · 6 days
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Going to start drawing photorealistic Necrons who all have the exact face of Grim from The Grim Adventures of Billy & Mandy and see how long it takes for someone to murder me in cold blood.
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tabletopresources · 5 months
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Darren Tan
Check out Tabletop Gaming Resources for more art, tips, and tools for your game!
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flightyquinn · 28 days
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thinking about how cursed objects work in most fantasy RPGs.
typically, they wind up just kind of being a big middle finger from the game master - a kind of "whelp, you should have been more paranoid, so now you get hosed" sort of deal. which includes the somewhat game-y trope of objects that you can't get rid of. it's kind of an un-fun mechanic, when you think about it, which is why in most games I've been a part of cursed items often don't see much play, unless it's as a "punishment", or part of a story arc.
...which naturally leads me to think about how to do it better. in the past, I've tried using a curse as a kind of limiter. restrictions or drawbacks to a mostly functional item that is still worth using despite being "cursed". that's good, but it doesn't let you draw on truly nasty curses, because the item needs to be worth using, but also still needs to be balanced.
so, I'm drawing from a lot of sources here, like the cursed shield in Final Fantasy VI, and especially the comics by @foldingfittedsheets, where curses exist to (literally) teach the recipient a lesson
MEAT OF THE POST STARTS HERE:
what about cursed items that have a way to overcome their curse?
it's actually a fairly common trope in classical literature / fairy tales. every curse has a way to be broken. yet in D&D and Pathfinder, most often the only way to break a curse is to find someone with the specific curse-breaking spell.
so, give each cursed item a condition. perhaps a weapon that fuels a person's rage and causes them to fly into a blind rage in battle waits for them to sincerely forgive a hated enemy. perhaps boots that slow the wearer are actually making them heavy with the weight of past transgressions and a sufficient act of atonement will free them. maybe the perpetually bloody doll that gives its bearer horrible nightmares simply waits for someone to be motivated to action by them, either to right some past wrong, or generally bring a certain number of murderers to proper justice.
...maybe a Bag of Devouring. which is technically actually a creature, not a cursed item (but usually classified with them), can be befriended by figuring out a treat it likes, and will not only carry things for the player if fed and cared for, but even cough up a few things that previous bearers had stuffed inside.
the specifics aren't too important, but the idea is that any item with a curse on it has a reason for that curse, and a way to break it. the players can drop the item at any time, sell it off, give it to someone they hate, whatever, but if they put in the time and energy to actually breaking the curse, it becomes better than it was before, sometimes simply losing a drawback, or sometimes gaining new powers.
for an example, let's look at how that doll idea from earlier could work in D&D 5e;
while the party has the doll in their possession, they will all be afflicted by horrible nightmares, seeing themselves as children being attacked by a group of eight bandits with indistinct features. the details of the dreams change each night, and the players awaken before learning their ultimate fate, but the general gist is always that they are completely helpless, and subjected to harm.
after a long rest, have them roll a Wisdom or Charisma save (challenging DC, but not too difficult), or take a small amount of psychic damage.
if the players bring murderers to justice - meaning deliver them to the proper authorities and see them punished for their crimes - the content of the dreams starts to change. one bandit gets caught or killed by the end of the dream for each real world criminal successfully punished, possibly hinting to the players what they need to do. once eight murderers in total have had their sentences enacted, the next morning the doll will be in pristine condition with a serene expression, emitting a faint glow. thereafter, any player may attune to the doll to gain the ability to cast the Guidance cantrip without components (as thought the doll's ability to project what it wants the players to do into their mind was turned to their benefit.
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90sfantasyanimestuff · 6 months
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A tabletop game from Japan
Source: https://github.com/weatherspud/japanese-collectors-list
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geekghoulsmash · 1 year
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Just a friendly reminder for DMs: Many brands of wrapping paper has a 1x1in grid on the back, the perfect size for d&d maps, and all the holiday paper is currently on sale
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titleknown · 1 year
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So, in other news, as leaks have shown, Hasbro's trying to not only close up their license for D&D 6th Edition, but even further trying to retroactively make previous versions of their license not work, in a way that would hose not just new but pre-existing third party material by making the contracts those were made under no longer valid.
This is obviously deeply, deeply horrifying to me as a person who cares about the Creative Commons, the idea of all these creatures and concepts that were there being snapped away back to the vault like ~*poof*~ is vile and infuriating to me, and the time to raise a ruckus about it and boycott 6e is now.
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fanonical · 6 months
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one of my favourite things i've ever done from the tabletop game i run is one time when my players were talking to a magical shark, who claimed that sharks cannot die
two of my players immediately went "okay i'm gonna do a check on that because there's no way that can be true"
one player rolled better than the other, so i addressed the one with the lowest number first
"well, this guy is literally a talking shark, so maybe he's got some kind of information that you haven't? he's a shark, he knows more about sharks than you squishy humans, maybe he's onto something. you're willing to believe it."
and then i turned to the player with the highest roll
"no, sharks can die, you've literally seen it happen, what the fuck?"
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lorazx · 5 months
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BABEL IS OUT ON ITCH.IO NOW!
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This game has been the last year and a half of my life, and I am very, very proud of it. You can go and grab it on my itch.io page, for $5 USD! A steal for a full 40 page rulebook, including character sheets and playing board.
Hopefully ya'll like it as much as I loved working on it!
Grab it here: https://lorazx.itch.io/babel
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starfleetskunkworks · 3 months
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Protip: when painting yellow try base-coating in pink first. It helps the yellow stay vibrant.
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gamingisalifestyle · 9 months
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prokopetz · 2 years
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I “play chess” in the sense that I know the rules of chess, including the silly obscure ones that exist to address edge cases which will never come up in 99% of games, and can explain the historical development of those rules at exhausting length, but if I actually sat down to play I’d get my ass beat by a nine year old.
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tabletopresources · 7 months
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[Pinterest]
Check out Tabletop Gaming Resources for more art, tips, and tools for your game!
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