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vexwerewolf · 6 hours
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im at my LIMIT im DONE this is a callout post against @vexwerewolf who has the GALL to challenge my (righteous and correct) opinions on SSC mechs (that are typically attractive for mech standards (which is BORING(same goes for their FUCKING NHPs))) Vex is a bitch ass motherfucker, she reposted my BASED AS FUCK post with an image of a Deathshead and said "behold a woman", this joke was STOLEN from TAU. Thats right, she took her SSC-insured fingers and she reblogged my fucking post, and she said her opinion was "so correct" and I said that she's WRONG and was HARRASSED FOR IT, so I'm making a callout post on my tumbr dot com blog, Vex, you've got BASIC ASS TASTES IN MECHA, they're just as bold and interesting as the CHOMOLUNGMA except WAY LAMER, and guess what? Here's what my opinion is again, SSC MECHS ARENT HOT IN ANY WAY SHAPE OR FORM. Look at that, an actual HILL TO DIE ON.
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vexwerewolf · 7 hours
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im at my LIMIT im DONE this is a callout post against @vexwerewolf who has the GALL to challenge my (righteous and correct) opinions on SSC mechs (that are typically attractive for mech standards (which is BORING(same goes for their FUCKING NHPs))) Vex is a bitch ass motherfucker, she reposted my BASED AS FUCK post with an image of a Deathshead and said "behold a woman", this joke was STOLEN from TAU. Thats right, she took her SSC-insured fingers and she reblogged my fucking post, and she said her opinion was "so correct" and I said that she's WRONG and was HARRASSED FOR IT, so I'm making a callout post on my tumbr dot com blog, Vex, you've got BASIC ASS TASTES IN MECHA, they're just as bold and interesting as the CHOMOLUNGMA except WAY LAMER, and guess what? Here's what my opinion is again, SSC MECHS ARENT HOT IN ANY WAY SHAPE OR FORM. Look at that, an actual HILL TO DIE ON.
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vexwerewolf · 8 hours
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Not the original asker, but how would you make NPC equivalents of PC mechs? Some stuff feels fairly intuitive, but there are some others that I'm less sure of/not sure how to do.
IPS-N
IPS-N mechs are probably the easiest, since there are many mechs that are close to being 1-to-1 NPC approximations of IPS-N mechs.
Blackbeard - One of the easiest, since the Berserker NPC is basically just a Blackbeard. It has the Chain Axe, it has the reckless speed and it has the inability to properly determine between friend and foe. It doesn't have the Blackbeard's enhanced Grapple shenanigans but those aren't really appropriate on an NPC mech anyway.
Caliban - Give an Assassin the Devil's Cough Shotgun and Explosive Knives.
Drake - Take the Bastion, increase its HP just a little, remove the Rotary Grenade Launcher and give it the Scourer's Thermal Lance, except make the Thermal Lance do Kinetic damage instead of Energy.
Lancaster - Another easy one. The Support NPC is just a slightly slower Lancaster. It has a Latch Drone, it has Restock Drones, it has Whitewash, it's got all the fun stuff.
Nelson - Yet another easy one. The Cataphract does pretty much exactly what the Nelson does, just with added trample.
Raleigh - This is much more difficult - so much so that for In Golden Flame, I created an entirely new NPC class, the Slinger, just to simulate it. If you don't have IGF, start with an Assault. Remove the Assault Rifle, Combat Knife and Hunker Down. Take the Drum Shotgun from the Goliath and call it a Hand Cannon. Give it the Archer's Impending Threat optional.
Tortuga - This one's fairly simple. Take a Sentinel, upscale it to Size 2, give it Punisher Ammunition and the Bombard's Siege Armor.
Vlad - Take a Berserker, give it the Nail Gun optional, and then give it the Bastion's Near-Threat Denial System.
Zheng - Take a Berserker, give it Juggernaut and Retribution, remove Aggression, remove the Chain Axe and replace it with the Demolisher's Demolition Hammer.
SSC
SSC mechs also have a lot of parallels, so it's pretty easy to model them.
Black Witch - Probably the hardest mech to model with existing NPCs. I created another whole new class, the Lodestone, just to simulate these guys.
Death's Head - Take a Sniper, cut the damage on its Anti-Material Rifle to 6/8/10, strip the Loading trait and permanently give it the effect of Deadmetal Rounds (shots become Line 20 instead of Range 25).
Dusk Wing - Literally just a Hornet.
Metalmark - Take an Assault and give it the Operator's Fade Generator.
Monarch - Depending on the exact flavour of Monarch you want, you can do two things. Either take a Rainmaker, scale it up to Size 2 and give it Atlas Missiles the Ace's Missile Swarm, or take an Ace, scale it up to Size 2 and give it Missile Swarm.
Mourning Cloak - Literally just a Specter.
Swallowtail - Literally just a Scout.
HORUS
HORUS mechs are where we need to get a little bit more inventive. This shit ain't natural boys.
Balor - Take a Hive, give it Electro-Nanite Cloud and the Berserker's Harpoon Cannon, then give it the Exotic template and choose Regenerator. Or, if you have No Room For A Wallflower, just use the Lurker NPC.
Goblin - It's a Witch.
Gorgon - Take a Sentinel, scale it up to Size 2 and give it the Archer's Impending Threat and Suppress reactions.
Hydra - There's not really an NPC that simulates a mech deploying 800 drones and honestly that's probably for the best.
Manticore - Give a Berserker the Superhot optional, the Cataphract's Capacitor Discharge, the Sentinel's Combat Shotgun and the Operator's Self-Erasure.
Pegasus - Do not attempt to simulate me, ha ha.
Harrison Armory
Home stretch here.
Barbarossa - Take a Goliath, give it the Ultra's Short-Cycle Lance or the Bombard's Bombard Cannon.
Genghis - Literally just a Pyro.
Iskander - This is just a Seeder.
Napoleon - Why does this mech exist
Saladin - Scale up an Aegis to Size 2.
Sherman - Take a Scourer and give it Emergency Vent.
Tokugawa - Take a Berserker and give it Superhot. Make its Chain Axe do Energy instead of Kinetic, and instead of Shredding on crit, make it do a couple of Burn damage.
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vexwerewolf · 9 hours
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this is how I imagine having a werewolf boyfriend looks like
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vexwerewolf · 9 hours
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when programs fucking autocorrect <3 to ❤️ and :) to 😃,,,, do you have any idea what you’ve just done?? what you just fucking destroyed ?
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vexwerewolf · 9 hours
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having written/currently writing a lancer campaign, any advice for an overly-ambitious kobold wanting to write one herself?
Firstly, don't describe yourself as "overly ambitious." It is a perfectly reasonable ambition to write a campaign.
Secondly, while it's good to set limitations, don't dilute your creative vision based on some imagined idea of mass market appeal. In Golden Flame was originally written for me and like ten to twenty absolute freaks, and it just so happened to be something other people enjoyed as well. If I had written IGF to satisfy some hypothetical average consumer, it would certainly not have turned out anywhere near as good as it was.
Write what you want to write, not what you think other people want you to write. Someone out there will want to read your ideas and run that game, I guarantee it. Make it your work.
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vexwerewolf · 15 hours
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New GM to Lancer here
One of my players is playing Calendula and is frustrated that the shotgun guy Tortuga has a larger sensor range than he does
His 8 vs Tortuga’s 15
And I can’t give him an answer why, it doesn’t bother me but it does him.
Can you give some insight into the range difference please?
Why Calendula’s is relatively short and Tortuga’s is large
Do you want an in-universe (Watsonian) or out-of-universe (Doylist) explanation?
The Watsonian explanation probably has something to do with the way the Calendula's parallel-space manipulation tech distorts the path of incoming electromagnetic waves or somesuch technobabble. The Tortuga, meanwhile, is designed for close-in combat and command support.
The Doylist explanation is that the Tortuga is a low-mobility frame which, if fitted according to its doctrine, doesn't have very much to do if there are no enemies nearby, so can still hand out Bolsters, Lock Ons and other tech attacks, whereas the Calendula is a high-mobility frame meant for CQB so it has a much easier time getting in range for its abilities.
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vexwerewolf · 18 hours
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Do you have any go-to songs for planning/running Lancer stuff?
Behold, my Unlisted Lancer Playlist.
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vexwerewolf · 20 hours
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if you've never engaged with a creative art on a regular basis you need to understand that it requires concerted effort to get into "the groove" to make something and every second that it takes to get into that groove causes physical pain, but the only thing worse than doing it is not doing it.
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vexwerewolf · 1 day
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lancer question: can I use PC mech licenses as NPCs? It seems a bit strange to attack a Harrison Armory installation and fight Assault NPCs rather than Shermans, but I don’t know if the mech was balanced for that.
Do not pit your players against PC mechs. The game is not balanced for that.
It's nearly 6 AM here and I need to sleep. Send me an ask later about how to make equivalents of the PC mechs using NPCs.
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vexwerewolf · 1 day
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Can you build the one punchiban?
It's 5:40 AM but here you go.
-- IPS-N CALIBAN @ LL6 -- [ LICENSES ] IPS-N ZHENG 3, IPS-N CALIBAN 2, SSC Black Witch 1 [ CORE BONUSES ] Superheavy Mounting, Overpower Caliber [ TALENTS ] Executioner 3, Nuclear Cavalier 3, PANKRATI 2, Vanguard 1 [ STATS ] HULL:4 AGI:2 SYS:0 ENGI:2 STRUCTURE:4 HP:19 ARMOR:2 STRESS:4 HEATCAP:7 REPAIR:7 TECH ATK:-2 LIMITED:+1 SPD:4 EVA:10 EDEF:8 SENSE:3 SAVE:14 [ WEAPONS ] Integrated: HHS-075 “Flayer” Shotgun SUPERHEAVY MOUNT: D/D 288 (SUPERMASSIVE MOD) // Overpower Caliber HEAVY MOUNT: SUPERHEAVY WEAPON BRACING [ SYSTEMS ] Personalizations, Armament Redundancy, Ferrous Lash, SPIKE CHARGES x3, TOTAL STRENGTH SUITE I
I call this one That Doesn't Seem Physically Possible.
So fun fact: Ferrous Lash doesn't require that your target be in sensors. It has a flat range. That flat range happens to be 8, and you can punch someone 9 spaces away with a charged D/D 288 because we put Supermassive on it.
What this means is that you can prime your D/D 288 and use your other action to Ferrous Lash an enemy straight into your mech, where they will fall prone. The next turn, you can punch them so hard they see the face of god, knock them 9 spaces in the direction you punched them, all of which you travel with them due to the Caliban's Pursue Prey trait.
Your charged D/D 288 does a minimum of 13 damage (14 if you're in the Danger Zone) with a potential maximum of 38 damage (44 if you're in the Danger Zone), but I think that might actually be the least interesting thing about this build.
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vexwerewolf · 2 days
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I remember talking to a friend of mine who (at the time) was a sex worker, and they would spend ages complaining about the weird foibles and hangups of their clients, and still said with total honesty that it was the least degrading job they've ever had.
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vexwerewolf · 2 days
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What's the biggest melee weapon, and how can I get one on a Caliban?
DD-288, which you get from the third level of the Zheng license. You'll want to grab the Improved Armament core bonus so that you can put it in your mech, and the Armament Redundancy system to keep it from breaking. Put the Supermassive Mod from Caliban on it and it will have Knockback 9 when charged. If you need me to build this for you, I can do that.
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vexwerewolf · 2 days
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we could be here
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vexwerewolf · 2 days
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ok, let me explain
I’ve never really done anything like this before. I just wanted to make a comic based on the greatest post on this website and I wanted it to become more and more detailed as it went along. It took me a little over a year to finish and it was all made without using a tablet.
Please click on the individual images to get the full experience. Thank you.
Original post by@thej0ry
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vexwerewolf · 2 days
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if yall think ssc mechs are hot then just admit youre vanilla you fucking pussy, thats not even a mech anymore thats just a woman with her feet out
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vexwerewolf · 2 days
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Early Simpsons episodes said FUCK blue lives
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