Tumgik
#Tabletop RPG
dailydungeondelves · 3 days
Text
Tumblr media
Sometimes I get carried away...
160 notes · View notes
Text
Have you played THOUSAND YEAR OLD VAMPIRE ?
by Tim Hutchings
Tumblr media
Thousand Year Old Vampire is a solo RPG where you play as a vampire gaining and then losing memories over the centuries. As you play through the game, you choose which memories to record in a diary, and eventually, what diaries you lose.
The game also includes alternate rules for two players where you write letters to each other.
89 notes · View notes
vintagerpg · 2 days
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Shadows of Evil (1984) is the biggest adventure in the Role Aids line, clocking in at 80 pages plus map pull-outs. There is some source material at the front of the book for roleplaying in the Celtic world (or, I guess, the post-Roman Celtic world, more accurately) and a set of powers and items designed as a supplement for the D&D Druid class (reprinted from an earlier article in Dragon Magazine). This focus on Celts is a little jarring, as the Boris Vallejo cover is pretty generic looking fantasy, and, aside of some narrative trappings, the adventures don’t have much Celtic flavor.
There are two linked adventures. The first concerns a, well, a weird place. It was a site of worship for Dark Druids, then a Roman fort and now it is a manor that doubles as an abbey for some good Druids that seem rather Christian, really. They’ve been corrupted, though and in order to set things right, an evil artifact of great power must be retrieved. The second adventure requires the destruction of the artifact lest its use bring about the return of an evil pre-Celtic deity. To do so, the player have to travel to an evil citadel…owned by a witch-king…and throw the thing…into a pit of fire. Which seems a lot more Lord of the Rings than Celtic mythology. All of this is further undercut by pretty standard dungeon design populated by a prosaic complement of D&D monsters. I actually like the dungeons and how generic they are, but they feel real weird in the Celtic context.
Nice art throughout by Robin Wood. Very different, I think, from her work in Swordthrust.
46 notes · View notes
fanonical · 3 days
Text
me: good thing we're starting a new ttrpg, because i need a place to put these ten thousand ocs i've been carrying friend: so you're the dm, right? me: nope!
30 notes · View notes
haclif · 6 hours
Text
Tumblr media Tumblr media
Hello!
I wanted to share with you a recent sketch commission. This is Skrim, a Ratfolk Druid, and his giant pangolin animal companion, Tower.
Let me know what you think!
And, If you want a commission for yourself, check out my offers here https://ko-fi.com/haclif/commissions
Thanks for taking a look!
23 notes · View notes
kitaurita · 28 days
Text
the way you win at DnD is making your friends laugh
5K notes · View notes
valtharr · 15 days
Text
Saw someone post this on Facebook:
Tumblr media
And like, if this is you, here's a screenshot that will shake your worldview to the core:
Tumblr media
(to put this into perspective: if you played one of these games per day, it would take you almost 33 years before you're done)
2K notes · View notes
nudityandnerdery · 1 month
Text
It's a great day to consider the vast array of other RPGs out there other than D&D. If you want that style of game, Pathfinder is great. And if you feel like trying something new, there's so much to explore...
Amazing timing for this article to come out the day Critical Role opens the beta for their own RPG system...
1K notes · View notes
windienine · 2 months
Text
befriend rats & kill god in a lush portal fantasy adventure by jenna moran
come on a journey with me?
there - past the scaffolding, past the rafters, up above past the windows and gables and fire escapes, if you make it to the roofs -
you'll encounter environments not of this world. rooftop gardens that have twisted themselves into dense forests, church spires that have , tiled expanses that stretch into the horizon and become meadows, gutter-lakes, deserts, mountains...
you'll encounter them, too, if you really look: the rats.
they want to show you these places, navigate them, map them, study them, know them. they want to befriend you, guide you, tell you their stories and weave new ones where you feature alongside them. if you want to make any headway, up there on the roofs, you'll need their help.
after all,
this is a place where the gods do tread. if they find you creeping about their domains, they will find you, kill you, transform you, dig their hooks into your very soul and never let go.
the rats know a secret.
gods can be killed.
you are the key.
the far roofs, currently crowdfunding, is home to some of the best role-playing game i've ever had. participating in several playtests has completely sold me on its viability as a system. notable are its set of unique oracle mechanics that tie into its freeform roleplay system, determining the physical and emotional outcomes of different events. gather hands of cards and tiles to weave together magic that can alter even monumental fates, fight peril with dice rolls, and collect components for spells and make headway on character advancement by spending time getting to know your companions, both human and murine.
it is, of course, written by dr. jenna moran, best known for previous innovative ttrpg experiences about divinity, such as nobilis, glitch, chuubo's marvelous wish-granting engine, and wisher, theurger, fatalist (WTF).
the philosophy of the far roofs is that dungeoneering is about the journey - the sights you see, the meals you make, the tales you tell, the companions you gain and lose - as much as the monster-slaying. each combat is a descriptive crescendo of the experiences faced up until that point, encompassing everything you've felt thus far. if any of this intrigues you, then, well... come on a journey with me?
672 notes · View notes
zhjake · 5 months
Text
Tumblr media
Magnagothica: Maleghast necromancer house 6/6: GOREGRINDERS
1K notes · View notes
Text
Tumblr media
Stinky Bear motivation. Extra rolls for Initiative
2K notes · View notes
Text
Have you played Fabula Ultima ?
By Emanuele "RoosterEma" Galletto
Tumblr media
Want to play a game inspired by Final Fantasy, NieR, Octopath Traveller, Tales of ? This is the game for you.
Create the world together, live an epic tale
Mix classes together to make your own character (15 classes in the base books, more with the supplements and the author's patreon).
Books coming to help you play in differents types of setting : High Fantasy ( already out), Techno Fantasy and Natural Fantasy.
52 notes · View notes
vintagerpg · 17 hours
Text
Tumblr media Tumblr media Tumblr media Tumblr media
Final Challenge (1984) is the lone solo adventure in the Role Aids line. Your friend joined the Black School and now he wants to conquer the world with an army of the undead, so you have to stop him.
Fun thing 1: if the first character can’t manage and dies, there is a second character who can pick up the fight. Fun thing 2: There are only ten weeks of game time to travel the land and find a way to stop the necromancer. Fun thing 3: the hexes randomly generate their encounters. The rest is solid if unremarkable. The encounters are interesting, the story straightforward, the combat cut and dried. There is one solution, though the path to it is eased or complicated in relation to what the hexes generate. Despite this, it’s about two hours of play, max, and has next to no replay value.
Cover by Tom Kidd is fine, and I think maybe commissioned for the module. I’m neutral on Winifred Williams’ interiors, they remind me a bit of TSR’s Fantasy Forest pick-your-path books aimed at kids. And there just aren’t enough of them, to be honest. The town map is quite nice though.
44 notes · View notes
fanonical · 2 days
Text
dm: roll 3d8 player: ...why? dm: i just like the way it sounds
19 notes · View notes
jovial-thunder · 2 months
Text
Lancer on a physical tabletop with Lego minis!
Tumblr media Tumblr media Tumblr media
We finally did the thing! I roped my siblings into playtesting a game of Lancer using Legos and a physical tabletop. The sitrep was to destroy five buildings, marked in red, because the Karrakins were using the installation to track their mobile hidden base (our home campaign is a blatant ripoff of Deserts of Kharak).
Tumblr media Tumblr media Tumblr media Tumblr media
Things that need improvement:
better way to measure tiles. We were doing 4cm/space and had to do a lot of multiplication. Going to try wood dowels with tiles marked + get some kind of grid underlay.
similarly, we need aoe templates
I used too much terrain, it got messy
should get status rings/tokens to mark lock-on, etc
Tumblr media Tumblr media Tumblr media
Things that worked well:
it was sick as hell to be able to physically destroy Lego terrain and mechs as they fell
we used physical dice? For lancer?? And it turns out clicky clack math rocks continue to be inherently great.
witchdice works well on mobile devices for character sheets so not every PC had to have a full laptop
different height-terrain was fun, though it made movement costs tricky to calculate
I'm excited to keep trying out different setups. All the terrain and stuff I've collected is pretty modular (lego makes that easy) so it'll be fun to see how wide a range of map types is possible.
927 notes · View notes
soft-october-night · 8 months
Text
Tumblr media Tumblr media
1K notes · View notes